======================== New File: CHA_LaezelRecruitment_PickASide.lsj ========================
Synopsis: Occurs if the player tells the tieflings to lower Lae'zel and kill her, or if player lets the tieflings try to take her away. One last chance to choose a side.
How to trigger:

You've but one chance. Join me, or die.

- Attack the tiefling.
Astarion relation 1, Lae'zel relation 5, Shadowheart relation -5, Karlach relation -1

- Attack the tieflings.
Astarion relation 1, Lae'zel relation 5, Shadowheart relation -5, Karlach relation -1

- Attack Lae'zel.
Astarion relation 0, Gale relation 0, Lae'zel relation -10, Shadowheart relation 5, Wyll relation 0

======================== New File: CHA_LaeZelRecruitment_TieflingsScene.lsj ========================
Synopsis: You come upon Lae'zel, an alien-looking githyanki trapped in a cage, with two tieflings deciding her fate. Damays thinks its best to take it back to camp to keep an eye on. Nymessa wants to just leave it alone. If Shadowheart is present, she'll warn the player to not trust Lae'zel (she doesn't trust gith due to previous experiences while on a secret mission against them, but doesn't elaborate).
How to trigger:

- Damays...
Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1

*And you feel answers. She knows more about your condition.*

- Attack the tieflings.
Astarion relation 1, Gale relation 0, Lae'zel relation 5, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

- You're right. No one's safe if that thing goes loose.
Failure with reaction template d5a5fba6-94f4-405c-8e40-4e4297cf2d2d======================== New File: CHA_Outside_BanditBackInteraction_Spotted.lsj ========================
Synopsis: Right outside of the abandonned chapel of Selune you encounter a few bandits arguing among themselves. They are rightfully surprise to see you get out of the ruins and worried about the fate of their friend inside.
How to trigger:

That crypt's ours - we've got people guarding it! Tryin' to off us and swipe the loot, is it?

- Attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1

======================== New File: CHA_Outside_BanditInteraction.lsj ========================
Synopsis: The bandits are encountered near an abandoned chapel and are in the middle of an argument among themselves about whether or not to investigate (and loot) the crashed nautoloid (a spaceship) when the player approaches them. The player can convince them to clear off via lies or threats, or else is forced to fight them. A gnome named Gimblebock is in charge of this group, with his underlings, Quelanna and/or Taman, chiming in at points with their concerns.
How to trigger:

Got ourselves competition already! I dunno what the hells you are, but that's our ship!

Got ourselves competition already! That's our ship!

- Attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

Uh, second mouse gets the cheese, no?

- Nobody's getting any damn cheese! Now move it!
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation -1

======================== New File: CRA_DeadPrisoner_Dead.lsj ========================
Synopsis: You speak with the dead soul of a merchant, who was kidnapped by the mindflayers and died in the crash. The player can offer to help bury the body or perform any last rites, but they'll be rebuked by the spirit.
How to trigger:

*The corpse regards you lifelessly.*

- Your body will attract scavengers. Should I bury you?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Would you like me to craft you a stunning tale? Lock your memory in legend forever?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: CRA_Escape_MindflayerThrall01.lsj ========================
Synopsis: One of three fisherfolk who was on the river when the nautiloid crashed. On seeing the crash, they came to the wreckage, hoping to help survivors, but fell under the mental domination of a dying mind flayer. They can be freed from its influence, or killed.
How to trigger:

We wrecked our boat just trying to get close to it. What do we do now?

- Start by handing over your valuables.
Failure with reaction template 2f4bce06-7d2a-495c-a2fd-8ba06cb761be======================== New File: CRA_Escape_MindflayerThrall02.lsj ========================
Synopsis: A fisherwoman who was mentally dominated by the dying mind flayer at the crash site. At this point, she's broken free of its control, but unless it's dead, she's still unable to speak coherently. Once the mind flayer is dead, she's relieved but still angry at the creature, that frustration occasionally boiling over on us if we press her too hard.
How to trigger:

It... drew us. We couldn't stop even when we dashed our boat against the shore. What now?

- Start by handing over your valuables.
Failure with reaction template 79d19cca-e3d2-4096-b33d-c60193f76377======================== New File: CRA_Escape_MindflayerThrall03.lsj ========================
Synopsis: A fisherman who was mentally dominated by the dying mind flayer at the crash site. At this point, he's broken free of its control, but unless it's dead, he's still unable to speak coherently. Once the mind flayer is dead, he's relieved and grateful and eager to flee.
How to trigger:

We... we were ready to die for it. Came ashore so fast we crashed the boat. I... I don't know what we'll do, now.

- Start by handing over your valuables.
Failure with reaction template b9a4e52b-6a33-4864-b327-0b44f5001fe6======================== New File: CRA_HarperBooster_ScaredBoar.lsj ========================
Synopsis: The player comes across a boar who's been panicked by the noise and confusion of nearby flying vessel crash. A speak with animals dialogue where the player can speak directly, or an animal handling moment where the player gains insight into the animal's temperament.
How to trigger:

- *The boar grunts and eyes you warily with its beady eyes.*
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

Away! Away!

- Calm down. I won't hurt you.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: CRA_MindFlayerControl_Intro.lsj ========================
Synopsis: Dialogue that plays when approaching mind-controlled fisherfolk at the crash site.
How to trigger:

*The person they're digging from the rubble - it's the illithid from the ship. Wounded, but still alive.*

*The survivor they're trying to save - it's the ghaik from the ship.*

*The mind flayer from the ship - it's taken their brittle minds for its own.*

*The person they're trying to save... it's the creature from the ship! Still alive, but wounded.*

- If you cannot resist the ghaik's power, I must cut you down.
Failure with reaction template d2a1bf90-0a79-42ba-b406-30f2c9eaa9e2======================== New File: DEN_AdventurersQuest_LeaderAtCorpses.lsj ========================
Synopsis: Aradin comes across the corpses of some of his friends, who were lost during the goblin raid. He's in a neutral location at a bridge and observing the corpses of his people and of goblins, who were also killed in the fight.
How to trigger: OE code to setup dialogue: oe denraiddonenopeace Without OE code: Go to Den and trigger 'plea at gates'... after this, Aradin will get into an argument with Zevlor and needs to leave. He can then be found near dead bodies beside bridge near goblin camp. Co-ordinates X:86, Y:410

What sort of prayer?

- Whatever doubts and mysteries plagued them in life, may they be answered in death.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- I commend them to the darkness. When night falls, let them be forgotten.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1

- These vessels are a reminder that death walks behind each of us, every day. None can outrun him. Praise Myrkul.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- May their blades be ever sharp, and their arrows ever true. We honour them, for they fought to the last.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- May their path into the next plane be illuminated by a thousand gentle lights.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 1

- The Black Hand strikes and culls the unworthy. Yield in life, lest he reach for you even in death.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

What sort of prayer?

- May their journey onwards be filled with as many wonders as they enjoyed in life.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

- Though I do not know how they lived, I know they died justly in combat. I honour that death.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Lord of Murder, I dedicate their blood to you. Praise those who spilled it!
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- Would that we had taken these blows in their place - but let us honour their suffering.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_AdventurersQuest_RaidAdventurer.lsj ========================
Synopsis: Age: mid-30-40s. Female Bio: Rough and working-class. A veteran of many expeditions, Remira is nonetheless shaken after a raid gone horribly wrong and trying to hide it behind bravado. She feels guilty for leaving a new recruit to die, but tries to wave it away and gets defensive if confronted over it. She’s sarcastic and casually racist.
How to trigger: Repro steps: 1. Start the game. 2. loadlevl WLD_Main_A 3. goto 208.13, 26.57, 408.04 4. Trigger attack on Den and use killcombat to resolve it. 5. Advance in the Den to the confrontation (206.18, 31.03, 474.82) and convince them not to fight. 6. Move to 173.34, 18.29, 537.61 7. Wait for Remira and talk with her.

Most would've turned tail at the sight. But not Liam, no - he charged them, the stupid bastard.

- A good death. He earned his place in Warrior's Rest.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_Apprentice_Cyanide.lsj ========================
Synopsis: Nettie leads the player into a lab and fetches a thorn. The player doesn't know, but the thorn is a deadly poison. Nettie knows it's the only choice she has - the player could transform into a monster and kill everyone in the camp. She sees this as a kindness - the transformation is terrible - so she has a very 'matter of fact nurse' tone about the whole thing before she scratches you, but will get stressed if you resist. Once she's scratched the player, her tone will be softer - kinder. She plans to sit with you while you pass and make it as easy as possible. The player will have to convince her they're not a threat if they're going to get the antidote. She'll be slow to convince, hesitant to allow any risk to the camp. Nettie is STANDING for this entire dialog.
How to trigger:

- I swear, by the Lord of Justice.
- By Our Lady of Silver, I swear it.
- In the name of He Who Endures, I swear it.
- By the Mother of All Magic, I swear it.
- In the Watcher's name, I swear it.
- In Kelemvor's name, I swear it.
- By the Lord of Knowledge, I swear it.
- By the Lord of Battles, I swear it.
- I swear, in my Lady's name.
- I swear, in the name of the Most High.
- Before you and my god, I swear it.
Astarion relation -1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- I swear.
Astarion relation -1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

Thank you. I truly hope it doesn't come to that.

- Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head.
Failure with reaction template f0382315-4024-4392-bf62-d2ca1280e54b======================== New File: DEN_Apprentice_LockedUp.lsj ========================
Synopsis: During the scene where she scratches you. Nettie is in the lab, sitting at a table, studiying Halsin's notes. The player can still try to persuade her to give the antidote. The player must also accept to take the wyvern poison. The other choice is to kill Nettie.
How to trigger:

And? Will you swear you'd die before you turn?

And? Will you swear you'll take the poison?

- By my sacred oath, I swear it.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- Attack.
Astarion relation 5, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- I swear, Nettie.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: DEN_Apprentice_WoundedBird.lsj ========================
Synopsis: Wounded bird is resting on the table after being treated by Nettie. It's probably going to die. If you poke it repeatedly, it will die.
How to trigger: Repro steps: 1. start the game 2. loadlevel WLD_Main_A 3. Resolve the Plea at the Gate situation (oe denraiddone) 4. goto -440.89, 1.46, -6.98 5. CTRL-K Nettie. 6. Talk to the bird.

*The bird lapses into silence, her head lolling to the side.*

- Prod her again.
Astarion relation 1, Gale relation -1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_AttackOnDen_Drow.lsj ========================
Synopsis: A drow commander leading an attack on a group of tiefling refugees. She is following the orders of a new god, the Absolute, and is zealous and sadistic. In this situation, the player has sided with her and betrayed the tieflings - a fact she enjoys a great deal.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. oe readyattackonden 4. Side with the Goblins and kill all tieflings. 5. Talk with Minthara 6. Kill all Druids 7. Talk with Minthara

- You won't live to collect any reward, but I will collect your head.
Astarion relation 5, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- You're an abomination, and now I'm finally going to end you.
Astarion relation 5, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

======================== New File: DEN_AttackOnDen_EntranceMeetingWyll.lsj ========================
Synopsis: Player returns to den after letting Wyll return beforehand. NOTE: A NARRATOR NODE IS REQUIRED IN THE FIRST NODE BECAUSE IT IS A SPEAKER SELECTION WITH A CINEMATIC.
How to trigger: Repro steps: 1. Start the game 2. oe denraiddone in debug 3. goto 324.31, 41.35, 42.19. Recruit Wyll via debugbook. He must be close by when the following dialog happens. 4. Speak to Minthara. Select dialog option 1 > Wyll will interject. Pick dialog option >3 (tell him to be quiet), 5. Continue dialog with Minthara >2>1>2>2>2, Give away the Druid grove location; Wyll will protest. Select dialog option >3: The refugees aren't my problem. This will cause Wyll to leave the party 6. goto 208.30, 24.70, 436.96 and enter the Druid's Groove 7. goto -53.59, -12.58, 69.45 to trigger the re-arrangement of NPCs for ready attack on den. 8. goto 200.37, 35.43, 445.92, speak to Wyll

- Fine - one last chance. See that you don't waste it.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: DEN_AttackOnDen_GrieflingFriend.lsj ========================
Synopsis: Memnos, a tiefling, is praying/hiding while the goblins attack the Druid Grove. He admits that he's lost his nerve and doesn't want to fight off the attackers. We can try to persuade him and give him courage; if we succeed, he'll join the defences. Fail, and he'll continue cowering.
How to trigger:

- Mrag. I'd like to see 'Memnos' rhyme in some heroic verse. Fine. I'll help.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- Mrag. Of course I'm going to die... but I might as well get my hands dirty before that.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- Every fighter was once a novice. Better that than a victim.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- My god abhors cowards. If you do nothing, your fate is sealed in his eyes.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: DEN_AttackOnDen_HarpyKid.lsj ========================
Synopsis: A kid in a protected area - think like a bunker during the blitz - waiting for an attack to come. Somebody has been telling him and his friends stories to distract them from what's coming. He looks up to the player because he saved him before.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto 299 543 4. walk down to water and save the kid 5. oe readyattackonden 6. goto 84 77 7. Talk to Mirkon

Are you here to save us? Like Baldy Ron saved the city?

- You're not worth the trouble, kid. You're on your own.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- I risked my life for you once. I'm not planning to do it again.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_AttackOnDen_LeaderKid.lsj ========================
Synopsis: Player is speaking to an adolescent girl on the eve of battle. She's mature beyond her years and cynical about their chances of survival. They're standing on the edge of a story circle where children are being distracted from the coming battle, but she's not buying it.
How to trigger:

You're a terrible liar. We had a deal.

- Tough - I'm keeping it.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

- Some advice - if you want something, don't ask. Just take.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: DEN_AttackOnDen_RaidersArriveBeforeFight.lsj ========================
Synopsis: Takes place immediately after the player blows the horn at the gates of the grove, beginning an attack on the refugees hiding there. The surviving tiefling leader rallies his troops, then the drow commander arrives with her retinue of goblins. She mind-melds with the player. She expects them - as True Souls - to betray the tieflings, and players must choose whether to side with her OR with the tieflings as the attack begins. This is a huge fight and a decisive moment for the tieflings, the drow/goblins, AND the players.
How to trigger:

Now slit his throat, and open that gate. The Absolute wants all of them dead.

- Obey and open the gate.
Astarion relation 0, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -10, Karlach relation -10

- No. I'll show the Absolute the power of a true god.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- These people are under my protection - but I'll see you in the Hells.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- Of course - as does my god.
Astarion relation 0, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -10, Karlach relation -10

- Your god has no power here.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- New plan - I tear out your throat.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- No. This grove is under my protection.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

Now slit his throat, and open that gate. The Absolute wants all of them dead.

- I will not. Boo will not. And if you think to triumph here today, drow - you will not.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- I serve Shar, not the Absolute. The gate stays closed.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- This place is sacred to Silvanus - the Absolute has no power here.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

======================== New File: DEN_AttackOnDen_Tiefling005.lsj ========================
Synopsis: Guard nervously awaiting the start of a battle. Player may have met previously, when her legs were immobilised by a potion.
How to trigger:

The goblins... do they fight well?


- Well enough. But you have what they don't - something to fight for.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- I'm just here for the show. Make it a good one, won't you?
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_AttackOnDen_Tiefling010.lsj ========================
Synopsis: Tiefling refugee before/after the goblins raid the grove.
How to trigger:

- You know, that actually sounds pretty good.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

======================== New File: DEN_AttackOnDen_TieflingLeader.lsj ========================
Synopsis: Zevlor is tense - he's awaiting a long-expected attack on the grove, and the player is likely here to confirm it or perhaps even strike the first blow against him. Zevlor's usual tone is all stiff upper-lip, but at certain points we'll see the cracks start to form.
How to trigger: From crashsite: in reCon: oe readyattackonden teleport S_DEN_TieflingLeader or in reCon: oe readyattackonden walk to front on den gate skip through entrancemeeting dialogue teleport S_DEN_TieflingLeader

You led the drow here? By the Nine Hells, why?

- Simple. This grove belongs to the Absolute now.
Astarion relation 5, Gale relation -10, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -10, Karlach relation -10

We've spotted goblins in the woods - what happened at their camp?

But what happened? We've seen them massing in the woods.

- They are my horde. Together, we shall feast upon you.
Failure with reaction template 3a087064-38e1-4e0a-9b3a-8cbac9fa289e======================== New File: DEN_AttackOnDen_TieflingVictory.lsj ========================
Synopsis: Zevlor is triumphant and emotional after his people stood against impossible odds. If you know he's a follower of the cult, he'll change his tone slightly when turning to address you.
How to trigger: ReCon: oe readyattackonden Talk to Zevlor and then blow the horn. Side with the Tieflings. ReCon: killcombat until all of the goblins are dead. Talk to Zevlor, then he will approach the ladder and begin the speech.

======================== New File: DEN_AttackOnDen_Trainer.lsj ========================
Synopsis: Asharak has been tasked with getting civilians prepared for war. He hopes having the player on their side might make the difference. If the tiefling leader is dead, Asharak reluctantly steps into his shoes.
How to trigger:

You don't owe us any apologies - but I'll take your help, if you're offering.


You helped us throw them back once before - fancy doing it again?

- No, you don't get it. I'm with them.
Astarion relation 5, Gale relation -10, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -10, Karlach relation -10

======================== New File: DEN_CapturedGoblin.lsj ========================
Synopsis: If the player saves the goblin captive from being killed, the goblin will try to convince the player to free them and then meet the player later in the goblin camp. Note from Swen on this dialogue: ''I also want a different emotion in there. This goblin is negotiating with me. Think a terrorist that is locked up and who is offering their interrogators an option to save their lives if they free her. It'll be quite the intense conversation.''
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 184 597 4. Brake cage door with ctrl K 5. speak to goblin

Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.

- All right. You've captured my interest.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- Follow me. I'll keep you safe.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

Wot do ya say? We 'ave a deal?

- It's a deal, signed and struck.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- Follow me. I'll keep you safe.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_CapturedGoblin_Caged.lsj ========================
Synopsis: Character is caged for this entire dialogue If the player saves the goblin captive from being killed, the goblin will try to convince the player to free them and then meet the player later in the goblin camp.
How to trigger:

Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.

- All right. I'll see what I can do.
- Well, if you make it worth my while...
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation 1

======================== New File: DEN_CapturedGoblin_GuardsAvenge.lsj ========================
Synopsis: The grieving tiefling pair at the gate face off with Sazza. Arka is set on killing Sazza as indirect revenge for the death of Kanon, who was slain by goblins.
How to trigger: Repro steps: 1. loadlevel Wild_Main_A 2. Goto 209, 429 to trigger Plea At The Gates 3. Skip through dialogue 4. Killcombat to finish the combat 5. Find Kanon's body on top of the gate 6. Talk to Arka or Memnos, who are standing over him and skip through 7.Arka (and Memnos if alive) will goto Sazza's cage at 186, 598, wait for them to arrive. 8. Walk over to cage.

- Ugh... stop it! Get out of my head!
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

Oh, I'll bless you all right.

- Move in front of the tiefling's crossbow.
Failure with reaction template 6246b38a-c2d8-4a2b-be2a-2f96fb1f4ac6======================== New File: DEN_CapturedGoblin_GuardsGrieve.lsj ========================
Synopsis: Not critpath. Covers the grieving tiefling pair at the gate and their faceoff with the Captive Goblin. At the start of N1196, Arka is aiming a crossbow at Sazza the goblin. The player can step into the path of the shot and convince her not to kill the goblin.
How to trigger: Repro steps: 1. Start the game 2. loadlevel Wild_Main_A 3. Goto 209, 429 to trigger Plea At The Gates 4. Skip through dialogue 5. Killcombat to finish the combat 6. Find Kanon's body on top of the gate 7. Talk to Arka or Memnos, who are standing over him

*You shiver at the thought of a radiant future. Goblin and tiefling may reap slaughter upon one another until none remain, if you guide them true.*

- You need to avenge this - spill some goblin blood.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: DEN_DruidAttack_HideoutLeader.lsj ========================
Synopsis: During and after the druid attack, Mol is frustrated and a little anxious rather than scared. If she made a deal with the player, tough and resilient when discussing it.
How to trigger:

Can't say I blame you. But we did have a deal.

- Here's some free advice, more valuable than gold: don't bargain, just take.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

- And now the deal's off. Bye, kid.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: DEN_DruidPet_002.lsj ========================
Synopsis: An aggravated wolf in a druid grove. He has learned obedience from Rath but is still a wild thing at heart. There are newcomers to his home and his instincts tell him to chase them away, to harm them, but he's not allowed to. He's like a coiled spring, ready to strike.
How to trigger:

*A low growl builds in his throat as his eyes track the movement of your tail. It's agitating him.*

*His eyes dart back and forth as he sniffs the air. He can't see them anymore, but he can smell them. Many, many strangers.*

- Sit next to him, murmuring softly while avoiding eye contact.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: DEN_DruidPet_003.lsj ========================
Synopsis: Speak with animals dialogue. A little bird is adding a coin to the shinies in his nest, but he's not confident it's looking good.
How to trigger:

Shh, I'm concentrating. Does this look good? Is the coin in the middle?

- Trinkets will rust, friend. A song shines on forever. Give it a try.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- Leave it out - the metal's bad quality. It'll turn green very quickly.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- I'd leave it out - it's too dull.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: DEN_DruidServant_005.lsj ========================
Synopsis: Arron is a friendly, but tired servant to the druids in the grove. Unless the player is a druid, he would rather they don't linger, though he is sympathetic and will help them any way he can (by selling them supplies). He is happy to see a druid and to help them. He can be a little preachy.
How to trigger:

We druids will be safe. As for those that took refuge here... well, may Silvanus guard them as they continue their travels.

- Seems like most are tieflings. They'll be fine. They have devilish powers.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_General_Gatekeeper.lsj ========================
Synopsis: Tiefling in charge of operating the gate at the druid's grove. She saw goblins attack and saw the player(s) help to repel them. She's nervous that more attacks will be coming and that the grove's defenses won't hold, which makes her eager to get on the road to Baldur's Gate as soon as possible.
How to trigger:

There'll be more coming. Goblins hunt in packs.

- If a few goblins scare you, you don't deserve to survive.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- You're scared of a few goblins? Pathetic.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_General_GraveDig.lsj ========================
Synopsis: This occurs in the DEN. The dead can be Kanon, Aradin or Zevlor. It is a recently made grave.
How to trigger:

*Freshly turned soil shifts beneath your feet as you approach the grave.*

- Look around cautiously, then dig with your hands.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

- Look around cautiously, then begin to dig.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: DEN_General_Squirrel.lsj ========================
Synopsis: This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the squirrel communicates via squeaks or through the narrator. In the SwA version, the squirrel speaks like a human. She shouldn't sound like a disney animal. She's serious about getting the player to leave - she sees them as a threat - but she's also cocky about it. She doesn't think she'll have any problem beating the player the player to a pulp. Players encounter the squirrel in the druid grove. For all he knows, they're encroaching on HER territory, and she wants them out. Players have several options to deal with him in SwA - persuading or intimidating her. In both versions, they can kick her to death, if they choose.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto 209.06, 26.53, 405.40 and move forward to trigger Attack on Den situation. 4. killcombat to resolve it. 5. goto 237.55, 31.08, 468.20 6. Talk with Timber the squirrel

- My instincts are sharp, daggered things. Stay out of their way.
Wyll relation -1, Shadowheart relation -1, Karlach relation -1, Astarion relation 1

- It came right at me!
Wyll relation -1, Shadowheart relation -1, Karlach relation -1, Astarion relation 1

*The squirrel lunges at your foot and bites it.*

- Kick the squirrel.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

*The squirrel chitters scornfully as your foot whistles over her head.*

- Try to kick her again.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_General_TieflingGuard10.lsj ========================
Synopsis: A Tiefling in the druid grove who's keen to banter and joke. She's a bit flirtatious, though there's an undercurrent of fear throughout it all. She's genuinely afraid that she's going to die, and her only coping mechanism is to joke about it - in this case offering to make a bet. She's looking for something to look forward to. RERECORD NOTES: All lines in that dialogue have been set to rerecord with a few line changes. Overall direction. she needs to a more tongue in cheek humorous delivery.
How to trigger:

... well, I still think they'll kill us. But at least we can put up a fight.

- A defeat is a defeat. There is no glory in that.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

======================== New File: DEN_General_TieflingGuard5.lsj ========================
Synopsis: She drank a potion given to her by the hag, with the promise that it would make her strong as steel. It did, but it has paralysed her legs. The effects are temporary, but she's angry and embarassed at the situation she's found herself. She doesn't suspect any foul play on the hag's part. We get a clue about this mysterious old woman selling potions in the cave, and through tagged gameplay can reveal that she's been duped. She is frustrated at herself - she wanted to help in the goblin fight, and instead she is sprawled on the ground.
How to trigger:

Course she also warned of side effects. Should have listened. Now I'm stuck guarding crates.

- You'll be dead in seconds if the goblins come. I can heal you. For a price.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- That doesn't sound like a side effect at all. Let me heal you.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

Why are you looking at me like that?

- Bare your fangs and lunge at her throat.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

She's helpless. You could ensure she never stands again.

- *The symphony already plays in your head: every toe snapping like a twig.*
Failure with reaction template 5c1383ac-4ac5-42f8-b538-0c4b498429a1======================== New File: DEN_GoblinScouts_Captive.lsj ========================
Synopsis: Slightly out of breath, recovering from panic.A druid who was held hostage by goblin intruders speaks to the players who freed him.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. GoTo x:-435 Y:-173 4. Kill Goblins 5. Speak to Findal (Alt route) 5. Heal findal Then speak for majority of dialogue choices

Oh, thank you, thank you. I thought I was going to die down here.

- Don't thank me yet. I'm here to finish what they started.
Astarion relation 1, Gale relation -1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: DEN_GuardedEntrance_Parents.lsj ========================
Synopsis: Locke and Marrick are parents who are scared for their daughter Arabella. Taken by the druids, Arabella is appearing in court on accusations of thievery. Her parents have no doubt that she is guilty but they are terrified for her and trying to get to her. Marrick hides his concern throughout with anger and threats of violence. It is easier to deal with fury then it is to temper fear. Locke is more level-headed but no less close to violence. Marrick and Locke are both at the entrance to the inner grove and the sacred pool and have just been denied entry.
How to trigger:

Unless you have news of Arabella I don't want to hear it.

- Kagha will release her soon, just hold on.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- Like you said - it's your fault. You should've tried parenting her.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

- She's just a child - the druids are overreacting. I'll talk to them.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_HagTrader.lsj ========================
Synopsis: Auntie Ethel appears to be a charmingly roguish old lady selling potions in the grove. She is actually a hag in disguise. The player can explain what happened with the tadpole and Ethel offers to meet them at her home in order to 'help them'. The player can also get poison from her for the goblin camp, but she asks them to do her a favour instead.
How to trigger:

What is it, petal? What's wrong?

- I've got a mind flayer parasite in my head.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0

======================== New File: DEN_HarpyMeal_AfterHarpyEncounter.lsj ========================
Synopsis: Non-critical path. The player has just saved the child from harpies that had enchanted and tried to eat him. He's shy and still scared.
How to trigger: - loadlevel WLD_Main_A - goto 325, 549 - Speak to Mirkon and end the dialogue - Kill all harpy units with ctrl + shift + k (killcombat kills Mirkon) - Dialogue triggers automatically; if not, talk to Mirkon

No - yes - I mean... I don't know!

- Stop snivelling or they'll be back. They like tasty little tiefling kids.
Astarion relation 1, Gale relation -1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_HarpyMeal_CharmedVictim.lsj ========================
Synopsis: Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.
How to trigger: occurs during regular den state in reCon: teleport S_DEN_CharmedKid walk towards water - dialogue triggers

Don't you hear it? It's so peaceful.

- Pick his pockets while he's distracted.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: DEN_HarpyMeal_InHideout.lsj ========================
Synopsis: You encounter the kid you saved from the harpies in the children's hideout. He wants to thank you, but is still a little shy.
How to trigger:

So I wrote you a story!

- I've heard enough of your chatter. I don't need more.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: DEN_IrritatedTiefling.lsj ========================
Synopsis: Tiefling is practicing his swing on a dummy, trying to improve. The player can offer advice, potentially improving the tiefling's form.
How to trigger:

- Like this, you mean? Step-step, strike! Yes!
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 5

Then you're not angry enough, whelp! Again!

- RrrrrarghWAGGH! Brace and step, swivel, swing! Yes!
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 5

Try hitting the target.

- What do you think I'm doing? Brace, parry, swing - UGH!
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

A question? I suppose it's worth a try...

- Step-step - hello maggot face, how's your mother? - strike! It worked! Well I'll be.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 5

Spineless? Well I'll show you!

- Brace and step, swivel, swing! Yes!
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 5

- All right, so like this. Step-step, swivel - UGH!
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: DEN_NGB_GroveConflict_IdolCrime.lsj ========================
Synopsis: The player has stolen a most sacred idol from the druids.Though the druids have made peace with the players and the tieflings at this time, they can't let anyone steal their idol, so they interrogate the player when they see him.
How to trigger:

- Return the idol and apologise.
Astarion relation -1, Gale relation -1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_Prodigy.lsj ========================
Synopsis: This occurs after the argument with Lia. If they're leaving for Baldur's Gate he's pretty relaxed about the argument and dismissive of Lia and her concerns. If they're staying in the grove, he's furious and is convinced they'll die here.
How to trigger:

In that case, I'd very much appreciate it if you could arrange an introduction should we reach the city.

- Good idea: powerful acquaintances never hurt.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

======================== New File: DEN_Prodigy_Group.lsj ========================
Synopsis: Three people are having an argument. Rolan, Lia and Cal. Lia and Cal are brother and sister, but the three of them have grown up together. They're young, talented tieflings who are heading to Baldur's Gate to start their lives and careers. Rolan argues that they should leave now and get to the city while they still can. Lia argues that it is irresponsible to leave their kin behind. Cal is stuck in the middle. This is a passionate and fiery argument, both sides are convinced that they are correct.
How to trigger:

Or yell louder. That's fine too.

- Why die for those who can't defend themselves?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- Clan is everything. You don't abandon those you swore to protect.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- You should all stay. A single blade could make a difference.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- Only cowards run from a fight.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- I'd choose the wilderness over the dangers of a city any day. Stay.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

Or yell louder. That's fine too.

- Have you forgotten Elturel? We should stand by our people - no one else will.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- If they cannot fight, they will die. That is as it should be.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- 'Where the weak have need, the strong have a duty'. Stay.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: DEN_RaidingParty_Confrontation.lsj ========================
Synopsis: After the goblins' raid on Halsin's camp, the tiefling leader berates the adventurers for causing trouble. The situation can escalate until one leader is knocked out, or it can be descalated with the aid of the player.
How to trigger: - ReCon: loadlevel WLD_Main_A - ReCon: goto 206.37, 30.50, 469.96 - Wait until Aradin and his party run inside. - The dialogue should trigger automatically.

Enough. Squabbling is pointless. The goblins have found us.

- At least we agree on that.
Failure with reaction template bfcf75eb-223f-468a-ac63-1d7bcfbf90a2======================== New File: DEN_ShadowDruid_Denouncing.lsj ========================
Synopsis: You have confronted Kagha about being a Shadow Druid. This has initiated the transformation of the rats into shadow druids before your very eyes. The shadow druids welcome the circle into their fold; you have to fight, or convince Kagha to come around, which will be very hard - and even harder if the kid died before. Olodan the shadow druid is their leader; slobbering and sleazy.
How to trigger:

I belong to the shadows no longer. You've no power over me!

- You would question my power? Mother Earth, hear me. Grant me your wrath!
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

As you say, Olodan.

- You seem intent on forcing me to take your life. So be it.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_ShadowDruid_Leader.lsj ========================
Synopsis: Player speaks with Kagha, the secret Shadow druid. Various paths of conversation reflect whether Kagha's actions led to a child's death or not. She may be neutral/Machiavellian or pure evil, depending.
How to trigger: in reCon: teleport S_DEN_DruidLeader play through first dialogue (SnakesCourt). Your choices in that dialogue affect different paths in this one click on Kagha after to trigger this dialogue

Who better to understand a watchful broodmother than a beloved child of Lolth?

- I'm nothing like you - I don't kill children.
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

- I'd have killed the thief outright.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- I don't make a habit of threatening children.
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

- You protected your own without hesitation - my compliments.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 5, Wyll relation -1, Karlach relation -5

Speak, while there's time.

- Zevlor wants you removed. I'm here to see it done.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

None of this can happen while outlanders infect us. Silvanus demands that we choke them out.

- Attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- You're protecting your own - sometimes cruelty is required.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 5, Wyll relation -1, Karlach relation -5

- Only a monster would threaten a child.
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

- Not at all. That was quite a show.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

======================== New File: DEN_ShadowDruid_Opposed.lsj ========================
Synopsis: Rath is a human druid opposed to Kagha, who has taken control of the grove in Halsin's absence. He is a kind, determined man, who seeks to keep nature in balance and prevent violence at all costs.
How to trigger:

Mercy on us, Silvanus - mercy, mercy, mercy.

- The child is to blame. She shouldn't have stolen in the first place.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_ShadowDruid_SnakesCourt.lsj ========================
Synopsis: Druids hold court to determine whether or not to lock up a tiefling child for stealing their precious artifact. If you fail to stop them, the child tries to run and is attacked by their guardian snakes. Sagha the druid leader is the main player in this scene. She is machiavellian, and flips to evil should the snakes attack the child.
How to trigger:

- The words of the Treefather, spoken plain.
Lae'zel relation -1, Shadowheart relation 5, Wyll relation 5, Karlach relation 5

*A death viper. You have milked their poison before. A single drop of it could kill that child in a heartbeat.*

- Do nothing.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

*The death of a child. A timeless tragedy that never grows old.*

- You've proven your authority. Now prove your mercy.
Lae'zel relation -1, Shadowheart relation 5, Wyll relation 5, Karlach relation 5

- I hear the Treefather's spirit in your words.
Lae'zel relation -1, Shadowheart relation 5, Wyll relation 5, Karlach relation 5

======================== New File: DEN_Stargazing.lsj ========================
Synopsis: Nadira is a witty tiefling that survived Avernus and escaped with a soul coin, a valuable currency of the Hells. She suspects the player works for the original owner of the coin, a devilish erinyes, and will have to be persuaded in order to hand it over.
How to trigger:

- That bloody erinyes. Devils just can't stand to lose.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- I'm going to be chased all over Faerûn for this damn coin, aren't I?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: DEN_Thieflings_Adventurer_Solo.lsj ========================
Synopsis: Non-critpath. Takes place after the player resolves the confronation between this adventurer and the thiefling boy who stole the adventurer's necklace.
How to trigger:

What're you waiting for? I told you I'd give you some coin. Hand it over!

- I think you can up your offer a little. It was a gift from your mother, after all.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

How did you... all right, fine. I'll give you some coin for it.

- 'Some coin'? Try 'lots of coin' - or else the trinket stays with me.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

- Thank you kindly.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: DEN_Thieflings_CaughtThief.lsj ========================
Synopsis: Non-critpath. Occurs when the player catches the small tiefling girl (7-9 years old) is stealing from them. The player can grab and shake her, as per design.
How to trigger:

*You see her hand in your bags... and the shame in her heart.*

- Lunge at her. Remorse or not, she tried to rob you.
Astarion relation 0, Gale relation -1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

*You notice she's trembling. The tears streaming down her cheeks are indeed real.*

- Lunge at her. Real tears or not, she tried to rob you.
Astarion relation 0, Gale relation -1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_Thieflings_HideoutKid_001.lsj ========================
Synopsis: A young woman in her early teens, crime boss, leader of the thiefling kids in the Den. She reacts to the various ways the player has treated her kids so far, and if necessary, can return items to the player that her kids have stolen.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. SetGlobalOsirisFlag DEN_Thieflings_Knows_PlayerRobbed 4. SetGlobalOsirisFlag DEN_Thieflings_State_HoldingStolen Goods 5. teleport S_DEN_ThiefHideoutLeader 6. Speak to Mol

You're a terrible liar. We had a deal.

- Here's some free advice, more valuable than gold: don't bargain, just take.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

- And now the deal's off. See you around.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

- Give me what's mine, or I'll rip your bloody tail off.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- Pay the fee. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_Thieflings_Pickpocket_001.lsj ========================
Synopsis: Non-critpath. A tiefling merchant kid who's trying to distract the player while his partner/sister steals the player's belongings. Orphaned street rat, works for Mol (Boss kid in the hideout)
How to trigger:

I've got more where that came from. Real cheap, too. Interested?

- Thanks for the free ring.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

Last chance. You want a look at my stuff or not?

- No - and I'm keeping the ring.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: DEN_Thieflings_RobbedAdventurer.lsj ========================
Synopsis: Non-critpath. A human adventurer accuses a tiefling child of stealing a necklace from him. A tiefling guard may intervene if things get out of hand. Barth: Angry, but gruff and restrained. Meli: Fearless, urging Barth on.
How to trigger: Repro steps: 1. Strat the game 2. loadlevel WLD_Main_A 3. oe denraiddone 4. oe rk_start that will bring you straight to him and the kid Notes: if you need the path where you have the locket you can set "oe rk_getlocket"

Hand it over or I'll slap the teeth out of your head.

- Better do what he says, boy. There's already one thief to bury today.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- Keep quiet and watch.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

You threatening me?

- Whatever you do to the child, I'll repay ten-fold.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- You're the one making threats - to a child. Pull yourself together.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Forget it. I don't want any trouble.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

You threatening me?

- Just warning. I've dealt with your type before, human.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Raise a hand to that child and you'll lose it. Your choice.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: DEN_Thieflings_Trainer.lsj ========================
Synopsis: Non-critpath. Trainer asks the player to inspire the children. Player can give speeches or roar. Trainer, Asharak should sound weary and a little sad. He doesn't want to have to train children to fight.
How to trigger:

A few words for the kids? Spare a story or two?

- Bad news, children: you're all going to die.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_TieflingBard_Animals.lsj ========================
Synopsis: This occurs as the bard, Alfira is playing her lute. The animals are NOT impressed and making fun of her and the player. They are very dramatic.
How to trigger:

*The critters start a duet of their own, attempting to drown out the bard's music. They look at you expectantly.*

- Sing along with them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?'
- Sing along with them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?'
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: DEN_TieflingBard_Bard.lsj ========================
Synopsis: Alfira is a young bard who was apprenticed to a woman called Lihala. On their journey to the camp, they were attacked by gnolls, and Lihala died horribly. Alfira is trying to compose a song in honour of the teacher she loved so dearly, but is struggling. The player can help her play, talk ther through the lyrics, steal her instrument, or even convince her to give up music. This is a very soft and touching moment in the grove. Should Alfira finish her song (with the aid of the player) she will stand up and sing it in a cinematic scene.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 280; 498 4. Talk to Alfira

- Thank you. I was having trouble... finding the words.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Sorry.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

I know. I should be packing up, but I need to finish this song. It's... it's important.

- Snatch the lute out of her hands and smash it.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: DEN_TieflingLeader.lsj ========================
Synopsis: In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help. In the same dialogue, we can also uncover that he is in fact a traitor, concerned only with getting these people through the goblins so he can trade them for his own safety later. In truth he is resentful and contemptuous of them, viewing them as weak.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. Goto 209, 429 to trigger Plea At The Gates 4. Skip through dialogue 5. Killcombat to finish the combat 6. Resolve conflict between Zevolor and Aradin 7. Goto 51, 69 8. Speak to Zevlor

======================== New File: DEN_TieflingLeader_DenIntro.lsj ========================
Synopsis: In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help. He'll show a flash of anger and frustration at the start if the player struck him, but is pragmatic enough to calm himself once he realises you could be more help to him than harm.
How to trigger:

- I'll find her. And I'll speak to Kagha while I'm there.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

- Enough about the ritual. I have my own problems.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

Perhaps you could persuade her. For more time to prepare, if nothing else.

- I want to try and help. I'll do what I can.

- I'll see what I can do.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

- My head's a wreck. I've got too much else to deal with right now.

- I'm sorry. I've got my own problems.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: DEN_VoloTravel.lsj ========================
Synopsis: Volo is a canonical character in DnD. He's known for being the realm's go-to guy for compiling information. In this take, he fulfils that role but puts a twist on what he sees. He's keenly curious for facts but likes to embellish them. A bit like Gilderoy Lockheart. He IS talented, but his reputation has gotten away from him, too. In this dialogue, Volo will offer to put his knowledge at your service if you confide you've been infected with a mindflayer. He'll perform an icepick lobotomy that'll leave you without an eye or much in the way of apology from Volo. He should be clever, a little arrogant, very English, and very fun, without being a cartoon character.
How to trigger: Speak to Volo near the sacred pool in the druids’ grove (253 516).

My! A scholar after my own heart. Spent much time among goblins?

- The time was spent among books. I'm a student of the page.
Failure with reaction template a28e8995-27a3-4e86-a99c-2d5597a0e1ec======================== New File: FOR_BugBear.lsj ========================
Synopsis: The player arrives at a house and hears a strange noise inside. It might sound like a fight is happening inside, but upon closer inspection they can learn that a bugbear and an ogre are making love.
How to trigger:

- Open the door anyway.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -1, Karlach relation -1

======================== New File: FOR_Courier_Dog.lsj ========================
Synopsis: In SwA, Scratch speaks like a human. He doesn't have any kind of dog-like affectation, nor is he stupid - he's well-spoken, even when he's saying 'dog' things. Throughout the dialogue, he's stoic but heartbroken, deluding himself into believing that his master is not dead. We come across the corpse of a man being protected by his loyal dog, Scratch.The dog refuses to let us near the dead man or his belongings, forcing us to try and win him over (or else just kill him). We can use Speak with Animals to get further insight into the dog's perspective. If we cast Speak with Dead upon the courier, we can learn the dog's name and use this as an additional way to win it over.
How to trigger:

Of course he will. And then we'll return home.

- If he doesn't wake up, follow my scent. I have a camp.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- Prove the man is dead - shout at his corpse.
Astarion relation 0, Gale relation -1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: FOR_DangerousBook_Tome.lsj ========================
Synopsis: The player finds a book on necromancy - from one of the Red Wizards of Thay. Once read, the book will be bound to whoever tried to read it. Some origins will demand you let them read it, while others will want the book burned. If you read the book, you'll hear strange, distant whispers. The more you read, the stronger the voices will become, and the greater the chance that you'll be driven mad.
How to trigger: Repro steps: 1. loadlevel WLD_Main_A 2. goto -648.75, -1.51, -361.75 3. Interact with Necromancy of Thay To open book: 1. Select Player Character 2. In ReCon enter: SetCharacterOsirisFlag FOR_DangerousBook_State_HasTomeKey 3. Interact with the Tome again.

- Drop the tome, ready to destroy it.
Astarion relation -5, Gale relation -5, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Open the book.
Astarion relation -1, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: FOR_GnomeGoblin1.lsj ========================
Synopsis: The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are watching him spin around. The party can try to intervene and save the gnome, possibly using a cult symbol of authority as a way to convince the goblins, if they have it. FOR_GnomeGoblin_1 (Fezzerk) is the leader of the goblins and does most of the talking. If the player is a drow, the goblins will be much more nervous and easier to intimidate. At times, the captive goblin pipes up from the windmill, loudly pleading or berating his captors.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD-Main_A 3. goto 27.47, 34.27, 419.29 4. Advance towards the windmill 5. Cinematic should trigger automaticaly

- Apologies, sir. We didn't mean to doubt a True Soul. We'll be off.
- Apologies, m'lady. We didn't mean to doubt a True Soul. We'll be off.
- Apologies, your grace. We didn't mean to doubt a True Soul. We'll be off.
Gale relation 1, Shadowheart relation 5, Karlach relation 1

- There'll be richer pickings than these little gnats someplace else.
- There's plenty of sport an' rich pickings out there fer us. Move it!
Gale relation 1, Shadowheart relation 5, Karlach relation 1

How do you like that? ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

- Attack the goblins.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 5

*Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*

*A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*

*Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*

*Your mind lurches, reeling suddenly as if... bitten.*

*Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*

*A shiver runs across your mind... You feel sated.*

*The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*

- We'll, erm, we'll leave you to it.
Gale relation 1, Shadowheart relation 5, Karlach relation 1

======================== New File: FOR_GnomeGoblin1_Surrender_NotAtWindmill.lsj ========================
Synopsis: After being defeated in combat, a goblin named Fezzerk begs for mercy from the player. He tries to bargain for his life. The player can let him go or kill him. This dialogue takes place somewhere away from the windmill where Fezzerk was tormenting Barcus Wroot.
How to trigger:

I know things. If you let me live, I'll make it worth your while. I p-promise!

- No mercy. Kill the goblin.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 5, Karlach relation -1

- Run along, goblin. Before I change my mind.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -5

======================== New File: FOR_GoblinAmbush.lsj ========================
Synopsis: This dialogue triggers when players enter a village being guarded by goblins. The goblins are on rooftops - the player may either be on the ground or on the rooftops with them (if they've snuck in). If the player has passed a perception check beforehand, the dialogue starts while the goblins are still getting into place for an ambush. Otherwise, the goblins are already in place, surrounding the player. If the player is not a drow, the goblins will attack the player at the end of the dialogue unless players can talk them out of it.
How to trigger: Enter the Abandoned Village from the main gate: goto 61; 27; 402.

- Looks like we got ourselves another brave one. Lads! You know what to do.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

Show your brand.

- Gut's lettin' just anyone join these days, huh?
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

Y'know, no one said nothin' about a drow coming through.

- Meanin' you ain't one of us. Change of plans, lads! Kill 'em!
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

Got a set on you, all right. Almost makes me like you.

- Almost. I'm gonna enjoy pullin' off your skin when we're done.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

*As the symbol glows, power courses through you. Authority.*

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

- Attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

- Here's what I'm thinkin' - we kill you, an' I keep your ears to remember the occasion.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: FOR_GoblinAmbush_CheckpointGuards.lsj ========================
Synopsis: This goblin is guarding the entrance to a town his squad have occupied. The residents are long-dead, the town abandoned, and so he's taken it upon himself to rechristen the village as 'Bogrot'.
How to trigger: - Goto 26, 23, 349

*As the symbol glows, power courses through you. Authority.*

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

- It's a fine day, my friend. Why spoil it with killing?
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- Nice town. I'll wipe my feet on your corpse before entering.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1

You what? Go on then, we're bored - give us a taste.

- 'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- 'Bogrot, fair Bogrot - with hills as green as goblin snot.'
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: FOR_Monitor_Dinner.lsj ========================
Synopsis: The monitor has teleported you to a mysterious room and offered you dinner - and a deal.
How to trigger: - Go to camp to Trigger first camp night - come back to level - use code: oe qnight NIGHT_MonitorIntro_a9297517-ab4d-482d-b287-fc6e7001d93e - move a distance and have supplies to trigger second camp night - Don't have Laezel in party or will trigger different cinematic - After talking with monitor in camp he will teleport you to Dinner hall for this cinematic to start

I could fix it all like that.

- I need to think this over.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

- I'll do anything to get rid of the tadpole.
Astarion relation -5, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- Then fix it - or die at my hand.
Astarion relation 5, Gale relation 1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

======================== New File: FOR_OwlBear.lsj ========================
Synopsis: In SwA, the owlbear speaks like a human. Her voice is deep and threatening - the voice of a seasoned fighter, at home in a fight and used to winning. However, she knows she's injured and at a disadvantage, but refuses to betray that to the player. Doing so might encourage the player to attack, putting her cub in danger. The player stumbles upon the nest of an owlbear; a large, predatory hybrid creature. They find themselves in a stand-off against the beast - if they get too close or act aggressively, it attacks. If they keep cool and back off when the opportunity presents itself, the owlbear will let them leave. The player may also notice that the owlbear is wounded - a broken spear protrudes from one eye socket. They may notice that the owlbear has a cub - this is the main reason for her aggression and territoriality. Additional note 1: the player may stumble upon this scenario by themselves, or they may have been pointed in the right direction after meeting some cultists who had a close encounter with the owlbear. If we won these cultists over, they may be available to fight the owlbear at our side. Additional note 2: If the owlbear mother is killed but her cub survives, we can decide the juvenile's fate. If we spare it, we may later find it being used for sport by the goblins in their camp.
How to trigger: lRepro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto 90.71, 12.67, 441.06 4. walk into the cave until you encounter the owlbear

*It sits back, its eyes still fixed on you. A silent ultimatum...*

*It sits back, its eye still fixed on you. A silent ultimatum...*

- *...You can leave now, or step closer and die.*
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

You're small. Weak. Killing you would be a waste of time.

- You can go. But you make one wrong step, and I'll rip you to shreds.
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

*Huff.*

- *The owlbear stares, but doesn't move to attack. The way out seems clear.*
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- A mistake you won't escape.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

- You'll be even less of a threat when you're in pieces.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

*The beast shrinks back, feathers quivering.*

- *Hoo-hoot!*
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- I'll tear you in half before you touch a feather on his head.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

======================== New File: FOR_OwlBear_LastCub.lsj ========================
Synopsis: In SwA, this cub speaks in short bursts - he sounds staccato, vicious. The player has killed an owlbear - a large, predatory wild animal. The owlbear's cub remains however, and lingers by his dead mother. The player can decide whether to put the cub out of its misery, or else leave it. If the player has the speak with animals skill, they get some additional insight into the cub's anxiety. If the player lets the cub live, it will proceed to eat its mother - it's still a wild animal, after all.
How to trigger:

*A single strike will end his suffering...*

- Attack.
Astarion relation 0, Gale relation -1, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

- Let the creature live.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: FOR_PriestOfTheConqueringGod_Cultists.lsj ========================
Synopsis: The party encounters two novices of the Absolute , attending to a True Soul who had been leading them through the region. He now lies injured, but recognises us as having been tadpoled. He tells his novices that we are trustworthy, but they aren't so sure. We can convince them to do as we order, and tell them to leave the area or else set out to find the creature that attacked their True Soul leader.
How to trigger: - ReCon: loadlevel WLD_Main_A - ReCon: goto 149.76, 26.24, 434.31 - Approach the three NPCs; the dialogue should trigger automatically

Do you have orders for us? We were reporting to Edowin.

- I killed an owlbear nearby. If that's what attacked your brother, consider him avenged.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- Forget the owlbear. You're still alive - so go.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- The beast is dead. You should be on your way.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- You need to find the beast and avenge your brother.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

Do you have orders for us? We were reporting to Edowin.

- I'm a survivor of that crash. Looks like you found me.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- Forget the owlbear. You're still alive - so go.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

======================== New File: FOR_SchoolOgre1.lsj ========================
Synopsis: Loomp is the smart ogre. he checks for your mark since he is working for the goblin boss. You can convince him (and his fellow ogres, if they are there) to join you in battle. He should sound intelligent and HUNGRY.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 6.22, 31.57, 366.46 4. Talk with Lump

Take my bonehorn. One blow, and the ground will quake with my family name.

- Use it when the need arises - and never a moment before.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: FOR_SchoolOgres_AfterSummon.lsj ========================
Synopsis: You have agreed to summon ogres up to three times for the to help you in battle. These are the leader's conversation with you each time. THis is... complicated because there could be many deals in play.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 13.39, 32.93, 381.38 (Inside the school building) 4. Speak to Lump, convince him to work for you. He will give player a horn. 5. Trigger a battle (anywhere will do) 6. Use the horn to summon the ogres. 7. killcombat 8. After battle is done, Lump will approach player to initiate dialog

Without so much as a lick of that mouth-watering meat of yours?

- Fine. One lick.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 5

======================== New File: FOR_SchoolOgres_Spotted.lsj ========================
Synopsis: Three ogres are eating remains and arguing about what the remains taste like..Then they spy the player, who needs to prove themselves to keep from being eaten. Two of them are stupid, like most ogres. One of them, Lump, is very smart after accidentally eating a headband of intellect. His voice should be deep, and he should sounds lascivious in the way he speaks of food.
How to trigger: loadlevel WLD_Main_A goto -9.819; 39.55; 353.511

A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!

- Take my bonehorn. One blow, and the ground will quake with my family name.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: FOR_ThayanCellar_MagicMirror.lsj ========================
Synopsis: Player finds a talking mirror that seems to be guarding a door to its old master's secret room. It doesn't recognise you as its master, so it challenges you with three questions to see if you're friend or foe. If you get the questions wrong, it activates a trap to try and kill you. The mirror hasn't been used in a long time - its master died years ago. The mirror speaks in a cracked, broken voice.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 653 345 4. Click on the mirror

- *There is a pause as those glass eyes take you in. Then...*
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: FOR_UnfortunateGnome.lsj ========================
Synopsis: The player speaks to a deep gnome after freeing him from some goblins, who'd had him tied to the sail of a windmill. The player discovers that the deep gnome travelled to the region as he learned his old friend is in danger. By way of thanks, he provides the player with the means to craft smokepowder, an explosive item. He then leaves for the Underdark in search of his friend. There, the player may encounter him again.
How to trigger: repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto 0.60, 36.99, 424.64 4. Resolve the dialog with goblin or kill everyone. 5. go to the lever in the windmill and choose the "brake" one. 6. Talk to Barcus and choose to free him.

What, then? Torture? Bloodsport? Or perhaps just a good old-fashioned walloping?

- I freed you. A little compensation would be nice.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1

- I freed you. A little compensation would be nice.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1

What, then? Torture? Bloodsport? Or perhaps just a good old-fashioned walloping?

- You owe me nothing.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: GOB_BattleStations_WarDrum.lsj ========================
Synopsis: The dialog for the alarm system. If the player activates it then the first half of the camp will become hostile.
How to trigger:

*This mighty drum is powerful enough to be heard for miles. You need only strike it.*

- Hit the drum.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation -5, Wyll relation 0

======================== New File: GOB_Checkpoint_AlarmSystem.lsj ========================
Synopsis: The dialog for the alarm system. If the player activates it then the first half of the camp will become hostile.
How to trigger: Repro steps: 1. Start Game 2. Debug book - go to region - goblin camp - start 3. Walk across bridge towards goblin checkpoint 4. Guard will let you through as true soul (roll amazing) 5. Pass him and go up the structure on the right 6. Use the wardrum

*A great, taut drum sits before you. One strike would likely ring for miles, alerting goblin reinforcements.*

- Rap out a simple rhythm.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation -5, Wyll relation 0, Karlach relation 1

- Bang the drum with an open palm.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation -5, Wyll relation 0, Karlach relation 1

======================== New File: GOB_Checkpoint_Guard001.lsj ========================
Synopsis: All guards at the checkpoint point the player to the guard with this dialog. He is an evil, nasty character who has no reason to go easy on the player. Should ooze disdain. This is the first goblin we meet and their weasly, cruel, wicked nature should stand out. The goblin will let a non-allied player in only if they smear worg shit on their face. Yuck.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto -81.379; 16.292; 356 4. Talk with Sentinel Olak

Go on. Don't skimp, neither!

- Grimace and do what you have to do.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 1, Wyll relation -1, Karlach relation 1

- Smear the dung across your face. It's not your first time.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 1, Wyll relation -1, Karlach relation 1

- Wink, gather the dung, and fling it at all four guards.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

Them's the rules. You follow 'em now or you follow 'em dead. What'll it be?

- Follow the rules.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 1, Wyll relation -1, Karlach relation 1

======================== New File: GOB_ChickenChase_Ball.lsj ========================
Synopsis: This chicken is being used as the 'ball' in a goblin sport. The goblins chase it around an enclosure, trying to make it run between two posts so that they can score a 'goal'. It's exhausted and frightened.
How to trigger:

*The chicken's head bobs, eyes darting around at the leering goblin faces. She's terrified.*

- Urge her to attack them.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- Shoo her towards the posts.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

You! Help? HELP!

- Urge her to attack them.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- Wild things do not beg for help. They protect themselves.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- I'll help. Just run through the posts, and you'll be free.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: GOB_ChickenChase_Commentator.lsj ========================
Synopsis: This goblin is a commentator on the much-loved goblin sport of chicken-chasing, which involves chasing a chicken (or later, a much larger owlbear) through a set of posts to score a 'chicken-strike'. She's fanatically devoted to the sport, and expects the same dedication from everyone. She'll invite the player to take part, but only if you make a bet.
How to trigger:

- I'd be doing you a favour. Keeping such a large beast fed isn't easy.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- I'd be doing you a favour. The beast will only get bigger - and tougher.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- You love this game enough to die over it?
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- You'll be returning my coin - and all of yours.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- You'll be returning my coin - and all of yours.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: GOB_ChickenChase_Owlbear.lsj ========================
Synopsis: This owlbear has been captured by the goblins. It is a cub and has been tormented by the goblins. In this dialog the player can reassure it, guide it to safety, or encourage it to attack the goblins. If the player has convinced his captors to release him, they can invite him to their camp. The owlbear refuses - but will show up later on his own.
How to trigger:

*But his mother is gone - taken. All that's left are these creatures.*

- Offer him your hand. He can follow your scent to your camp in the wilderness.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

- *The cub's beak snaps in the air, eager to rend, yearning for blood and soft belly-flesh.*
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

Mother gone. Hungry!

Go home. Cave. Mother!

- I have a camp. You're welcome there.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

======================== New File: GOB_DrowAndCaptured_ThreeWayDialog.lsj ========================
Synopsis: The players approach the drow commander at the goblin camp, escorted by a goblin who they rescued from a nearby druid grove. The drow is seeking that grove and upon learning its location from the goblin will prepare to raid it, demanding that the player help. If the goblin recognises that the player is a True Soul - a figure of authority - her life will be spared. If she does not recognise this, the drow will execute her unless the player intervenes on her behalf.
How to trigger:

The Absolute brought you here for a reason - to throw open those gates and crush our enemies.

- Absolute be damned - Lolth is our goddess, and you are a heretic.
- The Absolute has nothing to do with it. I'm here to kill you.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- And I'm happy to do it - for a price.
Astarion relation 1, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

No! I mucked up, I'm sorry! But I didn't know who they woz... they didn't tell me nothin'!

- She's telling the truth. She didn't know.
Astarion relation -1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation 1

- You only have to look at me to know I'm your superior, wretch.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation -1

- I explained everything to her. She's just too stupid to understand.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation -1

The Absolute brought you here for a reason - to throw open those gates and crush our enemies.

- All right. Expect me at the grove.
Astarion relation 1, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

======================== New File: GOB_DrowCommander.lsj ========================
Synopsis: The drow commander is a True Soul, sent to the goblin camp in order to instil some discipline in the goblins and lead their raids. She's already had one success - at the tavern - but the adventurers who infiltrated the goblin camp are her next targets. The Absolute believes they have something of value, and she must reclaim it. The players can tell her that the adventurers fled to the grove in which case she'll see the players as perfect candidates to help her infiltrate the place, having mistaken them for True Souls.
How to trigger: - Talk to Minthara

No. This ends now, and so do you.

- You would dare...? Guards - to me!
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

I refuse to betray my own kind.

- Faith is stronger than blood, traitor!
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

- Untangle them, or you are worthless to me. My patience wears thin.
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 5

*The masterful painting she depicts of the massacre awakens you hungrily.*

- It shall be so.
Astarion relation 1, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

Obey you? I'm here to kill you.

- You would dare...? The darkness will take you, iblith!
Astarion relation 0, Gale relation 5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

The Absolute brought you here for a reason - to throw open those gates so we can crush our enemies.

- You're right. I'll see you at the grove.
Astarion relation 1, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- If I do this, I expect to be rewarded.
Astarion relation 1, Gale relation -5, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

======================== New File: GOB_DrunkGoblin.lsj ========================
Synopsis: Annoyed at being interrupted while he's telling a story over a beer, this goblin wants to humiliate you in front of his lackeys.
How to trigger: Repro steps: 1. Start the game.. 2. loadlevel WLD_Main_A 3. goto -75.79, 10.76, 439.88 4. Talk with Crusher

- *As your lips touch filthy flesh, you catch a whiff of... lavender? It gives way to the muddy taste of something better left without description.*
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0

That's more like it.

- Kiss his foot and get it over with.
Astarion relation 0, Gale relation -1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

- Give the foot a long lick.
Astarion relation 5, Gale relation -1, Lae'zel relation -5, Shadowheart relation 1, Wyll relation -1, Karlach relation 1

*His lips smack together wetly and leave a trail of saliva on your foot.*

- There. I dun it.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1

What was that?

- I said I'd spit in your face. Was that unclear, or do you need a demonstration?
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

======================== New File: GOB_DrunkGoblin_FistFight.lsj ========================
Synopsis: We defeated the drunk goblin in a fight he started. He yields before we can kill him. He's lying on the ground.
How to trigger: Load WLD_Main_A Recon: god (to activate god mode) infiniteAp (for unlimited combat actions) debugbook: Go to Region Goblin Camp Festivities Area (True Soul) Talk to Crusher (at -75, 437), you'll start GOB_DrunkGoblin Hit 1 through all dialogue options , you'll start combat Damage Crusher until he's less than half health, dialogue will start

- Now. You should kiss my feet.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- I think my point's been made. Come on, I'll help you up.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation 1

- Ignore his pleading and prepare for the finishing blow.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

======================== New File: GOB_Festivities_DwarfOperator000.lsj ========================
Synopsis: This goblin is wearing a pair of fancy breeches he stole off a dead dwarf. A dead dwarf that he's currently helping to cook, on a spit. The breeches have a poem inside that contains a clue the players might need to open a dungeon inside the goblin camp, but Klagga is unaware of this. He'd rather admire his own fashion sense and flirt than figure out what the poem means, and he can be convinced to sell it or give it away.
How to trigger:

- Really? S'pose it don't matter that somebody already nicked it then.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- Really? Ah, shite. You might as well use it as bog roll then.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

======================== New File: GOB_Festivities_DwarfOperator001.lsj ========================
Synopsis: This goblin is operating a spit, cooking a dead dwarf. He's in a festive area, where his friends are celebrating a recent raid. The dwarf was captured when attempting to steal something from the goblin camp, and he'll tell us a little about that.
How to trigger:

D'ya fancy a hunk of dwarf meat, under-dweller? He ain't ready yet.

- Save me a piece.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: GOB_Festivities_GoblinKid002.lsj ========================
Synopsis: An unpleasant goblin kid, standing over and insulting the corpse of a dead adventurer. The adventurer killed his parents, but if players offer sympathy he'll mock them.
How to trigger:

- Sorry for your loss.
Astarion relation -1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: GOB_GoblinBrash.lsj ========================
Synopsis: Newly-converted goblin is eager to talk about the virtues of the the Absolute. He's full of religious zeal and relative good cheer, which is amplified if he finds the players are on the same side. Or pretending to be.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 298 -22 4. SetGlobalOsirisFlag GOB_GoblinPriest_State_LeftBranding 5. Talk to Novice Greez 6. Ask him to brand you

Ain't polite to stare, worm-wart. If you ain't got the guts to get branded, clear off.

- I have more guts than most. Brand me.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0

======================== New File: GOB_GoblinHeretic.lsj ========================
Synopsis: A goblin who still follows the old goblin god, Maglubiyet, while the rest of his tribe have started to follow a new god, the Absolute. He sees them as heretics - they think the same of him, and have locked him in a cage.
How to trigger:

Cuz I'm loyal to Maglubiyet! Cuz I ain't havin' my 'ed turned by some upstart god!

- Gods are fickle. Maglubiyet doesn't give a damn about you.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0

Tryin' to interrupt my prayers? Scared of a real god? You're as gormless as the rest of 'em.

- My people build cities on the corpses of gods. Yours does not impress me.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0

- I find all of Faerûn's gods rather tiresome.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0

======================== New File: GOB_GoblinKing_Scrying.lsj ========================
Synopsis: The goblin king is about to conduct a ceremony in which he speak's with a mind flayer's dead body. He is a hobgoblin on a power trip, but still devoted to his god The Absolute. Like most goblins, he's not greatly intelligent, but a cut above the rest. Pronunciation: Dror Ragzlin = Drawer RAGS-lin. Z'Rell = Zuh-RELL. Other prinunciations in actor node field. Goblin language words should sound guttural and trashy. When they engage with Ragzlin, the player will experience a brief vision of him with an elf - this is teasing Ketheric Thorm, a later antagonist. Ragzlin will say he's looking for a weapon - the place will realise via narrator or mindmeld with Shadowheart that this is the gith artefact that she has.
How to trigger: Approach Dror Ragzlin in the Goblin Camp: - loadlevel WLD_Main_A - goto 295.11, 40.95, 36.01

- Attack the hobgoblin.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

- Move in for the kill.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

- No, but I'll happily leave it a dead hobgoblin for company.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

You. You're no True Soul.

- Drop the ruse and attack.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

- Correct. I took an oath to destroy monsters like you - and follow that oath I shall.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 5, Karlach relation 1

She's mounting an attack on that blasted grove. Tell her you'll join her.

- Consider it done.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: GOB_GoblinPriest_Branding.lsj ========================
Synopsis: The sadistic goblin priestess is branding new converts to the cult of the Absolute. She is a True Soul - tadpoled, but unaware that is the case. She believes she is communing directly with the Absolute. She's one of three leaders in the goblin camp, and an important and powerful member of the Absolute's cult. She's cruel and has a sense of superiority over her own kind. Her offers of help are really a ploy to separate players from their friends so that she can imprison them and watch as the parasite eats them alive.
How to trigger:

- I'm here to spill your guts across the floor.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 1

What's that? Tell your friend to keep quiet, or he'll lose his good eye.

- Nod to Wyll and prepare to attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 1

You ready? Brace yourself - this'll sting.

- Hold out your hand.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0

======================== New File: GOB_GoblinPriest_Chapel.lsj ========================
Synopsis: The goblin priestess is branding new converts to the cult of the Absolute. She is a True Soul - tadpoled, but unaware that is the case. She believes she is communing directly with the Absolute. She's one of three leaders in the goblin camp, and an important and powerful member of the Absolute's cult. She's charismatic and friendly, in a crude sort of way, but has an underlying suspicion and curiosity. Her offers of help are really a ploy to separate players from their friends so that she can imprison them and watch as the parasite eats them alive.
How to trigger:

- I'm here to kill you.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5

- Fine. Brand me.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0

Maybe I can help with that... Didn't realise you were a True Soul.

- You can help me by dying quietly.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5

Ready to clear your head?

- Yes. I'm ready.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- I'm ready to avenge all those your cult has slain.
- Your faith is a pillar of this cult, True Soul. I'm afraid that means you have to die.
- The cult you've built is a blight upon nature, True Soul. Prepare to die.
- I'm ready to destroy your hold over this cult. Are you ready to die?
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5

*As the pain muddles your thoughts, your minds become entangled. A familiar sensation - she, too, carries a parasite.*

- Attack.
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5

======================== New File: GOB_GuardUpset.lsj ========================
Synopsis: This goblin guard is aggressive and self-important. She's been tasked with keeping drunkards out and is taking to her small responsibility like a little tyrant, but will immediately roll over if the player convinces her of their authority.
How to trigger: - loadlevel WLD_Main_A - goto 297.37, 40.39, -74.91 - Approach the goblins

*As the symbol glows, power courses through you. Authority.*

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

- They seem ready to attack - be the one to strike first.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

======================== New File: GOB_NerdyGoblinSage.lsj ========================
Synopsis: He is smarter than your average goblin, and is reading a manuscript - loose papers, freshly written by Volo. It's a study of goblin behaviour that would give anyone who reads it an advantage in combat against goblins.
How to trigger:

- S'pose you're right. Absolute rewards faith, not book-learnin'.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

*As the symbol glows, power courses through you. Authority.*

- You're an authority on the Absolute - you should be the one writing about it.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

======================== New File: GOB_PainPriest.lsj ========================
Synopsis: Father Abdirak is a follower of Loviatar, a goddess that thrives on inflicting pain on others. He is indulging in some private 'worship' (self flagellation). He offers to help alleviate the player's pain by giving them 'penance' - i.e, beating them. Loviatar = loh-VEE-a-tar. He is a young and charismatic preacher with a threatening edge.
How to trigger: goto 334, -22 Make sure you have enough health and level or the interaction will be cut short by health depleting

All right, why not?

- Oh, I have something exquisite in mind.
Astarion relation 5, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: GOB_QuartermasterFlimsy.lsj ========================
Synopsis: A trader from the Zhentarim (z-HENT-ah-rim) , a shady organisation of spies, assassins and dealers in illicit goods. The player may or may not recognise her as such, but either way her attitude is blunt, breezy and unscrupulous. She's there to make money, and you're either there to make a deal or wasting her time - she has absolutely no interest in indecision or moralizing.
How to trigger:

No judgement, no right and wrong - just good deals and bad. That a problem for you?

- I killed your friends at Waukeen's Rest - is that a problem?
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: GOB_SpiderNest_Spiders.lsj ========================
Synopsis: Non-critpath. Two giant spiders trap the player. The one that shoots the web is female. Her companion is her brother. The player has a chance to convince the spiders they are friendly, setting the spiders loose on the goblins in the camp above.
How to trigger:

Lolth? Is it... you? My queen! My queen of biting. My queen of binding. My queen of wrapping and holding. What would you have me do?

- Kill the goblins. They displease me.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 0

Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 0

======================== New File: GOB_TortureredAdventurer.lsj ========================
Synopsis: Conversation with an adventurer who has been tortured. The player may or may not have participated in the torture. The adventurer is hurt, tired, and broken. Note for mocap recording: the tortured adventurer can say most of his lines chained on a bed or free (standing up). Please record everything standing up. Cinematics will handle the lying down state.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. oe debugbook set quest flags & option act 1 GOB- Goblin Camp Tortured Adventurer 4. Persuade the torturer and teleport me to the adventurer 5. Talk to adventurer

Please! F-free me. Y-you don't need me anymore.

- Exactly. You're no use to me - so rot down here for all I care.
Astarion relation 0, Gale relation -1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: GOB_Torturers_Torture.lsj ========================
Synopsis: One of the goblins is torturing a prisoner, either to find out where the grove is, or just because he wants to. The player can try to get rid of him - if Shadowheart is present, she gives some advice on how to do so. If Shadowheart is the avatar, she has unique options criticising the goblin's techniques.
How to trigger: from crashsite: goto 318.94, 40.81, -19.95 walk towards liam on torture rack dialogue triggers automatically

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

*As the symbol glows, power courses through you. Authority.*

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

- I'm a professional. Let a master show you how it's done.
- This looks interesting - let me put him through his paces.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

Please. Uh. If you wanna have a try?

- I don't try - I get results. Move aside.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

- Crack his kneecaps like eggs.
- Smash a club into his knee.
Wyll relation -1, Karlach relation -1, Astarion relation 1, Lae'zel relation 1

- Trim those gnarly toenails.
- Rip off a toenail with a pair of tongs.
Wyll relation -1, Karlach relation -1, Astarion relation 1, Lae'zel relation 1

======================== New File: GOB_VoloBallad_Volo_FestivitiesArea.lsj ========================
Synopsis: Volo, a reknowned scholar, has been captured by goblins and is being forced to sing on a stage at their celebratory party following a raid. One goblin has the responsibility of guarding him and engages him in conversation. If the goblins are killed, he investigates the corpses, researching the cause of death.
How to trigger:

- Boo! Get off the stage!
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: GOB_WolfPens_AfterRelease_Bear.lsj ========================
Synopsis: After the goblins release the bear its asks you if you will help him to kill them.
How to trigger: Repro steps: 1. Start the game and proceed to TUT level. 2. loadlevel WLD_Main_A 3. goto 400.31, 33.03, -32.40 4. Resolve the automatic dialog with illithid power to open the cage's door. 5. Stay there for the Bear's dialog to trigger.

Good. Now they die.

*The bear sizes you up, wary, but not yet attacking.*

- Charge the bear.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

- Attack the goblins.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: GOB_WolfPens_GroupDialogWithBear.lsj ========================
Synopsis: Player finds a group of goblin kids throwing stones at a bear, spurred on by their mother. The bear is the arch druid Halsin, in bear form. He won't make this apparent to the player, even if they have Speak with Animals.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto 400 -37 4. Approach the group before the Bear's cage (prison)

Get rid of them.

- Attack the goblins.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Throw a rock at the bear.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

Again! Again! Make it squeal again!

- Sharper stones might cut through all that fur.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

Look, look, you'll see. Gimme that rock. I'll show ya!

- Go on, then. Keep at it.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

*As the symbol glows, power courses through you. Authority.*

- I'm putting an end to this. Now.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Go on, then. Aim for his eye.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: GOB_WolfPens_HalsinsBear_AfterCombat.lsj ========================
Synopsis: Halsin, arch-druid of the Emerald Grove, is freed from the goblins and changes back from bear form, thanking the players. They can ask him about their tadpole problem, but he wants help saving the grove first - either by killing the goblin leadership or defending the grove, whichever is applicable. The player can insist on learning what they can from him to help with their tadpole, if they wish.
How to trigger: goto 393; -45 roll amazing Walk toward the cage on the top right In the dialogue -  Choices : 1 - 4 Choose to attack the goblins and kill them. Talk to Halsin after the combat in wolf pens in the goblin camp.

If I join you, we'll likely have to slaughter this entire place. You may want to use discretion when approaching the goblin leaders.

- Come with me.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

- Stay here.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

You drow relish turning on your own, if there's something to be gained. Don't pretend otherwise.

- There's no pretence in not wanting to play the assassin. You're on your own.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -5, Karlach relation -1

They are the ones holding these parasites together. Remove them and nature will cure itself.

- Having a shapeshifting bear-druid at my side might make things easier.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- I'll deal with this. You get to safety.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

You must get ahead of them, muster the defences.

- You ask too much of me. I can't help you.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -5, Karlach relation -1

- Very well. I'll go rescue the grove.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

======================== New File: HAG_HagLair_HagBegsForMercy.lsj ========================
Synopsis: The hag is on the brink of defeated. She's stoppped the fight to try and plead for her life by offering the player the thing she does best - a deal. If Mayrina is present she asks offers you a powerful gift in exchange for her life (she will also take Mayrina with her) or the hag can bargain for Mayrina's life but lose out on the powerful gift. It is a tense and heightened situation.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto -49 281; pass the check (Shift+Q) and have the illusion of the Sunlit Wetlands come off and reveal the Putrid Bog. 4. goto -45, 6, 267; go into the Teahouse and confront the Hag; let her leave with Mayrina. 5. Recon infiniteAp and god 6. goto -386.96, -5.56, 562.11; walk towards Mayrina; combat will start. 7. Attack the Hag until she has around 10 HP; end your turn. 8. Scene should start, where the Hag begs for her life.

It's your choice, sweetness.

- Such power will let me better serve the Spider Queen. Give it to me.
Astarion relation 5, Gale relation -5, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -5, Karlach relation -1

- In the name of Eilistraee, release the girl and leave this place - never to return.
Astarion relation -5, Gale relation 1, Lae'zel relation -1, Shadowheart relation -1, Wyll relation 0, Karlach relation 1

- The human means nothing to me. Give me the power.
Astarion relation 5, Gale relation -5, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -5, Karlach relation -1

Tch. Doesn't it ever get lonely? Up on that high horse of yours?

Well, that doesn't sound very hygienic.

- But have it your way. Tell your precious little god I say hello... after I rip out your throat!
Astarion relation -5, Gale relation 1, Lae'zel relation 1, Shadowheart relation 5, Wyll relation 1, Karlach relation 1

What'll it be, petal?

- Keep your life and your magic. I don't want either.
Astarion relation -5, Gale relation -1, Lae'zel relation -1, Shadowheart relation -5, Wyll relation -1

- No. You die today. And should you dare return? I'll just kill you again.
Astarion relation -5, Gale relation 1, Lae'zel relation 1, Shadowheart relation 5, Wyll relation 1, Karlach relation 1

- Give me power - the more, the better.
Astarion relation 5, Gale relation -5, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -5, Karlach relation -1

It's one or the other.

- No good can come of this. Let Mayrina go.
Astarion relation -5, Gale relation 1, Lae'zel relation -1, Shadowheart relation -1, Wyll relation 0, Karlach relation 1

- Keep the girl. I'll take the power.
Astarion relation 5, Gale relation -5, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -5, Karlach relation -1

- I think a dead hag is the answer here.
Astarion relation -5, Gale relation 1, Lae'zel relation 1, Shadowheart relation 5, Wyll relation 1, Karlach relation 1

Neither. But a hag's head would make an excellent trophy.

- Tch. Tough talk from the oversized lemon. But fine. Have it your way. I'll rip out your throat!
Astarion relation -5, Gale relation 1, Lae'zel relation 1, Shadowheart relation 5, Wyll relation 1, Karlach relation 1

======================== New File: HAG_HagLair_TalkingDoor.lsj ========================
Synopsis: The door guarding the entrance to the hag's lair. It's actually transparent and the player can walk through it. It's a cut scene as the door tries to project images onto the player and communicate to them. Pleading with them to leave. The door was a thief that was taken by Ethel and torn to shreds, with the remainder of his body transformed into a door. Much of this is a 'cut scene' as the door projects visions into the player's mind instead of communicating.
How to trigger: - loadlevel WLD_Main_A - goto -307; 589 - Skip through HAG_HagLair_EntranceDouble dialogue - Approach the gnarled door

*Its form flickers, and you realise that the door is transparent.*

- Open up, or I'll burn you to ashes.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

======================== New File: HAG_HagLair_Victim_001.lsj ========================
Synopsis: The dwarf was turned to stone by the hag to stop the spread of an deadly disease - Laduguer's Bite. Little does he know that the hag was the one who cause the disease in the first place. Should you remove the petrification spell BEFORE the hag is dead, the disease will kill him. Should you speak to him after the hag is dead, you can figure out that the hag is the one who made him sick in the first place.
How to trigger:

Because nothing disgusts us more than you lot.

- Laugh harder.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

I... could you have a look?

- No.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: HAG_HagLair_Victim_003.lsj ========================
Synopsis: This victim was cursed to see the future by the hag. In his initial dialogue, he is SEVERELY traumatised - sitting down, knees up, peeking out between his arms. He should sound quite disturbed, as if his sanity has long since deserted him. He doesn't look at the player until halfway through the dialogue. When he looks up, he believes the player to be a monster of nightmares - a mindflayer. This is a terrifying moment for the player, as they are fighting a parasite in their head that will cause them to turn into a mindflayer. In his dialogue in which he's met the player but has survived the hag, his gift is gone - but once he realises the player is the monster he saw before, he runs - terrified. In his post hag dialogue he is saddened and clearly traumatised by his time with the hag - and the thought of the life he could have led.
How to trigger:

Mindripping, fleshpeeling. MIND FLAYER.

- Take a deep breath - and ROAR.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation 0

======================== New File: HAG_HagLair_Victim_003_Freed.lsj ========================
Synopsis: This occurs if Lorin survived the fight with the hag. He is dazed and out of it. This is the victim who first say the player as a mind flayer and freaked out. 1) In scenario one, he was never summoned by the hag 2) He was summoned and attacked the player and saw the player turn into a mindflayer 3) He was summoned and attacked the player but never saw the player as a mind flayer
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. Talk with Lorin. and skip the dialogue. 4. SetGlobalOsirisFlag HAG_Hag_State_IsDead 5. Talk with Lorin again. RECON : SetGlobalOsirisFlag HAG_Hag_State_IsDead ACTION :Talk with Lorin again.

You change, skin ripping from your body and then you butcher... everyone. Everyone around you.

- I butcher everyone? That sounds delightful.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: HAG_Hagspawn_SurrogateMother_Lair.lsj ========================
Synopsis: This occurs after the hag fight. Mayrina is in one of two states. In the top she is horrified, shaken and trying to calm herself. She can't believe she almost made a deal with the hag and explains her deal to the player. In the second, she is FURIOUS with the player for ruining her deal. And leaves angry with them (unless you tell her about ethel planning to eat her child.)
How to trigger:

...but take this locket. It's worth a bit. Now we're even.

- Better than nothing, I suppose.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0

- Keep it. You don't owe me anything.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

======================== New File: HAG_Hag_MaskedVictim1.lsj ========================
Synopsis: A victim of the hag, forced to wear a mask that takes away her free will so that she fights for and serves the hag. If the hag is killed, this character regains her senses and resolve. She's deeply shaken by her experience, but courageous, telling the player that she'll inform the people of Baldur's Gate of our heroism, and vowing to hunt down the hag's accomplices in the city.
How to trigger:

It was the mask. It dug its roots into me... took away my will. I tried to fight it.

- Attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation -1, Karlach relation -1

======================== New File: PLA_ConflictedFlind_Flind.lsj ========================
Synopsis: The flind is the leader of a pack of gnolls. Normally, these monsters hunger for flesh and eat anything, but the flind has been infected with a mind flayer's tadpole (like the players) and this has created an internal 'Voice' that guides it toward certain meat, forbidding others. The forbidden meats are those that work for the mind flayers - including the players - leading to a telepathic 'dialogue' when the flind restrains itself from attacking and calls off its pack. We can attempt to overpower the Flind psionically, allowing us to control it temporarily in order to destroy the pack of gnolls. If we choose to fight the Flind, we should be prepared for a difficult encounter. It is strong, though far from the most powerful of its kind thanks to the war raging in its brain.
How to trigger:

Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.

- *Deep in the chaos of her mind, something responds to your command. A tadpole.*
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

- *Your tadpole wriggles, contented, as she tears out her own throat.*
Astarion relation 1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: PLA_ConflictedFlind_Hyena_002.lsj ========================
Synopsis: A hyena with a pack of gnolls is anxious and curious about players who get close enough to speak without being attacked by the rest of the pack
How to trigger: - get PetPal skill via debug book - Recon: peace - goto 19.42, 44.40, 605.06 - speak to one of the Hyenas

Hey. Hi. You're here. What're you, then?

- I'm a god, walking in mortal flesh.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: PLA_Desire.lsj ========================
Synopsis: Councilor Florrick is working in secret for a dragon in the city of Baldur's Gate. She is acting as an advisor to Grand Duke Ravengard. She should come across as good but no nonsense. SHe is used to getting her way.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto -58, 586 4. Destroy the barrel blocking the doorway. 5. Go to the floor above and free the woman trapped behind the door. She will run out and the dialogue will commence.

May I trust you'll see it through?

- You'll have to find somebody else for the job.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -1

- Duke Ravengard is my flesh and blood. I will travel west and rescue him.
- I'll travel west and rescue Duke Ravengard.
Gale relation 1, Wyll relation 10, Karlach relation 5

This was no random attack. Your father was their target.

This was no random attack. The Grand Duke was their target.

- You'll need to find him without my help - I've done all I can for now.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -5, Karlach relation -1

- Whoever holds my father is my target. I'll head west and find them.
- I'll head west and find Duke Ravengard.
Gale relation 1, Wyll relation 10, Karlach relation 5

======================== New File: PLA_DyingHyena_DeathEvent.lsj ========================
Synopsis: The player encounters a dying hyena that is about to turn into a gnoll. If they discover this in time, they can try to stop the gnoll from being born. Otherwise, the gnoll is born and attacks the player when the dialogue ends.
How to trigger:

- *Slowly, her broken body starts to calm, to stop its wild contortions. She lies still.*
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

*...Gnolls - vicious, monstrous humanoids - can spawn from the corpses of dying hyenas.*

- Show mercy, ending her life swiftly.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Destroy the abomination.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: PLA_EscapingZhentarim.lsj ========================
Synopsis: Salazon is preparing a fire-trap at the entrance to his gang's hideout. We can either sneak up on him or be sneaked up on in turn - either way we have to convince him we should be there or he'll get skittish and blow us all up. In general he's jumpy and suspicious of us, but relieved when we convince him we're a friend. Think an inexperienced guard pointing a gun at us when he's been told to be on alert.
How to trigger:

*He freezes, waiting on your next word.*

- Careful. You won't kill me, but you will make me mad.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: PLA_FlamingFist7.lsj ========================
Synopsis: A Flaming Fist initially trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. If the other Flaming Fists find a way inside, she stops to watch. After Desire escapes and the inn is burnt down, she investigates the area, kneeling and inspecting tracks.
How to trigger:

- Oh, damn it all. Half the Sword Coast probably knows by now.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: PLA_GithChokepoint_Confrontation.lsj ========================
Synopsis: Our party encounters a band of githyanki warriors who have taken position at bottleneck in the region - a bridge that provides one of the few paths of progression. The gith confront us and try to see if we know anything about the 'weapon' they seek. (The weapon in question is the strange puzzle box we are carrying.) While reading our thoughts, the githyanki may realise we are tadpoled, resulting in instant combat. If we manage to conceal our tadpoles, they may allow us to pass.
How to trigger:

So bold in the face of death... Perhaps you may live after all.

- Better to let stronger blood thrive. It can give rise to worthier foes and hardier slaves. Don't disappoint me.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 5, Wyll relation 0

And if you come across any survivors of the ghaik vessel, kill them and search them. Thoroughly.

- Baretha - keep hunting. And do better. Qudenos - we fly!
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 5, Wyll relation 0

*You realise he's casting Detect Thoughts.*

- Attack.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -5, Wyll relation 0

======================== New File: PLA_GithChokepoint_ConfrontationLaezel.lsj ========================
Synopsis: Alternate version of the dragon rider scene at chokepoint. Lae'zel is alive and was never recruited. Player can recruit her after this. Lae'zel approaches the rider to discover where to find the creche. A cure for the tadpole can be found there - or so she believes. However, the knight is under different orders.
How to trigger:

Your name, child.

- If you wish to speak, speak to me.
Astarion relation 0, Gale relation 0, Lae'zel relation -5, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- Keep quiet - let Lae'zel speak.
Astarion relation 0, Gale relation 0, Lae'zel relation 10, Shadowheart relation -1, Wyll relation 0, Karlach relation 1

- Attack the gith.
Astarion relation 0, Gale relation 0, Lae'zel relation -5, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

Your name, child.

- Step forward and state your own name.
Astarion relation 0, Gale relation 0, Lae'zel relation -5, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: PLA_GithChokepoint_TieflingScout.lsj ========================
Synopsis: A tiefling scout from the Druid Grove hides and observes as a Githyanki war party massacres some Flaming Fists. The tiefling may warn the player that they are too weak to take on such opponents, before running off.
How to trigger:

I won't let you warn them.

- It's a disguise. I'm not really a gith.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- If there are gith at the bridge, they're nothing to me.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

So... you not looking to make trouble for me, are you? Whatever you are?

- No, you are safe.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- I didn't say that...
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation -1, Karlach relation -1

======================== New File: PLA_KarlachRecruitment_Karlach.lsj ========================
Synopsis: First meeting with Karlach, future Origin/Companion. She's a fugitive, wounded and hiding from cultists who are hunting for her to drag her back to hell. The dialogue begins with a stream separating the player and Karlach, as she points a crossbow at them when they approach, holding them at bay. She's fierce, defiant, and intense. But friendly and grateful if the player helps. Shouldn't be too angry - she's in a bad situation and doesn't know who to trust, but she's also been in far worse situations. She has a sense of humour about her predicatment, no matter how bad it gets.
How to trigger:

Yeah. Can you handle it?

- Yes.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

- All right. Maybe the blood-loss is making me soft, but I'm going to trust you. For now.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

- If you bite as hard as you bark, we might just get along. I'm dangerous all right, but I've got no quarrel with you.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1

They're not the kind of people you can run from. I need them dead.

- I'll take them down.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

======================== New File: PLA_StuckHalfElf.lsj ========================
Synopsis: Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had. When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him. The barbarian class will have advantage in a strength check to lift the wreckage off Benryn, however if they fail, they can try again with a higher DC. Failure the second time will lead to more debris collapsing and killing Benryn.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto -82.25, 43.56, 612.25 4. Talk to Benryn.

- I think... that's it!
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Almost... there!
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: PLA_StuckHalfElf_Freed.lsj ========================
Synopsis: Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had. When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.
How to trigger: loadlevel WLD_Main_A goto -64.39, 37.44, 607.51 Destroy the Blocked Door (Ctrl Shift K) Go up the stairs and open door (god mode help a lot to avoid dying from fire) roll amazing Save HalfElve under the pillar excort him outside the building The corps of his love is → goto -85 601 To get the Dowry: CTRL + Left click on character SetCharacterOsirisFlag PLA_StuckHalfElf_State_HasDowry

You did? Please - she'd want her sister to have it.

- Here. Take it.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- I'm keeping it. Consider it payment for saving your life.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: PLA_Tavern_DeadCiv1_Dead.lsj ========================
Synopsis: The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - a civilian that was caught in the middle. She stopped in Wakeen's Rest with her husband and daughter in the middle of their journey to Waterdeep for a wedding. She watched her family butchered by goblins before being killed herself.
How to trigger:

It's for her sister's wedding. Miri had it when she ran out.

- I already found it. Here, take it. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- This dowry? I'm keeping it as payment for saving your life.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: PLA_ZhentDungeon_DoubtingArtist.lsj ========================
Synopsis: An artist captued by the Zhentarim, Oskar is being forced to paint against his will. He'll discreetly approach the player and beg them to buy him, mindful that he's within earshot of his brutal captors. If he is freed by whatever means, he'll regain some of his old haughtiness but will ultimately still be grateful as he relates his story - that he's torn between two loves. The first is the patron who has offered to marry him, and the second is a first true love from his pre-fame and -wealth past.
How to trigger:

Ha! Quite. Well, now that... wait, you're not serious?

- I don't make jokes with my slaves.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

Say - I don't suppose you could spare some coin, could you? Ease the discomforts of the road some?

Now, if you cared to spare some coins in exchange, well. That would ease the discomforts of the road some.

- I can spare a little. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 1, Karlach relation 1

======================== New File: PLA_ZhentDungeon_Zhent02.lsj ========================
Synopsis: Zarys has allowed the player to enter the Zhentarim hideout - either because we won her trust or she needs our help finding her missing agents.
How to trigger:

The Flaming Fist will want someone to blame, and I don't plan to leave anything pointing our way.

- Good luck with that. I don't want to get involved.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

Find them. Keep them alive if you can. Failing that, just bring that shipment back. Unopened.


- Sounds shady. I'd rather not get involved.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

- All right - I'll do it.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

======================== New File: PLA_ZhentDungeon_Zhent02_Stage1.lsj ========================
Synopsis: Zarys is standing on a raised platform just as we stumble into her secret outpost, speaking to us across a gap of about 15 feet. We have to convince her we're friendly or she's ready to have us killed. Her gang are preparing to burn down their hideout when they leave, and in some cases she'll give the order to start that process if she thinks we're a threat.
How to trigger: loadlevel WLD_Main_A goto 261.69; 6.582; -281.948 walk towards cliffside

- I thought the Zhentarim would honour a fellow Banite.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- Trade with what? Your life was ours the moment you walked in here.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

- No, you don't.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: PLA_ZhentDungeon_Zhent02_Trap.lsj ========================
Synopsis: We walk in to find Zarys overseeing the torture of an agent that handed over special cargo to us. The agent is currently bound to a chair and badly beaten, and we're due to get the same treatment in her eyes - unless we can talk her out of it. Volume is likely louder than normal conversation but not shouting - she's standing on a raised platform perhaps ten feet above us and the tortured agent,
How to trigger:

Oh, and kill him.

- I won't do that.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0, Karlach relation 1

- Gladly.
- Obey - kill Rugan.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: PLA_ZhentDungeon_Zhent03.lsj ========================
Synopsis: Brem is a trader for the Zhentarim. When we meet him, he's holding an artist prisoner and offering us a portrait. We can persuade him to release the prisoner or just buy him outright - or just trade normally. He'll indicate that there are more illicit items he can show us - once we prove ourselves to his leader.
How to trigger:

- All right mate, all right. Waukeen's clipped coins, there's no need to get arsey.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

You looking to buy him? I'm open to offers, mate. Threats, not so much.

- Art's more valuable once the creator is dead. I can arrange that.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- If he's as talented as you say, someone will be looking for him.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

- Here's my offer: give me your slave, or become mine.
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: PLA_ZhentShipment_Agent_001.lsj ========================
Synopsis: One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.
How to trigger: WLD_Main_A, Zhent Shipment, 38; 41; 622

We'll take the chest back to the hideout. I owe you a drink. Lots of drinks.

- This isn't a rescue, it's a robbery. I want the chest.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

If I lose that cargo, my people will do worse to me than the gnolls would've.

- And you think I won't?
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

Let's go our separate ways, and be thankful we're all in one piece.

- You had your chance. Either way, that cargo's mine.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation -1

======================== New File: PLA_ZhentShipment_Agent_001_Cave.lsj ========================
Synopsis: One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.
How to trigger:

We need to deal with those beasts now. They're hungry enough to brave the fire.

- You're right - it's time.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 1

You're working for Zarys? Didn't expect that black-hearted vixen to send help. Bloody grateful, mind.

- I'm here for the cargo - rescuing you isn't part of the plan.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1

- Ready? Let's kill those gnolls.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 1

======================== New File: PLA_ZhentShipment_Agent_001_TiedUp.lsj ========================
Synopsis: In situations where Rugan survives after being beaten and tortured by the Zhentarim, players can interact with him in the chair he's tied to. He's exhausted, badly beaten, and barely capable of speaking full sentences.
How to trigger: - loadlevel WLD_Main; - goto 31.06, 44.73, 602.95; - kill gnolls; - talk to Rugan, take the cargo (through persuasion); - goto 273.49, 5.11, -273.83; - start combat with Zhents and use killcombat right after combat starts; - talk to Rugan

... no more...

- Finish him off.
Astarion relation 1, Gale relation -1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

- Free him.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 5

======================== New File: HAG_ForestIllusion_Illusioncheck.lsj ========================
Synopsis: Dialogue covers the transition from the pretty illusion that is on the swamp to the fetid reality. Triggers when entering the area, or when the illusion is disrupted because of combat or because Ethel is dropping her disguise. This means it may play for a Wildshaped player or even a summon or follower.
How to trigger: In WLD_Main_A, go to the "riverside teahouse" waypoint.

- *You blink and the wilderness changes. A swamp, stinking and insidious, assaults your senses.*
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: HAG_ForestIllusion_IllusionRedcap.lsj ========================
Synopsis: This occurs in the swamp. Sheep wander the area - except they're redcaps (a type of violent faerie) hidden by the hag's illusions. The creatures are pretending to be sheep. The illusion can be shattered by an animal handling check. OR if the player preciously succeeded in a perception check in the area.
How to trigger: loadlevel WLD_Main_A goto 16.329; 5.499; 248.268 ignore feeling OR roll amazing in investigation speak w sheep/redcap

*Again? This creature doesn't realise you can see its true form.*

- Baaaaa.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

======================== New File: HAG_GurHunter.lsj ========================
Synopsis: Male, middle-age or older. Gandrel is a monster hunter we encounter outside the Hag's lair. He's pleasant, cheerful, and a little eccentric - but shows his experience and expertise when warning us about the hag. He's affable and unassuming, but shows moments of steel when discussing his quarry (Astarion). A younger General Iroh from Avatar is a good reference - someone who makes you feel good about yourself just by conversing with you.
How to trigger: Repro steps: 1) To trigger Astarion's branch: 1. Start the game 2. Make sure Astarion's not in party 3. SetGlobalOsirisFlag ORI_Astarion_Knows_Vampireness - goto -19.11, 1.99, 255.22. The swamp illusion check will trigger. 4. Speak to Gandrel. He will eventually mention he's hunting someone (Astarion). Tell him you don't know who Astarion is. 5. After dialog ends, add Astarion into party 6. Speak to Gandrel again. 7. Astarion will make sarcastic remarks about the creature Gandrel is hunting. Choose to end the dialog peacefully and leave 8. Talk to Gandrel again. This time choose to give up Astarion to him. 2) Meeting Gandrel after dealing with Hag: 1. Meet the Hag, fight her and spare her life 2. goto -27, 5, 241 3. Speak to Gandrel

But you're right - he's no true vampire. Not yet. I don't suppose you'll tell me where he is?

- Tell him how to find your camp.
Lae'zel relation 1, Gale relation -1, Karlach relation -1

- I'm not going to help you find him. Back off.
Lae'zel relation -1, Gale relation 1, Karlach relation 1

======================== New File: HAG_HagAmbush_Brothers_Recruitment.lsj ========================
Synopsis: The main dialogue for Demir and Johl. In their post ambush dialogue, the player has sided with them and the hag has disappeared. They want to save Mayrina but are overwhelmed and ill-equipped to deal with the situation. Player can accompany them or tell them that the player will handle it alone. The player can also abandon them to their fates.
How to trigger: - Debug book: Go to region > Act 1 > HAG > Swamp start - HAG_HagAmbush_Confrontation.lsj should trigger automatically - tell Auntie Ethel she’s lying and finish the dialogue - When she’s gone, this dialogue should trigger automatically

Hold on, Johl. Let him talk. What would you suggest?

Hold on, Johl. Let her talk. What would you suggest?

Hold on, Johl. Let them talk. What would you suggest?

- Trust a more experienced soul. I'll find your sister.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 5, Wyll relation -1

None of this matters, all right? We need to get her back. And fast.

- You're on your own. I have enough problems.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 5, Wyll relation -1

- Let me - I'll bring Mayrina home.
Astarion relation 0, Gale relation 1, Lae'zel relation -1, Shadowheart relation -1, Wyll relation 1, Karlach relation 1

======================== New File: HAG_HagAmbush_Confrontation.lsj ========================
Synopsis: Auntie Ethel has been cornered by two brothers - Demir and Johl - who claim Ethel is a hag and has taken their sister. Ethel is pleading that she has no idea what they're talking about and begs the player to help her. Ethel is actually a hag. Should we step back and do thing, she summons monsters to cut the two brothers down. Should we side with her, we have to kill the brothers. Should we side with the brothers, Ethel is angry and disappears with a threat.
How to trigger:

Stop this! We... we won't ask again.

- This is nothing to do with me. Goodbye.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

- Lower your weapons. She's just an old woman.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

Enough. Where is she?

- Tell the truth - what did you do to their sister?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- I'm not getting involved.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

- I won't let you hurt Auntie Ethel.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Ethel, what did you do to their sister?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: Hag_Hagspawn_ResurrectHusband.lsj ========================
Synopsis: The player has discovered a wand that will allow them to raise Mayrina's husband from the dead. Mayrina is standing by the coffin that holds her dead husband. When player raises Connor from the dead, the coffin door bursts open and he crawls out of it a zombie - unable to speak in anything other than moans and groans. Player can take the zombie as a summon, kill the zombie, or give the zombie to Mayrina.
How to trigger: - loadlevel WLD_Main_A - oe HAG_SetupResurrection

But he might be. And if he is, I'll find him and bring him back.

- Pocket the wand anyway.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- Here's the wand. Good luck to you and Connor.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

I'll do it. I'll take him.

- Your husband's gone - this thing is just a monster.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- I'm sorry this is how things turned out.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Leave.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

I wanted him back - back the way he was. Not this.

- Don't worry - I have the wand. I'll make use of him.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- Call on your god to smite the undead.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

- Kill the undead abomination.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

======================== New File: HAG_Hagspawn_StartScene.lsj ========================
Synopsis: This is the main hag dialogue. In it, you can ask about Mayrina (who is present) or make a deal to have your parasite removed. If you keep asking about Mayrina (twice), the hag will be furious and vanish Mayrina away while she deals with the 'busybody' - the player. If you agree to the tadpole deal, you must give up an eye (in the transformed dialogue).
How to trigger:

What is it? What's going on?

- Your brothers are dead - by my hand.
Astarion relation -1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Auntie Ethel killed your brothers.
Astarion relation -1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- I gutted your brothers. There was blood everywhere.
Astarion relation -1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Auntie Ethel killed your brothers.
Astarion relation -1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

That is my price. Nothing more, nothing less.

- You have a deal.
Astarion relation 0, Gale relation 0, Lae'zel relation -5, Shadowheart relation -5, Wyll relation -1

I'll talk about your wriggler - and that's it. Last warning.

- No. This woman is clearly in trouble.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: HAG_Hag_Transformed.lsj ========================
Synopsis: The Hag is about to perform her eye-extraction and replanting on you. She is in her hag form in all its disgusting glory. Initially she's happy and feeling powerful -- but when she finds out your tadpole is Netherese, she becomes angry; not quite frightened, but anxious about having that magic in her home. She wants you out and has no more patience for you.
How to trigger:

- Hold onto your knickers. This might sting a bit.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1

======================== New File: HAG_Well.lsj ========================
Synopsis: This well sits just outside of the hag's teahouse. When the player drinks from it, they feel a rush of power and gain a positive status (regardless of whether the illusion is up or down). However, once they enter combat with the hag, it turns to poison in their veins.
How to trigger: From crash site: teleport S_HAG_Well click on well oe hagblight for no illusion path

Drink from the well.

- *The warm rush of power flows through you. You feel stronger, faster - better.*
Astarion relation 0, Gale relation 1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- *A cloying rot jams in your throat. All you can taste is bile.*
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0

======================== New File: UND_ArguingGnomes.lsj ========================
Synopsis: Gnome slaves Laridda and lunkbug are in a bad state. Lunkbug's lover is trapped behind the wreckage, and Laridda's lover has run off with smokepowder they could use to blast him free - but this could cause problems with their slavers. The player can convince them to tell you where the smokepowder is. This should be a super stressful and anxious conversation.
How to trigger: To trigger GREETING 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -635.141; 14.738; 310 4. Talk with Lunkbug To trigger HASMET 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -635.141; 14.738; 310 4. Talk with Lunkbug and leave conversation. 5. Talk to Lunkbug again. To trigger REFUSED QUEST 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -635.141; 14.738; 310 4. Use recon command: "SetGlobalOsirisFlag UND_ArguingGnomes_Quest_Refused" 5. Talk with Lunkbug To trigger FAILED PERSUASION 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -635.141; 14.738; 310 4. Select player character and use recon command: "SetCharacterOsirisFlag UND_ArguingGnomes_Event_FailedPersuasion " 5. Talk with Lunkbug

Oh Beldron... I'm so sorry. I'll get you out of there. I promise.

- I found Philomeen. And she wants Laridda to move on.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- Bad news, I'm afraid. Philomeen is - gone.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

- Excellent. I can add Philomeen's head to my collection.
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1

- I'll do what I can.
Astarion relation -1, Gale relation 1, Wyll relation 1, Karlach relation 1

======================== New File: UND_ClericPetGrave.lsj ========================
Synopsis: Tombstone on the grave at Sussur Tree. Digging the grave unveils a collar of a pet (cat or dog). The pet was of cleric of Mystra who lived in the Arcane Tower nearby. This collar has no use on the first sight, at least there's no magical properties. But the secret is it allowed cleric's pet to have food or navigate inside the tower.
How to trigger:

- *The wind softly rustles the flower petals. Somehow, the grave feels whole again.*
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: UND_DarkJusticiarCorpse_Looted.lsj ========================
Synopsis: Players find remains of Dark Justiciars in the Ketheric City and wonder what might have happened to them and what kind of armor are they wearing.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD-Main_A 3. goto -654.75, 10.00, 420.75 5. Talk to the Skeleton near the banner flag and torch

*Among the various fabrics, you recognise the unmistakable symbol of Shar, the Dark Lady.*

- I hope whatever killed them is still around. I will not have it soil Shar's name.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 5, Wyll relation 0

- Shar worshippers. Better off dead.
Lae'zel relation 1, Shadowheart relation -5

*These people were Dark Justiciars, an honorary order within the priesthood of Shar.*

- I hope whatever killed them is still around. I will not have it soil Shar's name.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 5, Wyll relation 0

======================== New File: UND_DarkLake_RaftEvent.lsj ========================
Synopsis: The players use a boat to reach the duergar camp. In the middle of the lake, they are confronted by a group of duergar on a raft. Being Drow/Duergar changes the tone of the conversation and makes the persuasion event easier. Having the mark of the Absolute can also make the persuasion event easier.
How to trigger: Go to X:0 , Y:-205 (goto 0, -205) Click on boat at dock Will play after departing cinematic

Astarion relation 1, Gale relation 0, Lae'zel relation 5, Shadowheart relation 0, Wyll relation 0

======================== New File: UND_DeadInTheWater_CorpseDisposers.lsj ========================
Synopsis: Two grouchy duergar, one a talker and one who somewhat mimics/ repeats what his partner says, are responsible for dumping dead gnome bodies into the lake. You can convince them to let you loot the bodies.
How to trigger: - loadlevel WLD_Main_A - goto -608.33, 0.39, 405.19 - Speak to Viss or Brathwin

Done gawking? Lend a hand or get gone.

- Lend a hand.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: UND_DeadInTheWater_LootingCorpse.lsj ========================
Synopsis: Player having a contemplative moment while observing the corpses of dead gnomes.
How to trigger: 1. Start the game. 2. loadlevel WLD_Main_A 3. Add a companion using the debug book 4. goto -608.96; 0.204; 408.6 5. Kill the guards standing by the corpses (CTRL-K) 6. Loot a deep gnome corpse. If you choose to bow your head in respect Inclusion will follow depending on your companion.

*Deep gnomes - killed under the yoke of slavers.*

- Bow your head in respect.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- No shops on the Fugue Plane. I might just have a look in your pockets.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: UND_DuergarCamp_Checkpoint.lsj ========================
Synopsis: After you sail to the other side of the Darklake, two duergar greet you. If Greymon is with you, he confirms you are a True Soul - as long as you don't mention the boots. Otherwise, the player is revealed as a True Soul through a mindmeld-type moment. there. Morghal tells you that another True Soul, Nere, is trapped above, then asks for a bribe to let you in.
How to trigger: Repro steps: ARRIVE WITH GREYMON 1. Start the game 2. loadlevel WLD_Main_A 3. goto -4.60, 0.21, -208.22 4. Cinematic starts > choose attack him 5. killcombat 6. Click on raft 7. Wait for cinematic to start 8. roll amazing 9. Choose the 1st roll and pass it (Greymon will follow you) ARRIVE WITHOUT GREYMON 1. Start the game 2. loadlevel WLD_Main_A 3. goto -4.60, 0.21, -208.22 4. Cinematic starts > choose attack him 5. killcombat 6. Click on raft 7. roll terrible 8. killcombat 9. Click on rudder > choose to continue

- If there's a mark on those gnomes, it will be.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Wyll relation 1

- I've got no use for slavers. Including you.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Wyll relation 1

You Absolute-shaggers owe us a crap-load of coin. You want through? Make a donation. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

- I don't think you understand - I'm gutting you here and now.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0

======================== New File: UND_DuergarCamp_ElevatorWarning.lsj ========================
Synopsis: Player clicks on elevator leading to the shadow-cursed lands. Nearby duergar butt in to let you know you don't look like you're in any shape to go up there. The land is cursed, and you need a moonlantern. Plays only once.
How to trigger: Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto -605.444; 5.317; 384 4. Click on the grilled door. teleport S_UND_Elevator_Fort_FromShadowlands

- We need to press on. Nere is a distraction.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

- That Moonlantern is key to our survival. And that means freeing Nere.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1

- Moonrise Towers holds the answers we seek. Curse or not, we can't turn back now.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

- That Moonlantern is key to our survival. And that means freeing Nere.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1

======================== New File: UND_DuergarCamp_ElevatorWarningGnome.lsj ========================
Synopsis: Player clicks on elevator leading to the shadow-cursed lands. Nearby gnome butts in to let you know you don't look like you're in any shape to go up there. The land is cursed, and you need a moonlantern. Plays only once.
How to trigger: teleport S_UND_Elevator_Fort_FromShadowlands

- That Moonlantern is key to our survival. And that means freeing Nere.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1

- Moonrise Towers holds the answers we seek. Curse or not, we can't turn back now.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- That Moonlantern is key to our survival. And that means freeing Nere.
Astarion relation -1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation 1

- We should move on, 'death-dark' or not.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: UND_DuergarCamp_LoyalFollowUp.lsj ========================
Synopsis: Player has sided with Nere, but Nere and Thrinn are dead by the time combat is over. In that case, a duergar initiates dialogue and tells you his plans and you get to decide the gnomes' fate.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -625.75, 14.74, 354.75 4. Talk with Elder Brithvar, convince him you are not a true soul (deception roll) and accept to help him. 5. CTRL-Shift-K the Scrying eye. 6. Destroy the rubbles holding Nere captive. 7. Side with Nere in the mutiny (let Thrinn be killed) but resolve the combat by killing Nere and the rebels. 8. Walk back to the main room, dialog should start afterward.

- I... I was wrong. I gotta release them.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

*As the symbol glows, power courses through you. Authority.*

- Enter his mind. 'Release the gnomes.'
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- It's a tough journey. The gnomes will be a burden.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- They will make a fine offering.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- Yeah? Well I won't give you lip - what the Absolute wants, She gets.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

======================== New File: UND_DuergarCamp_Mutineers.lsj ========================
Synopsis: Two duergar consider how their fellow duergar have fallen for this new cult that showed up. You can inspire in them a mutiny. If you do, they'll join you when you free Nere (UND_TheDrowNere_Mutiny). Brithvar is a Mind Master, a duergar with psionic skills. He wears a strange mask.
How to trigger: Go to UND Grymforge Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -644 361 4. go up the stair and talk to Elder Brithvar

Whatever the spoils, we'll drop you a fat cut. You in?

- Good plan. I think Sergeant Thrinn should know about it.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

Should split your head open and poke around in there if you lot don't pay up.

- All I'm going to spill are your guts.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

======================== New File: UND_DuergarCamp_Mutineers_FollowUp.lsj ========================
Synopsis: The mutinous duergar tells the player what comes next for them: an assault on Moonrise Towers.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -625.75, 14.74, 354.75 4. Talk with Elder Brithvar, convince him you are not a true soul (deception roll) and accept to help him for a fee (half the gold - persuasion roll). 5. CTRL-Shift-K the Scrying eye. 6. Destroy the rubbles holding Nere captive. 7. Side with Brithvar and use killcombat to kill all of the loyals + Nere. 8. Talk with Brithvar

- Understood. I won't interfere.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- Set them free, or I will thrash you like I thrashed Nere.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- Good idea. They're a valuable asset.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

Time I scrammed before more pricks from Moonrise Towers move in.

- I am freeing these gnomes. Just try and stop me.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

======================== New File: UND_DuergarCamp_Mutineers_GroupFollowUp.lsj ========================
Synopsis: The mutinous duergar is dead, so another takes his place to tells you they are moving on
How to trigger:

- Set them free, or I will thrash you like I thrashed Nere.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- Understood. I won't interfere.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -1

- Good idea. They're a valuable asset.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -1

======================== New File: UND_DuergarCamp_RebelGreedyExtort.lsj ========================
Synopsis: In this dialogue, you have killed Nere without doing the duergar mutineers quest. As a result, they want you to pay for the trouble you've caused. You can give them money, persuade them to let you live, or attack.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -644 361 4. Walk up the stairs and walk towards the 2 Duergar at the top of the stairs 5. Talk to the Duergar and chose to side with him and ambush the Drow Nere 6. Clear the cave in ctrl+shift+K on the cave in 7. Cinematic will trigger > choose option " that's your cue.." then side with the Duergar and the rebbels and kill Nere

- Understood. I won't interfere.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- Set them free, or I will thrash you like I thrashed Nere.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- Good idea. They're a valuable asset.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- Mm - you got a point. Likely to be all hobbled up, what with the lashings.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

======================== New File: UND_DuergarCamp_RebelsExtort.lsj ========================
Synopsis: In this dialogue, you have killed Nere without doing the duergar mutineers quest. As a result, they want you to pay for the trouble you've caused. You can give them money, persuade them to let you live, or attack.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -625.75, 14.74, 354.75 4. Talk with Elder Brithvar, convince him you are not a true soul (deception roll) and accept to help him. 5. CTRL-Shift-K the Scrying eye. 6. Destroy the rubbles holding Nere captive. 7. Side with Brithvar and use CTRL-Shift_K to kill Brithvar and all of the loyals + Nere. 8. Walk to the center of the main room.

- Set them free, or I will thrash you like I thrashed Nere.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 1

- Understood. I won't interfere.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

It's time I scram, before the buggers at Moonrise charge in.

- I am freeing these gnomes. Just try and stop me.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 1

======================== New File: UND_DuergarLoyalSergeant_FollowUp.lsj ========================
Synopsis: The player sided with Nere, but Nere died in combat. Thrinn announces her plan: to travel to Moonrise.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -625.75, 14.74, 354.75 4. Talk with Elder Brithvar, convince him you are not a true soul (deception roll) and accept to help him. 5. CTRL-Shift-K the Scrying eye. 6. Destroy the rubbles holding Nere captive. 7. Side with Nere in the mutiny (Thrinn must stay alive - you can achieve that by stopping Nere from killing the Gnomes) but resolve the combat by killing Nere and the rebels. 8. Walk back to the main room, dialog should start afterward.

*As the symbol glows, power courses through you. Authority.*

- The gnomes won't survive the curse. What good is a gift of corpses?
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- Call on the parasite, connect with Thrinn. 'The gnomes must go free.'
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- Let them go, or I will thrash you like I thrashed the others.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

- Good idea. They will make a fine offering.
Astarion relation 1, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

*As the symbol glows, power courses through you. Authority.*

- Call on the parasite, connect with Thrinn. 'The gnomes must go free.'
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 5, Karlach relation 5

======================== New File: UND_ElevatorGnome.lsj ========================
Synopsis: Skickpit has a foul mouth to match the duergar. He runs their errands for them and brings them drinks. You can ask if he wants freed, attack him, or leave him be.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -606.315; 5.317; 382.646 4. Speak to either of the 3 NPCS and wait for UND_ElevatorGuards options to leave. 5. Speaker to Stickpit - Gnome.

Piss. The drugh. Off.

- Last chance. You want me to kill your slavers or not?
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- How about we show these slavers what deep gnomes are made of, instead?
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

What now?

- Go find somewhere to hide - wait for things to cool down.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Beldron is taking the others across the lake. Wait for them there.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Beldron took the others across the lake. You should join them.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: UND_ElevatorGuards.lsj ========================
Synopsis: Two surly duergar with foul mouths order a gnome slave around. Both should sound DRUNK, loud and obnoxious as they demand a refil from the gnome. Player can assert how they feel about the enslaving of the gnome.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -605.444; 5.317; 384.9 4. Talk to Ward Magmar

Prick-squeak - go tell your True Soul chums we won't move a pebble.

- Enslaving the meek? I see you live up to your cruel reputation.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- You disgust me, slaver. How do you live with yourself?
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Your slave was made to toil. You're squandering him on mundane tasks.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

Prick-squeak - go tell your True Soul chums we won't move a pebble.

- How dare you enslave my people? They deserve dignity, not servitude.
Astarion relation -1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Your captive is most entertaining. How might I get one of my own?
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: UND_FearfulRothe_Guard_001.lsj ========================
Synopsis: The taskmaster is another cruel duergar. He is whipping several pack animals to clear out some rubble, but his arm is tired and asks you to step in. You might discover they want the rubble cleared because a valuable forge can be found behind it. If you convince the beasts to break through, he attacks you because he doesn't want to share the wealth.
How to trigger: Speak to Herdmaster Skarjall - S_UND_FearfulRothe_Guard_001 (Position -668 13 442) Repro steps: 1. Start the game 2. loadlevel WLD_Main_A 3. goto -657, 443 4. Walk towards the Rothe area

- Rest your arm. I'll put these beasts to work.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

You got no need to know, and I got no need to tell. So get to caning, or to leaving.

- Leave it to me. I'll show these deep rothé who's in charge.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

======================== New File: UND_FearfulRothe_Rothe_001.lsj ========================
Synopsis: Animal dialogue - a skittish beast of burden.A deep rothe that's being used by some duergar to clear rubble - only it smells death and is unwilling to work. The player can try to calm the beast (through Speak with Animals or Animal Handling) and encourage it to calm down and return to work, or to turn against the duergar. If the player fails to calm the rothe, it will turn on both them and the duergar.
How to trigger:

*No good. The rothé is more agitated than ever.*

- *It utters an angry bellow and charges.*
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

Encourage it to breathe, and get back to work. There is only the work.

- *The rothé looks at you with big, soft eyes. Then it lowers its head obediently.*
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

Hit the rothé.

- *The rothé utters an angry bellow and charges.*
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

- All right. We will work. We will do as we're told. We will clear the way.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

======================== New File: UND_GnomeWorkerDaffy.lsj ========================
Synopsis: One of the gnomes who the duergar have enslaved. She's hard at work trying to free the True Soul trapped with the other gnomes. Her lover has fled the scene; player might share the news that the lover is dead, or has rejected her.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. goto -636.085; 14.776; 312 4.Talk with Laridda

Monster. Get away from me.

- Bad news, I'm afraid. Philomeen's done for.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

- I found Philomeen. She wants you to move on.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: UND_KuoToaGod_SpeakWithBOOOAL.lsj ========================
Synopsis: The player encounters a group of kuo-toa, humanoid fish beings capable of creating gods just by imagining them. They're overzealous and easily duped, and are currently worshipping a murderous redcap they've mistaken for a god of murder. He's capitalising on the situation and very much enjoying the incredible power with which he's been invested. In this dialogue, we can deal with him as this great inscrutable power, or see through the situation and expose / do a deal with him. In all cases he's brash, offensive and generally gross. The all cap lines are BOOOAL in his fully powerful form. When we suddenly rever to lower caps, it's when we've forced him into his 'common' form. BOOOAL = Boo-AHHL (almost guttural) Kuo-Toa = Koo-oh-TO-ah
How to trigger: load WLD_Main_A goto -418.88, 5.08, 271.47 speak with the Priest KuoToa

WELL, PRIEST? BOOOAL WANTS A SACRIFICE! BOOOAL WANTS BLOOD.

- Redcaps love violence - bait him with an exaggerated tale of battle and bloodshed.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation 1

Shut it, you! I'm talking to... my Chosen! Chosen got power - you want power, don't ya?

- I'll just kill you and claim it for myself.
Astarion relation 5, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 0

- [To priest] Well? Bow before BOOOAL's Chosen!
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation -1, Wyll relation 0, Karlach relation -1

======================== New File: UND_LoneDuergar.lsj ========================
Synopsis: A duergar scout sent by his superior to track down an escaped deep gnome slave and retrieve the valuable Boots of Speed that she stole from the scout's superior. His progress has been hampered as the escapee his hiding amongst some myconids - fungal creatures with telepathic powers. He confronts the player, who may convince him they aren't a threat. They may be able to assist him agains the runaway and myconids, or could betray him, In general, Gekh is a gruff, vicious type. If the player convinces him that they're his superior (a true soul, for instance) he'll show a little more deference.
How to trigger: Repro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. roll amazing 4. goto 5.413; 11.487; -189.1

*The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*

*A strange symbol glows, marked on their flesh, and something within you stirs in response.*

*As the symbol glows, power courses through you. Authority.*

- Attack him.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

You'll want to take those boots to Sergeant Thrinn in the camp across the Ebonlake.

If you take those boots to Sergeant Thrinn, she'll owe you.

- I'll stay back here, see if I can find some more gnomes. A few more and I reckon I could become a True Soul.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

Got to kill the slave and fetch back the leather, or the bosses in Moonrise'll have Thrinn's hide.

- I'll help you.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- I don't work for free.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

Get the leather. I ain't wasting more words on you until it's done.

- Attack him.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

How goes the hunt?

- Attack him.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

Can't get past those rotflowers. They get in your head, make you see things. Half my squad jumped off a cliff, laughing.


- I'll help you.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- I'll see what can be done - but I expect a reward.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

======================== New File: UND_MushroomHunter.lsj ========================
Synopsis: Baelan, a mushroom hunter, is surrounded by dangeous Bibberbang mushrooms. He was trying to get to the Noblestalk mushroom, but one of the stone ledges collapsed underneath him and he fell down. His partner Derryth (Dwarven Alchemist) is in the Myconid Village. Important: Baelan seems to have trouble keeping his train of thought - he loses track of his responses, changes the subject and generally seems out of sorts at times. Later, it will be confirmed that he's been suffering from a dementia-like condition for some years now.
How to trigger:

Next time - more careful next time. For certain. Thank you - for your help.

- Give him the noblestalk to eat. It'll help clear his mind.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

Yes! That's - yes!

- Scrolls don't come cheap, you know.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0

My bag. Please!

- Hold tight. I'll find your bag.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- This is your mess - figure it out yourself.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

======================== New File: UND_MyconidCircle_BroodingSovereign.lsj ========================
Synopsis: A sovereign myconid we call the brooding sovereign has been displaced to this myconid circle, after the duergar attackes his home. He would like to join you as you cleanse the area of duergar as a means of getting revenge - supposedly. The top block: The borroding myconid is with the other myconids. You can recruit it. The middle block: You have killed the lone duergar. the myconid now wants you to kill all the duergars. Next block: you have killed all the duergars; now it wants you to kill the sovereign . Final block: you have killed the sovereign and it rewards you. This myconid does not speak with the same hive mind voice of the others. He should sound creepy, like FART in Rick and Morty, with a SLIGHT undercurrent of menace. As the quest moves on, he gets more and more creepy and angry,
How to trigger:

((*...there may be no Spaw. eliminate the other Sovereign*))

- If you're so eager for blood, Glut, then let me give it to you.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1

- Why not. Spaw's time is done.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1

- I'll have no part of this.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1

======================== New File: UND_MyconidCircle_CheckpointGuard_000.lsj ========================
Synopsis: You come upon the myconid guards. They warn the sovereign of your presence telepathically, and it begins to speak to you. This should be creepy, hallucinatory.
How to trigger:

- *Fungal roots weave through your mind, seeking your true intent.*
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: UND_MyconidCircle_CheckpointGuard_002.lsj ========================
Synopsis: You come upon the myconid guards. They warn the sovereign of your presence teleapthically, and it begins to speak to you. This should be creepy, hallucinatory.
How to trigger: goto 29 -127 Walk toward the Myconid guards up on the cliff area as illustrated. Cinematic will trigger as you get close

- *Fungal roots weave through your mind, seeking your true intent.*
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: UND_MyconidCircle_DwarvenAlchemist.lsj ========================
Synopsis: Derryth is a dwarven alchemist visiting the underdark from Baldur's Gate. She runs a shop in the city with Baelen, her business partner. They've come to the underdark in search of a very valuable mushroom - noblestalk. When the player arrived, she was tending to an injured gnome. Derryth is a bit gruff - she's a healer, but her bedside manner leaves a lot to be desired. She's also a very shrewd businessperson. She's in the underdark to get rich first and foremost. She treats her business partner (Baelen) like he's an idiot, and pretends not to care about him, but in reality he is the most important person to her in the world.
How to trigger:

Right. Never mind.

- I could look for him - for a price.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- Need some help finding him?
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

You don't know what you've done. Leave me be.

- Maybe I can help you get away from him.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

- I know exactly what I've done. Very entertaining.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation -1, Karlach relation -1

Oh. Thank you. I owe you more than you know.

- I've changed my mind. I'm keeping it.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- Let her take the mushroom.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

Stop! Fine - take this. Wedding ring from a pillock. It has to be worth something.

- Take the reward and keep the noblestalk.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 0, Karlach relation -1

- Give her the noblestalk in return.
Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: UND_MyconidCircle_InjuredGnome.lsj ========================
Synopsis: STATE NODES - first half of dialogue, Thulla is in EXTREME pain, speaking in short, terse sentences. Second half - she's weary but recovering. Thulla is a member of the Ironhand Gnomes, a group of militant gnomish artificers who came to the Underdark to find a forbidden - and extremely secret - formula for runepowder: an explosive of awesome power. Thulla is a true believer in the cause - when her group was captured by duergar, she escaped but picked up a poisoned wound on the way. She's slowly succumbing to poison - initially vague and feverish. If we heal her, she's exhausted but straight back on task, giving us the job of freeing her people.
How to trigger: Talk to Thulla

Give her an antitoxin.

- Ah... Gods... whatever that is... I needed it.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1, Karlach relation 1

======================== New File: UND_MyconidCircle_SocietyOfBrilliance_MindFlayer.lsj ========================
Synopsis: Omeluum is a friendly, neutral mind flayer and member of the Society of Brilliance, dedicated to improving life in the Underdark. If attacked, it will teleport away rather than engaging in combat.
How to trigger:

I greet you, sun child.

- Die, abomination! Attack.
- There's no trusting a mind flayer. Attack.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0

- I'd like to learn more about the tadpole.

Astarion relation 0, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

======================== New File: UND_MyconidSovereign.lsj ========================
Synopsis: Main dialogue with creepy myconid sovereign. He wants you to kill some duergar that are left from when they attacked these mushroom creatures. Myconids are part of a "circle", kind of a hive mind. They speak in visions, with music - all telepathically. This should be otherworldly and slightly disturbing.
How to trigger:

- *Fungal roots weave through your mind, seeking your true intent.*
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

*It greets you with a harrowing elegy, cheerless as the new moon.*

- The duergar are slain; the rot has been purged.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 0, Karlach relation 1

- Sure, I can handle those duergar nearby.
Astarion relation 1, Gale relation 0, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 1

======================== New File: UND_TheDrowNere_Mutiny.lsj ========================
Synopsis: Dialogue after you destroy the cave-in and set Nere free. Thrinn has been put in charge of getting Nere out, but it's the player who accomplishes it. Nere almost just died from inhaling poisonous gas, so he's very angry. In this dialogue, you determine the fate of the gnomes as well as Nere and the mutinous duergar.
How to trigger:

- Finish the slaves, True Soul. For the Absolute.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- Say nothing.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 0, Wyll relation -5, Karlach relation -5

- Stop! No more innocents will die today, Nere.
Astarion relation -1, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

True Soul - take their heads. The Absolute commands it!

Cut down the duergar - every last one. The Absolute commands it!

- I won't do it.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

- If you insist.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -5

- The only head I mean to take is yours, Nere.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

You're the only one suffering today, Nere.

- Traitor. You have breathed your last!
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

Strike them down. Prove your faith.

- Side with the duergar mercenaries.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

- Side with Nere and the Absolutists.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -5

Strike him down. Prove your faith.

- Side with Nere.
Astarion relation 0, Gale relation 0, Lae'zel relation -1, Shadowheart relation 0, Wyll relation -1, Karlach relation -5

- Side with Brithvar and the rebels.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1, Karlach relation -1

======================== New File: UND_UnfortunateGnome.lsj ========================
Synopsis: If you saved Barcus from the windmill, you can meet him again in the underdark. He's been captured once again - this time by a band of duergar (who follow the Absolute, same as the goblins did previously). If you get rid of his captors, you can talk to him some more about his next steps. He's still keen on saving his friend, Wulbren.
How to trigger: Retro steps: 1. Start the game. 2. loadlevel WLD_Main_A 3. Access debug book > Set quest flags & options > act 1 > Underdark > Duergar camp > Get unfortunate gnome 4. goto 0.677; 41.554; 419.55 5. Talk to Barcus

- Farewell, Barcus - I wish you luck with your search.
Astarion relation 0, Gale relation 1, Lae'zel relation 0, Shadowheart relation 0, Wyll relation 5, Karlach relation 5

======================== New File: DEN_DevilishOx_MeetAtDruidsGrove.lsj ========================
Synopsis: The player comes across some ox in the Tieflings cave at Druid's Grove. The player may notice the ox acting strangely.
How to trigger: Speak with S_GLO_DevilishOx_ac37baa6-624a-418d-a6ca-52ed9a77f00c

*Moo!*

- Ugh. Hideous cow.
Karlach relation -1

======================== New File: PLA_Refugee_001_PostEA.lsj ========================
Synopsis: These paladins signed their pact with Zariel for riches and power and serve her with relish. They've agreed to capture and kill Karlach, one of the origin characters. This cultist is the leader of the group. He's friendly, but badly injured after his fight with Karlach.
How to trigger: ReconCommand: teleport S_PLA_Refugee_001

Any sign of the tiefling fiend?

- I met her. She says you're the fiends, and I believe her.
Astarion relation 0, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 1

======================== New File: PLA_Refugee_003_PostEA.lsj ========================
Synopsis: One of a group of refugees who sold their souls to the archdevil Zariel in exchange for the strength to survive their journey to Baldur's Gate. They've agreed to capture and kill Karlach, one of the origin characters, and if they do their souls will be their own again. This refugee is confident of her chances of survival, but unnerved by the pact they signed.
How to trigger:

Two. Both stalwarts of Tyr, sworn to uphold justice.

- I'll take those supplies now - and everything else you own.
Astarion relation 1, Gale relation 0, Lae'zel relation 1, Shadowheart relation 0, Wyll relation 0, Karlach relation -1