======================== New File: COL_BrainReader_Memory_Raptured.lsj ========================
Synopsis: One of the memories available in the Colony "Brain Reader" depicts an example memory of a citizen being taken. This memory belongs to a child who was abducted, and should be spoken as if relaying the memories / personality of a toddler.
How to trigger: - Load up GustavDev/SCL_Main_A - Use ReCon command "oe MemLib_AllJars" to get all the brain jars and teleport to the Brain Reading Device. - In front of you will be a severed head and a receptacle to its left. Insert the appropriate brain jar into the receptacle by interacting with it - the jar is called "Fresh Mind". - After inserting the jar, it will appear on top of the receptacle and you can talk to the severed head for the dialogue to start.

I'm just very sleepy, mummy... I wish you'd stop waking me up so much.

- You'll never wake again, little one.
Gale relation -1, Wyll relation -1, Karlach relation -1, Jaheira relation -1, Minthara relation 1, Halsin relation -1

- Time to go back to sleep, then. Good night... you.
Gale relation 1, Wyll relation 1, Karlach relation 1, Jaheira relation 1, Halsin relation 1

======================== New File: COL_Brainreader_Memory_Vault.lsj ========================
Synopsis: One of the memories available in the Colony "Brain Reader", found in the Vault.
How to trigger: Insert the corresponding Brain Jar (_COL_Vault_MemoryJar_193f87db-6a26-4f00-a289-63e247740176) into the Brain Reading Device receptacle in the lower Colony, in the Memory Library. Then, interact with the floating head next to the receptacle to start the dialog.

I'd guess you're no willing guest of the ghaik either. Perhaps we might aid one another.

- Why? This form fits you so much better, cousin.
Lae'zel relation 1, Karlach relation -1

- You called yourself 'githzerai'. Is that some kind of githyanki?
Lae'zel relation -1

Please - touch my mind, and purge it. The moment you do, my knowledge will be yours.

- Reach out and consume her mind.
Astarion relation 1, Lae'zel relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Jaheira relation -1, Minthara relation 1, Halsin relation -1

======================== New File: COL_Kitchen_Butcher.lsj ========================
Synopsis: This dialog is started by talking to the Butcher character in the Colony. The player may ask the Butcher questions or recruit them as a temporary follower inside the Colony. Alternatively, this dialog runs through a flag in case the player has already met the Butcher, or if the Butcher was recruited as a follower. The Butcher sounds eerily vacant unless otherwise specified, his mind destroyed by his time in Colony.
How to trigger: Enter the kitchen on the lower floor of the Colony, and talk to the Butcher. The Butcher can be found at 738 -38 -109 in SCL_Main_A.

*Or you could take advantage of its vulnerability and plunder what's left of its hollow mind for anything that could serve you.*

- Why don't I send you to join all these creatures you butchered?
Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Minthara relation 1, Halsin relation 1

Bad kitty. Sings wrong song. Must-fix.

- Let it come with me. We sing the same song.
Lae'zel relation -1, Karlach relation 1

- Free the creature or I'll kill you and every one of your creations.
Lae'zel relation -1, Karlach relation 1

======================== New File: COL_Morgue_Butcher_FreedUs.lsj ========================
Synopsis: Crime reaction for Chop, the Colony Butcher, after we either free Us from its cage, mess with the cage or kill Us.
How to trigger: - Load up GustavDev/SCL_Main_A - "goto 676 21 -74" or "oe COL_Butcher" to get to the Colony Morgue - Use "oe morgue_us" to get Us into the cage here. - Free Us from the cage, and get spotted by Chop. - You can unlock/use/cast Knock on the cage door or somehow teleport Us outside of the cage.

NO! Back in cage. It is wrong. Sings wrong. Other.

- You're right. It is 'other' - so let me take it away.
Lae'zel relation -1, Jaheira relation -1, Halsin relation -1

- Stand aside or die.
Lae'zel relation 1, Jaheira relation 1, Minthara relation 1, Halsin relation 1

NO! Creature was wrong - Other. But mine to fix.

- I'll send you to join it then.
Lae'zel relation 1, Jaheira relation 1, Minthara relation 1, Halsin relation 1

======================== New File: COL_Necromancer_EnterRoom.lsj ========================
Synopsis: A player walked into Balthazar's chambers in the colony, while Balthazar is alive, and was spotted by him (or one of his undead). Balthazar reacts with hostility, but players can convince him that they have been turned into thralls. This can only happen if Balthazar is alive at this point and you didn't try the Audience with the Absolute. If you did not send Nightsong to Ketheric, Balthazar would have died in combat in her prison. This dialog will also play when interacting with Balthazar in this route.
How to trigger: - Load GustavDev/SCL_Main_A - Use ReCon command "oe Necromancer_Assault" - Pass through the mind flayer door and speak with Balthazar, the Necromancer.

- Ah, my mistake. I should have known by your gormless demeanour. You've had your mind decluttered and have been put to work.
Astarion relation 1, Lae'zel relation -1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Minthara relation -1

======================== New File: COL_TadpolingCentre_Pods.lsj ========================
Synopsis: Interacting with the mind flayer device in the Tadpoling Centre that controls the pods inside. You get to choose whether to free or purge the occupants of the pods - mind flayers and innocents alike.
How to trigger: - Load up GustavDev/SCL_Main_A - Go to the Colony Tadpoling Centre (ReCon command "oe tc_teleport") - Interact with the mind flayer device that controls the pod.

*The device is open to your tadpole's command - to your authority.*

- Release.
Astarion relation -1, Karlach relation 5, Lae'zel relation -1, Shadowheart relation 5, Wyll relation 5, Minthara relation -1, Halsin relation 5

- Purge.
Gale relation -1, Karlach relation -5, Lae'zel relation 5, Shadowheart relation -5, Wyll relation 5, Minthara relation 1, Halsin relation -5

======================== New File: SCE_Alfira.lsj ========================
Synopsis: Alfira is leading the kids in a bit of fun moment of constructing their story into a ballad of sorts. When the player arrives they will have just finished up the lyrics and if the player is a bard, Alfira will invite them to play along with. At the end of the duet (gameplay playing animation with music, not a full cinematic) the Bard is given the Shining Dawn ability.
How to trigger: 1. Run oe SCE_TieflingFollowUp_SetFlags 1a.(Optional) Reclass to Bard for Bard Flow 2. Run: oe SCE_TieflingFollowUp_AllTieflings -or- oe SCE_TieflingFollowUp_NoCerys 3. Run oe SCE_SetupDebrief 4. Click through the Jaheira/Florrick dialogue

It'd be like a private concert, just for them - they'd love it!

- Let's see what you've got.
Gale relation 1, Astarion relation -1, Lae'zel relation -1, Wyll relation 1, Karlach relation 1, Shadowheart relation 1, Minthara relation -1, Halsin relation 1

- No thanks.
Gale relation -1, Astarion relation 1, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Shadowheart relation -1, Minthara relation 1, Halsin relation -1

======================== New File: SCE_Cerys.lsj ========================
Synopsis: Cerys is preparing to lead the surviving tieflings onwards to Baldur’s Gate. Shocked to have survived the Shadow-Cursed Lands, she finds herself taking responsibility for the others - in Zevlor’s absence. It’s not a role she ever wanted, but somebody has to do it. She’s adjusting to a life without Zevlor, and briefly reflects on his surrender and presumed death.
How to trigger: 1. Run oe SCE_TieflingFollowUp_SetFlags 2. Run: oe SCE_TieflingFollowUp_AllTieflings -or- oe SCE_TieflingFollowUp_NoAlfira 3. Run oe SCE_SetupDebrief 4. Click through the Jaheira/Florrick dialogue

I won't feel safe until we're behind city walls. With Zevlor gone, it's up to me to make sure the survivors reach Baldur's Gate.

- Zevlor let you down - but he did his best.
Astarion relation 1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- You're better off without Zevlor - good riddance.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1, Gale relation 1, Minthara relation 1, Halsin relation 1

Didn't think we'd make it without the old Hellrider to lead us. But you did a damn fine job.

- I'm glad we agree it was a job - I don't tend to do those for free, you know.
- People get paid for doing jobs - cough up the coin.
Lae'zel relation 1, Astarion relation 1, Gale relation -1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

- I couldn't have done it without Jaheira, and the Harpers.
Astarion relation -1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 2, Wyll relation 1, Minthara relation -1, Halsin relation 1

- You deserve some of the credit - they look up to you.
Lae'zel relation -1, Gale relation 1, Astarion relation -1, Wyll relation 1, Karlach relation 1, Shadowheart relation 1, Minthara relation -1, Halsin relation 1

- Nightsong's the real hero here - she was the light in the darkness.
Astarion relation -1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 2, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

Turns out the people around him were better than him. Guess he got what was coming to him.

- You shouldn't speak ill of the dead - Zevlor did his best.
Astarion relation 1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- Good riddance.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1, Gale relation 1, Minthara relation 1, Halsin relation 1

======================== New File: SCE_CursedFist.lsj ========================
Synopsis: This covers arts three states 1) Thaniel is dead, which means the curse cannot be lifted [he is heartbroken and grieving] 2) the curse quest is in progress, and Thaniel hasn't been saved yet [he's worried for thaniel and frantic] and 3) curse has been lifted and Thaniel is safe [Art is grateful and contemplative, but also a little reserved - he knows he's going to die soon]
How to trigger: Cure Art Cullagh in Haven or use oe SCE_CureArtCullagh

It's only fair I stay here and wait for him to awaken.

Besides - Thaniel should have someone here when he wakes up. It's the least I can do.

- Then I wish you luck. Thank you for your help.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

======================== New File: SCE_Halsin.lsj ========================
Synopsis: Dialogue with Halsin in the epilogue of Act 2. In it, he reacts to the various states that could occur in relation to his desire to rid the Act 2 region of the shadow curse: - if you've already done everything needed to ensure success. he's grateful and seeks to remain with you on the journey to Baldur's Gate. - if the curse is not yet sure to be lifted, but there's still something that can be done (ie Thaniel was saved from the Shadowfell, but hasn't been fully restored), he will implore the players to help and offer to join them. - if it's no longer possible to lift the curse, Halsin is sad and resigned to staying behind to stand sentry over it. He will not be available as a companion in Act 3, and his story effectively ends here.
How to trigger: Debug Book -> Set quest flags -> Act 2 -> SCE - Epilogue -> off path - > allow Halsin to appear -> Set up good path -> choose Halsin

Only, the missing half may not come willingly. The curse will have sunk its tendrils deep, twisting Thaniel's essence into something... else.

- All right, leave it to me.
Astarion relation -1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 10

Join me.

- Good. Now our roots can deepen - together.
Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1

======================== New File: SCE_Ide.lsj ========================
Synopsis: Ide is frustrated by Alfira's attempts to cheer her and the other tiefling kids up - she's more worried about Mol (who is missing).
How to trigger: 1. Run oe SCE_TieflingFollowUp_SetFlags 2. Run oe SCE_SetupDebrief 3. Click through the Jaheira/Florrick dialogue 4. Run: oe SCE_TieflingFollowUp_AllTieflings -or- oe SCE_TieflingFollowUp_NoCerys -or- oe SCE_TieflingFollowUp_NoAlfira Add eyepatch with: oe SCE_TieflingFollowUp_AddEyepatch

This is Mol's... Where did you find it?

- Somewhere unpleasant. But I didn't see Mol - she's probably safe somewhere.
Astarion relation -1, Lae'zel relation -1, Gale relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- What does it matter? Your friend's dead anyway.
Astarion relation 1, Lae'zel relation 1, Gale relation -1, Shadowheart relation 1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

======================== New File: SCE_IsobelNightsongReunion.lsj ========================
Synopsis: If Isobel and Nightsong survive Act 2 they will be having a heartfelt reunion during the Epilogue
How to trigger: 1. Run oe SCE_SetupNightsong_FreedFromShar or oe SCE_SetupNightsong_FreedFromColony 2. Run oe SCE_SetupDebrief 3. Run teleport S_SHA_Nightsong

I have more to thank you for than I knew. And we have much to discuss. Perhaps we could join you in your camp later?

- Firstly, allow me to apologise to Dame Aylin. My actions were strategy - not personal.
Karlach relation 1, Gale relation 1, Wyll relation 1, Astarion relation 1, Shadowheart relation 1, Lae'zel relation 1, Minthara relation 1

======================== New File: SCE_Jaheira_Debrief.lsj ========================
Synopsis: In the aftermath of the battle in the colony, Jaheira reflects on next steps and officially asks to join our party.
How to trigger: Debug Book -> Set quest flags -> Act 2 -> SCE - Epilogue -> Set up good path -> Go off-path -> Block Florrick -> Start the debrief.

When we reach Baldur's Gate, there will be even darker paths to tread. I will follow you wherever they lead.

- I'll see you at camp.
Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 3, Jaheira relation 3, Halsin relation 1

- Join me now.
Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 3, Jaheira relation 3, Halsin relation 1

On second thought - no, Jaheira. Best we part ways.

- Your way is my way, just as your fight is my fight. But suit yourself.
Wyll relation -1, Karlach relation -2, Jaheira relation -3, Minthara relation 1, Halsin relation -1

======================== New File: SCE_Mattis.lsj ========================
Synopsis: Mattis is quietly worried by Mol's disappearance but is trying to put a brave face on. In the absence of Alfira and Cerys, he is preparing to lead the tieflings to Baldur's Gate himself.
How to trigger: 1. Run oe SCE_TieflingFollowUp_SetFlags 2. Run: oe SCE_TieflingFollowUp_AllTieflings -or- oe SCE_TieflingFollowUp_NoCerys -or- oe SCE_TieflingFollowUp_NoAlfira 3. Run oe SCE_SetupDebrief 4. Click through the Jaheira/Florrick dialogue Add eyepatch with: oe SCE_TieflingFollowUp_AddEyepatch

- It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.
Astarion relation -1, Lae'zel relation -1, Gale relation 1, Shadowheart relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- Mol's dead - you and I both know it. Death happens. Grow up.
Astarion relation 1, Lae'zel relation 1, Gale relation -1, Shadowheart relation 1, Karlach relation -1, Minthara relation 1, Halsin relation -1

Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

- It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.
Astarion relation -1, Lae'zel relation -1, Gale relation 1, Shadowheart relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- The others are in good hands - looking forward to seeing you at Baldur's Gate.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

======================== New File: SCE_Minthara.lsj ========================
Synopsis: After the SCE debrief, Minthara sits on Ketheric's throne and dreams of what lies ahead.
How to trigger: Debug Book -> Set quest flags -> Act 2 -> SCE - Epilogue -> Set up evil path -> Start the debrief.

- I like the deliberate nature of the lie even less than the disorder of your actions.
Minthara relation -2

I'm with you.

- I expected you would be, but know this...
Astarion relation 5, Shadowheart relation -1, Wyll relation -1, Jaheira relation -1, Minthara relation 5

When we killed the tieflings, at the grove, I was not in control of my actions. You do not have that excuse. So I ask you - why? Why kill them?

- To watch them suffer - I need no other reason than that.
Minthara relation -2, Astarion relation 1, Lae'zel relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Jaheira relation -1

- To impress you.
Astarion relation 1, Gale relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Jaheira relation -1, Minthara relation 5

- I enjoy killing.
Minthara relation -2, Astarion relation 1, Lae'zel relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Jaheira relation -1

- I ask myself the same question, and I don't have an answer.
Minthara relation -1

- Does it matter? They were nobody.
Minthara relation -1

The power of the enslaved elder brain could reshape the world. We could reshape the world.

- It's going to be glorious - I can hardly wait.
Astarion relation 5, Shadowheart relation -1, Wyll relation -1, Jaheira relation -1, Minthara relation 5

- The future you propose is shaped by violence. I'd prefer to find another way.
Astarion relation -1, Lae'zel relation 1, Shadowheart relation 1, Jaheira relation 1, Minthara relation -3

Why come to Moonrise, where the cult's power is strongest? Why not walk away?

- I want revenge on those who did this to me.
Astarion relation 1, Lae'zel relation 1, Minthara relation 10

- I was just looking for more people to kill.
Minthara relation -1

And now your path takes you to Baldur's Gate. I shall walk that path with you.

- No - you're staying here in the shadows.
Minthara relation -2

- I hoped you would - we make a good team.
Astarion relation 1, Minthara relation 10

- Shouldn't you be skulking off back to the Underdark?
Minthara relation -2

No. An omnipresent authority figure controls all of my actions.

- Then you are no different than I once was.
Minthara relation -2

When we killed the tieflings, at the grove, I was not in control of my actions. You do not have that excuse. So I ask you - why? Why kill them?

- I was hoping to earn your trust so that I could learn more about the tadpoles.
Astarion relation 1, Lae'zel relation 1, Minthara relation 10

======================== New File: SCE_NightsongSoloReunion.lsj ========================
Synopsis: The player has a chance to catch up with Nightsong if she survived Act 2, and Isobel is dead
How to trigger: 1. Run oe SCE_SetupNightsong_FreedFromShar or oe SCE_SetupNightsong_FreedFromColony 2. Kill Isobel 3. Run oe SCE_SetupDebrief 4. Run teleport S_SHA_Nightsong

Isobel is dead. But you live - you who were content to leave me in the thrall of foul Ketheric Thorm.

- It was strategy - not personal.
Karlach relation 1, Gale relation 1, Wyll relation 1, Astarion relation 1, Shadowheart relation 1, Lae'zel relation 1, Minthara relation 1

- I'd do it again, if the whim struck me.
Astarion relation 1, Karlach relation -1, Gale relation -1, Wyll relation -1, Halsin relation -1

======================== New File: SCE_Umi.lsj ========================
Synopsis: Umi is upset by Mol's absence and is just barely holding it together (despite Alfira's best attempts).
How to trigger: 1. Run oe SCE_TieflingFollowUp_SetFlags 2. Run: oe SCE_TieflingFollowUp_AllTieflings -or- oe SCE_TieflingFollowUp_NoCerys -or- oe SCE_TieflingFollowUp_NoAlfira 3. Run oe SCE_SetupDebrief 4. Click through the Jaheira/Florrick dialogue 5. teleport S_Den_Trainee_001 Add eyepatch with: oe SCE_TieflingFollowUp_AddEyepatch

What? Where is she?

- Hey, calm down - I'm sure she just dropped it. Mol's fine, I promise.
Gale relation 1, Astarion relation -1, Lae'zel relation -1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation -1

- Dead - like you'll be soon, you little runt.
Gale relation -1, Astarion relation 1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

======================== New File: SCE_Wulbren.lsj ========================
Synopsis: This dialogue is peak Wulbren. If he's met you in haven (after you saved him), he rolls back on how rude he was as he realises the player would be an amazing asset in the city. If this is your first time meeting him since the escape (if haven is destroyed he waits out on the river until this scene in the epilogue), he realises how good the player would be to have on his side in the city and tells him all about how wronged the ironhand gnomes were.
How to trigger: 1. run oe SCE_SetupGnomes_SetFlags 2. Run oe SCE_SetupGnomes_AllGnomes -or- oe SCE_SetupGnomes_NoBarcus -or- oe SCE_SetupGnomes_DeadN -or- oe SCE_SetupGnomes_DeadWulbren 3. Run oe SCE_SetupDebrief 4. Go to Act 2 Coordinates X:-166 Y:-170 (Moonrise Bazaar) 5. Engage one of the gnomes in dialogue

But our forebears were foolish - complicit with Sarevok's madness over a century past, and so we were banished. Still are to this day.

- Pity he never succeeded.
Astarion relation 1

======================== New File: HAV_AlfiraTale_Bard.lsj ========================
Synopsis: Alfira has seen her friends, people she considered family, dragged screaming into the nigh. She is upset and only just holding it together. She asks the player to save the prisoners in Moonrise.
How to trigger: Talk to Alfira in Haven (thanks captain obvious) ! ---- loadlevel SCL_Main_A goto -66 ; 141

How do you do it? How do you keep going?

- 'When the night is dark, stars shine brightest.' So keep on shining. It's going to be all right.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Danger is my life - there is no greater thrill for me than the hunt.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- I take what I'm due and I don't look back.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- I don't complain constantly. It's very annoying.
Astarion relation 1, Shadowheart relation 1, Lae'zel relation 1, Wyll relation -1, Gale relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

- To linger in the past is to condemn our future. Focus on the here and now.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Just take it one step at a time.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

How do you do it? How do you keep going?

- Danger is my life - I wouldn't change it for the world.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Only the strong survive. You want to live? Focus on yourself.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- It helps to remember what is at stake - I fight for nature, for balance. I fight for life itself.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- A strong weapon-arm and a bit of luck. That's all you need.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

If they're not dead, they're in Moonrise. And gods have mercy on anyone in that hellspit.

- I imagine the cultists are torturing them right now.
Astarion relation 1, Gale relation -1, Lae'zel relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

- I'll do everything in my power to save them - you have my most solemn vow.
Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Astarion relation 1, Karlach relation 1, Gale relation 1, Halsin relation 1, Minthara relation 1

- Don't worry, I'll find them.
Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Astarion relation 1, Karlach relation 1, Gale relation 1, Halsin relation 1, Minthara relation 1

All I could do was run.

- Running was the right call.
Astarion relation 1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Minthara relation -1, Halsin relation 1

- You ran? Cowardly.
Gale relation -1, Astarion relation -1, Wyll relation -1, Lae'zel relation 1, Shadowheart relation -1, Karlach relation -1, Halsin relation -1, Minthara relation 1

======================== New File: HAV_AlfiraTale_ReunionWithFlirty.lsj ========================
Synopsis: Lakrissa has been resuced from Moonrise by the player and is reunuined with her closest friend, Alfira.
How to trigger: - Free Lakrissa from MOO and have her return to Haven. loadlevel SCL_Main_A oe debugbook > act two setup > tiefling path > go to region > act 2 > haven > after checkpoint oe prisonersreturn > teleport S_DEN_Tiefling_010 - Talk to Lakrissa or Alfira in Haven once they are together.

I never thought I'd see... well, anyone, again.

- Thank you - a thousand times, thank you. One last favour? Take this off my hands - it suits you better.
Astarion relation 1, Gale relation 1, Shadowheart relation 1, Lae'zel relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

======================== New File: HAV_BackupLeader.lsj ========================
Synopsis: Cerys, a tiefling scout, is now present in Last Light along with the others who evaded capture by the cultists. She has reluctantly assumed the role of leader in Zevlor's absence (assuming she hadn't already). She's exhausted by the responisibility but still capable of a little gallows humour.
How to trigger: Debug Book, choose Tiefling Path. Speak to Cerys at the Last Light Inn, (-63; 27; 144)

Those of us who cut free just kept running 'til we found this place. The others... maybe the cult got them. Maybe the curse.

- Your life is your own - you owe these people nothing. You were right to run.
Lae'zel relation -1, Gale relation 1, Astarion relation -1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation -1

- You didn't stand your ground? You deserted your allies? Disgraceful.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Karlach relation -1, Lae'zel relation 1, Wyll relation -1, Minthara relation 1, Halsin relation -1

- They are gone, you have been spared. Do not squander the gods' grace.
- Cultists, curse - it matters not. The past is done. Focus on moving forward.
- To despair is fruitless. To hope is divine - do not give up.
Lae'zel relation -1, Gale relation 1, Astarion relation -1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation -1

- So you abandoned them.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Karlach relation -1, Lae'zel relation 1, Wyll relation -1, Minthara relation 1, Halsin relation -1

- Coward.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Karlach relation -1, Lae'zel relation 1, Wyll relation -1, Minthara relation 1, Halsin relation -1

You can see exactly how well that went.

- Don't lose hope. The others might still be alive.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Minthara relation 1, Halsin relation 1, Karlach relation 1

- Sounds like you made a right mess of things.
Astarion relation 1, Gale relation -1, Karlach relation -1, Lae'zel relation 1, Shadowheart relation 1, Minthara relation 1, Wyll relation -1, Halsin relation -1

Those of us who cut free just kept running 'til we found this place. The others... maybe the cult got them. Maybe the curse.

- You did right. You do not want to be a prisoner of the Absolute.
Lae'zel relation -1, Gale relation 1, Astarion relation -1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation -1

- You let your fear conquer you. Be careful not to let your life be ruled by it.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Karlach relation -1, Lae'zel relation 1, Wyll relation -1, Minthara relation 1, Halsin relation -1

======================== New File: HAV_Cat.lsj ========================
Synopsis: Cat is hanging around Barcus' workshop. Cat is not very friendly and player won't really be able to change the cat into being friendly, only temporarily not-aggro. If the player intimidates the cat, they can convince the cat to leave into the shadowcurse. Might do followup in future but none planned now. If placated, cat will tell player not to trust Isobel.
How to trigger: Use the debug book to click 'Act 2 setup' and 'Tiefling path', Go to -62; 27; 133 Head towards the cat

*Your years of hunting and tracking have taught you to recognise a territorial animal when you see it.*

- I do not seek your territory, noble beast, only a few moments of your time.
Astarion relation 1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 2, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

This is my territory. And you're in it.

- My intentions are pure. I only wanted to admire you up close.
Astarion relation 1, Gale relation 1, Lae'zel relation -1, Shadowheart relation 2, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

I see. Yes, perhaps you're right.

- You're in my territory. Get out.
Astarion relation 1, Gale relation -1, Lae'zel relation 2, Shadowheart relation -2, Wyll relation -1, Karlach relation -1, Minthara relation -1, Halsin relation -1

======================== New File: HAV_CursedFist.lsj ========================
Synopsis: The player tries to talk to a cursed Flaming Fist, who is currently unable to talk. Fist J'ehlar is presently trying to do the same thing, and responds to the player while trying to keep Cullagh in the loop, i.e. doesn't want to talk over his head and tries to include him in the convo. If the player retrieves his Art's dulcimer and plays it, Cullagh can start to come around and wake up.
How to trigger: In Haven walk up to S_SCL_AncientFist_MartCullagh_378938e2-2193-49a3-a06e-8e26cc128055 and click on him.

- Thaniel! He's still trapped there - he needs help!
Gale relation 1, Wyll relation 1, Karlach relation 1

======================== New File: HAV_EnteringHaven_TadpoleCheckpoint.lsj ========================
Synopsis: The main dialog for the Tadpole Checkpoint event. Triggered either by simply entering Haven, or being caught sneaking inside. Jaheira tests us to see if we carry a tadpole - and must be convinced to let us enter once she discovers we do. Mol and Marcus vouching for the player is aliased across both states of the player being entangled and free from vines.
How to trigger: Various approaches - entering haven openly, sneaking in, arriving with our without Harper escort. All are routed to the barricade checkpoint where this dialogue takes place. To test in editor use the follow recon command to setup: oe havchec

You sound so confident for someone who's so wrong.

- Fine - here. (Show Jaheira the artefact.)
Wyll relation 1, Karlach relation 1

Tell me - why have you come here?

- I'm here on holiday.
Astarion relation 1

======================== New File: HAV_Florrick.lsj ========================
Synopsis: Florrick is with her Flaming Fist troops in Haven. As you approach, they are furiously trying to put a plan together to rescue Ravengard. The curse is one thing, but Ketheric is invincible. They can't just storm the place. And even if they could, they would execute the prisoners if the alarm was raised - including the Grand Duke. Florrick turns to you, incredibly grateful that we have made it so far. She implores you to work with Jaheira for her rescue efforts, but tells you your priority is clear: Duke Ravengard. He must be returned to the city - it will not survive his absence.
How to trigger: Load SCL_Main_A In the debug book, select Act 2 Setup > Go Offroad > Florrick > Is saved from Waukeen's Rest. Go to Florrick in Last Light. (-62; 156)

I don't suppose you've found a way into the Towers?

- I have no intention of heading there.
Astarion relation 1, Gale relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Minthara relation -1, Halsin relation -1

- Are the Flaming Fist just going to stand around here?
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

That eye. In Tymora's name, Wyll? What's happened to you?

- It's my business, Florrick - not yours.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Wyll relation 1, Shadowheart relation 1, Karlach relation 1, Jaheira relation 1, Minthara relation 1, Halsin relation 1

- A devil deal gone horribly wrong.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Minthara relation 1, Halsin relation 1, Karlach relation 2

======================== New File: HAV_HalsinQuest_Portal.lsj ========================
Synopsis: After the player acquires Art's instrument from the Surgeon, and speaks to Art, Halsin is able to use information given by Art to navigate through the Shadowfell, with the intention of recuing Thaniel, the spirit of the land, and ultimately lifting the shadow curse. He asks the player to help him by protecting a portal to the Shadowfell until he can return with Thaniel. He waits by the shore a short distance from Last Light. Once Halsin enters the portal and the dialogue ends, shadow creatures attack. The player must fight off the creatures until Halsin returns. However, if the player attempts to go through the portal themselves, the ritual will fail.
How to trigger: Speak to Halsin at the lakeshore near Last Light after he moves there after the Cursed Fist has been revived, and directed him.

I need you to stay here. Keep the portal open until I return - and defend it at all costs.

- You can count on me.
Gale relation 1, Wyll relation 1, Karlach relation 1

======================== New File: HAV_HalsinQuest_PortalEmerge.lsj ========================
Synopsis: Halsin exits the portal and carries in his arms the Spirit of the Land before setting him down, while the portal to the shadowfell closes. He realises something is wrong with the boy and takes him away to the campsite for examination
How to trigger: 1. Start the lakeside fight in Lifting the Curse. 2. Wait for Halsin to emerge after a certain amount of turns. 3. Or kill all enemies (killcombat breaks the situation) 4. Dialog should start

======================== New File: HAV_HalsinQuest_Spirit.lsj ========================
Synopsis: The player tries to interact with Thaniel, the spirit of the land, after Halsin rescues him from the Shadowfell. Thaniel is unconscious/unresponsive however. Later - Thaniel is recovering and able to talk. A somewhat otherworldly, wise far beyond his years 'child'. He instructs you on what comes next/offers his thanks once you have succeeded.
How to trigger: 1. Go to debug book 2. Set quest flags and optiond -> act 2 -> GLO - Lifting the Curse -> Quest States -> Halsin at camp with spirit 3. Go to camp 4. Talk to Thaniel

It is. But mine is just beginning again. Soon this will be a place of sunlight and greenery again, with birdsong honouring your triumph.

Not as glad as I am.

I would agree. But patience is needed.

- Nature moves at its own pace, and bestows its bounty when it sees fit. Give it time - a reward shall come to you, when you need it most.
Halsin relation 20

======================== New File: HAV_HarperScouts_Harper_001.lsj ========================
Synopsis: Dialogue with Meygan in Last Light. She is standing before an altar, mourning Yonas' death. She might give us something if we give her his sword. Despite changes in the state of the grove, she usually reverts to her normal dialogue/ state of sadness as she was close to Yonas and that's more to the front of her mind than stuff like Ketheric
How to trigger:

He was joking, this morning. Yonas, I mean.

- Dead, is he? Maybe if he'd spent less time joking, he'd still be around.
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Halsin relation -1

- Better at jokes than keeping himself alive, I hope.
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Halsin relation -1

I... yes, I'd like that. I don't know what to say.

- Kidding - I'm keeping it.
Astarion relation 1, Gale relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Halsin relation -1

======================== New File: HAV_Isobel.lsj ========================
Synopsis: Isobel's default dialog in HAV. Varies greatly depending on the state of HAV and what the player has discovered in Moonrise or Shar Temple.
How to trigger: This dialog becomes available typically after a few other dialogues took place, mainly BriefAtLake and BriefInRoom + SpyCapture.

*The Urge within does not want to talk. The restless Urge starts to scream.*

- BASH YOU! EAT YOU! FLAY! FLAY!
Karlach relation -10, Wyll relation -10, Gale relation -10, Halsin relation -10, Minthara relation -5, Lae'zel relation -5

- Your blood is my offering, my oblation, my gift.
Karlach relation -10, Wyll relation -10, Gale relation -10, Halsin relation -10, Minthara relation -5, Lae'zel relation -5

There we are. The real you. Your - affliction, is it? - doesn't rule you, does it.

- I'm cursed with spells of madness, forgive me what I said.
Karlach relation 5, Wyll relation 1, Gale relation 1, Halsin relation 1, Shadowheart relation 1, Lae'zel relation 1, Astarion relation 1, Minthara relation 1

- I'm not going to follow my order. You will live.
Karlach relation 5, Wyll relation 1, Gale relation 1, Halsin relation 1, Shadowheart relation 1, Lae'zel relation 1, Astarion relation 1, Minthara relation 1

There you are. What's happening out there? Who was that, streaking across the sky?

*Your body yearns to kill this cleric, more than anything else. You know it, deep down, in your writhing intestines.*

- Forsake your truce. Kill her.
Karlach relation -10, Wyll relation -10, Gale relation -10, Halsin relation -10, Minthara relation -5, Lae'zel relation -5

- Attack her. The Urge aches for it.
Karlach relation -10, Wyll relation -10, Gale relation -10, Halsin relation -10, Minthara relation -5, Lae'zel relation -5

======================== New File: HAV_Jaheira.lsj ========================
Synopsis: Default Jaheira dialog, not specific to any one situations. Contains quest updates for defeating Ketheric, and background lore on numerous other questions.
How to trigger: Resolve HAV_EnteringHaven_TadpoleCheckpoint - speak to Jaheira at her customary spot in the inn.

To your very good health.

- And I'll drink to the darkness that will soon fall when I drag Isobel all the way to Moonrise Towers.
Gale relation -10, Karlach relation -10, Wyll relation -10, Minthara relation -5, Halsin relation -10

- Jaheira, there's something you need to know: Marcus is a True Soul, and he's planning to kidnap Isobel.
Astarion relation -1, Karlach relation 1, Shadowheart relation -1, Wyll relation 1, Minthara relation 1, Halsin relation 1

It doesn't spoil the taste, if that's what you're wondering.

- Drink the wine.
Astarion relation -1, Gale relation -1, Karlach relation 1, Lae'zel relation -1, Shadowheart relation -1, Wyll relation 1, Minthara relation -1, Halsin relation 1

- Decline to drink.
Astarion relation 3, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Minthara relation 1

======================== New File: HAV_LastLightOx002.lsj ========================
Synopsis: This Ox is a fiendish creature in an ox's body. The ox will show the player a horrific vision from its mind, and potentially go aggro on the player if the player demands answers from it. The ox could also give a gift if the player is evil, like it.
How to trigger: Act 2 (HAV) - Go to HAV region via debug book > select "after checkpoint" Walk to the stables or use recon command: teleport -28 30 160 Then speak to the ox in the stable furthest from the blacksmith. Act 3 (WYR) - Go to WYR region via debug book Either choose the "refugee camp" checkpoint or use recon command: teleport 40 51 -138 to go straight there (the ox barn is next to the big barn at the refugee camp) Then enter the ox barn and speak to the ox.

Brutality? Don't be silly. I like grass; I like my harness; I like the warmth of the stable.

- Refuse to tear the creature apart, though you yearn to.
Karlach relation 1, Gale relation 1, Astarion relation -1, Wyll relation 1, Halsin relation 1

- Acquaint the cow with the depths of your depravity.
Karlach relation -1, Astarion relation 1, Gale relation -1, Wyll relation -1, Halsin relation -1

Keep quiet, and you won't have to find out.

- Your secret - whatever it is - is safe with me.
Astarion relation 1, Shadowheart relation 1, Minthara relation 1

Not for you to know.

- You're a rare breed. An authentic Red-Backed River Ox. I thought you'd be more discerning...
Halsin relation 1

======================== New File: HAV_LoneLover_Bex.lsj ========================
Synopsis: Bex is hanging out by the bridge outside the Last Light alone. She's trying to get a few moments to herself to mourn, convinced that her boyfriend Danis is dead. The player can offer to help or alternatively blame her for how things unfolded (thus souring any future interactions).
How to trigger: Go to Haven -> Use debug book -> Act 2 setup -> Tiefling path (Go through the main entrance gate and down the path on your right - Bex is just through the bridge)

I just wish I could have said goodbye.

- Sounds like your boy toy's goblin chow.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation -1, Wyll relation -1, Minthara relation 1, Halsin relation -1

I wish I hadn't let go of him.

- I'll find Danis and bring him back to you.
Astarion relation 1, Shadowheart relation 1, Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- From what I've heard, they've probably killed and eaten him. In that order, if he's lucky.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation -1, Wyll relation -1, Minthara relation 1, Halsin relation -1

- I'll do my best to find him, but I can't promise anything.
Astarion relation 1, Shadowheart relation 1, Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

======================== New File: HAV_LoneLover_Reunited.lsj ========================
Synopsis: Danis and Bex are reunited in the Last Light Inn after the player has saved Danis from being trapped in MOO. The two are ecstatic to see one another for the first time in a long time and very grateful to the player.
How to trigger: Go to Haven -> Use debug book -> Act 2 setup -> Tiefling path Ctrl+Shift+F11 -> oe prisonersreturn (Go through the main entrance gate and down the path on your right - Bex is just through the bridge, where she is joined by Danis after oe prisonersreturn runs its course)

- You were in trouble - I wanted to help. Simple as that.
Astarion relation -1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 2, Minthara relation 1, Halsin relation 1

- It was the right thing to do.
Astarion relation -1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 2, Minthara relation 1, Halsin relation 1

Me too. But we're here now. Safe.

- It's wonderful to see you two back together.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Minthara relation 1, Halsin relation 1

======================== New File: HAV_MolsDeal_Lanceboard_ThreeWay.lsj ========================
Synopsis: The player comes across Mol and Raphael playing a game of lanceboard (Forgotten Realms chess). The devil is clearly beating Mol, but with the player's help, she can win. Cinematic Notes: Mol and Raphael are sitting down throughout this entire scene. Raphael teleports out of his seat at the end and is no longer on screen.
How to trigger: Walk up to Mol and Raphael in the Tavern.

And tragedy, my friend, well there's my bread and bloody butter.

- Just stay away from Mol, you hear?
Gale relation 1, Wyll relation 1, Shadowheart relation 1, Karlach relation 2, Jaheira relation 1, Halsin relation 1

- Gale's Right. Put pressure on him. Attack the pieces in front of his Cyric.
Gale relation 1

Well. Now you know.

- Gods... the carving must have been excruciating.
Astarion relation 1

- That's... certainly another strategy. A losing one, but a strategy nonetheless.
Gale relation -1

======================== New File: HAV_ProdigyLament_Brother.lsj ========================
Synopsis: Cal has been rescued from Moonrise Towers by the player and is now in Last Light. This dialogue covers multiple states: Rolan is missing, Rolan is dead, Rolan and Cal had a fight (player must pass a persuade to calm the fight, pass and fail states here), and a general state for when cal, lia and rolan are all alive and well and cal is grateful to the player.
How to trigger: Recon : loadlevel SCL_Main_A DebugBook : Act2 --> Tiefling Path DebugBook : Region --> Act2 --> Haven --> After Checkpoint Others : Walk to the bar Recon : oe rolanleaveshaven (if you want to do rolan is missing one-liners) Recon : oe prisonersreturn (for cal and lia to return to last light) Recon : SetGlobalOsirisFlag GLO_Prodigy_State_Dead (optional for dead path) Others : Talk to Cal Resuce Cal and/or Lia from Moonrise towers (this dialogue includes solo versions for if Lia died in Moonrise), then speak to Cal in Last Light. If Rolan is present, the reunion dialogue will play first.

My big brother is dead.

- He died as he lived - stupidly.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

======================== New File: HAV_ProdigyLament_Ide.lsj ========================
Synopsis: Ide mainly talks about the interaction the player can have with Rolan in his dialog (HAV_ProdigyLament_Rolan), where he berates the kid for not giving him more alcohol. This dialog continues that narrative beat, and players can acquire a book Ide was planning to give Rolan.
How to trigger: Load SCL level DebugBook Act02 After Checkpoint Recon : teleport S_DEN_Trainee_002 Talk to Rolan and end the dialogue (Ide will flee) Find Ide again using teleport S_DEN_Trainee_002 in recon (she is in a room nearby) Interact with her

It's for Rolan.

- Do you really want to give it to him after how he acted?
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Minthara relation 1, Jaheira relation 1, Halsin relation 1

- Give it to me, you brat. Now.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Wyll relation -1, Lae'zel relation 1, Karlach relation -1, Minthara relation 1, Halsin relation -1

- If you give it to me, I'll make sure he gets it.
Shadowheart relation 1, Minthara relation 1, Karlach relation -1, Astarion relation 1, Gale relation 1, Halsin relation -1, Wyll relation -1

He acts like he wished we weren't here - like he wished he hadn't saved us.

- Ignore him - he's more immature than you are.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

======================== New File: HAV_ProdigyLament_Reunion.lsj ========================
Synopsis: Cal and/or Lia have been rescued from Moonrise towers and reunited with Rolan in Last Light Inn. It is initially a tense scene - Rolan was worried sick/is angry one of his siblings is dead and is taking it out on his family. It is up to the player to calm them down and remind them of what is important - family.
How to trigger: Player rescues cal and/or lia from Moonrise Towers. They end up in Last Light in where they have a reunion scene with their brother Rolan. Rolan must be present in Last Light for this to trigger.

Enough. I won't say it again.

- Am I going to get paid or what?
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

We're all safe, Rolan - that's what matters.

- So, who is paying me?
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

======================== New File: HAV_ProdigyLament_Rolan.lsj ========================
Synopsis: Rolan is an apprentice wizard whose siblings were recently captured by cultists. He's stuck in a tavern in the middle of the cursed lands where they were taken, drinking heavily, blaming himself for their loss. When he sees the players, he turns his frustration onto them - he's only here because they convinced him to stay with the other tieflings who were captured in the first place. Rolan is in fact the only reason any of the tieflings are still alive, having protected them from the traitorous Zevlor, who planned to give them over to the cult. He doesn't feel like a hero though - he feels like a failure.
How to trigger: Talk to the prodigy in Haven. Will also trigger if you talk to Ide/Umi when they are near him. Only occurs if the player has helped tieflings in Act 1 and convinced Rolan to escort them.

Jaheira didn't save your ragged little tail from the cultists - I did.

- Keep drinking like that and you won't be able to read your spellbook, wizard.
Astarion relation 1, Shadowheart relation 1, Gale relation 1, Lae'zel relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

Dead for all I know. Or in the cult's tower with the others who were taken.

- They're better off dead than in the cult's hands.
Astarion relation 1, Lae'zel relation 1, Wyll relation -1, Shadowheart relation 1, Gale relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

- If they're alive, I'll rescue them.
Astarion relation -1, Lae'zel relation -1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

How did you decide which ones to save, and which to leave behind?

- I wanted to save everyone, but couldn't.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

Yes, yes, you saved me from shadow-creatures. No need to gloat.

- I am absolutely going to gloat - I saved your life.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Minthara relation 1, Halsin relation 1

======================== New File: HAV_ProdigyLament_Sister.lsj ========================
Synopsis: Lia has been rescued from Moonrise Towers by the player and is now in Last Light. This dialogue covers multiple states: Rolan is missing, Rolan is dead, Rolan and Lia had a fight (player must pass a persuade to calm the fight, pass and fail states here), and a general state for when cal, lia and rolan are all alive and well and Lia is grateful to the player.
How to trigger: Recon : loadlevel SCL_Main_A DebugBook : Act2 --> Tiefling Path DebugBook : Region --> Act2 --> Haven --> After Checkpoint Others : Walk to the bar Recon : oe rolanleaveshaven (and wait a bit - optional for dead path) Recon : oe prisonersreturn (and wait a bit) Recon : SetGlobalOsirisFlag GLO_Prodigy_State_Dead (optional for dead path) Others : Talk to Lia --- Resuce Cal and/or Lia from Moonrise towers (this dialogue includes solo versions for if Cal died in Moonrise), then speak to Lia in Last Light. If Rolan is present, the reunion dialogue will play first.

Rolan is dead.

- He died as he lived - stupidly.
Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Gale relation 1, Karlach relation -1, Wyll relation -1, Halsin relation 1, Minthara relation 1

======================== New File: HAV_SavingPrisoners_Manip.lsj ========================
Synopsis: The Flaming FIst Manip, Vidor, has conflict with Florrick prior to any of these dialogues. He is the sergeant of the FF troops, and believes Florrick is a terrible leader. Player can respond to his idea that he should attack Moonrise.
How to trigger: In debug book, teleport to Act 2/ haven, and select ' Act 2 setup,' 'Tiefling path'. Go into the Flaming Fist war room (inside the inn, first door on the right, and approach Florrick. After her defautl dialogue, approach the Manip behind her, next to Art Cullagh

Heard you're meant to be heading toward the Towers.

- Doing your job, you mean.
Astarion relation 1, Gale relation 1, Shadowheart relation 1, Lae'zel relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

======================== New File: HAV_TakingIsobel_BriefInRoom.lsj ========================
Synopsis: Isobel is in her room re-casting the spell that is protecting the inn. After she spots you, she gives you information about Ketheric and a spell to protect you from the shadowcurse. After Isobel gives this information, she is interrupted by the Absolute-tadpoled Flaming Fist, who attempts to kidnap her.
How to trigger: Isobel came back to her room after the lake scene, and the player doesn't know about Ketheric wanting Isobel at Moonrise yet.

*Your tingling Urge knows her face - this is the cleric Sceleritas sent you to kill.*

- I'm hungry for blood. And I want yours next.
Lae'zel relation -5, Gale relation -10, Wyll relation -10, Karlach relation -10, Minthara relation -5, Halsin relation -10

- I will flay your skin and hang it over the balcony!
Karlach relation -10, Wyll relation -10, Gale relation -10, Halsin relation -10, Minthara relation -5, Lae'zel relation -5

- Wait - Marcus is a True Soul, you know. And not the good kind, like me.
Astarion relation -5, Lae'zel relation 1, Gale relation 10, Shadowheart relation 1, Wyll relation 10, Karlach relation 10, Minthara relation 5, Halsin relation 10

- Let us hope Selûne's protection is worth the sickly radiance.
Shadowheart relation 1

Curious. Surely the Nightsinger could have shielded all her followers, and made this place her domain long ago... yet she only acts now, and aids you alone. I wonder why.

- The Dark Lady's works aren't for me to question.
Shadowheart relation 1

*You choke down the obscene thoughts racking your body with a shiver.*

- You're coming with me, cleric.
Lae'zel relation -5, Gale relation -10, Wyll relation -10, Karlach relation -10, Minthara relation -5, Halsin relation -10

- You're coming with me, cleric.
Lae'zel relation -5, Gale relation -10, Wyll relation -10, Karlach relation -10, Minthara relation -5, Halsin relation -10

======================== New File: HAV_TakingIsobel_FlamingSpy.lsj ========================
Synopsis: Default dialog of Marcus, the tadpoled Flaming Fist spy tasked by Ketheric with abducting Isobel. Marcus is outside Isobel's room when this dialog plays and he tries to convince the player to join him in kidnapping isobel. Can lead to combat or alliance.
How to trigger: After the checkpoint, the FlamingSpy is in Isobel's room. Player can talk to him before the dialog HAV_DefeatingKetheric_BriefAtLake is triggered.

Aye. I hope she'll see reason, but if that fails, I'll have to initiate more... extreme measures. And I'll expect your help in the fight.

- You can count me in.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Shadowheart relation 1, Gale relation -1, Minthara relation 1, Halsin relation -1

- I can take the cleric myself.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Shadowheart relation 1, Gale relation -1, Minthara relation 1, Halsin relation -1

*This man takes orders from General Thorm, helping him may be just what you need to gain deeper access to the cult.*

- I've heard enough - whatever your mission, it ends here.
Karlach relation 1, Gale relation 1, Wyll relation 1, Lae'zel relation 1, Halsin relation 1, Minthara relation 1

- Attack.
Karlach relation 1, Gale relation 1, Wyll relation 1, Lae'zel relation 1, Halsin relation 1, Minthara relation 1

======================== New File: HAV_TakingIsobel_SpyCapture.lsj ========================
Synopsis: Marcus, the Flaming Spy, attempts to abduct Isobel. The dialogue either immediately follows HAV_TakingIsobel_BriefInRoom, or starts if Marcus gets into combat after reaching Isobel's room. In the former case, the player is given the option to side with Isobel or Marcus. In the latter, Marcus defaults to being hostile to the player. The latter case can also play with a party member who is not of a normally speaking shape. After the ghouls are summoned, Mol is abducted and several Flaming Fists are incapacitated, if they are available.
How to trigger: 1. Load SCL_Main_A 2. goto 13 30 103 3. Approach the checkpoint 4. Press 1 until the dialogue ends (some ~12 times) 5. Continue up to Isobel's room (-63; 33; 162) 6. Wait for Marcus to address you. 7. Use the 'attack' button. 8. Pass the turn to him. OR: 1. Load SCL_Main_A 2. goto 13 30 103 3. Approach the checkpoint 4. Press 1 until the dialogue ends (some ~12 times) 5. Continue up to Isobel's room (-63; 33; 162) 6. Wait for Marcus to address you. 7. Go through the dialogue without making him hostile. 8. Talk to Isobel. 9. Continue through her dialogue by pressing 1 until it ends. OR 1. Rescue the Tieflings in act 1 (use debug book option) 2. Load SCL_Main_A 3. goto 13 30 103 4. Approach the checkpoint 5. Press 1 until the dialogue ends (some ~12 times) 6. Continue up to Isobel's room (-63; 33; 162) 7. Go through the dialogue without making him hostile. 8. Talk to Isobel. 9. Continue through her dialogue by pressing 1 until it ends.

I've been blessed. You can be too. Come with me and you can hear it all from Ketheric himself.

- I say we follow the winged freak.
Astarion relation 1

What's going on? If you have something to say, say it.

- You're going to meet Ketheric - face-to-face.
Lae'zel relation -5, Gale relation -10, Wyll relation -10, Karlach relation -10, Minthara relation -5, Halsin relation -10

- Marcus is trying to kidnap you, Isobel. We're going to need to fight our way out of this one.
Astarion relation -5, Lae'zel relation 1, Gale relation 10, Shadowheart relation 1, Wyll relation 10, Karlach relation 10, Minthara relation 5, Halsin relation 10

======================== New File: HAV_TieflingSurvivors_KidsAfterGhoulAttack.lsj ========================
Synopsis: Group dialogs for Tiefling kids when Mol is kidnapped. Ide, Mattis, Umi (and Mirkon, if he survived the harpy attack in the grove) are planning on sneaking out and heading to Moonrise to rescue their 'boss', Mol. The player can offer to go in their place, or encourage them to go (if they go, they die).
How to trigger:

You've seen what's out there. We wouldn't stand a chance.

- She's probably dead already.
Karlach relation -1, Gale relation -1, Wyll relation -1, Lae'zel relation 1, Astarion relation 1, Halsin relation -1, Minthara relation 1

======================== New File: HAV_TieflingSurvivors_Mattis.lsj ========================
Synopsis: Dialog with Mattis in Haven. He's a young tiefling boy who dreams of opening up his own shop in baldur's gate. He's delighted to be given the responsibility of the 'shop' in the Last Light Inn and does his best to sound more 'grown-up' and 'formal'. But he fumbles it a bit. This is his main dialogue in Haven and covers all major states, Isobel and Mol kidnapped, the Inn attacked, tieflings dead, etc.
How to trigger:

This is a, ahem, valuable piece, so it's gonna cost a lot. And that is non-negot... non... the price isn't changing! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

- That's way too little. Here. Keep the change. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
Karlach relation 1, Gale relation 1, Wyll relation 1, Lae'zel relation -1, Halsin relation 1

======================== New File: HAV_WrootRequest_Reunion.lsj ========================
Synopsis: Barcus runs up to Wulbren in Haven after Wulbren is released from MOO. This is the culmination of everything he's been working for for the whole game and is so excited to see his friend - and find out what the deal wis with the runepowder plot. Barcus is swiftly rebuked by Wulbren and left disappointed but trying to save face.
How to trigger: - Free gnomes from MOO - Tell Barcus Wulbren is back - Follow and talk to either one of them.

I said go home!

- Prick.
Wyll relation 1, Karlach relation 1, Astarion relation 1, Halsin relation -1

======================== New File: HAV_WrootRequest_Wulbren.lsj ========================
Synopsis: Wulbren is holding counsel with his fellow gnomes (if they survived moonrise) when he is interrupted by the player. He is condescending a arrogant. We can discover a little about the ironhand gnomes.
How to trigger: Free from jail in Moonrise, then talk in Haven.

Excuse me. This prick is busy. Why don't you and Barcus go entertain each other elsewhere.

- Once a prick, always a prick.
Wyll relation 1, Karlach relation 1, Astarion relation 1, Halsin relation -1

======================== New File: MOO_Assault_BossFightIntro.lsj ========================
Synopsis: When you arrive on the rooftop after making Ketheric vulnerable, he will be shivering and furious at the fact that his invulnerability has been taken from him. The Tower is under attack and he's in a desperate state. He will fight the player, unless by a huge stroke of luck the player convinces him to surrender. Edge-case path: Audience with the Absolute (captured Nightsong then messed up Z'rell)
How to trigger: * oe unlockrooftop * oe mooassault Go to the MOO rooftop and speak to Ketheric.

Rise, you dog! Retribution has come, and her sword is my sword!

- Wait - Ketheric has surrendered.
Gale relation 1, Karlach relation 1, Halsin relation 1, Shadowheart relation 1

- I can help you, Ketheric - if you let me.
Gale relation 1, Karlach relation 1, Halsin relation 1, Shadowheart relation 1

- Seeing one's enemies cowed never gets old.
Wyll relation 1, Minthara relation 1, Lae'zel relation 1, Astarion relation 1

- It isn't too late, Ketheric. Your story doesn't end here.
Gale relation 1, Karlach relation 1, Halsin relation 1, Shadowheart relation 1

======================== New File: MOO_Assault_Jaheira.lsj ========================
Synopsis: Jaheira lead the harpers to Moonrise after Nightsong was freed. As the player arrives to Moonrise, she greets them and can follow the player for the assault, If she doesn't follow, she will still join combat and move into the tower, in which the player has another oppertunity to have her follow them to fight Ketheric. Once Ketheric flees she will move up to the roof to offer recruitment.
How to trigger: Free Nightsong (oe mooassault_alive 1) Walk accross the bridge and talk to Jaheira

I'm the last one standing, but I wouldn't be if it weren't for you. So what do you say? Shall we take the final steps together?

- If you're the last Harper standing, it's only fitting that you walk alone.
Karlach relation -5

- It would be my honour.
Karlach relation 5

You're close now. A final audience with Ketheric Thorm awaits.

- I detect a hint of envy. Perhaps you'd like to be there for that finale.
Karlach relation 5

I'll hold this floor to ensure no one can escape the tower. You must press on, and find Ketheric Thorm.

- Actually, Jaheira, why don't you join me?
Karlach relation 5

You'll bite. But not me. Not as long as we run in the same pack.

- On second thought, it is rather vital that this floor remains secured.
Karlach relation -5

======================== New File: MOO_Docks_GuardJumper.lsj ========================
Synopsis: An Absolute guard protecting crates at the dock. The crates contain tadpoles, intended to infect the citizens of Baldur's Gate. The guard doesn't know this, and if we force the knowledge on him his mind breaks.
How to trigger:

- P-parasites! Worms!
Astarion relation 1, Karlach relation -1, Lae'zel relation -1, Shadowheart relation 1, Wyll relation -1, Minthara relation 1, Halsin relation -1

======================== New File: MOO_EntranceCheckpoint.lsj ========================
Synopsis: In this dialogue the player attempts to enter moonrise WITHOUT the drider. The guard mindmelds with player, senses their tadpole, and gladly lets them into the towers, telling them to report to Disciple Z'rell (Zuh-rELL).
How to trigger: Go to -152, -132

Ah, one blessed like myself. What news, True Soul?

- I've infiltrated an encampment of Harpers protected by a cleric of Selûne.
Karlach relation -1, Wyll relation -1, Minthara relation -1, Halsin relation -1

- Great news: I'm here to take your head.
Karlach relation 1, Lae'zel relation 1, Minthara relation 1

======================== New File: MOO_Execution.lsj ========================
Synopsis: When we arrive in Moonrise towers, we almost immediately stumble upon a drow True Soul executing three goblins. Critpath.
How to trigger: Enter the Throne Room on the ground floor of Moonrise Towers. The dialog will begin as you approach Ketheric, Z'Rell, Minthara or the goblins.

You wouldn't hurt me, would you? We're mates, me and you. Practically family!

- I dream of blood pools deep enough to bathe in. Run me a bath.
- Spill your guts on the floor. I want to see you bleed.
Astarion relation 1, Wyll relation -1, Karlach relation -1

- BEG! CHOKE! DIE!
- Not another word. In fact - not another breath from any of you.
Astarion relation 1, Wyll relation -1, Karlach relation -1

- Put aside your torments. Free them.
- Guards. Release them.
Astarion relation -1, Lae'zel relation -1, Karlach relation 1, Jaheira relation -1, Halsin relation -1

- Split yourselves open. Crack-crack! And smile while you work!
Astarion relation 1, Wyll relation -1, Karlach relation -1

- WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE.
- An animal shows its true strength only when cornered. Show me yours. FIGHT.
Astarion relation -1, Lae'zel relation 1, Karlach relation 1

Make her passing slow, Disciple Z'rell. Be creative.

- I could make it much more creative. As a torturer, I am unmatched.
Astarion relation 1, Wyll relation -1, Karlach relation -1

You wouldn't hurt me, would you? We're mates, me and you. Practically family!

- It shall be trial by combat. Become the masters of your own fate.
- It shall be trial by combat. If you wish to live, you must champion yourself.
Astarion relation -1, Lae'zel relation 1, Karlach relation 1

- I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go.
Astarion relation -1, Lae'zel relation 1, Karlach relation 1

======================== New File: MOO_Executioner.lsj ========================
Synopsis: Dialogue with Z'rell when she's upstairs. This takes place after the execution scene, and involves Z'rell mind-melding to see how players dealt with the goblins, and testing their 'desire' to be one with the Absolute via a second mind-meld. She then gives them the mission to aid Balthazar, giving them the key to his chamber, and instructing them to find evidence of where he can be found.
How to trigger: Speak to Z'rell outside Balthazar's Chamber on the upper floor of Moonrise Towers, after the execution scene has resolved.

- Hmmmm. You have used the wizard well.
Gale relation 1

...and before I even ordered you to do so. Trying to make me look bad, True Soul...?

- Yes. I have an eye on your position.
Astarion relation 1, Jaheira relation -1, Minthara relation 1, Halsin relation -1

- Forget your love. I have seventeen husbands, scattered across the Coast's shores. They are mere meat.
Wyll relation 1

She gave me the power to cut the thread of life with a thought.

- But I can caress as well as cut. That's why you should stay on my good side.
Astarion relation 1

- You took pity on one of Shar's sorry little followers - or was it genuine affection? Let's take a closer look.
Shadowheart relation 1

- My, my. Your lust for the neck-pricker is succulent - I'd like to take a bite out of him myself.
Astarion relation 1

Good - I'll free the rest of the prisoners while I'm down there.

- I'm going to have to teach you some obedience.
Lae'zel relation 1, Gale relation -1, Shadowheart relation -1, Karlach relation 1, Jaheira relation -1

======================== New File: MOO_Jailbreak_Boat.lsj ========================
Synopsis: After Wulbren instigates the escape any escaping prisoners try to make it to the boat and flee Moonrise. This dialogue covers the case in which the boat leaves without the player or joins them in the escape.
How to trigger: Click on the boat in MOO prison tunnels. The boat is a one-way trip to HAV.

There's no time! I'm leaving - hold them off.

- You ungrateful bastard, don't you dare leave.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

- You'd abandon one of your own so easily?
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

- You coward! This is not how you get a ballad written about you.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

- I should have known better than to save a gnome.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

- Only cowards flee a battle unfinished.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

- A battle divided is a battle lost - stay and finish this.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

There's no time! I'm leaving - hold them off.

- Leave me and I'll bring the wrath of the divine down upon you.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

- Stop talking and just go.
Wyll relation 1, Shadowheart relation -1, Lae'zel relation -1, Gale relation 1, Astarion relation 1, Karlach relation 1, Halsin relation 1, Minthara relation -1

- I will not fall in battle - we will meet again.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Karlach relation 1, Gale relation 1, Wyll relation 1

======================== New File: MOO_Jailbreak_FlirtyTiefling.lsj ========================
Synopsis: Lakrissa is a tiefling from the grove who is usually quiet flirty and mischievious but has been through hell and back. There is a hint of her joyful nature here but she's much more reserved. She is currently imprisoned in moonrise towers. She usually has one liners, but if lia is dead she delivers the main beats about the tiefling rescue.
How to trigger: Teleport to act 2 using the debug book, in act 2 setup choose the tiefling path. Then teleport to the moonrise dungeon - the tieflings will be there.

The cult got inside your head too?

- Yes. Enjoy rotting in your cell.
Astarion relation 1, Shadowheart relation -1, Gale relation -1, Wyll relation -1, Karlach relation -1, Lae'zel relation 1, Minthara relation 1, Halsin relation -1

After Zevlor, I thought I couldn't trust my judgement. Glad to see I was right about you.

- Don't worry, I'm going to get you out of here.
Gale relation 1, Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- I have better things to do. Get out of here your damn self.
Astarion relation 1, Shadowheart relation -1, Gale relation -1, Wyll relation -1, Karlach relation -1, Lae'zel relation 1, Minthara relation 1, Halsin relation -1

======================== New File: MOO_Jailbreak_Lover.lsj ========================
Synopsis: Danis is a tiefling from the grove who is being held prisoner in Moonrise towers. In his initial dialogue he terrified and frantic and worried about his partner Bex (who the player may have met in last light inn). He is also a back up to get the escape quest if Lia and Lakrissa (two other tieflings) are dead.
How to trigger: Teleport to act 2 using the debug book, in act 2 setup choose the tiefling path. Then teleport to the moonrise dungeon - the tieflings will be there.

Hey! You were in the grove, right?

Hey! You were in the grove, right?

- No talking, prisoner.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation 1

Yes! I was with Bex in the grove. We talked getting a house in Baldur's Gate. Have you seen her?

- What does it matter? You'll never see her again.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Lae'zel relation 1, Karlach relation -1, Wyll relation -1, Minthara relation 1, Halsin relation -1

======================== New File: MOO_Jailbreak_ProdigySister.lsj ========================
Synopsis: This is lia's main dialogue in moonrise towers. She's been taken captive (along with her brother cal) - she doesn't know if her other brother rolan is alive or dead. Lia is brave and used to being in tough situations, but she's terrified for herself anf her brother (and trying to mask it with anger). Her main dialogue occurs with her in a cell and speaking to the player on the other side of the bars. There are additional branches for when she's in one cell and the player was arrested an in the cell next to her.
How to trigger: Teleport to act 2 using the debug book, in act 2 setup choose the tiefling path. Then teleport to the moonrise dungeon - the tieflings will be there.

Why don't you and Zevlor take a long walk off a short cliff?

- This isn't my problem.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation 1, Minthara relation 1, Halsin relation -1

No kidding. What are you even doing here?

- Well, I was planning on rescuing you...
Astarion relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Lae'zel relation 1, Minthara relation 1, Halsin relation 1

- The gnomes have a plan. We're getting out of here.
Astarion relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Lae'zel relation 1, Minthara relation 1, Halsin relation 1

You want to help? The gnomes, couple cells down, are up to something. And we're in.

- You're not getting any help from me - enjoy your cell.
Astarion relation 1, Gale relation -1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation -1, Karlach relation 1, Minthara relation 1, Halsin relation -1

- I've already spoken to them - we have a plan.
Astarion relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Lae'zel relation 1, Minthara relation 1, Halsin relation 1

======================== New File: MOO_Jailbreak_Warden.lsj ========================
Synopsis: The Warden is a devout follower of the Absolute with an iron will, but also a sense of mischief. When the player approaches, she sees it as an opportunity to play with the player a little bit - like a cat with a mouse.
How to trigger: from tutorial Debug book → Go to Region → Act 2 → SCL → Entry Point Mountain Pass teleport S_MOO_PrisonWarden Speak to her.

The Absolute thanks you for this generous donation, True Soul. You can go now.

- That was so well-played, I'm not even mad.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Halsin relation 1, Minthara relation 1

- I should have seen that coming.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Halsin relation 1, Minthara relation 1

As it should be.

- I'm glad I snuck the prisoners out when I did.
Gale relation -1, Astarion relation 1, Shadowheart relation -1, Wyll relation 1, Lae'zel relation -1, Karlach relation 1, Minthara relation -1, Halsin relation 1

I'm not sure why someone of your stature must converse with prisoners. Perhaps a small donation would convince me.

- Fine. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Shadowheart relation -1, Karlach relation 1, Minthara relation -1, Halsin relation -1

- Not a chance.
Gale relation 1, Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

======================== New File: MOO_Jailbreak_Wulbren.lsj ========================
Synopsis: Wulbren is the leader of the Ironhand Gnomes. He is currently imprisoned in moonrise towers. He has the lazy charm of arrogant and the determination and cunning of the leader of a revolution. In this dialogue he offers you the main quest - to free him and the tieflings from the prison. He can speak to you through the bars - either with the player in prison, OR with the player speaking to them from the outside. NOTE: Wulbren pushes hard to charm the player and make them think they're friends. He keeps the friendly and charming mask on tight (dropping it only when he insults the player). We can have the lightest touch of menace in this dialogue, a hint that he's holding something back or that there is more to this than it seems, but it should be a light touch. He is friendly and charming here (the mask will drop back at Haven when he is rescued).
How to trigger: the gnomes are always in the prison in moonrise towers

Huh. And why would you be so inclined?

- I know the tieflings imprisoned here - I want to break you all out.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

- My mind is my own - the Absolute has no control over me.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

- I'm an undercover agent for the Flaming Fist.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

- You'll owe me a favour after. Besides - I never liked prisons much.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

- Fine, die in here for all I care.
Gale relation -1, Lae'zel relation -1, Astarion relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Minsc relation -1, Minthara relation -1

- Barcus told me you were here, and asked me to help.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

Huh. And why would you be so inclined?

- Helping you hurts the Absolute - and I take pleasure in that.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

- ACCEPT MY HELP. OR DIE. CHOOSE.
- Accept my help or die in this pit - choose.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

- Are you Wulbren? Barcus sent me.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

About time - any luck with those tools?

- I don't have time for this. You're on your own.
Gale relation -1, Lae'zel relation -1, Astarion relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Minsc relation -1, Minthara relation -1

*Sigh.* Of course one of my own would be my undoing. Fine - we're planning to escape. So, are you gonna run off and tell your little Warden?

- No. I want to help you escape.
Gale relation 1, Lae'zel relation 1, Astarion relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1, Minthara relation 1

======================== New File: MOO_KethericHound_Hound_SwA.lsj ========================
Synopsis: The players encounters Ketheric's undead hound in his chambers while sneaking around the tower. She's territorial - but if she smells Isobel's blessing on us she'll recognise Selunite magic. She reveals that she misses the way her master used to be.
How to trigger: Walk into Ketherics room and get spotted by the hound (-167; 37; -172).

Yes, soldier?

- Would it be all right if I gave you a scratch?
Gale relation 1, Karlach relation 1, Shadowheart relation 1, Wyll relation 1, Halsin relation 1

======================== New File: MOO_KitchenFight_GnollMaster.lsj ========================
Synopsis: A True Soul oversees some gnolls in the kitchen. They're uncharacteristically quiet, and she explains that the Absolute has given her the ability to 'bring out the good' in then. In truth she is simply dominating them - she'll demonstrate by forcing the gnoll to perform tricks, but we can subvert her power and let the gnoll kill her.
How to trigger: Speak to the female gnome in Moonrise's kitchens.

NO, Barnabus! We talked about this.

- Put aside dreams of mincing her. Help her take back control.
Astarion relation -1, Karlach relation -1, Minthara relation 1

- Reinforce her efforts with your own.
Astarion relation -1, Karlach relation -1, Minthara relation 1

======================== New File: MOO_MintharaFate_Drow.lsj ========================
Synopsis: Minthara is being psychically tortured in the Moonrise Tower dungeon, having been sent there for failing in her mission to capture the weapon the Absolute was seeking (the Orpheus artefact). Two drow guards are torturing her, but they do not lay a finger on her. Instead, they have stripped away her psychic defenses and are using mind-melds to destroy her from the inside. The player can free her by killing the guards, or by mind-melding with Minthara and pulling her out of the despair. If she is freed from the mind-meld while the guards are alive, she kills them. The player can also destroy Minthara completely, by telepathically lobotomising her inside her own mind.
How to trigger:

I didn't think anyone would come for me.

- I came here for the pleasure of killing you myself.
Astarion relation -1, Gale relation -1, Shadowheart relation -1, Karlach relation -1, Jaheira relation 1

======================== New File: MOO_MintharaFate_Escaped.lsj ========================
Synopsis: Minthara has escaped Moonrise with the players. She is grateful and offers to move to the player camp.
How to trigger:

There is much we must discuss. Do you have a safe place to camp nearby?

- No. I only saved you for the pleasure of killing you myself.
Astarion relation -1, Gale relation -1, Shadowheart relation -1, Karlach relation -1

- Tell her where to find your camp.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Minthara relation 5

======================== New File: MOO_MintharaFate_Torture.lsj ========================
Synopsis: Minthara is being psychically tortured in the Moonrise Tower dungeon, having been sent there for failing in her mission to capture the weapon the Absolute was seeking (the Orpheus artefact). Two guards are torturing her, but they do not lay a finger on her. Instead, they have stripped away her psychic defenses and are using mind-melds to destroy her from the inside. The player can free her by killing the guards, or by mind-melding with Minthara and pulling her out of the despair. If she is freed from the mind-meld while the guards are alive, she kills them. The player can also destroy Minthara completely, by telepathically lobotomising her inside her own mind.
How to trigger: Enter Act 2 on the 'Absolute' path, in which the tieflings were killed. Go to Moonrise towers, and enter the execution scene in the audience chamber. Speak up for Minthara and advise Ketheric to keep her alive. Once this is done, head down to the dungeon and find her to trigger this torture scene.

Come to observe, True Soul? She is a lesson - none can rise so high that they cannot fall again.

- I expected her to be dismembered. Disappointing.
Astarion relation 1, Lae'zel relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Minthara relation -1

Are you quite mad? Or maybe defective.

- You won't break us. And you won't leave here alive.
Astarion relation 1, Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Jaheira relation 1

======================== New File: SCL_DriderCaravan_GoblinMelee_001_Checkpoint.lsj ========================
Synopsis: The player approaches a goblin camp. Three goblins and a yena are huddled around a campfire, warily watching the shifting shadows. As you step into the light, one of the goblins steps forward to greet you. You can ask him about the shadowy environs, and he will demonstrate the shadow-curse by killing the hyena.
How to trigger: - Load SCL Main. - Enter the main SCL map via the mountain pass and proceed to the goblin camp below. - Dialog will start as you approach the goblin at the entrance.

Those who refuse me do not live for very long.

Refuse me again and I'll strike you down with the power of the divine.

Shoot him a knife-glare: you are worse than the shadows.

- So you want me to... I mean, I'll just-...
Astarion relation 1, Shadowheart relation 1, Minthara relation 1, Halsin relation 1

======================== New File: SCL_Drider_CaravanAmbushed.lsj ========================
Synopsis: Harpers ambush the caravan and the players. If this dialog succeeds on starting, the players can decide to fight the Harpers or change sides and help the ambushers fight the drider.
How to trigger:

*These Harpers are clearly enemies of the Absolute... they could be worthwhile allies. But defend the guide, and you may preserve your cover as a True Soul. *

- Turn on the caravan and attack the drider.
Gale relation 1, Wyll relation 1, Karlach relation 1, Jaheira relation 1, Minthara relation -1, Halsin relation 1

- Defend the caravan, attack the Harpers.
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Jaheira relation -1, Minthara relation 1, Halsin relation -1

======================== New File: SCL_Drider_CaravanStart.lsj ========================
Synopsis: Dialog featuring a goblin and half-orc. Triggers the start of the caravan escort with the Drider appearing. The Drider is male, half-drow elf and half spider (bottom half). He carries a magical lantern to ward off the shadows
How to trigger: - go to Region: SCL -> Mountain Pass - set Act 2 Absolute Path - goto 92.91, 51.44, -50.63 - talk to Kansif, perform the Lyre - talk to Drider

My queen has ordered me to guide Her followers through the dark. However imperfect they may be.

- Attack the creature.
Lae'zel relation 1, Shadowheart relation -1, Wyll relation 1, Minthara relation 1

Yes. Yes, we shall go. Your light leads the way, my Queen. Are all ready?

- That was amazing... Let's travel together.
Astarion relation 1

- Fools. Idiots!
Karlach relation 1, Astarion relation -1

- Gods above, what's wrong with you?!
Karlach relation 1, Astarion relation -1

======================== New File: SCL_Drider_HarperMelee_000_AfterAmbush.lsj ========================
Synopsis: Harper leader after the fight with the Drider. You started the fight on drider's side, but switched and sided with the Harpers. They take the lantern and if you want it, you need to attack them or convince them to give it to you.
How to trigger: After Ambush with Harper path: - Go to Region: Haven -> Bridge - set Act 2 Thiefling Path - pass the entrance cinematic - Go to Region: Haven -> Isobel Room - talk to Isobel -> Initiate Attack by Marcus - talk to Harper at goto -48, 135 - SetGlobalOsirisFlag SCL_Drider_State_HarpersWaitingAtBridge - talk to Harpers on the bridge - follow them to Ambush site goto 0, -27 - debug: Kill Combat - Talk to Harper (Branthos) After Ambush with Drider path: - go to Region: SCL -> Mountain Pass - set Act 2 Absolute Path - goto 92.91, 51.44, -50.63 - talk to Kansif, perform the Lyre - talk to Drider - follow the Drider to Ambush site goto 14, -18 - enter Combat, but Kill Drider - talk to the Harper (take the lantern or let Harper take the lantern).

How about I just kill you and keep the lantern for myself?

- Rotten swine!
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

======================== New File: SCL_Drider_HarpersAndPlayersAmbush.lsj ========================
Synopsis: The players have agreed to help the Harpers ambush a caravan of Absolute cultists and prisoners. You've just arrived at the ambush site - the mood is tense, words are spoken in harsh whispers. When the Caravan arrives there's a monsterous drider at its head, muttering to itself, talking to an imaginary queen/majesty that represents the voice of his God, The Absolute. The player can try to trick the drider into handing over its magic lantern (the Moonlantern - a glowing lantern hanging from the end of a staff), although that could leave the drider exposed to the worst effects of the curse. Will likely end in combat, either because you signaled the Harpers to spring their ambush or because the drider got suspicious and attacked.
How to trigger:

One of your True Souls, my Queen! How have they survived?

- Never mind that, there's a gang of Harpers ready to ambush you.
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1

- Majesty! Please...
Astarion relation 1, Shadowheart relation 1, Minthara relation 1

======================== New File: SCL_Drider_ThanksAfterAmbush.lsj ========================
Synopsis: While following the caravan, together with the players are ambushed by a group of players. If they side with the drider after the combat resolves it will thank them.
How to trigger:

- Very well. We welcome all who follow our holy queen.
Astarion relation 1, Shadowheart relation 1, Minthara relation 1

======================== New File: SCL_HarperScouts_ShadowCreatures.lsj ========================
Synopsis: The player encounters a group of Harper scouts shortly after entering the Shadow-cursed lands. After being challenged by the scouts, they're forced to join sides as they're attacked by shadow creatures.
How to trigger:

Stop - who's there?!

- Someone who will snap both you and your weapons in two unless you lower them.
Astarion relation 1, Lae'zel relation 1, Minthara relation 1

- I am but a simple monk - I am no threat.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- One who has sworn an oath to do no harm. Lower your weapons, please.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- An escaped lunatic. Be careful, or the madman will take over...
Astarion relation 1, Lae'zel relation 1, Minthara relation 1

- A paladin - one who will only take you down if you're foolish enough to strike first.
Astarion relation 1, Lae'zel relation 1, Minthara relation 1

- I'm a sorcerer, so kindly lower your weapons - or who knows what my magic might do.
- I'm a sorcerer, so kindly lower your weapons or things might get ugly. Very ugly.
Astarion relation 1, Lae'zel relation 1, Minthara relation 1

- [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Man-at-arms. I mean you no harm.
- [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Woman-at-arms. I mean you no harm.
- [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Warrior-at-arms. I mean you no harm.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

Yonas...?

- Run.
Astarion relation 1, Gale relation -1, Wyll relation -1, Karlach relation -1, Halsin relation -1

- Get ready to fight.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- I think we've just become prey. Stick together, stay in the light. No heroics.
- I'm afraid poor Yonas is bait - and this is a trap.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- Try to save them, get ready to fight.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- Get behind me - I'll protect you.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

Yonas...?

- Guards up, everyone. I'm not letting the shadows take anyone else today.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- Move. I'll take care of this.
Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

Stop - who's there?!

- I find the best introductions are made while sitting around a fire, perhaps with drinks?
Astarion relation -1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- An expert in magic. Perhaps I can aid you in traversing this darkness. What do you know of it?
Astarion relation -1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- A nightmare in the dark.
Astarion relation 1, Lae'zel relation 1, Minthara relation 1

======================== New File: SCL_Hyena.lsj ========================
Synopsis: This hyena is full grown but acts more like a pup. He was raised by the goblins and tries his best to make them love him, but he is tormented by them constantly. He desperately wishes to flee but lacks the courage. Player can encourage him to stay or convince him to leave.
How to trigger: Speak with the Hyena at SCL_Main_A (92; 51; -52)

I - I'm scared. But I don't want them to hurt me anymore. Maybe I should go...

- Thank you. Goodbye, new friend.
Astarion relation 1, Lae'zel relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- No, no it's too risky. I can't - I can't.
Astarion relation -1, Shadowheart relation -1

======================== New File: SCL_OliversDiary_OliverShadow.lsj ========================
Synopsis: Dialog with Oliver, the shadow-child in the Shadowcursed Lands. Oliver wishes for the player to be his playmate, and engages in a game of hide and seek. Oliver seems to be a soul trapped by the curse for a 100 years, but the player will gradually realise over the course of the act that he is in fact a shadow version of Thaniel, the spirit of the land. Oliver possesses Thaniel's heart, and the curse cannot be lifted until it is returned. Oliver does not want to do this - he's made his own little 'family' using cursed beings in the area. If the player challenges him about Thaniel, Oliver will flee towards the town square, where a final confrontation will take place.
How to trigger: Approach 76.337; 43.63; 39.46 and speak to Oliver (he will be invisible at first/dialogue will trigger on sight)

I'm not going anywhere. I like it here. Now play with me, or else.

- You want to play? Fine.
Halsin relation -1, Gale relation 1, Wyll relation 1, Shadowheart relation 1, Karlach relation 1

Let's play.

- Try to find me again - but my family will be looking for you at the same time, so don't get caught!
Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation -1

- Hmph. You're good at this - are you sure you didn't cheat?
Astarion relation 1, Lae'zel relation 1

- I win! I always win, in the end.
Astarion relation -1, Lae'zel relation -1, Wyll relation 1

======================== New File: SCL_OliverShadow_Acceptance.lsj ========================
Synopsis: Dialog with Oliver, in which the player confronts him and convinces him to rejoin Thaniel, his other half. so that the shadow curse can be lifted. Oliver will always return to Thaniel after this dialogue, but the player can be harsh or gentle in how they do so.
How to trigger: 1. Debug Book - Set Quest Flags - Act 2 - GLO Lifting the Curse - Halsin at camp with Spirit 2. Debug Book - Set Quest Flags - Act 2 - GLO Lifting the Curse - Oliver fled to Town - this will teleport you to the plaze in the Town 3. Approach Oliver, he will start a fight and summon some creatures. 4. Teleport closer to him - he'll unsummon the creatures and start this dialog with you.

- I said gentle.
Halsin relation -1

Talk to him, Halsin. You know what needs to be said better than anyone.

- It shall be done.
Halsin relation 5

- You didn't need to be so hard on him.
Halsin relation -1

======================== New File: SCL_PixieBell.lsj ========================
Synopsis: When you ring the pixie's bell, she poofs into existence and asks you aobut some 'magic words'. Depending on how you respond, she'll give a curse or a blessing
How to trigger:

You look like you want to say the magic words. Like they're right on the tip of your lips...

- Snurl.
Karlach relation 1

======================== New File: SCL_Pixie_InsideLantern.lsj ========================
Synopsis: The player has received a magical lantern - the Moonlantern - which protects against an evil curse. Hearing a voice from the lantern you examine it and find there's a pixie trapped inside, which gives it its power. The pixie is desperate and begs to be let out, as the lantern is killing it. If you release it, the pixie will grant you immunity from the curse, but only for one day. The pixie has two modes: Cute rhyming fairtyale Disney pixie (a put on) and evil vile little fey creature (true self)
How to trigger: Be anywhere in act2. Recon: oe SCL_GiveMoonlantern

If you prefer the kinder type, I'll sweetly slurp your guts like tripe!

- Quickly unlock the lantern and release the pixie.
- Release the pixie.
Karlach relation 1, Astarion relation -1, Gale relation 1, Wyll relation 1, Lae'zel relation -1

- Ignore the pixie; keep the lantern.
Karlach relation -1, Gale relation -1, Astarion relation 1, Shadowheart relation 1, Wyll relation -1, Lae'zel relation 1

======================== New File: SCL_Prodigy.lsj ========================
Synopsis: Players find Rolan in SCL being attacked by the shadows after deciding to go by himself to save his siblings. After the dialog he will return to Haven
How to trigger: 1. Load SCL_Main_A. 2. Open the debug book and set up the tiefling path. 3. Speak with Rolan at -77; 27; 147 4. goto 10; 29; 99 and wait for Rolan to leave Haven. 5. goto -77; 12; -117, killcombat and speak with him.

Gods damn it all. I can do nothing right - not a damn thing.

- Look, your magic wasn't up to scratch and you needed saving. It happens.
Astarion relation 1, Gale relation 1, Lae'zel relation 1, Shadowheart relation 1, Minthara relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- Pathetic wizard - of course you needed saving.
Astarion relation 1, Gale relation -1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Lae'zel relation 1, Minthara relation 1, Jaheira relation 1, Halsin relation 1

- If it helps, when I re-tell this story, I could say you killed all the monsters?
Lae'zel relation -1, Astarion relation 1, Shadowheart relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

Instead, I found myself cornered by shadow-fiends and in need of rescue. From you, of all bloody people.

- A good wizard knows when to ask for guidance - for help.
Astarion relation 1, Lae'zel relation -1, Gale relation -1, Wyll relation 1, Shadowheart relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- You were trying to help your family - you're too hard on yourself.
Astarion relation -1, Lae'zel relation -1, Gale relation 1, Shadowheart relation 1, Karlach relation 1, Wyll relation 1, Minthara relation -2, Halsin relation 1

======================== New File: SCL_ServantOfTheRaven_Memories.lsj ========================
Synopsis: The player has delivered Madeline's ledger to He Who Was. The shadar-kai uses the book to channel her spirit. Player can punish her, making her stab herself the way her friends died, verbally admonish her, or forgive her.
How to trigger: Teleport to shadarkai, 1,1,1 the quest. Teleport to Harperledger, pick it up and return to shadarkai.

She never said stop. I'd do anything to take it back. Anything.

- There's nothing you need do. This wasn't your fault - I promise.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Shadowheart relation -1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- You had the means to stop it - you chose not to. You let fear and cowardice rule you.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1, Shadowheart relation -1

- When I tell this tale, you won't be the villan - I promise. The Dark Justiciar is to blame.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Shadowheart relation -1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- Pathetic - you murdered your friends. You're a coward.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1, Shadowheart relation -1

- Anything? Then hurt yourself as Ben and Marc did - stab yourself.
Gale relation -1, Astarion relation 1, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Shadowheart relation 1, Halsin relation -1, Minthara relation 1

- Stab yourself. Rip your stomach open. Feel the pain of your friends - only then will you be free.
Gale relation -1, Astarion relation 1, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Shadowheart relation 1, Halsin relation -1, Minthara relation 1

- Keep going.
Gale relation -1, Astarion relation 5, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1, Shadowheart relation 1

- Stop. You've done enough.
Gale relation 1, Astarion relation -2, Lae'zel relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1, Shadowheart relation -1

- Did I say stop? Drive the knife in deeper.
Gale relation -1, Astarion relation 5, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Minthara relation 1, Halsin relation -1, Shadowheart relation 1

- Stop. You were willing to hurt yourself - that is enough for me.
Gale relation 1, Astarion relation -2, Lae'zel relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1, Shadowheart relation -1

- Start stabbing, and don't stop until I say so.
Gale relation -1, Astarion relation 2, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Shadowheart relation 1, Halsin relation -1, Minthara relation 1

- Prove you're sorry. Do it for Ben and Marc.
Gale relation -1, Astarion relation 2, Lae'zel relation 1, Wyll relation -1, Karlach relation -1, Shadowheart relation 1, Halsin relation -1, Minthara relation 1

She never said stop. I'd do anything to take it back. Anything.

- Yours is a classic tale of cowardice. Were you a character in a tale of mine, I would kill you off - immediately.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Karlach relation 1, Minthara relation -1, Halsin relation 1, Shadowheart relation -1

- Forgiveness comes from within - I cannot gift it to you. But know that I would, if I could.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Shadowheart relation -1, Karlach relation 1, Minthara relation -1, Halsin relation 1

- By the light of the one I serve, I forgive you. This wasn't your doing.
Gale relation 1, Lae'zel relation -1, Astarion relation -1, Wyll relation 1, Shadowheart relation -1, Karlach relation 1, Minthara relation -1, Halsin relation 1

======================== New File: SCL_ServantOfTheRaven_ShadarKai.lsj ========================
Synopsis: You talk to a shadar-kai from the shadowfell. He tasks you with collecting memories from the dead.
How to trigger: Go to 106.70, 52.50, 104.66 and the dialog will auto-start.

Will you take it?

- I will - what must I do?
Gale relation 1, Astarion relation 1, Lae'zel relation 1, Wyll relation 1, Shadowheart relation 1, Minthara relation 1, Halsin relation 1, Karlach relation 1

======================== New File: SHA_AcademyAltar.lsj ========================
Synopsis: The player discovers an altar in the temple of Shar. They can choose to pray at it, with the chance to receive a buff or debuff depending on the outcome of a religion check. Shar and Selune tags automatically get buff and debuff respectively. Avatar Shadowheart gets a unique and ambigous outcome, casting some doubt on her standing with her goddess.
How to trigger:

*You feel a dancing fey smirk - to steal a blessing from Shar's faithful would be most mischevious.*

*A deep, ancient contempt wells within you - to steal a boon from these upstart gods would only be right.*

*A fiendish chuckle sounds throughout your very soul - to steal the blessing of a god could be most delicious.*

- Selûne's rival, but also her sister. Offer a prayer of reconciliation.
Shadowheart relation 5

- Pray at the altar.
Shadowheart relation 5

======================== New File: SHA_Disc_Altar.lsj ========================
Synopsis: The player approaches an altar dedicated to Shar. This altar is a call to action for the player to complete Shar's trials and become a Dark Justiciar.
How to trigger: Interact with the altar at -717; 3; -773 on SCL_Main_A

I've dreamed of this place. This is my destiny - I must complete the trials.

- I've no intention of letting you prove your fanaticism to Shar.
Karlach relation 1, Astarion relation 1, Wyll relation 1, Halsin relation 1, Minthara relation 1, Gale relation 1, Shadowheart relation -5, Lae'zel relation 1

- Honouring the Dark Lady is important, yes... but shouldn't we stay focused on finding a cure?
- This is a distraction. We need to stay focused on finding a cure.
Karlach relation 1, Astarion relation 1, Wyll relation 1, Halsin relation 1, Minthara relation 1, Gale relation 1, Shadowheart relation -5, Lae'zel relation 1

- We're here to gain Ketheric Thorm's trust and uncover the Absolute's secrets - nothing more.
Karlach relation 1, Astarion relation 1, Wyll relation 1, Halsin relation 1, Minthara relation 1, Gale relation 1, Shadowheart relation -5, Lae'zel relation 1

======================== New File: SHA_Displacer.lsj ========================
Synopsis: Appears if the player tries to speak to the Displacer Beast. The player can learn that the beast is in love with the Orthon, and if they know that it has been charmed by him, they can attempt to convince it to join them in battle against the Orthon.
How to trigger: Attempt to speak to the Displacer Beast. S_SHA_Displacer Default location (-677; 0; -785)

*This creature has been eating charmed spider meat.*

- The orthon sold you to me. I'm your master now.
Astarion relation -1, Karlach relation -1, Wyll relation -1, Minthara relation 1, Halsin relation -1

- You only love your master because he's been dosing this meat. He's manipulating you.
Karlach relation 1, Astarion relation 1, Gale relation 1, Wyll relation 1, Halsin relation 1, Minthara relation 1

This is love. I am sure.

- Love is a disease like any other.
Karlach relation -1, Halsin relation -1, Wyll relation -1, Astarion relation 1, Minthara relation 1

======================== New File: SHA_DoublesEncounterTrial.lsj ========================
Synopsis: For when a player interacts with the statue to begin the double combat trial in the Shar temple.
How to trigger: Use doubles encounter ritual statue (-779; -5; -726).

This is one of Lady Shar's trials. Allow me - please.

- Go ahead.
Shadowheart relation 5

- Go on then - you do it.
Shadowheart relation 5

======================== New File: SHA_LastJusticiar_JusticiarAppears.lsj ========================
Synopsis: After killing the final rat during the Ultimatum stage, one of the final rats returns to its humanoid form as Lyrthindor, the Last Justiciar. He's furious that the player has blown his cover, and quickly turns hostile.
How to trigger: 1. Trigger the Ultimatum stage of the last using oe SHA_LastJusticiar_SetState_Ultimatum or the Debug Book 2. Go to -717; -37; -746 3. Enter combat with the rats and kill them

But you ruined it. Trespassed. Spoiled our - my - secret. Now you'll rot in the dark.

- I'm glad I did it. The world's better off without Shar worshippers skulking about.
Shadowheart relation -1

- I didn't know. There's no need for violence - more violence.
Lae'zel relation -1, Shadowheart relation 1

- I didn't know. I was just trying to humour Yurgir so he'd let me go.
Lae'zel relation -1, Shadowheart relation 1

======================== New File: SHA_LastJusticiar_RatsNegotiate.lsj ========================
Synopsis: The player continues to kill the rats. The rats begin to group up and attempt to bargain with the player. Their memories are starting to converge into a single consciousness of the last dark justiciar. Some players who accepted a quest from the Orthon may realise there is a Dark Justiciar in hiding, amongst these rats. If the player repeatedly talks to the rats at this point without accepting a truce, they'll turn hostile.
How to trigger: Kill a third of the rats in Shar Temple then talk to them

Every little death fills my head with more thoughts. It's too much - too painful. Kill one more of us, and you will pay.

- All right. Your lives for this treasure. You'd better be level with me.
Astarion relation -1, Lae'zel relation -1, Shadowheart relation 1, Halsin relation 5

======================== New File: SHA_Merregon_000.lsj ========================
Synopsis: One of the merregon henchmen accompanying the orthon in his lair in the Shar Temple. This one acts as a trader and beastmaster for the Orthon's displacer beast. The player can trade, learn about the merregon's connection to the displacer via detect thoughts, and convince it to hand over the potions used to control the beast.
How to trigger: Speak to the merregon after peacefully resolving SHA_Orthon_TrespassLair

*Chitter.*

- I am to tend to your master's beast now. Give me the potions.
Astarion relation 1, Gale relation 1, Shadowheart relation 1

======================== New File: SHA_Necromancer_Chosen.lsj ========================
Synopsis: The player meets Balthazar, the necromancer, in his temporary command centre in the Shar temple. They find him at an altar, repairing one of his damaged undead, while other minions bustle around. Balthazar has been sent by Ketheric Thorm to recover Nightsong, but has been unable to clear a path to her vault. He decides to recruit the player, upon recognising them as tadpoled. The player can agree or decline, and can possibly persuade him to loan his flesh golem to aid their exploration.
How to trigger: goto -828; 8; -784 fight the shadowquakes the door to baltazar is now open. Approach and talk to him.

- Fine. I will assign Flesh to aid you on your way. Ring this bell...
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1

- Fine. I will assign Flesh to aid you on your way. Ring this bell...
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1

What the...? Give me back my mother, this instant!

- No, I think I'll keep her.
Karlach relation 1, Gale relation 1, Wyll relation 1, Minthara relation 1, Halsin relation -1, Shadowheart relation 1, Astarion relation 1, Lae'zel relation 1

- Return Balthazar's mother.
Halsin relation 1

This is not a problem - it is an opportunity. And it is not a choice either - you will obey.

- Obey? No - I will smite you where you stand, necromancer.
Lae'zel relation 1, Shadowheart relation 5, Wyll relation 1, Karlach relation 1, Halsin relation 1

- Attack.
Lae'zel relation 1, Shadowheart relation 5, Wyll relation 1, Karlach relation 1, Halsin relation 1

======================== New File: SHA_NightsongPrison_ArriveAtShadowfell.lsj ========================
Synopsis: After the player arrives at Nightsong's prison in the Shadowfell we see Balthazar show up, hot on the player's heels. Balthazar makes his way down towards Nightsong. Variant lines for: 1. Met Balthazar in person, agreed to help 2. Met Balthazar in person, didn't agree to help 3. Fallback (likely skipped meeting Balthazar) If Balthazar is dead then the player is just shown a cinematic shot of the Shadowfell
How to trigger: Enter Nightsong's Prison

- Attack.
Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

======================== New File: SHA_NightsongPrison_NecroAndNightsong.lsj ========================
Synopsis: If Balthazar is alive when the player reaches Nightsong, they will encounter a dialogue where Balthazar and Nightsong square off. The player has one last chance to betray Balthazar and prevent him from taking Nightsong to Moonrise.
How to trigger: Approach Nightsong at -712; -142; -1427 with Balthazar still alive

Hold your tongue, Aylin. Or I'll take it away from you again. And you - no more questions. No more interference.

- The Nightsong is angel-born. It deserves freedom.
Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- The Moonmaiden's light dances around this one... You will harm her no more, necromancer.
- You will torture this angel-born no longer, necromancer.
Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

- Attack him.
Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

Hold your tongue, Aylin. Or I'll take it away from you again. And you - no more questions. No more interference.

- Go on, then. Take the Nightsong to Ketheric. Get it over with.
Karlach relation -5, Halsin relation -1, Wyll relation -1, Gale relation -1

- If she's the reason Ketheric Thorm is invulnerable, you're not taking her. Leave, or you're a dead man.
Lae'zel relation 1, Gale relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

======================== New File: SHA_NightsongPrison_NightsongsFate.lsj ========================
Synopsis: The player encounter Nightsong, an angelic Aasimar and daughter of Selune who has been trapped in the Shadowfell for a century, first to serve as fodder for Dark Justiciars to kill (they must kill a Selunite to ascend), and then to provide Ketheric with immortality through a soul cage. The player can meet her either alone or with Balthazar. Nightsong is defiant and full of rage. She is immortal, so her current trials are, for her, an annoyance, an indignity, but she knows she will ultimately have her revenge. She regards the player with haughty defiance until she is convinced the player is on her side. If she's freed, she'll have 2 big cinematics of becoming free and cleansed by Selune.
How to trigger: Approach Nightsong at -712; -142; -1427 when Balthazar is dead

*The Spear of Night could be meant to sacrifice the Nightsong - but are you the one supposed to wield it?*

- Do as she says: kill her.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Gale relation -1, Minthara relation 1, Halsin relation -1

- It would be a delight to grant your desired death, my lady.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Gale relation -1, Minthara relation 1, Halsin relation -1

No? Then correct me. By all means, little warrior, explain yourself.

- I will kill you for pleasure, not Lady Shar.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Gale relation -1, Minthara relation 1, Halsin relation -1

Do what you came to do, Sharran. Then run to your darling master Ketheric and tell him what a good girl you've been.

Do what you came to do, Sharran. Then run to your darling master Ketheric and tell him what a good boy you've been.

Do what you came to do, Sharran. Then run to your darling master Ketheric and tell him what a good child you've been.

- To kill an immortal: what perfect irony. I think I will.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Gale relation -1, Minthara relation 1, Halsin relation -1

- Attack.
Karlach relation -1, Astarion relation 1, Wyll relation -1, Gale relation -1, Minthara relation 1, Halsin relation -1

======================== New File: SHA_ObjectOfDarknessTrial.lsj ========================
Synopsis: For when a player interacts with the statue to begin the stealth trial in the Shar temple.
How to trigger: Use object of darkness ritual statue (-775; -5; -755).

This is one of Lady Shar's trials. Allow me - it's important.

- As you wish.
Shadowheart relation 5

- Fine, go ahead.
Shadowheart relation 5

======================== New File: SHA_Orthon.lsj ========================
Synopsis: This occurs if the player has successfully convinced the orthon to let them stay in his lair. They did so by telling him they'd search the temple for a way of freeing him from his contract. If the player resolves the Last Justiciar contract, they can inform Yurgir. If they killed the justiciar, Raphael will appear and negotiate with Yurgir. If the player spared the justiciar, they can confront and fight Yurgir.
How to trigger: Speak to the orthon after convincing him to let you stay.

Yes. Your point?

- It's wrong - even a beast like that shouldn't be treated in such a way.
Shadowheart relation 1, Halsin relation 1

======================== New File: SHA_Orthon_TrespassLair.lsj ========================
Synopsis: Dialogue with the Orthon, where he tells you it was ordered by Raphael to kill Ketheric's Dark Justiciars. The dialogue ends in combat, unless you succeed some very hard persuasions. Orthon is huge, forboding and loves a good fight. He speaks in a low rumble and is TERRIFYING.
How to trigger: Walk to Orthon's gory throne at -646; -6; -754

- Attack.
Astarion relation 5

- Shar is not my goddess, but I can respect her. I ought to kill you for what you have done to her temple.
Shadowheart relation 1

- Shar is not my goddess, but I can respect her. I ought to kill you for what you have done to her temple.
Shadowheart relation -1

- I spent a century roaming these halls - I spilled every drop of Dark Justiciar blood that there was to spill. And you think you can do better?
Astarion relation -3, Shadowheart relation -1, Wyll relation -1, Karlach relation -1

======================== New File: SHA_PathOfDarknessTrial.lsj ========================
Synopsis: For when a player interacts with the trial statue to being the path of darkness/invisible platform trial.
How to trigger: Use path of darkness ritual statue (-760; -17; -731).

This is one of Lady Shar's trials. Allow me - please.

- Go on.
Shadowheart relation 5

- Fine, have it your way.
Shadowheart relation 5

======================== New File: SHA_Raphael.lsj ========================
Synopsis: Raphael is encountered at the beginning of the Shar Temple. He briefs the player about the Orthon - the devil he mentions - either telling them that he personally wants it dead, or that it is between the player and their objective. He then saves them from a trap and warns them about the dangers of the temple, before vanishing. !!! Don't remove REALLY_ASTARION tag check from the OOM branch!!!
How to trigger: Origin Debug Book (Ctrl + Shift + 7) Astarion - Act 2 - Teleport to Act 2 Astarion - Act 2 - Finding Raphael - Teleport to Raphael Move forward (to the entrance of Shar Temple) and Raphael will start a conversation with you.

Well. Now you know.

- Gods... the carving must have been excruciating.
Astarion relation 1

======================== New File: SHA_SpiderMeatHunk.lsj ========================
Synopsis: Player finds a hunk of spider meat in the Orthon's Lair in the process of being eaten by the Displacer Beast. The player can discover it's been charmed with succubus spittle, or potentially be poisoned if they taste it.
How to trigger: Interact with S_SHA_SpiderMeatHunk (-646; -5; -722)

*A well-chewed spider carcass oozes on the ground.*

- Sup once more upon the flesh.
- Lick it again.
Shadowheart relation -1, Lae'zel relation -1, Karlach relation 1, Wyll relation -1, Minthara relation -1, Gale relation -1, Halsin relation -1

- Indulge in a lick of the raw carrion.
- Give it a lick.
Shadowheart relation -1, Lae'zel relation -1, Karlach relation 1, Wyll relation -1, Minthara relation -1, Gale relation -1, Halsin relation -1

======================== New File: SHA_TadpoledSkeletons_Scouts.lsj ========================
Synopsis: Player meets the skeletons controlled by Balthazar, the Necromancer, who is barricaded elsewhere in the temple. His skeletons meet the player in the hallway. The skeletons sense an attack and retreat to help defend the necromancer. The skeletons speak individually, in turns, but are all the mouthpieces of Balthazar, the necromancer. NOTE: the three skeletal voices/speakers can differ, but should flow in terms of tone as though they're ultimately coming from the one person - transmitting his words.
How to trigger: Approach the trio of skeletons near X:-717 Y:798

You upset my plans. Leave.

- You leave. I belong in this place far more than some irate bone pile.
- Meddling or trespassing I'd accept - but blundering? Spare me your insults, bone pile.
- You leave. I don't answer to bone piles.
Lae'zel relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Halsin relation 1

======================== New File: TWN_ArabellasPowers_TownIntroduction.lsj ========================
Synopsis: Player comes upon a familiar face in the cursed land: Arabella, the girl they rescued from the snake in act 1. She has developed powers and is rooting shadow-creatures. She promises you to teach you this entangling power if you save her parents, who are lost.
How to trigger: - Load SCL_Main - Debug book - act 2 set up - Teifling path - give QUEST_SCL_Moonlantern_000 (so we don't die of shadowcurse) - goto -150; 31; 18 - Talk to Arabella (Approach (-150; 31; 18) in shadow-cursed town)

Fine. Whatever. I don't need you - I'll find them myself!

- You're going to get yourself killed. I'll find them, all right?
Gale relation 1, Shadowheart relation 1, Wyll relation 3, Karlach relation 1, Minthara relation -1, Halsin relation 1

- You do that, kid.
Gale relation -1, Shadowheart relation -1, Wyll relation -3, Karlach relation -1, Minthara relation 1, Halsin relation -1

Just 'til you find mum and pops. I won't be any trouble, I swear it!

- Of course. You can stay in my camp.
Gale relation 1, Shadowheart relation 1, Wyll relation 3, Karlach relation 1, Minthara relation -1, Halsin relation 1

- Muster some kindness for once. Offer her shelter.
Gale relation 1, Shadowheart relation 1, Wyll relation 3, Karlach relation 1, Minthara relation -1, Halsin relation 1

- Suppress your delight in her parents' death. Offer her shelter.
Gale relation 1, Shadowheart relation 1, Wyll relation 3, Karlach relation 1, Minthara relation -1, Halsin relation 1

- Forget it. No kids in my camp.
Gale relation -1, Shadowheart relation -1, Wyll relation -3, Karlach relation -1, Minthara relation 1, Halsin relation -1

- Yeah. All right. If that's what I gotta do.
Gale relation 1, Shadowheart relation 1, Wyll relation 3, Karlach relation 1, Minthara relation -1, Halsin relation 1

- I have a family. And if you won't find them, I will!
Gale relation -1, Shadowheart relation -1, Wyll relation -3, Karlach relation -1, Minthara relation 1, Halsin relation -1

Then what... what is even left for me to do?

- It doesn't matter what you do - you'll end up dead like them, out here.
Gale relation -1, Shadowheart relation -1, Wyll relation -3, Karlach relation -1, Minthara relation 1, Halsin relation -1

- Do what you want. I'm not stopping you.
Gale relation -1, Shadowheart relation -1, Wyll relation -3, Karlach relation -1, Minthara relation 1, Halsin relation -1

- Your parents are with you always, in memory. Join my camp, let me help you.
Gale relation 1, Shadowheart relation 1, Wyll relation 3, Karlach relation 1, Minthara relation -1, Halsin relation 1

You're trying to scare me... to see if I'm tough enough to make it out there.

- Their bodies fester, pumped full enough of quack serums, swelling organs ready to burst.
Gale relation -1, Shadowheart relation -1, Wyll relation -3, Karlach relation -1, Minthara relation 1, Halsin relation -1

======================== New File: TWN_CentralSquare_SharAltar.lsj ========================
Synopsis: Altar dedicated to Shar. Has a ritual dagger on it. The altar appears when you activate three tapestries with dogmas of Shar. When the altar appears the door that leads outside gets locked. You need to recite the dogmas at the altar and spill your blood on it to open the door. If you a follower of shar you can do it with not issue and get a blessing. If you aren't a follower of shar, but you passed all the saving throws you can also get a blessing of shar by reciting the dogmas. If you didn't pass all the saving throws and perform a ritual then the guardians appear because you aren't worthy. If you desecrate the altar by taking the dagger then the guardians appear no matter who you are.
How to trigger: goto SCL_Main_A 236; 0; -839 click on three tapestries and make a saving throw the altar will appear click on it

*The altar's purpose is unclear - but the dagger upon it looks valuable.*

*An altar to Shar. It appears to seek pray, and a blood offering - your blood.*

- The dagger won't be missed - take it.
Shadowheart relation -1

======================== New File: TWN_Distillery_Brewer.lsj ========================
Synopsis: Dialog with the Brewer. He is a bloated creature who asks us to drink ourselves into oblivion with him. Player choices lead either to combat, or to the brewer drinking himself until he explodes. Twisted and creepy, a jovial barman who has been corrupted by curse to become a monstrous drunk. He speaks in fragments, swinging between melancholy, menace, and humour. Extra emphasis and derangment on bold words.
How to trigger: Approach the brewer on the main floor of the distillery.

Drink, gulp it down, wet your whistle. Tell your story.

- Attack.
Lae'zel relation 1, Minthara relation 1

- I'll drink to that. I drink to everything, but especially to that. Bravo.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Horns - not just for supping from. What noises he must have made.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- *Your belly rumbles as the vile brew fills it, yet your mind remains miraculously steady.*
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

Tell me of foes felled, villains vanquished, beasts bested.

- Refuse to tell more stories.
Lae'zel relation 1, Minthara relation 1

- Hoard, you say? Sounds like you can stand me a round or seven. But later...
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

Ask, question, make your query. And drink once more.

- Attack.
Lae'zel relation 1, Minthara relation 1

- Attack.
Lae'zel relation 1, Minthara relation 1

- No. I will not drink.
Lae'zel relation 1, Minthara relation 1

- A deal most sordid for powers profane. To sign away your very self... Compelling.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Did they bleed flame? Did their screams rend the sky? No - don't tell me. Let me dream.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- So have I, when my cup runs dry. Let me pour you some sympathy.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Boo-what? I do not know what that is. But let us imagine it impressive.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Such a trek, for the sake of a view? I will drink to your iron knees.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Adrift and unmourned, like a fly in red wine. Poetic.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Foul creatures. Too many limbs - like seeing double, triple, quadruple. Better as husks.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- The work of wizards. That crackle, that spark, how I wish it still stirred within me!
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

- Attack.
Lae'zel relation 1, Minthara relation 1

- No. I will not drink.
Lae'zel relation 1, Minthara relation 1

======================== New File: TWN_Hospital_Surgeon.lsj ========================
Synopsis: Surgeon in the Cursed Town. In the ruins of a hospital, a twisted, monstrous surgeon - corrupted by the shadowcurse around him - is operating on a human strapped to a reclining chair. The operation is essentially torture, with the surgeon stripping away the human's senses (eyes, tongue have been removed), but the surgeon believes he's doing what he needs to to help his 'patient'.
How to trigger: Enter the cursed Town beside Moonrise. Enter the Hospital. Approach the surgeon in the operating theatre (large round room at the back.)

- Yes... For are we not all in need of a cure?
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

Come, I will acquaint you with the Lady's dark-fingered embrace.

- Attack.
Lae'zel relation 1, Minthara relation 1

- The final lesson. Yes. For to teach absence, one must become absent.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

We do not wish to see you suffer so. Let us cure you.

- You are the cause of the only suffering here - I am duty-bound to end you.
Lae'zel relation 1, Minthara relation 1

- Attack.
Lae'zel relation 1, Minthara relation 1

- Yes. Submit I must, into the Lady's dark-fingered embrace.
Astarion relation 1, Lae'zel relation 1, Gale relation 1, Shadowheart relation 1, Wyll relation 1, Karlach relation 1, Minthara relation 1, Halsin relation 1

======================== New File: TWN_Tollhouse_TollhouseMaster.lsj ========================
Synopsis: Dialogue with the Toll collector. She will continuously, endlessly demand gold from the player. You can convince her to let you pass (hard persuade), or you will have to fight (once you stop giving it gold, or once you run out of gold).
How to trigger: Speak to Gerringothe, the Tollhouse Master near -112; 27; -87

WHAT DO YOU BRING?

- I bring you death.
Lae'zel relation 1, Minthara relation 1

AGAIN.

MORE!

ANOTHER!

MORE GOLD!

YES! AGAIN!

- This ends now.
Lae'zel relation 1, Minthara relation 1

- Fine. Take it all.
Astarion relation -1, Lae'zel relation -1, Gale relation -1, Shadowheart relation -1, Wyll relation -1, Karlach relation -1, Minthara relation -1, Halsin relation -1