DEBUG_LevelUp_Generic Boosts: IncreaseMaxHP(5) DisplayName: Level Up Properties: IsHidden
BladeOfFrontiers Boosts: Proficiency(Rapiers) DisplayName: The Blade of Frontiers Description: The champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for goblins. Icon: Action_PactOfTheBlade_Rapier
CAMP_Volo_Lobotomy Boosts: Ability(Intelligence,-1);Ability(Wisdom,-1) DisplayName: Volo's Experimental Treatment Description: Eye socket damaged by Volo's 'experiment'. -1 to Intelligence, Disadvantage to Perception Checks and cannot make Critical Hit. Icon: statIcons_UnderOperation PriorityOrder: 1 Properties: Highlighted
CAMP_Volo_ErsatzEye DisplayName: Volo's Ersatz Eye Description: The damage wrought upon your ocular nerve during Volo's experiment is undone, allowing you to see Invisible creatures. Icon: Item_DEN_VoloOperation_ErsatzEye StatsFunctorContext: OnCreate StatsFunctors: ApplyStatus(MAG_SEE_INVISIBILITY_HIDDEN_IGNORE_RESTING, 100, -1)
QUEST_CRA_IntDev_Weakened Boosts: AC(-5) DisplayName: Weakened Description: Its journey through hell has severely weakened this creature's defences. Icon: GenericIcon_Intent_Debuff
CHA_CompassSpear_Passive DisplayName: Death's Promise Description: When the spear misses its target, the wielder's next Attack Roll against that target gains True Strike. StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and IsMiss() StatsFunctors: ApplyStatus(TRUE_STRIKE,100,2);ApplyStatus(SELF,TRUE_STRIKE_OWNER,100,2)
CHA_ScribeOfTheDead DisplayName: Scrivener of Doom Description: Blessed by the Scribe of the Dead, this creature can continue casting spells from beyond the grave.
_DEN_p
DEN_RaidingParty_GoblinCaptain_Gloves_Passive DisplayName: Absolute's Bane Description: On a melee hit, possibly inflict a -[1] penalty to the target's Attack Rolls and Saving Throws. DescriptionParams: 1d4 TooltipSave: Charisma StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and Character() and not Item() StatsFunctors: IF(Tagged('BRANDED',context.Source)):ApplyStatus(BANE,100,2,,,,not SavingThrow(Ability.Charisma,11))
DEN_Apprentice_DaggerOfShar_Passive DisplayName: Grip of Shadows Description: Deals an additional [1] if the target is not standing in sunlight. DescriptionParams: DealDamage(1d6,Necrotic) TooltipConditionalDamage: DealDamage(1d6,Necrotic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not IsInSunlight()):DealDamage(1d6,Necrotic,Magical)
DEN_TunnelStaff_Passive DisplayName: Fly Trap Description: Chance to Ensnare target if it is not a plant or a beast. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not SavingThrow(Ability.Strength, 12) and not Tagged('BEAST') and not Tagged('PLANT') and not Self() StatsFunctors: ApplyStatus(ENSNARING_STRIKE,100, 2)
Quest_DEN_ARM_LuckyBoots_Passive DisplayName: %%% Fickle Luck Description: %%% You can't shake off the feeling that with every attack, you're more likely to fail. Properties: IsHidden StatsFunctorContext: OnAttacked StatsFunctors: ApplyStatus(BANE,100,1);RemoveStatus(BLESS);RemoveStatus(DEN_UNFORTUNATEGNOME_LUCKYBOOTS_STATUS)
DEN_HalsinBlade_Passive DisplayName: Regret Description: The wielder takes [1] whenever they deal damage using this blade. DescriptionParams: DealDamage(1,Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: DealDamage(SELF,1,Psychic,Magical)
DEN_HellridersPride_Passive DisplayName: Helm's Protection Description: When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. StatsFunctorContext: OnHeal Conditions: Character() and not Self() StatsFunctors: ApplyStatus(BLADE_WARD,100,2)
DEN_FaithwardenStaff_Passive Boosts: StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(ENSNARED_VINES) DisplayName: Faithwarden's Stride Description: Druidic vines cannot Ensnare you and do not count as difficult terrain.
DEN_CapturedGoblin_MurderDagger_Passive DisplayName: Deathly Slumber Description: Deals an additional [1] to creatures that are Knocked Out or Sleeping. DescriptionParams: DealDamage(1d4, Necrotic) TooltipConditionalDamage: DealDamage(1d4, Necrotic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and (HasStatus('SLEEPING') or HasStatus('SLEEP') or HasStatus('KNOCKED_OUT')) StatsFunctors: DealDamage(1d4, Necrotic,Magical)
FOR_TrueSoul_SpearPassive DisplayName: Absolute Night Description: Blind targets that fail a Dexterity saving throw. Deals an additional [1] to certain creatures that sport multiple sets of eyes. DescriptionParams: DealDamage(2d6,Piercing)
FOR_OwlbearCubs_Armor_Passive DisplayName: Order of Nature Description: Undead creatures that hit the wearer receive [1]. Beasts that hit the wearer deal an additional [1]. DescriptionParams: DealDamage(1d6,Radiant) StatsFunctorContext: OnDamaged StatsFunctors: IF((HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and Tagged('UNDEAD',context.Source)):DealDamage(SWAP,1d6,Radiant,Magical);IF((HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and Tagged('BEAST',context.Source)):DealDamage(1d6,Radiant,Magical)
FOR_OwlBearCubs_EasilyFrighten_Passive DisplayName: Skittish Description: Will flee for 2 turns when badly hurt. StatsFunctorContext: OnDamaged Conditions: HasHPLessThan(13) StatsFunctors: ApplyStatus(FRIGHTENED,100,2)
FOR_BottomlessWell_WebSensePassive DisplayName: Web Sense Description: Knows the exact location of anything that touches its webs.
FOR_NightWalkers_WebImmunity Boosts: StatusImmunity(WEB);StatusImmunity(ENSNARED);StatusImmunity(PRONE_GREASE);StatusImmunity(PRONE_ICE);StatusImmunity(ENSNARED_VINES);StatusImmunity(ENSNARING_STRIKE);StatusImmunity(ENSNARING_STRIKE_2) DisplayName: Night Walker Description: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice.
FOR_WebStaff_Passive Boosts: StatusImmunity(WEB);StatusImmunity(DIFFICULT_TERRAIN_WEB) DisplayName: Spider Step Description: Immune to being Enwebbed. Your movement speed is not affected by web surfaces.
FOR_SpiderQueen_Robe_Passive Boosts: IF(IsSpell() and IsDamageTypePoison()):DamageBonus(1d4,Poison) DisplayName: Poison Trails Description: When the wearer casts a spell that deals Poison damage, it deals an additional [1]. DescriptionParams: DealDamage(1d4,Poison)
_GOB_p
GOB_PainPriest_Dagger_Passive DisplayName: The Pain Maiden's Blessing Description: After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(SELF,GOB_PAIN_PRIEST_DAGGER_BLESS,100,1)
GOB_PainPriest_Scourge_Passive DisplayName: Willing Whip Description: Grants resistance to Necrotic damage. Deals an additional [1] to nearby targets, including the wielder. DescriptionParams: DealDamage(1d6,Necrotic) TooltipConditionalDamage: DealDamage(1d6,Necrotic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: CreateExplosion(Projectile_GOB_PainPriest_Mace)
GOB_PainPriest_Axe_Passive DisplayName: The Scourge Mistress' Bane Description: Chance to inflict upon the target a 1d4 penalty to Attack Rolls and Saving Throws. If the attacker still has 25% or more hit points, they take [1] themselves. DescriptionParams: DealDamage(1d6,Piercing) ExtraDescription: A Baned creature receives a 1d4 penalty to Attack Rolls and Saving Throws. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BANE,100,2);IF(context.Source.HPPercentage > 50):DealDamage(SELF,1d6,Piercing,Magical)
GOB_Priest_Amulet_Passive Boosts: IF(Tagged('BRANDED',context.Source)):Advantage(DeathSavingThrow) DisplayName: Absolute's Mercy Description: If the wearer bears the Absolute's Brand, they have Advantage on Death Saving Throws.
GOB_LostBalance_Passive DisplayName: Off Balance Description: When hit, must succeed a Strength Saving Throw or fall Prone. TooltipSave: Strength StatsFunctorContext: OnAttacked Conditions: not SavingThrow(Ability.Strength, 8) and not Self() StatsFunctors: ApplyStatus(PRONE,100,1);RemoveStatus(GOB_LOSTBALANCE)
GOB_Pens_Dagger_Passive Boosts: IF(Tagged('GOBLIN', context.Source)):Disadvantage(AttackTarget) DisplayName: Goblin's Undoing Description: Goblins have Disadvantage on Attack Rolls against the wielder.
GOB_DrowCommander_Mace_Passive DisplayName: Xyanyde's Fire Description: Once per short rest, you can encase a target in Faerie Fire for [1] turns if you miss an attack against it. DescriptionParams: 2 TooltipSave: Dexterity Properties: OncePerShortRest StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and Character() and IsMiss() StatsFunctors: ApplyStatus(FAERIE_FIRE,100,2)
GOB_CalmnessInPain DisplayName: Serenity in Anguish Description: When you have 30% or fewer hit points, you get +2 on Attack Rolls and Wisdom Saving Throws. Properties: IsHidden StatsFunctorContext: OnDamaged;OnHealed;OnAttacked;OnStatusApplied;OnStatusRemoved Conditions: HasHPPercentageWithoutTemporaryHPEqualOrLessThan(30, context.Target) StatsFunctors: IF(not HasStatus('GOB_CALMNESS_IN_PAIN_ACTIVE')):ApplyStatus(GOB_CALMNESS_IN_PAIN_ACTIVE, 100, -1)
GOB_CalmnessInPainDeathCheck Properties: IsHidden StatsFunctorContext: OnStatusApplied StatsFunctors: IF(HasStatus('GOB_CALMNESS_IN_PAIN_ACTIVE') and Dead()):RemoveStatus(GOB_CALMNESS_IN_PAIN_ACTIVE);IF(HasStatus('GOB_CALMNESS_IN_PAIN_ACTIVE') and Dead()):RemoveStatus(GOB_CALMNESS_IN_PAIN)
GOB_CalmnessInPainActive DisplayName: Serenity in Anguish Active Properties: IsHidden StatsFunctorContext: OnDamaged;OnHealed;OnAttacked;OnStatusApplied;OnStatusRemoved;OnHeal Conditions: HasHPPercentageWithoutTemporaryHPMoreThan(30, context.Target) StatsFunctors: RemoveStatus(GOB_CALMNESS_IN_PAIN_ACTIVE)
GOB_Boss_RecklessAttack DisplayName: Crude Frenzy Description: This goblin can make an additional free attack after making a Main Hand Attack, but the second attack has Disadvantage on its Attack Roll. EnabledConditions: not Tagged('EXTRA_ATTACK_BLOCKED') StatsFunctors: IF(HasAnyExtraAttack(context.Source)):ApplyStatus(SELF,EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source)):ApplyStatus(SELF,EXTRA_ATTACK,100,1);ApplyStatus(SELF,GOB_RECKLESS_ATTACK,100,1) Icon: PassiveFeature_ExtraAttack* Properties: Highlighted* StatsFunctorContext: OnCast;OnStatusRemoved* Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())* Stats inherited from: *ExtraAttack
GOB_Priest_Shield_Passive Boosts: IF(Tagged('BRANDED')):RollBonus(SavingThrow, 1) DisplayName: Absolute's Ward Description: If the wielder bears the Absolute's Brand, they gain a +[1] bonus to Saving Throws. DescriptionParams: 1
_HAG_p
QUEST_HAG_HagEyed Boosts: Disadvantage(Skill, Perception);CriticalHit(AttackRoll,Success,Never);Skill(Intimidation,1) DisplayName: Paid the Price Description: Auntie Ethel has kissed an eye and taken its sight.
Has a +[1] bonus to Intimidation Checks, but can't make Critical Hits and has Disadvantage on Perception Checks. DescriptionParams: 1
HAG_HagMask DisplayName: Part of the Flock Description: Auntie Ethel welcomes you, dearie.
HAG_LowerDeathSavingThrows Boosts: IF(Player() and not Tagged('DOWNED_DISABLED')):DownedStatus(HAG_DOWNED,1) DisplayName: Fey Life Description: Makes it easier for the wearer to succeed Death Saving Throws.
HAG_KillerFrogReaction DisplayName: Toxic Secretions Description: When an enemy makes a melee attack against the frog, they need to succeed a Constitution Saving Throw, or succumb to Madness for two turns. ExtraDescription: Mad creatures lose control of themselves and become hostile to everyone around them. TooltipSave: Constitution StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(SWAP,MADNESS,100,2,,,,not SavingThrow(Ability.Constitution,SourceSpellDC()))
HAG_MaskOfVengeance Boosts: ActionResourceOverride(ReactionActionPoint,2,0) DisplayName: Vengeful Description: Creature gains an extra reaction. When attacked, the creature can use a reaction to counterattack with Vengeful Strike, dealing [1] and [2]. DescriptionParams: DealDamage(MainMeleeWeapon+StrengthModifier, MainMeleeWeaponDamageType); DealDamage(2d6+2, Psychic) TooltipUseCosts: ReactionActionPoint:1 StatsFunctorContext: OnAttacked Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() and not DistanceToTargetGreaterThan(2.0) and Combat() and not WieldingWeapon('Ammunition', false, false) and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Target_HAG_MaskOfVengeance,true,true,true);UseActionResource(ReactionActionPoint,1)
HAG_MaskOfRegret Properties: IsHidden StatsFunctorContext: OnDamage Conditions: not Self() StatsFunctors: RemoveStatus(SELF,HAG_MASKOFREGRET)
HAG_Hair_STR_Passive Boosts: Ability(Strength,+1) DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Strength.
HAG_Hair_CON_Passive Boosts: Ability(Constitution,+1) DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Constitution.
HAG_Hair_DEX_Passive Boosts: Ability(Dexterity,+1) DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Dexterity.
HAG_Hair_INT_Passive Boosts: Ability(Intelligence,+1) DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Intelligence.
HAG_Hair_WIS_Passive Boosts: Ability(Wisdom,+1) DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Wisdom.
HAG_Hair_CHA_Passive Boosts: Ability(Charisma,+1) DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Charisma.
PLA_DyingHyena_Passive DisplayName: Yeenoghu's Hunger Description: Bloated with the spoils of slaughter, but still hungry - a new gnoll is growing in the hyena's belly.
PLA_ConflictedFlind_Flail_Broken_Passive DisplayName: Yeenoghu's Gift Description: Hitting an enemy with this weapon heals the wielder for [1] - but they can go Mad if they don't continue hitting an enemy each turn. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() and not Self() and not Ally() StatsFunctors: ApplyStatus(SELF,PLA_FLINDITEM_BLESSING,100,1);IF(not HasStatus('PLA_FLINDITEM_HUNGER', context.Source)):ApplyStatus(SELF,PLA_FLINDITEM_HUNGER,100,6);RegainHitPoints(SELF,1d6)
_UND_p
UND_Myco_Alchemist_HealerGloves_Passive DisplayName: Cleansing Touch Description: If the wearer heals a Poisoned creature, it is no longer Poisoned. StatsFunctorContext: OnHeal StatsFunctors: RemoveStatus(SG_Poisoned)
UND_DuergarRaft_PestKillerAxe_Passive DisplayName: Scourge of Pests Description: Deals an additional [1] to Plants, Insects or Small creatures. DescriptionParams: DealDamage(1d6,Fire) TooltipConditionalDamage: DealDamage(1d6,Fire) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and (TargetSizeEqualOrSmaller(Size.Small) or Tagged('PLANT',context.Target) or Tagged('MYCONID',context.Target) ) StatsFunctors: DealDamage(1d6,Fire,Magical)
UND_DuergarRaft_Hammer_Passive DisplayName: Impulse Blast Description: You knock nearby foes Prone after killing a hostile target or landing a Critical Hit. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not IsMiss() and not IsCriticalMiss() and Character() and Enemy() and (IsCritical() or IsKillingBlow()) StatsFunctors: CreateExplosion(Projectile_UND_DuergarRaft_Hammer_Explosion)
UND_Duergar_ShortswordOfFirstBlood_Passive DisplayName: Break the Unbroken Description: Deals an additional [1] to targets that still have all their hit points. DescriptionParams: DealDamage(1d8,Piercing) TooltipConditionalDamage: DealDamage(1d8,Piercing) StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and HasMaxHP() and IsAttack() and not IsMiss() StatsFunctors: DealDamage(1d8,Piercing,Magical)
UND_ServantOfBoooal DisplayName: BOOOAL's Faithful Description: Chance to apply Bleeding to targets. TooltipSave: Constitution Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and not IsMiss() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 10)):ApplyStatus(BLEEDING,100,1);
UND_BlessingOfBOOOAL Boosts: IF(HasStatus('BLEEDING',context.Target)):Advantage(AttackRoll) DisplayName: BOOOAL's Benediction Description: BOOOAL, God of Murder, smiles upon you.
Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL and give him strength. StatsFunctorContext: OnAttack
UND_SocietyOfBrilliance_MagicMissileNecklace_Passive Boosts: UnlockSpellVariant(MagicMissileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,true), ModifyTooltipDescription()) DisplayName: Psychic Missiles Description: Shoot an additional dart whenever you cast Magic Missile.
UND_SocietyOfBrilliance_ResonanceStaff_Passive DisplayName: Elemental Resonance Description: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. StatsFunctorContext: OnDamage Conditions: Character() StatsFunctors: IF(context.HitDescription.DeathType == DeathType.Acid):ApplyStatus(SELF,RESISTANCE_ACID,100,2);IF(context.HitDescription.DeathType == DeathType.Electroctuion):ApplyStatus(SELF,RESISTANCE_LIGHTNING,100,2);IF(context.HitDescription.DeathType == DeathType.Incinerate):ApplyStatus(SELF,RESISTANCE_FIRE,100,2);IF(context.HitDescription.DeathType == DeathType.Necrotic):ApplyStatus(SELF,RESISTANCE_NECROTIC,100,2);IF(context.HitDescription.DeathType == DeathType.Radiant):ApplyStatus(SELF,RESISTANCE_RADIANT,100,2)
UND_SocietyOfBrilliance_PullingRing_Passive DisplayName: Saviour's Allure Description: You restore an additional [1] every time you heal another creature. DescriptionParams: RegainHitPoints(2) StatsFunctorContext: OnHeal Conditions: Character() and not Self() StatsFunctors: RegainHitPoints(2)
UND_SocietyOfBrilliance_DarkvisionRing_Passive Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(233033a1-b43a-4ad9-976a-8a062b345e21) DisplayName: Sunwalker's Gift Description: The wearer can see in the dark up to [1]. DescriptionParams: Distance(12) StatsFunctorContext: OnEquip
UNI_UND_RingOfMindShielding_Passive Boosts: Tag(CHARMED_ADV) DisplayName: Shelter Description: You have Advantage on Saving Throws againts Charmed.
UND_Tower_StaffBlessMystra_Passive DisplayName: Mystra's Blessing Description: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and an additional 2d4 to Spell Attack Rolls. StatsFunctorContext: OnAttack Conditions: SpellId('Target_Bless') or SpellId('Target_Bless_2') or SpellId('Target_UND_Bless_StaffBlessMystra') StatsFunctors: ApplyStatus(UND_BLESS_STAFF_MYSTRA,100,10)
UND_StrengthChair_Leg_Passive Boosts: AbilityOverrideMinimum(Strength,15) DisplayName: Splinters of a Giant's Might Description: Increases Strength to 15.
UND_Nere_ShieldOfScreams DisplayName: Shield of Screams Description: Protected by the screams of his enemies.
Armour Class increased by 3, and attackers take [1] when they hit Nere with a melee attack. DescriptionParams: DealDamage(2d6,Psychic) Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_UND_NERE_SHIELDOFSCREAMS,100,0);ApplyStatus(SELF,PASSIVE_UND_NERE_SHIELDOFSCREAMS_ATTACKER,100,0);DealDamage(SWAP,2d6,Psychic,Magical)
UND_AdamantineGolem_Aggro DisplayName: Vengeful Guardian Description: Grym always attacks the last creature that hit it if possible. Properties: Highlighted StatsFunctorContext: OnDamagedPrevented;OnDamaged Conditions: not HasStatus('UND_ADMANTINEGOLEM_TAUNT',context.Source) and HasDamageEffectFlag(DamageFlags.Hit) and not IsMiss() and not Self() and Enemy() and not Dead(context.Source) StatsFunctors: ApplyStatus(SWAP,UND_ADMANTINEGOLEM_TAUNT,100,1,context.Target,context.Source);ApplyStatus(UND_ADMANTINEGOLEM_TAUNT_HELPER,100,1,context.Source)
UND_AdamantineGolem_Heat DisplayName: Adamantine Skin Description: Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped. Properties: Highlighted StatsFunctorContext: None
UND_Justiciar_ChainShirt_Magic_Passive DisplayName: Nightsinger's Reply Description: While Obscured by shadow, the wearer deals [1] to attackers that hit them with a melee attack. DescriptionParams: DealDamage(1d4,Necrotic) StatsFunctorContext: OnDamaged Conditions: not HasObscuredState(ObscuredState.Clear) and IsMeleeAttack() and not (IsMiss() or IsCriticalMiss()) StatsFunctors: ApplyStatus(UND_JUSTICIAR_CHAINSHIRT_MAGIC_VFX,100,0);DealDamage(SWAP, 1d4,Necrotic,Magical);
UND_Justiciar_Helmet_Magic_Passive Boosts: RollBonus(SavingThrow,1) DisplayName: Swathed in Shadow Description: While Obscured by shadow, the wearer gains +[1] to Saving Throws when attacked. DescriptionParams: 1 BoostConditions: not HasObscuredState(ObscuredState.Clear) StatsFunctorContext: OnAttacked
UND_Elder_Warpick_Passive DisplayName: Dig Deep Description: Inflicts Shattered on hit. DescriptionParams: DealDamage(1d4, Piercing) ExtraDescription: Deep Delver deals an additional [1] against shattered targets. ExtraDescriptionParams: DealDamage(1d4, Piercing) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(HasStatus('UND_HARDWORK_TARGET', context.Target) and not (IsMiss() or IsCriticalMiss())):DealDamage(1d4, Piercing,Magical);IF(not HasStatus('UND_HARDWORK_TARGET', context.Target) and not (IsMiss() or IsCriticalMiss())):ApplyStatus(UND_HARDWORK_TARGET,100, 3);
UND_Tower_AutomatonHalberd_Passive DisplayName: Overcharge Description: Chance to Stun the wielder, unless it is a construct. StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not Tagged('CONSTRUCT',context.Source)):ApplyStatus(SELF,STUNNED,100,1,,,,not SavingThrow(Ability.Constitution,10))
UND_AbsoluteRing_Passive Boosts: IF(HasDamageDoneForType(DamageType.Thunder)):DamageBonus(1, Thunder) DisplayName: Absolute's Tempest Description: If the wearer bears the Absolute's Brand, they deal [1] additional Thunder damage. DescriptionParams: 1
_UNI_p
UNI_Adamantine_CriticalVsItems_Passive Boosts: IF(Item(context.Target) and HasStatus('MAG_DIAMONDSBANE_TECHNICAL', GetAttackWeapon()) and IsWeaponAttack()):CriticalHit(AttackRoll,Success, ForcedAlways) DisplayName: Diamondsbane Description: If an adamantine weapon hits an object, the hit is always critical.
UNI_Bow_SpellslotRecharge_Passive DisplayName: Arcane Vehemence Description: Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief. Properties: OncePerShortRest StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasDamageEffectFlag(DamageFlags.Critical) and not HasDamageEffectFlag(DamageFlags.Miss) and not Ally() and Character() StatsFunctors: RestoreResource(SELF,SpellSlot,1,1)
UNI_DoomAxe_Passive DisplayName: Edge of Terror Description: Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(CHILL_TOUCH,100,2)
UNI_RepeatStaff_Passive Boosts: RollBonus(SavingThrow, 2) DisplayName: Unhampered Resistance Description: While the wielder is not wearing armour, they receive a +[1] bonus to Saving Throws. DescriptionParams: 2 BoostContext: OnCreate;OnEquip BoostConditions: not WearingArmor(context.Source)
UNI_MassHealRing_Passive DisplayName: Blessed Mercy Description: When you heal a creature, you gain a +[1] bonus to Attack Rolls and Saving Throws for [2] turns. DescriptionParams: 1d4;2 StatsFunctorContext: OnHeal StatsFunctors: ApplyStatus(BLESS,100,2)
UNI_MartyrAmulet_Passive DisplayName: Nature's Vengeance Description: When the wearer stands in certain surfaces (such as fire) and casts a spell that deals damage, the target also suffers the surface's effects. ExtraDescription: Affected surfaces are fire, acid, caustic brine and poison. StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: IF(InSurface('SurfaceFire',context.Source)):ApplyStatus(BURNING,100,2);IF(InSurface('SurfaceAcid',context.Source)):ApplyStatus(ACID,100,2);IF(InSurface('SurfaceCausticBrine',context.Source)):ApplyStatus(CAUSTIC_BRINE,100,2);IF(InSurface('SurfacePoison',context.Source)):ApplyStatus(POISONED,100,2)
_MAG_passives
MAG_Fire_IncreasedDamage_Passive Boosts: IF(HasDamageDoneForType(DamageType.Fire)):DamageBonus(1, Fire) DisplayName: Burning Fury Description: When dealing Fire damage, the wearer deals an additional [1]. DescriptionParams: DealDamage(1,Fire)
MAG_Cold_IncreaseColdDamageOnCast_Passive Boosts: IF(HasDamageDoneForType(DamageType.Cold)):DamageBonus(1, Cold) DisplayName: Heart of Ice Description: When dealing Cold damage, the wielder deals an additional [1]. DescriptionParams: DealDamage(1,Cold) ExtraDescription: A Frostbitten creature that takes Cold damage will take an additional 1 Cold damage per turn of Frostbite remaining. Stats inherited from: *MAG_Fire_IncreasedDamage_Passive
MAG_Cold_ChilledOnSpellDamage_Passive DisplayName: Insidious Cold Description: Dealing Cold damage with a spell possibly inflicts Chilled upon the target. StatsFunctorContext: OnDamage Conditions: IsSpell() and HasDamageDoneForType(DamageType.Cold) StatsFunctors: IF(not SavingThrow(Ability.Constitution, 12)):ApplyStatus(CHILLED, 100, 2)
MAG_LowHP_IncreaseDamage_Passive DisplayName: Relentless Revenge Description: When the wielder has 50% hit points or less, they deal an additional [1]. DescriptionParams: DealDamage(1d4,Slashing) TooltipConditionalDamage: DealDamage(1d4,Slashing) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Slashing,Magical)
MAG_LowHP_IncreaseDamagePsychic_Passive DisplayName: Psychic Vengeance Description: When the wielder has 50% hit points or less, they deal an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) TooltipConditionalDamage: DealDamage(1d4,Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Psychic,Magical)
MAG_LowHP_IncreaseDamagePsychic_Ranged_Passive DisplayName: Psychic Vengeance Description: When the wielder has 50% hit points or less, they deal an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) TooltipConditionalDamage: DealDamage(1d4,Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Psychic,Magical)
MAG_LowHP_TemporaryHP_Passive DisplayName: Loving Protection Description: Once per Short Rest, if you are below 50% hit points and take damage, you gain 8 temporary hit points. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Properties: OncePerShortRest StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) StatsFunctors: ApplyStatus(MAG_TEMPORARY_HP_8,100,-1)
MAG_LowHP_CounterOnDamage_Passive DisplayName: Piercing Counter Description: When the wearer has 50% hit points or less and is damaged by a melee attack, they deal [1] to the attacker. DescriptionParams: DealDamage(1d4,Piercing) StatsFunctorContext: OnDamaged Conditions: HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) StatsFunctors: DealDamage(SWAP,1d4,Piercing,Magical)
MAG_LowHP_IncreaseSpeed_Passive Boosts: ActionResource(Movement,3,0) DisplayName: Burst of Speed Description: When the wearer has 50% hit points or less, their movement speed is increased by [1]. DescriptionParams: Distance(3) BoostContext: OnDamaged;OnHealed BoostConditions: HasHPPercentageLessThan(50, context.Target)
MAG_LowHP_ResistanceFire_Passive DisplayName: Chilling Grace Description: When the wearer has 50% hit points or less, they have Fire Resistance. StatsFunctorContext: OnDamaged;OnHealed;OnStatusApplied;OnStatusRemoved StatsFunctors: IF(HasHPPercentageLessThan(50, context.Target) and not HasStatus('MAG_FIRE_RESISTANCE')):ApplyStatus(MAG_FIRE_RESISTANCE,100,-1);IF(HasHPPercentageEqualOrMoreThan(50, context.Target)):RemoveStatus(MAG_FIRE_RESISTANCE)
MAG_LowHP_IgnoreAttackOfOpportunity_Passive Boosts: IgnoreLeaveAttackRange DisplayName: Writhing Dance Description: When the wearer has 50% hit points or less, they don't provoke Opportunity Attacks. BoostContext: OnHealed;OnDamaged BoostConditions: HasHPPercentageEqualOrLessThan(50, context.Target)
MAG_LowHP_BonusAction_Passive DisplayName: Grit Description: When the wearer has 50% hit points or less, they have an additional bonus action. StatsFunctorContext: OnDamaged;OnHealed;OnStatusApplied;OnStatusRemoved StatsFunctors: IF(HasHPPercentageEqualOrLessThan(50, context.Target) and not HasStatus('MAG_BONUS_ACTION')):ApplyStatus(MAG_BONUS_ACTION,100,-1);IF(HasHPPercentageMoreThan(50, context.Target)):RemoveStatus(MAG_BONUS_ACTION)
MAG_LowHP_1HP_Passive Boosts: DownedStatus(MAG_1HP,5) DisplayName: Perseverance Description: Once per Short Rest, when you are reduced to 0 hit points, retain 1 hit point instead. Properties: OncePerCombat
MAG_LowHP_IncreasedSpellDamage_Passive DisplayName: Strength in Suffering Description: Non-Cantrip spells deal an additional [1] damage when the wearer drops to half their hit points or lower. DescriptionParams: DealDamage(1d4,Force) StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) and not IsCantrip() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Force,Magical)
MAG_Fire_ApplyBurning_Passive DisplayName: Unfettered Fire Description: The target must succeed a Spell Save DC 8 Constitution Saving Throw or Burn. TooltipSave: Constitution StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BURNING,100,2,,,,not SavingThrow(Ability.Constitution,8))
MAG_Fire_ApplyBurningOnFireDamage_Passive DisplayName: Hot Little Hands Description: When the wearer deals Fire damage, the target must succeed a Constitution Saving Throw or begin Burning. TooltipSave: Constitution Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: HasDamageDoneForType(DamageType.Fire) StatsFunctors: IF(not SavingThrow(Ability.Constitution, 8)):ApplyStatus(BURNING,100,2)
MAG_Fire_BonusActionOnFireSpell_Passive DisplayName: Fiery Return Description: When you deal Fire damage with a levelled spell, you Burn yourself and gain an additional bonus action this round. Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: (IsSpell() and not IsCantrip()) or IsAttackType(AttackType.MeleeSpellAttack) StatsFunctors: IF(HasDamageDoneForType(DamageType.Fire)):ApplyStatus(SELF, MAG_BONUS_ACTION, 100, 1);IF(HasDamageDoneForType(DamageType.Fire)):ApplyStatus(SELF, BURNING, 100, 2)
MAG_Healer_HealSelf_Passive DisplayName: Crowning Glory Description: When healing another, the wearer regains [1]. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnHeal Conditions: (Character() and not Self()) or AreaRadiusGreaterThan(1) StatsFunctors: IF(not HasStatus('MAG_HEAL_SELF_ONCE_TECHNICAL', context.Source)):RegainHitPoints(SELF,1d6);ApplyStatus(SELF, MAG_HEAL_SELF_ONCE_TECHNICAL, 100, 0)
MAG_Healer_HealSelfPoisonWeapon_Passive DisplayName: Venomous Revenge Description: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional [1]. DescriptionParams: DealDamage(1d6,Poison) StatsFunctorContext: OnHealed StatsFunctors: ApplyStatus(MAG_WEAPON_COATED_WITH_POISON,100,2)
MAG_Healer_DisengageOnHeal_Passive DisplayName: Cautious Healer Description: When the wearer heals a creature, it automatically Disengages and won't trigger Opportunity Attacks. StatsFunctorContext: OnHeal StatsFunctors: ApplyStatus(SELF, DISENGAGE,100,1)
MAG_Healer_TempHPOnHeal_Passive DisplayName: The Comeback Description: When the wearer heals a target, it gains an additional 3 temporary hit points. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnHeal Conditions: Character() StatsFunctors: ApplyStatus(MAG_TEMPORARY_HP_3,100,-1)
MAG_Shove_ACboost DisplayName: Personal Space Description: After shoving an enemy, the wearer gains a +1 to their Armour Class until their next turn. StatsFunctorContext: OnPush Conditions: Character() and Enemy() StatsFunctors: ApplyStatus(SELF,MAG_AC_BOOST,100,1)
MAG_Shove_DealDamage DisplayName: Cruel Shove Description: You deal [1] when you Shove a creature. DescriptionParams: DealDamage(1d4,Force) StatsFunctorContext: OnCast Conditions: SpellId('Target_Shove') and Character() StatsFunctors: DealDamage(1d4,Force,Magical)
MAG_Mobility_MomentumOnDash_Passive DisplayName: Swift Strides Description: When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. Properties: OncePerTurn StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(MAG_MOMENTUM,100,3);ApplyStatus(MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_Mobility_MomentumOnDamage_Passive DisplayName: Nimble Attack Description: When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Enemy() StatsFunctors: ApplyStatus(SELF, MAG_MOMENTUM,100,2);ApplyStatus(SELF, MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_Mobility_MomentumOnCombatStart_Passive DisplayName: Smooth Start Description: At the start of combat, the wearer gains Momentum for 3 turns.
MAG_Mobility_SprintForMomentum_Passive Boosts: UnlockSpell(Rush_MAG_Mobility_SprintForMomentum_Action) DisplayName: Sprint Description: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint. StatsFunctorContext: OnCast Conditions: SpellId('Rush_MAG_Mobility_SprintForMomentum_Action') StatsFunctors: SetStatusDuration(MAG_MOMENTUM,-1,Add)
MAG_Mobility_JumpOnDash_Passive Boosts: UnlockSpell(Projectile_MAG_Mobility_JumpOnDash_Action) DisplayName: Running Jump Description: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a bonus action. StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(SELF,MAG_MOBILITY_JUMPONDASH_TECHNICAL,100,1)
MAG_Mobility_ExplosionOnJump_Passive DisplayName: Shockwave Description: When the wearer Jumps, they deal [1] in a [2] radius upon landing. DescriptionParams: DealDamage(1d4,Thunder);Distance(3) Icon: GenericIcon_DamageType_Thunder Properties: IsToggled;Temporary StatsFunctorContext: OnProjectileExploded Conditions: SpellCategoryIs(SpellCategory.Jump) StatsFunctors: PROJECTILE:CreateExplosion(Projectile_MAG_Mobility_ExplosionOnJump_Explosion);RemoveStatus(SG_Invisible)
MAG_Mobility_LowHP_Momentum_Passive DisplayName: Frantic Urgency Description: During combat, when the wearer starts their turn with 50% hit points or less, they gain Momentum for 1 turn.
MAG_Violence_LowHP_Violence_Passive DisplayName: Last Stand Description: During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for [1] turns. DescriptionParams: 2
MAG_Violence_ViolenceOnDash_Passive DisplayName: Adrenaline Rush Description: Once per turn, when you Dash you gain Wrath for [1] turns. DescriptionParams: 2 StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(MAG_VIOLENCE,100,3);ApplyStatus(MAG_VIOLENCE_DURATION_TECHNICAL, 100, 1)
MAG_Violence_ViolenceOnDamaged_Passive DisplayName: Grievous Retribution Description: When an enemy damages the wearer, the wearer gains Wrath for 1 turn. DescriptionParams: 2 Properties: OncePerTurn StatsFunctorContext: OnDamaged Conditions: Enemy() StatsFunctors: ApplyStatus(MAG_VIOLENCE,100, 2);ApplyStatus(MAG_VIOLENCE_DURATION_TECHNICAL, 100, 1)
MAG_Rage_TempHPOnExit_Passive DisplayName: Ever Vigilant Description: When the wearer chooses to End their Rage, they gain [1] temporary hit points. DescriptionParams: 15 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnCast Conditions: SpellId('Shout_EndRage') StatsFunctors: ApplyStatus(MAG_RAGE_TEMPORARY_HP_ON_RAGE_EXIT,100,-1)
MAG_MeleeDebuff_AttackDebuff1_OnDamage_Passive DisplayName: Swift Hitter Description: Your weapon hits hard enough to send your target Reeling for 1 turn. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() StatsFunctors: ApplyStatus(MAG_ATTACK_DEBUFF,100,1)
MAG_MeleeDebuff_AttackDebuff12versatile_OnDamage_Passive DisplayName: Versatile Hitter Description: Your weapon hits hard enough to send your target Reeling for 1 turn if you are holding it in one hand, and 2 turns if you are holding it in both. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() StatsFunctors: IF(HasVersatileOneHanded()):ApplyStatus(MAG_ATTACK_DEBUFF,100,1); IF(HasVersatileTwoHanded()):ApplyStatus(MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff2_OnDamage_Passive DisplayName: Heavy Hitter Description: Your weapon hits hard enough to send your target Reeling for 2 turns. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() StatsFunctors: ApplyStatus(MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff1_OnDamage_Shield_Passive DisplayName: Adamantine Shield Description: When a melee attack misses you, the attacker is sent Reeling for [1] turn. DescriptionParams: 2 ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and not HasDamageEffectFlag(DamageFlags.Hit) and Character() StatsFunctors: ApplyStatus(SWAP,MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff1_OnDamaged_Passive DisplayName: Adamantine Backlash Description: When a melee attack hits you, the attacker is sent Reeling for 2 turns. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and Character() StatsFunctors: ApplyStatus(SWAP,MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff2_OnDamaged_Passive DisplayName: Intense Adamantine Backlash Description: When a melee attack hits you, the attacker is sent Reeling for 3 turns. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and Character() StatsFunctors: ApplyStatus(SWAP,MAG_ATTACK_DEBUFF,100,3)
MAG_INCREASED_DAMAGE_COLD_Passive DisplayName: Frostbite Description: When taking Cold damage, take an additional [1] per turn of Frostbite remaining. DescriptionParams: DealDamage(1,Cold) StatsFunctorContext: OnDamaged Conditions: IsDamageTypeCold() StatsFunctors: DealDamage(1,Cold,Magical)
MAG_ChargedLightning_ArmorMagicBoost_Passive DisplayName: Sparkswall Armour Description: The wearer has a +[1] bonus to Armour Class and Saving Throws as long as they have Lightning Charges. DescriptionParams: 1 StatsFunctorContext: OnStatusApplied;OnStatusRemoved StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and not HasStatus('MAG_CHARGED_LIGHTNING')):RemoveStatus(MAG_CHARGED_LIGHTNING_AC_BONUS);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('MAG_CHARGED_LIGHTNING')):ApplyStatus(MAG_CHARGED_LIGHTNING_AC_BONUS,100,-1)
MAG_ChargedLightning_WeaponMagicBoost_Passive Boosts: RollBonus(Attack,1);RollBonus(Damage,1) DisplayName: Bolt-Suffused Description: While the wielder is imbued with Lightning Charges, this weapon has a +[1] bonus to Attack Rolls and damage. DescriptionParams: 1 BoostContext: OnAttack BoostConditions: AttackedWithPassiveSourceWeapon() and HasStatus('MAG_CHARGED_LIGHTNING', context.Source)
MAG_ChargedLightning_UnarmedAttackAdvantage_Passive Boosts: IF(HasStatus('MAG_CHARGED_LIGHTNING', context.Source) and (HasMetalArmor(context.Target) or IsMetalCharacter(context.Target))):Advantage(AttackRoll) DisplayName: Effective Transmitter Description: While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
MAG_ChargedLightning_Charge_OnDamage_Passive DisplayName: Electric Blood Description: When the wielder deals damage using this weapon, they gain [1] Lightning Charges. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_Charge_OnSpellDamage_Passive DisplayName: Electric Veins Description: When the wielder deals damage with a spell or cantrip, they gain [1] Lightning Charges. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsSpell() StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_Dash_Boots_Passive DisplayName: Speedy Sparks Description: When the wearer Dashes or takes a similar action during combat, they gain [1] Lightning Charges. DescriptionParams: 3 Properties: OncePerTurn StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 3);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_ElectricSurface_Boots_Passive DisplayName: Watersparks Description: If the wearer starts their turn on an electrified surface, they gain [1] Lightning Charges. DescriptionParams: 3
MAG_ChargedLightning_ElectrifyWater_Boots_Passive DisplayName: Electrify Water Description: When the wearer stands in water during combat, it becomes electrified.
MAG_ChargedLightning_Electrocute_Armor_Passive DisplayName: Countershock Description: When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving Throw or become Shocked. Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: not SavingThrow(Ability.Dexterity, 14, false, false, context.Source) and HasStatus('MAG_CHARGED_LIGHTNING') StatsFunctors: ApplyStatus(SWAP, MAG_CHARGED_LIGHTNING_SHOCK_FX,100,0);IF(HasStatus('MAG_CHARGED_LIGHTNING')):ApplyStatus(SWAP,SHOCKED, 100, 1)
MAG_ChargedLightning_TempHP_Helmet_Passive DisplayName: Lifecharger Description: When the wearer gains Lightning Charges, they also gain [1] temporary hit points.
The temporary hit points disappear if the wearer runs out of Lightning Charges. DescriptionParams: 3 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnStatusRemoved;OnStatusApplied StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and not HasStatus('MAG_CHARGED_LIGHTNING')):RemoveStatus(MAG_CHARGED_LIGHTNING_TEMPORARY_HP_3);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('MAG_CHARGED_LIGHTNING')):ApplyStatus(MAG_CHARGED_LIGHTNING_TEMPORARY_HP_3,100,-1)
MAG_ChargedLightning_StaticDischarge_Amulet_Passive DisplayName: Bolttwister Shroud Description: Consume [1] Lightning Charges activate an electrical shroud that deals [2]. Hostile creatures in the shroud must succeed a Dexterity Saving Throw or become Shocked. DescriptionParams: 4;DealDamage(1d6,Lightning)
MAG_ChargedLightning_Pull_Glove_Passive DisplayName: Voltshover Gloves Description: When the wearer shoves a target, they may consume [1] Lightning Charge to also inflict Shock. DescriptionParams: 1 StatsFunctorContext: OnCast Conditions: SpellId('Target_Shove') and Character() and HasStatus('MAG_CHARGED_LIGHTNING') StatsFunctors: ApplyStatus(MAG_CHARGED_LIGHTNING_SHOCK_FX,100,0);IF(HasStatus('MAG_CHARGED_LIGHTNING')):ApplyStatus(SWAP,SHOCKED, 100, 1);
MAG_ChargedLightning_ExtraDamage_Ring_Passive DisplayName: Ring of Gorgeous Bolts Description: When you deal Lightning damage, deal an additional [1]. DescriptionParams: 2 StatsFunctorContext: OnDamage StatsFunctors: IF(HasDamageDoneForType(DamageType.Lightning)):DealDamage(2,Lightning,Magical)
MAG_ChargedLightning_Resistance_Ring_Passive Boosts: StatusImmunity(SHOCKED_SURFACE) DisplayName: Spark Blocker Description: The wearer can't be Electrocuted.
MAG_ChargedLightning_ChargeOnTakeDamage_Cloak_Passive DisplayName: Electrical Conduit Description: When the wearer takes damage, gain [1] Lightning Charge. DescriptionParams: 1 StatsFunctorContext: OnDamaged StatsFunctors: ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_ChargeAdvantage_Passive Boosts: Advantage(AttackRoll) DisplayName: Heavy Voltage BoostContext: OnAttack BoostConditions: HasMetalArmor() or IsInorganic()
MAG_ChargedLightning_LightningDischarge_Passive DisplayName: Lightning Burst Properties: IsHidden StatsFunctorContext: OnDamage Conditions: HasStatus('MAG_CHARGED_LIGHTNING', context.Source) and not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) and IsDischargingLightning(context.Source) and not HasStatus('MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL', context.Source)):DealDamage(1d8,Lightning,Magical);IF(IsDischargingLightning(context.Source) and not HasStatus('MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL', context.Source)):ApplyStatus(MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL, 100, 0);IF(not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) and IsDischargingLightning(context.Source)):SetStatusDuration(SELF,MAG_CHARGED_LIGHTNING,-5,Add);
MAG_ChargedLightning_LightningDischargeSpell_Passive DisplayName: Lightning Schisms Properties: IsHidden StatsFunctorContext: OnDamage Conditions: IsSpell() and not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) StatsFunctors: IF(IsDischargingLightning(context.Source)):DealDamage(1d6,Lightning,Magical);IF(IsDischargingLightning(context.Source)):SetStatusDuration(SELF,MAG_CHARGED_LIGHTNING,-5,Add);IF(IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_SHOCK_FX, 100, 0)
MAG_ChargedLightning_ExtraDamageSpell_Passive DisplayName: Rigour of the Tempest Description: While you have Lightning Charges, deal an additional [1] Lightning damage on Lightning spells and Cantrips. DescriptionParams: DealDamage(2,Lightning) StatsFunctorContext: OnDamage Conditions: IsSpell() StatsFunctors: IF(HasDamageDoneForType(DamageType.Lightning)):DealDamage(2,Lightning,Magical)
MAG_ChargedLightning_LightningDamage_Shock_Technical_Passive DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnCastResolved;OnDamage StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnDamage) and not HasStatus('MAG_CHARGED_LIGHTNING_SHOCK_FX', context.Source)):ApplyStatus(SWAP, MAG_CHARGED_LIGHTNING_SHOCK_FX, 100, 0);IF(context.HasContextFlag(StatsFunctorContext.OnCastResolved)):RemoveStatus(MAG_CHARGED_LIGHTNING_SHOCK_FX)
MAG_ChargedLightning_EnsnaringShock_Passive DisplayName: Ensnaring Shock Description: When the target moves, create a Lightning explosion with [1] radius that deals [2]. DescriptionParams: 2;DealDamage(1d4, Lightning) StatsFunctorContext: OnMovedDistance StatsFunctors: CreateExplosion(Projectile_MAG_ChargedLightning_EnsnaringShock_Explosion)
MAG_ChargedLightning_AbilityCheckBoost_Passive DisplayName: Charged Lightning Description: The wearer has +[1] to Strength and Dexterity Checks, as long as they have Lightning Charges. DescriptionParams: 1 StatsFunctorContext: OnStatusRemoved;OnStatusApplied StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and not HasStatus('MAG_CHARGED_LIGHTNING')):RemoveStatus(MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('MAG_CHARGED_LIGHTNING')):ApplyStatus(MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST,100,-1)
MAG_ChargedLightning_Charge_OnUnarmedDamage_Passive DisplayName: Conductive Strikes Description: On a hit with an unarmed attack, the wearer gains [1] Lightning Charges. DescriptionParams: 2 StatsFunctorContext: OnDamage Conditions: IsUnarmedAttack() StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_BardicInspiration_TempHP_Armor_Passive DisplayName: Remedial Rhymes Description: When you inspire an ally using Bardic Inspiration, you gain [1]. DescriptionParams: GainTemporaryHitPoints(4) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnCast Conditions: SpellId('Target_BardicInspiration') or SpellId('Target_BardicInspiration_Combat') StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_BARDIC_INSPIRATION, 100, -1)
MAG_BardicInspiration_Heal_Hat_Passive DisplayName: Soothing Songs Description: When you inspire an ally using Bardic Inspiration, they also regain [1]. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnAttack Conditions: SpellId('Target_BardicInspiration') or SpellId('Target_BardicInspiration_Combat') StatsFunctors: RegainHitPoints(1d6)
MAG_Paladin_LayOnHandsSupport_Gloves_Passive DisplayName: Warding Hands Description: When you use your Channel Oath spells, you gain Heroism. DescriptionParams: 50 StatsFunctorContext: OnAttack Conditions: HasUseCosts('ChannelOath') StatsFunctors: ApplyStatus(SELF, HEROISM, 100, 10)
MAG_Paladin_SmiteSpellsSupport_Helmet_Passive DisplayName: Bolstering Smite Description: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma Modifier. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnStatusApply Conditions: StatusId('BLINDING_SMITE_BLINDED') or StatusId('BRANDING_SMITE') or StatusId('SEARING_SMITE') or StatusId('FRIGHTENED') or StatusId('BANISHING_SMITE') StatsFunctors: ApplyStatus(SELF, MAG_PALADIN_TEMP_HP, 100, 2)
MAG_Paladin_MomentumOnConcentration_Boots_Passive DisplayName: Focused Stride Description: When you cast a spell that requires concentration, you gain Momentum for [1] turn.
While you are concentrating, you can't get knocked Prone or be moved against your will. DescriptionParams: 1 StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Concentration) StatsFunctors: ApplyStatus(SELF, MAG_MOMENTUM, 100, 1);ApplyStatus(SELF, MAG_UNMOVABLE, 100, -1);ApplyStatus(SELF, MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_Paladin_MomentumOnConcentration_Boots_Technical_Passive Properties: IsHidden StatsFunctorContext: OnStatusRemove;OnStatusRemoved;OnDamaged Conditions: not IsConcentrating() StatsFunctors: RemoveStatus(MAG_UNMOVABLE) DisplayName: Focused Stride* Description: When you cast a spell that requires concentration, you gain Momentum for [1] turn.
While you are concentrating, you can't get knocked Prone or be moved against your will.* DescriptionParams: 1* Stats inherited from: *MAG_Paladin_MomentumOnConcentration_Boots_Passive
ORI_Karlach_Rage_Flames DisplayName: %%% Karlach Rage Flames Description: %%% Gives Karlach flames when raging Properties: IsHidden StatsFunctorContext: OnStatusApplied;OnStatusRemoved StatsFunctors: IF(HasStatus('SG_Rage',context.Target) and not HasStatus('ORI_KARLACH_RAGE_FIRE_VFX',context.Target)):ApplyStatus(ORI_KARLACH_RAGE_FIRE_VFX,100,-1);
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HAV_Phasm_ParalizingAttacks DisplayName: Caustic Strikes Description: This creature's attack deals additional Acid damage and may inflict Paralysed. Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsUnarmedAttack() StatsFunctors: DealDamage(4d8,Acid,Magical);IF(not SavingThrow(Ability.Constitution, 15)):ApplyStatus(PARALYZED,100,1)
SCL_Raven_Hardcore DisplayName: Dazzling Blows Description: Attacks from this creature can possibly Blind the target. StatsFunctorContext: OnAttack Conditions: IsUnarmedAttack() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(BLINDED,100,2) Properties: Highlighted* Stats inherited from: *HAV_Phasm_ParalizingAttacks
SCL_CrawlingClaw_Hardcore DisplayName: Necrotic Claws Description: Your attacks deal an extra [1]. DescriptionParams: DealDamage(1d6,Necrotic) Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsUnarmedAttack() StatsFunctors: DealDamage(1d6,Necrotic,Magical)
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SHA_NightsongPrison_SoulCage DisplayName: Bound to Soul Cage Description: You can use the soul cage's powers yourself.
SHA_SharBlessing DisplayName: Shar's Blessing Description: If Shar allows it, use this spear to kill Nightsong.
SHA_NightsongResurrection Boosts: DownedStatus(GLO_NIGHTSONGRESURRECTION_DOWNED,20) DisplayName: Child of the Moonmaiden Description: Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, the start of her turn she recovers 1 hit point. Properties: Highlighted
TWN_Brewer_Holly_Acid DisplayName: Dreamlike Aura: Acid Description: Staying close to this creature grants Resistance to Acid damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_ACID,100,-1)
TWN_Brewer_Holly_Cold DisplayName: Dreamlike Aura: Cold Description: Staying close to this creature grants Resistance to Cold damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_COLD,100,-1)
TWN_Brewer_Holly_Fire DisplayName: Dreamlike Aura: Fire Description: Staying close to this creature grants Resistance to Fire damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_FIRE,100,-1)
TWN_Brewer_Holly_Lightning DisplayName: Dreamlike Aura: Lightning Description: Staying close to this creature grants Resistance to Lightning damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_LIGHTNING,100,-1)
TWN_Brewer_Holly_Poison DisplayName: Dreamlike Aura: Poison Description: Staying close to this creature grants Resistance to Poison damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_POISON,100,-1)
TWN_TC_Visage_CursedGold DisplayName: Accursed Coins Description: This cursed visage controls part of the coins protecting the Toll Collector. Icon: Item_LOOT_COINS_Gold_Pile_Medium_A Properties: Highlighted
TWN_GithyankiWarlock_FormOfDread DisplayName: Form of Dread Description: The Ch'r'ai has [1] and can't be Frightened. Each time she attacks a foe, that foe can become Frightened for 1 turn. DescriptionParams: GainTemporaryHitPoints(15) Icon: PassiveFeature_Generic_Death Properties: IsHidden StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Wisdom, SourceSpellDC())):ApplyStatus(FRIGHTENED,100,2)
TWN_ApplyWET DisplayName: %%% Technical: Apply Wet on Hit Description: %%% Technical: Apply Wet on Hit Properties: IsHidden StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() or IsUnarmedAttack() StatsFunctors: ApplyStatus(WET, 100, 2)
TWN_PlaquePuzzle_Wisdom Boosts: Advantage(SavingThrow, Wisdom);IF(IsSpell()):Advantage(AttackRoll) DisplayName: Paragon of Wisdom Description: This Dark Justiciar was anointed by Shar as a sentinel of Wisdom, representing one of her most valued attributes in a follower. They have Advantage on all Wisdom Saving Throws and Spell Attack Rolls. Properties: Highlighted
TWN_PlaquePuzzle_Intelligence Boosts: Advantage(SavingThrow, Intelligence);IF(IsSpell()):Advantage(AttackRoll) DisplayName: Paragon of Intelligence Description: This Dark Justiciar was anointed by Shar as a sentinel of Intelligence, representing one of her most valued attributes in a follower. They have Advantage on all Intelligence Saving Throws and Spell Attack Rolls. Properties: Highlighted
TWN_PlaquePuzzle_Charisma Boosts: Advantage(SavingThrow, Charisma);IF(IsSpell()):Advantage(AttackRoll) DisplayName: Paragon of Charisma Description: This Dark Justiciar was anointed by Shar as a sentinel of Charisma, representing one of her most valued attributes in a follower. They have Advantage on all Charisma Saving Throws and Spell Attack Rolls. Properties: Highlighted
TWN_Nightdome_ReflectDamage DisplayName: Cursed Vengeance Description: Oliver's Nightdome won't allow for you to hurt him. Any damage done to the dome will be reflected in twofold to its attacker. Properties: Highlighted
TWN_KuoToa_Storm Boosts: StatusImmunity(SHOCKED_SURFACE);StatusImmunity(MAG_ELECTROCUTED); DisplayName: Electrocution Immunity Description: Years of ambushing ships during lightning storms means that that this creature cannot be Electrocuted. Properties: Highlighted
TWN_KuoToa_LightningDamage Boosts: CharacterWeaponDamage(1d8,Lightning) DisplayName: Rend With White Lightning Description: Successful weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d8, Lightning) Properties: Highlighted
TWN_AasimarSurvivor_SpawnShadow DisplayName: %%% EMPTY Description: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() StatsFunctors: GROUND:Spawn(8b3d2632-ed4c-40c3-984a-25d52f6074e4)
SHA_TortureTrial_Double DisplayName: Shar's Rules Description: Damaging a Reflection that is not your own causes Shar to intervene, reducing all Ability Scores by 1 until your next Long Rest. This reduction can stack up to 4 times. StatsFunctorContext: OnDamaged Conditions: not HasStatus('SHA_TORTURETRIAL_DOUBLE_TARGET',context.Source,context.Target) and TotalDamageDoneGreaterThan(0) and HasStatus('SHA_TORTURETRIAL_DOUBLE_TARGET',context.Source) StatsFunctors: IF(HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_3', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_4,100,-1);IF(HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_2', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_3,100,-1);IF(HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_1', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_2,100,-1);IF(not HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_4', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_1,100,-1);
SHA_DarkVengeance Boosts: IF(not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll); DisplayName: Dark Vengeance Description: The Justiciar has advantage against targets standing in darkness. Properties: Highlighted
SHA_VisionOfShar Boosts: StatusImmunity(SG_Blinded) DisplayName: Shar's Sight Description: The Justiciar can't be Blinded. Properties: Highlighted
SHA_DarkLifeforce Boosts: IF(HasStatus(DOWNED)):Advantage(AttackRoll); DisplayName: Dark Lifeforce Description: When reduced to 0 hit points, this character immediately regains [1]. Only Radiant damage can prevent this resurrection. BoostContext: OnStatusApply
SHA_MistressKiss Boosts: IF(not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll); DisplayName: The Mistress' Kiss Description: If this character starts a turn in darkness, it regains [1].
TWN_RatCatcher_Passive Boosts: IF(Tagged('BEAST', context.Target)):Advantage(AttackRoll) DisplayName: Rat Catcher Description: Attack Rolls against beasts have Advantage. StatsFunctorContext: OnAttack
MAG_Throw_Swap Boosts: IF(SpellTypeIs(SpellType.Throw)):RollBonus(Attack, 1) DisplayName: Subtle Swap Description: You gain a +[1] bonus to Attack Rolls when throwing, and may swap positions with the target if they fail a Dexterity Saving Throw. DescriptionParams: 1 StatsFunctorContext: OnDamage Conditions: HasWeaponProperty(WeaponProperties.Thrown, context.HitDescription.ThrownObject) StatsFunctors: IF(not SavingThrow(Ability.Dexterity,13)):SwapPlaces()
MOO_KethericArmor Boosts: Attribute(Grounded);Disadvantage(SavingThrow, Dexterity); DisplayName: Reaper's Rigidity Description: When activated, you can't be moved against your will by any spell or action, but have Disadvantage on Dexterity Saving Throws. Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar
SCE_TieflingFollowup_BardicInspiration_Attack_Ability Boosts: RollBonus(SkillCheck,1d12);RollBonus(RawAbility,1d12);RollBonus(Attack,1d12) DisplayName: Improved Bardic Inspiration: Attack Roll or Ability Check Description: Add a +[1] bonus to your next Attack Roll or Ability Check. DescriptionParams: 1d12 Properties: IsToggled;Temporary StatsFunctorContext: OnAttack;OnAbilityCheck StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnAttack) and IsAttack()):RemoveStatus(SELF,SCE_TIEFLINGFOLLOWUP_BARDIC_INSPIRATION);IF(context.HasContextFlag(StatsFunctorContext.OnAbilityCheck)):RemoveStatus(SCE_TIEFLINGFOLLOWUP_BARDIC_INSPIRATION)
SCE_TieflingFollowup_BardicInspiration_SavingThrow Boosts: RollBonus(SavingThrow,1d12) DisplayName: Improved Bardic Inspiration: Saving Throw Description: Add a +[1] bonus to your next Saving Throw. DescriptionParams: 1d12 Properties: IsToggled;Temporary StatsFunctorContext: OnAttacked StatsFunctors: RemoveStatus(SCE_TIEFLINGFOLLOWUP_BARDIC_INSPIRATION)
MAG_LC_Cyric_FearImmunity_Amulet_Passive Boosts: StatusImmunity(SG_Frightened);StatusImmunity(SG_Fleeing);StatusImmunity(HIDEOUS_LAUGHTER) DisplayName: Dauntless Description: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.
CRE_BrainDamage_INT Boosts: Ability(Intelligence, -2) DisplayName: Weakened Intelligence Description: Your Intelligence has been reduced by 2 by the Zaith'isk. Icon: PassiveFeature_CRE_BrainDamage_INT Properties: Highlighted
CRE_BrainDamage_WIS Boosts: Ability(Wisdom, -2) DisplayName: Weakened Wisdom Description: Your Wisdom has been reduced by 2 by the Zaith'isk Icon: PassiveFeature_CRE_BrainDamage_WIS Properties: Highlighted
CRE_BrainDamage_CON Boosts: Ability(Constitution, -2) DisplayName: Weakened Constitution Description: Your Constitution has been reduced by 2 by the Zaith'isk. Icon: PassiveFeature_CRE_BrainDamage_CON Properties: Highlighted
CRE_GithInfirmary_Awakened Boosts: UnlockSpellVariant(IsTadpolePower(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) DisplayName: Awakened Description: You can use all of your Illithid Powers as a bonus action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power. Icon: PassiveFeature_CRE_GithInfirmary_Awakened Properties: Highlighted
SHA_FleshGolem_Berserk Boosts: UnlockInterrupt(Interrupt_Berserk_FleshGolem) DisplayName: Berserk Description: This entity will go Berserk if its health diminishes. Icon: Action_Barbarian_Frenzy Properties: Highlighted StatsFunctorContext: OnHealed Conditions: HasMaxHPWithoutTemporaryHP() StatsFunctors: RemoveStatus(SHA_NECROMANCER_FLESH_BERSERK)
SHA_Skeleton_NecroticStrike Boosts: CharacterWeaponDamage(1d8,Necrotic) DisplayName: Necrotic Strike Description: Deal an extra [1]. DescriptionParams: DealDamage(1d8,Necrotic) Icon: GenericIcon_DamageType_Necrotic Properties: Highlighted
ORI_Karlach_FirstUpgrade Boosts: Tag(CHARMED_ADV) DisplayName: Heart of Iron Description: The infernal engine that is Karlach's heart is burning more evenly.
She has Advantage on Saving Throws against being Charmed. Icon: PassiveFeature_KarlachUpgrade_1 Properties: Highlighted
ORI_Karlach_SecondUpgrade Boosts: StatusImmunity(SG_Charmed) DisplayName: Heart Ablaze Description: Infernal iron has anchored the war machine that is Karlach's heart.
She can touch others without burning them, and can no longer be Charmed. Icon: PassiveFeature_KarlachUpgrade_2 Properties: Highlighted
LOW_LiaraPortyr_Brave Boosts: Tag(FRIGHTENED_ADV) DisplayName: Brave Description: A stalwart heart grants the affected entity Advantage on Saving Throws against being Frightened. Icon: GenericIcon_Intent_Buff
LOW_GithProdigy_ReactiveDisplacement DisplayName: Shunt Through Space Description: Using a reaction after being damaged, Ptaris teleports as far as he can from the attacker. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint',1,0, false) StatsFunctors: ApplyStatus(LOW_GITHYANKIPRODIGY_REACTIVEDISPLACEMENT,100,1);UseActionResource(ReactionActionPoint,1)
LOW_GithProdigy_PsionicSkin DisplayName: Psionic Skin Description: Removes all conditions at the start of its turns. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnTurn StatsFunctors: RemoveStatus(SG_Condition)
LOW_GithProdigy_MentalImage_CullingStrikes DisplayName: Culling Strikes Description: The Mental Image creates a new Mental Image each time it hits a character with an attack. Icon: GenericIcon_DamageType_Psychic Properties: Highlighted
LOW_Potion_Master DisplayName: Nimble Alchemist Description: A potions master, Dolor can throw or drink potions as a free action. Icon: statIcons_GlowingFlask Properties: Highlighted StatsFunctorContext: OnAttack Conditions: SpellId('Target_OffhandAttack') StatsFunctors: ApplyStatus(SELF,LOW_DOLOR_BONUS,100,1)
LOW_SerialKiller_Dolor_Ambush Boosts: IF(HasStatus('DOPPELGANGER_OFFBALANCE')):CriticalDamageOnHit() DisplayName: Morphic Ambush Description: Any successful Attack Roll against a creature that has been Ambushed by a Doppelganger is a Critical Hit. Icon: PassiveFeature_Generic_Threat* Properties: Highlighted* Stats inherited from: *Assassinate_Ambush
LOW_AncientLair_Curse DisplayName: Weavepain Curse Description: Cursed by the rot of an undead's lair. After casting a spell, you receive [1] per Spell Level. Once the curse is removed, a character cannot be cursed this way again until they finish a Long Rest. DescriptionParams: DealDamage(2d6,Necrotic) Icon: GenericIcon_Intent_Damage Properties: IsHidden StatsFunctorContext: OnCast StatsFunctors: IF(SpellPowerLevelEqualTo(1)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1,100,1);IF(SpellPowerLevelEqualTo(2)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL2,100,1);IF(SpellPowerLevelEqualTo(3)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL3,100,1);IF(SpellPowerLevelEqualTo(4)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL4,100,1);IF(SpellPowerLevelEqualTo(5)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL5,100,1);IF(SpellPowerLevelEqualTo(6)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL6,100,1)
LOW_Cazador_SpawnBuff_001_Passive DisplayName: %%%Technical Passive - do not destub Description: %%%This character receives Mirror Image each turn. Tech passive, do not destub Properties: IsHidden StatsFunctorContext: OnStatusApplied Conditions: StatusId('LOW_CAZADORSPALACE_SPAWNBUFF_001') StatsFunctors: ApplyStatus(LOW_CAZADORSPALACE_SPAWNBUFF_001_MIRROR_IMAGE_3,100,1); ApplyStatus(LOW_CAZADORSPALACE_SPAWNBUFF_001_MIRROR_IMAGE_2,100,1); ApplyStatus(LOW_CAZADORSPALACE_SPAWNBUFF_001_MIRROR_IMAGE_1,100,1)
LOW_Cazador_SpawnBuff_002_Passive Boosts: Advantage(SavingThrow,Strength);Advantage(SavingThrow,Constitution);Advantage(SavingThrow,Dexterity);Advantage(SavingThrow,Intelligence);Advantage(SavingThrow,Wisdom);Advantage(SavingThrow,Charisma); Properties: IsHidden BoostContext: OnObscurityChanged BoostConditions: not HasObscuredState(ObscuredState.Clear)
LOW_GithProdigy_UnnaturalGrowth Boosts: ActionResource(ActionPoint,1,0) DisplayName: Unnatural Growth Description: Take 2 actions per round. Icon: GenericIcon_Intent_Buff Properties: Highlighted
LOW_Guildhall_ExtraAttack_DaggerSpecialist DisplayName: Dagger Specialist Description: This creature can throw up to 3 daggers per round. StatsFunctorContext: OnAttack;OnCast Conditions: SpellId('Throw_LOW_NineFingers_SneakyDagger') StatsFunctors: ApplyStatus(SELF,LOW_GUILDHALL_DAGGER_SPECIALIST_2,100,1) Icon: PassiveFeature_ExtraAttack* Properties: Highlighted* Stats inherited from: *ExtraAttack_2
LOW_Guildhall_IsolatedPrey Boosts: IF(not HasAllyWithinRange('SG_Incapacitated',1.5)):Advantage(AttackRoll) DisplayName: Isolated Prey Description: This creature has Advantage on Attack Rolls against targets that that do not have allies with 5m. Properties: Highlighted
LOW_Guildhall_DaggerThrower Boosts: EntityThrowDamage(8) DisplayName: Dagger Thrower Description: This creature adds double their Proficiency Bonus to the damage they deal on ranged attacks made with daggers. TooltipConditionalDamage: DealDamage(8, Piercing) Properties: Highlighted
LOW_Guildhall_SneakyRiposte DisplayName: Sneaky Riposte Description: Strike a foe that just missed you with an attack, inflicting Sneak Attack damage if you have Advantage. TooltipUseCosts: ReactionActionPoint:1 Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and IsMiss() and HasActionResource('ReactionActionPoint',1,0, false) and not (not Player() and Tagged('AI_IGNORED_TARGET',context.Source)) and not HasStatus('INVISIBILITY') and HasLastAttackTriggered() StatsFunctors: IF((TargetHasAdvantage() or HasAllyWithinRange('SG_Incapacitated',1.5,nil,nil,context.Source,context.Target)) and not TargetHasDisadvantage()):UseSpell(SWAP,Target_SneakAttack,true,true,true); IF( not ((TargetHasAdvantage() or HasAllyWithinRange('SG_Incapacitated',1.5,nil,nil,context.Source,context.Target)) and not TargetHasDisadvantage())):UseSpell(SWAP,Target_Riposte,true,true,true); UseActionResource(ReactionActionPoint,1)
LOW_Guildhall_AdaptableSneakAttacks DisplayName: Adaptable Skullduggery Description: This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse. Properties: Highlighted
LOW_BlushingMermaid_Redcap_Alcohol DisplayName: Merry Revelry Description: This Redcap's Bloodlust is subdued when there are traces of alcohol in a target's blood, which means they will primarily target creatures who are sober. Icon: Status_Drunk Properties: Highlighted
LOW_BlushingMermaid_Redcap_Buff Boosts: Ability(Constitution,2); Ability(Strength,2) DisplayName: Ethel's Twisted Blessing Description: As one of Ethel's loyal servants, this redcap's has an additional 40 hit points, their Strength and Constitution scores are increased +2, and their attacks deal an additional [1] damage. DescriptionParams: DealDamage(1d12, Slashing) Icon: PassiveFeature_Generic_Blood Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: DealDamage(1d12, Slashing)
LOW_HagSurvivors_Bloodlust DisplayName: %%% Apply Bloodlust Description: %%% Technical status to add Bloodlust to Jatlo when he transforms. Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not Dead() and not HasStatus('LOW_HAGSPY_DISGUISE') and not HasStatus('LOW_REDCAP_BLOODLUST') StatsFunctors: ApplyStatus(LOW_REDCAP_BLOODLUST, 100, 5);ApplyStatus(LOW_HAGSPY_RECAP_PASSIVES,100,-1)
LOW_Hag_Mushroom_ReactiveFungus DisplayName: Reactive Fungus Description: The mushroom releases Pacifying Spores when it's damaged. Pacifying Spores make movement and taking actions impossible. Icon: PassiveFeature_Generic_Nature Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: not HasStatus('BURNING') and not HasStatus('SEARING_SMITE') StatsFunctors: GROUND:CreateSurface(3,2,SporePinkCloud)
LOW_Hag_Mushroom_VFX DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnStatusApplied Conditions: (HasStatus('BURNING') or HasStatus('SEARING_SMITE') or HasStatus('CHILL_TOUCH')) and HasStatus('LOW_HAG_MUSHROOM_VFX') StatsFunctors: RemoveStatus(LOW_HAG_MUSHROOM_VFX)
LOW_OskarsBeloved_HarrowingPresence DisplayName: Harrowing Presence Description: Mortal will frays and breaks around this powerful spirit. Creatures within [1] are Harrowed.
Undead creatures ignore this effect. DescriptionParams: Distance(10) Properties: Highlighted
LOW_OskarsBeloved_Poltergeists_Invisible DisplayName: Innate Invisibility Description: Invisible by nature, this creature can only be seen through magical means. Properties: Highlighted StatsFunctorContext: OnStatusRemove;OnTurn Conditions: not HasStatus('WET') and not HasStatus('FAERIE_FIRE') and not HasStatus('BRANDING_SMITE') and not HasStatus('SEE_INVISIBILITY_REVEAL') and not HasStatus('LOW_POLTERGEIST_INVISIBLE') StatsFunctors: ApplyStatus(LOW_POLTERGEIST_INVISIBLE, 100, -1)
LOW_OskarsBeloved_Poltergeists_See_Invisibility DisplayName: %%% Technical: remove invisibility when player uses "see invisibility" Description: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnStatusApplied Conditions: HasStatus('SEE_INVISIBILITY_REVEAL') StatsFunctors: RemoveStatus(LOW_POLTERGEIST_INVISIBLE)
LOW_DevilsFee_Bounty DisplayName: Infectious Greed Description: Tempted by the riches that Mammon offers to those most faithful to him, all allies in the presence of this creature are affected by Infectious Greed. Properties: Highlighted
LOW_DevilsFee_Gold Boosts: IncreaseMaxHP(66) DisplayName: Gold Plating Description: This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to [1] and their base Armour Class to [2], and grants an additional [3]. DescriptionParams: 20;15;RegainHitPoints(66) Properties: Highlighted
LOW_DevilsFee_ImpSpell DisplayName: %%% Dead Helsik Spell Description: %%% Technical passive to apply a status that adds a spell to the Gilded Imps. Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not Dead() and not HasStatus('LOW_DEVILSFEE_BUFF') and not HasStatus('LOW_DEVILSFEE_SPELL') StatsFunctors: ApplyStatus(LOW_DEVILSFEE_SPELL, 100, -1)
LOW_RamazithsTower_ElementalSiphon Boosts: Tag(LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL) DisplayName: Elemental Siphon Description: The affected entity draws elemental power from any myrmidons within [1]. DescriptionParams: Distance(30) Properties: Highlighted BoostConditions: not Dead()
LOW_RamazithsTower_ElementalRebuke DisplayName: Elemental Retort Description: When attacked, the affected entity can draw on Siphoned magic to cast Elemental Retort. DescriptionParams: Distance(18);3d8 Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: Enemy() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellId('Target_VowOfEnmity') and not SpellId('Target_HuntersMark') and not SpellId('Target_HuntersMark_Reapply') and HasLastAttackTriggered() and not SpellId('Target_CuttingWords') StatsFunctors: IF(HasStatus('LOW_LORROAKAN_FIRE',context.Target) or HasStatus('LOW_LORROAKAN_EARTH',context.Target) or HasStatus('LOW_LORROAKAN_AIR',context.Target) or HasStatus('LOW_LORROAKAN_WATER',context.Target)):UseSpell(SWAP,Target_LOW_RamazithsTower_Dummy,true,true,true);
LOW_GreaseWizard_ElementalAffinity StatsFunctorContext: OnCreate;OnTurn;OnCast Conditions: not HasStatus('ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL') StatsFunctors: ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1) DisplayName: Elemental Affinity: Damage* Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.* Icon: PassiveFeature_ElementalAffinity_ExtraDamage* Properties: Highlighted* Stats inherited from: *ElementalAffinity_Damage
LOW_Chasm_Mangle_Pushback DisplayName: Propelling Strike Description: On a hit, push the target [1] away from you. DescriptionParams: Distance(4.5) Properties: StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: Force(4.5); Icon: PassiveFeature_RepellingBlast* Stats inherited from: *RepellingBlast
LOW_Houndmaster_CompanionsBond DisplayName: Man's Best Friend Description: Your Proficiency Bonus is added to the Armour Class and damage rolls of your hunting dogs. Icon: PassiveFeature_CompanionsBond* Properties: Highlighted* Stats inherited from: *CompanionsBond
LOW_Houndmaster_CompanionsBond_Creature Boosts: AddProficiencyToDamage();AddProficiencyToAC() * DisplayName: Man's Best Friend Description: This hunting dog's Armour Class and damage increase by an amount equal to the Proficiency Bonus of its houndmaster. Icon: PassiveFeature_CompanionsBond* Properties: Highlighted* Stats inherited from: *CompanionsBond_Creature
LOW_RaphaelImp_RepellingBlast DescriptionParams: Distance(1) Conditions: SpellId('Projectile_LOW_RaphaelImp_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: Force(1);ApplyStatus(PASSIVE_REPELLING_BLAST,100,0) DisplayName: Repelling Blast* Description: When you hit a creature with Eldritch Blast, you can push the creature up to [1] away from you.* Icon: PassiveFeature_RepellingBlast* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* StatsFunctorContext: OnAttack* Stats inherited from: *RepellingBlast
LOW_RaphaelImp_RepellingBlast_Hardcore DescriptionParams: Distance(4.5) StatsFunctors: Force(4.5);ApplyStatus(PASSIVE_REPELLING_BLAST,100,0) Conditions: SpellId('Projectile_LOW_RaphaelImp_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit)* DisplayName: Repelling Blast* Description: When you hit a creature with Eldritch Blast, you can push the creature up to [1] away from you.* Icon: PassiveFeature_RepellingBlast* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* StatsFunctorContext: OnAttack* Stats inherited from: *LOW_RaphaelImp_RepellingBlast **RepellingBlast
LOW_RaphaelImp_AgonizingBlast Boosts: IF(SpellId('Projectile_LOW_RaphaelImp_EldritchBlast')):DamageBonus(CharismaModifier,Force) Conditions: SpellId('Projectile_LOW_RaphaelImp_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) DisplayName: Agonising Blast* Description: When you cast Eldritch Blast, add your CharismaModifier to the damage it deals, unless it is negative.* Icon: PassiveFeature_AgonizingBlast* Properties: Highlighted* StatsFunctorContext: OnAttack* StatsFunctors: ApplyStatus(PASSIVE_AGONIZING_BLAST,100,0)* Stats inherited from: *AgonizingBlast
LOW_EternalDebtors_Explosion DisplayName: Forever Indebted Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
LOW_Raphael_RepelDivinity Boosts: DisplayName: Punish Divinity Description: Raphael can Stun a creature that hits him with Radiant damage, allowing him to Drain its hit points. DescriptionParams: Properties: None StatsFunctorContext: OnDamaged Conditions: IsDamageTypeRadiant() and HasLastAttackTriggered() StatsFunctors: IF(not IsConcentrating(context.Target)):UseSpell(SWAP,Target_LOW_Raphael_RepelDivinity_Spell,true,true,true);IF(not IsConcentrating(context.Target)):RemoveStatus(LOW_RAPHAEL_REPELLING_DIVINITY) Icon: PassiveFeature_ThoughtShield_PsychicResistance* Stats inherited from: *Thought_Shield_Psychic_Reflection
LOW_Raphael_Reaper DisplayName: Soul Reaper Description: When Raphael reduces an enemy's hit points to [1], he Severs the soul from their body. DescriptionParams: 0 Icon: statIcons_WildMagic_Memphit Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and not HasStatus('LOW_RAPHAEL_SOULLESS') and Enemy() StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOULLESS,100,-1);RestoreResource(SELF,SpellSlot,1,1);
LOW_Raphael_Cambions_ExtraDamage DisplayName: Stygian Empowerment Description: Affected entity's weapon attacks deals an additional [2] while within [1] of Raphael. DescriptionParams: Distance(18);DealDamage(3d6, Piercing) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: DealDamage(3d6, Piercing)
LOW_Raphael_Pillar_Empowered DisplayName: Soul Pillar Proximity Description: For each remaining Soul Pillar, Raphael's attacks deal an additional [1] and he has a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(1d12, Fire);3 Icon: PassiveFeature_Generic_Info Properties: Highlighted
LOW_Raphael_SoulSiphon_Passive DisplayName: %%% Soul Siphon Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has. Properties: IsHidden StatsFunctorContext: OnCast Conditions: HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 2,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_1, 100, -1);
LOW_Raphael_SoulSiphon_Passive_2 Conditions: HasActionResource('SpellSlot', 2,1, false, false, context.Source) and not HasActionResource('SpellSlot', 3,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_2, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_3 Conditions: HasActionResource('SpellSlot', 3,1, false, false, context.Source) and not HasActionResource('SpellSlot', 4,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_3, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_4 Conditions: HasActionResource('SpellSlot', 4,1, false, false, context.Source) and not HasActionResource('SpellSlot', 5,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_4, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_5 Conditions: HasActionResource('SpellSlot', 5,1, false, false, context.Source) and not HasActionResource('SpellSlot', 6,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_5, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_6 Conditions: HasActionResource('SpellSlot', 6,1, false, false, context.Source) and not HasActionResource('SpellSlot', 7,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_6, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_7 Conditions: HasActionResource('SpellSlot', 7,1, false, false, context.Source) and not HasActionResource('SpellSlot', 8,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_7, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_8 Conditions: HasActionResource('SpellSlot', 8,1, false, false, context.Source) and not HasActionResource('SpellSlot', 9,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_8, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_9 Conditions: HasActionResource('SpellSlot', 9,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_9, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_Multiattack_Passive DisplayName: Multiattack: Last Resort Description: Raphael can Multiattack in his Ascended Fiend form if all of his Soul Pillars have been destroyed and he has no Souls Charges. Icon: PassiveFeature_Generic_MultiAttackInfo* Properties: Highlighted* Stats inherited from: *Multiattack_Drider
LOW_Raphael_Set_Pillar_Status DisplayName: %%% Technical Passive to set pillar status at the start of the fight Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnAttacked;OnTurn;OnCreate Conditions: HasStatus('LOW_RAPHAEL_PILLARCOUNTER_1') and HasStatus('LOW_RAPHAEL_PILLARCOUNTER_2') and HasStatus('LOW_RAPHAEL_PILLARCOUNTER_3') and HasStatus('LOW_RAPHAEL_PILLARCOUNTER_4') and not HasStatus('LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4') StatsFunctors: ApplyStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4, 100, -1);
LOW_HouseOfHope_Weapon DisplayName: Infernal Weapon Description: This creature's weapon will ignite at the start of its turns, dealing an additional [1]. DescriptionParams: DealDamage(1d4, Fire) Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnTurn StatsFunctors: ApplyEquipmentStatus(SELF,MainHand,LOW_RAPHAEL_CAMBION_DIPPED,100,0)
LOW_HouseOfHope_Merregon_Fire DisplayName: Flames of Avernus Description: This merregon's attacks make a target Flame-Feeble. Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnDamage StatsFunctors: ApplyStatus(LOW_HOUSEOFHOPE_FIRE, 100, 3);
LOW_HouseOfHope_EternalDebtor_Imp Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() and HasStatus('LOW_HOH_DEBTOR_IMP') StatsFunctors: RemoveStatus(LOW_HOH_DEBTOR_IMP);GROUND:CreateExplosion(Projectile_LOW_HouseOfHope_DebtorExplode_Imp); DisplayName: Forever Indebted* Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. * Icon: PassiveFeature_Generic_Explosion* Stats inherited from: *LOW_EternalDebtors_Explosion
LOW_HouseOfHope_EternalDebtor_Boar Properties: IsHidden Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() and HasStatus('LOW_HOH_DEBTOR_BOAR') StatsFunctors: RemoveStatus(LOW_HOH_DEBTOR_BOAR);GROUND:CreateExplosion(Projectile_LOW_HouseOfHope_DebtorExplode_Boar); StatsFunctorContext: OnDamaged* DisplayName: Forever Indebted* Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. * Icon: PassiveFeature_Generic_Explosion* Stats inherited from: *LOW_HouseOfHope_EternalDebtor_Imp **LOW_EternalDebtors_Explosion
LOW_HouseOfHope_EternalDebtor_Merregon Properties: IsHidden Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() and HasStatus('LOW_HOH_DEBTOR_MERREGON') StatsFunctors: RemoveStatus(LOW_HOH_DEBTOR_MERREGON);GROUND:CreateExplosion(Projectile_LOW_HouseOfHope_DebtorExplode_Merregon); StatsFunctorContext: OnDamaged* DisplayName: Forever Indebted* Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. * Icon: PassiveFeature_Generic_Explosion* Stats inherited from: *LOW_HouseOfHope_EternalDebtor_Imp **LOW_EternalDebtors_Explosion
LOW_HouseOfGrief_SharsFavour_Technical DisplayName: %%% Shar's Favour Technical Description: %%% Technical passive for Viconia fight Properties: IsHidden StatsFunctorContext: OnCast Conditions: (SpellId('Shout_CharmAnimalsAndPlants')) or (SpellId('Shout_PreserveLife')) or (SpellId('Shout_RadianceOfTheDawn')) or (SpellId('Shout_TurnUndead')) or (SpellId('Shout_CloakOfShadows')) or (SpellId('Shout_GuidedStrike')) or (SpellId('Shout_ReadThoughts')) or (SpellId('Shout_KnowledgeOfTheAges')) or (SpellId('Shout_KnowledgeOfTheAges_Charisma')) or (SpellId('Shout_KnowledgeOfTheAges_Intelligence')) or (SpellId('Shout_KnowledgeOfTheAges_Wisdom')) or (SpellId('Shout_KnowledgeOfTheAges_Dexterity')) or (SpellId('Shout_KnowledgeOfTheAges_Strength')) or (SpellId('Target_InvokeDuplicity')) StatsFunctors: RegainHitPoints(7d8);
LOW_HouseOfGrief_Viconia_Heart_Empowered Boosts: IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_CRAVEN')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_JEALOUS')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_MELANCHOLY')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_PRYING')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_FALSE')):CriticalDamageOnHit(); DisplayName: %%% Hidden passive for Viconia to crit anyone with a heartform Description: %%% Empty Properties: IsHidden BoostContext: OnDamage
LOW_HouseOfGrief_Cultists_Melee DisplayName: Shadow Ambush Description: This creature deals an additional [1] when attacking from the shadows. DescriptionParams: DealDamage(4d8, Necrotic) Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and not HasObscuredState(ObscuredState.Clear) StatsFunctors: DealDamage(4d8, Necrotic,Magical)
LOW_HouseOfGrief_Cultists_Sight Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(e278f6a0-26d7-49be-b11a-9b84bc313c3c);StatusImmunity(BLINDED_DARKNESS);StatusImmunity(SG_Blinded);IgnoreSurfaceCover(SurfaceDarknessCloud);IgnoreSurfaceCover(SurfaceFogCloud) DisplayName: Born into Darkness Description: This creature can see through magical and non-magical darkness, and cannot be Blinded. DescriptionParams: Distance(24)* Icon: PassiveFeature_DevilsSight* Properties: Highlighted* Stats inherited from: *DevilsSight
LOW_HouseOfGrief_Heart_Cure_Violent DisplayName: %%% Passive for the cure for the Violent Heartform Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnHeal Conditions: Enemy() StatsFunctors: RemoveStatus(SELF,LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT);
LOW_HouseOfGrief_Heart_Cure_Shadowheart DisplayName: %%% Passive for the cure for the Shadowheart Heartform Conditions: Enemy() and HasStatus('LOW_HOUSEOFGRIEF_SH_PRESENCE') StatsFunctors: RemoveStatus(SELF,LOW_HOUSEOFGRIEF_HEART_CURSE_SHADOWHEART); Description: %%% Empty* Properties: IsHidden* StatsFunctorContext: OnHeal* Stats inherited from: *LOW_HouseOfGrief_Heart_Cure_Violent
LOW_HouseOfGrief_Heart_Cure_Shadowheart_2 DisplayName: %%% Passive for the cure for the Shadowheart Heartform, take 2 Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnDamage Conditions: Ally() StatsFunctors: RemoveStatus(SELF,LOW_HOUSEOFGRIEF_HEART_CURSE_SHADOWHEART);
LOW_HouseOfGrief_Heart_Cure_Craven DisplayName: %%% Passive for the cure for the Craven Heartform Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnCast;OnAttack StatsFunctors: ApplyStatus(SELF,LOW_HOUSEOFGRIEF_MAINTAIN_CRAVENHEART,100,1)
END_ChillTouch_OnAttack DisplayName: Chilling Strikes Description: Your strikes Bone Chill your target. Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not IsMiss() and Enemy() and IsMeleeAttack() StatsFunctors: ApplyStatus(CHILL_TOUCH, 100, 2);
WYR_MerchantsHouse_ThugsNonLethal_Passive Boosts: IF(Character() and not Summon() and not IsImmuneToStatus('KNOCKED_OUT')):NonLethal() Properties: IsHidden DisplayName: Toggle Non-Lethal Attacks* Description: Knock someone Unconscious instead of killing them.* ExtraDescription: Must be unarmed or using a melee weapon. Doesn't work on undead and constructs.* Icon: Action_KnockOut* ToggleOnFunctors: ApplyStatus(NON_LETHAL,100,-1)* ToggleOffFunctors: RemoveStatus(NON_LETHAL)* ToggleGroup: NonLethal* Stats inherited from: *NonLethal
WYR_Gortash_UnlockManifestation_Armed Boosts: UnlockSpell(Target_WYR_Summon_Manifestation_Gortash_Armed) DisplayName: %%% Manifestation of Bane Description: %%% Gortash unlocks armed variant of WYR_Summon_Manifestation_Gortash. Properties: IsHidden
LOW_Astarion_VampireAscendant Boosts: UnlockSpell(Target_LOW_Astarion_VampireAscendant);UnlockSpell(Shout_LOW_MistyEscape_Astarion);CharacterWeaponDamage(1d10,Necrotic);CharacterUnarmedDamage(1d10,Necrotic) DisplayName: Vampire Ascendant Description: Behold, the Vampire Ascendant! Thousands of souls have bought you power, granting you Ascendant Bite and Gaseous form.
You also have a +[1] bonus to weapon and unarmed Attack Rolls. DescriptionParams: DealDamage(1d10, Necrotic) Icon: Action_Monster_Bulette_Bite Properties: Highlighted
END_Netherbrain_LowHp Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(50) and not HasStatus('END_NETHERBRAIN_LOWHP') StatsFunctors: ApplyStatus(END_NETHERBRAIN_LOWHP,100,-1)
ORI_Gale_ShadowSpellSlots Boosts: ActionResource(ShadowSpellSlot,1, 3) DisplayName: Consumed Shadow Weave Description: Gale has gained a level 3 spell slot. It restores on a Long Rest.
LOW_VoloFate_SlayerKnowledge DisplayName: Slayer Knowledge Description: You have Advantage on Saving Throws against being Frightened by a Bhaalspawn Slayer - the tome Volo found was very informative. Properties: Highlighted
_MAGIC_ITEM_DEV
MAG_Frost_Passive DisplayName: Encrusted with Frost Properties: IsHidden;OncePerAttack StatsFunctorContext: OnStatusApplied StatsFunctors: IF(FrostCounterRequirement() and not HasStatus('MAG_FROST_ONCE_TECHNICAL', context.Target)):ApplyStatus(MAG_FROST_FROZEN_CHECK_TECHNICAL,100, 1);IF(FrostCounterRequirement()):ApplyStatus(MAG_FROST_ONCE_TECHNICAL, 100, 0);IF(FrostCounterRequirement(context.Target)):RemoveStatus(MAG_FROST, context.Target)
MAG_Frost_GenerateFrostOnDamage_Robe_Passive DisplayName: Ice Barrier Description: When you cast a spell that deals Cold damage, gain [1] temporary hit points until the start of your next turn. StatsFunctorContext: OnDamage Conditions: IsSpell() and IsDamageTypeCold()
MAG_Frost_GenerateFrostOnStatusApply_Hat_Passive DisplayName: Coldbrim Chill Description: Once per turn, any condition inflicted on a target, also applies [1] turns of Encrusted with Frost. DescriptionParams: 2 Properties: OncePerAttack;OncePerTurn StatsFunctorContext: OnStatusApply Conditions: FrostHatRequirement() and not StatusId('MAG_FROST') and not StatusId('MAG_FROST_DURATION_TECHNICAL') and not Item() and not Self() and Enemy() and not StatusId('MONK_SOUND_SWITCH') StatsFunctors: ApplyStatus(MAG_FROST,100,2);ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)
MAG_Frost_GenerateFrostOnDamage_Gloves_Passive DisplayName: Winter's Clutches Description: When the wearer deals cold damage, inflict [1] turns of Encrusted with Frost upon the target(s). DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeCold() and not Item() StatsFunctors: ApplyStatus(MAG_FROST,100,2);ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)
MAG_Frost_IceSurfaceProneImmunity_Boots_Passive DisplayName: Hoarfrost Balance Description: You cannot fall Prone while traversing icy terrain.
MAG_Myrkulites_CircletOfMyrkul_Circlet_Passive DisplayName: Undead Ward Description: Allied undead within [1] are Resistant to Bludgeoning, Slashing, and Piercing damage. DescriptionParams: Distance(6)
MAG_Frost_GenerateSurfaceOnColdDamage_Ring_Passive DisplayName: Snowburst Description: When the wearer deals Cold damage, they also create a [1] circle of ice around the target(s). DescriptionParams: Distance(4.5) Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeCold() StatsFunctors: GROUND:SurfaceChange(Freeze);GROUND:CreateSurface(2,2,WaterFrozen)
MAG_ElementalGish_ElementalInfusion_Ring_Passive DisplayName: Elemental Infusion Description: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a spell or cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack. StatsFunctorContext: OnDamage StatsFunctors: IF(IsSpell() and IsDamageTypeAcid()):ApplyStatus(SELF,MAG_SPELLBLADE_ACID_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeCold()):ApplyStatus(SELF,MAG_SPELLBLADE_COLD_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeFire()):ApplyStatus(SELF,MAG_SPELLBLADE_FIRE_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeLightning()):ApplyStatus(SELF,MAG_SPELLBLADE_LIGHTNING_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeThunder()):ApplyStatus(SELF,MAG_SPELLBLADE_THUNDER_ENERGY, 100, 2);
MAG_ElementalGish_MomentumOnElementalDamage_Boots_Passive DisplayName: Elemental Momentum Description: Whenever the wearer deals Acid, Cold, Fire, Lightning or Thunder damage with a spell or cantrip, they gain Momentum for 2 turns. StatsFunctorContext: OnDamage Conditions: IsSpell() and IsEnergyDamage() StatsFunctors: ApplyStatus(SELF, MAG_MOMENTUM, 100, 2);ApplyStatus(SELF, MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_ElementalGish_ArcaneAcuity_Helmet_Passive DisplayName: Battle Acuity Description: Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(SELF,MAG_GISH_ARCANE_ACUITY, 100, 2);ApplyStatus(MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_ElementalGish_BaneOnElementalWeaponDamage_Gloves_Passive DisplayName: Baneful Strike Description: Whenever you deal damage with a weapon attack, the target receives a -[1] penalty to its Saving Throw against your next spell. DescriptionParams: 1d4 StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(MAG_SPELLBLADE_SAVING_THROWS_PENALTY, 100, 2)
MAG_ElementalGish_CantripBooster_Amulet_Passive Boosts: IF(IsCantrip() and (SpellDamageTypeIs(DamageType.Fire) or SpellDamageTypeIs(DamageType.Cold) or SpellDamageTypeIs(DamageType.Thunder) or SpellDamageTypeIs(DamageType.Acid) or SpellDamageTypeIs(DamageType.Lightning))):DamageBonus(max(1,SpellCastingAbilityModifier)) DisplayName: Elemental Augmentation Description: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. DescriptionParams: DealDamage(SpellcastingAbilityModifier, Bludgeoning) BoostContext: OnCreate
Absorb_Elements_Passive Boosts: UnlockInterrupt(Interrupt_AbsorbElements) DisplayName: Absorb Elements Description: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targetting you, and deal an additional [1] of that element type on your next attack. DescriptionParams: 1d6 Icon: PassiveFeature_AbsorbElements
Absorb_Elements_Technical_Passive Boosts: Icon: Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: HasStatus('ABSORB_ELEMENTS_ACTIVE') StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(ABSORB_ELEMENTS_ACID_DAMAGE, 100, 2);IF(IsDamageTypeCold()):ApplyStatus(ABSORB_ELEMENTS_COLD_DAMAGE, 100, 2);IF(IsDamageTypeFire()):ApplyStatus(ABSORB_ELEMENTS_FIRE_DAMAGE, 100, 2);IF(IsDamageTypeLightning()):ApplyStatus(ABSORB_ELEMENTS_LIGHTNING_DAMAGE, 100, 2);IF(IsDamageTypeThunder()):ApplyStatus(ABSORB_ELEMENTS_THUNDER_DAMAGE, 100, 2);IF(IsDamageTypeAcid() or IsDamageTypeCold() or IsDamageTypeFire() or IsDamageTypeLightning() or IsDamageTypeThunder()):ApplyStatus(ABSORB_ELEMENTS_COOLDOWN_TECHNICAL, 100, -1);IF(IsDamageTypeAcid() or IsDamageTypeCold() or IsDamageTypeFire() or IsDamageTypeLightning() or IsDamageTypeThunder()):RemoveStatus(ABSORB_ELEMENTS_ACTIVE) DisplayName: Absorb Elements* Description: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targetting you, and deal an additional [1] of that element type on your next attack.* DescriptionParams: 1d6* Stats inherited from: *Absorb_Elements_Passive
CRE_LathandersBlessing_Passive DisplayName: Lathander's Blessing Description: Once per Long Rest, when your hit points are reduced to 0, you regain [2]. Allies within [1] also regain [3]. DescriptionParams: Distance(9);RegainHitPoints(2d6);RegainHitPoints(1d6) Properties: OncePerLongRest StatsFunctorContext: OnDamaged;OnHealed;OnStatusApplied Conditions: HasHPPercentageEqualOrLessThan(0) StatsFunctors: ApplyStatus(MAG_LATHANDERS_BLESSING_RESURRECT_TECHNICAL, 100, 0);RemoveStatus(MAG_LATHANDERS_BLESSING_RESURRECT_RESOURCE)
CRE_LathandersLight_Passive DisplayName: Lathander's Light Description: Sheds holy light in a [1] radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw. DescriptionParams: Distance(6) Icon: PassiveFeature_LathandersLight Properties: ToggledDefaultOn;ToggledDefaultAddToHotbar;IsToggled ToggleOnFunctors: ApplyStatus(MAG_LATHANDERS_LIGHT, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_LATHANDERS_LIGHT)
ShadowBlade_Passive Boosts: IF(AttackedWithPassiveSourceWeapon() and not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll) DisplayName: Shadow Blade Description: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. BoostContext: OnAttack
MAG_Gish_ArcaneSynergy_Circlet_Passive DisplayName: Synergetic Moments Description: When you inflict a condition, gain Arcane Synergy for 2 rounds. Properties: OncePerAttack StatsFunctorContext: OnStatusApply Conditions: not StatusId('MAG_GISH_ARCANE_SYNERGY') and not StatusId('SNEAKING') and not StatusId('SNEAKING_CLEAR') and not StatusId('SNEAKING_LIGHTLY_OBSCURED') and not StatusId('SNEAKING_HEAVILY_OBSCURED') and not StatusId('DISENGAGE') and not StatusId('NON_LETHAL') and not StatusId('DASH') and not StatusId('MONK_SOUND_SWITCH') StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_SYNERGY, 100, 2)
MAG_Gish_ArcaneSynergy_Ring_Passive DisplayName: Synergetic Cantrips Description: When you deal damage with a cantrip, you gain Arcane Synergy for 2 turns. Properties: OncePerAttack StatsFunctorContext: OnDamage StatsFunctors: IF(IsCantrip()):ApplyStatus(SELF, MAG_GISH_ARCANE_SYNERGY, 100, 2)
MAG_Gish_ArcaneAcuity_Gloves_Passive DisplayName: Battlemage's Power Description: When a weapon attack roll inflicts a condition, the wielder gains Arcane Acuity. Properties: OncePerAttack StatsFunctorContext: OnStatusApply StatsFunctors: IF(IsWeaponAttack()):ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);IF(IsWeaponAttack()):ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_Gish_PsychicDamageBonusWhileConcentrating_Ring_Passive Boosts: IF(IsConcentrating(context.Source)):CharacterWeaponDamage(1d4,Psychic) DisplayName: Strange Conduit Description: While concentrating on a spell, the wearer's weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) BoostContext: OnCreate
MAG_Gish_TempHPWhileConcentrating_Boots_Passive DisplayName: Vital Conduit Description: When the wearer casts a spell that requires Concentration, they gain [1]. DescriptionParams: GainTemporaryHitPoints(8) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Concentration) StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_8, 100, 4)
MAG_Radiant_DamageBonusOnIlluminatedTarget_Ring_Passive Boosts: IF(HasObscuredState(ObscuredState.Clear, context.Target)):DamageBonus(2, Radiant) DisplayName: Callous Glow Description: The wearer deals an additional [1] points of damage against creatures that are illuminated. DescriptionParams: 2 BoostContext: OnCreate
MAG_Radiant_Radiating_Helmet_Passive DisplayName: Smite the Graceless Description: Creatures who miss their Attack Rolls against the wearer must make a Dexterity Saving Throw or take [1]. DescriptionParams: DealDamage(1d4, Radiant) StatsFunctorContext: OnAttacked Conditions: IsMiss() or IsCriticalMiss() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 14, false, false, context.Source)):DealDamage(SWAP,1d4, Radiant,Magical);ApplyStatus(SELF, MAG_RADIANT_RADIANT_BLAST_TECHNICAL, 100, 0)
MAG_Radiant_RadiatingOrb_Armor_Passive DisplayName: Radiating Shockwave Description: When the wearer deals Radiant damage, they cause a Radiant Shockwave. StatsFunctorContext: OnDamage Conditions: HasDamageDoneForType(DamageType.Radiant) StatsFunctors: CreateExplosion(Projectile_MAG_Radiant_RadiatingOrb_Explosion)
MAG_Radiant_RadiatingOrb_Ring_Passive DisplayName: Arcane Radiance Description: When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target. StatsFunctorContext: OnDamage Conditions: IsSpell() StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 2);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)
MAG_Radiant_RadiatingOrb_Gloves_Passive DisplayName: Radiating Orb Gloves Description: When the wearer deals [1], receive 1 turn of Radiating Orb. DescriptionParams: DealDamage(,Radiant) StatsFunctorContext: OnDamage Conditions: HasDamageDoneForType(DamageType.Radiant) StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 2);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)
MAG_Radiant_RadiatingOrb_OnDamage_Passive DisplayName: Illuminating Shot Description: On a hit, inflict [1] turn of Radiating Orb upon the target. DescriptionParams: 1 StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 1);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)
MAG_Radiant_RadiatingOrb_Melee_OnDamage_Passive DisplayName: Radiant Strike Description: On a hit, inflict [1] turn of Radiating Orb upon the target.* DescriptionParams: 1* StatsFunctorContext: OnDamage* Conditions: AttackedWithPassiveSourceWeapon()* StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 1);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Radiant_RadiatingOrb_OnDamage_Passive
MAG_ZOC_ForceConduit_Halberd_Passive DisplayName: Skinburster Force Description: When the wielder deals melee damage with this weapon, they gain [1] turns of Force Conduit. DescriptionParams: 2 StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_ZOC_FORCE_CONDUIT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_ZOC_FORCE_CONDUIT, 100, 2);IF(not HasStatus('MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL') and ForceConduitBlastRequirement(context.Target)):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL, 100, -1);ApplyStatus(SELF, MAG_ZOC_FORCE_CONDUIT_DURATION_TECHNICAL, 100, 1)
MAG_ZOC_RampartAura_Amulet_Passive DisplayName: Rampart Aura Description: Costs Force Conduit to remain active. All entities with or in this aura have their movement speed halved. ExtraDescription: You must toggle this on in order to activate this condition. Icon: PassiveFeature_RampartAura EnabledConditions: HasStatus('MAG_ZOC_FORCE_CONDUIT') EnabledContext: OnStatusApplied;OnStatusRemoved Properties: IsToggled ToggleOnFunctors: ApplyStatus(MAG_RAMPART_AURA, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_RAMPART_AURA)
MAG_ZOC_ForceConduitWhileSurounded_Boots_Passive DisplayName: Force Bravado Description: At the end of your turn, generate Force Conduit while surrounded by [1] or more enemies. DescriptionParams: 2
MAG_ZOC_AdvantageOnMeleeAttackWhileSurounded_Gloves_Passive Boosts: IF(IsMeleeAttack() and IsWeaponAttack() and HasEnemyWithinRange('SG_Incapacitated', 3, nil, 2, context.Target, context.Source)):Advantage(AttackRoll); DisplayName: Underdog's Bravery Description: The wearer gains Advantage on melee attack rolls while surrounded by [1] or more foes. DescriptionParams: 2
MAG_ZOC_ForceConduit_HeavyArmor_Passive DisplayName: Force Absorption Description: Gain Force Conduit when taking Slashing, Piercing, or Bludgeoning damage. StatsFunctorContext: OnDamaged Conditions: IsPhysicalDamage() StatsFunctors: ApplyStatus(MAG_ZOC_FORCE_CONDUIT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(MAG_ZOC_FORCE_CONDUIT, 100, 2);IF(not HasStatus('MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL') and ForceConduitBlastRequirement(context.Target)):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL, 100, -1);ApplyStatus(MAG_ZOC_FORCE_CONDUIT_DURATION_TECHNICAL, 100, 1)
MAG_ZOC_ForceConduit_EnergyConversionBlast_Passive DisplayName: Force Conduit Description: Deal [1] in a [2] radius when you take damage while having 5 or more charges. DescriptionParams: DealDamage(1d4,Force);Distance(6) Properties: OncePerAttack StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and ForceConduitBlastRequirement(context.Target) and not HasStatus('MAG_ZOC_FORCE_CONDUIT_ONCE_TECHNICAL') StatsFunctors: ApplyStatus(MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL, 100, 0);SetStatusDuration(MAG_ZOC_FORCE_CONDUIT,-5,Add);ApplyStatus(MAG_ZOC_FORCE_CONDUIT_ONCE_TECHNICAL, 100, 0)
MAG_ZOC_ForceConduit_EnergyConversionTrigger_Passive DisplayName: Energy Conversion Properties: IsHidden StatsFunctorContext: OnStatusApplied
MAG_Fire_HeatOnFireDamage_Gloves_Passive DisplayName: Arcane Ashes Description: Whenever you deal Fire damage, you gain 2 turns of Heat. Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeFire() and not Self() StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source)):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);ApplyStatus(SELF, MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_Fire_HeatOnTakingFireDamage_Amulet_Passive DisplayName: Fervent Flames Description: Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heat. Properties: OncePerTurn StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() and not Self() StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL')):ApplyStatus(MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(MAG_FIRE_HEAT, 100, 2);ApplyStatus(MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_Fire_ArcaneAcuityOnFireDamage_Hat_Passive DisplayName: Fire Acuity Description: Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns. Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeFire() and not Self() StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_Fire_HeatOnInflictBurning_Boots_Passive DisplayName: Cinders Description: Whenever you Burn an enemy, you gain 2 turns of Heat. Properties: OncePerAttack StatsFunctorContext: OnStatusApply StatsFunctors: IF(not Self() and StatusId('BURNING')):ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source) and not Self() and StatusId('BURNING')):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL, 100, 2);ApplyStatus(SELF,MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_Fire_BurningOnDamaged_Cloak_Passive DisplayName: Flaming Shroud Description: A creature that damages the wearer within [1] receives Burning. DescriptionParams: Distance(2) Properties: OncePerAttack StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 12, false, false, context.Source) and not HasStatus('BURNING', context.Source)):ApplyStatus(SWAP, BURNING, 100, 2)
MAG_Fire_Heat_Convergence_Passive Boosts: UnlockSpellVariant(HeatConvergenceFireSpellCheck(),ModifyIconGlow(), ModifyTooltipDescription()) DisplayName: Heat Convergence Description: Consume your Heat to fuel a powerful attack. ExtraDescription: The next time you deal Fire damage, you deal an additional [1] for every turn of Heat remaining. ExtraDescriptionParams: DealDamage(1,Fire) Icon: PassiveFeature_HeatConvergence Properties: IsToggled;Temporary;Highlighted StatsFunctorContext: OnDamage Conditions: IsDamageTypeFire() and not Self() StatsFunctors: RemoveStatus(SELF, MAG_FIRE_HEAT);RemoveStatus(SELF, MAG_FIRE_HEAT_CONVERGENCE) ToggleOnFunctors: ApplyStatus(MAG_FIRE_HEAT_CONVERGENCE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_FIRE_HEAT_CONVERGENCE)
MAG_Heat_Fire_Robe_Passive DisplayName: Flaming Revenge Description: On a successful Saving Throw against a foe's spell, deal [1] to them. DescriptionParams: DealDamage(1d4+ProficiencyBonus, Fire) StatsFunctorContext: OnAttacked Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_WARM_ATTACKER,100,0);DealDamage(SWAP, 1d4+ProficiencyBonus, Fire,Magical)
MAG_Thunder_Reverberation DisplayName: Reverberation Properties: IsHidden StatsFunctorContext: OnStatusApplied;OnStatusRemoved Conditions: StatusId('MAG_THUNDER_REVERBERATION') StatsFunctors: IF(ReverberationBlastRequirement(context.Target) and not HasStatus('MAG_THUNDER_REVERBERATION_ONCE_TECHNICAL')):DealDamage(1d4, Thunder,Magical);IF(ReverberationBlastRequirement(context.Target) and not HasStatus('MAG_THUNDER_REVERBERATION_ONCE_TECHNICAL') and not SavingThrow(Ability.Constitution, 12)):ApplyStatus(PRONE,100,2);IF(ReverberationBlastRequirement(context.Target)):ApplyStatus(MAG_THUNDER_REVERBERATION_ONCE_TECHNICAL, 100, 0);IF(ReverberationBlastRequirement(context.Target)):RemoveStatus(MAG_THUNDER_REVERBERATION)
MAG_Thunder_Reverberation_Gloves_Passive DisplayName: Thunderous Conversion Description: When the wearer deals [1], [2], or [3], inflict [4] turns of Reverberation upon the target(s). DescriptionParams: DealDamage(,Thunder);DealDamage(,Lightning);DealDamage(,Radiant);2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeLightning() or IsDamageTypeThunder() or IsDamageTypeRadiant() StatsFunctors: ApplyStatus(MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_ReverberationOnStatusApply_Boots_Passive DisplayName: Arcane Echomalefaction Description: When the wearer inflicts a condition upon a hostile creature, they also inflict [1] turns of Reverberation. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnStatusApply Conditions: IsSpell() and Enemy() and not Self() and not StatusId('MAG_THUNDER_REVERBERATION') and not StatusId('MONK_SOUND_SWITCH') StatsFunctors: ApplyStatus(SWAP, MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_ArcaneAcuityOnThunderDamage_Hat_Passive DisplayName: Thunderous Acuity Description: When the wearer deals [1], they gain Arcane Acuity. DescriptionParams: DealDamage(,Thunder) Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeThunder() StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_ReverberationOnRangeSpellDamage_Amulet_Passive DisplayName: Crackling Resonance Description: When the wearer deals damage with a Ranged Spell Attack, inflict [1] Reverberation upon the target(s). DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsRangedSpellAttack() StatsFunctors: ApplyStatus(MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_InflictDazeOnReverberatedCreature_Cloak_Passive DisplayName: Dazing Echo Description: When a creature with Reverberation deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become Dazed. StatsFunctorContext: OnDamaged Conditions: HasStatus('MAG_THUNDER_REVERBERATION', context.Source) and not HasStatus('DAZED', context.Source) StatsFunctors: ApplyStatus(SWAP, DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_Thunder_InflictDazeOnThunderDamage_Ring_Passive DisplayName: Spiteful Thunder Description: When the wearer deals Thunder damage to a Reverberating creature, it becomes Dazed unless it succeeds a Constitution Saving Throw. StatsFunctorContext: OnDamage Conditions: HasStatus('MAG_THUNDER_REVERBERATION') and not HasStatus('DAZED') StatsFunctors: ApplyStatus(DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_Poison_PoisonExposure_Passive DisplayName: Poison Exposure Description: When you take poison damage, you must succeed a Constitution Saving Throw, or you'll be Poisoned. StatsFunctorContext: OnDamaged Conditions: IsDamageTypePoison() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(POISONED, 100, 3)
MAG_Poison_InflictPoisonHealSelf_Cloak_Passive DisplayName: Deadly Derivation Description: When you Poison a foe, heal yourself for 1d4 hit points. StatsFunctorContext: OnStatusApply Conditions: StatusId('POISONED') StatsFunctors: ApplyStatus(SELF, MAG_REGAIN_HP_3, 100, 0)
MAG_Poison_PoisonExposure_Gloves_Passive DisplayName: Envenom Description: Whenever you deal Poison damage, the target needs to succeed a Constitution Saving Throw or become Poisoned. StatsFunctorContext: OnDamage Conditions: IsDamageTypePoison() and not HasStatus('POISONED') StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(POISONED, 100, 3)
MAG_Acid_NoxiousFumes_Gloves_Passive DisplayName: Ichorous Corrosion Description: When the wearer deals Acid damage, they also inflict Noxious Fumes upon the target(s). StatsFunctorContext: OnDamage Conditions: IsDamageTypeAcid() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13)):ApplyStatus(MAG_ACID_NOXIOUS_FUMES, 100, 3)
MAG_Acid_AcidDamageOnWeaponAttack_Ring_Passive Boosts: CharacterWeaponDamage(2, Acid) DisplayName: Malefic Excretion Description: Your weapon attacks also deal [1]. DescriptionParams: DealDamage(2, Acid)
MAG_Acid_AcidMeleeCounter_Cloak_Passive DisplayName: Caustic Reprisal Description: Whenever a creature deals melee damage to the wearer, that creature takes [1]. DescriptionParams: DealDamage(1d4, Acid) Properties: OncePerAttack StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() StatsFunctors: DealDamage(SWAP, 1d4, Acid,Magical)
MAG_Shadow_FogOfCloudDisengage_Cloak_Passive DisplayName: Cunning Brume Description: When the wearer Disengages, they also create a foggy cloud with [1] radius that last for [2] turns. DescriptionParams: Distance(2);1 StatsFunctorContext: OnCast Conditions: SpellId('Shout_Disengage') or SpellId('Shout_Disengage_BonusAction') or SpellId('Shout_Disengage_CunningAction') or SpellId('Shout_Disengage_StepOfTheWind') StatsFunctors: GROUND:CreateSurface(2,2,FogCloud,true)
MAG_Shadow_BlindImmunity_Ring_Passive Boosts: StatusImmunity(SG_Blinded);IgnoreSurfaceCover(SurfaceDarknessCloud) DisplayName: Blind Immunity Description: The wearer cannot be Blinded.
MAG_Shadow_CriticalBoostWhileObscured_Helmet_Passive DisplayName: Covert Critical Description: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_CRITICAL, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_CRITICAL)
MAG_Shadow_StealthBonusWhileObscured_Armor_Passive DisplayName: Stealthier Description: While obscured, the wearer gains a +[1] bonus to Stealth Checks. DescriptionParams: 3 StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_STEALTH, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_STEALTH)
MAG_Shadow_SpellDCBonusWhileObscured_Circlet_Passive DisplayName: Shadespell Description: While the wearer is obscured in shadow, their spells gain a +[1] bonus to Spell Save DC, making them more likely to succeed. DescriptionParams: 1 Icon: PassiveFeature_Generic_Darkness StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_SPELL_DC, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_SPELL_DC)
MAG_Shadow_Blinding_Bow_Passive DisplayName: Darkveil Precision Description: While obscured in shadow, the wielder has a +[1] bonus to their ranged weapon attacks. DescriptionParams: 1d4 StatsFunctorContext: OnObscurityChanged StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_ATTACK_BONUS, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_ATTACK_BONUS)
CRE_HatcheryBoots_Passive Boosts: StatusImmunity(MAG_ACID_NOXIOUS_FUMES);StatusImmunity(CRE_HATCHERY_GAS_NEGATIVE);StatusImmunity(CRE_HATCHERY_ACIDPOOL);StatusImmunity(ACID);Resistance(Acid, Resistant) DisplayName: Caretaker's Care Description: Acidic surfaces don't affect you, and you are Resistant to Acid damage.
MAG_CQCaster_TempHPAfterCast_Cloak_Passive DisplayName: Arcane Vivaciousness Description: You gain [1] temporary hit points after casting a spell while in melee. DescriptionParams: 7 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnAttack Conditions: HasStatus('FLANKED', context.Source) and IsSpell() StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_8, 100, -1)
MAG_CQCaster_SpellDCBonusWhileThreatened_Circlet_Passive DisplayName: Browbeaten Description: The wearer gains a +[1] bonus to spell save DC while threatened. DescriptionParams: 1 StatsFunctorContext: OnStatusApplied;OnStatusRemoved;OnCreate StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('FLANKED')):ApplyStatus(MAG_CQCASTER_SPELLDC_BONUS, 100, -1);IF(not HasStatus('FLANKED')):RemoveStatus(MAG_CQCASTER_SPELLDC_BONUS);
MAG_CQCaster_GainArcaneChargeOnDamaged_Robe_Passive DisplayName: Time Thoroughly Bided Description: The wearer gains Arcane Charge whenever they are hit by a melee attack. StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, 2)
MAG_CQCaster_ArcaneChargeAfterDash_Boots_Passive DisplayName: Rapid Caster Description: Each time they dash, the wearer gains Arcane Charge for [1] turn(s). DescriptionParams: 2 StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, 2)
MAG_CQCaster_ArcaneBravado_Boots_Passive DisplayName: Arcane Bravado Description: While Threatened, you deal additional damage with spells equal to your Proficiency Bonus and your movement speed is halved. StatsFunctorContext: OnStatusApplied;OnStatusRemoved;OnCreate StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('FLANKED')):ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, -1);IF(not HasStatus('FLANKED')):RemoveStatus(MAG_GISH_ARCANE_CHARGE)
MAG_CQCaster_CloseRangedSpellMastery_Gloves_Passive Boosts: RollBonus(MeleeSpellAttack, 1);RollBonus(RangedSpellAttack, 1) DisplayName: Doom Lobber Description: The wearer gains a +[1] bonus to Spell Attack Rolls. DescriptionParams: 1
MAG_CQCaster_GainArcaneChargeOnDamage_Quarterstaff_Passive DisplayName: Accretion Description: The wearer gains Arcane Charge when they deal damage with close-quarter-range spell or cantrips. StatsFunctorContext: OnCast;OnAttack Conditions: IsSpell() and HasSpellRangeEqualOrLessThan(5, context.Source) StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, 2)
MAG_Enforcer_NonLethalFright_Club_Passive Boosts: IF(Character() and not Self() and not Summon() and not Tagged('UNDEAD') and not Tagged('CONSTRUCT') and not Tagged('CREATURE_SPORE_SERVANT') and IsMeleeAttack() and (IsWeaponAttack() or IsUnarmedAttack())):NonLethal() DisplayName: Non-Lethality Description: This weapon deals only Non-Lethal Damage. StatsFunctors: ApplyStatus(MAG_NON_LETHAL, 100, -1)
MAG_Enforcer_RejunevatingKnock_Helmet_Passive DisplayName: Rejuvenating Takedown Description: Whenever the wearer knocks a creature unconscious, the wearer regains [1] hit points. DescriptionParams: 1d6 StatsFunctorContext: OnDamage Conditions: HasDamageEffectFlag(DamageFlags.NonlethalCapped) and not HasStatus('SG_Unconscious', context.Target) StatsFunctors: RegainHitPoints(SELF, 1d6)
MAG_Enforcer_NonLethalBlessing_Shield_Passive DisplayName: Staunch Blessing Description: When a creature misses the wielder with an attack, they gain a +[1] bonus to their next Attack Roll that deals non-lethal damage.
This bonus is relinquished when the wielder deals lethal damage. DescriptionParams: 1d4 StatsFunctorContext: OnAttacked StatsFunctors: IF(IsMiss() or IsCriticalMiss()):ApplyStatus(MAG_ENFORCER_BLESS, 100, -1)
MAG_Blindside_Shortsword_Passive DisplayName: Psychic Steel Virtuoso Description: When the wielder attacks with Advantage, they deal an additional [1]. DescriptionParams: DealDamage(1d8, Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage() StatsFunctors: DealDamage(1d8, Psychic,Magical)
MAG_Giantslayer_Passive Boosts: IF(SizeEqualOrGreater(Size.Large) and HasStatus('MAG_GIANTSLAYER_ADVANTAGE_TECHNICAL', GetAttackWeapon())):Advantage(AttackRoll) DisplayName: Giantslayer Description: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures.
MAG_TerrainWalker_Passive Boosts: StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(DIFFICULT_TERRAIN_WEB);StatusImmunity(DIFFICULT_TERRAIN_MUD);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(DIFFICULT_TERRAIN_LAVA); DisplayName: Genial Strider Description: The wearer's movement speed is unimpeded by Difficult Terrain.
MAG_PHB_Displacement_Cloak_Passive DisplayName: Displacement Description: At the beginning of the wearer's turn, the cloak activates, granting enemies Disadvantage on Attack Rolls that target the wearer. This effect lasts until the wearer takes damage.
MAG_Druid_Ironvine_Shield_Passive DisplayName: Ironvine Description: While the wielder is holding a weapon empowered with Shillelagh, and when they are hit by a melee attack, the attacker takes [1]. DescriptionParams: DealDamage(max(1,WisdomModifier), Piercing) StatsFunctorContext: OnDamaged Conditions: HasStatus('SHILLELAGH',GetActiveWeapon(context.Target, true)) StatsFunctors: DealDamage(SWAP, max(1,WisdomModifier), Piercing,Magical);ApplyStatus(SWAP, MAG_DRUID_THORN_BLAST_TECHNICAL, 100, 0)
MAG_Critical_DoneCritical_Passive DisplayName: Critical Virtuoso Description: When you score a Critical Hit you can spend a bonus action to make an additional attack. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(IsCritical()):ApplyStatus(SELF, MAG_CRITICAL_DONE_CRITICAL, 100, 1)
MAG_Critical_Force_Critical_Passive DisplayName: Craterous Wounds Description: Whenever you score a critical hit, deal an additional [1]. DescriptionParams: DealDamage(1d6, Force) StatsFunctorContext: OnDamage StatsFunctors: IF(IsCritical()):DealDamage(1d6, Force,Magical)
MAG_Critical_Hiding_ReduceCriticalRange_Passive DisplayName: Stealthy Critical Description: While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: 1 StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAG_CRITICAL_HIDING_CRITICAL, 100, -1)
MAG_Critical_BolsteringCritical_Passive DisplayName: Bolstering Critical Description: When scoring a Critical Hit or killing a hostile creature, wearer gains [1]. DescriptionParams: GainTemporaryHitPoints(15) StatsFunctorContext: OnDamage StatsFunctors: IF(IsCritical() or IsKillingBlow()):ApplyStatus(SELF, MAG_RAGE_TEMPORARY_HP_ON_RAGE_EXIT, 100, -1)
MAG_Critical_CriticalSwiftness_Passive DisplayName: Critical Swiftness Description: After scoring a Critical Hit or killing a hostile creature, movement speed is restored to maximum. StatsFunctorContext: OnDamage StatsFunctors: IF(IsCritical() or IsKillingBlow()):RestoreResource(SELF, Movement, 100%, 0)
MAG_Critical_CriticalExecution_Passive DisplayName: Executioner Description: When you kill a creature, your next Attack Roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest. Properties: OncePerLongRest StatsFunctorContext: OnDamage Conditions: not Self() and Character() and Enemy() and IsKillingBlow() StatsFunctors: ApplyStatus(SELF, MAG_CRITICAL_CRITICAL_EXECUTION, 100, -1)
MAG_Psychic_MentalFatigue_Gloves_Passive DisplayName: Mental Interference Description: When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns. StatsFunctorContext: OnDamage Conditions: IsDamageTypePsychic() StatsFunctors: ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE, 100, 2);ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE_DURATION_TECHNICAL, 100, 1)
MAG_Psychic_MentalFatigue_Ring_Passive DisplayName: Mental Inhibition Description: When a foe fails a Saving Throw against one of your spells or actions, they gain Mental Fatigue for 2 turns. StatsFunctorContext: OnAttack Conditions: not Self() and not IsMiss() and not IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and IsSavingThrow() StatsFunctors: ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE, 100, 2);ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE_DURATION_TECHNICAL, 100, 1)
MAG_Psychic_MentalFatigue_Cape_Passive DisplayName: Mental Debilitation Description: When the wearer succeeds a Saving Throw against any foe's spells or actions, that foe gains Mental Fatigue. StatsFunctorContext: OnAttacked Conditions: not Self() and not IsMiss() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and IsSavingThrow() StatsFunctors: ApplyStatus(SELF, MAG_PSYCHIC_MENTAL_FATIGUE, 100, 2);ApplyStatus(SELF, MAG_PSYCHIC_MENTAL_FATIGUE_DURATION_TECHNICAL, 100, 1)
MAG_WeaponAction_Frostbite_Passive DisplayName: Frostbite Description: When you make an attack, take [1]. DescriptionParams: DealDamage(1d4, Cold) StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() StatsFunctors: DealDamage(SELF, 1d4, Cold,Magical);ApplyStatus(SELF, MAG_FROSTBITE_BLAST_TECHNICAL, 100, 0)
MAG_Githborn_Circlet_Passive Boosts: RollBonus(SavingThrow,1, Intelligence);RollBonus(SavingThrow,1, Wisdom);RollBonus(SavingThrow,1, Charisma) DisplayName: Psionic Revenge Description: When you succeed a Saving Throw, the foe that caused the throw takes [2].
Githyanki also gain a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 1;DealDamage(1d4, Psychic) BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source) StatsFunctorContext: OnAttacked Conditions: IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: DealDamage(SWAP, 1d4, Psychic,Magical)
CRE_MAG_Githborn_Amulet_Passive Boosts: IF(Tagged('ABERRATION')):Disadvantage(AttackTarget);Advantage(SavingThrow, Intelligence) DisplayName: Aberration Hunter Description: A githyanki wearing this amulet has Advantage on Intelligence Saving Throws. Aberrations also have Disadvantage on Attack Rolls against them. BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source)
MAG_Githborn_MagicEating_HalfPlate_Passive Boosts: Resistance(Psychic, Resistant) DisplayName: Psionic Ward Description: If the item detects that the wearer is gith, they have Resistance to Psychic damage.
Whenever the wearer succeeds on a Saving Throw against a spell, they regain [1]. DescriptionParams: RegainHitPoints(1d4) BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source) StatsFunctorContext: OnAttacked Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: RegainHitPoints(1d4)
MAG_Githborn_Mindcrusher_Greatsword_Passive Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d4, Psychic) DisplayName: Githborn Psionic Weapon Description: When wielded by a githyanki this weapon deals an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) TooltipConditionalDamage: DealDamage(1d4,Psychic) BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source)
MOO_MAG_HowlOfTheDead_Passive DisplayName: %%% Howl Of the Dead Description: %%% Technical Passive to track the advantage on attack roll Properties: IsHidden StatsFunctorContext: OnAttack Conditions: IsAttack() and HasStatus('MOO_MAG_KETHERIC_STUPEFIED',context.Target,context.Source) StatsFunctors: ApplyStatus(MOO_MAG_STUPEFIED_ON_ATTACKED_FX,100,0);RemoveStatus(MOO_MAG_KETHERIC_STUPEFIED)
MAG_FlamingFist_BlazingRetaliation_Passive Boosts: AC(1) DisplayName: Blazing Retaliation Description: Huddle behind your shield to increase your Armour Class by [1] and retaliate against attackers who miss you. DescriptionParams: 1;DealDamage(1d6, Fire) ExtraDescription: When the attacker misses with an attack roll, they take [2]. TooltipSave: Dexterity StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and (IsMiss() or IsCriticalMiss()) and not (not Player() and Tagged('AI_IGNORED_TARGET',context.Source)) and not HasStatus('INVISIBILITY') StatsFunctors: ApplyStatus(SWAP, MAG_BLAZING_RETALIATION_BLAST_TECHNICAL, 100, 0);DealDamage(SWAP, 1d6, Fire,Magical)
MAG_FlamingFist_ProtectionFromMissiles_Passive Boosts: IF(IsAttackType(AttackType.RangedWeaponAttack)):Disadvantage(AttackTarget);IF(IsAttackType(AttackType.RangedWeaponAttack)):DamageReduction(All, Half) DisplayName: Protection from Missile Description: Ranged weapon attacks that target the wearer have Disadvantageand have their damage reduced by half.
MAG_Illithid_Regen_Circlet_Passive DisplayName: Psychic Leech Description: When an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against one of your spells or cantrips, you regain [1]. DescriptionParams: RegainHitPoints(1d4) StatsFunctorContext: OnAttack Conditions: Enemy() and IsSpell() and not Self() and not IsMiss() and not IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and (HasSavingThrowWithAbility(Ability.Intelligence) or HasSavingThrowWithAbility(Ability.Charisma) or HasSavingThrowWithAbility(Ability.Wisdom)) StatsFunctors: RegainHitPoints(SELF, 1d4)
MAG_Illithid_Carapace_Gloves_Passive DisplayName: Illithid Euphoria Description: Charm or Frighten a creature to gain a [1] bonus to Attack Rolls and Saving Throws. DescriptionParams: 1d4 StatsFunctorContext: OnStatusApply Conditions: StatusHasStatusGroup(context.StatusId, 'SG_Charmed') or StatusHasStatusGroup(context.StatusId, 'SG_Frightened') StatsFunctors: ApplyStatus(SELF, MAG_ILLITHID_BLESS, 100, 3)
MAG_Illithid_CarapaceArmor_Passive Boosts: RollBonus(SavingThrow,1, Intelligence);RollBonus(SavingThrow,1, Wisdom);RollBonus(SavingThrow,1, Charisma) DisplayName: Illithid Protection Description: If the wearer is infested by a mind flayer tadpole, they gain +[1] to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 1 BoostContext: OnCreate BoostConditions: Tagged('ILLITHID', context.Source)
MAG_Harpers_ArmorOfShadows_Passive DisplayName: Shadeclinger Description: While obscured, the wearer has Advantage on Saving Throws. StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_HARPERS_OBSCURITY_SAVING_THROWS, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_HARPERS_OBSCURITY_SAVING_THROWS)
MAG_Harpers_JhannylGloves_Passive DisplayName: Defy Villainy Description: When the wearer becomes Blinded, Paralysed, or Poisoned, they automatically cast Lesser Restoration on themselves. Properties: OncePerLongRest StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Poisoned') or StatusHasStatusGroup(context.StatusId, 'SG_Disease') or StatusHasStatusGroup(context.StatusId, 'SG_Paralyzed') or StatusHasStatusGroup(context.StatusId, 'SG_Blinded') or StatusId('HOLD_PERSON')):ApplyStatus(MAG_JHANNYL_GLOVES_LESSER_RESTORATION, 100, 1);IF(StatusHasStatusGroup(context.StatusId, 'SG_Poisoned')):RemoveStatus(SG_Poisoned);IF(StatusHasStatusGroup(context.StatusId, 'SG_Disease')):RemoveStatus(SG_Disease);IF(StatusHasStatusGroup(context.StatusId, 'SG_Paralyzed')):RemoveStatus(PARALYZED);IF(StatusHasStatusGroup(context.StatusId, 'SG_Blinded')):RemoveStatus(SG_Blinded);IF(StatusId( 'HOLD_PERSON')):RemoveStatus(HOLD_PERSON);IF(StatusId('ASTARION_WEAK')):RemoveStatus(ASTARION_WEAK)
MAG_Harpers_RingOfProjection_Passive Boosts: EntityThrowDamage(1d4) DisplayName: Throwing Boost Description: The wearer gains a [1] bonus to throw damage. DescriptionParams: 1d4
MAG_Harpers_RingOfTwilight_Passive DisplayName: Treader By Twilight Description: You gain a +[1] bonus to Armour Class while obscured. DescriptionParams: 1 StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_HARPERS_TWILIGHT_HIDE, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_HARPERS_TWILIGHT_HIDE)
MAG_Zhentarim_BloodfeederBlade_Rapier_Passive DisplayName: Scarlet Remittance Description: Gain a +[1] bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +[2]. DescriptionParams: 1;3 StatsFunctorContext: OnDamage Conditions: IsKillingBlow() StatsFunctors: IF(not HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_3', context.Source)):ApplyStatus(SELF, MAG_SCARLET_REMITTANCE_APPLIED_VFX, 100, 0);IF(HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_2', context.Source)):ApplyStatus(SELF, MAG_BLOODFEEDER_SCARLET_REMITTANCE_3, 100, -1);IF(HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_1', context.Source)):ApplyStatus(SELF, MAG_BLOODFEEDER_SCARLET_REMITTANCE_2, 100, -1);IF(not HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_2', context.Source) and not HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_3', context.Source)):ApplyStatus(SELF, MAG_BLOODFEEDER_SCARLET_REMITTANCE_1, 100, -1);
MAG_Zhentarim_Demonspirit_Gloves_Passive DisplayName: Demonspirit Aura Description: The wearer's summoned creature has resistance to all damage except [1].
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. DescriptionParams: DealDamage(,Psychic) Icon: PassiveFeature_Generic_WildAnimal Properties: IsToggled;ToggledDefaultOn;Temporary ToggleOnFunctors: ApplyStatus(MAG_ZHENTARIM_DEMONSPIRIT_AURA, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_ZHENTARIM_DEMONSPIRIT_AURA)
MAG_Monk_Magic_Armor_Passive Boosts: UnlockInterrupt(Interrupt_MAG_Monk_KushigoCounter) DisplayName: Kushigo Counter Description: While Patient Defence is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_Abjuration_MageArmor Properties: Highlighted
MAG_Monk_Magic_Boots_Passive Boosts: IF(IsMeleeUnarmedAttack() and not HasStatus('INT_ORPHEUSGUARDS_FAKECOMBAT')):CharacterUnarmedDamage(WisdomModifier) DisplayName: Experienced And Deadly Description: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes.
MAG_Monk_Magic_Gloves_Passive Boosts: EntityThrowDamage(1d4) DisplayName: Kushigo's Might Description: The wearer deals an additional [1] damage with Throw Attacks and attacks made with Improvised Weapons. DescriptionParams: 1d4
MAG_Monk_Magic_Hat_Passive DisplayName: Lay Bare Their Weakness Description: After dealing damage with an unarmed attack, the wearer gains a +[1] bonus to their spell save DC until the end of their turn. DescriptionParams: 1 StatsFunctorContext: OnDamage Conditions: IsAttackType(AttackType.MeleeUnarmedAttack) StatsFunctors: ApplyStatus(SELF,MAG_MONK_UNARMED_EXPLOIT, 100, 1)
MAG_Monk_Magic_ArmorEx_Passive Boosts: UnlockInterrupt(Interrupt_MAG_Monk_KushigoCounterEx) DisplayName: Greater Kushigo Counter Description: The wearer can use a reaction to make an unarmed strike against any attacker that misses.
MAG_PHB_ElvenChain_Armor_Passive DisplayName: Elven Chain Description: You are considered Proficient with this armour while wearing it.
MAG_PHB_ElvenChain_AddedEffect_Armor_Passive Boosts: Initiative(2);Advantage(SavingThrow, Dexterity) DisplayName: Elven Agility Description: The wearer has a +[1] bonus to Initiative Rolls and Advantage on Dexterity Saving Throws. DescriptionParams: 2
SCL_MastiffPoachers_Ring_Passive Boosts: IF(Tagged('SHADOW', context.Target) or not HasObscuredState(ObscuredState.Clear)):CharacterWeaponDamage(1d4);IF((Tagged('SHADOW', context.Target) or not HasObscuredState(ObscuredState.Clear)) and IsUnarmedAttack()):DamageBonus(1d4) DisplayName: Shadowthief Description: The wearer's weapon and unarmed attacks deal an additional [1] damage against Lightly or Heavily Obscured creatures, and creatures made of shadow. DescriptionParams: 1d4
LOW_HagKiller_CHA_Passive Boosts: Ability(Charisma,+1) DisplayName: Famed Hag Killer Boon Description: Andraxo's songs have cloaked you with fame, granting you a permanent bonus to Charisma.
MAG_Zhentarim_SleeperDagger_Passive DisplayName: Dread Iron Ambush Description: While its wielder is hidden, this weapon deals an extra [1] DescriptionParams: DealDamage(1d6, Necrotic) StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAG_HIDING_NECROTIC_DAMAGE_BONUS, 100, -1)
MAG_MAG_EndGame_Plate_Armor_Passive DisplayName: Legendary Persistence Description: You gain Resistance and Blade Ward.
MAG_EndGame_Boots_Passive DisplayName: Legendary Mobility Description: You gain Freedom of Movement and Longstrider.
MAG_EndGame_StuddedLeather_Armor_IncapacitationWarding_Passive Boosts: Tag(PARALYZED_ADV) DisplayName: Incapacitation Ward Description: Use your reaction to gain Advantage on Saving Throws against being Paralysed and Stunned. Properties: ToggledDefaultOn
MAG_LesserFlamingDispersion_Passive Boosts: RollBonus(SavingThrow, 2);Resistance(Fire, Resistant) DisplayName: Endurance by Fire Description: You have Resistance to Fire damage and a +[1] bonus to Saving Throws. DescriptionParams: 2
MAG_Infernal_Plate_Armor_Passive DisplayName: Infernal Retribution Description: When you succeed a Saving Throw, the caster receives Burning for [1] turns. DescriptionParams: 3 StatsFunctorContext: OnAttacked Conditions: IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SWAP, MAG_INFERNAL_BURNING, 100, 3)
MAG_Infernal_Plate_Armor_DamageThreshold_Passive Boosts: Resistance(Fire, Resistant);StatusImmunity(BURNING);DamageReduction(All, Flat, 3) DisplayName: Prime Aegis of Fire Description: You have Resistance to Fire damage and cannot be Burned. You take [1] less damage from all sources. DescriptionParams: 3
MAG_Infernal_Metal_AttackBonus_Passive Boosts: RollBonus(Attack, 1);SpellSaveDC(1) DisplayName: Infernal Acuity Description: You gain a +[1] bonus to Spell Attack Rolls and Spell Save DC. DescriptionParams: 1
MAG_Infernal_Metal_Gloves_FireDamage_Passive Boosts: CharacterWeaponDamage(1d6, Fire);CharacterUnarmedDamage(1d6, Necrotic) DisplayName: Infernal Touch Description: Your weapon attacks deal an additional [1]. Your unarmed attacks deal an additional [2], and can possibly inflict Bleeding. DescriptionParams: DealDamage(1d6, Fire);DealDamage(1d6, Necrotic) StatsFunctorContext: OnDamage Conditions: IsUnarmedAttack() StatsFunctors: ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,15))
MAG_Infernal_Metal_Boots_AntiDisplacement_Passive Boosts: Attribute(Grounded);StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(DIFFICULT_TERRAIN_WEB);StatusImmunity(DIFFICULT_TERRAIN_MUD);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(DIFFICULT_TERRAIN_LAVA);StatusImmunity(SG_Prone) DisplayName: Steadfast Description: You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain.
MAG_Infernal_Metal_Legendary_Resistance_Passive Boosts: UnlockInterrupt(Interrupt_Legendary_InfernalResistance) DisplayName: Infernal Evasion Description: When you fail a Saving Throw, you may use your reaction to succeed instead.
MAG_Infernal_Metal_Helmet_InfernalSight_Passive Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(e278f6a0-26d7-49be-b11a-9b84bc313c3c);StatusImmunity(SG_Blinded) DisplayName: Infernal Sight Description: You can see in magical and ordinary darkness up to a range of [1]. You cannot be Blinded. DescriptionParams: Distance(12)
MAG_Lesser_Infernal_Metal_Gloves_FireDamage_Passive Boosts: CharacterWeaponDamage(1d4, Fire);CharacterUnarmedDamage(1d4, Necrotic) DisplayName: Lesser Infernal Touch DescriptionParams: DealDamage(1d4, Fire);DealDamage(1d4, Necrotic) StatsFunctors: ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,13)) Description: Your weapon attacks deal an additional [1]. Your unarmed attacks deal an additional [2], and can possibly inflict Bleeding. * StatsFunctorContext: OnDamage* Conditions: IsUnarmedAttack()* Stats inherited from: *MAG_Infernal_Metal_Gloves_FireDamage_Passive
MAG_Lesser_Infernal_Plate_Armor_FireDamage_Passive DisplayName: Lesser Infernal Retribution Description: When you are hit by a foe within [1], it might take [2]. DescriptionParams: Distance(2);DealDamage(1d4, Fire) Properties: OncePerAttack StatsFunctorContext: OnAttacked Conditions: HasDamageEffectFlag(DamageFlags.Hit) and IsMeleeAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13, false, false, context.Source)):DealDamage(SWAP, 1d4, Fire,Magical)
MAG_LC_TheAmplifier_Amulet_Passive DisplayName: Spell Amplification Description: You gain an additional Level [1] spell slot. DescriptionParams: 2 StatsFunctorContext: OnAttack;OnCast Conditions: IsSpell() and IsSpellLevel(2) StatsFunctors: ApplyStatus(SELF, MAG_THE_AMPLIFIER_TRACKER, 100, -1)
MAG_LC_Nymph_Cloak_Passive Boosts: Ability(Charisma, 1, 20) DisplayName: Nymphish Charm Description: Your Charisma score increases by [1], to maximum of [2]. DescriptionParams: 1;20
MAG_LC_Jannath_Hat_Passive Boosts: Ability(Charisma, 2, 20) DisplayName: The Flamboyant Description: Your Charisma score increases by [1], to maximum of [2]. DescriptionParams: 2;20
MAG_LC_RadiantLight_Rapier_Passive Boosts: IF(Tagged('UNDEAD', context.Target)):Advantage(AttackRoll) DisplayName: Undead Bane Description: Attack Rolls with this weapon have Advantage against undead.
MAG_LC_MonsterHunter_Passive Boosts: IF(Tagged('MONSTROSITY', context.Target)):Advantage(AttackRoll) DisplayName: Feller of Monsters Description: You have Advantage against Monstrosity type enemies.
MAG_LC_Wave_Trident_Passive DisplayName: The Water Caller Description: On a hit, create a [1] water surface centred around the target. DescriptionParams: Distance(2) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(WET,100, 3); GROUND:CreateSurface(2, 0, Water);
MAG_LC_BurnOnDamage_Scimitar_Passive DisplayName: Cauteriser Description: Deals an additional [1].
On a hit, the target starts Burning unless it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d4,Fire) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BURNING, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_LC_CazadorVampiric_Quarterstaff_Passive DisplayName: Arcane Vampirism Description: When the creatures affected by your spells fail any associated Saving Throws regain [1]. DescriptionParams: RegainHitPoints(1d4) StatsFunctorContext: OnAttack;OnStatusApply Conditions: not IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SELF,MAG_REGAIN_HP_VAMPIRISM, 100, 0);ApplyStatus(SELF, MAG_ARCANE_VAMPIRISM_VFX, 100, 0)
MAG_PHB_PeriaptofWoundClosure_Amulet_Passive DisplayName: Wound Closure Description: When Downed, automatically stabilise at the start of the turn. StatsFunctorContext: OnStatusApplied Conditions: StatusId('DOWNED') StatsFunctors: ApplyStatus(MAG_WOUND_CLOSURE, 100, 1)
MAG_PHB_PeriaptofWoundClosure_Amulet_Maximize_Passive Boosts: MaximizeHealing(Incoming) DisplayName: Potent Healing Description: Maximise the number of hit points restored.
MAG_PHB_Sentinel_Shield_Passive Boosts: Initiative(3);Advantage(Skill, Perception) DisplayName: Heightened Awareness Description: Gain a +[1] bonus to initiative rolls and Advantage on Perception Ability Checks. DescriptionParams: 3
MAG_LC_Umberlee_Regeneration_Boots_Passive DisplayName: Watery Rejuvenation Description: If the wearer is standing in a water surface at the start of their turn, they heal [1]. DescriptionParams: RegainHitPoints(1d4)
MAG_LC_Umberlee_Protection_Cape_Passive DisplayName: Damp Aegis Description: During Combat, once per turn, the cloak grants the wearer Water Layer Protection until the wearer takes damage.
MAG_LC_Umberlee_Cold_Sickle_Passive Boosts: IF(HasStatus('WET', context.Target)):Advantage(AttackRoll) DisplayName: Watery Guidance Description: This weapon has Advantage against Wet creatures.
MAG_ArcaneEnchantment_Passive Boosts: SpellSaveDC(2);RollBonus(MeleeSpellAttack, 2);RollBonus(RangedSpellAttack,2) DisplayName: Arcane Enchantment Description: You gain a +[1] bonus to Spell Save DC and spell attack rolls. DescriptionParams: 2
MAG_ArcaneEnchantment_Lesser_Passive Boosts: SpellSaveDC(1);RollBonus(MeleeSpellAttack, 1);RollBonus(RangedSpellAttack,1) DescriptionParams: 1 DisplayName: Arcane Enchantment* Description: You gain a +[1] bonus to Spell Save DC and spell attack rolls.* Stats inherited from: *MAG_ArcaneEnchantment_Passive
MAG_SpellSaveDC_Enchantment_Passive Boosts: SpellSaveDC(2) DisplayName: High Spellcasting Description: You gain a +[1] bonus to Spell Save DC. DescriptionParams: 2
MAG_SpellSaveDC_Enchantment_Lesser_Passive Boosts: SpellSaveDC(1) DescriptionParams: 1 DisplayName: High Spellcasting* Description: You gain a +[1] bonus to Spell Save DC.* Stats inherited from: *MAG_SpellSaveDC_Enchantment_Passive
MAG_SpellResistance_Passive Boosts: IF(IsSpell()):Advantage(AllSavingThrows) DisplayName: Spell Resistance Description: You have Advantage on Saving Throws against spells.
MAG_SleepImmunity_Passive Boosts: StatusImmunity(SLEEP) DisplayName: Wakefulness Description: You can't be unwillingly put to Sleep.
MAG_Radiant_UnarmedAttack_Passive Boosts: CharacterUnarmedDamage(1d4, Radiant) DisplayName: Angelclocker Knuckles Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Radiant)
MAG_Cold_UnarmedAttack_Passive Boosts: CharacterUnarmedDamage(1d4, Cold) DisplayName: Chilling Strike Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Cold)
MAG_Force_UnarmedAttack_Passive Boosts: CharacterUnarmedDamage(1d4, Force) DisplayName: Enervating Suffusion Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Force)
MAG_Lightning_UnarmedAttack_Passive Boosts: CharacterUnarmedDamage(1d4, Lightning) DisplayName: Lightning Strikes Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Lightning)
MAG_Thunder_UnarmedAttack_Passive Boosts: CharacterUnarmedDamage(1d4, Thunder) DisplayName: Booming Blows Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Thunder)
MAG_Fire_UnarmedAttack_Passive Boosts: CharacterUnarmedDamage(1d4, Fire) DisplayName: Dragonfire Fists Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Fire)
MAG_PHB_SoulCatching_ExtraEffect_Passive DisplayName: Soul Catching Description: Once per turn, on an unarmed hit, you regain [1]. Alternatively, you may forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn. DescriptionParams: RegainHitPoints(10) Properties: OncePerTurn StatsFunctorContext: OnDamage Conditions: IsUnarmedAttack() StatsFunctors: ApplyStatus(SELF, MAG_SOUL_CATCHING, 100, 2)
MAG_Monk_Healed_TempHP_Passive DisplayName: Soul Protection Description: When you are healed, gain [1]. While you have the temporary hit points gain a +[2] bonus to Saving Throws. DescriptionParams: GainTemporaryHitPoints(LevelMapValue(MartialArts));2 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnHealed StatsFunctors: ApplyStatus(MAG_MONK_TEMPORARY_HP, 100, -1)
MAG_Monk_SoulRejunevation_Passive Boosts: DisplayName: Defier's Rejuvenation Description: Whenever the wearer succeeds on a Saving Throw against a spell, they regain [1]. BoostContext: BoostConditions: DescriptionParams: RegainHitPoints(1d4)* StatsFunctorContext: OnAttacked* Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow()* StatsFunctors: RegainHitPoints(1d4)* Stats inherited from: *MAG_Githborn_MagicEating_HalfPlate_Passive
MAG_Monk_Martial_Lethality_Passive Boosts: RollBonus(Attack, 2);Initiative(2);Skill(Perception, 2) DisplayName: Soul Perception Description: Gain a +[1] bonus to Attack Rolls, Initiative Rolls, and Perception Checks. DescriptionParams: 2* Stats inherited from: *ARM_MartialArtsLethality_2_Passive **ARM_MartialArtsLethality_1_Passive
MAG_WYRM_UndeadProtector_Robe_Passive Boosts: Disadvantage(AttackTarget, UNDEAD);IF(Tagged('UNDEAD', context.Source)):Advantage(AllSavingThrows) DisplayName: Let The Undead Blanch With Fear! Description: Undead have Disadvantage on Attack Rolls against you, and you have Advantage on Saving Throws against their actions and spells.
MAG_StunnImmunity_Passive Boosts: StatusImmunity(STUNNED) DisplayName: Stun Immunity Description: You can't be Stunned.
MAG_HelmOfBalduran_MaxHP_Passive DisplayName: Balduran's Vitality Description: The helmet heals you [1] at the beginning of every turn. DescriptionParams: RegainHitPoints(2)
MAG_HelmOfBalduran_Protection_Passive Boosts: AC(1);RollBonus(SavingThrow, 1) DisplayName: Balduran's Favour Description: You have a + [1] bonus to Armor Class and Saving Throws. DescriptionParams: 1
MAG_OfArcanicDefense_Robe_Passive DisplayName: Exquisite Focus Description: While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +[1] bonus to Armour Class. DescriptionParams: 1 StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Concentration) StatsFunctors: ApplyStatus(MAG_ARCANIC_DEFENSE, 100, -1)
MAG_Kuotoa_Lightning_Spear_Technical_Passive DisplayName: %%% The Stinger Technical Passive| Description: %%% Do not destub. Applied to the weapon to electrocute. Properties: IsHidden StatsFunctorContext: OnAttack StatsFunctors: ApplyStatus(MAG_ELECTROCUTED, 100, 2)
MAG_Kuotoa_Lightning_Spear_Passive DisplayName: Shocking Sting Description: On a hit, possibly Shock your target. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(SHOCKING_GRASP, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_Spellbreaker_Battleaxe_Passive Boosts: IF(IsConcentrating(context.Target)):Advantage(AttackRoll) DisplayName: Witchbreaker Description: You gain Advantage on Attack Rolls against concentrating creatures.
MAG_StaffOFRam_KnockStun_Passive DisplayName: Staff of the Ram Description: Once per turn, the blow possibly knocks a foe back [1] and Stuns them. This has no effect on dragons or Huge creatures. DescriptionParams: Distance(2) Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and not Ally() and TargetSizeEqualOrSmaller(Size.Large) and not Tagged('DRAGON') and not SavingThrow(Ability.Constitution, 8, false, false, context.Target) StatsFunctors: IF(not Ally()):Force(2,OriginToEntity,Aggressive);IF(Ally()):Force(2,OriginToEntity,Friendly);ApplyStatus(STUNNED, 100, 1)
MAG_WYRM_OfTruthTelling_Ring_Passive Boosts: Advantage(Skill, Insight) DisplayName: Ring of Veracity Description: You gain an Advantage on Insight Checks.
MAG_WYR_Hellrider_Longbow_Passive DisplayName: Fiendish Fire Description: Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire. Properties: OncePerTurn StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not SavingThrow(Ability.Dexterity, 13, false, false, context.Target) StatsFunctors: ApplyStatus(FAERIE_FIRE, 100, 1)
MAG_WYR_Orin_Bhaalist_Dagger_Passive DisplayName: Prey Upon the Weak Description: This weapon deals an additional [1] against targets with [2]% of their hit points or fewer. DescriptionParams: DealDamage(1d4, Piercing);50 TooltipConditionalDamage: DealDamage(1d4, Piercing)
MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive Boosts: ReduceCriticalAttackThreshold(1) DisplayName: Improved Critical Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: 1
MAG_PHB_ScarabOfProtection_Amulet_Passive Boosts: IF(IsSpell()):Advantage(AllSavingThrows) DisplayName: Spell Protection Description: You have Advantage on Saving Throws against spells.
MAG_Frightened_Immunity_Passive Boosts: StatusImmunity(FRIGHTENED);StatusImmunity(SG_Frightened);StatusImmunity(SG_Fleeing) DisplayName: Frightened Immunity Description: You can't be Frightened.
MAG_Extended_Target_Cantrip_Passive DisplayName: Adroit Caster Description: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. ExtraDescription: Cantrips require targets to be close together, unless those cantrips are Projectiles. Icon: PassiveFeature_Generic_Tactical Properties: IsToggled;OncePerShortRest;Temporary StatsFunctorContext: OnCast Conditions: IsCantrip() and HasStatus('MAG_EXTENDED_TARGET_CANTRIPS', context.Source) StatsFunctors: RemoveStatus(MAG_EXTENDED_TARGET_CANTRIPS) ToggleOnFunctors: ApplyStatus(MAG_EXTENDED_TARGET_CANTRIPS, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_EXTENDED_TARGET_CANTRIPS) ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Quickened_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
MAG_ClosQuarterRangedSpell_Passive DisplayName: Daredevil Proximity Description: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off. Icon: GenericIcon_Intent_Buff EnabledConditions: HasStatus('FLANKED', context.Source) EnabledContext: OnStatusApplied;OnStatusRemoved;OnCreate Properties: IsToggled;Temporary;ToggledDefaultOn ToggleOnFunctors: ApplyStatus(MAG_CQC_RANGED_SPELL, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_CQC_RANGED_SPELL) ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Quickened_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
Potion_OfUndying_Passive DisplayName: Undying Description: When you succeed a Death Taving Throw, you regain [1] hit points, but until Long Rest you have Disadvantage on Death Saving Throws. DescriptionParams: RegainHitPoints(1d10) Icon: unknown StatsFunctorContext: OnTurn Conditions: IsDowned() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) StatsFunctors: Stabilize();RegainHitPoints(1d10)
Potion_OfGiant_ThunderDamage_Passive DisplayName: Thunderclap Description: When you damage a creature with a weapon or unarmed attack deal [1] in [2] radius. DescriptionParams: DealDamage(1d4, Thunder);Distance(3) Icon: unknown StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() or IsUnarmedAttack() StatsFunctors: PROJECTILE:CreateExplosion(Projectile_MAG_Mobility_ExplosionOnJump_Explosion)
Potion_OfGreatArcher_Passive DisplayName: The Great Archer Description: Your ranged weapon deals an extra [1] when the target fails a DC17 Constitution Saving Throw. If it succeeds, it still takes half that damage. DescriptionParams: DealDamage(2d6, Piercing) Icon: unknown StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and IsRangedAttack() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 17)):DealDamage(2d6, Piercing)
Potion_OfTempus_Drawback_Passive DisplayName: Potion of Tempus Drawback StatsFunctorContext: OnDamage StatsFunctors: DealDamage(SELF, 1d4, Force,Magical)
MAG_Githborn_MageHandSupport_Gloves_Passive Boosts: UnlockSpellVariant(MageHandCheck(), ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint), ModifyTooltipDescription()) DisplayName: Quickened Mage Hand Description: You can cast Mage Hand as a bonus action.
MAG_Githborn_PsionicMovement_Boots_Passive DisplayName: Flying Strike Description: When a githyanki casts Fly, their next melee weapon attack deals an additional [1]. DescriptionParams: DealDamage(1d4, Psychic) StatsFunctorContext: OnCast Conditions: Tagged('GITHYANKI', context.Source) and (SpellId('Projectile_Fly') or SpellId('Projectile_Fly_Spell')) StatsFunctors: ApplyStatus(SELF, MAG_GITHBORN_FLYING_STRIKE, 100, 1)
MAG_WYRM_UndeadBane_GreatAxe_Passive Boosts: IF(IsMeleeWeaponAttack() and (Tagged('UNDEAD') or Tagged('FIEND'))):DamageBonus(1d6, Slashing, false) DisplayName: Slay the Wicked Description: This weapon deals an additional [1] against Fiends and Undead. DescriptionParams: DealDamage(1d6, Slashing)
MAG_Tyr_OfJustice_WarHammer_Passive Boosts: IF(IsMeleeWeaponAttack() and (Tagged('UNDEAD') or Tagged('FIEND'))):DamageBonus(1d6, Bludgeoning, false) DescriptionParams: DealDamage(1d6, Bludgeoning) DisplayName: Slay the Wicked* Description: This weapon deals an additional [1] against Fiends and Undead.* Stats inherited from: *MAG_WYRM_UndeadBane_GreatAxe_Passive
MAG_WeaponAction_UndeadTurning_Ammunition_Passive DisplayName: Sacred Munitions Description: You can cast Sacred Munitions. StatsFunctorContext: OnDamage Conditions: IsRangedWeaponAttack() and Tagged('UNDEAD', context.Target) StatsFunctors: ApplyStatus(TURNED, 100, 3)
MAG_Sarevok_OfChaos_Greatsword_Leeching_Passive DisplayName: Chaos Description: On a hit, regain [1]. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: RegainHitPoints(SELF, 1d6)
MAG_FrostTalon_ChillingCounter_Passive DisplayName: Chilling Counter Description: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled for [1] turns. DescriptionParams: 2 StatsFunctorContext: OnAttacked Conditions: IsMiss() or IsCriticalMiss() StatsFunctors: ApplyStatus(SWAP, CHILLED, 100, 2)
MAG_ArcaneAbsorption_Dagger_Passive DisplayName: Arcane Absorption Description: When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots. StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and IsMeleeWeaponAttack() StatsFunctors: ApplyStatus(SWAP, MAG_RESTORE_SPELL_SLOT_1, 100, 0)
MAG_Fire_HeatOnWeaponDamage_Passive DisplayName: Thermodynamo Description: Whenever you deal damage with this weapon, you gain [1] turns of Heat. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source)):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);ApplyStatus(SELF,MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_BG_Harold_HeavyCrossbow_Passive DisplayName: Haroldish Doom Description: When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for [1] turns. DescriptionParams: 2 StatsFunctorContext: OnDamage Conditions: IsRangedWeaponAttack() and not HasStatus('BANE', context.Target) StatsFunctors: ApplyStatus(BANE, 100, 2,,,,not SavingThrow(Ability.Charisma,13))
MAG_BG_DragonsBreath_Glaive_Passive Boosts: UnlockSpellVariant(IsBreathWeapon(),ModifyTooltipDescription() ,ModifySavingThrowDisadvantage()) DisplayName: Vicious Dragon Breath Description: Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon.
MAG_Vicious_Weapon_Passive Boosts: IF(IsWeaponAttack() and IsCritical()):DamageBonus(7,,false) DisplayName: Dolor Amarus Description: When you land a Critical Hit with this weapon, it deals an additional [1] damage. DescriptionParams: 7 BoostContext: OnCreate
MAG_WYRM_Commander_Longsword_Passive DisplayName: Stirring Execution Description: When you kill an enemy, allies within [1] gain temporary hit points equal to your Charisma Modifier (minimum 1). DescriptionParams: Distance(9) StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and Enemy() StatsFunctors: ApplyStatus(SELF, MAG_TEMP_HP_CHARISMA, 100, -1);CreateExplosion(Projectile_MAG_WYRM_Commander_Longsword_Inspiration_Explosion)
MAG_ShapesifterSlayer_Passive Boosts: IF(HasStatus('SG_Polymorph', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Polymorph', context.Target)):RollBonus(Attack, 1d4) DisplayName: Shapeshifter Slayer Description: This weapon deals an additional [1] damage against shapeshifters or polymorphed creatures. DescriptionParams: 1d4
MAG_MonsterSlayer_Passive Boosts: IF(Tagged('MONSTROSITY', context.Target)):CharacterWeaponDamage(1d4);IF(Tagged('MONSTROSITY', context.Target)):RollBonus(Attack, 1d4) DisplayName: Monsterslayer Description: This weapon deals an additional [1] damage against monstrosity type foes. DescriptionParams: 1d4
MAG_MagicalDurability_Passive Boosts: IF(IsSpell()):RollBonus(SavingThrow,2) DisplayName: Magical Durability Description: The wielder has a +[1] bonus to Saving Throws against spells. DescriptionParams: 2
MAG_Lesser_MagicalDurability_Passive Boosts: IF(IsSpell()):RollBonus(SavingThrow,1) DescriptionParams: 1 DisplayName: Magical Durability* Description: The wielder has a +[1] bonus to Saving Throws against spells. * Stats inherited from: *MAG_MagicalDurability_Passive
MAG_DeathDo_Shadow_Passive Boosts: DownedStatus(MAG_DEATH_DO_SHADOW_POSSESION_DOWNED,5) DisplayName: After Death Do Us Part Description: When the wearer is Downed, they rise once more with half their hit points restored, but are gripped by Shadow Possession. Properties: OncePerLongRest StatsFunctorContext: OnDamaged Conditions: IsKillingBlow() or IsDowned() StatsFunctors: ApplyStatus(MAG_DEATH_DO_SHADOW_POSSESION_DOWNED_OVERRIDE, 100, -1)
MAG_DeathDo_Light_Passive DisplayName: Till Death Do Us Part
MAG_END_PsychicRetaliation_Passive DisplayName: Imperial Retaliation Description: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for [1] turn. DescriptionParams: 1 StatsFunctorContext: OnAttacked Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SWAP, STUNNED, 100, 1,,,,not SavingThrow(Ability.Intelligence,15))
LOW_StormshoreTabernacle_Curse_KillingBlow_Passive DisplayName: Killing Blow Description: When you are reduced to 0 hit points, you instantly die. StatsFunctorContext: OnDamaged Conditions: IsKillingBlow() or IsDowned() StatsFunctors: Kill()
LOW_StormshoreTabernacle_Curse_SpawnEnvoy_Passive DisplayName: Spawn Envoy Description: Upon your death, spawn the Envoy. Properties: OncePerLongRest StatsFunctorContext: OnHealed StatsFunctors: ApplyStatus(LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL, 100, -1)
UNI_DarkUrge_Stealth_Expertise_Passive DisplayName: The Shadow Itself Description: Once per turn when you kill an enemy, shroud yourself in primaeval darkness to become Invisible for [1] turns. DescriptionParams: 2 Properties: OncePerTurn StatsFunctorContext: OnDamage Conditions: Enemy() and IsKillingBlow() StatsFunctors: ApplyStatus(SWAP, INVISIBILITY, 100, 2)
UNI_DarkUrge_Bleeding_Dagger_Passive DisplayName: Sweet Bloodletting Description: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and (HasStatus('SNEAKING_CLEAR', context.Source) or HasStatus('SNEAKING_LIGHTLY_OBSCURED', context.Source) or HasStatus('SNEAKING_HEAVILY_OBSCURED', context.Source) or HasStatus('SG_Invisible', context.Source)) StatsFunctors: ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,15))
MAG_Bhaalist_Aura_Of_Murder_Passive DisplayName: Aura Of Murder Description: Enemies within [1] become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Distance(2) Icon: PassiveFeature_AuraOfMurder Properties: ToggledDefaultOn;IsToggled;ToggledDefaultAddToHotbar ToggleOnFunctors: ApplyStatus(MAG_BHAALIST_AURA_OF_MURDER_AURA, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_BHAALIST_AURA_OF_MURDER_AURA)
MAG_Bhalist_Hat_Passive Boosts: Initiative(2);DarkvisionRange(3) DisplayName: Murderous Sight Description: You can see in the dark up to [1]. In addition, you gain a +[2] bonus to initiative rolls. DescriptionParams: Distance(3);2
MAG_FeyWildSpark_WildMagic_Passive DisplayName: Feywild Sparks Description: While your sorcerous Tides of Chaos feature is active, you will always trigger wild magic surge when casting spells. StatsFunctorContext: OnStatusApplied;OnStatusRemoved Conditions: StatusId('TIDES_OF_CHAOS') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied)):ApplyStatus(MAG_FEYWILD_SPARKS, 100, -1);IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):RemoveStatus(MAG_FEYWILD_SPARKS)
MAG_Greenstone_Amulet_Passive Boosts: Advantage(SavingThrow, Intelligence);Advantage(SavingThrow, Wisdom);Advantage(SavingThrow, Charisma) DisplayName: Semblance of Fey Description: You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws.
MAG_ShieldRiposte_Passive Boosts: UnlockInterrupt(Interrupt_ShieldBlow) DisplayName: Shield Bash Description: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw. Icon: Action_Bash
MAG_ShieldConduit_Passive DisplayName: Shield Conduit Description: The shield shrouds the wearer with Force Conduit at the start of its turn in combat.
MAG_OfTheDevout_Amulet_Passive DisplayName: Godswill Description: If you have the Channel Divinity ability, you gain an additional use of it. StatsFunctorContext: OnCast;OnAttack Conditions: HasUseCosts('ChannelDivinity') StatsFunctors: ApplyStatus(SELF, MAG_OF_DEVOUT_AMULET_TRACKER, 100, -1)
MAG_TheHunters_Dagger_Passive DisplayName: Rupturing Description: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BARBED_ARROW, 100, 3)
MAG_Infernal_Weapon_Passive DisplayName: Malebolge Stinger Description: On a hit, possibly inflict Poisoned. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(POISONED, 100, 2,,,,not SavingThrow(Ability.Constitution,12))
MAG_OfAutomaton_Gloves_Passive DisplayName: Circuitry Interface Description: You are considered a Construct type creature. ExtraDescription: You may toggle this feature on and off. Properties: IsToggled ToggleOnFunctors: ApplyStatus(MAG_CONSTRUCT_MODE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_CONSTRUCT_MODE)
MAG_Victory_Longbow_Passive DisplayName: Promised Victory Description: On a hit, possibly inflict Guiding Bolt upon the target. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not SavingThrow(Ability.Dexterity, 15, false, false, context.Target) StatsFunctors: ApplyStatus(GUIDING_BOLT, 100, 1)
MAG_Legendary_ShieldRiposte_Passive Boosts: UnlockInterrupt(Interrupt_Legendary_ShieldBlow) DisplayName: Rebuke of the Mighty Description: When a foe hits you with a melee attack, you can use your reaction, dealing it [1] and knock it Prone unless they succeed a Dexterity Saving Throw. DescriptionParams: DealDamage(2d4, Force) TooltipSave: f762efbb-f8f1-493e-b248-2de1567b4bd2 Icon: Action_Bash
MAG_Legendary_Spellguard_Passive Boosts: IF(IsSpell()):Advantage(AllSavingThrows);IF(IsSpell()):Disadvantage(AttackTarget) DisplayName: Spellguard Description: You gain Advantage on Saving Throws against spells. Spell Attack Rolls against you have Disadvantage.
MAG_TheThorns_ExplosiveThrowing_Passive DisplayName: Zephyr Connection Description: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals [1] in a [2] blast centred on the target. DescriptionParams: DealDamage(3d4, Thunder);Distance(6)
MAG_TheThorns_VeilOfTheWind_Passive Boosts: ActionResource(Movement, 3,0);JumpMaxDistanceBonus(3);IgnoreFallDamage() DisplayName: Veil of the Wind Description: You gain a +[1] bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage. DescriptionParams: Distance(3)
MAG_TheClover_Rearrangement_Passive Boosts: ReduceCriticalAttackThreshold(1);IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true) DisplayName: Organ Rearranger Description: The wielder scores a Critical Hit when rolling a [2]. When they roll [1] damage or less, reroll the dice, taking the highest result. DescriptionParams: 2;19;18
MAG_TheClover_Mainhand_Passive DisplayName: Exploit Weakness Description: Creatures hit with this weapon receive Vulnerability to Piercing damage. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_BHAALIST_AURA_OF_MURDER, 100, 1)
MAG_TheClover_OffHand_Passive Boosts: UnlockInterrupt(Interrupt_TheClover_TrueStrike_Riposte) DisplayName: True Strike Riposte Description: When a creature misses you with a melee attack, you may retaliate and gain True Strike.
MAG_TheCrimson_Vicious_Passive DisplayName: Redvein Savagery Description: When you make an attack with Advantage, the target takes an additional 7 Piercing damage. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage() StatsFunctors: DealDamage(7, Piercing,Magical)
MAG_TheCrimson_TwoWeapon_Passive Boosts: TwoWeaponFighting() DisplayName: Crimson Weapon Icon: Properties: Highlighted Description: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.* Stats inherited from: *FightingStyle_TwoWeaponFighting
MAG_TheDueller_ImprovedDuelist_Passive Boosts: ReduceCriticalAttackThreshold(1);ActionResource(ReactionActionPoint,1,0) DisplayName: Elegant Duellist Description: While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional reaction per turn. DescriptionParams: 1 BoostContext: OnCreate;OnEquip BoostConditions: IsOffHandSlotEmpty() StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('BLEEDING') and HasStatus('MAG_LEGENDARY_COMPELLED_DUEL') StatsFunctors: ApplyStatus(BLEEDING, 100, 3,,,,not SavingThrow(Ability.Constitution,15))
MAG_TheDueller_WitheringCut_Passive Boosts: UnlockInterrupt(Interrupt_TheDueller_WitheringCut) DisplayName: Withering Cut Description: On a hit with a melee weapon, use a reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
MAG_Legendary_ArcaneEnchantment_Passive Boosts: SpellSaveDC(3);RollBonus(MeleeSpellAttack, 3);RollBonus(RangedSpellAttack,3) DescriptionParams: 3 DisplayName: Arcane Enchantment* Description: You gain a +[1] bonus to Spell Save DC and spell attack rolls.* Stats inherited from: *MAG_ArcaneEnchantment_Passive
MAG_Legendary_Chromatic_Heat_Passive DisplayName: Flame of Wrath Description: Whenever you deal damage with a spell, you gain [1] turns of Heat. DescriptionParams: 2 Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() StatsFunctorContext: OnDamage* StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source)):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);ApplyStatus(SELF, MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Fire_HeatOnFireDamage_Gloves_Passive
MAG_Legendary_Chromatic_Frost_Passive DisplayName: Frost of Dark Winter Description: Whenever you deal damage with a spell, inflict [1] turn of Frost upon the target(s). DescriptionParams: 2 Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() StatsFunctorContext: OnDamage* StatsFunctors: ApplyStatus(MAG_FROST,100,2);ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Frost_GenerateFrostOnDamage_Gloves_Passive
MAG_Legendary_Chromatic_LightningCharge_Passive DisplayName: Bolts of Doom Description: When you deal damage with a spell, gain [1] turns of Lightning Charge. Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() DescriptionParams: 2* StatsFunctorContext: OnDamage* StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_ChargedLightning_Charge_OnSpellDamage_Passive
MAG_Legendary_Chromatic_Reverberation_Passive DisplayName: Bone-Shaking Thunder Description: When you deal damage with a spell, inflict [1] turn of Reverberation upon the target(s). Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() DescriptionParams: 2* StatsFunctorContext: OnDamage* StatsFunctors: ApplyStatus(MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Thunder_ReverberationOnRangeSpellDamage_Amulet_Passive
MAG_Legendary_Chromatic_Poisoned_Passive DisplayName: Deadlier than Arsenic Description: Whenever you deal damage with a spell, inflict [1] Poison upon the target(s). StatsFunctors: ApplyStatus(POISONED,100,2) DescriptionParams: 2* Properties: OncePerAttack;IsHidden* Conditions: IsSpell() and not Self()* StatsFunctorContext: OnDamage* Stats inherited from: *MAG_Legendary_Chromatic_Frost_Passive **MAG_Frost_GenerateFrostOnDamage_Gloves_Passive
MAG_Legendary_Chromatic_NoxiousFumes_Passive DisplayName: Sizzling Cataclysm Description: When you deal damage with a spell, possibly inflict Noxious Fumes upon the target(s). Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() StatsFunctorContext: OnDamage* StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13)):ApplyStatus(MAG_ACID_NOXIOUS_FUMES, 100, 3)* Stats inherited from: *MAG_Acid_NoxiousFumes_Gloves_Passive
MAG_Legendary_PsionicResistance_Passive Boosts: Advantage(SavingThrow, Intelligence);Advantage(SavingThrow, Wisdom);Advantage(SavingThrow, Charisma);StatusImmunity(SG_Charmed);Resistance(Psychic, Resistant) DisplayName: Githborn Psionic Resistance Description: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Resistance to Psychic damage, and cannot be Charmed. BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source)
MAG_Legendary_PsionicWeapon_Passive Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d6, Psychic) DescriptionParams: DealDamage(1d6,Psychic) TooltipConditionalDamage: DealDamage(1d6,Psychic) DisplayName: Githborn Psionic Weapon* Description: When wielded by a githyanki this weapon deals an additional [1].* BoostContext: OnCreate* BoostConditions: Tagged('GITHYANKI', context.Source)* Stats inherited from: *MAG_Githborn_Mindcrusher_Greatsword_Passive
MAG_MagicItemPoweredCast_Passive DisplayName: Arcane Battery Description: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. ExtraDescription: You need to toggle this feature on in order to activate this effect. Icon: PassiveFeature_ArcaneBattery PriorityOrder: 1 Properties: IsToggled;Highlighted;Temporary;OncePerLongRest StatsFunctorContext: OnCast Conditions: IsSpell() and HasStatus('MAG_MAGIC_ITEM_POWERED_CAST', context.Source) StatsFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM) ToggleOnFunctors: ApplyStatus(MAG_MAGIC_ITEM_POWERED_CAST, 100, -1);ApplyEquipmentStatus(MainHand, MAG_MAGIC_ITEM_POWERED_CAST_ITEM, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM) ToggleOffContext: OnCastResolved
MAG_Legendary_Chromatic_Spellslot_Passive DisplayName: Arcane Battery* Description: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.* ExtraDescription: You need to toggle this feature on in order to activate this effect.* Icon: PassiveFeature_ArcaneBattery* PriorityOrder: 1* Properties: IsToggled;Highlighted;Temporary;OncePerLongRest* StatsFunctorContext: OnCast* Conditions: IsSpell() and HasStatus('MAG_MAGIC_ITEM_POWERED_CAST', context.Source)* StatsFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM)* ToggleOnFunctors: ApplyStatus(MAG_MAGIC_ITEM_POWERED_CAST, 100, -1);ApplyEquipmentStatus(MainHand, MAG_MAGIC_ITEM_POWERED_CAST_ITEM, 100, -1)* ToggleOffFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM)* ToggleOffContext: OnCastResolved* Stats inherited from: *MAG_MagicItemPoweredCast_Passive
MAG_DexteritySavingThrow_Evasion Boosts: UnlockInterrupt(Interrupt_RingOfEvasion) DisplayName: Dextrous Evasion Description: When you fail a Dexterity Saving Throw, you can use your reaction to succeed instead.
MAG_Necromancy_Evasion Boosts: UnlockInterrupt(Interrupt_Scarab_Of_Protection) DisplayName: Necromantic Evasion Description: When you fail a Saving Throw against necromancy spells or spells cast by undead foes, you can use your reaction to succeed instead.
MAG_Heightened_Necromancy_Passive Boosts: UnlockSpellVariant(HeightenedNecromancySpellCheck(),ModifySavingThrowDisadvantage(),ModifyTooltipDescription()) DisplayName: Heightened Necromancy Description: Creatures have Disadvantage on Saving Throws against your Necromancy spells.
MAG_GreaterNecromancyStaff_LifeEssenceHarvest_Passive DisplayName: Life Essence Harvest Description: When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest. StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and IsSpell() StatsFunctors: ApplyStatus(SELF, MAG_GREATER_NECROMANCY_LIFE_ESSENCE,100, 1)
MAG_GreaterNecromancyStaff_CosumeLifeEssence_Passive DisplayName: Consume Life Essence Description: Consume the life essence that you have collected to cast any Necromancy spell without consuming a spell slot. Icon: PassiveFeature_Generic_Death Properties: IsToggled;Temporary;Highlighted;ToggledDefaultAddToHotbar StatsFunctorContext: OnCastResolved Conditions: IsSpellSchool(SpellSchool.Necromancy) StatsFunctors: RemoveStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE);RemoveStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE) ToggleOnFunctors: ApplyStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE) ToggleOffContext: OnCastResolved
MAG_TWN_Surgeon_ParalyzingCritical_Passive Boosts: UnlockInterrupt(Interrupt_MAG_ParalyzingCritical) DisplayName: Paralysing Critical Description: Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for [1] turns. DescriptionParams: 2 Properties: OncePerLongRest StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: ApplyStatus(MAG_PARALYZING_CRITICAL_OWNER, 100, -1)
MAG_TWN_Brewer_DrunkardRage_Passive DisplayName: Tippler's Rage Description: While you are Drunk, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing [1] for [2]. DescriptionParams: DealDamage(1d4,Thunder);Distance(3) StatsFunctorContext: OnStatusApplied;OnStatusRemoved StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and (StatusId('DRUNK') or StatusId('DRINK_ALCOHOL'))):ApplyStatus(MAG_DRUNKARD_RAGE, 100, -1);IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (StatusId('DRUNK') or StatusId('DRINK_ALCOHOL'))):RemoveStatus(MAG_DRUNKARD_RAGE)
MAG_TWN_Brewer_DrunkardRage_Explosion_Passive Properties: StatsFunctorContext: OnDamage Conditions: IsMeleeWeaponAttack() StatsFunctors: PROJECTILE:CreateExplosion(Projectile_MAG_Mobility_ExplosionOnJump_Explosion) DisplayName: Tippler's Rage* Description: While you are Drunk, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing [1] for [2].* DescriptionParams: DealDamage(1d4,Thunder);Distance(3)* Stats inherited from: *MAG_TWN_Brewer_DrunkardRage_Passive
MAG_LegendaryProtection_Passive Boosts: UnlockInterrupt(Interrupt_LegendaryEvasion_Protection) DisplayName: Unflinching Protection Description: When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically miss. This effect can only be used once per Short Rest.
MAG_PsionicResistance_Passive Boosts: Resistance(Psychic, Resistant);Tag(CHARMED_ADV) DisplayName: Psionic Resistance Description: You have Advantage against being Charmed and Resistance to Psychic damage.
MAG_OfMissileSnaring_Gloves_Passive Boosts: IF(not HasStatus('SG_Polymorph_BeastShape')):UnlockInterrupt(Interrupt_MAG_MissileSnaring) DisplayName: Missile Snaring Description: You can intercept missiles from ranged weapon attacks, reducing their damage by [1] + your Dexterity Modifier. DescriptionParams: 1d10 StatsFunctorContext: StatsFunctors: Icon: PassiveFeature_DeflectMissiles* Stats inherited from: *DeflectMissiles
MAG_OfArchery_Gloves_Passive Boosts: Proficiency(Longbows);Proficiency(Shortbows);IF(IsRangedWeaponAttack()):CharacterWeaponDamage(2) DisplayName: Corellon's Guiding Hand Description: You gain Proficiency with longbows and shortbows. In addition, your ranged weapon attacks deal an additional [1] damage. DescriptionParams: 2
MAG_OfSwordmaster_Gloves_Passive Boosts: Proficiency(Shortswords);Proficiency(Longswords);Proficiency(Greatswords);RollBonus(MeleeWeaponAttack, 1) DisplayName: Sword Mastery Description: You gain Proficiency with shortswords, longswords, and greatswords. In addition, you gain a +[1] bonus to melee Attack Rolls. DescriptionParams: 1
MAG_OfDefense_Gloves_Passive Boosts: AC(2) DisplayName: Become the Bulwark Description: You gain a +[1] bonus to Armour Class as long as you are not wearing armour or holding a shield. DescriptionParams: 2 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
MAG_SarevokArmor_WitheringBarrier_Passive DisplayName: Withering Barrier Description: When you deal Necrotic damage, you gain [1]. If a melee attack hits you while you still have temporary hit points, you deal [2] to all creatures within [3]. DescriptionParams: GainTemporaryHitPoints(1d6);DealDamage(1d6, Piercing);Distance(3) Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsDamageTypeNecrotic() StatsFunctors: IF(not HasStatus('MAG_WITHERING_BARRIER', context.Source)):ApplyStatus(SWAP, MAG_WITHERING_BARRIER, 100, -1)
MAG_Sarevok_HornedHelmet_DeathbringerSight_Passive Boosts: ReduceCriticalAttackThreshold(1);DarkvisionRange(3) DisplayName: Deathbringer's Sight Description: You gain Darkvision up to a range of [1], or [2] if you already have it. The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: Distance(3);Distance(15);1
MAG_Drowelf_PoisonAgainstEnsnared_Passive Boosts: IF(IsMeleeAttack() and HasStatus('SG_Restrained', context.Target)):CharacterWeaponDamage(1d4, Poison) DisplayName: Sting The Helpless Description: A drow elf wielding this weapon deals an additional [1] against Restrained targets. DescriptionParams: DealDamage(1d4, Poison) BoostContext: OnCreate BoostConditions: Tagged('DROWELF', context.Source)
MAG_OfGreaterSorcery_Amulet_Passive DisplayName: Lofty Sorcery Description: The amulet taps deep into your magical bloodline to increase your Sorcery Points by [1]. DescriptionParams: 1 StatsFunctorContext: OnCast;OnAttack;OnCastResolved Conditions: HasUseCosts('SorceryPoint', true) StatsFunctors: ApplyStatus(SELF, MAG_GREATER_SORCERY_TRACKER, 100, -1)
MAG_Barkskin_Shield_Passive DisplayName: Forest Aegis Description: You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin, increasing your Armour Class to 16.
MAG_TheWoundSeeker_Greatsword_Passive Boosts: IF(not HasMaxHP()):RollBonus(MeleeWeaponAttack, 1d4) DisplayName: Deepen the Wound Description: The wielder gains a +[1] bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. DescriptionParams: 1d4 BoostContext: OnCreate;OnEquip
MAG_ShapeshiftersBurgeon_Passive DisplayName: Shapeshifter's Boon Description: While shapeshifting or disguising yourself, gain a +[1] bonus to all Checks. DescriptionParams: 1d4 StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph') or StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_SHAPESHIFTERS_BOON, 100, -1)
MAG_FreeAction_AntiDisplacement_Passive Boosts: StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(DIFFICULT_TERRAIN_WEB);StatusImmunity(DIFFICULT_TERRAIN_MUD);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(DIFFICULT_TERRAIN_LAVA);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(CRIPPLED);StatusImmunity(HAMSTRING);StatusImmunity(PIN_DOWN) DisplayName: Unwavering Description: You ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained.
MAG_LifeStealingCritical_Passive DisplayName: Life Stealing Critical Description: On a Critical Hit, the target takes an extra [1] as long as it isn't a construct or an undead. You also gain [2]. DescriptionParams: DealDamage(1d10,Necrotic);GainTemporaryHitPoints(10) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsCritical() and (Tagged('CONSTRUCT', context.Target) or Tagged('UNDEAD', context.Target)) StatsFunctors: DealDamage(10, Necrotic,Magical);ApplyStatus(SELF, MAG_TEMPORARY_HP_10, 100, -1)
MAG_PHB_OfRegeneration_Ring_Passive DisplayName: Combat Regeneration Description: At the beginning of your turn, the ring activates and heals you [1]. DescriptionParams: RegainHitPoints(1d4)
MAG_Warlock_Quickened_Cantrips_Passive Boosts: DisplayName: Quickspell Flinger Description: Cantrips that cost an action cost a bonus action instead. This effect can be used once per Short Rest. DescriptionParams: Icon: Action_Monster_Bombardement_ProjectileStrike EnabledConditions: EnabledContext: OnCastResolved;OnActionResourcesChanged;OnShortRest Properties: IsToggled;Temporary;OncePerShortRest StatsFunctorContext: OnCast Conditions: IsCantrip() and HasStatus('MAG_WARLOCK_QUICKENED_CANTRIPS', context.Source) StatsFunctors: RemoveStatus(MAG_WARLOCK_QUICKENED_CANTRIPS) ToggleOnFunctors: ApplyStatus(MAG_WARLOCK_QUICKENED_CANTRIPS, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_WARLOCK_QUICKENED_CANTRIPS) ToggleGroup: ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Quickened_HeadFX_01:Dummy_HeadFX* ToggleOffContext: OnCastResolved* Stats inherited from: *Metamagic_Quickened
MAG_FreeCast_Execution_Passive DisplayName: Liberated Spellcasting Description: When you kill a creature, you can cast a Level 1 spell without expending a spell slot. DescriptionParams: 1 Icon: PassiveFeature_Generic_Tactical StatsFunctorContext: OnDamage Conditions: not Self() and Character() and Enemy() and not Dead() StatsFunctors: IF(IsKillingBlow()):ApplyStatus(SELF, MAG_FREE_CAST_SPELL_LEVEL_3, 100, -1)
MAG_FreeCast_Level3_Passive Boosts: UnlockSpellVariant(FreeCastSpellLevel1(),ModifyIconGlow(),ModifyTooltipDescription(), ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) Description: When you kill a creature, you can cast a Level [1] spell without expending a spell slot. DescriptionParams: 1 StatsFunctorContext: Conditions: StatsFunctors: DisplayName: Liberated Spellcasting* Icon: PassiveFeature_Generic_Tactical* Stats inherited from: *MAG_FreeCast_Execution_Passive
MAG_Consume_FreeCast_Level3_Passive Boosts: Properties: IsToggled;ToggledDefaultAddToHotbar;Temporary StatsFunctorContext: OnCastResolved StatsFunctors: IF(IsSpell() and IsSpellLevel(1)):RemoveStatus(MAG_FREE_CAST_SPELL_LEVEL_3);IF(IsSpell() and IsSpellLevel(1)):RemoveStatus(MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE) ToggleOnFunctors: ApplyStatus(MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE) Description: When you kill a creature, you can cast a Level [1] spell without expending a spell slot.* DescriptionParams: 1* DisplayName: Liberated Spellcasting* Icon: PassiveFeature_Generic_Tactical* Conditions: not Self() and Character() and Enemy() and not Dead()** Stats inherited from: *MAG_FreeCast_Level3_Passive **MAG_FreeCast_Execution_Passive
MAG_BonusAttack_AgainstMarked_Passive Boosts: IF(HasMarkingStatusCondition()):RollBonus(Attack, 1d4) DisplayName: Hunter's Eye Description: You gain a +[1] bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, and Guiding Bolt. DescriptionParams: 1d4
MAG_RiskyAttack_Passive Boosts: Advantage(AttackRoll);Disadvantage(AllSavingThrows) DisplayName: Risky Attack Description: You gain Advantage on Attack Rolls and receive Disadvantage on Saving Throws.
MAG_Sorcerer_MM_SeekingSpell Boosts: UnlockSpellVariant(SpellAttackCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0));IF(IsSpell()):Advantage(AttackRoll) DisplayName: Seeking Spell Description: When you make a spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs [1] Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point. DescriptionParams: 1 ExtraDescription: ExtraDescriptionParams: Icon: Action_Monster_Orin_DeathbringerAssault Properties: IsToggled;ToggledDefaultAddToHotbar;Temporary ToggleGroup: EnabledConditions: HasActionResource('SorceryPoint', 1, 0, false, false, context.Source)* EnabledContext: OnCastResolved;OnLongRest;OnActionResourcesChanged* ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Twinned_HeadFX_01:Dummy_HeadFX* ToggleOffContext: OnCastResolved* Stats inherited from: *Metamagic_Twinned
MAG_ExtraSorcery_Passive Boosts: ActionResource(SorceryPoint, 2, 0) DisplayName: Birthright Description: You gain [1] additional Sorcery Point. DescriptionParams: 2
MAG_HeightenedManeuver_Passive Boosts: UnlockSpellVariant(ManeuverAndWeaponActionCheck(),ModifySavingThrowDisadvantage(),ModifyTooltipDescription()) DisplayName: Heightened Manoeuvre Description: Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions.
MAG_JumpBoost_Passive Boosts: JumpMaxDistanceBonus(1.5) DisplayName: Refined Vaulting Description: Jump distance is increased by [1]. DescriptionParams: Distance(1.5)
MAG_OfTheDuelist_Gloves_Passive Boosts: IF(FightingStyle_Dueling(context.Source) and IsMeleeWeaponAttack()):RollBonus(Attack, 2) DisplayName: Duelling Gloves Description: While only holding one weapon in your main hand and nothing in your free hand, gain a +[1] bonus to melee weapon Attack Rolls. DescriptionParams: 2
MAG_AttackDamage_Bonus_Passive Boosts: RollBonus(Attack, 2);CharacterWeaponDamage(2) DisplayName: Arming Enhancement Description: Gain a +[1] bonus to attack and damage rolls with weapons. DescriptionParams: 2
MAG_WondrousGloves_Passive Boosts: AC(1) DisplayName: Troubadour's Wonder Description: Your Armour Class increases by [1]. In addition, if you have Bardic Inspiration, you gain [2] more use of it. DescriptionParams: 1;1 StatsFunctorContext: OnAttack;OnCast Conditions: HasUseCosts('BardicInspiration') StatsFunctors: ApplyStatus(SELF, MAG_WONDROUS_GLOVES_TRACKER, 100, -1) Stats inherited from: *MAG_OfGreaterSorcery_Amulet_Passive
MAG_CrushingBlow_Passive Boosts: CharacterUnarmedDamage(2, Bludgeoning);RollBonus(MeleeUnarmedAttack, 1);RollBonus(RangedUnarmedAttack, 1) DisplayName: Crushing Blows Description: The wearer gains a +[1] bonus to unarmed Attack Rolls and their unarmed attacks deal an additional [2]. DescriptionParams: 1;DealDamage(2, Bludgeoning)
MAG_ExoticMaterial_MediumArmor_Passive DisplayName: Exotic Material Description: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks.
MAG_Nimblefinger_Passive Boosts: IF(Tagged('GNOMES')):Ability(Dexterity, 2);IF(Tagged('HALFLING') or Tagged('DWARF')):Ability(Dexterity, 1) DisplayName: Nimblefinger Description: Gnomes are granted +[1] to Dexterity. Halflings and Dwarves gain +[2] Dexterity. DescriptionParams: 2;1
MAG_BansheeBless_Passive Boosts: IF(HasStatus('SG_Frightened', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Frightened', context.Target)):RollBonus(Attack, 1d4) DisplayName: Blood-Curdling Emission Description: On a hit, possibly inflict Frightened. Gain a +[1] bonus to attack and damage against Frightened creatures. DescriptionParams: 1d4
MAG_UndeadSlayer_Passive DisplayName: Revenant Scourge Description: When used against undead creatures this weapon has +[1] bonus to Attack and Damage rolls. DescriptionParams: 1d4
MAG_BG_BlightBringer_Passive Boosts: IF(Tagged('DWARF', context.Target) or Tagged('GNOME', context.Target)):RollBonus(RangedWeaponAttack, 1d4) DisplayName: Blightbringer Description: Attacking gnomes or dwarves with this weapon receives a +[1] bonus to Attack and Damage rolls. DescriptionParams: 1d4* Stats inherited from: *MAG_UndeadSlayer_Passive
MAG_BG_SlowedOnCrit_Passive Boosts: DisplayName: Prey Decelerator Description: When this weapon lands a Critical Hit, it also Slows the target creature. DescriptionParams: BoostContext: StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsCritical() StatsFunctors: ApplyStatus(SLOW, 100, 2) Stats inherited from: *MAG_Vicious_Weapon_Passive
MAG_BlightBringer_Passive DisplayName: Nature Slayer Description: When struck with this weapon, creatures must succeed a Constitution Saving Throw or take [1]. Plant creatures receive Disadvantage on the Saving Throw. DescriptionParams: DealDamage(2d6, Necrotic)
MAG_StrengthBonusToWeaponDamage_Passive Boosts: IF(IsRangedWeaponAttack()):DamageBonus(max(1,StrengthModifier)) DisplayName: Titan Weapon Description: This weapon deals additional damage equal to your Strength Modifier. ExtraDescription: The weapon only adds the modifier if it improves your chance to hit.
MAG_DoubleProficiencyBonusToRangedAttack_Passive Boosts: IF(not HasDisadvantage()):RollBonus(RangedWeaponAttack, ProficiencyBonus) DisplayName: Keen Attack Description: The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.
MAG_Aid_5_MaxHP_Passive DisplayName: Increased Vitality Description: The helmet heals you [1] at the beginning of every turn. * DescriptionParams: RegainHitPoints(2)* Stats inherited from: *MAG_HelmOfBalduran_MaxHP_Passive
MAG_Aid_10_MaxHP_Passive Boosts: IncreaseMaxHP(10) DescriptionParams: 10 DisplayName: Increased Vitality* Description: The helmet heals you [1] at the beginning of every turn. * Stats inherited from: *MAG_Aid_5_MaxHP_Passive **MAG_HelmOfBalduran_MaxHP_Passive
MAG_InitiativeBonus_1_Passive Boosts: Initiative(1) DisplayName: Seldom Caught Unawares Description: You gain a +[1] bonus to Initiative Rolls. DescriptionParams: 1
MAG_InitiativeBonus_2_Passive Boosts: Initiative(2) DescriptionParams: 2 DisplayName: Seldom Caught Unawares* Description: You gain a +[1] bonus to Initiative Rolls.* Stats inherited from: *MAG_InitiativeBonus_1_Passive
MAG_ForcefulSneakAttack_Passive DisplayName: Skullduggery Attack Description: Your Sneak Attack deals an additional [1]. DescriptionParams: DealDamage(1d4, Force) StatsFunctorContext: OnDamage Conditions: SpellId('Target_SneakAttack') or SpellId('Projectile_SneakAttack') or SpellId('Interrupt_SneakAttack') StatsFunctors: DealDamage(1d4, Force,Magical)
MAG_Slicing_Shortsword_Passive DisplayName: Deepflesh Slice Description: When the wielder attacks with Advantage, the attack inflicts Bleeding. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage() StatsFunctors: ApplyStatus(BLEEDING, 100, 2)
MAG_ArcaneTrickster_Ring_Passive DisplayName: Illusion Quickening Description: After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a bonus action. StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(SELF, MAG_ARCANE_TRICKSTER_ILLUSION_QUICKENING, 100, 1)
MAG_BoundToBeBonded_Passive DisplayName: Favoured Weapon Description: This weapon has a +[1] bonus to damage and attack rolls. DescriptionParams: 1
MAG_BanefulBound_Passive DisplayName: Baneful Bond Description: On a hit, possibly Bane your target.
MAG_BoundToBeBonded_Technical_Passive StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_WEAPON_ATTACK_ROLL_BONUS, 100, -1) DisplayName: Favoured Weapon* Description: This weapon has a +[1] bonus to damage and attack rolls.* DescriptionParams: 1* Stats inherited from: *MAG_BoundToBeBonded_Passive
MAG_ShockingBound_Passive DisplayName: Shocking Bound Description: This weapon deals an additional [1]. DescriptionParams: DealDamage(1d6, Lightning)
MAG_ShockingBound_Passive_Technical_Passive StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_CHARGED_LIGHTNING_LIGHTNING_GREATER_WEAPON, 100, -1) DisplayName: Shocking Bound* Description: This weapon deals an additional [1].* DescriptionParams: DealDamage(1d6, Lightning)* Stats inherited from: *MAG_ShockingBound_Passive
MAG_Bound_ProficiencyToDamage_Passive DisplayName: Synchronicity Description: This weapon deals additional damage equal to your Proficiency Bonus.
MAG_Bound_ProficiencyToDamage_Technical_Passive StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_WEAPON_PROFICIENCY_BONUS_DAMAGE, 100, -1) DisplayName: Synchronicity* Description: This weapon deals additional damage equal to your Proficiency Bonus.* Stats inherited from: *MAG_Bound_ProficiencyToDamage_Passive
MAG_Bound_Throwing_Passive DisplayName: It's All In The Wrists Description: This weapon has the Thrown property and deals an additional [1] when thrown. DescriptionParams: DealDamage(1d4, Thunder)
MAG_Bound_Throwing_Technical_Passive StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_BONDED_THROWING, 100, -1);ApplyStatus(MAG_THUNDER_THROW, 100, -1) DisplayName: It's All In The Wrists* Description: This weapon has the Thrown property and deals an additional [1] when thrown.* DescriptionParams: DealDamage(1d4, Thunder)* Stats inherited from: *MAG_Bound_Throwing_Passive
MAG_BG_OfAges_Flail_Passive DisplayName: Elements of an Epoch Description: Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(ACID, 100, 2,,,,not SavingThrow(Ability.Constitution,13));IF(IsDamageTypeCold()):ApplyStatus(CHILLED, 100, 2,,,,not SavingThrow(Ability.Constitution,13));IF(IsDamageTypeFire()):ApplyStatus(BURNING, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_AdvantageOnReactionAttack_Passive Boosts: IF(IsReactionAttack()):Advantage(AttackRoll) DisplayName: Adroit Reflexes Description: When you make an Attack Roll as a reaction, you make it with Advantage.
MAG_InitiativeWeapon_Passive Boosts: Initiative(1);Advantage(Skill, Perception) DisplayName: Sentinel Weapon DescriptionParams: 1 Description: Gain a +[1] bonus to initiative rolls and Advantage on Perception Ability Checks. * Stats inherited from: *MAG_PHB_Sentinel_Shield_Passive
MAG_FrightenedDisadvantage_Passive DisplayName: Dreadful Hewer Description: Your foes have Disadvantage on Saving Throws to resist your spells or actions that inflict Fear.
MAG_DazingSmite_Passive DisplayName: Dazing Smite Description: On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw or become Dazed. StatsFunctorContext: OnDamage;OnStatusApply StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnDamage) and IsSmiteSpells()):ApplyStatus(DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13));IF(context.HasContextFlag(StatsFunctorContext.OnStatusApply) and StatusId('INTERRUPT_SMITE_DIVINE_VFX')):ApplyStatus(DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_FrightenedAdvantage_Passive Boosts: IF(HasStatus('SG_Frightened', context.Target)):Advantage(AttackRoll) DisplayName: Terror Slurper Description: You have Advantage on weapon Attack Rolls against Frightened creatures.
UNI_WYR_Circus_ClownHammer_Passive DisplayName: Grim Irony Description: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsCritical() StatsFunctors: IF(Tagged('HUMANOID',context.Source) and not SavingThrow(Ability.Wisdom,17, false, false, context.Source)):ApplyStatus(SELF,HIDEOUS_LAUGHTER,100, 2); IF(Tagged('HUMANOID', context.Target) and not SavingThrow(Ability.Wisdom,17, false, false, context.Target)):ApplyStatus(HIDEOUS_LAUGHTER,100, 2)
MAG_Fighter_ActionSurge_AttackBonus_Gloves_Passive DisplayName: Surge Accuracy Description: When you use Action Surge, gain a +[1] bonus to Attack Rolls for the rest of your turn. DescriptionParams: 1d4 StatsFunctorContext: OnCast Conditions: SpellId('Shout_ActionSurge') StatsFunctors: ApplyStatus(SELF, MAG_FIGHTER_ACTION_SURGE_ACCURACY, 100, 1)
MAG_DarkJusticiarGloves_Passive Boosts: CharacterWeaponDamage(1d4, Necrotic) DisplayName: Umbral Attack Description: Your weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Necrotic)
MAG_DarkJusticiar_Armor_Stealth_Passive Boosts: Advantage(Skill, Stealth) DisplayName: Shar's Umbrae Description: While obscured, the wearer has Advantage on Stealth Checks.
MAG_DarkJusticiar_Armor_Protection_Passive DisplayName: Shar's Protection Description: While the wearer has Shield of Faith active, reduce all incoming damage by [1] and reflect damage received back at the attacker, who takes [2]. DescriptionParams: 2;DealDamage(1d4, Necrotic) StatsFunctorContext: OnDamaged;OnStatusApplied StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnDamaged) and HasStatus('SHIELD_OF_FAITH') and not Self()):DealDamage(SELF, 1d4, Necrotic,Magical);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('SHIELD_OF_FAITH')):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION, 100, -1);IF(context.HasContextFlag(StatsFunctorContext.OnDamaged) and HasStatus('SHIELD_OF_FAITH') and not Self()):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION_DAMAGE, 100, 0);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('SHIELD_OF_FAITH')):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION_DAMAGE, 100, 0)
MAG_Barbarian_Helmet_BoneSpike_Passive DisplayName: Fury In The Marrow Description: When you Rage, hostile creatures in a [1] radius must succeed a Wisdom Saving Throw or take [2]. The targets receive half damage on a save. DescriptionParams: Distance(3);DealDamage(2d4, Psychic) StatsFunctorContext: OnStatusApply Conditions: StatusHasStatusGroup(context.StatusId, 'SG_Rage') StatsFunctors: CreateExplosion(Projectile_MAG_Barbarian_Rage_EmotionalDamage_Explosion)
MAG_Barbarian_Armor_MeatShield_Passive DisplayName: Slabjaw Determination Description: You gain [1] whenever you Rage. DescriptionParams: GainTemporaryHitPoints(15) StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_15, 100, -1) StatsFunctorContext: OnStatusApply* Conditions: StatusHasStatusGroup(context.StatusId, 'SG_Rage')* Stats inherited from: *MAG_Barbarian_Helmet_BoneSpike_Passive
MAG_Barbarian_Armor_BoneSpike_Passive Boosts: DamageReduction(All, Flat, 2)* DisplayName: Exoskeletal Endurance Description: Reduce all incoming damage by [1]. When the wearer is struck by a melee attack, the attacker takes [2]. DescriptionParams: 2;DealDamage(max(1, ConstitutionModifier), Piercing) StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and (IsHit() or IsCritical()) and not IsMiss() and not IsCriticalMiss() StatsFunctors: DealDamage(SWAP, max(1, ConstitutionModifier), Piercing) Stats inherited from: *ARM_MagicalPlate_2_Passive **ARM_MagicalPlate_1_Passive
MAG_Barbarian_Boots_BoneSpike_Defense_Passive Boosts: AC(1);RollBonus(SavingThrow, 1) DisplayName: Evasive Instinct Description: You have a +[1] bonus to Armour Class and Saving Throws as long as you are not wearing armour or holding a shield. DescriptionParams: 1 Properties: Highlighted* BoostContext: OnEquip;OnCreate* BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)* Stats inherited from: *MAG_OfDefense_Gloves_Passive
MAG_Barbarian_Gloves_BoneSpike_Passive Boosts: IgnoreResistance(Slashing, Resistant);IgnoreResistance(Piercing, Resistant);IgnoreResistance(Bludgeoning, Resistant) DisplayName: Exoskeletal Reinforcement Description: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
MAG_BarbMonk_Armor_Offensive_Passive Boosts: Ability(Strength, 2, 20) DisplayName: Bull's Strength Description: You gain Bull's Strength and increase your Strength score by [1], to a maximum [2]. DescriptionParams: 2;20
MAG_BarbMonk_Armor_Defensive_Passive Boosts: Ability(Dexterity, 2, 20) DisplayName: Cat's Grace Description: You gain Cat's Grace and increase your Dexterity score by [1], to a maximum [2]. DescriptionParams: 2;20
MAG_IgnoreSlashingResistance_Passive Boosts: IgnoreResistance(Slashing, Resistant) DisplayName: Lethal Weapon Description: This weapon ignores Resistance to Slashing damage.
MAG_Defender_DefensiveStance_Passive Boosts: UnlockInterrupt(Interrupt_MAG_Defender_Weapon) DisplayName: Defensive Attack Description: When making your first attack of the round, you can reduce this weapon's enchantment by [1] to increase your Armour Class and Saving Throw bonus by [1]. DescriptionParams: 1 StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(SELF, MAG_DEFENDER_FIRST_ATTACK, 100, 1)
MAG_KhalidsGift_CursedImmunity_Passive Boosts: StatusImmunity(SG_Cursed) DisplayName: Odd Gift Description: While wearing Khalid's Gift, Jaheira cannot be cursed. DescriptionParams: 10 BoostContext: OnCreate BoostConditions: Tagged('REALLY_JAHEIRA', context.Source)
MAG_PHB_DwarvenThrower_Passive DisplayName: Dwarven Thrower Description: A dwarf throwing this warhammer deals an extra [1]. If the target is a Large, Huge, or Gargantuan creature, the strike deals an additional [2]. DescriptionParams: DealDamage(1d8, Bludgeoning);DealDamage(2d8, Bludgeoning)
CTY_NecromancyOfThay_ForbiddenKnowledge_Passive Boosts: RollBonus(SavingThrow, 1, Wisdom);RollBonus(RawAbility, 1, Wisdom) DisplayName: Forbidden Knowledge Description: From partially deciphering The Necromancy of Thay, you gain a +[1] bonus to Wisdom Saving Throws and Ability Checks. DescriptionParams: 1 Properties: Highlighted
LOW_SharGrotto_Mirror_StrengthBoon_Passive Boosts: Ability(Strength, 2, 24) DisplayName: General's Memory Description: Shar's gift increases your Strength by 2.
LOW_SharGrotto_Mirror_DexterityBoon_Passive Boosts: Ability(Dexterity, 2, 24) DisplayName: Thief's Memory Description: Shar's gift increases your Dexterity by 2.
LOW_SharGrotto_Mirror_ConstitutionBoon_Passive Boosts: Ability(Constitution, 2, 24) DisplayName: Barbarian's Memory Description: Shar's gift increases your Constitution by 2.
LOW_SharGrotto_Mirror_IntelligenceBoon_Passive Boosts: Ability(Intelligence, 2, 24) DisplayName: Wizard's Memory Description: Shar's gift floods your mind with fresh and remarkable intellect.
LOW_SharGrotto_Mirror_WisdomBoon_Passive Boosts: Ability(Wisdom, 2, 24) DisplayName: Mother-Superior's Memory Description: Shar's gift increases your Wisdom by 2.
LOW_SharGrotto_Mirror_CharismaBoon_Passive Boosts: Ability(Charisma, 2, 24) DisplayName: Bard's Memory Description: Shar's gift increases your Charisma by 2.
LOW_SharGrotto_Mirror_MinorCharismaBoon_Passive Boosts: Ability(Charisma, 1, 24) DisplayName: Patriar's Memory Description: Shar's gift increases your Charisma by 2.
LOW_BhaalAmulet_Passive DisplayName: First Blood Description: On a hit, inflict Bleeding upon targets that have maximum hit points. DescriptionParams: TooltipConditionalDamage: Conditions: HasMaxHP() and IsAttack() and not IsMiss() StatsFunctors: ApplyStatus(BLEEDING, 100, 2) StatsFunctorContext: OnAttack* Stats inherited from: *UND_Duergar_ShortswordOfFirstBlood_Passive
MAG_Wizard_PointyHat_Passive Boosts: Skill(Persuasion, IntelligenceModifier) DisplayName: Glorious Pointy Hat Description: You gain a bonus to your Persuasion Checks equal to your Intelligence Modifier.
Background_HauntedOne Boosts: ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Intimidation) DisplayName: Haunted One Description: You have Proficiency in Medicine and Intimidation checks thanks to the bloody and wretched path you've walked so long.
Background_TricksterHedonist Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Stealth) DisplayName: Trickster Hedonist Description: You have Proficiency in Deception and Stealth from your many years frolicking among courts and the shadows haunting them.
Background_AstralZealot Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Intimidation) DisplayName: Astral Zealot Description: You have Proficiency in Athletics and Intimidation checks from your extensive training in githyanki war dogma.
Background_WaterdavianMagus Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History) DisplayName: Wizard of Waterdeep Description: You have Proficiency in Arcana and History after years of peerless arcane tutelage in Waterdeep.
Background_CloisteredStray Boosts: ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,Survival) DisplayName: Cloistered Stray Description: You have Proficiency in Religion and Survival checks due to deeply ingrained doctrines.
Background_BladeOfFrontiers Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Persuasion) DisplayName: Blade of Frontiers Description: You have Proficiency in Athletics and Persuasion checks - perhaps the legends surrounding your name are true, after all.
Background_BloodWarVeteran Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Survival) DisplayName: Blood War Veteran Description: You have Proficiency in Athletics and Survival checks, essential tools for any who fight the Blood War's most fevered frays.
Background_UnderdarkExile Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation) DisplayName: Underdark Exile Description: You have Proficiency in Deception and Intimidation checks, a mark of your long exile from a subterranean home.
Background_VeteranMentor Boosts: ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Intimidation) DisplayName: World-Wise Heroine Description: You have Proficiency in Insight and Intimidation checks - this is far from your first world-ending threat, after all.
Background_GroveKeeper Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Nature) DisplayName: Grove Tender Description: You have Proficiency in Animal Handling and Nature checks, experienced garnered from your long stewardship of the Emerald Grove.
Background_LegendOfBaldur'sGate Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Perception) DisplayName: Legend of Baldur's Gate Description: You have Proficiency in Animal Handling and Perception checks - with a sword in your hand and Boo by your side, nothing can stand in your way.
MAG_BarbMonk_Strength_Passive Boosts: Attribute(Grounded);Tag(RESTRAINED_ADV) DisplayName: Unwavering Bull Description: You cannot be pushed against your will and you have an Advantage on Saving Throws against being Restrained.
MAG_BarbMonk_Dexterity_Passive Boosts: RollBonus(SavingThrow, 1, Dexterity);JumpMaxDistanceBonus(1.5) DisplayName: Nimble As a Cat Description: You gain a +[1] bonus to Dexterity Saving Throws and also increase your Jump distance by [2]. DescriptionParams: 1;Distance(1.5)
MAG_Barbarian_Armor_RageSupport_Passive DisplayName: Ruintamer Heart Description: While Raging, the wearer generates [1] turns of Wrath. DescriptionParams: 2
MAG_Monk_Armor_MountainStance_Passive DisplayName: Mountainous Poise Description: While using Patient Defence, you also benefit from the effect of Blade Ward. StatsFunctorContext: OnCast Conditions: SpellId('Shout_PatientDefense') StatsFunctors: ApplyStatus(SELF, MAG_MONK_MOUNTAIN_BLADE_WARD, 100, 1)
MAG_Monk_Armor_WindStance_Passive DisplayName: Breezeswift Speed Description: While using Step of The Wind, your next Attack Roll has Advantage and deals an additional [1]. DescriptionParams: DealDamage(1d8, Force) StatsFunctorContext: OnCast Conditions: SpellId('Shout_Dash_StepOfTheWind') or SpellId('Shout_Disengage_StepOfTheWind') StatsFunctors: ApplyStatus(SELF, MAG_MONK_SWIFT_AS_THE_WIND, 100, 1)
MAG_ArmorOfAuthority_Passive Boosts: Advantage(Skill, Intimidation);Advantage(Skill, Insight) DisplayName: Authority Description: You have Advantage on Intimidation Checks and Insight Checks.
MAG_Bedazzling_Passive Boosts: RollBonus(RawAbility, 1, Charisma);RollBonus(SavingThrow, 1, Charisma) DisplayName: Scintillating Description: You gain a +[1] bonus to Charisma Checks and Saving Throws. DescriptionParams: 1
MAG_Orthon_Hellfire_Crossbow_Passive DisplayName: Hellstalker Description: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible. Conditions: AttackedWithPassiveSourceWeapon() and (HasStatus('SNEAKING_CLEAR', context.Source) or HasStatus('SNEAKING_LIGHTLY_OBSCURED', context.Source) or HasStatus('SNEAKING_HEAVILY_OBSCURED', context.Source) or HasStatus('SG_Invisible', context.Source)) StatsFunctors: ApplyStatus(BURNING, 100, 2,,,,not SavingThrow(Ability.Constitution,15)) StatsFunctorContext: OnDamage* Stats inherited from: *UNI_DarkUrge_Bleeding_Dagger_Passive
MAG_Cunning_HandCrossbow_Combo_Passive Boosts: UnlockInterrupt(Interrupt_MAG_Cunning_Combo_HandCrossbow) DisplayName: Cunning Combo Description: When you shoot a target at close range, you can make an additional melee attack against it as a reaction. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: UseSpell(Target_Sentinel_AttackOfOpportunity,true,true,true);DealDamage(1d4, Force,Magical)
MAG_Selunite_LunarProtection_Passive DisplayName: Selûne's Protection Description: While the wearer has Mage Armour, each successful Saving Throw causes the source of the Saving Throw to take [1]. DescriptionParams: DealDamage(1d4, Radiant) StatsFunctorContext: OnAttacked StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnAttacked) and HasStatus('MAGE_ARMOR') and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow()):DealDamage(SWAP, 1d4, Radiant,Magical)
MAG_HaHaHat_Passive DisplayName: Slippery Slapsticky Description: When knocked Prone, hostile creature with an Intelligence of [2] or more within [1] of you must succeed a Wisdom Saving Throws or become stricken with Laughter. DescriptionParams: Distance(9);5 StatsFunctorContext: OnStatusApplied StatsFunctors: GROUND:IF(StatusHasStatusGroup(context.StatusId, 'SG_Prone') and not StatusId('HIDEOUS_LAUGHTER')):CreateExplosion(Projectile_MAG_HaHaHat_explosion)
MAG_ButlerHat_Passive DisplayName: Lickspittle's Alertness Description: At the start of combat, the wearer gains Momentum equal to their Charisma Modifier.
MAG_Multitasking_Passive Boosts: Advantage(Concentration) DisplayName: Multitasking Description: You gain Advantage on ConcentratingSaving Throws.
MAG_ExoticMaterial_Druid_Passive Description: Add your Dexterity Modifier to your Armour Class. DisplayName: Exotic Material* Stats inherited from: *MAG_ExoticMaterial_MediumArmor_Passive
MAG_RestrainingAdvantage_Passive DisplayName: Sharpened Snare Description: Creatures have Disadvantage on Saving Throws when resisting your attacks and spells that inflict Restrained.
MAG_Druid_Wildshape_TempHP_Passive DisplayName: Lunar Bestial Vitality Description: You gain [1] temporary hit points after casting Wild Shape. While those temporary hit points are active reduce all incoming damage by [2]. DescriptionParams: 22;1 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_DRUID_WILDSHAPE_TEMP_HP, 100, -1) StatsFunctorContext: OnStatusApplied* Stats inherited from: *MAG_ShapeshiftersBurgeon_Passive
MAG_Druid_Wildshape_SpellResistance_Passive Boosts: IF(IsSpell()):Advantage(AllSavingThrows);AC(2) DisplayName: Lunar Bestial Fortitude Description: You have a +[1] bonus to Armour Class. You also have Advantage on Saving Throws against spells. This effect persists while using your druidic Wild Shape ability. DescriptionParams: 2 StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_DRUID_WILDSHAPE_SPELL_RESISTANCE, 100, -1) Stats inherited from: *MAG_SpellResistance_Passive
MAG_Druid_Nature_Regeneration_Passive DisplayName: Green Bed Regeneration Description: When starting your turn on Plant Growth Surface or Vine Surface regain [1] hit points. DescriptionParams: 1d4
MAG_Druid_Spore_ExtraSpores_Passive Boosts: DisplayName: Spore Sacks Description: While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores. DescriptionParams: StatsFunctors: IF(StatusId('SYMBIOTIC_ENTITY')):ApplyStatus(MAG_DRUID_EXTRA_SPORES, 100, -1) StatsFunctorContext: OnStatusApplied* Stats inherited from: *MAG_Druid_Wildshape_SpellResistance_Passive **MAG_SpellResistance_Passive
MAG_Druid_Spore_NecroticSpellcasting_Passive Boosts: SpellSaveDC(1);IF(HasDamageDoneForType(DamageType.Necrotic)):DamageBonus(1, Necrotic) DisplayName: Malefic Funghi Description: The wearer gains a +[1] bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional [2]. DescriptionParams: 1;DealDamage(1, Necrotic) Stats inherited from: *MAG_SpellSaveDC_Enchantment_Lesser_Passive **MAG_SpellSaveDC_Enchantment_Passive
MAG_InvisiblePike_Passive DisplayName: Invisible Weapon Description: This weapon is Invisible while equipped. It loses this property for [1] rounds on a missed Attack Roll. DescriptionParams: 2 StatsFunctorContext: OnAttack Conditions: not HasStatus('MAG_INVISIBLE_WEAPON_VISIBLE', GetAttackWeapon(context.Source)) and AttackedWithPassiveSourceWeapon() and (IsMiss() or IsCriticalMiss()) StatsFunctors: ApplyEquipmentStatus(SELF, MeleeMainHand, MAG_INVISIBLE_WEAPON_VISIBLE, 100, 2);ApplyStatus(SELF, MAG_INVISIBLE_WEAPON_VISIBLE_OWNER, 100, 2);RemoveStatus(SELF, MAG_INVISIBLE_WEAPON_OWNER)
MAG_CharismaCaster_CantripBooster_Passive Boosts: IF(IsCantrip()):DamageBonus(max(1,CharismaModifier)) DisplayName: Gregarious Caster Description: Your cantrips deal additional damage equal to your Charisma Modifier. DescriptionParams: DealDamage(SpellcastingAbilityModifier, Bludgeoning)* BoostContext: OnCreate* Stats inherited from: *MAG_ElementalGish_CantripBooster_Amulet_Passive
MAG_CharismaCaster_TempHP_Passive DisplayName: Well-Liked and Well-Fortified Description: At the beginning of the wearer's turn, the robe activates, granting them temporary hit points equal to their Charisma Modifier. Stats inherited from: *MAG_PHB_Displacement_Cloak_Passive
MAG_Marksmanship_Passive Boosts: RollBonus(RangedWeaponAttack, 1);RollBonus(RangedSpellAttack, 1);IF(SpellTypeIs(SpellType.Throw)):RollBonus(Attack, 1) DisplayName: Marksmanship Description: You gain a +[1] bonus to Attack Roll and Thrown Attack Rolls. DescriptionParams: 1
MAG_MagicEating_Robe_Passive Boosts: DisplayName: Weave Eater Description: Whenever the wearer succeeds a Saving Throw against a spell, they regain [1]. DescriptionParams: RegainHitPoints(1d6) BoostContext: BoostConditions: StatsFunctors: RegainHitPoints(1d6) StatsFunctorContext: OnAttacked* Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow()* Stats inherited from: *MAG_Githborn_MagicEating_HalfPlate_Passive
LOW_BloodMerchant_ExplosiveBlood DisplayName: Unstable Blood Description: Your blood is now highly flammable and will explode in the contact with fire. Icon: PassiveFeature_Generic_Blood Properties: Highlighted
MAG_Projectile_Shoes_Passive DisplayName: Shoe Slinger Description: Returns to its owner when thrown. On a hit, deal an additional [1]. DescriptionParams: DealDamage(2d4, Psychic)
MAG_EGW_OfTheDrunkard_Amulet_Passive DisplayName: Booze Remedy Description: While wearing this amulet, regain [1] per turn while Drunk. Additionally, increase the duration of your inebriation by [2] rounds. DescriptionParams: RegainHitPoints(2d4);5 StatsFunctorContext: OnStatusApplied Conditions: StatusId('DRUNK') or StatusId('DRINK_ALCOHOL') StatsFunctors: RegainHitPoints(2d4);IF(StatusId('DRUNK')):SetStatusDuration(DRUNK, 5, ForceSet);IF(StatusId('DRINK_ALCOHOL')):SetStatusDuration(DRINK_ALCOHOL, 5, ForceSet)
MAG_DrunkenCloth_Passive Boosts: IF(HasStatus('DRUNK') or HasStatus('DRINK_ALCOHOL')):Advantage(SavingThrow, Constitution) DisplayName: Snowy Liver Description: While Drunk you have Advantage on Constitution Saving Throws, and you gain temporary hit points equal to your Constitution Modifier at the start of your turn.
MAG_OfSharpCaster_Hat_Passive Boosts: IF(IsSpell()):Reroll(Damage, 2, false) DisplayName: Sharp Caster Description: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once. Icon: BoostContext: OnCreate Properties: Highlighted* Stats inherited from: *FightingStyle_GreatWeaponFighting
MAG_Ambushing_Attack_Passive Boosts: IF(Combat(context.Source) and Combat() and not HadTurnInCombat()):CharacterWeaponDamage(1d6, Necrotic) DisplayName: Ambusher's Streak Description: In combat, you deal an additional [1] against creatures that haven't taken a turn yet. DescriptionParams: DealDamage(1d6, Necrotic) Icon: PassiveFeature_Generic_Death* Properties: Highlighted* Stats inherited from: *Assassinate_Initiative
MAG_Arcanist_Gloves_Passive Boosts: IF(IsSpell()):RollBonus(MeleeSpellAttack, -5);IF(IsSpell()):RollBonus(RangedSpellAttack, -5);IF(IsSpell()):DamageBonus(1d8) DisplayName: Spellmight Description: When casting a spell that requires an Attack Roll, you can take a -[1] penalty to the roll to deal an additional [2] damage. DescriptionParams: 5;1d8 Icon: PassiveFeature_Generic_Explosion Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary PriorityOrder: 1* Stats inherited from: *GreatWeaponMaster_BonusDamage
MAG_TwoWeaponFighting Boosts: TwoWeaponFighting()* DisplayName: Two-Weapon Fighting* Description: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.* Icon: PassiveFeature_FightingStyle_TwoWeaponFighting* Properties: Highlighted* Stats inherited from: *FightingStyle_TwoWeaponFighting
MAG_IllusionBlade_Passive Boosts: IF(AttackedWithPassiveSourceWeapon() and not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll)* Properties: IsHidden DisplayName: Shadow Blade* Description: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.* BoostContext: OnAttack* Stats inherited from: *ShadowBlade_Passive
MAG_SecondChance_Passive Boosts: UnlockInterrupt(Interrupt_MAG_SecondChance) DisplayName: Innate Fortitude Description: Once per Long Rest, you can use a reaction to make an Attack Roll or Saving Throw with Advantage.
MAG_Revivify_Gloves_Passive DisplayName: Aegis Palms Description: When you heal a creature, it gains the effect of Blade Ward. When you Revive a creature it gains the effect of Death Ward. StatsFunctorContext: OnAttack;OnHeal StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnHeal) and Character()):ApplyStatus(BLADE_WARD,100,2);IF(context.HasContextFlag(StatsFunctorContext.OnAttack) and Character() and IsRevivifySpell()):ApplyStatus(MAG_DEATH_WARD_ON_DEAD,100,2)
MAG_UndeadTurning_Weapon_Passive DisplayName: Sanctified Weapon Description: Undead creatures struck by this weapon are possibly Turned. Conditions: AttackedWithPassiveSourceWeapon() and Tagged('UNDEAD', context.Target) and not SavingThrow(Ability.Wisdom, 13, AdvantageOnTurned()) StatsFunctorContext: OnDamage* StatsFunctors: ApplyStatus(TURNED, 100, 3)* Stats inherited from: *MAG_WeaponAction_UndeadTurning_Ammunition_Passive
TAD_PartialCeremorph DisplayName: Partial Ceremorphosis Description: You are in the early stages of transformation - gaining access to more aberrant powers as you evolve your illithid potential. Icon: PassiveFeature_HalfIllithid PriorityOrder: 50 Properties: Highlighted
MAG_RavenCharm_Passive Boosts: JumpMaxDistanceBonus(1.5) DisplayName: Boon of the Raven Queen Description: While wearing the amulet your jump and flying speed increased by [1]. While Polymorphed or Wild Shaped, you also gain Feather Fall. DescriptionParams: Distance(1.5) StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_FEATHER_FALL_POLYMORPHED_RAVEN_CHARM, 100, -1)
MAG_MartialBravery_Passive Boosts: IF((IsUnarmedAttack() or IsWeaponAttack()) and HasEnemyWithinRange('SG_Incapacitated', 3, nil, 2, context.Target, context.Source)):DamageBonus(2) DisplayName: Martial Bravery Description: Your weapon and unarmed attacks deal an additional [1] damage while surrounded by [2] or more foes. DescriptionParams: 2;2 Stats inherited from: *MAG_ZOC_AdvantageOnMeleeAttackWhileSurounded_Gloves_Passive
MAG_RavenFamiliar_Passive DisplayName: Raven Servant: Deathvine Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsKillingBlow() and not Self() and Character() and Enemy() and not SavingThrow(Ability.Strength, 13,AdvantageOnRestrained(),DisadvantageOnRestrained(), context.Source) StatsFunctors: ApplyStatus(SELF, ENSNARING_STRIKE,100, 3)
TWN_BondedByLove_HusbandsRing_Passive DisplayName: Intimate Embrace Description: One of a magical pair of rings, this allows the wearer to cast Warding Bond once per Long Rest on a creature wearing the matching ring.
TWN_BondedByLove_WifesRing_Passive DisplayName: Fond Caress Description: One of a magical pair of rings, this allows the wearer to receive Warding Bond from a creature wearing the matching ring.
MAG_ProficientSupport_Weapon_Passive DisplayName: Dark Guidance Description: You are considered proficient with this weapon.
MAG_ShadowBlinding_Weapon_Passive DisplayName: Shadow-Blinding Description: If you attack with Advantage, you have a chance of Blind your target. DescriptionParams: StatsFunctors: IF(not SavingThrow(Ability.Constitution, 14)):ApplyStatus(BLINDED,100,2) StatsFunctorContext: OnDamage* Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage()* Stats inherited from: *MAG_Blindside_Shortsword_Passive
MAG_HellDusk_Proficiency_Passive DisplayName: Helldusk Armour Description: You are considered Proficient with this armour while wearing it. * Stats inherited from: *MAG_PHB_ElvenChain_Armor_Passive
MAG_Viconia_Robe_Resistance_Passive DisplayName: Sharran Veil Description: Shield of Faith also grants you a +[1] bonus to all Saving Throws. DescriptionParams: 2 StatsFunctorContext: OnStatusApplied Conditions: StatusId('SHIELD_OF_FAITH') StatsFunctors: ApplyStatus(MAG_VICONIA_ROBE_SHAR_RESISTANCE, 100, -1) Stats inherited from: *MAG_DarkJusticiar_Armor_Protection_Passive
MAG_AbsoluteProtector_Shield_Passive Boosts: IF(Tagged('BRANDED') and IsSpell()):DamageReduction(All, Flat, 1) DisplayName: Absolute's Aegis Description: If the wielder bears the Absolute's Brand, all damage received from spells is reduced by [1]. DescriptionParams: 1
MAG_OuterEntitySlayer_Passive DisplayName: Outer-Entity Slayer Description: When wielded against fey, fiends, or undead foes, this weapon has a +[1] bonus to Damage and Attack Rolls. DescriptionParams: 1d4
MAG_PlaneShifterSlayer_Passive DisplayName: Interplanar Slayer Description: This weapon grants a +[1] bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. DescriptionParams: 1d4
MAG_FireThrow_Passive DisplayName: Throwing: Fire Damage Description: When launched at a target, deal an additional [1]. DescriptionParams: DealDamage(1d4, Fire)
MAG_ColdThrow_Passive DisplayName: Throwing: Cold Damage DescriptionParams: DealDamage(1d4, Cold) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_LightningThrow_Passive DisplayName: Throwing: Lightning Damage DescriptionParams: DealDamage(1d4, Lightning) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_ThunderThrow_Passive DisplayName: Throwing: Thunder Damage DescriptionParams: DealDamage(1d4, Thunder) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_AcidThrow_Passive DisplayName: Throwing: Acid Damage DescriptionParams: DealDamage(1d4, Acid) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_PoisonThrow_Passive DisplayName: Poisonous Fling DescriptionParams: DealDamage(1d4, Poison) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_NecroticThrow_Passive DisplayName: Throwing: Necrotic Damage DescriptionParams: DealDamage(1d4, Necrotic) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_ForceThrow_Passive DisplayName: Throwing: Force Damage DescriptionParams: DealDamage(1d4, Force) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_PsychicThrow_Passive DescriptionParams: DealDamage(1d4, Force) DisplayName: Throwing: Fire Damage* Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_HomingWeapon_Passive DisplayName: Homing Weapon Description: This weapon will return to its owner when thrown.
MAG_MeleeCaster_Passive DisplayName: Melee Caster Description: Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.
MAG_InfernalWeapon_WeaponBoost_Passive DisplayName: Infernal Weapon Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. DescriptionParams: DealDamage(6,Poison)
MAG_InfernalWeapon_Lesser_WeaponBoost_Passive DescriptionParams: DealDamage(3,Poison) DisplayName: Infernal Weapon* Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. * Stats inherited from: *MAG_InfernalWeapon_WeaponBoost_Passive
MAG_MonkAmulet_WisdomDebuff_Passive Boosts: Ability(Wisdom, -1) DisplayName: Monk's Madness Description: Affected entity has -[1] to Wisdom. DescriptionParams: 1 Icon: PassiveFeature_Generic_Darkness Properties: Highlighted
MAG_ImpalerDamageBonus_Passive DescriptionParams: DealDamage(1d10,Piercing) TooltipConditionalDamage: DealDamage(1d10,Piercing) StatsFunctors: DealDamage(1d10,Piercing) DisplayName: Break the Unbroken* Description: Deals an additional [1] to targets that still have all their hit points.* StatsFunctorContext: OnAttack* Conditions: AttackedWithPassiveSourceWeapon() and HasMaxHP() and IsAttack() and not IsMiss()* Stats inherited from: *UND_Duergar_ShortswordOfFirstBlood_Passive
MAG_ImpalerTempHP_Passive DisplayName: Death Drinker Description: When you reduce a target to 0 hit points, you gain [1] temporary hit points. DescriptionParams: RegainHitPoints(2d10) StatsFunctorContext: OnDamage Conditions: Enemy() and AttackedWithPassiveSourceWeapon() and IsKillingBlow() StatsFunctors: ApplyStatus(SELF, MAG_THE_IMPALER_TEMPORARY_HP, 100, -1)
MAG_UnarmedEnchantment_1_Passive Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 1);CharacterUnarmedDamage(1) DisplayName: Natural Pugilist Description: You gain a +[1] bonus to Unarmed Attack Rolls and damage. DescriptionParams: 1* Stats inherited from: *ARM_MartialArtsLethality_1_Passive
MAG_UnarmedEnchantment_2_Passive Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 2);CharacterUnarmedDamage(2) DescriptionParams: 2 DisplayName: Natural Pugilist* Description: You gain a +[1] bonus to Unarmed Attack Rolls and damage.* Stats inherited from: *MAG_UnarmedEnchantment_1_Passive **ARM_MartialArtsLethality_1_Passive
MAG_ShieldOfDevotion_Passive Boosts: StatsFunctorContext: OnAttack;OnCast Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical))) StatsFunctors: ApplyStatus(SELF, MAG_SHIELD_OF_DEVOTION_TRACKER, 100, -1) DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Properties: IsHidden** Stats inherited from: *MAG_AdditionalSpellSlot_Level1_Passive **AdditionalSpellSlot_Level_1
MAG_ShieldOfDevotion_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_SHIELD_OF_DEVOTION_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_OfGreaterSorcery_Amulet_Cooldown_Passive Boosts: ActionResource(SpellSlot,1,1)* Properties: IsHidden StatsFunctors: RemoveStatus(MAG_GREATER_SORCERY_TRACKER);ApplyStatus(MAG_GREATER_SORCERY_SORCERY_POINT, 100, -1) StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_OfGreaterSorcery_Amulet_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_GREATER_SORCERY_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_OfGreaterSorcery_Amulet_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_LC_TheAmplifier_Amulet_Cooldown_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_THE_AMPLIFIER_TRACKER);ApplyStatus(MAG_THE_AMPLIFIER_SPELL_SLOT, 100, -1) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_LC_TheAmplifier_Amulet_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_THE_AMPLIFIER_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_LC_TheAmplifier_Amulet_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_OfTheDevout_Amulet_Cooldown_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(MAG_OF_DEVOUT_AMULET_TRACKER);ApplyStatus(MAG_OF_DEVOUT_AMULET_CHANNEL_DIVINITY, 100, -1) Properties: IsHidden* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_OfTheDevout_Amulet_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_OF_DEVOUT_AMULET_TRACKER) StatsFunctorContext: OnShortRest* Properties: IsHidden* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_OfTheDevout_Amulet_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_DeathKnightShield_Passive Boosts: ActionResource(SpellSlot,1,1)** StatsFunctors: ApplyStatus(SELF, MAG_DEATH_KNIGHT_SHELD_TRACKER, 100, -1) StatsFunctorContext: OnAttack;OnCast* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Properties: IsHidden* Stats inherited from: *MAG_ShieldOfDevotion_Passive **MAG_AdditionalSpellSlot_Level1_Passive ***AdditionalSpellSlot_Level_1
MAG_DeathKnightShield_Cooldown_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_DEATH_KNIGHT_SHELD_TRACKER);ApplyStatus(MAG_DEATH_KNIGHT_SHELD_SPELL_SLOT, 100, -1) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_DeathKnightShield_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_DEATH_KNIGHT_SHELD_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_DeathKnightShield_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_WondrousGloves_Cooldown_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_WONDROUS_GLOVES_TRACKER);ApplyStatus(MAG_WONDROUS_GLOVES_BARDIC_INSPIRATION, 100, -1) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_WondrousGloves_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_SHIELD_OF_DEVOTION_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_Druid_ExtraWildShape_Cooldown_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(MAG_DRUID_EXTRA_WILDSHAPE_TRACKER);ApplyStatus(MAG_DRUID_EXTRA_WILDSHAPE_WILDSHAPE_CHARGE, 100, -1) Properties: IsHidden* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_Druid_ExtraWildShape_Tracker_Passive Boosts: ActionResource(SpellSlot,1,1)* StatsFunctors: RemoveStatus(MAG_SHIELD_OF_DEVOTION_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_WYRM_Farlin_Dagger_Passive Boosts: AC(1) DisplayName: Gleamdancer Description: When this dagger is wielded in the off-hand, the wielder gains a +[1] bonus to Armour Class. DescriptionParams: 1
MAG_Umberlee_FireColdResistance_Passive Boosts: Resistance(Fire, Resistant);Resistance(Cold, Resistance) DisplayName: Temperature Adjusment Description: You have resistance to Fire and Cold Damage.
MAG_Longstrider_Passive DisplayName: Strider Movement Description: You gain Longstrider.
MAG_Watcher_Helmet_Darkvision_Passive Boosts: StatusImmunity(SG_Blinded);IgnoreSurfaceCover(SurfaceDarknessCloud);DarkvisionRangeMin(12);ActiveCharacterLight(233033a1-b43a-4ad9-976a-8a062b345e21) DisplayName: Artificial Sight Description: The wearer can see in the dark up to [1] and cannot be Blinded. DescriptionParams: Distance(12)* StatsFunctorContext: OnEquip* Stats inherited from: *UND_SocietyOfBrilliance_DarkvisionRing_Passive
MAG_Barbarian_Hide_Helmet_Bloodseeker_Passive Boosts: IF(not HasMaxHP()):RollBonus(Attack, 2) DisplayName: Seeking Blood Description: You gain a +[1] bonus to Attack Rolls when attacking creatures that have already taken damage. DescriptionParams: 2 BoostContext: OnCreate;OnEquip* Stats inherited from: *MAG_TheWoundSeeker_Greatsword_Passive
MAG_Barbarian_Hide_Helmet_Bloodthirsty_Passive Boosts: IF(not HasMaxHPWithoutTemporaryHP(context.Source)):CharacterWeaponDamage(1d4, Necrotic);IF(not HasMaxHPWithoutTemporaryHP(context.Source)):CharacterUnarmedDamage(1d4, Necrotic) DisplayName: Blood Thirst Description: Unarmed and melee attacks will deal an extra [1] as long as you don't have your full health. If you don't deal any damage this turn, you take [2] at the end of your turn. DescriptionParams: DealDamage(2, Necrotic);DealDamage(1d4, Necrotic) StatsFunctorContext: OnDamage Conditions: not Self() StatsFunctors: ApplyStatus(SELF, MAG_BARBARIAN_HIDE_DAMAGE_TECHNICAL, 100, 1)
MAG_FlexibleArmor_Defense_Passive Boosts: AC(1)* Icon: Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: HasPassive('FightingStyle_Defense', context.Source) DisplayName: Defence* Description: You gain a +1 bonus to Armour Class while wearing armour.* Stats inherited from: *FightingStyle_Defense
MAG_Light_Base_Passive DisplayName: Glowing Description: This object shines with a glowing light in a radius of [1]. DescriptionParams: Distance(6) ExtraDescription: Toggle this to douse and rekindle the light. Icon: Spell_Evocation_Light Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn
MAG_Light_FarlinDagger_Passive DisplayName: Gleamdance Dagger: Glowing Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn ToggleOnFunctors: IF(HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_LIGHT_DIVINE, 100, -1);IF(HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) and HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0);IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source)) and HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_Base_Passive
MAG_Light_TheThorns_Passive DisplayName: Nyrulna: Glowing ToggleOnFunctors: IF(HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_LIGHT_DIVINE, 100, -1);IF(HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) and HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0);IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source)) and HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn* Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_FarlinDagger_Passive **MAG_Light_Base_Passive
MAG_Light_TheVictory_Passive DisplayName: Gontr Mael: Glowing ToggleOnFunctors: IF(HasStatus('MAG_THE_VICTORY_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.RangedMainHand, context.Source))):ApplyEquipmentStatus(RangedMainHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.RangedMainHand, context.Source)) and HasStatus('MAG_THE_VICTORY_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.RangedMainHand, context.Source))):ApplyEquipmentStatus(RangedMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn* Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_FarlinDagger_Passive **MAG_Light_Base_Passive
MAG_Light_MoonlightGlaive_Passive DisplayName: Moonlight Glaive: Glowing ToggleOnFunctors: IF(HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_LIGHT_DIVINE, 100, -1);IF(HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) and HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0);IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source)) and HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn* Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_FarlinDagger_Passive **MAG_Light_Base_Passive
AttackOfOpportunity Boosts: UnlockInterrupt(Interrupt_AttackOfOpportunity) DisplayName: Opportunity Attack Description: Automatically attack an enemy moving out of your reach. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_AttackOfOpportunity Properties: Highlighted
Backstab Boosts: Attribute(Backstab) DisplayName: Backstab Description: Melee Attacks made from behind a target have Advantage. Properties: IsHidden
Blindsight Boosts: Tag(BLINDSIGHT);StatusImmunity(SG_Blinded) DisplayName: Blindsight Description: This creature can perceive its surroundings without relying on sight. Icon: PassiveFeature_Generic_Darkness
BonusProficiencies DisplayName: Additional Proficiencies Description: You have additional proficiencies.
DarkDevotion Boosts: Tag(CHARMED_ADV);Tag(FRIGHTENED_ADV) DisplayName: Dark Devotion Description: Advantage on Saving Throws against being Charmed or Frightened. Icon: PassiveFeature_DarkDevotion Properties: Highlighted
Darkvision Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) DisplayName: Darkvision Description: You can see in the dark up to [1]. DescriptionParams: Distance(12) Icon: PassiveFeature_Darkvision Properties: Highlighted
NonLethal Boosts: IF(Character() and not Self() and not Summon() and not Tagged('UNDEAD') and not HasStatus('SG_Polymorph') and not Tagged('CONSTRUCT') and not Tagged('CREATURE_SPORE_SERVANT') and not IsImmuneToStatus('KNOCKED_OUT') and IsMeleeAttack() and (IsWeaponAttack() or IsUnarmedAttack())):NonLethal() DisplayName: Toggle Non-Lethal Attacks Description: Knock someone Unconscious instead of killing them. ExtraDescription: Must be unarmed or using a melee weapon. Doesn't work on undead and constructs. Icon: Action_KnockOut Properties: IsToggled;ToggledDefaultAddToHotbar;ToggleForParty ToggleOnFunctors: ApplyStatus(NON_LETHAL,100,-1) ToggleOffFunctors: RemoveStatus(NON_LETHAL) ToggleGroup: NonLethal
SuperiorDarkvision Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) DisplayName: Superior Darkvision Description: You can see in the dark up to [1]. DescriptionParams: Distance(24) Icon: PassiveFeature_SuperiorDarkvision Properties: Highlighted
Undead DisplayName: Undead Description: This creature no longer lives, and doesn't require air, food, drink, or sleep. Icon: GenericIcon_DamageType_Necrotic Properties: IsHidden
DeathSavingThrows Boosts: IF(not Tagged('DOWNED_DISABLED')):DownedStatus(DOWNED,0) DisplayName: Death Saving Throw Description: If damage reduces you to 0 hit points and fails to kill you, you fall Unconscious until you regain hit points. ExtraDescription: Whenever you start your turn with 0 hit points, you must make a Death Saving Throw to determine whether you creep closer to death or hang onto life. Properties: IsHidden
ShortResting Properties: IsHidden StatsFunctorContext: OnShortRest StatsFunctors: IF(not HasPassive('Durable') and CheckRulesetModifier('1d9a608a-3885-4d48-8816-458e40d1136e', false)):RegainHitPoints(MaxHP/2);IF(HasPassive('Durable') or CheckRulesetModifier('1d9a608a-3885-4d48-8816-458e40d1136e', true)):RegainHitPoints(MaxHP)
DamageDealtRecently DisplayName: %%% Do not destub - Damage taken since last turn Description: The type(s) of damage the entity has received since its last turn. Properties: IsHidden StatsFunctorContext: OnDamaged StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(DAMAGE_DEALT_ACID,100,1);IF(IsDamageTypeCold()):ApplyStatus(DAMAGE_DEALT_COLD,100,1);IF(IsDamageTypeFire()):ApplyStatus(DAMAGE_DEALT_FIRE,100,1);IF(IsDamageTypeLightning()):ApplyStatus(DAMAGE_DEALT_LIGHTNING,100,1);IF(IsDamageTypeThunder()):ApplyStatus(DAMAGE_DEALT_THUNDER,100,1);IF(IsDamageTypeRadiant()):ApplyStatus(DAMAGE_DEALT_RADIANT,100,1);IF(IsDamageTypePoison()):ApplyStatus(DAMAGE_DEALT_POISON,100,1);IF(IsDamageTypePsychic()):ApplyStatus(DAMAGE_DEALT_PSYCHIC,100,1);IF(IsDamageTypeForce()):ApplyStatus(DAMAGE_DEALT_FORCE,100,1);IF(IsDamageTypeSlashing()):ApplyStatus(DAMAGE_DEALT_SLASHING,100,1);IF(IsDamageTypePiercing()):ApplyStatus(DAMAGE_DEALT_PIERCING,100,1);IF(IsDamageTypeBludgeoning()):ApplyStatus(DAMAGE_DEALT_BLUDGEONING,100,1)
PlayerBonusesStory Boosts: IncreaseMaxHP(50%);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(SavingThrow,Constitution);ProficiencyBonus(SavingThrow,Charisma);ProficiencyBonus(SavingThrow,Wisdom) DisplayName: Difficulty: Explorer Properties: IsHidden
UnlockedSpellSlotLevel1 DisplayName: first level Spell Slots, or spell slots are full. Properties: IsHidden
UnlockedSpellSlotLevel2 DisplayName: second level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedSpellSlotLevel1
UnlockedSpellSlotLevel3 DisplayName: third level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedSpellSlotLevel1
UnlockedWarlockSpellSlotLevel1 DisplayName: first level Spell Slots, or spell slots are full. Properties: IsHidden
UnlockedWarlockSpellSlotLevel2 DisplayName: second level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedWarlockSpellSlotLevel1
UnlockedWarlockSpellSlotLevel3 DisplayName: third level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedWarlockSpellSlotLevel1
CombatStartAttack DisplayName: %%% Do not destub - Attacked outside of combat Properties: IsHidden StatsFunctorContext: OnCast;OnAttack Conditions: not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and not TurnBased(context.Source) StatsFunctors: IF((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true)):ApplyStatus(SELF,INITIAL_ATTACK_TECHNICAL,100,1);IF(IsWeaponAttack() and IsMiss()):ApplyStatus(SELF,INITIAL_ATTACK_STALKERS_FLURRY_TECHNICAL,100,1);IF(IsCantrip() and HasUseCosts('ActionPoint', true)):ApplyStatus(SELF,INITIAL_ATTACK_WAR_MAGIC_TECHNICAL,100,1)
WEAPON_ACTION_PASSIVE
GapingWound_Passive DisplayName: Gaping Wounds Description: Attacks against this creature deal an additional [1]. DescriptionParams: DealDamage(2, Piercing) ExtraDescription: Removed by healing. Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsAttack() StatsFunctors: ApplyStatus(GAPING_WOUND_DAMAGE, 100, 0);ApplyStatus(PASSIVE_GAPING_WOUND_ATTACK,100,0)
Overwhelm Boosts: UnlockInterrupt(Interrupt_Overwhelm) DisplayName: Tenacity Description: When you miss an attack, you deal [1] anyway. DescriptionParams: DealDamage(max(1,StrengthModifier), Bludgeoning) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveAction_Overwhelm
FullSwing_Passive DisplayName: Prepared Description: Deal an additional [1] with melee attacks. DescriptionParams: DealDamage(max(1,StrengthModifier), MainMeleeWeaponDamageType) Icon: unknown Properties: IsHidden StatsFunctorContext: OnAttack Conditions: (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and IsMeleeAttack() and IsProficientWithEquippedWeapon() and not (IsCriticalMiss() or IsMiss()) StatsFunctors: DealDamage(max(1,StrengthModifier), MainMeleeWeaponDamageType);
RACES
Drow_DrowWeaponTraining Boosts: Proficiency(Rapiers);Proficiency(Shortswords);Proficiency(HandCrossbows); DisplayName: Drow Weapon Training Description: You have Proficiency with the Rapier, Shortsword, and Hand Crossbow. Icon: PassiveFeature_Drow_DrowWeaponTraining Properties: Highlighted;ForceShowInCC
Duergar_DuergarResilience Boosts: Tag(CHARMED_ADV);Tag(PARALYZED_ADV) DisplayName: Duergar Resilience Description: You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed. Icon: PassiveFeature_Duergar_DuergarResilience Properties: Highlighted
Dwarf_DwarvenCombatTraining Boosts: Proficiency(Battleaxes); Proficiency(Handaxes); Proficiency(LightHammers); Proficiency(Warhammers); DisplayName: Dwarven Combat Training Description: You have Proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer. Icon: PassiveFeature_Dwarf_DwarvenCombatTraining Properties: Highlighted;ForceShowInCC
Dwarf_DwarvenResilience Boosts: Resistance(Poison, Resistant);Tag(POISONED_ADV) DisplayName: Dwarven Resilience Description: You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage. Icon: PassiveFeature_Duergar_DwarvenResilience Properties: Highlighted
MountainDwarf_DwarvenArmorTraining Boosts: Proficiency(LightArmor);Proficiency(MediumArmor) DisplayName: Dwarven Armour Training Description: You have Armour Proficiency with Light and Medium Armour. Icon: PassiveFeature_MountainDwarf_DwarvenArmorTraining Properties: Highlighted;ForceShowInCC
Elf_WeaponTraining Boosts: Proficiency(Longswords);Proficiency(Shortswords);Proficiency(Longbows);Proficiency(Shortbows) DisplayName: Elven Weapon Training Description: You have Proficiency with the Longsword, Shortsword, Shortbow, and Longbow. Icon: PassiveFeature_Elf_WeaponTraining Properties: Highlighted;ForceShowInCC
FeyAncestry Boosts: StatusImmunity(SLEEP);StatusImmunity(POISON_DROW_CONDITION);Tag(CHARMED_ADV) DisplayName: Fey Ancestry Description: You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep. Icon: PassiveFeature_FeyAncestry Properties: Highlighted
Gith_MartialProdigy Boosts: Proficiency(LightArmor);Proficiency(MediumArmor);Proficiency(Shortswords);Proficiency(Longswords);Proficiency(Greatswords) DisplayName: Martial Prodigy Description: A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with the Shortsword, Longsword, and Greatsword. Icon: PassiveFeature_Gith_MartialProdigy Properties: Highlighted;ForceShowInCC
Gnome_Cunning Boosts: Advantage(SavingThrow, Intelligence);Advantage(SavingThrow, Wisdom);Advantage(SavingThrow, Charisma) DisplayName: Gnome Cunning Description: You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws. Icon: PassiveFeature_Gnome_Cunning Properties: Highlighted
Gnome_Speed Boosts: ActionResource(Movement, -1.5, 0) DisplayName: Shortened Stride Description: Your movement speed is [1]. DescriptionParams: Distance(7.5)
RockGnome_ArtificersLore Boosts: ProficiencyBonus(Skill,History);ExpertiseBonus(History) DisplayName: Artificer's Lore Description: Add twice your Proficiency Bonus to History Checks. Icon: PassiveFeature_RockGnome_ArtificersLore Properties: Highlighted
DeepGnome_StoneCamouflage Boosts: Advantage(Skill,Stealth) DisplayName: Stone Camouflage Description: You have Advantage on Stealth Checks. Icon: PassiveFeature_DeepGnome_StoneCamouflage Properties: Highlighted
Halfling_StoutResilience Boosts: Resistance(Poison,Resistant);Tag(POISONED_ADV) DisplayName: Strongheart Resilience Description: You have Advantage on Saving Throws against Poison and Resistance to Poison damage. Icon: PassiveFeature_StrongheartResilience Properties: Highlighted
Halfling_LightfootStealth Boosts: Advantage(Skill,Stealth) DisplayName: Naturally Stealthy Description: You have Advantage on Stealth Checks. Icon: PassiveFeature_NaturallyStealthy Properties: Highlighted
Halfling_Lucky Boosts: Reroll(Attack,1,true);Reroll(SkillCheck,1,true);Reroll(RawAbility,1,true);Reroll(SavingThrow,1,true); DisplayName: Halfling Luck Description: When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll. Icon: PassiveFeature_Halfling_Lucky Properties: Highlighted
Halfling_Brave Boosts: Tag(FRIGHTENED_ADV) DisplayName: Brave Description: You have Advantage on Saving Throws against being Frightened. Icon: PassiveFeature_Halfling_Brave Properties: Highlighted
Tiefling_HellishResistance Boosts: Resistance(Fire, Resistant) DisplayName: Hellish Resistance Description: You have resistance to Fire damage, taking only half damage from it. Icon: PassiveFeature_Tiefling_HellishResistance Properties: Highlighted
CLASS
AcolyteOfNature DisplayName: Acolyte of Nature Description: You learn a druid cantrip, and become Proficient in Animal Handling, Nature, or Survival. Icon: PassiveFeature_Generic_Nature
AgonizingBlast Boosts: IF(SpellId('Projectile_EldritchBlast')):DamageBonus(CharismaModifier,Force) DisplayName: Agonising Blast Description: When you cast Eldritch Blast, add your CharismaModifier to the damage it deals, unless it is negative. Icon: PassiveFeature_AgonizingBlast Properties: Highlighted StatsFunctorContext: OnAttack Conditions: SpellId('Projectile_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_AGONIZING_BLAST,100,0)
ArmorOfShadows Boosts: UnlockSpell(Shout_MageArmor_ArmorOfShadows,Singular) DisplayName: Armour of Shadows Description: You can cast Mage Armour on yourself at will, without expending a spell slot. ExtraDescription: Mage Armour increases your Armour Class when you aren't wearing armour. Icon: Spell_Abjuration_MageArmor
Assassinate_Ambush Boosts: IF(HasStatus('SURPRISED')):CriticalDamageOnHit() DisplayName: Assassinate: Ambush Description: Any successful Attack Roll against a Surprised creature is a Critical Hit. Icon: PassiveFeature_Generic_Threat Properties: Highlighted
Assassinate_Initiative Boosts: IF(Combat(context.Source) and Combat() and not HadTurnInCombat()):Advantage(AttackRoll) DisplayName: Assassinate: Initiative Description: You are deadliest against unprepared enemies. In combat, you have Advantage on Attack Rolls against creatures that haven't taken a turn yet. Icon: PassiveFeature_Generic_Death Properties: Highlighted
Assassinate_Resource DisplayName: Assassin's Alacrity Description: Quick as an alley cat in a rain-dark city, you immediately restore your action and bonus action at the start of combat. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted;OncePerCombat StatsFunctorContext: OnTurn StatsFunctors: RestoreResource(BonusActionPoint, 100%, 0);RestoreResource(ActionPoint, 100%, 0)
BardSpellcasting Boosts: UnlockSpellVariant(IsAnInstrumentRequired(),ModifyTargetRadius(Multiplicative,1)) DisplayName: %%% Do not destub Bard Spellcasting Description: %%% Hidden technical passive to enable additional effects on bard spells Properties: IsHidden
BardicInspiration Boosts: UnlockSpell(Target_BardicInspiration) DisplayName: Bardic Inspiration Description: Can use Bardic Inspiration. Icon: PassiveFeature_BardicInspiration_Ability
BardicInspiration_Ability Boosts: RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6) DisplayName: Bardic Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d6 ExtraDescription: You expend your Bardic Inspiration when the effect triggers. TooltipUseCosts: BardicInspiration:1 Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;
BardicInspiration_Ability_d8 Boosts: RollBonus(SkillCheck,1d8);RollBonus(RawAbility,1d8) DisplayName: Bardic Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d8 ExtraDescription: You expend your Bardic Inspiration when the effect triggers. TooltipUseCosts: BardicInspiration:1 Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_D8) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;
BardicInspiration_d8 DisplayName: Improved Bardic Inspiration Description: The bonus gained from Bardic Inspiration increases to +[1]. DescriptionParams: 1d8 Icon: Action_Bard_GrantBardicInspiration
BeastSpeech Boosts: UnlockSpell(Shout_SpeakWithAnimals_BeastSpeech) DisplayName: Beast Speech Description: You can cast Speak with Animals at will, without expending a spell slot. Icon: Spell_Divination_SpeakWithAnimals
BeguilingInfluence Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Persuasion) DisplayName: Beguiling Influence Description: You invoke your patron's bewitching charm. You gain Proficiency in Deception and Persuasion. Icon: PassiveFeature_Charm Properties: Highlighted
ClarifiedMortality DisplayName: Mortal Reminder Description: When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn. Icon: PassiveFeature_ClarifiedMortality Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsCritical() StatsFunctors: CreateExplosion(Projectile_ClarifiedMortality)
CollegeOfLore_Proficiency Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,SleightOfHand) DisplayName: Additional Proficiencies Description: Gain Proficiency in Arcana, Intimidation and Sleight of Hand.
ColossusSlayer DisplayName: Colossus Slayer Description: Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum. Icon: PassiveFeature_ColossusSlayer Properties: OncePerTurn;Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not HasMaxHP() StatsFunctors: IF(IsAttackType(AttackType.MeleeWeaponAttack)):DealDamage(1d8, MainMeleeWeaponDamageType);IF(IsAttackType(AttackType.RangedWeaponAttack)):DealDamage(1d8, MainRangedWeaponDamageType);IF(IsAttackType(AttackType.MeleeOffHandWeaponAttack)):DealDamage(1d8, OffhandMeleeWeaponDamageType);IF(IsAttackType(AttackType.RangedOffHandWeaponAttack)):DealDamage(1d8, OffhandRangedWeaponDamageType)
CombatInspiration Boosts: UnlockSpell(Target_BardicInspiration_Combat) DisplayName: Combat Inspiration Description: Can use Combat Inspiration. Icon: PassiveFeature_BardicInspiration_Damage
CombatInspiration_Ability Boosts: RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6) DisplayName: Valiant Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d6 ExtraDescription: You expend your Combat Inspiration when the effect triggers. Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;
CombatInspiration_Ability_d8 Boosts: RollBonus(SkillCheck,1d8);RollBonus(RawAbility,1d8) DisplayName: Valiant Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d8 ExtraDescription: You expend your Combat Inspiration when the effect triggers. Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT_D8) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;
CombatWildShape DisplayName: Combat Wild Shape Description: You can use your Wild Shape as a bonus action, rather than an action. Icon: Skill_Druid_WildShape
CompanionsBond DisplayName: Companion's Bond Description: The bond between you and your animal companion grows stronger. Your Proficiency Bonus is added to its Armour Class and damage rolls. Icon: PassiveFeature_CompanionsBond Properties: Highlighted
CuttingWords Boosts: UnlockInterrupt(Interrupt_CuttingWords) DisplayName: Cutting Words Description: Use your wit to distract a creature and sap its confidence. Icon: PassiveFeature_CuttingWords Properties: Highlighted
DangerSense Boosts: Advantage(SavingThrow,Dexterity) DisplayName: Danger Sense Description: You sense when things aren't as they should be.
You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated. Icon: PassiveFeature_DangerSense Properties: Highlighted BoostConditions: not HasStatus('BLINDED') and not HasStatus('KNOCKED_OUT')
DarkOnesBlessing DisplayName: Dark One's Blessing Description: When you reduce a hostile creature to [1], this gift from your patron grants you [2]. DescriptionParams: RegainHitPoints(0);GainTemporaryHitPoints(CharismaModifier+ClassLevel(Warlock)) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Icon: PassiveFeature_DarkOnesBlessing Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPLessThan(1) and Enemy() and Character() StatsFunctors: ApplyStatus(PASSIVE_DARK_ONES_BLESSING,100,0);ApplyStatus(SELF,DARK_ONES_BLESSING,100,-1);
DeflectMissiles DisplayName: Deflect Missiles Description: Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. Icon: PassiveFeature_DeflectMissiles
DevilsSight Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7);StatusImmunity(BLINDED_DARKNESS);IgnoreSurfaceCover(SurfaceDarknessCloud) DisplayName: Devil's Sight Description: You can see normally in darkness, both magical and non-magical, to a distance of [1]. DescriptionParams: Distance(24) Icon: PassiveFeature_DevilsSight Properties: Highlighted
DisarmingAttack Boosts: UnlockSpell(Target_DisarmingAttack);UnlockSpell(Projectile_DisarmingAttack) DisplayName: Disarming Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage and possibly forces the target to drop the weapons they are holding. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_DisarmingAttack_Melee
DiscipleOfLife DisplayName: Disciple of Life Description: Your devotion empowers your healing spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's level. Icon: PassiveFeature_DiscipleOfLife Properties: Highlighted StatsFunctorContext: OnHeal Conditions: HealDoneGreaterThan(0) and IsSpell() and not IsCantrip() StatsFunctors: RegainHitPoints(2+SpellPowerLevel); ApplyStatus(PASSIVE_DISCIPLE_OF_LIFE,100,0)
DomainSpells DisplayName: Domain Spells Description: You gain spells from your domain. They are Always Prepared. Icon: PassiveFeature_Generic_Magical Properties: Highlighted
DraconicAncestry_Black Boosts: UnlockSpell(Target_Grease,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Black (Acid) Description: At Level 6, spells that deal Acid damage are more powerful, and you can become resistant to Acid damage. Icon: PassiveFeature_DraconicAncestry_Black Properties: Highlighted
DraconicAncestry_Blue Boosts: UnlockSpell(Projectile_WitchBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Blue (Lightning) Description: At Level 6, spells that deal Lightning damage are more powerful, and you can become resistant to Lightning damage. Icon: PassiveFeature_DraconicAncestry_Blue Properties: Highlighted
DraconicAncestry_Brass Boosts: UnlockSpell(Target_Sleep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Brass (Fire) Description: At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage. Icon: PassiveFeature_DraconicAncestry_Brass Properties: Highlighted
DraconicAncestry_Bronze Boosts: UnlockSpell(Target_FogCloud,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Bronze (Lightning) Description: At Level 6, spells that deal Lightning damage are more powerful, and you can become resistant to Lightning damage. Icon: PassiveFeature_DraconicAncestry_Bronze Properties: Highlighted
DraconicAncestry_Copper Boosts: UnlockSpell(Target_HideousLaughter,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Copper (Acid) Description: At Level 6, spells that deal Acid damage are more powerful, and you can become resistant to Acid damage. Icon: PassiveFeature_DraconicAncestry_Copper Properties: Highlighted
DraconicAncestry_Gold Boosts: UnlockSpell(Shout_DisguiseSelf,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Gold (Fire) Description: At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage. Icon: PassiveFeature_DraconicAncestry_Gold Properties: Highlighted
DraconicAncestry_Green Boosts: UnlockSpell(Projectile_RayOfSickness,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Green (Poison) Description: At Level 6, spells that deal Poison damage are more powerful, and you can become resistant to Poison damage. Icon: PassiveFeature_DraconicAncestry_Green Properties: Highlighted
DraconicAncestry_Red Boosts: UnlockSpell(Zone_BurningHands,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Red (Fire) Description: At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage. Icon: PassiveFeature_DraconicAncestry_Red Properties: Highlighted
DraconicAncestry_Silver Boosts: UnlockSpell(Shout_FeatherFall,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: Silver (Cold) Description: At Level 6, spells that deal Cold damage are more powerful, and you can become resistant to Cold damage. Icon: PassiveFeature_DraconicAncestry_Silver Properties: Highlighted
DraconicAncestry_White Boosts: UnlockSpell(Shout_ArmorOfAgathys,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) DisplayName: Draconic Ancestry: White (Cold) Description: At Level 6, spells that deal Cold damage are more powerful, and you can become resistant to Cold damage. Icon: PassiveFeature_DraconicAncestry_White Properties: Highlighted
DraconicResilience Boosts: ACOverrideFormula(13,true,Dexterity) DisplayName: Draconic Resilience Description: Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13. Icon: PassiveFeature_DraconicResilience Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source)
ExperimentalAlchemy Boosts: Tag(DOUBLE_ALCHEMY) DisplayName: Experimental Alchemy Description: You can brew two alchemical solutions instead of one when combining extracts, if you succeed a DC [1] Medicine Check. DescriptionParams: 15 Icon: PassiveFeature_ExperimentalAlchemy Properties: Highlighted
Expertise DisplayName: Expertise Description: Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill. Icon: PassiveFeature_Generic_Magical
ExtraAttack DisplayName: Extra Attack Description: Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. Icon: PassiveFeature_ExtraAttack Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK,100,1)
EyesOfTheRuneKeeper DisplayName: Eyes of the Rune Keeper Description: You can read all writing.
FastHands Boosts: ActionResource(BonusActionPoint,1,0) DisplayName: Fast Hands Description: Gain an additional bonus action. Icon: PassiveFeature_FastHands Properties: Highlighted
FavoredEnemy_BountyHunter Boosts: ProficiencyBonus(Skill,Investigation) DisplayName: Bounty Hunter Description: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. Icon: PassiveFeature_FavoredEnemy_BountyHunter Properties: Highlighted
FavoredEnemy_KeeperOfTheVeil Boosts: ProficiencyBonus(Skill,Arcana);UnlockSpell(Target_ProtectionFromEvilAndGood,Singular,None,UntilRest,Wisdom) DisplayName: Keeper of the Veil Description: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good. Icon: PassiveFeature_FavoredEnemy_KeeperOfTheVeil Properties: Highlighted
FavoredEnemy_MageBreaker Boosts: ProficiencyBonus(Skill,Arcana); UnlockSpell(Target_TrueStrike,,,,Wisdom) DisplayName: Mage Breaker Description: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike. Icon: PassiveFeature_FavoredEnemy_MageBreaker Properties: Highlighted
FavoredEnemy_RangerKnight Boosts: ProficiencyBonus(Skill,History); Proficiency(HeavyArmor) DisplayName: Ranger Knight Description: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour. Icon: PassiveFeature_FavoredEnemy_RangerKnight Properties: Highlighted
FavoredEnemy_SanctifiedStalker Boosts: ProficiencyBonus(Skill,Religion);UnlockSpell(Target_SacredFlame,,,,Wisdom) DisplayName: Sanctified Stalker Description: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame. DescriptionParams: DealDamage(1d8,Radiant) Icon: PassiveFeature_FavoredEnemy_SanctifiedStalker Properties: Highlighted
FiendishVigor Boosts: UnlockSpell(Shout_FalseLife_FiendishVigor,Singular) DisplayName: Fiendish Vigour Description: You can cast False Life on yourself at will as a Level 1 spell without expending a spell slot. ExtraDescription: False Life grants you [1]. ExtraDescriptionParams: GainTemporaryHitPoints(7) Icon: Spell_Necromancy_FalseLife
FightingStyle_Archery Boosts: RollBonus(RangedWeaponAttack, 2);RollBonus(RangedOffHandWeaponAttack, 2) DisplayName: Archery Description: You gain a +2 bonus to ranged weapon attacks. Icon: PassiveFeature_FightingStyle_Archery Properties: Highlighted
FightingStyle_Defense Boosts: AC(1) DisplayName: Defence Description: You gain a +1 bonus to Armour Class while wearing armour. Icon: PassiveFeature_FightingStyle_Defense Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: WearingArmor(context.Source)
FightingStyle_Dueling Boosts: IF(FightingStyle_Dueling(context.Source)):CharacterWeaponDamage(2) DisplayName: Duelling Description: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. Icon: PassiveFeature_FightingStyle_Duelling Properties: Highlighted
FightingStyle_GreatWeaponFighting Boosts: IF(FightingStyle_GreatWeapon(context.Source)):Reroll(MeleeWeaponDamage,2,true) DisplayName: Great Weapon Fighting Description: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. Icon: PassiveFeature_FightingStyle_GreatWeaponFighting Properties: Highlighted
FightingStyle_Protection Boosts: UnlockInterrupt(Interrupt_FightingStyle_Protection) DisplayName: Protection Description: When you have a shield, impose Disadvantage on an attack against your allies when you are within [1]. You must be able to see the attacker. DescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_FightingStyle_Protection Properties: Highlighted
FightingStyle_TwoWeaponFighting Boosts: TwoWeaponFighting() DisplayName: Two-Weapon Fighting Description: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack. Icon: PassiveFeature_FightingStyle_TwoWeaponFighting Properties: Highlighted
GiantKiller Boosts: UnlockInterrupt(Interrupt_GiantKiller) DisplayName: Giant Killer Description: If a Large or bigger creature attacks you, you can use your reaction to make a melee attack. ExtraDescription: Prerequisite: You must be able to see the creature, and it must be within [1] of you. ExtraDescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_GiantKiller Properties: Highlighted
HordeBreaker Boosts: UnlockSpell(Target_HordeBreaker,Singular);UnlockSpell(Projectile_HordeBreaker,Singular) DisplayName: Horde Breaker Description: Target two creatures standing close to each other, attacking them in quick succession. Icon: Action_HordeBreaker_Melee
JackOfAllTrades Boosts: IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):RollBonus(SkillCheck,ProficiencyBonus/2);IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):RollBonus(RawAbility,ProficiencyBonus/2) DisplayName: Jack of All Trades Description: Your vast experiences make you more likely to succeed in any undertaking. Add half of your Proficiency Bonus (rounded down) to Ability Checks that you are not Proficient in. Icon: PassiveFeature_JackOfAllTrades Properties: Highlighted
Land_BonusCantrip DisplayName: Bonus Cantrip Description: Learn one additional Druid cantrip of your choice.
Land_Arctic Boosts: UnlockSpell(Target_HoldPerson,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_SpikeGrowth,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Arctic Description: Gain Hold Person and Spike Growth. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast Boosts: UnlockSpell(Shout_MirrorImage,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_MistyStep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Coast Description: Gain Mirror Image and Misty Step. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert Boosts: UnlockSpell(Shout_Blur,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Silence,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Desert Description: Gain Blur and Silence. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest Boosts: UnlockSpell(Target_Barkskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_HoldPerson,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Forest Description: Gain Barkskin and Hold Person. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland Boosts: UnlockSpell(Target_Invisibility,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Shout_PassWithoutTrace,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Grassland Description: Gain Invisibility and Pass Without Trace. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain Boosts: UnlockSpell(Shout_MirrorImage,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_SpikeGrowth,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Mountain Description: Gain Mirror Image and Spike Growth. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp Boosts: UnlockSpell(Projectile_AcidArrow,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Darkness,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Swamp Description: Gain Melf's Acid Arrow and Darkness. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark Boosts: UnlockSpell(Target_Web,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_MistyStep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Underdark Description: Gain Web and Misty Step. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Land_Arctic_2 Boosts: UnlockSpell(Target_SleetStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Haste,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Arctic Description: Gain Sleet Storm and Haste. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_2 Boosts: UnlockSpell(Target_SleetStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_CallLightning,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Coast Description: Gain Sleet Storm and Call Lightning. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_2 Boosts: UnlockSpell(Target_ProtectionFromEnergy,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_HypnoticPattern,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Desert Description: Gain Protection from Energy and Hypnotic Pattern. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_2 Boosts: UnlockSpell(Target_CallLightning,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_PlantGrowth,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Forest Description: Gain Call Lighting and Plant Growth. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_2 Boosts: UnlockSpell(Target_Daylight_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Haste,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Grassland Description: Gain Daylight and Haste. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_2 Boosts: UnlockSpell(Zone_LightningBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Fly,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Mountain Description: Gain Call Lightning and Flight. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_2 Boosts: UnlockSpell(Target_StinkingCloud,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_VampiricTouch,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Swamp Description: Gain Stinking Cloud and Vampiric Touch. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_2 Boosts: UnlockSpell(Target_GaseousForm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_StinkingCloud,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Underdark Description: Gain Gaseous Form and Stinking Cloud. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Light_BonusCantrip Boosts: UnlockSpell(Target_Light) DisplayName: Light: Bonus Cantrip Description: You gain the Light cantrip. You can infuse an object with an aura of light.
MageHandLegerdemain Boosts: UnlockSpellVariant(SpellId('Target_MageHand'),ModifyTooltipDescription()) DisplayName: Mage Hand Legerdemain Description: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks. ExtraDescription: Your Mage Hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range. Icon: Spell_Conjuration_MageHand Properties: Highlighted
MagicResistance Boosts: IF(HasSpellFlag(SpellFlags.Spell)):Advantage(AllSavingThrows) DisplayName: Magic Resistance Description: Has Advantage on Saving Throws against spells and other magical effects. Icon: PassiveFeature_Generic_Magical
MaskOfManyFaces Boosts: UnlockSpell(Shout_DisguiseSelf_MaskOfManyFaces,Singular) DisplayName: Mask of Many Faces Description: You can cast Disguise Self at will, without expending a spell slot. Icon: Spell_Illusion_DisguiseSelf
MenacingAttack Boosts: UnlockSpell(Target_MenacingAttack);UnlockSpell(Projectile_MenacingAttack) DisplayName: Menacing Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage and possibly Frightens the target. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_MenacingAttack_Melee
Metamagic_Careful Boosts: UnlockSpellVariant(CarefulSpellCheck(),ModifySpellRoll('not SavingThrow','SpellAutoResolveOnAlly'),ModifyUseCosts(Add,SorceryPoint,1,0)) DisplayName: Metamagic: Careful Spell Description: Allies automatically succeed Saving Throws against spells that require them.
Metamagic_Distant Boosts: UnlockSpellVariant(DistantSpellCheck(),ModifyTargetRadius(Multiplicative,1.5),ModifyUseCosts(Add,SorceryPoint,1,0));UnlockSpellVariant(DistantTouchSpellCheck(),ModifyTargetRadius(Override,9),ModifySpellFlags(Melee,0),ModifyUseCosts(Add,SorceryPoint,1,0)) DisplayName: Metamagic: Distant Spell Description: Increase the range of spells by 50%. Melee spells get a range of [3].
Metamagic_Distant_NPC Boosts: UnlockSpellVariant(DistantSpellCheck(),ModifyTargetRadius(Multiplicative,1.5),ModifyUseCosts(Add,SorceryPoint,1,0));UnlockSpellVariant(DistantTouchSpellCheck(),ModifyTargetRadius(Override,9),ModifySpellFlags(Melee,0),ModifyUseCosts(Add,SorceryPoint,1,0))* Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic;ToggledDefaultOn ToggleOnEffect: ToggleOffContext: DisplayName: Metamagic: Distant Spell* Description: Increase the range of spells by 50%. Melee spells get a range of [3].
Metamagic_Extended Boosts: UnlockSpellVariant(ExtendedSpellCheck(),ModifyUseCosts(Add,SorceryPoint,1,0),ModifyStatusDuration(Multiplicative,2),ModifySummonDuration(Multiplicative,2),ModifySurfaceDuration(Multiplicative,2)) DisplayName: Metamagic: Extended Spell Description: Double the duration of conditions, summons, and surfaces caused by spells.
Metamagic_Heightened Boosts: UnlockSpellVariant(HeightenedSpellCheck(),ModifyUseCosts(Add,SorceryPoint,3,0),ModifySavingThrowDisadvantage()) DisplayName: Metamagic: Heightened Spell Description: Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw.
Metamagic_Subtle Boosts: UnlockSpellVariant(SubtleSpellCheck(),ModifyUseCosts(Add,SorceryPoint,1,0),ModifySpellFlags(Verbal,0),ModifySpellFlags(Stealth,1)) DisplayName: Metamagic: Subtle Spell Description: You can cast spells while Silenced.
Metamagic_Twinned Boosts: UnlockSpellVariant(TwinnedProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0));UnlockSpellVariant(TwinnedTargetSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0));UnlockSpellVariant(TwinnedTargetTouchSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0)) DisplayName: Metamagic: Twinned Spell Description: Spells that only target 1 creature can target an additional creature.
Costs 1 Sorcery Point per spell slot level used. Cantrips also cost 1 Sorcery Point. ExtraDescription: For spells that don't shoot a projectile, the targets need to be close enough together. ExtraDescriptionParams: Distance(1.5) Icon: Skill_Sorcerer_Passive_Metamagic_TwinnedSpell EnabledConditions: HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnCastResolved;OnLongRest;OnActionResourcesChanged Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Twinned_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved ToggleGroup: Metamagic
NaturalExplorer DisplayName: Natural Explorer Description: Your skills as a ranger are unmatched. Choose one Skill you are already Proficient in. Your Proficiency Bonus for that Skill is doubled. Icon: PassiveFeature_Generic_Nature
NaturalExplorer_BeastTamer Boosts: UnlockSpell(Target_FindFamiliar_Ritual) DisplayName: Beast Tamer Description: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot. Icon: PassiveFeature_NaturalExplorer_BeastTamer Properties: Highlighted
NaturalExplorer_ExpertClimber DisplayName: Expert Climber Description: You have conquered mountains and scaled towering trees. Climbing does not cost you movement speed. Icon: PassiveFeature_NaturalExplorer_ExpertClimber Properties: Highlighted
NaturalExplorer_UrbanTracker Boosts: ProficiencyBonus(Skill,SleightOfHand) DisplayName: Urban Tracker Description: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand. Icon: PassiveFeature_NaturalExplorer_UrbanTracker Properties: Highlighted
NaturalExplorer_WastelandWander_Cold Boosts: Resistance(Cold, Resistant) DisplayName: Wasteland Wanderer: Cold Description: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage. Icon: PassiveFeature_NaturalExplorer_WastelandWanderer_Cold Properties: Highlighted
NaturalExplorer_WastelandWander_Fire Boosts: Resistance(Fire, Resistant) DisplayName: Wasteland Wanderer: Fire Description: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage. Icon: PassiveFeature_NaturalExplorer_WastelandWanderer_Fire Properties: Highlighted
NaturalExplorer_WastelandWander_Poison Boosts: Resistance(Poison, Resistant) DisplayName: Wasteland Wanderer: Poison Description: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage. Icon: PassiveFeature_NaturalExplorer_WastelandWanderer_Poison Properties: Highlighted
OneWithShadows Boosts: UnlockSpell(Shout_OneWithShadows) DisplayName: One with Shadows Description: You learn how to cast One with Shadows. Icon: Action_Warlock_OneWithShadows Properties: Highlighted
PactOfTheChain Boosts: UnlockSpell(Target_FindFamiliar_Ritual);UnlockSpell(Target_PactOfTheChain_Imp);UnlockSpell(Target_PactOfTheChain_Quasit) DisplayName: Pact of the Chain Description: Gain the service of a familiar, a fey spirit that takes a form of your choosing. This can be an animal, imp, or quasit. Icon: Action_Warlock_PactOfTheChain_Imp Properties: Highlighted
Perform Boosts: UnlockSpell(Shout_Bard_Perform_Whistle);Tag(MUSIC_VFX_VOCAL) DisplayName: Perform Properties: IsHidden BoostContext: OnCreate;OnInventoryChanged;OnProficiencyChange BoostConditions: not HasInstrumentEquipped(context.Source) and HasProficiency('MusicalInstrument',context.Source)
PrecisionAttack DisplayName: Precision Attack Description: You can expend one Superiority Die to add it to an attack roll. Icon: Action_PrecisionAttack
PushingAttack Boosts: UnlockSpell(Target_PushingAttack);UnlockSpell(Projectile_PushingAttack) DisplayName: Pushing Attack Description: Spend a superiority die to make an attack that deals an additional [2] damage and possibly pushes the target back [1]. DescriptionParams: Distance(4.5);LevelMapValue(SuperiorityDie) Icon: Action_PushingAttack_Melee
RageUnlock Boosts: UnlockSpell(Shout_Rage) DisplayName: Rage Description: You can use the Rage feature. Icon: Action_Barbarian_Rage
Rage_Rage_Boosts Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(IsAttackType(AttackType.MeleeWeaponAttack)): CharacterWeaponDamage(LevelMapValue(RageDamage));EntityThrowDamage(2);IF(IsAttackType(AttackType.MeleeOffHandWeaponAttack)): CharacterWeaponDamage(LevelMapValue(RageDamage));CharacterUnarmedDamage(LevelMapValue(RageDamage));FallDamageMultiplier(0.5) DisplayName: Rage Description: Your fury makes you strong.
You have Advantage on Strength Checks and Saving Throws. Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
RageFrenzyUnlock Boosts: UnlockSpell(Shout_Rage_Frenzy) DisplayName: Rage Becomes Frenzy Description: Your bloodthirst transforms your rage, making it stronger. Icon: Action_Barbarian_Frenzy Properties: Highlighted
Rage_Armour_Message DisplayName: %%% Empty Description: %%% Technical - Used to message the player with a status if they are wearing heavy armour Properties: IsHidden StatsFunctorContext: OnEquip;OnCreate Conditions: HasHeavyArmor(context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_ARMOUR_MESSAGE,100,-1)
Rage_NoHeavyArmour_VFX DisplayName: %%% Empty Description: %%% Technical used for applying a status for VFX to use Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Frenzy_NoHeavyArmour_VFX DisplayName: %%% Empty Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Bear_NoHeavyArmour_VFX DisplayName: %%% Empty Description: %%% Technical used for applying a status for VFX to use Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_BEAR_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Eagle_NoHeavyArmour_VFX DisplayName: %%% Rage Eagle Totem no heavy armour vfx Description: %%% Technical used for applying a status for VFX to use Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Elk_NoHeavyArmour_VFX DisplayName: %%% Empty Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_ELK_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Tiger_NoHeavyArmour_VFX DisplayName: %%% Empty Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_TIGER_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Wolf_NoHeavyArmour_VFX DisplayName: %%% Empty Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_WOLF_NO_HEAVY_ARMOUR_VFX,100,-1)
Rally Boosts: UnlockSpell(Target_Rally) DisplayName: Rally Description: Expend a superiority die to grant an ally [1], bolstering their resolve. DescriptionParams: GainTemporaryHitPoints(8) Icon: Skill_Fighter_Rally
RecklessAttack Boosts: UnlockInterrupt(Interrupt_RecklessAttack);UnlockSpell(Target_RecklessAttack) DisplayName: Reckless Attack Description: Gain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you. Icon: Action_Barbarian_RecklessAttack StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(SELF,FIRST_ATTACK_TURN,100,1)
RepellingBlast DisplayName: Repelling Blast Description: When you hit a creature with Eldritch Blast, you can push the creature up to [1] away from you. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RepellingBlast Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack Conditions: SpellId('Projectile_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: Force(4.5);ApplyStatus(PASSIVE_REPELLING_BLAST,100,0)
Riposte Boosts: UnlockInterrupt(Interrupt_Riposte) DisplayName: Riposte Description: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage. DescriptionParams: LevelMapValue(SuperiorityDie) TooltipUseCosts: ReactionActionPoint:1;SuperiorityDie:1 Icon: PassiveFeature_Riposte
SignOfIllOmen Boosts: UnlockSpell(Target_BestowCurse,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Sign of Ill Omen Description: You can cast Bestow Curse with a Warlock spell slot. Icon: Spell_Necromancy_BestowCurse
SculptSpells DisplayName: Sculpt Spells Description: Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws against these spells and take no damage from them. Icon: PassiveFeature_SculptSpells Properties: Highlighted
SecondStoryWork Boosts: FallDamageMultiplier(0.5) DisplayName: Second-Story Work: Falling Description: You've mastered the art of falling and gain resistance to Falling damage. Icon: PassiveFeature_SecondStoryWork_Falling Properties: Highlighted
SecondStoryWork_Climbing DisplayName: Second-Story Work: Climbing Description: Climbing no longer costs you extra movement speed.
SecondStoryWork_Jumping DisplayName: Second-Story Work: Jumping Description: Your jumping distance is increased. Icon: Action_Jump
ShadowArts_MinorIllusion DisplayName: Shadow Arts: Minor Illusion Description: Gain the Minor Illusion cantrip. Icon: Spell_Illusion_MinorIllusion
SpiritSeeker Boosts: UnlockSpell(Shout_SpeakWithAnimals_SpiritSeeker) DisplayName: Spirit Seeker Description: You can cast Speak With Animals as a ritual. Icon: Spell_Divination_SpeakWithAnimals
ThiefOfFiveFates Boosts: UnlockSpell(Target_Bane_ThiefOfFiveFates,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a,UntilRest) DisplayName: Thief of Five Fates Description: Once per Long Rest, you can cast Bane using a Warlock Spell Slot. ExtraDescription: Bane targets up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws. Icon: Spell_Enchantment_Bane
ThievesCant DisplayName: %%% Thieves' Cant Description: %%% During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Properties: IsHidden
TidesOfChaos Boosts: Advantage(AllAbilities) DisplayName: Tides of Chaos Description: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw.
Increased chance of Wild Magic surge afterwards. TooltipUseCosts: TidesOfChaos:1 Icon: Skill_Sorcerer_Passive_TidesOfChaos EnabledConditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and HasActionResource('TidesOfChaos', 1, 0, false, false, context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and HasActionResource('TidesOfChaos', 1, 0, false)) EnabledContext: OnAbilityCheck;OnStatusApplied;OnShortRest;OnLongRest Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAbilityCheck StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnAbilityCheck)):UseActionResource(SELF,TidesOfChaos,1,0);IF(context.HasContextFlag(StatsFunctorContext.OnAbilityCheck)):ApplyStatus(SELF,TIDES_OF_CHAOS_TECHNICAL,100,0) ToggleOnEffect: VFX_Spells_Cast_Sorcerer_TidesOfChaos_BodyFX_01:Dummy_BodyFX:;VFX_Spells_Cast_Sorcerer_Shout_EyeFX_01:Dummy_EyeFX_01:;VFX_Spells_Cast_Sorcerer_Shout_EyeFX_02:Dummy_EyeFX_02:;
TotemSpirit_Bear Boosts: UnlockSpell(Shout_Rage_Totem_Bear);UnlockSpell(Shout_FerociousAppetite) DisplayName: Bear Heart Description: While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except Psychic damage. Icon: Action_Barbarian_Rage_BearTotem Properties: Highlighted
TotemSpirit_Bear_Rage_Boosts Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); IF(IsAttackType(AttackType.MeleeWeaponAttack)): CharacterWeaponDamage(2);EntityThrowDamage(2) DisplayName: Bestial Heart: Bear Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Eagle Boosts: UnlockSpell(Shout_Rage_Totem_Eagle);UnlockSpell(Projectile_DivingStrike) DisplayName: Eagle Heart Description: While Raging, you can use Diving Strike.
Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action. Icon: Action_Barbarian_Rage_EagleTotem Properties: Highlighted
TotemSpirit_Eagle_Rage_Boosts Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2); EntityThrowDamage(2) DisplayName: Bestial Heart: Eagle Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Elk Boosts: UnlockSpell(Shout_Rage_Totem_Elk);UnlockSpell(Rush_Primal_Stampede) DisplayName: Elk Heart Description: While Raging, you can use Primal Stampede, and your movement speed increases by [1]. DescriptionParams: Distance(4.5) Icon: Action_Barbarian_Rage_ElkTotem Properties: Highlighted
TotemSpirit_Elk_Rage_Boosts Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2); EntityThrowDamage(2) DisplayName: Bestial Heart: Elk Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Tiger Boosts: UnlockSpell(Shout_Rage_Totem_Tiger);UnlockSpell(Zone_TigersBloodlust) DisplayName: Tiger Heart Description: While Raging, you can use Tiger's Bloodlust, and your jump distance increases by [1]. DescriptionParams: Distance(4.5) Icon: Action_Barbarian_Rage_TigerTotem Properties: Highlighted
TotemSpirit_Tiger_Rage_Boosts Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2); EntityThrowDamage(2) DisplayName: Bestial Heart: Tiger Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Wolf Boosts: UnlockSpell(Shout_Rage_Totem_Wolf);UnlockSpell(Shout_PackHowl_Barbarian) DisplayName: Wolf Heart Description: While Raging, you can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within [1] of you. DescriptionParams: Distance(2) Icon: Action_Barbarian_Rage_WolfTotem Properties: Highlighted
TotemSpirit_Wolf_Rage_Boosts Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2);EntityThrowDamage(2) DisplayName: Bestial Heart: Wolf Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TripAttack Boosts: UnlockSpell(Target_TripAttack);UnlockSpell(Projectile_TripAttack) DisplayName: Trip Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage and possibly knocks the target Prone. DescriptionParams: LevelMapValue(SuperiorityDie) ExtraDescription: The target must be Large or smaller. Icon: Action_TripAttack_Melee
UnarmouredDefence_Barbarian Boosts: ACOverrideFormula(10,true,Dexterity,Constitution) DisplayName: Unarmoured Defence Description: Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class. ExtraDescription: Wearing Heavy Armour impedes all positive effects of your Rage. Icon: PassiveFeature_UnarmoredDefense_Barbarian Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source)
WardingFlare Boosts: UnlockInterrupt(Interrupt_WardingFlare) DisplayName: Warding Flare Description: Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss. ExtraDescription: An attacker that can't be Blinded is immune to this effect. Icon: PassiveFeature_WardingFlare
WildMagic DisplayName: Wild Magic Description: Unruly magic sparks and fizzes through your veins.
For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect.
For barbarians, each time you rage a random magical effect will trigger. Icon: PassiveFeature_WildMagicSurge Properties: Highlighted StatsFunctorContext: OnCast Conditions: not IsCantrip() and HasSpellFlag(SpellFlags.Spell) StatsFunctors: IF(Tagged('SORCERER_WILD_MAGIC_GUARANTEED', context.Source)):TriggerRandomCast(1,,WildMagic);IF(HasStatus('TIDES_OF_CHAOS',context.Source) and not Tagged('SORCERER_WILD_MAGIC_GUARANTEED', context.Source)):TriggerRandomCast(11,,WildMagic,WildMagicTurn);IF(not HasStatus('TIDES_OF_CHAOS',context.Source) and not (HasStatus('WILD_MAGIC_GUARANTEED',context.Source) or Tagged('SORCERER_WILD_MAGIC_SUPRESSED', context.Source))):TriggerRandomCast(20,,WildMagic,WildMagicTurn);IF(HasStatus('TIDES_OF_CHAOS',context.Source)):RemoveStatus(SELF,TIDES_OF_CHAOS)
WildMagic_Swap DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnAttack Conditions: (HasSpellFlag(SpellFlags.Spell) or SpellActivations()) and not WildMagicSpell() and Character() and not Grounded() StatsFunctors: SwapPlaces(VFX_Spells_Cast_Sorcerer_WildMagic_Swap_PositionEffect_01:VFX_Spells_Cast_Sorcerer_WildMagic_Swap_PositionEffect_01)
WildShape_Combat Boosts: IF(ConditionResult(false)):UnlockSpell(Shout_WildShape_Combat_Heal,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf);UnlockSpellVariant(SpellId('Shout_AberrantShape'),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) DisplayName: Lunar Mend Description: As a bonus action in animal form, you can expend spell slots to heal yourself. You regain [1] per spell slot level. DescriptionParams: RegainHitPoints(1d8) Icon: GenericIcon_Intent_Healing
BACKGROUNDS
Background_Acolyte Boosts: ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Religion) DisplayName: Acolyte Description: You have Proficiency in Insight and Religion thanks to your studies of people and the things they believe in.
Background_Charlatan Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,SleightOfHand) DisplayName: Charlatan Description: You have Proficiency in Deception and Sleight Of Hand, for your nimble mind is matched only by your deft fingers.
Background_Criminal Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Stealth) DisplayName: Criminal Description: You have Proficiency in Deception and Stealth, hinting at your past of mischief and skullduggery.
Background_Entertainer Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,Performance) DisplayName: Entertainer Description: You have Proficiency in Acrobatics and Performance as the muse of artistic ability dallies in your heart.
Background_FolkHero Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Survival) DisplayName: Folk Hero Description: You have Proficiency in Animal Handling and Survival, harkening back to your past as a fabled personality in the boondock towns of the world.
Background_GuildArtisan Boosts: ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Persuasion) DisplayName: Guild Artisan Description: You have Proficiency in Insight and Persuasion, for your guild has brought you into contact with lots of interesting folk.
Background_Noble Boosts: ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Persuasion) DisplayName: Noble Description: You have Proficiency in History and Persuasion as a result of your past, steeped in silken nobility.
Background_Outlander Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Survival) DisplayName: Outlander Description: You have Proficiency in Athletics and Survival, a consequence of being a stranger in strange lands.
Background_Sage Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History) DisplayName: Sage Description: You have Proficiency in Arcana and History thanks to your germane and extensive knowledge of ancient tomes.
Background_Soldier Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Intimidation) DisplayName: Soldier Description: You have Proficiency in Athletics and Intimidation from your impactful time as a pawn in the great games of war.
Background_Urchin Boosts: ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) DisplayName: Urchin Description: You have Proficiency in Sleight Of Hand and Stealth checks, the mark of a lonely but resourceful upbringing.
SPELLS_PASSIVES
ArcaneWard DisplayName: Arcane Ward Description: Once per day, when you cast an Abjuration spell of Level 1 or higher, you can use a strand of the spell's magic to create a magical ward that lasts until your next Long Rest.
The ward has a maximum of [1] and absorbs all damage done to you. When it is reduced to 0 hit points, you take the remaining damage, but the magic remains.
Whenever you cast an Abjuration spell of Level 1 or higher, the ward regains a number of hit points equal to twice the level of the spell. DescriptionParams: RegainHitPoints(2*Level+IntelligenceModifier) Icon: PassiveFeature_ArcaneWard PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsSpellSchool(SpellSchool.Abjuration) and not IsCantrip() StatsFunctors: ApplyStatus(SELF,ARCANE_WARD,100,-1)
ArmorOfAgathys DisplayName: Armour of Agathys Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1]. DescriptionParams: DealDamage(5,Cold) Icon: PassiveFeature_ArmorOfAgathys PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,5,Cold,Magical)
ArmorOfAgathys_2 DescriptionParams: DealDamage(10,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,10, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
Curse_ExtraDamage Boosts: IF(HasStatus('CURSE_EXTRA_DAMAGE', context.Target, context.Source) and IsAttack()):DamageBonus(1d8, Necrotic) DisplayName: Bestow Curse: Additional Damage Description: The source of this curse deals an additional 1d8 necrotic damage to you on a hit. Properties: IsHidden StatsFunctorContext: OnAttack Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) and HasStatus('CURSE_EXTRA_DAMAGE', context.Target, context.Source) StatsFunctors: ApplyStatus(PASSIVE_HEX,100,0)
HellishRebuke DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_HellishRebuke PriorityOrder: 2 Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE)
HellishRebuke_2 DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(3d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_HellishRebuke PriorityOrder: 2 Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted;Temporary StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_2,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_2)
Hex Boosts: IF(HasHexStatus() and IsAttack()):DamageBonus(1d6, Necrotic) DisplayName: Hex Description: Attacking the target of your Hex spell deals an extra [1]. DescriptionParams: DealDamage(1d6,Necrotic) Icon: PassiveFeature_Hex PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasHexStatus() and IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(PASSIVE_HEX,100,0)
HuntersMark Boosts: IF(HasStatus('HUNTERS_MARK',context.Target,context.Source) and IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit)):CharacterWeaponDamage(1d6) DisplayName: Hunter's Mark Description: When you attack your quarry, you deal an additional [1]. DescriptionParams: DealDamage(1d6,MainMeleeWeaponDamageType) Icon: PassiveFeature_HuntersMark PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasStatus('HUNTERS_MARK',context.Target,context.Source) and IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(PASSIVE_HUNTERS_MARK,100,0)
HuntersMark_RangerCompanion Boosts: IF(HasStatus('HUNTERS_MARK',context.Target,GetSummoner(context.Source)) and HasDamageEffectFlag(DamageFlags.Hit)):DamageBonus(1d6) DisplayName: Prey's Scent Description: You deal an additional [1] to creatures marked by your Ranger's Hunter's Mark. Conditions: HasStatus('HUNTERS_MARK',GetSummoner(context.Source)) and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) DescriptionParams: DealDamage(1d6,MainMeleeWeaponDamageType)* Icon: PassiveFeature_HuntersMark* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttack* StatsFunctors: ApplyStatus(PASSIVE_HUNTERS_MARK,100,0)* Stats inherited from: *HuntersMark
PhantasmalForce DisplayName: Phantasmal Force Description: Phantasmal Force causes entities to be haunted by an echo of the last thing that attacked them.
They take [1] each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type. Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: TotalAttackDamageDoneGreaterThan(0) StatsFunctors: IF(HasAttackDamageDoneForType(DamageType.Slashing)):ApplyStatus(PHANTASMAL_FORCE_SLASHING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Piercing)):ApplyStatus(PHANTASMAL_FORCE_PIERCING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Bludgeoning)):ApplyStatus(PHANTASMAL_FORCE_BLUDGEONING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Acid)):ApplyStatus(PHANTASMAL_FORCE_ACID,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Thunder)):ApplyStatus(PHANTASMAL_FORCE_THUNDER,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Necrotic)):ApplyStatus(PHANTASMAL_FORCE_NECROTIC,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Fire)):ApplyStatus(PHANTASMAL_FORCE_FIRE,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Lightning)):ApplyStatus(PHANTASMAL_FORCE_LIGHTNING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Cold)):ApplyStatus(PHANTASMAL_FORCE_COLD,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Psychic)):ApplyStatus(PHANTASMAL_FORCE_PSYCHIC,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Poison)):ApplyStatus(PHANTASMAL_FORCE_POISON,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Radiant)):ApplyStatus(PHANTASMAL_FORCE_RADIANT,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Force)):ApplyStatus(PHANTASMAL_FORCE_FORCE,100,Target.PHANTASMAL_FORCE.Duration)
StageFright DisplayName: Stage Fright Description: You take [1] when you miss an attack. DescriptionParams: DealDamage(2d6,Psychic) Properties: IsHidden StatsFunctorContext: OnAttack Conditions: (IsCriticalMiss() or IsMiss()) StatsFunctors: DealDamage(SELF,2d6,Psychic,Magical);ApplyStatus(SELF,PASSIVE_STAGE_FRIGHT,100,0)
TrueStrike DisplayName: True Strike Target Description: The spellcaster has Advantage on their next Attack Roll against the affected entity. Icon: Spell_Divination_TrueStrike PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and HasStatus('TRUE_STRIKE',context.Target,context.Source) StatsFunctors: ApplyStatus(PASSIVE_TRUE_STRIKE,100,0);RemoveStatus(TRUE_STRIKE);RemoveStatus(SELF,TRUE_STRIKE_OWNER)
Warding_Bond DisplayName: Warding Bond Description: Create a mystic bond between you and an allied creature. Until your next rest, it gains a +1 bonus to Armour Class and Saving Throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you dismiss it, drop to 0 hit points, cast it again, or if you and the target become separated by more than [1]. Icon: Spell_Abjuration_WardingBond PriorityOrder: 2 Properties: Highlighted
Alert Boosts: Initiative(5);StatusImmunity(SURPRISED) DisplayName: Alert Description: You gain a +[1] bonus to Initiative and can't be Surprised. DescriptionParams: 5 Icon: PassiveFeature_Generic_Threat Properties: Highlighted
Athlete_PassiveBonuses Boosts: Ability(Strength,1);Ability(Dexterity,1) DisplayName: Athlete Description: Has undergone extensive physical training. Strength or Dexterity score has increased by [1]. DescriptionParams: 1;20 Icon: GenericIcon_Intent_Utility
Athlete_StandUp Boosts: JumpMaxDistanceMultiplier(1.5) DisplayName: Athlete: Standing Up Description: When you are Prone, standing up uses only [1] of your movement speed. DescriptionParams: Distance(1.5) Icon: PassiveFeature_Athlete_StandUp PriorityOrder: 1 Properties: Highlighted
CrossbowExpert_PointBlank Boosts: IgnorePointBlankDisadvantage(Loading) DisplayName: Crossbow Expert: Point-Blank Description: When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. DescriptionParams: Distance(1.5) Icon: PassiveFeature_CrossbowExpert_PointBlank Properties: Highlighted
CrossbowExpert_Wounding Boosts: UnlockSpellVariant(SpellId('Projectile_PiercingShot'), ModifyTooltipDescription()) DisplayName: Crossbow Expert: Wounding Description: Your Piercing Shot inflicts Gaping Wounds for twice as long. Icon: PassiveFeature_CrossbowExpert_WoundingAim Properties: Highlighted
DefensiveDuelist Boosts: UnlockInterrupt(Interrupt_DefensiveDuelist) DisplayName: Defensive Duellist Description: When attacked while wielding a Finesse Weapon you're Proficient with, you can use a reaction to add your Proficiency Bonus to your Armour Class, possibly causing the attack to miss. DescriptionParams: ProficiencyBonus TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DefensiveDualist PriorityOrder: 1 Properties: Highlighted
DestroyUndead DisplayName: Destroy Undead Description: When you successfully Turn an undead creature, it also takes [1]. DescriptionParams: DealDamage(4d6,Radiant) Icon: PassiveFeature_DestroyUndead Properties: Highlighted StatsFunctorContext: OnStatusApply Conditions: HasStatus('TURNED') and Tagged('UNDEAD') StatsFunctors: DealDamage(4d6,Radiant,Magical)
DualWielder_BonusAC Boosts: AC(1) DisplayName: Dual Wielder: Bonus Armour Class Description: You have a +1 bonus to Armour Class while wielding a melee weapon in each hand. Icon: PassiveFeature_DualWielder_BonusAC PriorityOrder: 1 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: DualWielder(context.Source)
DualWielder_PassiveBonuses Boosts: DualWielding(true) DisplayName: Dual Wielder Description: You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Heavy weapons. Icon: PassiveFeature_DualWielder_PassiveBonuses PriorityOrder: 1 Properties: Highlighted
Durable Boosts: Ability(Constitution,1) DisplayName: Durable Description: You regain full hit points when you Short Rest. Your Constitution score is increased by 1, to a maximum of 20. Icon: PassiveFeature_Durable Properties: Highlighted
FastMovement Boosts: ActionResource(Movement, 3, 0) DisplayName: Fast Movement Description: Movement speed increased by [1] while not wearing Heavy Armour. DescriptionParams: Distance(3) Icon: PassiveFeature_FastMovement Properties: Highlighted;ForceShowInCC BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
FontOfInspiration Boosts: ActionResourceReplenishTypeOverride(BardicInspiration,ShortRest) DisplayName: Font of Inspiration Description: You regain all your Bardic Inspiration after a Long or Short Rest. Icon: PassiveFeature_FontOfInspiration Properties: Highlighted BoostConditions: not Combat()
GreatWeaponMaster_BonusAttack DisplayName: Great Weapon Master: Bonus Attack Description: When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn. Icon: PassiveFeature_GreatWeaponMaster_BonusAttack PriorityOrder: 1 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: ((HasHPLessThan(1) and not Ally() and Character()) or (HasDamageEffectFlag(DamageFlags.Critical) and not HasDamageEffectFlag(DamageFlags.Miss) and not Ally() and Character())) and not SpellId('Target_GreatWeaponMaster_BonusAttack') and IsWeaponAttack() and IsMeleeAttack() StatsFunctors: ApplyStatus(SELF,GREAT_WEAPON_MASTER_BONUS_ATTACK,100,1)
GreatWeaponMaster_BonusDamage Boosts: IF(GreatWeaponMaster(context.Source)):RollBonus(MeleeWeaponAttack, -5);IF(GreatWeaponMaster(context.Source)):CharacterWeaponDamage(10) DisplayName: Great Weapon Master: All In Description: When attacking with Heavy melee weapons you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10. Icon: PassiveFeature_GreatWeaponMaster_BonusDamage PriorityOrder: 1 Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted
Healer_RestoreTo1 DisplayName: Healer: Reviving Physician Description: You can restore a single hit point when using a healing kit to stabilise a dying creature. Icon: GenericIcon_Intent_Healing
HeavilyArmored Boosts: Ability(Strength, 1, 20);Proficiency(HeavyArmor) DisplayName: Heavily Armoured Description: You have Armour Proficiency with Heavy Armour and your Strength increases by 1, to a maximum of 20. Icon: PassiveFeature_HeavilyArmored Properties: Highlighted
HeavyArmorMaster Boosts: Ability(Strength, 1, 20); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Slashing, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Bludgeoning, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Piercing, Flat, 3) DisplayName: Heavy Armour Master Description: Increase your Strength score by [1] (up to a maximum of [2]), and reduce incoming damage from non-magical attacks by [3]. DescriptionParams: 1;20;3 Icon: PassiveFeature_HeavyArmorMaster Properties: Highlighted
KeenMind_AbilityIncrease Boosts: Ability(Intelligence, 1, 20) DisplayName: Keen Mind Description: Increase your Intelligence score by 1, to a maximum of 20. Icon: PassiveFeature_Generic_Magical
LightlyArmored Boosts: Proficiency(LightArmor) DisplayName: Lightly Armoured Description: You have Armour Proficiency with Light Armour. Icon: PassiveFeature_LightlyArmored Properties: Highlighted
Linguist_AbilityIncrease Boosts: Ability(Intelligence, 1, 20) DisplayName: Linguist Description: Increase your Intelligence score by 1, to a maximum of 20. Icon: PassiveFeature_Generic_Magical
Luck_ReplaceAttackersDie DisplayName: Lucky: Replace Attacker's Die Description: Spend one Luck Point to force a creature to reroll its Attack Roll. Icon: PassiveFeature_Lucky_ReplaceAttackersDie
Luck_RollAdditionalDie DisplayName: Lucky: Roll Additional Die Description: You have become full of felicity, and can spend one Luck Point to reroll any [1] result. DescriptionParams: d20 Icon: PassiveFeature_Lucky_RollAdditionalDie
MageSlayer_Advantage DisplayName: Mage Slayer: Advantage Description: You have Advantage on Saving Throws against spells cast by creatures within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_MageSlayer_Advantage
MageSlayer_AttackCaster DisplayName: Mage Slayer: Attack a Caster Description: You can use a reaction to make an attack against an enemy after it casts a spell within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_MageSlayer_AttackACaster
MageSlayer_BreakConcentration DisplayName: Mage Slayer: Break Concentration Description: Creatures taking a Saving Throw to maintain their Concentration after you hit them do so with Disadvantage. Icon: PassiveFeature_MageSlayer_BreakConcentration
MagicInitiate_Bard DisplayName: Magic Initiate: Bard Description: You have learnt 2 cantrips and a Level 1 spell from the bard spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Charisma. Icon: PassiveFeature_MagicInitiateBard Properties: Highlighted
MagicInitiate_Cleric Boosts: ArmorAbilityModifierCapOverride(Hide, 3);ArmorAbilityModifierCapOverride(ChainShirt, 3);ArmorAbilityModifierCapOverride(ScaleMail, 3);ArmorAbilityModifierCapOverride(BreastPlate, 3);ArmorAbilityModifierCapOverride(HalfPlate, 3) DisplayName: Magic Initiate: Cleric Description: You have learnt 2 cantrips and a Level 1 spell from the cleric spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Wisdom. Icon: PassiveFeature_MagicInitiateCleric Properties: Highlighted
MagicInitiate_Warlock Boosts: ActionResourceOverride(Interrupt_HellishRebukeWarlockMI_Charge,1,0) DisplayName: Magic Initiate: Warlock Description: You have learnt 2 cantrips and a Level 1 spell from the warlock spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Charisma. Icon: PassiveFeature_MagicInitiateWarlock Properties: Highlighted
MagicInitiate_Wizard DisplayName: Magic Initiate: Wizard Description: You have learnt 2 cantrips and a Level 1 spell from the wizard spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Intelligence. Icon: PassiveFeature_MagicInitiateWizard Properties: Highlighted
MagicInitiate_Druid DisplayName: Magic Initiate: Druid Description: You have learnt 2 cantrips and a Level 1 spell from the druid spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Wisdom. Icon: PassiveFeature_MagicInitiateDruid Properties: Highlighted
MagicInitiate_Sorcerer DisplayName: Magic Initiate: Sorcerer Description: You have learnt 2 cantrips and a Level 1 spell from the sorcerer spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Charisma. Icon: PassiveFeature_MagicInitiateSorcerer Properties: Highlighted
MediumArmorMaster Boosts: ArmorAbilityModifierCapOverride(Hide, 3);ArmorAbilityModifierCapOverride(ChainShirt, 3);ArmorAbilityModifierCapOverride(ScaleMail, 3);ArmorAbilityModifierCapOverride(BreastPlate, 3);ArmorAbilityModifierCapOverride(HalfPlate, 3) DisplayName: Medium Armour Master Description: When you wear Medium Armour, it doesn't impose Disadvantage on Stealth Checks. The bonus to Armour Class you can gain from your Dexterity Modifier also becomes +[1] instead of +[2]. DescriptionParams: 3;2 Icon: PassiveFeature_MediumArmorMaster Properties: Highlighted
Mobile_PassiveBonuses Boosts: ActionResource(Movement,3,0) DisplayName: Mobile Description: Your movement speed increases by [1]. DescriptionParams: Distance(3) Icon: Action_Dash
Mobile_CounterAttackOfOpportunity DisplayName: Mobile: Evade Opportunity Attack Description: If you move after making a melee attack, you don't provoke Opportunity Attacks from your target. ExtraDescription: This effect still works if your attack misses. Icon: PassiveFeature_Mobile_CounterAttackOfOpportunity PriorityOrder: 1 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsMeleeAttack() and Character() StatsFunctors: ApplyStatus(SELF,MOBILE_NO_AOO_SOURCE,100,1);ApplyStatus(MOBILE_NO_AOO,100,1)
Mobile_DashAcrossDifficultTerrain DisplayName: Mobile: Evade Difficult Terrain Description: When you Dash, Difficult Terrain doesn't slow you down. Icon: PassiveFeature_Mobile_DashAcrossDifficultTerrain PriorityOrder: 1 Properties: Highlighted
ModeratelyArmored Boosts: Proficiency(MediumArmor);Proficiency(Shields) DisplayName: Moderately Armoured Description: You have Armour Proficiency with Medium Armour and shields. Icon: PassiveFeature_ModeratelyArmored Properties: Highlighted
Performer Boosts: Proficiency(MusicalInstrument) DisplayName: Performer Description: You know how to play musical instruments. Properties: IsHidden
Observant_Bonuses DisplayName: Observant: Bonuses Description: Increase your Intelligence or Wisdom by [1] up to a maximum of [2]. You also gain a +[3] bonus to passive Perception and Investigation Checks. DescriptionParams: 1;20;5 Icon: PassiveFeature_Observant_Bonuses
Resilient_Charisma Boosts: Ability(Charisma,1,20);ProficiencyBonus(SavingThrow,Charisma) DisplayName: Resilient: Charisma Description: Increase your Charisma by [1] and gain Proficiency in Charisma Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Constitution Boosts: Ability(Constitution,1,20);ProficiencyBonus(SavingThrow,Constitution) DisplayName: Resilient: Constitution Description: Increase your Constitution by [1] and gain Proficiency in Constitution Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Dexterity Boosts: Ability(Dexterity,1,20);ProficiencyBonus(SavingThrow,Dexterity) DisplayName: Resilient: Dexterity Description: Increase your Dexterity by [1] and gain Proficiency in Dexterity Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Intelligence Boosts: Ability(Intelligence,1,20);ProficiencyBonus(SavingThrow,Intelligence) DisplayName: Resilient: Intelligence Description: Increase your Intelligence by [1] and gain Proficiency in Intelligence Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Strength Boosts: Ability(Strength,1,20);ProficiencyBonus(SavingThrow,Strength) DisplayName: Resilient: Strength Description: Increase your Strength by [1] and gain Proficiency in Strength Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Wisdom Boosts: Ability(Wisdom,1,20);ProficiencyBonus(SavingThrow,Wisdom) DisplayName: Resilient: Wisdom Description: Increase your Wisdom by [1] and gain Proficiency in Wisdom Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
RitualCaster_FreeSpells DisplayName: Ritual Caster: Free Spells Description: You have learnt two ritual spells of your choice. DescriptionParams: 2 Icon: PassiveFeature_RitualCaster_FreeSpells Properties: Highlighted
SavageAttacker DisplayName: Savage Attacker Description: When making weapon attacks, you roll your damage dice twice and use the highest result. Icon: PassiveFeature_SavageAttacker
Sentinel_Attack Boosts: UnlockInterrupt(Interrupt_Sentinel) DisplayName: Sentinel: Vengeance Description: When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy. Icon: PassiveFeature_Sentinel_Attack Properties: Highlighted
Sentinel_ZeroSpeed DisplayName: Sentinel: Snare Description: When you hit a creature with an Opportunity Attack, it can no longer move for the rest of its turn. Icon: PassiveFeature_Sentinel_ZeroSpeed Properties: Highlighted
Sentinel_OpportunityAdvantage Boosts: IF(SpellId('Target_Sentinel_AttackOfOpportunity')):Advantage(AttackRoll) DisplayName: Sentinel: Opportunity Advantage Description: You have Advantage on Opportunity Attacks. Icon: PassiveFeature_Sentinel_OpportunityAdvantage Properties: Highlighted
Sharpshooter_AllIn Boosts: IF(Sharpshooter(context.Source)):RollBonus(RangedWeaponAttack, -5);IF(Sharpshooter(context.Source)):CharacterWeaponDamage(10) DisplayName: Sharpshooter: All In Description: Ranged weapon attacks with weapons you are Proficient with have a -[1] penalty to their Attack Roll, but deal an additional [2] damage. DescriptionParams: 5;10 Icon: PassiveFeature_Sharpshooter_AllIn PriorityOrder: 1 Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted
Sharpshooter_Bonuses Boosts: IgnoreLowGroundPenalty(RangedWeaponAttack) DisplayName: Sharpshooter: Low Ground Description: Your ranged weapon attacks do not receive penalties from High Ground Rules. Icon: PassiveFeature_Sharpshooter_Bonuses Properties: Highlighted
ShieldMaster_PassiveBonuses Boosts: IF(HasShieldEquipped() and not HasStatus('SG_Incapacitated')):RollBonus(SavingThrow,2,Dexterity) DisplayName: Shield Master Description: While you are wielding a shield, you have a +2 bonus to Dexterity Saving Throws. Icon: PassiveFeature_ShieldMaster_PassiveBonuses Properties: Highlighted
ShieldMaster_Block Boosts: UnlockInterrupt(Interrupt_ShieldMaster) DisplayName: Shield Master: Block Description: If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself.
On a failed Saving Throw, you only take half damage. On a successful Saving Throw, you don't take any damage. ExtraDescription: Icon: PassiveFeature_ShieldMaster_Block PriorityOrder: 1 Properties: Highlighted
Skilled DisplayName: Skilled Description: You have gained Proficiency in 3 Skills of your choice. Icon: PassiveFeature_Skilled Properties: Highlighted
Skulker_StayHidden DisplayName: Skulker: Veiled Ambusher Description: You attack while Hidden without revealing your position. Icon: Action_Hide
TavernBrawler_Bonuses DisplayName: %%% Tavern Brawler Description: %%% Increase your Strength or Constitution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. Icon: PassiveFeature_TavernBrawler Properties: IsHidden
Tough Boosts: IncreaseMaxHP(Level*2) DisplayName: Tough Description: Your hit point maximum increases by 2 for every level you have gained. DescriptionParams: Level*2 Icon: PassiveFeature_Tough Properties: Highlighted
UncannyDodge Boosts: DamageReduction(All,Half,) DisplayName: Uncanny Dodge Description: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. Icon: PassiveFeature_UncannyDodge EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false) EnabledContext: OnDamaged;OnTurn;OnStatusApplied Properties: ToggledDefaultOn;ToggledDefaultAddToHotbar;IsToggled StatsFunctorContext: OnDamaged StatsFunctors: UseActionResource(ReactionActionPoint,1,0);ApplyStatus(UNCANNYDODGE_HELPER,100,1)
WarCaster_Bonuses Boosts: Advantage(Concentration) DisplayName: War Caster: Concentration Description: You have Advantage on Saving Throws to maintain Concentration on a spell. Icon: PassiveFeature_WarCaster_Bonuses Properties: Highlighted
WarCaster_OpportunitySpell Boosts: UnlockInterrupt(Interrupt_WarCaster) DisplayName: War Caster: Opportunity Spell Description: You can use a reaction to cast Shocking Grasp at a target moving out of melee range. Icon: PassiveFeature_WarCaster_OpportunitySpell
WeaponMaster DisplayName: Weapon Master Description: You have gained Proficiency with four weapons of your choice. Icon: PassiveFeature_WeaponMaster Properties: Highlighted
Oiled DisplayName: Oiled Description: An affected entity is covered in flammable oil and receives an additional 5 points of Fire damage whenever it takes Fire damage. Icon: Item_CONS_Potion_FireBreath_A
AntimagicSusceptibility DisplayName: Antimagic Susceptibility Description: Held together by the Weave itself, this armour is Incapacitated by antimagic fields.
BlockVerbalSpellcasting Boosts: BlockVerbalComponent() DisplayName: Silent Description: This creature can't speak or cast spells that have a verbal component. Icon: Spell_Illusion_Silence
BloodThirsty_Redcap Boosts: IF(HasStatus('BLEEDING',context.Target)):Advantage(AttackRoll) DisplayName: Steeped in Slaughter Description: Has Advantage on Attack Rolls made against Bleeding targets. Icon: PassiveFeature_Generic_Blood
Brute_Bugbear DisplayName: Brute Description: Deals an extra 1d8 damage when attacking with a melee weapon. Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and IsMeleeAttack() and not IsMiss() StatsFunctors: IF(IsAttackType(AttackType.MeleeWeaponAttack)):DealDamage(1d8, MainMeleeWeaponDamageType)
BurningHide_HellBoar DisplayName: Blazing Hide Description: When the hellsboar is hit with a melee attack, the attacker starts Burning for 3 turns. Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw) StatsFunctors: ApplyStatus(SWAP,BURNING,100,3)
CompanionsBond_Creature Boosts: AddProficiencyToDamage();AddProficiencyToAC() DisplayName: Companion's Bond Description: This companion's Armour Class and damage increase with the Proficiency Bonus of its ranger. Icon: PassiveFeature_CompanionsBond Properties: Highlighted
Confusion_CraniumRat DisplayName: Infectious Madness Description: After the cranium rat takes damage, the attacker must make an Intelligence Saving Throw or become Confused. Icon: statIcons_Confused Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: TotalDamageDoneGreaterThan(0) StatsFunctors: IF(not SavingThrow(Ability.Intelligence, 13, false, false, context.Source)):ApplyStatus(SWAP,CONFUSION,100,2)
DeathBurst_MagmaMephit DisplayName: Death Burst: Fire Description: When the mephit dies, it explodes in a burst of lava that deals [1] to all creatures within [2]. DescriptionParams: DealDamage(2d6,Fire);Distance(2) ExtraDescription: On a successful save, the creatures still take half damage. Icon: GenericIcon_DamageType_Fire Properties: Highlighted
DeathBurst_IceMephit DisplayName: Death Burst: Cold Description: When the mephit dies, it explodes in a burst of ice that deals [1] to all creatures within [2]. DescriptionParams: DealDamage(2d6,Cold);Distance(2) Icon: GenericIcon_DamageType_Cold ExtraDescription: On a successful save, the creatures still take half damage.* Properties: Highlighted* Stats inherited from: *DeathBurst_MagmaMephit
DeathBurst_MudMephit DisplayName: Death Burst: Force Description: When the mephit dies, it explodes with a force that deals [1] to all creatures within [2]. DescriptionParams: DealDamage(2d6,Force);Distance(2) Icon: GenericIcon_DamageType_Force ExtraDescription: On a successful save, the creatures still take half damage.* Properties: Highlighted* Stats inherited from: *DeathBurst_MagmaMephit
Doppelganger_ReadThoughts DisplayName: Mindreader Description: Ranged attacks have Disadvantage against this creature. Icon: GenericIcon_Intent_Control Properties: Highlighted
FlamingSphere_State DisplayName: Ablaze Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects. DescriptionParams: DealDamage(2d6,Fire) Icon: Spell_Conjuration_FlamingSphere Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA)
FlamingSphere_State_3 DescriptionParams: DealDamage(3d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_3,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_3) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
WoodWoad_MagicClub DisplayName: Magic Club Description: In the wood woad's hand, this common branch becomes magical and deals an additional [1]. DescriptionParams: DealDamage(3d4,MainMeleeWeaponDamageType) TooltipConditionalDamage: DealDamage(3d4, MainMeleeWeaponDamageType,true) Icon: PassiveFeature_Generic_Magical StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and Tagged('WOODWOAD_CLUB',GetActiveWeapon()) StatsFunctors: DealDamage(3d4, MainMeleeWeaponDamageType,true)
EtherealForm_ScryingEye Boosts: DamageReduction(All, Flat, 8) DisplayName: Ethereal Form Description: All incoming damage is reduced by [1]. DescriptionParams: 8 Icon: PassiveFeature_Generic_Invisibility BoostContext: OnDamaged
MartialAdvantage DisplayName: Martial Advantage Description: Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within [1] of the target and isn't Incapacitated. DescriptionParams: Distance(2) Icon: PassiveFeature_ExtraAttack Properties: OncePerTurn;Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and HasAllyWithinRange('SG_Incapacitated',2) StatsFunctors: IF(IsAttackType(AttackType.MeleeWeaponAttack)):DealDamage(2d6, MainMeleeWeaponDamageType);IF(IsAttackType(AttackType.RangedWeaponAttack)):DealDamage(2d6, MainRangedWeaponDamageType)
Muscular_Athletics Boosts: Advantage(Skill,Athletics) DisplayName: Muscular Description: This creature is very strong. It has Advantage on Ability Checks and Saving Throws using Athletics. Icon: statIcons_HillGiantsMight
OgreCurse DisplayName: Ogre's Mark Description: Damage is increased by 1d6. Icon: statIcons_HillGiantsMight Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttackType(AttackType.RangedUnarmedAttack) and HasStatus('OGRE_CURSE') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(1d6, Bludgeoning)
PackTactics Boosts: IF(HasAllyWithinRange('SG_Incapacitated',3)):Advantage(AttackRoll) DisplayName: Pack Tactics Description: Creature has Advantage on Attack Rolls against a target if one of its allies is within [1] of the target and isn't Incapacitated. DescriptionParams: Distance(3) Icon: Action_DireWolfPack_Howl Properties: Highlighted
PhalanxFormation_Duergar Boosts: IF(HasAllyWithinRange('SG_Incapacitated',3,nil,1)):Advantage(AttackRoll) DisplayName: Phalanx Formation Description: Has Advantage on Attack Rolls if within [1] of an ally that carries a shield and isn't Incapacitated. DescriptionParams: Distance(3) Icon: statIcons_Ambushing Properties: Highlighted
PreferredTarget_Bulette DisplayName: Territorial Description: The Bulette will attack other monstrosities before going after smaller prey. Icon: PassiveFeature_Generic_Threat
Rampage DisplayName: Rampage Description: When a gnoll Downs a creature with a melee attack, the gnoll can use a bonus action to move up to half its movement speed and make a bite attack. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and Enemy() and HasHPLessThan(1) and TotalDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(SELF,GNOLL_RAMPAGE,100,1)
Regeneration_WoodWoad DisplayName: Regeneration Description: The wood woad regains [1] if it walks through a vine surface, unless it recently took Fire damage. DescriptionParams: RegainHitPoints(10) Icon: statIcons_Regeneration Properties: IsToggled;ToggledDefaultOn;Highlighted ToggleOnFunctors: ApplyStatus(SELF,WOOD_WOAD_REGENERATION,100,-1)
Regeneration_Vampire DisplayName: Vampire Regeneration Description: The vampire regains [1] at the start of its turn if it isn't in sunlight. or has taken radiant damage or damage from holy water, in which case this trait doesn't function until the start of its next turn. DescriptionParams: RegainHitPoints(20) Icon: statIcons_Regeneration EnabledConditions: not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT',context.Target) EnabledContext: OnObscurityChanged Properties: IsToggled;ToggledDefaultOn;Highlighted ToggleOnFunctors: ApplyStatus(SELF,VAMPIRE_REGENERATION,100,-1) ToggleOffFunctors: RemoveStatus(SELF,VAMPIRE_REGENERATION)
Regeneration_Vampire_Spawn DescriptionParams: RegainHitPoints(10) ToggleOnFunctors: ApplyStatus(SELF,VAMPIRE_REGENERATION_SPAWN,100,-1) ToggleOffFunctors: RemoveStatus(SELF,VAMPIRE_REGENERATION_SPAWN) DisplayName: Vampire Regeneration* Description: The vampire regains [1] at the start of its turn if it isn't in sunlight. or has taken radiant damage or damage from holy water, in which case this trait doesn't function until the start of its next turn.* Icon: statIcons_Regeneration* EnabledConditions: not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT',context.Target)* EnabledContext: OnObscurityChanged* Properties: IsToggled;ToggledDefaultOn;Highlighted* Stats inherited from: *Regeneration_Vampire
SunlightSensitivity Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(Skill,Perception) DisplayName: Sunlight Sensitivity Description: While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
SunlightHypersensitivity DisplayName: Sunlight Hypersensitivity Description: This creature takes [1] if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks. DescriptionParams: DealDamage(20,Radiant) Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: IsInSunlight(context.Target) and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED',context.Target) StatsFunctors: ApplyStatus(SUNLIGHT_HYPERSENSITIVITY,100,-1)
SunlightWeakness Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllSavingThrows) DisplayName: Sunlight Weakness Description: While in sunlight, this creature has Disadvantage on Attack Rolls and Saving Throws. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
SunSickness_Myconid Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllSavingThrows);IF(IsInSunlight()):Disadvantage(AllAbilities) DisplayName: Sun Sickness Description: While in sunlight, the myconid has Disadvantage on Ability Checks, Attack Rolls, and Saving Throws. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
SpiderFallResistance Boosts: FallDamageMultiplier(0.5) DisplayName: Spider Fall Description: A network of spider silk slows the spider's fall, making it Resistant to Falling damage. Icon: PassiveFeature_SlowFall Properties: Highlighted
SpiderWalk Boosts: StatusImmunity(WEB) DisplayName: Web Walker Description: Isn't slowed down by web surfaces, and can't be Enwebbed by them. Icon: Action_Spider_Giant_Web Properties: Highlighted
Spider_Infestation DisplayName: Infested Description: Crawling with tiny spiders that deal [1] and [2] each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by fire or acid. Doesn't harm ettercaps or spiders. DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison) TooltipSave: Dexterity Icon: statIcons_Ettercap_Infested Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13, false, false, context.Source) and not ((Tagged('SPIDER', context.Source) or HasPassive('SpiderWalk', context.Source)) or HasStatus('SPIDER_INFESTATION', context.Source))):ApplyStatus(SWAP,SPIDER_INFESTATION,100,4)
StaticDischarge_Aura DisplayName: Static Discharge Description: Deal [1] to attackers if they are in the Static Discharge Aura. DescriptionParams: DealDamage(2d8,Lightning) Icon: GenericIcon_DamageType_Lightning Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: HasStatus('STATIC_DISCHARGE',context.Source) StatsFunctors: DealDamage(SWAP,2d8, Lightning,Magical)
MindMaster_Remove DisplayName: %%% Mind Mastery Remove Description: %%% Hidden System status. Depletes ActionPoints upon Remove. Properties: IsHidden ToggleOffFunctors: IF(ConditionResult(context.StatusEvent == StatusEvent.OnAttack)):UseActionResource(ActionPoint,1,0)
UndeadFortitude DisplayName: Undead Fortitude Description: If the killing blow wasn't a critical hit and wasn't radiant damage, this undead comes back to life with 1 hit point. Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasDamageDoneForType(DamageType.Radiant) or IsCritical() StatsFunctors: ApplyStatus(UNDEAD_FORTITUDE_DISABLED,100,1)
Multiattack_Automaton DisplayName: Multiattack: Static Discharge Description: Bernard can Multiattack while under the effects of his Static Discharge Aura. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Ettercap DisplayName: Multiattack: Enwebbed Description: The ettercap can make a Multiattack if the target is Enwebbed. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_HookHorror DisplayName: Multiattack: Prone Description: The hook horror can make a Multiattack if the target is Prone. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Harpy DisplayName: Multiattack: Lured Description: The harpy can make a Multiattack if the target is Lured. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Myconid DisplayName: Multiattack: Spores Description: The sovereign myconid can use Multiattack against a target that's Befuddled or under the influence of either Poisonous Fumes or Haste Spores. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Myconid_Glut DisplayName: Multiattack: Prone Description: Sovereign Glut can use Multiattack against a target that's Prone. Icon: PassiveFeature_Generic_MultiAttackInfo* Properties: Highlighted* Stats inherited from: *Multiattack_Myconid
Multiattack_Owlbear DisplayName: Multiattack: Enraged Description: The owlbear can make a Multiattack while under the effects of Owlbear's Rage. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Redcap DisplayName: Multiattack: Bloodlust Description: The redcap can make a Multiattack while under the effects of Bloodlust. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
FelineFall Boosts: FallDamageMultiplier(0.5) DisplayName: Feline Fall Description: Due to their natural feline grace, cats are Resistant to Falling damage. Icon: PassiveFeature_SlowFall
FiendishBlessing Boosts: AC(2) DisplayName: Fiendish Blessing Description: Protected by the blood of their fiendish ancestors, cambions have a +[1] bonus to their Armour Class. DescriptionParams: 2 Icon: GenericIcon_DamageType_Physical
TurnResistance Boosts: Tag(TURNED_ADV) DisplayName: Turn Resistance Description: Affected entity has Advantage on Saving Throws against any effect that turns undead. Icon: PassiveFeature_Generic_Death Properties: Highlighted
WarMagic_Githyanki DisplayName: Githyanki War Magic Description: After the githyanki casts a spell or cantrip, they can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Spell) and not HasStatus('WARMAGIC_GITHYANKI') StatsFunctors: ApplyStatus(WARMAGIC_GITHYANKI,100,1);
Parry_Githyanki Boosts: IF(Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded') and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target)):DamageReduction(All, Flat, 10) DisplayName: Githyanki Parry Description: Parry unarmed and weapon attacks to reduce their damage by [1]. DescriptionParams: 10 ExtraDescription: You must be wielding a Greatsword, see the attacker, and you can't be Incapacitated or Restrained. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Parry Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded', context.Target) and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target) StatsFunctors: UseActionResource(ReactionActionPoint,1); ApplyStatus(PARRIED_GITHYANKI, 100, 1); ApplyStatus(PARRY_GITHYANKI_ANIMSET, 100, 1)
ImmuneToControlUndead Boosts: Tag(CONTROL_UNDEAD_IMMUNE) DisplayName: Immune To Control Undead Description: This creature is so powerful, it simply cannot be controlled by the magical whim of others. Icon: PassiveFeature_Generic_Death Properties: Highlighted
WEAPON_PROFICIENCIES
Proficiency_Battleaxes Boosts: Proficiency(Battleaxes) DisplayName: Battleaxe Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Battleaxes.
Proficiency_Clubs Boosts: Proficiency(Clubs) DisplayName: Club Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Clubs.
Proficiency_Daggers Boosts: Proficiency(Daggers) DisplayName: Dagger Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Daggers.
Proficiency_Flails Boosts: Proficiency(Flails) DisplayName: Flail Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Flails.
Proficiency_Glaives Boosts: Proficiency(Glaives) DisplayName: Glaive Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Glaives.
Proficiency_Greataxe Boosts: Proficiency(Greataxes) DisplayName: Greataxe Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Greataxes.
Proficiency_Greatclub Boosts: Proficiency(Greatclubs) DisplayName: Greatclub Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Greatclubs.
Proficiency_Greatswords Boosts: Proficiency(Greatswords) DisplayName: Greatsword Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Greatswords.
Proficiency_Halberds Boosts: Proficiency(Halberds) DisplayName: Halberd Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Halberds.
Proficiency_HandCrossbows Boosts: Proficiency(HandCrossbows) DisplayName: Hand Crossbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Hand Crossbows.
Proficiency_Handaxes Boosts: Proficiency(Handaxes) DisplayName: Handaxe Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Handaxes.
Proficiency_HeavyCrossbows Boosts: Proficiency(HeavyCrossbows) DisplayName: Heavy Crossbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Heavy Crossbows.
Proficiency_Javelins Boosts: Proficiency(Javelins) DisplayName: Javelin Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Javelins.
Proficiency_LightCrossbows Boosts: Proficiency(LightCrossbows) DisplayName: Light Crossbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Light Crossbows.
Proficiency_LightHammers Boosts: Proficiency(LightHammers) DisplayName: Light Hammer Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Light Hammers.
Proficiency_Longbows Boosts: Proficiency(Longbows) DisplayName: Longbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Longbows.
Proficiency_Longswords Boosts: Proficiency(Longswords) DisplayName: Longsword Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Longswords.
Proficiency_Maces Boosts: Proficiency(Maces) DisplayName: Mace Proficiency Description: Add your Proficiency Bonus to Attack Rolls with Maces.
Proficiency_Mauls Boosts: Proficiency(Mauls) DisplayName: Maul Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Mauls.
Proficiency_Morningstars Boosts: Proficiency(Morningstars) DisplayName: Morningstar Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Morningstars.
Proficiency_Pikes Boosts: Proficiency(Pikes) DisplayName: Pike Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Pikes.
Proficiency_Quarterstaffs Boosts: Proficiency(Quarterstaffs) DisplayName: Quarterstaff Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Quarterstaffs.
Proficiency_Rapiers Boosts: Proficiency(Rapiers) DisplayName: Rapier Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Rapiers.
Proficiency_Scimitars Boosts: Proficiency(Scimitars) DisplayName: Scimitar Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Scimitars.
Proficiency_Shortbows Boosts: Proficiency(Shortbows) DisplayName: Shortbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Shortbows.
Proficiency_Shortswords Boosts: Proficiency(Shortswords) DisplayName: Shortsword Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Shortswords.
Proficiency_Sickles Boosts: Proficiency(Sickles) DisplayName: Sickle Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Sickles.
Proficiency_Spears Boosts: Proficiency(Spears) DisplayName: Spear Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Spears.
Proficiency_Tridents Boosts: Proficiency(Tridents) DisplayName: Trident Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Tridents.
Proficiency_Warhammers Boosts: Proficiency(Warhammers) DisplayName: Warhammer Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Warhammers.
Proficiency_Warpicks Boosts: Proficiency(Warpicks) DisplayName: War Pick Proficiency Description: You add your Proficiency Bonus to Attack Rolls with War Picks.
POTIONS_PASSIVES
Poison_Simple_Passive DisplayName: Basic Poison Description: Weapon is coated with basic poison. Targets hit with this weapon might be Poisoned. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 11, AdvantageOnPoisoned())):ApplyStatus(POISON_SIMPLE_CONDITION,100,-1)
Poison_Drow_Passive DisplayName: Drow Poison Description: Weapon is coated with poison. Targets hit with this weapon might be Poisoned and fall Asleep. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13, AdvantageOnPoisoned())):ApplyStatus(POISON_DROW_CONDITION,100,-1)
Poison_CrawlerMucus_Passive DisplayName: Crawler Mucus Description: Weapon is coated with poison. Targets hit with this weapon might be Paralysed and Poisoned. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13, AdvantageOnPoisoned())):ApplyStatus(POISON_CRAWLER_MUCUS_CONDITION,100,-1)
Poison_Malice_Passive DisplayName: Malice Description: Weapon is coated with poison. Targets hit with this weapon might be Blinded and Poisoned. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 15, AdvantageOnPoisoned())):ApplyStatus(POISON_MALICE_CONDITION,100,-1)
Toxin_Basic_Passive DisplayName: Simple Toxin Description: Affected entity takes [1] at the end of their turn, unless it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d4,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 11)):ApplyStatus(ALCH_TOXIN_BASIC_CONDITION,100,1, AdvantageOnPoisoned())
Toxin_SerpentVenom_Passive DisplayName: Serpent Venom Toxin Description: Affected entity takes [1] at the end of their turn, or half that damage if it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d6,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(ALCH_TOXIN_SERPENTVENOM_CONDITION,100,1, AdvantageOnPoisoned())
Toxin_Wyvern_Passive DisplayName: Wyvern Toxin Description: Affected entity takes [1] at the end of their turn, or half that damage if it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d8,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 15)):ApplyStatus(ALCH_TOXIN_WYVERN_CONDITION,100,1, AdvantageOnPoisoned())
Toxin_PurpleWorm_Passive DisplayName: Purple Worm Toxin Description: Affected entity takes [1] at the end of their turn, or half that damage if it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d10,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 19)):ApplyStatus(ALCH_TOXIN_PURPLEWORM_CONDITION,100,1, AdvantageOnPoisoned())
Smite_Divine_Toggle DisplayName: Divine Smite on Critical Hit Description: Automatically cast Divine Smite when you land a Critical Hit with a melee weapon attack.
The highest available spell slot will be used to maximise damage. Icon: Action_Paladin_DivineSmite Properties: IsToggled;Highlighted StatsFunctorContext: OnAttack Conditions: Character() and HasDamageEffectFlag(DamageFlags.Critical) and not IsCriticalMiss() and HasActionResource('SpellSlot', 1, 1, false, context.Source) and IsMeleeAttack() and not SpellId('Target_Smite_Divine') and not SpellId('Target_Smite_Divine_2') and not SpellId('Target_Smite_Divine_3') StatsFunctors: IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(4d8,Radiant,Magical);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,3);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(3d8,Radiant);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,2);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(2d8,Radiant);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,1);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(5d8,Radiant);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,3);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(4d8,Radiant);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,2);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(3d8,Radiant);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,1)
DivineHealth Boosts: StatusImmunity(SG_Disease) DisplayName: Divine Health Description: The divine magic flowing within you prevents disease from affecting you. Icon: PassiveFeature_DivineHealth Properties: Highlighted
HolyRebuke DisplayName: Holy Rebuke Description: Affected entity is surrounded by a vengeful aura that deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(1d4,Radiant) Icon: GenericIcon_DamageType_Radiant StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(SWAP,1d4, Radiant,Magical)
RACE
Dragonborn_Resistance_Acid Boosts: Resistance(Acid,Resistant) DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Acid damage. Icon: GenericIcon_DamageType_Acid Properties: Highlighted
Dragonborn_Resistance_Cold Boosts: Resistance(Cold,Resistant) DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Cold damage. Icon: GenericIcon_DamageType_Cold Properties: Highlighted
Dragonborn_Resistance_Fire Boosts: Resistance(Fire,Resistant) DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Fire damage. Icon: GenericIcon_DamageType_Fire Properties: Highlighted
Dragonborn_Resistance_Lightning Boosts: Resistance(Lightning,Resistant) DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Lightning damage. Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
Dragonborn_Resistance_Poison Boosts: Resistance(Poison,Resistant) DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Poison damage. Icon: GenericIcon_DamageType_Poison Properties: Highlighted
SavageAttacks Boosts: CriticalHitExtraDice(1,MeleeWeaponAttack) DisplayName: Savage Attacks Description: When you land a Critical Hit with a melee weapon attack, your damage dice are tripled instead of doubled. Icon: PassiveFeature_SavageAttacks Properties: Highlighted
Ethereal Boosts: Tag(CANT_SHOVE_THROW) DisplayName: Ethereal Description: Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted
HumanMilitia Boosts: Proficiency(Spears);Proficiency(Pikes); Proficiency(Halberds); Proficiency(Glaives);Proficiency(LightArmor);Proficiency(Shields); DisplayName: Civil Militia Description: You have Weapon Proficiency with spears, pikes, halberds, and glaives, and Armour Proficiency with Light Armour and Shields. Icon: PassiveFeature_HumanMilitia Properties: Highlighted;ForceShowInCC
HumanVersatility Boosts: CarryCapacityMultiplier(1.25) DisplayName: Human Versatility Description: Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted
AscendantStep Boosts: UnlockSpell(Target_Levitate,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Ascendant Step Description: You learn how to cast Levitate. Icon: Spell_Transmutation_Levitate
AspectOfTheBeast_Bear Boosts: CarryCapacityMultiplier(2);Advantage(Ability, Strength); DisplayName: Aspect of the Beast: Bear Description: The Aspect of the Bear infuses you with strength.
Your carrying capacity is doubled, and you have Advantage on Strength Checks. Icon: PassiveFeature_AspectOfTheBeast_Bear Properties: Highlighted
AspectOfTheBeast_Chimpanzee Boosts: FallDamageMultiplier(0.5) DisplayName: Aspect of the Beast: Chimpanzee Description: The Aspect of the Chimpanzee grants you a nimble mischievousness.
You gain Resistance to Falling damage, and throwing camp supplies Blinds targets. Icon: PassiveFeature_AspectOfTheBeast_Chimpanzee Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(IsSupply(context.HitDescription.ThrownObject)):ApplyStatus(BLINDED,100,1)
AspectOfTheBeast_Crocodile Boosts: ActionResource(Movement,3,0);Tag(SLIPPING_ADV) DisplayName: Aspect of the Beast: Crocodile Description: The Aspect of the Crocodile increases your agility in the water.
Your movement speed increases by [1] while standing in water-based surfaces.
On slippery surfaces, you also have Advantage on Saving Throws against being knocked Prone. DescriptionParams: Distance(3) Icon: PassiveFeature_AspectOfTheBeast_Crocodile Properties: Highlighted BoostContext: OnPushed;OnMovedDistance BoostConditions: InSurface('SurfaceAlcohol') or InSurface('SurfaceBlood') or InSurface('SurfaceDeepWater') or InSurface('SurfaceDeepWaterRunning') or InSurface('SurfaceGrease') or InSurface('SurfaceOil') or InSurface('SurfaceWater') or InSurface('SurfaceWaterFrozen') or InSurface('SurfaceBloodFrozen')
AspectOfTheBeast_Eagle Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989);Advantage(Skill,Perception) DisplayName: Aspect of the Beast: Eagle Description: The Aspect of the Eagle enhances your eyesight.
You can see in the dark up to [1], and gain Advantage on Perception Checks. DescriptionParams: Distance(12) Icon: PassiveFeature_AspectOfTheBeast_Eagle Properties: Highlighted
AspectOfTheBeast_Elk Boosts: UnlockSpell(Shout_AspectOfTheElk) DisplayName: Aspect of the Beast: Elk Description: The Aspect of the Elk grants you astounding swiftness.
You can use Aspect of the Elk, giving yourself and nearby allies extra movement speed. DescriptionParams: Distance(1.5) Icon: PassiveFeature_AspectOfTheBeast_Elk Properties: Highlighted
AspectOfTheBeast_HoneyBadger DisplayName: Aspect of the Beast: Honey Badger Description: If you're Poisoned, Frightened, or Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge. Icon: PassiveFeature_AspectOfTheBeast_Badger Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted StatsFunctorContext: OnTurn Conditions: (HasStatus('POISONED', context.Source) or HasStatus('FRIGHTENED', context.Source) or HasStatus('CHARMED', context.Source)) and RollDieAgainstDC(DiceType.d20,10) and not HasStatus('SG_Rage', context.Source) StatsFunctors: IF(HasPassive('TotemSpirit_Bear', context.Source)):UseSpell(Shout_Rage_Totem_Bear,true,true,true);IF(HasPassive('TotemSpirit_Eagle', context.Source)):UseSpell(Shout_Rage_Totem_Eagle,true,true,true);IF(HasPassive('TotemSpirit_Elk', context.Source)):UseSpell(Shout_Rage_Totem_Elk,true,true,true);IF(HasPassive('TotemSpirit_Tiger', context.Source)):UseSpell(Shout_Rage_Totem_Tiger,true,true,true);IF(HasPassive('TotemSpirit_Wolf', context.Source)):UseSpell(Shout_Rage_Totem_Wolf,true,true,true)
AspectOfTheBeast_Stallion DisplayName: Aspect of the Beast: Stallion Description: The Aspect of the Stallion creates safety in movement.
Dashing grants you temporary hit points equal to twice your level. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Icon: PassiveFeature_AspectOfTheBeast_Stallion Properties: Highlighted StatsFunctorContext: OnStatusApplied Conditions: HasStatus('DASH', context.Source) and not HasStatus('ASPECT_OF_THE_STALLION', context.Source) StatsFunctors: ApplyStatus(SELF,ASPECT_OF_THE_STALLION,100,-1)
AspectOfTheBeast_Tiger Boosts: ProficiencyBonus(Skill,Survival);IF(HasStatus('BLEEDING',context.Target)):RollBonus(Attack, StrengthModifier);IF(HasStatus('SG_Poisoned',context.Target)):RollBonus(Attack, StrengthModifier) DisplayName: Aspect of the Beast: Tiger Description: The Aspect of the Tiger infuses you with an unrelenting ferocity.
You add an additional Strength Modifier to Attack Rolls against Bleeding or Poisoned targets, and gain Proficiency in Survival. Icon: PassiveFeature_AspectOfTheBeast_Tiger Properties: Highlighted
AspectOfTheBeast_Wolf Boosts: ProficiencyBonus(Skill,Stealth);UnlockSpell(Shout_AspectOfTheWolf) DisplayName: Aspect of the Beast: Wolf Description: The Aspect of the Wolf boosts your stealthiness.
You gain Proficiency in Stealth, and can use Aspect of the Wolf. Icon: PassiveFeature_AspectOfTheBeast_Wolf Properties: Highlighted
AspectOfTheBeast_Wolverine DisplayName: Aspect of the Beast: Wolverine Description: The Aspect of the Wolverine grants you the tools to relentlessly pursue your prey.
When you attack a Bleeding or Poisoned target, you also Maim it for 1 turn. Icon: PassiveFeature_AspectOfTheBeast_Wolverine Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasStatus('BLEEDING',context.Target) or HasStatus('SG_Poisoned',context.Target) StatsFunctors: ApplyStatus(CRIPPLED,100,1)
ArcaneWard_DUPE_ENTRY_11837 origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Ward Description: The residual magic of your spells forms a ward around you that protects you from harm. DescriptionParams: ClassLevel(Wizard) ExtraDescription: Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by [1].
After each Long Rest, the ward's intensity resets, and becomes the same as your wizard level. ExtraDescriptionParams: 1 Icon: PassiveFeature_ArcaneWard PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnLongRest;OnCreate Conditions: not HasStatus('ARCANE_WARD', context.Source) StatsFunctors: ApplyStatus(SELF,ARCANE_WARD,100,Target.ClassLevel(Wizard))
ArcaneWard_Cast DisplayName: %%% Arcane Ward Helper Properties: IsHidden StatsFunctorContext: OnCast Conditions: IsSpellOfSchool(SpellSchool.Abjuration) and not IsCantrip() StatsFunctors: IF(ArcaneWardOverflow(true)):ApplyStatus(SELF,ARCANE_WARD,100,2*ClassLevel(Wizard));IF(not ArcaneWardOverflow(true)):ApplyStatus(SELF,ARCANE_WARD,100,ARCANE_WARD.Duration+SpellPowerLevel)
ImprovedAbjuration DisplayName: Improved Abjuration Description: Each time you take a Short Rest, the intensity of your Arcane Ward increases by an amount equal to your wizard level. DescriptionParams: ClassLevel(Wizard) Icon: PassiveFeature_ImprovedAbjuration Properties: Highlighted StatsFunctorContext: OnShortRest StatsFunctors: IF(ArcaneWardOverflow(false)):ApplyStatus(ARCANE_WARD,100,2*Target.ClassLevel(Wizard));IF(not ArcaneWardOverflow(false)):ApplyStatus(ARCANE_WARD,100,Target.ARCANE_WARD.Duration+Target.ClassLevel(Wizard))
BardicInspiration_d10 DescriptionParams: 1d10 DisplayName: Improved Bardic Inspiration* Description: The bonus gained from Bardic Inspiration increases to +[1].* Icon: Action_Bard_GrantBardicInspiration* Stats inherited from: *BardicInspiration_d8
BardicInspiration_Ability_d10 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) DescriptionParams: 1d10 StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_D10) DisplayName: Bardic Roll* Description: Add a +[1] bonus to your next Ability Check.* ExtraDescription: You expend your Bardic Inspiration when the effect triggers.* TooltipUseCosts: BardicInspiration:1* Icon: PassiveFeature_BardicInspiration_Ability* Properties: IsToggled;Temporary;ToggledDefaultOn* StatsFunctorContext: OnAbilityCheck* ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;* Stats inherited from: *BardicInspiration_Ability
CombatInspiration_Ability_d10 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) DescriptionParams: 1d10 StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT_D10) DisplayName: Valiant Roll* Description: Add a +[1] bonus to your next Ability Check.* ExtraDescription: You expend your Combat Inspiration when the effect triggers.* Icon: PassiveFeature_BardicInspiration_Ability* Properties: IsToggled;Temporary;ToggledDefaultOn* StatsFunctorContext: OnAbilityCheck* ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;* Stats inherited from: *CombatInspiration_Ability
BeguilingDefenses Boosts: StatusImmunity(SG_Charmed) DisplayName: Beguiling Defences Description: You have built stoic barriers in your heart and mind, and cannot be Charmed. Icon: PassiveFeature_BeguilingDefenses Properties: Highlighted
BendLuck Boosts: UnlockSpell(Target_BendLuck);UnlockInterrupt(Interrupt_BendLuck_Bonus);UnlockInterrupt(Interrupt_BendLuck_Malus) DisplayName: Bend Luck Description: When a creature you can see makes an Attack Roll, Ability Check, or a Saving Throws, you can use your reaction and spend 2 Sorcery Point to roll 1d4, applying the number rolled as a bonus or penalty (your choice) to the creature's roll. DescriptionParams: 1d4 Icon: Skill_Sorcerer_Passive_BendLuck Properties: Highlighted
BestialFury DisplayName: Bestial Fury Description: Your bond with your companion has deepened, unlocking their inner strength and giving them an Extra Attack. Icon: PassiveFeature_BestialFury Properties: Highlighted
BlessedHealer DisplayName: Blessed Healer Description: Healing others heals you as well.
When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's level. Icon: GenericIcon_Intent_Healing Properties: Highlighted StatsFunctorContext: OnHeal StatsFunctors: RegainHitPoints(SELF,2+SpellPowerLevel)
Blink_Check Boosts: UnlockSpell(Shout_Blink_Dismiss) Properties: IsHidden BoostContext: OnStatusApplied;OnStatusRemoved BoostConditions: not HasStatus('GASEOUSFORM_BLINK')
BookOfAncientSecrets Boosts: UnlockSpell(Target_Silence_BookOfAncientSecrets);UnlockSpell(Projectile_RayOfSickness_BookOfAnceintSecrets);UnlockSpell(Projectile_ChromaticOrb_BookOfAncientSecrets) DisplayName: Book of Ancient Secrets Description: You can inscribe magical rituals in your Book of Shadows.
Gain the Ray of Sickness, Chromatic Orb, and Silence spells. You can cast these spells once per Long Rest, and they don't expend any spell slots when cast. Icon: PassiveFeature_BookOfAncientSecrets Properties: Highlighted
BrutalCritical Boosts: CriticalHitExtraDice(1, MeleeWeaponAttack);CriticalHitExtraDice(1, MeleeUnarmedAttack); DisplayName: Brutal Critical Description: You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice. Icon: PassiveFeature_BrutalCritical Properties: Highlighted
CommanderStrike_Maneuver Boosts: UnlockSpell(Target_CommandersStrike) DisplayName: Commander's Strike Description: Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack. Icon: Action_CommandersStrike
CommanderStrike Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()); DisplayName: Commander's Strike Description: Use your reaction to make an Attack Roll that deals an additional [1]. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_CommandersStrike EnabledConditions: ((context.HasContextFlag(StatsFunctorContext.OnActionResourcesChanged)) and HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) and not HasStatus('EXTRA_ATTACK',context.Source) and not HasStatus('EXTRA_ATTACK_2',context.Source)) or ((not context.HasContextFlag(StatsFunctorContext.OnActionResourcesChanged)) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('EXTRA_ATTACK') and not HasStatus('EXTRA_ATTACK_2')) EnabledContext: OnStatusApplied;OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultOn;IsToggled;ToggledDefaultAddToHotbar;Temporary
ControlledChaos Boosts: UnlockInterrupt(Interrupt_ControlledChaos) DisplayName: Controlled Chaos Description: Foes may suffer a Wild Magic Surge while casting spells near your fluctuating magic. Icon: PassiveFeature_WildMagicSurge
DampenElements DisplayName: Dampen Elements Description: When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DampenElements EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) EnabledContext: OnCreate;OnStatusApplied;OnStatusRemoved Properties: Highlighted;ToggledDefaultAddToHotbar;IsToggled StatsFunctorContext: OnStatusApplied;OnStatusRemoved ToggleOnFunctors: ApplyStatus(DAMPENELEMENTS_AURA,100,-1) ToggleOffFunctors: ApplyStatus(DAMPENELEMENTS_TECHNICAL,100,1);RemoveStatus(DAMPENELEMENTS_AURA)
DampenElements_Check DisplayName: %%% EMPTY Icon: PassiveFeature_DampenElements Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsDamageTypeAcid(context.Source) or IsDamageTypeCold(context.Source) or IsDamageTypeFire(context.Source) or IsDamageTypeLightning(context.Source) or IsDamageTypeThunder(context.Source) StatsFunctors: RemoveAuraByChildStatus(DAMPENELEMENTS_RESISTANCE)
DarkOnesOwnLuck Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) DisplayName: Dark One's Own Luck Description: Call on your patron to change your fate and add a 1d10 to an Ability Check. Icon: PassiveFeature_Generic_Magical Properties: IsToggled;Highlighted;OncePerShortRest StatsFunctorContext: OnAbilityCheck ToggleOffContext: OnAbilityCheck
DeflectMissiles_DUPE_ENTRY_71213 Boosts: IF(not HasStatus('SG_Polymorph_BeastShape')):UnlockInterrupt(Interrupt_DeflectMissiles);UnlockInterrupt(Interrupt_DeflectMissiles_Return) origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Deflect Missiles Description: Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
If the damage is reduced to 0, you use a Ki Point to Deflect the Missile. ExtraDescription: You can only reduce damage from the attack - any additional effects can't be negated. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DeflectMissiles Properties: Highlighted StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: UseActionResource(DeflectMissiles_Charge,1,0)
DestructiveWrath Boosts: UnlockInterrupt(Interrupt_DestructiveWrath) DisplayName: Destructive Wrath Description: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead. TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_DestructiveWrath StatsFunctorContext: OnCastResolved StatsFunctors: RemoveStatus(DESTRUCTIVE_WRATH)
DistractingStrike Boosts: UnlockSpell(Target_DistractingStrike);UnlockSpell(Projectile_DistractingStrike) DisplayName: Distracting Strike Description: Distract your target, giving your allies Advantage on their next Attack Roll against the target. Icon: Action_DistractingStrike_Melee
DreadAmbusher Boosts: Initiative(3) DisplayName: Dread Ambusher Description: You specialise in taking out foes swiftly and ruthlessly.
You gain a +[1] bonus to Initiative.
On the first turn of combat, your movement speed increases by [2], and you can make an attack that deals an additional [3] damage. DescriptionParams: 3;Distance(3);1d8 Icon: Action_DreadAmbusher_Melee Properties: Highlighted;OncePerCombat StatsFunctorContext: OnTurn Conditions: Combat() StatsFunctors: ApplyStatus(DREAD_AMBUSHER,100,1)
DreadfulWord Boosts: UnlockSpell(Target_Confusion,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Dreadful Word Description: You can cast Confusion with a Warlock spell slot. Icon: Spell_Enchantment_Confusion
DivineIntervention Boosts: Tag(DIVINE_INTERVENTION) DisplayName: Divine Intervention Description: You can cast Divine Intervention to invoke your God's aid. Once used, this can never be used again. Icon: Action_DivineIntervention_Attack
EldritchSpear Boosts: UnlockSpellVariant(SpellId('Projectile_EldritchBlast'),ModifyTargetRadius(Multiplicative,1.5),) DisplayName: Eldritch Spear Description: The range of your Eldritch Blast increases by half. Icon: Spell_Evocation_EldritchBlast Properties: Highlighted
EldritchStrike DisplayName: Eldritch Strike Description: When you hit a creature with a weapon attack, it has Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn. Icon: PassiveFeature_EldritchStrike Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and not IsMiss() StatsFunctors: ApplyStatus(ELDRITCH_STRIKE,100,2)
ElementalAffinity_Damage DisplayName: Elemental Affinity: Damage Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage. Icon: PassiveFeature_ElementalAffinity_ExtraDamage Properties: Highlighted StatsFunctorContext: OnCreate StatsFunctors: IF(HasPassive('DraconicAncestry_Black',context.Source) or HasPassive('DraconicAncestry_Copper',context.Source)):ApplyStatus(ELEMENTALAFFINITY_ACID_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Silver',context.Source) or HasPassive('DraconicAncestry_White',context.Source)):ApplyStatus(ELEMENTALAFFINITY_COLD_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Red',context.Source) or HasPassive('DraconicAncestry_Gold',context.Source) or HasPassive('DraconicAncestry_Brass',context.Source)):ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Blue',context.Source) or HasPassive('DraconicAncestry_Bronze',context.Source)):ApplyStatus(ELEMENTALAFFINITY_LIGHTNING_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Green',context.Source)):ApplyStatus(ELEMENTALAFFINITY_POISON_EXTRA_DAMAGE_TECHNICAL,100,-1)
ElementalAffinity_Resistance_Check Boosts: UnlockInterrupt(Interrupt_ElementalAffinity) DisplayName: Elemental Affinity: Resistance Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery Point to gain Resistance to that damage type. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance Properties: Highlighted
ElementalAffinity_Resistance_Acid DisplayName: Elemental Affinity: Acid Resistance Description: When you cast a spell that deals Acid damage, you can spend 1 Sorcery Point to gain Resistance to Acid damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_ACID',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultAddToHotbar;IsToggled;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeAcid(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_ACID,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Cold DisplayName: Elemental Affinity: Cold Resistance Description: When you cast a spell that deals Cold damage, you can spend 1 Sorcery Point to gain Resistance to Cold damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_COLD',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultAddToHotbar;IsToggled;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeCold(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_COLD,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Fire DisplayName: Elemental Affinity: Fire Resistance Description: When you cast a spell that deals Fire damage, you can spend 1 Sorcery Point to gain Resistance to Fire damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_FIRE',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeFire(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_FIRE,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Lightning DisplayName: Elemental Affinity: Lightning Resistance Description: When you cast a spell that deals Lightning damage, you can spend 1 Sorcery Point to gain Resistance to Lightning damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_LIGHTNING',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeLightning(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_LIGHTNING,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Poison DisplayName: Elemental Affinity: Poison Resistance Description: When you cast a spell that deals Poison damage, you can spend 1 Sorcery Point to gain Resistance to Poison damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_POISON',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypePoison(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_POISON,100,-1);UseActionResource(SELF,SorceryPoint,1)
EmpoweredEvocation Boosts: IF(IsSpell() and IsSpellSchool(SpellSchool.Evocation)):DamageBonus(max(0, IntelligenceModifier)) DisplayName: Empowered Evocation Description: Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells. Icon: PassiveFeature_EmpoweredEvocation Properties: Highlighted
EntropicWard Boosts: UnlockInterrupt(Interrupt_EntropicWard);ActionResource(Interrupt_EntropicWard_Charge,1,0) DisplayName: Entropic Ward Description: As a reaction, you can impose Disadvantage on an Attack Roll against you.
If the attack misses, you gain Advantage on your next Attack Roll against your attacker for 1 turn. Icon: PassiveFeature_EntropicWard StatsFunctorContext: OnAttacked Conditions: IsMiss() and HasStatus('ENTROPIC_WARD_USED') StatsFunctors: ApplyStatus(SWAP,ENTROPIC_WARD,100,1);RemoveStatus(ENTROPIC_WARD_USED)
EscapeTheHorde Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) DisplayName: Escape the Horde Description: Opportunity Attacks against you have Disadvantage. Icon: PassiveFeature_EscapeTheHorde Properties: Highlighted
Evasion Boosts: AreaDamageEvade() DisplayName: Evasion Description: Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. Icon: PassiveFeature_Evasion Properties: Highlighted
EvasiveFootwork Boosts: UnlockSpell(Shout_EvasiveFootwork) DisplayName: Evasive Footwork Description: You can evade attacks by imposing Disadvantage on melee attacks against you for a round. Icon: Action_Fighter_EvasiveFootwork Properties: Highlighted
ExceptionalTraining DisplayName: Exceptional Training Description: Your animal companion can Dash, Disengage, and Help as a bonus action. Icon: PassiveFeature_ExceptionalTraining Properties: Highlighted
ExtraAttack_2 DisplayName: Improved Extra Attack Description: You can make two additional attacks after attacking with your main-hand weapon. Icon: PassiveFeature_ExtraAttack Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_2_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_2,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_2_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_2,100,1)
ExpertDivination DisplayName: Expert Divination Description: You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die. Icon: PassiveFeature_ExpertDivination Properties: Highlighted
FeintingAttack Boosts: UnlockSpell(Target_FeintingAttack) DisplayName: Feinting Attack Description: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional [1] damage. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_FeintingAttack
FeralInstinct Boosts: Initiative(3);StatusImmunity(SURPRISED); DisplayName: Feral Instinct Description: You have honed your instincts to the utmost degree. You gain a +[1] bonus to Initiative and can't be Surprised. DescriptionParams: 3 Icon: PassiveFeature_FeralInstinct Properties: Highlighted
FiendishResilience Boosts: UnlockSpell(Target_Fiendish_Resilience_Container) DisplayName: Fiendish Resilience Description: Choose a damage type and become Resistant to it. You can pick a new damage type each Short Rest. ExtraDescription: You can only have [1] type of Resistance at a time. ExtraDescriptionParams: 1 Icon: PassiveFeature_FiendishResilience
FocusedConjuration Boosts: ConcentrationIgnoreDamage(Conjuration) DisplayName: Focused Conjuration Description: Damage taken while you are Concentrating on a Conjuration spell will not break your Concentration. Icon: PassiveFeature_FocusedConjuration Properties: Highlighted
FlurryOfBlowsUnlock Boosts: UnlockSpell(Target_FlurryOfBlows) DisplayName: Flurry of Blows Description: %%% Tech -Used for unlocking and removing Flurry of blows spell for Monk
ForcedManeuver Boosts: UnlockSpell(Target_ForcedManeuver) DisplayName: Forced Manoeuvre Description: You can increase an ally's movement speed by 50% and prevent Opportunity Attacks against them until the end of their next turn. Icon: Action_ForcedManeuver
GoadingAttack Boosts: UnlockSpell(Target_GoadingAttack);UnlockSpell(Projectile_GoadingAttack) DisplayName: Goading Attack Description: Deal an additional [1] and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_GoadingAttack_Melee
GuardianOfFaith_Retaliate Boosts: UnlockInterrupt(Interrupt_GuardianOfFaith_Retaliate) DisplayName: Retaliation Description: Strike back at the next enemy that attacks you. Icon: GenericIcon_DamageType_Radiant Properties: Highlighted
Guided_Strike Boosts: UnlockSpell(Shout_GuidedStrike) DisplayName: Channel Divinity: Guided Strike Description: Channel the guidance of your god to strike with supernatural accuracy. You gain a +[1] bonus to your Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_GuidedStrike
Guided_Strike_Toggle Boosts: RollBonus(Attack,10) DisplayName: Channel Divinity: Guided Strike Description: Channel the guidance of your god to strike with supernatural accuracy. You gain a +[1] bonus to your Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_GuidedStrike EnabledConditions: HasActionResource('ChannelDivinity', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged Properties: IsToggled;Highlighted StatsFunctorContext: OnAttack Conditions: HasActionResource('ChannelDivinity', 1, 0, false, false, context.Source) StatsFunctors: UseActionResource(SELF,ChannelDivinity,1)
HeartOfTheStorm Boosts: UnlockInterrupt(Interrupt_HeartOfTheStorm_Lightning);UnlockInterrupt(Interrupt_HeartOfTheStorm_Thunder) DisplayName: Heart of the Storm Description: When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within [2] take [1] or [3]. DescriptionParams: DealDamage(ClassLevel(Sorcerer)/2,Lightning);Distance(6);DealDamage(ClassLevel(Sorcerer)/2,Thunder) Icon: PassiveFeature_HeartOfTheStorm_Lightning Properties: Highlighted
HeartOfTheStorm_Resistance Boosts: Resistance(Lightning, Resistant);Resistance(Thunder, Resistant) DisplayName: Heart of the Storm: Resistance Description: You are Resistant to Lightning and Thunder damage. Icon: PassiveFeature_HeartOfTheStorm_Resistance Properties: Highlighted
IllusorySelf Boosts: UnlockInterrupt(Interrupt_IllusorySelf);ActionResource(Interrupt_IllusorySelf_Charge,1,0) DisplayName: Illusory Self Description: You can magically fashion an illusory duplicate of yourself when attacked, causing your foe to automatically miss that attack. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_IllusorySelf Properties: Highlighted
ImprovedCombatSuperiority DisplayName: Improved Combat Superiority Description: The size of your Superiority Dice increases to 1d10. DescriptionParams: 1d10 Icon: GenericIcon_Intent_Damage Properties: Highlighted
ImprovedDivineSmite Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d8,Radiant) DisplayName: Improved Divine Smite Description: Your attacks are suffused with divine might.
ImprovedElementalCasting DisplayName: Improved Elemental Casting Description: Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray. Icon: PassiveFeature_Generic_Magical
ImprovedMinorIllusion Boosts: UnlockSpell(Target_ImprovedMinorIllusion) DisplayName: Improved Minor Illusion Description: You can cast Minor Illusion as a bonus action. Icon: PassiveFeature_ImprovedMinorIllusion Properties: Highlighted
Indomitable Boosts: UnlockInterrupt(Interrupt_Indomitable);ActionResource(Interrupt_Indomitable,1,0) DisplayName: Indomitable Description: You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead. Icon: PassiveFeature_Indomitable Properties: Highlighted
InstinctiveCharm Boosts: UnlockInterrupt(Interrupt_InstinctiveCharm) DisplayName: Instinctive Charm Description: Charm an enemy attacking you. They will attack a new target if possible as a reaction. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_InstinctiveCharm Properties: Highlighted
InuredtoUndeath Boosts: Resistance(Necrotic,Resistant);StatusImmunity(HARM);StatusImmunity(CURSE_MUMMY);StatusImmunity(INCUBUS_DRAININGKISS);StatusImmunity(HP_REDUCTION_VAMPIRE);StatusImmunity(LIFE_DRAIN);StatusImmunity(MOO_ABSOLUTES_CURSE);StatusImmunity(MOO_BALTHAZARSSECRETS_HEARTALTAR);StatusImmunity(LOW_ANCIENTLAIR_CURSE) DisplayName: Inured to Undeath Description: You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced. Icon: PassiveFeature_InuredTo-Undeath Properties: Highlighted
InquisitorsMight DisplayName: Inquisitor's Might Description: Weapon deals an additional [1] and may possibly inflict Dazed. DescriptionParams: DealDamage(Cause.CharismaModifier,Radiant) Icon: Action_Paladin_InquisitorsMight StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and not IsMiss() StatsFunctors: ApplyStatus(DAZED,100,1)
IronMind Boosts: ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Intelligence) DisplayName: Iron Mind Description: You have honed your ability to resist the mind-altering powers of your prey. You gain Proficiency in Wisdom and Intelligence Saving Throws. Icon: PassiveFeature_ExpertDivination Properties: Highlighted;ForceShowInCC
Ki DisplayName: Ki Description: Ki is the magic that flows through all living beings. You can use it to exceed your body's physical capabilities. Icon: PassiveFeature_KiFlurryOfBlows Properties: Highlighted
KiEmpoweredStrikes Boosts: UnarmedMagicalProperty() DisplayName: Ki-Empowered Strikes Description: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage. Icon: PassiveFeature_KiEmpoweredStrikes Properties: Highlighted
Land_Arctic_3 Boosts: UnlockSpell(Target_ConjureElementals_Minor_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_IceStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Arctic Description: You can cast Conjure Minor Elemental and Ice Storm. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_3 Boosts: UnlockSpell(Target_FreedomOfMovement,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Confusion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Coast Description: You can cast Freedom of Movement and Confusion. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_3 Boosts: UnlockSpell(Target_Blight,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Wall_WallOfFire,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Desert Description: You can cast Blight and Wall of Fire. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_3 Boosts: UnlockSpell(Target_ConjureElementals_Minor_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GraspingVine,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Forest Description: You can cast Conjure Minor Elemental and Grasping Vine. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_3 Boosts: UnlockSpell(Target_FreedomOfMovement,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Polymorph,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Grassland Description: You can cast Freedom of Movement and Polymorph. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_3 Boosts: UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_DominateBeast,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Mountain Description: You can cast Stoneskin and Dominate Beast. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_3 Boosts: UnlockSpell(Target_Blight,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GraspingVine,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Swamp Description: You can cast Conjure Minor Elemental and Grasping Vine. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_3 Boosts: UnlockSpell(Target_Invisibility_Greater,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_DominateBeast,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Underdark Description: You can cast Greater Invisibility and Dominate Beast. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Land_Arctic_4 Boosts: UnlockSpell(Zone_ConeOfCold,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Arctic Description: You can cast Cone of Cold and Contagion. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_4 Boosts: UnlockSpell(Target_ConjureElemental_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GreaterRestoration,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Coast Description: You can cast Conjure Elemental and Greater Restoration. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_4 Boosts: UnlockSpell(Wall_WallOfStone,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Desert Description: You can cast Wall of Stone and Insect Plague. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_4 Boosts: UnlockSpell(Target_CureWounds_Mass,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Forest Description: You can cast Mass Cure Wounds and Contagion. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_4 Boosts: UnlockSpell(Target_GreaterRestoration,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Grassland Description: You can cast Greater Restoration and Insect Plague. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_4 Boosts: UnlockSpell(Wall_WallOfStone,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_ConjureElemental_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Mountain Description: You can cast Wall of Stone and Conjure Elemental. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_4 Boosts: UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Cloudkill,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Swamp Description: You can cast Insect Plague and Cloudkill. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_4 Boosts: UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Cloudkill,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) DisplayName: Underdark Description: You can cast Contagion and Cloudkill. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Lucky Boosts: Advantage(AllAbilities) DisplayName: Lucky Description: You can use a Luck Point to gain Advantage on your next Ability Check. TooltipUseCosts: LuckPoint:1 Icon: PassiveFeature_Lucky_RollAdditionalDie EnabledConditions: HasActionResource('LuckPoint', 1, 0, false, false, context.Source) EnabledContext: OnAbilityCheck;OnInterruptUsed;OnShortRest;OnLongRest Properties: IsToggled;ToggledDefaultAddToHotbar StatsFunctorContext: OnAbilityCheck StatsFunctors: UseActionResource(SELF,LuckPoint,1,0) ToggleOffContext: OnAbilityCheck
Lucky_Unlock Boosts: UnlockInterrupt(Interrupt_Lucky_RollAdditionalDie);UnlockInterrupt(Interrupt_Lucky_ReplaceAttackersDie);ActionResource(LuckPoint,3,0) DisplayName: Lucky Description: You can use a Luck Point to gain Advantage on your next Attack Roll or Saving Throw, or to make an enemy reroll their Attack Roll. Icon: PassiveFeature_Lucky_ReplaceAttackersDie Properties: Highlighted
MagicalAmbush DisplayName: Magical Ambush Description: While you are Hidden, your targets have Disadvantage on Saving Throws against your spells. Icon: PassiveFeature_MagicalAmbush Properties: Highlighted StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAGICAL_AMBUSH, 100, -1)
ManeuveringAttack Boosts: UnlockSpell(Target_ManeuveringAttack);UnlockSpell(Projectile_ManeuveringAttack) DisplayName: Manoeuvring Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_ManeuveringAttack_Melee
Manifestation_of_Body Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Necrotic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) DisplayName: Manifestation of Body Description: Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Necrotic) ExtraDescription: Can't be used at the same time as Manifestation of Mind or Manifestation of Soul. Icon: GenericIcon_DamageType_Necrotic Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
Manifestation_of_Mind Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Psychic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) DisplayName: Manifestation of Mind Description: Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Psychic) ExtraDescription: Can't be used at the same time as Manifestation of Body or Manifestation of Soul. Icon: GenericIcon_DamageType_Psychic Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
Manifestation_of_Soul Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Radiant);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) DisplayName: Manifestation of Soul Description: Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Radiant) ExtraDescription: Can't be used at the same time as Manifestation of Body or Manifestation of Mind. Icon: GenericIcon_DamageType_Radiant Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
MartialArts_DextrousUnarmedAttacks Boosts: MonkWeaponAttackOverride() DisplayName: Martial Arts: Dextrous Attacks Description: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. Icon: PassiveFeature_MartialArts_DextrousUnarmedAttacks Properties: Highlighted BoostContext: OnStatusApply;OnStatusRemove;OnEquip;OnShortRest;OnCreate;OnLongRest;OnInventoryChanged BoostConditions: IsDexterityGreaterThanStrength()
MartialArts_UnarmedDamage Boosts: MonkWeaponDamageDiceOverride(LevelMapValue(MartialArts)) DisplayName: Martial Arts: Deft Strikes Description: Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher. DescriptionParams: DealDamage(LevelMapValue(MartialArts), Bludgeoning) Icon: PassiveFeature_MartialArts_UnarmedDamage Properties: Highlighted
MartialArts_BonusUnarmedStrike DisplayName: Martial Arts: Bonus Unarmed Strike Description: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action. DescriptionParams: DealDamage(LevelMapValue(MartialArts), Bludgeoning) Icon: PassiveFeature_MartialArts_BonusUnarmedStrike Properties: Highlighted StatsFunctorContext: OnAttack;OnCast Conditions: IsMeleeAttack() and IsMonkWeaponAttack() and not SpellId('Target_UnarmedStrike_Monk') StatsFunctors: ApplyStatus(SELF,MARTIAL_ARTS_BONUS_UNARMED_STRIKE,100,1)
MartialArts_Mastery DisplayName: Martial Arts Mastery Description: Your unique monastic training grants you Proficiency in Monk Weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. Icon: PassiveFeature_Generic_Magical
MinionsOfChaos Boosts: UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Minions of Chaos Description: You can cast Conjure Elemental with a Warlock spell slot. Icon: Spell_Conjuration_ConjureElemental
MireTheMind Boosts: UnlockSpell(Target_Slow,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Mire the Mind Description: You can cast Slow with a Warlock spell slot. Icon: Spell_Transmutation_Slow
MistyEscape Boosts: UnlockInterrupt(Interrupt_MistyEscape);ActionResource(Interrupt_MistyEscape,1,0) DisplayName: Misty Escape Description: Upon taking damage, become Invisible. On your next turn, you can cast Misty Step, though this will break your invisibility. Icon: PassiveFeature_MistyEscape Properties: Highlighted
MultiattackDefense DisplayName: Multiattack Defence Description: When an enemy attacks you, they have a -[1] penalty to additional Attack Rolls against you until the start of their next turn. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: not IsMiss() and Enemy(context.Target) and not Self() and IsAttack() StatsFunctors: IF(not HasStatus('MULTIATTACKDEFENSE',context.Source)):ApplyStatus(SWAP,MULTIATTACKDEFENSE,100,1);ApplyStatus(MULTIATTACKDEFENSE_TECHNICAL,100,1)
NaturesWard Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned); StatusImmunity(SG_Charmed,ELEMENTAL,FEY);StatusImmunity(SG_Frightened,ELEMENTAL,FEY) DisplayName: Nature's Ward Description: You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you. Icon: PassiveFeature_NaturesWard Properties: Highlighted
LandsStride_DifficultTerrain Boosts: StatusImmunity(SG_DifficultTerrain) DisplayName: Land's Stride: Difficult Terrain Description: You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down. Icon: PassiveFeature_LandsStride_DifficultTerrain Properties: Highlighted
LandsStride_Surfaces Boosts: StatusImmunity(SHADOW_CURSED_VINES);StatusImmunity(SPIKE_GROWTH);StatusImmunity(BLIGHT_ENTANGLE);StatusImmunity(PLANT_GROWTH);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(ENSNARED_VINES);StatusImmunity(TWN_ARABELLAPOWERS_ARABELLAVINES) DisplayName: Land's Stride: Plants Description: You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. Icon: PassiveFeature_LandsStride_PlantSurfaces Properties: IsHidden
LandsStride_Advantage Boosts: Tag(PLANT_IMPEDE_ADV) DisplayName: Land's Stride: Advantage Description: You have become an expert at moving through the wilderness.
You have Advantage on Saving Throws against plants that are magically created to impede your movement. Icon: PassiveFeature_LandsStride_SavingThrows Properties: IsHidden
Lifedrinker DisplayName: Lifedrinker Description: Your melee attacks deal additional necrotic damage equal to your Charisma modifier. DescriptionParams: DealDamage(CharismaModifier,Necrotic) Icon: PassiveFeature_Lifedrinker Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not IsMiss() and IsMeleeWeaponAttack() StatsFunctors: DealDamage(CharismaModifier,Necrotic,Magical)
Metamagic_Empowered Boosts: Reroll(Damage,20,true);UnlockSpellVariant(EmpoweredSpellCheck(),ModifyUseCosts(Add,SorceryPoint,1,0)) DisplayName: Metamagic: Empowered Spell Description: Increase the cost of spells that deal direct damage by [1] Sorcery Point to roll their damage with Advantage.
You can use Empowered Spell in combination with other Metamagic. DescriptionParams: 1 Icon: Skill_Sorcerer_Passive_Metamagic_EmpoweredSpell Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Empowered_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
While Frenzied, you can't be Charmed or Frightened, and Calm Emotions no longer ends your rage. Icon: PassiveFeature_MindlessRage Properties: Highlighted
Oath_Ancients_Tenents DisplayName: Oath of the Ancients Tenets Description: Oath of the Ancients paladins abide by the following tenets:
Kindle the Light. Through acts of kindness, enkindle the light of hope in the bleakest hollows of despair.
Shelter the Light. Where love blooms, stand against the devilry that would snip its stem.
Preserve Your Own Light. Delight in culture and small joys to preserve the light in your own heart. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
Oath_Devotion_Tenents DisplayName: Oath of Devotion Tenets Description: Oath of Devotion paladins abide by the following tenets:
Courage. Stride dauntlessly into action.
Compassion. Show clemency when prudent, and lend your arm to those in need.
Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
Oath_Vengeance_Tenents DisplayName: Oath of Vengeance Tenets Description: Oath of Vengeance paladins abide by the following tenets:
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
OtherworldlyLeap Boosts: UnlockSpell(Target_Jump,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Otherworldly Leap Description: You can cast the Enhance Leap spell. Icon: Spell_Transmutation_LongJump
PactOfTheBlade Boosts: UnlockSpell(Shout_PactOfTheBlade);UnlockSpell(Shout_PactOfTheBlade_Bind) DisplayName: Pact of the Blade Description: You can Summon a pact weapon, or Bind the one you are wielding, making it magical. ExtraDescription: Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity. Icon: PassiveFeature_PactOfTheBlade Properties: Highlighted
PactOfTheTome Boosts: UnlockSpell(Target_Guidance);UnlockSpell(Target_ViciousMockery);UnlockSpell(Target_ThornWhip) DisplayName: Pact of the Tome Description: Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast Guidance, Vicious Mockery, and Thorn Whip. Icon: PassiveFeature_PactOfTheTome Properties: Highlighted
Parry DisplayName: Parry Description: Parry the next melee attack that hits you to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier TooltipUseCosts: ReactionActionPoint:1;SuperiorityDie:1 Icon: PassiveFeature_Parry EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) and HasActionResource('SuperiorityDie',1,0, false) EnabledContext: OnStatusRemove;OnStatusRemoved;OnTurn Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(PARRY_PASSIVE_TECHNICAL,100,-1) ToggleOffFunctors: RemoveStatus(PARRY_PASSIVE_TECHNICAL,100,-1)
Portent DisplayName: Portent Description: Your dreams grant you glimpses that let you influence the future.
After each Long Rest, you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled near you to one of your Portent Dice.
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. Icon: PassiveFeature_Portent Properties: Highlighted
PotentCantrip DisplayName: Potent Cantrip Description: Your cantrips become harder to evade entirely.
When a creature succeeds its Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. Icon: PassiveFeature_PotentCantrip Properties: Highlighted
PotentSpellcasting Boosts: IF(IsClericCantrip()):DamageBonus(max(0, WisdomModifier)) DisplayName: Potent Spellcasting Description: Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with cantrips. Icon: PassiveFeature_PotentSpellcasting Properties: Highlighted
PrecisionAttack_DUPE_ENTRY_40268 Boosts: UnlockSpell(Shout_PrecisionAttack) origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Precision Attack Description: You can spend a Superiority Die to add it to the result to an Attack Roll. Icon: Action_PrecisionAttack
ProjectedWard Boosts: UnlockInterrupt(Interrupt_ProjectedWard) DisplayName: Projected Ward Description: When a nearby ally takes damage and you have an active Arcane Ward, you can sacrifice your ward to reduce the damage they take. Icon: PassiveFeature_ProjectedWard Properties: Highlighted
PrimalStrike Boosts: UnarmedMagicalProperty() DisplayName: Primal Strike Description: While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage. Icon: PassiveFeature_PrimalStrike Properties: Highlighted BoostContext: OnAttack BoostConditions: HasStatus('SG_Polymorph_BeastShape',context.Source)
PurityOfBody Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);Resistance(Poison, Immune) DisplayName: Purity of Body Description: You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians. Icon: PassiveFeature_PurityOfBody Properties: Highlighted
RelentlessAvenger DisplayName: Relentless Avenger Description: If you hit an enemy with an Opportunity Attack, your movement speed increases by [1] on your next turn. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RelentlessAvenger Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsReactionAttack(context.Source) StatsFunctors: ApplyStatus(SELF,RELENTLESS_AVENGER,100,1)
RelentlessEndurance DisplayName: Relentless Endurance Description: If you reach 0 hit points, you regain [1] instead of becoming Downed. DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance Properties: Highlighted;OncePerLongRest StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: ApplyStatus(SELF,RELENTLESS_ENDURANCE,100,-1)
RelentlessRage DisplayName: Relentless Rage Description: Once per Short Rest, if you drop to [1] hit point while Enraged, you regain [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage Properties: Highlighted;OncePerShortRest StatsFunctorContext: OnStatusApplied Conditions: HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RELENTLESS_RAGE,100,-1)
ReliableTalent Boosts: IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(RawAbility,10);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,10);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SavingThrow,10) DisplayName: Reliable Talent Description: When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is [1]. DescriptionParams: 10 Icon: PassiveFeature_ReliableTalent Properties: Highlighted
RemarkableAthlete_Proficiency Boosts: IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source) and CheckedPhysicalAbility(context.Source)):RollBonus(SkillCheck,ProficiencyBonus/2);IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source) and CheckedPhysicalAbility(context.Source)):RollBonus(RawAbility,ProficiencyBonus/2) DisplayName: Remarkable Athlete: Proficiency Description: You're a master of your own body, your athletic prowess extended beyond the usual.
You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. Icon: PassiveFeature_RemarkableAthlete_Proficiency Properties: Highlighted
RemarkableAthlete_Jump Boosts: JumpMaxDistanceBonus(3) DisplayName: Remarkable Athlete: Jump Description: You're a master of your own body, your athletic prowess extended beyond the usual.
Your Jump distance is increased by [1]. DescriptionParams: Distance(3) Icon: PassiveFeature_RemarkableAthlete_Jump Properties: Highlighted BoostContext: OnCreate
SculptorOfFlesh Boosts: UnlockSpell(Target_Polymorph,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) DisplayName: Sculptor of Flesh Description: You can cast Polymorph with a Warlock spell slot. Icon: Spell_Transmutation_Polymorph
Shapechanger Boosts: UnlockSpell(Target_Polymorph_Shapechanger) DisplayName: Shapechanger Description: You can cast the Polymorph spell without expending a spell slot. Icon: PassiveFeature_Shapechanger Properties: Highlighted
SlowFall DisplayName: Slow Fall Description: When you fall, you can use your reaction to gain Resistance to Falling damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_SlowFall EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) EnabledContext: OnStatusRemove;OnStatusRemoved;OnTurn Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(SLOWFALL_PASSIVE_TECHNICAL,100,-1) ToggleOffFunctors: RemoveStatus(SLOWFALL_PASSIVE_TECHNICAL,100,-1)
SpellSniper_Critical Boosts: IF(SpellSniperCheck(context.Source)):ReduceCriticalAttackThreshold(1) DisplayName: Spell Sniper Description: The number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack. Icon: PassiveFeature_SpellSniper_Snipe Properties: Highlighted BoostContext: OnCast
SplitEnchantment Boosts: UnlockSpellVariant(SplitEnchantmentProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyTooltipDescription(),ModifyIconGlow());UnlockSpellVariant(SplitEnchantmentTargetSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyMaximumTargets(Override,2),ModifyTooltipDescription(),ModifyIconGlow());UnlockSpellVariant(SplitEnchantmentTargetTouchSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyMaximumTargets(Override,2),ModifyTooltipDescription(),ModifyIconGlow()) DisplayName: Split Enchantment Description: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. Icon: PassiveFeature_SplitEnchantment Properties: IsToggled;ToggledDefaultOn;Highlighted
SpreadingSpores DisplayName: Spreading Spores Description: While Symbiotic Entity is active, you can create a cloud of Spreading Spores. Icon: PassiveFeature_SpreadingSpores Properties: Highlighted
StalkersFlurry DisplayName: Stalker's Flurry Description: You are swift enough to turn a miss into a new strike. When you miss with a weapon attack, you can make another weapon attack for free. Icon: PassiveFeature_StalkersFlurry Properties: Highlighted;OncePerTurn StatsFunctorContext: OnAttack;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and IsWeaponAttack() and IsMiss() and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_STALKERS_FLURRY_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,STALKERS_FLURRY_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,STALKERS_FLURRY,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(STALKERS_FLURRY_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(STALKERS_FLURRY,100,1)
SteelWill Boosts: Tag(FRIGHTENED_ADV) DisplayName: Steel Will Description: Your unshakeable resolve grants you Advantage on Saving Throws against being Frightened. Icon: PassiveFeature_SteelWill Properties: Highlighted
StillnessOfMind DisplayName: Stillness of Mind Description: If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition. Icon: PassiveFeature_StillnessOfMind Properties: Highlighted StatsFunctorContext: OnTurn Conditions: (HasStatus('SG_Charmed', context.Source) or HasStatus('SG_Frightened', context.Source)) and HasActionResource('ActionPoint', 1, 0, false, false, context.Source) StatsFunctors: RemoveStatus(SG_Charmed);RemoveStatus(SG_Frightened);UseActionResource(SELF,ActionPoint,1,0);UseSpell(SELF,Shout_StillnessOfMind,true,true,true)
StormsFury Boosts: UnlockInterrupt(Interrupt_StormsFury) DisplayName: Storm's Fury Description: When you are hit by a melee attack, you deal [1] to the attacker and potentially push them away. DescriptionParams: DealDamage(ClassLevel(Sorcerer),Lightning) TooltipUseCosts: ReactionActionPoint:1 TooltipSave: Strength Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
SweepingAttack Boosts: UnlockSpell(Zone_SweepingAttack) DisplayName: Sweeping Attack Description: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. Icon: Action_SweepingAttack
TempestuousMagic DisplayName: Tempestuous Magic Description: After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks. Icon: PassiveFeature_TempestuousMagic Properties: Highlighted StatsFunctorContext: OnCast Conditions: IsSpell() and not IsCantrip() StatsFunctors: ApplyStatus(SELF, TEMPESTUOUS_MAGIC, 100, 1);
ThunderboltStrike DisplayName: Thunderbolt Strike Description: When you deal Lightning or Thunder damage to a creature that is Large or smaller, you can also push it up to [1]. DescriptionParams: Distance(3) Icon: PassiveFeature_ThunderboltStrike Properties: Highlighted StatsFunctorContext: OnDamage Conditions: (HasDamageDoneForType(DamageType.Lightning,context.Target) or HasDamageDoneForType(DamageType.Thunder,context.Target)) and TargetSizeEqualOrSmaller(Size.Large) StatsFunctors: Force(3, OriginToTarget);ApplyStatus(THUNDERBOLT_STRIKE,100,1)
ThirstingBlade_Blade DisplayName: %%% EMPTY Icon: PassiveFeature_ThirstingBlade Properties: IsHidden StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasPactWeapon() and HasPassive('PactOfTheBlade',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_THIRSTING_BLADE_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_THIRSTING_BLADE,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE,100,1)
ThirstingBlade_Check DisplayName: Deepened Pact Description: Pleased with your service, your otherworldly patron added new boons to the terms of your pact.
Blade pactholders gain an extra attack with their pact weapon.
The Pact of the Chain's familiar also gains an extra attack.
Pact of the Tome warlocks can cast Animate Dead, Haste, Call Lightning once per long rest. Icon: PassiveFeature_ThirstingBlade Properties: Highlighted
Thought_Shield_Psychic_Resistance Boosts: Resistance(Psychic,Resistant) DisplayName: Thought Shield: Psychic Resistance Description: An elder being shields your brain. You gain Resistance to Psychic damage. Icon: PassiveFeature_ThoughtShield_PsychicReflection Properties: Highlighted StatsFunctorContext: OnDamage
Thought_Shield_Psychic_Reflection Boosts: RedirectDamage(1,,Psychic,true) DisplayName: Thought Shield: Psychic Reflection Description: Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage. Icon: PassiveFeature_ThoughtShield_PsychicResistance Properties: Highlighted
Tranquility DisplayName: Tranquillity Description: Long Rests surround you with an aura of peace, granting you Sanctuary. Icon: PassiveFeature_Tranquility Properties: Highlighted StatsFunctorContext: OnLongRest StatsFunctors: ApplyStatus(SELF,SANCTUARY_TRANQUILITY,100,-1)
TransmutationStone Boosts: UnlockSpell(Target_TransmutersStone) DisplayName: Transmuter's Stone Description: You can create Transmuter's Stones. ExtraDescription: Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one. Icon: PassiveFeature_TransmutationStone Properties: Highlighted
TransmutationStone_Activation DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnCast;OnAttack Conditions: IsSpell() and IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() StatsFunctors: RemoveStatus(SELF,TRANSMUTERS_STONE_USED)
UnarmoredDefense_Monk Boosts: ACOverrideFormula(10,true,Dexterity,Wisdom) DisplayName: Unarmoured Defence Description: Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. Icon: PassiveFeature_UnarmoredDefense Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_1 Boosts: ActionResource(Movement, 3, 0) DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(3) Icon: PassiveFeature_UnarmoredMovement Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_2 Boosts: ActionResource(Movement, 4.5, 0) DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(4.5) Icon: PassiveFeature_UnarmoredMovement_2 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_3 Boosts: ActionResource(Movement, 6, 0) DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(6) Icon: PassiveFeature_UnarmoredMovement_3 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_DifficultTerrain Boosts: StatusImmunity(SG_DifficultTerrain);JumpMaxDistanceBonus(6) DisplayName: Advanced Unarmoured Movement Description: Difficult Terrain doesn't slow you down and you can Jump an additional [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(6) Icon: PassiveFeature_UnarmoredMovement_DifficultTerrain Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UndeadThrall_BetterSummon DisplayName: Undead Thralls: Better Summons Description: Creatures created with Animate Dead have additional hit points equal to your wizard level, and your Proficiency Bonus is added to their damage. Icon: PassiveFeature_UndeadThralls_BetterSummons Properties: Highlighted
UndeadThrall_ExtraSummon Boosts: UnlockSpellVariant(UndeadThrallAnimateDeadSpellVariation(),ModifyNumberOfTargets(AdditiveFinal,1),ModifyTargetRadius(Override,6)) DisplayName: Undead Thralls: Additional Undead Description: When you use Animate Dead, you can raise an additional corpse. Icon: PassiveFeature_UndeadThralls_ExtraSummon Properties: Highlighted
UndeadThrall_FreeSpell Boosts: UnlockSpell(Target_AnimateDead,AddChildren ,d136c5d9-0ff0-43da-acce-a74a07f8d6bf) DisplayName: Undead Thralls: Animate Dead Description: You gain the Animate Dead spell, if you didn't have it already. Icon: PassiveFeature_UndeadThralls_FreeSpell Properties: Highlighted
Unstable_Backlash Boosts: UnlockInterrupt(Interrupt_Unstable_Backlash) DisplayName: Unstable Backlash Description: While enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one. Icon: PassiveFeature_Generic_Magical Properties: Highlighted
WardingFlare_Improved Boosts: UnlockInterrupt(Interrupt_WardingFlare_Improved) DisplayName: Improved Warding Flare Description: When an enemy attacks an ally, you can use your reaction to impose Disadvantage on the Attack Roll, possibly causing their attack to miss. Icon: PassiveFeature_ImprovedFlare
WarGodsBlessing Boosts: UnlockInterrupt(Interrupt_WarGodsBlessing) DisplayName: Channel Divinity: War God's Blessing Description: Endow a nearby ally with the glory of your god to grant them a +[1] bonus to their Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_WarGodsBlessing Properties: Highlighted
WarMagic DisplayName: War Magic Description: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and IsCantrip() and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_WAR_MAGIC_TECHNICAL') and TurnBased()) and HasActionResource('BonusActionPoint', 1, 0, false, false, context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_MAGIC_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_MAGIC,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC,100,1)
WarPriest DisplayName: War Priest Description: When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a bonus action. Icon: PassiveFeature_WarPriest Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasActionResource('WarPriestActionPoint', 1, 0, false, false, context.Source) and not HasStatus('TAD_MIND_SANCTUARY',context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, false, context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_PRIEST_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_PRIEST,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST,100,1)
WhispersOfTheGrave Boosts: UnlockSpell(Target_SpeakWithDead_WhispersOfTheGrave) DisplayName: Whispers of the Grave Description: You can cast Speak with Dead without expending a spell slot. Icon: Spell_Necromancy_SpeakWithDead
WildMagicRage Boosts: UnlockSpell(Shout_Rage_WildMagic) DisplayName: Wild Magic Surge Description: A magical energy roils inside of you, ready to erupt. When you enter a Rage, you trigger a random magical effect. Icon: PassiveFeature_WildMagicRage Properties: Highlighted
WrathOfTheStorm Boosts: UnlockInterrupt(Interrupt_WrathOfTheStorm_Lightning);UnlockInterrupt(Interrupt_WrathOfTheStorm_Thunder) DisplayName: Wrath of the Storm Description: Strike back at an attacking creature, potentially dealing [1]. On a failed Saving Throw you deal half of a [2] roll. DescriptionParams: DealDamage(2d8,Lightning);DealDamage(2d8,Thunder) TooltipUseCosts: ReactionActionPoint:1 Icon: GenericIcon_DamageType_Thunder
WildStrike DisplayName: Wild Strike Description: You can make an additional attack after making an unarmed strike while in wildshape. Icon: PassiveFeature_WildStrike Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasStatus('SG_Polymorph_BeastShape',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK,100,1)
WildStrike_2 DisplayName: Improved Wild Strike Description: You can make [1] additional attack after making an unarmed strike while in wildshape. DescriptionParams: 2 Icon: PassiveFeature_WildStrike Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasStatus('SG_Polymorph_BeastShape',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_2_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_2_EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK,100,1) Stats inherited from: *WildStrike
ArmorOfAgathys_3 DescriptionParams: DealDamage(15,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,15, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_4 DescriptionParams: DealDamage(20,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,20, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_5 DescriptionParams: DealDamage(25,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,25, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_6 DescriptionParams: DealDamage(30,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,30, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
Contagion_Slimy_Doom_Stunned DisplayName: Slimy Doom: Stunned Description: When the affected entity is hit with an attack, it becomes Stunned for [1] turn. DescriptionParams: 1 Icon: Spell_Necromancy_Contagion_SlimyDoom StatsFunctorContext: OnDamaged Conditions: TotalDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(STUNNED,100,1)
FireShield_Chill DisplayName: Fire Shield: Chill Description: Deal [1] to melee attackers. DescriptionParams: DealDamage(2d8,Cold) Icon: Spell_Evocation_FireShield_Chill Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_FIRE_SHIELD_CHILL,100,0);ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_CHILL_ATTACKER,100,0);DealDamage(SWAP,2d8, Cold,Magical)
FireShield_Warm DisplayName: Flame Shield: Fire Description: Deal [1] to melee attackers. DescriptionParams: DealDamage(2d8,Fire) Icon: Spell_Evocation_FireShield_Warm Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_FIRE_SHIELD_WARM,100,0);ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_WARM_ATTACKER,100,0);DealDamage(SWAP,2d8, Fire,Magical)
HellishRebuke_3 DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(4d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_HellishRebuke Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_3,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_3)
HellishRebuke_4 DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(5d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_HellishRebuke Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_4,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_4)
GuardianOfFaith_Attack DisplayName: Guardian of Faith Description: When an entity enters your attack range, you can strike them. Icon: Spell_Conjuration_GuardianOfFaith StatsFunctorContext: OnEnterAttackRange Conditions: Character() and Enemy() StatsFunctors: UseAttack()
Slow_ActionPoint DisplayName: Slow: Actions Description: You can't take both an action and a bonus action. If you take an action, you lose a bonus action, and vice versa.
You also can't make more than 1 attack per turn. TooltipUseCosts: ActionPoint:1;BonusActionPoint:1 Icon: Spell_Transmutation_Slow StatsFunctorContext: OnCast StatsFunctors: IF(not HasActionResource('BonusActionPoint',1,0, false)):UseActionResource(SELF, ActionPoint,1);IF(not HasActionResource('ActionPoint',1,0, false)):UseActionResource(SELF, BonusActionPoint,1)
Slow_Casting DisplayName: Slow: Casting Description: If you cast a spell that costs 1 action, roll a d20. On 11 or higher, you hang in prepare phase and skip turn. On your next turn you must spend an Action Point and finish casting. If you don't have an Action Point, the spell is cancelled. Icon: Spell_Transmutation_Slow
WildMagicBarbarian_MagicRetribution_Passive DisplayName: Wild Magic: Magic Retribution Description: Your magic lashes out whenever you take damage.
Until the end of your Rage, enemies that hit you take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(SWAP,1d6, Force,Magical);ApplyStatus(SELF,PASSIVE_WILDMAGIC_MAGICRETRIBUTION_DEFENDER,100,0);ApplyStatus(PASSIVE_WILDMAGIC_MAGICRETRIBUTION_ATTACKER,100,0)
DamageShield_NPC_Fire Boosts: RedirectDamage(2,Force,Fire,true) DisplayName: %%% Damage Shield Technical - Fire Description: %%% Technical passive to reflect fire damage x2 Properties: IsHidden* Stats inherited from: *DamageShield_NPC_Physical
Devour_ShamblingMound DisplayName: External Digestion Description: Can Devour any creature that is Restrained and steeping in its Digestive Juices. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Dragon_Red_Retaliate DisplayName: Draconic Fury Description: The dragon can retaliate against an attacker with its breath weapon once per round. DescriptionParams: ExtraDescription: ExtraDescriptionParams: LoreDescription: TooltipUseCosts: TooltipSave: TooltipConditionalDamage: TooltipPermanentWarnings: Icon: Action_Dragonborn_BreathWeapon_FireCone PriorityOrder: Properties: Highlighted Conditions: Enemy() and HasStatus('DRAGON_RED_RETALIATE') and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Projectile_FireballRetaliate_Dragon,true,true,true) StatsFunctorContext: OnDamaged* Stats inherited from: *HellishRebuke
Dragon_Skeletal_Retaliate Icon: Action_Dragonborn_BreathWeapon_Lightning Conditions: Enemy() and HasStatus('DRAGON_SKELETAL_RETALIATE') and not HasStatus('DRAGON_SKELETAL_FLIGHTSTATE') and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Projectile_LightningBreathRetaliate_Dragon_Skeletal,true,true,true) DisplayName: Draconic Fury* Description: The dragon can retaliate against an attacker with its breath weapon once per round. * Properties: Highlighted* StatsFunctorContext: OnDamaged* DescriptionParams: DealDamage(2d10,Fire)** ExtraDescription: On a successful save, the target still takes half damage.** TooltipUseCosts: ReactionActionPoint:1** PriorityOrder: 2** Stats inherited from: *Dragon_Red_Retaliate **HellishRebuke
Multiattack_Drider DisplayName: Multiattack: Wounded Target Description: The drider can Multiattack if its target has fewer than all of its hit points. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_GiantEagle DisplayName: Multiattack Description: The giant eagle can Multiattack if its target is Prone or Restrained. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Mummy DisplayName: Multiattack: Frightened Description: The Mummy can Multiattack if its target is Frightened. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Cloaker DisplayName: Multiattack Description: Can Multiattack if the target is Frightened. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_SteelWatcherTitan DisplayName: Multiattack: Prone, Restrained, or Maimed Description: This Steel Watcher can Multiattack any Prone, Maimed, or Restrained creature. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Surgeon DisplayName: Multiattack: Wounded Description: Malus Thorm can Multiattack if his hit points are at 40% or less. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Doppelganger DisplayName: Multiattack: Morphic Ambush Description: Can Multiattack if the target is Ambushed. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Werewolf DisplayName: Multiattack: Wounded Description: Can Multiattack if the target is Prone or if its hit points are at 60% or less. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
NeedleBlight_NeedleBurst DisplayName: Needle Burst Description: Explode in a Needle Burst upon dying. Properties: Highlighted
VineBlight_VineBody DisplayName: Tanglevine Form Description: Any creature making a melee attack against this mess of writhing vines may become Entangled. Icon: PassiveFeature_Generic_Nature Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Strength, 13, false, false, context.Source)):ApplyStatus(SWAP,ENSNARED_VINES,100,2)
EyesOfTheNight_Raven Boosts: StatusImmunity(BLINDED_DARKNESS) DisplayName: Eyes of the Night Description: The dire raven can see within magical darkness. Icon: PassiveFeature_Generic_WildAnimal
ExplosiveRetribution TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Generic_Explosion Properties: IsHidden;OncePerCombat StatsFunctorContext: OnAttacked;OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Combat() and HasHPLessThan(20) StatsFunctors: ApplyStatus(ORTHON_LAUGH,100,2);UseActionResource(ReactionActionPoint,1)
LivingShadow DisplayName: Living Shadow Description: While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: not HasObscuredState(ObscuredState.Clear,context.Source) StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(LIVING_SHADOW,100,-1)
ShadowVeil DisplayName: Shadow Veil Description: While Lightly or Heavily Obscured, the shadow mastiff is Resistant to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: not HasObscuredState(ObscuredState.Clear,context.Source) StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWVEIL_MASTIFF,100,-1)
ShadowyRetreat DisplayName: Shadowblend Description: While Lightly or Heavily Obscured, this creature gains the ability to blend with shadows and become Invisible. Icon: PassiveFeature_Generic_Invisibility Properties: Highlighted StatsFunctorContext: OnMovedDistance;OnObscurityChanged Conditions: (((context.HasContextFlag(StatsFunctorContext.OnMovedDistance)) and (not HasObscuredState(ObscuredState.Clear,context.Source) or HasObscuredState(ObscuredState.HeavilyObscured,context.Source) or HasObscuredState(ObscuredState.LightlyObscured,context.Source)) and not HasStatus('SHADOWBLEND', context.Source) and Combat(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnObscurityChanged) and (not HasObscuredState(ObscuredState.Clear) or HasObscuredState(ObscuredState.HeavilyObscured) or HasObscuredState(ObscuredState.LightlyObscured)) and not HasStatus('SHADOWBLEND') and Combat())) and not HasStatus('SEE_INVISIBILITY_REVEAL') and not HasStatus('FAERIE_FIRE') and not HasStatus('BRANDING_SMITE') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SHADOWBLEND,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SHADOWBLEND_REMOVE_HELPER,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWBLEND,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWBLEND_REMOVE_HELPER,100,-1);CreateExplosion(Projectile_Shadowblend_Effect);
Amorphous DisplayName: Amorphous Description: The creature's body is difficult to manipulate; it cannot be shoved, pushed, or thrown. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted
AuraOfVileOblivion_Technical DisplayName: %%% EMPTY Description: %%% TECHNICAL - To help douse flames around the Wraith Icon: PassiveFeature_Generic_Darkness Properties: IsHidden StatsFunctorContext: OnMovedDistance StatsFunctors: ApplyStatus(SELF,AURA_OF_VILEOBLIVION_DOUSE,100,0)
VileOblivion DisplayName: Extinguishing Malice Description: Nearby lights are extinguished in the presence of this creature's roiling darkness. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnTurn Conditions: not HasStatus('AURA_OF_VILEOBLIVION', context.Source) StatsFunctors: ApplyStatus(SELF,AURA_OF_VILEOBLIVION,100,-1)
ImmutableForm Boosts: StatusImmunity(SG_Polymorph);IF(SpellId('Target_Banishment')):RollBonus(SavingThrow,5) DisplayName: Immutable Form Description: Spells that alter someone's form have no effect on the affected entity, and it has a +[1] bonus to Saving Throws against spells that would remove it from this plane. DescriptionParams: 5 Icon: PassiveFeature_SteelWatcher_ImmutableForm Properties: Highlighted
ImmutableExistance Boosts: StatusImmunity(SG_Polymorph);StatusImmunity(BANISHED);StatusImmunity(BANISHING_SMITE);StatusImmunity(BANISHING_SMITE_RANGED); DisplayName: Immutable Form* Description: Spells that alter someone's form have no effect on the affected entity, and it has a +[1] bonus to Saving Throws against spells that would remove it from this plane.* DescriptionParams: 5* Icon: PassiveFeature_SteelWatcher_ImmutableForm* Properties: Highlighted* Stats inherited from: *ImmutableForm
LightweightFrame Boosts: Advantage(SavingThrow,Dexterity);ActionResource(Movement, 9, 0); DisplayName: Agile Chassis Description: The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional [1] movement speed. DescriptionParams: Distance(9) Icon: PassiveFeature_Generic_Tactical Properties: Highlighted
SelfDestruct_SteelWatcher Boosts: UnlockInterrupt(Interrupt_SteelWatcher_Biped_SelfDestruct_Begin);UnlockInterrupt(Interrupt_SteelWatcher_Biped_SelfDestruct_Begin_BanishingSmite) DisplayName: Failsafe Protocol Description: After losing a significant amount of hit points, this creature will begin a Self-Detonation Protocol to eliminate all nearby threats. If it dies, it instantly Detonates. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
BrutalBite DisplayName: Knockdown Jaws Description: Bite attacks from this creature can possibly knock the target Prone. Icon: PassiveFeature_Generic_WildAnimal Properties: Highlighted
ShadowStealth DisplayName: Shadow Stealth Description: While Lightly or Heavily Obscured, this creature does not provoke opportunity attacks when they move away from a foe. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnMovedDistance;OnObscurityChanged Conditions: (((context.HasContextFlag(StatsFunctorContext.OnMovedDistance)) and (not HasObscuredState(ObscuredState.Clear,context.Source) or HasObscuredState(ObscuredState.HeavilyObscured,context.Source) or HasObscuredState(ObscuredState.LightlyObscured,context.Source)) and not HasStatus('SHADOW_STEALTH', context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnObscurityChanged) and (not HasObscuredState(ObscuredState.Clear) or HasObscuredState(ObscuredState.HeavilyObscured) or HasObscuredState(ObscuredState.LightlyObscured)) and not HasStatus('SHADOW_STEALTH'))) and Combat() StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SLIPPERY_SHADOWS,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SLIPPERY_SHADOWS,100,-1)
Surprise_Immunity Boosts: StatusImmunity(SURPRISED) DisplayName: Perfect Sentry Description: You can't be Surprised. DescriptionParams: Icon: PassiveFeature_Generic_Threat Properties: Highlighted* Stats inherited from: *Alert
Talkative DisplayName: Talkative Description: Despite its lack of lips this character can cast spells using verbal components. Icon: GenericIcon_Intent_Utility
DeathBurst_IntellectDevourer DisplayName: Fit to Burst Description: When the intellect glutton dies, it bursts in a Morphic Brine Explosion. DescriptionParams: DealDamage(8d6,Acid);Distance(3) Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
Entangle_Dryad DisplayName: Grasp of the Forest Description: Weapon attacks can Entangle the target. Icon: PassiveFeature_Generic_Nature Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) and IsWeaponAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 10)):ApplyStatus(ENSNARED_VINES,100,1)
LightSensitivity Boosts: IF(HasObscuredState(ObscuredState.Clear,context.Source)):Disadvantage(AttackRoll);IF(HasObscuredState(ObscuredState.Clear,context.Source)):Disadvantage(Skill,Perception) DisplayName: Light Sensitivity Description: While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
ConsumeTheFaithful DisplayName: Consume the Faithful Description: The Apostle can use a reaction to consume a sacrificial necromite and gain Reaper's Reward. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: SpellId('Target_OfferSelf_Necromite') StatsFunctors: UseSpell(SWAP,Target_Consume_Apostle,true,true,false);UseActionResource(ReactionActionPoint,1)
BlessingsOfKnowledge DisplayName: Blessings of Knowledge Description: Become Proficient in two of the following Skills: Arcana, History, Nature, or Religion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills. Icon: PassiveFeature_BlessingsOfKnowledge
EightLeggedWaltz_Spider DisplayName: Eight Legged Waltz Description: Whenever you start your turn on a web surface, you now gain extra movement speed and become Resistance to Poison damage. Icon: PassiveFeature_Generic_WildAnimal Properties: Highlighted
ArmyArcana DisplayName: Army Arcana Description: Create pockets of safety within your spells. Allies automatically succeed their Saving Throws against your spells and take no damage from them. Icon: PassiveFeature_SculptSpells* Properties: Highlighted* Stats inherited from: *SculptSpells
FlamingSphere_State_4 DescriptionParams: DealDamage(4d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_4,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_4) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
FlamingSphere_State_5 DescriptionParams: DealDamage(5d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_5,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_5) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
FlamingSphere_State_6 DescriptionParams: DealDamage(6d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_6,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_6) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
GiftOfTheEverLivingOnes DisplayName: Gift of the Ever-Living Ones Description: You regain the maximum possible hit points when healing. Icon: GenericIcon_Intent_Healing
GraspOfHadar DisplayName: Grasp of Hadar Description: Move the target in a straight line 3m closer to you. Icon: GenericIcon_Intent_Control
GraveMagic DisplayName: Grave Magic Description: Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: DealDamage(1d8,Necrotic,Magical)
HellishRebukeMyrmidon Boosts: UnlockInterrupt(Interrupt_HellishRebuke_Myrmidon) DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) Icon: GenericIcon_DamageType_Fire
Poison_Myrmidon Boosts: Tag(POISONED_MYRMIDON) DisplayName: Hidden Description: %%% Technical used to apply tag for VFX Properties: IsHidden BoostContext: OnStatusApplied;OnStatusRemoved BoostConditions: HasStatus('POISONED',context.Source)
ImprovedCritical Boosts: ReduceCriticalAttackThreshold(1) DisplayName: Improved Critical Hit Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Icon: PassiveFeature_ImprovedCritical Properties: Highlighted
ImprovedPactWeapon_AttackBonus DisplayName: Honed Pact Weapon Description: The weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Icon: GenericIcon_Intent_Buff
ImprovedPactWeapon_ExpandedChoices DisplayName: Cornucopia Choice of Pact Weapon Description: The weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. Icon: GenericIcon_Intent_Buff
ImmuneToWadableWater Properties: IsHidden
PsionicRebuke_Netherbrain DisplayName: Psionic Retribution Description: The Netherbrain permits no interference - as a reaction to taking damage, it releases Brainquakes. DescriptionParams: DealDamage(6d6,Psychic) ExtraDescription: Icon: GenericIcon_DamageType_Psychic StatsFunctors: UseSpell(SWAP,Target_PsionicRebuke_Netherbrain,true,true,true);UseActionResource(ReactionActionPoint,1); TooltipUseCosts: ReactionActionPoint:1* PriorityOrder: 2* Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary* StatsFunctorContext: OnDamaged* Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy()* Stats inherited from: *HellishRebuke
Ki_FlurryOfBlows DisplayName: Flurry of Blows Description: You can spend a ki point to deliver two swift punches as a bonus action. Icon: GenericIcon_Intent_Utility
LanceOfLethargy DisplayName: %%% Lance of Lethargy Properties: IsHidden
NaturesStep_Dryad DisplayName: Nature's Step Description: Alter the terrain around you, allowing nearby allies in the area to travel with ease.
You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage. Icon: PassiveFeature_Generic_Nature Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted;ToggledDefaultOn ToggleOnFunctors: ApplyStatus(NATURES_STEP_AURA_DRYAD,100,-1) ToggleOffFunctors: RemoveStatus(NATURES_STEP_AURA_DRYAD)
TombOfLevistus DisplayName: Tomb of Levistus Description: %%% Deprecated Properties: IsHidden
AversionOfFire DisplayName: Aversion of Fire Description: If this entity takes Fire damage, it receives Disadvantage on Attack Rolls and Ability Checks until the end of its next turn. Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() StatsFunctors: ApplyStatus(FIRE_AVERSION,100,1);
LightningAbsortion DisplayName: Lightning Absorption Description: When this entity is subjected to Lightning damage, it takes no damage and instead regains hit points equal to the Lightning damage dealt. Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
GrimHarvest DisplayName: Grim Harvest Description: Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected. Icon: PassiveFeature_GrimHarvest Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and not Item() and not HasStatus('GRIM_HARVEST_SPENT', context.Source) StatsFunctors: IF(IsSpell() and not IsSpellSchool(SpellSchool.Necromancy) and not IsCantrip()):RegainHitPoints(SELF,2*SpellPowerLevel);IF(IsSpellSchool(SpellSchool.Necromancy) and not IsCantrip()):RegainHitPoints(SELF,3*SpellPowerLevel);IF(IsSpell() and not IsCantrip()):ApplyStatus(SELF,GRIM_HARVEST_SPENT,100,1)
MagicAllergy_InRange DisplayName: Gremishka's Magic Allergy Description: Within the range of a Gremishka's Magic Allergy. Icon: PassiveFeature_Generic_Threat Properties: IsHidden StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: CreateExplosion(SELF,Projectile_MagicAllergy_Unstable)
NursePresence_Aura_Technical DisplayName: %%% Technical Passive - Nurse Presence Description: %%% The nurse has an aura that blocks the surgeon's Animate Dead spell. Properties: IsHidden StatsFunctorContext: OnCreate StatsFunctors: ApplyStatus(SURGEON_NURSE_PRESENCE_AURA,100,-1);
CombatMark DisplayName: Marked Description: Attacker has Advantage on its next attack against the Marked target. Icon: GenericIcon_Intent_Buff StatsFunctorContext: OnAttacked Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not HasStatus('COMBAT_MARK',context.Target,context.Source) StatsFunctors: RemoveStatus(COMBAT_MARK)
PsychicStrikes_Githyanki DisplayName: Psionic Empowerment Description: Your attacks deal an extra [1] - the scars of illithid enslavement run deep. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic StatsFunctorContext: OnAttack Conditions: (IsMeleeAttack() or IsRangedAttack()) and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and not HasStatus('INT_ORPHEUSGUARDS_FAKECOMBAT') StatsFunctors: DealDamage(1d6, Psychic,Magical)
Gishra_ArchetypeChange_Githyanki DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnCast Conditions: not HasActionResource('KiPoint', 3, 0, false) and not HasStatus('GISHRA_ARCHETYPECHANGE_GITHYANKI') StatsFunctors: ApplyStatus(GISHRA_ARCHETYPECHANGE_GITHYANKI, 100, -1)
MurderHungry DisplayName: Murder Hungry Description: Each time you kill a creature, gain [1] charge of Unstoppable. DescriptionParams: 1 Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPLessThan(1) and Character() StatsFunctors: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_7, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_6, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_5, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_4, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_3, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_2, 100, -1);ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_1, 100, -1)
IncorporealMovement Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget)* DisplayName: Incorporeal Movement Description: Opportunity Attacks against you have Disadvantage.* Icon: PassiveFeature_EscapeTheHorde* Properties: Highlighted* Stats inherited from: *EscapeTheHorde
EtherealEscape_Incubus DisplayName: Ethereal Escape Description: When damaged, the Incubus escapes to the Ethereal plane. He returns to the battlefield at the start of his next turn. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Combat() and HasStatus('INCUBUS_ETHEREALNESS_READY') StatsFunctors: ApplyStatus(ETHEREALNESS_INCUBUS, 100, 1);UseActionResource(ReactionActionPoint,1)
ControlUndead_Immune Boosts: StatusImmunity(CONTROL_UNDEAD); DisplayName: Control Undead Immunity Description: This creature is so rife with the cryptly fortitude of undeath that it simply cannot be controlled. Icon: PassiveFeature_Generic_Threat
Prowl_ShortRest_Panther DisplayName: Prowl Checks for Short Rest Description: %%% Hidden, used to check if the player uses a short rest to refresh Prowl. Properties: IsHidden StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(PROWL_USED)
BloodFrenzy_Sahuagin DisplayName: Scenting Blood Description: If the sahuagin sees a wounded creature, it becomes Blood Frenzied. Icon: PassiveFeature_Generic_Blood Properties: Highlighted
FinishingStrike DisplayName: Cull the Weak Description: You deal an additional [1] damage to targets below [2]% of their maximum hit points. DescriptionParams: DealDamage(2d6,Slashing); 50 Icon: GenericIcon_DamageType_Physical Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) and Character() StatsFunctors: DealDamage(2d6,Slashing)
Scar_Sirocco_Gur DisplayName: Scar of the Sirocco Description: This character's attacks may apply Prone if its hit points are less than 90%. TooltipSave: Strength Icon: GenericIcon_Intent_Control Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(PRONE,100,2,,,,not SavingThrow(Ability.Strength,14))
Scar_Fury_Gur Boosts: CriticalDamageOnHit() DisplayName: Scar of Fury Description: Score a Critical Hit when your health is lower than 40%. Icon: GenericIcon_Intent_Damage Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(40, context.Target)
Scar_Eclipse_Gur Boosts: DamageBonus(4d8, Slashing,1) DisplayName: Scar of the Sand Eclipse Description: Your attacks deal 4d8 additional Slashing damage when your hit points are at 20% or lower. TooltipSave: Constitution Icon: GenericIcon_DamageType_Physical Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and not Unarmed() and HasHPPercentageWithoutTemporaryHPLessThan(20, context.Target)
Scar_Mirage_Gur DisplayName: Scar of Mirages Description: This character's attacks may apply Confused if its hit points are less than 90%. TooltipSave: Wisdom Icon: GenericIcon_Intent_Control Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(CONFUSION,100,2,,,not SavingThrow(Ability.Wisdom,14))
Scar_Agave_Gur DisplayName: Scar of the Agave Description: When this character is struck by a melee attack while at less than 60% of their hit points, the attacker takes 2d8 Piercing damage. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(60, context.Target) StatsFunctors: DealDamage(SWAP, 2d8, Piercing)
Scar_Thirst_Gur DisplayName: Scar of Dark Thirst Description: This character's attacks may apply Bleeding if its HP are less than 90%. TooltipSave: Constitution Icon: PassiveFeature_Generic_Blood Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(BLEEDING,100,2,,,,not SavingThrow(Ability.Constitution,14))
Scar_Dunes_Gur Boosts: ActionResourceMultiplier(Movement,200,0);IgnoreLeaveAttackRange() DisplayName: Scar of the Dunes Description: This character's movement speed is doubled and it cannot be targeted by attacks of opportunity, if its hit points are lower than 90%. Icon: GenericIcon_Intent_Buff Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Target)
Slayer_Critical Boosts: IF(HasStatus('PRONE',context.Target) and SpellId('Target_Slam_Slayer')):CriticalDamageOnHit(); IF(HasStatus('DAZED',context.Target) and SpellId('Target_Multiattack_Slayer')):CriticalDamageOnHit() DisplayName: %%% EMPTY Properties: IsHidden BoostContext: OnDamage
SkeletonDeath_Check DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsSpell() and SpellId('Projectile_Disintegrate') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: RemoveStatus(SKELETON_DEATH)
Tactical_Discipline Boosts: Advantage(AllSavingThrows);Advantage(AllAbilities); DisplayName: Tactical Discipline Description: You are an expert in mustering self-control to gain an edge over your foes. You gain Advantage on all Ability Checks and Saving Throws during combat. Icon: PassiveFeature_Banite_TacticalDiscipline Properties: Highlighted BoostConditions: Combat();
ThirdEye DisplayName: Raven Sight Description: The raven cannot be blinded. Icon: GenericIcon_Intent_Buff Properties: Highlighted
TollCollector_Armor DisplayName: Coin Armour Description: Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins? Properties: Highlighted
Parry_Githyanki_Supreme Boosts: IF(Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded') and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target)):DamageReduction(All, Flat, 20) DisplayName: Supreme Githyanki Parry Description: Parry unarmed and weapon attacks to reduce their damage by [1]. DescriptionParams: 20 ExtraDescription: You must be wielding a Greatsword, see the attacker, and you can't be Incapacitated or Restrained. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Parry StatsFunctorContext: OnAttacked Conditions: Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded', context.Target) and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target) StatsFunctors: UseActionResource(ReactionActionPoint,1); ApplyStatus(PARRIED_GITHYANKI_SUPREME, 100, 1); ApplyStatus(PARRY_GITHYANKI_ANIMSET, 100, 1)
Werewolf_Rage Properties: IsHidden BoostContext: OnDamaged;OnHealed StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(30, context.Source) and not HasStatus('CALM_EMOTIONS') StatsFunctors: ApplyStatus(WEREWOLF_RAGE,100,-1)
HellfireDamagePierce_Technical Boosts: IgnoreResistance(Fire,Immune);IgnoreResistance(Fire,Resistant) DisplayName: %%% EMPTY Description: %%%Technical passive applied to those characters who can deal hellfire dmg so it pierces through immunity. Properties: IsHidden
Goblin_FuryOfTheSmall DisplayName: Fury of the Small Description: When you damage a creature larger than you, you can choose to deal [1] extra. Limited to once per combat. DescriptionParams: DealDamage(1d6,MainWeaponDamageType) Icon: GenericIcon_Intent_Damage Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and SizeEqualOrGreater(Size.Medium) and not HasStatus('GOBLIN_FURY_USED', context.Source) StatsFunctors: IF(IsWeaponAttack()):DealDamage(1d6,MainWeaponDamageType);IF(IsWeaponAttack()):ApplyStatus(SELF,GOBLIN_FURY_USED,100,-1);
FearOfWolves_Shadowheart DisplayName: Fear of Wolves Description: Shadowheart's scalp prickles with fear when she encounters wolves. If she steps within [1] of a lupine creature, she must make a Wisdom Saving Throw or become Frightened. DescriptionParams: Distance(9) Properties: Highlighted
Spectator_FallResist Boosts: FallDamageMultiplier(0.25) DisplayName: %%% Empty Description: %%% Playtesters thought it was weird that Spectators die from being shoved off a cliff so here's a secret passive to reduce this Properties: IsHidden Icon: PassiveFeature_SlowFall* Stats inherited from: *FelineFall
DisplacerBeast_Avoidance Boosts: AreaDamageEvade()* DisplayName: Evasion* Description: Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.* Icon: PassiveFeature_Evasion* Properties: Highlighted* Stats inherited from: *Evasion
Actor Boosts: ProficiencyBonus(Skill,Deception);ExpertiseBonus(Deception);ProficiencyBonus(Skill,Performance);ExpertiseBonus(Performance);Ability(Charisma, 1) DisplayName: Actor Description: You have become a true thespian. Your Charisma increases by [1], to a maximum of [2]. Your Proficiency Bonus is doubled for Deception and Performance Checks. DescriptionParams: 1;20 Icon: Action_Perform_Voice Properties: Highlighted
Charger Boosts: UnlockSpell(Rush_Charger_Attack);UnlockSpell(Rush_Charger_Push); DisplayName: Charger Description: Let your speed intensify your onslaught. You can Shove or deal additional Advantage on Perception Checks made to detect hidden objects. Icon: PassiveFeature_DungeonDelver_Perception Properties: Highlighted
DungeonDelver_ResistTraps DisplayName: Dungeon Delver: Resist Traps Description: You have Advantage on Saving Throws made to avoid traps and Resistance to trap damage. Icon: PassiveFeature_DungeonDelver_ResistTraps Properties: Highlighted
ElementalAdept_Acid Boosts: IF(MainDamageTypeIs(DamageType.Acid)):MinimumRollResult(Damage,2);IgnoreResistance(Acid,Resistant) DisplayName: Elemental Adept: Acid Description: Spells you cast ignore Resistance to Acid damage. In addition, when you deal Acid damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Acid Properties: Highlighted
ElementalAdept_Cold Boosts: IF(MainDamageTypeIs(DamageType.Cold)):MinimumRollResult(Damage,2);IgnoreResistance(Cold,Resistant) DisplayName: Elemental Adept: Cold Description: Spells you cast ignore Resistance to Cold damage. In addition, when you deal Cold damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Cold Properties: Highlighted
ElementalAdept_Fire Boosts: IF(MainDamageTypeIs(DamageType.Fire)):MinimumRollResult(Damage,2);IgnoreResistance(Fire,Resistant) DisplayName: Elemental Adept: Fire Description: Spells you cast ignore Resistance to Fire damage. In addition, when you deal Fire damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Fire Properties: Highlighted
ElementalAdept_Lightning Boosts: IF(MainDamageTypeIs(DamageType.Lightning)):MinimumRollResult(Damage,2);IgnoreResistance(Lightning,Resistant) DisplayName: Elemental Adept: Lightning Description: Spells you cast ignore Resistance to Lightning damage. In addition, when you deal Lightning damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Lightning Properties: Highlighted
ElementalAdept_Thunder Boosts: IF(MainDamageTypeIs(DamageType.Thunder)):MinimumRollResult(Damage,2);IgnoreResistance(Thunder,Resistant) DisplayName: Elemental Adept: Thunder Description: Spells you cast ignore Resistance to Thunder damage. In addition, when you deal Thunder damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Thunder Properties: Highlighted
MageSlayer_Advantage_DUPE_ENTRY_29502 Boosts: IF(InMeleeRange() and IsSpell()):Advantage(AllSavingThrows) origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Saving Throw Advantage Description: You have Advantage on Saving Throws against spells cast by creatures within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_Generic_Magical
MageSlayer_AttackCaster_DUPE_ENTRY_92114 Boosts: UnlockInterrupt(Interrupt_MageSlayer) origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Attack Caster Description: You can use a reaction to make an attack against an enemy after it casts a spell within [1] of you. DescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_MageSlayer_AttackACaster Properties: Highlighted
MageSlayer_BreakConcentration_DUPE_ENTRY_37842 origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Break Concentration Description: Enemies you hit have Disadvantage when making Saving Throws to maintain their Concentration. Icon: Status_KnockedOut StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and IsConcentrating(context.Target) StatsFunctors: BreakConcentration(context.Target)
PolearmMaster_AttackOfOpportunity Boosts: UnlockInterrupt(Interrupt_PolearmMaster) DisplayName: Polearm Master: Opportunity Attack Description: When wielding a glaive, halberd, quarterstaff, or spear, you can make an Opportunity Attack when a target comes within range. ExtraDescription: Prerequisite: Must be wielding a glaive, halberd, quarterstaff, or spear. Icon: PassiveFeature_PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack DisplayName: Polearm Master: Bonus Attack Description: When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the butt of your weapon and deal [1]. DescriptionParams: DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning) Icon: Action_PolearmMaster_BonusAttack Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: TurnBased() and ConditionResult(context.HitDescription.FirstAttack) and IsMeleeWeaponAttack() and (HasWeaponProperty(WeaponProperties.Reach, GetAttackWeapon(context.Source)) or Tagged('WPN_STAVE', GetAttackWeapon(context.Source)) or Tagged('WPN_SPEAR', GetAttackWeapon(context.Source))) StatsFunctors: ApplyStatus(SELF, POLEARM_MASTER_BONUS_ATTACK, 100, 1)
TavernBrawler Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(StrengthModifier);IF(IsRangedUnarmedAttack()):RollBonus(Attack, StrengthModifier) DisplayName: Tavern Brawler Description: When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Icon: PassiveFeature_TavernBrawler Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsRangedUnarmedAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(StrengthModifier);
SavageAttacker_DUPE_ENTRY_40670 Boosts: Reroll(MeleeWeaponDamage,20,false); origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Savage Attacker Description: When making weapon attacks, you roll your damage dice twice and use the highest result. Icon: PassiveFeature_SavageAttacker Properties: Highlighted
ShieldMaster_Shove DisplayName: Shield Master: Shove Description: If you make a weapon attack, you can Shove a creature with your shield as a bonus action. Icon: PassiveFeature_ShieldMaster_Shove Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: HasShieldEquipped(context.Source) and (IsWeaponAttack() or IsUnarmedAttack() or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased() and ConditionResult(context.HitDescription.FirstAttack) StatsFunctors: ApplyStatus(SELF, SHIELD_MASTER_SHOVE, 100, 1)
TAD_Charm Boosts: UnlockInterrupt(Interrupt_TAD_Charm) DisplayName: Charm Description: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. TooltipUseCosts: ReactionActionPoint:1 Icon: TadpoleSuperPower_Charm Properties: Highlighted
TAD_CullTheWeak DisplayName: Cull the Weak Description: When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take [1]. DescriptionParams: DealDamage(1d4,Psychic) Icon: TadpoleSuperPower_CullTheWeak Properties: Highlighted;IsToggled;ToggledDefaultOn StatsFunctorContext: OnDamage Conditions: HasLessHPThanTadpolePowers() and not IsKillingBlow() and TotalAttackDamageDoneGreaterThan(0) and Enemy() and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and not SpellId('Projectile_TAD_CullTheWeak') and not HasStatus('SG_Polymorph') StatsFunctors: Kill();ApplyStatus(PASSIVE_CULL_THE_WEAK,100,1);CreateExplosion(Projectile_TAD_CullTheWeak) ToggleGroup: NonLethal
TAD_Displace DisplayName: Displace Description: Creatures suffering Falling damage because of your actions take an additional [1]. DescriptionParams: DealDamage(1d8,Psychic) Icon: TadpoleSuperPower_Displace Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and (HasFunctor(StatsFunctorType.Force) or SpellTypeIs(SpellType.Teleportation)) and not Ally() StatsFunctors: ApplyStatus(TAD_DISPLACE,100,1)
TAD_Displace_FallDamage DisplayName: Displace Falling damage Description: Creatures suffering Falling damage because of your actions take an additional [1]. DescriptionParams: DealDamage(1d8,Psychic) Icon: TadpoleSuperPower_Displace Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsFallDamage() StatsFunctors: DealDamage(1d8,Psychic,Magical);RemoveStatus(TAD_DISPLACE)
TAD_DrainAbility DisplayName: Ability Drain Description: Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by [1]. DescriptionParams: 1 ExtraDescription: The Ability that is reduced is the same as the one used to make the Attack Roll.
For melee weapons, this is usually Strength, for ranged weapons usually Dexterity, and for spells usually your Spellcasting Ability. Icon: TadpoleSuperPower_AbilityDrain Properties: Highlighted;OncePerTurn StatsFunctorContext: OnAttack Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and Character() and not Ally() StatsFunctors: IF(AttackRollAbility(Ability.Strength)):ApplyStatus(TAD_DRAIN_ABILITY_STRENGTH,100,1);IF(AttackRollAbility(Ability.Dexterity)):ApplyStatus(TAD_DRAIN_ABILITY_DEXTERITY,100,1);IF(AttackRollAbility(Ability.Intelligence)):ApplyStatus(TAD_DRAIN_ABILITY_INTELLIGENCE,100,1);IF(AttackRollAbility(Ability.Wisdom)):ApplyStatus(TAD_DRAIN_ABILITY_WISDOM,100,1);IF(AttackRollAbility(Ability.Charisma)):ApplyStatus(TAD_DRAIN_ABILITY_CHARISMA,100,1)
TAD_Expertise Boosts: ExpertiseBonus(Persuasion);ExpertiseBonus(Intimidation);ExpertiseBonus(Deception) DisplayName: Illithid Expertise Description: You have deepened your sense of self, gaining Expertise in Persuasion, Deception, and Intimidation Checks. Icon: TadpoleSuperPower_IllithidExpertise Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source)
TAD_Freecast Boosts: UnlockSpellVariant(FreecastCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,Rage,0,0,Rage),ModifyUseCosts(Replace,BardicInspiration,0,0,BardicInspiration),ModifyUseCosts(Replace,ChannelDivinity,0,0,ChannelDivinity),ModifyUseCosts(Replace,SuperiorityDie,0,0,SuperiorityDie),ModifyUseCosts(Replace,KiPoint,0,0,KiPoint),ModifyUseCosts(Replace,SorceryPoint,0,0,SorceryPoint),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,ArcaneRecoveryPoint,0,0,ArcaneRecoveryPoint),ModifyUseCosts(Replace,NaturalRecoveryPoint,0,0,NaturalRecoveryPoint),ModifyUseCosts(Replace,WildShape,0,0,WildShape),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) DisplayName: Freecast Description: You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long Rest. Icon: TadpoleSuperPower_Freecast EnabledConditions: ((context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and not HasStatus('TAD_FREECAST', context.Source)) or (not context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and not HasStatus('TAD_FREECAST'))) and not Tagged('TADPOLE_POWERS_BLOCKED') EnabledContext: OnStatusApplied;OnStatusRemove;OnEquip Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnCast Conditions: FreecastCheck() StatsFunctors: ApplyStatus(SELF,TAD_FREECAST,100,1)
TAD_LuckOfTheFarRealms Boosts: UnlockInterrupt(Interrupt_TAD_LuckOfTheFarRealms);ActionResource(Interrupt_LuckOfTheFarRealms_Charge,1,0) DisplayName: Luck of the Far Realms Description: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit. Icon: TadpoleSuperPower_LuckOfTheFarRealm Properties: Highlighted
TAD_MindSanctuary DisplayName: Mind Sanctuary Icon: TadpoleSuperPower_MindSanctuary Properties: IsHidden StatsFunctorContext: OnCast;OnActionResourcesChanged;OnCreate Conditions: MindSanctuaryCheck() StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnCast) and not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,BonusActionPoint,1,0,true);IF(context.HasContextFlag(StatsFunctorContext.OnCast) and HasActionResource('ActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,ActionPoint,1,0,true);IF(not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and not HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):ApplyStatus(SELF,TAD_MIND_SANCTUARY_DRAINED,100,1)
MF_MindSanctuary DisplayName: Permanent Mind Sanctuary Description: You can use actions and bonus actions interchangeably. Properties: Highlighted StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnCast) and not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,BonusActionPoint,1,0,true);IF(context.HasContextFlag(StatsFunctorContext.OnCast) and HasActionResource('ActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,ActionPoint,1,0,true);IF(not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and not HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):ApplyStatus(SELF,MF_MIND_SANCTUARY_DRAINED,100,1) Icon: TadpoleSuperPower_MindSanctuary* StatsFunctorContext: OnCast;OnActionResourcesChanged;OnCreate* Conditions: MindSanctuaryCheck()* Stats inherited from: *TAD_MindSanctuary
TAD_PeaceBreaker Boosts: IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(Attack,ProficiencyBonus);IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(SkillCheck,ProficiencyBonus,Persuasion);IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(SkillCheck,ProficiencyBonus,Deception) DisplayName: Favourable Beginnings Description: The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. Icon: TadpoleSuperPower_PeaceBreaker Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) StatsFunctorContext: OnAttack;OnAbilityCheck Conditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and not HasStatus('TAD_PEACE_BREAKER') StatsFunctors: ApplyStatus(TAD_PEACE_BREAKER,100,-1);ApplyStatus(SELF,PASSIVE_PEACE_BREAKER,100,1)
TAD_PerilousStakes DisplayName: Perilous Stakes Description: You regain [1] each time one of your Attack Rolls hits, but you are Vulnerable to all damage. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and not IsMiss() and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) StatsFunctors: RegainHitPoints(SELF,2d8);ApplyStatus(SELF,PASSIVE_PERILOUS_STAKES,100,1)
TAD_PsionicBacklash Boosts: UnlockInterrupt(Interrupt_TAD_PsionicBacklash) DisplayName: Psionic Backlash Description: When an enemy within [1] casts a spell, you can use your reaction to inflict 1d4 Psychic damage to the caster per the spell's level. DescriptionParams: Distance(9) Icon: TadpoleSuperPower_PsionicBacklash Properties: Highlighted
TAD_PsionicDominance Boosts: UnlockInterrupt(Interrupt_TAD_PsionicDominance);ActionResource(Interrupt_TAD_PsionicDominance_Charge,1,0) DisplayName: Psionic Dominance Description: When an enemy within [1] targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell. DescriptionParams: Distance(18) Icon: TadpoleSuperPower_PsionicDominance Properties: Highlighted
TAD_IllithidPersuasion DisplayName: Illithid Persuasion Description: You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. Icon: TadpoleSuperPower_IllithidPersuasion
CursedTome_FalseLife DisplayName: The Tharchiate Codex: Blessing Description: Once per Long Rest, gain [1] temporary hit points. Icon: GenericIcon_Intent_Healing StatsFunctorContext: OnLongRest StatsFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1)
_ALCHEMY
ALCH_Ingredient_Air_Passive DisplayName: Alchemical Ingredient Description: Combine 3 of these to create a Sublimate.
ALCH_Ingredient_Earth_Passive DisplayName: Alchemical Ingredient Description: Combine 3 of these to grind them into Salts.
ALCH_Ingredient_Fey_Passive DisplayName: Alchemical Ingredient Description: Combine 3 of these to extract their Essence.
ALCH_Ingredient_Fire_Passive DisplayName: Alchemical Ingredient Description: Combine 3 of these to calcinate them into Ashes.
ALCH_Ingredient_Shadow_Passive DisplayName: Alchemical Ingredient Description: Combine 3 of these to create Vitriol.
ALCH_Ingredient_Water_Passive DisplayName: Alchemical Ingredient Description: Combine 3 of these to create a Suspension.
ALCH_Extract_Fire_Earth_Passive DisplayName: Alchemical Extract Description: Combine with Salts to stabilise this extract's fiery nature.
ALCH_Extract_Fire_Fey_Passive DisplayName: Alchemical Extract Description: Combine with Essence to rekindle the magic in this extract.
ALCH_Extract_Air_Fire_Passive DisplayName: Alchemical Extract Description: Combine with Ashes to release the arcane properties of this airy extract, creating a potion that will dramatically increase your jump distance.
ALCH_Extract_Air_Fey_Passive DisplayName: Alchemical Extract Description: Combine with Essence to liberate this airy extract's true potential.
ALCH_Extract_Earth_Water_Passive DisplayName: Alchemical Extract Description: Combine with a Suspension to create a powerful solution.
ALCH_Extract_Earth_Shadow_Passive DisplayName: Alchemical Extract Description: Combine with Vitriol for a first-rate solution.
ALCH_Extract_Water_Air_Passive DisplayName: Alchemical Extract Description: Combine with a Sublimate for an airy but potent solution.
ALCH_Extract_Water_Shadow_Passive DisplayName: Alchemical Extract Description: Combine with Vitriol to give this watery extract the power it needs.
ALCH_Extract_Fey_Earth_Passive DisplayName: Alchemical Extract Description: Combine with Salts to ground the magic contained in this ephemeral extract.
ALCH_Extract_Fey_Water_Passive DisplayName: Alchemical Extract Description: Combine with a Suspension as not to dull the extract's vibrant magic.
ALCH_Extract_Shadow_Fire_Passive DisplayName: Alchemical Extract Description: Combine with Ashes to burn away this extract's more repulsive aspects.
ALCH_Extract_Shadow_Air_Passive DisplayName: Alchemical Extract Description: Combine with a Sublimate to purify this foul extract.
ALCH_Elixir_ArcaneAcuity_Passive DisplayName: Elixir of Battlemage's Power Description: You have Arcane Acuity until your next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not HasStatus('MAG_GISH_ARCANE_ACUITY') StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3)
ALCH_Elixir_Bloodlust_Passive DisplayName: Elixir of Bloodlust Description: You have entered a murderous state of bloodlust. Once per turn, when you kill an enemy, you gain [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: Character() and IsKillingBlow() and not HasStatus('ALCH_ELIXIR_BLOODLUST_TEMPAP', context.Source) StatsFunctors: ApplyStatus(SELF, ALCH_ELIXIR_BLOODLUST_TEMPHP, 100, -1);ApplyStatus(SELF, ALCH_ELIXIR_BLOODLUST_TEMPAP, 100, 1)
ALCH_Oil_Bane_Passive DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Charisma, 11)):ApplyStatus(ALCH_OIL_BANE_CONDITION,100,2)
ALCH_Oil_Frost_Passive DisplayName: Oil of Freezing Description: Targets receive Encrusted with Frost for [1] turns. DescriptionParams: 2 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_FROST,100,2)
ALCH_Oil_Reduce_Passive Boosts: WeaponEnchantment(-1) DisplayName: Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [1] penalty to damage on melee attacks. DescriptionParams: -1d4 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 11)):ApplyStatus(REDUCE,100,2)
ALCH_Oil_RemoveResistanceFire_Passive DisplayName: Arsonist's Oil Description: Targets that are Resistant to Fire damage lose their Resistance. Targets with Immunity are unaffected. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsResistantToDamageType(DamageType.Fire,context.Target) and not IsImmuneToDamageType(DamageType.Fire,context.Target) StatsFunctors: ApplyStatus(ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION,100,2)
ALCH_Oil_Combustion_Passive DisplayName: Oil of Combustion Description: Targets are doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3D6,Fire) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(ALCH_OIL_COMBUSTION_CONDITION,100,2)
ALCH_Oil_Combustion_Condition_Passive DisplayName: Oil of Combustion Description: Target is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3D6,Fire) Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() StatsFunctors: RemoveStatus(ALCH_OIL_COMBUSTION_CONDITION)
ALCH_Elixir_Concentration_Passive DisplayName: Elixir of Peerless Concentration Description: Your ability to maintain spells has increased. You haveAdvantage on Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put you to sleep. Properties: IsHidden
ALCH_Elixir_Tadpole_Passive DisplayName: Psionic Weakening Description: You have Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Properties: IsHidden StatsFunctorContext: OnCast Conditions: IsTadpolePower() StatsFunctors: ApplyStatus(SELF,ALCH_ELIXIR_TADPOLE_ADVANTAGE,100,3)
ALCH_Oil_Wizardsbane_Passive DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;-3;3 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(ALCH_OIL_WIZARDSBANE_CONDITION,100,2)
MAGIC_ITEMS DisplayName: %%% Empty
MAG_SHA_SharBlessing_Spear_Passive Boosts: IF(not HasObscuredState(ObscuredState.Clear)):CharacterWeaponDamage(1d6);StatusImmunity(BLINDED_DARKNESS) DisplayName: Shar's Blessing Description: You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional [1] to creatures that are Lightly or Heavily Obscured. DescriptionParams: 1d6 Icon: PassiveFeature_Generic_Darkness BoostContext: OnCreate StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SeluneBlessing_Spear_Passive Boosts: Advantage(SavingThrow,Wisdom);Advantage(Skill,Perception) DisplayName: Selûne's Blessing Description: You gain Advantage on Wisdom Saving Throws and Perception Checks. DescriptionParams: 1d4 BoostContext: OnCreate
MAG_TWN_Brewery_Greatclub_Passive DisplayName: Brewer's Absorption Description: Acquire augmentations after being struck by different sources of damage. (e.g. acquire Brewery Club: Acid when struck by Acid damage). Icon: GenericIcon_Intent_Damage StatsFunctorContext: OnDamaged StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(MAG_TWN_BREWERY_CLUB_ACID, 100, 3);IF(IsDamageTypeCold()):ApplyStatus(MAG_TWN_BREWERY_CLUB_COLD, 100, 3);IF(IsDamageTypeFire()):ApplyStatus(MAG_TWN_BREWERY_CLUB_FIRE, 100, 3);IF(IsDamageTypeLightning()):ApplyStatus(MAG_TWN_BREWERY_CLUB_LIGHTNING, 100, 3);IF(IsDamageTypePoison()):ApplyStatus(MAG_TWN_BREWERY_CLUB_POISON, 100, 3);IF(IsDamageTypePsychic()):ApplyStatus(MAG_TWN_BREWERY_CLUB_PSYCHIC, 100, 3);IF(IsDamageTypeRadiant()):ApplyStatus(MAG_TWN_BREWERY_CLUB_RADIANT, 100, 3);IF(IsDamageTypeForce() or IsDamageTypeSlashing() or IsDamageTypePiercing() or IsDamageTypeBludgeoning() or IsDamageTypeThunder()):ApplyStatus(MAG_TWN_BREWERY_CLUB_PHYS_FORCE_THUNDER, 100, 3)
MAG_Thorn_Blade_Passive Boosts: IF(IsConcentrating(context.Source) and IsMeleeWeaponAttack()):CharacterWeaponDamage(1d4,Poison) DisplayName: Poisonous Synergy Description: While concentrating, your melee weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Poison) BoostContext: OnCreate StatsFunctorContext: OnDamage
MAG_TWN_Tollhouse_Fortune_Morningstar_Passive Boosts: IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true) DisplayName: Twist of Fortune Description: When you roll [1] or less with this weapon's damage die, reroll it and take the new result. DescriptionParams: 2
GENERIC_MAGIC_ARMOR_PROPERTY
ARM_SuperiorPadding_1_Passive Boosts: DamageReduction(Bludgeoning, Flat, 1) DisplayName: Superior Padding Description: You take [1] less Bludgeoning damage. DescriptionParams: 1
ARM_SuperiorPadding_2_Passive Boosts: DamageReduction(Bludgeoning, Flat, 2) DescriptionParams: 2 DisplayName: Superior Padding* Description: You take [1] less Bludgeoning damage.* Stats inherited from: *ARM_SuperiorPadding_1_Passive
ARM_SuperiorMaterial_1_Passive Boosts: DamageReduction(Slashing, Flat, 1) DisplayName: Superior Material Description: You take [1] less Slashing damage. DescriptionParams: 1
ARM_SuperiorMaterial_2_Passive Boosts: DamageReduction(Slashing, Flat, 2) DescriptionParams: 2 DisplayName: Superior Material* Description: You take [1] less Slashing damage.* Stats inherited from: *ARM_SuperiorMaterial_1_Passive
ARM_SuperiorPlate_1_Passive Boosts: DamageReduction(Piercing, Flat, 1) DisplayName: Superior Plate Description: You take [1] less Piercing damage. DescriptionParams: 1
ARM_SuperiorPlate_2_Passive Boosts: DamageReduction(Piercing, Flat, 2) DescriptionParams: 2 DisplayName: Superior Plate* Description: You take [1] less Piercing damage. * Stats inherited from: *ARM_SuperiorPlate_1_Passive
ARM_Ambusher_1_Passive Boosts: Initiative(1) DisplayName: Ambusher Description: Gain a +[1] bonus to Initiative Rolls. DescriptionParams: 1
ARM_Ambusher_2_Passive Boosts: Initiative(2) DescriptionParams: 2 DisplayName: Ambusher* Description: Gain a +[1] bonus to Initiative Rolls.* Stats inherited from: *ARM_Ambusher_1_Passive
ARM_Elegant_1_Passive Boosts: RollBonus(SavingThrow, 1, Charisma);RollBonus(RawAbility, 1, Charisma) DisplayName: Elegant Description: Gain a +[1] bonus to Charisma Saving Throws and Checks. DescriptionParams: 1
ARM_Elegant_2_Passive Boosts: RollBonus(SavingThrow, 2, Charisma);RollBonus(RawAbility, 2, Charisma) DescriptionParams: 2 DisplayName: Elegant* Description: Gain a +[1] bonus to Charisma Saving Throws and Checks.* Stats inherited from: *ARM_Elegant_1_Passive
ARM_Balance_1_Passive Boosts: RollBonus(SavingThrow, 1, Dexterity);RollBonus(RawAbility, 1, Dexterity) DisplayName: Balance Description: Gain a +[1] bonus to Dexterity Saving Throws and Checks. DescriptionParams: 1
ARM_Balance_2_Passive Boosts: RollBonus(SavingThrow, 2, Dexterity);RollBonus(RawAbility, 2, Dexterity) DescriptionParams: 2 DisplayName: Balance* Description: Gain a +[1] bonus to Dexterity Saving Throws and Checks.* Stats inherited from: *ARM_Balance_1_Passive
ARM_BodyAid_1_Passive Boosts: RollBonus(SavingThrow, 1, Strength);RollBonus(RawAbility, 1, Strength) DisplayName: Body Aid Description: Gain a +[1] bonus to Strength Saving Throws and Checks. DescriptionParams: 1
ARM_BodyAid_2_Passive Boosts: RollBonus(SavingThrow, 2, Strength);RollBonus(RawAbility, 2, Strength) DescriptionParams: 2 DisplayName: Body Aid* Description: Gain a +[1] bonus to Strength Saving Throws and Checks.* Stats inherited from: *ARM_BodyAid_1_Passive
ARM_ExceptionalPlate_1_Passive Boosts: DamageReduction(Slashing, Flat, 1);DamageReduction(Piercing, Flat, 1);DamageReduction(Bludgeoning, Flat, 1) DisplayName: Exceptional Plate Description: You take [1] less damage Slashing, Piercing, and Bludgeoning sources. DescriptionParams: 1
ARM_ExceptionalPlate_2_Passive Boosts: DamageReduction(Slashing, Flat, 2);DamageReduction(Piercing, Flat, 2);DamageReduction(Bludgeoning, Flat, 2) DescriptionParams: 2 DisplayName: Exceptional Plate* Description: You take [1] less damage Slashing, Piercing, and Bludgeoning sources.* Stats inherited from: *ARM_ExceptionalPlate_1_Passive
ARM_MagicalPlate_1_Passive Boosts: DamageReduction(All, Flat, 1) DisplayName: Magical Plate Description: All incoming damage is reduced by [1]. DescriptionParams: 1
ARM_MagicalPlate_2_Passive Boosts: DamageReduction(All, Flat, 2) DescriptionParams: 2 DisplayName: Magical Plate* Description: All incoming damage is reduced by [1].* Stats inherited from: *ARM_MagicalPlate_1_Passive
ARM_MartialArtsLethality_1_Passive Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 1);EntityThrowDamage(1) DisplayName: Martial Arts Lethality Description: Gain a +[1] bonus to Unarmed Attack Rolls and damage of throwing attacks. DescriptionParams: 1
ARM_MartialArtsLethality_2_Passive Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 2);EntityThrowDamage(2) DescriptionParams: 2 DisplayName: Martial Arts Lethality* Description: Gain a +[1] bonus to Unarmed Attack Rolls and damage of throwing attacks.* Stats inherited from: *ARM_MartialArtsLethality_1_Passive
ARM_Stealthy_1_Passive Boosts: RollBonus(SkillCheck, 1, Stealth) DisplayName: Stealthy Description: Gain a +[1] bonus to Stealth Checks. DescriptionParams: 1
ARM_Stealthy_2_Passive Boosts: RollBonus(SkillCheck, 2, Stealth) DescriptionParams: 2 DisplayName: Stealthy* Description: Gain a +[1] bonus to Stealth Checks.* Stats inherited from: *ARM_Stealthy_1_Passive
Dragonborn_Resistance_Acid_DUPE_ENTRY_80707 Boosts: Resistance(Acid,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Acid damage. Icon: GenericIcon_DamageType_Acid Properties: Highlighted
Dragonborn_Resistance_Cold_DUPE_ENTRY_88985 Boosts: Resistance(Cold,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Cold damage. Icon: GenericIcon_DamageType_Cold Properties: Highlighted
Dragonborn_Resistance_Fire_DUPE_ENTRY_40423 Boosts: Resistance(Fire,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Fire damage. Icon: GenericIcon_DamageType_Fire Properties: Highlighted
Dragonborn_Resistance_Lightning_DUPE_ENTRY_98365 Boosts: Resistance(Lightning,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Lightning damage. Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
Dragonborn_Resistance_Poison_DUPE_ENTRY_11436 Boosts: Resistance(Poison,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Poison damage. Icon: GenericIcon_DamageType_Poison Properties: Highlighted
SavageAttacks_DUPE_ENTRY_25434 Boosts: CriticalHitExtraDice(1,MeleeWeaponAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Savage Attacks Description: When you land a Critical Hit with a melee weapon attack, your damage dice are tripled instead of doubled. Icon: PassiveFeature_SavageAttacks Properties: Highlighted
Ethereal_DUPE_ENTRY_25047 Boosts: Tag(CANT_SHOVE_THROW) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ethereal Description: Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted
HumanMilitia_DUPE_ENTRY_71194 Boosts: Proficiency(Spears);Proficiency(Pikes); Proficiency(Halberds); Proficiency(Glaives);Proficiency(LightArmor);Proficiency(Shields); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Civil Militia Description: You have Weapon Proficiency with spears, pikes, halberds, and glaives, and Armour Proficiency with Light Armour and Shields. Icon: PassiveFeature_HumanMilitia Properties: Highlighted;ForceShowInCC
HumanVersatility_DUPE_ENTRY_29787 Boosts: CarryCapacityMultiplier(1.25) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Human Versatility Description: Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted
AscendantStep_DUPE_ENTRY_4798 Boosts: UnlockSpell(Target_Levitate,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ascendant Step Description: You learn how to cast Levitate. Icon: Spell_Transmutation_Levitate
AspectOfTheBeast_Bear_DUPE_ENTRY_75743 Boosts: CarryCapacityMultiplier(2);Advantage(Ability, Strength); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Bear Description: The Aspect of the Bear infuses you with strength.
Your carrying capacity is doubled, and you have Advantage on Strength Checks. Icon: PassiveFeature_AspectOfTheBeast_Bear Properties: Highlighted
AspectOfTheBeast_Chimpanzee_DUPE_ENTRY_38157 Boosts: FallDamageMultiplier(0.5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Chimpanzee Description: The Aspect of the Chimpanzee grants you a nimble mischievousness.
You gain Resistance to Falling damage, and throwing camp supplies Blinds targets. Icon: PassiveFeature_AspectOfTheBeast_Chimpanzee Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(IsSupply(context.HitDescription.ThrownObject)):ApplyStatus(BLINDED,100,1)
AspectOfTheBeast_Crocodile_DUPE_ENTRY_50607 Boosts: ActionResource(Movement,3,0);Tag(SLIPPING_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Crocodile Description: The Aspect of the Crocodile increases your agility in the water.
Your movement speed increases by [1] while standing in water-based surfaces.
On slippery surfaces, you also have Advantage on Saving Throws against being knocked Prone. DescriptionParams: Distance(3) Icon: PassiveFeature_AspectOfTheBeast_Crocodile Properties: Highlighted BoostContext: OnPushed;OnMovedDistance BoostConditions: InSurface('SurfaceAlcohol') or InSurface('SurfaceBlood') or InSurface('SurfaceDeepWater') or InSurface('SurfaceDeepWaterRunning') or InSurface('SurfaceGrease') or InSurface('SurfaceOil') or InSurface('SurfaceWater') or InSurface('SurfaceWaterFrozen') or InSurface('SurfaceBloodFrozen')
AspectOfTheBeast_Eagle_DUPE_ENTRY_39621 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989);Advantage(Skill,Perception) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Eagle Description: The Aspect of the Eagle enhances your eyesight.
You can see in the dark up to [1], and gain Advantage on Perception Checks. DescriptionParams: Distance(12) Icon: PassiveFeature_AspectOfTheBeast_Eagle Properties: Highlighted
AspectOfTheBeast_Elk_DUPE_ENTRY_8058 Boosts: UnlockSpell(Shout_AspectOfTheElk) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Elk Description: The Aspect of the Elk grants you astounding swiftness.
You can use Aspect of the Elk, giving yourself and nearby allies extra movement speed. DescriptionParams: Distance(1.5) Icon: PassiveFeature_AspectOfTheBeast_Elk Properties: Highlighted
AspectOfTheBeast_HoneyBadger_DUPE_ENTRY_6094 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Honey Badger Description: If you're Poisoned, Frightened, or Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge. Icon: PassiveFeature_AspectOfTheBeast_Badger Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted StatsFunctorContext: OnTurn Conditions: (HasStatus('POISONED', context.Source) or HasStatus('FRIGHTENED', context.Source) or HasStatus('CHARMED', context.Source)) and RollDieAgainstDC(DiceType.d20,10) and not HasStatus('SG_Rage', context.Source) StatsFunctors: IF(HasPassive('TotemSpirit_Bear', context.Source)):UseSpell(Shout_Rage_Totem_Bear,true,true,true);IF(HasPassive('TotemSpirit_Eagle', context.Source)):UseSpell(Shout_Rage_Totem_Eagle,true,true,true);IF(HasPassive('TotemSpirit_Elk', context.Source)):UseSpell(Shout_Rage_Totem_Elk,true,true,true);IF(HasPassive('TotemSpirit_Tiger', context.Source)):UseSpell(Shout_Rage_Totem_Tiger,true,true,true);IF(HasPassive('TotemSpirit_Wolf', context.Source)):UseSpell(Shout_Rage_Totem_Wolf,true,true,true)
AspectOfTheBeast_Stallion_DUPE_ENTRY_3462 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Stallion Description: The Aspect of the Stallion creates safety in movement.
Dashing grants you temporary hit points equal to twice your level. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Icon: PassiveFeature_AspectOfTheBeast_Stallion Properties: Highlighted StatsFunctorContext: OnStatusApplied Conditions: HasStatus('DASH', context.Source) and not HasStatus('ASPECT_OF_THE_STALLION', context.Source) StatsFunctors: ApplyStatus(SELF,ASPECT_OF_THE_STALLION,100,-1)
AspectOfTheBeast_Tiger_DUPE_ENTRY_21851 Boosts: ProficiencyBonus(Skill,Survival);IF(HasStatus('BLEEDING',context.Target)):RollBonus(Attack, StrengthModifier);IF(HasStatus('SG_Poisoned',context.Target)):RollBonus(Attack, StrengthModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Tiger Description: The Aspect of the Tiger infuses you with an unrelenting ferocity.
You add an additional Strength Modifier to Attack Rolls against Bleeding or Poisoned targets, and gain Proficiency in Survival. Icon: PassiveFeature_AspectOfTheBeast_Tiger Properties: Highlighted
AspectOfTheBeast_Wolf_DUPE_ENTRY_10185 Boosts: ProficiencyBonus(Skill,Stealth);UnlockSpell(Shout_AspectOfTheWolf) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Wolf Description: The Aspect of the Wolf boosts your stealthiness.
You gain Proficiency in Stealth, and can use Aspect of the Wolf. Icon: PassiveFeature_AspectOfTheBeast_Wolf Properties: Highlighted
AspectOfTheBeast_Wolverine_DUPE_ENTRY_94129 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Wolverine Description: The Aspect of the Wolverine grants you the tools to relentlessly pursue your prey.
When you attack a Bleeding or Poisoned target, you also Maim it for 1 turn. Icon: PassiveFeature_AspectOfTheBeast_Wolverine Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasStatus('BLEEDING',context.Target) or HasStatus('SG_Poisoned',context.Target) StatsFunctors: ApplyStatus(CRIPPLED,100,1)
ArcaneWard_DUPE_ENTRY_19268 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Ward Description: The residual magic of your spells forms a ward around you that protects you from harm. DescriptionParams: ClassLevel(Wizard) ExtraDescription: Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by [1].
After each Long Rest, the ward's intensity resets, and becomes the same as your wizard level. ExtraDescriptionParams: 1 Icon: PassiveFeature_ArcaneWard PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnLongRest;OnCreate Conditions: not HasStatus('ARCANE_WARD', context.Source) StatsFunctors: ApplyStatus(SELF,ARCANE_WARD,100,Target.ClassLevel(Wizard))
ArcaneWard_Cast_DUPE_ENTRY_1838 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Arcane Ward Helper Properties: IsHidden StatsFunctorContext: OnCast Conditions: IsSpellOfSchool(SpellSchool.Abjuration) and not IsCantrip() StatsFunctors: IF(ArcaneWardOverflow(true)):ApplyStatus(SELF,ARCANE_WARD,100,2*ClassLevel(Wizard));IF(not ArcaneWardOverflow(true)):ApplyStatus(SELF,ARCANE_WARD,100,ARCANE_WARD.Duration+SpellPowerLevel)
ImprovedAbjuration_DUPE_ENTRY_34349 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Abjuration Description: Each time you take a Short Rest, the intensity of your Arcane Ward increases by an amount equal to your wizard level. DescriptionParams: ClassLevel(Wizard) Icon: PassiveFeature_ImprovedAbjuration Properties: Highlighted StatsFunctorContext: OnShortRest StatsFunctors: IF(ArcaneWardOverflow(false)):ApplyStatus(ARCANE_WARD,100,2*Target.ClassLevel(Wizard));IF(not ArcaneWardOverflow(false)):ApplyStatus(ARCANE_WARD,100,Target.ARCANE_WARD.Duration+Target.ClassLevel(Wizard))
BardicInspiration_d10_DUPE_ENTRY_44053 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1d10 DisplayName: Improved Bardic Inspiration* Description: The bonus gained from Bardic Inspiration increases to +[1].* Icon: Action_Bard_GrantBardicInspiration* Stats inherited from: *BardicInspiration_d8
BardicInspiration_Ability_d10_DUPE_ENTRY_61069 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1d10 StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_D10) DisplayName: Bardic Roll* Description: Add a +[1] bonus to your next Ability Check.* ExtraDescription: You expend your Bardic Inspiration when the effect triggers.* TooltipUseCosts: BardicInspiration:1* Icon: PassiveFeature_BardicInspiration_Ability* Properties: IsToggled;Temporary;ToggledDefaultOn* StatsFunctorContext: OnAbilityCheck* ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;* Stats inherited from: *BardicInspiration_Ability
CombatInspiration_Ability_d10_DUPE_ENTRY_96681 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1d10 StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT_D10) DisplayName: Valiant Roll* Description: Add a +[1] bonus to your next Ability Check.* ExtraDescription: You expend your Combat Inspiration when the effect triggers.* Icon: PassiveFeature_BardicInspiration_Ability* Properties: IsToggled;Temporary;ToggledDefaultOn* StatsFunctorContext: OnAbilityCheck* ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;* Stats inherited from: *CombatInspiration_Ability
BeguilingDefenses_DUPE_ENTRY_90323 Boosts: StatusImmunity(SG_Charmed) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Beguiling Defences Description: You have built stoic barriers in your heart and mind, and cannot be Charmed. Icon: PassiveFeature_BeguilingDefenses Properties: Highlighted
BendLuck_DUPE_ENTRY_7865 Boosts: UnlockSpell(Target_BendLuck);UnlockInterrupt(Interrupt_BendLuck_Bonus);UnlockInterrupt(Interrupt_BendLuck_Malus) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Bend Luck Description: When a creature you can see makes an Attack Roll, Ability Check, or a Saving Throws, you can use your reaction and spend 2 Sorcery Point to roll 1d4, applying the number rolled as a bonus or penalty (your choice) to the creature's roll. DescriptionParams: 1d4 Icon: Skill_Sorcerer_Passive_BendLuck Properties: Highlighted
BestialFury_DUPE_ENTRY_6467 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Bestial Fury Description: Your bond with your companion has deepened, unlocking their inner strength and giving them an Extra Attack. Icon: PassiveFeature_BestialFury Properties: Highlighted
BlessedHealer_DUPE_ENTRY_78360 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Blessed Healer Description: Healing others heals you as well.
When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's level. Icon: GenericIcon_Intent_Healing Properties: Highlighted StatsFunctorContext: OnHeal StatsFunctors: RegainHitPoints(SELF,2+SpellPowerLevel)
BookOfAncientSecrets_DUPE_ENTRY_94378 Boosts: UnlockSpell(Target_Silence_BookOfAncientSecrets);UnlockSpell(Projectile_RayOfSickness_BookOfAnceintSecrets);UnlockSpell(Projectile_ChromaticOrb_BookOfAncientSecrets) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Book of Ancient Secrets Description: You can inscribe magical rituals in your Book of Shadows.
Gain the Ray of Sickness, Chromatic Orb, and Silence spells. You can cast these spells once per Long Rest, and they don't expend any spell slots when cast. Icon: PassiveFeature_BookOfAncientSecrets Properties: Highlighted
BrutalCritical_DUPE_ENTRY_71578 Boosts: CriticalHitExtraDice(1, MeleeWeaponAttack);CriticalHitExtraDice(1, MeleeUnarmedAttack); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Brutal Critical Description: You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice. Icon: PassiveFeature_BrutalCritical Properties: Highlighted
CommanderStrike_Maneuver_DUPE_ENTRY_6427 Boosts: UnlockSpell(Target_CommandersStrike) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Commander's Strike Description: Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack. Icon: Action_CommandersStrike
CommanderStrike_DUPE_ENTRY_8247 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Commander's Strike Description: Use your reaction to make an Attack Roll that deals an additional [1]. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_CommandersStrike EnabledConditions: ((context.HasContextFlag(StatsFunctorContext.OnActionResourcesChanged)) and HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) and not HasStatus('EXTRA_ATTACK',context.Source) and not HasStatus('EXTRA_ATTACK_2',context.Source)) or ((not context.HasContextFlag(StatsFunctorContext.OnActionResourcesChanged)) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('EXTRA_ATTACK') and not HasStatus('EXTRA_ATTACK_2')) EnabledContext: OnStatusApplied;OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultOn;IsToggled;ToggledDefaultAddToHotbar;Temporary
ControlledChaos_DUPE_ENTRY_20232 Boosts: UnlockInterrupt(Interrupt_ControlledChaos) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Controlled Chaos Description: Foes may suffer a Wild Magic Surge while casting spells near your fluctuating magic. Icon: PassiveFeature_WildMagicSurge
DampenElements_DUPE_ENTRY_93776 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dampen Elements Description: When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DampenElements EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) EnabledContext: OnCreate;OnStatusApplied;OnStatusRemoved Properties: Highlighted;ToggledDefaultAddToHotbar;IsToggled StatsFunctorContext: OnStatusApplied;OnStatusRemoved ToggleOnFunctors: ApplyStatus(DAMPENELEMENTS_AURA,100,-1) ToggleOffFunctors: ApplyStatus(DAMPENELEMENTS_TECHNICAL,100,1);RemoveStatus(DAMPENELEMENTS_AURA)
DampenElements_Check_DUPE_ENTRY_17085 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Icon: PassiveFeature_DampenElements Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsDamageTypeAcid(context.Source) or IsDamageTypeCold(context.Source) or IsDamageTypeFire(context.Source) or IsDamageTypeLightning(context.Source) or IsDamageTypeThunder(context.Source) StatsFunctors: RemoveAuraByChildStatus(DAMPENELEMENTS_RESISTANCE)
DarkOnesOwnLuck_DUPE_ENTRY_25898 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dark One's Own Luck Description: Call on your patron to change your fate and add a 1d10 to an Ability Check. Icon: PassiveFeature_Generic_Magical Properties: IsToggled;Highlighted;OncePerShortRest StatsFunctorContext: OnAbilityCheck ToggleOffContext: OnAbilityCheck
DeflectMissiles_DUPE_ENTRY_59560 Boosts: IF(not HasStatus('SG_Polymorph_BeastShape')):UnlockInterrupt(Interrupt_DeflectMissiles);UnlockInterrupt(Interrupt_DeflectMissiles_Return) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Deflect Missiles Description: Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
If the damage is reduced to 0, you use a Ki Point to Deflect the Missile. ExtraDescription: You can only reduce damage from the attack - any additional effects can't be negated. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DeflectMissiles Properties: Highlighted StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: UseActionResource(DeflectMissiles_Charge,1,0)
DestructiveWrath_DUPE_ENTRY_12154 Boosts: UnlockInterrupt(Interrupt_DestructiveWrath) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Destructive Wrath Description: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead. TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_DestructiveWrath StatsFunctorContext: OnCastResolved StatsFunctors: RemoveStatus(DESTRUCTIVE_WRATH)
DistractingStrike_DUPE_ENTRY_46055 Boosts: UnlockSpell(Target_DistractingStrike);UnlockSpell(Projectile_DistractingStrike) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Distracting Strike Description: Distract your target, giving your allies Advantage on their next Attack Roll against the target. Icon: Action_DistractingStrike_Melee
DreadAmbusher_DUPE_ENTRY_71292 Boosts: Initiative(3) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dread Ambusher Description: You specialise in taking out foes swiftly and ruthlessly.
You gain a +[1] bonus to Initiative.
On the first turn of combat, your movement speed increases by [2], and you can make an attack that deals an additional [3] damage. DescriptionParams: 3;Distance(3);1d8 Icon: Action_DreadAmbusher_Melee Properties: Highlighted;OncePerCombat StatsFunctorContext: OnTurn Conditions: Combat() StatsFunctors: ApplyStatus(DREAD_AMBUSHER,100,1)
DreadfulWord_DUPE_ENTRY_70526 Boosts: UnlockSpell(Target_Confusion,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dreadful Word Description: You can cast Confusion with a Warlock spell slot. Icon: Spell_Enchantment_Confusion
DivineIntervention_DUPE_ENTRY_80676 Boosts: Tag(DIVINE_INTERVENTION) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Divine Intervention Description: You can cast Divine Intervention to invoke your God's aid. Once used, this can never be used again. Icon: Action_DivineIntervention_Attack
EldritchSpear_DUPE_ENTRY_75974 Boosts: UnlockSpellVariant(SpellId('Projectile_EldritchBlast'),ModifyTargetRadius(Multiplicative,1.5),) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eldritch Spear Description: The range of your Eldritch Blast increases by half. Icon: Spell_Evocation_EldritchBlast Properties: Highlighted
EldritchStrike_DUPE_ENTRY_15370 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eldritch Strike Description: When you hit a creature with a weapon attack, it has Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn. Icon: PassiveFeature_EldritchStrike Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and not IsMiss() StatsFunctors: ApplyStatus(ELDRITCH_STRIKE,100,2)
ElementalAffinity_Damage_DUPE_ENTRY_76182 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Damage Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage. Icon: PassiveFeature_ElementalAffinity_ExtraDamage Properties: Highlighted StatsFunctorContext: OnCreate StatsFunctors: IF(HasPassive('DraconicAncestry_Black',context.Source) or HasPassive('DraconicAncestry_Copper',context.Source)):ApplyStatus(ELEMENTALAFFINITY_ACID_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Silver',context.Source) or HasPassive('DraconicAncestry_White',context.Source)):ApplyStatus(ELEMENTALAFFINITY_COLD_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Red',context.Source) or HasPassive('DraconicAncestry_Gold',context.Source) or HasPassive('DraconicAncestry_Brass',context.Source)):ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Blue',context.Source) or HasPassive('DraconicAncestry_Bronze',context.Source)):ApplyStatus(ELEMENTALAFFINITY_LIGHTNING_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Green',context.Source)):ApplyStatus(ELEMENTALAFFINITY_POISON_EXTRA_DAMAGE_TECHNICAL,100,-1)
ElementalAffinity_Resistance_Check_DUPE_ENTRY_92760 Boosts: UnlockInterrupt(Interrupt_ElementalAffinity) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Resistance Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery Point to gain Resistance to that damage type. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance Properties: Highlighted
ElementalAffinity_Resistance_Acid_DUPE_ENTRY_89297 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Acid Resistance Description: When you cast a spell that deals Acid damage, you can spend 1 Sorcery Point to gain Resistance to Acid damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_ACID',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultAddToHotbar;IsToggled;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeAcid(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_ACID,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Cold_DUPE_ENTRY_55606 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Cold Resistance Description: When you cast a spell that deals Cold damage, you can spend 1 Sorcery Point to gain Resistance to Cold damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_COLD',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultAddToHotbar;IsToggled;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeCold(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_COLD,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Fire_DUPE_ENTRY_45423 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Fire Resistance Description: When you cast a spell that deals Fire damage, you can spend 1 Sorcery Point to gain Resistance to Fire damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_FIRE',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeFire(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_FIRE,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Lightning_DUPE_ENTRY_70119 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Lightning Resistance Description: When you cast a spell that deals Lightning damage, you can spend 1 Sorcery Point to gain Resistance to Lightning damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_LIGHTNING',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeLightning(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_LIGHTNING,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Poison_DUPE_ENTRY_94146 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Poison Resistance Description: When you cast a spell that deals Poison damage, you can spend 1 Sorcery Point to gain Resistance to Poison damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_POISON',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypePoison(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_POISON,100,-1);UseActionResource(SELF,SorceryPoint,1)
EmpoweredEvocation_DUPE_ENTRY_82498 Boosts: IF(IsSpell() and IsSpellSchool(SpellSchool.Evocation)):DamageBonus(max(0, IntelligenceModifier)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Empowered Evocation Description: Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells. Icon: PassiveFeature_EmpoweredEvocation Properties: Highlighted
EntropicWard_DUPE_ENTRY_71726 Boosts: UnlockInterrupt(Interrupt_EntropicWard);ActionResource(Interrupt_EntropicWard_Charge,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Entropic Ward Description: As a reaction, you can impose Disadvantage on an Attack Roll against you.
If the attack misses, you gain Advantage on your next Attack Roll against your attacker for 1 turn. Icon: PassiveFeature_EntropicWard StatsFunctorContext: OnAttacked Conditions: IsMiss() and HasStatus('ENTROPIC_WARD_USED') StatsFunctors: ApplyStatus(SWAP,ENTROPIC_WARD,100,1);RemoveStatus(ENTROPIC_WARD_USED)
EscapeTheHorde_DUPE_ENTRY_930 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Escape the Horde Description: Opportunity Attacks against you have Disadvantage. Icon: PassiveFeature_EscapeTheHorde Properties: Highlighted
Evasion_DUPE_ENTRY_99250 Boosts: AreaDamageEvade() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Evasion Description: Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. Icon: PassiveFeature_Evasion Properties: Highlighted
EvasiveFootwork_DUPE_ENTRY_62510 Boosts: UnlockSpell(Shout_EvasiveFootwork) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Evasive Footwork Description: You can evade attacks by imposing Disadvantage on melee attacks against you for a round. Icon: Action_Fighter_EvasiveFootwork Properties: Highlighted
ExceptionalTraining_DUPE_ENTRY_43956 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Exceptional Training Description: Your animal companion can Dash, Disengage, and Help as a bonus action. Icon: PassiveFeature_ExceptionalTraining Properties: Highlighted
ExtraAttack_2_DUPE_ENTRY_49692 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Extra Attack Description: You can make two additional attacks after attacking with your main-hand weapon. Icon: PassiveFeature_ExtraAttack Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_2_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_2,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_2_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_2,100,1)
ExpertDivination_DUPE_ENTRY_54494 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Expert Divination Description: You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die. Icon: PassiveFeature_ExpertDivination Properties: Highlighted
FeintingAttack_DUPE_ENTRY_50162 Boosts: UnlockSpell(Target_FeintingAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Feinting Attack Description: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional [1] damage. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_FeintingAttack
FeralInstinct_DUPE_ENTRY_91421 Boosts: Initiative(3);StatusImmunity(SURPRISED); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Feral Instinct Description: You have honed your instincts to the utmost degree. You gain a +[1] bonus to Initiative and can't be Surprised. DescriptionParams: 3 Icon: PassiveFeature_FeralInstinct Properties: Highlighted
FiendishResilience_DUPE_ENTRY_68794 Boosts: UnlockSpell(Target_Fiendish_Resilience_Container) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fiendish Resilience Description: Choose a damage type and become Resistant to it. You can pick a new damage type each Short Rest. ExtraDescription: You can only have [1] type of Resistance at a time. ExtraDescriptionParams: 1 Icon: PassiveFeature_FiendishResilience
FocusedConjuration_DUPE_ENTRY_981 Boosts: ConcentrationIgnoreDamage(Conjuration) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Focused Conjuration Description: Damage taken while you are Concentrating on a Conjuration spell will not break your Concentration. Icon: PassiveFeature_FocusedConjuration Properties: Highlighted
FlurryOfBlowsUnlock_DUPE_ENTRY_23491 Boosts: UnlockSpell(Target_FlurryOfBlows) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Flurry of Blows Description: %%% Tech -Used for unlocking and removing Flurry of blows spell for Monk
ForcedManeuver_DUPE_ENTRY_53455 Boosts: UnlockSpell(Target_ForcedManeuver) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Forced Manoeuvre Description: You can increase an ally's movement speed by 50% and prevent Opportunity Attacks against them until the end of their next turn. Icon: Action_ForcedManeuver
GoadingAttack_DUPE_ENTRY_67012 Boosts: UnlockSpell(Target_GoadingAttack);UnlockSpell(Projectile_GoadingAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Goading Attack Description: Deal an additional [1] and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_GoadingAttack_Melee
GuardianOfFaith_Retaliate_DUPE_ENTRY_66795 Boosts: UnlockInterrupt(Interrupt_GuardianOfFaith_Retaliate) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Retaliation Description: Strike back at the next enemy that attacks you. Icon: GenericIcon_DamageType_Radiant Properties: Highlighted
Guided_Strike_DUPE_ENTRY_90426 Boosts: UnlockSpell(Shout_GuidedStrike) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Channel Divinity: Guided Strike Description: Channel the guidance of your god to strike with supernatural accuracy. You gain a +[1] bonus to your Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_GuidedStrike
Guided_Strike_Toggle_DUPE_ENTRY_35156 Boosts: RollBonus(Attack,10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Channel Divinity: Guided Strike Description: Channel the guidance of your god to strike with supernatural accuracy. You gain a +[1] bonus to your Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_GuidedStrike EnabledConditions: HasActionResource('ChannelDivinity', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged Properties: IsToggled;Highlighted StatsFunctorContext: OnAttack Conditions: HasActionResource('ChannelDivinity', 1, 0, false, false, context.Source) StatsFunctors: UseActionResource(SELF,ChannelDivinity,1)
HeartOfTheStorm_DUPE_ENTRY_31165 Boosts: UnlockInterrupt(Interrupt_HeartOfTheStorm_Lightning);UnlockInterrupt(Interrupt_HeartOfTheStorm_Thunder) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Heart of the Storm Description: When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within [2] take [1] or [3]. DescriptionParams: DealDamage(ClassLevel(Sorcerer)/2,Lightning);Distance(6);DealDamage(ClassLevel(Sorcerer)/2,Thunder) Icon: PassiveFeature_HeartOfTheStorm_Lightning Properties: Highlighted
HeartOfTheStorm_Resistance_DUPE_ENTRY_32419 Boosts: Resistance(Lightning, Resistant);Resistance(Thunder, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Heart of the Storm: Resistance Description: You are Resistant to Lightning and Thunder damage. Icon: PassiveFeature_HeartOfTheStorm_Resistance Properties: Highlighted
IllusorySelf_DUPE_ENTRY_82656 Boosts: UnlockInterrupt(Interrupt_IllusorySelf);ActionResource(Interrupt_IllusorySelf_Charge,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Illusory Self Description: You can magically fashion an illusory duplicate of yourself when attacked, causing your foe to automatically miss that attack. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_IllusorySelf Properties: Highlighted
ImprovedCombatSuperiority_DUPE_ENTRY_64946 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Combat Superiority Description: The size of your Superiority Dice increases to 1d10. DescriptionParams: 1d10 Icon: GenericIcon_Intent_Damage Properties: Highlighted
ImprovedDivineSmite_DUPE_ENTRY_23542 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d8,Radiant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Divine Smite Description: Your attacks are suffused with divine might.
ImprovedElementalCasting_DUPE_ENTRY_35950 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Elemental Casting Description: Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray. Icon: PassiveFeature_Generic_Magical
ImprovedMinorIllusion_DUPE_ENTRY_24586 Boosts: UnlockSpell(Target_ImprovedMinorIllusion) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Minor Illusion Description: You can cast Minor Illusion as a bonus action. Icon: PassiveFeature_ImprovedMinorIllusion Properties: Highlighted
Indomitable_DUPE_ENTRY_82365 Boosts: UnlockInterrupt(Interrupt_Indomitable);ActionResource(Interrupt_Indomitable,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Indomitable Description: You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead. Icon: PassiveFeature_Indomitable Properties: Highlighted
InstinctiveCharm_DUPE_ENTRY_4539 Boosts: UnlockInterrupt(Interrupt_InstinctiveCharm) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Instinctive Charm Description: Charm an enemy attacking you. They will attack a new target if possible as a reaction. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_InstinctiveCharm Properties: Highlighted
InuredtoUndeath_DUPE_ENTRY_78731 Boosts: Resistance(Necrotic,Resistant);StatusImmunity(HARM);StatusImmunity(CURSE_MUMMY);StatusImmunity(INCUBUS_DRAININGKISS);StatusImmunity(HP_REDUCTION_VAMPIRE);StatusImmunity(LIFE_DRAIN);StatusImmunity(MOO_ABSOLUTES_CURSE);StatusImmunity(MOO_BALTHAZARSSECRETS_HEARTALTAR);StatusImmunity(LOW_ANCIENTLAIR_CURSE) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Inured to Undeath Description: You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced. Icon: PassiveFeature_InuredTo-Undeath Properties: Highlighted
InquisitorsMight_DUPE_ENTRY_21410 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Inquisitor's Might Description: Weapon deals an additional [1] and may possibly inflict Dazed. DescriptionParams: DealDamage(Cause.CharismaModifier,Radiant) Icon: Action_Paladin_InquisitorsMight StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and not IsMiss() StatsFunctors: ApplyStatus(DAZED,100,1)
IronMind_DUPE_ENTRY_90976 Boosts: ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Intelligence) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Iron Mind Description: You have honed your ability to resist the mind-altering powers of your prey. You gain Proficiency in Wisdom and Intelligence Saving Throws. Icon: PassiveFeature_ExpertDivination Properties: Highlighted;ForceShowInCC
Ki_DUPE_ENTRY_23336 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ki Description: Ki is the magic that flows through all living beings. You can use it to exceed your body's physical capabilities. Icon: PassiveFeature_KiFlurryOfBlows Properties: Highlighted
KiEmpoweredStrikes_DUPE_ENTRY_89875 Boosts: UnarmedMagicalProperty() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ki-Empowered Strikes Description: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage. Icon: PassiveFeature_KiEmpoweredStrikes Properties: Highlighted
Land_Arctic_3_DUPE_ENTRY_8368 Boosts: UnlockSpell(Target_ConjureElementals_Minor_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_IceStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arctic Description: You can cast Conjure Minor Elemental and Ice Storm. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_3_DUPE_ENTRY_8832 Boosts: UnlockSpell(Target_FreedomOfMovement,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Confusion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Coast Description: You can cast Freedom of Movement and Confusion. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_3_DUPE_ENTRY_31634 Boosts: UnlockSpell(Target_Blight,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Wall_WallOfFire,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Desert Description: You can cast Blight and Wall of Fire. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_3_DUPE_ENTRY_36003 Boosts: UnlockSpell(Target_ConjureElementals_Minor_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GraspingVine,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Forest Description: You can cast Conjure Minor Elemental and Grasping Vine. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_3_DUPE_ENTRY_35109 Boosts: UnlockSpell(Target_FreedomOfMovement,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Polymorph,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grassland Description: You can cast Freedom of Movement and Polymorph. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_3_DUPE_ENTRY_34904 Boosts: UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_DominateBeast,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mountain Description: You can cast Stoneskin and Dominate Beast. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_3_DUPE_ENTRY_22757 Boosts: UnlockSpell(Target_Blight,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GraspingVine,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Swamp Description: You can cast Conjure Minor Elemental and Grasping Vine. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_3_DUPE_ENTRY_95144 Boosts: UnlockSpell(Target_Invisibility_Greater,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_DominateBeast,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Underdark Description: You can cast Greater Invisibility and Dominate Beast. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Land_Arctic_4_DUPE_ENTRY_88468 Boosts: UnlockSpell(Zone_ConeOfCold,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arctic Description: You can cast Cone of Cold and Contagion. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_4_DUPE_ENTRY_14812 Boosts: UnlockSpell(Target_ConjureElemental_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GreaterRestoration,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Coast Description: You can cast Conjure Elemental and Greater Restoration. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_4_DUPE_ENTRY_86108 Boosts: UnlockSpell(Wall_WallOfStone,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Desert Description: You can cast Wall of Stone and Insect Plague. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_4_DUPE_ENTRY_18860 Boosts: UnlockSpell(Target_CureWounds_Mass,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Forest Description: You can cast Mass Cure Wounds and Contagion. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_4_DUPE_ENTRY_51092 Boosts: UnlockSpell(Target_GreaterRestoration,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grassland Description: You can cast Greater Restoration and Insect Plague. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_4_DUPE_ENTRY_94430 Boosts: UnlockSpell(Wall_WallOfStone,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_ConjureElemental_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mountain Description: You can cast Wall of Stone and Conjure Elemental. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_4_DUPE_ENTRY_42165 Boosts: UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Cloudkill,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Swamp Description: You can cast Insect Plague and Cloudkill. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_4_DUPE_ENTRY_78332 Boosts: UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Cloudkill,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Underdark Description: You can cast Contagion and Cloudkill. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Lucky_DUPE_ENTRY_8327 Boosts: Advantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lucky Description: You can use a Luck Point to gain Advantage on your next Ability Check. TooltipUseCosts: LuckPoint:1 Icon: PassiveFeature_Lucky_RollAdditionalDie EnabledConditions: HasActionResource('LuckPoint', 1, 0, false, false, context.Source) EnabledContext: OnAbilityCheck;OnInterruptUsed;OnShortRest;OnLongRest Properties: IsToggled;ToggledDefaultAddToHotbar StatsFunctorContext: OnAbilityCheck StatsFunctors: UseActionResource(SELF,LuckPoint,1,0) ToggleOffContext: OnAbilityCheck
Lucky_Unlock_DUPE_ENTRY_37987 Boosts: UnlockInterrupt(Interrupt_Lucky_RollAdditionalDie);UnlockInterrupt(Interrupt_Lucky_ReplaceAttackersDie);ActionResource(LuckPoint,3,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lucky Description: You can use a Luck Point to gain Advantage on your next Attack Roll or Saving Throw, or to make an enemy reroll their Attack Roll. Icon: PassiveFeature_Lucky_ReplaceAttackersDie Properties: Highlighted
MagicalAmbush_DUPE_ENTRY_46326 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Magical Ambush Description: While you are Hidden, your targets have Disadvantage on Saving Throws against your spells. Icon: PassiveFeature_MagicalAmbush Properties: Highlighted StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAGICAL_AMBUSH, 100, -1)
ManeuveringAttack_DUPE_ENTRY_25970 Boosts: UnlockSpell(Target_ManeuveringAttack);UnlockSpell(Projectile_ManeuveringAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manoeuvring Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_ManeuveringAttack_Melee
Manifestation_of_Body_DUPE_ENTRY_59654 Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Necrotic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manifestation of Body Description: Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Necrotic) ExtraDescription: Can't be used at the same time as Manifestation of Mind or Manifestation of Soul. Icon: GenericIcon_DamageType_Necrotic Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
Manifestation_of_Mind_DUPE_ENTRY_7089 Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Psychic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manifestation of Mind Description: Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Psychic) ExtraDescription: Can't be used at the same time as Manifestation of Body or Manifestation of Soul. Icon: GenericIcon_DamageType_Psychic Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
Manifestation_of_Soul_DUPE_ENTRY_55146 Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Radiant);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manifestation of Soul Description: Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Radiant) ExtraDescription: Can't be used at the same time as Manifestation of Body or Manifestation of Mind. Icon: GenericIcon_DamageType_Radiant Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
MartialArts_DextrousUnarmedAttacks_DUPE_ENTRY_23207 Boosts: MonkWeaponAttackOverride() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts: Dextrous Attacks Description: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. Icon: PassiveFeature_MartialArts_DextrousUnarmedAttacks Properties: Highlighted BoostContext: OnStatusApply;OnStatusRemove;OnEquip;OnShortRest;OnCreate;OnLongRest;OnInventoryChanged BoostConditions: IsDexterityGreaterThanStrength()
MartialArts_UnarmedDamage_DUPE_ENTRY_73906 Boosts: MonkWeaponDamageDiceOverride(LevelMapValue(MartialArts)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts: Deft Strikes Description: Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher. DescriptionParams: DealDamage(LevelMapValue(MartialArts), Bludgeoning) Icon: PassiveFeature_MartialArts_UnarmedDamage Properties: Highlighted
MartialArts_BonusUnarmedStrike_DUPE_ENTRY_25615 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts: Bonus Unarmed Strike Description: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action. DescriptionParams: DealDamage(LevelMapValue(MartialArts), Bludgeoning) Icon: PassiveFeature_MartialArts_BonusUnarmedStrike Properties: Highlighted StatsFunctorContext: OnAttack;OnCast Conditions: IsMeleeAttack() and IsMonkWeaponAttack() and not SpellId('Target_UnarmedStrike_Monk') StatsFunctors: ApplyStatus(SELF,MARTIAL_ARTS_BONUS_UNARMED_STRIKE,100,1)
MartialArts_Mastery_DUPE_ENTRY_35732 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts Mastery Description: Your unique monastic training grants you Proficiency in Monk Weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. Icon: PassiveFeature_Generic_Magical
MinionsOfChaos_DUPE_ENTRY_19798 Boosts: UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Minions of Chaos Description: You can cast Conjure Elemental with a Warlock spell slot. Icon: Spell_Conjuration_ConjureElemental
MireTheMind_DUPE_ENTRY_93276 Boosts: UnlockSpell(Target_Slow,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mire the Mind Description: You can cast Slow with a Warlock spell slot. Icon: Spell_Transmutation_Slow
MistyEscape_DUPE_ENTRY_63225 Boosts: UnlockInterrupt(Interrupt_MistyEscape);ActionResource(Interrupt_MistyEscape,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Misty Escape Description: Upon taking damage, become Invisible. On your next turn, you can cast Misty Step, though this will break your invisibility. Icon: PassiveFeature_MistyEscape Properties: Highlighted
MultiattackDefense_DUPE_ENTRY_79307 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack Defence Description: When an enemy attacks you, they have a -[1] penalty to additional Attack Rolls against you until the start of their next turn. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: not IsMiss() and Enemy(context.Target) and not Self() and IsAttack() StatsFunctors: IF(not HasStatus('MULTIATTACKDEFENSE',context.Source)):ApplyStatus(SWAP,MULTIATTACKDEFENSE,100,1);ApplyStatus(MULTIATTACKDEFENSE_TECHNICAL,100,1)
NaturesWard_DUPE_ENTRY_99798 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned); StatusImmunity(SG_Charmed,ELEMENTAL,FEY);StatusImmunity(SG_Frightened,ELEMENTAL,FEY) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Nature's Ward Description: You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you. Icon: PassiveFeature_NaturesWard Properties: Highlighted
LandsStride_DifficultTerrain_DUPE_ENTRY_3550 Boosts: StatusImmunity(SG_DifficultTerrain) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Land's Stride: Difficult Terrain Description: You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down. Icon: PassiveFeature_LandsStride_DifficultTerrain Properties: Highlighted
LandsStride_Surfaces_DUPE_ENTRY_97007 Boosts: StatusImmunity(SHADOW_CURSED_VINES);StatusImmunity(SPIKE_GROWTH);StatusImmunity(BLIGHT_ENTANGLE);StatusImmunity(PLANT_GROWTH);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(ENSNARED_VINES);StatusImmunity(TWN_ARABELLAPOWERS_ARABELLAVINES) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Land's Stride: Plants Description: You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. Icon: PassiveFeature_LandsStride_PlantSurfaces Properties: IsHidden
LandsStride_Advantage_DUPE_ENTRY_44043 Boosts: Tag(PLANT_IMPEDE_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Land's Stride: Advantage Description: You have become an expert at moving through the wilderness.
You have Advantage on Saving Throws against plants that are magically created to impede your movement. Icon: PassiveFeature_LandsStride_SavingThrows Properties: IsHidden
Lifedrinker_DUPE_ENTRY_40598 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lifedrinker Description: Your melee attacks deal additional necrotic damage equal to your Charisma modifier. DescriptionParams: DealDamage(CharismaModifier,Necrotic) Icon: PassiveFeature_Lifedrinker Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not IsMiss() and IsMeleeWeaponAttack() StatsFunctors: DealDamage(CharismaModifier,Necrotic,Magical)
Metamagic_Empowered_DUPE_ENTRY_67602 Boosts: Reroll(Damage,20,true);UnlockSpellVariant(EmpoweredSpellCheck(),ModifyUseCosts(Add,SorceryPoint,1,0)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Metamagic: Empowered Spell Description: Increase the cost of spells that deal direct damage by [1] Sorcery Point to roll their damage with Advantage.
You can use Empowered Spell in combination with other Metamagic. DescriptionParams: 1 Icon: Skill_Sorcerer_Passive_Metamagic_EmpoweredSpell Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Empowered_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
While Frenzied, you can't be Charmed or Frightened, and Calm Emotions no longer ends your rage. Icon: PassiveFeature_MindlessRage Properties: Highlighted
Oath_Ancients_Tenents_DUPE_ENTRY_88951 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oath of the Ancients Tenets Description: Oath of the Ancients paladins abide by the following tenets:
Kindle the Light. Through acts of kindness, enkindle the light of hope in the bleakest hollows of despair.
Shelter the Light. Where love blooms, stand against the devilry that would snip its stem.
Preserve Your Own Light. Delight in culture and small joys to preserve the light in your own heart. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
Oath_Devotion_Tenents_DUPE_ENTRY_92276 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oath of Devotion Tenets Description: Oath of Devotion paladins abide by the following tenets:
Courage. Stride dauntlessly into action.
Compassion. Show clemency when prudent, and lend your arm to those in need.
Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
Oath_Vengeance_Tenents_DUPE_ENTRY_32198 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oath of Vengeance Tenets Description: Oath of Vengeance paladins abide by the following tenets:
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
OtherworldlyLeap_DUPE_ENTRY_62706 Boosts: UnlockSpell(Target_Jump,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Otherworldly Leap Description: You can cast the Enhance Leap spell. Icon: Spell_Transmutation_LongJump
PactOfTheBlade_DUPE_ENTRY_48279 Boosts: UnlockSpell(Shout_PactOfTheBlade);UnlockSpell(Shout_PactOfTheBlade_Bind) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Pact of the Blade Description: You can Summon a pact weapon, or Bind the one you are wielding, making it magical. ExtraDescription: Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity. Icon: PassiveFeature_PactOfTheBlade Properties: Highlighted
PactOfTheTome_DUPE_ENTRY_30744 Boosts: UnlockSpell(Target_Guidance);UnlockSpell(Target_ViciousMockery);UnlockSpell(Target_ThornWhip) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Pact of the Tome Description: Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast Guidance, Vicious Mockery, and Thorn Whip. Icon: PassiveFeature_PactOfTheTome Properties: Highlighted
Parry_DUPE_ENTRY_89455 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Parry Description: Parry the next melee attack that hits you to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier TooltipUseCosts: ReactionActionPoint:1;SuperiorityDie:1 Icon: PassiveFeature_Parry EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) and HasActionResource('SuperiorityDie',1,0, false) EnabledContext: OnStatusRemove;OnStatusRemoved;OnTurn Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(PARRY_PASSIVE_TECHNICAL,100,-1) ToggleOffFunctors: RemoveStatus(PARRY_PASSIVE_TECHNICAL,100,-1)
Portent_DUPE_ENTRY_87108 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Portent Description: Your dreams grant you glimpses that let you influence the future.
After each Long Rest, you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled near you to one of your Portent Dice.
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. Icon: PassiveFeature_Portent Properties: Highlighted
PotentCantrip_DUPE_ENTRY_11522 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Potent Cantrip Description: Your cantrips become harder to evade entirely.
When a creature succeeds its Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. Icon: PassiveFeature_PotentCantrip Properties: Highlighted
PotentSpellcasting_DUPE_ENTRY_51549 Boosts: IF(IsClericCantrip()):DamageBonus(max(0, WisdomModifier)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Potent Spellcasting Description: Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with cantrips. Icon: PassiveFeature_PotentSpellcasting Properties: Highlighted
PrecisionAttack_DUPE_ENTRY_25116 Boosts: UnlockSpell(Shout_PrecisionAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Precision Attack Description: You can spend a Superiority Die to add it to the result to an Attack Roll. Icon: Action_PrecisionAttack
ProjectedWard_DUPE_ENTRY_85598 Boosts: UnlockInterrupt(Interrupt_ProjectedWard) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Projected Ward Description: When a nearby ally takes damage and you have an active Arcane Ward, you can sacrifice your ward to reduce the damage they take. Icon: PassiveFeature_ProjectedWard Properties: Highlighted
PrimalStrike_DUPE_ENTRY_32767 Boosts: UnarmedMagicalProperty() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Primal Strike Description: While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage. Icon: PassiveFeature_PrimalStrike Properties: Highlighted BoostContext: OnAttack BoostConditions: HasStatus('SG_Polymorph_BeastShape',context.Source)
PurityOfBody_DUPE_ENTRY_57613 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);Resistance(Poison, Immune) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Purity of Body Description: You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians. Icon: PassiveFeature_PurityOfBody Properties: Highlighted
RelentlessAvenger_DUPE_ENTRY_45002 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Relentless Avenger Description: If you hit an enemy with an Opportunity Attack, your movement speed increases by [1] on your next turn. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RelentlessAvenger Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsReactionAttack(context.Source) StatsFunctors: ApplyStatus(SELF,RELENTLESS_AVENGER,100,1)
RelentlessEndurance_DUPE_ENTRY_83368 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Relentless Endurance Description: If you reach 0 hit points, you regain [1] instead of becoming Downed. DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance Properties: Highlighted;OncePerLongRest StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: ApplyStatus(SELF,RELENTLESS_ENDURANCE,100,-1)
RelentlessRage_DUPE_ENTRY_13028 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Relentless Rage Description: Once per Short Rest, if you drop to [1] hit point while Enraged, you regain [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage Properties: Highlighted;OncePerShortRest StatsFunctorContext: OnStatusApplied Conditions: HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RELENTLESS_RAGE,100,-1)
ReliableTalent_DUPE_ENTRY_94121 Boosts: IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(RawAbility,10);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,10);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SavingThrow,10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Reliable Talent Description: When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is [1]. DescriptionParams: 10 Icon: PassiveFeature_ReliableTalent Properties: Highlighted
RemarkableAthlete_Proficiency_DUPE_ENTRY_72207 Boosts: IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source) and CheckedPhysicalAbility(context.Source)):RollBonus(SkillCheck,ProficiencyBonus/2);IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source) and CheckedPhysicalAbility(context.Source)):RollBonus(RawAbility,ProficiencyBonus/2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Remarkable Athlete: Proficiency Description: You're a master of your own body, your athletic prowess extended beyond the usual.
You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. Icon: PassiveFeature_RemarkableAthlete_Proficiency Properties: Highlighted
RemarkableAthlete_Jump_DUPE_ENTRY_75674 Boosts: JumpMaxDistanceBonus(3) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Remarkable Athlete: Jump Description: You're a master of your own body, your athletic prowess extended beyond the usual.
Your Jump distance is increased by [1]. DescriptionParams: Distance(3) Icon: PassiveFeature_RemarkableAthlete_Jump Properties: Highlighted BoostContext: OnCreate
SculptorOfFlesh_DUPE_ENTRY_59812 Boosts: UnlockSpell(Target_Polymorph,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Sculptor of Flesh Description: You can cast Polymorph with a Warlock spell slot. Icon: Spell_Transmutation_Polymorph
Shapechanger_DUPE_ENTRY_40710 Boosts: UnlockSpell(Target_Polymorph_Shapechanger) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shapechanger Description: You can cast the Polymorph spell without expending a spell slot. Icon: PassiveFeature_Shapechanger Properties: Highlighted
SlowFall_DUPE_ENTRY_33807 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slow Fall Description: When you fall, you can use your reaction to gain Resistance to Falling damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_SlowFall EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) EnabledContext: OnStatusRemove;OnStatusRemoved;OnTurn Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(SLOWFALL_PASSIVE_TECHNICAL,100,-1) ToggleOffFunctors: RemoveStatus(SLOWFALL_PASSIVE_TECHNICAL,100,-1)
SpellSniper_Critical_DUPE_ENTRY_13592 Boosts: IF(SpellSniperCheck(context.Source)):ReduceCriticalAttackThreshold(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Spell Sniper Description: The number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack. Icon: PassiveFeature_SpellSniper_Snipe Properties: Highlighted BoostContext: OnCast
SplitEnchantment_DUPE_ENTRY_93848 Boosts: UnlockSpellVariant(SplitEnchantmentProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyTooltipDescription(),ModifyIconGlow());UnlockSpellVariant(SplitEnchantmentTargetSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyMaximumTargets(Override,2),ModifyTooltipDescription(),ModifyIconGlow());UnlockSpellVariant(SplitEnchantmentTargetTouchSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyMaximumTargets(Override,2),ModifyTooltipDescription(),ModifyIconGlow()) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Split Enchantment Description: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. Icon: PassiveFeature_SplitEnchantment Properties: IsToggled;ToggledDefaultOn;Highlighted
SpreadingSpores_DUPE_ENTRY_27451 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Spreading Spores Description: While Symbiotic Entity is active, you can create a cloud of Spreading Spores. Icon: PassiveFeature_SpreadingSpores Properties: Highlighted
StalkersFlurry_DUPE_ENTRY_49859 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Stalker's Flurry Description: You are swift enough to turn a miss into a new strike. When you miss with a weapon attack, you can make another weapon attack for free. Icon: PassiveFeature_StalkersFlurry Properties: Highlighted;OncePerTurn StatsFunctorContext: OnAttack;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and IsWeaponAttack() and IsMiss() and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_STALKERS_FLURRY_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,STALKERS_FLURRY_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,STALKERS_FLURRY,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(STALKERS_FLURRY_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(STALKERS_FLURRY,100,1)
SteelWill_DUPE_ENTRY_60723 Boosts: Tag(FRIGHTENED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Steel Will Description: Your unshakeable resolve grants you Advantage on Saving Throws against being Frightened. Icon: PassiveFeature_SteelWill Properties: Highlighted
StillnessOfMind_DUPE_ENTRY_48705 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Stillness of Mind Description: If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition. Icon: PassiveFeature_StillnessOfMind Properties: Highlighted StatsFunctorContext: OnTurn Conditions: (HasStatus('SG_Charmed', context.Source) or HasStatus('SG_Frightened', context.Source)) and HasActionResource('ActionPoint', 1, 0, false, false, context.Source) StatsFunctors: RemoveStatus(SG_Charmed);RemoveStatus(SG_Frightened);UseActionResource(SELF,ActionPoint,1,0);UseSpell(SELF,Shout_StillnessOfMind,true,true,true)
StormsFury_DUPE_ENTRY_22671 Boosts: UnlockInterrupt(Interrupt_StormsFury) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Storm's Fury Description: When you are hit by a melee attack, you deal [1] to the attacker and potentially push them away. DescriptionParams: DealDamage(ClassLevel(Sorcerer),Lightning) TooltipUseCosts: ReactionActionPoint:1 TooltipSave: Strength Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
SweepingAttack_DUPE_ENTRY_47830 Boosts: UnlockSpell(Zone_SweepingAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Sweeping Attack Description: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. Icon: Action_SweepingAttack
TempestuousMagic_DUPE_ENTRY_79799 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tempestuous Magic Description: After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks. Icon: PassiveFeature_TempestuousMagic Properties: Highlighted StatsFunctorContext: OnCast Conditions: IsSpell() and not IsCantrip() StatsFunctors: ApplyStatus(SELF, TEMPESTUOUS_MAGIC, 100, 1);
ThunderboltStrike_DUPE_ENTRY_19730 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Thunderbolt Strike Description: When you deal Lightning or Thunder damage to a creature that is Large or smaller, you can also push it up to [1]. DescriptionParams: Distance(3) Icon: PassiveFeature_ThunderboltStrike Properties: Highlighted StatsFunctorContext: OnDamage Conditions: (HasDamageDoneForType(DamageType.Lightning,context.Target) or HasDamageDoneForType(DamageType.Thunder,context.Target)) and TargetSizeEqualOrSmaller(Size.Large) StatsFunctors: Force(3, OriginToTarget);ApplyStatus(THUNDERBOLT_STRIKE,100,1)
ThirstingBlade_Blade_DUPE_ENTRY_79501 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Icon: PassiveFeature_ThirstingBlade Properties: IsHidden StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasPactWeapon() and HasPassive('PactOfTheBlade',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_THIRSTING_BLADE_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_THIRSTING_BLADE,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE,100,1)
ThirstingBlade_Check_DUPE_ENTRY_24389 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Deepened Pact Description: Pleased with your service, your otherworldly patron added new boons to the terms of your pact.
Blade pactholders gain an extra attack with their pact weapon.
The Pact of the Chain's familiar also gains an extra attack.
Pact of the Tome warlocks can cast Animate Dead, Haste, Call Lightning once per long rest. Icon: PassiveFeature_ThirstingBlade Properties: Highlighted
Thought_Shield_Psychic_Resistance_DUPE_ENTRY_31890 Boosts: Resistance(Psychic,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Thought Shield: Psychic Resistance Description: An elder being shields your brain. You gain Resistance to Psychic damage. Icon: PassiveFeature_ThoughtShield_PsychicReflection Properties: Highlighted StatsFunctorContext: OnDamage
Thought_Shield_Psychic_Reflection_DUPE_ENTRY_4462 Boosts: RedirectDamage(1,,Psychic,true) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Thought Shield: Psychic Reflection Description: Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage. Icon: PassiveFeature_ThoughtShield_PsychicResistance Properties: Highlighted
Tranquility_DUPE_ENTRY_40970 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tranquillity Description: Long Rests surround you with an aura of peace, granting you Sanctuary. Icon: PassiveFeature_Tranquility Properties: Highlighted StatsFunctorContext: OnLongRest StatsFunctors: ApplyStatus(SELF,SANCTUARY_TRANQUILITY,100,-1)
TransmutationStone_DUPE_ENTRY_43810 Boosts: UnlockSpell(Target_TransmutersStone) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Transmuter's Stone Description: You can create Transmuter's Stones. ExtraDescription: Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one. Icon: PassiveFeature_TransmutationStone Properties: Highlighted
TransmutationStone_Activation_DUPE_ENTRY_56198 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnCast;OnAttack Conditions: IsSpell() and IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() StatsFunctors: RemoveStatus(SELF,TRANSMUTERS_STONE_USED)
UnarmoredDefense_Monk_DUPE_ENTRY_333 Boosts: ACOverrideFormula(10,true,Dexterity,Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Defence Description: Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. Icon: PassiveFeature_UnarmoredDefense Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_1_DUPE_ENTRY_16468 Boosts: ActionResource(Movement, 3, 0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(3) Icon: PassiveFeature_UnarmoredMovement Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_2_DUPE_ENTRY_32128 Boosts: ActionResource(Movement, 4.5, 0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(4.5) Icon: PassiveFeature_UnarmoredMovement_2 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_3_DUPE_ENTRY_18175 Boosts: ActionResource(Movement, 6, 0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(6) Icon: PassiveFeature_UnarmoredMovement_3 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_DifficultTerrain_DUPE_ENTRY_43566 Boosts: StatusImmunity(SG_DifficultTerrain);JumpMaxDistanceBonus(6) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Advanced Unarmoured Movement Description: Difficult Terrain doesn't slow you down and you can Jump an additional [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(6) Icon: PassiveFeature_UnarmoredMovement_DifficultTerrain Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UndeadThrall_BetterSummon_DUPE_ENTRY_46633 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Thralls: Better Summons Description: Creatures created with Animate Dead have additional hit points equal to your wizard level, and your Proficiency Bonus is added to their damage. Icon: PassiveFeature_UndeadThralls_BetterSummons Properties: Highlighted
UndeadThrall_ExtraSummon_DUPE_ENTRY_16144 Boosts: UnlockSpellVariant(UndeadThrallAnimateDeadSpellVariation(),ModifyNumberOfTargets(AdditiveFinal,1),ModifyTargetRadius(Override,6)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Thralls: Additional Undead Description: When you use Animate Dead, you can raise an additional corpse. Icon: PassiveFeature_UndeadThralls_ExtraSummon Properties: Highlighted
UndeadThrall_FreeSpell_DUPE_ENTRY_95108 Boosts: UnlockSpell(Target_AnimateDead,AddChildren ,d136c5d9-0ff0-43da-acce-a74a07f8d6bf) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Thralls: Animate Dead Description: You gain the Animate Dead spell, if you didn't have it already. Icon: PassiveFeature_UndeadThralls_FreeSpell Properties: Highlighted
Unstable_Backlash_DUPE_ENTRY_4241 Boosts: UnlockInterrupt(Interrupt_Unstable_Backlash) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unstable Backlash Description: While enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one. Icon: PassiveFeature_Generic_Magical Properties: Highlighted
WardingFlare_Improved_DUPE_ENTRY_37504 Boosts: UnlockInterrupt(Interrupt_WardingFlare_Improved) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Warding Flare Description: When an enemy attacks an ally, you can use your reaction to impose Disadvantage on the Attack Roll, possibly causing their attack to miss. Icon: PassiveFeature_ImprovedFlare
WarGodsBlessing_DUPE_ENTRY_67130 Boosts: UnlockInterrupt(Interrupt_WarGodsBlessing) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Channel Divinity: War God's Blessing Description: Endow a nearby ally with the glory of your god to grant them a +[1] bonus to their Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_WarGodsBlessing Properties: Highlighted
WarMagic_DUPE_ENTRY_75745 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: War Magic Description: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and IsCantrip() and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_WAR_MAGIC_TECHNICAL') and TurnBased()) and HasActionResource('BonusActionPoint', 1, 0, false, false, context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_MAGIC_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_MAGIC,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC,100,1)
WarPriest_DUPE_ENTRY_16356 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: War Priest Description: When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a bonus action. Icon: PassiveFeature_WarPriest Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasActionResource('WarPriestActionPoint', 1, 0, false, false, context.Source) and not HasStatus('TAD_MIND_SANCTUARY',context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, false, context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_PRIEST_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_PRIEST,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST,100,1)
WhispersOfTheGrave_DUPE_ENTRY_24184 Boosts: UnlockSpell(Target_SpeakWithDead_WhispersOfTheGrave) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Whispers of the Grave Description: You can cast Speak with Dead without expending a spell slot. Icon: Spell_Necromancy_SpeakWithDead
WildMagicRage_DUPE_ENTRY_40063 Boosts: UnlockSpell(Shout_Rage_WildMagic) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wild Magic Surge Description: A magical energy roils inside of you, ready to erupt. When you enter a Rage, you trigger a random magical effect. Icon: PassiveFeature_WildMagicRage Properties: Highlighted
WrathOfTheStorm_DUPE_ENTRY_45360 Boosts: UnlockInterrupt(Interrupt_WrathOfTheStorm_Lightning);UnlockInterrupt(Interrupt_WrathOfTheStorm_Thunder) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wrath of the Storm Description: Strike back at an attacking creature, potentially dealing [1]. On a failed Saving Throw you deal half of a [2] roll. DescriptionParams: DealDamage(2d8,Lightning);DealDamage(2d8,Thunder) TooltipUseCosts: ReactionActionPoint:1 Icon: GenericIcon_DamageType_Thunder
WildStrike_DUPE_ENTRY_40506 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wild Strike Description: You can make an additional attack after making an unarmed strike while in wildshape. Icon: PassiveFeature_WildStrike Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasStatus('SG_Polymorph_BeastShape',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK,100,1)
WildStrike_2_DUPE_ENTRY_57090 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Wild Strike Description: You can make [1] additional attack after making an unarmed strike while in wildshape. DescriptionParams: 2 Icon: PassiveFeature_WildStrike Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasStatus('SG_Polymorph_BeastShape',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_2_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_2_EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK,100,1) Stats inherited from: *WildStrike
ArmorOfAgathys_3_DUPE_ENTRY_13535 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(15,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,15, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_4_DUPE_ENTRY_90564 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(20,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,20, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_5_DUPE_ENTRY_34146 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(25,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,25, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_6_DUPE_ENTRY_65896 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(30,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,30, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
Contagion_Slimy_Doom_Stunned_DUPE_ENTRY_16047 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slimy Doom: Stunned Description: When the affected entity is hit with an attack, it becomes Stunned for [1] turn. DescriptionParams: 1 Icon: Spell_Necromancy_Contagion_SlimyDoom StatsFunctorContext: OnDamaged Conditions: TotalDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(STUNNED,100,1)
FireShield_Chill_DUPE_ENTRY_12028 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fire Shield: Chill Description: Deal [1] to melee attackers. DescriptionParams: DealDamage(2d8,Cold) Icon: Spell_Evocation_FireShield_Chill Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_FIRE_SHIELD_CHILL,100,0);ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_CHILL_ATTACKER,100,0);DealDamage(SWAP,2d8, Cold,Magical)
FireShield_Warm_DUPE_ENTRY_8105 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Flame Shield: Fire Description: Deal [1] to melee attackers. DescriptionParams: DealDamage(2d8,Fire) Icon: Spell_Evocation_FireShield_Warm Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_FIRE_SHIELD_WARM,100,0);ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_WARM_ATTACKER,100,0);DealDamage(SWAP,2d8, Fire,Magical)
HellishRebuke_3_DUPE_ENTRY_10691 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(4d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_HellishRebuke Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_3,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_3)
HellishRebuke_4_DUPE_ENTRY_54442 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(5d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_HellishRebuke Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_4,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_4)
GuardianOfFaith_Attack_DUPE_ENTRY_5291 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Guardian of Faith Description: When an entity enters your attack range, you can strike them. Icon: Spell_Conjuration_GuardianOfFaith StatsFunctorContext: OnEnterAttackRange Conditions: Character() and Enemy() StatsFunctors: UseAttack()
Slow_ActionPoint_DUPE_ENTRY_52261 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slow: Actions Description: You can't take both an action and a bonus action. If you take an action, you lose a bonus action, and vice versa.
You also can't make more than 1 attack per turn. TooltipUseCosts: ActionPoint:1;BonusActionPoint:1 Icon: Spell_Transmutation_Slow StatsFunctorContext: OnCast StatsFunctors: IF(not HasActionResource('BonusActionPoint',1,0, false)):UseActionResource(SELF, ActionPoint,1);IF(not HasActionResource('ActionPoint',1,0, false)):UseActionResource(SELF, BonusActionPoint,1)
Slow_Casting_DUPE_ENTRY_68577 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slow: Casting Description: If you cast a spell that costs 1 action, roll a d20. On 11 or higher, you hang in prepare phase and skip turn. On your next turn you must spend an Action Point and finish casting. If you don't have an Action Point, the spell is cancelled. Icon: Spell_Transmutation_Slow
WildMagicBarbarian_MagicRetribution_Passive_DUPE_ENTRY_97990 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wild Magic: Magic Retribution Description: Your magic lashes out whenever you take damage.
Until the end of your Rage, enemies that hit you take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(SWAP,1d6, Force,Magical);ApplyStatus(SELF,PASSIVE_WILDMAGIC_MAGICRETRIBUTION_DEFENDER,100,0);ApplyStatus(PASSIVE_WILDMAGIC_MAGICRETRIBUTION_ATTACKER,100,0)
DamageShield_NPC_Fire_DUPE_ENTRY_65935 Boosts: RedirectDamage(2,Force,Fire,true) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Damage Shield Technical - Fire Description: %%% Technical passive to reflect fire damage x2 Properties: IsHidden* Stats inherited from: *DamageShield_NPC_Physical
Devour_ShamblingMound_DUPE_ENTRY_30832 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: External Digestion Description: Can Devour any creature that is Restrained and steeping in its Digestive Juices. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Dragon_Red_Retaliate_DUPE_ENTRY_55640 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Fury Description: The dragon can retaliate against an attacker with its breath weapon once per round. DescriptionParams: ExtraDescription: ExtraDescriptionParams: LoreDescription: TooltipUseCosts: TooltipSave: TooltipConditionalDamage: TooltipPermanentWarnings: Icon: Action_Dragonborn_BreathWeapon_FireCone PriorityOrder: Properties: Highlighted Conditions: Enemy() and HasStatus('DRAGON_RED_RETALIATE') and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Projectile_FireballRetaliate_Dragon,true,true,true) StatsFunctorContext: OnDamaged* Stats inherited from: *HellishRebuke
Dragon_Skeletal_Retaliate_DUPE_ENTRY_30206 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt Icon: Action_Dragonborn_BreathWeapon_Lightning Conditions: Enemy() and HasStatus('DRAGON_SKELETAL_RETALIATE') and not HasStatus('DRAGON_SKELETAL_FLIGHTSTATE') and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Projectile_LightningBreathRetaliate_Dragon_Skeletal,true,true,true) DisplayName: Draconic Fury* Description: The dragon can retaliate against an attacker with its breath weapon once per round. * Properties: Highlighted* StatsFunctorContext: OnDamaged* DescriptionParams: DealDamage(2d10,Fire)** ExtraDescription: On a successful save, the target still takes half damage.** TooltipUseCosts: ReactionActionPoint:1** PriorityOrder: 2** Stats inherited from: *Dragon_Red_Retaliate **HellishRebuke
Multiattack_Drider_DUPE_ENTRY_22129 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Wounded Target Description: The drider can Multiattack if its target has fewer than all of its hit points. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_GiantEagle_DUPE_ENTRY_36487 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack Description: The giant eagle can Multiattack if its target is Prone or Restrained. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Mummy_DUPE_ENTRY_80026 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Frightened Description: The Mummy can Multiattack if its target is Frightened. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Cloaker_DUPE_ENTRY_83860 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack Description: Can Multiattack if the target is Frightened. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_SteelWatcherTitan_DUPE_ENTRY_65910 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Prone, Restrained, or Maimed Description: This Steel Watcher can Multiattack any Prone, Maimed, or Restrained creature. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Surgeon_DUPE_ENTRY_26777 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Wounded Description: Malus Thorm can Multiattack if his hit points are at 40% or less. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Doppelganger_DUPE_ENTRY_35326 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Morphic Ambush Description: Can Multiattack if the target is Ambushed. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Werewolf_DUPE_ENTRY_39728 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Wounded Description: Can Multiattack if the target is Prone or if its hit points are at 60% or less. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
NeedleBlight_NeedleBurst_DUPE_ENTRY_57223 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Needle Burst Description: Explode in a Needle Burst upon dying. Properties: Highlighted
VineBlight_VineBody_DUPE_ENTRY_24161 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tanglevine Form Description: Any creature making a melee attack against this mess of writhing vines may become Entangled. Icon: PassiveFeature_Generic_Nature Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Strength, 13, false, false, context.Source)):ApplyStatus(SWAP,ENSNARED_VINES,100,2)
EyesOfTheNight_Raven_DUPE_ENTRY_72560 Boosts: StatusImmunity(BLINDED_DARKNESS) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eyes of the Night Description: The dire raven can see within magical darkness. Icon: PassiveFeature_Generic_WildAnimal
LivingShadow_DUPE_ENTRY_65035 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Living Shadow Description: While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: not HasObscuredState(ObscuredState.Clear,context.Source) and not HasStatus('LIVING_SHADOW') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(LIVING_SHADOW,100,-1)
ShadowVeil_DUPE_ENTRY_49031 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow Veil Description: While Lightly or Heavily Obscured, the shadow mastiff is Resistant to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: not HasObscuredState(ObscuredState.Clear,context.Source) and not HasStatus('SHADOWVEIL_MASTIFF') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWVEIL_MASTIFF,100,-1)
ShadowyRetreat_DUPE_ENTRY_74595 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shadowblend Description: While Lightly or Heavily Obscured, this creature gains the ability to blend with shadows and become Invisible. Icon: PassiveFeature_Generic_Invisibility Properties: Highlighted StatsFunctorContext: OnMovedDistance;OnObscurityChanged Conditions: (((context.HasContextFlag(StatsFunctorContext.OnMovedDistance)) and (not HasObscuredState(ObscuredState.Clear,context.Source) or HasObscuredState(ObscuredState.HeavilyObscured,context.Source) or HasObscuredState(ObscuredState.LightlyObscured,context.Source)) and not HasStatus('SHADOWBLEND', context.Source) and Combat(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnObscurityChanged) and (not HasObscuredState(ObscuredState.Clear) or HasObscuredState(ObscuredState.HeavilyObscured) or HasObscuredState(ObscuredState.LightlyObscured)) and not HasStatus('SHADOWBLEND') and Combat())) and not HasStatus('SEE_INVISIBILITY_REVEAL') and not HasStatus('FAERIE_FIRE') and not HasStatus('BRANDING_SMITE') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SHADOWBLEND,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SHADOWBLEND_REMOVE_HELPER,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWBLEND,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWBLEND_REMOVE_HELPER,100,-1);CreateExplosion(Projectile_Shadowblend_Effect);
Amorphous_DUPE_ENTRY_9909 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Amorphous Description: The creature's body is difficult to manipulate; it cannot be shoved, pushed, or thrown. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted
AuraOfVileOblivion_Technical_DUPE_ENTRY_42836 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Description: %%% TECHNICAL - To help douse flames around the Wraith Icon: PassiveFeature_Generic_Darkness Properties: IsHidden StatsFunctorContext: OnMovedDistance StatsFunctors: ApplyStatus(SELF,AURA_OF_VILEOBLIVION_DOUSE,100,0)
VileOblivion_DUPE_ENTRY_36055 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Extinguishing Malice Description: Nearby lights are extinguished in the presence of this creature's roiling darkness. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnTurn Conditions: not HasStatus('AURA_OF_VILEOBLIVION', context.Source) StatsFunctors: ApplyStatus(SELF,AURA_OF_VILEOBLIVION,100,-1)
ImmutableForm_DUPE_ENTRY_29463 Boosts: StatusImmunity(SG_Polymorph);IF(SpellId('Target_Banishment')):RollBonus(SavingThrow,5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Immutable Form Description: Spells that alter someone's form have no effect on the affected entity, and it has a +[1] bonus to Saving Throws against spells that would remove it from this plane. DescriptionParams: 5 Icon: PassiveFeature_SteelWatcher_ImmutableForm Properties: Highlighted
ImmutableExistance_DUPE_ENTRY_1658 Boosts: StatusImmunity(SG_Polymorph);StatusImmunity(BANISHED);StatusImmunity(BANISHING_SMITE);StatusImmunity(BANISHING_SMITE_RANGED); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Immutable Form* Description: Spells that alter someone's form have no effect on the affected entity, and it has a +[1] bonus to Saving Throws against spells that would remove it from this plane.* DescriptionParams: 5* Icon: PassiveFeature_SteelWatcher_ImmutableForm* Properties: Highlighted* Stats inherited from: *ImmutableForm
LightweightFrame_DUPE_ENTRY_171 Boosts: Advantage(SavingThrow,Dexterity);ActionResource(Movement, 9, 0); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Agile Chassis Description: The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional [1] movement speed. DescriptionParams: Distance(9) Icon: PassiveFeature_Generic_Tactical Properties: Highlighted
SelfDestruct_SteelWatcher_DUPE_ENTRY_28154 Boosts: UnlockInterrupt(Interrupt_SteelWatcher_Biped_SelfDestruct_Begin);UnlockInterrupt(Interrupt_SteelWatcher_Biped_SelfDestruct_Begin_BanishingSmite) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Failsafe Protocol Description: After losing a significant amount of hit points, this creature will begin a Self-Detonation Protocol to eliminate all nearby threats. If it dies, it instantly Detonates. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
BrutalBite_DUPE_ENTRY_54720 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Knockdown Jaws Description: Bite attacks from this creature can possibly knock the target Prone. Icon: PassiveFeature_Generic_WildAnimal Properties: Highlighted
ShadowStealth_DUPE_ENTRY_79370 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow Stealth Description: While Lightly or Heavily Obscured, this creature does not provoke opportunity attacks when they move away from a foe. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnMovedDistance;OnObscurityChanged Conditions: (((context.HasContextFlag(StatsFunctorContext.OnMovedDistance)) and (not HasObscuredState(ObscuredState.Clear,context.Source) or HasObscuredState(ObscuredState.HeavilyObscured,context.Source) or HasObscuredState(ObscuredState.LightlyObscured,context.Source)) and not HasStatus('SHADOW_STEALTH', context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnObscurityChanged) and (not HasObscuredState(ObscuredState.Clear) or HasObscuredState(ObscuredState.HeavilyObscured) or HasObscuredState(ObscuredState.LightlyObscured)) and not HasStatus('SHADOW_STEALTH'))) and Combat() StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SLIPPERY_SHADOWS,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SLIPPERY_SHADOWS,100,-1)
Talkative_DUPE_ENTRY_62662 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Talkative Description: Despite its lack of lips this character can cast spells using verbal components. Icon: GenericIcon_Intent_Utility
DeathBurst_IntellectDevourer_DUPE_ENTRY_10722 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fit to Burst Description: When the intellect glutton dies, it bursts in a Morphic Brine Explosion. DescriptionParams: DealDamage(8d6,Acid);Distance(3) Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
Entangle_Dryad_DUPE_ENTRY_26319 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grasp of the Forest Description: Weapon attacks can Entangle the target. Icon: PassiveFeature_Generic_Nature Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) and IsWeaponAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 10)):ApplyStatus(ENSNARED_VINES,100,1)
LightSensitivity_DUPE_ENTRY_68337 Boosts: IF(HasObscuredState(ObscuredState.Clear,context.Source)):Disadvantage(AttackRoll);IF(HasObscuredState(ObscuredState.Clear,context.Source)):Disadvantage(Skill,Perception) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Light Sensitivity Description: While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
ConsumeTheFaithful_DUPE_ENTRY_12917 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Consume the Faithful Description: The Apostle can use a reaction to consume a sacrificial necromite and gain Reaper's Reward. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: SpellId('Target_OfferSelf_Necromite') StatsFunctors: UseSpell(SWAP,Target_Consume_Apostle,true,true,false);UseActionResource(ReactionActionPoint,1)
BlessingsOfKnowledge_DUPE_ENTRY_23833 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Blessings of Knowledge Description: Become Proficient in two of the following Skills: Arcana, History, Nature, or Religion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills. Icon: PassiveFeature_BlessingsOfKnowledge
EightLeggedWaltz_Spider_DUPE_ENTRY_83350 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eight Legged Waltz Description: Whenever you start your turn on a web surface, you now gain extra movement speed and become Resistance to Poison damage. Icon: PassiveFeature_Generic_WildAnimal Properties: Highlighted
ArmyArcana_DUPE_ENTRY_88663 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Army Arcana Description: Create pockets of safety within your spells. Allies automatically succeed their Saving Throws against your spells and take no damage from them. Icon: PassiveFeature_SculptSpells* Properties: Highlighted* Stats inherited from: *SculptSpells
FlamingSphere_State_4_DUPE_ENTRY_91538 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(4d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_4,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_4) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
FlamingSphere_State_5_DUPE_ENTRY_31608 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(5d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_5,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_5) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
FlamingSphere_State_6_DUPE_ENTRY_71543 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(6d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_6,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_6) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
GiftOfTheEverLivingOnes_DUPE_ENTRY_82867 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Gift of the Ever-Living Ones Description: You regain the maximum possible hit points when healing. Icon: GenericIcon_Intent_Healing
GraspOfHadar_DUPE_ENTRY_99867 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grasp of Hadar Description: Move the target in a straight line 3m closer to you. Icon: GenericIcon_Intent_Control
GraveMagic_DUPE_ENTRY_937 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grave Magic Description: Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: DealDamage(1d8,Necrotic,Magical)
HellishRebukeMyrmidon_DUPE_ENTRY_9486 Boosts: UnlockInterrupt(Interrupt_HellishRebuke_Myrmidon) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) Icon: GenericIcon_DamageType_Fire
Poison_Myrmidon_DUPE_ENTRY_81562 Boosts: Tag(POISONED_MYRMIDON) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hidden Description: %%% Technical used to apply tag for VFX Properties: IsHidden BoostContext: OnStatusApplied;OnStatusRemoved BoostConditions: HasStatus('POISONED',context.Source)
ImprovedCritical_DUPE_ENTRY_80076 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Critical Hit Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Icon: PassiveFeature_ImprovedCritical Properties: Highlighted
ImprovedPactWeapon_AttackBonus_DUPE_ENTRY_62575 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Honed Pact Weapon Description: The weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Icon: GenericIcon_Intent_Buff
ImprovedPactWeapon_ExpandedChoices_DUPE_ENTRY_52092 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Cornucopia Choice of Pact Weapon Description: The weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. Icon: GenericIcon_Intent_Buff
PsionicRebuke_Netherbrain_DUPE_ENTRY_71217 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Retribution Description: The Netherbrain permits no interference - as a reaction to taking damage, it releases Brainquakes. DescriptionParams: DealDamage(6d6,Psychic) ExtraDescription: Icon: GenericIcon_DamageType_Psychic StatsFunctors: UseSpell(SWAP,Target_PsionicRebuke_Netherbrain,true,true,true);UseActionResource(ReactionActionPoint,1); TooltipUseCosts: ReactionActionPoint:1* PriorityOrder: 2* Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary* StatsFunctorContext: OnDamaged* Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy()* Stats inherited from: *HellishRebuke
Ki_FlurryOfBlows_DUPE_ENTRY_76650 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Flurry of Blows Description: You can spend a ki point to deliver two swift punches as a bonus action. Icon: GenericIcon_Intent_Utility
LanceOfLethargy_DUPE_ENTRY_3498 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Lance of Lethargy Properties: IsHidden
NaturesStep_Dryad_DUPE_ENTRY_76729 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Nature's Step Description: Alter the terrain around you, allowing nearby allies in the area to travel with ease.
You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage. Icon: PassiveFeature_Generic_Nature Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted;ToggledDefaultOn ToggleOnFunctors: ApplyStatus(NATURES_STEP_AURA_DRYAD,100,-1) ToggleOffFunctors: RemoveStatus(NATURES_STEP_AURA_DRYAD)
AversionOfFire_DUPE_ENTRY_22706 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aversion of Fire Description: If this entity takes Fire damage, it receives Disadvantage on Attack Rolls and Ability Checks until the end of its next turn. Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() StatsFunctors: ApplyStatus(FIRE_AVERSION,100,1);
LightningAbsortion_DUPE_ENTRY_32424 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lightning Absorption Description: When this entity is subjected to Lightning damage, it takes no damage and instead regains hit points equal to the Lightning damage dealt. Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
GrimHarvest_DUPE_ENTRY_69744 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grim Harvest Description: Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected. Icon: PassiveFeature_GrimHarvest Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and not Item() and not HasStatus('GRIM_HARVEST_SPENT', context.Source) StatsFunctors: IF(IsSpell() and not IsSpellSchool(SpellSchool.Necromancy) and not IsCantrip()):RegainHitPoints(SELF,2*SpellPowerLevel);IF(IsSpellSchool(SpellSchool.Necromancy) and not IsCantrip()):RegainHitPoints(SELF,3*SpellPowerLevel);IF(IsSpell() and not IsCantrip()):ApplyStatus(SELF,GRIM_HARVEST_SPENT,100,1)
MagicAllergy_InRange_DUPE_ENTRY_69092 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Gremishka's Magic Allergy Description: Within the range of a Gremishka's Magic Allergy. Icon: PassiveFeature_Generic_Threat Properties: IsHidden StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: CreateExplosion(SELF,Projectile_MagicAllergy_Unstable)
NursePresence_Aura_Technical_DUPE_ENTRY_18707 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Technical Passive - Nurse Presence Description: %%% The nurse has an aura that blocks the surgeon's Animate Dead spell. Properties: IsHidden StatsFunctorContext: OnCreate StatsFunctors: ApplyStatus(SURGEON_NURSE_PRESENCE_AURA,100,-1);
CombatMark_DUPE_ENTRY_47380 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Marked Description: Attacker has Advantage on its next attack against the Marked target. Icon: GenericIcon_Intent_Buff StatsFunctorContext: OnAttacked Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not HasStatus('COMBAT_MARK',context.Target,context.Source) StatsFunctors: RemoveStatus(COMBAT_MARK)
PsychicStrikes_Githyanki_DUPE_ENTRY_26281 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Empowerment Description: Your attacks deal an extra [1] - the scars of illithid enslavement run deep. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic StatsFunctorContext: OnAttack Conditions: (IsMeleeAttack() or IsRangedAttack()) and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and not HasStatus('INT_ORPHEUSGUARDS_FAKECOMBAT') StatsFunctors: DealDamage(1d6, Psychic,Magical)
Gishra_ArchetypeChange_Githyanki_DUPE_ENTRY_31278 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnCast Conditions: not HasActionResource('KiPoint', 3, 0, false) and not HasStatus('GISHRA_ARCHETYPECHANGE_GITHYANKI') StatsFunctors: ApplyStatus(GISHRA_ARCHETYPECHANGE_GITHYANKI, 100, -1)
MurderHungry_DUPE_ENTRY_57347 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Murder Hungry Description: Each time you kill a creature, gain [1] charge of Unstoppable. DescriptionParams: 1 Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPLessThan(1) and Character() StatsFunctors: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_7, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_6, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_5, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_4, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_3, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_2, 100, -1);ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_1, 100, -1)
IncorporealMovement_DUPE_ENTRY_80266 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Incorporeal Movement Description: Opportunity Attacks against you have Disadvantage.* Icon: PassiveFeature_EscapeTheHorde* Properties: Highlighted* Stats inherited from: *EscapeTheHorde
EtherealEscape_Incubus_DUPE_ENTRY_31807 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ethereal Escape Description: When damaged, the Incubus escapes to the Ethereal plane. He returns to the battlefield at the start of his next turn. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Combat() and HasStatus('INCUBUS_ETHEREALNESS_READY') and not HasHPLessThan(2) StatsFunctors: ApplyStatus(ETHEREALNESS_INCUBUS, 100, 1);UseActionResource(ReactionActionPoint,1)
ControlUndead_Immune_DUPE_ENTRY_83968 Boosts: StatusImmunity(CONTROL_UNDEAD); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Control Undead Immunity Description: This creature is so rife with the cryptly fortitude of undeath that it simply cannot be controlled. Icon: PassiveFeature_Generic_Threat
Prowl_ShortRest_Panther_DUPE_ENTRY_9148 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Prowl Checks for Short Rest Description: %%% Hidden, used to check if the player uses a short rest to refresh Prowl. Properties: IsHidden StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(PROWL_USED)
BloodFrenzy_Sahuagin_DUPE_ENTRY_27868 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scenting Blood Description: If the sahuagin sees a wounded creature, it becomes Blood Frenzied. Icon: PassiveFeature_Generic_Blood Properties: Highlighted
FinishingStrike_DUPE_ENTRY_74249 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Cull the Weak Description: You deal an additional [1] damage to targets below [2]% of their maximum hit points. DescriptionParams: DealDamage(2d6,Slashing); 50 Icon: GenericIcon_DamageType_Physical Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) and Character() StatsFunctors: DealDamage(2d6,Slashing)
Scar_Sirocco_Gur_DUPE_ENTRY_3862 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Sirocco Description: This character's attacks may apply Prone if its hit points are less than 90%. TooltipSave: Strength Icon: GenericIcon_Intent_Control Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(PRONE,100,2,,,,not SavingThrow(Ability.Strength,14))
Scar_Fury_Gur_DUPE_ENTRY_35302 Boosts: CriticalDamageOnHit() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of Fury Description: Score a Critical Hit when your health is lower than 40%. Icon: GenericIcon_Intent_Damage Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(40, context.Target)
Scar_Eclipse_Gur_DUPE_ENTRY_99079 Boosts: DamageBonus(4d8, Slashing,1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Sand Eclipse Description: Your attacks deal 4d8 additional Slashing damage when your hit points are at 20% or lower. TooltipSave: Constitution Icon: GenericIcon_DamageType_Physical Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and not Unarmed() and HasHPPercentageWithoutTemporaryHPLessThan(20, context.Target)
Scar_Mirage_Gur_DUPE_ENTRY_61640 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of Mirages Description: This character's attacks may apply Confused if its hit points are less than 90%. TooltipSave: Wisdom Icon: GenericIcon_Intent_Control Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(CONFUSION,100,2,,,not SavingThrow(Ability.Wisdom,14))
Scar_Agave_Gur_DUPE_ENTRY_78424 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Agave Description: When this character is struck by a melee attack while at less than 60% of their hit points, the attacker takes 2d8 Piercing damage. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(60, context.Target) StatsFunctors: DealDamage(SWAP, 2d8, Piercing)
Scar_Thirst_Gur_DUPE_ENTRY_65757 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of Dark Thirst Description: This character's attacks may apply Bleeding if its HP are less than 90%. TooltipSave: Constitution Icon: PassiveFeature_Generic_Blood Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(BLEEDING,100,2,,,,not SavingThrow(Ability.Constitution,14))
Scar_Dunes_Gur_DUPE_ENTRY_70137 Boosts: ActionResourceMultiplier(Movement,200,0);IgnoreLeaveAttackRange() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Dunes Description: This character's movement speed is doubled and it cannot be targeted by attacks of opportunity, if its hit points are lower than 90%. Icon: GenericIcon_Intent_Buff Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Target)
Slayer_Critical_DUPE_ENTRY_31016 Boosts: IF(HasStatus('PRONE',context.Target) and SpellId('Target_Slam_Slayer')):CriticalDamageOnHit(); IF(HasStatus('DAZED',context.Target) and SpellId('Target_Multiattack_Slayer')):CriticalDamageOnHit() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden BoostContext: OnDamage
SkeletonDeath_Check_DUPE_ENTRY_68189 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsSpell() and SpellId('Projectile_Disintegrate') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: RemoveStatus(SKELETON_DEATH)
Tactical_Discipline_DUPE_ENTRY_15334 Boosts: Advantage(AllSavingThrows);Advantage(AllAbilities); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tactical Discipline Description: You are an expert in mustering self-control to gain an edge over your foes. You gain Advantage on all Ability Checks and Saving Throws during combat. Icon: PassiveFeature_Banite_TacticalDiscipline Properties: Highlighted BoostConditions: Combat();
ThirdEye_DUPE_ENTRY_36700 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Raven Sight Description: The raven cannot be blinded. Icon: GenericIcon_Intent_Buff Properties: Highlighted
TollCollector_Armor_DUPE_ENTRY_56415 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Coin Armour Description: Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins? Properties: Highlighted
Parry_Githyanki_Supreme_DUPE_ENTRY_42855 Boosts: IF(Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded') and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target)):DamageReduction(All, Flat, 20) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Supreme Githyanki Parry Description: Parry unarmed and weapon attacks to reduce their damage by [1]. DescriptionParams: 20 ExtraDescription: You must be wielding a Greatsword, see the attacker, and you can't be Incapacitated or Restrained. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Parry StatsFunctorContext: OnAttacked Conditions: Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded', context.Target) and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target) StatsFunctors: UseActionResource(ReactionActionPoint,1); ApplyStatus(PARRIED_GITHYANKI_SUPREME, 100, 1); ApplyStatus(PARRY_GITHYANKI_ANIMSET, 100, 1)
Werewolf_Rage_DUPE_ENTRY_80925 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt Properties: IsHidden BoostContext: OnDamaged;OnHealed StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(30, context.Source) and not HasStatus('CALM_EMOTIONS') StatsFunctors: ApplyStatus(WEREWOLF_RAGE,100,-1)
HellfireDamagePierce_Technical_DUPE_ENTRY_80925 Boosts: IgnoreResistance(Fire,Immune);IgnoreResistance(Fire,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Description: %%%Technical passive applied to those characters who can deal hellfire dmg so it pierces through immunity. Properties: IsHidden
Goblin_FuryOfTheSmall_DUPE_ENTRY_72146 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fury of the Small Description: When you damage a creature larger than you, you can choose to deal [1] extra. Limited to once per combat. DescriptionParams: DealDamage(1d6,MainWeaponDamageType) Icon: GenericIcon_Intent_Damage Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and SizeEqualOrGreater(Size.Medium) and not HasStatus('GOBLIN_FURY_USED', context.Source) StatsFunctors: IF(IsWeaponAttack()):DealDamage(1d6,MainWeaponDamageType);IF(IsWeaponAttack()):ApplyStatus(SELF,GOBLIN_FURY_USED,100,-1);
FearOfWolves_Shadowheart_DUPE_ENTRY_68750 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fear of Wolves Description: Shadowheart's scalp prickles with fear when she encounters wolves. If she steps within [1] of a lupine creature, she must make a Wisdom Saving Throw or become Frightened. DescriptionParams: Distance(9) Properties: Highlighted
Spectator_FallResist_DUPE_ENTRY_26120 Boosts: FallDamageMultiplier(0.25) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Description: %%% Playtesters thought it was weird that Spectators die from being shoved off a cliff so here's a secret passive to reduce this Properties: IsHidden Icon: PassiveFeature_SlowFall* Stats inherited from: *FelineFall
DisplacerBeast_Avoidance_DUPE_ENTRY_31781 Boosts: AreaDamageEvade()* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Evasion* Description: Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.* Icon: PassiveFeature_Evasion* Properties: Highlighted* Stats inherited from: *Evasion
Actor_DUPE_ENTRY_62484 Boosts: ProficiencyBonus(Skill,Deception);ExpertiseBonus(Deception);ProficiencyBonus(Skill,Performance);ExpertiseBonus(Performance);Ability(Charisma, 1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Actor Description: You have become a true thespian. Your Charisma increases by [1], to a maximum of [2]. Your Proficiency Bonus is doubled for Deception and Performance Checks. DescriptionParams: 1;20 Icon: Action_Perform_Voice Properties: Highlighted
Charger_DUPE_ENTRY_92767 Boosts: UnlockSpell(Rush_Charger_Attack);UnlockSpell(Rush_Charger_Push); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Charger Description: Let your speed intensify your onslaught. You can Shove or deal additional Advantage on Perception Checks made to detect hidden objects. Icon: PassiveFeature_DungeonDelver_Perception Properties: Highlighted
DungeonDelver_ResistTraps_DUPE_ENTRY_37539 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dungeon Delver: Resist Traps Description: You have Advantage on Saving Throws made to avoid traps and Resistance to trap damage. Icon: PassiveFeature_DungeonDelver_ResistTraps Properties: Highlighted
ElementalAdept_Acid_DUPE_ENTRY_47455 Boosts: IF(MainDamageTypeIs(DamageType.Acid)):MinimumRollResult(Damage,2);IgnoreResistance(Acid,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Acid Description: Spells you cast ignore Resistance to Acid damage. In addition, when you deal Acid damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Acid Properties: Highlighted
ElementalAdept_Cold_DUPE_ENTRY_61529 Boosts: IF(MainDamageTypeIs(DamageType.Cold)):MinimumRollResult(Damage,2);IgnoreResistance(Cold,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Cold Description: Spells you cast ignore Resistance to Cold damage. In addition, when you deal Cold damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Cold Properties: Highlighted
ElementalAdept_Fire_DUPE_ENTRY_83470 Boosts: IF(MainDamageTypeIs(DamageType.Fire)):MinimumRollResult(Damage,2);IgnoreResistance(Fire,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Fire Description: Spells you cast ignore Resistance to Fire damage. In addition, when you deal Fire damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Fire Properties: Highlighted
ElementalAdept_Lightning_DUPE_ENTRY_3022 Boosts: IF(MainDamageTypeIs(DamageType.Lightning)):MinimumRollResult(Damage,2);IgnoreResistance(Lightning,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Lightning Description: Spells you cast ignore Resistance to Lightning damage. In addition, when you deal Lightning damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Lightning Properties: Highlighted
ElementalAdept_Thunder_DUPE_ENTRY_52870 Boosts: IF(MainDamageTypeIs(DamageType.Thunder)):MinimumRollResult(Damage,2);IgnoreResistance(Thunder,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Thunder Description: Spells you cast ignore Resistance to Thunder damage. In addition, when you deal Thunder damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Thunder Properties: Highlighted
MageSlayer_Advantage_DUPE_ENTRY_89560 Boosts: IF(InMeleeRange() and IsSpell()):Advantage(AllSavingThrows) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Saving Throw Advantage Description: You have Advantage on Saving Throws against spells cast by creatures within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_Generic_Magical
MageSlayer_AttackCaster_DUPE_ENTRY_91077 Boosts: UnlockInterrupt(Interrupt_MageSlayer) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Attack Caster Description: You can use a reaction to make an attack against an enemy after it casts a spell within [1] of you. DescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_MageSlayer_AttackACaster Properties: Highlighted
MageSlayer_BreakConcentration_DUPE_ENTRY_66230 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Break Concentration Description: Enemies you hit have Disadvantage when making Saving Throws to maintain their Concentration. Icon: Status_KnockedOut StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and IsConcentrating(context.Target) StatsFunctors: BreakConcentration(context.Target)
PolearmMaster_AttackOfOpportunity_DUPE_ENTRY_82420 Boosts: UnlockInterrupt(Interrupt_PolearmMaster) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Polearm Master: Opportunity Attack Description: When wielding a glaive, halberd, quarterstaff, or spear, you can make an Opportunity Attack when a target comes within range. ExtraDescription: Prerequisite: Must be wielding a glaive, halberd, quarterstaff, or spear. Icon: PassiveFeature_PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack_DUPE_ENTRY_30057 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Polearm Master: Bonus Attack Description: When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the butt of your weapon and deal [1]. DescriptionParams: DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning) Icon: Action_PolearmMaster_BonusAttack Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: TurnBased() and ConditionResult(context.HitDescription.FirstAttack) and IsMeleeWeaponAttack() and (HasWeaponProperty(WeaponProperties.Reach, GetAttackWeapon(context.Source)) or Tagged('WPN_STAVE', GetAttackWeapon(context.Source)) or Tagged('WPN_SPEAR', GetAttackWeapon(context.Source))) StatsFunctors: ApplyStatus(SELF, POLEARM_MASTER_BONUS_ATTACK, 100, 1)
TavernBrawler_DUPE_ENTRY_89353 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(StrengthModifier);IF(IsRangedUnarmedAttack()):RollBonus(Attack, StrengthModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tavern Brawler Description: When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Icon: PassiveFeature_TavernBrawler Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsRangedUnarmedAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(StrengthModifier);
SavageAttacker_DUPE_ENTRY_46266 Boosts: Reroll(MeleeWeaponDamage,20,false); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Savage Attacker Description: When making weapon attacks, you roll your damage dice twice and use the highest result. Icon: PassiveFeature_SavageAttacker Properties: Highlighted
ShieldMaster_Shove_DUPE_ENTRY_54422 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shield Master: Shove Description: If you make a weapon attack, you can Shove a creature with your shield as a bonus action. Icon: PassiveFeature_ShieldMaster_Shove Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: HasShieldEquipped(context.Source) and (IsWeaponAttack() or IsUnarmedAttack() or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased() and ConditionResult(context.HitDescription.FirstAttack) StatsFunctors: ApplyStatus(SELF, SHIELD_MASTER_SHOVE, 100, 1)
TAD_Charm_DUPE_ENTRY_69209 Boosts: UnlockInterrupt(Interrupt_TAD_Charm) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Charm Description: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. TooltipUseCosts: ReactionActionPoint:1 Icon: TadpoleSuperPower_Charm Properties: Highlighted
TAD_CullTheWeak_DUPE_ENTRY_44961 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Cull the Weak Description: When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take [1]. DescriptionParams: DealDamage(1d4,Psychic) Icon: TadpoleSuperPower_CullTheWeak Properties: Highlighted;IsToggled;ToggledDefaultOn StatsFunctorContext: OnDamage Conditions: HasLessHPThanTadpolePowers() and not IsKillingBlow() and TotalAttackDamageDoneGreaterThan(0) and Enemy() and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and not SpellId('Projectile_TAD_CullTheWeak') and not HasStatus('SG_Polymorph') StatsFunctors: Kill();ApplyStatus(PASSIVE_CULL_THE_WEAK,100,1);CreateExplosion(Projectile_TAD_CullTheWeak) ToggleGroup: NonLethal
TAD_Displace_DUPE_ENTRY_74841 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Displace Description: Creatures suffering Falling damage because of your actions take an additional [1]. DescriptionParams: DealDamage(1d8,Psychic) Icon: TadpoleSuperPower_Displace Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and (HasFunctor(StatsFunctorType.Force) or SpellTypeIs(SpellType.Teleportation)) and not Ally() StatsFunctors: ApplyStatus(TAD_DISPLACE,100,1)
TAD_Displace_FallDamage_DUPE_ENTRY_12231 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Displace Falling damage Description: Creatures suffering Falling damage because of your actions take an additional [1]. DescriptionParams: DealDamage(1d8,Psychic) Icon: TadpoleSuperPower_Displace Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsFallDamage() StatsFunctors: DealDamage(1d8,Psychic,Magical);RemoveStatus(TAD_DISPLACE)
TAD_DrainAbility_DUPE_ENTRY_24789 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ability Drain Description: Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by [1]. DescriptionParams: 1 ExtraDescription: The Ability that is reduced is the same as the one used to make the Attack Roll.
For melee weapons, this is usually Strength, for ranged weapons usually Dexterity, and for spells usually your Spellcasting Ability. Icon: TadpoleSuperPower_AbilityDrain Properties: Highlighted;OncePerTurn StatsFunctorContext: OnAttack Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and Character() and not Ally() StatsFunctors: IF(AttackRollAbility(Ability.Strength)):ApplyStatus(TAD_DRAIN_ABILITY_STRENGTH,100,1);IF(AttackRollAbility(Ability.Dexterity)):ApplyStatus(TAD_DRAIN_ABILITY_DEXTERITY,100,1);IF(AttackRollAbility(Ability.Intelligence)):ApplyStatus(TAD_DRAIN_ABILITY_INTELLIGENCE,100,1);IF(AttackRollAbility(Ability.Wisdom)):ApplyStatus(TAD_DRAIN_ABILITY_WISDOM,100,1);IF(AttackRollAbility(Ability.Charisma)):ApplyStatus(TAD_DRAIN_ABILITY_CHARISMA,100,1)
TAD_Expertise_DUPE_ENTRY_12287 Boosts: ExpertiseBonus(Persuasion);ExpertiseBonus(Intimidation);ExpertiseBonus(Deception) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Illithid Expertise Description: You have deepened your sense of self, gaining Expertise in Persuasion, Deception, and Intimidation Checks. Icon: TadpoleSuperPower_IllithidExpertise Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source)
TAD_Freecast_DUPE_ENTRY_24350 Boosts: UnlockSpellVariant(FreecastCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,Rage,0,0,Rage),ModifyUseCosts(Replace,BardicInspiration,0,0,BardicInspiration),ModifyUseCosts(Replace,ChannelDivinity,0,0,ChannelDivinity),ModifyUseCosts(Replace,SuperiorityDie,0,0,SuperiorityDie),ModifyUseCosts(Replace,KiPoint,0,0,KiPoint),ModifyUseCosts(Replace,SorceryPoint,0,0,SorceryPoint),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,ArcaneRecoveryPoint,0,0,ArcaneRecoveryPoint),ModifyUseCosts(Replace,NaturalRecoveryPoint,0,0,NaturalRecoveryPoint),ModifyUseCosts(Replace,WildShape,0,0,WildShape),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Freecast Description: You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long Rest. Icon: TadpoleSuperPower_Freecast EnabledConditions: ((context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and not HasStatus('TAD_FREECAST', context.Source)) or (not context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and not HasStatus('TAD_FREECAST'))) and not Tagged('TADPOLE_POWERS_BLOCKED') EnabledContext: OnStatusApplied;OnStatusRemove;OnEquip Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnCast Conditions: FreecastCheck() StatsFunctors: ApplyStatus(SELF,TAD_FREECAST,100,1)
TAD_LuckOfTheFarRealms_DUPE_ENTRY_32848 Boosts: UnlockInterrupt(Interrupt_TAD_LuckOfTheFarRealms);ActionResource(Interrupt_LuckOfTheFarRealms_Charge,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Luck of the Far Realms Description: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit. Icon: TadpoleSuperPower_LuckOfTheFarRealm Properties: Highlighted
TAD_MindSanctuary_DUPE_ENTRY_71103 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mind Sanctuary Icon: TadpoleSuperPower_MindSanctuary Properties: IsHidden StatsFunctorContext: OnCast;OnActionResourcesChanged;OnCreate Conditions: MindSanctuaryCheck() StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnCast) and not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,BonusActionPoint,1,0,true);IF(context.HasContextFlag(StatsFunctorContext.OnCast) and HasActionResource('ActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,ActionPoint,1,0,true);IF(not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and not HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):ApplyStatus(SELF,TAD_MIND_SANCTUARY_DRAINED,100,1)
MF_MindSanctuary_DUPE_ENTRY_65415 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Permanent Mind Sanctuary Description: You can use actions and bonus actions interchangeably. Properties: Highlighted StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnCast) and not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,BonusActionPoint,1,0,true);IF(context.HasContextFlag(StatsFunctorContext.OnCast) and HasActionResource('ActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,ActionPoint,1,0,true);IF(not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and not HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):ApplyStatus(SELF,MF_MIND_SANCTUARY_DRAINED,100,1) Icon: TadpoleSuperPower_MindSanctuary* StatsFunctorContext: OnCast;OnActionResourcesChanged;OnCreate* Conditions: MindSanctuaryCheck()* Stats inherited from: *TAD_MindSanctuary
TAD_PeaceBreaker_DUPE_ENTRY_44219 Boosts: IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(Attack,ProficiencyBonus);IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(SkillCheck,ProficiencyBonus,Persuasion);IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(SkillCheck,ProficiencyBonus,Deception) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Favourable Beginnings Description: The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. Icon: TadpoleSuperPower_PeaceBreaker Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) StatsFunctorContext: OnAttack;OnAbilityCheck Conditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and not HasStatus('TAD_PEACE_BREAKER') StatsFunctors: ApplyStatus(TAD_PEACE_BREAKER,100,-1);ApplyStatus(SELF,PASSIVE_PEACE_BREAKER,100,1)
TAD_PerilousStakes_DUPE_ENTRY_88157 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Perilous Stakes Description: You regain [1] each time one of your Attack Rolls hits, but you are Vulnerable to all damage. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and not IsMiss() and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) StatsFunctors: RegainHitPoints(SELF,2d8);ApplyStatus(SELF,PASSIVE_PERILOUS_STAKES,100,1)
TAD_PsionicBacklash_DUPE_ENTRY_62383 Boosts: UnlockInterrupt(Interrupt_TAD_PsionicBacklash) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Backlash Description: When an enemy within [1] casts a spell, you can use your reaction to inflict 1d4 Psychic damage to the caster per the spell's level. DescriptionParams: Distance(9) Icon: TadpoleSuperPower_PsionicBacklash Properties: Highlighted
TAD_PsionicDominance_DUPE_ENTRY_40991 Boosts: UnlockInterrupt(Interrupt_TAD_PsionicDominance);ActionResource(Interrupt_TAD_PsionicDominance_Charge,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Dominance Description: When an enemy within [1] targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell. DescriptionParams: Distance(18) Icon: TadpoleSuperPower_PsionicDominance Properties: Highlighted
TAD_IllithidPersuasion_DUPE_ENTRY_64462 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Illithid Persuasion Description: You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. Icon: TadpoleSuperPower_IllithidPersuasion
CursedTome_FalseLife_DUPE_ENTRY_20250 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: The Tharchiate Codex: Blessing Description: Once per Long Rest, gain [1] temporary hit points. Icon: GenericIcon_Intent_Healing StatsFunctorContext: OnLongRest StatsFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1)
ALCH_Ingredient_Air_Passive_DUPE_ENTRY_77385 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to create a Sublimate.
ALCH_Ingredient_Earth_Passive_DUPE_ENTRY_69881 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to grind them into Salts.
ALCH_Ingredient_Fey_Passive_DUPE_ENTRY_68739 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to extract their Essence.
ALCH_Ingredient_Fire_Passive_DUPE_ENTRY_62176 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to calcinate them into Ashes.
ALCH_Ingredient_Shadow_Passive_DUPE_ENTRY_81953 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to create Vitriol.
ALCH_Ingredient_Water_Passive_DUPE_ENTRY_89499 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to create a Suspension.
ALCH_Extract_Fire_Earth_Passive_DUPE_ENTRY_26788 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Salts to stabilise this extract's fiery nature.
ALCH_Extract_Fire_Fey_Passive_DUPE_ENTRY_75026 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Essence to rekindle the magic in this extract.
ALCH_Extract_Air_Fire_Passive_DUPE_ENTRY_63162 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Ashes to release the arcane properties of this airy extract, creating a potion that will dramatically increase your jump distance.
ALCH_Extract_Air_Fey_Passive_DUPE_ENTRY_90043 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Essence to liberate this airy extract's true potential.
ALCH_Extract_Earth_Water_Passive_DUPE_ENTRY_34216 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Suspension to create a powerful solution.
ALCH_Extract_Earth_Shadow_Passive_DUPE_ENTRY_29578 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Vitriol for a first-rate solution.
ALCH_Extract_Water_Air_Passive_DUPE_ENTRY_22611 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Sublimate for an airy but potent solution.
ALCH_Extract_Water_Shadow_Passive_DUPE_ENTRY_76268 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Vitriol to give this watery extract the power it needs.
ALCH_Extract_Fey_Earth_Passive_DUPE_ENTRY_2911 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Salts to ground the magic contained in this ephemeral extract.
ALCH_Extract_Fey_Water_Passive_DUPE_ENTRY_20528 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Suspension as not to dull the extract's vibrant magic.
ALCH_Extract_Shadow_Fire_Passive_DUPE_ENTRY_81614 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Ashes to burn away this extract's more repulsive aspects.
ALCH_Extract_Shadow_Air_Passive_DUPE_ENTRY_68597 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Sublimate to purify this foul extract.
ALCH_Elixir_ArcaneAcuity_Passive_DUPE_ENTRY_37337 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elixir of Battlemage's Power Description: You have Arcane Acuity until your next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not HasStatus('MAG_GISH_ARCANE_ACUITY') StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3)
ALCH_Elixir_Bloodlust_Passive_DUPE_ENTRY_78561 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elixir of Bloodlust Description: You have entered a murderous state of bloodlust. Once per turn, when you kill an enemy, you gain [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: Character() and IsKillingBlow() and not HasStatus('ALCH_ELIXIR_BLOODLUST_TEMPAP', context.Source) StatsFunctors: ApplyStatus(SELF, ALCH_ELIXIR_BLOODLUST_TEMPHP, 100, -1);ApplyStatus(SELF, ALCH_ELIXIR_BLOODLUST_TEMPAP, 100, 1)
ALCH_Oil_Bane_Passive_DUPE_ENTRY_4363 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Charisma, 11)):ApplyStatus(ALCH_OIL_BANE_CONDITION,100,2)
ALCH_Oil_Frost_Passive_DUPE_ENTRY_58671 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Freezing Description: Targets receive Encrusted with Frost for [1] turns. DescriptionParams: 2 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_FROST,100,2)
ALCH_Oil_Reduce_Passive_DUPE_ENTRY_83108 Boosts: WeaponEnchantment(-1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [1] penalty to damage on melee attacks. DescriptionParams: -1d4 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 11)):ApplyStatus(REDUCE,100,2)
ALCH_Oil_RemoveResistanceFire_Passive_DUPE_ENTRY_97672 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arsonist's Oil Description: Targets that are Resistant to Fire damage lose their Resistance. Targets with Immunity are unaffected. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsResistantToDamageType(DamageType.Fire,context.Target) and not IsImmuneToDamageType(DamageType.Fire,context.Target) StatsFunctors: ApplyStatus(ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION,100,2)
ALCH_Oil_Combustion_Passive_DUPE_ENTRY_43991 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Combustion Description: Targets are doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3D6,Fire) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(ALCH_OIL_COMBUSTION_CONDITION,100,2)
ALCH_Oil_Combustion_Condition_Passive_DUPE_ENTRY_26441 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Combustion Description: Target is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3D6,Fire) Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() StatsFunctors: RemoveStatus(ALCH_OIL_COMBUSTION_CONDITION)
ALCH_Elixir_Concentration_Passive_DUPE_ENTRY_44086 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elixir of Peerless Concentration Description: Your ability to maintain spells has increased. You haveAdvantage on Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put you to sleep. Properties: IsHidden
ALCH_Elixir_Tadpole_Passive_DUPE_ENTRY_60359 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Weakening Description: You have Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Properties: IsHidden StatsFunctorContext: OnCast Conditions: IsTadpolePower() StatsFunctors: ApplyStatus(SELF,ALCH_ELIXIR_TADPOLE_ADVANTAGE,100,3)
ALCH_Oil_Wizardsbane_Passive_DUPE_ENTRY_94832 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;-3;3 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(ALCH_OIL_WIZARDSBANE_CONDITION,100,2)
MAG_SHA_SharBlessing_Spear_Passive_DUPE_ENTRY_96930 Boosts: IF(not HasObscuredState(ObscuredState.Clear)):CharacterWeaponDamage(1d6);StatusImmunity(BLINDED_DARKNESS) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Blessing Description: You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional [1] to creatures that are Lightly or Heavily Obscured. DescriptionParams: 1d6 Icon: PassiveFeature_Generic_Darkness BoostContext: OnCreate StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SeluneBlessing_Spear_Passive_DUPE_ENTRY_69416 Boosts: Advantage(SavingThrow,Wisdom);Advantage(Skill,Perception) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Selûne's Blessing Description: You gain Advantage on Wisdom Saving Throws and Perception Checks. DescriptionParams: 1d4 BoostContext: OnCreate
MAG_TWN_Brewery_Greatclub_Passive_DUPE_ENTRY_81446 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Brewer's Absorption Description: Acquire augmentations after being struck by different sources of damage. (e.g. acquire Brewery Club: Acid when struck by Acid damage). Icon: GenericIcon_Intent_Damage StatsFunctorContext: OnDamaged StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(MAG_TWN_BREWERY_CLUB_ACID, 100, 3);IF(IsDamageTypeCold()):ApplyStatus(MAG_TWN_BREWERY_CLUB_COLD, 100, 3);IF(IsDamageTypeFire()):ApplyStatus(MAG_TWN_BREWERY_CLUB_FIRE, 100, 3);IF(IsDamageTypeLightning()):ApplyStatus(MAG_TWN_BREWERY_CLUB_LIGHTNING, 100, 3);IF(IsDamageTypePoison()):ApplyStatus(MAG_TWN_BREWERY_CLUB_POISON, 100, 3);IF(IsDamageTypePsychic()):ApplyStatus(MAG_TWN_BREWERY_CLUB_PSYCHIC, 100, 3);IF(IsDamageTypeRadiant()):ApplyStatus(MAG_TWN_BREWERY_CLUB_RADIANT, 100, 3);IF(IsDamageTypeForce() or IsDamageTypeSlashing() or IsDamageTypePiercing() or IsDamageTypeBludgeoning() or IsDamageTypeThunder()):ApplyStatus(MAG_TWN_BREWERY_CLUB_PHYS_FORCE_THUNDER, 100, 3)
MAG_Thorn_Blade_Passive_DUPE_ENTRY_37979 Boosts: IF(IsConcentrating(context.Source) and IsMeleeWeaponAttack()):CharacterWeaponDamage(1d4,Poison) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Poisonous Synergy Description: While concentrating, your melee weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Poison) BoostContext: OnCreate StatsFunctorContext: OnDamage
MAG_TWN_Tollhouse_Fortune_Morningstar_Passive_DUPE_ENTRY_592 Boosts: IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Twist of Fortune Description: When you roll [1] or less with this weapon's damage die, reroll it and take the new result. DescriptionParams: 2
ARM_SuperiorPadding_1_Passive_DUPE_ENTRY_82333 Boosts: DamageReduction(Bludgeoning, Flat, 1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Superior Padding Description: You take [1] less Bludgeoning damage. DescriptionParams: 1
ARM_SuperiorPadding_2_Passive_DUPE_ENTRY_57039 Boosts: DamageReduction(Bludgeoning, Flat, 2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Superior Padding* Description: You take [1] less Bludgeoning damage.* Stats inherited from: *ARM_SuperiorPadding_1_Passive
ARM_SuperiorMaterial_1_Passive_DUPE_ENTRY_86629 Boosts: DamageReduction(Slashing, Flat, 1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Superior Material Description: You take [1] less Slashing damage. DescriptionParams: 1
ARM_SuperiorMaterial_2_Passive_DUPE_ENTRY_3793 Boosts: DamageReduction(Slashing, Flat, 2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Superior Material* Description: You take [1] less Slashing damage.* Stats inherited from: *ARM_SuperiorMaterial_1_Passive
ARM_SuperiorPlate_1_Passive_DUPE_ENTRY_36368 Boosts: DamageReduction(Piercing, Flat, 1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Superior Plate Description: You take [1] less Piercing damage. DescriptionParams: 1
ARM_SuperiorPlate_2_Passive_DUPE_ENTRY_86530 Boosts: DamageReduction(Piercing, Flat, 2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Superior Plate* Description: You take [1] less Piercing damage. * Stats inherited from: *ARM_SuperiorPlate_1_Passive
ARM_Ambusher_1_Passive_DUPE_ENTRY_16541 Boosts: Initiative(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ambusher Description: Gain a +[1] bonus to Initiative Rolls. DescriptionParams: 1
ARM_Ambusher_2_Passive_DUPE_ENTRY_59643 Boosts: Initiative(2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Ambusher* Description: Gain a +[1] bonus to Initiative Rolls.* Stats inherited from: *ARM_Ambusher_1_Passive
ARM_Elegant_1_Passive_DUPE_ENTRY_37285 Boosts: RollBonus(SavingThrow, 1, Charisma);RollBonus(RawAbility, 1, Charisma) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elegant Description: Gain a +[1] bonus to Charisma Saving Throws and Checks. DescriptionParams: 1
ARM_Elegant_2_Passive_DUPE_ENTRY_49848 Boosts: RollBonus(SavingThrow, 2, Charisma);RollBonus(RawAbility, 2, Charisma) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Elegant* Description: Gain a +[1] bonus to Charisma Saving Throws and Checks.* Stats inherited from: *ARM_Elegant_1_Passive
ARM_Balance_1_Passive_DUPE_ENTRY_83901 Boosts: RollBonus(SavingThrow, 1, Dexterity);RollBonus(RawAbility, 1, Dexterity) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Balance Description: Gain a +[1] bonus to Dexterity Saving Throws and Checks. DescriptionParams: 1
ARM_Balance_2_Passive_DUPE_ENTRY_12860 Boosts: RollBonus(SavingThrow, 2, Dexterity);RollBonus(RawAbility, 2, Dexterity) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Balance* Description: Gain a +[1] bonus to Dexterity Saving Throws and Checks.* Stats inherited from: *ARM_Balance_1_Passive
ARM_BodyAid_1_Passive_DUPE_ENTRY_13667 Boosts: RollBonus(SavingThrow, 1, Strength);RollBonus(RawAbility, 1, Strength) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Body Aid Description: Gain a +[1] bonus to Strength Saving Throws and Checks. DescriptionParams: 1
ARM_BodyAid_2_Passive_DUPE_ENTRY_77197 Boosts: RollBonus(SavingThrow, 2, Strength);RollBonus(RawAbility, 2, Strength) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Body Aid* Description: Gain a +[1] bonus to Strength Saving Throws and Checks.* Stats inherited from: *ARM_BodyAid_1_Passive
ARM_ExceptionalPlate_1_Passive_DUPE_ENTRY_44470 Boosts: DamageReduction(Slashing, Flat, 1);DamageReduction(Piercing, Flat, 1);DamageReduction(Bludgeoning, Flat, 1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Exceptional Plate Description: You take [1] less damage Slashing, Piercing, and Bludgeoning sources. DescriptionParams: 1
ARM_ExceptionalPlate_2_Passive_DUPE_ENTRY_19750 Boosts: DamageReduction(Slashing, Flat, 2);DamageReduction(Piercing, Flat, 2);DamageReduction(Bludgeoning, Flat, 2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Exceptional Plate* Description: You take [1] less damage Slashing, Piercing, and Bludgeoning sources.* Stats inherited from: *ARM_ExceptionalPlate_1_Passive
ARM_MagicalPlate_1_Passive_DUPE_ENTRY_43374 Boosts: DamageReduction(All, Flat, 1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Magical Plate Description: All incoming damage is reduced by [1]. DescriptionParams: 1
ARM_MagicalPlate_2_Passive_DUPE_ENTRY_91060 Boosts: DamageReduction(All, Flat, 2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Magical Plate* Description: All incoming damage is reduced by [1].* Stats inherited from: *ARM_MagicalPlate_1_Passive
ARM_MartialArtsLethality_1_Passive_DUPE_ENTRY_49058 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 1);EntityThrowDamage(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts Lethality Description: Gain a +[1] bonus to Unarmed Attack Rolls and damage of throwing attacks. DescriptionParams: 1
ARM_MartialArtsLethality_2_Passive_DUPE_ENTRY_6552 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 2);EntityThrowDamage(2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Martial Arts Lethality* Description: Gain a +[1] bonus to Unarmed Attack Rolls and damage of throwing attacks.* Stats inherited from: *ARM_MartialArtsLethality_1_Passive
ARM_Stealthy_1_Passive_DUPE_ENTRY_78299 Boosts: RollBonus(SkillCheck, 1, Stealth) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Stealthy Description: Gain a +[1] bonus to Stealth Checks. DescriptionParams: 1
ARM_Stealthy_2_Passive_DUPE_ENTRY_6565 Boosts: RollBonus(SkillCheck, 2, Stealth) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Stealthy* Description: Gain a +[1] bonus to Stealth Checks.* Stats inherited from: *ARM_Stealthy_1_Passive
DEBUG_LevelUp_Generic_DUPE_ENTRY_82914 Boosts: IncreaseMaxHP(5) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Level Up Properties: IsHidden
BladeOfFrontiers_DUPE_ENTRY_91357 Boosts: Proficiency(Rapiers) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: The Blade of Frontiers Description: The champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for goblins. Icon: Action_PactOfTheBlade_Rapier
CAMP_Volo_Lobotomy_DUPE_ENTRY_60575 Boosts: Ability(Intelligence,-1);Ability(Wisdom,-1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Volo's Experimental Treatment Description: Eye socket damaged by Volo's 'experiment'. -1 to Intelligence, Disadvantage to Perception Checks and cannot make Critical Hit. Icon: statIcons_UnderOperation PriorityOrder: 1 Properties: Highlighted
CAMP_Volo_ErsatzEye_DUPE_ENTRY_59877 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Volo's Ersatz Eye Description: The damage wrought upon your ocular nerve during Volo's experiment is undone, allowing you to see Invisible creatures. Icon: Item_DEN_VoloOperation_ErsatzEye StatsFunctorContext: OnCreate StatsFunctors: ApplyStatus(MAG_SEE_INVISIBILITY_HIDDEN_IGNORE_RESTING, 100, -1)
QUEST_CRA_IntDev_Weakened_DUPE_ENTRY_27984 Boosts: AC(-5) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Weakened Description: Its journey through hell has severely weakened this creature's defences. Icon: GenericIcon_Intent_Debuff
CHA_CompassSpear_Passive_DUPE_ENTRY_56825 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Death's Promise Description: When the spear misses its target, the wielder's next Attack Roll against that target gains True Strike. StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and IsMiss() StatsFunctors: ApplyStatus(TRUE_STRIKE,100,2);ApplyStatus(SELF,TRUE_STRIKE_OWNER,100,2)
CHA_ScribeOfTheDead_DUPE_ENTRY_38829 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Scrivener of Doom Description: Blessed by the Scribe of the Dead, this creature can continue casting spells from beyond the grave.
DEN_RaidingParty_GoblinCaptain_Gloves_Passive_DUPE_ENTRY_21935 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Absolute's Bane Description: On a melee hit, possibly inflict a -[1] penalty to the target's Attack Rolls and Saving Throws. DescriptionParams: 1d4 TooltipSave: Charisma StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and Character() and not Item() StatsFunctors: IF(Tagged('BRANDED',context.Source)):ApplyStatus(BANE,100,2,,,,not SavingThrow(Ability.Charisma,11))
DEN_Apprentice_DaggerOfShar_Passive_DUPE_ENTRY_44921 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Grip of Shadows Description: Deals an additional [1] if the target is not standing in sunlight. DescriptionParams: DealDamage(1d6,Necrotic) TooltipConditionalDamage: DealDamage(1d6,Necrotic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not IsInSunlight()):DealDamage(1d6,Necrotic,Magical)
DEN_TunnelStaff_Passive_DUPE_ENTRY_43645 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Fly Trap Description: Chance to Ensnare target if it is not a plant or a beast. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not SavingThrow(Ability.Strength, 12) and not Tagged('BEAST') and not Tagged('PLANT') and not Self() StatsFunctors: ApplyStatus(ENSNARING_STRIKE,100, 2)
Quest_DEN_ARM_LuckyBoots_Passive_DUPE_ENTRY_62098 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: %%% Fickle Luck Description: %%% You can't shake off the feeling that with every attack, you're more likely to fail. Properties: IsHidden StatsFunctorContext: OnAttacked StatsFunctors: ApplyStatus(BANE,100,1);RemoveStatus(BLESS);RemoveStatus(DEN_UNFORTUNATEGNOME_LUCKYBOOTS_STATUS)
DEN_HalsinBlade_Passive_DUPE_ENTRY_66477 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Regret Description: The wielder takes [1] whenever they deal damage using this blade. DescriptionParams: DealDamage(1,Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: DealDamage(SELF,1,Psychic,Magical)
DEN_HellridersPride_Passive_DUPE_ENTRY_78614 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Helm's Protection Description: When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. StatsFunctorContext: OnHeal Conditions: Character() and not Self() StatsFunctors: ApplyStatus(BLADE_WARD,100,2)
DEN_FaithwardenStaff_Passive_DUPE_ENTRY_51121 Boosts: StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(ENSNARED_VINES) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Faithwarden's Stride Description: Druidic vines cannot Ensnare you and do not count as difficult terrain.
DEN_CapturedGoblin_MurderDagger_Passive_DUPE_ENTRY_54434 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Deathly Slumber Description: Deals an additional [1] to creatures that are Knocked Out or Sleeping. DescriptionParams: DealDamage(1d4, Necrotic) TooltipConditionalDamage: DealDamage(1d4, Necrotic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and (HasStatus('SLEEPING') or HasStatus('SLEEP') or HasStatus('KNOCKED_OUT')) StatsFunctors: DealDamage(1d4, Necrotic,Magical)
FOR_TrueSoul_SpearPassive_DUPE_ENTRY_43460 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Absolute Night Description: Blind targets that fail a Dexterity saving throw. Deals an additional [1] to certain creatures that sport multiple sets of eyes. DescriptionParams: DealDamage(2d6,Piercing)
FOR_OwlbearCubs_Armor_Passive_DUPE_ENTRY_23323 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Order of Nature Description: Undead creatures that hit the wearer receive [1]. Beasts that hit the wearer deal an additional [1]. DescriptionParams: DealDamage(1d6,Radiant) StatsFunctorContext: OnDamaged Conditions: not IsRedirectedDamage() StatsFunctors: IF((HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and Tagged('UNDEAD',context.Source)):DealDamage(SWAP,1d6,Radiant,Magical);IF((HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and Tagged('BEAST',context.Source)):DealDamage(1d6,Radiant,Magical)
FOR_OwlBearCubs_EasilyFrighten_Passive_DUPE_ENTRY_17136 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Skittish Description: Will flee for 2 turns when badly hurt. StatsFunctorContext: OnDamaged Conditions: HasHPLessThan(13) StatsFunctors: ApplyStatus(FRIGHTENED,100,2)
FOR_BottomlessWell_WebSensePassive_DUPE_ENTRY_320 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Web Sense Description: Knows the exact location of anything that touches its webs.
FOR_NightWalkers_WebImmunity_DUPE_ENTRY_45133 Boosts: StatusImmunity(WEB);StatusImmunity(ENSNARED);StatusImmunity(PRONE_GREASE);StatusImmunity(PRONE_ICE);StatusImmunity(ENSNARED_VINES);StatusImmunity(ENSNARING_STRIKE);StatusImmunity(ENSNARING_STRIKE_2) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Night Walker Description: Can't be Enwebbed, Entangled, or Ensnared and can't slip on grease or ice.
FOR_WebStaff_Passive_DUPE_ENTRY_75980 Boosts: StatusImmunity(WEB);StatusImmunity(DIFFICULT_TERRAIN_WEB) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Spider Step Description: Immune to being Enwebbed. Your movement speed is not affected by web surfaces.
FOR_SpiderQueen_Robe_Passive_DUPE_ENTRY_56488 Boosts: IF(IsSpell() and IsDamageTypePoison()):DamageBonus(1d4,Poison) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Poison Trails Description: When the wearer casts a spell that deals Poison damage, it deals an additional [1]. DescriptionParams: DealDamage(1d4,Poison)
GOB_PainPriest_Dagger_Passive_DUPE_ENTRY_49289 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: The Pain Maiden's Blessing Description: After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(SELF,GOB_PAIN_PRIEST_DAGGER_BLESS,100,1)
GOB_PainPriest_Scourge_Passive_DUPE_ENTRY_96964 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Willing Whip Description: Grants resistance to Necrotic damage. Deals an additional [1] to nearby targets, including the wielder. DescriptionParams: DealDamage(1d6,Necrotic) TooltipConditionalDamage: DealDamage(1d6,Necrotic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: CreateExplosion(Projectile_GOB_PainPriest_Mace)
GOB_PainPriest_Axe_Passive_DUPE_ENTRY_81820 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: The Scourge Mistress' Bane Description: Chance to inflict upon the target a 1d4 penalty to Attack Rolls and Saving Throws. If the attacker still has 25% or more hit points, they take [1] themselves. DescriptionParams: DealDamage(1d6,Piercing) ExtraDescription: A Baned creature receives a 1d4 penalty to Attack Rolls and Saving Throws. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BANE,100,2);IF(context.Source.HPPercentage > 50):DealDamage(SELF,1d6,Piercing,Magical)
GOB_Priest_Amulet_Passive_DUPE_ENTRY_75160 Boosts: IF(Tagged('BRANDED',context.Source)):Advantage(DeathSavingThrow) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Absolute's Mercy Description: If the wearer bears the Absolute's Brand, they have Advantage on Death Saving Throws.
GOB_LostBalance_Passive_DUPE_ENTRY_235 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Off Balance Description: When hit, must succeed a Strength Saving Throw or fall Prone. TooltipSave: Strength StatsFunctorContext: OnAttacked Conditions: not SavingThrow(Ability.Strength, 8) and not Self() StatsFunctors: ApplyStatus(PRONE,100,1);RemoveStatus(GOB_LOSTBALANCE)
GOB_Pens_Dagger_Passive_DUPE_ENTRY_71827 Boosts: IF(Tagged('GOBLIN', context.Source)):Disadvantage(AttackTarget) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Goblin's Undoing Description: Goblins have Disadvantage on Attack Rolls against the wielder.
GOB_DrowCommander_Mace_Passive_DUPE_ENTRY_56613 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Xyanyde's Fire Description: Once per short rest, you can encase a target in Faerie Fire for [1] turns if you miss an attack against it. DescriptionParams: 2 TooltipSave: Dexterity Properties: OncePerShortRest StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and Character() and IsMiss() StatsFunctors: ApplyStatus(FAERIE_FIRE,100,2)
GOB_CalmnessInPain_DUPE_ENTRY_33153 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Serenity in Anguish Description: When you have 30% or fewer hit points, you get +2 on Attack Rolls and Wisdom Saving Throws. Properties: IsHidden StatsFunctorContext: OnDamaged;OnHealed;OnAttacked;OnStatusApplied;OnStatusRemoved Conditions: HasHPPercentageWithoutTemporaryHPEqualOrLessThan(30, context.Target) StatsFunctors: IF(not HasStatus('GOB_CALMNESS_IN_PAIN_ACTIVE')):ApplyStatus(GOB_CALMNESS_IN_PAIN_ACTIVE, 100, -1)
GOB_CalmnessInPainDeathCheck_DUPE_ENTRY_13274 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctorContext: OnStatusApplied StatsFunctors: IF(HasStatus('GOB_CALMNESS_IN_PAIN_ACTIVE') and Dead()):RemoveStatus(GOB_CALMNESS_IN_PAIN_ACTIVE);IF(HasStatus('GOB_CALMNESS_IN_PAIN_ACTIVE') and Dead()):RemoveStatus(GOB_CALMNESS_IN_PAIN)
GOB_CalmnessInPainActive_DUPE_ENTRY_93093 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Serenity in Anguish Active Properties: IsHidden StatsFunctorContext: OnDamaged;OnHealed;OnAttacked;OnStatusApplied;OnStatusRemoved;OnHeal Conditions: HasHPPercentageWithoutTemporaryHPMoreThan(30, context.Target) StatsFunctors: RemoveStatus(GOB_CALMNESS_IN_PAIN_ACTIVE)
GOB_Boss_RecklessAttack_DUPE_ENTRY_11089 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Crude Frenzy Description: This goblin can make an additional free attack after making a Main Hand Attack, but the second attack has Disadvantage on its Attack Roll. EnabledConditions: not Tagged('EXTRA_ATTACK_BLOCKED') StatsFunctors: IF(HasAnyExtraAttack(context.Source)):ApplyStatus(SELF,EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source)):ApplyStatus(SELF,EXTRA_ATTACK,100,1);ApplyStatus(SELF,GOB_RECKLESS_ATTACK,100,1) Icon: PassiveFeature_ExtraAttack* Properties: Highlighted* StatsFunctorContext: OnCast;OnStatusRemoved* Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())* Stats inherited from: *ExtraAttack
GOB_Priest_Shield_Passive_DUPE_ENTRY_240 Boosts: IF(Tagged('BRANDED')):RollBonus(SavingThrow, 1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Absolute's Ward Description: If the wielder bears the Absolute's Brand, they gain a +[1] bonus to Saving Throws. DescriptionParams: 1
QUEST_HAG_HagEyed_DUPE_ENTRY_78633 Boosts: Disadvantage(Skill, Perception);CriticalHit(AttackRoll,Success,Never);Skill(Intimidation,1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Paid the Price Description: Auntie Ethel has kissed an eye and taken its sight.
Has a +[1] bonus to Intimidation Checks, but can't make Critical Hits and has Disadvantage on Perception Checks. DescriptionParams: 1
HAG_HagMask_DUPE_ENTRY_69698 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Part of the Flock Description: Auntie Ethel welcomes you, dearie.
HAG_LowerDeathSavingThrows_DUPE_ENTRY_88816 Boosts: IF(Player() and not Tagged('DOWNED_DISABLED')):DownedStatus(HAG_DOWNED,1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Fey Life Description: Makes it easier for the wearer to succeed Death Saving Throws.
HAG_KillerFrogReaction_DUPE_ENTRY_16013 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Toxic Secretions Description: When an enemy makes a melee attack against the frog, they need to succeed a Constitution Saving Throw, or succumb to Madness for two turns. ExtraDescription: Mad creatures lose control of themselves and become hostile to everyone around them. TooltipSave: Constitution StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(SWAP,MADNESS,100,2,,,,not SavingThrow(Ability.Constitution,SourceSpellDC()))
HAG_MaskOfVengeance_DUPE_ENTRY_95977 Boosts: ActionResourceOverride(ReactionActionPoint,2,0) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Vengeful Description: Creature gains an extra reaction. When attacked, the creature can use a reaction to counterattack with Vengeful Strike, dealing [1] and [2]. DescriptionParams: DealDamage(MainMeleeWeapon+StrengthModifier, MainMeleeWeaponDamageType); DealDamage(2d6+2, Psychic) TooltipUseCosts: ReactionActionPoint:1 StatsFunctorContext: OnAttacked Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() and not DistanceToTargetGreaterThan(2.0) and Combat() and not WieldingWeapon('Ammunition', false, false) and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Target_HAG_MaskOfVengeance,true,true,true);UseActionResource(ReactionActionPoint,1)
PLA_DyingHyena_Passive_DUPE_ENTRY_74252 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Yeenoghu's Hunger Description: Bloated with the spoils of slaughter, but still hungry - a new gnoll is growing in the hyena's belly.
PLA_ConflictedFlind_Flail_Broken_Passive_DUPE_ENTRY_91928 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Yeenoghu's Gift Description: Hitting an enemy with this weapon heals the wielder for [1] - but they can go Mad if they don't continue hitting an enemy each turn. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() and not Self() and not Ally() StatsFunctors: ApplyStatus(SELF,PLA_FLINDITEM_BLESSING,100,1);IF(not HasStatus('PLA_FLINDITEM_HUNGER', context.Source)):ApplyStatus(SELF,PLA_FLINDITEM_HUNGER,100,6);RegainHitPoints(SELF,1d6)
UND_Myco_Alchemist_HealerGloves_Passive_DUPE_ENTRY_53320 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Cleansing Touch Description: If the wearer heals a Poisoned creature, it is no longer Poisoned. StatsFunctorContext: OnHeal StatsFunctors: RemoveStatus(SG_Poisoned)
UND_DuergarRaft_PestKillerAxe_Passive_DUPE_ENTRY_40619 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Scourge of Pests Description: Deals an additional [1] to Plants, Insects or Small creatures. DescriptionParams: DealDamage(1d6,Fire) TooltipConditionalDamage: DealDamage(1d6,Fire) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and (TargetSizeEqualOrSmaller(Size.Small) or Tagged('PLANT',context.Target) or Tagged('MYCONID',context.Target) ) StatsFunctors: DealDamage(1d6,Fire,Magical)
UND_DuergarRaft_Hammer_Passive_DUPE_ENTRY_38452 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Impulse Blast Description: You knock nearby foes Prone after killing a hostile target or landing a Critical Hit. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not IsMiss() and not IsCriticalMiss() and Character() and Enemy() and (IsCritical() or IsKillingBlow()) StatsFunctors: CreateExplosion(Projectile_UND_DuergarRaft_Hammer_Explosion)
UND_Duergar_ShortswordOfFirstBlood_Passive_DUPE_ENTRY_1189 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Break the Unbroken Description: Deals an additional [1] to targets that still have all their hit points. DescriptionParams: DealDamage(1d8,Piercing) TooltipConditionalDamage: DealDamage(1d8,Piercing) StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and HasMaxHP() and IsAttack() and not IsMiss() StatsFunctors: DealDamage(1d8,Piercing,Magical)
UND_ServantOfBoooal_DUPE_ENTRY_79970 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: BOOOAL's Faithful Description: Chance to apply Bleeding to targets. TooltipSave: Constitution Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and not IsMiss() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 10)):ApplyStatus(BLEEDING,100,1);
UND_BlessingOfBOOOAL_DUPE_ENTRY_17970 Boosts: IF(HasStatus('BLEEDING',context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: BOOOAL's Benediction Description: BOOOAL, God of Murder, smiles upon you.
Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL and give him strength. StatsFunctorContext: OnAttack
UND_SocietyOfBrilliance_MagicMissileNecklace_Passive_DUPE_ENTRY_36323 Boosts: UnlockSpellVariant(MagicMissileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,true), ModifyTooltipDescription()) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Psychic Missiles Description: Shoot an additional dart whenever you cast Magic Missile.
UND_SocietyOfBrilliance_ResonanceStaff_Passive_DUPE_ENTRY_18419 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Elemental Resonance Description: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. StatsFunctorContext: OnDamage Conditions: Character() StatsFunctors: IF(context.HitDescription.DeathType == DeathType.Acid):ApplyStatus(SELF,RESISTANCE_ACID,100,2);IF(context.HitDescription.DeathType == DeathType.Electroctuion):ApplyStatus(SELF,RESISTANCE_LIGHTNING,100,2);IF(context.HitDescription.DeathType == DeathType.Incinerate):ApplyStatus(SELF,RESISTANCE_FIRE,100,2);IF(context.HitDescription.DeathType == DeathType.Necrotic):ApplyStatus(SELF,RESISTANCE_NECROTIC,100,2);IF(context.HitDescription.DeathType == DeathType.Radiant):ApplyStatus(SELF,RESISTANCE_RADIANT,100,2)
UND_SocietyOfBrilliance_PullingRing_Passive_DUPE_ENTRY_62096 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Saviour's Allure Description: You restore an additional [1] every time you heal another creature. DescriptionParams: RegainHitPoints(2) StatsFunctorContext: OnHeal Conditions: Character() and not Self() StatsFunctors: RegainHitPoints(2)
UND_SocietyOfBrilliance_DarkvisionRing_Passive_DUPE_ENTRY_67955 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(233033a1-b43a-4ad9-976a-8a062b345e21) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Sunwalker's Gift Description: The wearer can see in the dark up to [1]. DescriptionParams: Distance(12) StatsFunctorContext: OnEquip
UNI_UND_RingOfMindShielding_Passive_DUPE_ENTRY_55084 Boosts: Tag(CHARMED_ADV) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Shelter Description: You have Advantage on Saving Throws againts Charmed.
UND_Tower_StaffBlessMystra_Passive_DUPE_ENTRY_54692 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Mystra's Blessing Description: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and an additional 2d4 to Spell Attack Rolls. StatsFunctorContext: OnAttack Conditions: SpellId('Target_Bless') or SpellId('Target_Bless_2') or SpellId('Target_UND_Bless_StaffBlessMystra') StatsFunctors: ApplyStatus(UND_BLESS_STAFF_MYSTRA,100,10)
UND_StrengthChair_Leg_Passive_DUPE_ENTRY_11379 Boosts: AbilityOverrideMinimum(Strength,19) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Splinters of a Giant's Might Description: Increases Strength to 15.
UND_Nere_ShieldOfScreams_DUPE_ENTRY_19069 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Shield of Screams Description: Protected by the screams of his enemies.
Armour Class increased by 3, and attackers take [1] when they hit Nere with a melee attack. DescriptionParams: DealDamage(2d6,Psychic) Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_UND_NERE_SHIELDOFSCREAMS,100,0);ApplyStatus(SELF,PASSIVE_UND_NERE_SHIELDOFSCREAMS_ATTACKER,100,0);DealDamage(SWAP,2d6,Psychic,Magical)
UND_AdamantineGolem_Aggro_DUPE_ENTRY_76057 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Vengeful Guardian Description: Grym always attacks the last creature that hit it if possible. Properties: Highlighted StatsFunctorContext: OnDamagedPrevented;OnDamaged Conditions: not HasStatus('UND_ADMANTINEGOLEM_TAUNT',context.Source) and HasDamageEffectFlag(DamageFlags.Hit) and not IsMiss() and not Self() and Enemy() and not Dead(context.Source) StatsFunctors: ApplyStatus(SWAP,UND_ADMANTINEGOLEM_TAUNT,100,1,context.Target,context.Source);ApplyStatus(UND_ADMANTINEGOLEM_TAUNT_HELPER,100,1,context.Source)
UND_AdamantineGolem_Heat_DUPE_ENTRY_24641 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Adamantine Skin Description: Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped. Properties: Highlighted StatsFunctorContext: None
UND_Justiciar_ChainShirt_Magic_Passive_DUPE_ENTRY_28320 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Nightsinger's Reply Description: While Obscured by shadow, the wearer deals [1] to attackers that hit them with a melee attack. DescriptionParams: DealDamage(1d4,Necrotic) StatsFunctorContext: OnDamaged Conditions: not HasObscuredState(ObscuredState.Clear) and IsMeleeAttack() and not (IsMiss() or IsCriticalMiss()) and not IsRedirectedDamage() StatsFunctors: ApplyStatus(UND_JUSTICIAR_CHAINSHIRT_MAGIC_VFX,100,0);DealDamage(SWAP, 1d4,Necrotic,Magical);
UND_Justiciar_Helmet_Magic_Passive_DUPE_ENTRY_75903 Boosts: RollBonus(SavingThrow,1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Swathed in Shadow Description: While Obscured by shadow, the wearer gains +[1] to Saving Throws when attacked. DescriptionParams: 1 BoostConditions: not HasObscuredState(ObscuredState.Clear) StatsFunctorContext: OnAttacked
UND_Elder_Warpick_Passive_DUPE_ENTRY_65277 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Dig Deep Description: Inflicts Shattered on hit. DescriptionParams: DealDamage(1d4, Piercing) ExtraDescription: Deep Delver deals an additional [1] against shattered targets. ExtraDescriptionParams: DealDamage(1d4, Piercing) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(HasStatus('UND_HARDWORK_TARGET', context.Target) and not (IsMiss() or IsCriticalMiss())):DealDamage(1d4, Piercing,Magical);IF(not HasStatus('UND_HARDWORK_TARGET', context.Target) and not (IsMiss() or IsCriticalMiss())):ApplyStatus(UND_HARDWORK_TARGET,100, 3);
UND_Tower_AutomatonHalberd_Passive_DUPE_ENTRY_24142 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Overcharge Description: Chance to Stun the wielder, unless it is a construct. StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not Tagged('CONSTRUCT',context.Source)):ApplyStatus(SELF,STUNNED,100,1,,,,not SavingThrow(Ability.Constitution,10))
UND_AbsoluteRing_Passive_DUPE_ENTRY_18835 Boosts: IF(HasDamageDoneForType(DamageType.Thunder)):DamageBonus(1, Thunder) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Absolute's Tempest Description: If the wearer bears the Absolute's Brand, they deal [1] additional Thunder damage. DescriptionParams: 1
UNI_Adamantine_CriticalVsItems_Passive_DUPE_ENTRY_70376 Boosts: IF(Item(context.Target) and HasStatus('MAG_DIAMONDSBANE_TECHNICAL', GetAttackWeapon()) and IsWeaponAttack()):CriticalHit(AttackRoll,Success, ForcedAlways) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Diamondsbane Description: If an adamantine weapon hits an object, the hit is always critical.
UNI_Bow_SpellslotRecharge_Passive_DUPE_ENTRY_20241 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Arcane Vehemence Description: Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief. Properties: OncePerShortRest StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasDamageEffectFlag(DamageFlags.Critical) and not HasDamageEffectFlag(DamageFlags.Miss) and not Ally() and Character() StatsFunctors: RestoreResource(SELF,SpellSlot,1,1)
UNI_DoomAxe_Passive_DUPE_ENTRY_96285 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Edge of Terror Description: Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack Rolls. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(CHILL_TOUCH,100,2)
UNI_RepeatStaff_Passive_DUPE_ENTRY_73690 Boosts: RollBonus(SavingThrow, 2) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Unhampered Resistance Description: While the wielder is not wearing armour, they receive a +[1] bonus to Saving Throws. DescriptionParams: 2 BoostContext: OnCreate;OnEquip BoostConditions: not WearingArmor(context.Source)
UNI_MassHealRing_Passive_DUPE_ENTRY_49710 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Blessed Mercy Description: When you heal a creature, you gain a +[1] bonus to Attack Rolls and Saving Throws for [2] turns. DescriptionParams: 1d4;2 StatsFunctorContext: OnHeal StatsFunctors: ApplyStatus(BLESS,100,2)
UNI_MartyrAmulet_Passive_DUPE_ENTRY_45420 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Nature's Vengeance Description: When the wearer stands in certain surfaces (such as fire) and casts a spell that deals damage, the target also suffers the surface's effects. ExtraDescription: Affected surfaces are fire, acid, caustic brine and poison. StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: IF(InSurface('SurfaceFire',context.Source)):ApplyStatus(BURNING,100,2);IF(InSurface('SurfaceAcid',context.Source)):ApplyStatus(ACID,100,2);IF(InSurface('SurfaceCausticBrine',context.Source)):ApplyStatus(CAUSTIC_BRINE,100,2);IF(InSurface('SurfacePoison',context.Source)):ApplyStatus(POISONED,100,2)
MAG_Fire_IncreasedDamage_Passive_DUPE_ENTRY_51154 Boosts: IF(HasDamageDoneForType(DamageType.Fire)):DamageBonus(1, Fire) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Burning Fury Description: When dealing Fire damage, the wearer deals an additional [1]. DescriptionParams: DealDamage(1,Fire)
MAG_Cold_IncreaseColdDamageOnCast_Passive_DUPE_ENTRY_51629 Boosts: IF(HasDamageDoneForType(DamageType.Cold)):DamageBonus(1, Cold) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Heart of Ice Description: When dealing Cold damage, the wielder deals an additional [1]. DescriptionParams: DealDamage(1,Cold) ExtraDescription: A Frostbitten creature that takes Cold damage will take an additional 1 Cold damage per turn of Frostbite remaining. Stats inherited from: *MAG_Fire_IncreasedDamage_Passive
MAG_Cold_ChilledOnSpellDamage_Passive_DUPE_ENTRY_34867 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Insidious Cold Description: Dealing Cold damage with a spell possibly inflicts Chilled upon the target. StatsFunctorContext: OnDamage Conditions: IsSpell() and HasDamageDoneForType(DamageType.Cold) StatsFunctors: IF(not SavingThrow(Ability.Constitution, 12)):ApplyStatus(CHILLED, 100, 2)
MAG_LowHP_IncreaseDamage_Passive_DUPE_ENTRY_18034 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Relentless Revenge Description: When the wielder has 50% hit points or less, they deal an additional [1]. DescriptionParams: DealDamage(1d4,Slashing) TooltipConditionalDamage: DealDamage(1d4,Slashing) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Slashing,Magical)
MAG_LowHP_IncreaseDamagePsychic_Passive_DUPE_ENTRY_35298 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Psychic Vengeance Description: When the wielder has 50% hit points or less, they deal an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) TooltipConditionalDamage: DealDamage(1d4,Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Psychic,Magical)
MAG_LowHP_IncreaseDamagePsychic_Ranged_Passive_DUPE_ENTRY_85610 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Psychic Vengeance Description: When the wielder has 50% hit points or less, they deal an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) TooltipConditionalDamage: DealDamage(1d4,Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Psychic,Magical)
MAG_LowHP_TemporaryHP_Passive_DUPE_ENTRY_56088 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Loving Protection Description: Once per Short Rest, if you are below 50% hit points and take damage, you gain 8 temporary hit points. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Properties: OncePerShortRest StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) StatsFunctors: ApplyStatus(MAG_TEMPORARY_HP_8,100,-1)
MAG_LowHP_CounterOnDamage_Passive_DUPE_ENTRY_6403 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Piercing Counter Description: When the wearer has 50% hit points or less and is damaged by a melee attack, they deal [1] to the attacker. DescriptionParams: DealDamage(1d4,Piercing) StatsFunctorContext: OnDamaged Conditions: HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) and not IsRedirectedDamage() StatsFunctors: DealDamage(SWAP,1d4,Piercing,Magical)
MAG_LowHP_IncreaseSpeed_Passive_DUPE_ENTRY_86495 Boosts: ActionResource(Movement,3,0) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Burst of Speed Description: When the wearer has 50% hit points or less, their movement speed is increased by [1]. DescriptionParams: Distance(3) BoostContext: OnDamaged;OnHealed BoostConditions: HasHPPercentageLessThan(50, context.Target)
MAG_LowHP_ResistanceFire_Passive_DUPE_ENTRY_40549 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Chilling Grace Description: When the wearer has 50% hit points or less, they have Fire Resistance. StatsFunctorContext: OnDamaged;OnHealed;OnStatusApplied;OnStatusRemoved StatsFunctors: IF(HasHPPercentageLessThan(50, context.Target) and not HasStatus('MAG_FIRE_RESISTANCE')):ApplyStatus(MAG_FIRE_RESISTANCE,100,-1);IF(HasHPPercentageEqualOrMoreThan(50, context.Target)):RemoveStatus(MAG_FIRE_RESISTANCE)
MAG_LowHP_IgnoreAttackOfOpportunity_Passive_DUPE_ENTRY_72785 Boosts: IgnoreLeaveAttackRange origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Writhing Dance Description: When the wearer has 50% hit points or less, they don't provoke Opportunity Attacks. BoostContext: OnHealed;OnDamaged BoostConditions: HasHPPercentageEqualOrLessThan(50, context.Target)
MAG_LowHP_BonusAction_Passive_DUPE_ENTRY_75996 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Grit Description: When the wearer has 50% hit points or less, they have an additional bonus action. StatsFunctorContext: OnDamaged;OnHealed;OnStatusApplied;OnStatusRemoved StatsFunctors: IF(HasHPPercentageEqualOrLessThan(50, context.Target) and not HasStatus('MAG_BONUS_ACTION')):ApplyStatus(MAG_BONUS_ACTION,100,-1);IF(HasHPPercentageMoreThan(50, context.Target)):RemoveStatus(MAG_BONUS_ACTION)
MAG_LowHP_1HP_Passive_DUPE_ENTRY_97449 Boosts: DownedStatus(MAG_1HP,5) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Perseverance Description: Once per Short Rest, when you are reduced to 0 hit points, retain 1 hit point instead. Properties: OncePerCombat
MAG_LowHP_IncreasedSpellDamage_Passive_DUPE_ENTRY_31129 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Strength in Suffering Description: Non-Cantrip spells deal an additional [1] damage when the wearer drops to half their hit points or lower. DescriptionParams: DealDamage(1d4,Force) StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) and not IsCantrip() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Source) StatsFunctors: DealDamage(1d4,Force,Magical)
MAG_Fire_ApplyBurning_Passive_DUPE_ENTRY_79988 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Unfettered Fire Description: The target must succeed a Spell Save DC 8 Constitution Saving Throw or Burn. TooltipSave: Constitution StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BURNING,100,2,,,,not SavingThrow(Ability.Constitution,8))
MAG_Fire_ApplyBurningOnFireDamage_Passive_DUPE_ENTRY_32066 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Hot Little Hands Description: When the wearer deals Fire damage, the target must succeed a Constitution Saving Throw or begin Burning. TooltipSave: Constitution Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: HasDamageDoneForType(DamageType.Fire) StatsFunctors: IF(not SavingThrow(Ability.Constitution, 8)):ApplyStatus(BURNING,100,2)
MAG_Fire_BonusActionOnFireSpell_Passive_DUPE_ENTRY_20602 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Fiery Return Description: When you deal Fire damage with a levelled spell, you Burn yourself and gain an additional bonus action this round. Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: (IsSpell() and not IsCantrip()) or IsAttackType(AttackType.MeleeSpellAttack) StatsFunctors: IF(HasDamageDoneForType(DamageType.Fire)):ApplyStatus(SELF, MAG_BONUS_ACTION, 100, 1);IF(HasDamageDoneForType(DamageType.Fire)):ApplyStatus(SELF, BURNING, 100, 2)
MAG_Healer_HealSelf_Passive_DUPE_ENTRY_12950 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Crowning Glory Description: When healing another, the wearer regains [1]. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnHeal Conditions: (Character() and not Self()) or AreaRadiusGreaterThan(1) StatsFunctors: IF(not HasStatus('MAG_HEAL_SELF_ONCE_TECHNICAL', context.Source)):RegainHitPoints(SELF,1d6);ApplyStatus(SELF, MAG_HEAL_SELF_ONCE_TECHNICAL, 100, 0)
MAG_Healer_HealSelfPoisonWeapon_Passive_DUPE_ENTRY_75585 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Venomous Revenge Description: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional [1]. DescriptionParams: DealDamage(1d6,Poison) StatsFunctorContext: OnHealed StatsFunctors: ApplyStatus(MAG_WEAPON_COATED_WITH_POISON,100,2)
MAG_Healer_DisengageOnHeal_Passive_DUPE_ENTRY_17625 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Cautious Healer Description: When the wearer heals a creature, it automatically Disengages and won't trigger Opportunity Attacks. StatsFunctorContext: OnHeal StatsFunctors: ApplyStatus(SELF, DISENGAGE,100,1)
MAG_Healer_TempHPOnHeal_Passive_DUPE_ENTRY_91947 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: The Comeback Description: When the wearer heals a target, it gains an additional 3 temporary hit points. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnHeal Conditions: Character() StatsFunctors: ApplyStatus(MAG_TEMPORARY_HP_3,100,-1)
MAG_Shove_ACboost_DUPE_ENTRY_94771 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Personal Space Description: After shoving an enemy, the wearer gains a +1 to their Armour Class until their next turn. StatsFunctorContext: OnPush Conditions: Character() and Enemy() StatsFunctors: ApplyStatus(SELF,MAG_AC_BOOST,100,1)
MAG_Shove_DealDamage_DUPE_ENTRY_63961 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Cruel Shove Description: You deal [1] when you Shove a creature. DescriptionParams: DealDamage(1d4,Force) StatsFunctorContext: OnCast Conditions: SpellId('Target_Shove') and Character() StatsFunctors: DealDamage(1d4,Force,Magical)
MAG_Mobility_MomentumOnDash_Passive_DUPE_ENTRY_89622 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Swift Strides Description: When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. Properties: OncePerTurn StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(MAG_MOMENTUM,100,3);ApplyStatus(MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_Mobility_MomentumOnDamage_Passive_DUPE_ENTRY_94447 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Nimble Attack Description: When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Enemy() StatsFunctors: ApplyStatus(SELF, MAG_MOMENTUM,100,2);ApplyStatus(SELF, MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_Mobility_MomentumOnCombatStart_Passive_DUPE_ENTRY_85636 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Smooth Start Description: At the start of combat, the wearer gains Momentum for 3 turns.
MAG_Mobility_SprintForMomentum_Passive_DUPE_ENTRY_40683 Boosts: UnlockSpell(Rush_MAG_Mobility_SprintForMomentum_Action) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Sprint Description: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint. StatsFunctorContext: OnCast Conditions: SpellId('Rush_MAG_Mobility_SprintForMomentum_Action') StatsFunctors: SetStatusDuration(MAG_MOMENTUM,-1,Add)
MAG_Mobility_JumpOnDash_Passive_DUPE_ENTRY_15059 Boosts: UnlockSpell(Projectile_MAG_Mobility_JumpOnDash_Action) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Running Jump Description: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a bonus action. StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(SELF,MAG_MOBILITY_JUMPONDASH_TECHNICAL,100,1)
MAG_Mobility_ExplosionOnJump_Passive_DUPE_ENTRY_19159 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Shockwave Description: When the wearer Jumps, they deal [1] in a [2] radius upon landing. DescriptionParams: DealDamage(1d4,Thunder);Distance(3) Icon: GenericIcon_DamageType_Thunder Properties: IsToggled;Temporary StatsFunctorContext: OnProjectileExploded Conditions: SpellCategoryIs(SpellCategory.Jump) StatsFunctors: PROJECTILE:CreateExplosion(Projectile_MAG_Mobility_ExplosionOnJump_Explosion);RemoveStatus(SG_Invisible)
MAG_Mobility_LowHP_Momentum_Passive_DUPE_ENTRY_44355 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Frantic Urgency Description: During combat, when the wearer starts their turn with 50% hit points or less, they gain Momentum for 1 turn.
MAG_Violence_LowHP_Violence_Passive_DUPE_ENTRY_4418 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Last Stand Description: During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for [1] turns. DescriptionParams: 2
MAG_Violence_ViolenceOnDash_Passive_DUPE_ENTRY_27266 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Adrenaline Rush Description: Once per turn, when you Dash you gain Wrath for [1] turns. DescriptionParams: 2 StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(MAG_VIOLENCE,100,3);ApplyStatus(MAG_VIOLENCE_DURATION_TECHNICAL, 100, 1)
MAG_Violence_ViolenceOnDamaged_Passive_DUPE_ENTRY_61384 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Grievous Retribution Description: When an enemy damages the wearer, the wearer gains Wrath for 1 turn. DescriptionParams: 2 Properties: OncePerTurn StatsFunctorContext: OnDamaged Conditions: Enemy() StatsFunctors: ApplyStatus(MAG_VIOLENCE,100, 2);ApplyStatus(MAG_VIOLENCE_DURATION_TECHNICAL, 100, 1)
MAG_Rage_TempHPOnExit_Passive_DUPE_ENTRY_59981 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Ever Vigilant Description: When the wearer chooses to End their Rage, they gain [1] temporary hit points. DescriptionParams: 15 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnCast Conditions: SpellId('Shout_EndRage') StatsFunctors: ApplyStatus(MAG_RAGE_TEMPORARY_HP_ON_RAGE_EXIT,100,-1)
MAG_MeleeDebuff_AttackDebuff1_OnDamage_Passive_DUPE_ENTRY_4055 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Swift Hitter Description: Your weapon hits hard enough to send your target Reeling for 1 turn. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() StatsFunctors: ApplyStatus(MAG_ATTACK_DEBUFF,100,1)
MAG_MeleeDebuff_AttackDebuff12versatile_OnDamage_Passive_DUPE_ENTRY_59131 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Versatile Hitter Description: Your weapon hits hard enough to send your target Reeling for 1 turn if you are holding it in one hand, and 2 turns if you are holding it in both. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() StatsFunctors: IF(HasVersatileOneHanded()):ApplyStatus(MAG_ATTACK_DEBUFF,100,1); IF(HasVersatileTwoHanded()):ApplyStatus(MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff2_OnDamage_Passive_DUPE_ENTRY_1176 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Heavy Hitter Description: Your weapon hits hard enough to send your target Reeling for 2 turns. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and Character() StatsFunctors: ApplyStatus(MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff1_OnDamage_Shield_Passive_DUPE_ENTRY_78421 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Adamantine Shield Description: When a melee attack misses you, the attacker is sent Reeling for [1] turn. DescriptionParams: 2 ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and not HasDamageEffectFlag(DamageFlags.Hit) and Character() StatsFunctors: ApplyStatus(SWAP,MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff1_OnDamaged_Passive_DUPE_ENTRY_93716 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Adamantine Backlash Description: When a melee attack hits you, the attacker is sent Reeling for 2 turns. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and Character() StatsFunctors: ApplyStatus(SWAP,MAG_ATTACK_DEBUFF,100,2)
MAG_MeleeDebuff_AttackDebuff2_OnDamaged_Passive_DUPE_ENTRY_24687 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Intense Adamantine Backlash Description: When a melee attack hits you, the attacker is sent Reeling for 3 turns. ExtraDescription: Reeling creatures have a -1 penalty to Attack Rolls for every turn remaining. StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and Character() StatsFunctors: ApplyStatus(SWAP,MAG_ATTACK_DEBUFF,100,3)
MAG_INCREASED_DAMAGE_COLD_Passive_DUPE_ENTRY_27901 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Frostbite Description: When taking Cold damage, take an additional [1] per turn of Frostbite remaining. DescriptionParams: DealDamage(1,Cold) StatsFunctorContext: OnDamaged Conditions: IsDamageTypeCold() StatsFunctors: DealDamage(1,Cold,Magical)
MAG_ChargedLightning_ArmorMagicBoost_Passive_DUPE_ENTRY_85255 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Sparkswall Armour Description: The wearer has a +[1] bonus to Armour Class and Saving Throws as long as they have Lightning Charges. DescriptionParams: 1 StatsFunctorContext: OnStatusApplied;OnStatusRemoved StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and not HasStatus('MAG_CHARGED_LIGHTNING')):RemoveStatus(MAG_CHARGED_LIGHTNING_AC_BONUS);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('MAG_CHARGED_LIGHTNING')):ApplyStatus(MAG_CHARGED_LIGHTNING_AC_BONUS,100,-1)
MAG_ChargedLightning_WeaponMagicBoost_Passive_DUPE_ENTRY_23753 Boosts: RollBonus(Attack,1);RollBonus(Damage,1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Bolt-Suffused Description: While the wielder is imbued with Lightning Charges, this weapon has a +[1] bonus to Attack Rolls and damage. DescriptionParams: 1 BoostContext: OnAttack BoostConditions: AttackedWithPassiveSourceWeapon() and HasStatus('MAG_CHARGED_LIGHTNING', context.Source)
MAG_ChargedLightning_UnarmedAttackAdvantage_Passive_DUPE_ENTRY_87309 Boosts: IF(HasStatus('MAG_CHARGED_LIGHTNING', context.Source) and (HasMetalArmor(context.Target) or IsMetalCharacter(context.Target))):Advantage(AttackRoll) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Effective Transmitter Description: While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
MAG_ChargedLightning_Charge_OnDamage_Passive_DUPE_ENTRY_22832 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Electric Blood Description: When the wielder deals damage using this weapon, they gain [1] Lightning Charges. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_Charge_OnSpellDamage_Passive_DUPE_ENTRY_74926 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Electric Veins Description: When the wielder deals damage with a spell or cantrip, they gain [1] Lightning Charges. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsSpell() StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_Dash_Boots_Passive_DUPE_ENTRY_32270 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Speedy Sparks Description: When the wearer Dashes or takes a similar action during combat, they gain [1] Lightning Charges. DescriptionParams: 3 Properties: OncePerTurn StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) and Combat() StatsFunctors: ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 3);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_ElectricSurface_Boots_Passive_DUPE_ENTRY_56009 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Watersparks Description: If the wearer starts their turn on an electrified surface, they gain [1] Lightning Charges. DescriptionParams: 3
MAG_ChargedLightning_ElectrifyWater_Boots_Passive_DUPE_ENTRY_39361 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Electrify Water Description: When the wearer stands in water during combat, it becomes electrified.
MAG_ChargedLightning_Electrocute_Armor_Passive_DUPE_ENTRY_72626 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Countershock Description: When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving Throw or become Shocked. Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: not SavingThrow(Ability.Dexterity, 14, false, false, context.Source) and HasStatus('MAG_CHARGED_LIGHTNING') StatsFunctors: ApplyStatus(SWAP, MAG_CHARGED_LIGHTNING_SHOCK_FX,100,0);IF(HasStatus('MAG_CHARGED_LIGHTNING')):ApplyStatus(SWAP,SHOCKED, 100, 1)
MAG_ChargedLightning_TempHP_Helmet_Passive_DUPE_ENTRY_32127 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Lifecharger Description: When the wearer gains Lightning Charges, they also gain [1] temporary hit points.
The temporary hit points disappear if the wearer runs out of Lightning Charges. DescriptionParams: 3 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnStatusRemoved;OnStatusApplied StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and not HasStatus('MAG_CHARGED_LIGHTNING')):RemoveStatus(MAG_CHARGED_LIGHTNING_TEMPORARY_HP_3);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('MAG_CHARGED_LIGHTNING')):ApplyStatus(MAG_CHARGED_LIGHTNING_TEMPORARY_HP_3,100,-1)
MAG_ChargedLightning_StaticDischarge_Amulet_Passive_DUPE_ENTRY_26942 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Bolttwister Shroud Description: Consume [1] Lightning Charges activate an electrical shroud that deals [2]. Hostile creatures in the shroud must succeed a Dexterity Saving Throw or become Shocked. DescriptionParams: 4;DealDamage(1d6,Lightning)
MAG_ChargedLightning_Pull_Glove_Passive_DUPE_ENTRY_83461 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Voltshover Gloves Description: When the wearer shoves a target, they may consume [1] Lightning Charge to also inflict Shock. DescriptionParams: 1 StatsFunctorContext: OnCast Conditions: SpellId('Target_Shove') and Character() and HasStatus('MAG_CHARGED_LIGHTNING') StatsFunctors: ApplyStatus(MAG_CHARGED_LIGHTNING_SHOCK_FX,100,0);IF(HasStatus('MAG_CHARGED_LIGHTNING')):ApplyStatus(SWAP,SHOCKED, 100, 1);
MAG_ChargedLightning_ExtraDamage_Ring_Passive_DUPE_ENTRY_74467 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Ring of Gorgeous Bolts Description: When you deal Lightning damage, deal an additional [1]. DescriptionParams: 2 StatsFunctorContext: OnDamage StatsFunctors: IF(HasDamageDoneForType(DamageType.Lightning)):DealDamage(2,Lightning,Magical)
MAG_ChargedLightning_Resistance_Ring_Passive_DUPE_ENTRY_75797 Boosts: StatusImmunity(SHOCKED_SURFACE) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Spark Blocker Description: The wearer can't be Electrocuted.
MAG_ChargedLightning_ChargeOnTakeDamage_Cloak_Passive_DUPE_ENTRY_78256 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Electrical Conduit Description: When the wearer takes damage, gain [1] Lightning Charge. DescriptionParams: 1 StatsFunctorContext: OnDamaged StatsFunctors: ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_ChargedLightning_ChargeAdvantage_Passive_DUPE_ENTRY_67777 Boosts: Advantage(AttackRoll) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Heavy Voltage BoostContext: OnAttack BoostConditions: HasMetalArmor() or IsInorganic()
MAG_ChargedLightning_LightningDischarge_Passive_DUPE_ENTRY_94712 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Lightning Burst Properties: IsHidden StatsFunctorContext: OnDamage Conditions: HasStatus('MAG_CHARGED_LIGHTNING', context.Source) and not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) and IsDischargingLightning(context.Source) and not HasStatus('MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL', context.Source)):DealDamage(1d8,Lightning,Magical);IF(IsDischargingLightning(context.Source) and not HasStatus('MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL', context.Source)):ApplyStatus(MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL, 100, 0);IF(not HasStatus('MAG_CHARGED_LIGHTNING_AURA_TECHNICAL', context.Source) and IsDischargingLightning(context.Source)):SetStatusDuration(SELF,MAG_CHARGED_LIGHTNING,-5,Add);
MAG_ChargedLightning_ExtraDamageSpell_Passive_DUPE_ENTRY_28976 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Rigour of the Tempest Description: While you have Lightning Charges, deal an additional [1] Lightning damage on Lightning spells and Cantrips. DescriptionParams: DealDamage(2,Lightning) StatsFunctorContext: OnDamage Conditions: IsSpell() StatsFunctors: IF(HasDamageDoneForType(DamageType.Lightning)):DealDamage(2,Lightning,Magical)
MAG_ChargedLightning_LightningDamage_Shock_Technical_Passive_DUPE_ENTRY_35257 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnCastResolved;OnDamage StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnDamage) and not HasStatus('MAG_CHARGED_LIGHTNING_SHOCK_FX', context.Source)):ApplyStatus(SWAP, MAG_CHARGED_LIGHTNING_SHOCK_FX, 100, 0);IF(context.HasContextFlag(StatsFunctorContext.OnCastResolved)):RemoveStatus(MAG_CHARGED_LIGHTNING_SHOCK_FX)
MAG_ChargedLightning_EnsnaringShock_Passive_DUPE_ENTRY_92843 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Ensnaring Shock Description: When the target moves, create a Lightning explosion with [1] radius that deals [2]. DescriptionParams: 2;DealDamage(1d4, Lightning) StatsFunctorContext: OnMovedDistance StatsFunctors: CreateExplosion(Projectile_MAG_ChargedLightning_EnsnaringShock_Explosion)
MAG_ChargedLightning_AbilityCheckBoost_Passive_DUPE_ENTRY_72966 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Charged Lightning Description: The wearer has +[1] to Strength and Dexterity Checks, as long as they have Lightning Charges. DescriptionParams: 1 StatsFunctorContext: OnStatusRemoved;OnStatusApplied StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and not HasStatus('MAG_CHARGED_LIGHTNING')):RemoveStatus(MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('MAG_CHARGED_LIGHTNING')):ApplyStatus(MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST,100,-1)
MAG_ChargedLightning_Charge_OnUnarmedDamage_Passive_DUPE_ENTRY_95261 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Conductive Strikes Description: On a hit with an unarmed attack, the wearer gains [1] Lightning Charges. DescriptionParams: 2 StatsFunctorContext: OnDamage Conditions: IsUnarmedAttack() StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)
MAG_BardicInspiration_TempHP_Armor_Passive_DUPE_ENTRY_84412 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Remedial Rhymes Description: When you inspire an ally using Bardic Inspiration, you gain [1]. DescriptionParams: GainTemporaryHitPoints(4) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnCast Conditions: SpellId('Target_BardicInspiration') or SpellId('Target_BardicInspiration_Combat') StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_BARDIC_INSPIRATION, 100, -1)
MAG_BardicInspiration_Heal_Hat_Passive_DUPE_ENTRY_75619 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Soothing Songs Description: When you inspire an ally using Bardic Inspiration, they also regain [1]. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnAttack Conditions: SpellId('Target_BardicInspiration') or SpellId('Target_BardicInspiration_Combat') StatsFunctors: RegainHitPoints(1d6)
MAG_Paladin_LayOnHandsSupport_Gloves_Passive_DUPE_ENTRY_10043 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Warding Hands Description: When you use your Channel Oath spells, you gain Heroism. DescriptionParams: 50 StatsFunctorContext: OnAttack Conditions: HasUseCosts('ChannelOath') StatsFunctors: ApplyStatus(SELF, HEROISM, 100, 10)
MAG_Paladin_SmiteSpellsSupport_Helmet_Passive_DUPE_ENTRY_97975 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Bolstering Smite Description: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma Modifier. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnStatusApply Conditions: StatusId('BLINDING_SMITE_BLINDED') or StatusId('BRANDING_SMITE') or StatusId('SEARING_SMITE') or StatusId('FRIGHTENED') or StatusId('BANISHING_SMITE') StatsFunctors: ApplyStatus(SELF, MAG_PALADIN_TEMP_HP, 100, 2)
MAG_Paladin_MomentumOnConcentration_Boots_Passive_DUPE_ENTRY_1263 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt DisplayName: Focused Stride Description: When you cast a spell that requires concentration, you gain Momentum for [1] turn.
While you are concentrating, you can't get knocked Prone or be moved against your will. DescriptionParams: 1 StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Concentration) StatsFunctors: ApplyStatus(SELF, MAG_MOMENTUM, 100, 1);ApplyStatus(SELF, MAG_UNMOVABLE, 100, -1);ApplyStatus(SELF, MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_Paladin_MomentumOnConcentration_Boots_Technical_Passive_DUPE_ENTRY_59496 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctorContext: OnStatusRemove;OnStatusRemoved;OnDamaged Conditions: not IsConcentrating() StatsFunctors: RemoveStatus(MAG_UNMOVABLE) DisplayName: Focused Stride* Description: When you cast a spell that requires concentration, you gain Momentum for [1] turn.
While you are concentrating, you can't get knocked Prone or be moved against your will.* DescriptionParams: 1* Stats inherited from: *MAG_Paladin_MomentumOnConcentration_Boots_Passive
ORI_Karlach_Rage_Flames_DUPE_ENTRY_81670 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Karlach Rage Flames Description: %%% Gives Karlach flames when raging Properties: IsHidden StatsFunctorContext: OnStatusApplied;OnStatusRemoved StatsFunctors: IF(HasStatus('SG_Rage',context.Target) and not HasStatus('ORI_KARLACH_RAGE_FIRE_VFX',context.Target)):ApplyStatus(ORI_KARLACH_RAGE_FIRE_VFX,100,-1);
SHA_NightsongPrison_SoulCage_DUPE_ENTRY_47725 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Bound to Soul Cage Description: You can use the soul cage's powers yourself.
SHA_SharBlessing_DUPE_ENTRY_62471 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Blessing Description: If Shar allows it, use this spear to kill Nightsong.
SHA_NightsongResurrection_DUPE_ENTRY_74461 Boosts: DownedStatus(GLO_NIGHTSONGRESURRECTION_DOWNED,20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Child of the Moonmaiden Description: Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, the start of her turn she recovers 1 hit point. Properties: Highlighted
TWN_Brewer_Holly_Acid_DUPE_ENTRY_4144 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dreamlike Aura: Acid Description: Staying close to this creature grants Resistance to Acid damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_ACID,100,-1)
TWN_Brewer_Holly_Cold_DUPE_ENTRY_50624 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dreamlike Aura: Cold Description: Staying close to this creature grants Resistance to Cold damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_COLD,100,-1)
TWN_Brewer_Holly_Fire_DUPE_ENTRY_47080 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dreamlike Aura: Fire Description: Staying close to this creature grants Resistance to Fire damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_FIRE,100,-1)
TWN_Brewer_Holly_Lightning_DUPE_ENTRY_67640 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dreamlike Aura: Lightning Description: Staying close to this creature grants Resistance to Lightning damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_LIGHTNING,100,-1)
TWN_Brewer_Holly_Poison_DUPE_ENTRY_70432 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dreamlike Aura: Poison Description: Staying close to this creature grants Resistance to Poison damage. Properties: Highlighted Conditions: Character() StatsFunctors: ApplyStatus(SELF, TWN_DISTILLERY_AURA_POISON,100,-1)
TWN_TC_Visage_CursedGold_DUPE_ENTRY_48584 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Accursed Coins Description: This cursed visage controls part of the coins protecting the Toll Collector. Icon: Item_LOOT_COINS_Gold_Pile_Medium_A Properties: Highlighted
TWN_GithyankiWarlock_FormOfDread_DUPE_ENTRY_27222 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Form of Dread Description: The Ch'r'ai has [1] and can't be Frightened. Each time she attacks a foe, that foe can become Frightened for 1 turn. DescriptionParams: GainTemporaryHitPoints(15) Icon: PassiveFeature_Generic_Death Properties: IsHidden StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Wisdom, SourceSpellDC())):ApplyStatus(FRIGHTENED,100,2)
TWN_ApplyWET_DUPE_ENTRY_99241 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Technical: Apply Wet on Hit Description: %%% Technical: Apply Wet on Hit Properties: IsHidden StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() or IsUnarmedAttack() StatsFunctors: ApplyStatus(WET, 100, 2)
TWN_PlaquePuzzle_Wisdom_DUPE_ENTRY_60152 Boosts: Advantage(SavingThrow, Wisdom);IF(IsSpell()):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Paragon of Wisdom Description: This Dark Justiciar was anointed by Shar as a sentinel of Wisdom, representing one of her most valued attributes in a follower. They have Advantage on all Wisdom Saving Throws and Spell Attack Rolls. Properties: Highlighted
TWN_PlaquePuzzle_Intelligence_DUPE_ENTRY_54045 Boosts: Advantage(SavingThrow, Intelligence);IF(IsSpell()):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Paragon of Intelligence Description: This Dark Justiciar was anointed by Shar as a sentinel of Intelligence, representing one of her most valued attributes in a follower. They have Advantage on all Intelligence Saving Throws and Spell Attack Rolls. Properties: Highlighted
TWN_PlaquePuzzle_Charisma_DUPE_ENTRY_55065 Boosts: Advantage(SavingThrow, Charisma);IF(IsSpell()):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Paragon of Charisma Description: This Dark Justiciar was anointed by Shar as a sentinel of Charisma, representing one of her most valued attributes in a follower. They have Advantage on all Charisma Saving Throws and Spell Attack Rolls. Properties: Highlighted
TWN_Nightdome_ReflectDamage_DUPE_ENTRY_83262 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cursed Vengeance Description: Oliver's Nightdome won't allow for you to hurt him. Any damage done to the dome will be reflected in twofold to its attacker. Properties: Highlighted
TWN_KuoToa_Storm_DUPE_ENTRY_76875 Boosts: StatusImmunity(SHOCKED_SURFACE);StatusImmunity(MAG_ELECTROCUTED); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Electrocution Immunity Description: Years of ambushing ships during lightning storms means that that this creature cannot be Electrocuted. Properties: Highlighted
TWN_KuoToa_LightningDamage_DUPE_ENTRY_54930 Boosts: CharacterWeaponDamage(1d8,Lightning) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rend With White Lightning Description: Successful weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d8, Lightning) Properties: Highlighted
TWN_AasimarSurvivor_SpawnShadow_DUPE_ENTRY_37037 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Description: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() StatsFunctors: GROUND:Spawn(8b3d2632-ed4c-40c3-984a-25d52f6074e4)
SHA_TortureTrial_Double_DUPE_ENTRY_75699 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Rules Description: Damaging a Reflection that is not your own causes Shar to intervene, reducing all Ability Scores by 1 until your next Long Rest. This reduction can stack up to 4 times. StatsFunctorContext: OnDamaged Conditions: not HasStatus('SHA_TORTURETRIAL_DOUBLE_TARGET',context.Source,context.Target) and TotalDamageDoneGreaterThan(0) and HasStatus('SHA_TORTURETRIAL_DOUBLE_TARGET',context.Source) StatsFunctors: IF(HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_3', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_4,100,-1);IF(HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_2', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_3,100,-1);IF(HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_1', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_2,100,-1);IF(not HasStatus('SHA_TORTURETRIAL_SHAR_DEBUFF_4', context.Source)):ApplyStatus(SWAP,SHA_TORTURETRIAL_SHAR_DEBUFF_1,100,-1);
SHA_DarkVengeance_DUPE_ENTRY_7750 Boosts: IF(not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dark Vengeance Description: The Justiciar has advantage against targets standing in darkness. Properties: Highlighted
SHA_VisionOfShar_DUPE_ENTRY_44641 Boosts: StatusImmunity(SG_Blinded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Sight Description: The Justiciar can't be Blinded. Properties: Highlighted
SHA_DarkLifeforce_DUPE_ENTRY_52322 Boosts: IF(HasStatus(DOWNED)):Advantage(AttackRoll); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dark Lifeforce Description: When reduced to 0 hit points, this character immediately regains [1]. Only Radiant damage can prevent this resurrection. BoostContext: OnStatusApply
SHA_MistressKiss_DUPE_ENTRY_95134 Boosts: IF(not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: The Mistress' Kiss Description: If this character starts a turn in darkness, it regains [1].
CRE_Mindsteal_Link_Target_DUPE_ENTRY_35788 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Mindsteal Link Description: Being drained by Ch'r'ai W'wargaz.
Received a -[1] penalty on its Armour Class and is Vulnerable to Psychic damage.
TWN_RatCatcher_Passive_DUPE_ENTRY_44745 Boosts: IF(Tagged('BEAST', context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rat Catcher Description: Attack Rolls against beasts have Advantage. StatsFunctorContext: OnAttack
MAG_Throw_Swap_DUPE_ENTRY_36386 Boosts: IF(SpellTypeIs(SpellType.Throw)):RollBonus(Attack, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Subtle Swap Description: You gain a +[1] bonus to Attack Rolls when throwing, and may swap positions with the target if they fail a Dexterity Saving Throw. DescriptionParams: 1 StatsFunctorContext: OnDamage Conditions: HasWeaponProperty(WeaponProperties.Thrown, context.HitDescription.ThrownObject) StatsFunctors: IF(not SavingThrow(Ability.Dexterity,13)):SwapPlaces()
MOO_KethericArmor_DUPE_ENTRY_31338 Boosts: Attribute(Grounded);Disadvantage(SavingThrow, Dexterity); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Reaper's Rigidity Description: When activated, you can't be moved against your will by any spell or action, but have Disadvantage on Dexterity Saving Throws. Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar
SCE_TieflingFollowup_BardicInspiration_Attack_Ability_DUPE_ENTRY_91567 Boosts: RollBonus(SkillCheck,1d12);RollBonus(RawAbility,1d12);RollBonus(Attack,1d12) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Bardic Inspiration: Attack Roll or Ability Check Description: Add a +[1] bonus to your next Attack Roll or Ability Check. DescriptionParams: 1d12 Properties: IsToggled;Temporary StatsFunctorContext: OnAttack;OnAbilityCheck StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnAttack) and IsAttack()):RemoveStatus(SELF,SCE_TIEFLINGFOLLOWUP_BARDIC_INSPIRATION);IF(context.HasContextFlag(StatsFunctorContext.OnAbilityCheck)):RemoveStatus(SCE_TIEFLINGFOLLOWUP_BARDIC_INSPIRATION)
SCE_TieflingFollowup_BardicInspiration_SavingThrow_DUPE_ENTRY_25615 Boosts: RollBonus(SavingThrow,1d12) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Bardic Inspiration: Saving Throw Description: Add a +[1] bonus to your next Saving Throw. DescriptionParams: 1d12 Properties: IsToggled;Temporary StatsFunctorContext: OnAttacked StatsFunctors: RemoveStatus(SCE_TIEFLINGFOLLOWUP_BARDIC_INSPIRATION)
MAG_LC_Cyric_FearImmunity_Amulet_Passive_DUPE_ENTRY_72483 Boosts: StatusImmunity(SG_Frightened);StatusImmunity(SG_Fleeing);StatusImmunity(HIDEOUS_LAUGHTER) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dauntless Description: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.
CRE_BrainDamage_INT_DUPE_ENTRY_59676 Boosts: Ability(Intelligence, -2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Weakened Intelligence Description: Your Intelligence has been reduced by 2 by the Zaith'isk. Icon: PassiveFeature_CRE_BrainDamage_INT Properties: Highlighted
CRE_BrainDamage_WIS_DUPE_ENTRY_19959 Boosts: Ability(Wisdom, -2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Weakened Wisdom Description: Your Wisdom has been reduced by 2 by the Zaith'isk Icon: PassiveFeature_CRE_BrainDamage_WIS Properties: Highlighted
CRE_BrainDamage_CON_DUPE_ENTRY_41689 Boosts: Ability(Constitution, -2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Weakened Constitution Description: Your Constitution has been reduced by 2 by the Zaith'isk. Icon: PassiveFeature_CRE_BrainDamage_CON Properties: Highlighted
CRE_GithInfirmary_Awakened_DUPE_ENTRY_44835 Boosts: UnlockSpellVariant(IsTadpolePower(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Awakened Description: You can use all of your Illithid Powers as a bonus action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power. Icon: PassiveFeature_CRE_GithInfirmary_Awakened Properties: Highlighted
SHA_FleshGolem_Berserk_DUPE_ENTRY_94176 Boosts: UnlockInterrupt(Interrupt_Berserk_FleshGolem) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Berserk Description: This entity will go Berserk if its health diminishes. Icon: Action_Barbarian_Frenzy Properties: Highlighted StatsFunctorContext: OnHealed Conditions: HasMaxHPWithoutTemporaryHP() StatsFunctors: RemoveStatus(SHA_NECROMANCER_FLESH_BERSERK)
SHA_Skeleton_NecroticStrike_DUPE_ENTRY_73776 Boosts: CharacterWeaponDamage(1d8,Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Necrotic Strike Description: Deal an extra [1]. DescriptionParams: DealDamage(1d8,Necrotic) Icon: GenericIcon_DamageType_Necrotic Properties: Highlighted
ORI_Karlach_FirstUpgrade_DUPE_ENTRY_52143 Boosts: Tag(CHARMED_ADV) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Heart of Iron Description: The infernal engine that is Karlach's heart is burning more evenly.
She has Advantage on Saving Throws against being Charmed. Icon: PassiveFeature_KarlachUpgrade_1 Properties: Highlighted
ORI_Karlach_SecondUpgrade_DUPE_ENTRY_4318 Boosts: StatusImmunity(SG_Charmed) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Heart Ablaze Description: Infernal iron has anchored the war machine that is Karlach's heart.
She can touch others without burning them, and can no longer be Charmed. Icon: PassiveFeature_KarlachUpgrade_2 Properties: Highlighted
LOW_LiaraPortyr_Brave_DUPE_ENTRY_83645 Boosts: Tag(FRIGHTENED_ADV) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Brave Description: A stalwart heart grants the affected entity Advantage on Saving Throws against being Frightened. Icon: GenericIcon_Intent_Buff
LOW_GithProdigy_ReactiveDisplacement_DUPE_ENTRY_23951 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shunt Through Space Description: Using a reaction after being damaged, Ptaris teleports as far as he can from the attacker. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint',1,0, false) StatsFunctors: ApplyStatus(LOW_GITHYANKIPRODIGY_REACTIVEDISPLACEMENT,100,1);UseActionResource(ReactionActionPoint,1)
LOW_GithProdigy_PsionicSkin_DUPE_ENTRY_86094 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Skin Description: Removes all conditions at the start of its turns. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnTurn StatsFunctors: RemoveStatus(SG_Condition)
LOW_GithProdigy_MentalImage_CullingStrikes_DUPE_ENTRY_9383 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Culling Strikes Description: The Mental Image creates a new Mental Image each time it hits a character with an attack. Icon: GenericIcon_DamageType_Psychic Properties: Highlighted
LOW_Potion_Master_DUPE_ENTRY_62 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Nimble Alchemist Description: A potions master, Dolor can throw or drink potions as a free action. Icon: statIcons_GlowingFlask Properties: Highlighted StatsFunctorContext: OnAttack Conditions: SpellId('Target_OffhandAttack') StatsFunctors: ApplyStatus(SELF,LOW_DOLOR_BONUS,100,1)
LOW_SerialKiller_Dolor_Ambush_DUPE_ENTRY_42761 Boosts: IF(HasStatus('DOPPELGANGER_OFFBALANCE')):CriticalDamageOnHit() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Morphic Ambush Description: Any successful Attack Roll against a creature that has been Ambushed by a Doppelganger is a Critical Hit. Icon: PassiveFeature_Generic_Threat* Properties: Highlighted* Stats inherited from: *Assassinate_Ambush
LOW_AncientLair_Curse_DUPE_ENTRY_50768 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Weavepain Curse Description: Cursed by the rot of an undead's lair. After casting a spell, you receive [1] per Spell Level. Once the curse is removed, a character cannot be cursed this way again until they finish a Long Rest. DescriptionParams: DealDamage(2d6,Necrotic) Icon: GenericIcon_Intent_Damage Properties: IsHidden StatsFunctorContext: OnCast StatsFunctors: IF(SpellPowerLevelEqualTo(1)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1,100,1);IF(SpellPowerLevelEqualTo(2)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL2,100,1);IF(SpellPowerLevelEqualTo(3)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL3,100,1);IF(SpellPowerLevelEqualTo(4)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL4,100,1);IF(SpellPowerLevelEqualTo(5)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL5,100,1);IF(SpellPowerLevelEqualTo(6)):ApplyStatus(LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL6,100,1)
LOW_Cazador_SpawnBuff_001_Passive_DUPE_ENTRY_79652 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%%Technical Passive - do not destub Description: %%%This character receives Mirror Image each turn. Tech passive, do not destub Properties: IsHidden StatsFunctorContext: OnStatusApplied Conditions: StatusId('LOW_CAZADORSPALACE_SPAWNBUFF_001') StatsFunctors: ApplyStatus(LOW_CAZADORSPALACE_SPAWNBUFF_001_MIRROR_IMAGE_3,100,1); ApplyStatus(LOW_CAZADORSPALACE_SPAWNBUFF_001_MIRROR_IMAGE_2,100,1); ApplyStatus(LOW_CAZADORSPALACE_SPAWNBUFF_001_MIRROR_IMAGE_1,100,1)
LOW_GithProdigy_UnnaturalGrowth_DUPE_ENTRY_86473 Boosts: ActionResource(ActionPoint,1,0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Unnatural Growth Description: Take 2 actions per round. Icon: GenericIcon_Intent_Buff Properties: Highlighted
LOW_Guildhall_ExtraAttack_DaggerSpecialist_DUPE_ENTRY_36665 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dagger Specialist Description: This creature can throw up to 3 daggers per round. StatsFunctorContext: OnAttack;OnCast Conditions: SpellId('Throw_LOW_NineFingers_SneakyDagger') StatsFunctors: ApplyStatus(SELF,LOW_GUILDHALL_DAGGER_SPECIALIST_2,100,1) Icon: PassiveFeature_ExtraAttack* Properties: Highlighted* Stats inherited from: *ExtraAttack_2
LOW_Guildhall_IsolatedPrey_DUPE_ENTRY_85987 Boosts: IF(not HasAllyWithinRange('SG_Incapacitated',1.5)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Isolated Prey Description: This creature has Advantage on Attack Rolls against targets that that do not have allies with 5m. Properties: Highlighted
LOW_Guildhall_DaggerThrower_DUPE_ENTRY_16779 Boosts: EntityThrowDamage(8) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dagger Thrower Description: This creature adds double their Proficiency Bonus to the damage they deal on ranged attacks made with daggers. TooltipConditionalDamage: DealDamage(8, Piercing) Properties: Highlighted
LOW_Guildhall_SneakyRiposte_DUPE_ENTRY_94159 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sneaky Riposte Description: Strike a foe that just missed you with an attack, inflicting Sneak Attack damage if you have Advantage. TooltipUseCosts: ReactionActionPoint:1 Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and IsMiss() and HasActionResource('ReactionActionPoint',1,0, false) and not (not Player() and Tagged('AI_IGNORED_TARGET',context.Source)) and not HasStatus('INVISIBILITY') and HasLastAttackTriggered() StatsFunctors: IF((TargetHasAdvantage() or HasAllyWithinRange('SG_Incapacitated',1.5,nil,nil,context.Source,context.Target)) and not TargetHasDisadvantage()):UseSpell(SWAP,Target_SneakAttack,true,true,true); IF( not ((TargetHasAdvantage() or HasAllyWithinRange('SG_Incapacitated',1.5,nil,nil,context.Source,context.Target)) and not TargetHasDisadvantage())):UseSpell(SWAP,Target_Riposte,true,true,true); UseActionResource(ReactionActionPoint,1)
LOW_Guildhall_AdaptableSneakAttacks_DUPE_ENTRY_88787 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Adaptable Skullduggery Description: This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse. Properties: Highlighted
LOW_BlushingMermaid_Redcap_Alcohol_DUPE_ENTRY_8091 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Merry Revelry Description: This Redcap's Bloodlust is subdued when there are traces of alcohol in a target's blood, which means they will primarily target creatures who are sober. Icon: Status_Drunk Properties: Highlighted
LOW_BlushingMermaid_Redcap_Buff_DUPE_ENTRY_38148 Boosts: Ability(Constitution,2); Ability(Strength,2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ethel's Twisted Blessing Description: As one of Ethel's loyal servants, this redcap's has an additional 40 hit points, their Strength and Constitution scores are increased +2, and their attacks deal an additional [1] damage. DescriptionParams: DealDamage(1d12, Slashing) Icon: PassiveFeature_Generic_Blood Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: DealDamage(1d12, Slashing)
LOW_HagSurvivors_Bloodlust_DUPE_ENTRY_78571 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Apply Bloodlust Description: %%% Technical status to add Bloodlust to Jatlo when he transforms. Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not Dead() and not HasStatus('LOW_HAGSPY_DISGUISE') and not HasStatus('LOW_REDCAP_BLOODLUST') StatsFunctors: ApplyStatus(LOW_REDCAP_BLOODLUST, 100, 5);ApplyStatus(LOW_HAGSPY_RECAP_PASSIVES,100,-1)
LOW_Hag_Mushroom_ReactiveFungus_DUPE_ENTRY_59470 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Reactive Fungus Description: The mushroom releases Pacifying Spores when it's damaged. Pacifying Spores make movement and taking actions impossible. Icon: PassiveFeature_Generic_Nature Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: not HasStatus('BURNING') and not HasStatus('SEARING_SMITE') StatsFunctors: GROUND:CreateSurface(3,2,SporePinkCloud)
LOW_Hag_Mushroom_VFX_DUPE_ENTRY_1791 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnStatusApplied Conditions: (HasStatus('BURNING') or HasStatus('SEARING_SMITE') or HasStatus('CHILL_TOUCH')) and HasStatus('LOW_HAG_MUSHROOM_VFX') StatsFunctors: RemoveStatus(LOW_HAG_MUSHROOM_VFX)
LOW_OskarsBeloved_HarrowingPresence_DUPE_ENTRY_12029 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Harrowing Presence Description: Mortal will frays and breaks around this powerful spirit. Creatures within [1] are Harrowed.
Undead creatures ignore this effect. DescriptionParams: Distance(10) Properties: Highlighted
LOW_OskarsBeloved_Poltergeists_Invisible_DUPE_ENTRY_80483 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Innate Invisibility Description: Invisible by nature, this creature can only be seen through magical means. Properties: Highlighted StatsFunctorContext: OnStatusRemove;OnTurn Conditions: not HasStatus('WET') and not HasStatus('FAERIE_FIRE') and not HasStatus('BRANDING_SMITE') and not HasStatus('SEE_INVISIBILITY_REVEAL') and not HasStatus('LOW_POLTERGEIST_INVISIBLE') StatsFunctors: ApplyStatus(LOW_POLTERGEIST_INVISIBLE, 100, -1)
LOW_OskarsBeloved_Poltergeists_See_Invisibility_DUPE_ENTRY_58443 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Technical: remove invisibility when player uses "see invisibility" Description: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnStatusApplied Conditions: HasStatus('SEE_INVISIBILITY_REVEAL') StatsFunctors: RemoveStatus(LOW_POLTERGEIST_INVISIBLE)
LOW_OskarsBeloved_Poltergeists_Fall_DUPE_ENTRY_54533 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Unearthly Description: This creature is Immunity to Falling damage.
LOW_DevilsFee_Bounty_DUPE_ENTRY_28798 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infectious Greed Description: Tempted by the riches that Mammon offers to those most faithful to him, all allies in the presence of this creature are affected by Infectious Greed. Properties: Highlighted
LOW_DevilsFee_Gold_DUPE_ENTRY_5649 Boosts: IncreaseMaxHP(66) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Gold Plating Description: This creature has been blessed by Mammon, giving them a second skin of gold that increases their Constitution to [1] and their base Armour Class to [2], and grants an additional [3]. DescriptionParams: 20;15;RegainHitPoints(66) Properties: Highlighted
LOW_DevilsFee_ImpSpell_DUPE_ENTRY_47805 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Dead Helsik Spell Description: %%% Technical passive to apply a status that adds a spell to the Gilded Imps. Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not Dead() and not HasStatus('LOW_DEVILSFEE_BUFF') and not HasStatus('LOW_DEVILSFEE_SPELL') StatsFunctors: ApplyStatus(LOW_DEVILSFEE_SPELL, 100, -1)
LOW_RamazithsTower_ElementalSiphon_DUPE_ENTRY_28049 Boosts: Tag(LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Siphon Description: The affected entity draws elemental power from any myrmidons within [1]. DescriptionParams: Distance(30) Properties: Highlighted BoostConditions: not Dead()
LOW_RamazithsTower_ElementalRebuke_DUPE_ENTRY_9826 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Retort Description: When attacked, the affected entity can draw on Siphoned magic to cast Elemental Retort. DescriptionParams: Distance(18);3d8 Icon: PassiveFeature_ElementalAffinity_ExtraDamage Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: Enemy() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellId('Target_VowOfEnmity') and not SpellId('Target_HuntersMark') and not SpellId('Target_HuntersMark_Reapply') and HasLastAttackTriggered() and not SpellId('Target_CuttingWords') StatsFunctors: IF((not HasStatus('SILENCED',context.Target)) and (HasStatus('LOW_LORROAKAN_FIRE',context.Target) or HasStatus('LOW_LORROAKAN_EARTH',context.Target) or HasStatus('LOW_LORROAKAN_AIR',context.Target) or HasStatus('LOW_LORROAKAN_WATER',context.Target))):UseSpell(SWAP,Target_LOW_RamazithsTower_Dummy,true,true,true);
LOW_GreaseWizard_ElementalAffinity_DUPE_ENTRY_98579 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnCreate;OnTurn;OnCast Conditions: not HasStatus('ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL') StatsFunctors: ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1) DisplayName: Elemental Affinity: Damage* Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.* Icon: PassiveFeature_ElementalAffinity_ExtraDamage* Properties: Highlighted* Stats inherited from: *ElementalAffinity_Damage
LOW_Chasm_Mangle_Pushback_DUPE_ENTRY_35502 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Propelling Strike Description: On a hit, push the target [1] away from you. DescriptionParams: Distance(4.5) Properties: StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: Force(4.5); Icon: PassiveFeature_RepellingBlast* Stats inherited from: *RepellingBlast
LOW_Houndmaster_CompanionsBond_DUPE_ENTRY_91769 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Man's Best Friend Description: Your Proficiency Bonus is added to the Armour Class and damage rolls of your hunting dogs. Icon: PassiveFeature_CompanionsBond* Properties: Highlighted* Stats inherited from: *CompanionsBond
LOW_Houndmaster_CompanionsBond_Creature_DUPE_ENTRY_25064 Boosts: AddProficiencyToDamage();AddProficiencyToAC() * origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Man's Best Friend Description: This hunting dog's Armour Class and damage increase by an amount equal to the Proficiency Bonus of its houndmaster. Icon: PassiveFeature_CompanionsBond* Properties: Highlighted* Stats inherited from: *CompanionsBond_Creature
LOW_RaphaelImp_RepellingBlast_DUPE_ENTRY_59508 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: Distance(1) Conditions: SpellId('Projectile_LOW_RaphaelImp_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: Force(1);ApplyStatus(PASSIVE_REPELLING_BLAST,100,0) DisplayName: Repelling Blast* Description: When you hit a creature with Eldritch Blast, you can push the creature up to [1] away from you.* Icon: PassiveFeature_RepellingBlast* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* StatsFunctorContext: OnAttack* Stats inherited from: *RepellingBlast
LOW_RaphaelImp_RepellingBlast_Hardcore_DUPE_ENTRY_69680 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: Distance(4.5) StatsFunctors: Force(4.5);ApplyStatus(PASSIVE_REPELLING_BLAST,100,0) Conditions: SpellId('Projectile_LOW_RaphaelImp_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit)* DisplayName: Repelling Blast* Description: When you hit a creature with Eldritch Blast, you can push the creature up to [1] away from you.* Icon: PassiveFeature_RepellingBlast* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* StatsFunctorContext: OnAttack* Stats inherited from: *LOW_RaphaelImp_RepellingBlast **RepellingBlast
LOW_RaphaelImp_AgonizingBlast_DUPE_ENTRY_2453 Boosts: IF(SpellId('Projectile_LOW_RaphaelImp_EldritchBlast')):DamageBonus(CharismaModifier,Force) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: SpellId('Projectile_LOW_RaphaelImp_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) DisplayName: Agonising Blast* Description: When you cast Eldritch Blast, add your CharismaModifier to the damage it deals, unless it is negative.* Icon: PassiveFeature_AgonizingBlast* Properties: Highlighted* StatsFunctorContext: OnAttack* StatsFunctors: ApplyStatus(PASSIVE_AGONIZING_BLAST,100,0)* Stats inherited from: *AgonizingBlast
LOW_EternalDebtors_Explosion_DUPE_ENTRY_46017 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Forever Indebted Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
LOW_Raphael_RepelDivinity_DUPE_ENTRY_60071 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Punish Divinity Description: Raphael can Stun a creature that hits him with Radiant damage, allowing him to Drain its hit points. DescriptionParams: Properties: None StatsFunctorContext: OnDamaged Conditions: IsDamageTypeRadiant() and HasLastAttackTriggered() StatsFunctors: IF(not IsConcentrating(context.Target)):UseSpell(SWAP,Target_LOW_Raphael_RepelDivinity_Spell,true,true,true);IF(not IsConcentrating(context.Target)):RemoveStatus(LOW_RAPHAEL_REPELLING_DIVINITY) Icon: PassiveFeature_ThoughtShield_PsychicResistance* Stats inherited from: *Thought_Shield_Psychic_Reflection
LOW_Raphael_Reaper_DUPE_ENTRY_68032 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Soul Reaper Description: When Raphael reduces an enemy's hit points to [1], he Severs the soul from their body. DescriptionParams: 0 Icon: statIcons_WildMagic_Memphit Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and not HasStatus('LOW_RAPHAEL_SOULLESS') and Enemy() StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOULLESS,100,-1);RestoreResource(SELF,SpellSlot,1,1);
LOW_Raphael_Cambions_ExtraDamage_DUPE_ENTRY_21236 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Stygian Empowerment Description: Affected entity's weapon attacks deals an additional [2] while within [1] of Raphael. DescriptionParams: Distance(18);DealDamage(3d6, Piercing) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: DealDamage(3d6, Piercing)
LOW_Raphael_Pillar_Empowered_DUPE_ENTRY_20719 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Soul Pillar Proximity Description: For each remaining Soul Pillar, Raphael's attacks deal an additional [1] and he has a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(1d12, Fire);3 Icon: PassiveFeature_Generic_Info Properties: Highlighted
LOW_Raphael_SoulSiphon_Passive_DUPE_ENTRY_3097 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Soul Siphon Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has. Properties: IsHidden StatsFunctorContext: OnCast Conditions: HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 2,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_1, 100, -1);
LOW_Raphael_SoulSiphon_Passive_2_DUPE_ENTRY_82090 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 2,1, false, false, context.Source) and not HasActionResource('SpellSlot', 3,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_2, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_3_DUPE_ENTRY_48392 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 3,1, false, false, context.Source) and not HasActionResource('SpellSlot', 4,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_3, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_4_DUPE_ENTRY_52830 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 4,1, false, false, context.Source) and not HasActionResource('SpellSlot', 5,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_4, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_5_DUPE_ENTRY_76106 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 5,1, false, false, context.Source) and not HasActionResource('SpellSlot', 6,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_5, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_6_DUPE_ENTRY_96651 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 6,1, false, false, context.Source) and not HasActionResource('SpellSlot', 7,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_6, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_7_DUPE_ENTRY_52474 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 7,1, false, false, context.Source) and not HasActionResource('SpellSlot', 8,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_7, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_8_DUPE_ENTRY_20758 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 8,1, false, false, context.Source) and not HasActionResource('SpellSlot', 9,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_8, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_SoulSiphon_Passive_9_DUPE_ENTRY_59722 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Conditions: HasActionResource('SpellSlot', 9,1, false, false, context.Source) StatsFunctors: ApplyStatus(LOW_RAPHAEL_SOUL_9, 100, -1); DisplayName: %%% Soul Siphon* Description: %%% Technical passive to set statuses to Raphael to let the player know how many souls he has.* Properties: IsHidden* StatsFunctorContext: OnCast* Stats inherited from: *LOW_Raphael_SoulSiphon_Passive
LOW_Raphael_Multiattack_Passive_DUPE_ENTRY_98440 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Last Resort Description: Raphael can Multiattack in his Ascended Fiend form if all of his Soul Pillars have been destroyed and he has no Souls Charges. Icon: PassiveFeature_Generic_MultiAttackInfo* Properties: Highlighted* Stats inherited from: *Multiattack_Drider
LOW_Raphael_Set_Pillar_Status_DUPE_ENTRY_59347 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Technical Passive to set pillar status at the start of the fight Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnAttacked;OnTurn;OnCreate Conditions: HasStatus('LOW_RAPHAEL_PILLARCOUNTER_1') and HasStatus('LOW_RAPHAEL_PILLARCOUNTER_2') and HasStatus('LOW_RAPHAEL_PILLARCOUNTER_3') and HasStatus('LOW_RAPHAEL_PILLARCOUNTER_4') and not HasStatus('LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4') StatsFunctors: ApplyStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4, 100, -1);
LOW_HouseOfHope_Weapon_DUPE_ENTRY_45414 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Weapon Description: This creature's weapon will ignite at the start of its turns, dealing an additional [1]. DescriptionParams: DealDamage(1d4, Fire) Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnTurn StatsFunctors: ApplyEquipmentStatus(SELF,MainHand,LOW_RAPHAEL_CAMBION_DIPPED,100,0)
LOW_HouseOfHope_Merregon_Fire_DUPE_ENTRY_79410 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Flames of Avernus Description: This merregon's attacks make a target Flame-Feeble. Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnDamage StatsFunctors: ApplyStatus(LOW_HOUSEOFHOPE_FIRE, 100, 3);
LOW_HouseOfHope_EternalDebtor_Imp_DUPE_ENTRY_14655 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() and HasStatus('LOW_HOH_DEBTOR_IMP') StatsFunctors: RemoveStatus(LOW_HOH_DEBTOR_IMP);GROUND:CreateExplosion(Projectile_LOW_HouseOfHope_DebtorExplode_Imp); DisplayName: Forever Indebted* Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. * Icon: PassiveFeature_Generic_Explosion* Stats inherited from: *LOW_EternalDebtors_Explosion
LOW_HouseOfHope_EternalDebtor_Boar_DUPE_ENTRY_96386 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() and HasStatus('LOW_HOH_DEBTOR_BOAR') StatsFunctors: RemoveStatus(LOW_HOH_DEBTOR_BOAR);GROUND:CreateExplosion(Projectile_LOW_HouseOfHope_DebtorExplode_Boar); StatsFunctorContext: OnDamaged* DisplayName: Forever Indebted* Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. * Icon: PassiveFeature_Generic_Explosion* Stats inherited from: *LOW_HouseOfHope_EternalDebtor_Imp **LOW_EternalDebtors_Explosion
LOW_HouseOfHope_EternalDebtor_Merregon_DUPE_ENTRY_51909 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden Conditions: HasHPPercentageEqualOrLessThan(0) and not Dead() and HasStatus('LOW_HOH_DEBTOR_MERREGON') StatsFunctors: RemoveStatus(LOW_HOH_DEBTOR_MERREGON);GROUND:CreateExplosion(Projectile_LOW_HouseOfHope_DebtorExplode_Merregon); StatsFunctorContext: OnDamaged* DisplayName: Forever Indebted* Description: A debt to Raphael must be paid - even in death. Upon dying, the debtor explodes in damaging flames and is reincarnated as a fiendish creature bound to Raphael. * Icon: PassiveFeature_Generic_Explosion* Stats inherited from: *LOW_HouseOfHope_EternalDebtor_Imp **LOW_EternalDebtors_Explosion
LOW_HouseOfGrief_SharsFavour_Technical_DUPE_ENTRY_9919 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Shar's Favour Technical Description: %%% Technical passive for Viconia fight Properties: IsHidden StatsFunctorContext: OnCast Conditions: (SpellId('Shout_CharmAnimalsAndPlants')) or (SpellId('Shout_PreserveLife')) or (SpellId('Shout_RadianceOfTheDawn')) or (SpellId('Shout_TurnUndead')) or (SpellId('Shout_CloakOfShadows')) or (SpellId('Shout_GuidedStrike')) or (SpellId('Shout_ReadThoughts')) or (SpellId('Shout_KnowledgeOfTheAges')) or (SpellId('Shout_KnowledgeOfTheAges_Charisma')) or (SpellId('Shout_KnowledgeOfTheAges_Intelligence')) or (SpellId('Shout_KnowledgeOfTheAges_Wisdom')) or (SpellId('Shout_KnowledgeOfTheAges_Dexterity')) or (SpellId('Shout_KnowledgeOfTheAges_Strength')) or (SpellId('Target_InvokeDuplicity')) StatsFunctors: RegainHitPoints(7d8);
LOW_HouseOfGrief_Viconia_Heart_Empowered_DUPE_ENTRY_53809 Boosts: IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_CRAVEN')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_JEALOUS')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_MELANCHOLY')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_PRYING')):CriticalDamageOnHit();IF(HasStatus('LOW_HOUSEOFGRIEF_HEART_CURSE_FALSE')):CriticalDamageOnHit(); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Hidden passive for Viconia to crit anyone with a heartform Description: %%% Empty Properties: IsHidden BoostContext: OnDamage
LOW_HouseOfGrief_Cultists_Melee_DUPE_ENTRY_70928 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow Ambush Description: This creature deals an additional [1] when attacking from the shadows. DescriptionParams: DealDamage(4d8, Necrotic) Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and not HasObscuredState(ObscuredState.Clear) StatsFunctors: DealDamage(4d8, Necrotic,Magical)
LOW_HouseOfGrief_Cultists_Sight_DUPE_ENTRY_15388 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(e278f6a0-26d7-49be-b11a-9b84bc313c3c);StatusImmunity(BLINDED_DARKNESS);StatusImmunity(SG_Blinded);IgnoreSurfaceCover(SurfaceDarknessCloud);IgnoreSurfaceCover(SurfaceFogCloud) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Born into Darkness Description: This creature can see through magical and non-magical darkness, and cannot be Blinded. DescriptionParams: Distance(24)* Icon: PassiveFeature_DevilsSight* Properties: Highlighted* Stats inherited from: *DevilsSight
LOW_HouseOfGrief_Heart_Cure_Violent_DUPE_ENTRY_77549 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Passive for the cure for the Violent Heartform Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnHeal Conditions: Enemy() StatsFunctors: RemoveStatus(SELF,LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT);
LOW_HouseOfGrief_Heart_Cure_Shadowheart_DUPE_ENTRY_88301 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Passive for the cure for the Shadowheart Heartform Conditions: Enemy() and HasStatus('LOW_HOUSEOFGRIEF_SH_PRESENCE') StatsFunctors: RemoveStatus(SELF,LOW_HOUSEOFGRIEF_HEART_CURSE_SHADOWHEART); Description: %%% Empty* Properties: IsHidden* StatsFunctorContext: OnHeal* Stats inherited from: *LOW_HouseOfGrief_Heart_Cure_Violent
LOW_HouseOfGrief_Heart_Cure_Shadowheart_2_DUPE_ENTRY_48820 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Passive for the cure for the Shadowheart Heartform, take 2 Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnDamage Conditions: Ally() StatsFunctors: RemoveStatus(SELF,LOW_HOUSEOFGRIEF_HEART_CURSE_SHADOWHEART);
LOW_HouseOfGrief_Heart_Cure_Craven_DUPE_ENTRY_16843 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Passive for the cure for the Craven Heartform Description: %%% Empty Properties: IsHidden StatsFunctorContext: OnCast;OnAttack StatsFunctors: ApplyStatus(SELF,LOW_HOUSEOFGRIEF_MAINTAIN_CRAVENHEART,100,1)
END_ChillTouch_OnAttack_DUPE_ENTRY_8718 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Chilling Strikes Description: Your strikes Bone Chill your target. Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not IsMiss() and Enemy() and IsMeleeAttack() StatsFunctors: ApplyStatus(CHILL_TOUCH, 100, 2);
WYR_MerchantsHouse_ThugsNonLethal_Passive_DUPE_ENTRY_60831 Boosts: IF(Character() and not Summon() and not IsImmuneToStatus('KNOCKED_OUT')):NonLethal() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden DisplayName: Toggle Non-Lethal Attacks* Description: Knock someone Unconscious instead of killing them.* ExtraDescription: Must be unarmed or using a melee weapon. Doesn't work on undead and constructs.* Icon: Action_KnockOut* ToggleOnFunctors: ApplyStatus(NON_LETHAL,100,-1)* ToggleOffFunctors: RemoveStatus(NON_LETHAL)* ToggleGroup: NonLethal* Stats inherited from: *NonLethal
WYR_Gortash_UnlockManifestation_Armed_DUPE_ENTRY_66053 Boosts: UnlockSpell(Target_WYR_Summon_Manifestation_Gortash_Armed) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Manifestation of Bane Description: %%% Gortash unlocks armed variant of WYR_Summon_Manifestation_Gortash. Properties: IsHidden
LOW_Astarion_VampireAscendant_DUPE_ENTRY_28963 Boosts: UnlockSpell(Target_LOW_Astarion_VampireAscendant);UnlockSpell(Shout_LOW_MistyEscape_Astarion);CharacterWeaponDamage(1d10,Necrotic);CharacterUnarmedDamage(1d10,Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Vampire Ascendant Description: Behold, the Vampire Ascendant! Thousands of souls have bought you power, granting you Ascendant Bite and Gaseous form.
You also have a +[1] bonus to weapon and unarmed Attack Rolls. DescriptionParams: DealDamage(1d10, Necrotic) Icon: Action_Monster_Bulette_Bite Properties: Highlighted
END_Netherbrain_LowHp_DUPE_ENTRY_45633 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(50) and not HasStatus('END_NETHERBRAIN_LOWHP') StatsFunctors: ApplyStatus(END_NETHERBRAIN_LOWHP,100,-1)
ORI_Gale_ShadowSpellSlots_DUPE_ENTRY_56072 Boosts: ActionResource(ShadowSpellSlot,1, 3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Consumed Shadow Weave Description: Gale has gained a level 3 spell slot. It restores on a Long Rest.
LOW_VoloFate_SlayerKnowledge_DUPE_ENTRY_17182 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Slayer Knowledge Description: You have Advantage on Saving Throws against being Frightened by a Bhaalspawn Slayer - the tome Volo found was very informative. Properties: Highlighted
MAG_Frost_Passive_DUPE_ENTRY_33936 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Encrusted with Frost Properties: IsHidden;OncePerAttack StatsFunctorContext: OnStatusApplied StatsFunctors: IF(FrostCounterRequirement() and not HasStatus('MAG_FROST_ONCE_TECHNICAL', context.Target)):ApplyStatus(MAG_FROST_FROZEN_CHECK_TECHNICAL,100, 1);IF(FrostCounterRequirement()):ApplyStatus(MAG_FROST_ONCE_TECHNICAL, 100, 0);IF(FrostCounterRequirement(context.Target)):RemoveStatus(MAG_FROST, context.Target)
MAG_Frost_GenerateFrostOnDamage_Robe_Passive_DUPE_ENTRY_23771 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ice Barrier Description: When you cast a spell that deals Cold damage, gain [1] temporary hit points until the start of your next turn. StatsFunctorContext: OnDamage Conditions: IsSpell() and IsDamageTypeCold()
MAG_Frost_GenerateFrostOnStatusApply_Hat_Passive_DUPE_ENTRY_5906 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Coldbrim Chill Description: Once per turn, any condition inflicted on a target, also applies [1] turns of Encrusted with Frost. DescriptionParams: 2 Properties: OncePerAttack;OncePerTurn StatsFunctorContext: OnStatusApply Conditions: FrostHatRequirement() and not StatusId('MAG_FROST') and not StatusId('MAG_FROST_DURATION_TECHNICAL') and not Item() and not Self() and Enemy() and not StatusId('MONK_SOUND_SWITCH') StatsFunctors: ApplyStatus(MAG_FROST,100,2);ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)
MAG_Frost_GenerateFrostOnDamage_Gloves_Passive_DUPE_ENTRY_97235 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Winter's Clutches Description: When the wearer deals cold damage, inflict [1] turns of Encrusted with Frost upon the target(s). DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeCold() and not Item() StatsFunctors: ApplyStatus(MAG_FROST,100,2);ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)
MAG_Frost_IceSurfaceProneImmunity_Boots_Passive_DUPE_ENTRY_67505 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Hoarfrost Balance Description: You cannot fall Prone while traversing icy terrain.
MAG_Myrkulites_CircletOfMyrkul_Circlet_Passive_DUPE_ENTRY_50760 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Ward Description: Allied undead within [1] are Resistant to Bludgeoning, Slashing, and Piercing damage. DescriptionParams: Distance(6)
MAG_Frost_GenerateSurfaceOnColdDamage_Ring_Passive_DUPE_ENTRY_7893 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Snowburst Description: When the wearer deals Cold damage, they also create a [1] circle of ice around the target(s). DescriptionParams: Distance(4.5) Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeCold() StatsFunctors: GROUND:SurfaceChange(Freeze);GROUND:CreateSurface(2,2,WaterFrozen)
MAG_ElementalGish_ElementalInfusion_Ring_Passive_DUPE_ENTRY_3786 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Infusion Description: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a spell or cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack. StatsFunctorContext: OnDamage StatsFunctors: IF(IsSpell() and IsDamageTypeAcid()):ApplyStatus(SELF,MAG_SPELLBLADE_ACID_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeCold()):ApplyStatus(SELF,MAG_SPELLBLADE_COLD_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeFire()):ApplyStatus(SELF,MAG_SPELLBLADE_FIRE_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeLightning()):ApplyStatus(SELF,MAG_SPELLBLADE_LIGHTNING_ENERGY, 100, 2);IF(IsSpell() and IsDamageTypeThunder()):ApplyStatus(SELF,MAG_SPELLBLADE_THUNDER_ENERGY, 100, 2);
MAG_ElementalGish_MomentumOnElementalDamage_Boots_Passive_DUPE_ENTRY_48075 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Momentum Description: Whenever the wearer deals Acid, Cold, Fire, Lightning or Thunder damage with a spell or cantrip, they gain Momentum for 2 turns. StatsFunctorContext: OnDamage Conditions: IsSpell() and IsEnergyDamage() StatsFunctors: ApplyStatus(SELF, MAG_MOMENTUM, 100, 2);ApplyStatus(SELF, MAG_MOMENTUM_DURATION_TECHNICAL, 100, 1)
MAG_ElementalGish_ArcaneAcuity_Helmet_Passive_DUPE_ENTRY_94294 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Battle Acuity Description: Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_ElementalGish_BaneOnElementalWeaponDamage_Gloves_Passive_DUPE_ENTRY_67389 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Baneful Strike Description: Whenever you deal damage with a weapon attack, the target receives a -[1] penalty to its Saving Throw against your next spell. DescriptionParams: 1d4 StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(MAG_SPELLBLADE_SAVING_THROWS_PENALTY, 100, 2)
MAG_ElementalGish_CantripBooster_Amulet_Passive_DUPE_ENTRY_9490 Boosts: IF(IsCantrip() and (SpellDamageTypeIs(DamageType.Fire) or SpellDamageTypeIs(DamageType.Cold) or SpellDamageTypeIs(DamageType.Thunder) or SpellDamageTypeIs(DamageType.Acid) or SpellDamageTypeIs(DamageType.Lightning))):DamageBonus(max(1,SpellCastingAbilityModifier)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Augmentation Description: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. DescriptionParams: DealDamage(SpellcastingAbilityModifier, Bludgeoning) BoostContext: OnCreate
Absorb_Elements_Passive_DUPE_ENTRY_57837 Boosts: UnlockInterrupt(Interrupt_AbsorbElements) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Absorb Elements Description: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targetting you, and deal an additional [1] of that element type on your next attack. DescriptionParams: 1d6 Icon: PassiveFeature_AbsorbElements
Absorb_Elements_Technical_Passive_DUPE_ENTRY_77612 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Icon: Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: HasStatus('ABSORB_ELEMENTS_ACTIVE') StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(ABSORB_ELEMENTS_ACID_DAMAGE, 100, 2);IF(IsDamageTypeCold()):ApplyStatus(ABSORB_ELEMENTS_COLD_DAMAGE, 100, 2);IF(IsDamageTypeFire()):ApplyStatus(ABSORB_ELEMENTS_FIRE_DAMAGE, 100, 2);IF(IsDamageTypeLightning()):ApplyStatus(ABSORB_ELEMENTS_LIGHTNING_DAMAGE, 100, 2);IF(IsDamageTypeThunder()):ApplyStatus(ABSORB_ELEMENTS_THUNDER_DAMAGE, 100, 2);IF(IsDamageTypeAcid() or IsDamageTypeCold() or IsDamageTypeFire() or IsDamageTypeLightning() or IsDamageTypeThunder()):ApplyStatus(ABSORB_ELEMENTS_COOLDOWN_TECHNICAL, 100, -1);IF(IsDamageTypeAcid() or IsDamageTypeCold() or IsDamageTypeFire() or IsDamageTypeLightning() or IsDamageTypeThunder()):RemoveStatus(ABSORB_ELEMENTS_ACTIVE) DisplayName: Absorb Elements* Description: Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targetting you, and deal an additional [1] of that element type on your next attack.* DescriptionParams: 1d6* Stats inherited from: *Absorb_Elements_Passive
CRE_LathandersBlessing_Passive_DUPE_ENTRY_94390 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lathander's Blessing Description: Once per Long Rest, when your hit points are reduced to 0, you regain [2]. Allies within [1] also regain [3]. DescriptionParams: Distance(9);RegainHitPoints(2d6);RegainHitPoints(1d6) Properties: OncePerLongRest StatsFunctorContext: OnDamaged;OnHealed;OnStatusApplied Conditions: HasHPPercentageEqualOrLessThan(0) StatsFunctors: ApplyStatus(MAG_LATHANDERS_BLESSING_RESURRECT_TECHNICAL, 100, 0);RemoveStatus(MAG_LATHANDERS_BLESSING_RESURRECT_RESOURCE)
CRE_LathandersLight_Passive_DUPE_ENTRY_73224 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lathander's Light Description: Sheds holy light in a [1] radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw. DescriptionParams: Distance(6) Icon: PassiveFeature_LathandersLight Properties: ToggledDefaultOn;ToggledDefaultAddToHotbar;IsToggled ToggleOnFunctors: ApplyStatus(MAG_LATHANDERS_LIGHT, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_LATHANDERS_LIGHT)
ShadowBlade_Passive_DUPE_ENTRY_72647 Boosts: IF(AttackedWithPassiveSourceWeapon() and not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow Blade Description: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. BoostContext: OnAttack
MAG_Gish_ArcaneSynergy_Circlet_Passive_DUPE_ENTRY_60435 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Synergetic Moments Description: When you inflict a condition, gain Arcane Synergy for 2 rounds. Properties: OncePerAttack StatsFunctorContext: OnStatusApply Conditions: not StatusId('MAG_GISH_ARCANE_SYNERGY') and not StatusId('SNEAKING') and not StatusId('SNEAKING_CLEAR') and not StatusId('SNEAKING_LIGHTLY_OBSCURED') and not StatusId('SNEAKING_HEAVILY_OBSCURED') and not StatusId('DISENGAGE') and not StatusId('NON_LETHAL') and not StatusId('DASH') and not StatusId('MONK_SOUND_SWITCH') StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_SYNERGY, 100, 2)
MAG_Gish_ArcaneSynergy_Ring_Passive_DUPE_ENTRY_32100 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Synergetic Cantrips Description: When you deal damage with a cantrip, you gain Arcane Synergy for 2 turns. Properties: OncePerAttack StatsFunctorContext: OnDamage StatsFunctors: IF(IsCantrip()):ApplyStatus(SELF, MAG_GISH_ARCANE_SYNERGY, 100, 2)
MAG_Gish_ArcaneAcuity_Gloves_Passive_DUPE_ENTRY_5430 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Battlemage's Power Description: When a weapon attack roll inflicts a condition, the wielder gains Arcane Acuity. Properties: OncePerAttack StatsFunctorContext: OnStatusApply StatsFunctors: IF(IsWeaponAttack()):ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);IF(IsWeaponAttack()):ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_Gish_PsychicDamageBonusWhileConcentrating_Ring_Passive_DUPE_ENTRY_45706 Boosts: IF(IsConcentrating(context.Source)):CharacterWeaponDamage(1d4,Psychic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Strange Conduit Description: While concentrating on a spell, the wearer's weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) BoostContext: OnCreate
MAG_Gish_TempHPWhileConcentrating_Boots_Passive_DUPE_ENTRY_23962 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Vital Conduit Description: When the wearer casts a spell that requires Concentration, they gain [1]. DescriptionParams: GainTemporaryHitPoints(8) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Concentration) StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_8, 100, 4)
MAG_Radiant_DamageBonusOnIlluminatedTarget_Ring_Passive_DUPE_ENTRY_58139 Boosts: IF(HasObscuredState(ObscuredState.Clear, context.Target)):DamageBonus(2, Radiant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Callous Glow Description: The wearer deals an additional [1] points of damage against creatures that are illuminated. DescriptionParams: 2 BoostContext: OnCreate
MAG_Radiant_Radiating_Helmet_Passive_DUPE_ENTRY_30658 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Smite the Graceless Description: Creatures who miss their Attack Rolls against the wearer must make a Dexterity Saving Throw or take [1]. DescriptionParams: DealDamage(1d4, Radiant) StatsFunctorContext: OnAttacked Conditions: IsMiss() or IsCriticalMiss() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 14, false, false, context.Source)):DealDamage(SWAP,1d4, Radiant,Magical)
MAG_Radiant_RadiatingOrb_Armor_Passive_DUPE_ENTRY_3006 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Radiating Shockwave Description: When the wearer deals Radiant damage, they cause a Radiant Shockwave. StatsFunctorContext: OnDamage Conditions: HasDamageDoneForType(DamageType.Radiant) StatsFunctors: CreateExplosion(Projectile_MAG_Radiant_RadiatingOrb_Explosion)
MAG_Radiant_RadiatingOrb_Ring_Passive_DUPE_ENTRY_18352 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Radiance Description: When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target. StatsFunctorContext: OnDamage Conditions: IsSpell() StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 2);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)
MAG_Radiant_RadiatingOrb_OnDamage_Passive_DUPE_ENTRY_90265 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Illuminating Shot Description: On a hit, inflict [1] turn of Radiating Orb upon the target. DescriptionParams: 1 StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 1);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)
MAG_Radiant_RadiatingOrb_Melee_OnDamage_Passive_DUPE_ENTRY_66769 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Radiant Strike Description: On a hit, inflict [1] turn of Radiating Orb upon the target.* DescriptionParams: 1* StatsFunctorContext: OnDamage* Conditions: AttackedWithPassiveSourceWeapon()* StatsFunctors: ApplyStatus(MAG_RADIANT_RADIATING_ORB, 100, 1);ApplyStatus(MAG_RADIANT_RADIATING_ORB_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Radiant_RadiatingOrb_OnDamage_Passive
MAG_ZOC_ForceConduit_Halberd_Passive_DUPE_ENTRY_2271 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Skinburster Force Description: When the wielder deals melee damage with this weapon, they gain [1] turns of Force Conduit. DescriptionParams: 2 StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_ZOC_FORCE_CONDUIT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_ZOC_FORCE_CONDUIT, 100, 2);IF(not HasStatus('MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL') and ForceConduitBlastRequirement(context.Target)):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL, 100, -1);ApplyStatus(SELF, MAG_ZOC_FORCE_CONDUIT_DURATION_TECHNICAL, 100, 1)
MAG_ZOC_RampartAura_Amulet_Passive_DUPE_ENTRY_61818 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rampart Aura Description: Costs Force Conduit to remain active. All entities with or in this aura have their movement speed halved. ExtraDescription: You must toggle this on in order to activate this condition. Icon: PassiveFeature_RampartAura EnabledConditions: HasStatus('MAG_ZOC_FORCE_CONDUIT') EnabledContext: OnStatusApplied;OnStatusRemoved Properties: IsToggled ToggleOnFunctors: ApplyStatus(MAG_RAMPART_AURA, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_RAMPART_AURA)
MAG_ZOC_ForceConduitWhileSurounded_Boots_Passive_DUPE_ENTRY_80461 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Force Bravado Description: At the end of your turn, generate Force Conduit while surrounded by [1] or more enemies. DescriptionParams: 2
MAG_ZOC_AdvantageOnMeleeAttackWhileSurounded_Gloves_Passive_DUPE_ENTRY_30398 Boosts: IF(IsMeleeAttack() and IsWeaponAttack() and HasEnemyWithinRange('SG_Incapacitated', 3, nil, 2, context.Target, context.Source)):Advantage(AttackRoll); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Underdog's Bravery Description: The wearer gains Advantage on melee attack rolls while surrounded by [1] or more foes. DescriptionParams: 2
MAG_ZOC_ForceConduit_HeavyArmor_Passive_DUPE_ENTRY_5695 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Force Absorption Description: Gain Force Conduit when taking Slashing, Piercing, or Bludgeoning damage. StatsFunctorContext: OnDamaged Conditions: IsPhysicalDamage() StatsFunctors: ApplyStatus(MAG_ZOC_FORCE_CONDUIT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(MAG_ZOC_FORCE_CONDUIT, 100, 2);IF(not HasStatus('MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL') and ForceConduitBlastRequirement(context.Target)):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL, 100, -1);ApplyStatus(MAG_ZOC_FORCE_CONDUIT_DURATION_TECHNICAL, 100, 1)
MAG_ZOC_ForceConduit_EnergyConversionBlast_Passive_DUPE_ENTRY_42491 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Force Conduit Description: Deal [1] in a [2] radius when you take damage while having 5 or more charges. DescriptionParams: DealDamage(1d4,Force);Distance(6) Properties: OncePerAttack StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and ForceConduitBlastRequirement(context.Target) and not HasStatus('MAG_ZOC_FORCE_CONDUIT_ONCE_TECHNICAL') StatsFunctors: ApplyStatus(MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL, 100, 0);SetStatusDuration(MAG_ZOC_FORCE_CONDUIT,-5,Add);ApplyStatus(MAG_ZOC_FORCE_CONDUIT_ONCE_TECHNICAL, 100, 0)
MAG_ZOC_ForceConduit_EnergyConversionTrigger_Passive_DUPE_ENTRY_57086 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Energy Conversion Properties: IsHidden StatsFunctorContext: OnStatusApplied
MAG_Fire_HeatOnFireDamage_Gloves_Passive_DUPE_ENTRY_17479 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Ashes Description: Whenever you deal Fire damage, you gain 2 turns of Heat. Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeFire() and not Self() StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source)):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);ApplyStatus(SELF, MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_Fire_HeatOnTakingFireDamage_Amulet_Passive_DUPE_ENTRY_78641 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Fervent Flames Description: Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heat. Properties: OncePerTurn StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() and not Self() StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL')):ApplyStatus(MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(MAG_FIRE_HEAT, 100, 2);ApplyStatus(MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_Fire_ArcaneAcuityOnFireDamage_Hat_Passive_DUPE_ENTRY_35495 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Fire Acuity Description: Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns. Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeFire() and not Self() StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_Fire_HeatOnInflictBurning_Boots_Passive_DUPE_ENTRY_59377 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cinders Description: Whenever you Burn an enemy, you gain 2 turns of Heat. Properties: OncePerAttack StatsFunctorContext: OnStatusApply StatsFunctors: IF(not Self() and StatusId('BURNING')):ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source) and not Self() and StatusId('BURNING')):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL, 100, 2);ApplyStatus(SELF,MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_Fire_BurningOnDamaged_Cloak_Passive_DUPE_ENTRY_7532 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Flaming Shroud Description: A creature that damages the wearer within [1] receives Burning. DescriptionParams: Distance(2) Properties: OncePerAttack StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 12, false, false, context.Source) and not HasStatus('BURNING', context.Source)):ApplyStatus(SWAP, BURNING, 100, 2)
MAG_Fire_Heat_Convergence_Passive_DUPE_ENTRY_33894 Boosts: UnlockSpellVariant(HeatConvergenceFireSpellCheck(),ModifyIconGlow(), ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Heat Convergence Description: Consume your Heat to fuel a powerful attack. ExtraDescription: The next time you deal Fire damage, you deal an additional [1] for every turn of Heat remaining. ExtraDescriptionParams: DealDamage(1,Fire) Icon: PassiveFeature_HeatConvergence Properties: IsToggled;Temporary;Highlighted StatsFunctorContext: OnDamage Conditions: IsDamageTypeFire() and not Self() StatsFunctors: RemoveStatus(SELF, MAG_FIRE_HEAT);RemoveStatus(SELF, MAG_FIRE_HEAT_CONVERGENCE) ToggleOnFunctors: ApplyStatus(MAG_FIRE_HEAT_CONVERGENCE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_FIRE_HEAT_CONVERGENCE)
MAG_Heat_Fire_Robe_Passive_DUPE_ENTRY_11145 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Flaming Revenge Description: On a successful Saving Throw against a foe's spell, deal [1] to them. DescriptionParams: DealDamage(1d4+ProficiencyBonus, Fire) StatsFunctorContext: OnAttacked Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_WARM_ATTACKER,100,0);DealDamage(SWAP, 1d4+ProficiencyBonus, Fire,Magical)
MAG_Thunder_Reverberation_DUPE_ENTRY_323 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Reverberation Properties: IsHidden StatsFunctorContext: OnStatusApplied;OnStatusRemoved Conditions: StatusId('MAG_THUNDER_REVERBERATION') StatsFunctors: IF(ReverberationBlastRequirement(context.Target) and not HasStatus('MAG_THUNDER_REVERBERATION_ONCE_TECHNICAL')):DealDamage(1d4, Thunder,Magical);IF(ReverberationBlastRequirement(context.Target) and not HasStatus('MAG_THUNDER_REVERBERATION_ONCE_TECHNICAL') and not SavingThrow(Ability.Constitution, 12)):ApplyStatus(PRONE,100,2);IF(ReverberationBlastRequirement(context.Target)):ApplyStatus(MAG_THUNDER_REVERBERATION_ONCE_TECHNICAL, 100, 0);IF(ReverberationBlastRequirement(context.Target)):RemoveStatus(MAG_THUNDER_REVERBERATION)
MAG_Thunder_Reverberation_Gloves_Passive_DUPE_ENTRY_75908 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Thunderous Conversion Description: When the wearer deals [1], [2], or [3], inflict [4] turns of Reverberation upon the target(s). DescriptionParams: DealDamage(,Thunder);DealDamage(,Lightning);DealDamage(,Radiant);2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeLightning() or IsDamageTypeThunder() or IsDamageTypeRadiant() StatsFunctors: ApplyStatus(MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_ReverberationOnStatusApply_Boots_Passive_DUPE_ENTRY_91907 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Echomalefaction Description: When the wearer inflicts a condition upon a hostile creature, they also inflict [1] turns of Reverberation. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnStatusApply Conditions: IsSpell() and Enemy() and not Self() and not StatusId('MAG_THUNDER_REVERBERATION') and not StatusId('MONK_SOUND_SWITCH') StatsFunctors: ApplyStatus(SWAP, MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_ArcaneAcuityOnThunderDamage_Hat_Passive_DUPE_ENTRY_56208 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Thunderous Acuity Description: When the wearer deals [1], they gain Arcane Acuity. DescriptionParams: DealDamage(,Thunder) Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsDamageTypeThunder() StatsFunctors: ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY, 100, 2);ApplyStatus(SELF, MAG_GISH_ARCANE_ACUITY_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_ReverberationOnRangeSpellDamage_Amulet_Passive_DUPE_ENTRY_41673 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Crackling Resonance Description: When the wearer deals damage with a Ranged Spell Attack, inflict [1] Reverberation upon the target(s). DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: IsRangedSpellAttack() StatsFunctors: ApplyStatus(MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)
MAG_Thunder_InflictDazeOnReverberatedCreature_Cloak_Passive_DUPE_ENTRY_17054 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dazing Echo Description: When a creature with Reverberation deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become Dazed. StatsFunctorContext: OnDamaged Conditions: HasStatus('MAG_THUNDER_REVERBERATION', context.Source) and not HasStatus('DAZED', context.Source) StatsFunctors: ApplyStatus(SWAP, DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_Thunder_InflictDazeOnThunderDamage_Ring_Passive_DUPE_ENTRY_31970 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spiteful Thunder Description: When the wearer deals Thunder damage to a Reverberating creature, it becomes Dazed unless it succeeds a Constitution Saving Throw. StatsFunctorContext: OnDamage Conditions: HasStatus('MAG_THUNDER_REVERBERATION') and not HasStatus('DAZED') StatsFunctors: ApplyStatus(DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_Poison_PoisonExposure_Passive_DUPE_ENTRY_50891 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Poison Exposure Description: When you take poison damage, you must succeed a Constitution Saving Throw, or you'll be Poisoned. StatsFunctorContext: OnDamaged Conditions: IsDamageTypePoison() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(POISONED, 100, 3)
MAG_Poison_InflictPoisonHealSelf_Cloak_Passive_DUPE_ENTRY_9797 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Deadly Derivation Description: When you Poison a foe, heal yourself for 1d4 hit points. StatsFunctorContext: OnStatusApply Conditions: StatusId('POISONED') StatsFunctors: ApplyStatus(SELF, MAG_REGAIN_HP_3, 100, 0)
MAG_Poison_PoisonExposure_Gloves_Passive_DUPE_ENTRY_78680 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Envenom Description: Whenever you deal Poison damage, the target needs to succeed a Constitution Saving Throw or become Poisoned. StatsFunctorContext: OnDamage Conditions: IsDamageTypePoison() and not HasStatus('POISONED') StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(POISONED, 100, 3)
MAG_Acid_NoxiousFumes_Gloves_Passive_DUPE_ENTRY_38814 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ichorous Corrosion Description: When the wearer deals Acid damage, they also inflict Noxious Fumes upon the target(s). StatsFunctorContext: OnDamage Conditions: IsDamageTypeAcid() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13)):ApplyStatus(MAG_ACID_NOXIOUS_FUMES, 100, 3)
MAG_Acid_AcidDamageOnWeaponAttack_Ring_Passive_DUPE_ENTRY_61913 Boosts: CharacterWeaponDamage(2, Acid) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Malefic Excretion Description: Your weapon attacks also deal [1]. DescriptionParams: DealDamage(2, Acid)
MAG_Acid_AcidMeleeCounter_Cloak_Passive_DUPE_ENTRY_94743 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Caustic Reprisal Description: Whenever a creature deals melee damage to the wearer, that creature takes [1]. DescriptionParams: DealDamage(1d4, Acid) Properties: OncePerAttack StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() and not IsRedirectedDamage() StatsFunctors: DealDamage(SWAP, 1d4, Acid,Magical)
MAG_Shadow_FogOfCloudDisengage_Cloak_Passive_DUPE_ENTRY_94916 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cunning Brume Description: When the wearer Disengages, they also create a foggy cloud with [1] radius that last for [2] turns. DescriptionParams: Distance(2);1 StatsFunctorContext: OnCast Conditions: SpellId('Shout_Disengage') or SpellId('Shout_Disengage_BonusAction') or SpellId('Shout_Disengage_CunningAction') or SpellId('Shout_Disengage_StepOfTheWind') StatsFunctors: GROUND:CreateSurface(2,2,FogCloud,true)
MAG_Shadow_BlindImmunity_Ring_Passive_DUPE_ENTRY_8505 Boosts: StatusImmunity(SG_Blinded);IgnoreSurfaceCover(SurfaceDarknessCloud) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blind Immunity Description: The wearer cannot be Blinded.
MAG_Shadow_CriticalBoostWhileObscured_Helmet_Passive_DUPE_ENTRY_34164 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Covert Critical Description: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_CRITICAL, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_CRITICAL)
MAG_Shadow_StealthBonusWhileObscured_Armor_Passive_DUPE_ENTRY_65333 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Stealthier Description: While obscured, the wearer gains a +[1] bonus to Stealth Checks. DescriptionParams: 3 StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_STEALTH, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_STEALTH)
MAG_Shadow_SpellDCBonusWhileObscured_Circlet_Passive_DUPE_ENTRY_75523 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shadespell Description: While the wearer is obscured in shadow, their spells gain a +[1] bonus to Spell Save DC, making them more likely to succeed. DescriptionParams: 1 Icon: PassiveFeature_Generic_Darkness StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_SPELL_DC, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_SPELL_DC)
MAG_Shadow_Blinding_Bow_Passive_DUPE_ENTRY_80562 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Darkveil Precision Description: While obscured in shadow, the wielder has a +[1] bonus to their ranged weapon attacks. DescriptionParams: 1d4 StatsFunctorContext: OnObscurityChanged StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHADOW_OBSCURITY_ATTACK_BONUS, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHADOW_OBSCURITY_ATTACK_BONUS)
CRE_HatcheryBoots_Passive_DUPE_ENTRY_20109 Boosts: StatusImmunity(MAG_ACID_NOXIOUS_FUMES);StatusImmunity(CRE_HATCHERY_GAS_NEGATIVE);StatusImmunity(CRE_HATCHERY_ACIDPOOL);StatusImmunity(ACID);Resistance(Acid, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Caretaker's Care Description: Acidic surfaces don't affect you, and you are Resistant to Acid damage.
MAG_CQCaster_TempHPAfterCast_Cloak_Passive_DUPE_ENTRY_24842 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Vivaciousness Description: You gain [1] temporary hit points after casting a spell while in melee. DescriptionParams: 7 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnAttack Conditions: HasStatus('FLANKED', context.Source) and IsSpell() StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_8, 100, -1)
MAG_CQCaster_SpellDCBonusWhileThreatened_Circlet_Passive_DUPE_ENTRY_79801 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Browbeaten Description: The wearer gains a +[1] bonus to spell save DC while threatened. DescriptionParams: 1 StatsFunctorContext: OnStatusApplied;OnStatusRemoved;OnCreate StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('FLANKED')):ApplyStatus(MAG_CQCASTER_SPELLDC_BONUS, 100, -1);IF(not HasStatus('FLANKED')):RemoveStatus(MAG_CQCASTER_SPELLDC_BONUS);
MAG_CQCaster_GainArcaneChargeOnDamaged_Robe_Passive_DUPE_ENTRY_55041 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Time Thoroughly Bided Description: The wearer gains Arcane Charge whenever they are hit by a melee attack. StatsFunctorContext: OnDamaged Conditions: IsMeleeAttack() StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, 2)
MAG_CQCaster_ArcaneChargeAfterDash_Boots_Passive_DUPE_ENTRY_2844 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rapid Caster Description: Each time they dash, the wearer gains Arcane Charge for [1] turn(s). DescriptionParams: 2 StatsFunctorContext: OnCast Conditions: SpellCategoryIs(SpellCategory.Dash) StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, 2)
MAG_CQCaster_ArcaneBravado_Boots_Passive_DUPE_ENTRY_83333 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Bravado Description: While Threatened, you deal additional damage with spells equal to your Proficiency Bonus and your movement speed is halved. StatsFunctorContext: OnStatusApplied;OnStatusRemoved;OnCreate StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('FLANKED')):ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, -1);IF(not HasStatus('FLANKED')):RemoveStatus(MAG_GISH_ARCANE_CHARGE)
MAG_CQCaster_CloseRangedSpellMastery_Gloves_Passive_DUPE_ENTRY_38752 Boosts: RollBonus(MeleeSpellAttack, 1);RollBonus(RangedSpellAttack, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Doom Lobber Description: The wearer gains a +[1] bonus to Spell Attack Rolls. DescriptionParams: 1
MAG_CQCaster_GainArcaneChargeOnDamage_Quarterstaff_Passive_DUPE_ENTRY_90726 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Accretion Description: The wearer gains Arcane Charge when they deal damage with close-quarter-range spell or cantrips. StatsFunctorContext: OnCast;OnAttack Conditions: IsSpell() and HasSpellRangeEqualOrLessThan(5, context.Source) StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_CHARGE, 100, 2)
MAG_Enforcer_NonLethalFright_Club_Passive_DUPE_ENTRY_65833 Boosts: IF(Character() and not Self() and not Summon() and not Tagged('UNDEAD') and not Tagged('CONSTRUCT') and not Tagged('CREATURE_SPORE_SERVANT') and IsMeleeAttack() and (IsWeaponAttack() or IsUnarmedAttack())):NonLethal() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Non-Lethality Description: This weapon deals only Non-Lethal Damage. StatsFunctors: ApplyStatus(MAG_NON_LETHAL, 100, -1)
MAG_Enforcer_RejunevatingKnock_Helmet_Passive_DUPE_ENTRY_43629 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rejuvenating Takedown Description: Whenever the wearer knocks a creature unconscious, the wearer regains [1] hit points. DescriptionParams: 1d6 StatsFunctorContext: OnDamage Conditions: HasDamageEffectFlag(DamageFlags.NonlethalCapped) and not HasStatus('SG_Unconscious', context.Target) StatsFunctors: RegainHitPoints(SELF, 1d6)
MAG_Enforcer_NonLethalBlessing_Shield_Passive_DUPE_ENTRY_21509 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Staunch Blessing Description: When a creature misses the wielder with an attack, they gain a +[1] bonus to their next Attack Roll that deals non-lethal damage.
This bonus is relinquished when the wielder deals lethal damage. DescriptionParams: 1d4 StatsFunctorContext: OnAttacked StatsFunctors: IF(IsMiss() or IsCriticalMiss()):ApplyStatus(MAG_ENFORCER_BLESS, 100, -1)
MAG_Blindside_Shortsword_Passive_DUPE_ENTRY_21751 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Psychic Steel Virtuoso Description: When the wielder attacks with Advantage, they deal an additional [1]. DescriptionParams: DealDamage(1d8, Psychic) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage() StatsFunctors: DealDamage(1d8, Psychic,Magical)
MAG_Giantslayer_Passive_DUPE_ENTRY_77794 Boosts: IF(SizeEqualOrGreater(Size.Large) and HasStatus('MAG_GIANTSLAYER_ADVANTAGE_TECHNICAL', GetAttackWeapon())):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Giantslayer Description: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures.
MAG_TerrainWalker_Passive_DUPE_ENTRY_1026 Boosts: StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(DIFFICULT_TERRAIN_WEB);StatusImmunity(DIFFICULT_TERRAIN_MUD);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(DIFFICULT_TERRAIN_LAVA); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Genial Strider Description: The wearer's movement speed is unimpeded by Difficult Terrain.
MAG_PHB_Displacement_Cloak_Passive_DUPE_ENTRY_70583 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Displacement Description: At the beginning of the wearer's turn, the cloak activates, granting enemies Disadvantage on Attack Rolls that target the wearer. This effect lasts until the wearer takes damage.
MAG_Druid_Ironvine_Shield_Passive_DUPE_ENTRY_42511 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ironvine Description: While the wielder is holding a weapon empowered with Shillelagh, and when they are hit by a melee attack, the attacker takes [1]. DescriptionParams: DealDamage(max(1,WisdomModifier), Piercing) StatsFunctorContext: OnDamaged Conditions: HasStatus('SHILLELAGH',GetActiveWeapon(context.Target, true)) and not IsRedirectedDamage() StatsFunctors: DealDamage(SWAP, max(1,WisdomModifier), Piercing,Magical);ApplyStatus(SWAP, MAG_DRUID_THORN_BLAST_TECHNICAL, 100, 0)
MAG_Critical_DoneCritical_Passive_DUPE_ENTRY_50098 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Critical Virtuoso Description: When you score a Critical Hit you can spend a bonus action to make an additional attack. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(IsCritical()):ApplyStatus(SELF, MAG_CRITICAL_DONE_CRITICAL, 100, 1)
MAG_Critical_Force_Critical_Passive_DUPE_ENTRY_81456 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Craterous Wounds Description: Whenever you score a critical hit, deal an additional [1]. DescriptionParams: DealDamage(1d6, Force) StatsFunctorContext: OnDamage StatsFunctors: IF(IsCritical()):DealDamage(1d6, Force,Magical)
MAG_Critical_Hiding_ReduceCriticalRange_Passive_DUPE_ENTRY_61753 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Stealthy Critical Description: While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: 1 StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAG_CRITICAL_HIDING_CRITICAL, 100, -1)
MAG_Critical_BolsteringCritical_Passive_DUPE_ENTRY_21979 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Bolstering Critical Description: When scoring a Critical Hit or killing a hostile creature, wearer gains [1]. DescriptionParams: GainTemporaryHitPoints(15) StatsFunctorContext: OnDamage StatsFunctors: IF(IsCritical() or IsKillingBlow()):ApplyStatus(SELF, MAG_RAGE_TEMPORARY_HP_ON_RAGE_EXIT, 100, -1)
MAG_Critical_CriticalSwiftness_Passive_DUPE_ENTRY_82274 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Critical Swiftness Description: After scoring a Critical Hit or killing a hostile creature, movement speed is restored to maximum. StatsFunctorContext: OnDamage StatsFunctors: IF(IsCritical() or IsKillingBlow()):RestoreResource(SELF, Movement, 100%, 0)
MAG_Critical_CriticalExecution_Passive_DUPE_ENTRY_94767 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Executioner Description: When you kill a creature, your next Attack Roll will be a Critical Hit. Once spent, this effect refreshes after a Long Rest. Properties: OncePerLongRest StatsFunctorContext: OnDamage Conditions: not Self() and Character() and Enemy() and IsKillingBlow() StatsFunctors: ApplyStatus(SELF, MAG_CRITICAL_CRITICAL_EXECUTION, 100, -1)
MAG_Psychic_MentalFatigue_Gloves_Passive_DUPE_ENTRY_6817 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Mental Interference Description: When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns. StatsFunctorContext: OnDamage Conditions: IsDamageTypePsychic() StatsFunctors: ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE, 100, 2);ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE_DURATION_TECHNICAL, 100, 1)
MAG_Psychic_MentalFatigue_Ring_Passive_DUPE_ENTRY_53306 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Mental Inhibition Description: When a foe fails a Saving Throw against one of your spells or actions, they gain Mental Fatigue for 2 turns. StatsFunctorContext: OnAttack Conditions: not Self() and not IsMiss() and not IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and IsSavingThrow() StatsFunctors: ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE, 100, 2);ApplyStatus(MAG_PSYCHIC_MENTAL_FATIGUE_DURATION_TECHNICAL, 100, 1)
MAG_Psychic_MentalFatigue_Cape_Passive_DUPE_ENTRY_66126 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Mental Debilitation Description: When the wearer succeeds a Saving Throw against any foe's spells or actions, that foe gains Mental Fatigue. StatsFunctorContext: OnAttacked Conditions: not Self() and not IsMiss() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and IsSavingThrow() StatsFunctors: ApplyStatus(SELF, MAG_PSYCHIC_MENTAL_FATIGUE, 100, 2);ApplyStatus(SELF, MAG_PSYCHIC_MENTAL_FATIGUE_DURATION_TECHNICAL, 100, 1)
MAG_WeaponAction_Frostbite_Passive_DUPE_ENTRY_28439 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Frostbite Description: When you make an attack, take [1]. DescriptionParams: DealDamage(1d4, Cold) StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() StatsFunctors: DealDamage(SELF, 1d4, Cold,Magical);ApplyStatus(SELF, MAG_FROSTBITE_BLAST_TECHNICAL, 100, 0)
MAG_Githborn_Circlet_Passive_DUPE_ENTRY_73368 Boosts: RollBonus(SavingThrow,1, Intelligence);RollBonus(SavingThrow,1, Wisdom);RollBonus(SavingThrow,1, Charisma) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Revenge Description: When you succeed a Saving Throw, the foe that caused the throw takes [2].
Githyanki also gain a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 1;DealDamage(1d4, Psychic) BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source) StatsFunctorContext: OnAttacked Conditions: IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: DealDamage(SWAP, 1d4, Psychic,Magical)
CRE_MAG_Githborn_Amulet_Passive_DUPE_ENTRY_84435 Boosts: IF(Tagged('ABERRATION')):Disadvantage(AttackTarget);Advantage(SavingThrow, Intelligence) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Aberration Hunter Description: A githyanki wearing this amulet has Advantage on Intelligence Saving Throws. Aberrations also have Disadvantage on Attack Rolls against them. BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source)
MAG_Githborn_MagicEating_HalfPlate_Passive_DUPE_ENTRY_19123 Boosts: Resistance(Psychic, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Ward Description: If the item detects that the wearer is gith, they have Resistance to Psychic damage.
Whenever the wearer succeeds on a Saving Throw against a spell, they regain [1]. DescriptionParams: RegainHitPoints(1d4) BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source) StatsFunctorContext: OnAttacked Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: RegainHitPoints(1d4)
MAG_Githborn_Mindcrusher_Greatsword_Passive_DUPE_ENTRY_60907 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d4, Psychic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Githborn Psionic Weapon Description: When wielded by a githyanki this weapon deals an additional [1]. DescriptionParams: DealDamage(1d4,Psychic) TooltipConditionalDamage: DealDamage(1d4,Psychic) BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source)
MOO_MAG_HowlOfTheDead_Passive_DUPE_ENTRY_26422 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Howl Of the Dead Description: %%% Technical Passive to track the advantage on attack roll Properties: IsHidden StatsFunctorContext: OnAttack Conditions: IsAttack() and HasStatus('MOO_MAG_KETHERIC_STUPEFIED',context.Target,context.Source) StatsFunctors: ApplyStatus(MOO_MAG_STUPEFIED_ON_ATTACKED_FX,100,0);RemoveStatus(MOO_MAG_KETHERIC_STUPEFIED)
MAG_FlamingFist_BlazingRetaliation_Passive_DUPE_ENTRY_24084 Boosts: AC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blazing Retaliation Description: Huddle behind your shield to increase your Armour Class by [1] and retaliate against attackers who miss you. DescriptionParams: 1;DealDamage(1d6, Fire) ExtraDescription: When the attacker misses with an attack roll, they take [2]. TooltipSave: Dexterity StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and (IsMiss() or IsCriticalMiss()) and not (not Player() and Tagged('AI_IGNORED_TARGET',context.Source)) and not HasStatus('INVISIBILITY') StatsFunctors: ApplyStatus(SWAP, MAG_BLAZING_RETALIATION_BLAST_TECHNICAL, 100, 0);DealDamage(SWAP, 1d6, Fire,Magical)
MAG_FlamingFist_ProtectionFromMissiles_Passive_DUPE_ENTRY_30401 Boosts: IF(IsAttackType(AttackType.RangedWeaponAttack)):Disadvantage(AttackTarget);IF(IsAttackType(AttackType.RangedWeaponAttack)):DamageReduction(All, Half) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Protection from Missile Description: Ranged weapon attacks that target the wearer have Disadvantageand have their damage reduced by half.
MAG_Illithid_Regen_Circlet_Passive_DUPE_ENTRY_87030 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Psychic Leech Description: When an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against one of your spells or cantrips, you regain [1]. DescriptionParams: RegainHitPoints(1d4) StatsFunctorContext: OnAttack Conditions: Enemy() and IsSpell() and not Self() and not IsMiss() and not IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and (HasSavingThrowWithAbility(Ability.Intelligence) or HasSavingThrowWithAbility(Ability.Charisma) or HasSavingThrowWithAbility(Ability.Wisdom)) StatsFunctors: RegainHitPoints(SELF, 1d4)
MAG_Illithid_Carapace_Gloves_Passive_DUPE_ENTRY_31177 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Illithid Euphoria Description: Charm or Frighten a creature to gain a [1] bonus to Attack Rolls and Saving Throws. DescriptionParams: 1d4 StatsFunctorContext: OnStatusApply Conditions: StatusHasStatusGroup(context.StatusId, 'SG_Charmed') or StatusHasStatusGroup(context.StatusId, 'SG_Frightened') StatsFunctors: ApplyStatus(SELF, MAG_ILLITHID_BLESS, 100, 3)
MAG_Illithid_CarapaceArmor_Passive_DUPE_ENTRY_30851 Boosts: RollBonus(SavingThrow,1, Intelligence);RollBonus(SavingThrow,1, Wisdom);RollBonus(SavingThrow,1, Charisma) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Illithid Protection Description: If the wearer is infested by a mind flayer tadpole, they gain +[1] to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 1 BoostContext: OnCreate BoostConditions: Tagged('ILLITHID', context.Source)
MAG_Harpers_ArmorOfShadows_Passive_DUPE_ENTRY_31219 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shadeclinger Description: While obscured, the wearer has Advantage on Saving Throws. StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_HARPERS_OBSCURITY_SAVING_THROWS, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_HARPERS_OBSCURITY_SAVING_THROWS)
MAG_Harpers_JhannylGloves_Passive_DUPE_ENTRY_52078 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Defy Villainy Description: When the wearer becomes Blinded, Paralysed, or Poisoned, they automatically cast Lesser Restoration on themselves. Properties: OncePerLongRest StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Poisoned') or StatusHasStatusGroup(context.StatusId, 'SG_Disease') or StatusHasStatusGroup(context.StatusId, 'SG_Paralyzed') or StatusHasStatusGroup(context.StatusId, 'SG_Blinded') or StatusId('HOLD_PERSON')):ApplyStatus(MAG_JHANNYL_GLOVES_LESSER_RESTORATION, 100, 1);IF(StatusHasStatusGroup(context.StatusId, 'SG_Poisoned')):RemoveStatus(SG_Poisoned);IF(StatusHasStatusGroup(context.StatusId, 'SG_Disease')):RemoveStatus(SG_Disease);IF(StatusHasStatusGroup(context.StatusId, 'SG_Paralyzed')):RemoveStatus(PARALYZED);IF(StatusHasStatusGroup(context.StatusId, 'SG_Blinded')):RemoveStatus(SG_Blinded);IF(StatusId( 'HOLD_PERSON')):RemoveStatus(HOLD_PERSON);IF(StatusId('ASTARION_WEAK')):RemoveStatus(ASTARION_WEAK)
MAG_Harpers_RingOfProjection_Passive_DUPE_ENTRY_72001 Boosts: EntityThrowDamage(1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing Boost Description: The wearer gains a [1] bonus to throw damage. DescriptionParams: 1d4
MAG_Harpers_RingOfTwilight_Passive_DUPE_ENTRY_42818 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Treader By Twilight Description: You gain a +[1] bonus to Armour Class while obscured. DescriptionParams: 1 StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_HARPERS_TWILIGHT_HIDE, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_HARPERS_TWILIGHT_HIDE)
MAG_Zhentarim_BloodfeederBlade_Rapier_Passive_DUPE_ENTRY_3257 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Scarlet Remittance Description: Gain a +[1] bonus to Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +[2]. DescriptionParams: 1;3 StatsFunctorContext: OnDamage Conditions: IsKillingBlow() StatsFunctors: IF(not HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_3', context.Source)):ApplyStatus(SELF, MAG_SCARLET_REMITTANCE_APPLIED_VFX, 100, 0);IF(HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_2', context.Source)):ApplyStatus(SELF, MAG_BLOODFEEDER_SCARLET_REMITTANCE_3, 100, -1);IF(HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_1', context.Source)):ApplyStatus(SELF, MAG_BLOODFEEDER_SCARLET_REMITTANCE_2, 100, -1);IF(not HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_2', context.Source) and not HasStatus('MAG_BLOODFEEDER_SCARLET_REMITTANCE_3', context.Source)):ApplyStatus(SELF, MAG_BLOODFEEDER_SCARLET_REMITTANCE_1, 100, -1);
MAG_Zhentarim_Demonspirit_Gloves_Passive_DUPE_ENTRY_3172 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Demonspirit Aura Description: The wearer's summoned creature has resistance to all damage except [1].
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. DescriptionParams: DealDamage(,Psychic) Icon: PassiveFeature_Generic_WildAnimal Properties: IsToggled;ToggledDefaultOn;Temporary ToggleOnFunctors: ApplyStatus(MAG_ZHENTARIM_DEMONSPIRIT_AURA, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_ZHENTARIM_DEMONSPIRIT_AURA)
MAG_Monk_Magic_Armor_Passive_DUPE_ENTRY_27304 Boosts: UnlockInterrupt(Interrupt_MAG_Monk_KushigoCounter) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Kushigo Counter Description: While Patient Defence is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_Abjuration_MageArmor Properties: Highlighted
MAG_Monk_Magic_Boots_Passive_DUPE_ENTRY_76460 Boosts: IF(IsMeleeUnarmedAttack() and not HasStatus('INT_ORPHEUSGUARDS_FAKECOMBAT')):CharacterUnarmedDamage(WisdomModifier) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Experienced And Deadly Description: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes.
MAG_Monk_Magic_Gloves_Passive_DUPE_ENTRY_64057 Boosts: EntityThrowDamage(1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Kushigo's Might Description: The wearer deals an additional [1] damage with Throw Attacks and attacks made with Improvised Weapons. DescriptionParams: 1d4
MAG_Monk_Magic_Hat_Passive_DUPE_ENTRY_30423 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lay Bare Their Weakness Description: After dealing damage with an unarmed attack, the wearer gains a +[1] bonus to their spell save DC until the end of their turn. DescriptionParams: 1 StatsFunctorContext: OnDamage Conditions: IsAttackType(AttackType.MeleeUnarmedAttack) StatsFunctors: ApplyStatus(SELF,MAG_MONK_UNARMED_EXPLOIT, 100, 1)
MAG_Monk_Magic_ArmorEx_Passive_DUPE_ENTRY_88981 Boosts: UnlockInterrupt(Interrupt_MAG_Monk_KushigoCounterEx) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Greater Kushigo Counter Description: The wearer can use a reaction to make an unarmed strike against any attacker that misses.
MAG_PHB_ElvenChain_Armor_Passive_DUPE_ENTRY_22809 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elven Chain Description: You are considered Proficient with this armour while wearing it.
MAG_PHB_ElvenChain_AddedEffect_Armor_Passive_DUPE_ENTRY_97898 Boosts: Initiative(2);Advantage(SavingThrow, Dexterity) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elven Agility Description: The wearer has a +[1] bonus to Initiative Rolls and Advantage on Dexterity Saving Throws. DescriptionParams: 2
SCL_MastiffPoachers_Ring_Passive_DUPE_ENTRY_97891 Boosts: IF(Tagged('SHADOW', context.Target) or not HasObscuredState(ObscuredState.Clear)):CharacterWeaponDamage(1d4);IF((Tagged('SHADOW', context.Target) or not HasObscuredState(ObscuredState.Clear)) and IsUnarmedAttack()):DamageBonus(1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shadowthief Description: The wearer's weapon and unarmed attacks deal an additional [1] damage against Lightly or Heavily Obscured creatures, and creatures made of shadow. DescriptionParams: 1d4
LOW_HagKiller_CHA_Passive_DUPE_ENTRY_24987 Boosts: Ability(Charisma,+1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Famed Hag Killer Boon Description: Andraxo's songs have cloaked you with fame, granting you a permanent bonus to Charisma.
MAG_Zhentarim_SleeperDagger_Passive_DUPE_ENTRY_81991 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dread Iron Ambush Description: While its wielder is hidden, this weapon deals an extra [1] DescriptionParams: DealDamage(1d6, Necrotic) StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAG_HIDING_NECROTIC_DAMAGE_BONUS, 100, -1)
MAG_MAG_EndGame_Plate_Armor_Passive_DUPE_ENTRY_21972 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Legendary Persistence Description: You gain Resistance and Blade Ward.
MAG_EndGame_Boots_Passive_DUPE_ENTRY_65811 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Legendary Mobility Description: You gain Freedom of Movement and Longstrider.
MAG_EndGame_StuddedLeather_Armor_IncapacitationWarding_Passive_DUPE_ENTRY_81704 Boosts: Tag(PARALYZED_ADV) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Incapacitation Ward Description: Use your reaction to gain Advantage on Saving Throws against being Paralysed and Stunned. Properties: ToggledDefaultOn
MAG_LesserFlamingDispersion_Passive_DUPE_ENTRY_96524 Boosts: RollBonus(SavingThrow, 2);Resistance(Fire, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Endurance by Fire Description: You have Resistance to Fire damage and a +[1] bonus to Saving Throws. DescriptionParams: 2
MAG_Infernal_Plate_Armor_Passive_DUPE_ENTRY_78421 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Retribution Description: When you succeed a Saving Throw, the caster receives Burning for [1] turns. DescriptionParams: 3 StatsFunctorContext: OnAttacked Conditions: IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SWAP, MAG_INFERNAL_BURNING, 100, 3)
MAG_Infernal_Plate_Armor_DamageThreshold_Passive_DUPE_ENTRY_84532 Boosts: Resistance(Fire, Resistant);StatusImmunity(BURNING);DamageReduction(All, Flat, 3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Prime Aegis of Fire Description: You have Resistance to Fire damage and cannot be Burned. You take [1] less damage from all sources. DescriptionParams: 3
MAG_Infernal_Metal_AttackBonus_Passive_DUPE_ENTRY_71018 Boosts: RollBonus(Attack, 1);SpellSaveDC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Acuity Description: You gain a +[1] bonus to Spell Attack Rolls and Spell Save DC. DescriptionParams: 1
MAG_Infernal_Metal_Gloves_FireDamage_Passive_DUPE_ENTRY_58296 Boosts: CharacterWeaponDamage(1d6, Fire);CharacterUnarmedDamage(1d6, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Touch Description: Your weapon attacks deal an additional [1]. Your unarmed attacks deal an additional [2], and can possibly inflict Bleeding. DescriptionParams: DealDamage(1d6, Fire);DealDamage(1d6, Necrotic) StatsFunctorContext: OnDamage Conditions: IsUnarmedAttack() StatsFunctors: ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,15))
MAG_Infernal_Metal_Boots_AntiDisplacement_Passive_DUPE_ENTRY_3721 Boosts: Attribute(Grounded);StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(DIFFICULT_TERRAIN_WEB);StatusImmunity(DIFFICULT_TERRAIN_MUD);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(DIFFICULT_TERRAIN_LAVA);StatusImmunity(SG_Prone) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Steadfast Description: You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain.
MAG_Infernal_Metal_Legendary_Resistance_Passive_DUPE_ENTRY_41265 Boosts: UnlockInterrupt(Interrupt_Legendary_InfernalResistance) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Evasion Description: When you fail a Saving Throw, you may use your reaction to succeed instead.
MAG_Infernal_Metal_Helmet_InfernalSight_Passive_DUPE_ENTRY_40553 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(e278f6a0-26d7-49be-b11a-9b84bc313c3c);StatusImmunity(SG_Blinded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Sight Description: You can see in magical and ordinary darkness up to a range of [1]. You cannot be Blinded. DescriptionParams: Distance(12)
MAG_Lesser_Infernal_Metal_Gloves_FireDamage_Passive_DUPE_ENTRY_42053 Boosts: CharacterWeaponDamage(1d4, Fire);CharacterUnarmedDamage(1d4, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lesser Infernal Touch DescriptionParams: DealDamage(1d4, Fire);DealDamage(1d4, Necrotic) StatsFunctors: ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,13)) Description: Your weapon attacks deal an additional [1]. Your unarmed attacks deal an additional [2], and can possibly inflict Bleeding. * StatsFunctorContext: OnDamage* Conditions: IsUnarmedAttack()* Stats inherited from: *MAG_Infernal_Metal_Gloves_FireDamage_Passive
MAG_Lesser_Infernal_Plate_Armor_FireDamage_Passive_DUPE_ENTRY_22608 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lesser Infernal Retribution Description: When you are hit by a foe within [1], it might take [2]. DescriptionParams: Distance(2);DealDamage(1d4, Fire) Properties: OncePerAttack StatsFunctorContext: OnAttacked Conditions: HasDamageEffectFlag(DamageFlags.Hit) and IsMeleeAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13, false, false, context.Source)):DealDamage(SWAP, 1d4, Fire,Magical)
MAG_LC_TheAmplifier_Amulet_Passive_DUPE_ENTRY_20994 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spell Amplification Description: You gain an additional Level [1] spell slot. DescriptionParams: 2 StatsFunctorContext: OnAttack;OnCast Conditions: IsSpell() and IsSpellLevel(2) StatsFunctors: ApplyStatus(SELF, MAG_THE_AMPLIFIER_TRACKER, 100, -1)
MAG_LC_Nymph_Cloak_Passive_DUPE_ENTRY_41449 Boosts: Ability(Charisma, 1, 20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Nymphish Charm Description: Your Charisma score increases by [1], to maximum of [2]. DescriptionParams: 1;20
MAG_LC_Jannath_Hat_Passive_DUPE_ENTRY_43382 Boosts: Ability(Charisma, 2, 20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: The Flamboyant Description: Your Charisma score increases by [1], to maximum of [2]. DescriptionParams: 2;20
MAG_LC_RadiantLight_Rapier_Passive_DUPE_ENTRY_67260 Boosts: IF(Tagged('UNDEAD', context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Bane Description: Attack Rolls with this weapon have Advantage against undead.
MAG_LC_MonsterHunter_Passive_DUPE_ENTRY_24820 Boosts: IF(Tagged('MONSTROSITY', context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Feller of Monsters Description: You have Advantage against Monstrosity type enemies.
MAG_LC_Wave_Trident_Passive_DUPE_ENTRY_21031 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: The Water Caller Description: On a hit, create a [1] water surface centred around the target. DescriptionParams: Distance(2) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(WET,100, 3); GROUND:CreateSurface(2, 0, Water);
MAG_LC_BurnOnDamage_Scimitar_Passive_DUPE_ENTRY_7085 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cauteriser Description: Deals an additional [1].
On a hit, the target starts Burning unless it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d4,Fire) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BURNING, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_LC_CazadorVampiric_Quarterstaff_Passive_DUPE_ENTRY_20912 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Vampirism Description: When the creatures affected by your spells fail any associated Saving Throws regain [1]. DescriptionParams: RegainHitPoints(1d4) StatsFunctorContext: OnAttack;OnStatusApply Conditions: not IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SELF,MAG_REGAIN_HP_VAMPIRISM, 100, 0);ApplyStatus(SELF, MAG_ARCANE_VAMPIRISM_VFX, 100, 0)
MAG_PHB_PeriaptofWoundClosure_Amulet_Passive_DUPE_ENTRY_16314 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Wound Closure Description: When Downed, automatically stabilise at the start of the turn. StatsFunctorContext: OnStatusApplied Conditions: StatusId('DOWNED') StatsFunctors: ApplyStatus(MAG_WOUND_CLOSURE, 100, 1)
MAG_PHB_PeriaptofWoundClosure_Amulet_Maximize_Passive_DUPE_ENTRY_48213 Boosts: MaximizeHealing(Incoming) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Potent Healing Description: Maximise the number of hit points restored.
MAG_PHB_Sentinel_Shield_Passive_DUPE_ENTRY_81625 Boosts: Initiative(3);Advantage(Skill, Perception) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Heightened Awareness Description: Gain a +[1] bonus to initiative rolls and Advantage on Perception Ability Checks. DescriptionParams: 3
MAG_LC_Umberlee_Regeneration_Boots_Passive_DUPE_ENTRY_98910 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Watery Rejuvenation Description: If the wearer is standing in a water surface at the start of their turn, they heal [1]. DescriptionParams: RegainHitPoints(1d4)
MAG_LC_Umberlee_Protection_Cape_Passive_DUPE_ENTRY_41983 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Damp Aegis Description: During Combat, once per turn, the cloak grants the wearer Water Layer Protection until the wearer takes damage.
MAG_LC_Umberlee_Cold_Sickle_Passive_DUPE_ENTRY_3120 Boosts: IF(HasStatus('WET', context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Watery Guidance Description: This weapon has Advantage against Wet creatures.
MAG_ArcaneEnchantment_Passive_DUPE_ENTRY_51518 Boosts: SpellSaveDC(2);RollBonus(MeleeSpellAttack, 2);RollBonus(RangedSpellAttack,2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Enchantment Description: You gain a +[1] bonus to Spell Save DC and spell attack rolls. DescriptionParams: 2
MAG_ArcaneEnchantment_Lesser_Passive_DUPE_ENTRY_7919 Boosts: SpellSaveDC(1);RollBonus(MeleeSpellAttack, 1);RollBonus(RangedSpellAttack,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1 DisplayName: Arcane Enchantment* Description: You gain a +[1] bonus to Spell Save DC and spell attack rolls.* Stats inherited from: *MAG_ArcaneEnchantment_Passive
MAG_SpellSaveDC_Enchantment_Passive_DUPE_ENTRY_21524 Boosts: SpellSaveDC(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: High Spellcasting Description: You gain a +[1] bonus to Spell Save DC. DescriptionParams: 2
MAG_SpellSaveDC_Enchantment_Lesser_Passive_DUPE_ENTRY_11151 Boosts: SpellSaveDC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1 DisplayName: High Spellcasting* Description: You gain a +[1] bonus to Spell Save DC.* Stats inherited from: *MAG_SpellSaveDC_Enchantment_Passive
MAG_SpellResistance_Passive_DUPE_ENTRY_57140 Boosts: IF(IsSpell()):Advantage(AllSavingThrows) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spell Resistance Description: You have Advantage on Saving Throws against spells.
MAG_SleepImmunity_Passive_DUPE_ENTRY_91826 Boosts: StatusImmunity(SLEEP) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Wakefulness Description: You can't be unwillingly put to Sleep.
MAG_Radiant_UnarmedAttack_Passive_DUPE_ENTRY_48007 Boosts: CharacterUnarmedDamage(1d4, Radiant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Angelclocker Knuckles Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Radiant)
MAG_Cold_UnarmedAttack_Passive_DUPE_ENTRY_65713 Boosts: CharacterUnarmedDamage(1d4, Cold) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Chilling Strike Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Cold)
MAG_Force_UnarmedAttack_Passive_DUPE_ENTRY_8894 Boosts: CharacterUnarmedDamage(1d4, Force) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Enervating Suffusion Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Force)
MAG_Lightning_UnarmedAttack_Passive_DUPE_ENTRY_5206 Boosts: CharacterUnarmedDamage(1d4, Lightning) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lightning Strikes Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Lightning)
MAG_Thunder_UnarmedAttack_Passive_DUPE_ENTRY_72846 Boosts: CharacterUnarmedDamage(1d4, Thunder) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Booming Blows Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Thunder)
MAG_Fire_UnarmedAttack_Passive_DUPE_ENTRY_2277 Boosts: CharacterUnarmedDamage(1d4, Fire) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dragonfire Fists Description: Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Fire)
MAG_PHB_SoulCatching_ExtraEffect_Passive_DUPE_ENTRY_4382 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Soul Catching Description: Once per turn, on an unarmed hit, you regain [1]. Alternatively, you may forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn. DescriptionParams: RegainHitPoints(10) Properties: OncePerTurn StatsFunctorContext: OnDamage Conditions: IsUnarmedAttack() StatsFunctors: ApplyStatus(SELF, MAG_SOUL_CATCHING, 100, 2)
MAG_Monk_Healed_TempHP_Passive_DUPE_ENTRY_20169 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Soul Protection Description: When you are healed, gain [1]. While you have the temporary hit points gain a +[2] bonus to Saving Throws. DescriptionParams: GainTemporaryHitPoints(LevelMapValue(MartialArts));2 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnHealed StatsFunctors: ApplyStatus(MAG_MONK_TEMPORARY_HP, 100, -1)
MAG_Monk_SoulRejunevation_Passive_DUPE_ENTRY_39414 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Defier's Rejuvenation Description: Whenever the wearer succeeds on a Saving Throw against a spell, they regain [1]. BoostContext: BoostConditions: DescriptionParams: RegainHitPoints(1d4)* StatsFunctorContext: OnAttacked* Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow()* StatsFunctors: RegainHitPoints(1d4)* Stats inherited from: *MAG_Githborn_MagicEating_HalfPlate_Passive
MAG_Monk_Martial_Lethality_Passive_DUPE_ENTRY_75356 Boosts: RollBonus(Attack, 2);Initiative(2);Skill(Perception, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Soul Perception Description: Gain a +[1] bonus to Attack Rolls, Initiative Rolls, and Perception Checks. DescriptionParams: 2* Stats inherited from: *ARM_MartialArtsLethality_2_Passive **ARM_MartialArtsLethality_1_Passive
MAG_WYRM_UndeadProtector_Robe_Passive_DUPE_ENTRY_65545 Boosts: Disadvantage(AttackTarget, UNDEAD);IF(Tagged('UNDEAD', context.Source)):Advantage(AllSavingThrows) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Let The Undead Blanch With Fear! Description: Undead have Disadvantage on Attack Rolls against you, and you have Advantage on Saving Throws against their actions and spells.
MAG_StunnImmunity_Passive_DUPE_ENTRY_77019 Boosts: StatusImmunity(STUNNED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Stun Immunity Description: You can't be Stunned.
MAG_HelmOfBalduran_MaxHP_Passive_DUPE_ENTRY_30634 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Balduran's Vitality Description: The helmet heals you [1] at the beginning of every turn. DescriptionParams: RegainHitPoints(2)
MAG_HelmOfBalduran_Protection_Passive_DUPE_ENTRY_66301 Boosts: AC(1);RollBonus(SavingThrow, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Balduran's Favour Description: You have a + [1] bonus to Armor Class and Saving Throws. DescriptionParams: 1
MAG_OfArcanicDefense_Robe_Passive_DUPE_ENTRY_70609 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Exquisite Focus Description: While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +[1] bonus to Armour Class. DescriptionParams: 1 StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Concentration) StatsFunctors: ApplyStatus(MAG_ARCANIC_DEFENSE, 100, -1)
MAG_Kuotoa_Lightning_Spear_Technical_Passive_DUPE_ENTRY_39278 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: %%% The Stinger Technical Passive| Description: %%% Do not destub. Applied to the weapon to electrocute. Properties: IsHidden StatsFunctorContext: OnAttack StatsFunctors: ApplyStatus(MAG_ELECTROCUTED, 100, 2)
MAG_Kuotoa_Lightning_Spear_Passive_DUPE_ENTRY_47208 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shocking Sting Description: On a hit, possibly Shock your target. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(SHOCKING_GRASP, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_Spellbreaker_Battleaxe_Passive_DUPE_ENTRY_64464 Boosts: IF(IsConcentrating(context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Witchbreaker Description: You gain Advantage on Attack Rolls against concentrating creatures.
MAG_StaffOFRam_KnockStun_Passive_DUPE_ENTRY_57532 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Staff of the Ram Description: Once per turn, the blow possibly knocks a foe back [1] and Stuns them. This has no effect on dragons or Huge creatures. DescriptionParams: Distance(2) Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() and not Ally() and TargetSizeEqualOrSmaller(Size.Large) and not Tagged('DRAGON') and not SavingThrow(Ability.Constitution, 8, false, false, context.Target) StatsFunctors: IF(not Ally()):Force(2,OriginToEntity,Aggressive);IF(Ally()):Force(2,OriginToEntity,Friendly);ApplyStatus(STUNNED, 100, 1)
MAG_WYRM_OfTruthTelling_Ring_Passive_DUPE_ENTRY_82524 Boosts: Advantage(Skill, Insight) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ring of Veracity Description: You gain an Advantage on Insight Checks.
MAG_WYR_Hellrider_Longbow_Passive_DUPE_ENTRY_40875 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Fiendish Fire Description: Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire. Properties: OncePerTurn StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not SavingThrow(Ability.Dexterity, 13, false, false, context.Target) StatsFunctors: ApplyStatus(FAERIE_FIRE, 100, 1)
MAG_WYR_Orin_Bhaalist_Dagger_Passive_DUPE_ENTRY_41403 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Prey Upon the Weak Description: This weapon deals an additional [1] against targets with [2]% of their hit points or fewer. DescriptionParams: DealDamage(1d4, Piercing);50 TooltipConditionalDamage: DealDamage(1d4, Piercing)
MAG_WYR_Orin_Bhaalist_Dagger_ImprovedCritical_Passive_DUPE_ENTRY_40781 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Critical Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: 1
MAG_PHB_ScarabOfProtection_Amulet_Passive_DUPE_ENTRY_84024 Boosts: IF(IsSpell()):Advantage(AllSavingThrows) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spell Protection Description: You have Advantage on Saving Throws against spells.
MAG_Frightened_Immunity_Passive_DUPE_ENTRY_75837 Boosts: StatusImmunity(FRIGHTENED);StatusImmunity(SG_Frightened);StatusImmunity(SG_Fleeing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Frightened Immunity Description: You can't be Frightened.
MAG_Extended_Target_Cantrip_Passive_DUPE_ENTRY_47393 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Adroit Caster Description: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. ExtraDescription: Cantrips require targets to be close together, unless those cantrips are Projectiles. Icon: PassiveFeature_Generic_Tactical Properties: IsToggled;OncePerShortRest;Temporary StatsFunctorContext: OnCast Conditions: IsCantrip() and HasStatus('MAG_EXTENDED_TARGET_CANTRIPS', context.Source) StatsFunctors: RemoveStatus(MAG_EXTENDED_TARGET_CANTRIPS) ToggleOnFunctors: ApplyStatus(MAG_EXTENDED_TARGET_CANTRIPS, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_EXTENDED_TARGET_CANTRIPS) ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Quickened_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
MAG_ClosQuarterRangedSpell_Passive_DUPE_ENTRY_44000 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Daredevil Proximity Description: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off. Icon: GenericIcon_Intent_Buff EnabledConditions: HasStatus('FLANKED', context.Source) EnabledContext: OnStatusApplied;OnStatusRemoved;OnCreate Properties: IsToggled;Temporary;ToggledDefaultOn ToggleOnFunctors: ApplyStatus(MAG_CQC_RANGED_SPELL, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_CQC_RANGED_SPELL) ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Quickened_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
Potion_OfUndying_Passive_DUPE_ENTRY_55383 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Undying Description: When you succeed a Death Taving Throw, you regain [1] hit points, but until Long Rest you have Disadvantage on Death Saving Throws. DescriptionParams: RegainHitPoints(1d10) Icon: unknown StatsFunctorContext: OnTurn Conditions: IsDowned() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) StatsFunctors: Stabilize();RegainHitPoints(1d10)
Potion_OfGiant_ThunderDamage_Passive_DUPE_ENTRY_93791 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Thunderclap Description: When you damage a creature with a weapon or unarmed attack deal [1] in [2] radius. DescriptionParams: DealDamage(1d4, Thunder);Distance(3) Icon: unknown StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() or IsUnarmedAttack() StatsFunctors: PROJECTILE:CreateExplosion(Projectile_MAG_Mobility_ExplosionOnJump_Explosion)
Potion_OfGreatArcher_Passive_DUPE_ENTRY_86619 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: The Great Archer Description: Your ranged weapon deals an extra [1] when the target fails a DC17 Constitution Saving Throw. If it succeeds, it still takes half that damage. DescriptionParams: DealDamage(2d6, Piercing) Icon: unknown StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and IsRangedAttack() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 17)):DealDamage(2d6, Piercing)
Potion_OfTempus_Drawback_Passive_DUPE_ENTRY_5018 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Potion of Tempus Drawback StatsFunctorContext: OnDamage StatsFunctors: DealDamage(SELF, 1d4, Force,Magical)
MAG_Githborn_MageHandSupport_Gloves_Passive_DUPE_ENTRY_32315 Boosts: UnlockSpellVariant(MageHandCheck(), ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint), ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Quickened Mage Hand Description: You can cast Mage Hand as a bonus action.
MAG_Githborn_PsionicMovement_Boots_Passive_DUPE_ENTRY_75984 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Flying Strike Description: When a githyanki casts Fly, their next melee weapon attack deals an additional [1]. DescriptionParams: DealDamage(1d4, Psychic) StatsFunctorContext: OnCast Conditions: Tagged('GITHYANKI', context.Source) and (SpellId('Projectile_Fly') or SpellId('Projectile_Fly_Spell')) StatsFunctors: ApplyStatus(SELF, MAG_GITHBORN_FLYING_STRIKE, 100, 1)
MAG_WYRM_UndeadBane_GreatAxe_Passive_DUPE_ENTRY_41519 Boosts: IF(IsMeleeWeaponAttack() and (Tagged('UNDEAD') or Tagged('FIEND'))):DamageBonus(1d6, Slashing, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Slay the Wicked Description: This weapon deals an additional [1] against Fiends and Undead. DescriptionParams: DealDamage(1d6, Slashing)
MAG_Tyr_OfJustice_WarHammer_Passive_DUPE_ENTRY_59455 Boosts: IF(IsMeleeWeaponAttack() and (Tagged('UNDEAD') or Tagged('FIEND'))):DamageBonus(1d6, Bludgeoning, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(1d6, Bludgeoning) DisplayName: Slay the Wicked* Description: This weapon deals an additional [1] against Fiends and Undead.* Stats inherited from: *MAG_WYRM_UndeadBane_GreatAxe_Passive
MAG_WeaponAction_UndeadTurning_Ammunition_Passive_DUPE_ENTRY_76284 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sacred Munitions Description: You can cast Sacred Munitions. StatsFunctorContext: OnDamage Conditions: IsRangedWeaponAttack() and Tagged('UNDEAD', context.Target) StatsFunctors: ApplyStatus(TURNED, 100, 3)
MAG_Sarevok_OfChaos_Greatsword_Leeching_Passive_DUPE_ENTRY_94117 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Chaos Description: On a hit, regain [1]. DescriptionParams: RegainHitPoints(1d6) StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: RegainHitPoints(SELF, 1d6)
MAG_FrostTalon_ChillingCounter_Passive_DUPE_ENTRY_59682 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Chilling Counter Description: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled for [1] turns. DescriptionParams: 2 StatsFunctorContext: OnAttacked Conditions: IsMiss() or IsCriticalMiss() StatsFunctors: ApplyStatus(SWAP, CHILLED, 100, 2)
MAG_ArcaneAbsorption_Dagger_Passive_DUPE_ENTRY_29505 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Absorption Description: When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots. StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and IsMeleeWeaponAttack() StatsFunctors: ApplyStatus(SWAP, MAG_RESTORE_SPELL_SLOT_1, 100, 0)
MAG_Fire_HeatOnWeaponDamage_Passive_DUPE_ENTRY_91890 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Thermodynamo Description: Whenever you deal damage with this weapon, you gain [1] turns of Heat. DescriptionParams: 2 Properties: OncePerAttack StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source)):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);ApplyStatus(SELF,MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)
MAG_BG_Harold_HeavyCrossbow_Passive_DUPE_ENTRY_15548 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Haroldish Doom Description: When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for [1] turns. DescriptionParams: 2 StatsFunctorContext: OnDamage Conditions: IsRangedWeaponAttack() and not HasStatus('BANE', context.Target) StatsFunctors: ApplyStatus(BANE, 100, 2,,,,not SavingThrow(Ability.Charisma,13))
MAG_BG_DragonsBreath_Glaive_Passive_DUPE_ENTRY_47157 Boosts: UnlockSpellVariant(IsBreathWeapon(),ModifyTooltipDescription() ,ModifySavingThrowDisadvantage()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Vicious Dragon Breath Description: Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon.
MAG_Vicious_Weapon_Passive_DUPE_ENTRY_75182 Boosts: IF(IsWeaponAttack() and IsCritical()):DamageBonus(7,,false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dolor Amarus Description: When you land a Critical Hit with this weapon, it deals an additional [1] damage. DescriptionParams: 7 BoostContext: OnCreate
MAG_WYRM_Commander_Longsword_Passive_DUPE_ENTRY_26358 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Stirring Execution Description: When you kill an enemy, allies within [1] gain temporary hit points equal to your Charisma Modifier (minimum 1). DescriptionParams: Distance(9) StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and Enemy() StatsFunctors: ApplyStatus(SELF, MAG_TEMP_HP_CHARISMA, 100, -1);CreateExplosion(Projectile_MAG_WYRM_Commander_Longsword_Inspiration_Explosion)
MAG_ShapesifterSlayer_Passive_DUPE_ENTRY_49949 Boosts: IF(HasStatus('SG_Polymorph', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Polymorph', context.Target)):RollBonus(Attack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shapeshifter Slayer Description: This weapon deals an additional [1] damage against shapeshifters or polymorphed creatures. DescriptionParams: 1d4
MAG_MonsterSlayer_Passive_DUPE_ENTRY_81682 Boosts: IF(Tagged('MONSTROSITY', context.Target)):CharacterWeaponDamage(1d4);IF(Tagged('MONSTROSITY', context.Target)):RollBonus(Attack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Monsterslayer Description: This weapon deals an additional [1] damage against monstrosity type foes. DescriptionParams: 1d4
MAG_MagicalDurability_Passive_DUPE_ENTRY_71484 Boosts: IF(IsSpell()):RollBonus(SavingThrow,2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Magical Durability Description: The wielder has a +[1] bonus to Saving Throws against spells. DescriptionParams: 2
MAG_Lesser_MagicalDurability_Passive_DUPE_ENTRY_24109 Boosts: IF(IsSpell()):RollBonus(SavingThrow,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1 DisplayName: Magical Durability* Description: The wielder has a +[1] bonus to Saving Throws against spells. * Stats inherited from: *MAG_MagicalDurability_Passive
MAG_DeathDo_Shadow_Passive_DUPE_ENTRY_91350 Boosts: DownedStatus(MAG_DEATH_DO_SHADOW_POSSESION_DOWNED,5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: After Death Do Us Part Description: When the wearer is Downed, they rise once more with half their hit points restored, but are gripped by Shadow Possession. Properties: OncePerLongRest StatsFunctorContext: OnDamaged Conditions: IsKillingBlow() or IsDowned() StatsFunctors: ApplyStatus(MAG_DEATH_DO_SHADOW_POSSESION_DOWNED_OVERRIDE, 100, -1)
MAG_DeathDo_Light_Passive_DUPE_ENTRY_66981 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Till Death Do Us Part
MAG_END_PsychicRetaliation_Passive_DUPE_ENTRY_91717 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Imperial Retaliation Description: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for [1] turn. DescriptionParams: 1 StatsFunctorContext: OnAttacked Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow() StatsFunctors: ApplyStatus(SWAP, STUNNED, 100, 1,,,,not SavingThrow(Ability.Intelligence,15))
LOW_StormshoreTabernacle_Curse_KillingBlow_Passive_DUPE_ENTRY_17435 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Killing Blow Description: When you are reduced to 0 hit points, you instantly die. StatsFunctorContext: OnDamaged Conditions: IsKillingBlow() or IsDowned() StatsFunctors: Kill()
LOW_StormshoreTabernacle_Curse_SpawnEnvoy_Passive_DUPE_ENTRY_36340 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spawn Envoy Description: Upon your death, spawn the Envoy. Properties: OncePerLongRest StatsFunctorContext: OnHealed StatsFunctors: ApplyStatus(LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL, 100, -1)
UNI_DarkUrge_Stealth_Expertise_Passive_DUPE_ENTRY_57823 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: The Shadow Itself Description: Once per turn when you kill an enemy, shroud yourself in primaeval darkness to become Invisible for [1] turns. DescriptionParams: 2 Properties: OncePerTurn StatsFunctorContext: OnDamage Conditions: Enemy() and IsKillingBlow() StatsFunctors: ApplyStatus(SWAP, INVISIBILITY, 100, 2)
UNI_DarkUrge_Bleeding_Dagger_Passive_DUPE_ENTRY_40418 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sweet Bloodletting Description: Possibly inflict Bleeding when hitting a creature with this weapon while Hiding or Invisible. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and (HasStatus('SNEAKING_CLEAR', context.Source) or HasStatus('SNEAKING_LIGHTLY_OBSCURED', context.Source) or HasStatus('SNEAKING_HEAVILY_OBSCURED', context.Source) or HasStatus('SG_Invisible', context.Source)) StatsFunctors: ApplyStatus(BLEEDING, 100, 2,,,,not SavingThrow(Ability.Constitution,15))
MAG_Bhaalist_Aura_Of_Murder_Passive_DUPE_ENTRY_72858 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Aura Of Murder Description: Enemies within [1] become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Distance(2) Icon: PassiveFeature_AuraOfMurder Properties: ToggledDefaultOn;IsToggled;ToggledDefaultAddToHotbar ToggleOnFunctors: ApplyStatus(MAG_BHAALIST_AURA_OF_MURDER_AURA, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_BHAALIST_AURA_OF_MURDER_AURA)
MAG_Bhalist_Hat_Passive_DUPE_ENTRY_44402 Boosts: Initiative(2);DarkvisionRange(3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Murderous Sight Description: You can see in the dark up to [1]. In addition, you gain a +[2] bonus to initiative rolls. DescriptionParams: Distance(3);2
MAG_FeyWildSpark_WildMagic_Passive_DUPE_ENTRY_11268 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Feywild Sparks Description: While your sorcerous Tides of Chaos feature is active, you will always trigger wild magic surge when casting spells. StatsFunctorContext: OnStatusApplied;OnStatusRemoved Conditions: StatusId('TIDES_OF_CHAOS') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied)):ApplyStatus(MAG_FEYWILD_SPARKS, 100, -1);IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):RemoveStatus(MAG_FEYWILD_SPARKS)
MAG_Greenstone_Amulet_Passive_DUPE_ENTRY_47581 Boosts: Advantage(SavingThrow, Intelligence);Advantage(SavingThrow, Wisdom);Advantage(SavingThrow, Charisma) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Semblance of Fey Description: You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws.
MAG_ShieldRiposte_Passive_DUPE_ENTRY_84461 Boosts: UnlockInterrupt(Interrupt_ShieldBlow) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shield Bash Description: When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity Saving Throw. Icon: Action_Bash
MAG_ShieldConduit_Passive_DUPE_ENTRY_13651 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shield Conduit Description: The shield shrouds the wearer with Force Conduit at the start of its turn in combat.
MAG_OfTheDevout_Amulet_Passive_DUPE_ENTRY_49055 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Godswill Description: If you have the Channel Divinity ability, you gain an additional use of it. StatsFunctorContext: OnCast;OnAttack Conditions: HasUseCosts('ChannelDivinity') StatsFunctors: ApplyStatus(SELF, MAG_OF_DEVOUT_AMULET_TRACKER, 100, -1)
MAG_TheHunters_Dagger_Passive_DUPE_ENTRY_16621 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rupturing Description: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(BARBED_ARROW, 100, 3)
MAG_OfAutomaton_Gloves_Passive_DUPE_ENTRY_53308 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Circuitry Interface Description: You are considered a Construct type creature. ExtraDescription: You may toggle this feature on and off. Properties: IsToggled ToggleOnFunctors: ApplyStatus(MAG_CONSTRUCT_MODE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_CONSTRUCT_MODE)
MAG_Victory_Longbow_Passive_DUPE_ENTRY_40659 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Promised Victory Description: On a hit, possibly inflict Guiding Bolt upon the target. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not SavingThrow(Ability.Dexterity, 15, false, false, context.Target) StatsFunctors: ApplyStatus(GUIDING_BOLT, 100, 1)
MAG_Legendary_ShieldRiposte_Passive_DUPE_ENTRY_48481 Boosts: UnlockInterrupt(Interrupt_Legendary_ShieldBlow) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Rebuke of the Mighty Description: When a foe hits you with a melee attack, you can use your reaction, dealing it [1] and knock it Prone unless they succeed a Dexterity Saving Throw. DescriptionParams: DealDamage(2d4, Force) TooltipSave: f762efbb-f8f1-493e-b248-2de1567b4bd2 Icon: Action_Bash
MAG_Legendary_Spellguard_Passive_DUPE_ENTRY_38338 Boosts: IF(IsSpell()):Advantage(AllSavingThrows);IF(IsSpell()):Disadvantage(AttackTarget) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spellguard Description: You gain Advantage on Saving Throws against spells. Spell Attack Rolls against you have Disadvantage.
MAG_TheThorns_ExplosiveThrowing_Passive_DUPE_ENTRY_53551 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Zephyr Connection Description: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals [1] in a [2] blast centred on the target. DescriptionParams: DealDamage(3d4, Thunder);Distance(6)
MAG_TheThorns_VeilOfTheWind_Passive_DUPE_ENTRY_67972 Boosts: ActionResource(Movement, 3,0);JumpMaxDistanceBonus(3);IgnoreFallDamage() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Veil of the Wind Description: You gain a +[1] bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage. DescriptionParams: Distance(3)
MAG_TheClover_Rearrangement_Passive_DUPE_ENTRY_50207 Boosts: ReduceCriticalAttackThreshold(1);IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Organ Rearranger Description: The wielder scores a Critical Hit when rolling a [2]. When they roll [1] damage or less, reroll the dice, taking the highest result. DescriptionParams: 2;19;18
MAG_TheClover_Mainhand_Passive_DUPE_ENTRY_68705 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Exploit Weakness Description: Creatures hit with this weapon receive Vulnerability to Piercing damage. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_BHAALIST_AURA_OF_MURDER, 100, 1)
MAG_TheClover_OffHand_Passive_DUPE_ENTRY_55358 Boosts: UnlockInterrupt(Interrupt_TheClover_TrueStrike_Riposte) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: True Strike Riposte Description: When a creature misses you with a melee attack, you may retaliate and gain True Strike.
MAG_TheCrimson_Vicious_Passive_DUPE_ENTRY_34742 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Redvein Savagery Description: When you make an attack with Advantage, the target takes an additional 7 Piercing damage. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage() StatsFunctors: DealDamage(7, Piercing,Magical)
MAG_TheCrimson_TwoWeapon_Passive_DUPE_ENTRY_36764 Boosts: TwoWeaponFighting() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Crimson Weapon Icon: Properties: Highlighted Description: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.* Stats inherited from: *FightingStyle_TwoWeaponFighting
MAG_TheDueller_ImprovedDuelist_Passive_DUPE_ENTRY_98880 Boosts: ReduceCriticalAttackThreshold(1);ActionResource(ReactionActionPoint,1,0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elegant Duellist Description: While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional reaction per turn. DescriptionParams: 1 BoostContext: OnCreate;OnEquip BoostConditions: IsOffHandSlotEmpty() StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('BLEEDING') and HasStatus('MAG_LEGENDARY_COMPELLED_DUEL') StatsFunctors: ApplyStatus(BLEEDING, 100, 3,,,,not SavingThrow(Ability.Constitution,15))
MAG_TheDueller_WitheringCut_Passive_DUPE_ENTRY_7655 Boosts: UnlockInterrupt(Interrupt_TheDueller_WitheringCut) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Withering Cut Description: On a hit with a melee weapon, use a reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
MAG_Legendary_ArcaneEnchantment_Passive_DUPE_ENTRY_63979 Boosts: SpellSaveDC(3);RollBonus(MeleeSpellAttack, 3);RollBonus(RangedSpellAttack,3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 3 DisplayName: Arcane Enchantment* Description: You gain a +[1] bonus to Spell Save DC and spell attack rolls.* Stats inherited from: *MAG_ArcaneEnchantment_Passive
MAG_Legendary_Chromatic_Heat_Passive_DUPE_ENTRY_93228 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Flame of Wrath Description: Whenever you deal damage with a spell, you gain [1] turns of Heat. DescriptionParams: 2 Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() StatsFunctorContext: OnDamage* StatsFunctors: IF(not HasStatus('MAG_FIRE_HEAT_ONCE_TECHNICAL', context.Source)):ApplyStatus(SELF, MAG_FIRE_HEAT_CHARGE_UP_TECHNICAL,100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT, 100, 2);ApplyStatus(SELF, MAG_FIRE_HEAT_ONCE_TECHNICAL, 100, 0);ApplyStatus(SELF, MAG_FIRE_HEAT_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Fire_HeatOnFireDamage_Gloves_Passive
MAG_Legendary_Chromatic_Frost_Passive_DUPE_ENTRY_36001 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Frost of Dark Winter Description: Whenever you deal damage with a spell, inflict [1] turn of Frost upon the target(s). DescriptionParams: 2 Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() StatsFunctorContext: OnDamage* StatsFunctors: ApplyStatus(MAG_FROST,100,2);ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Frost_GenerateFrostOnDamage_Gloves_Passive
MAG_Legendary_Chromatic_LightningCharge_Passive_DUPE_ENTRY_60718 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Bolts of Doom Description: When you deal damage with a spell, gain [1] turns of Lightning Charge. Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() DescriptionParams: 2* StatsFunctorContext: OnDamage* StatsFunctors: IF(not HasStatus('MAG_CHARGED_LIGHTNING', context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL,100, 0);IF(Character()):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_GENERATE_CHARGE_FX, 100, 0);IF(Character() and not IsDischargingLightning(context.Source)):ApplyStatus(SELF, MAG_CHARGED_LIGHTNING,100, 2);ApplyStatus(SELF, MAG_CHARGED_LIGHTNING_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_ChargedLightning_Charge_OnSpellDamage_Passive
MAG_Legendary_Chromatic_Reverberation_Passive_DUPE_ENTRY_23565 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Bone-Shaking Thunder Description: When you deal damage with a spell, inflict [1] turn of Reverberation upon the target(s). Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() DescriptionParams: 2* StatsFunctorContext: OnDamage* StatsFunctors: ApplyStatus(MAG_THUNDER_REVERBERATION, 100, 2);ApplyStatus(MAG_THUNDER_REVERBERATION_DURATION_TECHNICAL, 100, 1)* Stats inherited from: *MAG_Thunder_ReverberationOnRangeSpellDamage_Amulet_Passive
MAG_Legendary_Chromatic_Poisoned_Passive_DUPE_ENTRY_7581 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Deadlier than Arsenic Description: Whenever you deal damage with a spell, inflict [1] Poison upon the target(s). StatsFunctors: ApplyStatus(POISONED,100,2) DescriptionParams: 2* Properties: OncePerAttack;IsHidden* Conditions: IsSpell() and not Self()* StatsFunctorContext: OnDamage* Stats inherited from: *MAG_Legendary_Chromatic_Frost_Passive **MAG_Frost_GenerateFrostOnDamage_Gloves_Passive
MAG_Legendary_Chromatic_NoxiousFumes_Passive_DUPE_ENTRY_39341 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sizzling Cataclysm Description: When you deal damage with a spell, possibly inflict Noxious Fumes upon the target(s). Properties: OncePerAttack;IsHidden Conditions: IsSpell() and not Self() StatsFunctorContext: OnDamage* StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13)):ApplyStatus(MAG_ACID_NOXIOUS_FUMES, 100, 3)* Stats inherited from: *MAG_Acid_NoxiousFumes_Gloves_Passive
MAG_Legendary_PsionicResistance_Passive_DUPE_ENTRY_61987 Boosts: Advantage(SavingThrow, Intelligence);Advantage(SavingThrow, Wisdom);Advantage(SavingThrow, Charisma);StatusImmunity(SG_Charmed);Resistance(Psychic, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Githborn Psionic Resistance Description: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Resistance to Psychic damage, and cannot be Charmed. BoostContext: OnCreate BoostConditions: Tagged('GITHYANKI', context.Source)
MAG_Legendary_PsionicWeapon_Passive_DUPE_ENTRY_6189 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d6, Psychic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(1d6,Psychic) TooltipConditionalDamage: DealDamage(1d6,Psychic) DisplayName: Githborn Psionic Weapon* Description: When wielded by a githyanki this weapon deals an additional [1].* BoostContext: OnCreate* BoostConditions: Tagged('GITHYANKI', context.Source)* Stats inherited from: *MAG_Githborn_Mindcrusher_Greatsword_Passive
MAG_MagicItemPoweredCast_Passive_DUPE_ENTRY_38741 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Battery Description: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. ExtraDescription: You need to toggle this feature on in order to activate this effect. Icon: PassiveFeature_ArcaneBattery PriorityOrder: 1 Properties: IsToggled;Highlighted;Temporary;OncePerLongRest StatsFunctorContext: OnCast Conditions: IsSpell() and HasStatus('MAG_MAGIC_ITEM_POWERED_CAST', context.Source) StatsFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM) ToggleOnFunctors: ApplyStatus(MAG_MAGIC_ITEM_POWERED_CAST, 100, -1);ApplyEquipmentStatus(MainHand, MAG_MAGIC_ITEM_POWERED_CAST_ITEM, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM) ToggleOffContext: OnCastResolved
MAG_Legendary_Chromatic_Spellslot_Passive_DUPE_ENTRY_29731 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Battery* Description: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.* ExtraDescription: You need to toggle this feature on in order to activate this effect.* Icon: PassiveFeature_ArcaneBattery* PriorityOrder: 1* Properties: IsToggled;Highlighted;Temporary;OncePerLongRest* StatsFunctorContext: OnCast* Conditions: IsSpell() and HasStatus('MAG_MAGIC_ITEM_POWERED_CAST', context.Source)* StatsFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM)* ToggleOnFunctors: ApplyStatus(MAG_MAGIC_ITEM_POWERED_CAST, 100, -1);ApplyEquipmentStatus(MainHand, MAG_MAGIC_ITEM_POWERED_CAST_ITEM, 100, -1)* ToggleOffFunctors: RemoveStatus(MAG_MAGIC_ITEM_POWERED_CAST);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_MAGIC_ITEM_POWERED_CAST_ITEM)* ToggleOffContext: OnCastResolved* Stats inherited from: *MAG_MagicItemPoweredCast_Passive
MAG_DexteritySavingThrow_Evasion_DUPE_ENTRY_9935 Boosts: UnlockInterrupt(Interrupt_RingOfEvasion) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dextrous Evasion Description: When you fail a Dexterity Saving Throw, you can use your reaction to succeed instead.
MAG_Necromancy_Evasion_DUPE_ENTRY_80721 Boosts: UnlockInterrupt(Interrupt_Scarab_Of_Protection) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Necromantic Evasion Description: When you fail a Saving Throw against necromancy spells or spells cast by undead foes, you can use your reaction to succeed instead.
MAG_Heightened_Necromancy_Passive_DUPE_ENTRY_80401 Boosts: UnlockSpellVariant(HeightenedNecromancySpellCheck(),ModifySavingThrowDisadvantage(),ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Heightened Necromancy Description: Creatures have Disadvantage on Saving Throws against your Necromancy spells.
MAG_GreaterNecromancyStaff_LifeEssenceHarvest_Passive_DUPE_ENTRY_69623 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Life Essence Harvest Description: When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest. StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and IsSpell() StatsFunctors: ApplyStatus(SELF, MAG_GREATER_NECROMANCY_LIFE_ESSENCE,100, 1)
MAG_GreaterNecromancyStaff_CosumeLifeEssence_Passive_DUPE_ENTRY_49897 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Consume Life Essence Description: Consume the life essence that you have collected to cast any Necromancy spell without consuming a spell slot. Icon: PassiveFeature_Generic_Death Properties: IsToggled;Temporary;Highlighted;ToggledDefaultAddToHotbar StatsFunctorContext: OnCastResolved Conditions: IsSpellSchool(SpellSchool.Necromancy) StatsFunctors: RemoveStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE);RemoveStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE) ToggleOnFunctors: ApplyStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE) ToggleOffContext: OnCastResolved
MAG_TWN_Surgeon_ParalyzingCritical_Passive_DUPE_ENTRY_59045 Boosts: UnlockInterrupt(Interrupt_MAG_ParalyzingCritical) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Paralysing Critical Description: Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for [1] turns. DescriptionParams: 2 Properties: OncePerLongRest StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: ApplyStatus(MAG_PARALYZING_CRITICAL_OWNER, 100, -1)
MAG_TWN_Brewer_DrunkardRage_Passive_DUPE_ENTRY_498 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Tippler's Rage Description: While you are Drunk, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing [1] for [2]. DescriptionParams: DealDamage(1d4,Thunder);Distance(3) StatsFunctorContext: OnStatusApplied;OnStatusRemoved StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and (StatusId('DRUNK') or StatusId('DRINK_ALCOHOL'))):ApplyStatus(MAG_DRUNKARD_RAGE, 100, -1);IF(context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (StatusId('DRUNK') or StatusId('DRINK_ALCOHOL'))):RemoveStatus(MAG_DRUNKARD_RAGE)
MAG_TWN_Brewer_DrunkardRage_Explosion_Passive_DUPE_ENTRY_31107 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: StatsFunctorContext: OnDamage Conditions: IsMeleeWeaponAttack() StatsFunctors: PROJECTILE:CreateExplosion(Projectile_MAG_Mobility_ExplosionOnJump_Explosion) DisplayName: Tippler's Rage* Description: While you are Drunk, you have Advantage on Attack Rolls. You also create a blast with each attack, dealing [1] for [2].* DescriptionParams: DealDamage(1d4,Thunder);Distance(3)* Stats inherited from: *MAG_TWN_Brewer_DrunkardRage_Passive
MAG_LegendaryProtection_Passive_DUPE_ENTRY_10369 Boosts: UnlockInterrupt(Interrupt_LegendaryEvasion_Protection) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Unflinching Protection Description: When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically miss. This effect can only be used once per Short Rest.
MAG_PsionicResistance_Passive_DUPE_ENTRY_82726 Boosts: Resistance(Psychic, Resistant);Tag(CHARMED_ADV) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Resistance Description: You have Advantage against being Charmed and Resistance to Psychic damage.
MAG_OfMissileSnaring_Gloves_Passive_DUPE_ENTRY_60385 Boosts: IF(not HasStatus('SG_Polymorph_BeastShape')):UnlockInterrupt(Interrupt_MAG_MissileSnaring) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Missile Snaring Description: You can intercept missiles from ranged weapon attacks, reducing their damage by [1] + your Dexterity Modifier. DescriptionParams: 1d10 StatsFunctorContext: StatsFunctors: Icon: PassiveFeature_DeflectMissiles* Stats inherited from: *DeflectMissiles
MAG_OfArchery_Gloves_Passive_DUPE_ENTRY_91828 Boosts: Proficiency(Longbows);Proficiency(Shortbows);IF(IsRangedWeaponAttack()):CharacterWeaponDamage(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Corellon's Guiding Hand Description: You gain Proficiency with longbows and shortbows. In addition, your ranged weapon attacks deal an additional [1] damage. DescriptionParams: 2
MAG_OfSwordmaster_Gloves_Passive_DUPE_ENTRY_80404 Boosts: Proficiency(Shortswords);Proficiency(Longswords);Proficiency(Greatswords);RollBonus(MeleeWeaponAttack, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sword Mastery Description: You gain Proficiency with shortswords, longswords, and greatswords. In addition, you gain a +[1] bonus to melee Attack Rolls. DescriptionParams: 1
MAG_OfDefense_Gloves_Passive_DUPE_ENTRY_74596 Boosts: AC(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Become the Bulwark Description: You gain a +[1] bonus to Armour Class as long as you are not wearing armour or holding a shield. DescriptionParams: 2 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
MAG_SarevokArmor_WitheringBarrier_Passive_DUPE_ENTRY_63414 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Withering Barrier Description: When you deal Necrotic damage, you gain [1]. If a melee attack hits you while you still have temporary hit points, you deal [2] to all creatures within [3]. DescriptionParams: GainTemporaryHitPoints(1d6);DealDamage(1d6, Piercing);Distance(3) Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsDamageTypeNecrotic() StatsFunctors: IF(not HasStatus('MAG_WITHERING_BARRIER', context.Source)):ApplyStatus(SWAP, MAG_WITHERING_BARRIER, 100, -1)
MAG_Sarevok_HornedHelmet_DeathbringerSight_Passive_DUPE_ENTRY_39552 Boosts: ReduceCriticalAttackThreshold(1);DarkvisionRange(3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Deathbringer's Sight Description: You gain Darkvision up to a range of [1], or [2] if you already have it. The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: Distance(3);Distance(15);1
MAG_Drowelf_PoisonAgainstEnsnared_Passive_DUPE_ENTRY_98605 Boosts: IF(IsMeleeAttack() and HasStatus('SG_Restrained', context.Target)):CharacterWeaponDamage(1d4, Poison) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sting The Helpless Description: A drow elf wielding this weapon deals an additional [1] against Restrained targets. DescriptionParams: DealDamage(1d4, Poison) BoostContext: OnCreate BoostConditions: Tagged('DROWELF', context.Source)
MAG_OfGreaterSorcery_Amulet_Passive_DUPE_ENTRY_23286 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lofty Sorcery Description: The amulet taps deep into your magical bloodline to increase your Sorcery Points by [1]. DescriptionParams: 1 StatsFunctorContext: OnCast;OnAttack;OnCastResolved Conditions: HasUseCosts('SorceryPoint', true) StatsFunctors: ApplyStatus(SELF, MAG_GREATER_SORCERY_TRACKER, 100, -1)
MAG_SingingSword_Bane_ThunderDamage_Passive_DUPE_ENTRY_99099 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Phalar Aluve: Shriek StatsFunctorContext: OnDamaged Conditions: HasDamageEffectFlag(DamageFlags.Hit) and not IsRedirectedDamage() StatsFunctors: DealDamage(1d4, Thunder,Magical)
MAG_Barkskin_Shield_Passive_DUPE_ENTRY_90121 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Forest Aegis Description: You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin, increasing your Armour Class to 16.
MAG_TheWoundSeeker_Greatsword_Passive_DUPE_ENTRY_60316 Boosts: IF(not HasMaxHP()):RollBonus(MeleeWeaponAttack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Deepen the Wound Description: The wielder gains a +[1] bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. DescriptionParams: 1d4 BoostContext: OnCreate;OnEquip
MAG_ShapeshiftersBurgeon_Passive_DUPE_ENTRY_11315 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shapeshifter's Boon Description: While shapeshifting or disguising yourself, gain a +[1] bonus to all Checks. DescriptionParams: 1d4 StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph') or StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_SHAPESHIFTERS_BOON, 100, -1)
MAG_FreeAction_AntiDisplacement_Passive_DUPE_ENTRY_24197 Boosts: StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(DIFFICULT_TERRAIN_WEB);StatusImmunity(DIFFICULT_TERRAIN_MUD);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(DIFFICULT_TERRAIN_LAVA);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(CRIPPLED);StatusImmunity(HAMSTRING);StatusImmunity(PIN_DOWN) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Unwavering Description: You ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained.
MAG_LifeStealingCritical_Passive_DUPE_ENTRY_7775 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Life Stealing Critical Description: On a Critical Hit, the target takes an extra [1] as long as it isn't a construct or an undead. You also gain [2]. DescriptionParams: DealDamage(10,Necrotic);GainTemporaryHitPoints(10) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsCritical() and not Tagged('CONSTRUCT', context.Target) and not Tagged('UNDEAD', context.Target) StatsFunctors: DealDamage(10, Necrotic,Magical);ApplyStatus(SELF, MAG_TEMPORARY_HP_10, 100, -1)
MAG_PHB_OfRegeneration_Ring_Passive_DUPE_ENTRY_92073 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Combat Regeneration Description: At the beginning of your turn, the ring activates and heals you [1]. DescriptionParams: RegainHitPoints(1d4)
MAG_Warlock_Quickened_Cantrips_Passive_DUPE_ENTRY_41305 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Quickspell Flinger Description: Cantrips that cost an action cost a bonus action instead. This effect can be used once per Short Rest. DescriptionParams: Icon: Action_Monster_Bombardement_ProjectileStrike EnabledConditions: EnabledContext: OnCastResolved;OnActionResourcesChanged;OnShortRest Properties: IsToggled;Temporary;OncePerShortRest StatsFunctorContext: OnCast Conditions: IsCantrip() and HasStatus('MAG_WARLOCK_QUICKENED_CANTRIPS', context.Source) StatsFunctors: RemoveStatus(MAG_WARLOCK_QUICKENED_CANTRIPS) ToggleOnFunctors: ApplyStatus(MAG_WARLOCK_QUICKENED_CANTRIPS, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_WARLOCK_QUICKENED_CANTRIPS) ToggleGroup: ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Quickened_HeadFX_01:Dummy_HeadFX* ToggleOffContext: OnCastResolved* Stats inherited from: *Metamagic_Quickened
MAG_FreeCast_Execution_Passive_DUPE_ENTRY_97402 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Liberated Spellcasting Description: When you kill a creature, you can cast a Level 1 spell without expending a spell slot. DescriptionParams: 1 Icon: PassiveFeature_Generic_Tactical StatsFunctorContext: OnDamage Conditions: not Self() and Character() and Enemy() and not Dead() StatsFunctors: IF(IsKillingBlow()):ApplyStatus(SELF, MAG_FREE_CAST_SPELL_LEVEL_3, 100, -1)
MAG_FreeCast_Level3_Passive_DUPE_ENTRY_70618 Boosts: UnlockSpellVariant(FreeCastSpellLevel1(),ModifyIconGlow(),ModifyTooltipDescription(), ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Description: When you kill a creature, you can cast a Level [1] spell without expending a spell slot. DescriptionParams: 1 StatsFunctorContext: Conditions: StatsFunctors: DisplayName: Liberated Spellcasting* Icon: PassiveFeature_Generic_Tactical* Stats inherited from: *MAG_FreeCast_Execution_Passive
MAG_Consume_FreeCast_Level3_Passive_DUPE_ENTRY_9768 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsToggled;ToggledDefaultAddToHotbar;Temporary StatsFunctorContext: OnCastResolved StatsFunctors: IF(IsSpell() and IsSpellLevel(1)):RemoveStatus(MAG_FREE_CAST_SPELL_LEVEL_3);IF(IsSpell() and IsSpellLevel(1)):RemoveStatus(MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE) ToggleOnFunctors: ApplyStatus(MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE, 100, -1) ToggleOffFunctors: RemoveStatus(MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE) Description: When you kill a creature, you can cast a Level [1] spell without expending a spell slot.* DescriptionParams: 1* DisplayName: Liberated Spellcasting* Icon: PassiveFeature_Generic_Tactical* Conditions: not Self() and Character() and Enemy() and not Dead()** Stats inherited from: *MAG_FreeCast_Level3_Passive **MAG_FreeCast_Execution_Passive
MAG_BonusAttack_AgainstMarked_Passive_DUPE_ENTRY_86847 Boosts: IF(HasMarkingStatusCondition()):RollBonus(Attack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Hunter's Eye Description: You gain a +[1] bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, and Guiding Bolt. DescriptionParams: 1d4
MAG_RiskyAttack_Passive_DUPE_ENTRY_52988 Boosts: Advantage(AttackRoll);Disadvantage(AllSavingThrows) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Risky Attack Description: You gain Advantage on Attack Rolls and receive Disadvantage on Saving Throws.
MAG_Sorcerer_MM_SeekingSpell_DUPE_ENTRY_8978 Boosts: UnlockSpellVariant(SpellAttackCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0));IF(IsSpell()):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Seeking Spell Description: When you make a spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs [1] Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point. DescriptionParams: 1 ExtraDescription: ExtraDescriptionParams: Icon: Action_Monster_Orin_DeathbringerAssault Properties: IsToggled;ToggledDefaultAddToHotbar;Temporary ToggleGroup: EnabledConditions: HasActionResource('SorceryPoint', 1, 0, false, false, context.Source)* EnabledContext: OnCastResolved;OnLongRest;OnActionResourcesChanged* ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Twinned_HeadFX_01:Dummy_HeadFX* ToggleOffContext: OnCastResolved* Stats inherited from: *Metamagic_Twinned
MAG_ExtraSorcery_Passive_DUPE_ENTRY_3496 Boosts: ActionResource(SorceryPoint, 2, 0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Birthright Description: You gain [1] additional Sorcery Point. DescriptionParams: 2
MAG_HeightenedManeuver_Passive_DUPE_ENTRY_76726 Boosts: UnlockSpellVariant(ManeuverAndWeaponActionCheck(),ModifySavingThrowDisadvantage(),ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Heightened Manoeuvre Description: Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions.
MAG_JumpBoost_Passive_DUPE_ENTRY_85681 Boosts: JumpMaxDistanceBonus(1.5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Refined Vaulting Description: Jump distance is increased by [1]. DescriptionParams: Distance(1.5)
MAG_OfTheDuelist_Gloves_Passive_DUPE_ENTRY_61933 Boosts: IF(FightingStyle_Dueling(context.Source) and IsMeleeWeaponAttack()):RollBonus(Attack, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Duelling Gloves Description: While only holding one weapon in your main hand and nothing in your free hand, gain a +[1] bonus to melee weapon Attack Rolls. DescriptionParams: 2
MAG_AttackDamage_Bonus_Passive_DUPE_ENTRY_46830 Boosts: RollBonus(Attack, 2);CharacterWeaponDamage(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Arming Enhancement Description: Gain a +[1] bonus to attack and damage rolls with weapons. DescriptionParams: 2
MAG_WondrousGloves_Passive_DUPE_ENTRY_23621 Boosts: AC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Troubadour's Wonder Description: Your Armour Class increases by [1]. In addition, if you have Bardic Inspiration, you gain [2] more use of it. DescriptionParams: 1;1 StatsFunctorContext: OnAttack;OnCast Conditions: HasUseCosts('BardicInspiration') StatsFunctors: ApplyStatus(SELF, MAG_WONDROUS_GLOVES_TRACKER, 100, -1) Stats inherited from: *MAG_OfGreaterSorcery_Amulet_Passive
MAG_CrushingBlow_Passive_DUPE_ENTRY_49839 Boosts: CharacterUnarmedDamage(2, Bludgeoning);RollBonus(MeleeUnarmedAttack, 1);RollBonus(RangedUnarmedAttack, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Crushing Blows Description: The wearer gains a +[1] bonus to unarmed Attack Rolls and their unarmed attacks deal an additional [2]. DescriptionParams: 1;DealDamage(2, Bludgeoning)
MAG_ExoticMaterial_MediumArmor_Passive_DUPE_ENTRY_25056 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Exotic Material Description: Add your Dexterity Modifier to your Armour Class. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks.
MAG_Nimblefinger_Passive_DUPE_ENTRY_75180 Boosts: IF(Tagged('GNOMES')):Ability(Dexterity, 2);IF(Tagged('HALFLING') or Tagged('DWARF')):Ability(Dexterity, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Nimblefinger Description: Gnomes are granted +[1] to Dexterity. Halflings and Dwarves gain +[2] Dexterity. DescriptionParams: 2;1
MAG_BansheeBless_Passive_DUPE_ENTRY_63619 Boosts: IF(HasStatus('SG_Frightened', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Frightened', context.Target)):RollBonus(Attack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blood-Curdling Emission Description: On a hit, possibly inflict Frightened. Gain a +[1] bonus to attack and damage against Frightened creatures. DescriptionParams: 1d4
MAG_UndeadSlayer_Passive_DUPE_ENTRY_31077 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Revenant Scourge Description: When used against undead creatures this weapon has +[1] bonus to Attack and Damage rolls. DescriptionParams: 1d4
MAG_BG_BlightBringer_Passive_DUPE_ENTRY_1652 Boosts: IF(Tagged('DWARF', context.Target) or Tagged('GNOME', context.Target)):RollBonus(RangedWeaponAttack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blightbringer Description: Attacking gnomes or dwarves with this weapon receives a +[1] bonus to Attack and Damage rolls. DescriptionParams: 1d4* Stats inherited from: *MAG_UndeadSlayer_Passive
MAG_BG_SlowedOnCrit_Passive_DUPE_ENTRY_27451 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Prey Decelerator Description: When this weapon lands a Critical Hit, it also Slows the target creature. DescriptionParams: BoostContext: StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsCritical() StatsFunctors: ApplyStatus(SLOW, 100, 2) Stats inherited from: *MAG_Vicious_Weapon_Passive
MAG_BlightBringer_Passive_DUPE_ENTRY_37171 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Nature Slayer Description: When struck with this weapon, creatures must succeed a Constitution Saving Throw or take [1]. Plant creatures receive Disadvantage on the Saving Throw. DescriptionParams: DealDamage(2d6, Necrotic)
MAG_StrengthBonusToWeaponDamage_Passive_DUPE_ENTRY_50002 Boosts: IF(IsRangedWeaponAttack()):DamageBonus(max(1,StrengthModifier)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Titan Weapon Description: This weapon deals additional damage equal to your Strength Modifier. ExtraDescription: The weapon only adds the modifier if it improves your chance to hit.
MAG_DoubleProficiencyBonusToRangedAttack_Passive_DUPE_ENTRY_92220 Boosts: IF(not HasDisadvantage()):RollBonus(RangedWeaponAttack, ProficiencyBonus) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Keen Attack Description: The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.
MAG_Aid_5_MaxHP_Passive_DUPE_ENTRY_51193 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Increased Vitality Description: The helmet heals you [1] at the beginning of every turn. * DescriptionParams: RegainHitPoints(2)* Stats inherited from: *MAG_HelmOfBalduran_MaxHP_Passive
MAG_Aid_10_MaxHP_Passive_DUPE_ENTRY_21485 Boosts: IncreaseMaxHP(10) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 10 DisplayName: Increased Vitality* Description: The helmet heals you [1] at the beginning of every turn. * Stats inherited from: *MAG_Aid_5_MaxHP_Passive **MAG_HelmOfBalduran_MaxHP_Passive
MAG_InitiativeBonus_1_Passive_DUPE_ENTRY_60767 Boosts: Initiative(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Seldom Caught Unawares Description: You gain a +[1] bonus to Initiative Rolls. DescriptionParams: 1
MAG_InitiativeBonus_2_Passive_DUPE_ENTRY_72921 Boosts: Initiative(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Seldom Caught Unawares* Description: You gain a +[1] bonus to Initiative Rolls.* Stats inherited from: *MAG_InitiativeBonus_1_Passive
MAG_ForcefulSneakAttack_Passive_DUPE_ENTRY_41472 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Skullduggery Attack Description: Your Sneak Attack deals an additional [1]. DescriptionParams: DealDamage(1d4, Force) StatsFunctorContext: OnDamage Conditions: SpellId('Target_SneakAttack') or SpellId('Projectile_SneakAttack') or SpellId('Interrupt_SneakAttack') StatsFunctors: DealDamage(1d4, Force,Magical)
MAG_Slicing_Shortsword_Passive_DUPE_ENTRY_87141 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Deepflesh Slice Description: When the wielder attacks with Advantage, the attack inflicts Bleeding. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage() StatsFunctors: ApplyStatus(BLEEDING, 100, 2)
MAG_ArcaneTrickster_Ring_Passive_DUPE_ENTRY_47940 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Illusion Quickening Description: After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a bonus action. StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(SELF, MAG_ARCANE_TRICKSTER_ILLUSION_QUICKENING, 100, 1)
MAG_BoundToBeBonded_Passive_DUPE_ENTRY_53003 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Favoured Weapon Description: This weapon has a +[1] bonus to damage and attack rolls. DescriptionParams: 1
MAG_BanefulBound_Passive_DUPE_ENTRY_79361 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Baneful Bond Description: On a hit, possibly Bane your target.
MAG_BoundToBeBonded_Technical_Passive_DUPE_ENTRY_62473 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_WEAPON_ATTACK_ROLL_BONUS, 100, -1) DisplayName: Favoured Weapon* Description: This weapon has a +[1] bonus to damage and attack rolls.* DescriptionParams: 1* Stats inherited from: *MAG_BoundToBeBonded_Passive
MAG_ShockingBound_Passive_DUPE_ENTRY_52951 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shocking Bound Description: This weapon deals an additional [1]. DescriptionParams: DealDamage(1d6, Lightning)
MAG_ShockingBound_Passive_Technical_Passive_DUPE_ENTRY_16098 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_CHARGED_LIGHTNING_LIGHTNING_GREATER_WEAPON, 100, -1) DisplayName: Shocking Bound* Description: This weapon deals an additional [1].* DescriptionParams: DealDamage(1d6, Lightning)* Stats inherited from: *MAG_ShockingBound_Passive
MAG_Bound_ProficiencyToDamage_Passive_DUPE_ENTRY_91987 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Synchronicity Description: This weapon deals additional damage equal to your Proficiency Bonus.
MAG_Bound_ProficiencyToDamage_Technical_Passive_DUPE_ENTRY_2605 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_WEAPON_PROFICIENCY_BONUS_DAMAGE, 100, -1) DisplayName: Synchronicity* Description: This weapon deals additional damage equal to your Proficiency Bonus.* Stats inherited from: *MAG_Bound_ProficiencyToDamage_Passive
MAG_Bound_Throwing_Passive_DUPE_ENTRY_44175 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: It's All In The Wrists Description: This weapon has the Thrown property and deals an additional [1] when thrown. DescriptionParams: DealDamage(1d4, Thunder)
MAG_Bound_Throwing_Technical_Passive_DUPE_ENTRY_57154 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnStatusApplied Conditions: StatusId('WEAPON_BOND') or StatusId('PACT_BLADE') StatsFunctors: ApplyStatus(MAG_BONDED_THROWING, 100, -1);ApplyStatus(MAG_THUNDER_THROW, 100, -1) DisplayName: It's All In The Wrists* Description: This weapon has the Thrown property and deals an additional [1] when thrown.* DescriptionParams: DealDamage(1d4, Thunder)* Stats inherited from: *MAG_Bound_Throwing_Passive
MAG_BG_OfAges_Flail_Passive_DUPE_ENTRY_82991 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Elements of an Epoch Description: Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(ACID, 100, 2,,,,not SavingThrow(Ability.Constitution,13));IF(IsDamageTypeCold()):ApplyStatus(CHILLED, 100, 2,,,,not SavingThrow(Ability.Constitution,13));IF(IsDamageTypeFire()):ApplyStatus(BURNING, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_AdvantageOnReactionAttack_Passive_DUPE_ENTRY_42697 Boosts: IF(IsReactionAttack()):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Adroit Reflexes Description: When you make an Attack Roll as a reaction, you make it with Advantage.
MAG_InitiativeWeapon_Passive_DUPE_ENTRY_19541 Boosts: Initiative(1);Advantage(Skill, Perception) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sentinel Weapon DescriptionParams: 1 Description: Gain a +[1] bonus to initiative rolls and Advantage on Perception Ability Checks. * Stats inherited from: *MAG_PHB_Sentinel_Shield_Passive
MAG_FrightenedDisadvantage_Passive_DUPE_ENTRY_92784 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dreadful Hewer Description: Your foes have Disadvantage on Saving Throws to resist your spells or actions that inflict Fear.
MAG_DazingSmite_Passive_DUPE_ENTRY_17315 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dazing Smite Description: On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw or become Dazed. StatsFunctorContext: OnDamage;OnStatusApply StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnDamage) and IsSmiteSpells()):ApplyStatus(DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13));IF(context.HasContextFlag(StatsFunctorContext.OnStatusApply) and StatusId('INTERRUPT_SMITE_DIVINE_VFX')):ApplyStatus(DAZED, 100, 2,,,,not SavingThrow(Ability.Constitution,13))
MAG_FrightenedAdvantage_Passive_DUPE_ENTRY_58621 Boosts: IF(HasStatus('SG_Frightened', context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Terror Slurper Description: You have Advantage on weapon Attack Rolls against Frightened creatures.
UNI_WYR_Circus_ClownHammer_Passive_DUPE_ENTRY_57385 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Grim Irony Description: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsCritical() StatsFunctors: IF(Tagged('HUMANOID',context.Source) and not SavingThrow(Ability.Wisdom,17, false, false, context.Source)):ApplyStatus(SELF,HIDEOUS_LAUGHTER,100, 2); IF(Tagged('HUMANOID', context.Target) and not SavingThrow(Ability.Wisdom,17, false, false, context.Target)):ApplyStatus(HIDEOUS_LAUGHTER,100, 2)
MAG_Fighter_ActionSurge_AttackBonus_Gloves_Passive_DUPE_ENTRY_24877 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Surge Accuracy Description: When you use Action Surge, gain a +[1] bonus to Attack Rolls for the rest of your turn. DescriptionParams: 1d4 StatsFunctorContext: OnCast Conditions: SpellId('Shout_ActionSurge') StatsFunctors: ApplyStatus(SELF, MAG_FIGHTER_ACTION_SURGE_ACCURACY, 100, 1)
MAG_DarkJusticiarGloves_Passive_DUPE_ENTRY_27730 Boosts: CharacterWeaponDamage(1d4, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Umbral Attack Description: Your weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Necrotic)
MAG_DarkJusticiar_Armor_Stealth_Passive_DUPE_ENTRY_30371 Boosts: Advantage(Skill, Stealth) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Umbrae Description: While obscured, the wearer has Advantage on Stealth Checks.
MAG_DarkJusticiar_Armor_Protection_Passive_DUPE_ENTRY_69708 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Protection Description: While the wearer has Shield of Faith active, reduce all incoming damage by [1] and reflect damage received back at the attacker, who takes [2]. DescriptionParams: 2;DealDamage(1d4, Necrotic) StatsFunctorContext: OnDamaged;OnStatusApplied StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnDamaged) and HasStatus('SHIELD_OF_FAITH') and not Self()):DealDamage(SELF, 1d4, Necrotic,Magical);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('SHIELD_OF_FAITH')):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION, 100, -1);IF(context.HasContextFlag(StatsFunctorContext.OnDamaged) and HasStatus('SHIELD_OF_FAITH') and not Self()):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION_DAMAGE, 100, 0);IF(context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and StatusId('SHIELD_OF_FAITH')):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION_DAMAGE, 100, 0)
MAG_Barbarian_Helmet_BoneSpike_Passive_DUPE_ENTRY_48255 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Fury In The Marrow Description: When you Rage, hostile creatures in a [1] radius must succeed a Wisdom Saving Throw or take [2]. The targets receive half damage on a save. DescriptionParams: Distance(3);DealDamage(2d4, Psychic) StatsFunctorContext: OnStatusApply Conditions: StatusHasStatusGroup(context.StatusId, 'SG_Rage') StatsFunctors: CreateExplosion(Projectile_MAG_Barbarian_Rage_EmotionalDamage_Explosion)
MAG_Barbarian_Armor_MeatShield_Passive_DUPE_ENTRY_71838 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Slabjaw Determination Description: You gain [1] whenever you Rage. DescriptionParams: GainTemporaryHitPoints(15) StatsFunctors: ApplyStatus(SELF, MAG_TEMPORARY_HP_15, 100, -1) StatsFunctorContext: OnStatusApply* Conditions: StatusHasStatusGroup(context.StatusId, 'SG_Rage')* Stats inherited from: *MAG_Barbarian_Helmet_BoneSpike_Passive
MAG_Barbarian_Armor_BoneSpike_Passive_DUPE_ENTRY_37396 Boosts: DamageReduction(All, Flat, 2)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Exoskeletal Endurance Description: Reduce all incoming damage by [1]. When the wearer is struck by a melee attack, the attacker takes [2]. DescriptionParams: 2;DealDamage(max(1, ConstitutionModifier), Piercing) StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and (IsHit() or IsCritical()) and not IsMiss() and not IsCriticalMiss() StatsFunctors: DealDamage(SWAP, max(1, ConstitutionModifier), Piercing) Stats inherited from: *ARM_MagicalPlate_2_Passive **ARM_MagicalPlate_1_Passive
MAG_Barbarian_Boots_BoneSpike_Defense_Passive_DUPE_ENTRY_79564 Boosts: AC(1);RollBonus(SavingThrow, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Evasive Instinct Description: You have a +[1] bonus to Armour Class and Saving Throws as long as you are not wearing armour or holding a shield. DescriptionParams: 1 Properties: Highlighted* BoostContext: OnEquip;OnCreate* BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)* Stats inherited from: *MAG_OfDefense_Gloves_Passive
MAG_Barbarian_Gloves_BoneSpike_Passive_DUPE_ENTRY_23048 Boosts: IgnoreResistance(Slashing, Resistant);IgnoreResistance(Piercing, Resistant);IgnoreResistance(Bludgeoning, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Exoskeletal Reinforcement Description: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
MAG_BarbMonk_Armor_Offensive_Passive_DUPE_ENTRY_67683 Boosts: Ability(Strength, 2, 20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Bull's Strength Description: You gain Bull's Strength and increase your Strength score by [1], to a maximum [2]. DescriptionParams: 2;20
MAG_BarbMonk_Armor_Defensive_Passive_DUPE_ENTRY_13268 Boosts: Ability(Dexterity, 2, 20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cat's Grace Description: You gain Cat's Grace and increase your Dexterity score by [1], to a maximum [2]. DescriptionParams: 2;20
MAG_IgnoreSlashingResistance_Passive_DUPE_ENTRY_1222 Boosts: IgnoreResistance(Slashing, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lethal Weapon Description: This weapon ignores Resistance to Slashing damage.
MAG_Defender_DefensiveStance_Passive_DUPE_ENTRY_45178 Boosts: UnlockInterrupt(Interrupt_MAG_Defender_Weapon) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Defensive Attack Description: When making your first attack of the round, you can reduce this weapon's enchantment by [1] to increase your Armour Class and Saving Throw bonus by [1]. DescriptionParams: 1 StatsFunctorContext: OnAttack Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(SELF, MAG_DEFENDER_FIRST_ATTACK, 100, 1)
MAG_KhalidsGift_CursedImmunity_Passive_DUPE_ENTRY_94240 Boosts: StatusImmunity(SG_Cursed) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Odd Gift Description: While wearing Khalid's Gift, Jaheira cannot be cursed. DescriptionParams: 10 BoostContext: OnCreate BoostConditions: Tagged('REALLY_JAHEIRA', context.Source)
MAG_PHB_DwarvenThrower_Passive_DUPE_ENTRY_60475 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dwarven Thrower Description: A dwarf throwing this warhammer deals an extra [1]. If the target is a Large, Huge, or Gargantuan creature, the strike deals an additional [2]. DescriptionParams: DealDamage(1d8, Bludgeoning);DealDamage(2d8, Bludgeoning)
CTY_NecromancyOfThay_ForbiddenKnowledge_Passive_DUPE_ENTRY_10480 Boosts: RollBonus(SavingThrow, 1, Wisdom);RollBonus(RawAbility, 1, Wisdom) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Forbidden Knowledge Description: From partially deciphering The Necromancy of Thay, you gain a +[1] bonus to Wisdom Saving Throws and Ability Checks. DescriptionParams: 1 Properties: Highlighted
LOW_SharGrotto_Mirror_StrengthBoon_Passive_DUPE_ENTRY_68322 Boosts: Ability(Strength, 2, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: General's Memory Description: Shar's gift increases your Strength by 2.
LOW_SharGrotto_Mirror_DexterityBoon_Passive_DUPE_ENTRY_87827 Boosts: Ability(Dexterity, 2, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Thief's Memory Description: Shar's gift increases your Dexterity by 2.
LOW_SharGrotto_Mirror_ConstitutionBoon_Passive_DUPE_ENTRY_30342 Boosts: Ability(Constitution, 2, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Barbarian's Memory Description: Shar's gift increases your Constitution by 2.
LOW_SharGrotto_Mirror_IntelligenceBoon_Passive_DUPE_ENTRY_53581 Boosts: Ability(Intelligence, 2, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Wizard's Memory Description: Shar's gift floods your mind with fresh and remarkable intellect.
LOW_SharGrotto_Mirror_WisdomBoon_Passive_DUPE_ENTRY_9486 Boosts: Ability(Wisdom, 2, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Mother-Superior's Memory Description: Shar's gift increases your Wisdom by 2.
LOW_SharGrotto_Mirror_CharismaBoon_Passive_DUPE_ENTRY_68530 Boosts: Ability(Charisma, 2, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Bard's Memory Description: Shar's gift increases your Charisma by 2.
LOW_SharGrotto_Mirror_MinorCharismaBoon_Passive_DUPE_ENTRY_31764 Boosts: Ability(Charisma, 1, 24) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Patriar's Memory Description: Shar's gift increases your Charisma by 2.
LOW_BhaalAmulet_Passive_DUPE_ENTRY_21660 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: First Blood Description: On a hit, inflict Bleeding upon targets that have maximum hit points. DescriptionParams: TooltipConditionalDamage: Conditions: HasMaxHP() and IsAttack() and not IsMiss() StatsFunctors: ApplyStatus(BLEEDING, 100, 2) StatsFunctorContext: OnAttack* Stats inherited from: *UND_Duergar_ShortswordOfFirstBlood_Passive
MAG_Wizard_PointyHat_Passive_DUPE_ENTRY_48205 Boosts: Skill(Persuasion, IntelligenceModifier) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Glorious Pointy Hat Description: You gain a bonus to your Persuasion Checks equal to your Intelligence Modifier.
Background_HauntedOne_DUPE_ENTRY_57255 Boosts: ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Intimidation) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Haunted One Description: You have Proficiency in Medicine and Intimidation checks thanks to the bloody and wretched path you've walked so long.
Background_TricksterHedonist_DUPE_ENTRY_15637 Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Stealth) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Trickster Hedonist Description: You have Proficiency in Deception and Stealth from your many years frolicking among courts and the shadows haunting them.
Background_AstralZealot_DUPE_ENTRY_67211 Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Intimidation) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Astral Zealot Description: You have Proficiency in Athletics and Intimidation checks from your extensive training in githyanki war dogma.
Background_WaterdavianMagus_DUPE_ENTRY_69562 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Wizard of Waterdeep Description: You have Proficiency in Arcana and History after years of peerless arcane tutelage in Waterdeep.
Background_CloisteredStray_DUPE_ENTRY_75694 Boosts: ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,Survival) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cloistered Stray Description: You have Proficiency in Religion and Survival checks due to deeply ingrained doctrines.
Background_BladeOfFrontiers_DUPE_ENTRY_64651 Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Persuasion) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blade of Frontiers Description: You have Proficiency in Athletics and Persuasion checks - perhaps the legends surrounding your name are true, after all.
Background_BloodWarVeteran_DUPE_ENTRY_63543 Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Survival) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blood War Veteran Description: You have Proficiency in Athletics and Survival checks, essential tools for any who fight the Blood War's most fevered frays.
Background_UnderdarkExile_DUPE_ENTRY_69150 Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Underdark Exile Description: You have Proficiency in Deception and Intimidation checks, a mark of your long exile from a subterranean home.
Background_VeteranMentor_DUPE_ENTRY_53354 Boosts: ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Intimidation) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: World-Wise Heroine Description: You have Proficiency in Insight and Intimidation checks - this is far from your first world-ending threat, after all.
Background_GroveKeeper_DUPE_ENTRY_39492 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Nature) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Grove Tender Description: You have Proficiency in Animal Handling and Nature checks, experienced garnered from your long stewardship of the Emerald Grove.
Background_LegendOfBaldur'sGate_DUPE_ENTRY_89432 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Perception) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Legend of Baldur's Gate Description: You have Proficiency in Animal Handling and Perception checks - with a sword in your hand and Boo by your side, nothing can stand in your way.
MAG_BarbMonk_Strength_Passive_DUPE_ENTRY_47033 Boosts: Attribute(Grounded);Tag(RESTRAINED_ADV) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Unwavering Bull Description: You cannot be pushed against your will and you have an Advantage on Saving Throws against being Restrained.
MAG_BarbMonk_Dexterity_Passive_DUPE_ENTRY_4685 Boosts: RollBonus(SavingThrow, 1, Dexterity);JumpMaxDistanceBonus(1.5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Nimble As a Cat Description: You gain a +[1] bonus to Dexterity Saving Throws and also increase your Jump distance by [2]. DescriptionParams: 1;Distance(1.5)
MAG_Barbarian_Armor_RageSupport_Passive_DUPE_ENTRY_15602 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ruintamer Heart Description: While Raging, the wearer generates [1] turns of Wrath. DescriptionParams: 2
MAG_Monk_Armor_MountainStance_Passive_DUPE_ENTRY_53752 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Mountainous Poise Description: While using Patient Defence, you also benefit from the effect of Blade Ward. StatsFunctorContext: OnCast Conditions: SpellId('Shout_PatientDefense') StatsFunctors: ApplyStatus(SELF, MAG_MONK_MOUNTAIN_BLADE_WARD, 100, 1)
MAG_Monk_Armor_WindStance_Passive_DUPE_ENTRY_60411 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Breezeswift Speed Description: While using Step of The Wind, your next Attack Roll has Advantage and deals an additional [1]. DescriptionParams: DealDamage(1d8, Force) StatsFunctorContext: OnCast Conditions: SpellId('Shout_Dash_StepOfTheWind') or SpellId('Shout_Disengage_StepOfTheWind') StatsFunctors: ApplyStatus(SELF, MAG_MONK_SWIFT_AS_THE_WIND, 100, 1)
MAG_ArmorOfAuthority_Passive_DUPE_ENTRY_68542 Boosts: Advantage(Skill, Intimidation);Advantage(Skill, Insight) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Authority Description: You have Advantage on Intimidation Checks and Insight Checks.
MAG_Bedazzling_Passive_DUPE_ENTRY_51110 Boosts: RollBonus(RawAbility, 1, Charisma);RollBonus(SavingThrow, 1, Charisma) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Scintillating Description: You gain a +[1] bonus to Charisma Checks and Saving Throws. DescriptionParams: 1
MAG_Orthon_Hellfire_Crossbow_Passive_DUPE_ENTRY_68230 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Hellstalker Description: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible. Conditions: AttackedWithPassiveSourceWeapon() and (HasStatus('SNEAKING_CLEAR', context.Source) or HasStatus('SNEAKING_LIGHTLY_OBSCURED', context.Source) or HasStatus('SNEAKING_HEAVILY_OBSCURED', context.Source) or HasStatus('SG_Invisible', context.Source)) StatsFunctors: ApplyStatus(BURNING, 100, 2,,,,not SavingThrow(Ability.Constitution,15)) StatsFunctorContext: OnDamage* Stats inherited from: *UNI_DarkUrge_Bleeding_Dagger_Passive
MAG_Cunning_HandCrossbow_Combo_Passive_DUPE_ENTRY_79136 Boosts: UnlockInterrupt(Interrupt_MAG_Cunning_Combo_HandCrossbow) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Cunning Combo Description: When you shoot a target at close range, you can make an additional melee attack against it as a reaction. StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: UseSpell(Target_Sentinel_AttackOfOpportunity,true,true,true);DealDamage(1d4, Force,Magical)
MAG_Selunite_LunarProtection_Passive_DUPE_ENTRY_33667 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Selûne's Protection Description: While the wearer has Mage Armour, each successful Saving Throw causes the source of the Saving Throw to take [1]. DescriptionParams: DealDamage(1d4, Radiant) StatsFunctorContext: OnAttacked StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnAttacked) and HasStatus('MAGE_ARMOR') and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow()):DealDamage(SWAP, 1d4, Radiant,Magical)
MAG_HaHaHat_Passive_DUPE_ENTRY_16313 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Slippery Slapsticky Description: When knocked Prone, hostile creature with an Intelligence of [2] or more within [1] of you must succeed a Wisdom Saving Throws or become stricken with Laughter. DescriptionParams: Distance(9);5 StatsFunctorContext: OnStatusApplied StatsFunctors: GROUND:IF(StatusHasStatusGroup(context.StatusId, 'SG_Prone') and not StatusId('HIDEOUS_LAUGHTER')):CreateExplosion(Projectile_MAG_HaHaHat_explosion)
MAG_ButlerHat_Passive_DUPE_ENTRY_86471 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lickspittle's Alertness Description: At the start of combat, the wearer gains Momentum equal to their Charisma Modifier.
MAG_Multitasking_Passive_DUPE_ENTRY_12732 Boosts: Advantage(Concentration) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Multitasking Description: You gain Advantage on ConcentratingSaving Throws.
MAG_ExoticMaterial_Druid_Passive_DUPE_ENTRY_47313 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Description: Add your Dexterity Modifier to your Armour Class. DisplayName: Exotic Material* Stats inherited from: *MAG_ExoticMaterial_MediumArmor_Passive
MAG_RestrainingAdvantage_Passive_DUPE_ENTRY_74320 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sharpened Snare Description: Creatures have Disadvantage on Saving Throws when resisting your attacks and spells that inflict Restrained.
MAG_Druid_Wildshape_TempHP_Passive_DUPE_ENTRY_11240 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lunar Bestial Vitality Description: You gain [1] temporary hit points after casting Wild Shape. While those temporary hit points are active reduce all incoming damage by [2]. DescriptionParams: 22;1 TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_DRUID_WILDSHAPE_TEMP_HP, 100, -1) StatsFunctorContext: OnStatusApplied* Stats inherited from: *MAG_ShapeshiftersBurgeon_Passive
MAG_Druid_Wildshape_SpellResistance_Passive_DUPE_ENTRY_44153 Boosts: IF(IsSpell()):Advantage(AllSavingThrows);AC(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Lunar Bestial Fortitude Description: You have a +[1] bonus to Armour Class. You also have Advantage on Saving Throws against spells. This effect persists while using your druidic Wild Shape ability. DescriptionParams: 2 StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_DRUID_WILDSHAPE_SPELL_RESISTANCE, 100, -1) Stats inherited from: *MAG_SpellResistance_Passive
MAG_Druid_Nature_Regeneration_Passive_DUPE_ENTRY_52385 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Green Bed Regeneration Description: When starting your turn on Plant Growth Surface or Vine Surface regain [1] hit points. DescriptionParams: 1d4
MAG_Druid_Spore_ExtraSpores_Passive_DUPE_ENTRY_34303 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spore Sacks Description: While imbued with Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores. DescriptionParams: StatsFunctors: IF(StatusId('SYMBIOTIC_ENTITY')):ApplyStatus(MAG_DRUID_EXTRA_SPORES, 100, -1) StatsFunctorContext: OnStatusApplied* Stats inherited from: *MAG_Druid_Wildshape_SpellResistance_Passive **MAG_SpellResistance_Passive
MAG_Druid_Spore_NecroticSpellcasting_Passive_DUPE_ENTRY_7444 Boosts: SpellSaveDC(1);IF(HasDamageDoneForType(DamageType.Necrotic)):DamageBonus(1, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Malefic Funghi Description: The wearer gains a +[1] bonus to Spell Save DC and when dealing Necrotic damage, they deal an additional [2]. DescriptionParams: 1;DealDamage(1, Necrotic) Stats inherited from: *MAG_SpellSaveDC_Enchantment_Lesser_Passive **MAG_SpellSaveDC_Enchantment_Passive
MAG_InvisiblePike_Passive_DUPE_ENTRY_9562 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Invisible Weapon Description: This weapon is Invisible while equipped. It loses this property for [1] rounds on a missed Attack Roll. DescriptionParams: 2 StatsFunctorContext: OnAttack Conditions: not HasStatus('MAG_INVISIBLE_WEAPON_VISIBLE', GetAttackWeapon(context.Source)) and AttackedWithPassiveSourceWeapon() and (IsMiss() or IsCriticalMiss()) StatsFunctors: ApplyEquipmentStatus(SELF, MeleeMainHand, MAG_INVISIBLE_WEAPON_VISIBLE, 100, 2);ApplyStatus(SELF, MAG_INVISIBLE_WEAPON_VISIBLE_OWNER, 100, 2);RemoveStatus(SELF, MAG_INVISIBLE_WEAPON_OWNER)
MAG_CharismaCaster_CantripBooster_Passive_DUPE_ENTRY_53275 Boosts: IF(IsCantrip()):DamageBonus(max(1,CharismaModifier)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Gregarious Caster Description: Your cantrips deal additional damage equal to your Charisma Modifier. DescriptionParams: DealDamage(SpellcastingAbilityModifier, Bludgeoning)* BoostContext: OnCreate* Stats inherited from: *MAG_ElementalGish_CantripBooster_Amulet_Passive
MAG_CharismaCaster_TempHP_Passive_DUPE_ENTRY_62928 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Well-Liked and Well-Fortified Description: At the beginning of the wearer's turn, the robe activates, granting them temporary hit points equal to their Charisma Modifier. Stats inherited from: *MAG_PHB_Displacement_Cloak_Passive
MAG_Marksmanship_Passive_DUPE_ENTRY_82199 Boosts: RollBonus(RangedWeaponAttack, 1);RollBonus(RangedSpellAttack, 1);IF(SpellTypeIs(SpellType.Throw)):RollBonus(Attack, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Marksmanship Description: You gain a +[1] bonus to Attack Roll and Thrown Attack Rolls. DescriptionParams: 1
MAG_MagicEating_Robe_Passive_DUPE_ENTRY_7191 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Weave Eater Description: Whenever the wearer succeeds a Saving Throw against a spell, they regain [1]. DescriptionParams: RegainHitPoints(1d6) BoostContext: BoostConditions: StatsFunctors: RegainHitPoints(1d6) StatsFunctorContext: OnAttacked* Conditions: IsSpell() and IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow) and not Self() and IsSavingThrow()* Stats inherited from: *MAG_Githborn_MagicEating_HalfPlate_Passive
LOW_BloodMerchant_ExplosiveBlood_DUPE_ENTRY_65915 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Unstable Blood Description: Your blood is now highly flammable and will explode in the contact with fire. Icon: PassiveFeature_Generic_Blood Properties: Highlighted
MAG_Projectile_Shoes_Passive_DUPE_ENTRY_18896 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shoe Slinger Description: Returns to its owner when thrown. On a hit, deal an additional [1]. DescriptionParams: DealDamage(2d4, Psychic)
MAG_EGW_OfTheDrunkard_Amulet_Passive_DUPE_ENTRY_92325 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Booze Remedy Description: While wearing this amulet, regain [1] per turn while Drunk. Additionally, increase the duration of your inebriation by [2] rounds. DescriptionParams: RegainHitPoints(2d4);5 StatsFunctorContext: OnStatusApplied Conditions: StatusId('DRUNK') or StatusId('DRINK_ALCOHOL') StatsFunctors: RegainHitPoints(2d4);IF(StatusId('DRUNK')):SetStatusDuration(DRUNK, 5, ForceSet);IF(StatusId('DRINK_ALCOHOL')):SetStatusDuration(DRINK_ALCOHOL, 5, ForceSet)
MAG_DrunkenCloth_Passive_DUPE_ENTRY_29410 Boosts: IF(HasStatus('DRUNK') or HasStatus('DRINK_ALCOHOL')):Advantage(SavingThrow, Constitution) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Snowy Liver Description: While Drunk you have Advantage on Constitution Saving Throws, and you gain temporary hit points equal to your Constitution Modifier at the start of your turn.
MAG_OfSharpCaster_Hat_Passive_DUPE_ENTRY_51587 Boosts: IF(IsSpell()):Reroll(Damage, 2, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sharp Caster Description: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once. Icon: BoostContext: OnCreate Properties: Highlighted* Stats inherited from: *FightingStyle_GreatWeaponFighting
MAG_Ambushing_Attack_Passive_DUPE_ENTRY_30311 Boosts: IF(Combat(context.Source) and Combat() and not HadTurnInCombat()):CharacterWeaponDamage(1d6, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Ambusher's Streak Description: In combat, you deal an additional [1] against creatures that haven't taken a turn yet. DescriptionParams: DealDamage(1d6, Necrotic) Icon: PassiveFeature_Generic_Death* Properties: Highlighted* Stats inherited from: *Assassinate_Initiative
MAG_Arcanist_Gloves_Passive_DUPE_ENTRY_52278 Boosts: IF(IsSpell()):RollBonus(MeleeSpellAttack, -5);IF(IsSpell()):RollBonus(RangedSpellAttack, -5);IF(IsSpell()):DamageBonus(1d8) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Spellmight Description: When casting a spell that requires an Attack Roll, you can take a -[1] penalty to the roll to deal an additional [2] damage. DescriptionParams: 5;1d8 Icon: PassiveFeature_Generic_Explosion Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary PriorityOrder: 1* Stats inherited from: *GreatWeaponMaster_BonusDamage
MAG_TwoWeaponFighting_DUPE_ENTRY_84058 Boosts: TwoWeaponFighting()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Two-Weapon Fighting* Description: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.* Icon: PassiveFeature_FightingStyle_TwoWeaponFighting* Properties: Highlighted* Stats inherited from: *FightingStyle_TwoWeaponFighting
MAG_IllusionBlade_Passive_DUPE_ENTRY_13223 Boosts: IF(AttackedWithPassiveSourceWeapon() and not HasObscuredState(ObscuredState.Clear)):Advantage(AttackRoll)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden DisplayName: Shadow Blade* Description: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.* BoostContext: OnAttack* Stats inherited from: *ShadowBlade_Passive
MAG_SecondChance_Passive_DUPE_ENTRY_77733 Boosts: UnlockInterrupt(Interrupt_MAG_SecondChance) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Innate Fortitude Description: Once per Long Rest, you can use a reaction to make an Attack Roll or Saving Throw with Advantage.
MAG_Revivify_Gloves_Passive_DUPE_ENTRY_53301 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Aegis Palms Description: When you heal a creature, it gains the effect of Blade Ward. When you Revive a creature it gains the effect of Death Ward. StatsFunctorContext: OnAttack;OnHeal StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnHeal) and Character()):ApplyStatus(BLADE_WARD,100,2);IF(context.HasContextFlag(StatsFunctorContext.OnAttack) and Character() and IsRevivifySpell()):ApplyStatus(MAG_DEATH_WARD_ON_DEAD,100,2)
MAG_UndeadTurning_Weapon_Passive_DUPE_ENTRY_69370 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sanctified Weapon Description: Undead creatures struck by this weapon are possibly Turned. Conditions: AttackedWithPassiveSourceWeapon() and Tagged('UNDEAD', context.Target) and not SavingThrow(Ability.Wisdom, 13, AdvantageOnTurned()) StatsFunctorContext: OnDamage* StatsFunctors: ApplyStatus(TURNED, 100, 3)* Stats inherited from: *MAG_WeaponAction_UndeadTurning_Ammunition_Passive
TAD_PartialCeremorph_DUPE_ENTRY_66305 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Partial Ceremorphosis Description: You are in the early stages of transformation - gaining access to more aberrant powers as you evolve your illithid potential. Icon: PassiveFeature_HalfIllithid PriorityOrder: 50 Properties: Highlighted
MAG_RavenCharm_Passive_DUPE_ENTRY_50468 Boosts: JumpMaxDistanceBonus(1.5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Boon of the Raven Queen Description: While wearing the amulet your jump and flying speed increased by [1]. While Polymorphed or Wild Shaped, you also gain Feather Fall. DescriptionParams: Distance(1.5) StatsFunctorContext: OnStatusApplied StatsFunctors: IF(StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape')):ApplyStatus(MAG_FEATHER_FALL_POLYMORPHED_RAVEN_CHARM, 100, -1)
MAG_MartialBravery_Passive_DUPE_ENTRY_9969 Boosts: IF((IsUnarmedAttack() or IsWeaponAttack()) and HasEnemyWithinRange('SG_Incapacitated', 3, nil, 2, context.Target, context.Source)):DamageBonus(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Bravery Description: Your weapon and unarmed attacks deal an additional [1] damage while surrounded by [2] or more foes. DescriptionParams: 2;2 Stats inherited from: *MAG_ZOC_AdvantageOnMeleeAttackWhileSurounded_Gloves_Passive
MAG_RavenFamiliar_Passive_DUPE_ENTRY_26924 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Raven Servant: Deathvine Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsKillingBlow() and not Self() and Character() and Enemy() and not SavingThrow(Ability.Strength, 13,AdvantageOnRestrained(),DisadvantageOnRestrained(), context.Source) StatsFunctors: ApplyStatus(SELF, ENSNARING_STRIKE,100, 3)
TWN_BondedByLove_HusbandsRing_Passive_DUPE_ENTRY_45799 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Intimate Embrace Description: One of a magical pair of rings, this allows the wearer to cast Warding Bond once per Long Rest on a creature wearing the matching ring.
TWN_BondedByLove_WifesRing_Passive_DUPE_ENTRY_39769 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Fond Caress Description: One of a magical pair of rings, this allows the wearer to receive Warding Bond from a creature wearing the matching ring.
MAG_ProficientSupport_Weapon_Passive_DUPE_ENTRY_10272 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Dark Guidance Description: You are considered proficient with this weapon.
MAG_ShadowBlinding_Weapon_Passive_DUPE_ENTRY_53914 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow-Blinding Description: If you attack with Advantage, you have a chance of Blind your target. DescriptionParams: StatsFunctors: IF(not SavingThrow(Ability.Constitution, 14)):ApplyStatus(BLINDED,100,2) StatsFunctorContext: OnDamage* Conditions: AttackedWithPassiveSourceWeapon() and HasAdvantage() and not HasDisadvantage()* Stats inherited from: *MAG_Blindside_Shortsword_Passive
MAG_HellDusk_Proficiency_Passive_DUPE_ENTRY_82479 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Helldusk Armour Description: You are considered Proficient with this armour while wearing it. * Stats inherited from: *MAG_PHB_ElvenChain_Armor_Passive
MAG_Viconia_Robe_Resistance_Passive_DUPE_ENTRY_3277 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Sharran Veil Description: Shield of Faith also grants you a +[1] bonus to all Saving Throws. DescriptionParams: 2 StatsFunctorContext: OnStatusApplied Conditions: StatusId('SHIELD_OF_FAITH') StatsFunctors: ApplyStatus(MAG_VICONIA_ROBE_SHAR_RESISTANCE, 100, -1) Stats inherited from: *MAG_DarkJusticiar_Armor_Protection_Passive
MAG_AbsoluteProtector_Shield_Passive_DUPE_ENTRY_81813 Boosts: IF(Tagged('BRANDED') and IsSpell()):DamageReduction(All, Flat, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Absolute's Aegis Description: If the wielder bears the Absolute's Brand, all damage received from spells is reduced by [1]. DescriptionParams: 1
MAG_OuterEntitySlayer_Passive_DUPE_ENTRY_84379 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Outer-Entity Slayer Description: When wielded against fey, fiends, or undead foes, this weapon has a +[1] bonus to Damage and Attack Rolls. DescriptionParams: 1d4
MAG_PlaneShifterSlayer_Passive_DUPE_ENTRY_42318 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Interplanar Slayer Description: This weapon grants a +[1] bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. DescriptionParams: 1d4
MAG_FireThrow_Passive_DUPE_ENTRY_44124 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Fire Damage Description: When launched at a target, deal an additional [1]. DescriptionParams: DealDamage(1d4, Fire)
MAG_ColdThrow_Passive_DUPE_ENTRY_32986 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Cold Damage DescriptionParams: DealDamage(1d4, Cold) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_LightningThrow_Passive_DUPE_ENTRY_72502 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Lightning Damage DescriptionParams: DealDamage(1d4, Lightning) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_ThunderThrow_Passive_DUPE_ENTRY_99651 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Thunder Damage DescriptionParams: DealDamage(1d4, Thunder) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_AcidThrow_Passive_DUPE_ENTRY_59863 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Acid Damage DescriptionParams: DealDamage(1d4, Acid) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_PoisonThrow_Passive_DUPE_ENTRY_19132 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Poisonous Fling DescriptionParams: DealDamage(1d4, Poison) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_NecroticThrow_Passive_DUPE_ENTRY_69516 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Necrotic Damage DescriptionParams: DealDamage(1d4, Necrotic) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_ForceThrow_Passive_DUPE_ENTRY_3844 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Throwing: Force Damage DescriptionParams: DealDamage(1d4, Force) Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_PsychicThrow_Passive_DUPE_ENTRY_24286 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(1d4, Force) DisplayName: Throwing: Fire Damage* Description: When launched at a target, deal an additional [1].* Stats inherited from: *MAG_FireThrow_Passive
MAG_HomingWeapon_Passive_DUPE_ENTRY_34699 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Homing Weapon Description: This weapon will return to its owner when thrown.
MAG_MeleeCaster_Passive_DUPE_ENTRY_97441 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Melee Caster Description: Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack Rolls.
MAG_InfernalWeapon_WeaponBoost_Passive_DUPE_ENTRY_86233 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Infernal Weapon Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. DescriptionParams: DealDamage(6,Poison)
MAG_InfernalWeapon_Lesser_WeaponBoost_Passive_DUPE_ENTRY_90679 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(3,Poison) DisplayName: Infernal Weapon* Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. * Stats inherited from: *MAG_InfernalWeapon_WeaponBoost_Passive
MAG_ImpalerDamageBonus_Passive_DUPE_ENTRY_69477 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(1d10,Piercing) TooltipConditionalDamage: DealDamage(1d10,Piercing) StatsFunctors: DealDamage(1d10,Piercing) DisplayName: Break the Unbroken* Description: Deals an additional [1] to targets that still have all their hit points.* StatsFunctorContext: OnAttack* Conditions: AttackedWithPassiveSourceWeapon() and HasMaxHP() and IsAttack() and not IsMiss()* Stats inherited from: *UND_Duergar_ShortswordOfFirstBlood_Passive
MAG_ImpalerTempHP_Passive_DUPE_ENTRY_58110 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Death Drinker Description: When you reduce a target to 0 hit points, you gain [1] temporary hit points. DescriptionParams: RegainHitPoints(2d10) StatsFunctorContext: OnDamage Conditions: Enemy() and AttackedWithPassiveSourceWeapon() and IsKillingBlow() StatsFunctors: ApplyStatus(SELF, MAG_THE_IMPALER_TEMPORARY_HP, 100, -1)
MAG_UnarmedEnchantment_1_Passive_DUPE_ENTRY_70814 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 1);CharacterUnarmedDamage(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Natural Pugilist Description: You gain a +[1] bonus to Unarmed Attack Rolls and damage. DescriptionParams: 1* Stats inherited from: *ARM_MartialArtsLethality_1_Passive
MAG_UnarmedEnchantment_2_Passive_DUPE_ENTRY_25686 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 2);CharacterUnarmedDamage(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Natural Pugilist* Description: You gain a +[1] bonus to Unarmed Attack Rolls and damage.* Stats inherited from: *MAG_UnarmedEnchantment_1_Passive **ARM_MartialArtsLethality_1_Passive
MAG_ShieldOfDevotion_Passive_DUPE_ENTRY_51356 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnAttack;OnCast Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical))) StatsFunctors: ApplyStatus(SELF, MAG_SHIELD_OF_DEVOTION_TRACKER, 100, -1) DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Properties: IsHidden** Stats inherited from: *MAG_AdditionalSpellSlot_Level1_Passive **AdditionalSpellSlot_Level_1
MAG_ShieldOfDevotion_Tracker_Passive_DUPE_ENTRY_42320 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_SHIELD_OF_DEVOTION_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_OfGreaterSorcery_Amulet_Cooldown_Passive_DUPE_ENTRY_62365 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctors: RemoveStatus(MAG_GREATER_SORCERY_TRACKER);ApplyStatus(MAG_GREATER_SORCERY_SORCERY_POINT, 100, -1) StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_OfGreaterSorcery_Amulet_Tracker_Passive_DUPE_ENTRY_39170 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_GREATER_SORCERY_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_OfGreaterSorcery_Amulet_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_LC_TheAmplifier_Amulet_Cooldown_Passive_DUPE_ENTRY_29698 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_THE_AMPLIFIER_TRACKER);ApplyStatus(MAG_THE_AMPLIFIER_SPELL_SLOT, 100, -1) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_LC_TheAmplifier_Amulet_Tracker_Passive_DUPE_ENTRY_86492 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_THE_AMPLIFIER_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_LC_TheAmplifier_Amulet_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_OfTheDevout_Amulet_Cooldown_Passive_DUPE_ENTRY_97441 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(MAG_OF_DEVOUT_AMULET_TRACKER);ApplyStatus(MAG_OF_DEVOUT_AMULET_CHANNEL_DIVINITY, 100, -1) Properties: IsHidden* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_OfTheDevout_Amulet_Tracker_Passive_DUPE_ENTRY_5688 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_OF_DEVOUT_AMULET_TRACKER) StatsFunctorContext: OnShortRest* Properties: IsHidden* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_OfTheDevout_Amulet_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_DeathKnightShield_Passive_DUPE_ENTRY_4183 Boosts: ActionResource(SpellSlot,1,1)** origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: ApplyStatus(SELF, MAG_DEATH_KNIGHT_SHELD_TRACKER, 100, -1) StatsFunctorContext: OnAttack;OnCast* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Properties: IsHidden* Stats inherited from: *MAG_ShieldOfDevotion_Passive **MAG_AdditionalSpellSlot_Level1_Passive ***AdditionalSpellSlot_Level_1
MAG_DeathKnightShield_Cooldown_Passive_DUPE_ENTRY_19008 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_DEATH_KNIGHT_SHELD_TRACKER);ApplyStatus(MAG_DEATH_KNIGHT_SHELD_SPELL_SLOT, 100, -1) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_DeathKnightShield_Tracker_Passive_DUPE_ENTRY_7497 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_DEATH_KNIGHT_SHELD_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))* Stats inherited from: *MAG_DeathKnightShield_Cooldown_Passive **MAG_ShieldOfDevotion_Cooldown_Passive ***MAG_ShieldOfDevotion_Passive ****MAG_AdditionalSpellSlot_Level1_Passive *****AdditionalSpellSlot_Level_1
MAG_WondrousGloves_Cooldown_Passive_DUPE_ENTRY_77743 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_WONDROUS_GLOVES_TRACKER);ApplyStatus(MAG_WONDROUS_GLOVES_BARDIC_INSPIRATION, 100, -1) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_WondrousGloves_Tracker_Passive_DUPE_ENTRY_33565 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_SHIELD_OF_DEVOTION_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_Druid_ExtraWildShape_Cooldown_Passive_DUPE_ENTRY_67049 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(MAG_DRUID_EXTRA_WILDSHAPE_TRACKER);ApplyStatus(MAG_DRUID_EXTRA_WILDSHAPE_WILDSHAPE_CHARGE, 100, -1) Properties: IsHidden* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_Druid_ExtraWildShape_Tracker_Passive_DUPE_ENTRY_12041 Boosts: ActionResource(SpellSlot,1,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt StatsFunctors: RemoveStatus(MAG_SHIELD_OF_DEVOTION_TRACKER) Properties: IsHidden* StatsFunctorContext: OnLongRest* DisplayName: Additional Spell Slot* Description: You gain [1] Level [2] spell slots.* DescriptionParams: 1;1* Conditions: (not HasActionResource('SpellSlot', 100, 1, true) and IsSpellLevel(1)) or (SpellId('Target_Smite_Divine') and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)))** Stats inherited from: *MAG_ShieldOfDevotion_Cooldown_Passive **MAG_ShieldOfDevotion_Passive ***MAG_AdditionalSpellSlot_Level1_Passive ****AdditionalSpellSlot_Level_1
MAG_WYRM_Farlin_Dagger_Passive_DUPE_ENTRY_74009 Boosts: AC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Gleamdancer Description: When this dagger is wielded in the off-hand, the wielder gains a +[1] bonus to Armour Class. DescriptionParams: 1
MAG_Umberlee_FireColdResistance_Passive_DUPE_ENTRY_67582 Boosts: Resistance(Fire, Resistant);Resistance(Cold, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Temperature Adjusment Description: You have resistance to Fire and Cold Damage.
MAG_Longstrider_Passive_DUPE_ENTRY_66431 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Strider Movement Description: You gain Longstrider.
MAG_Watcher_Helmet_Darkvision_Passive_DUPE_ENTRY_97713 Boosts: StatusImmunity(SG_Blinded);IgnoreSurfaceCover(SurfaceDarknessCloud);DarkvisionRangeMin(12);ActiveCharacterLight(233033a1-b43a-4ad9-976a-8a062b345e21) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Artificial Sight Description: The wearer can see in the dark up to [1] and cannot be Blinded. DescriptionParams: Distance(12)* StatsFunctorContext: OnEquip* Stats inherited from: *UND_SocietyOfBrilliance_DarkvisionRing_Passive
MAG_Barbarian_Hide_Helmet_Bloodseeker_Passive_DUPE_ENTRY_59901 Boosts: IF(not HasMaxHP()):RollBonus(Attack, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Seeking Blood Description: You gain a +[1] bonus to Attack Rolls when attacking creatures that have already taken damage. DescriptionParams: 2 BoostContext: OnCreate;OnEquip* Stats inherited from: *MAG_TheWoundSeeker_Greatsword_Passive
MAG_Barbarian_Hide_Helmet_Bloodthirsty_Passive_DUPE_ENTRY_12065 Boosts: IF(not HasMaxHPWithoutTemporaryHP(context.Source)):CharacterWeaponDamage(1d4, Necrotic);IF(not HasMaxHPWithoutTemporaryHP(context.Source)):CharacterUnarmedDamage(1d4, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Blood Thirst Description: Unarmed and melee attacks will deal an extra [1] as long as you don't have your full health. If you don't deal any damage this turn, you take [2] at the end of your turn. DescriptionParams: DealDamage(2, Necrotic);DealDamage(1d4, Necrotic) StatsFunctorContext: OnDamage Conditions: not Self() StatsFunctors: ApplyStatus(SELF, MAG_BARBARIAN_HIDE_DAMAGE_TECHNICAL, 100, 1)
MAG_FlexibleArmor_Defense_Passive_DUPE_ENTRY_20327 Boosts: AC(1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt Icon: Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: HasPassive('FightingStyle_Defense', context.Source) DisplayName: Defence* Description: You gain a +1 bonus to Armour Class while wearing armour.* Stats inherited from: *FightingStyle_Defense
MAG_Light_Base_Passive_DUPE_ENTRY_43437 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Glowing Description: This object shines with a glowing light in a radius of [1]. DescriptionParams: Distance(6) ExtraDescription: Toggle this to douse and rekindle the light. Icon: Spell_Evocation_Light Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn
MAG_Light_FarlinDagger_Passive_DUPE_ENTRY_74940 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Gleamdance Dagger: Glowing Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn ToggleOnFunctors: IF(HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_LIGHT_DIVINE, 100, -1);IF(HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) and HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0);IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source)) and HasStatus('MAG_FARLIN_DAGGER_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_Base_Passive
MAG_Light_TheThorns_Passive_DUPE_ENTRY_62376 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Nyrulna: Glowing ToggleOnFunctors: IF(HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_LIGHT_DIVINE, 100, -1);IF(HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) and HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0);IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source)) and HasStatus('MAG_THE_THORNS_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn* Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_FarlinDagger_Passive **MAG_Light_Base_Passive
MAG_Light_TheVictory_Passive_DUPE_ENTRY_83016 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Gontr Mael: Glowing ToggleOnFunctors: IF(HasStatus('MAG_THE_VICTORY_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.RangedMainHand, context.Source))):ApplyEquipmentStatus(RangedMainHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.RangedMainHand, context.Source)) and HasStatus('MAG_THE_VICTORY_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.RangedMainHand, context.Source))):ApplyEquipmentStatus(RangedMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn* Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_FarlinDagger_Passive **MAG_Light_Base_Passive
MAG_Light_MoonlightGlaive_Passive_DUPE_ENTRY_60331 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Passive.txt DisplayName: Moonlight Glaive: Glowing ToggleOnFunctors: IF(HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_LIGHT_DIVINE, 100, -1);IF(HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_LIGHT_DIVINE, 100, -1) ToggleOffFunctors: IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) and HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))):ApplyEquipmentStatus(MeleeMainHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0);IF(HasStatus('MAG_LIGHT_DIVINE', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source)) and HasStatus('MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL', GetItemInEquipmentSlot(EquipmentSlot.MeleeOffHand, context.Source))):ApplyEquipmentStatus(MeleeOffHand, MAG_MAGIC_ITEM_LIGHT_REMOVER, 100, 0) Properties: ToggledDefaultAddToHotbar;IsToggled;ToggledDefaultOn* Description: This object shines with a glowing light in a radius of [1].* DescriptionParams: Distance(6)* ExtraDescription: Toggle this to douse and rekindle the light.* Icon: Spell_Evocation_Light* Stats inherited from: *MAG_Light_FarlinDagger_Passive **MAG_Light_Base_Passive
AttackOfOpportunity_DUPE_ENTRY_8172 Boosts: UnlockInterrupt(Interrupt_AttackOfOpportunity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Opportunity Attack Description: Automatically attack an enemy moving out of your reach. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_AttackOfOpportunity Properties: Highlighted
Backstab_DUPE_ENTRY_23559 Boosts: Attribute(Backstab) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Backstab Description: Melee Attacks made from behind a target have Advantage. Properties: IsHidden
Blindsight_DUPE_ENTRY_96757 Boosts: Tag(BLINDSIGHT);StatusImmunity(SG_Blinded) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Blindsight Description: This creature can perceive its surroundings without relying on sight. Icon: PassiveFeature_Generic_Darkness
BonusProficiencies_DUPE_ENTRY_47658 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Additional Proficiencies Description: You have additional proficiencies.
DarkDevotion_DUPE_ENTRY_51897 Boosts: Tag(CHARMED_ADV);Tag(FRIGHTENED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dark Devotion Description: Advantage on Saving Throws against being Charmed or Frightened. Icon: PassiveFeature_DarkDevotion Properties: Highlighted
Darkvision_DUPE_ENTRY_133 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Darkvision Description: You can see in the dark up to [1]. DescriptionParams: Distance(12) Icon: PassiveFeature_Darkvision Properties: Highlighted
NonLethal_DUPE_ENTRY_66825 Boosts: IF(Character() and not Self() and not Summon() and not Tagged('UNDEAD') and not HasStatus('SG_Polymorph') and not Tagged('CONSTRUCT') and not Tagged('CREATURE_SPORE_SERVANT') and not IsImmuneToStatus('KNOCKED_OUT') and IsMeleeAttack() and (IsWeaponAttack() or IsUnarmedAttack())):NonLethal() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Toggle Non-Lethal Attacks Description: Knock someone Unconscious instead of killing them. ExtraDescription: Must be unarmed or using a melee weapon. Doesn't work on undead and constructs. Icon: Action_KnockOut Properties: IsToggled;ToggledDefaultAddToHotbar;ToggleForParty ToggleOnFunctors: ApplyStatus(NON_LETHAL,100,-1) ToggleOffFunctors: RemoveStatus(NON_LETHAL) ToggleGroup: NonLethal
SuperiorDarkvision_DUPE_ENTRY_36939 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Superior Darkvision Description: You can see in the dark up to [1]. DescriptionParams: Distance(24) Icon: PassiveFeature_SuperiorDarkvision Properties: Highlighted
Undead_DUPE_ENTRY_87579 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Undead Description: This creature no longer lives, and doesn't require air, food, drink, or sleep. Icon: GenericIcon_DamageType_Necrotic Properties: IsHidden
DeathSavingThrows_DUPE_ENTRY_93974 Boosts: IF(not Tagged('DOWNED_DISABLED')):DownedStatus(DOWNED,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Death Saving Throw Description: If damage reduces you to 0 hit points and fails to kill you, you fall Unconscious until you regain hit points. ExtraDescription: Whenever you start your turn with 0 hit points, you must make a Death Saving Throw to determine whether you creep closer to death or hang onto life. Properties: IsHidden
ShortResting_DUPE_ENTRY_25593 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctorContext: OnShortRest StatsFunctors: IF(not HasPassive('Durable') and CheckRulesetModifier('1d9a608a-3885-4d48-8816-458e40d1136e', false)):RegainHitPoints(MaxHP/2);IF(HasPassive('Durable') or CheckRulesetModifier('1d9a608a-3885-4d48-8816-458e40d1136e', true)):RegainHitPoints(MaxHP)
DamageDealtRecently_DUPE_ENTRY_50549 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Do not destub - Damage taken since last turn Description: The type(s) of damage the entity has received since its last turn. Properties: IsHidden StatsFunctorContext: OnDamaged StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(DAMAGE_DEALT_ACID,100,1);IF(IsDamageTypeCold()):ApplyStatus(DAMAGE_DEALT_COLD,100,1);IF(IsDamageTypeFire()):ApplyStatus(DAMAGE_DEALT_FIRE,100,1);IF(IsDamageTypeLightning()):ApplyStatus(DAMAGE_DEALT_LIGHTNING,100,1);IF(IsDamageTypeThunder()):ApplyStatus(DAMAGE_DEALT_THUNDER,100,1);IF(IsDamageTypeRadiant()):ApplyStatus(DAMAGE_DEALT_RADIANT,100,1);IF(IsDamageTypePoison()):ApplyStatus(DAMAGE_DEALT_POISON,100,1);IF(IsDamageTypePsychic()):ApplyStatus(DAMAGE_DEALT_PSYCHIC,100,1);IF(IsDamageTypeForce()):ApplyStatus(DAMAGE_DEALT_FORCE,100,1);IF(IsDamageTypeSlashing()):ApplyStatus(DAMAGE_DEALT_SLASHING,100,1);IF(IsDamageTypePiercing()):ApplyStatus(DAMAGE_DEALT_PIERCING,100,1);IF(IsDamageTypeBludgeoning()):ApplyStatus(DAMAGE_DEALT_BLUDGEONING,100,1)
PlayerBonusesStory_DUPE_ENTRY_10245 Boosts: IncreaseMaxHP(100%);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(SavingThrow,Constitution);ProficiencyBonus(SavingThrow,Charisma);ProficiencyBonus(SavingThrow,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Difficulty: Explorer Properties: IsHidden
UnlockedSpellSlotLevel1_DUPE_ENTRY_49296 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: first level Spell Slots, or spell slots are full. Properties: IsHidden
UnlockedSpellSlotLevel2_DUPE_ENTRY_96147 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: second level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedSpellSlotLevel1
UnlockedSpellSlotLevel3_DUPE_ENTRY_67984 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: third level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedSpellSlotLevel1
UnlockedWarlockSpellSlotLevel1_DUPE_ENTRY_40824 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: first level Spell Slots, or spell slots are full. Properties: IsHidden
UnlockedWarlockSpellSlotLevel2_DUPE_ENTRY_57633 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: second level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedWarlockSpellSlotLevel1
UnlockedWarlockSpellSlotLevel3_DUPE_ENTRY_92578 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: third level Spell Slots, or spell slots are full. Properties: IsHidden* Stats inherited from: *UnlockedWarlockSpellSlotLevel1
CombatStartAttack_DUPE_ENTRY_36066 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Do not destub - Attacked outside of combat Properties: IsHidden StatsFunctorContext: OnCast;OnAttack Conditions: not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and not TurnBased(context.Source) StatsFunctors: IF((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true)):ApplyStatus(SELF,INITIAL_ATTACK_TECHNICAL,100,1);IF(IsWeaponAttack() and IsMiss()):ApplyStatus(SELF,INITIAL_ATTACK_STALKERS_FLURRY_TECHNICAL,100,1);IF(IsCantrip() and HasUseCosts('ActionPoint', true)):ApplyStatus(SELF,INITIAL_ATTACK_WAR_MAGIC_TECHNICAL,100,1)
GapingWound_Passive_DUPE_ENTRY_25136 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Gaping Wounds Description: Attacks against this creature deal an additional [1]. DescriptionParams: DealDamage(2, Piercing) ExtraDescription: Removed by healing. Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsAttack() StatsFunctors: ApplyStatus(GAPING_WOUND_DAMAGE, 100, 0);ApplyStatus(PASSIVE_GAPING_WOUND_ATTACK,100,0)
Overwhelm_DUPE_ENTRY_66604 Boosts: UnlockInterrupt(Interrupt_Overwhelm) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Tenacity Description: When you miss an attack, you deal [1] anyway. DescriptionParams: DealDamage(max(1,StrengthModifier), Bludgeoning) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveAction_Overwhelm
FullSwing_Passive_DUPE_ENTRY_79941 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Prepared Description: Deal an additional [1] with melee attacks. DescriptionParams: DealDamage(max(1,StrengthModifier), MainMeleeWeaponDamageType) Icon: unknown Properties: IsHidden StatsFunctorContext: OnAttack Conditions: (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and IsMeleeAttack() and IsProficientWithEquippedWeapon() and not (IsCriticalMiss() or IsMiss()) StatsFunctors: DealDamage(max(1,StrengthModifier), MainMeleeWeaponDamageType);
Drow_DrowWeaponTraining_DUPE_ENTRY_79618 Boosts: Proficiency(Rapiers);Proficiency(Shortswords);Proficiency(HandCrossbows); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Drow Weapon Training Description: You have Proficiency with the Rapier, Shortsword, and Hand Crossbow. Icon: PassiveFeature_Drow_DrowWeaponTraining Properties: Highlighted;ForceShowInCC
Duergar_DuergarResilience_DUPE_ENTRY_43449 Boosts: Tag(CHARMED_ADV);Tag(PARALYZED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Duergar Resilience Description: You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed. Icon: PassiveFeature_Duergar_DuergarResilience Properties: Highlighted
Dwarf_DwarvenCombatTraining_DUPE_ENTRY_6013 Boosts: Proficiency(Battleaxes); Proficiency(Handaxes); Proficiency(LightHammers); Proficiency(Warhammers); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dwarven Combat Training Description: You have Proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer. Icon: PassiveFeature_Dwarf_DwarvenCombatTraining Properties: Highlighted;ForceShowInCC
Dwarf_DwarvenResilience_DUPE_ENTRY_60229 Boosts: Resistance(Poison, Resistant);Tag(POISONED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dwarven Resilience Description: You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage. Icon: PassiveFeature_Duergar_DwarvenResilience Properties: Highlighted
MountainDwarf_DwarvenArmorTraining_DUPE_ENTRY_42885 Boosts: Proficiency(LightArmor);Proficiency(MediumArmor) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dwarven Armour Training Description: You have Armour Proficiency with Light and Medium Armour. Icon: PassiveFeature_MountainDwarf_DwarvenArmorTraining Properties: Highlighted;ForceShowInCC
Elf_WeaponTraining_DUPE_ENTRY_4380 Boosts: Proficiency(Longswords);Proficiency(Shortswords);Proficiency(Longbows);Proficiency(Shortbows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Elven Weapon Training Description: You have Proficiency with the Longsword, Shortsword, Shortbow, and Longbow. Icon: PassiveFeature_Elf_WeaponTraining Properties: Highlighted;ForceShowInCC
FeyAncestry_DUPE_ENTRY_1409 Boosts: StatusImmunity(SLEEP);StatusImmunity(POISON_DROW_CONDITION);Tag(CHARMED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Fey Ancestry Description: You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep. Icon: PassiveFeature_FeyAncestry Properties: Highlighted
Gith_MartialProdigy_DUPE_ENTRY_38445 Boosts: Proficiency(LightArmor);Proficiency(MediumArmor);Proficiency(Shortswords);Proficiency(Longswords);Proficiency(Greatswords) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Martial Prodigy Description: A lifetime of relentless training gave you Armour Proficiency with Light and Medium Armour, as well as Proficiency with the Shortsword, Longsword, and Greatsword. Icon: PassiveFeature_Gith_MartialProdigy Properties: Highlighted;ForceShowInCC
Gnome_Cunning_DUPE_ENTRY_9886 Boosts: Advantage(SavingThrow, Intelligence);Advantage(SavingThrow, Wisdom);Advantage(SavingThrow, Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Gnome Cunning Description: You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws. Icon: PassiveFeature_Gnome_Cunning Properties: Highlighted
Gnome_Speed_DUPE_ENTRY_74874 Boosts: ActionResource(Movement, -1.5, 0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Shortened Stride Description: Your movement speed is [1]. DescriptionParams: Distance(7.5)
RockGnome_ArtificersLore_DUPE_ENTRY_52793 Boosts: ProficiencyBonus(Skill,History);ExpertiseBonus(History) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Artificer's Lore Description: Add twice your Proficiency Bonus to History Checks. Icon: PassiveFeature_RockGnome_ArtificersLore Properties: Highlighted
DeepGnome_StoneCamouflage_DUPE_ENTRY_16386 Boosts: Advantage(Skill,Stealth) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Stone Camouflage Description: You have Advantage on Stealth Checks. Icon: PassiveFeature_DeepGnome_StoneCamouflage Properties: Highlighted
Halfling_StoutResilience_DUPE_ENTRY_29618 Boosts: Resistance(Poison,Resistant);Tag(POISONED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Strongheart Resilience Description: You have Advantage on Saving Throws against Poison and Resistance to Poison damage. Icon: PassiveFeature_StrongheartResilience Properties: Highlighted
Halfling_LightfootStealth_DUPE_ENTRY_53590 Boosts: Advantage(Skill,Stealth) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Naturally Stealthy Description: You have Advantage on Stealth Checks. Icon: PassiveFeature_NaturallyStealthy Properties: Highlighted
Halfling_Lucky_DUPE_ENTRY_61661 Boosts: Reroll(Attack,1,true);Reroll(SkillCheck,1,true);Reroll(RawAbility,1,true);Reroll(SavingThrow,1,true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Halfling Luck Description: When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll. Icon: PassiveFeature_Halfling_Lucky Properties: Highlighted
Halfling_Brave_DUPE_ENTRY_38587 Boosts: Tag(FRIGHTENED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Brave Description: You have Advantage on Saving Throws against being Frightened. Icon: PassiveFeature_Halfling_Brave Properties: Highlighted
Tiefling_HellishResistance_DUPE_ENTRY_87124 Boosts: Resistance(Fire, Resistant) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Hellish Resistance Description: You have resistance to Fire damage, taking only half damage from it. Icon: PassiveFeature_Tiefling_HellishResistance Properties: Highlighted
AcolyteOfNature_DUPE_ENTRY_43952 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Acolyte of Nature Description: You learn a druid cantrip, and become Proficient in Animal Handling, Nature, or Survival. Icon: PassiveFeature_Generic_Nature
AgonizingBlast_DUPE_ENTRY_84872 Boosts: IF(SpellId('Projectile_EldritchBlast')):DamageBonus(CharismaModifier,Force) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Agonising Blast Description: When you cast Eldritch Blast, add your CharismaModifier to the damage it deals, unless it is negative. Icon: PassiveFeature_AgonizingBlast Properties: Highlighted StatsFunctorContext: OnAttack Conditions: SpellId('Projectile_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_AGONIZING_BLAST,100,0)
ArmorOfShadows_DUPE_ENTRY_84200 Boosts: UnlockSpell(Shout_MageArmor_ArmorOfShadows,Singular) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Armour of Shadows Description: You can cast Mage Armour on yourself at will, without expending a spell slot. ExtraDescription: Mage Armour increases your Armour Class when you aren't wearing armour. Icon: Spell_Abjuration_MageArmor
Assassinate_Ambush_DUPE_ENTRY_45785 Boosts: IF(HasStatus('SURPRISED')):CriticalDamageOnHit() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Assassinate: Ambush Description: Any successful Attack Roll against a Surprised creature is a Critical Hit. Icon: PassiveFeature_Generic_Threat Properties: Highlighted
Assassinate_Initiative_DUPE_ENTRY_72288 Boosts: IF(Combat(context.Source) and Combat() and not HadTurnInCombat()):Advantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Assassinate: Initiative Description: You are deadliest against unprepared enemies. In combat, you have Advantage on Attack Rolls against creatures that haven't taken a turn yet. Icon: PassiveFeature_Generic_Death Properties: Highlighted
Assassinate_Resource_DUPE_ENTRY_15711 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Assassin's Alacrity Description: Quick as an alley cat in a rain-dark city, you immediately restore your action and bonus action at the start of combat. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted;OncePerCombat StatsFunctorContext: OnTurn StatsFunctors: RestoreResource(BonusActionPoint, 100%, 0);RestoreResource(ActionPoint, 100%, 0)
BardSpellcasting_DUPE_ENTRY_86891 Boosts: UnlockSpellVariant(IsAnInstrumentRequired(),ModifyTargetRadius(Multiplicative,1)) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Do not destub Bard Spellcasting Description: %%% Hidden technical passive to enable additional effects on bard spells Properties: IsHidden
BardicInspiration_DUPE_ENTRY_47546 Boosts: UnlockSpell(Target_BardicInspiration) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bardic Inspiration Description: Can use Bardic Inspiration. Icon: PassiveFeature_BardicInspiration_Ability
BardicInspiration_Ability_DUPE_ENTRY_59564 Boosts: RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bardic Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d6 ExtraDescription: You expend your Bardic Inspiration when the effect triggers. TooltipUseCosts: BardicInspiration:1 Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;
BardicInspiration_Ability_d8_DUPE_ENTRY_96963 Boosts: RollBonus(SkillCheck,1d8);RollBonus(RawAbility,1d8) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bardic Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d8 ExtraDescription: You expend your Bardic Inspiration when the effect triggers. TooltipUseCosts: BardicInspiration:1 Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_D8) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;
BardicInspiration_d8_DUPE_ENTRY_38881 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Improved Bardic Inspiration Description: The bonus gained from Bardic Inspiration increases to +[1]. DescriptionParams: 1d8 Icon: Action_Bard_GrantBardicInspiration
BeastSpeech_DUPE_ENTRY_53323 Boosts: UnlockSpell(Shout_SpeakWithAnimals_BeastSpeech) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Beast Speech Description: You can cast Speak with Animals at will, without expending a spell slot. Icon: Spell_Divination_SpeakWithAnimals
BeguilingInfluence_DUPE_ENTRY_90122 Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Persuasion) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Beguiling Influence Description: You invoke your patron's bewitching charm. You gain Proficiency in Deception and Persuasion. Icon: PassiveFeature_Charm Properties: Highlighted
ClarifiedMortality_DUPE_ENTRY_37275 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mortal Reminder Description: When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn. Icon: PassiveFeature_ClarifiedMortality Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsCritical() StatsFunctors: CreateExplosion(Projectile_ClarifiedMortality)
CollegeOfLore_Proficiency_DUPE_ENTRY_94613 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,SleightOfHand) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Additional Proficiencies Description: Gain Proficiency in Arcana, Intimidation and Sleight of Hand.
ColossusSlayer_DUPE_ENTRY_66908 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Colossus Slayer Description: Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its hit point maximum. Icon: PassiveFeature_ColossusSlayer Properties: OncePerTurn;Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not HasMaxHP() StatsFunctors: IF(IsAttackType(AttackType.MeleeWeaponAttack)):DealDamage(1d8, MainMeleeWeaponDamageType);IF(IsAttackType(AttackType.RangedWeaponAttack)):DealDamage(1d8, MainRangedWeaponDamageType);IF(IsAttackType(AttackType.MeleeOffHandWeaponAttack)):DealDamage(1d8, OffhandMeleeWeaponDamageType);IF(IsAttackType(AttackType.RangedOffHandWeaponAttack)):DealDamage(1d8, OffhandRangedWeaponDamageType)
CombatInspiration_DUPE_ENTRY_4368 Boosts: UnlockSpell(Target_BardicInspiration_Combat) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Combat Inspiration Description: Can use Combat Inspiration. Icon: PassiveFeature_BardicInspiration_Damage
CombatInspiration_Ability_DUPE_ENTRY_93542 Boosts: RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Valiant Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d6 ExtraDescription: You expend your Combat Inspiration when the effect triggers. Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;
CombatInspiration_Ability_d8_DUPE_ENTRY_82415 Boosts: RollBonus(SkillCheck,1d8);RollBonus(RawAbility,1d8) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Valiant Roll Description: Add a +[1] bonus to your next Ability Check. DescriptionParams: 1d8 ExtraDescription: You expend your Combat Inspiration when the effect triggers. Icon: PassiveFeature_BardicInspiration_Ability Properties: IsToggled;Temporary;ToggledDefaultOn StatsFunctorContext: OnAbilityCheck StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT_D8) ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;
CombatWildShape_DUPE_ENTRY_21693 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Combat Wild Shape Description: You can use your Wild Shape as a bonus action, rather than an action. Icon: Skill_Druid_WildShape
CompanionsBond_DUPE_ENTRY_20516 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Companion's Bond Description: The bond between you and your animal companion grows stronger. Your Proficiency Bonus is added to its Armour Class and damage rolls. Icon: PassiveFeature_CompanionsBond Properties: Highlighted
CuttingWords_DUPE_ENTRY_29858 Boosts: UnlockInterrupt(Interrupt_CuttingWords) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Cutting Words Description: Use your wit to distract a creature and sap its confidence. Icon: PassiveFeature_CuttingWords Properties: Highlighted
DangerSense_DUPE_ENTRY_12651 Boosts: Advantage(SavingThrow,Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Danger Sense Description: You sense when things aren't as they should be.
You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated. Icon: PassiveFeature_DangerSense Properties: Highlighted BoostConditions: not HasStatus('BLINDED') and not HasStatus('KNOCKED_OUT')
DarkOnesBlessing_DUPE_ENTRY_91446 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dark One's Blessing Description: When you reduce a hostile creature to [1], this gift from your patron grants you [2]. DescriptionParams: RegainHitPoints(0);GainTemporaryHitPoints(CharismaModifier+ClassLevel(Warlock)) TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Icon: PassiveFeature_DarkOnesBlessing Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPLessThan(1) and Enemy() and Character() StatsFunctors: ApplyStatus(PASSIVE_DARK_ONES_BLESSING,100,0);ApplyStatus(SELF,DARK_ONES_BLESSING,100,-1);
DeflectMissiles_DUPE_ENTRY_97946 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Deflect Missiles Description: Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. Icon: PassiveFeature_DeflectMissiles
DevilsSight_DUPE_ENTRY_79988 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7);StatusImmunity(BLINDED_DARKNESS);IgnoreSurfaceCover(SurfaceDarknessCloud) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Devil's Sight Description: You can see normally in darkness, both magical and non-magical, to a distance of [1]. DescriptionParams: Distance(24) Icon: PassiveFeature_DevilsSight Properties: Highlighted
DisarmingAttack_DUPE_ENTRY_25401 Boosts: UnlockSpell(Target_DisarmingAttack);UnlockSpell(Projectile_DisarmingAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Disarming Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage and possibly forces the target to drop the weapons they are holding. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_DisarmingAttack_Melee
DiscipleOfLife_DUPE_ENTRY_63012 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Disciple of Life Description: Your devotion empowers your healing spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's level. Icon: PassiveFeature_DiscipleOfLife Properties: Highlighted StatsFunctorContext: OnHeal Conditions: HealDoneGreaterThan(0) and IsSpell() and not IsCantrip() StatsFunctors: RegainHitPoints(2+SpellPowerLevel); ApplyStatus(PASSIVE_DISCIPLE_OF_LIFE,100,0)
DomainSpells_DUPE_ENTRY_79267 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Domain Spells Description: You gain spells from your domain. They are Always Prepared. Icon: PassiveFeature_Generic_Magical Properties: Highlighted
DraconicAncestry_Black_DUPE_ENTRY_76771 Boosts: UnlockSpell(Target_Grease,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Black (Acid) Description: At Level 6, spells that deal Acid damage are more powerful, and you can become resistant to Acid damage. Icon: PassiveFeature_DraconicAncestry_Black Properties: Highlighted
DraconicAncestry_Blue_DUPE_ENTRY_51886 Boosts: UnlockSpell(Projectile_WitchBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Blue (Lightning) Description: At Level 6, spells that deal Lightning damage are more powerful, and you can become resistant to Lightning damage. Icon: PassiveFeature_DraconicAncestry_Blue Properties: Highlighted
DraconicAncestry_Brass_DUPE_ENTRY_2742 Boosts: UnlockSpell(Target_Sleep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Brass (Fire) Description: At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage. Icon: PassiveFeature_DraconicAncestry_Brass Properties: Highlighted
DraconicAncestry_Bronze_DUPE_ENTRY_75071 Boosts: UnlockSpell(Target_FogCloud,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Bronze (Lightning) Description: At Level 6, spells that deal Lightning damage are more powerful, and you can become resistant to Lightning damage. Icon: PassiveFeature_DraconicAncestry_Bronze Properties: Highlighted
DraconicAncestry_Copper_DUPE_ENTRY_48653 Boosts: UnlockSpell(Target_HideousLaughter,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Copper (Acid) Description: At Level 6, spells that deal Acid damage are more powerful, and you can become resistant to Acid damage. Icon: PassiveFeature_DraconicAncestry_Copper Properties: Highlighted
DraconicAncestry_Gold_DUPE_ENTRY_39790 Boosts: UnlockSpell(Shout_DisguiseSelf,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Gold (Fire) Description: At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage. Icon: PassiveFeature_DraconicAncestry_Gold Properties: Highlighted
DraconicAncestry_Green_DUPE_ENTRY_11889 Boosts: UnlockSpell(Projectile_RayOfSickness,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Green (Poison) Description: At Level 6, spells that deal Poison damage are more powerful, and you can become resistant to Poison damage. Icon: PassiveFeature_DraconicAncestry_Green Properties: Highlighted
DraconicAncestry_Red_DUPE_ENTRY_2488 Boosts: UnlockSpell(Zone_BurningHands,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Red (Fire) Description: At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage. Icon: PassiveFeature_DraconicAncestry_Red Properties: Highlighted
DraconicAncestry_Silver_DUPE_ENTRY_14504 Boosts: UnlockSpell(Shout_FeatherFall,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: Silver (Cold) Description: At Level 6, spells that deal Cold damage are more powerful, and you can become resistant to Cold damage. Icon: PassiveFeature_DraconicAncestry_Silver Properties: Highlighted
DraconicAncestry_White_DUPE_ENTRY_98286 Boosts: UnlockSpell(Shout_ArmorOfAgathys,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry: White (Cold) Description: At Level 6, spells that deal Cold damage are more powerful, and you can become resistant to Cold damage. Icon: PassiveFeature_DraconicAncestry_White Properties: Highlighted
DraconicResilience_DUPE_ENTRY_49478 Boosts: ACOverrideFormula(13,true,Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Draconic Resilience Description: Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13. Icon: PassiveFeature_DraconicResilience Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source)
ExperimentalAlchemy_DUPE_ENTRY_25212 Boosts: Tag(DOUBLE_ALCHEMY) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Experimental Alchemy Description: You can brew two alchemical solutions instead of one when combining extracts, if you succeed a DC [1] Medicine Check. DescriptionParams: 15 Icon: PassiveFeature_ExperimentalAlchemy Properties: Highlighted
Expertise_DUPE_ENTRY_4934 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Expertise Description: Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill. Icon: PassiveFeature_Generic_Magical
ExtraAttack_DUPE_ENTRY_36242 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Extra Attack Description: Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together. Icon: PassiveFeature_ExtraAttack Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK,100,1)
EyesOfTheRuneKeeper_DUPE_ENTRY_22677 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Eyes of the Rune Keeper Description: You can read all writing.
FastHands_DUPE_ENTRY_88655 Boosts: ActionResource(BonusActionPoint,1,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Fast Hands Description: Gain an additional bonus action. Icon: PassiveFeature_FastHands Properties: Highlighted
FavoredEnemy_BountyHunter_DUPE_ENTRY_61355 Boosts: ProficiencyBonus(Skill,Investigation) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bounty Hunter Description: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. Icon: PassiveFeature_FavoredEnemy_BountyHunter Properties: Highlighted
FavoredEnemy_KeeperOfTheVeil_DUPE_ENTRY_15029 Boosts: ProficiencyBonus(Skill,Arcana);UnlockSpell(Target_ProtectionFromEvilAndGood,Singular,None,UntilRest,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Keeper of the Veil Description: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good. Icon: PassiveFeature_FavoredEnemy_KeeperOfTheVeil Properties: Highlighted
FavoredEnemy_MageBreaker_DUPE_ENTRY_59812 Boosts: ProficiencyBonus(Skill,Arcana); UnlockSpell(Target_TrueStrike,,,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mage Breaker Description: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike. Icon: PassiveFeature_FavoredEnemy_MageBreaker Properties: Highlighted
FavoredEnemy_RangerKnight_DUPE_ENTRY_14078 Boosts: ProficiencyBonus(Skill,History); Proficiency(HeavyArmor) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Ranger Knight Description: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour. Icon: PassiveFeature_FavoredEnemy_RangerKnight Properties: Highlighted
FavoredEnemy_SanctifiedStalker_DUPE_ENTRY_9561 Boosts: ProficiencyBonus(Skill,Religion);UnlockSpell(Target_SacredFlame,,,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sanctified Stalker Description: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame. DescriptionParams: DealDamage(1d8,Radiant) Icon: PassiveFeature_FavoredEnemy_SanctifiedStalker Properties: Highlighted
FiendishVigor_DUPE_ENTRY_80652 Boosts: UnlockSpell(Shout_FalseLife_FiendishVigor,Singular) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Fiendish Vigour Description: You can cast False Life on yourself at will as a Level 1 spell without expending a spell slot. ExtraDescription: False Life grants you [1]. ExtraDescriptionParams: GainTemporaryHitPoints(7) Icon: Spell_Necromancy_FalseLife
FightingStyle_Archery_DUPE_ENTRY_31154 Boosts: RollBonus(RangedWeaponAttack, 2);RollBonus(RangedOffHandWeaponAttack, 2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Archery Description: You gain a +2 bonus to ranged weapon attacks. Icon: PassiveFeature_FightingStyle_Archery Properties: Highlighted
FightingStyle_Defense_DUPE_ENTRY_35831 Boosts: AC(1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Defence Description: You gain a +1 bonus to Armour Class while wearing armour. Icon: PassiveFeature_FightingStyle_Defense Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: WearingArmor(context.Source)
FightingStyle_Dueling_DUPE_ENTRY_90300 Boosts: IF(FightingStyle_Dueling(context.Source)):CharacterWeaponDamage(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Duelling Description: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. Icon: PassiveFeature_FightingStyle_Duelling Properties: Highlighted
FightingStyle_GreatWeaponFighting_DUPE_ENTRY_61432 Boosts: IF(FightingStyle_GreatWeapon(context.Source)):Reroll(MeleeWeaponDamage,2,true) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Great Weapon Fighting Description: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once. Icon: PassiveFeature_FightingStyle_GreatWeaponFighting Properties: Highlighted
FightingStyle_Protection_DUPE_ENTRY_29939 Boosts: UnlockInterrupt(Interrupt_FightingStyle_Protection) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Protection Description: When you have a shield, impose Disadvantage on an attack against your allies when you are within [1]. You must be able to see the attacker. DescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_FightingStyle_Protection Properties: Highlighted
FightingStyle_TwoWeaponFighting_DUPE_ENTRY_18897 Boosts: TwoWeaponFighting() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Two-Weapon Fighting Description: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack. Icon: PassiveFeature_FightingStyle_TwoWeaponFighting Properties: Highlighted
GiantKiller_DUPE_ENTRY_71234 Boosts: UnlockInterrupt(Interrupt_GiantKiller) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Giant Killer Description: If a Large or bigger creature attacks you, you can use your reaction to make a melee attack. ExtraDescription: Prerequisite: You must be able to see the creature, and it must be within [1] of you. ExtraDescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_GiantKiller Properties: Highlighted
HordeBreaker_DUPE_ENTRY_91860 Boosts: UnlockSpell(Target_HordeBreaker,Singular);UnlockSpell(Projectile_HordeBreaker,Singular) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Horde Breaker Description: Target two creatures standing close to each other, attacking them in quick succession. Icon: Action_HordeBreaker_Melee
JackOfAllTrades_DUPE_ENTRY_86805 Boosts: IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):RollBonus(SkillCheck,ProficiencyBonus/2);IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):RollBonus(RawAbility,ProficiencyBonus/2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Jack of All Trades Description: Your vast experiences make you more likely to succeed in any undertaking. Add half of your Proficiency Bonus (rounded down) to Ability Checks that you are not Proficient in. Icon: PassiveFeature_JackOfAllTrades Properties: Highlighted
Land_BonusCantrip_DUPE_ENTRY_78462 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bonus Cantrip Description: Learn one additional Druid cantrip of your choice.
Land_Arctic_DUPE_ENTRY_30193 Boosts: UnlockSpell(Target_HoldPerson,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_SpikeGrowth,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Arctic Description: Gain Hold Person and Spike Growth. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_DUPE_ENTRY_31523 Boosts: UnlockSpell(Shout_MirrorImage,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_MistyStep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Coast Description: Gain Mirror Image and Misty Step. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_DUPE_ENTRY_1986 Boosts: UnlockSpell(Shout_Blur,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Silence,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Desert Description: Gain Blur and Silence. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_DUPE_ENTRY_481 Boosts: UnlockSpell(Target_Barkskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_HoldPerson,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Forest Description: Gain Barkskin and Hold Person. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_DUPE_ENTRY_77488 Boosts: UnlockSpell(Target_Invisibility,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Shout_PassWithoutTrace,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Grassland Description: Gain Invisibility and Pass Without Trace. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_DUPE_ENTRY_49879 Boosts: UnlockSpell(Shout_MirrorImage,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_SpikeGrowth,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mountain Description: Gain Mirror Image and Spike Growth. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_DUPE_ENTRY_85155 Boosts: UnlockSpell(Projectile_AcidArrow,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Darkness,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Swamp Description: Gain Melf's Acid Arrow and Darkness. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_DUPE_ENTRY_50851 Boosts: UnlockSpell(Target_Web,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_MistyStep,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Underdark Description: Gain Web and Misty Step. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Land_Arctic_2_DUPE_ENTRY_11875 Boosts: UnlockSpell(Target_SleetStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Haste,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Arctic Description: Gain Sleet Storm and Haste. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_2_DUPE_ENTRY_4285 Boosts: UnlockSpell(Target_SleetStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_CallLightning,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Coast Description: Gain Sleet Storm and Call Lightning. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_2_DUPE_ENTRY_37465 Boosts: UnlockSpell(Target_ProtectionFromEnergy,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_HypnoticPattern,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Desert Description: Gain Protection from Energy and Hypnotic Pattern. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_2_DUPE_ENTRY_3099 Boosts: UnlockSpell(Target_CallLightning,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_PlantGrowth,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Forest Description: Gain Call Lighting and Plant Growth. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_2_DUPE_ENTRY_25201 Boosts: UnlockSpell(Target_Daylight_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Haste,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Grassland Description: Gain Daylight and Haste. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_2_DUPE_ENTRY_21453 Boosts: UnlockSpell(Zone_LightningBolt,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Fly,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mountain Description: Gain Call Lightning and Flight. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_2_DUPE_ENTRY_32998 Boosts: UnlockSpell(Target_StinkingCloud,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_VampiricTouch,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Swamp Description: Gain Stinking Cloud and Vampiric Touch. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_2_DUPE_ENTRY_27975 Boosts: UnlockSpell(Target_GaseousForm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_StinkingCloud,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Underdark Description: Gain Gaseous Form and Stinking Cloud. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Light_BonusCantrip_DUPE_ENTRY_71565 Boosts: UnlockSpell(Target_Light) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Light: Bonus Cantrip Description: You gain the Light cantrip. You can infuse an object with an aura of light.
MageHandLegerdemain_DUPE_ENTRY_66631 Boosts: UnlockSpellVariant(SpellId('Target_MageHand'),ModifyTooltipDescription()) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mage Hand Legerdemain Description: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks. ExtraDescription: Your Mage Hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range. Icon: Spell_Conjuration_MageHand Properties: Highlighted
MagicResistance_DUPE_ENTRY_30603 Boosts: IF(HasSpellFlag(SpellFlags.Spell)):Advantage(AllSavingThrows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Resistance Description: Has Advantage on Saving Throws against spells and other magical effects. Icon: PassiveFeature_Generic_Magical
MaskOfManyFaces_DUPE_ENTRY_69659 Boosts: UnlockSpell(Shout_DisguiseSelf_MaskOfManyFaces,Singular) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mask of Many Faces Description: You can cast Disguise Self at will, without expending a spell slot. Icon: Spell_Illusion_DisguiseSelf
MenacingAttack_DUPE_ENTRY_7731 Boosts: UnlockSpell(Target_MenacingAttack);UnlockSpell(Projectile_MenacingAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Menacing Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage and possibly Frightens the target. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_MenacingAttack_Melee
Metamagic_Distant_DUPE_ENTRY_73411 Boosts: UnlockSpellVariant(DistantSpellCheck(),ModifyTargetRadius(Multiplicative,1.5),ModifyUseCosts(Add,SorceryPoint,1,0));UnlockSpellVariant(DistantTouchSpellCheck(),ModifyTargetRadius(Override,9),ModifySpellFlags(Melee,0),ModifyUseCosts(Add,SorceryPoint,1,0)) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Metamagic: Distant Spell Description: Increase the range of spells by 50%. Melee spells get a range of [3].
Metamagic_Distant_NPC_DUPE_ENTRY_52062 Boosts: UnlockSpellVariant(DistantSpellCheck(),ModifyTargetRadius(Multiplicative,1.5),ModifyUseCosts(Add,SorceryPoint,1,0));UnlockSpellVariant(DistantTouchSpellCheck(),ModifyTargetRadius(Override,9),ModifySpellFlags(Melee,0),ModifyUseCosts(Add,SorceryPoint,1,0))* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic;ToggledDefaultOn ToggleOnEffect: ToggleOffContext: DisplayName: Metamagic: Distant Spell* Description: Increase the range of spells by 50%. Melee spells get a range of [3].
Metamagic_Heightened_DUPE_ENTRY_26467 Boosts: UnlockSpellVariant(HeightenedSpellCheck(),ModifyUseCosts(Add,SorceryPoint,3,0),ModifySavingThrowDisadvantage()) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Metamagic: Heightened Spell Description: Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw.
Metamagic_Twinned_DUPE_ENTRY_91603 Boosts: UnlockSpellVariant(TwinnedProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0));UnlockSpellVariant(TwinnedTargetSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0));UnlockSpellVariant(TwinnedTargetTouchSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyUseCosts(Add,SorceryPoint,SpellPowerLevel,0)) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Metamagic: Twinned Spell Description: Spells that only target 1 creature can target an additional creature.
Costs 1 Sorcery Point per spell slot level used. Cantrips also cost 1 Sorcery Point. ExtraDescription: For spells that don't shoot a projectile, the targets need to be close enough together. ExtraDescriptionParams: Distance(1.5) Icon: Skill_Sorcerer_Passive_Metamagic_TwinnedSpell EnabledConditions: HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnCastResolved;OnLongRest;OnActionResourcesChanged Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Twinned_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved ToggleGroup: Metamagic
NaturalExplorer_DUPE_ENTRY_67050 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Natural Explorer Description: Your skills as a ranger are unmatched. Choose one Skill you are already Proficient in. Your Proficiency Bonus for that Skill is doubled. Icon: PassiveFeature_Generic_Nature
NaturalExplorer_BeastTamer_DUPE_ENTRY_72023 Boosts: UnlockSpell(Target_FindFamiliar_Ritual) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Beast Tamer Description: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot. Icon: PassiveFeature_NaturalExplorer_BeastTamer Properties: Highlighted
NaturalExplorer_ExpertClimber_DUPE_ENTRY_46227 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Expert Climber Description: You have conquered mountains and scaled towering trees. Climbing does not cost you movement speed. Icon: PassiveFeature_NaturalExplorer_ExpertClimber Properties: Highlighted
NaturalExplorer_UrbanTracker_DUPE_ENTRY_39765 Boosts: ProficiencyBonus(Skill,SleightOfHand) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Urban Tracker Description: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand. Icon: PassiveFeature_NaturalExplorer_UrbanTracker Properties: Highlighted
NaturalExplorer_WastelandWander_Cold_DUPE_ENTRY_17049 Boosts: Resistance(Cold, Resistant) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Wasteland Wanderer: Cold Description: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage. Icon: PassiveFeature_NaturalExplorer_WastelandWanderer_Cold Properties: Highlighted
NaturalExplorer_WastelandWander_Fire_DUPE_ENTRY_28604 Boosts: Resistance(Fire, Resistant) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Wasteland Wanderer: Fire Description: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage. Icon: PassiveFeature_NaturalExplorer_WastelandWanderer_Fire Properties: Highlighted
NaturalExplorer_WastelandWander_Poison_DUPE_ENTRY_23816 Boosts: Resistance(Poison, Resistant) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Wasteland Wanderer: Poison Description: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage. Icon: PassiveFeature_NaturalExplorer_WastelandWanderer_Poison Properties: Highlighted
OneWithShadows_DUPE_ENTRY_22722 Boosts: UnlockSpell(Shout_OneWithShadows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: One with Shadows Description: You learn how to cast One with Shadows. Icon: Action_Warlock_OneWithShadows Properties: Highlighted
PactOfTheChain_DUPE_ENTRY_40002 Boosts: UnlockSpell(Target_FindFamiliar_Ritual);UnlockSpell(Target_PactOfTheChain_Imp);UnlockSpell(Target_PactOfTheChain_Quasit) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Pact of the Chain Description: Gain the service of a familiar, a fey spirit that takes a form of your choosing. This can be an animal, imp, or quasit. Icon: Action_Warlock_PactOfTheChain_Imp Properties: Highlighted
Perform_DUPE_ENTRY_92024 Boosts: UnlockSpell(Shout_Bard_Perform_Whistle);Tag(MUSIC_VFX_VOCAL) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Perform Properties: IsHidden BoostContext: OnCreate;OnInventoryChanged;OnProficiencyChange BoostConditions: not HasInstrumentEquipped(context.Source) and HasProficiency('MusicalInstrument',context.Source)
PrecisionAttack_DUPE_ENTRY_97991 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Precision Attack Description: You can expend one Superiority Die to add it to an attack roll. Icon: Action_PrecisionAttack
PushingAttack_DUPE_ENTRY_34688 Boosts: UnlockSpell(Target_PushingAttack);UnlockSpell(Projectile_PushingAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Pushing Attack Description: Spend a superiority die to make an attack that deals an additional [2] damage and possibly pushes the target back [1]. DescriptionParams: Distance(4.5);LevelMapValue(SuperiorityDie) Icon: Action_PushingAttack_Melee
RageUnlock_DUPE_ENTRY_24502 Boosts: UnlockSpell(Shout_Rage) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Rage Description: You can use the Rage feature. Icon: Action_Barbarian_Rage
Rage_Rage_Boosts_DUPE_ENTRY_3129 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(IsAttackType(AttackType.MeleeWeaponAttack)): CharacterWeaponDamage(LevelMapValue(RageDamage));EntityThrowDamage(2);IF(IsAttackType(AttackType.MeleeOffHandWeaponAttack)): CharacterWeaponDamage(LevelMapValue(RageDamage));CharacterUnarmedDamage(LevelMapValue(RageDamage));FallDamageMultiplier(0.5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Rage Description: Your fury makes you strong.
You have Advantage on Strength Checks and Saving Throws. Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
RageFrenzyUnlock_DUPE_ENTRY_88158 Boosts: UnlockSpell(Shout_Rage_Frenzy) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Rage Becomes Frenzy Description: Your bloodthirst transforms your rage, making it stronger. Icon: Action_Barbarian_Frenzy Properties: Highlighted
Rage_Armour_Message_DUPE_ENTRY_74144 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Description: %%% Technical - Used to message the player with a status if they are wearing heavy armour Properties: IsHidden StatsFunctorContext: OnEquip;OnCreate Conditions: HasHeavyArmor(context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_ARMOUR_MESSAGE,100,-1)
Rage_NoHeavyArmour_VFX_DUPE_ENTRY_72757 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Description: %%% Technical used for applying a status for VFX to use Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Bear_NoHeavyArmour_VFX_DUPE_ENTRY_34168 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Description: %%% Technical used for applying a status for VFX to use Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_BEAR_NO_HEAVY_ARMOUR_VFX,100,-1)
Rage_Eagle_NoHeavyArmour_VFX_DUPE_ENTRY_43575 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Rage Eagle Totem no heavy armour vfx Description: %%% Technical used for applying a status for VFX to use Properties: IsHidden StatsFunctorContext: OnEquip Conditions: not HasHeavyArmor(context.Source) and HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX,100,-1)
Rally_DUPE_ENTRY_9761 Boosts: UnlockSpell(Target_Rally) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Rally Description: Expend a superiority die to grant an ally [1], bolstering their resolve. DescriptionParams: GainTemporaryHitPoints(8) Icon: Skill_Fighter_Rally
RecklessAttack_DUPE_ENTRY_60727 Boosts: UnlockInterrupt(Interrupt_RecklessAttack);UnlockSpell(Target_RecklessAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Reckless Attack Description: Gain Advantage on Attack Rolls until the end of your turn, but enemies also have Advantage against you. Icon: Action_Barbarian_RecklessAttack StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() StatsFunctors: ApplyStatus(SELF,FIRST_ATTACK_TURN,100,1)
RepellingBlast_DUPE_ENTRY_3117 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Repelling Blast Description: When you hit a creature with Eldritch Blast, you can push the creature up to [1] away from you. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RepellingBlast Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack Conditions: SpellId('Projectile_EldritchBlast') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: Force(4.5);ApplyStatus(PASSIVE_REPELLING_BLAST,100,0)
Riposte_DUPE_ENTRY_74335 Boosts: UnlockInterrupt(Interrupt_Riposte) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Riposte Description: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage. DescriptionParams: LevelMapValue(SuperiorityDie) TooltipUseCosts: ReactionActionPoint:1;SuperiorityDie:1 Icon: PassiveFeature_Riposte
SignOfIllOmen_DUPE_ENTRY_91201 Boosts: UnlockSpell(Target_BestowCurse,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sign of Ill Omen Description: You can cast Bestow Curse with a Warlock spell slot. Icon: Spell_Necromancy_BestowCurse
SculptSpells_DUPE_ENTRY_41360 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sculpt Spells Description: Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws against these spells and take no damage from them. Icon: PassiveFeature_SculptSpells Properties: Highlighted
SecondStoryWork_DUPE_ENTRY_28523 Boosts: FallDamageMultiplier(0.5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Second-Story Work: Falling Description: You've mastered the art of falling and gain resistance to Falling damage. Icon: PassiveFeature_SecondStoryWork_Falling Properties: Highlighted
SecondStoryWork_Climbing_DUPE_ENTRY_22276 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Second-Story Work: Climbing Description: Climbing no longer costs you extra movement speed.
SecondStoryWork_Jumping_DUPE_ENTRY_76935 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Second-Story Work: Jumping Description: Your jumping distance is increased. Icon: Action_Jump
ShadowArts_MinorIllusion_DUPE_ENTRY_53851 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Shadow Arts: Minor Illusion Description: Gain the Minor Illusion cantrip. Icon: Spell_Illusion_MinorIllusion
SpiritSeeker_DUPE_ENTRY_63302 Boosts: UnlockSpell(Shout_SpeakWithAnimals_SpiritSeeker) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Spirit Seeker Description: You can cast Speak With Animals as a ritual. Icon: Spell_Divination_SpeakWithAnimals
ThiefOfFiveFates_DUPE_ENTRY_45072 Boosts: UnlockSpell(Target_Bane_ThiefOfFiveFates,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a,UntilRest) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Thief of Five Fates Description: Once per Long Rest, you can cast Bane using a Warlock Spell Slot. ExtraDescription: Bane targets up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws. Icon: Spell_Enchantment_Bane
ThievesCant_DUPE_ENTRY_12320 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Thieves' Cant Description: %%% During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. Properties: IsHidden
TidesOfChaos_DUPE_ENTRY_31582 Boosts: Advantage(AllAbilities) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Tides of Chaos Description: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw.
Increased chance of Wild Magic surge afterwards. TooltipUseCosts: TidesOfChaos:1 Icon: Skill_Sorcerer_Passive_TidesOfChaos EnabledConditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and HasActionResource('TidesOfChaos', 1, 0, false, false, context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and HasActionResource('TidesOfChaos', 1, 0, false)) EnabledContext: OnAbilityCheck;OnStatusApplied;OnShortRest;OnLongRest Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAbilityCheck StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnAbilityCheck)):UseActionResource(SELF,TidesOfChaos,1,0);IF(context.HasContextFlag(StatsFunctorContext.OnAbilityCheck)):ApplyStatus(SELF,TIDES_OF_CHAOS_TECHNICAL,100,0) ToggleOnEffect: VFX_Spells_Cast_Sorcerer_TidesOfChaos_BodyFX_01:Dummy_BodyFX:;VFX_Spells_Cast_Sorcerer_Shout_EyeFX_01:Dummy_EyeFX_01:;VFX_Spells_Cast_Sorcerer_Shout_EyeFX_02:Dummy_EyeFX_02:;
TotemSpirit_Bear_DUPE_ENTRY_80188 Boosts: UnlockSpell(Shout_Rage_Totem_Bear);UnlockSpell(Shout_FerociousAppetite) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bear Heart Description: While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except Psychic damage. Icon: Action_Barbarian_Rage_BearTotem Properties: Highlighted
TotemSpirit_Bear_Rage_Boosts_DUPE_ENTRY_38841 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); IF(IsAttackType(AttackType.MeleeWeaponAttack)): CharacterWeaponDamage(2);EntityThrowDamage(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bestial Heart: Bear Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Eagle_DUPE_ENTRY_98403 Boosts: UnlockSpell(Shout_Rage_Totem_Eagle);UnlockSpell(Projectile_DivingStrike) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Eagle Heart Description: While Raging, you can use Diving Strike.
Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action. Icon: Action_Barbarian_Rage_EagleTotem Properties: Highlighted
TotemSpirit_Eagle_Rage_Boosts_DUPE_ENTRY_80626 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2); EntityThrowDamage(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bestial Heart: Eagle Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Elk_DUPE_ENTRY_60411 Boosts: UnlockSpell(Shout_Rage_Totem_Elk);UnlockSpell(Rush_Primal_Stampede) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Elk Heart Description: While Raging, you can use Primal Stampede, and your movement speed increases by [1]. DescriptionParams: Distance(4.5) Icon: Action_Barbarian_Rage_ElkTotem Properties: Highlighted
TotemSpirit_Elk_Rage_Boosts_DUPE_ENTRY_83220 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2); EntityThrowDamage(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bestial Heart: Elk Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Tiger_DUPE_ENTRY_92375 Boosts: UnlockSpell(Shout_Rage_Totem_Tiger);UnlockSpell(Zone_TigersBloodlust) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Tiger Heart Description: While Raging, you can use Tiger's Bloodlust, and your jump distance increases by [1]. DescriptionParams: Distance(4.5) Icon: Action_Barbarian_Rage_TigerTotem Properties: Highlighted
TotemSpirit_Tiger_Rage_Boosts_DUPE_ENTRY_90394 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2); EntityThrowDamage(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bestial Heart: Tiger Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TotemSpirit_Wolf_DUPE_ENTRY_99081 Boosts: UnlockSpell(Shout_Rage_Totem_Wolf);UnlockSpell(Shout_PackHowl_Barbarian) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Wolf Heart Description: While Raging, you can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within [1] of you. DescriptionParams: Distance(2) Icon: Action_Barbarian_Rage_WolfTotem Properties: Highlighted
TotemSpirit_Wolf_Rage_Boosts_DUPE_ENTRY_91626 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); IF(WeaponAttackRollAbility(Ability.Strength)): CharacterWeaponDamage(2);EntityThrowDamage(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bestial Heart: Wolf Rage Bonuses Description: %%% Used to apply rage status boosts when not wearing armour Properties: IsHidden BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
TripAttack_DUPE_ENTRY_70356 Boosts: UnlockSpell(Target_TripAttack);UnlockSpell(Projectile_TripAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Trip Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage and possibly knocks the target Prone. DescriptionParams: LevelMapValue(SuperiorityDie) ExtraDescription: The target must be Large or smaller. Icon: Action_TripAttack_Melee
UnarmouredDefence_Barbarian_DUPE_ENTRY_57309 Boosts: ACOverrideFormula(10,true,Dexterity,Constitution) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Defence Description: Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class. ExtraDescription: Wearing Heavy Armour impedes all positive effects of your Rage. Icon: PassiveFeature_UnarmoredDefense_Barbarian Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source)
WardingFlare_DUPE_ENTRY_61096 Boosts: UnlockInterrupt(Interrupt_WardingFlare) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Warding Flare Description: Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss. ExtraDescription: An attacker that can't be Blinded is immune to this effect. Icon: PassiveFeature_WardingFlare
WildMagic_DUPE_ENTRY_75343 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Wild Magic Description: Unruly magic sparks and fizzes through your veins.
For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect.
For barbarians, each time you rage a random magical effect will trigger. Icon: PassiveFeature_WildMagicSurge Properties: Highlighted StatsFunctorContext: OnCast Conditions: not IsCantrip() and HasSpellFlag(SpellFlags.Spell) StatsFunctors: IF(Tagged('SORCERER_WILD_MAGIC_GUARANTEED', context.Source)):TriggerRandomCast(1,,WildMagic);IF(HasStatus('TIDES_OF_CHAOS',context.Source) and not Tagged('SORCERER_WILD_MAGIC_GUARANTEED', context.Source)):TriggerRandomCast(11,,WildMagic,WildMagicTurn);IF(not HasStatus('TIDES_OF_CHAOS',context.Source) and not (HasStatus('WILD_MAGIC_GUARANTEED',context.Source) or Tagged('SORCERER_WILD_MAGIC_SUPRESSED', context.Source))):TriggerRandomCast(20,,WildMagic,WildMagicTurn);IF(HasStatus('TIDES_OF_CHAOS',context.Source)):RemoveStatus(SELF,TIDES_OF_CHAOS)
WildMagic_Swap_DUPE_ENTRY_4849 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnAttack Conditions: (HasSpellFlag(SpellFlags.Spell) or SpellActivations()) and not WildMagicSpell() and Character() and not Grounded() StatsFunctors: SwapPlaces(VFX_Spells_Cast_Sorcerer_WildMagic_Swap_PositionEffect_01:VFX_Spells_Cast_Sorcerer_WildMagic_Swap_PositionEffect_01)
WildShape_Combat_DUPE_ENTRY_72552 Boosts: IF(ConditionResult(false)):UnlockSpell(Shout_WildShape_Combat_Heal,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf);UnlockSpellVariant(SpellId('Shout_AberrantShape'),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Lunar Mend Description: As a bonus action in animal form, you can expend spell slots to heal yourself. You regain [1] per spell slot level. DescriptionParams: RegainHitPoints(1d8) Icon: GenericIcon_Intent_Healing
Background_Acolyte_DUPE_ENTRY_97179 Boosts: ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Religion) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Acolyte Description: You have Proficiency in Insight and Religion thanks to your studies of people and the things they believe in.
Background_Charlatan_DUPE_ENTRY_76600 Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,SleightOfHand) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Charlatan Description: You have Proficiency in Deception and Sleight Of Hand, for your nimble mind is matched only by your deft fingers.
Background_Criminal_DUPE_ENTRY_51666 Boosts: ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Stealth) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Criminal Description: You have Proficiency in Deception and Stealth, hinting at your past of mischief and skullduggery.
Background_Entertainer_DUPE_ENTRY_51852 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,Performance) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Entertainer Description: You have Proficiency in Acrobatics and Performance as the muse of artistic ability dallies in your heart.
Background_FolkHero_DUPE_ENTRY_25646 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Survival) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Folk Hero Description: You have Proficiency in Animal Handling and Survival, harkening back to your past as a fabled personality in the boondock towns of the world.
Background_GuildArtisan_DUPE_ENTRY_23832 Boosts: ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Persuasion) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Guild Artisan Description: You have Proficiency in Insight and Persuasion, for your guild has brought you into contact with lots of interesting folk.
Background_Noble_DUPE_ENTRY_81418 Boosts: ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Persuasion) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Noble Description: You have Proficiency in History and Persuasion as a result of your past, steeped in silken nobility.
Background_Outlander_DUPE_ENTRY_86323 Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Survival) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Outlander Description: You have Proficiency in Athletics and Survival, a consequence of being a stranger in strange lands.
Background_Sage_DUPE_ENTRY_82608 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sage Description: You have Proficiency in Arcana and History thanks to your germane and extensive knowledge of ancient tomes.
Background_Soldier_DUPE_ENTRY_27007 Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Intimidation) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Soldier Description: You have Proficiency in Athletics and Intimidation from your impactful time as a pawn in the great games of war.
Background_Urchin_DUPE_ENTRY_7436 Boosts: ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Urchin Description: You have Proficiency in Sleight Of Hand and Stealth checks, the mark of a lonely but resourceful upbringing.
ArcaneWard_DUPE_ENTRY_5336 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Arcane Ward Description: Once per day, when you cast an Abjuration spell of Level 1 or higher, you can use a strand of the spell's magic to create a magical ward that lasts until your next Long Rest.
The ward has a maximum of [1] and absorbs all damage done to you. When it is reduced to 0 hit points, you take the remaining damage, but the magic remains.
Whenever you cast an Abjuration spell of Level 1 or higher, the ward regains a number of hit points equal to twice the level of the spell. DescriptionParams: RegainHitPoints(2*Level+IntelligenceModifier) Icon: PassiveFeature_ArcaneWard PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsSpellSchool(SpellSchool.Abjuration) and not IsCantrip() StatsFunctors: ApplyStatus(SELF,ARCANE_WARD,100,-1)
ArmorOfAgathys_DUPE_ENTRY_18104 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Armour of Agathys Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1]. DescriptionParams: DealDamage(5,Cold) Icon: PassiveFeature_ArmorOfAgathys PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,5,Cold,Magical)
ArmorOfAgathys_2_DUPE_ENTRY_90615 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(10,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,10, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
Curse_ExtraDamage_DUPE_ENTRY_1309 Boosts: IF(HasStatus('CURSE_EXTRA_DAMAGE', context.Target, context.Source) and IsAttack()):DamageBonus(1d8, Necrotic) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Bestow Curse: Additional Damage Description: The source of this curse deals an additional 1d8 necrotic damage to you on a hit. Properties: IsHidden StatsFunctorContext: OnAttack Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) and HasStatus('CURSE_EXTRA_DAMAGE', context.Target, context.Source) StatsFunctors: ApplyStatus(PASSIVE_HEX,100,0)
HellishRebuke_DUPE_ENTRY_86392 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_HellishRebuke PriorityOrder: 2 Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE)
HellishRebuke_2_DUPE_ENTRY_37508 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(3d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_HellishRebuke PriorityOrder: 2 Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted;Temporary StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_2,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_2)
Hex_DUPE_ENTRY_92293 Boosts: IF(HasHexStatus() and IsAttack()):DamageBonus(1d6, Necrotic) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Hex Description: Attacking the target of your Hex spell deals an extra [1]. DescriptionParams: DealDamage(1d6,Necrotic) Icon: PassiveFeature_Hex PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasHexStatus() and IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(PASSIVE_HEX,100,0)
HuntersMark_DUPE_ENTRY_59808 Boosts: IF(HasStatus('HUNTERS_MARK',context.Target,context.Source) and IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit)):CharacterWeaponDamage(1d6) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Hunter's Mark Description: When you attack your quarry, you deal an additional [1]. DescriptionParams: DealDamage(1d6,MainMeleeWeaponDamageType) Icon: PassiveFeature_HuntersMark PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasStatus('HUNTERS_MARK',context.Target,context.Source) and IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(PASSIVE_HUNTERS_MARK,100,0)
HuntersMark_RangerCompanion_DUPE_ENTRY_91165 Boosts: IF(HasStatus('HUNTERS_MARK',context.Target,GetSummoner(context.Source)) and HasDamageEffectFlag(DamageFlags.Hit)):DamageBonus(1d6) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Prey's Scent Description: You deal an additional [1] to creatures marked by your Ranger's Hunter's Mark. Conditions: HasStatus('HUNTERS_MARK',GetSummoner(context.Source)) and HasDamageEffectFlag(DamageFlags.Hit) and TotalAttackDamageDoneGreaterThan(0) DescriptionParams: DealDamage(1d6,MainMeleeWeaponDamageType)* Icon: PassiveFeature_HuntersMark* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttack* StatsFunctors: ApplyStatus(PASSIVE_HUNTERS_MARK,100,0)* Stats inherited from: *HuntersMark
PhantasmalForce_DUPE_ENTRY_43982 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Phantasmal Force Description: Phantasmal Force causes entities to be haunted by an echo of the last thing that attacked them.
They take [1] each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type. Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: TotalAttackDamageDoneGreaterThan(0) StatsFunctors: IF(HasAttackDamageDoneForType(DamageType.Slashing)):ApplyStatus(PHANTASMAL_FORCE_SLASHING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Piercing)):ApplyStatus(PHANTASMAL_FORCE_PIERCING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Bludgeoning)):ApplyStatus(PHANTASMAL_FORCE_BLUDGEONING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Acid)):ApplyStatus(PHANTASMAL_FORCE_ACID,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Thunder)):ApplyStatus(PHANTASMAL_FORCE_THUNDER,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Necrotic)):ApplyStatus(PHANTASMAL_FORCE_NECROTIC,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Fire)):ApplyStatus(PHANTASMAL_FORCE_FIRE,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Lightning)):ApplyStatus(PHANTASMAL_FORCE_LIGHTNING,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Cold)):ApplyStatus(PHANTASMAL_FORCE_COLD,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Psychic)):ApplyStatus(PHANTASMAL_FORCE_PSYCHIC,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Poison)):ApplyStatus(PHANTASMAL_FORCE_POISON,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Radiant)):ApplyStatus(PHANTASMAL_FORCE_RADIANT,100,Target.PHANTASMAL_FORCE.Duration);IF(HasAttackDamageDoneForType(DamageType.Force)):ApplyStatus(PHANTASMAL_FORCE_FORCE,100,Target.PHANTASMAL_FORCE.Duration)
StageFright_DUPE_ENTRY_53002 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Stage Fright Description: You take [1] when you miss an attack. DescriptionParams: DealDamage(2d6,Psychic) Properties: IsHidden StatsFunctorContext: OnAttack Conditions: (IsCriticalMiss() or IsMiss()) StatsFunctors: DealDamage(SELF,2d6,Psychic,Magical);ApplyStatus(SELF,PASSIVE_STAGE_FRIGHT,100,0)
TrueStrike_DUPE_ENTRY_93875 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: True Strike Target Description: The spellcaster has Advantage on their next Attack Roll against the affected entity. Icon: Spell_Divination_TrueStrike PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and HasStatus('TRUE_STRIKE',context.Target,context.Source) StatsFunctors: ApplyStatus(PASSIVE_TRUE_STRIKE,100,0);RemoveStatus(TRUE_STRIKE);RemoveStatus(SELF,TRUE_STRIKE_OWNER)
Warding_Bond_DUPE_ENTRY_24774 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Warding Bond Description: Create a mystic bond between you and an allied creature. Until your next rest, it gains a +1 bonus to Armour Class and Saving Throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you dismiss it, drop to 0 hit points, cast it again, or if you and the target become separated by more than [1]. Icon: Spell_Abjuration_WardingBond PriorityOrder: 2 Properties: Highlighted
Alert_DUPE_ENTRY_41928 Boosts: Initiative(5);StatusImmunity(SURPRISED) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Alert Description: You gain a +[1] bonus to Initiative and can't be Surprised. DescriptionParams: 5 Icon: PassiveFeature_Generic_Threat Properties: Highlighted
Athlete_PassiveBonuses_DUPE_ENTRY_93512 Boosts: Ability(Strength,1);Ability(Dexterity,1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Athlete Description: Has undergone extensive physical training. Strength or Dexterity score has increased by [1]. DescriptionParams: 1;20 Icon: GenericIcon_Intent_Utility
Athlete_StandUp_DUPE_ENTRY_38800 Boosts: JumpMaxDistanceMultiplier(1.5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Athlete: Standing Up Description: When you are Prone, standing up uses only [1] of your movement speed. DescriptionParams: Distance(1.5) Icon: PassiveFeature_Athlete_StandUp PriorityOrder: 1 Properties: Highlighted
CrossbowExpert_PointBlank_DUPE_ENTRY_11735 Boosts: IgnorePointBlankDisadvantage(Loading) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Crossbow Expert: Point-Blank Description: When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. DescriptionParams: Distance(1.5) Icon: PassiveFeature_CrossbowExpert_PointBlank Properties: Highlighted
CrossbowExpert_Wounding_DUPE_ENTRY_33223 Boosts: UnlockSpellVariant(SpellId('Projectile_PiercingShot'), ModifyTooltipDescription()) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Crossbow Expert: Wounding Description: Your Piercing Shot inflicts Gaping Wounds for twice as long. Icon: PassiveFeature_CrossbowExpert_WoundingAim Properties: Highlighted
DefensiveDuelist_DUPE_ENTRY_82625 Boosts: UnlockInterrupt(Interrupt_DefensiveDuelist) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Defensive Duellist Description: When attacked while wielding a Finesse Weapon you're Proficient with, you can use a reaction to add your Proficiency Bonus to your Armour Class, possibly causing the attack to miss. DescriptionParams: ProficiencyBonus TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DefensiveDualist PriorityOrder: 1 Properties: Highlighted
DestroyUndead_DUPE_ENTRY_80423 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Destroy Undead Description: When you successfully Turn an undead creature, it also takes [1]. DescriptionParams: DealDamage(4d6,Radiant) Icon: PassiveFeature_DestroyUndead Properties: Highlighted StatsFunctorContext: OnStatusApply Conditions: HasStatus('TURNED') and Tagged('UNDEAD') StatsFunctors: DealDamage(4d6,Radiant,Magical)
DualWielder_BonusAC_DUPE_ENTRY_84607 Boosts: AC(1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dual Wielder: Bonus Armour Class Description: You have a +1 bonus to Armour Class while wielding a melee weapon in each hand. Icon: PassiveFeature_DualWielder_BonusAC PriorityOrder: 1 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: DualWielder(context.Source)
DualWielder_PassiveBonuses_DUPE_ENTRY_67277 Boosts: DualWielding(true) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dual Wielder Description: You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Heavy weapons. Icon: PassiveFeature_DualWielder_PassiveBonuses PriorityOrder: 1 Properties: Highlighted
Durable_DUPE_ENTRY_75850 Boosts: Ability(Constitution,1,20) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Durable Description: You regain full hit points when you Short Rest. Your Constitution score is increased by 1, to a maximum of 20. Icon: PassiveFeature_Durable Properties: Highlighted
FastMovement_DUPE_ENTRY_23201 Boosts: ActionResource(Movement, 3, 0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Fast Movement Description: Movement speed increased by [1] while not wearing Heavy Armour. DescriptionParams: Distance(3) Icon: PassiveFeature_FastMovement Properties: Highlighted;ForceShowInCC BoostContext: OnEquip;OnCreate BoostConditions: not HasHeavyArmor(context.Source)
FontOfInspiration_DUPE_ENTRY_14287 Boosts: ActionResourceReplenishTypeOverride(BardicInspiration,ShortRest) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Font of Inspiration Description: You regain all your Bardic Inspiration after a Long or Short Rest. Icon: PassiveFeature_FontOfInspiration Properties: Highlighted BoostConditions: not Combat()
GreatWeaponMaster_BonusAttack_DUPE_ENTRY_44900 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Great Weapon Master: Bonus Attack Description: When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn. Icon: PassiveFeature_GreatWeaponMaster_BonusAttack PriorityOrder: 1 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: ((HasHPLessThan(1) and not Ally() and Character()) or (HasDamageEffectFlag(DamageFlags.Critical) and not HasDamageEffectFlag(DamageFlags.Miss) and not Ally() and Character())) and not SpellId('Target_GreatWeaponMaster_BonusAttack') and IsWeaponAttack() and IsMeleeAttack() StatsFunctors: ApplyStatus(SELF,GREAT_WEAPON_MASTER_BONUS_ATTACK,100,1)
GreatWeaponMaster_BonusDamage_DUPE_ENTRY_2253 Boosts: IF(GreatWeaponMaster(context.Source)):RollBonus(MeleeWeaponAttack, -5);IF(GreatWeaponMaster(context.Source)):CharacterWeaponDamage(10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Great Weapon Master: All In Description: When attacking with Heavy melee weapons you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10. Icon: PassiveFeature_GreatWeaponMaster_BonusDamage PriorityOrder: 1 Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted
Healer_RestoreTo1_DUPE_ENTRY_39812 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Healer: Reviving Physician Description: You can restore a single hit point when using a healing kit to stabilise a dying creature. Icon: GenericIcon_Intent_Healing
HeavilyArmored_DUPE_ENTRY_78141 Boosts: Ability(Strength, 1, 20);Proficiency(HeavyArmor) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Heavily Armoured Description: You have Armour Proficiency with Heavy Armour and your Strength increases by 1, to a maximum of 20. Icon: PassiveFeature_HeavilyArmored Properties: Highlighted
HeavyArmorMaster_DUPE_ENTRY_10531 Boosts: Ability(Strength, 1, 20); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Slashing, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Bludgeoning, Flat, 3); IF(HasHeavyArmor() and not HasDamageEffectFlag(DamageFlags.Magical)):DamageReduction(Piercing, Flat, 3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Heavy Armour Master Description: Increase your Strength score by [1] (up to a maximum of [2]), and reduce incoming damage from non-magical attacks by [3]. DescriptionParams: 1;20;3 Icon: PassiveFeature_HeavyArmorMaster Properties: Highlighted
KeenMind_AbilityIncrease_DUPE_ENTRY_14921 Boosts: Ability(Intelligence, 1, 20) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Keen Mind Description: Increase your Intelligence score by 1, to a maximum of 20. Icon: PassiveFeature_Generic_Magical
LightlyArmored_DUPE_ENTRY_63154 Boosts: Proficiency(LightArmor) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Lightly Armoured Description: You have Armour Proficiency with Light Armour. Icon: PassiveFeature_LightlyArmored Properties: Highlighted
Linguist_AbilityIncrease_DUPE_ENTRY_12835 Boosts: Ability(Intelligence, 1, 20) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Linguist Description: Increase your Intelligence score by 1, to a maximum of 20. Icon: PassiveFeature_Generic_Magical
Luck_ReplaceAttackersDie_DUPE_ENTRY_50717 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Lucky: Replace Attacker's Die Description: Spend one Luck Point to force a creature to reroll its Attack Roll. Icon: PassiveFeature_Lucky_ReplaceAttackersDie
Luck_RollAdditionalDie_DUPE_ENTRY_18609 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Lucky: Roll Additional Die Description: You have become full of felicity, and can spend one Luck Point to reroll any [1] result. DescriptionParams: d20 Icon: PassiveFeature_Lucky_RollAdditionalDie
MageSlayer_Advantage_DUPE_ENTRY_48966 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Advantage Description: You have Advantage on Saving Throws against spells cast by creatures within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_MageSlayer_Advantage
MageSlayer_AttackCaster_DUPE_ENTRY_91439 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Attack a Caster Description: You can use a reaction to make an attack against an enemy after it casts a spell within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_MageSlayer_AttackACaster
MageSlayer_BreakConcentration_DUPE_ENTRY_54296 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Break Concentration Description: Creatures taking a Saving Throw to maintain their Concentration after you hit them do so with Disadvantage. Icon: PassiveFeature_MageSlayer_BreakConcentration
MagicInitiate_Bard_DUPE_ENTRY_50910 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Initiate: Bard Description: You have learnt 2 cantrips and a Level 1 spell from the bard spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Charisma. Icon: PassiveFeature_MagicInitiateBard Properties: Highlighted
MagicInitiate_Cleric_DUPE_ENTRY_73613 Boosts: ArmorAbilityModifierCapOverride(Hide, 3);ArmorAbilityModifierCapOverride(ChainShirt, 3);ArmorAbilityModifierCapOverride(ScaleMail, 3);ArmorAbilityModifierCapOverride(BreastPlate, 3);ArmorAbilityModifierCapOverride(HalfPlate, 3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Initiate: Cleric Description: You have learnt 2 cantrips and a Level 1 spell from the cleric spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Wisdom. Icon: PassiveFeature_MagicInitiateCleric Properties: Highlighted
MagicInitiate_Warlock_DUPE_ENTRY_98423 Boosts: ActionResourceOverride(Interrupt_HellishRebukeWarlockMI_Charge,1,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Initiate: Warlock Description: You have learnt 2 cantrips and a Level 1 spell from the warlock spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Charisma. Icon: PassiveFeature_MagicInitiateWarlock Properties: Highlighted
MagicInitiate_Wizard_DUPE_ENTRY_97459 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Initiate: Wizard Description: You have learnt 2 cantrips and a Level 1 spell from the wizard spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Intelligence. Icon: PassiveFeature_MagicInitiateWizard Properties: Highlighted
MagicInitiate_Druid_DUPE_ENTRY_83095 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Initiate: Druid Description: You have learnt 2 cantrips and a Level 1 spell from the druid spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Wisdom. Icon: PassiveFeature_MagicInitiateDruid Properties: Highlighted
MagicInitiate_Sorcerer_DUPE_ENTRY_2545 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Initiate: Sorcerer Description: You have learnt 2 cantrips and a Level 1 spell from the sorcerer spell list. ExtraDescription: You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is Charisma. Icon: PassiveFeature_MagicInitiateSorcerer Properties: Highlighted
MediumArmorMaster_DUPE_ENTRY_56032 Boosts: ArmorAbilityModifierCapOverride(Hide, 3);ArmorAbilityModifierCapOverride(ChainShirt, 3);ArmorAbilityModifierCapOverride(ScaleMail, 3);ArmorAbilityModifierCapOverride(BreastPlate, 3);ArmorAbilityModifierCapOverride(HalfPlate, 3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Medium Armour Master Description: When you wear Medium Armour, it doesn't impose Disadvantage on Stealth Checks. The bonus to Armour Class you can gain from your Dexterity Modifier also becomes +[1] instead of +[2]. DescriptionParams: 3;2 Icon: PassiveFeature_MediumArmorMaster Properties: Highlighted
Mobile_PassiveBonuses_DUPE_ENTRY_5529 Boosts: ActionResource(Movement,3,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mobile Description: Your movement speed increases by [1]. DescriptionParams: Distance(3) Icon: Action_Dash
Mobile_CounterAttackOfOpportunity_DUPE_ENTRY_44960 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mobile: Evade Opportunity Attack Description: If you move after making a melee attack, you don't provoke Opportunity Attacks from your target. ExtraDescription: This effect still works if your attack misses. Icon: PassiveFeature_Mobile_CounterAttackOfOpportunity PriorityOrder: 1 Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsMeleeAttack() and Character() StatsFunctors: ApplyStatus(SELF,MOBILE_NO_AOO_SOURCE,100,1);ApplyStatus(MOBILE_NO_AOO,100,1)
Mobile_DashAcrossDifficultTerrain_DUPE_ENTRY_61215 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mobile: Evade Difficult Terrain Description: When you Dash, Difficult Terrain doesn't slow you down. Icon: PassiveFeature_Mobile_DashAcrossDifficultTerrain PriorityOrder: 1 Properties: Highlighted
ModeratelyArmored_DUPE_ENTRY_94518 Boosts: Proficiency(MediumArmor);Proficiency(Shields) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Moderately Armoured Description: You have Armour Proficiency with Medium Armour and shields. Icon: PassiveFeature_ModeratelyArmored Properties: Highlighted
Performer_DUPE_ENTRY_25334 Boosts: Proficiency(MusicalInstrument) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Performer Description: You know how to play musical instruments. Properties: IsHidden
Observant_Bonuses_DUPE_ENTRY_12488 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Observant: Bonuses Description: Increase your Intelligence or Wisdom by [1] up to a maximum of [2]. You also gain a +[3] bonus to passive Perception and Investigation Checks. DescriptionParams: 1;20;5 Icon: PassiveFeature_Observant_Bonuses
Resilient_Charisma_DUPE_ENTRY_67484 Boosts: Ability(Charisma,1,20);ProficiencyBonus(SavingThrow,Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Resilient: Charisma Description: Increase your Charisma by [1] and gain Proficiency in Charisma Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Constitution_DUPE_ENTRY_67126 Boosts: Ability(Constitution,1,20);ProficiencyBonus(SavingThrow,Constitution) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Resilient: Constitution Description: Increase your Constitution by [1] and gain Proficiency in Constitution Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Dexterity_DUPE_ENTRY_34805 Boosts: Ability(Dexterity,1,20);ProficiencyBonus(SavingThrow,Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Resilient: Dexterity Description: Increase your Dexterity by [1] and gain Proficiency in Dexterity Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Intelligence_DUPE_ENTRY_21129 Boosts: Ability(Intelligence,1,20);ProficiencyBonus(SavingThrow,Intelligence) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Resilient: Intelligence Description: Increase your Intelligence by [1] and gain Proficiency in Intelligence Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Strength_DUPE_ENTRY_98078 Boosts: Ability(Strength,1,20);ProficiencyBonus(SavingThrow,Strength) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Resilient: Strength Description: Increase your Strength by [1] and gain Proficiency in Strength Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
Resilient_Wisdom_DUPE_ENTRY_86731 Boosts: Ability(Wisdom,1,20);ProficiencyBonus(SavingThrow,Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Resilient: Wisdom Description: Increase your Wisdom by [1] and gain Proficiency in Wisdom Saving Throws. DescriptionParams: 1 Icon: PassiveFeature_Resilient Properties: Highlighted
RitualCaster_FreeSpells_DUPE_ENTRY_62762 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Ritual Caster: Free Spells Description: You have learnt two ritual spells of your choice. DescriptionParams: 2 Icon: PassiveFeature_RitualCaster_FreeSpells Properties: Highlighted
SavageAttacker_DUPE_ENTRY_27013 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Savage Attacker Description: When making weapon attacks, you roll your damage dice twice and use the highest result. Icon: PassiveFeature_SavageAttacker
Sentinel_Attack_DUPE_ENTRY_97593 Boosts: UnlockInterrupt(Interrupt_Sentinel) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sentinel: Vengeance Description: When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy. Icon: PassiveFeature_Sentinel_Attack Properties: Highlighted
Sentinel_ZeroSpeed_DUPE_ENTRY_23391 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sentinel: Snare Description: When you hit a creature with an Opportunity Attack, it can no longer move for the rest of its turn. Icon: PassiveFeature_Sentinel_ZeroSpeed Properties: Highlighted
Sentinel_OpportunityAdvantage_DUPE_ENTRY_57312 Boosts: IF(SpellId('Target_Sentinel_AttackOfOpportunity')):Advantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sentinel: Opportunity Advantage Description: You have Advantage on Opportunity Attacks. Icon: PassiveFeature_Sentinel_OpportunityAdvantage Properties: Highlighted
Sharpshooter_AllIn_DUPE_ENTRY_44426 Boosts: IF(Sharpshooter(context.Source)):RollBonus(RangedWeaponAttack, -5);IF(Sharpshooter(context.Source)):RollBonus(RangedOffHandWeaponAttack, -5);IF(Sharpshooter(context.Source)):CharacterWeaponDamage(10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sharpshooter: All In Description: Ranged weapon attacks with weapons you are Proficient with have a -[1] penalty to their Attack Roll, but deal an additional [2] damage. DescriptionParams: 5;10 Icon: PassiveFeature_Sharpshooter_AllIn PriorityOrder: 1 Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted
Sharpshooter_Bonuses_DUPE_ENTRY_97342 Boosts: IgnoreLowGroundPenalty(RangedWeaponAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sharpshooter: Low Ground Description: Your ranged weapon attacks do not receive penalties from High Ground Rules. Icon: PassiveFeature_Sharpshooter_Bonuses Properties: Highlighted
ShieldMaster_PassiveBonuses_DUPE_ENTRY_58769 Boosts: IF(HasShieldEquipped() and not HasStatus('SG_Incapacitated')):RollBonus(SavingThrow,2,Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Shield Master Description: While you are wielding a shield, you have a +2 bonus to Dexterity Saving Throws. Icon: PassiveFeature_ShieldMaster_PassiveBonuses Properties: Highlighted
ShieldMaster_Block_DUPE_ENTRY_86609 Boosts: UnlockInterrupt(Interrupt_ShieldMaster) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Shield Master: Block Description: If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself.
On a failed Saving Throw, you only take half damage. On a successful Saving Throw, you don't take any damage. ExtraDescription: Icon: PassiveFeature_ShieldMaster_Block PriorityOrder: 1 Properties: Highlighted
Skilled_DUPE_ENTRY_86543 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Skilled Description: You have gained Proficiency in 3 Skills of your choice. Icon: PassiveFeature_Skilled Properties: Highlighted
Skulker_StayHidden_DUPE_ENTRY_94429 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Skulker: Veiled Ambusher Description: You attack while Hidden without revealing your position. Icon: Action_Hide
TavernBrawler_Bonuses_DUPE_ENTRY_43241 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Tavern Brawler Description: %%% Increase your Strength or Constitution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. Icon: PassiveFeature_TavernBrawler Properties: IsHidden
Tough_DUPE_ENTRY_12444 Boosts: IncreaseMaxHP(Level*2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Tough Description: Your hit point maximum increases by 2 for every level you have gained. DescriptionParams: Level*2 Icon: PassiveFeature_Tough Properties: Highlighted
UncannyDodge_DUPE_ENTRY_41619 Boosts: DamageReduction(All,Half,) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Uncanny Dodge Description: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_UncannyDodge EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false) EnabledContext: OnDamaged;OnTurn;OnStatusApplied Properties: ToggledDefaultOn;ToggledDefaultAddToHotbar;IsToggled StatsFunctorContext: OnDamaged StatsFunctors: UseActionResource(ReactionActionPoint,1,0);ApplyStatus(UNCANNYDODGE_HELPER,100,1)
WarCaster_Bonuses_DUPE_ENTRY_53402 Boosts: Advantage(Concentration) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: War Caster: Concentration Description: You have Advantage on Saving Throws to maintain Concentration on a spell. Icon: PassiveFeature_WarCaster_Bonuses Properties: Highlighted
WarCaster_OpportunitySpell_DUPE_ENTRY_79231 Boosts: UnlockInterrupt(Interrupt_WarCaster) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: War Caster: Opportunity Spell Description: You can use a reaction to cast Shocking Grasp at a target moving out of melee range. Icon: PassiveFeature_WarCaster_OpportunitySpell
WeaponMaster_DUPE_ENTRY_42812 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Weapon Master Description: You have gained Proficiency with four weapons of your choice. Icon: PassiveFeature_WeaponMaster Properties: Highlighted
Oiled_DUPE_ENTRY_59911 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Oiled Description: An affected entity is covered in flammable oil and receives an additional 5 points of Fire damage whenever it takes Fire damage. Icon: Item_CONS_Potion_FireBreath_A
AntimagicSusceptibility_DUPE_ENTRY_97197 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Antimagic Susceptibility Description: Held together by the Weave itself, this armour is Incapacitated by antimagic fields.
BlockVerbalSpellcasting_DUPE_ENTRY_54840 Boosts: BlockVerbalComponent() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Silent Description: This creature can't speak or cast spells that have a verbal component. Icon: Spell_Illusion_Silence
BloodThirsty_Redcap_DUPE_ENTRY_20670 Boosts: IF(HasStatus('BLEEDING',context.Target)):Advantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Steeped in Slaughter Description: Has Advantage on Attack Rolls made against Bleeding targets. Icon: PassiveFeature_Generic_Blood
Brute_Bugbear_DUPE_ENTRY_39319 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Brute Description: Deals an extra 1d8 damage when attacking with a melee weapon. Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and IsMeleeAttack() and not IsMiss() StatsFunctors: IF(IsAttackType(AttackType.MeleeWeaponAttack)):DealDamage(1d8, MainMeleeWeaponDamageType)
BurningHide_HellBoar_DUPE_ENTRY_95932 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Blazing Hide Description: When the hellsboar is hit with a melee attack, the attacker starts Burning for 3 turns. Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw) StatsFunctors: ApplyStatus(SWAP,BURNING,100,3)
CompanionsBond_Creature_DUPE_ENTRY_76902 Boosts: AddProficiencyToDamage();AddProficiencyToAC() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Companion's Bond Description: This companion's Armour Class and damage increase with the Proficiency Bonus of its ranger. Icon: PassiveFeature_CompanionsBond Properties: Highlighted
Confusion_CraniumRat_DUPE_ENTRY_38096 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Infectious Madness Description: After the cranium rat takes damage, the attacker must make an Intelligence Saving Throw or become Confused. Icon: statIcons_Confused Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: TotalDamageDoneGreaterThan(0) StatsFunctors: IF(not SavingThrow(Ability.Intelligence, 13, false, false, context.Source)):ApplyStatus(SWAP,CONFUSION,100,2)
DeathBurst_MagmaMephit_DUPE_ENTRY_38170 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Death Burst: Fire Description: When the mephit dies, it explodes in a burst of lava that deals [1] to all creatures within [2]. DescriptionParams: DealDamage(2d6,Fire);Distance(2) ExtraDescription: On a successful save, the creatures still take half damage. Icon: GenericIcon_DamageType_Fire Properties: Highlighted
DeathBurst_IceMephit_DUPE_ENTRY_46054 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Death Burst: Cold Description: When the mephit dies, it explodes in a burst of ice that deals [1] to all creatures within [2]. DescriptionParams: DealDamage(2d6,Cold);Distance(2) Icon: GenericIcon_DamageType_Cold ExtraDescription: On a successful save, the creatures still take half damage.* Properties: Highlighted* Stats inherited from: *DeathBurst_MagmaMephit
DeathBurst_MudMephit_DUPE_ENTRY_28217 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Death Burst: Force Description: When the mephit dies, it explodes with a force that deals [1] to all creatures within [2]. DescriptionParams: DealDamage(2d6,Force);Distance(2) Icon: GenericIcon_DamageType_Force ExtraDescription: On a successful save, the creatures still take half damage.* Properties: Highlighted* Stats inherited from: *DeathBurst_MagmaMephit
Doppelganger_ReadThoughts_DUPE_ENTRY_25575 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mindreader Description: Ranged attacks have Disadvantage against this creature. Icon: GenericIcon_Intent_Control Properties: Highlighted
FlamingSphere_State_DUPE_ENTRY_68603 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Ablaze Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects. DescriptionParams: DealDamage(2d6,Fire) Icon: Spell_Conjuration_FlamingSphere Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA)
FlamingSphere_State_3_DUPE_ENTRY_88850 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(3d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_3,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_3) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
WoodWoad_MagicClub_DUPE_ENTRY_95368 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Magic Club Description: In the wood woad's hand, this common branch becomes magical and deals an additional [1]. DescriptionParams: DealDamage(3d4,MainMeleeWeaponDamageType) TooltipConditionalDamage: DealDamage(3d4, MainMeleeWeaponDamageType,true) Icon: PassiveFeature_Generic_Magical StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and Tagged('WOODWOAD_CLUB',GetActiveWeapon()) StatsFunctors: DealDamage(3d4, MainMeleeWeaponDamageType,true)
EtherealForm_ScryingEye_DUPE_ENTRY_80804 Boosts: DamageReduction(All, Flat, 8) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Ethereal Form Description: All incoming damage is reduced by [1]. DescriptionParams: 8 Icon: PassiveFeature_Generic_Invisibility BoostContext: OnDamaged
MartialAdvantage_DUPE_ENTRY_47866 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Martial Advantage Description: Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack. The hobgoblin must have an ally who is within [1] of the target and isn't Incapacitated. DescriptionParams: Distance(2) Icon: PassiveFeature_ExtraAttack Properties: OncePerTurn;Highlighted StatsFunctorContext: OnDamage Conditions: IsWeaponAttack() and HasDamageEffectFlag(DamageFlags.Hit) and HasAllyWithinRange('SG_Incapacitated',2) StatsFunctors: IF(IsAttackType(AttackType.MeleeWeaponAttack)):DealDamage(2d6, MainMeleeWeaponDamageType);IF(IsAttackType(AttackType.RangedWeaponAttack)):DealDamage(2d6, MainRangedWeaponDamageType)
Muscular_Athletics_DUPE_ENTRY_37361 Boosts: Advantage(Skill,Athletics) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Muscular Description: This creature is very strong. It has Advantage on Ability Checks and Saving Throws using Athletics. Icon: statIcons_HillGiantsMight
OgreCurse_DUPE_ENTRY_89648 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Ogre's Mark Description: Damage is increased by 1d6. Icon: statIcons_HillGiantsMight Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttackType(AttackType.RangedUnarmedAttack) and HasStatus('OGRE_CURSE') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(1d6, Bludgeoning)
PackTactics_DUPE_ENTRY_31017 Boosts: IF(HasAllyWithinRange('SG_Incapacitated',3)):Advantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Pack Tactics Description: Creature has Advantage on Attack Rolls against a target if one of its allies is within [1] of the target and isn't Incapacitated. DescriptionParams: Distance(3) Icon: Action_DireWolfPack_Howl Properties: Highlighted
PhalanxFormation_Duergar_DUPE_ENTRY_41526 Boosts: IF(HasAllyWithinRange('SG_Incapacitated',3,nil,1)):Advantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Phalanx Formation Description: Has Advantage on Attack Rolls if within [1] of an ally that carries a shield and isn't Incapacitated. DescriptionParams: Distance(3) Icon: statIcons_Ambushing Properties: Highlighted
PreferredTarget_Bulette_DUPE_ENTRY_83401 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Territorial Description: The Bulette will attack other monstrosities before going after smaller prey. Icon: PassiveFeature_Generic_Threat
Rampage_DUPE_ENTRY_36306 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Rampage Description: When a gnoll Downs a creature with a melee attack, the gnoll can use a bonus action to move up to half its movement speed and make a bite attack. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and Enemy() and HasHPLessThan(1) and TotalDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(SELF,GNOLL_RAMPAGE,100,1)
Regeneration_WoodWoad_DUPE_ENTRY_40612 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Regeneration Description: The wood woad regains [1] if it walks through a vine surface, unless it recently took Fire damage. DescriptionParams: RegainHitPoints(10) Icon: statIcons_Regeneration Properties: IsToggled;ToggledDefaultOn;Highlighted ToggleOnFunctors: ApplyStatus(SELF,WOOD_WOAD_REGENERATION,100,-1)
Regeneration_Vampire_DUPE_ENTRY_12458 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Vampire Regeneration Description: The vampire regains [1] at the start of its turn if it isn't in sunlight. or has taken radiant damage or damage from holy water, in which case this trait doesn't function until the start of its next turn. DescriptionParams: RegainHitPoints(20) Icon: statIcons_Regeneration EnabledConditions: not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT',context.Target) EnabledContext: OnObscurityChanged Properties: IsToggled;ToggledDefaultOn;Highlighted ToggleOnFunctors: ApplyStatus(SELF,VAMPIRE_REGENERATION,100,-1) ToggleOffFunctors: RemoveStatus(SELF,VAMPIRE_REGENERATION)
Regeneration_Vampire_Spawn_DUPE_ENTRY_56225 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DescriptionParams: RegainHitPoints(10) ToggleOnFunctors: ApplyStatus(SELF,VAMPIRE_REGENERATION_SPAWN,100,-1) ToggleOffFunctors: RemoveStatus(SELF,VAMPIRE_REGENERATION_SPAWN) DisplayName: Vampire Regeneration* Description: The vampire regains [1] at the start of its turn if it isn't in sunlight. or has taken radiant damage or damage from holy water, in which case this trait doesn't function until the start of its next turn.* Icon: statIcons_Regeneration* EnabledConditions: not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT',context.Target)* EnabledContext: OnObscurityChanged* Properties: IsToggled;ToggledDefaultOn;Highlighted* Stats inherited from: *Regeneration_Vampire
SunlightSensitivity_DUPE_ENTRY_33449 Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(Skill,Perception) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sunlight Sensitivity Description: While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
SunlightHypersensitivity_DUPE_ENTRY_78916 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sunlight Hypersensitivity Description: This creature takes [1] if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks. DescriptionParams: DealDamage(20,Radiant) Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: IsInSunlight(context.Target) and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED',context.Target) StatsFunctors: ApplyStatus(SUNLIGHT_HYPERSENSITIVITY,100,-1)
SunlightWeakness_DUPE_ENTRY_62449 Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllSavingThrows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sunlight Weakness Description: While in sunlight, this creature has Disadvantage on Attack Rolls and Saving Throws. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
SunSickness_Myconid_DUPE_ENTRY_72138 Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllSavingThrows);IF(IsInSunlight()):Disadvantage(AllAbilities) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sun Sickness Description: While in sunlight, the myconid has Disadvantage on Ability Checks, Attack Rolls, and Saving Throws. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
SpiderFallResistance_DUPE_ENTRY_55318 Boosts: FallDamageMultiplier(0.5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Spider Fall Description: A network of spider silk slows the spider's fall, making it Resistant to Falling damage. Icon: PassiveFeature_SlowFall Properties: Highlighted
SpiderWalk_DUPE_ENTRY_60284 Boosts: StatusImmunity(WEB) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Web Walker Description: Isn't slowed down by web surfaces, and can't be Enwebbed by them. Icon: Action_Spider_Giant_Web Properties: Highlighted
Spider_Infestation_DUPE_ENTRY_53186 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Infested Description: Crawling with tiny spiders that deal [1] and [2] each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by fire or acid. Doesn't harm ettercaps or spiders. DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison) TooltipSave: Dexterity Icon: statIcons_Ettercap_Infested Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 13, false, false, context.Source) and not ((Tagged('SPIDER', context.Source) or HasPassive('SpiderWalk', context.Source)) or HasStatus('SPIDER_INFESTATION', context.Source))):ApplyStatus(SWAP,SPIDER_INFESTATION,100,4)
StaticDischarge_Aura_DUPE_ENTRY_41670 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Static Discharge Description: Deal [1] to attackers if they are in the Static Discharge Aura. DescriptionParams: DealDamage(2d8,Lightning) Icon: GenericIcon_DamageType_Lightning Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: HasStatus('STATIC_DISCHARGE',context.Source) StatsFunctors: DealDamage(SWAP,2d8, Lightning,Magical)
MindMaster_Remove_DUPE_ENTRY_67956 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: %%% Mind Mastery Remove Description: %%% Hidden System status. Depletes ActionPoints upon Remove. Properties: IsHidden ToggleOffFunctors: IF(ConditionResult(context.StatusEvent == StatusEvent.OnAttack)):UseActionResource(ActionPoint,1,0)
UndeadFortitude_DUPE_ENTRY_15237 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Undead Fortitude Description: If the killing blow wasn't a critical hit and wasn't radiant damage, this undead comes back to life with 1 hit point. Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasDamageDoneForType(DamageType.Radiant) or IsCritical() StatsFunctors: ApplyStatus(UNDEAD_FORTITUDE_DISABLED,100,1)
Multiattack_Automaton_DUPE_ENTRY_89280 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Static Discharge Description: Bernard can Multiattack while under the effects of his Static Discharge Aura. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Ettercap_DUPE_ENTRY_44681 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Enwebbed Description: The ettercap can make a Multiattack if the target is Enwebbed. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_HookHorror_DUPE_ENTRY_72442 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Prone Description: The hook horror can make a Multiattack if the target is Prone. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Harpy_DUPE_ENTRY_16497 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Lured Description: The harpy can make a Multiattack if the target is Lured. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Myconid_DUPE_ENTRY_2156 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Spores Description: The sovereign myconid can use Multiattack against a target that's Befuddled or under the influence of either Poisonous Fumes or Haste Spores. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Myconid_Glut_DUPE_ENTRY_6727 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Prone Description: Sovereign Glut can use Multiattack against a target that's Prone. Icon: PassiveFeature_Generic_MultiAttackInfo* Properties: Highlighted* Stats inherited from: *Multiattack_Myconid
Multiattack_Owlbear_DUPE_ENTRY_66927 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Enraged Description: The owlbear can make a Multiattack while under the effects of Owlbear's Rage. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Redcap_DUPE_ENTRY_54825 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Bloodlust Description: The redcap can make a Multiattack while under the effects of Bloodlust. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
FelineFall_DUPE_ENTRY_5929 Boosts: FallDamageMultiplier(0.5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Feline Fall Description: Due to their natural feline grace, cats are Resistant to Falling damage. Icon: PassiveFeature_SlowFall
FiendishBlessing_DUPE_ENTRY_31674 Boosts: AC(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Fiendish Blessing Description: Protected by the blood of their fiendish ancestors, cambions have a +[1] bonus to their Armour Class. DescriptionParams: 2 Icon: GenericIcon_DamageType_Physical
TurnResistance_DUPE_ENTRY_76194 Boosts: Tag(TURNED_ADV) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Turn Resistance Description: Affected entity has Advantage on Saving Throws against any effect that turns undead. Icon: PassiveFeature_Generic_Death Properties: Highlighted
WarMagic_Githyanki_DUPE_ENTRY_97194 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Githyanki War Magic Description: After the githyanki casts a spell or cantrip, they can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Spell) and not HasStatus('WARMAGIC_GITHYANKI') StatsFunctors: ApplyStatus(WARMAGIC_GITHYANKI,100,1);
Parry_Githyanki_DUPE_ENTRY_62202 Boosts: IF(Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded') and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target)):DamageReduction(All, Flat, 10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Githyanki Parry Description: Parry unarmed and weapon attacks to reduce their damage by [1]. DescriptionParams: 10 ExtraDescription: You must be wielding a Greatsword, see the attacker, and you can't be Incapacitated or Restrained. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Parry Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded', context.Target) and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target) StatsFunctors: UseActionResource(ReactionActionPoint,1); ApplyStatus(PARRIED_GITHYANKI, 100, 1); ApplyStatus(PARRY_GITHYANKI_ANIMSET, 100, 1)
ImmuneToControlUndead_DUPE_ENTRY_84842 Boosts: Tag(CONTROL_UNDEAD_IMMUNE) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Immune To Control Undead Description: This creature is so powerful, it simply cannot be controlled by the magical whim of others. Icon: PassiveFeature_Generic_Death Properties: Highlighted
Proficiency_Battleaxes_DUPE_ENTRY_49619 Boosts: Proficiency(Battleaxes) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Battleaxe Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Battleaxes.
Proficiency_Clubs_DUPE_ENTRY_67682 Boosts: Proficiency(Clubs) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Club Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Clubs.
Proficiency_Daggers_DUPE_ENTRY_12688 Boosts: Proficiency(Daggers) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Dagger Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Daggers.
Proficiency_Flails_DUPE_ENTRY_39198 Boosts: Proficiency(Flails) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Flail Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Flails.
Proficiency_Glaives_DUPE_ENTRY_72507 Boosts: Proficiency(Glaives) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Glaive Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Glaives.
Proficiency_Greataxe_DUPE_ENTRY_35595 Boosts: Proficiency(Greataxes) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Greataxe Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Greataxes.
Proficiency_Greatclub_DUPE_ENTRY_76799 Boosts: Proficiency(Greatclubs) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Greatclub Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Greatclubs.
Proficiency_Greatswords_DUPE_ENTRY_9672 Boosts: Proficiency(Greatswords) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Greatsword Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Greatswords.
Proficiency_Halberds_DUPE_ENTRY_48346 Boosts: Proficiency(Halberds) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Halberd Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Halberds.
Proficiency_HandCrossbows_DUPE_ENTRY_32415 Boosts: Proficiency(HandCrossbows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Hand Crossbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Hand Crossbows.
Proficiency_Handaxes_DUPE_ENTRY_13853 Boosts: Proficiency(Handaxes) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Handaxe Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Handaxes.
Proficiency_HeavyCrossbows_DUPE_ENTRY_12551 Boosts: Proficiency(HeavyCrossbows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Heavy Crossbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Heavy Crossbows.
Proficiency_Javelins_DUPE_ENTRY_37394 Boosts: Proficiency(Javelins) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Javelin Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Javelins.
Proficiency_LightCrossbows_DUPE_ENTRY_9402 Boosts: Proficiency(LightCrossbows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Light Crossbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Light Crossbows.
Proficiency_LightHammers_DUPE_ENTRY_54190 Boosts: Proficiency(LightHammers) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Light Hammer Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Light Hammers.
Proficiency_Longbows_DUPE_ENTRY_242 Boosts: Proficiency(Longbows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Longbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Longbows.
Proficiency_Longswords_DUPE_ENTRY_61820 Boosts: Proficiency(Longswords) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Longsword Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Longswords.
Proficiency_Maces_DUPE_ENTRY_13056 Boosts: Proficiency(Maces) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Mace Proficiency Description: Add your Proficiency Bonus to Attack Rolls with Maces.
Proficiency_Mauls_DUPE_ENTRY_60972 Boosts: Proficiency(Mauls) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Maul Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Mauls.
Proficiency_Morningstars_DUPE_ENTRY_1121 Boosts: Proficiency(Morningstars) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Morningstar Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Morningstars.
Proficiency_Pikes_DUPE_ENTRY_87317 Boosts: Proficiency(Pikes) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Pike Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Pikes.
Proficiency_Quarterstaffs_DUPE_ENTRY_34425 Boosts: Proficiency(Quarterstaffs) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Quarterstaff Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Quarterstaffs.
Proficiency_Rapiers_DUPE_ENTRY_95149 Boosts: Proficiency(Rapiers) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Rapier Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Rapiers.
Proficiency_Scimitars_DUPE_ENTRY_38310 Boosts: Proficiency(Scimitars) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Scimitar Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Scimitars.
Proficiency_Shortbows_DUPE_ENTRY_6915 Boosts: Proficiency(Shortbows) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Shortbow Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Shortbows.
Proficiency_Shortswords_DUPE_ENTRY_30509 Boosts: Proficiency(Shortswords) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Shortsword Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Shortswords.
Proficiency_Sickles_DUPE_ENTRY_17753 Boosts: Proficiency(Sickles) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Sickle Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Sickles.
Proficiency_Spears_DUPE_ENTRY_30779 Boosts: Proficiency(Spears) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Spear Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Spears.
Proficiency_Tridents_DUPE_ENTRY_310 Boosts: Proficiency(Tridents) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Trident Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Tridents.
Proficiency_Warhammers_DUPE_ENTRY_6965 Boosts: Proficiency(Warhammers) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Warhammer Proficiency Description: You add your Proficiency Bonus to Attack Rolls with Warhammers.
Proficiency_Warpicks_DUPE_ENTRY_83436 Boosts: Proficiency(Warpicks) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: War Pick Proficiency Description: You add your Proficiency Bonus to Attack Rolls with War Picks.
Poison_Simple_Passive_DUPE_ENTRY_1778 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Basic Poison Description: Weapon is coated with basic poison. Targets hit with this weapon might be Poisoned. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('POISON_SIMPLE_CONDITION', context.Target) StatsFunctors: ApplyStatus(POISON_SIMPLE_TECHNICAL_APPLIER,100,0)
Poison_Drow_Passive_DUPE_ENTRY_46133 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Drow Poison Description: Weapon is coated with poison. Targets hit with this weapon might be Poisoned and fall Asleep. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('POISON_DROW_CONDITION', context.Target) StatsFunctors: ApplyStatus(POISON_DROW_TECHNICAL_APPLIER,100,0)
Poison_CrawlerMucus_Passive_DUPE_ENTRY_55147 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Crawler Mucus Description: Weapon is coated with poison. Targets hit with this weapon might be Paralysed and Poisoned. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('POISON_CRAWLER_MUCUS_CONDITION', context.Target) StatsFunctors: ApplyStatus(POISON_CRAWLER_MUCUS_TECHNICAL_APPLIER,100,0)
Poison_Malice_Passive_DUPE_ENTRY_78192 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Malice Description: Weapon is coated with poison. Targets hit with this weapon might be Blinded and Poisoned. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('POISON_MALICE_CONDITION', context.Target) StatsFunctors: ApplyStatus(POISON_MALICE_TECHNICAL_APPLIER,100,0)
UNI_Poison_Brewer_Passive_DUPE_ENTRY_98856 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and not HasStatus('UNI_POISON_BREWER_CONDITION', context.Target) StatsFunctors: ApplyStatus(UNI_POISON_BREWER_TECHNICAL_APPLIER,100,0)
Toxin_Basic_Passive_DUPE_ENTRY_37807 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Simple Toxin Description: Affected entity takes [1] at the end of their turn, unless it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d4,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 11)):ApplyStatus(ALCH_TOXIN_BASIC_CONDITION,100,1, AdvantageOnPoisoned())
Toxin_SerpentVenom_Passive_DUPE_ENTRY_29662 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Serpent Venom Toxin Description: Affected entity takes [1] at the end of their turn, or half that damage if it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d6,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 13)):ApplyStatus(ALCH_TOXIN_SERPENTVENOM_CONDITION,100,1, AdvantageOnPoisoned())
Toxin_Wyvern_Passive_DUPE_ENTRY_18519 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Wyvern Toxin Description: Affected entity takes [1] at the end of their turn, or half that damage if it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d8,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 15)):ApplyStatus(ALCH_TOXIN_WYVERN_CONDITION,100,1, AdvantageOnPoisoned())
Toxin_PurpleWorm_Passive_DUPE_ENTRY_10191 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Purple Worm Toxin Description: Affected entity takes [1] at the end of their turn, or half that damage if it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d10,Poison) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 19)):ApplyStatus(ALCH_TOXIN_PURPLEWORM_CONDITION,100,1, AdvantageOnPoisoned())
Smite_Divine_Toggle_DUPE_ENTRY_55458 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Divine Smite on Critical Hit Description: Automatically cast Divine Smite when you land a Critical Hit with a melee weapon attack.
The highest available spell slot will be used to maximise damage. Icon: Action_Paladin_DivineSmite Properties: IsToggled;Highlighted StatsFunctorContext: OnAttack Conditions: Character() and HasDamageEffectFlag(DamageFlags.Critical) and not IsCriticalMiss() and HasActionResource('SpellSlot', 1, 1, false, context.Source) and IsMeleeAttack() and not SpellId('Target_Smite_Divine') and not SpellId('Target_Smite_Divine_2') and not SpellId('Target_Smite_Divine_3') StatsFunctors: IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(4d8,Radiant,Magical);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,3);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(3d8,Radiant);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,2);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(2d8,Radiant);IF(not UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,1);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(5d8,Radiant);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,3);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(4d8,Radiant);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,2);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):DealDamage(3d8,Radiant);IF(UndeadOrFiend(Target) and HasActionResource('SpellSlot', 1,1, false, false, context.Source) and not HasActionResource('SpellSlot', 1,2, false, false, context.Source) and not HasActionResource('SpellSlot', 1,3, false, false, context.Source)):UseActionResource(SELF,SpellSlot, 1,1)
DivineHealth_DUPE_ENTRY_4382 Boosts: StatusImmunity(SG_Disease) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Divine Health Description: The divine magic flowing within you prevents disease from affecting you. Icon: PassiveFeature_DivineHealth Properties: Highlighted
HolyRebuke_DUPE_ENTRY_22009 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Passive.txt DisplayName: Holy Rebuke Description: Affected entity is surrounded by a vengeful aura that deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(1d4,Radiant) Icon: GenericIcon_DamageType_Radiant StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(SWAP,1d4, Radiant,Magical)
Dragonborn_Resistance_Acid_DUPE_ENTRY_11287 Boosts: Resistance(Acid,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Acid damage. Icon: GenericIcon_DamageType_Acid Properties: Highlighted
Dragonborn_Resistance_Cold_DUPE_ENTRY_11743 Boosts: Resistance(Cold,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Cold damage. Icon: GenericIcon_DamageType_Cold Properties: Highlighted
Dragonborn_Resistance_Fire_DUPE_ENTRY_80987 Boosts: Resistance(Fire,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Fire damage. Icon: GenericIcon_DamageType_Fire Properties: Highlighted
Dragonborn_Resistance_Lightning_DUPE_ENTRY_43840 Boosts: Resistance(Lightning,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Lightning damage. Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
Dragonborn_Resistance_Poison_DUPE_ENTRY_67282 Boosts: Resistance(Poison,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Ancestry Description: The blood of ancient dragons flows through your veins. You are Resistant to Poison damage. Icon: GenericIcon_DamageType_Poison Properties: Highlighted
SavageAttacks_DUPE_ENTRY_41024 Boosts: CriticalHitExtraDice(1,MeleeWeaponAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Savage Attacks Description: When you land a Critical Hit with a melee weapon attack, your damage dice are tripled instead of doubled. Icon: PassiveFeature_SavageAttacks Properties: Highlighted
Ethereal_DUPE_ENTRY_68616 Boosts: Tag(CANT_SHOVE_THROW) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ethereal Description: Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted
HumanMilitia_DUPE_ENTRY_7765 Boosts: Proficiency(Spears);Proficiency(Pikes); Proficiency(Halberds); Proficiency(Glaives);Proficiency(LightArmor);Proficiency(Shields); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Civil Militia Description: You have Weapon Proficiency with spears, pikes, halberds, and glaives, and Armour Proficiency with Light Armour and Shields. Icon: PassiveFeature_HumanMilitia Properties: Highlighted;ForceShowInCC
HumanVersatility_DUPE_ENTRY_38756 Boosts: CarryCapacityMultiplier(1.25) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Human Versatility Description: Select an additional Skill to be Proficient in. Your carrying capacity is increased by a quarter. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted
AscendantStep_DUPE_ENTRY_6211 Boosts: UnlockSpell(Target_Levitate,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ascendant Step Description: You learn how to cast Levitate. Icon: Spell_Transmutation_Levitate
AspectOfTheBeast_Bear_DUPE_ENTRY_32287 Boosts: CarryCapacityMultiplier(2);Advantage(Ability, Strength); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Bear Description: The Aspect of the Bear infuses you with strength.
Your carrying capacity is doubled, and you have Advantage on Strength Checks. Icon: PassiveFeature_AspectOfTheBeast_Bear Properties: Highlighted
AspectOfTheBeast_Chimpanzee_DUPE_ENTRY_45525 Boosts: FallDamageMultiplier(0.5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Chimpanzee Description: The Aspect of the Chimpanzee grants you a nimble mischievousness.
You gain Resistance to Falling damage, and throwing camp supplies Blinds targets. Icon: PassiveFeature_AspectOfTheBeast_Chimpanzee Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(IsSupply(context.HitDescription.ThrownObject)):ApplyStatus(BLINDED,100,1)
AspectOfTheBeast_Crocodile_DUPE_ENTRY_20554 Boosts: ActionResource(Movement,3,0);Tag(SLIPPING_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Crocodile Description: The Aspect of the Crocodile increases your agility in the water.
Your movement speed increases by [1] while standing in water-based surfaces.
On slippery surfaces, you also have Advantage on Saving Throws against being knocked Prone. DescriptionParams: Distance(3) Icon: PassiveFeature_AspectOfTheBeast_Crocodile Properties: Highlighted BoostContext: OnPushed;OnMovedDistance BoostConditions: InSurface('SurfaceAlcohol') or InSurface('SurfaceBlood') or InSurface('SurfaceDeepWater') or InSurface('SurfaceDeepWaterRunning') or InSurface('SurfaceGrease') or InSurface('SurfaceOil') or InSurface('SurfaceWater') or InSurface('SurfaceWaterFrozen') or InSurface('SurfaceBloodFrozen')
AspectOfTheBeast_Eagle_DUPE_ENTRY_20809 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989);Advantage(Skill,Perception) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Eagle Description: The Aspect of the Eagle enhances your eyesight.
You can see in the dark up to [1], and gain Advantage on Perception Checks. DescriptionParams: Distance(12) Icon: PassiveFeature_AspectOfTheBeast_Eagle Properties: Highlighted
AspectOfTheBeast_Elk_DUPE_ENTRY_53858 Boosts: UnlockSpell(Shout_AspectOfTheElk) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Elk Description: The Aspect of the Elk grants you astounding swiftness.
You can use Aspect of the Elk, giving yourself and nearby allies extra movement speed. DescriptionParams: Distance(1.5) Icon: PassiveFeature_AspectOfTheBeast_Elk Properties: Highlighted
AspectOfTheBeast_HoneyBadger_DUPE_ENTRY_915 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Honey Badger Description: If you're Poisoned, Frightened, or Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge. Icon: PassiveFeature_AspectOfTheBeast_Badger Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted StatsFunctorContext: OnTurn Conditions: (HasStatus('POISONED', context.Source) or HasStatus('FRIGHTENED', context.Source) or HasStatus('CHARMED', context.Source)) and RollDieAgainstDC(DiceType.d20,10) and not HasStatus('SG_Rage', context.Source) StatsFunctors: IF(HasPassive('TotemSpirit_Bear', context.Source)):UseSpell(Shout_Rage_Totem_Bear,true,true,true);IF(HasPassive('TotemSpirit_Eagle', context.Source)):UseSpell(Shout_Rage_Totem_Eagle,true,true,true);IF(HasPassive('TotemSpirit_Elk', context.Source)):UseSpell(Shout_Rage_Totem_Elk,true,true,true);IF(HasPassive('TotemSpirit_Tiger', context.Source)):UseSpell(Shout_Rage_Totem_Tiger,true,true,true);IF(HasPassive('TotemSpirit_Wolf', context.Source)):UseSpell(Shout_Rage_Totem_Wolf,true,true,true)
AspectOfTheBeast_Stallion_DUPE_ENTRY_5295 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Stallion Description: The Aspect of the Stallion creates safety in movement.
Dashing grants you temporary hit points equal to twice your level. TooltipPermanentWarnings: 8892b93b-721f-4b99-b9b4-05ac25aadb33 Icon: PassiveFeature_AspectOfTheBeast_Stallion Properties: Highlighted StatsFunctorContext: OnStatusApplied Conditions: HasStatus('DASH', context.Source) and not HasStatus('ASPECT_OF_THE_STALLION', context.Source) StatsFunctors: ApplyStatus(SELF,ASPECT_OF_THE_STALLION,100,-1)
AspectOfTheBeast_Tiger_DUPE_ENTRY_21379 Boosts: ProficiencyBonus(Skill,Survival);IF(HasStatus('BLEEDING',context.Target)):RollBonus(Attack, StrengthModifier);IF(HasStatus('SG_Poisoned',context.Target)):RollBonus(Attack, StrengthModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Tiger Description: The Aspect of the Tiger infuses you with an unrelenting ferocity.
You add an additional Strength Modifier to Attack Rolls against Bleeding or Poisoned targets, and gain Proficiency in Survival. Icon: PassiveFeature_AspectOfTheBeast_Tiger Properties: Highlighted
AspectOfTheBeast_Wolf_DUPE_ENTRY_67873 Boosts: ProficiencyBonus(Skill,Stealth);UnlockSpell(Shout_AspectOfTheWolf) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Wolf Description: The Aspect of the Wolf boosts your stealthiness.
You gain Proficiency in Stealth, and can use Aspect of the Wolf. Icon: PassiveFeature_AspectOfTheBeast_Wolf Properties: Highlighted
AspectOfTheBeast_Wolverine_DUPE_ENTRY_56029 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aspect of the Beast: Wolverine Description: The Aspect of the Wolverine grants you the tools to relentlessly pursue your prey.
When you attack a Bleeding or Poisoned target, you also Maim it for 1 turn. Icon: PassiveFeature_AspectOfTheBeast_Wolverine Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasStatus('BLEEDING',context.Target) or HasStatus('SG_Poisoned',context.Target) StatsFunctors: ApplyStatus(CRIPPLED,100,1)
ArcaneWard_DUPE_ENTRY_64028 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arcane Ward Description: The residual magic of your spells forms a ward around you that protects you from harm. DescriptionParams: ClassLevel(Wizard) ExtraDescription: Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by [1].
After each Long Rest, the ward's intensity resets, and becomes the same as your wizard level. ExtraDescriptionParams: 1 Icon: PassiveFeature_ArcaneWard PriorityOrder: 2 Properties: Highlighted StatsFunctorContext: OnLongRest;OnCreate Conditions: not HasStatus('ARCANE_WARD', context.Source) StatsFunctors: ApplyStatus(SELF,ARCANE_WARD,100,Target.ClassLevel(Wizard))
ArcaneWard_Cast_DUPE_ENTRY_30220 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Arcane Ward Helper Properties: IsHidden StatsFunctorContext: OnCast Conditions: IsSpellOfSchool(SpellSchool.Abjuration) and not IsCantrip() StatsFunctors: IF(ArcaneWardOverflow(true)):ApplyStatus(SELF,ARCANE_WARD,100,2*ClassLevel(Wizard));IF(not ArcaneWardOverflow(true)):ApplyStatus(SELF,ARCANE_WARD,100,ARCANE_WARD.Duration+SpellPowerLevel)
ImprovedAbjuration_DUPE_ENTRY_41221 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Abjuration Description: Each time you take a Short Rest, the intensity of your Arcane Ward increases by an amount equal to your wizard level. DescriptionParams: ClassLevel(Wizard) Icon: PassiveFeature_ImprovedAbjuration Properties: Highlighted StatsFunctorContext: OnShortRest StatsFunctors: IF(ArcaneWardOverflow(false)):ApplyStatus(ARCANE_WARD,100,2*Target.ClassLevel(Wizard));IF(not ArcaneWardOverflow(false)):ApplyStatus(ARCANE_WARD,100,Target.ARCANE_WARD.Duration+Target.ClassLevel(Wizard))
BardicInspiration_d10_DUPE_ENTRY_29171 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1d10 DisplayName: Improved Bardic Inspiration* Description: The bonus gained from Bardic Inspiration increases to +[1].* Icon: Action_Bard_GrantBardicInspiration* Stats inherited from: *BardicInspiration_d8
BardicInspiration_Ability_d10_DUPE_ENTRY_89319 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1d10 StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_D10) DisplayName: Bardic Roll* Description: Add a +[1] bonus to your next Ability Check.* ExtraDescription: You expend your Bardic Inspiration when the effect triggers.* TooltipUseCosts: BardicInspiration:1* Icon: PassiveFeature_BardicInspiration_Ability* Properties: IsToggled;Temporary;ToggledDefaultOn* StatsFunctorContext: OnAbilityCheck* ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_BardicInspiration_Ability_01:Dummy_BodyFX:;* Stats inherited from: *BardicInspiration_Ability
CombatInspiration_Ability_d10_DUPE_ENTRY_16788 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 1d10 StatsFunctors: RemoveStatus(SELF,BARDIC_INSPIRATION_COMBAT_D10) DisplayName: Valiant Roll* Description: Add a +[1] bonus to your next Ability Check.* ExtraDescription: You expend your Combat Inspiration when the effect triggers.* Icon: PassiveFeature_BardicInspiration_Ability* Properties: IsToggled;Temporary;ToggledDefaultOn* StatsFunctorContext: OnAbilityCheck* ToggleOnEffect: VFX_Spells_Cast_Bard_Generic_BodyFX_Passive_Combat_01:Dummy_BodyFX:;* Stats inherited from: *CombatInspiration_Ability
BeguilingDefenses_DUPE_ENTRY_35218 Boosts: StatusImmunity(SG_Charmed) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Beguiling Defences Description: You have built stoic barriers in your heart and mind, and cannot be Charmed. Icon: PassiveFeature_BeguilingDefenses Properties: Highlighted
BendLuck_DUPE_ENTRY_82831 Boosts: UnlockSpell(Target_BendLuck);UnlockInterrupt(Interrupt_BendLuck_Bonus);UnlockInterrupt(Interrupt_BendLuck_Malus) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Bend Luck Description: When a creature you can see makes an Attack Roll, Ability Check, or a Saving Throws, you can use your reaction and spend 2 Sorcery Point to roll 1d4, applying the number rolled as a bonus or penalty (your choice) to the creature's roll. DescriptionParams: 1d4 Icon: Skill_Sorcerer_Passive_BendLuck Properties: Highlighted
BestialFury_DUPE_ENTRY_56554 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Bestial Fury Description: Your bond with your companion has deepened, unlocking their inner strength and giving them an Extra Attack. Icon: PassiveFeature_BestialFury Properties: Highlighted
BlessedHealer_DUPE_ENTRY_10782 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Blessed Healer Description: Healing others heals you as well.
When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's level. Icon: GenericIcon_Intent_Healing Properties: Highlighted StatsFunctorContext: OnHeal StatsFunctors: RegainHitPoints(SELF,2+SpellPowerLevel)
BookOfAncientSecrets_DUPE_ENTRY_5748 Boosts: UnlockSpell(Target_Silence_BookOfAncientSecrets);UnlockSpell(Projectile_RayOfSickness_BookOfAnceintSecrets);UnlockSpell(Projectile_ChromaticOrb_BookOfAncientSecrets) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Book of Ancient Secrets Description: You can inscribe magical rituals in your Book of Shadows.
Gain the Ray of Sickness, Chromatic Orb, and Silence spells. You can cast these spells once per Long Rest, and they don't expend any spell slots when cast. Icon: PassiveFeature_BookOfAncientSecrets Properties: Highlighted
BrutalCritical_DUPE_ENTRY_18912 Boosts: CriticalHitExtraDice(1, MeleeWeaponAttack);CriticalHitExtraDice(1, MeleeUnarmedAttack); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Brutal Critical Description: You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice. Icon: PassiveFeature_BrutalCritical Properties: Highlighted
CommanderStrike_Maneuver_DUPE_ENTRY_13263 Boosts: UnlockSpell(Target_CommandersStrike) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Commander's Strike Description: Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack. Icon: Action_CommandersStrike
CommanderStrike_DUPE_ENTRY_91332 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Commander's Strike Description: Use your reaction to make an Attack Roll that deals an additional [1]. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_CommandersStrike EnabledConditions: ((context.HasContextFlag(StatsFunctorContext.OnActionResourcesChanged)) and HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) and not HasStatus('EXTRA_ATTACK',context.Source) and not HasStatus('EXTRA_ATTACK_2',context.Source)) or ((not context.HasContextFlag(StatsFunctorContext.OnActionResourcesChanged)) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('EXTRA_ATTACK') and not HasStatus('EXTRA_ATTACK_2')) EnabledContext: OnStatusApplied;OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultOn;IsToggled;ToggledDefaultAddToHotbar;Temporary
ControlledChaos_DUPE_ENTRY_5075 Boosts: UnlockInterrupt(Interrupt_ControlledChaos) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Controlled Chaos Description: Foes may suffer a Wild Magic Surge while casting spells near your fluctuating magic. Icon: PassiveFeature_WildMagicSurge
DampenElements_DUPE_ENTRY_73161 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dampen Elements Description: When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DampenElements EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) EnabledContext: OnCreate;OnStatusApplied;OnStatusRemoved Properties: Highlighted;ToggledDefaultAddToHotbar;IsToggled StatsFunctorContext: OnStatusApplied;OnStatusRemoved ToggleOnFunctors: ApplyStatus(DAMPENELEMENTS_AURA,100,-1) ToggleOffFunctors: ApplyStatus(DAMPENELEMENTS_TECHNICAL,100,1);RemoveStatus(DAMPENELEMENTS_AURA)
DampenElements_Check_DUPE_ENTRY_45203 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Icon: PassiveFeature_DampenElements Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsDamageTypeAcid(context.Source) or IsDamageTypeCold(context.Source) or IsDamageTypeFire(context.Source) or IsDamageTypeLightning(context.Source) or IsDamageTypeThunder(context.Source) StatsFunctors: RemoveAuraByChildStatus(DAMPENELEMENTS_RESISTANCE)
DarkOnesOwnLuck_DUPE_ENTRY_61933 Boosts: RollBonus(SkillCheck,1d10);RollBonus(RawAbility,1d10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dark One's Own Luck Description: Call on your patron to change your fate and add a 1d10 to an Ability Check. Icon: PassiveFeature_Generic_Magical Properties: IsToggled;Highlighted;OncePerShortRest StatsFunctorContext: OnAbilityCheck ToggleOffContext: OnAbilityCheck
DeflectMissiles_DUPE_ENTRY_57483 Boosts: IF(not HasStatus('SG_Polymorph_BeastShape')):UnlockInterrupt(Interrupt_DeflectMissiles);UnlockInterrupt(Interrupt_DeflectMissiles_Return) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Deflect Missiles Description: Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
If the damage is reduced to 0, you use a Ki Point to Deflect the Missile. ExtraDescription: You can only reduce damage from the attack - any additional effects can't be negated. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_DeflectMissiles Properties: Highlighted StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: UseActionResource(DeflectMissiles_Charge,1,0)
DestructiveWrath_DUPE_ENTRY_38491 Boosts: UnlockInterrupt(Interrupt_DestructiveWrath) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Destructive Wrath Description: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead. TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_DestructiveWrath StatsFunctorContext: OnCastResolved StatsFunctors: RemoveStatus(DESTRUCTIVE_WRATH)
DistractingStrike_DUPE_ENTRY_20596 Boosts: UnlockSpell(Target_DistractingStrike);UnlockSpell(Projectile_DistractingStrike) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Distracting Strike Description: Distract your target, giving your allies Advantage on their next Attack Roll against the target. Icon: Action_DistractingStrike_Melee
DreadAmbusher_DUPE_ENTRY_54335 Boosts: Initiative(3) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dread Ambusher Description: You specialise in taking out foes swiftly and ruthlessly.
You gain a +[1] bonus to Initiative.
On the first turn of combat, your movement speed increases by [2], and you can make an attack that deals an additional [3] damage. DescriptionParams: 3;Distance(3);1d8 Icon: Action_DreadAmbusher_Melee Properties: Highlighted;OncePerCombat StatsFunctorContext: OnTurn Conditions: Combat() StatsFunctors: ApplyStatus(DREAD_AMBUSHER,100,1)
DreadfulWord_DUPE_ENTRY_13265 Boosts: UnlockSpell(Target_Confusion,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dreadful Word Description: You can cast Confusion with a Warlock spell slot. Icon: Spell_Enchantment_Confusion
DivineIntervention_DUPE_ENTRY_68407 Boosts: Tag(DIVINE_INTERVENTION) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Divine Intervention Description: You can cast Divine Intervention to invoke your God's aid. Once used, this can never be used again. Icon: Action_DivineIntervention_Attack
EldritchSpear_DUPE_ENTRY_36100 Boosts: UnlockSpellVariant(SpellId('Projectile_EldritchBlast'),ModifyTargetRadius(Multiplicative,1.5),) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eldritch Spear Description: The range of your Eldritch Blast increases by half. Icon: Spell_Evocation_EldritchBlast Properties: Highlighted
EldritchStrike_DUPE_ENTRY_54728 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eldritch Strike Description: When you hit a creature with a weapon attack, it has Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn. Icon: PassiveFeature_EldritchStrike Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and not IsMiss() StatsFunctors: ApplyStatus(ELDRITCH_STRIKE,100,2)
ElementalAffinity_Damage_DUPE_ENTRY_38191 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Damage Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage. Icon: PassiveFeature_ElementalAffinity_ExtraDamage Properties: Highlighted StatsFunctorContext: OnCreate StatsFunctors: IF(HasPassive('DraconicAncestry_Black',context.Source) or HasPassive('DraconicAncestry_Copper',context.Source)):ApplyStatus(ELEMENTALAFFINITY_ACID_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Silver',context.Source) or HasPassive('DraconicAncestry_White',context.Source)):ApplyStatus(ELEMENTALAFFINITY_COLD_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Red',context.Source) or HasPassive('DraconicAncestry_Gold',context.Source) or HasPassive('DraconicAncestry_Brass',context.Source)):ApplyStatus(ELEMENTALAFFINITY_FIRE_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Blue',context.Source) or HasPassive('DraconicAncestry_Bronze',context.Source)):ApplyStatus(ELEMENTALAFFINITY_LIGHTNING_EXTRA_DAMAGE_TECHNICAL,100,-1);IF(HasPassive('DraconicAncestry_Green',context.Source)):ApplyStatus(ELEMENTALAFFINITY_POISON_EXTRA_DAMAGE_TECHNICAL,100,-1)
ElementalAffinity_Resistance_Check_DUPE_ENTRY_71208 Boosts: UnlockInterrupt(Interrupt_ElementalAffinity) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Resistance Description: When you cast a spell that deals damage of the type associated with your draconic ancestry, you can spend 1 Sorcery Point to gain Resistance to that damage type. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance Properties: Highlighted
ElementalAffinity_Resistance_Acid_DUPE_ENTRY_93965 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Acid Resistance Description: When you cast a spell that deals Acid damage, you can spend 1 Sorcery Point to gain Resistance to Acid damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_ACID',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultAddToHotbar;IsToggled;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeAcid(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_ACID,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Cold_DUPE_ENTRY_50967 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Cold Resistance Description: When you cast a spell that deals Cold damage, you can spend 1 Sorcery Point to gain Resistance to Cold damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_COLD',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: ToggledDefaultAddToHotbar;IsToggled;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeCold(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_COLD,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Fire_DUPE_ENTRY_43450 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Fire Resistance Description: When you cast a spell that deals Fire damage, you can spend 1 Sorcery Point to gain Resistance to Fire damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_FIRE',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeFire(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_FIRE,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Lightning_DUPE_ENTRY_19663 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Lightning Resistance Description: When you cast a spell that deals Lightning damage, you can spend 1 Sorcery Point to gain Resistance to Lightning damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_LIGHTNING',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypeLightning(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_LIGHTNING,100,-1);UseActionResource(SELF,SorceryPoint,1)
ElementalAffinity_Resistance_Poison_DUPE_ENTRY_21407 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Affinity: Poison Resistance Description: When you cast a spell that deals Poison damage, you can spend 1 Sorcery Point to gain Resistance to Poison damage until your next Long Rest. TooltipUseCosts: SorceryPoint:1 Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance EnabledConditions: not HasStatus('ELEMENTALAFFINITY_POISON',context.Source) and HasActionResource('SorceryPoint', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnAttack;OnDamage Conditions: IsDamageTypePoison(context.Target) StatsFunctors: ApplyStatus(SELF,ELEMENTALAFFINITY_POISON,100,-1);UseActionResource(SELF,SorceryPoint,1)
EmpoweredEvocation_DUPE_ENTRY_71364 Boosts: IF(IsSpell() and IsSpellSchool(SpellSchool.Evocation)):DamageBonus(max(0, IntelligenceModifier)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Empowered Evocation Description: Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells. Icon: PassiveFeature_EmpoweredEvocation Properties: Highlighted
EntropicWard_DUPE_ENTRY_5609 Boosts: UnlockInterrupt(Interrupt_EntropicWard);ActionResource(Interrupt_EntropicWard_Charge,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Entropic Ward Description: As a reaction, you can impose Disadvantage on an Attack Roll against you.
If the attack misses, you gain Advantage on your next Attack Roll against your attacker for 1 turn. Icon: PassiveFeature_EntropicWard StatsFunctorContext: OnAttacked Conditions: IsMiss() and HasStatus('ENTROPIC_WARD_USED') StatsFunctors: ApplyStatus(SWAP,ENTROPIC_WARD,100,1);RemoveStatus(ENTROPIC_WARD_USED)
EscapeTheHorde_DUPE_ENTRY_90829 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Escape the Horde Description: Opportunity Attacks against you have Disadvantage. Icon: PassiveFeature_EscapeTheHorde Properties: Highlighted
Evasion_DUPE_ENTRY_61619 Boosts: AreaDamageEvade() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Evasion Description: Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail. Icon: PassiveFeature_Evasion Properties: Highlighted
EvasiveFootwork_DUPE_ENTRY_30743 Boosts: UnlockSpell(Shout_EvasiveFootwork) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Evasive Footwork Description: You can evade attacks by imposing Disadvantage on melee attacks against you for a round. Icon: Action_Fighter_EvasiveFootwork Properties: Highlighted
ExceptionalTraining_DUPE_ENTRY_92920 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Exceptional Training Description: Your animal companion can Dash, Disengage, and Help as a bonus action. Icon: PassiveFeature_ExceptionalTraining Properties: Highlighted
ExtraAttack_2_DUPE_ENTRY_93039 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Extra Attack Description: You can make two additional attacks after attacking with your main-hand weapon. Icon: PassiveFeature_ExtraAttack Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_2_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_2,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_2_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_2,100,1)
ExpertDivination_DUPE_ENTRY_71655 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Expert Divination Description: You may gain an additional Portent Die: when taking a Short Rest you receive a Prophecy. Complete it to regain a missing Portent Die. Icon: PassiveFeature_ExpertDivination Properties: Highlighted
FeintingAttack_DUPE_ENTRY_54970 Boosts: UnlockSpell(Target_FeintingAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Feinting Attack Description: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional [1] damage. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_FeintingAttack
FeralInstinct_DUPE_ENTRY_39237 Boosts: Initiative(3);StatusImmunity(SURPRISED); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Feral Instinct Description: You have honed your instincts to the utmost degree. You gain a +[1] bonus to Initiative and can't be Surprised. DescriptionParams: 3 Icon: PassiveFeature_FeralInstinct Properties: Highlighted
FiendishResilience_DUPE_ENTRY_32953 Boosts: UnlockSpell(Target_Fiendish_Resilience_Container) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fiendish Resilience Description: Choose a damage type and become Resistant to it. You can pick a new damage type each Short Rest. ExtraDescription: You can only have [1] type of Resistance at a time. ExtraDescriptionParams: 1 Icon: PassiveFeature_FiendishResilience
FocusedConjuration_DUPE_ENTRY_14060 Boosts: ConcentrationIgnoreDamage(Conjuration) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Focused Conjuration Description: Damage taken while you are Concentrating on a Conjuration spell will not break your Concentration. Icon: PassiveFeature_FocusedConjuration Properties: Highlighted
FlurryOfBlowsUnlock_DUPE_ENTRY_44826 Boosts: UnlockSpell(Target_FlurryOfBlows) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Flurry of Blows Description: %%% Tech -Used for unlocking and removing Flurry of blows spell for Monk
ForcedManeuver_DUPE_ENTRY_47244 Boosts: UnlockSpell(Target_ForcedManeuver) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Forced Manoeuvre Description: You can increase an ally's movement speed by 50% and prevent Opportunity Attacks against them until the end of their next turn. Icon: Action_ForcedManeuver
GoadingAttack_DUPE_ENTRY_90303 Boosts: UnlockSpell(Target_GoadingAttack);UnlockSpell(Projectile_GoadingAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Goading Attack Description: Deal an additional [1] and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_GoadingAttack_Melee
GuardianOfFaith_Retaliate_DUPE_ENTRY_86939 Boosts: UnlockInterrupt(Interrupt_GuardianOfFaith_Retaliate) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Retaliation Description: Strike back at the next enemy that attacks you. Icon: GenericIcon_DamageType_Radiant Properties: Highlighted
Guided_Strike_DUPE_ENTRY_42643 Boosts: UnlockSpell(Shout_GuidedStrike) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Channel Divinity: Guided Strike Description: Channel the guidance of your god to strike with supernatural accuracy. You gain a +[1] bonus to your Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_GuidedStrike
Guided_Strike_Toggle_DUPE_ENTRY_95818 Boosts: RollBonus(Attack,10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Channel Divinity: Guided Strike Description: Channel the guidance of your god to strike with supernatural accuracy. You gain a +[1] bonus to your Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_GuidedStrike EnabledConditions: HasActionResource('ChannelDivinity', 1, 0, false, false, context.Source) EnabledContext: OnActionResourcesChanged Properties: IsToggled;Highlighted StatsFunctorContext: OnAttack Conditions: HasActionResource('ChannelDivinity', 1, 0, false, false, context.Source) StatsFunctors: UseActionResource(SELF,ChannelDivinity,1)
HeartOfTheStorm_DUPE_ENTRY_67787 Boosts: UnlockInterrupt(Interrupt_HeartOfTheStorm_Lightning);UnlockInterrupt(Interrupt_HeartOfTheStorm_Thunder) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Heart of the Storm Description: When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within [2] take [1] or [3]. DescriptionParams: DealDamage(ClassLevel(Sorcerer)/2,Lightning);Distance(6);DealDamage(ClassLevel(Sorcerer)/2,Thunder) Icon: PassiveFeature_HeartOfTheStorm_Lightning Properties: Highlighted
HeartOfTheStorm_Resistance_DUPE_ENTRY_85266 Boosts: Resistance(Lightning, Resistant);Resistance(Thunder, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Heart of the Storm: Resistance Description: You are Resistant to Lightning and Thunder damage. Icon: PassiveFeature_HeartOfTheStorm_Resistance Properties: Highlighted
IllusorySelf_DUPE_ENTRY_42845 Boosts: UnlockInterrupt(Interrupt_IllusorySelf);ActionResource(Interrupt_IllusorySelf_Charge,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Illusory Self Description: You can magically fashion an illusory duplicate of yourself when attacked, causing your foe to automatically miss that attack. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_IllusorySelf Properties: Highlighted
ImprovedCombatSuperiority_DUPE_ENTRY_31963 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Combat Superiority Description: The size of your Superiority Dice increases to 1d10. DescriptionParams: 1d10 Icon: GenericIcon_Intent_Damage Properties: Highlighted
ImprovedDivineSmite_DUPE_ENTRY_16496 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(1d8,Radiant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Divine Smite Description: Your attacks are suffused with divine might.
ImprovedElementalCasting_DUPE_ENTRY_39753 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Elemental Casting Description: Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray. Icon: PassiveFeature_Generic_Magical
ImprovedMinorIllusion_DUPE_ENTRY_22014 Boosts: UnlockSpell(Target_ImprovedMinorIllusion) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Minor Illusion Description: You can cast Minor Illusion as a bonus action. Icon: PassiveFeature_ImprovedMinorIllusion Properties: Highlighted
Indomitable_DUPE_ENTRY_92684 Boosts: UnlockInterrupt(Interrupt_Indomitable);ActionResource(Interrupt_Indomitable,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Indomitable Description: You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead. Icon: PassiveFeature_Indomitable Properties: Highlighted
InstinctiveCharm_DUPE_ENTRY_48080 Boosts: UnlockInterrupt(Interrupt_InstinctiveCharm) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Instinctive Charm Description: Charm an enemy attacking you. They will attack a new target if possible as a reaction. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_InstinctiveCharm Properties: Highlighted
InuredtoUndeath_DUPE_ENTRY_32833 Boosts: Resistance(Necrotic,Resistant);StatusImmunity(HARM);StatusImmunity(CURSE_MUMMY);StatusImmunity(INCUBUS_DRAININGKISS);StatusImmunity(HP_REDUCTION_VAMPIRE);StatusImmunity(LIFE_DRAIN);StatusImmunity(MOO_ABSOLUTES_CURSE);StatusImmunity(MOO_BALTHAZARSSECRETS_HEARTALTAR);StatusImmunity(LOW_ANCIENTLAIR_CURSE) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Inured to Undeath Description: You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced. Icon: PassiveFeature_InuredTo-Undeath Properties: Highlighted
InquisitorsMight_DUPE_ENTRY_69719 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Inquisitor's Might Description: Weapon deals an additional [1] and may possibly inflict Dazed. DescriptionParams: DealDamage(Cause.CharismaModifier,Radiant) Icon: Action_Paladin_InquisitorsMight StatsFunctorContext: OnAttack Conditions: IsWeaponAttack() and not IsMiss() StatsFunctors: ApplyStatus(DAZED,100,1)
IronMind_DUPE_ENTRY_68750 Boosts: ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Intelligence) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Iron Mind Description: You have honed your ability to resist the mind-altering powers of your prey. You gain Proficiency in Wisdom and Intelligence Saving Throws. Icon: PassiveFeature_ExpertDivination Properties: Highlighted;ForceShowInCC
Ki_DUPE_ENTRY_67810 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ki Description: Ki is the magic that flows through all living beings. You can use it to exceed your body's physical capabilities. Icon: PassiveFeature_KiFlurryOfBlows Properties: Highlighted
KiEmpoweredStrikes_DUPE_ENTRY_39742 Boosts: UnarmedMagicalProperty() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ki-Empowered Strikes Description: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage. Icon: PassiveFeature_KiEmpoweredStrikes Properties: Highlighted
Land_Arctic_3_DUPE_ENTRY_76411 Boosts: UnlockSpell(Target_ConjureElementals_Minor_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_IceStorm,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arctic Description: You can cast Conjure Minor Elemental and Ice Storm. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_3_DUPE_ENTRY_19946 Boosts: UnlockSpell(Target_FreedomOfMovement,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Confusion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Coast Description: You can cast Freedom of Movement and Confusion. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_3_DUPE_ENTRY_77549 Boosts: UnlockSpell(Target_Blight,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Wall_WallOfFire,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Desert Description: You can cast Blight and Wall of Fire. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_3_DUPE_ENTRY_56001 Boosts: UnlockSpell(Target_ConjureElementals_Minor_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GraspingVine,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Forest Description: You can cast Conjure Minor Elemental and Grasping Vine. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_3_DUPE_ENTRY_57542 Boosts: UnlockSpell(Target_FreedomOfMovement,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Polymorph,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grassland Description: You can cast Freedom of Movement and Polymorph. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_3_DUPE_ENTRY_40734 Boosts: UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_DominateBeast,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mountain Description: You can cast Stoneskin and Dominate Beast. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_3_DUPE_ENTRY_95664 Boosts: UnlockSpell(Target_Blight,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GraspingVine,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Swamp Description: You can cast Conjure Minor Elemental and Grasping Vine. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_3_DUPE_ENTRY_92105 Boosts: UnlockSpell(Target_Invisibility_Greater,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_DominateBeast,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Underdark Description: You can cast Greater Invisibility and Dominate Beast. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Land_Arctic_4_DUPE_ENTRY_96784 Boosts: UnlockSpell(Zone_ConeOfCold,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arctic Description: You can cast Cone of Cold and Contagion. Icon: PassiveFeature_Land_Arctic Properties: Highlighted
Land_Coast_4_DUPE_ENTRY_68923 Boosts: UnlockSpell(Target_ConjureElemental_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_GreaterRestoration,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Coast Description: You can cast Conjure Elemental and Greater Restoration. Icon: PassiveFeature_Land_Coast Properties: Highlighted
Land_Desert_4_DUPE_ENTRY_48182 Boosts: UnlockSpell(Wall_WallOfStone,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Desert Description: You can cast Wall of Stone and Insect Plague. Icon: PassiveFeature_Land_Desert Properties: Highlighted
Land_Forest_4_DUPE_ENTRY_63864 Boosts: UnlockSpell(Target_CureWounds_Mass,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Forest Description: You can cast Mass Cure Wounds and Contagion. Icon: PassiveFeature_Land_Forest Properties: Highlighted
Land_Grassland_4_DUPE_ENTRY_63435 Boosts: UnlockSpell(Target_GreaterRestoration,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grassland Description: You can cast Greater Restoration and Insect Plague. Icon: PassiveFeature_Land_Grassland Properties: Highlighted
Land_Mountain_4_DUPE_ENTRY_17491 Boosts: UnlockSpell(Wall_WallOfStone,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_ConjureElemental_Container,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mountain Description: You can cast Wall of Stone and Conjure Elemental. Icon: PassiveFeature_Land_Mountain Properties: Highlighted
Land_Swamp_4_DUPE_ENTRY_61303 Boosts: UnlockSpell(Target_InsectPlague,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Cloudkill,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Swamp Description: You can cast Insect Plague and Cloudkill. Icon: PassiveFeature_Land_Swamp Properties: Highlighted
Land_Underdark_4_DUPE_ENTRY_45934 Boosts: UnlockSpell(Target_Contagion,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom);UnlockSpell(Target_Cloudkill,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Underdark Description: You can cast Contagion and Cloudkill. Icon: PassiveFeature_Land_Underdark Properties: Highlighted
Lucky_DUPE_ENTRY_19758 Boosts: Advantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lucky Description: You can use a Luck Point to gain Advantage on your next Ability Check. TooltipUseCosts: LuckPoint:1 Icon: PassiveFeature_Lucky_RollAdditionalDie EnabledConditions: HasActionResource('LuckPoint', 1, 0, false, false, context.Source) EnabledContext: OnAbilityCheck;OnInterruptUsed;OnShortRest;OnLongRest Properties: IsToggled;ToggledDefaultAddToHotbar StatsFunctorContext: OnAbilityCheck StatsFunctors: UseActionResource(SELF,LuckPoint,1,0) ToggleOffContext: OnAbilityCheck
Lucky_Unlock_DUPE_ENTRY_42076 Boosts: UnlockInterrupt(Interrupt_Lucky_RollAdditionalDie);UnlockInterrupt(Interrupt_Lucky_ReplaceAttackersDie);ActionResource(LuckPoint,3,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lucky Description: You can use a Luck Point to gain Advantage on your next Attack Roll or Saving Throw, or to make an enemy reroll their Attack Roll. Icon: PassiveFeature_Lucky_ReplaceAttackersDie Properties: Highlighted
MagicalAmbush_DUPE_ENTRY_21118 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Magical Ambush Description: While you are Hidden, your targets have Disadvantage on Saving Throws against your spells. Icon: PassiveFeature_MagicalAmbush Properties: Highlighted StatsFunctorContext: OnStatusApplied Conditions: StatusId('SNEAKING_CLEAR') or StatusId('SNEAKING_LIGHTLY_OBSCURED') or StatusId('SNEAKING_HEAVILY_OBSCURED') StatsFunctors: ApplyStatus(MAGICAL_AMBUSH, 100, -1)
ManeuveringAttack_DUPE_ENTRY_74186 Boosts: UnlockSpell(Target_ManeuveringAttack);UnlockSpell(Projectile_ManeuveringAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manoeuvring Attack Description: Spend a superiority die to make an attack that deals an additional [1] damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. DescriptionParams: LevelMapValue(SuperiorityDie) Icon: Action_ManeuveringAttack_Melee
Manifestation_of_Body_DUPE_ENTRY_17803 Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Necrotic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manifestation of Body Description: Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Necrotic) ExtraDescription: Can't be used at the same time as Manifestation of Mind or Manifestation of Soul. Icon: GenericIcon_DamageType_Necrotic Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
Manifestation_of_Mind_DUPE_ENTRY_73224 Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Psychic);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manifestation of Mind Description: Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Psychic) ExtraDescription: Can't be used at the same time as Manifestation of Body or Manifestation of Soul. Icon: GenericIcon_DamageType_Psychic Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
Manifestation_of_Soul_DUPE_ENTRY_15192 Boosts: IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(1d4+WisdomModifier, Radiant);UnlockSpellVariant(MeleeUnarmedAttackCheck(),ModifyTargetRadius(Multiplicative,1)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Manifestation of Soul Description: Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional [1]. DescriptionParams: DealDamage(1d4+WisdomModifier, Radiant) ExtraDescription: Can't be used at the same time as Manifestation of Body or Manifestation of Mind. Icon: GenericIcon_DamageType_Radiant Properties: IsToggled;Highlighted;ToggledDefaultAddToHotbar ToggleGroup: Manifestation
MartialArts_DextrousUnarmedAttacks_DUPE_ENTRY_72327 Boosts: MonkWeaponAttackOverride() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts: Dextrous Attacks Description: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. Icon: PassiveFeature_MartialArts_DextrousUnarmedAttacks Properties: Highlighted BoostContext: OnStatusApply;OnStatusRemove;OnEquip;OnShortRest;OnCreate;OnLongRest;OnInventoryChanged BoostConditions: IsDexterityGreaterThanStrength()
MartialArts_UnarmedDamage_DUPE_ENTRY_51808 Boosts: MonkWeaponDamageDiceOverride(LevelMapValue(MartialArts)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts: Deft Strikes Description: Attacks with Monk Weapons and unarmed attacks deal [1], unless their normal damage is higher. DescriptionParams: DealDamage(LevelMapValue(MartialArts), Bludgeoning) Icon: PassiveFeature_MartialArts_UnarmedDamage Properties: Highlighted
MartialArts_BonusUnarmedStrike_DUPE_ENTRY_19076 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts: Bonus Unarmed Strike Description: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action. DescriptionParams: DealDamage(LevelMapValue(MartialArts), Bludgeoning) Icon: PassiveFeature_MartialArts_BonusUnarmedStrike Properties: Highlighted StatsFunctorContext: OnAttack;OnCast Conditions: IsMeleeAttack() and IsMonkWeaponAttack() and not SpellId('Target_UnarmedStrike_Monk') StatsFunctors: ApplyStatus(SELF,MARTIAL_ARTS_BONUS_UNARMED_STRIKE,100,1)
MartialArts_Mastery_DUPE_ENTRY_36464 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts Mastery Description: Your unique monastic training grants you Proficiency in Monk Weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. Icon: PassiveFeature_Generic_Magical
MinionsOfChaos_DUPE_ENTRY_77722 Boosts: UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Minions of Chaos Description: You can cast Conjure Elemental with a Warlock spell slot. Icon: Spell_Conjuration_ConjureElemental
MireTheMind_DUPE_ENTRY_7531 Boosts: UnlockSpell(Target_Slow,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mire the Mind Description: You can cast Slow with a Warlock spell slot. Icon: Spell_Transmutation_Slow
MistyEscape_DUPE_ENTRY_60580 Boosts: UnlockInterrupt(Interrupt_MistyEscape);ActionResource(Interrupt_MistyEscape,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Misty Escape Description: Upon taking damage, become Invisible. On your next turn, you can cast Misty Step, though this will break your invisibility. Icon: PassiveFeature_MistyEscape Properties: Highlighted
MultiattackDefense_DUPE_ENTRY_79129 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack Defence Description: When an enemy attacks you, they have a -[1] penalty to additional Attack Rolls against you until the start of their next turn. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: not IsMiss() and Enemy(context.Target) and not Self() and IsAttack() StatsFunctors: IF(not HasStatus('MULTIATTACKDEFENSE',context.Source)):ApplyStatus(SWAP,MULTIATTACKDEFENSE,100,1);ApplyStatus(MULTIATTACKDEFENSE_TECHNICAL,100,1)
NaturesWard_DUPE_ENTRY_81792 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned); StatusImmunity(SG_Charmed,ELEMENTAL,FEY);StatusImmunity(SG_Frightened,ELEMENTAL,FEY) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Nature's Ward Description: You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you. Icon: PassiveFeature_NaturesWard Properties: Highlighted
LandsStride_DifficultTerrain_DUPE_ENTRY_50755 Boosts: StatusImmunity(SG_DifficultTerrain) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Land's Stride: Difficult Terrain Description: You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down. Icon: PassiveFeature_LandsStride_DifficultTerrain Properties: Highlighted
LandsStride_Surfaces_DUPE_ENTRY_78945 Boosts: StatusImmunity(SHADOW_CURSED_VINES);StatusImmunity(SPIKE_GROWTH);StatusImmunity(BLIGHT_ENTANGLE);StatusImmunity(PLANT_GROWTH);StatusImmunity(DIFFICULT_TERRAIN_VINES);StatusImmunity(DIFFICULT_TERRAIN_OVERGROWTH);StatusImmunity(ENSNARED_VINES);StatusImmunity(TWN_ARABELLAPOWERS_ARABELLAVINES) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Land's Stride: Plants Description: You have become an expert at moving through the wilderness.
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. Icon: PassiveFeature_LandsStride_PlantSurfaces Properties: IsHidden
LandsStride_Advantage_DUPE_ENTRY_44556 Boosts: Tag(PLANT_IMPEDE_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Land's Stride: Advantage Description: You have become an expert at moving through the wilderness.
You have Advantage on Saving Throws against plants that are magically created to impede your movement. Icon: PassiveFeature_LandsStride_SavingThrows Properties: IsHidden
Lifedrinker_DUPE_ENTRY_9097 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lifedrinker Description: Your melee attacks deal additional necrotic damage equal to your Charisma modifier. DescriptionParams: DealDamage(CharismaModifier,Necrotic) Icon: PassiveFeature_Lifedrinker Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not IsMiss() and IsMeleeWeaponAttack() StatsFunctors: DealDamage(CharismaModifier,Necrotic,Magical)
Metamagic_Empowered_DUPE_ENTRY_76026 Boosts: Reroll(Damage,20,true);UnlockSpellVariant(EmpoweredSpellCheck(),ModifyUseCosts(Add,SorceryPoint,1,0)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Metamagic: Empowered Spell Description: Increase the cost of spells that deal direct damage by [1] Sorcery Point to roll their damage with Advantage.
You can use Empowered Spell in combination with other Metamagic. DescriptionParams: 1 Icon: Skill_Sorcerer_Passive_Metamagic_EmpoweredSpell Properties: IsToggled;ToggledDefaultAddToHotbar;MetaMagic ToggleOnEffect: VFX_Spells_Cast_Sorcerer_Metamagic_Empowered_HeadFX_01:Dummy_HeadFX ToggleOffContext: OnCastResolved
While Frenzied, you can't be Charmed or Frightened, and Calm Emotions no longer ends your rage. Icon: PassiveFeature_MindlessRage Properties: Highlighted
Oath_Ancients_Tenents_DUPE_ENTRY_15720 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oath of the Ancients Tenets Description: Oath of the Ancients paladins abide by the following tenets:
Kindle the Light. Through acts of kindness, enkindle the light of hope in the bleakest hollows of despair.
Shelter the Light. Where love blooms, stand against the devilry that would snip its stem.
Preserve Your Own Light. Delight in culture and small joys to preserve the light in your own heart. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
Oath_Devotion_Tenents_DUPE_ENTRY_15953 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oath of Devotion Tenets Description: Oath of Devotion paladins abide by the following tenets:
Courage. Stride dauntlessly into action.
Compassion. Show clemency when prudent, and lend your arm to those in need.
Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
Oath_Vengeance_Tenents_DUPE_ENTRY_702 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oath of Vengeance Tenets Description: Oath of Vengeance paladins abide by the following tenets:
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever. ExtraDescription: Failure to abide by their tenets will result in a paladin forsaking their Oath, and becoming something very different. Icon: Action_DivineIntervention_Weapon Properties: Highlighted
OtherworldlyLeap_DUPE_ENTRY_14317 Boosts: UnlockSpell(Target_Jump,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Otherworldly Leap Description: You can cast the Enhance Leap spell. Icon: Spell_Transmutation_LongJump
PactOfTheBlade_DUPE_ENTRY_48599 Boosts: UnlockSpell(Shout_PactOfTheBlade);UnlockSpell(Shout_PactOfTheBlade_Bind) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Pact of the Blade Description: You can Summon a pact weapon, or Bind the one you are wielding, making it magical. ExtraDescription: Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity. Icon: PassiveFeature_PactOfTheBlade Properties: Highlighted
PactOfTheTome_DUPE_ENTRY_41339 Boosts: UnlockSpell(Target_Guidance);UnlockSpell(Target_ViciousMockery);UnlockSpell(Target_ThornWhip) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Pact of the Tome Description: Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast Guidance, Vicious Mockery, and Thorn Whip. Icon: PassiveFeature_PactOfTheTome Properties: Highlighted
Parry_DUPE_ENTRY_83518 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Parry Description: Parry the next melee attack that hits you to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier TooltipUseCosts: ReactionActionPoint:1;SuperiorityDie:1 Icon: PassiveFeature_Parry EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) and HasActionResource('SuperiorityDie',1,0, false) EnabledContext: OnStatusRemove;OnStatusRemoved;OnTurn Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(PARRY_PASSIVE_TECHNICAL,100,-1) ToggleOffFunctors: RemoveStatus(PARRY_PASSIVE_TECHNICAL,100,-1)
Portent_DUPE_ENTRY_20241 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Portent Description: Your dreams grant you glimpses that let you influence the future.
After each Long Rest, you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled near you to one of your Portent Dice.
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. Icon: PassiveFeature_Portent Properties: Highlighted
PotentCantrip_DUPE_ENTRY_95923 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Potent Cantrip Description: Your cantrips become harder to evade entirely.
When a creature succeeds its Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. Icon: PassiveFeature_PotentCantrip Properties: Highlighted
PotentSpellcasting_DUPE_ENTRY_98403 Boosts: IF(IsClericCantrip()):DamageBonus(max(0, WisdomModifier)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Potent Spellcasting Description: Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with cantrips. Icon: PassiveFeature_PotentSpellcasting Properties: Highlighted
PrecisionAttack_DUPE_ENTRY_56272 Boosts: UnlockSpell(Shout_PrecisionAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Precision Attack Description: You can spend a Superiority Die to add it to the result to an Attack Roll. Icon: Action_PrecisionAttack
ProjectedWard_DUPE_ENTRY_45773 Boosts: UnlockInterrupt(Interrupt_ProjectedWard) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Projected Ward Description: When a nearby ally takes damage and you have an active Arcane Ward, you can sacrifice your ward to reduce the damage they take. Icon: PassiveFeature_ProjectedWard Properties: Highlighted
PrimalStrike_DUPE_ENTRY_67878 Boosts: UnarmedMagicalProperty() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Primal Strike Description: While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage. Icon: PassiveFeature_PrimalStrike Properties: Highlighted BoostContext: OnAttack BoostConditions: HasStatus('SG_Polymorph_BeastShape',context.Source)
PurityOfBody_DUPE_ENTRY_56106 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);Resistance(Poison, Immune) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Purity of Body Description: You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians. Icon: PassiveFeature_PurityOfBody Properties: Highlighted
RelentlessAvenger_DUPE_ENTRY_94223 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Relentless Avenger Description: If you hit an enemy with an Opportunity Attack, your movement speed increases by [1] on your next turn. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RelentlessAvenger Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsReactionAttack(context.Source) StatsFunctors: ApplyStatus(SELF,RELENTLESS_AVENGER,100,1)
RelentlessEndurance_DUPE_ENTRY_76400 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Relentless Endurance Description: If you reach 0 hit points, you regain [1] instead of becoming Downed. DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance Properties: Highlighted;OncePerLongRest StatsFunctorContext: OnCreate;OnLongRest StatsFunctors: ApplyStatus(SELF,RELENTLESS_ENDURANCE,100,-1)
RelentlessRage_DUPE_ENTRY_75045 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Relentless Rage Description: Once per Short Rest, if you drop to [1] hit point while Enraged, you regain [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage Properties: Highlighted;OncePerShortRest StatsFunctorContext: OnStatusApplied Conditions: HasStatus('SG_Rage', context.Source) StatsFunctors: ApplyStatus(SELF,RELENTLESS_RAGE,100,-1)
ReliableTalent_DUPE_ENTRY_97254 Boosts: IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(RawAbility,10);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SkillCheck,10);IF(HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source)):MinimumRollResult(SavingThrow,10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Reliable Talent Description: When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is [1]. DescriptionParams: 10 Icon: PassiveFeature_ReliableTalent Properties: Highlighted
RemarkableAthlete_Proficiency_DUPE_ENTRY_11466 Boosts: IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source) and CheckedPhysicalAbility(context.Source)):RollBonus(SkillCheck,ProficiencyBonus/2);IF(not HasProficiencyBonus(context.CheckedAbility,context.CheckedSkill,context.Source) and CheckedPhysicalAbility(context.Source)):RollBonus(RawAbility,ProficiencyBonus/2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Remarkable Athlete: Proficiency Description: You're a master of your own body, your athletic prowess extended beyond the usual.
You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. Icon: PassiveFeature_RemarkableAthlete_Proficiency Properties: Highlighted
RemarkableAthlete_Jump_DUPE_ENTRY_31724 Boosts: JumpMaxDistanceBonus(3) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Remarkable Athlete: Jump Description: You're a master of your own body, your athletic prowess extended beyond the usual.
Your Jump distance is increased by [1]. DescriptionParams: Distance(3) Icon: PassiveFeature_RemarkableAthlete_Jump Properties: Highlighted BoostContext: OnCreate
SculptorOfFlesh_DUPE_ENTRY_8338 Boosts: UnlockSpell(Target_Polymorph,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Sculptor of Flesh Description: You can cast Polymorph with a Warlock spell slot. Icon: Spell_Transmutation_Polymorph
Shapechanger_DUPE_ENTRY_12958 Boosts: UnlockSpell(Target_Polymorph_Shapechanger) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shapechanger Description: You can cast the Polymorph spell without expending a spell slot. Icon: PassiveFeature_Shapechanger Properties: Highlighted
SlowFall_DUPE_ENTRY_50670 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slow Fall Description: When you fall, you can use your reaction to gain Resistance to Falling damage. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_SlowFall EnabledConditions: HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) EnabledContext: OnStatusRemove;OnStatusRemoved;OnTurn Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted ToggleOnFunctors: ApplyStatus(SLOWFALL_PASSIVE_TECHNICAL,100,-1) ToggleOffFunctors: RemoveStatus(SLOWFALL_PASSIVE_TECHNICAL,100,-1)
SpellSniper_Critical_DUPE_ENTRY_83951 Boosts: IF(SpellSniperCheck(context.Source)):ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Spell Sniper Description: The number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack. Icon: PassiveFeature_SpellSniper_Snipe Properties: Highlighted BoostContext: OnCast
SplitEnchantment_DUPE_ENTRY_68232 Boosts: UnlockSpellVariant(SplitEnchantmentProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyTooltipDescription(),ModifyIconGlow());UnlockSpellVariant(SplitEnchantmentTargetSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyMaximumTargets(Override,2),ModifyTooltipDescription(),ModifyIconGlow());UnlockSpellVariant(SplitEnchantmentTargetTouchSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1,false),ModifyMaximumTargets(Override,2),ModifyTooltipDescription(),ModifyIconGlow()) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Split Enchantment Description: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. Icon: PassiveFeature_SplitEnchantment Properties: IsToggled;ToggledDefaultOn;Highlighted
SpreadingSpores_DUPE_ENTRY_72748 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Spreading Spores Description: While Symbiotic Entity is active, you can create a cloud of Spreading Spores. Icon: PassiveFeature_SpreadingSpores Properties: Highlighted
StalkersFlurry_DUPE_ENTRY_47425 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Stalker's Flurry Description: You are swift enough to turn a miss into a new strike. When you miss with a weapon attack, you can make another weapon attack for free. Icon: PassiveFeature_StalkersFlurry Properties: Highlighted;OncePerTurn StatsFunctorContext: OnAttack;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and IsWeaponAttack() and IsMiss() and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_STALKERS_FLURRY_TECHNICAL') and TurnBased()) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,STALKERS_FLURRY_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,STALKERS_FLURRY,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(STALKERS_FLURRY_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(STALKERS_FLURRY,100,1)
SteelWill_DUPE_ENTRY_87101 Boosts: Tag(FRIGHTENED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Steel Will Description: Your unshakeable resolve grants you Advantage on Saving Throws against being Frightened. Icon: PassiveFeature_SteelWill Properties: Highlighted
StillnessOfMind_DUPE_ENTRY_46735 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Stillness of Mind Description: If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition. Icon: PassiveFeature_StillnessOfMind Properties: Highlighted StatsFunctorContext: OnTurn Conditions: (HasStatus('SG_Charmed', context.Source) or HasStatus('SG_Frightened', context.Source)) and HasActionResource('ActionPoint', 1, 0, false, false, context.Source) StatsFunctors: RemoveStatus(SG_Charmed);RemoveStatus(SG_Frightened);UseActionResource(SELF,ActionPoint,1,0);UseSpell(SELF,Shout_StillnessOfMind,true,true,true)
StormsFury_DUPE_ENTRY_73871 Boosts: UnlockInterrupt(Interrupt_StormsFury) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Storm's Fury Description: When you are hit by a melee attack, you deal [1] to the attacker and potentially push them away. DescriptionParams: DealDamage(ClassLevel(Sorcerer),Lightning) TooltipUseCosts: ReactionActionPoint:1 TooltipSave: Strength Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
SweepingAttack_DUPE_ENTRY_85195 Boosts: UnlockSpell(Zone_SweepingAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Sweeping Attack Description: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. Icon: Action_SweepingAttack
TempestuousMagic_DUPE_ENTRY_4980 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tempestuous Magic Description: After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks. Icon: PassiveFeature_TempestuousMagic Properties: Highlighted StatsFunctorContext: OnCast Conditions: IsSpell() and not IsCantrip() StatsFunctors: ApplyStatus(SELF, TEMPESTUOUS_MAGIC, 100, 1);
ThunderboltStrike_DUPE_ENTRY_57940 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Thunderbolt Strike Description: When you deal Lightning or Thunder damage to a creature that is Large or smaller, you can also push it up to [1]. DescriptionParams: Distance(3) Icon: PassiveFeature_ThunderboltStrike Properties: Highlighted StatsFunctorContext: OnDamage Conditions: (HasDamageDoneForType(DamageType.Lightning,context.Target) or HasDamageDoneForType(DamageType.Thunder,context.Target)) and TargetSizeEqualOrSmaller(Size.Large) StatsFunctors: Force(3, OriginToTarget);ApplyStatus(THUNDERBOLT_STRIKE,100,1)
ThirstingBlade_Blade_DUPE_ENTRY_83427 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Icon: PassiveFeature_ThirstingBlade Properties: IsHidden StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasPactWeapon() and HasPassive('PactOfTheBlade',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_THIRSTING_BLADE_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_THIRSTING_BLADE,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE,100,1)
ThirstingBlade_Check_DUPE_ENTRY_78218 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Deepened Pact Description: Pleased with your service, your otherworldly patron added new boons to the terms of your pact.
Blade pactholders gain an extra attack with their pact weapon.
The Pact of the Chain's familiar also gains an extra attack.
Pact of the Tome warlocks can cast Animate Dead, Haste, Call Lightning once per long rest. Icon: PassiveFeature_ThirstingBlade Properties: Highlighted
Thought_Shield_Psychic_Resistance_DUPE_ENTRY_66814 Boosts: Resistance(Psychic,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Thought Shield: Psychic Resistance Description: An elder being shields your brain. You gain Resistance to Psychic damage. Icon: PassiveFeature_ThoughtShield_PsychicReflection Properties: Highlighted StatsFunctorContext: OnDamage
Thought_Shield_Psychic_Reflection_DUPE_ENTRY_55584 Boosts: RedirectDamage(1,,Psychic,true) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Thought Shield: Psychic Reflection Description: Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage. Icon: PassiveFeature_ThoughtShield_PsychicResistance Properties: Highlighted
Tranquility_DUPE_ENTRY_26278 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tranquillity Description: Long Rests surround you with an aura of peace, granting you Sanctuary. Icon: PassiveFeature_Tranquility Properties: Highlighted StatsFunctorContext: OnLongRest StatsFunctors: ApplyStatus(SELF,SANCTUARY_TRANQUILITY,100,-1)
TransmutationStone_DUPE_ENTRY_17453 Boosts: UnlockSpell(Target_TransmutersStone) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Transmuter's Stone Description: You can create Transmuter's Stones. ExtraDescription: Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one. Icon: PassiveFeature_TransmutationStone Properties: Highlighted
TransmutationStone_Activation_DUPE_ENTRY_34647 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnCast;OnAttack Conditions: IsSpell() and IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() StatsFunctors: RemoveStatus(SELF,TRANSMUTERS_STONE_USED)
UnarmoredDefense_Monk_DUPE_ENTRY_51874 Boosts: ACOverrideFormula(10,true,Dexterity,Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Defence Description: Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. Icon: PassiveFeature_UnarmoredDefense Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_1_DUPE_ENTRY_36053 Boosts: ActionResource(Movement, 3, 0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(3) Icon: PassiveFeature_UnarmoredMovement Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_2_DUPE_ENTRY_84632 Boosts: ActionResource(Movement, 4.5, 0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(4.5) Icon: PassiveFeature_UnarmoredMovement_2 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_3_DUPE_ENTRY_4338 Boosts: ActionResource(Movement, 6, 0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unarmoured Movement Description: Your movement speed increases by [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(6) Icon: PassiveFeature_UnarmoredMovement_3 Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UnarmoredMovement_DifficultTerrain_DUPE_ENTRY_52661 Boosts: StatusImmunity(SG_DifficultTerrain);JumpMaxDistanceBonus(6) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Advanced Unarmoured Movement Description: Difficult Terrain doesn't slow you down and you can Jump an additional [1] while you are not wearing armour or using a shield. DescriptionParams: Distance(6) Icon: PassiveFeature_UnarmoredMovement_DifficultTerrain Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)
UndeadThrall_BetterSummon_DUPE_ENTRY_93886 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Thralls: Better Summons Description: Creatures created with Animate Dead have additional hit points equal to your wizard level, and your Proficiency Bonus is added to their damage. Icon: PassiveFeature_UndeadThralls_BetterSummons Properties: Highlighted
UndeadThrall_ExtraSummon_DUPE_ENTRY_45472 Boosts: UnlockSpellVariant(UndeadThrallAnimateDeadSpellVariation(),ModifyNumberOfTargets(AdditiveFinal,1),ModifyTargetRadius(Override,6));UnlockSpellVariant(SpellId('Target_CursedTome_WakeTheDead'),ModifyNumberOfTargets(AdditiveFinal,1)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Thralls: Additional Undead Description: When you use Animate Dead, you can raise an additional corpse. Icon: PassiveFeature_UndeadThralls_ExtraSummon Properties: Highlighted
UndeadThrall_FreeSpell_DUPE_ENTRY_31448 Boosts: UnlockSpell(Target_AnimateDead,AddChildren ,d136c5d9-0ff0-43da-acce-a74a07f8d6bf) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Undead Thralls: Animate Dead Description: You gain the Animate Dead spell, if you didn't have it already. Icon: PassiveFeature_UndeadThralls_FreeSpell Properties: Highlighted
Unstable_Backlash_DUPE_ENTRY_88513 Boosts: UnlockInterrupt(Interrupt_Unstable_Backlash) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Unstable Backlash Description: While enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one. Icon: PassiveFeature_Generic_Magical Properties: Highlighted
WardingFlare_Improved_DUPE_ENTRY_35808 Boosts: UnlockInterrupt(Interrupt_WardingFlare_Improved) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Warding Flare Description: When an enemy attacks an ally, you can use your reaction to impose Disadvantage on the Attack Roll, possibly causing their attack to miss. Icon: PassiveFeature_ImprovedFlare
WarGodsBlessing_DUPE_ENTRY_87923 Boosts: UnlockInterrupt(Interrupt_WarGodsBlessing) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Channel Divinity: War God's Blessing Description: Endow a nearby ally with the glory of your god to grant them a +[1] bonus to their Attack Roll. DescriptionParams: 10 TooltipUseCosts: ChannelDivinity:1 Icon: PassiveFeature_WarGodsBlessing Properties: Highlighted
WarMagic_DUPE_ENTRY_74630 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: War Magic Description: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: (not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and IsCantrip() and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_WAR_MAGIC_TECHNICAL') and TurnBased()) and HasActionResource('BonusActionPoint', 1, 0, false, false, context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_MAGIC_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_MAGIC,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC,100,1)
WarPriest_DUPE_ENTRY_74627 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: War Priest Description: When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a bonus action. Icon: PassiveFeature_WarPriest Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasActionResource('WarPriestActionPoint', 1, 0, false, false, context.Source) and not HasStatus('TAD_MIND_SANCTUARY',context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, false, context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_PRIEST_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,EXTRA_ATTACK_WAR_PRIEST,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST,100,1)
WhispersOfTheGrave_DUPE_ENTRY_46020 Boosts: UnlockSpell(Target_SpeakWithDead_WhispersOfTheGrave) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Whispers of the Grave Description: You can cast Speak with Dead without expending a spell slot. Icon: Spell_Necromancy_SpeakWithDead
WildMagicRage_DUPE_ENTRY_97564 Boosts: UnlockSpell(Shout_Rage_WildMagic) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wild Magic Surge Description: A magical energy roils inside of you, ready to erupt. When you enter a Rage, you trigger a random magical effect. Icon: PassiveFeature_WildMagicRage Properties: Highlighted
WrathOfTheStorm_DUPE_ENTRY_23856 Boosts: UnlockInterrupt(Interrupt_WrathOfTheStorm_Lightning);UnlockInterrupt(Interrupt_WrathOfTheStorm_Thunder) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wrath of the Storm Description: Strike back at an attacking creature, potentially dealing [1]. On a failed Saving Throw you deal half of a [2] roll. DescriptionParams: DealDamage(2d8,Lightning);DealDamage(2d8,Thunder) TooltipUseCosts: ReactionActionPoint:1 Icon: GenericIcon_DamageType_Thunder
WildStrike_DUPE_ENTRY_6682 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wild Strike Description: You can make an additional attack after making an unarmed strike while in wildshape. Icon: PassiveFeature_WildStrike Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasStatus('SG_Polymorph_BeastShape',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK,100,1)
WildStrike_2_DUPE_ENTRY_68991 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Wild Strike Description: You can make [1] additional attack after making an unarmed strike while in wildshape. DescriptionParams: 2 Icon: PassiveFeature_WildStrike Properties: Highlighted StatsFunctorContext: OnCast;OnStatusRemoved Conditions: ((not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike') or SpellId('Projectile_ArrowOfSmokepowder')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('INITIAL_ATTACK_TECHNICAL') and TurnBased())) and HasStatus('SG_Polymorph_BeastShape',context.Source) StatsFunctors: IF(HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_2_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Source) and not context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(SELF,WILDSTRIKE_2_EXTRA_ATTACK,100,1);IF(HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK_Q,100,1);IF(not HasAnyExtraAttack(context.Target) and context.HasContextFlag(StatsFunctorContext.OnStatusRemoved)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK,100,1) Stats inherited from: *WildStrike
ArmorOfAgathys_3_DUPE_ENTRY_87763 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(15,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,15, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_4_DUPE_ENTRY_7478 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(20,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,20, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_5_DUPE_ENTRY_72452 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(25,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,25, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
ArmorOfAgathys_6_DUPE_ENTRY_95015 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(30,Cold) StatsFunctors: ApplyStatus(PASSIVE_ARMOR_OF_AGATHYS,100,0);ApplyStatus(SELF,PASSIVE_ARMOR_OF_AGATHYS_ATTACKER,100,0);DealDamage(SWAP,30, Cold,Magical) DisplayName: Armour of Agathys* Description: A spectral frost covers you and your gear. When a creature hits you with a melee attack, it takes [1].* Icon: PassiveFeature_ArmorOfAgathys* PriorityOrder: 2* Properties: Highlighted* StatsFunctorContext: OnAttacked* Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not SpellTypeIs(SpellType.Throw)* Stats inherited from: *ArmorOfAgathys
Contagion_Slimy_Doom_Stunned_DUPE_ENTRY_55933 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slimy Doom: Stunned Description: When the affected entity is hit with an attack, it becomes Stunned for [1] turn. DescriptionParams: 1 Icon: Spell_Necromancy_Contagion_SlimyDoom StatsFunctorContext: OnDamaged Conditions: TotalDamageDoneGreaterThan(0) StatsFunctors: ApplyStatus(STUNNED,100,1)
FireShield_Chill_DUPE_ENTRY_46448 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fire Shield: Chill Description: Deal [1] to melee attackers. DescriptionParams: DealDamage(2d8,Cold) Icon: Spell_Evocation_FireShield_Chill Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_FIRE_SHIELD_CHILL,100,0);ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_CHILL_ATTACKER,100,0);DealDamage(SWAP,2d8, Cold,Magical)
FireShield_Warm_DUPE_ENTRY_60537 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Flame Shield: Fire Description: Deal [1] to melee attackers. DescriptionParams: DealDamage(2d8,Fire) Icon: Spell_Evocation_FireShield_Warm Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: ApplyStatus(PASSIVE_FIRE_SHIELD_WARM,100,0);ApplyStatus(SELF,PASSIVE_FIRE_SHIELD_WARM_ATTACKER,100,0);DealDamage(SWAP,2d8, Fire,Magical)
HellishRebuke_3_DUPE_ENTRY_41312 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(4d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_HellishRebuke Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_3,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_3)
HellishRebuke_4_DUPE_ENTRY_20838 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(5d10,Fire) ExtraDescription: On a successful save, the target still takes half damage. TooltipUseCosts: ReactionActionPoint:1 Icon: Spell_HellishRebuke Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() StatsFunctors: UseSpell(SWAP,Target_HellishRebuke_4,true,true,true);UseActionResource(ReactionActionPoint,1);RemoveStatus(HELLISH_REBUKE_4)
GuardianOfFaith_Attack_DUPE_ENTRY_42006 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Guardian of Faith Description: When an entity enters your attack range, you can strike them. Icon: Spell_Conjuration_GuardianOfFaith StatsFunctorContext: OnEnterAttackRange Conditions: Character() and Enemy() StatsFunctors: UseAttack()
Slow_ActionPoint_DUPE_ENTRY_30070 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slow: Actions Description: You can't take both an action and a bonus action. If you take an action, you lose a bonus action, and vice versa.
You also can't make more than 1 attack per turn. TooltipUseCosts: ActionPoint:1;BonusActionPoint:1 Icon: Spell_Transmutation_Slow StatsFunctorContext: OnCast StatsFunctors: IF(not HasActionResource('BonusActionPoint',1,0, false)):UseActionResource(SELF, ActionPoint,1);IF(not HasActionResource('ActionPoint',1,0, false)):UseActionResource(SELF, BonusActionPoint,1)
Slow_Casting_DUPE_ENTRY_55734 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Slow: Casting Description: If you cast a spell that costs 1 action, roll a d20. On 11 or higher, you hang in prepare phase and skip turn. On your next turn you must spend an Action Point and finish casting. If you don't have an Action Point, the spell is cancelled. Icon: Spell_Transmutation_Slow
WildMagicBarbarian_MagicRetribution_Passive_DUPE_ENTRY_67703 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wild Magic: Magic Retribution Description: Your magic lashes out whenever you take damage.
Until the end of your Rage, enemies that hit you take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(SWAP,1d6, Force,Magical);ApplyStatus(SELF,PASSIVE_WILDMAGIC_MAGICRETRIBUTION_DEFENDER,100,0);ApplyStatus(PASSIVE_WILDMAGIC_MAGICRETRIBUTION_ATTACKER,100,0)
DamageShield_NPC_Fire_DUPE_ENTRY_25044 Boosts: RedirectDamage(2,Force,Fire,true) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Damage Shield Technical - Fire Description: %%% Technical passive to reflect fire damage x2 Properties: IsHidden* Stats inherited from: *DamageShield_NPC_Physical
Devour_ShamblingMound_DUPE_ENTRY_55759 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: External Digestion Description: Can Devour any creature that is Restrained and steeping in its Digestive Juices. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Dragon_Red_Retaliate_DUPE_ENTRY_87651 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Draconic Fury Description: The dragon can retaliate against an attacker with its breath weapon once per round. DescriptionParams: ExtraDescription: ExtraDescriptionParams: LoreDescription: TooltipUseCosts: TooltipSave: TooltipConditionalDamage: TooltipPermanentWarnings: Icon: Action_Dragonborn_BreathWeapon_FireCone PriorityOrder: Properties: Highlighted Conditions: Enemy() and HasStatus('DRAGON_RED_RETALIATE') and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Projectile_FireballRetaliate_Dragon,true,true,true) StatsFunctorContext: OnDamaged* Stats inherited from: *HellishRebuke
Dragon_Skeletal_Retaliate_DUPE_ENTRY_36909 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt Icon: Action_Dragonborn_BreathWeapon_Lightning Conditions: Enemy() and HasStatus('DRAGON_SKELETAL_RETALIATE') and not HasStatus('DRAGON_SKELETAL_FLIGHTSTATE') and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Projectile_LightningBreathRetaliate_Dragon_Skeletal,true,true,true) DisplayName: Draconic Fury* Description: The dragon can retaliate against an attacker with its breath weapon once per round. * Properties: Highlighted* StatsFunctorContext: OnDamaged* DescriptionParams: DealDamage(2d10,Fire)** ExtraDescription: On a successful save, the target still takes half damage.** TooltipUseCosts: ReactionActionPoint:1** PriorityOrder: 2** Stats inherited from: *Dragon_Red_Retaliate **HellishRebuke
Multiattack_Drider_DUPE_ENTRY_93005 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Wounded Target Description: The drider can Multiattack if its target has fewer than all of its hit points. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_GiantEagle_DUPE_ENTRY_6556 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack Description: The giant eagle can Multiattack if its target is Prone or Restrained. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Mummy_DUPE_ENTRY_10520 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Frightened Description: The Mummy can Multiattack if its target is Frightened. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Cloaker_DUPE_ENTRY_83989 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack Description: Can Multiattack if the target is Frightened. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_SteelWatcherTitan_DUPE_ENTRY_10764 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Prone, Restrained, or Maimed Description: This Steel Watcher can Multiattack any Prone, Maimed, or Restrained creature. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Surgeon_DUPE_ENTRY_29356 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Wounded Description: Malus Thorm can Multiattack if his hit points are at 40% or less. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Doppelganger_DUPE_ENTRY_12115 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Morphic Ambush Description: Can Multiattack if the target is Ambushed. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
Multiattack_Werewolf_DUPE_ENTRY_84762 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Multiattack: Wounded Description: Can Multiattack if the target is Prone or if its hit points are at 60% or less. Icon: PassiveFeature_Generic_MultiAttackInfo Properties: Highlighted
NeedleBlight_NeedleBurst_DUPE_ENTRY_64193 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Needle Burst Description: Explode in a Needle Burst upon dying. Properties: Highlighted
VineBlight_VineBody_DUPE_ENTRY_59767 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tanglevine Form Description: Any creature making a melee attack against this mess of writhing vines may become Entangled. Icon: PassiveFeature_Generic_Nature Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: IsMeleeAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: IF(not SavingThrow(Ability.Strength, 13, false, false, context.Source)):ApplyStatus(SWAP,ENSNARED_VINES,100,2)
EyesOfTheNight_Raven_DUPE_ENTRY_98050 Boosts: StatusImmunity(BLINDED_DARKNESS) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eyes of the Night Description: The dire raven can see within magical darkness. Icon: PassiveFeature_Generic_WildAnimal
LivingShadow_DUPE_ENTRY_76979 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Living Shadow Description: While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: not HasObscuredState(ObscuredState.Clear,context.Source) and not HasStatus('LIVING_SHADOW') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(LIVING_SHADOW,100,-1)
ShadowVeil_DUPE_ENTRY_12832 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow Veil Description: While Lightly or Heavily Obscured, the shadow mastiff is Resistant to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnObscurityChanged Conditions: not HasObscuredState(ObscuredState.Clear,context.Source) and not HasStatus('SHADOWVEIL_MASTIFF') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWVEIL_MASTIFF,100,-1)
ShadowyRetreat_DUPE_ENTRY_9010 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shadowblend Description: While Lightly or Heavily Obscured, this creature gains the ability to blend with shadows and become Invisible. Icon: PassiveFeature_Generic_Invisibility Properties: Highlighted StatsFunctorContext: OnMovedDistance;OnObscurityChanged Conditions: (((context.HasContextFlag(StatsFunctorContext.OnMovedDistance)) and (not HasObscuredState(ObscuredState.Clear,context.Source) or HasObscuredState(ObscuredState.HeavilyObscured,context.Source) or HasObscuredState(ObscuredState.LightlyObscured,context.Source)) and not HasStatus('SHADOWBLEND', context.Source) and Combat(context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnObscurityChanged) and (not HasObscuredState(ObscuredState.Clear) or HasObscuredState(ObscuredState.HeavilyObscured) or HasObscuredState(ObscuredState.LightlyObscured)) and not HasStatus('SHADOWBLEND') and Combat())) and not HasStatus('SEE_INVISIBILITY_REVEAL') and not HasStatus('FAERIE_FIRE') and not HasStatus('BRANDING_SMITE') StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SHADOWBLEND,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SHADOWBLEND_REMOVE_HELPER,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWBLEND,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SHADOWBLEND_REMOVE_HELPER,100,-1);CreateExplosion(Projectile_Shadowblend_Effect);
Amorphous_DUPE_ENTRY_30935 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Amorphous Description: The creature's body is difficult to manipulate; it cannot be shoved, pushed, or thrown. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted
AuraOfVileOblivion_Technical_DUPE_ENTRY_37743 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Description: %%% TECHNICAL - To help douse flames around the Wraith Icon: PassiveFeature_Generic_Darkness Properties: IsHidden StatsFunctorContext: OnMovedDistance StatsFunctors: ApplyStatus(SELF,AURA_OF_VILEOBLIVION_DOUSE,100,0)
VileOblivion_DUPE_ENTRY_78351 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Extinguishing Malice Description: Nearby lights are extinguished in the presence of this creature's roiling darkness. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnTurn Conditions: not HasStatus('AURA_OF_VILEOBLIVION', context.Source) StatsFunctors: ApplyStatus(SELF,AURA_OF_VILEOBLIVION,100,-1)
ImmutableForm_DUPE_ENTRY_92321 Boosts: StatusImmunity(SG_Polymorph);IF(SpellId('Target_Banishment')):RollBonus(SavingThrow,5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Immutable Form Description: Spells that alter someone's form have no effect on the affected entity, and it has a +[1] bonus to Saving Throws against spells that would remove it from this plane. DescriptionParams: 5 Icon: PassiveFeature_SteelWatcher_ImmutableForm Properties: Highlighted
ImmutableExistance_DUPE_ENTRY_51197 Boosts: StatusImmunity(SG_Polymorph);StatusImmunity(BANISHED);StatusImmunity(BANISHING_SMITE);StatusImmunity(BANISHING_SMITE_RANGED); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Immutable Form* Description: Spells that alter someone's form have no effect on the affected entity, and it has a +[1] bonus to Saving Throws against spells that would remove it from this plane.* DescriptionParams: 5* Icon: PassiveFeature_SteelWatcher_ImmutableForm* Properties: Highlighted* Stats inherited from: *ImmutableForm
LightweightFrame_DUPE_ENTRY_38045 Boosts: Advantage(SavingThrow,Dexterity);ActionResource(Movement, 9, 0); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Agile Chassis Description: The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional [1] movement speed. DescriptionParams: Distance(9) Icon: PassiveFeature_Generic_Tactical Properties: Highlighted
SelfDestruct_SteelWatcher_DUPE_ENTRY_26114 Boosts: UnlockInterrupt(Interrupt_SteelWatcher_Biped_SelfDestruct_Begin);UnlockInterrupt(Interrupt_SteelWatcher_Biped_SelfDestruct_Begin_BanishingSmite) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Failsafe Protocol Description: After losing a significant amount of hit points, this creature will begin a Self-Detonation Protocol to eliminate all nearby threats. If it dies, it instantly Detonates. Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
BrutalBite_DUPE_ENTRY_30085 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Knockdown Jaws Description: Bite attacks from this creature can possibly knock the target Prone. Icon: PassiveFeature_Generic_WildAnimal Properties: Highlighted
ShadowStealth_DUPE_ENTRY_81659 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shadow Stealth Description: While Lightly or Heavily Obscured, this creature does not provoke opportunity attacks when they move away from a foe. Icon: PassiveFeature_Generic_Darkness Properties: Highlighted StatsFunctorContext: OnMovedDistance;OnObscurityChanged Conditions: (((context.HasContextFlag(StatsFunctorContext.OnMovedDistance)) and (not HasObscuredState(ObscuredState.Clear,context.Source) or HasObscuredState(ObscuredState.HeavilyObscured,context.Source) or HasObscuredState(ObscuredState.LightlyObscured,context.Source)) and not HasStatus('SHADOW_STEALTH', context.Source)) or (context.HasContextFlag(StatsFunctorContext.OnObscurityChanged) and (not HasObscuredState(ObscuredState.Clear) or HasObscuredState(ObscuredState.HeavilyObscured) or HasObscuredState(ObscuredState.LightlyObscured)) and not HasStatus('SHADOW_STEALTH'))) and Combat() StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnMovedDistance)):ApplyStatus(SELF,SLIPPERY_SHADOWS,100,-1);IF(context.HasContextFlag(StatsFunctorContext.OnObscurityChanged)):ApplyStatus(SLIPPERY_SHADOWS,100,-1)
Talkative_DUPE_ENTRY_74488 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Talkative Description: Despite its lack of lips this character can cast spells using verbal components. Icon: GenericIcon_Intent_Utility
DeathBurst_IntellectDevourer_DUPE_ENTRY_31596 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fit to Burst Description: When the intellect glutton dies, it bursts in a Morphic Brine Explosion. DescriptionParams: DealDamage(8d6,Acid);Distance(3) Icon: PassiveFeature_Generic_Explosion Properties: Highlighted
Entangle_Dryad_DUPE_ENTRY_54726 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grasp of the Forest Description: Weapon attacks can Entangle the target. Icon: PassiveFeature_Generic_Nature Properties: Highlighted StatsFunctorContext: OnAttack Conditions: HasDamageEffectFlag(DamageFlags.Hit) and IsWeaponAttack() StatsFunctors: IF(not SavingThrow(Ability.Dexterity, 10)):ApplyStatus(ENSNARED_VINES,100,1)
LightSensitivity_DUPE_ENTRY_97800 Boosts: IF(HasObscuredState(ObscuredState.Clear,context.Source)):Disadvantage(AttackRoll);IF(HasObscuredState(ObscuredState.Clear,context.Source)):Disadvantage(Skill,Perception) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Light Sensitivity Description: While in bright light, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight. Icon: PassiveFeature_SunlightSensitivity Properties: Highlighted
ConsumeTheFaithful_DUPE_ENTRY_13261 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Consume the Faithful Description: The Apostle can use a reaction to consume a sacrificial necromite and gain Reaper's Reward. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnAttacked Conditions: SpellId('Target_OfferSelf_Necromite') StatsFunctors: UseSpell(SWAP,Target_Consume_Apostle,true,true,false);UseActionResource(ReactionActionPoint,1)
BlessingsOfKnowledge_DUPE_ENTRY_78309 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Blessings of Knowledge Description: Become Proficient in two of the following Skills: Arcana, History, Nature, or Religion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills. Icon: PassiveFeature_BlessingsOfKnowledge
EightLeggedWaltz_Spider_DUPE_ENTRY_34572 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Eight Legged Waltz Description: Whenever you start your turn on a web surface, you now gain extra movement speed and become Resistance to Poison damage. Icon: PassiveFeature_Generic_WildAnimal Properties: Highlighted
ArmyArcana_DUPE_ENTRY_642 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Army Arcana Description: Create pockets of safety within your spells. Allies automatically succeed their Saving Throws against your spells and take no damage from them. Icon: PassiveFeature_SculptSpells* Properties: Highlighted* Stats inherited from: *SculptSpells
FlamingSphere_State_4_DUPE_ENTRY_21114 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(4d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_4,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_4) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
FlamingSphere_State_5_DUPE_ENTRY_40368 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(5d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_5,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_5) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
FlamingSphere_State_6_DUPE_ENTRY_61562 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: DealDamage(6d6,Fire) ToggleOnFunctors: ApplyStatus(FLAMING_SPHERE_AURA_6,100,-1) ToggleOffFunctors: RemoveStatus(FLAMING_SPHERE_AURA_6) DisplayName: Ablaze* Description: When the sphere is ablaze, it leaves behind a fire surface and deals [1] to nearby creatures and objects.* Icon: Spell_Conjuration_FlamingSphere* Properties: IsToggled;ToggledDefaultOn;ToggledDefaultAddToHotbar;Highlighted* Stats inherited from: *FlamingSphere_State
GiftOfTheEverLivingOnes_DUPE_ENTRY_83730 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Gift of the Ever-Living Ones Description: You regain the maximum possible hit points when healing. Icon: GenericIcon_Intent_Healing
GraspOfHadar_DUPE_ENTRY_82538 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grasp of Hadar Description: Move the target in a straight line 3m closer to you. Icon: GenericIcon_Intent_Control
GraveMagic_DUPE_ENTRY_69964 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grave Magic Description: Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StatsFunctorContext: OnDamage Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: DealDamage(1d8,Necrotic,Magical)
HellishRebukeMyrmidon_DUPE_ENTRY_15064 Boosts: UnlockInterrupt(Interrupt_HellishRebuke_Myrmidon) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hellish Rebuke Description: React to your next attacker with flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) Icon: GenericIcon_DamageType_Fire
Poison_Myrmidon_DUPE_ENTRY_20763 Boosts: Tag(POISONED_MYRMIDON) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Hidden Description: %%% Technical used to apply tag for VFX Properties: IsHidden BoostContext: OnStatusApplied;OnStatusRemoved BoostConditions: HasStatus('POISONED',context.Source)
ImprovedCritical_DUPE_ENTRY_41098 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Improved Critical Hit Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Icon: PassiveFeature_ImprovedCritical Properties: Highlighted
ImprovedPactWeapon_AttackBonus_DUPE_ENTRY_69800 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Honed Pact Weapon Description: The weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Icon: GenericIcon_Intent_Buff
ImprovedPactWeapon_ExpandedChoices_DUPE_ENTRY_77230 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Cornucopia Choice of Pact Weapon Description: The weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. Icon: GenericIcon_Intent_Buff
PsionicRebuke_Netherbrain_DUPE_ENTRY_22227 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Retribution Description: The Netherbrain permits no interference - as a reaction to taking damage, it releases Brainquakes. DescriptionParams: DealDamage(6d6,Psychic) ExtraDescription: Icon: GenericIcon_DamageType_Psychic Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Enemy() and HasLastAttackTriggered() StatsFunctors: UseSpell(SWAP,Target_PsionicRebuke_Netherbrain,true,true,true);UseActionResource(ReactionActionPoint,1); TooltipUseCosts: ReactionActionPoint:1* PriorityOrder: 2* Properties: IsToggled;ToggledDefaultAddToHotbar;ToggledDefaultOn;Highlighted;Temporary* StatsFunctorContext: OnDamaged* Stats inherited from: *HellishRebuke
Ki_FlurryOfBlows_DUPE_ENTRY_6352 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Flurry of Blows Description: You can spend a ki point to deliver two swift punches as a bonus action. Icon: GenericIcon_Intent_Utility
LanceOfLethargy_DUPE_ENTRY_14141 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Lance of Lethargy Properties: IsHidden
NaturesStep_Dryad_DUPE_ENTRY_47653 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Nature's Step Description: Alter the terrain around you, allowing nearby allies in the area to travel with ease.
You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage. Icon: PassiveFeature_Generic_Nature Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted;ToggledDefaultOn ToggleOnFunctors: ApplyStatus(NATURES_STEP_AURA_DRYAD,100,-1) ToggleOffFunctors: RemoveStatus(NATURES_STEP_AURA_DRYAD)
AversionOfFire_DUPE_ENTRY_37093 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Aversion of Fire Description: If this entity takes Fire damage, it receives Disadvantage on Attack Rolls and Ability Checks until the end of its next turn. Icon: GenericIcon_DamageType_Fire Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() StatsFunctors: ApplyStatus(FIRE_AVERSION,100,1);
LightningAbsortion_DUPE_ENTRY_93636 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Lightning Absorption Description: When this entity is subjected to Lightning damage, it takes no damage and instead regains hit points equal to the Lightning damage dealt. Icon: GenericIcon_DamageType_Lightning Properties: Highlighted
GrimHarvest_DUPE_ENTRY_95434 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Grim Harvest Description: Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected. Icon: PassiveFeature_GrimHarvest Properties: Highlighted StatsFunctorContext: OnDamage Conditions: IsKillingBlow() and not Item() and not HasStatus('GRIM_HARVEST_SPENT', context.Source) StatsFunctors: IF(IsSpell() and not IsSpellSchool(SpellSchool.Necromancy) and not IsCantrip()):RegainHitPoints(SELF,2*SpellPowerLevel);IF(IsSpellSchool(SpellSchool.Necromancy) and not IsCantrip()):RegainHitPoints(SELF,3*SpellPowerLevel);IF(IsSpell() and not IsCantrip()):ApplyStatus(SELF,GRIM_HARVEST_SPENT,100,1)
MagicAllergy_InRange_DUPE_ENTRY_71356 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Gremishka's Magic Allergy Description: Within the range of a Gremishka's Magic Allergy. Icon: PassiveFeature_Generic_Threat Properties: IsHidden StatsFunctorContext: OnCast Conditions: HasSpellFlag(SpellFlags.Spell) StatsFunctors: CreateExplosion(SELF,Projectile_MagicAllergy_Unstable)
NursePresence_Aura_Technical_DUPE_ENTRY_47492 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Technical Passive - Nurse Presence Description: %%% The nurse has an aura that blocks the surgeon's Animate Dead spell. Properties: IsHidden StatsFunctorContext: OnCreate StatsFunctors: ApplyStatus(SURGEON_NURSE_PRESENCE_AURA,100,-1);
CombatMark_DUPE_ENTRY_49248 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Marked Description: Attacker has Advantage on its next attack against the Marked target. Icon: GenericIcon_Intent_Buff StatsFunctorContext: OnAttacked Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not HasStatus('COMBAT_MARK',context.Target,context.Source) StatsFunctors: RemoveStatus(COMBAT_MARK)
PsychicStrikes_Githyanki_DUPE_ENTRY_28631 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Empowerment Description: Your attacks deal an extra [1] - the scars of illithid enslavement run deep. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic StatsFunctorContext: OnAttack Conditions: (IsMeleeAttack() or IsRangedAttack()) and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and not HasStatus('INT_ORPHEUSGUARDS_FAKECOMBAT') StatsFunctors: DealDamage(1d6, Psychic,Magical)
Gishra_ArchetypeChange_Githyanki_DUPE_ENTRY_42103 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Properties: IsHidden StatsFunctorContext: OnCast Conditions: not HasActionResource('KiPoint', 3, 0, false) and not HasStatus('GISHRA_ARCHETYPECHANGE_GITHYANKI') StatsFunctors: ApplyStatus(GISHRA_ARCHETYPECHANGE_GITHYANKI, 100, -1)
MurderHungry_DUPE_ENTRY_85259 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Murder Hungry Description: Each time you kill a creature, gain [1] charge of Unstoppable. DescriptionParams: 1 Icon: PassiveFeature_Generic_Death Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPLessThan(1) and Character() StatsFunctors: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_7, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_6, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_5, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_4, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_3, 100, -1);IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1', context.Source)):ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_2, 100, -1);ApplyStatus(SELF,DEATHSHEAD_UNSTOPPABLE_1, 100, -1)
IncorporealMovement_DUPE_ENTRY_80011 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Incorporeal Movement Description: Opportunity Attacks against you have Disadvantage.* Icon: PassiveFeature_EscapeTheHorde* Properties: Highlighted* Stats inherited from: *EscapeTheHorde
EtherealEscape_Incubus_DUPE_ENTRY_85048 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ethereal Escape Description: When damaged, the Incubus escapes to the Ethereal plane. He returns to the battlefield at the start of his next turn. Icon: PassiveFeature_Generic_Ethereal Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: HasActionResource('ReactionActionPoint', 1, 0, false) and Combat() and HasStatus('INCUBUS_ETHEREALNESS_READY') and not HasHPLessThan(2) StatsFunctors: ApplyStatus(ETHEREALNESS_INCUBUS, 100, 1);UseActionResource(ReactionActionPoint,1)
ControlUndead_Immune_DUPE_ENTRY_94475 Boosts: StatusImmunity(CONTROL_UNDEAD); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Control Undead Immunity Description: This creature is so rife with the cryptly fortitude of undeath that it simply cannot be controlled. Icon: PassiveFeature_Generic_Threat
Prowl_ShortRest_Panther_DUPE_ENTRY_34090 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Prowl Checks for Short Rest Description: %%% Hidden, used to check if the player uses a short rest to refresh Prowl. Properties: IsHidden StatsFunctorContext: OnShortRest StatsFunctors: RemoveStatus(PROWL_USED)
BloodFrenzy_Sahuagin_DUPE_ENTRY_94497 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scenting Blood Description: If the sahuagin sees a wounded creature, it becomes Blood Frenzied. Icon: PassiveFeature_Generic_Blood Properties: Highlighted
FinishingStrike_DUPE_ENTRY_96782 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Cull the Weak Description: You deal an additional [1] damage to targets below [2]% of their maximum hit points. DescriptionParams: DealDamage(2d6,Slashing); 50 Icon: GenericIcon_DamageType_Physical Properties: Highlighted StatsFunctorContext: OnDamage Conditions: HasHPPercentageWithoutTemporaryHPLessThan(50, context.Target) and Character() StatsFunctors: DealDamage(2d6,Slashing)
Scar_Sirocco_Gur_DUPE_ENTRY_562 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Sirocco Description: This character's attacks may apply Prone if its hit points are less than 90%. TooltipSave: Strength Icon: GenericIcon_Intent_Control Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(PRONE,100,2,,,,not SavingThrow(Ability.Strength,14))
Scar_Fury_Gur_DUPE_ENTRY_13300 Boosts: CriticalDamageOnHit() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of Fury Description: Score a Critical Hit when your health is lower than 40%. Icon: GenericIcon_Intent_Damage Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(40, context.Target)
Scar_Eclipse_Gur_DUPE_ENTRY_77344 Boosts: DamageBonus(4d8, Slashing,1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Sand Eclipse Description: Your attacks deal 4d8 additional Slashing damage when your hit points are at 20% or lower. TooltipSave: Constitution Icon: GenericIcon_DamageType_Physical Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and not Unarmed() and HasHPPercentageWithoutTemporaryHPLessThan(20, context.Target)
Scar_Mirage_Gur_DUPE_ENTRY_67583 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of Mirages Description: This character's attacks may apply Confused if its hit points are less than 90%. TooltipSave: Wisdom Icon: GenericIcon_Intent_Control Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(CONFUSION,100,2,,,not SavingThrow(Ability.Wisdom,14))
Scar_Agave_Gur_DUPE_ENTRY_17240 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Agave Description: When this character is struck by a melee attack while at less than 60% of their hit points, the attacker takes 2d8 Piercing damage. Icon: PassiveFeature_Generic_Tactical Properties: Highlighted StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(60, context.Target) and not IsRedirectedDamage() StatsFunctors: DealDamage(SWAP, 2d8, Piercing)
Scar_Thirst_Gur_DUPE_ENTRY_36359 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of Dark Thirst Description: This character's attacks may apply Bleeding if its HP are less than 90%. TooltipSave: Constitution Icon: PassiveFeature_Generic_Blood Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Source) StatsFunctors: ApplyStatus(BLEEDING,100,2,,,,not SavingThrow(Ability.Constitution,14))
Scar_Dunes_Gur_DUPE_ENTRY_81851 Boosts: ActionResourceMultiplier(Movement,200,0);IgnoreLeaveAttackRange() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Scar of the Dunes Description: This character's movement speed is doubled and it cannot be targeted by attacks of opportunity, if its hit points are lower than 90%. Icon: GenericIcon_Intent_Buff Properties: Highlighted BoostContext: OnDamaged;OnHealed BoostConditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(90, context.Target)
Slayer_Critical_DUPE_ENTRY_63739 Boosts: IF(HasStatus('PRONE',context.Target) and SpellId('Target_Slam_Slayer')):CriticalDamageOnHit(); IF(HasStatus('DAZED',context.Target) and SpellId('Target_Multiattack_Slayer')):CriticalDamageOnHit() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden BoostContext: OnDamage
SkeletonDeath_Check_DUPE_ENTRY_9215 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Properties: IsHidden StatsFunctorContext: OnAttacked Conditions: IsSpell() and SpellId('Projectile_Disintegrate') and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: RemoveStatus(SKELETON_DEATH)
Tactical_Discipline_DUPE_ENTRY_43878 Boosts: Advantage(AllSavingThrows);Advantage(AllAbilities); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tactical Discipline Description: You are an expert in mustering self-control to gain an edge over your foes. You gain Advantage on all Ability Checks and Saving Throws during combat. Icon: PassiveFeature_Banite_TacticalDiscipline Properties: Highlighted BoostConditions: Combat();
ThirdEye_DUPE_ENTRY_69149 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Raven Sight Description: The raven cannot be blinded. Icon: GenericIcon_Intent_Buff Properties: Highlighted
TollCollector_Armor_DUPE_ENTRY_76362 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Coin Armour Description: Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins? Properties: Highlighted
Parry_Githyanki_Supreme_DUPE_ENTRY_83509 Boosts: IF(Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded') and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target)):DamageReduction(All, Flat, 20) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Supreme Githyanki Parry Description: Parry unarmed and weapon attacks to reduce their damage by [1]. DescriptionParams: 20 ExtraDescription: You must be wielding a Greatsword, see the attacker, and you can't be Incapacitated or Restrained. TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_Parry StatsFunctorContext: OnAttacked Conditions: Enemy() and IsAttack() and not HasSpellFlag(SpellFlags.Spell) and HasDamageEffectFlag(DamageFlags.Hit) and HasActionResource('ReactionActionPoint', 1, 0, false) and not HasStatus('SG_Blinded', context.Target) and not HasStatus('SG_Prone', context.Target) and not HasStatus('SG_Incapacitated', context.Target) and not HasStatus('SG_Restrained', context.Target) StatsFunctors: UseActionResource(ReactionActionPoint,1); ApplyStatus(PARRIED_GITHYANKI_SUPREME, 100, 1); ApplyStatus(PARRY_GITHYANKI_ANIMSET, 100, 1)
Werewolf_Rage_DUPE_ENTRY_52775 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt Properties: IsHidden BoostContext: OnDamaged;OnHealed StatsFunctorContext: OnDamaged Conditions: not Dead() and HasHPPercentageWithoutTemporaryHPLessThan(30, context.Source) and not HasStatus('CALM_EMOTIONS') StatsFunctors: ApplyStatus(WEREWOLF_RAGE,100,-1)
HellfireDamagePierce_Technical_DUPE_ENTRY_94138 Boosts: IgnoreResistance(Fire,Immune);IgnoreResistance(Fire,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% EMPTY Description: %%%Technical passive applied to those characters who can deal hellfire dmg so it pierces through immunity. Properties: IsHidden
Goblin_FuryOfTheSmall_DUPE_ENTRY_94417 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fury of the Small Description: When you damage a creature larger than you, you can choose to deal [1] extra. Limited to once per combat. DescriptionParams: DealDamage(1d6,MainWeaponDamageType) Icon: GenericIcon_Intent_Damage Properties: Highlighted StatsFunctorContext: OnDamage Conditions: not Dead() and SizeEqualOrGreater(Size.Medium) and not HasStatus('GOBLIN_FURY_USED', context.Source) StatsFunctors: IF(IsWeaponAttack()):DealDamage(1d6,MainWeaponDamageType);IF(IsWeaponAttack()):ApplyStatus(SELF,GOBLIN_FURY_USED,100,-1);
FearOfWolves_Shadowheart_DUPE_ENTRY_47133 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Fear of Wolves Description: Shadowheart's scalp prickles with fear when she encounters wolves. If she steps within [1] of a lupine creature, she must make a Wisdom Saving Throw or become Frightened. DescriptionParams: Distance(9) Properties: Highlighted
Spectator_FallResist_DUPE_ENTRY_59467 Boosts: FallDamageMultiplier(0.25) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: %%% Empty Description: %%% Playtesters thought it was weird that Spectators die from being shoved off a cliff so here's a secret passive to reduce this Properties: IsHidden Icon: PassiveFeature_SlowFall* Stats inherited from: *FelineFall
DisplacerBeast_Avoidance_DUPE_ENTRY_3954 Boosts: AreaDamageEvade()* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Evasion* Description: Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.* Icon: PassiveFeature_Evasion* Properties: Highlighted* Stats inherited from: *Evasion
Actor_DUPE_ENTRY_57838 Boosts: ProficiencyBonus(Skill,Deception);ExpertiseBonus(Deception);ProficiencyBonus(Skill,Performance);ExpertiseBonus(Performance);Ability(Charisma, 1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Actor Description: You have become a true thespian. Your Charisma increases by [1], to a maximum of [2]. Your Proficiency Bonus is doubled for Deception and Performance Checks. DescriptionParams: 1;20 Icon: Action_Perform_Voice Properties: Highlighted
Charger_DUPE_ENTRY_80369 Boosts: UnlockSpell(Rush_Charger_Attack);UnlockSpell(Rush_Charger_Push); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Charger Description: Let your speed intensify your onslaught. You can Shove or deal additional Advantage on Perception Checks made to detect hidden objects. Icon: PassiveFeature_DungeonDelver_Perception Properties: Highlighted
DungeonDelver_ResistTraps_DUPE_ENTRY_70121 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Dungeon Delver: Resist Traps Description: You have Advantage on Saving Throws made to avoid traps and Resistance to trap damage. Icon: PassiveFeature_DungeonDelver_ResistTraps Properties: Highlighted
ElementalAdept_Acid_DUPE_ENTRY_14634 Boosts: IF(MainDamageTypeIs(DamageType.Acid)):MinimumRollResult(Damage,2);IgnoreResistance(Acid,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Acid Description: Spells you cast ignore Resistance to Acid damage. In addition, when you deal Acid damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Acid Properties: Highlighted
ElementalAdept_Cold_DUPE_ENTRY_80506 Boosts: IF(MainDamageTypeIs(DamageType.Cold)):MinimumRollResult(Damage,2);IgnoreResistance(Cold,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Cold Description: Spells you cast ignore Resistance to Cold damage. In addition, when you deal Cold damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Cold Properties: Highlighted
ElementalAdept_Fire_DUPE_ENTRY_67285 Boosts: IF(MainDamageTypeIs(DamageType.Fire)):MinimumRollResult(Damage,2);IgnoreResistance(Fire,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Fire Description: Spells you cast ignore Resistance to Fire damage. In addition, when you deal Fire damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Fire Properties: Highlighted
ElementalAdept_Lightning_DUPE_ENTRY_80919 Boosts: IF(MainDamageTypeIs(DamageType.Lightning)):MinimumRollResult(Damage,2);IgnoreResistance(Lightning,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Lightning Description: Spells you cast ignore Resistance to Lightning damage. In addition, when you deal Lightning damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Lightning Properties: Highlighted
ElementalAdept_Thunder_DUPE_ENTRY_63951 Boosts: IF(MainDamageTypeIs(DamageType.Thunder)):MinimumRollResult(Damage,2);IgnoreResistance(Thunder,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elemental Adept: Thunder Description: Spells you cast ignore Resistance to Thunder damage. In addition, when you deal Thunder damage with a spell, you cannot roll a [1]. DescriptionParams: 1 Icon: PassiveFeature_ElementalAdept_Thunder Properties: Highlighted
MageSlayer_Advantage_DUPE_ENTRY_38143 Boosts: IF(InMeleeRange() and IsSpell()):Advantage(AllSavingThrows) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Saving Throw Advantage Description: You have Advantage on Saving Throws against spells cast by creatures within [1] of you. DescriptionParams: Distance(1.5) Icon: PassiveFeature_Generic_Magical
MageSlayer_AttackCaster_DUPE_ENTRY_92834 Boosts: UnlockInterrupt(Interrupt_MageSlayer) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Attack Caster Description: You can use a reaction to make an attack against an enemy after it casts a spell within [1] of you. DescriptionParams: Distance(1.5) TooltipUseCosts: ReactionActionPoint:1 Icon: PassiveFeature_MageSlayer_AttackACaster Properties: Highlighted
MageSlayer_BreakConcentration_DUPE_ENTRY_89478 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mage Slayer: Break Concentration Description: Enemies you hit have Disadvantage when making Saving Throws to maintain their Concentration. Icon: Status_KnockedOut StatsFunctorContext: OnDamage Conditions: IsMeleeAttack() and IsConcentrating(context.Target) StatsFunctors: BreakConcentration(context.Target)
PolearmMaster_AttackOfOpportunity_DUPE_ENTRY_2382 Boosts: UnlockInterrupt(Interrupt_PolearmMaster) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Polearm Master: Opportunity Attack Description: When wielding a glaive, halberd, quarterstaff, or spear, you can make an Opportunity Attack when a target comes within range. ExtraDescription: Prerequisite: Must be wielding a glaive, halberd, quarterstaff, or spear. Icon: PassiveFeature_PolearmMaster_AttackOfOpportunity
PolearmMaster_BonusAttack_DUPE_ENTRY_73877 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Polearm Master: Bonus Attack Description: When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the butt of your weapon and deal [1]. DescriptionParams: DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning) Icon: Action_PolearmMaster_BonusAttack Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: TurnBased() and ConditionResult(context.HitDescription.FirstAttack) and IsMeleeWeaponAttack() and (HasWeaponProperty(WeaponProperties.Reach, GetAttackWeapon(context.Source)) or Tagged('WPN_STAVE', GetAttackWeapon(context.Source)) or Tagged('WPN_SPEAR', GetAttackWeapon(context.Source))) StatsFunctors: ApplyStatus(SELF, POLEARM_MASTER_BONUS_ATTACK, 100, 1)
TavernBrawler_DUPE_ENTRY_56166 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(StrengthModifier);IF(IsRangedUnarmedAttack()):RollBonus(Attack, StrengthModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Tavern Brawler Description: When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. Icon: PassiveFeature_TavernBrawler Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsRangedUnarmedAttack() and HasDamageEffectFlag(DamageFlags.Hit) StatsFunctors: DealDamage(StrengthModifier);
SavageAttacker_DUPE_ENTRY_83632 Boosts: Reroll(MeleeWeaponDamage,20,false); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Savage Attacker Description: When making weapon attacks, you roll your damage dice twice and use the highest result. Icon: PassiveFeature_SavageAttacker Properties: Highlighted
ShieldMaster_Shove_DUPE_ENTRY_88106 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shield Master: Shove Description: If you make a weapon attack, you can Shove a creature with your shield as a bonus action. Icon: PassiveFeature_ShieldMaster_Shove Properties: OncePerTurn StatsFunctorContext: OnAttack Conditions: HasShieldEquipped(context.Source) and (IsWeaponAttack() or IsUnarmedAttack() or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint', true) and not Tagged('EXTRA_ATTACK_BLOCKED',context.Source) and TurnBased() and ConditionResult(context.HitDescription.FirstAttack) StatsFunctors: ApplyStatus(SELF, SHIELD_MASTER_SHOVE, 100, 1)
TAD_Charm_DUPE_ENTRY_39374 Boosts: UnlockInterrupt(Interrupt_TAD_Charm) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Charm Description: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. TooltipUseCosts: ReactionActionPoint:1 Icon: TadpoleSuperPower_Charm Properties: Highlighted
TAD_CullTheWeak_DUPE_ENTRY_10103 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Cull the Weak Description: When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take [1]. DescriptionParams: DealDamage(1d4,Psychic) Icon: TadpoleSuperPower_CullTheWeak Properties: Highlighted;IsToggled;ToggledDefaultOn StatsFunctorContext: OnDamage Conditions: HasLessHPThanTadpolePowers() and not IsKillingBlow() and TotalAttackDamageDoneGreaterThan(0) and Enemy() and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and not SpellId('Projectile_TAD_CullTheWeak') and not HasStatus('SG_Polymorph') StatsFunctors: Kill();ApplyStatus(PASSIVE_CULL_THE_WEAK,100,1);CreateExplosion(Projectile_TAD_CullTheWeak) ToggleGroup: NonLethal
TAD_Displace_DUPE_ENTRY_77426 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Displace Description: Creatures suffering Falling damage because of your actions take an additional [1]. DescriptionParams: DealDamage(1d8,Psychic) Icon: TadpoleSuperPower_Displace Properties: Highlighted StatsFunctorContext: OnAttack Conditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and (HasFunctor(StatsFunctorType.Force) or SpellTypeIs(SpellType.Teleportation)) and not Ally() StatsFunctors: ApplyStatus(TAD_DISPLACE,100,1)
TAD_Displace_FallDamage_DUPE_ENTRY_32259 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Displace Falling damage Description: Creatures suffering Falling damage because of your actions take an additional [1]. DescriptionParams: DealDamage(1d8,Psychic) Icon: TadpoleSuperPower_Displace Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsFallDamage() and not IsRedirectedDamage() StatsFunctors: DealDamage(1d8,Psychic,Magical);RemoveStatus(TAD_DISPLACE)
TAD_DrainAbility_DUPE_ENTRY_42971 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ability Drain Description: Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by [1]. DescriptionParams: 1 ExtraDescription: The Ability that is reduced is the same as the one used to make the Attack Roll.
For melee weapons, this is usually Strength, for ranged weapons usually Dexterity, and for spells usually your Spellcasting Ability. Icon: TadpoleSuperPower_AbilityDrain Properties: Highlighted;OncePerTurn StatsFunctorContext: OnAttack Conditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and Character() and not Ally() StatsFunctors: IF(AttackRollAbility(Ability.Strength)):ApplyStatus(TAD_DRAIN_ABILITY_STRENGTH,100,1);IF(AttackRollAbility(Ability.Dexterity)):ApplyStatus(TAD_DRAIN_ABILITY_DEXTERITY,100,1);IF(AttackRollAbility(Ability.Intelligence)):ApplyStatus(TAD_DRAIN_ABILITY_INTELLIGENCE,100,1);IF(AttackRollAbility(Ability.Wisdom)):ApplyStatus(TAD_DRAIN_ABILITY_WISDOM,100,1);IF(AttackRollAbility(Ability.Charisma)):ApplyStatus(TAD_DRAIN_ABILITY_CHARISMA,100,1)
TAD_Expertise_DUPE_ENTRY_92323 Boosts: ExpertiseBonus(Persuasion);ExpertiseBonus(Intimidation);ExpertiseBonus(Deception) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Illithid Expertise Description: You have deepened your sense of self, gaining Expertise in Persuasion, Deception, and Intimidation Checks. Icon: TadpoleSuperPower_IllithidExpertise Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source)
TAD_Freecast_DUPE_ENTRY_14850 Boosts: UnlockSpellVariant(FreecastCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,Rage,0,0,Rage),ModifyUseCosts(Replace,BardicInspiration,0,0,BardicInspiration),ModifyUseCosts(Replace,ChannelDivinity,0,0,ChannelDivinity),ModifyUseCosts(Replace,SuperiorityDie,0,0,SuperiorityDie),ModifyUseCosts(Replace,KiPoint,0,0,KiPoint),ModifyUseCosts(Replace,SorceryPoint,0,0,SorceryPoint),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,ArcaneRecoveryPoint,0,0,ArcaneRecoveryPoint),ModifyUseCosts(Replace,NaturalRecoveryPoint,0,0,NaturalRecoveryPoint),ModifyUseCosts(Replace,WildShape,0,0,WildShape),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Freecast Description: You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long Rest. Icon: TadpoleSuperPower_Freecast EnabledConditions: ((context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and not HasStatus('TAD_FREECAST', context.Source)) or (not context.HasContextFlag(StatsFunctorContext.OnStatusApplied) and not HasStatus('TAD_FREECAST'))) and not Tagged('TADPOLE_POWERS_BLOCKED') EnabledContext: OnStatusApplied;OnEquip;OnStatusRemoved Properties: IsToggled;ToggledDefaultAddToHotbar;Highlighted StatsFunctorContext: OnCast Conditions: FreecastCheck() StatsFunctors: ApplyStatus(SELF,TAD_FREECAST,100,-1)
TAD_LuckOfTheFarRealms_DUPE_ENTRY_90576 Boosts: UnlockInterrupt(Interrupt_TAD_LuckOfTheFarRealms);ActionResource(Interrupt_LuckOfTheFarRealms_Charge,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Luck of the Far Realms Description: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit. Icon: TadpoleSuperPower_LuckOfTheFarRealm Properties: Highlighted
TAD_MindSanctuary_DUPE_ENTRY_96152 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Mind Sanctuary Icon: TadpoleSuperPower_MindSanctuary Properties: IsHidden StatsFunctorContext: OnCast;OnActionResourcesChanged;OnCreate Conditions: MindSanctuaryCheck() StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnCast) and not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,BonusActionPoint,1,0,true);IF(context.HasContextFlag(StatsFunctorContext.OnCast) and HasActionResource('ActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,ActionPoint,1,0,true);IF(not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and not HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):ApplyStatus(SELF,TAD_MIND_SANCTUARY_DRAINED,100,1)
MF_MindSanctuary_DUPE_ENTRY_83691 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Permanent Mind Sanctuary Description: You can use actions and bonus actions interchangeably. Properties: Highlighted StatsFunctors: IF(context.HasContextFlag(StatsFunctorContext.OnCast) and not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,BonusActionPoint,1,0,true);IF(context.HasContextFlag(StatsFunctorContext.OnCast) and HasActionResource('ActionPoint', 1, 0, false, true, context.Source)):UseActionResource(SELF,ActionPoint,1,0,true);IF(not HasActionResource('ActionPoint', 1, 0, false, true, context.Source) and not HasActionResource('BonusActionPoint', 1, 0, false, true, context.Source)):ApplyStatus(SELF,MF_MIND_SANCTUARY_DRAINED,100,1) Icon: TadpoleSuperPower_MindSanctuary* StatsFunctorContext: OnCast;OnActionResourcesChanged;OnCreate* Conditions: MindSanctuaryCheck()* Stats inherited from: *TAD_MindSanctuary
TAD_PeaceBreaker_DUPE_ENTRY_4527 Boosts: IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(Attack,ProficiencyBonus);IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(SkillCheck,ProficiencyBonus,Persuasion);IF(not HasStatus('TAD_PEACE_BREAKER')):RollBonus(SkillCheck,ProficiencyBonus,Deception) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Favourable Beginnings Description: The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. Icon: TadpoleSuperPower_PeaceBreaker Properties: Highlighted BoostContext: OnEquip;OnCreate BoostConditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) StatsFunctorContext: OnAttack;OnAbilityCheck Conditions: not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) and not HasStatus('TAD_PEACE_BREAKER') StatsFunctors: ApplyStatus(TAD_PEACE_BREAKER,100,-1);ApplyStatus(SELF,PASSIVE_PEACE_BREAKER,100,1)
TAD_PerilousStakes_DUPE_ENTRY_73650 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Perilous Stakes Description: You regain [1] each time one of your Attack Rolls hits, but you are Vulnerable to all damage. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes Properties: Highlighted StatsFunctorContext: OnAttack Conditions: IsAttack() and not IsMiss() and not Tagged('TADPOLE_POWERS_BLOCKED',context.Source) StatsFunctors: RegainHitPoints(SELF,2d8);ApplyStatus(SELF,PASSIVE_PERILOUS_STAKES,100,1)
TAD_PsionicBacklash_DUPE_ENTRY_92121 Boosts: UnlockInterrupt(Interrupt_TAD_PsionicBacklash) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Backlash Description: When an enemy within [1] casts a spell, you can use your reaction to inflict 1d4 Psychic damage to the caster per the spell's level. DescriptionParams: Distance(9) Icon: TadpoleSuperPower_PsionicBacklash Properties: Highlighted
TAD_PsionicDominance_DUPE_ENTRY_44469 Boosts: UnlockInterrupt(Interrupt_TAD_PsionicDominance);ActionResource(Interrupt_TAD_PsionicDominance_Charge,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Dominance Description: When an enemy within [1] targets you with a spell of a Level that is lower than or equal to your Proficiency Bonus, you can use your reaction to nullify the spell. DescriptionParams: Distance(18) Icon: TadpoleSuperPower_PsionicDominance Properties: Highlighted
TAD_IllithidPersuasion_DUPE_ENTRY_11546 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Illithid Persuasion Description: You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. Icon: TadpoleSuperPower_IllithidPersuasion
CursedTome_FalseLife_DUPE_ENTRY_59333 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: The Tharchiate Codex: Blessing Description: Once per Long Rest, gain [1] temporary hit points. Icon: GenericIcon_Intent_Healing StatsFunctorContext: OnLongRest StatsFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1)
ALCH_Ingredient_Air_Passive_DUPE_ENTRY_36215 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to create a Sublimate.
ALCH_Ingredient_Earth_Passive_DUPE_ENTRY_90097 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to grind them into Salts.
ALCH_Ingredient_Fey_Passive_DUPE_ENTRY_30323 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to extract their Essence.
ALCH_Ingredient_Fire_Passive_DUPE_ENTRY_31169 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to calcinate them into Ashes.
ALCH_Ingredient_Shadow_Passive_DUPE_ENTRY_83629 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to create Vitriol.
ALCH_Ingredient_Water_Passive_DUPE_ENTRY_68841 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Ingredient Description: Combine 3 of these to create a Suspension.
ALCH_Extract_Fire_Earth_Passive_DUPE_ENTRY_40302 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Salts to stabilise this extract's fiery nature.
ALCH_Extract_Fire_Fey_Passive_DUPE_ENTRY_13854 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Essence to rekindle the magic in this extract.
ALCH_Extract_Air_Fire_Passive_DUPE_ENTRY_11389 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Ashes to release the arcane properties of this airy extract, creating a potion that will dramatically increase your jump distance.
ALCH_Extract_Air_Fey_Passive_DUPE_ENTRY_48491 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Essence to liberate this airy extract's true potential.
ALCH_Extract_Earth_Water_Passive_DUPE_ENTRY_23260 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Suspension to create a powerful solution.
ALCH_Extract_Earth_Shadow_Passive_DUPE_ENTRY_88369 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Vitriol for a first-rate solution.
ALCH_Extract_Water_Air_Passive_DUPE_ENTRY_78263 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Sublimate for an airy but potent solution.
ALCH_Extract_Water_Shadow_Passive_DUPE_ENTRY_68218 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Vitriol to give this watery extract the power it needs.
ALCH_Extract_Fey_Earth_Passive_DUPE_ENTRY_59261 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Salts to ground the magic contained in this ephemeral extract.
ALCH_Extract_Fey_Water_Passive_DUPE_ENTRY_80187 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Suspension as not to dull the extract's vibrant magic.
ALCH_Extract_Shadow_Fire_Passive_DUPE_ENTRY_92114 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with Ashes to burn away this extract's more repulsive aspects.
ALCH_Extract_Shadow_Air_Passive_DUPE_ENTRY_40446 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Alchemical Extract Description: Combine with a Sublimate to purify this foul extract.
ALCH_Elixir_ArcaneAcuity_Passive_DUPE_ENTRY_16844 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elixir of Battlemage's Power Description: You have Arcane Acuity until your next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Properties: IsHidden StatsFunctorContext: OnStatusRemoved Conditions: not HasStatus('MAG_GISH_ARCANE_ACUITY') StatsFunctors: ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3)
ALCH_Elixir_Bloodlust_Passive_DUPE_ENTRY_96800 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elixir of Bloodlust Description: You have entered a murderous state of bloodlust. Once per turn, when you kill an enemy, you gain [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: Character() and IsKillingBlow() and not HasStatus('ALCH_ELIXIR_BLOODLUST_TEMPAP', context.Source) StatsFunctors: ApplyStatus(SELF, ALCH_ELIXIR_BLOODLUST_TEMPHP, 100, -1);ApplyStatus(SELF, ALCH_ELIXIR_BLOODLUST_TEMPAP, 100, 1)
ALCH_Oil_Bane_Passive_DUPE_ENTRY_97923 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Charisma, 11)):ApplyStatus(ALCH_OIL_BANE_CONDITION,100,2)
ALCH_Oil_Frost_Passive_DUPE_ENTRY_53115 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Freezing Description: Targets receive Encrusted with Frost for [1] turns. DescriptionParams: 2 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(MAG_FROST,100,2)
ALCH_Oil_Reduce_Passive_DUPE_ENTRY_92838 Boosts: WeaponEnchantment(-1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [1] penalty to damage on melee attacks. DescriptionParams: -1d4 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: IF(not SavingThrow(Ability.Constitution, 11)):ApplyStatus(REDUCE,100,2)
ALCH_Oil_RemoveResistanceFire_Passive_DUPE_ENTRY_26111 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Arsonist's Oil Description: Targets that are Resistant to Fire damage lose their Resistance. Targets with Immunity are unaffected. Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() and IsResistantToDamageType(DamageType.Fire,context.Target) and not IsImmuneToDamageType(DamageType.Fire,context.Target) StatsFunctors: ApplyStatus(ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION,100,2)
ALCH_Oil_Combustion_Passive_DUPE_ENTRY_91494 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Combustion Description: Targets are doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3D6,Fire) Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(ALCH_OIL_COMBUSTION_CONDITION,100,2)
ALCH_Oil_Combustion_Condition_Passive_DUPE_ENTRY_42541 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Oil of Combustion Description: Target is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3D6,Fire) Properties: IsHidden StatsFunctorContext: OnDamaged Conditions: IsDamageTypeFire() StatsFunctors: ApplyStatus(ALCH_OIL_COMBUSTION_EXPLOSION,100,0)
ALCH_Elixir_Concentration_Passive_DUPE_ENTRY_86387 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elixir of Peerless Concentration Description: Your ability to maintain spells has increased. You haveAdvantage on Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put you to sleep. Properties: IsHidden
ALCH_Elixir_Tadpole_Passive_DUPE_ENTRY_54938 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Psionic Weakening Description: You have Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Properties: IsHidden StatsFunctorContext: OnCast Conditions: IsTadpolePower() StatsFunctors: ApplyStatus(SELF,ALCH_ELIXIR_TADPOLE_ADVANTAGE,100,3)
ALCH_Oil_Wizardsbane_Passive_DUPE_ENTRY_77527 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;-3;3 Properties: IsHidden StatsFunctorContext: OnDamage Conditions: AttackedWithPassiveSourceWeapon() StatsFunctors: ApplyStatus(ALCH_OIL_WIZARDSBANE_CONDITION,100,2)
MAG_SHA_SharBlessing_Spear_Passive_DUPE_ENTRY_71723 Boosts: IF(not HasObscuredState(ObscuredState.Clear)):CharacterWeaponDamage(1d6);StatusImmunity(BLINDED_DARKNESS) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Shar's Blessing Description: You gain Advantage on Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional [1] to creatures that are Lightly or Heavily Obscured. DescriptionParams: 1d6 Icon: PassiveFeature_Generic_Darkness BoostContext: OnCreate StatsFunctorContext: OnObscurityChanged;OnCreate StatsFunctors: IF(not HasObscuredState(ObscuredState.Clear)):ApplyStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE, 100, -1);IF(HasObscuredState(ObscuredState.Clear)):RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SeluneBlessing_Spear_Passive_DUPE_ENTRY_48518 Boosts: Advantage(SavingThrow,Wisdom);Advantage(Skill,Perception) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Selûne's Blessing Description: You gain Advantage on Wisdom Saving Throws and Perception Checks. DescriptionParams: 1d4 BoostContext: OnCreate
MAG_TWN_Brewery_Greatclub_Passive_DUPE_ENTRY_48349 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Brewer's Absorption Description: Acquire augmentations after being struck by different sources of damage. (e.g. acquire Brewery Club: Acid when struck by Acid damage). Icon: GenericIcon_Intent_Damage StatsFunctorContext: OnDamaged StatsFunctors: IF(IsDamageTypeAcid()):ApplyStatus(MAG_TWN_BREWERY_CLUB_ACID, 100, 3);IF(IsDamageTypeCold()):ApplyStatus(MAG_TWN_BREWERY_CLUB_COLD, 100, 3);IF(IsDamageTypeFire()):ApplyStatus(MAG_TWN_BREWERY_CLUB_FIRE, 100, 3);IF(IsDamageTypeLightning()):ApplyStatus(MAG_TWN_BREWERY_CLUB_LIGHTNING, 100, 3);IF(IsDamageTypePoison()):ApplyStatus(MAG_TWN_BREWERY_CLUB_POISON, 100, 3);IF(IsDamageTypePsychic()):ApplyStatus(MAG_TWN_BREWERY_CLUB_PSYCHIC, 100, 3);IF(IsDamageTypeRadiant()):ApplyStatus(MAG_TWN_BREWERY_CLUB_RADIANT, 100, 3);IF(IsDamageTypeForce() or IsDamageTypeSlashing() or IsDamageTypePiercing() or IsDamageTypeBludgeoning() or IsDamageTypeThunder()):ApplyStatus(MAG_TWN_BREWERY_CLUB_PHYS_FORCE_THUNDER, 100, 3)
MAG_Thorn_Blade_Passive_DUPE_ENTRY_5868 Boosts: IF(IsConcentrating(context.Source) and IsMeleeWeaponAttack()):CharacterWeaponDamage(1d4,Poison) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Poisonous Synergy Description: While concentrating, your melee weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4, Poison) BoostContext: OnCreate StatsFunctorContext: OnDamage
MAG_TWN_Tollhouse_Fortune_Morningstar_Passive_DUPE_ENTRY_64284 Boosts: IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage,2,true) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Twist of Fortune Description: When you roll [1] or less with this weapon's damage die, reroll it and take the new result. DescriptionParams: 2
ARM_SuperiorPadding_1_Passive_DUPE_ENTRY_90784 Boosts: DamageReduction(Bludgeoning, Flat, 1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Superior Padding Description: You take [1] less Bludgeoning damage. DescriptionParams: 1
ARM_SuperiorPadding_2_Passive_DUPE_ENTRY_34247 Boosts: DamageReduction(Bludgeoning, Flat, 2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Superior Padding* Description: You take [1] less Bludgeoning damage.* Stats inherited from: *ARM_SuperiorPadding_1_Passive
ARM_SuperiorMaterial_1_Passive_DUPE_ENTRY_37435 Boosts: DamageReduction(Slashing, Flat, 1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Superior Material Description: You take [1] less Slashing damage. DescriptionParams: 1
ARM_SuperiorMaterial_2_Passive_DUPE_ENTRY_89435 Boosts: DamageReduction(Slashing, Flat, 2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Superior Material* Description: You take [1] less Slashing damage.* Stats inherited from: *ARM_SuperiorMaterial_1_Passive
ARM_SuperiorPlate_1_Passive_DUPE_ENTRY_8158 Boosts: DamageReduction(Piercing, Flat, 1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Superior Plate Description: You take [1] less Piercing damage. DescriptionParams: 1
ARM_SuperiorPlate_2_Passive_DUPE_ENTRY_35584 Boosts: DamageReduction(Piercing, Flat, 2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Superior Plate* Description: You take [1] less Piercing damage. * Stats inherited from: *ARM_SuperiorPlate_1_Passive
ARM_Ambusher_1_Passive_DUPE_ENTRY_2940 Boosts: Initiative(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Ambusher Description: Gain a +[1] bonus to Initiative Rolls. DescriptionParams: 1
ARM_Ambusher_2_Passive_DUPE_ENTRY_73212 Boosts: Initiative(2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Ambusher* Description: Gain a +[1] bonus to Initiative Rolls.* Stats inherited from: *ARM_Ambusher_1_Passive
ARM_Elegant_1_Passive_DUPE_ENTRY_28186 Boosts: RollBonus(SavingThrow, 1, Charisma);RollBonus(RawAbility, 1, Charisma) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Elegant Description: Gain a +[1] bonus to Charisma Saving Throws and Checks. DescriptionParams: 1
ARM_Elegant_2_Passive_DUPE_ENTRY_68177 Boosts: RollBonus(SavingThrow, 2, Charisma);RollBonus(RawAbility, 2, Charisma) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Elegant* Description: Gain a +[1] bonus to Charisma Saving Throws and Checks.* Stats inherited from: *ARM_Elegant_1_Passive
ARM_Balance_1_Passive_DUPE_ENTRY_26171 Boosts: RollBonus(SavingThrow, 1, Dexterity);RollBonus(RawAbility, 1, Dexterity) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Balance Description: Gain a +[1] bonus to Dexterity Saving Throws and Checks. DescriptionParams: 1
ARM_Balance_2_Passive_DUPE_ENTRY_3352 Boosts: RollBonus(SavingThrow, 2, Dexterity);RollBonus(RawAbility, 2, Dexterity) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Balance* Description: Gain a +[1] bonus to Dexterity Saving Throws and Checks.* Stats inherited from: *ARM_Balance_1_Passive
ARM_BodyAid_1_Passive_DUPE_ENTRY_83988 Boosts: RollBonus(SavingThrow, 1, Strength);RollBonus(RawAbility, 1, Strength) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Body Aid Description: Gain a +[1] bonus to Strength Saving Throws and Checks. DescriptionParams: 1
ARM_BodyAid_2_Passive_DUPE_ENTRY_97987 Boosts: RollBonus(SavingThrow, 2, Strength);RollBonus(RawAbility, 2, Strength) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Body Aid* Description: Gain a +[1] bonus to Strength Saving Throws and Checks.* Stats inherited from: *ARM_BodyAid_1_Passive
ARM_ExceptionalPlate_1_Passive_DUPE_ENTRY_88937 Boosts: DamageReduction(Slashing, Flat, 1);DamageReduction(Piercing, Flat, 1);DamageReduction(Bludgeoning, Flat, 1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Exceptional Plate Description: You take [1] less damage Slashing, Piercing, and Bludgeoning sources. DescriptionParams: 1
ARM_ExceptionalPlate_2_Passive_DUPE_ENTRY_92304 Boosts: DamageReduction(Slashing, Flat, 2);DamageReduction(Piercing, Flat, 2);DamageReduction(Bludgeoning, Flat, 2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Exceptional Plate* Description: You take [1] less damage Slashing, Piercing, and Bludgeoning sources.* Stats inherited from: *ARM_ExceptionalPlate_1_Passive
ARM_MagicalPlate_1_Passive_DUPE_ENTRY_95002 Boosts: DamageReduction(All, Flat, 1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Magical Plate Description: All incoming damage is reduced by [1]. DescriptionParams: 1
ARM_MagicalPlate_2_Passive_DUPE_ENTRY_10639 Boosts: DamageReduction(All, Flat, 2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Magical Plate* Description: All incoming damage is reduced by [1].* Stats inherited from: *ARM_MagicalPlate_1_Passive
ARM_MartialArtsLethality_1_Passive_DUPE_ENTRY_29247 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 1);EntityThrowDamage(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Martial Arts Lethality Description: Gain a +[1] bonus to Unarmed Attack Rolls and damage of throwing attacks. DescriptionParams: 1
ARM_MartialArtsLethality_2_Passive_DUPE_ENTRY_55174 Boosts: IF(IsMeleeUnarmedAttack()):RollBonus(Attack, 2);EntityThrowDamage(2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Martial Arts Lethality* Description: Gain a +[1] bonus to Unarmed Attack Rolls and damage of throwing attacks.* Stats inherited from: *ARM_MartialArtsLethality_1_Passive
ARM_Stealthy_1_Passive_DUPE_ENTRY_51055 Boosts: RollBonus(SkillCheck, 1, Stealth) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DisplayName: Stealthy Description: Gain a +[1] bonus to Stealth Checks. DescriptionParams: 1
ARM_Stealthy_2_Passive_DUPE_ENTRY_62525 Boosts: RollBonus(SkillCheck, 2, Stealth) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Passive.txt DescriptionParams: 2 DisplayName: Stealthy* Description: Gain a +[1] bonus to Stealth Checks.* Stats inherited from: *ARM_Stealthy_1_Passive