DEN_APPRENTICE_ANTIDOTE StatusType: BOOST DisplayName: Curative Antidote Description: A powerful antidote courses through your veins. You have Advantage on Saving Throws against being Poisoned. StackId: DEN_APPRENTICE_ANTIDOTE OnApplyFunctors: RemoveStatus(POISON_BASIC);RemoveStatus(POISONED);RemoveStatus(DEN_APPRENTICE_THORN);RemoveStatus(DEN_APPRENTICE_THORN_1);RemoveStatus(DEN_APPRENTICE_THORN_2);RemoveStatus(DEN_APPRENTICE_THORN_3) Icon: statIcons_Antitoxin* StatusPropertyFlags: DisablePortraitIndicator* StatusEffect: 760dc13b-5d19-4a38-8239-ea86bba4ac89* Stats inherited from: *ANTITOXIN
GLO_MINDFLAYER_TRANSFORMATION Boosts: Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Ceremorphosis Description: Infected with a mind flayer parasite. Transformation will soon be complete. Icon: TadpoleSuperPower_Ceremorphosis
FOR_OWLBEAR_INJURY Boosts: CriticalHit(AttackRoll,Success,Never,10);Disadvantage(Skill, Perception);Tag(CANBECALMED) StatusType: BOOST DisplayName: Distressed Description: The owlbear has sustained damage to its eye. It cannot make Critical Hit and has Disadvantage on Perception Checks. Icon: statIcons_GougedEye FormatColor: DarkGray StatusGroups: SG_Rage StatusEffect: 78a1bd6a-afb1-445a-bc4b-6d0a6c12a014
FOR_OWLBEAR_ENRAGE Boosts: Ability(Strength, 2);UnlockSpell(Target_Multiattack_Owlbear);Tag(CANBECALMED) StatusType: BOOST DisplayName: Owlbear's Rage Description: The owlbear is enraged! Strength increased by 2. Icon: statIcons_OwlbearsRage FormatColor: Red SoundLoop: Spell_Status_Enrage_MO StatusPropertyFlags: ForceOverhead StatusGroups: SG_Rage StatusEffect: bb5dd862-98a9-47db-9035-5dc4782afb2c
FOR_OWLBEAR_ENRAGE_HARDCORE Boosts: Ability(Strength, 2);UnlockSpell(Target_Multiattack_Owlbear);Tag(CANBECALMED);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant) StatusType: BOOST Description: The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage. DisplayName: Owlbear's Rage* Icon: statIcons_OwlbearsRage* FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: bb5dd862-98a9-47db-9035-5dc4782afb2c* Stats inherited from: *FOR_OWLBEAR_ENRAGE
FOR_OWLBEAR_EGG Boosts: Tag(AI_PREFERRED_TARGET) StatusType: BOOST DisplayName: Eggbearer Description: Carries an owlbear's egg. Its scent will attract the egg's mother. Icon: statIcons_EggBearer FormatColor: Yellow SoundLoop: Misc_Status_OwlBearEgg_MO SoundStop: Misc_Status_OwlBearEgg_MO_Stop StatusPropertyFlags: ForceOverhead StatusEffect: e207710c-dabd-4681-aadf-aeb83f0bbdc9
FOR_SPIDERQUEEN_ENRAGE Boosts: Tag(AI_USESPELL_A);Ability(Strength, 2);AC(-1);AiArchetypeOverride(beast,1);Tag(CANBECALMED) StatusType: BOOST DisplayName: Spider Queen's Wrath Description: Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour Class reduced by 1. Icon: statIcons_SpiderQueensWrath FormatColor: Red SoundLoop: Spell_Status_Enrage_MO Passives: ExtraAttack StatusPropertyFlags: ForceOverhead StatusGroups: SG_Rage StatusEffect: 54c3207a-4419-441a-86b0-30d8e4eb2c8d
FOR_SPIDERQUEEN_ENRAGE_HARDCORE Boosts: Tag(AI_USESPELL_A);Ability(Strength, 2);AiArchetypeOverride(beast,1);Tag(CANBECALMED);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant) StatusType: BOOST Description: Creature is enraged! Gains an additional attack per turn. Strength increased by 2 and has Resistance to physical damage. DisplayName: Spider Queen's Wrath* Icon: statIcons_SpiderQueensWrath* FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* Passives: ExtraAttack* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: 54c3207a-4419-441a-86b0-30d8e4eb2c8d* Stats inherited from: *FOR_SPIDERQUEEN_ENRAGE
GOB_OGRE_ENRAGE Boosts: Ability(Strength, 4);AC(-2);Tag(CANBECALMED) StatusType: BOOST DisplayName: Polma's Wrath Description: Polma is enraged! Strength increased by 4, Armour Class reduced by 2. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_Enrage_MO StatusPropertyFlags: ForceOverhead StatusGroups: SG_Rage StatusEffect: c4132894-3209-4531-a048-a7dab971ee1e
UND_SUSSURTREEANTIMAGIC Boosts: BlockSpellCast();Tag(UND_SUSSURTREEANTIMAGIC) StatusType: BOOST DisplayName: Sussur Flower Antimagic Field Description: A sussur tree flower is draining the character of its magical energy, preventing it from casting spells. Icon: statIcons_SussurBloom FormatColor: Purple StackId: UND_SUSSURTREEANTIMAGIC StatusPropertyFlags: DisableCombatlog StatusEffect: 6bdb6241-83f9-4a31-a6e2-6946c6c65222
HAG_DOUBLES StatusType: BOOST DisplayName: Hag's Trickery Description: Is this Ethel - or an illusion? Icon: statIcons_HagsTrickery FormatColor: Purple RemoveConditions: IsAttack() or HasDamageEffectFlag(DamageFlags.SavingThrow) or HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(AI_HELPER_SCRIPTEVENT,100,1); StatusEffect: 00bb16f4-7867-48f7-9206-1eaa8270ec3b
HAG_MASKOFSERVITUDE Boosts: AC(2) StatusType: BOOST DisplayName: Boon of Servitude Description: Armour Class increased by 2. Regains [1] each turn. DescriptionParams: RegainHitPoints(2d4+1) Icon: statIcons_BoonOfServitude SoundLoop: Misc_Status_MaskOfServitude_MO SoundStop: Misc_Status_MaskOfServitude_MO_Stop StackId: HAG_MASKOFSERVITUDE TickType: StartTurn TickFunctors: RegainHitPoints(2d4+SpellCastingAbilityModifier) OnApplyFunctors: RegainHitPoints(2d4+SpellCastingAbilityModifier) StatusEffect: 3ad59e37-b65b-454b-a3b6-01097388fce2 StatusEffectOnTurn: 2200cbc3-5667-42e7-af44-1d17ec915f7d
HAG_MASKOFREGRET Boosts: Resistance(Psychic, Vulnerable) StatusType: BOOST DisplayName: Curse of Regret Description: Takes [1] every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition. DescriptionParams: DealDamage(1d4+1, Psychic) Icon: statIcons_CurseOfRegret SoundLoop: Misc_Status_MaskOfRegret_MO SoundStop: Misc_Status_MaskOfRegret_MO_Stop StackId: HAG_MASKOFREGRET TickType: StartTurn Passives: HAG_MaskOfRegret TickFunctors: ApplyStatus(HAG_MASKOFREGRET_DAMAGE,100,0) OnApplyFunctors: ApplyStatus(HAG_MASKOFREGRET_DAMAGE,100,0) StatusGroups: SG_Cursed StatusEffect: 690fe99a-37db-4cc9-b99c-6a1d9cdd12d8
HAG_MASKOFREGRET_DAMAGE StatusType: BOOST DisplayName: Curse of Regret Description: Takes [1] every turn, and is vulnerable to Psychic damage for the duration. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: DealDamage(1d4+1, Psychic,Magical) StatusEffect: 5a65f978-75a3-4f26-ae17-8c3ce9f73664
GLO_BLACKPOWDERKEG Boosts: ActionResource(Movement,-3,0) StatusType: BOOST DisplayName: Death Wish Description: Creature carries a powder keg. It could explode at any moment. Icon: statIcons_DeathWish FormatColor: Gray StackId: GLO_BLACKPOWDERKEG OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):CreateExplosion(Projectile_Barrel_Explosion_Smokepowder) StatusEffect: 3d4ba218-2406-4e92-9213-4cc8040c5fb3
PLA_BLOODFEST Boosts: ActionResourceOverride(BonusActionPoint,3,0) StatusType: BOOST DisplayName: Bloodfest Description: By devouring a corpse, creature has gained an extra bonus action. Icon: PassiveFeature_Generic_Blood TickType: EndTurn
GLO_CAPTUREDINFLASK Boosts: CannotHarmCauseEntity(CannotHarmMadness);ActionResourceBlock(ReactionActionPoint);AiArchetypeOverride(madness,99);Tag(AI_UNPREFERRED_TARGET)* StatusType: BOOST DisplayName: Flask Friend Description: Creature is contained within an iron flask. Upon release, the creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. Icon: Spell_Enchantment_CrownOfMadness* SoundVocalStart: SHOUT* SoundStop: Misc_Status_Madness_MO_Stop* StackId: CROWN_OF_MADNESS* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed())* RemoveEvents: OnTurn* TooltipSave: Wisdom* StatusGroups: SG_Charmed;SG_Condition;SG_Mad* ApplyEffect: 8af705b5-4179-448e-abc0-2e1b50bf3a52* StatusEffect: 691ac4ab-7c6e-4810-a497-7b725eea9505* StillAnimationType: Mental** StillAnimationPriority: Mental** SoundLoop: Misc_Status_Madness_MO** StatusPropertyFlags: LoseControl;OverheadOnTurn;InitiateCombat;BringIntoCombat** Stats inherited from: *CROWN_OF_MADNESS **MADNESS
GOB_FESTIVITIES_DRUNK Boosts: Ability(Strength, 2);Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma) StatusType: BOOST DisplayName: Slightly Drunk Description: Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity Checks. Icon: Status_SlightlyDrunk FormatColor: White StatusGroups: SG_Drunk
GOB_DROWCOM_BUFF Boosts: CharacterWeaponDamage(2d4+1, Fire);ActionResource(Movement,5,0) StatusType: BOOST DisplayName: Soul Branding Description: Creature's movement speed is increased by [1], and its next weapon attack deals an additional [2]. This condition ends upon landing a successful weapon attack. DescriptionParams: Distance(1.5);DealDamage(2d4+1,Fire) Icon: statIcons_SoulBranding FormatColor: Orange StackId: GOB_DROWCOM_BUFF RemoveConditions: not IsMiss() and IsWeaponAttack() RemoveEvents: OnAttack StatusPropertyFlags: ForceOverhead StatusEffect: 56e94294-31b6-43f3-8465-10a752b22c61 StatusEffectOverride: 44d77ebf-fc9e-407d-b20f-257019351f2a* SoundStart: Action_Cast_Dipped_Fire* SoundStop: Action_Prepare_Dipped_Fire_Loop_Stop* Stats inherited from: *DIPPED_FIRE
OUT_CRAWLINGFEVER Boosts: Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Crawling Fever Description: Suffers a contagious fever and will die in one day unless cured. Has Disadvantage on Ability Checks. Fever may be transmitted to up to 10 others. Icon: Spell_Necromancy_RayOfSickness FormatColor: Poison StackId: OUT_CRAWLINGFEVER StatusPropertyFlags: ApplyToDead;IgnoreResting
GOB_PENITENT Boosts: Skill(Performance, 4);Skill(Intimidation, 4) StatusType: BOOST DisplayName: Ardent Apostle Description: Offering their cries of pain without protection. Has a +4 bonus to Performance and Intimidation Checks. Icon: statIcons_GOB_Penitent FormatColor: Gold
GOB_CALMNESS_IN_PAIN StatusType: BOOST DisplayName: Loviatar's Love Description: Pain is the path to clarity. When you have 30% hit points or less, you gain a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns. Icon: statIcons_GOB_CalmnessInPain StackId: GOB_CALMNESS_IN_PAIN Passives: GOB_CalmnessInPain;GOB_CalmnessInPainDeathCheck RemoveConditions: Dead() RemoveEvents: OnTurn;OnDamage StatusPropertyFlags: IgnoreResting
GOB_CALMNESS_IN_PAIN_ACTIVE Boosts: RollBonus(Attack, 2);RollBonus(SavingThrow, 2, Wisdom) StatusType: BOOST DisplayName: Basking in Loviatar's Love Description: You revel in the clarity granted by your pain. You have a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns. Icon: statIcons_GOB_CalmnessInPain_Active StackId: GOB_CALMNESS_IN_PAIN_ACTIVE Passives: GOB_CalmnessInPainActive
UND_ANCIENTSUSSURTREEANTIMAGIC_AURA StatusType: BOOST DisplayName: Sussur Antimagic Field Description: Sussur blooms nullify nearby magic. Icon: statIcons_SussurBloom StackId: UND_ANCIENTSUSSURTREEANTIMAGIC_AURA AuraRadius: 3 AuraStatuses: TARGET:IF((Character() or Tagged('UND_SUSSUR_SUSCEPTIBLE')) and (not HasStatus('UND_ANCIENTSUSSURTREEANTIMAGIC_AURA'))):ApplyStatus(UND_SUSSURTREEANTIMAGIC);TARGET:IF(HasPassive('AntimagicSusceptibility')):ApplyStatus(INCAPACITATED_DND) StatusPropertyFlags: IgnoreResting StatusEffect: 362f2080-b927-4846-8aec-66752dbafd07
HAG_MOTHERS_LOATHING Boosts: UnlockSpell(Target_Bite_MothersLoathing) StatusType: BOOST DisplayName: Mother's Loathing Description: Gains Bite until next Long Rest. Icon: Item_CONS_Potion_Tribal_A_Superior
HAG_BROKEN_PROMISES Boosts: Ability(Strength, 2) StatusType: BOOST DisplayName: Broken Promises Description: Strength is increased by 2 until the next Long Rest. Upon resting, Strength is indefinitely reduced by 1. Icon: Item_CONS_Potion_Tribal_A_Small OnRemoveFunctors: ApplyStatus(HAG_BROKEN_PROMISES_DRAWBACK,100,-1) StatusGroups: SG_Cursed
HAG_BROKEN_PROMISES_DRAWBACK StatusType: BOOST DisplayName: Broken Promises Description: Strength is indefinitely reduced by 1. Icon: Item_CONS_Potion_Tribal_A_Small Passives: AbilityDeterioration_Strength StatusPropertyFlags: IgnoreResting
HAG_FALTERING_WILL Boosts: Disadvantage(Ability, Wisdom) StatusType: BOOST DisplayName: Faltering Will Description: Disadvantage on Wisdom Saving Throws until rest. Icon: Item_CONS_Potion_Tribal_A_Greater StatusGroups: SG_Cursed
HAG_HEART_OF_STONE Boosts: Resistance(Poison, Resistant) StatusType: BOOST DisplayName: Heart of Stone Description: Resistant to poison damage until rest. Icon: Item_CONS_Potion_Tribal_A_Greater
HAG_INSANITYS_KISS Boosts: FactionOverride(64321d50-d516-b1b2-cfac-2eb773de1ff6) StatusType: BOOST DisplayName: Insanity's Kiss Description: Hostile to all other creatures for the condition's duration. Icon: Item_CONS_Potion_Tribal_A_Supreme StatusPropertyFlags: LoseControl StatusGroups: SG_Mad;SG_Cursed StillAnimationType: Mental* StillAnimationPriority: Mental* SoundVocalStart: SHOUT* SoundLoop: Misc_Status_Madness_MO* SoundStop: Misc_Status_Madness_MO_Stop* StackId: MADNESS* StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47* Stats inherited from: *MADNESS
HAG_LOST_TIME Boosts: AC(-2); ActionResourceBlock(ReactionActionPoint) StatusType: BOOST DisplayName: Lost Time Description: Armour Class is reduced by 2. Can't take reactions. Icon: Item_CONS_Hag_Lost_Time StatusGroups: SG_Cursed
HAG_LOVERS_AVARICE StatusType: BOOST DisplayName: Lover's Avarice Description: Wisdom is indefinitely reduced by 1. Icon: Item_CONS_Potion_Tribal_A_Small Passives: AbilityDeterioration_Wisdom StatusGroups: SG_Cursed
HAG_STILLBORN StatusType: BOOST DisplayName: Haemorrhaged Description: Bleeding from the inside. Suffers [1] at end of turn. DescriptionParams: DealDamage(1d6,Piercing) Icon: Item_CONS_Potion_Tribal_A_Supreme TickType: EndTurn TooltipDamage: DealDamage(1d6, Piercing) TickFunctors: DealDamage(1d6, Piercing,Magical)
HAG_WILTED_DREAMS StatusType: BOOST DisplayName: Wilted Dreams Description: Something waits for the creature to sleep. It takes [1] during its next Long Rest. DescriptionParams: DealDamage(3d6, Psychic) Icon: Item_CONS_Hag_Lost_Time Passives: HAG_Wilted_Dreams_Passive StatusPropertyFlags: IgnoreResting StatusGroups: SG_Cursed
GOB_PRIESTESS_STATUE_DESTROY StatusType: BOOST DisplayName: Telekinesis Effect Description: Priestess Gut draws on the Absolute's might to fell a great statue with her mind. Icon: TadpoleSuperPower_PsionicPull FormatColor: Purple
GOB_PRIESTESS_ABSOLUTEWORD_BANE Boosts: RollBonus(Attack,-1d4);RollBonus(SavingThrow,-1d4);RollBonus(DeathSavingThrow,-1d4)* StatusType: BOOST DisplayName: Word of the Absolute: Bane ManagedStatusEffectType: ManagedStatusEffectGroup: Description: Has a 1d4 penalty to Attack Rolls and Saving Throws.* Icon: Spell_Enchantment_Bane* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StackId: BANE* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591* Stats inherited from: *BANE
GOB_PRIESTESS_ABSOLUTEWORD_SHIELD Boosts: AC(2)* StatusType: BOOST DisplayName: Word of the Absolute: Shield of Faith Description: Receives +2 bonus to Armour Class.* Icon: Spell_Abjuration_ShieldOfFaith* StackId: SHIELD_OF_FAITH* TickType: StartTurn* StatusGroups: SG_RemoveOnRespec* StatusEffect: 87356553-5bed-4e2b-86eb-f0697e5ec648* Stats inherited from: *SHIELD_OF_FAITH
GOB_RECKLESS_ATTACK Boosts: Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Crude Frenzy Description: The goblin's next attack will have Disadvantage on its Attack Roll. StackId: StackPriority: RemoveConditions: RemoveEvents: Icon: PassiveFeature_ExtraAttack* TickType: StartTurn* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
ASTARION_HAPPY Boosts: RollBonus(SavingThrow,1);RollBonus(Attack,1);RollBonus(SkillCheck,1);RollBonus(RawAbility,1) StatusType: BOOST DisplayName: Happy Description: Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks. Icon: Status_Astarion_Happy StackId: ASTARION_HAPPY
ASTARION_WEAK Boosts: RollBonus(SavingThrow,0-1);RollBonus(Attack,0-1);RollBonus(SkillCheck,0-1) StatusType: BOOST DisplayName: Bloodless Description: Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks. Icon: Status_Astarion_Weak SoundLoop: Misc_Status_Bloodeless_MO SoundStop: Misc_Status_Bloodeless_MO_Stop StackId: ASTARION_WEAK StatusEffect: a0f74dff-7074-45aa-a4d2-a131d7f328f5
GOB_LOSTBALANCE StatusType: BOOST DisplayName: Off Balance Description: When hit, must succeed a Strength Saving Throw or fall Prone. Icon: statIcons_OffBalanced Passives: GOB_LostBalance_Passive
UND_RAPPORTSPORES StatusType: BOOST DisplayName: Rapport Spores Description: Affected creatures can communicate telepathically with one another. Icon: statIcons_RapportSpores StackId: UND_RAPPORTSPORES StatusPropertyFlags: DisableOverhead;DisableCombatlog
DEN_APPRENTICE_THORN StatusType: BOOST DisplayName: At Death's Door Description: The more the creature rests, the worse it feels. Icon: GenericIcon_Intent_Debuff FormatColor: Poison StillAnimationType: Weakened StillAnimationPriority: Weakened StatusGroups: SG_Poisoned
DEN_APPRENTICE_THORN_1 Boosts: Ability(Strength, -2); Ability(Dexterity, -2); Ability(Constitution, -2); Ability(Intelligence, -2); Ability(Charisma, -2); Ability(Wisdom, -2) StatusType: BOOST Description: Emergent Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 2. The more the creature rests, the worse it feels. Icon: statIcons_Den_Apprentice_Thorn_1 FormatColor: Poison StackId: DEN_APPRENTICE_THORN StatusPropertyFlags: IgnoreResting StatusEffect: 1974bce4-0787-4f5e-84f9-df1c6941de69 DisplayName: At Death's Door* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Poisoned* Stats inherited from: *DEN_APPRENTICE_THORN
DEN_APPRENTICE_THORN_2 Boosts: Ability(Strength, -4); Ability(Dexterity, -4); Ability(Constitution, -4); Ability(Intelligence, -4); Ability(Charisma, -4); Ability(Wisdom, -4) StatusType: BOOST Description: Moderate Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 4. The more the creature rests, the worse it feels. Icon: statIcons_Den_Apprentice_Thorn_2 FormatColor: Poison StackId: DEN_APPRENTICE_THORN StatusPropertyFlags: IgnoreResting StatusEffect: 029cd6d8-2eab-4d29-aa17-1e7c56be48b9 DisplayName: At Death's Door* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Poisoned* Stats inherited from: *DEN_APPRENTICE_THORN
DEN_APPRENTICE_THORN_3 Boosts: Ability(Strength, -6); Ability(Dexterity, -6); Ability(Constitution, -6); Ability(Intelligence, -6); Ability(Charisma, -6); Ability(Wisdom, -6) StatusType: BOOST Description: Advanced Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 6. The more the creature rests, the worse it feels. Icon: statIcons_Den_Apprentice_Thorn_3 FormatColor: Poison StackId: DEN_APPRENTICE_THORN StatusPropertyFlags: IgnoreResting StatusEffect: e9589e2e-dfb3-4373-97f5-92dec44ff588 DisplayName: At Death's Door* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Poisoned* Stats inherited from: *DEN_APPRENTICE_THORN
HAG_WELL_GOOD Boosts: IncreaseMaxHP(10) StatusType: BOOST DisplayName: Refreshed Description: Hit point maximum increased by 10 until the next Long Rest. Icon: statIcons_Refreshed FormatColor: Gold StackId: TEMPORARY_HP StackPriority: 10 StatusPropertyFlags: IgnoreResting
HAG_WELL_BAD Boosts: Resistance(Psychic, Vulnerable);Resistance(Acid, Vulnerable) StatusType: BOOST DisplayName: Nauseated Description: Vulnerable to Psychic and Acid damage until next Long Rest. Icon: statIcons_Nauseated FormatColor: PoisonGreen
HAG_MASK StatusType: BOOST DisplayName: Ephemeral Whispers Description: Tempted by Ethel's whispers. Icon: statIcons_EphemeralWhispers FormatColor: DarkGray StackId: HAG_MASK AuraRadius: 7 AuraStatuses: TARGET:IF(Tagged('ACT1_HAG_ILLUSION')):ApplyStatus(HAG_MASK_ILLUSION) AuraFlags: CanAffectInvisibleItems TickType: EndTurn TooltipSave: Wisdom TickFunctors: IF(not HasStatus('DOWNED') and not SavingThrow(Ability.Wisdom, 13) and not HasStatus('HAG_MASK_CONTROLLED') and not Tagged('PALADIN')):ApplyStatus(HAG_MASK_CONTROLLED,100,-1);IF(not HasStatus('DOWNED') and not SavingThrow(Ability.Wisdom, 13) and not HasStatus('HAG_MASK_CONTROLLED') and Tagged('PALADIN')):ApplyStatus(HAG_MASK_CONTROLLED_PALADIN,100,-1);IF(not HasStatus('DOWNED') and not HasStatus('HAG_MASK_ADDUMMY')):ApplyStatus(HAG_MASK_ADDUMMY,100,3) StatusPropertyFlags: IgnoreResting
HAG_MASK_CONTROLIMMUNE StatusType: BOOST DisplayName: Voice of Reason Description: Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now. Icon: statIcons_VoiceOfReason FormatColor: White
HAG_MASK_CONTROLLED_NPC StatusType: BOOST DisplayName: Hag's Pawn Description: Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead. Icon: statIcons_HagsPawn FormatColor: DarkGray StackId: HAG_MASK_CONTROLLED StatusGroups: SG_Possessed
HAG_MASK_HAGDEAD StatusType: BOOST DisplayName: Uncanny Sight Description: Can see objects hidden to the unaided eye. Icon: statIcons_UncannySight FormatColor: DarkGray AuraRadius: 6 AuraStatuses: TARGET:IF(Tagged('ACT1_HAG_ILLUSION')):ApplyStatus(HAG_MASK_ILLUSION) TickFunctors: StatusPropertyFlags: IgnoreResting
FOR_SELUNESTASH_CHESTSEAL StatusType: BOOST DisplayName: Selûne's Seal Description: A protective shield surrounds the chest, dealing [1] to any heretics that touch it. DescriptionParams: DealDamage(4d6,Radiant) Icon: statIcons_SelunesSeal SoundLoop: Misc_Status_SelunesProtectiveSeal_MO SoundStop: Misc_Status_SelunesProtectiveSeal_MO_Stop StackId: SELUNESTASH_CHESTSEAL StatusEffect: c4227915-5c00-4d1e-a330-b6e8f271dd6e
HAG_HAIR_STR StatusType: BOOST DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Strength. Icon: GenericIcon_Intent_Buff FormatColor: DarkGray Passives: HAG_Hair_STR_Passive StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867
HAG_HAIR_DEX StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Dexterity. Passives: HAG_Hair_DEX_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_CON StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Constitution. Passives: HAG_Hair_CON_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_INT StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Intelligence. Passives: HAG_Hair_INT_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_WIS StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Wisdom. Passives: HAG_Hair_WIS_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_CHA StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Charisma. Passives: HAG_Hair_CHA_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAGEYED Boosts: Disadvantage(Skill, Perception);Skill(Intimidation,1);Disadvantage(AttackRoll, HAG) StatusType: BOOST DisplayName: Paid the Price Description: You have a +[1] bonus to Intimidation Checks, but Disadvantage on Perception Checks. Additionally, you have Disadvantage when attacking Hags. DescriptionParams: 1 Icon: Status_Hag_HagEyed StackId: HAG_HAGEYED StatusPropertyFlags: DisableOverhead;DisableCombatlog;ApplyToDead;IgnoreResting
PLA_FLINDITEM_HUNGER StatusType: BOOST DisplayName: Yeenoghu's Gift Description: Famished for slaughter.
Affected entity can go Mad if it doesn't deal damage to an enemy by the end of its turn. Icon: statIcons_YeenoghusHunger StackId: PLA_FLINDITEM_HUNGER TickType: EndTurn TooltipSave: Wisdom TickFunctors: IF(Combat () and not HasStatus('PLA_FLINDITEM_BLESSING')):ApplyStatus(MADNESS,100,2,,,,not SavingThrow(Ability.Wisdom,10));
PLA_FLINDITEM_BLESSING StatusType: BOOST DisplayName: Yeenoghu's Blessing Description: Indulged its lust for violence.
Yeenoghu's Gift won't turn the affected creature Mad. Icon: statIcons_Bloated StackId: PLA_FLINDITEM_BLESSING TickType: StartTurn
UND_AVATAROFBOOOAL StatusType: BOOST DisplayName: Avatar of BOOOAL Description: The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains [1] when it kills a creature and can attack three times. DescriptionParams: RegainHitPoints(3d6) Icon: statIcons_Bloodlust StatusEffect: 6337f290-99b3-43d6-9bb4-51334cb56359
UND_BOOOALGIFT Boosts: UseBoosts(IF(HasStatus('BLEEDING',context.Target)):Advantage(AttackRoll)) StatusType: BOOST DisplayName: BOOOAL's Blessing Description: The wielder has Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL. Icon: statIcons_BoooalsBenediction
UND_BOOOALBLESSING StatusType: BOOST DisplayName: BOOOAL's Benediction Description: Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL. Icon: statIcons_BoooalsBenediction Passives: UND_BlessingOfBOOOAL StatusPropertyFlags: IgnoreResting
UND_BROODINGSOVEREIGN_INSPIRATION StatusType: BOOST DisplayName: Brooding Inspiration Description: Glut's harmonies are inspiring. Ability Checks, Attack Rolls, and Saving Throws have a greater chance of succeeding. Icon: GenericIcon_Intent_Buff
CRA_ENTHRALLED StatusType: BOOST DisplayName: Enthralled Description: No longer in control of itself. Icon: statIcons_Enthralled StatusEffect: c65b3da4-a211-4e89-aceb-6eda74a7e2f5
UND_BLESS_STAFF_MYSTRA Boosts: RollBonus(RangedSpellAttack,1d4);RollBonus(MeleeSpellAttack,1d4) StatusType: BOOST DisplayName: Mystra's Blessing Description: Additional 1d4 to Saving Throws and weapon attack rolls, and an additional 2d4 to spell attack rolls. StackId: UND_BLESS_STAFF_MYSTRA Passives: Icon: Spell_Enchantment_Bless* SoundLoop: Spell_Status_Buff_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 61fe31f9-ae4b-4926-a033-e56ea67c7d92* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *BLESS
UND_SPECTATOR_CHARMED Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* StatusType: BOOST DisplayName: Spectator's Charm Description: A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it... RemoveConditions: TotalDamageDoneGreaterThan(0) or HasDamageEffectFlag(DamageFlags.SavingThrow) or (HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful)) RemoveEvents: OnAttacked Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e* Stats inherited from: *CHARMED
UND_NOBLESTALK StatusType: BOOST DisplayName: Noblestalk Description: Restores a creature to full health and removes all conditions that negatively affect it. Icon: Item_PUZ_Underdark_Mushroom_Noblestalk_A StackId: UND_NOBLESTALK OnApplyFunctors: RemoveStatus(SG_Blinded);RemoveStatus(SG_Disease);RemoveStatus(SG_Exhausted);RemoveStatus(SG_Poisoned);RemoveStatus(SG_Frightened);RemoveStatus(SG_Charmed);RemoveStatus(SG_Cursed);RemoveStatus(SG_Possessed);RemoveStatus(SG_Madness);RegainHitPoints(MaxHP) ApplyEffect: 1ba2fb88-7dd0-428f-ad56-2afc6a236f2e
UND_BLISS_SPORES Boosts: RollBonus(Attack,1d6);RollBonus(SavingThrow,1d6);RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6) StatusType: BOOST DisplayName: Bliss Spores Description: Affected entity has a +[1] bonus to Attack Rolls, Ability Checks, and Saving Throws until the next Long Rest. DescriptionParams: 1d6 Icon: statIcons_BlissSpores StackId: BLISS_SPORES StatusEffect: e3cdc275-a31d-4ae2-b8a1-f7654939450c
UND_MONKAMULET_HAUNTED StatusType: BOOST DisplayName: High Spirits Description: The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving Throw when using the amulet's power, or become Hysterical. Icon: statIcons_Haunted StackId: UND_MONKAMULET_HAUNTED StatusPropertyFlags: IgnoreResting
UND_FEARFULROTHE_AGITATED Boosts: Advantage(AttackRoll) StatusType: BOOST DisplayName: Agitated Description: The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage on Attack Rolls. Icon: statIcons_Agitated FormatColor: Red
GLO_INFERNALBOX_BOUNDEDTO Boosts: Attribute(InventoryBound) StatusType: BOOST DisplayName: Bound Description: This relic is bound to its current owner by a powerful aura. Icon: statIcons_Bound StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog
GOB_SMALLPOISON StatusType: BOOST DisplayName: Ingested Poisoned Beer Description: Beer mixed with a deadly toxin courses through the character's veins, slowly killing it. Icon: statIcons_SmallPoison StackId: GOB_SMALLPOISON TooltipDamage: DealDamage(1d6+6,Poison) TickFunctors: DealDamage(1d6+6,Poison) StatusGroups: SG_Condition;SG_Poisoned
GLO_ORPHEUS_PROTECTED StatusType: BOOST DisplayName: Shielded Description: Shielded from the Voice of the Absolute. Icon: statIcons_GLO_Orpheus_Protected StackId: GLO_ORPHEUS_PROTECTED
CAMP_VOLO_NEEDLE Boosts: Disadvantage(Skill, Perception);CriticalHit(AttackRoll,Success,Never) StatusType: BOOST DisplayName: Bleeding Eye Description: Your eye stings from Volo's 'experiment'. Disadvantage on Perception Checks. Icon: Status_Hag_HagEyed
HAG_RIGGEDZOMBIE StatusType: BOOST DisplayName: Murderous Intent Description: The zombie regards everyone around him with murderous intent, ready to attack any moment. Icon: GenericIcon_Intent_Damage TickFunctors: ApplyStatus(MADNESS, 100, -1) StatusPropertyFlags: BringIntoCombat
UND_NERE_COERCION Boosts: FactionOverride(Source) StatusType: BOOST DisplayName: Coerced Description: Forced to fight for Nere and takes [1] each turn.
UND_NERE_SHIELDOFSCREAMS Boosts: AC(3); StatusType: BOOST DisplayName: Shield of Screams Description: Protected by the screams of his enemies.
Armour Class increased by 3, and attackers take [1] when they hit Nere with a melee attack. DescriptionParams: DealDamage(2d6,Psychic) Icon: statIcons_ShieldOfScreams FormatColor: LightBlue SoundLoop: Spell_Status_ShieldOfScreams_MO SoundStop: Spell_Status_ShieldOfScreams_MO_Stop StackId: UND_NERE_SHIELDOFSCREAMS Passives: UND_Nere_ShieldOfScreams OnApplyFunctors: AI_ONLY:IF(not HasStatus('UND_NERE_SHIELDOFSCREAMS')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusEffect: 9382e9bc-a66f-4fa1-8fa3-df696e267274
UND_ADAMANTINE_EQUIPPED StatusType: BOOST DisplayName: Sunlight Sensitive Equipment Description: Wearing equipment that degenerates if exposed to sunlight. Icon: GenericIcon_DamageType_Radiant TickFunctors: IF(IsInSunlight()):ApplyStatus(UND_ADAMANTINE_INLIGHT,100,-1) StatusPropertyFlags: BringIntoCombat
UND_ADAMANTINEGOLEM_SUPERHEATED Boosts: MovementSpeedLimit(Run) StatusType: BOOST DisplayName: Superheated Description: Exposure to lava has caused Grym's adamantine body to soften.
Can now be affected by certain damage types and is vulnerable to Bludgeoning damage. Icon: statIcons_Superheated FormatColor: Red SoundLoop: Misc_Status_AdamantineGolem_SuperHeated_MO SoundStop: Misc_Status_AdamantineGolem_SuperHeated_Stop StackId: UND_ADAMANTINEGOLEM_STATE StackPriority: 2 TickType: StartTurn TickFunctors: IF(InSurface('SurfaceLava')):ApplyStatus(UND_ADAMANTINEGOLEM_SUPERHEATED, 100, 2) StatusPropertyFlags: DisableOverhead OnRemoveFunctors: ApplyStatus(UND_ADAMANTINEGOLEM_DEFAULT, 100, -1); StatusEffect: 9693a806-53c2-4fbe-9df0-a58e9a0e92b5
UND_ADMANTINEGOLEM_TAUNT Boosts: Tag(UND_ADMANTINEGOLEM_TAUNT) StatusType: BOOST DisplayName: Prime Target Description: You have drawn Grym's ire. Grym will attempt to attack this creature if possible. Icon: statIcons_PrimeTarget FormatColor: Yellow StackId: UND_ADMANTINEGOLEM_TAUNT TickType: EndTurn StatusPropertyFlags: TickingWithSource StatusEffect: 3bc56393-8cd0-4a35-8bdc-765284a5d1a0 SoundLoop: Misc_Status_OwlBearEgg_MO* SoundStop: Misc_Status_OwlBearEgg_MO_Stop* Stats inherited from: *FOR_OWLBEAR_EGG
UND_ADMANTINEGOLEM_TAUNT_HELPER StatusType: BOOST DisplayName: Threat Assessment Description: Grym has locked on to a new target. Icon: statIcons_ExterminateThreat FormatColor: Yellow StackId: UND_ADMANTINEGOLEM_TAUNT_HELPER TickType: EndTurn StatusPropertyFlags: ForceOverhead;DisablePortraitIndicator
UND_GLUT_ENRAGE Boosts: WeightCategory(1);ScaleMultiplier(1.33);IncreaseMaxHP(60);Ability(Strength,4);UnlockSpell(Projectile_GreenSporeCloud);UnlockSpell(Projectile_WhiteSporeCloud);UnlockSpell(Projectile_BlackSporeCloud);Tag(CANBECALMED) StatusType: BOOST DisplayName: Frenzied Spores Description: Glut has increased hit points and Strength. It has access to more spore spells. StackPriority: 10 StatusGroups: SG_RemoveOnRespec;SG_Rage DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
UND_SOVEREIGNKEY StatusType: BOOST DisplayName: Sovereign's Protection Description: Protected from the myconids' mushroom traps by the Sovereign's spore sac. Icon: statIcons_SovereignSpores StackId: UND_SOVEREIGNKEY StatusPropertyFlags: ForceOverhead;IgnoreResting
CAMP_DAISY_EXHAUSTED StatusType: BOOST DisplayName: Worn Out Description: Feeling utterly exhausted. It could just be the long day... Icon: Status_Exhaustion* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StackId: EXHAUSTED* StatusGroups: SG_Exhausted;SG_Condition* Stats inherited from: *EXHAUSTED
UND_LAVABUBBLE StatusType: BOOST DisplayName: Ready to Burst Description: This bubble is near to bursting. Icon: statIcons_ReadyToBurst StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: CreateExplosion(Projectile_UND_LavaBubbleBurst)
UND_MONKAMULET_ELEMENTALDISTURBANCE StatusType: BOOST DisplayName: Magmatic Disturbance Description: The presence of this creature disturbs nearby lava, making it bubble and explode. Icon: statIcons_MagmaticDisturbance
UND_MYCONIDAMULET_GOOD Boosts: Skill(Persuasion, 2) StatusType: BOOST DisplayName: Voice of the Circle Description: The Sovereign's spores have infused the vocal cords, making them echo with authority.
Has a +2 bonus on Persuasion Checks. Icon: statIcons_UND_MyconidAmulet_Good StackId: UND_MYCONIDAMULET_GOOD StatusEffect: 23c78d59-7a25-46d2-aebb-bde9b7b2c532
UND_MYCONIDAMULET_EVIL Boosts: Skill(Intimidation, 2) StatusType: BOOST DisplayName: Tyrant Tongue Description: The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.
Has a +2 bonus on Intimidation Checks. Icon: statIcons_UND_MyconidAmulet_Evil StackId: UND_MYCONIDAMULET_EVIL StatusEffect: e20c89df-5411-4d7a-8e0c-cf30e4f026ea
UND_INJUREDGNOME_DUERGARANTIDOTE Boosts: Tag(POISONED_ADV); Resistance(Poison, Resistant) StatusType: BOOST DisplayName: Duergar Antidote Description: Has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage. Icon: Item_CONS_Potion_Antitoxin StackId: UND_INJUREDGNOME_DUERGARANTIDOTE OnApplyFunctors: RemoveStatus(SG_Poisoned) StatusGroups: SG_RemoveOnRespec* StatusEffect: 19eb8d84-a77b-4670-a7d8-29abcaadbfe3* Stats inherited from: *PROTECTION_FROM_POISON
UNI_MERREGONMASK_AURA StatusType: BOOST DisplayName: Merregon Mask Aura StackId: UNI_MERREGONMASK_AURA AuraRadius: 20 AuraStatuses: TARGET:IF(Character() and not Dead(context.Source) and HasStatus('UNI_MERREGONMASK_AURA')):ApplyStatus(UNI_MERREGONMASK_EFFECT) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting;ApplyToDead
UNI_MERREGONMASK_EFFECT Boosts: Ability(Strength, +1); Ability(Intelligence, -1); Ability(Wisdom, -1); Ability(Charisma, -1) StatusType: BOOST DisplayName: Infernal Legion Description: You are one, you are legion, without personality or individuality - born only to fight.
When within [1] of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask. DescriptionParams: Distance(20) Icon: statIcons_InfernalLegion StatusPropertyFlags: IgnoreResting
UNI_MERREGONMASK_EFFECT_TECHNICAL Boosts: StatusType: BOOST StackId: UNI_MERREGONMASK_EFFECT_TECHNICAL StackType: Overwrite StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(UNI_MERREGONMASK_EFFECT);RemoveStatus(UNI_MERREGONMASK_AURA) DisplayName: Infernal Legion* Description: You are one, you are legion, without personality or individuality - born only to fight.
When within [1] of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.* DescriptionParams: Distance(20)* Icon: statIcons_InfernalLegion* Stats inherited from: *UNI_MERREGONMASK_EFFECT
UND_HARDWORK StatusType: BOOST DisplayName: Dig Deep Description: Deals an additional [1] to Shattered targets when attacking them with Deep Delver. DescriptionParams: DealDamage(1d4,Piercing) Icon: statIcons_HardWork StackId: UND_HARD_WORK TickType: EndTurn
UND_HARDWORK_TARGET StatusType: BOOST DisplayName: Shattered Description: Imbued with the gnawing exhaustion of endless labour.
Receives an additional [1] when struck by the war pick Deep Delver. DescriptionParams: DealDamage(1d4,Piercing) Icon: statIcons_HardWork_Target StackId: UND_HARDWORK_TARGET Passives: OnApplyFunctors: TickType: EndTurn* Stats inherited from: *UND_HARDWORK
MAG_FIRE_RESISTANCE Boosts: Resistance(Fire, Resistant) StatusType: BOOST DisplayName: Chilling Grace Description: Has Resistance to Fire damage as long as you have 50% hit points or less. Icon: statIcons_MAG_Fire_Resistance StackId: MAG_FIRE_RESISTANCE TickType: EndTurn
MAG_LOWHP_IGNORE_AOO StatusType: BOOST DisplayName: Writhing Dance Description: Doesn't provoke Opportunity Attacks, as long as you have 50% hit points or less. Icon: GenericIcon_Intent_Buff StackId: MAG_IGNOREAOO TickType: EndTurn RemoveConditions: not HasHPPercentageLessThan(50) RemoveEvents: OnHeal StatusEffect: 51349347-ad80-4450-8fec-ebabbe23ede1
MAG_INCREASED_DAMAGE_COLD StatusType: BOOST DisplayName: Frostbite Description: When taking Cold damage, takes an additional [1] per turn of Frostbite remaining. DescriptionParams: DealDamage(1,Cold) Icon: statIcons_Mag_Increased_Damage_Cold StackId: MAG_INCREASED_DAMAGE_COLD TickType: StartTurn Passives: MAG_INCREASED_DAMAGE_COLD_Passive
MAG_ATTACK_DEBUFF Boosts: RollBonus(Attack, -1) StatusType: BOOST DisplayName: Reeling Description: Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining. Icon: statIcons_Mag_Attack_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Status_Silence StackId: MAG_ATTACK_DEBUFF StackPriority: 1 StackType: Additive TickType: EndTurn RemoveConditions: IsAttack() RemoveEvents: OnAttack StatusPropertyFlags: MultiplyEffectsByDuration StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591
MAG_MOMENTUM Boosts: ActionResource(Movement, 1.5, 0) StatusType: BOOST DisplayName: Momentum Description: Spurred on by a sense of urgency. the affected entity's movement speed has increased by [1] per remaining duration of this effect.
Removed when Restrained, Incapacitated, Prone, or slowed down. DescriptionParams: Distance(1.5) Icon: statIcons_Momentum SoundLoop: Spell_Status_Dash_MO StackId: MAG_MOMENTUM StackType: Additive TickType: EndTurn RemoveConditions: StatusHasStatusGroup(SG_Incapacitated) or StatusHasStatusGroup(SG_Unconscious) or StatusHasStatusGroup(SG_Prone) or StatusHasStatusGroup(SG_Restrained) or HasStatus('SLOW') StatusPropertyFlags: MultiplyEffectsByDuration OnApplyFunctors: IF(MaximumHighStackableStatus(context.Source, 'MAG_MOMENTUM')):SetStatusDuration(MAG_MOMENTUM, 7, ForceSet) ApplyEffect: c8f93b82-29e0-44ab-af10-d4284d67974b StatusEffect: ff3b9074-38e8-4639-831a-af078ada9205
MAG_RAGE_TEMPORARY_HP_ON_RAGE_EXIT Boosts: TemporaryHP(15) StatusType: BOOST Description: Kept from death's door by a brief magical boost. Gained [1] temporary hit points . DescriptionParams: 15 StackPriority: 15 RemoveConditions: not HasTemporaryHP() or not Combat() RemoveEvents: OnDamage;OnTurn StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9 DisplayName: Temporary Hit Points* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* Stats inherited from: *MAG_TEMPORARY_HP
MAG_RAGE_LOWHP_VIOLENCE_TECHNICAL StatusType: BOOST DisplayName: Last Stand Description: During combat, when the creature starts their turn with 50% hit points or less, they gain Wrath for 1 turn. StackId: MAG_RAGE_LOWHP_VIOLENCE_TECHNICAL TickType: StartTurn TickFunctors: IF(Combat() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50)):ApplyStatus(MAG_VIOLENCE,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_WEAPON_COATED_WITH_POISON StatusType: BOOST DisplayName: Venomous Revenge Description: Affected entity has been recently healed, and its weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d6,Poison) OnApplyFunctors: ApplyEquipmentStatus(MeleeMainHand,DIPPED_POISON,100,3);ApplyEquipmentStatus(MeleeOffHand,DIPPED_POISON,100,3);ApplyEquipmentStatus(RangedMainHand,DIPPED_POISON,100,3);ApplyEquipmentStatus(RangedOffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) Icon: Item_GRN_Poison_vial_C* SoundStart: Misc_Status_Poison_MO* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator** ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1** Stats inherited from: *POISON_BASIC **WEAPON_COATED_WITH_POISON
MAG_CHARGED_LIGHTNING Boosts: RollBonus(Attack, 1) StatusType: BOOST DisplayName: Lightning Charges Description: Lightning courses through you. You have +[1] to Attack Rolls and deal an additional [2].
If you gain [3] charges, they are consumed the next time you deal damage, and you deal an additional [4].
MAG_CHARGED_LIGHTNING_AC_BONUS Boosts: AC(1);RollBonus(SavingThrow, 1) StatusType: BOOST DisplayName: Sparkswall Armour Description: You have a +[1] bonus to Armour Class and Saving Throws as long as you have Lightning Charges. DescriptionParams: 1 StackId: MAG_CHARGED_LIGHTNING_AC_BONUS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_CHARGED_LIGHTNING_AC_BONUS_TECHNICAL Boosts: StatusType: BOOST StackId: MAG_CHARGED_LIGHTNING_AC_BONUS_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnRemoveFunctors: RemoveStatus(MAG_CHARGED_LIGHTNING_AC_BONUS) DisplayName: Sparkswall Armour* Description: You have a +[1] bonus to Armour Class and Saving Throws as long as you have Lightning Charges.* DescriptionParams: 1* Stats inherited from: *MAG_CHARGED_LIGHTNING_AC_BONUS
MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL StatusType: BOOST DisplayName: %%% |Charged Lightning Once Per Attack Damage| StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL StatusType: BOOST StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_DISCHARGE_ONCE_TECHNICAL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead DisplayName: %%% |Charged Lightning Once Per Attack Damage|* Stats inherited from: *MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL
MAG_CHARGED_LIGHTNING_LIGHTNING_BLAST StatusType: BOOST DisplayName: Lightning Blast Description: Your next Lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges.
On hit, all of your Lightning Charges are consumed. Icon: statIcons_LightningBlast SoundStart: Misc_Status_Shocked_Enter SoundLoop: Misc_Status_Shocked_MO StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_BLAST Passives: MAG_ChargedLightning_LightningBlast_Passive RemoveConditions: IsSpell() and HasDamageDoneForType(DamageType.Lightning) RemoveEvents: OnDamage ApplyEffect: a9c27d75-ec3d-445f-b055-1b37832b17fc StatusEffect: 6e8aea70-f98b-4a65-a074-76fb43a96e34
MAG_CHARGED_LIGHTNING_ENSNARING_SHOCK StatusType: BOOST DisplayName: Charged Lightning: Tempest Steps Description: Wherever you walk, create a crackling explosion with [1] radius that deals [2]. DescriptionParams: 2;DealDamage(1d4,Lightning) Icon: GenericIcon_DamageType_Lightning StackId: MAG_CHARGED_LIGHTNING_ENSNARING_SHOCK TickType: StartTurn Passives: MAG_ChargedLightning_EnsnaringShock_Passive StatusEffect: ea04f6a3-5dda-4fc5-989f-6a3d5b4b315c
MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST Boosts: RollBonus(RawAbility, 1, Strength);RollBonus(RawAbility, 1, Dexterity) StatusType: BOOST DisplayName: Charged Lightning Description: Has +[1] to Strength and Dexterity Checks, as long as they have Lightning Charges. DescriptionParams: 1 StackId: MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
UND_NERE_SWORD_PSYCHIC_DAMAGE Boosts: WeaponDamage(1d4, Psychic) StatusType: BOOST DisplayName: Weeping Description: Suffused with the cries of dead souls. Deals an additional [1]. DescriptionParams: DealDamage(1d4, Psychic) Icon: statIcons_SwordOfScreams StackId: UND_NERE_SWORD_PSYCHIC_DAMAGE StackPriority: 10 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE Boosts: WeaponDamage(1d6, Lightning) StatusType: BOOST DisplayName: Galvanic Currents Description: Blue lightning flits across the halberd's surface. Deals an additional [1]. DescriptionParams: DealDamage(1d6, Lightning) Icon: statIcons_LightOfCreation StackId: WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE StackPriority: 10 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
DEN_ALFIRA_PROFICIENCY Boosts: Proficiency(MusicalInstrument) StatusType: BOOST DisplayName: An Unlikely Tutor Description: You have Proficiency with an instrument thanks to Alfira's tutelage. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting;FreezeDuration
DEN_PLAYING_INSTRUMENT StatusType: BOOST DisplayName: Playing an Instrument StackId: DEN_PLAYING_INSTRUMENT StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;UnsheathInstrument
SWORD_OF_JUSTICE_TECHNICAL StatusType: BOOST DisplayName: %%%|Sword of Justice Technical| StackId: SWORD_OF_JUSTICE_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(IsConcentrating() and HasStatus('SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER')):BreakConcentration();RemoveStatus(SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER)
SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER StatusType: BOOST DisplayName: %%%|Sword of Justice SoF Owner| StackId: SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_PALADIN_TEMP_HP Boosts: TemporaryHP(CharismaModifier) StatusType: BOOST Description: Gained [1] temporary hit point(s) from Bolstering Smite. DescriptionParams: CharismaModifier DisplayName: Temporary Hit Points* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
TUT_PLAYERINPOD Boosts: ActionResourceBlock(Movement);Attribute(Grounded) StatusType: BOOST DisplayName: Trapped StillAnimationType: None StackId: RemoveConditions: RemoveEvents: TooltipSave: StatusGroups: SG_Restrained;SG_Condition ApplyEffect: StatusEffect: Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: statIcons_Ensnared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* TickType: EndTurn* Stats inherited from: *ENSNARED
FOR_DANGEROUSBOOK_BOUNDTO Boosts: Attribute(InventoryBound) StatusType: BOOST DisplayName: Twisted Binding Description: A powerful eldritch bond connects this relic and its owner. Icon: statIcons_Bound StackId: FOR_DANGEROUSBOOK_BOUNDTO
ORI_GALE_MYSTRABLESSING_1 Boosts: Advantage(Concentration);Tag(ORI_GALE_MYSTRABLESSED) StatusType: BOOST DisplayName: Mystra's Benevolence Description: Gale has advantage to Concentration checks. StackId: ManagedStatusEffectType: ManagedStatusEffectGroup: Icon: Spell_Enchantment_Bless* SoundLoop: Spell_Status_Buff_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 61fe31f9-ae4b-4926-a033-e56ea67c7d92* Stats inherited from: *BLESS
ORI_GALE_MYSTRABLESSING_2 Boosts: IgnoreDamageThreshold(Lightning,10);IgnoreDamageThreshold(Fire,10);IgnoreDamageThreshold(Acid,10);IgnoreDamageThreshold(Cold,10);IgnoreDamageThreshold(Force,10);IgnoreDamageThreshold(Thunder,10);Tag(ORI_GALE_MYSTRABLESSED) StatusType: BOOST DisplayName: Mystra's Blessing Description: Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points. StackId: Icon: Spell_Enchantment_Bless* SoundLoop: Spell_Status_Buff_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 61fe31f9-ae4b-4926-a033-e56ea67c7d92* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *BLESS
HAG_DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED StableRollDC: 5 DisplayName: Downed* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.* DescriptionParams: Distance(1.5)* Icon: Status_Downed* AnimationStart: c68b348d-fe4c-41af-a29d-83010fc91418(STAT_Downed_Peace_01_Start)* AnimationLoop: b666ee61-f1cb-45bd-ae1b-1123799fbbbe(STAT_Downed_Peace_01_Loop)* AnimationEnd: 9630f83c-a369-425d-8c0f-d38e01153a05(STAT_Downed_Peace_01_End)* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StatusPropertyFlags: DisableOverhead* OnApplyFunctors: RemoveStatus(RAGE);RemoveStatus(SG_Mad)* OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);* StableRoll: 1d20* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* OnRollsFailed: ApplyStatus(DYING,100,-1,DoT)* StatusGroups: SG_Unconscious;SG_Incapacitated* ApplyEffect: 0e4edd5c-26bf-47a4-946d-8b049a5a6034* StatusEffect: bd630d9d-0bad-4cac-a7d6-fa7057f4302d* Stats inherited from: *DOWNED
PLA_YEENOGHU_HUNGER StatusType: EFFECT DisplayName: Yeenoghu's Hunger Description: Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly. Icon: statIcons_YeenoghusHunger
GLO_CURSEDIRONFLASK_GLOW StatusType: EFFECT DisplayName: Glowing Flask Description: The flask radiates a curious energy. Icon: statIcons_GlowingFlask StatusEffect: 36676426-67da-44d0-921e-a7e78089cd3d
UND_SPORES_SCATTER StatusType: EFFECT DisplayName: Scattering Spores Description: These spores are about to scatter and disappear. Icon: statIcons_ScatteringSpores
GB_FUGITIVE_DEN StatusType: EFFECT Description: Recently escaped from the grove's prison. Local guards will arrest this character on sight. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
GB_FUGITIVE_GOB StatusType: EFFECT Description: Recently escaped from the goblin camp's prison. Local guards will arrest this character on sight. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
HAG_MISSING_PETS Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll)* StatusType: FEAR DisplayName: Missing Pets Description: Illusory spiders run up and down the creature's body, imposing Disadvantage on Ability Checks and Attack Rolls. Icon: statIcons_MissingPets SoundVocalStart: WEAK SoundVocalEnd: AWAKE RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) RemoveEvents: None StillAnimationType: Feared* StillAnimationPriority: Feared* StackId: FEARED* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Frightened;SG_Condition;SG_Fleeing* TickType: EndTurn* StatusEffect: 3e8e0b61-ec48-4465-86a4-49dc60986d73* Stats inherited from: *FEARED
HAG_FORCEFIELD_FEAR StatusType: FEAR DisplayName: Foolish Little Pup Description: Shouldn't have done that, petal. Frightened. Icon: Status_Frightened StillAnimationType: Feared SoundVocalStart: WEAK SoundVocalEnd: AWAKE
FOR_TIEDTOWINDMILL Boosts: Attribute(Grounded);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Tied Up Description: Tied to a windmill and unable to move. AnimationLoop: add518c4-ef5b-11e9-81b4-2a2ae2dbcce4(CUST_ChainedWindmill_01) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
PLA_PINNEDUNDERBEAM Boosts: DetectDisturbancesBlock(false); StatusType: INCAPACITATED DisplayName: Pinned Description: Pinned under a beam. Icon: statIcons_Pinned FormatColor: Gray AnimationLoop: 3e32c642-63ee-45c5-9c45-0f3e63506a09(CINE_Supine_Loop_01) StatusPropertyFlags: DisableCombatlog;DisableOverhead
GOB_TIEDTOTORTURERACK Boosts: Attribute(Grounded);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Restrained Description: Shackled to a torture rack and unable to move. Icon: Status_Restrained AnimationLoop: e49c41c3-6e0b-448b-ab97-0e36f57354be(CUST_ChainedToTortureRack_KO_01_Loop) StatusPropertyFlags: DisableOverhead;DisableCombatlog
TUT_UNDEROPERATION Boosts: Ability(Intelligence, -9);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Under Operation Description: Target cannot move or speak. Icon: statIcons_UnderOperation AnimationLoop: 77dfa7c8-6198-442a-9d20-17f4aa508e1a(CUST_LobotomyVictim_Twitching_Idle_01)
HAG_VICTIM2 Boosts: Lootable();Invulnerable();Attribute(Grounded);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Stasis Description: A headless corpse preserved through esoteric magic. Icon: statIcons_Stasis AnimationLoop: 445640ce-54fd-45e3-bdef-c32344d2da94(CUST_DeadStandingDecapitated_01) StatusPropertyFlags: IsInvulnerable
DEN_KNOCKEDOUT Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED DisplayName: Knocked Out Description: Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest. DescriptionParams: None Icon: Status_KnockedOut FormatColor: Gray AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start) AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop) AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End) StillAnimationPriority: KO SoundVocalStart: FALL SoundVocalLoop: NONE StatusPropertyFlags: AllowLeaveCombat RemoveEvents: None StatusEffect: c61ddea7-faf4-4bb0-adf7-ca825c9e2a17 SoundVocalEnd: AWAKE* RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* UseLyingPickingState: Yes* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* Sheathing: Sheathed* Stats inherited from: *SLEEPING
GOB_TIEDTOTORTURERACK_TORTURED Boosts: DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Restrained Description: Shackled to a torture rack. Unable to move and in severe pain. Icon: Status_Restrained AnimationLoop: 72de1383-c3de-42c6-8044-072a95cfcc1b(CUST_ChainedTorture_01)
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Removed by taking damage or when Helped.** DescriptionParams: Distance(1.5)** Icon: Status_Sleep** FormatColor: Air** AnimationStart: 50079f9f-54e8-491a-8af2-95ba7a65847d(STAT_Sleep_Peace_01_Start)** AnimationEnd: 1a32a27f-b310-4d16-aaae-c92363c16f61(STAT_Sleep_Peace_01_End)** StillAnimationPriority: Sleeping** SoundVocalLoop: SNORE** SoundVocalEnd: AWAKE** RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')** RemoveEvents: OnDamage;OnStatusApplied** StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping** OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)** Sheathing: Sheathed** Stats inherited from: *LONG_REST **SLEEPING
PLA_DYINGHYENA_BLOATED Boosts: DetectDisturbancesBlock(true); Advantage(AttackTarget) StatusType: INCAPACITATED DisplayName: Bloated Description: Restrained due to sickness and bloat. Icon: statIcons_Bloated AnimationLoop: db787d25-9253-41a5-a654-ead8e6f7eb0c(CUST_Sickened_01) StillAnimationPriority: Downed TickFunctors: IF(Combat() and not HasStatus('PLA_YEENOGHU_HUNGER')):ApplyStatus(PLA_YEENOGHU_HUNGER, 100, 2) StatusGroups: SG_Incapacitated;SG_Prone UseLyingPickingState: Yes
FOR_SLEEPINGBUGBEAR_SLEEPING Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED DisplayName: Sleeping* Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
SHA_TORTURETRIAL_DOUBLE_OWNER StatusType: BOOST DisplayName: Mirrored Description: Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath! Icon: PassiveFeature_IllusorySelf Passives: SHA_TortureTrial_Double StatusEffect: 1b61090f-12d2-4158-98fa-8432b1e9c165
SHA_TORTURETRIAL_DOUBLE_TARGET StatusType: BOOST DisplayName: Mirror Trial Description: Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly. Icon: PassiveFeature_IllusorySelf StatusEffect: d7c8c540-1b7e-4997-bb77-442a89c825ba
LOW_NIGHTSONG_LEVEL_11 Boosts: IncreaseMaxHP(20); StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StackId: GLO_NIGHTSONG_LEVEL_11 StackPriority: 5 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
SHA_SKELETON_WITHERING_MARK Boosts: Resistance(Necrotic, Vulnerable) StatusType: BOOST DisplayName: Mark of Putrefaction Description: Marked by the dead. Vulnerable to Necrotic damage. Icon: GenericIcon_DamageType_Necrotic FormatColor: Purple StackId: SHA_SKELETON_WITHERING_MARK StackType: Ignore StatusEffect: 131ae698-d8a7-4a61-b494-51aeee3dd55c
SHA_WITHERINGLIFE Boosts: TemporaryHP(20) StatusType: BOOST DisplayName: Withering Life Force Description: Stole a creature's life force and gained [1].
Reconstituted Arcanists can hand their Withering Life Force to other creatures. DescriptionParams: GainTemporaryHitPoints(20) SoundStart: Spell_Status_WitheringLife_Start SoundLoop: Spell_Status_WitheringLife_MO SoundStop: Spell_Status_WitheringLife_End StackId: SHA_WITHERINGLIFE StackPriority: StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24 RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* Icon: Spell_Necromancy_FalseLife** OnApplyFunctors: AI_ONLY:IF(not HasStatus('FALSE_LIFE')):RegainHitPoints(1d4+4)** StatusGroups: SG_RemoveOnRespec** Stats inherited from: *FALSE_LIFE_3 **FALSE_LIFE
MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF Boosts: WeaponDamageResistance(Bludgeoning);WeaponDamageResistance(Slashing);WeaponDamageResistance(Piercing) StatusType: BOOST DisplayName: Undead Ward Description: Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage. DescriptionParams: Distance(9) Icon: GenericIcon_Intent_Buff StackId: MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce
SHA_NECROMANCER_UNDEADWARD Boosts: WeaponDamageResistance(Bludgeoning);WeaponDamageResistance(Slashing);WeaponDamageResistance(Piercing)* StatusType: BOOST Icon: PassiveFeature_RampartAura RemoveConditions: not HasStatus('MAG_MYRKULITES_UNDEAD_PRESENCE') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead DisplayName: Undead Ward* Description: Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage.* DescriptionParams: Distance(9)* StackId: MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF* StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce* Stats inherited from: *MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF
SHA_SKELETON_CRUELTY Boosts: RollBonus(Attack,1) StatusType: BOOST DisplayName: Undying Cruelty Description: Has a +[1] to attack rolls. This can be applied more than once. Icon: GenericIcon_Intent_Buff FormatColor: Purple HitAnimationType: MagicalNonDamage StackType: Stack
SHA_JUSTICIAR_UNTENABLESECRET Boosts: UnlockSpell(Target_SHA_Justiciar_UntenableSecret_Ally) StatusType: BOOST DisplayName: Untenable Secret Description: Ravaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilitating Psychic damage. Icon: GenericIcon_DamageType_Psychic FormatColor: Orange StackType: Ignore TickType: StartTurn RemoveConditions: SpellId('Target_SHA_Justiciar_UntenableSecret_Ally') RemoveEvents: OnSpellCast TooltipDamage: DealDamage(3d8,Psychic) TickFunctors: DealDamage(3d8,Psychic,Magical); ApplyStatus(SHA_JUSTICIAR_UNTENABLESECRET_EFFECT,100,0) StatusPropertyFlags: TickingWithSource ApplyEffect: 0ac6e740-78bf-4e59-907d-e352659ee6bf StatusEffect: 3735ed6d-38ed-459c-9b5e-3e156fea0b45
SHA_JUSTICIAR_UNTENABLESECRET_EFFECT StatusType: BOOST DisplayName: Untenable Secret: Effect Description: Affected entity is suffering as they hold an Untenable Secret behind their lips. Icon: GenericIcon_DamageType_Psychic FormatColor: Orange StackType: Ignore ApplyEffect: 24691899-bac7-447e-89d2-654f8fd8ccc9
SHA_JUSTICIAR_BECKONINGDARKNESS StatusType: BOOST DisplayName: Beckoning Darkness Description: Haunted by darkness
Affected entity takes [1] if it enters or starts its turn in a Lightly or Heavily Obscured area. DescriptionParams: DealDamage(2d8,Necrotic) Icon: GenericIcon_DamageType_Necrotic FormatColor: Purple StackType: Ignore TickType: StartTurn TooltipDamage: DealDamage(2d8,Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) TickFunctors: IF(not HasObscuredState(ObscuredState.Clear)):DealDamage(2d8,Necrotic,Magical) ApplyEffect: 4bdc5c31-29da-45b8-b9de-bc800839ce96 StatusEffect: e69d85dc-f362-4c04-a0ea-42bfe568c24e StatusEffectOnTurn: d25d554c-6e3a-4c34-a700-9652b1ee7600
SHA_JUSTICIAR_CALLOFTHEDARK StatusType: BOOST DisplayName: Call of the Dark Lady Description: When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes [1]. Attacks made by the Justiciar in its Umbral Form deal an additional [2] to the entity. DescriptionParams: DealDamage(1d4,Necrotic);DealDamage(1d6,Necrotic) Icon: GenericIcon_Intent_Debuff FormatColor: Purple StackId: SHA_JUSTICIAR_CALLOFTHEDARK StackType: Ignore TickType: StartTurn RemoveConditions: HasObscuredState(ObscuredState.Clear) or IsInSunlight() RemoveEvents: OnObscurityChanged TooltipDamage: DealDamage(1d4,Necrotic);DealDamage(1d6,Necrotic) TickFunctors: IF(not HasObscuredState(ObscuredState.Clear)):DealDamage(1d4,Necrotic,Magical)
SHA_JUSTICIAR_UMBRAL_FORM Boosts: BlockSpellCast(); CharacterWeaponDamage(1d8,Necrotic);IF(HasStatus('SHA_JUSTICIAR_CALLOFTHEDARK',context.Target)):CharacterWeaponDamage(4);Resistance(Slashing,ImmuneToNonMagical);Resistance(Piercing,ImmuneToNonMagical);Resistance(Bludgeoning,ImmuneToNonMagical) StatusType: BOOST DisplayName: Umbral Form Description: On a hit, the affected entity deals an additional [1]. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form. DescriptionParams: DealDamage(1d8,Necrotic);DealDamage(4,Necrotic); Icon: GenericIcon_Intent_Buff FormatColor: Purple StackType: Ignore Passives: ExtraAttack ApplyEffect: a6ebf76d-ef9d-4473-a601-a978ae3cda6d StatusEffect: 90d0a624-5278-43cf-9184-7e92880a722e
SCL_SHADOW_CURSE Boosts: BlockTravel() StatusType: BOOST DisplayName: Shadow Curse Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. Icon: statIcons_ShadowCurse StillAnimationType: Suffocating StillAnimationPriority: Weakened SoundVocalStart: WEAK SoundStart: Misc_Status_ShadowCurse_Start,HEAD SoundStop: Misc_Status_ShadowCurse_End,HEAD SoundVocalEnd: RECOVER StackId: SCL_SAFE StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableCombatlog;IgnoreResting OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1) ApplyEffect: 1ed3b27d-1d6f-40e1-8358-00a482b67f0d StatusEffect: d2ec72fd-2375-4999-8197-71fefc86cd72 EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694
SCL_SHADOW_CURSE_4 Boosts: BlockTravel()* StatusType: BOOST SoundStart: Misc_Status_ShadowCurse4_Start,HEAD SoundStop: Misc_Status_ShadowCurse4_End,HEAD StackPriority: 5 TooltipDamage: DealDamage(16d4,Necrotic) TickFunctors: DealDamage(16d4,Necrotic,Magical) OnApplyFunctors: DealDamage(16d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62 DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SHA_SHADOWQUAKE_COSMETIC Boosts: BlockTravel()* StatusType: BOOST Icon: GenericIcon_Intent_Debuff FormatColor: Purple StackId: StackPriority: RemoveEvents: OnRemove TooltipDamage: TickFunctors: StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: Kill() StatusEffect: e4238bb9-79c7-4b95-a561-d276f4861834 SoundStart: Misc_Status_ShadowCurse4_Start,HEAD* SoundStop: Misc_Status_ShadowCurse4_End,HEAD* ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58* DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* TickType: EndTurn* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE_4 **SCL_SHADOW_CURSE
SHA_SHADOWQUAKE_COSMETIC_NOSELFDESTRUCT Boosts: BlockTravel()* StatusType: BOOST TickFunctors: Icon: GenericIcon_Intent_Debuff* FormatColor: Purple* RemoveEvents: OnRemove* StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator* OnRemoveFunctors: Kill()* StatusEffect: e4238bb9-79c7-4b95-a561-d276f4861834* SoundStart: Misc_Status_ShadowCurse4_Start,HEAD* SoundStop: Misc_Status_ShadowCurse4_End,HEAD* ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58* DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* TickType: EndTurn* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* StackPriority: 5** TooltipDamage: DealDamage(16d4,Necrotic)** OnApplyFunctors: DealDamage(16d4,Necrotic,Magical)** StackId: SCL_SAFE** Stats inherited from: *SHA_SHADOWQUAKE_COSMETIC **SCL_SHADOW_CURSE_4 ***SCL_SHADOW_CURSE
SHA_SHADOWQUAKE_OPENING StatusType: BOOST DisplayName: Umbral Tremor Description: The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes. Icon: PassiveFeature_Generic_Info FormatColor: Purple StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator StatusEffect: 14d0d804-cbde-44f2-982f-577726e25e21
SHA_SHADOWQUAKE_OPENED StatusType: BOOST DisplayName: Rift Open Description: The umbral tremor has opened, ready to unleash hordes of creatures into the world. Icon: PassiveFeature_Generic_Info FormatColor: Purple StackId: SHA_SHADOWQUAKE_OPENED StackType: Ignore StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
SHA_SILENTLIBRARY_LIBRARIANSILENCE StatusType: BOOST AuraRadius: AuraStatuses: ApplyEffect: StatusEffect: DisplayName: Silence Aura* Description: While it remains in the aura, affected entity is Silenced.* Icon: Spell_Illusion_Silence* SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* Stats inherited from: *SILENCED_AURA
SHA_SILENTLIBRARY_LIBRARIANSILENCE_STATUS Boosts: BlockVerbalComponent(); Resistance(Thunder, Immune); DialogueBlock(); SoundsBlocked()* StatusType: BOOST ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d DisplayName: Silenced* Description: Can't speak or cast spells with a verbal component, and is Immune to Thunder damage.* Icon: Spell_Illusion_Silence* SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* StackId: SILENCED* StackPriority: 1* StatusPropertyFlags: ApplyToDead* OnApplyFunctors: RemoveStatus(LURING_SONG_AURA);RemoveStatus(LURING_SONG);* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SILENCED
CRE_CULTIST_ENRAGE Boosts: Ability(Strength, 2);AC(-2);Tag(CANBECALMED) StatusType: BOOST DisplayName: Butcher's Wrath Description: The Butcher is enraged, increasing his Strength score by 2 points and reducing his Armour Class by 2. Icon: GenericIcon_Intent_Buff StatusGroups: SG_Rage FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* StatusPropertyFlags: ForceOverhead* StatusEffect: c4132894-3209-4531-a048-a7dab971ee1e* Stats inherited from: *GOB_OGRE_ENRAGE
SHA_NIGHTSONG_DARKEMBRACE Boosts: ActionResource(ActionPoint,1,0) StatusType: BOOST DisplayName: Shadowed Embrace Description: If starting her turn in the dark, Nightsong receives an additional action. Icon: GenericIcon_Intent_Buff FormatColor: LightGray ApplyEffect: 501564fa-da53-4363-ad5a-72d3ff767297 StatusEffect: cc4d8bd9-8ddb-47bc-b6e5-1e930667ba44 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
SHA_NIGHTSONG_SHADOWSTEP_ADVANTAGE Boosts: Advantage(AttackRoll) StatusType: BOOST DisplayName: Shadow Step Description: Advantage on next Melee Attack Roll until end of Turn. Icon: GenericIcon_Intent_Utility FormatColor: LightGray RemoveEvents: OnAttack;OnTurn StatusEffect: cc8e9bb0-16bb-4ad7-92fc-66486cfa8874 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
SCL_SHADOW_CURSE_SUMMON StatusType: BOOST DisplayName: One With Shadow Description: This creature is unaffected by the shadow curse tainting this land. Icon: GenericIcon_Intent_Buff StackId: SCL_SHADOW_CURSE_SUMMON
SCL_SHADOW_CURSE_1 Boosts: BlockTravel()* StatusType: BOOST SoundStart: Misc_Status_ShadowCurse1_Start,HEAD SoundStop: Misc_Status_ShadowCurse1_End,HEAD StackPriority: 2 TickFunctors: ApplyStatus(SCL_SHADOW_CURSE_2,100,1) OnApplyFunctors: DealDamage(2d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: cee5da66-470d-4266-9c2f-33beb6ff3b3f DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SCL_SHADOW_CURSE_2 Boosts: BlockTravel()* StatusType: BOOST SoundStart: Misc_Status_ShadowCurse2_Start,HEAD SoundStop: Misc_Status_ShadowCurse2_End,HEAD StackPriority: 3 TickFunctors: ApplyStatus(SCL_SHADOW_CURSE_3,100,1) OnApplyFunctors: DealDamage(4d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: d2d7a947-7355-4334-931a-385511425742 DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SCL_SHADOW_CURSE_3 Boosts: BlockTravel()* StatusType: BOOST SoundStart: Misc_Status_ShadowCurse3_Start,HEAD SoundStop: Misc_Status_ShadowCurse3_End,HEAD StackPriority: 4 TickFunctors: ApplyStatus(SCL_SHADOW_CURSE_4,100,-1) OnApplyFunctors: DealDamage(8d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: 584e5d0b-cb09-4076-bb97-eef7d1198947 DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SCL_SHADOW_CURSE_UNDEAD Boosts: BlockTravel() StatusType: BOOST DisplayName: Shadow-Cursed Undead Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions. Icon: GenericIcon_DamageType_Necrotic StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: GASP StackId: SCL_SHADOW_CURSE_UNDEAD StackType: Ignore RemoveConditions: not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW') and not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW_HALSINLAKESIDE') RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;LoseControl;IgnoreResting StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62
SCL_SHADOW_CURSE_UNDEAD_HALSINLAKESIDE Boosts: BlockTravel()* StatusType: BOOST DisplayName: Shadow-Cursed Undead* Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.* Icon: GenericIcon_DamageType_Necrotic* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: GASP* StackId: SCL_SHADOW_CURSE_UNDEAD* StackType: Ignore* RemoveConditions: not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW') and not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW_HALSINLAKESIDE')* RemoveEvents: OnTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;LoseControl;IgnoreResting* StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62* Stats inherited from: *SCL_SHADOW_CURSE_UNDEAD
SCL_MOONSHIELD_AURA Boosts: GameplayLight(9,false,0.1) StatusType: BOOST DisplayName: Moonshield Aura Icon: statIcons_Moonshield StackId: SCL_MOONSHIELD_AURA AuraRadius: 13 AuraStatuses: TARGET:IF((Character() or Tagged('SPELLLIGHTOBJECT')) and not Tagged('SHADOW') and (not Tagged('ACT2_SHADOW_CURSE_IMMUNE') or HasStatus('SCL_MOONSHIELD'))):ApplyStatus(SCL_MOONSHIELD,100,-1) StatusPropertyFlags: IgnoreResting StatusEffect: fbe9316d-b39f-4a38-8bef-79787ee2602f
SCL_MOONSHIELD Boosts: Tag(ACT2_SHADOW_CURSE_IMMUNE) StatusType: BOOST DisplayName: Moonshield Description: Protected by the light of a Moonlantern. The shadow curse does not affect this entity. Icon: statIcons_Moonshield StackId: SCL_SAFE StackPriority: 10 StackType: Ignore StatusPropertyFlags: DisableCombatlog;DisableOverhead StatusEffect: 06b6b0a5-22a1-4c5a-ae8f-2d31595c5fee
HAV_SELUNEOINTMENT Boosts: Resistance(Necrotic, ResistantToMagical);Tag(ACT2_SELUNEOINTMENTAPPLIED) StatusType: BOOST DisplayName: Blessing of Selûne Description: Selûne's radiance protects against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows. Icon: Action_EndGame_IsobelHeal StackId: HAV_SELUNEOINTMENT StatusPropertyFlags: IgnoreResting StatusEffect: 06b6b0a5-22a1-4c5a-ae8f-2d31595c5fee
HAV_SIEGE_HITPOINTS_NERF Boosts: IncreaseMaxHP(-15) StatusType: BOOST DisplayName: %%%System status - HP nerf Description: %%%System status - HP nerf for HAV undead - combat takes too long otherwise - do not destub StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TWN_TOLLHOUSE_BUFF_01 Boosts: IncreaseMaxHP(100); StatusType: BOOST DisplayName: Coin Vambrace (L) Description: Cursed coins have gathered around the Toll Collector's left arm, allowing her to use them as whips and increasing her overall health. Icon: Item_LOOT_COINS_Gold_Pile_Medium_A FormatColor: Gold SoundLoop: TWN_TOLLHOUSE_BUFF_01_Loop SoundStop: TWN_TOLLHOUSE_BUFF_01_Stop;TWN_TOLLHOUSE_BUFF_01_Stop_SetVocals,HEAD RemoveConditions: MissingHPGreaterThan(100) RemoveEvents: OnDamage StatusEffect: 8cf06eef-ae58-441e-b468-b03d9efda0a3
TWN_TOLLHOUSE_BUFF_02 Boosts: IncreaseMaxHP(100);* StatusType: BOOST DisplayName: Coin Vambrace (R) Description: Cursed coins have gathered around the Toll Collector's right arm, allowing her to use them as whips and increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_02_Loop SoundStop: TWN_TOLLHOUSE_BUFF_02_Stop;TWN_TOLLHOUSE_BUFF_02_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and MissingHPGreaterThan(100) StatusEffect: 673bbbd1-8006-4bf4-9de7-0bd843a4717d Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_03 Boosts: IncreaseMaxHP(100);* StatusType: BOOST DisplayName: Coin Cuisse (L) Description: Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_03_Loop SoundStop: TWN_TOLLHOUSE_BUFF_03_Stop;TWN_TOLLHOUSE_BUFF_03_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and MissingHPGreaterThan(100) StatusEffect: 339ca5b1-ae5b-4f70-b9c7-ddbb8758ca41 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_04 Boosts: IncreaseMaxHP(100);* StatusType: BOOST DisplayName: Coin Cuisse (R) Description: Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_04_Loop SoundStop: TWN_TOLLHOUSE_BUFF_04_Stop;TWN_TOLLHOUSE_BUFF_04_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and not HasStatus('TWN_TOLLHOUSE_BUFF_03') and MissingHPGreaterThan(100) StatusEffect: dbad0025-c9fa-4374-be15-6047da301a86 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_05 Boosts: IncreaseMaxHP(100);* StatusType: BOOST DisplayName: Coin Cuirass Description: Cursed coins have gathered around the Toll Collector's chest, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_05_Loop SoundStop: TWN_TOLLHOUSE_BUFF_05_Stop;TWN_TOLLHOUSE_BUFF_05_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and not HasStatus('TWN_TOLLHOUSE_BUFF_03') and not HasStatus('TWN_TOLLHOUSE_BUFF_04') and MissingHPGreaterThan(100) StatusEffect: 838cea99-494e-4808-9ff6-46d8d3c7ecb6 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_06 Boosts: IncreaseMaxHP(100);Tag(METAL) StatusType: BOOST DisplayName: Coin Helmet Description: Cursed coins have gathered around the Toll Collector's head, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_06_Loop SoundStop: TWN_TOLLHOUSE_BUFF_06_Stop;TWN_TOLLHOUSE_BUFF_06_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and not HasStatus('TWN_TOLLHOUSE_BUFF_03') and not HasStatus('TWN_TOLLHOUSE_BUFF_04') and not HasStatus('TWN_TOLLHOUSE_BUFF_05') and MissingHPGreaterThan(100) StatusEffect: 864f6bf8-aa95-4525-af88-74c6fcb23724 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_GOLD_KILL StatusType: BOOST DisplayName: Being Consumed Description: The Toll Collector is consuming this gold to produce something new out of it. Icon: Item_LOOT_COINS_Gold_Pile_Medium_A FormatColor: Gold StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 8fe77cec-a003-452b-a32f-d21fb64cbab2
TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_AURA StatusType: BOOST DisplayName: %%% Technical Status Description: %%% Do not destub StackId: TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_AURA AuraRadius: 5 AuraStatuses: TARGET:IF(Item() and Tagged('LOOT_GOLD') and not HasStatus('TWN_TOLLCOLLECTOR_COINBOMB_DETONATE')):ApplyStatus(TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_COINBOMB,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_COINBOMB StatusType: BOOST DisplayName: %%%Technical Status Description: %%% Do not destub StackId: TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_COINBOMB StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: ApplyStatus(TWN_TOLLCOLLECTOR_COINBOMB_DETONATE,100,1);ApplyStatus(AI_HELPER_AVOIDAREA_STRONG_RADIUS2,100,1)
TWN_TOLLHOUSE_VULNERABLE StatusType: BOOST DisplayName: Desperation Description: Stripped of its armour - enough gold for a dragon to comfortably nestle upon - the Toll Collector has become desperate indeed. FormatColor: Normal SoundLoop: UniqueNPC_SCL_TollCollector_Status_Desperate,HEAD SoundStop: UniqueNPC_SCL_TollCollector_Status_Desperate_Stop StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 9141276f-7b49-4914-b46a-67c25b64d726 DynamicAnimationTag: 0feb476d-65a8-4be3-9158-77404423cdb3
SHA_STONEACTIVE StatusType: BOOST DisplayName: Transpositional Flux Description: Any creature that interacts with this stone will teleported. Icon: statIcons_WildMagic_Barbarian_Teleport StatusEffect: 09f7c368-b034-4e4b-a8c0-dc4316455b59
TWN_DISTILLERY_NUMB Boosts: Resistance(Slashing, Immune);Resistance(Piercing, Immune);Resistance(Bludgeoning, Immune);Resistance(Thunder, Immune) StatusType: BOOST DisplayName: Numb Description: Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder damage. Icon: GenericIcon_Intent_Buff FormatColor: White StillAnimationType: None SoundStart: Brewer_Drunk StackId: TWN_DISTILLERY_NUMB StatusEffect: 3a72aff1-873b-4040-a568-caded74c88c2
TWN_DISTILLERY_DRUNK_01 Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* StatusType: BOOST DisplayName: Moderately Inebriated Description: Each sip of his special brew makes Thisobald more intoxicated.
He has Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps. FormatColor: Pink StillAnimationType: StillAnimationPriority: StackId: TWN_DISTILLERY_DRUNK_STATUS StackPriority: 1 RemoveConditions: SpellId('Projectile_Belch_Acid_Brewer') or SpellId('Projectile_Belch_Cold_Brewer') or SpellId('Projectile_Belch_Lightning_Brewer') or SpellId('Projectile_Belch_Fire_Brewer') or SpellId('Projectile_Belch_Poison_Brewer') or SpellId('Projectile_Belch_Necro_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(SELF, TWN_DISTILLERY_DRUNK_02, 100, -1) DynamicAnimationTag: 8d88e764-177f-4559-8004-135f974193df Icon: Status_Drunk* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
TWN_DISTILLERY_DRUNK_02 Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* StatusType: BOOST DisplayName: Profoundly Intoxicated Description: Thisobald is on the verge of passing out from his heavy drinking.
He has Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue. Icon: Status_Drunk FormatColor: Pink StillAnimationType: StillAnimationPriority: StackId: TWN_DISTILLERY_DRUNK_STATUS StackPriority: 2 RemoveConditions: SpellId('Projectile_Belch_Acid_Brewer') or SpellId('Projectile_Belch_Cold_Brewer') or SpellId('Projectile_Belch_Lightning_Brewer') or SpellId('Projectile_Belch_Fire_Brewer') or SpellId('Projectile_Belch_Poison_Brewer') or SpellId('Projectile_Belch_Necro_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(SELF, TWN_DISTILLERY_DRUNK_03, 100, -1) DynamicAnimationTag: 8d88e764-177f-4559-8004-135f974193df SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
TWN_DISTILLERY_NOTTHIRSTY StatusType: BOOST DisplayName: Recovering Description: Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again. Icon: GenericIcon_Intent_Utility FormatColor: White StackId: TWN_DISTILLERY_NOTTHIRSTY RemoveConditions: StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(TWN_DISTILLERY_NUMB,100,-1) StatusEffect: 8f843c78-787f-4c51-a653-1465a2cdd02e
TWN_DISTILLERY_UNLOCK_NECRO Boosts: UnlockSpell(Projectile_Belch_Necro_Brewer) StatusType: BOOST DisplayName: Rotten Reflux Description: A combination of elements has turned Thisobald's special brew into a foul mixture. Thisobald has had worse, but have you? Icon: GenericIcon_DamageType_Necrotic FormatColor: Gray SoundStart: Brewer_Drink_Reaction_Necro StackId: TWN_DISTILLERY_ELEM_STATUS StackPriority: 3 RemoveConditions: SpellId('Projectile_Belch_Necro_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead OnApplyFunctors: RemoveStatus(TWN_DISTILLERY_UNLOCK_PHYSICAL) StatusEffect: 05978d39-176c-4781-9a76-4e7ec7826f6c
TWN_DISTILLERY_FORCE_NECRO Boosts: UnlockSpell(Projectile_Belch_Necro_Brewer)* StatusType: BOOST Icon: GenericIcon_DamageType_Necrotic SoundStart: Brewer_Drink_Reaction_Necro StackId: TWN_DISTILLERY_ELEM_STATUS StackPriority: 4 DisplayName: Rotten Reflux* Description: A combination of elements has turned Thisobald's special brew into a foul mixture. Thisobald has had worse, but have you?* FormatColor: Gray* RemoveConditions: SpellId('Projectile_Belch_Necro_Brewer')* RemoveEvents: OnSpellCast* StatusPropertyFlags: ForceOverhead* OnApplyFunctors: RemoveStatus(TWN_DISTILLERY_UNLOCK_PHYSICAL)* StatusEffect: 05978d39-176c-4781-9a76-4e7ec7826f6c* Stats inherited from: *TWN_DISTILLERY_UNLOCK_NECRO
TWN_DISTILLERY_UNLOCK_PHYSICAL Boosts: UnlockSpell(Zone_Belch_Physical_Brewer); StatusType: BOOST DisplayName: Gaseous Reflux Description: Physical attacks have added gas to Thisobald's special brew. Icon: GenericIcon_DamageType_Physical FormatColor: White SoundStart: Brewer_Drink_Reaction_Thunder StackId: TWN_DISTILLERY_ELEM_STATUS StackPriority: 1 RemoveConditions: SpellId('Zone_Belch_Physical_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead StatusEffect: df934f40-b3f8-4a37-b30e-19ca298ffc93
TWN_DISTILLERY_UNLOCK_ACID Boosts: UnlockSpell(Projectile_Belch_Acid_Brewer) StatusType: BOOST DisplayName: Acid Reflux Description: Acid damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_UNLOCK_COLD Boosts: UnlockSpell(Projectile_Belch_Cold_Brewer) StatusType: BOOST DisplayName: Cold Reflux Description: Cold damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_UNLOCK_LIGHTNING Boosts: UnlockSpell(Projectile_Belch_Lightning_Brewer) StatusType: BOOST DisplayName: Electrified Reflux Description: Lightning damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_UNLOCK_FIRE Boosts: UnlockSpell(Projectile_Belch_Fire_Brewer) StatusType: BOOST DisplayName: Burning Reflux Description: Fire damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_UNLOCK_POISON Boosts: UnlockSpell(Projectile_Belch_Poison_Brewer) StatusType: BOOST DisplayName: Toxic Reflux Description: Poison damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_AURA_ACID StatusType: BOOST DisplayName: Acid Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Acid damage. Icon: GenericIcon_DamageType_Acid FormatColor: Green StackId: TWN_DISTILLERY_AURA_ACID AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_ACID) StatusPropertyFlags: ForceOverhead StatusEffect: f5e9a7a9-85a3-42fa-8b3d-60daf0a752f2
TWN_DISTILLERY_AURA_COLD StatusType: BOOST DisplayName: Cold Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Cold damage. Icon: GenericIcon_DamageType_Cold FormatColor: Water StackId: TWN_DISTILLERY_AURA_COLD AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_COLD) StatusPropertyFlags: ForceOverhead StatusEffect: 333b2d90-6805-4d1b-b136-221aeaac1dee
TWN_DISTILLERY_AURA_FIRE StatusType: BOOST DisplayName: Fire Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Fire damage. Icon: GenericIcon_DamageType_Fire FormatColor: Orange StackId: TWN_DISTILLERY_AURA_FIRE AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_FIRE) StatusPropertyFlags: ForceOverhead StatusEffect: 6552a791-0a7d-42c6-8daa-ccd025b96d94
TWN_DISTILLERY_AURA_LIGHTNING StatusType: BOOST DisplayName: Lightning Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning damage. Icon: GenericIcon_DamageType_Lightning FormatColor: Air StackId: TWN_DISTILLERY_AURA_LIGHTNING AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_LIGHTNING) StatusPropertyFlags: ForceOverhead StatusEffect: ee674519-0a95-472a-9b3f-03af60b89809
TWN_DISTILLERY_AURA_POISON StatusType: BOOST DisplayName: Poison Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Poison damage. Icon: GenericIcon_DamageType_Poison FormatColor: Poison StackId: TWN_DISTILLERY_AURA_POISON AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_POISON) StatusPropertyFlags: ForceOverhead StatusEffect: a21ebc08-84b5-44db-9d52-50a06b72bab6
TWN_DISTILLERY_RESISTANCE_ACID Boosts: Resistance(Acid, Resistant)* StatusType: BOOST Icon: GenericIcon_DamageType_Acid StackId: TWN_DISTILLERY_RESISTANCE_ACID StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Acid Damage* Description: Acid damage against this entity is halved.* ApplyEffect: 6a91b2a1-5b47-48db-b627-2f30f162cbc7* Stats inherited from: *RESISTANCE_ACID **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_COLD Boosts: Resistance(Cold, Resistant)* StatusType: BOOST Icon: GenericIcon_DamageType_Cold StackId: TWN_DISTILLERY_RESISTANCE_COLD StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Cold Damage* Description: Cold damage against this entity is halved.* ApplyEffect: 74e8526e-65c4-4c30-b3c7-4d6b2f4ae9cb* Stats inherited from: *RESISTANCE_COLD **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_FIRE Boosts: Resistance(Fire, Resistant)* StatusType: BOOST Icon: GenericIcon_DamageType_Fire StackId: TWN_DISTILLERY_RESISTANCE_FIRE StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Fire Damage* Description: Fire damage against this entity is halved.* ApplyEffect: e9e358ee-44c6-415c-b7c5-2ca4e2a94a20* Stats inherited from: *RESISTANCE_FIRE **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_LIGHTNING Boosts: Resistance(Lightning, Resistant)* StatusType: BOOST Icon: GenericIcon_DamageType_Lightning StackId: TWN_DISTILLERY_RESISTANCE_LIGHTNING StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Lightning Damage* Description: Lightning damage against this entity is halved.* ApplyEffect: 6e93ebeb-2c4f-45bd-9b8e-d6d51c2e561e* Stats inherited from: *RESISTANCE_LIGHTNING **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_POISON Boosts: Resistance(Poison, Resistant)* StatusType: BOOST Icon: GenericIcon_DamageType_Poison StackId: TWN_DISTILLERY_RESISTANCE_POISON StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Poison Damage* Description: Poison damage against this entity is halved.* ApplyEffect: c54eabc3-6bd9-4473-9ffa-f2f82c399316* Stats inherited from: *RESISTANCE_POISON **POTION_OF_RESISTANCE
TWN_PARALYTIC_POISON StatusType: BOOST DisplayName: Karabasan's Poison Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. * SoundStart: Misc_Status_CrawlerMucus_Start* OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_CRAWLER_MUCUS,100,4)* ApplyEffect: 8fd2b8b9-1754-463c-82fe-d89987644eb1* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator** Stats inherited from: *POISON_CRAWLER_MUCUS **WEAPON_COATED_WITH_POISON
TWN_GITHYANKIWARLOCK_FORMOFDREAD Boosts: TemporaryHP(15);StatusImmunity(SG_Frightened) StatusType: BOOST DisplayName: Form of Dread Description: The Ch'r'ai has [1] and can't be Frightened. Each time she attacks a foe, that foe can become Frightened for 1 turn. DescriptionParams: GainTemporaryHitPoints(15) Icon: GenericIcon_Intent_Buff Passives: TWN_GithyankiWarlock_FormOfDread StatusEffect: 51c69cc8-79da-4c68-a688-1da01601aeda
TWN_GITHRADAR_ALERT Boosts: Initiative(5);Advantage(AttackRoll) StatusType: BOOST DisplayName: Qua'nith: Alert Active Description: Voss' psionic detector has warned you of an imminent githyanki attack. You gain a +[1] bonus to your initiative check and have Advantage on your next Attack Roll. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff StackId: TWN_GITHRADAR_ALERT RemoveEvents: OnAttack
TWN_OOZE_PUTRID_AURA StatusType: BOOST DisplayName: Fetid Aura Description: All nearby creatures fall victim to the ooze's Fetid Fumes and take [1] per turn. DescriptionParams: DealDamage(1d6, Acid) Icon: GenericIcon_DamageType_Acid StackId: TWN_OOZE_PUTRID_AURA StackPriority: 10 AuraRadius: 2 AuraStatuses: TARGET:IF(Character() and not Dead() and not Tagged('ACT2_TWN_ACIDPIT_OOZE')):ApplyStatus(TWN_OOZE_PUTRID_AURA_STATUS) StatusPropertyFlags: InitiateCombat;BringIntoCombat
TWN_OOZE_PUTRID_AURA_STATUS StatusType: BOOST DisplayName: Fetid Fumes Description: The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within [1]. DescriptionParams: Distance(2) Icon: GenericIcon_DamageType_Acid StackId: TWN_OOZE_PUTRID_AURA StackPriority: 5 TickType: StartTurn TooltipDamage: DealDamage(1d6, Acid) TickFunctors: DealDamage(1d6, Acid)
TWN_ARMOUR_SHADOW StatusType: BOOST DisplayName: Shadow-Animated Description: This armour is animated by shadow, increasing its Ability Scores and Hit Points. Icon: statIcons_ShadowCurse StackId: TWN_ARMOUR_SHADOW StackPriority: 5 StatusEffect: b65e9b5b-9a95-49c4-a29e-478c331671a0
MOO_KETHERICBLESSING StatusType: BOOST DisplayName: Bone Lord's Anointed Description: Ketheric has granted you access to his inner sanctum. Icon: PassiveFeature_Generic_Darkness FormatColor: Black StatusEffect: 0807f05b-e6bc-405b-bb57-194f24ad7df0
CRE_ASTRALPRISON_GRAVITY Boosts: JumpMaxDistanceMultiplier(3); IgnoreFallDamage(); CarryCapacityMultiplier(3) StatusType: BOOST DisplayName: Astral Gravity Description: Gravity on the Astral Plane is different than on Faerûn.
The affected entity is Immune to Falling damage and its Jump distance is tripled. Icon: Spell_Transmutation_LongJump StackId: LONG_JUMP StackPriority: 3 StatusPropertyFlags: ApplyToDead;IgnoreResting;DisableCombatlog StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811
SCL_SHADOWFELL_AURA Boosts: Resistance(All,Immune); StatusType: BOOST DisplayName: Invulnerable Description: This creature is divinely warded from all harm - becoming Immune to all damage. Icon: GenericIcon_Intent_Buff StatusPropertyFlags: BringIntoCombat;ForceOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.External)):ApplyStatus(SCL_SHADOWFELL_WEAK,100,2); StatusEffect: 905120a4-f009-45a4-887a-6a7116b3fbee
MOO_ZHENTGUARD_LEVEL_5 Boosts: IncreaseMaxHP(20) StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. Passives: ExtraAttack StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOO_ROAH_LEVEL_6 StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
SCL_DANIS_LEVEL_3 Boosts: IncreaseMaxHP(10) StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOO_DEBRAINING_POISON Boosts: Ability(Strength, -2) StatusType: BOOST DisplayName: Dreariness Description: An unusual poison is sapping you, making you weaker than usual. Icon: GenericIcon_Intent_Debuff FormatColor: Yellow StatusPropertyFlags: BringIntoCombat;ForceOverhead StatusEffect: 5fecb87d-c157-41dc-bda5-5fa2cb7eaadc
MOO_DEBRAINING_SLEEPY Boosts: Ability(Strength, -3) StatusType: BOOST DisplayName: Drowsy Description: Afflicted by a peculiar poison, your consciousness is slipping, and you will soon fall Sleep. Icon: GenericIcon_Intent_Debuff FormatColor: Yellow StatusPropertyFlags: BringIntoCombat;ForceOverhead StatusEffect: f9c69899-01e4-42c0-8667-0dbd64c3ea4c
MOO_SMITHHIT Boosts: Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Shattered Hand Description: Your hand is broken, giving you Disadvantage on attack rolls. Icon: GenericIcon_Intent_Debuff FormatColor: Red
MOO_TENTACLE_HIT Boosts: Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Dislocated Shoulder Description: Affected entity has Disadvantage on attack rolls. Icon: GenericIcon_Intent_Debuff FormatColor: Red
MOO_KETHERIC_INVULNERABLE Boosts: Invulnerable()* StatusType: BOOST Description: Ketheric is Immune against all damage while he has the Nightsong imprisoned. DisplayName: Invulnerable* Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible* Stats inherited from: *INVULNERABLE
SHA_STRENGTHDOWN Boosts: JumpMaxDistanceMultiplier(0.25);Ability(Strength,-10) StatusType: BOOST DisplayName: Weight of Sorrow Description: Your equipment drags you down - only the faithful will prevail. Icon: GenericIcon_Intent_Debuff
SHA_ALTAR_DEBUFF Boosts: Disadvantage(Ability, Dexterity)* StatusType: BOOST DisplayName: Shar-Stricken Description: The Lady of Loss Hexes you, causing a temporary lapse in your agility. Icon: GenericIcon_Intent_Debuff SoundStart: Spell_Status_Hex_Enter* SoundLoop: Spell_Status_Hex_MO* SoundStop: Spell_Status_Hex_MO_Stop* DescriptionParams: DealDamage(1d6,Necrotic)** StillAnimationType: Weakened** StillAnimationPriority: Weakened** SoundVocalStart: WEAK** RemoveConditions: HasStatus('KNOCKED_OUT')** RemoveEvents: OnAttacked;OnStatusApplied** StatusPropertyFlags: InitiateCombat;BringIntoCombat** OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)** StatusGroups: SG_Cursed** ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d** StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704** Stats inherited from: *HEX_DEXTERITY **HEX_STRENGTH
SHA_ALTAR_BUFF Boosts: Resistance(Necrotic, Resistant)* StatusType: BOOST DisplayName: Nightsinger's Favour Description: Affected entity is Resistant to Necrotic damage until your next Long Rest. Icon: GenericIcon_Intent_Buff ApplyEffect: 14851be4-05ed-4483-970b-84c00bc7de5f* StackId: ALCH_ELIXIR** Stats inherited from: *RESISTANCE_NECROTIC **POTION_OF_RESISTANCE
SCL_SHADOWBIRDS_1 Boosts: Ability(Strength, 2);Ability(Constitution, 2);Ability(Dexterity, 2);Ability(Charisma, 2);Ability(Intelligence, 2);Ability(Wisdom, 2) StatusType: BOOST DisplayName: Touching Shadows Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities. DescriptionParams: 2 Icon: GenericIcon_Intent_Buff FormatColor: Purple StackId: SCL_SHADOWBIRDS StackPriority: 1
SCL_SHADOWBIRDS_2 Boosts: Ability(Strength, 4);Ability(Constitution, 4);Ability(Dexterity, 4);Ability(Charisma, 4);Ability(Intelligence, 4);Ability(Wisdom, 4) StatusType: BOOST StackPriority: 2 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
SCL_SHADOWBIRDS_3 Boosts: Ability(Strength, 6);Ability(Constitution, 6);Ability(Dexterity, 6);Ability(Charisma, 6);Ability(Intelligence, 6);Ability(Wisdom, 6) StatusType: BOOST StackPriority: 3 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
SCL_SHADOWBIRDS_4 Boosts: Ability(Strength, 8);Ability(Constitution, 8);Ability(Dexterity, 8);Ability(Charisma, 8);Ability(Intelligence, 8);Ability(Wisdom, 8) StatusType: BOOST StackPriority: 4 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
SCL_SHADOWBIRDS_5 Boosts: Ability(Strength, 10);Ability(Constitution, 10);Ability(Dexterity, 10);Ability(Charisma, 10);Ability(Intelligence, 10);Ability(Wisdom, 10) StatusType: BOOST StackPriority: 5 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
MOO_COMMANDTROOPS Boosts: Tag(ACT2_MOO_KETHERIC_TAUNT);Advantage(AttackTarget) StatusType: BOOST DisplayName: Deadly Orders Description: Affected entity was ordered to attack a specific enemy.
It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage. TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusEffect: 29d90107-be21-4bbe-9eef-6f646ad79f57 Icon: statIcons_PrimeTarget* FormatColor: Yellow* StackId: UND_ADMANTINEGOLEM_TAUNT* SoundLoop: Misc_Status_OwlBearEgg_MO* SoundStop: Misc_Status_OwlBearEgg_MO_Stop* Stats inherited from: *UND_ADMANTINEGOLEM_TAUNT **FOR_OWLBEAR_EGG
MOO_DEATHBLOOM_SPAWN StatusType: BOOST DisplayName: Incubating Description: Skeletal involucre will explode on its next turn, dealing [1] and birthing a necromite. DescriptionParams: DealDamage(3d8+3,Necrotic) Icon: GenericIcon_DamageType_Necrotic StackId: MOO_DEATHBLOOM_SPAWN TickType: StartTurn TickFunctors: RemoveStatus(MOO_DEATHBLOOM_SPAWN) StatusPropertyFlags: ApplyToDead StatusEffect: 96a8cadb-1cba-456c-9d51-f80121ffca48 AuraRadius: 4* AuraStatuses: TARGET:IF(Character()):ApplyStatus(AI_HELPER_AVOIDAREA,100,-1)** Stats inherited from: *AI_HELPER_AVOIDAREA_RADIUS4 **AI_HELPER_AVOIDAREA_RADIUS2 ***AI_HELPERS
MOO_NECROMITE_OFFERSELF Boosts: UnlockSpell(Target_OfferSelf_Necromite) StatusType: BOOST DisplayName: Myrkul's Call Description: Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord. Icon: PassiveFeature_Generic_Threat StackId: MOO_NECROMITE_OFFERSELF
MOO_ABSOLUTES_CURSE Boosts: IncreaseMaxHP(-5);Disadvantage(Ability, Intelligence) StatusType: BOOST DisplayName: Absolute Indictment Description: Affected entity has Disadvantage on Intelligence Checks and Saving Throws and its maximum hit points are reduced by [1] for denying Her immutable will. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
MOO_NIGHTSONG_MOONBEAM Boosts: GameplayLight(2,false,0.1)* StatusType: BOOST AuraRadius: 2 AuraStatuses: TARGET:IF(Character() and not Dead() and not Ally()):ApplyStatus(MOONBEAM,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* DescriptionParams: DealDamage(2d10,Radiant)* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
HAV_PSYCHIC_BOON Boosts: CharacterWeaponDamage(1d4, Psychic) StatusType: BOOST DisplayName: Hand of the Absolute Description: Adds 1d4 psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague. Icon: GenericIcon_DamageType_Psychic FormatColor: DarkGray StillAnimationType: None StackType: Stack
HAV_ISOBELABDUCTION_FLAMINGSPY_UNHOLY_STRENGTH Boosts: Ability(Strength,3); TemporaryHP(40) StatusType: BOOST DisplayName: Profane Strength Description: Your strength is increased by [1] and you are granted [2]. DescriptionParams: Ability(Strength,3); GainTemporaryHitPoints(40) Icon: GenericIcon_Intent_Buff StatusPropertyFlags: DisableOverhead
HAV_ISOBELABDUCTION_FLAMINGSPY_UNPREFER_TARGET Boosts: Tag(AI_UNPREFERRED_TARGET) StatusType: BOOST DisplayName: Unprefer Target Description: Affected entity is not the preferred target. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
COL_BARRIER Boosts: Tag(KNOCKBLOCK) StatusType: BOOST DisplayName: Psionic Lock Description: Not the kind of lock you can simply lockpick... Icon: GenericIcon_Intent_Buff
COL_RESTORE_DRAIN StatusType: BOOST DisplayName: Psychic Cascade Description: Unstable psionics fill your mind after using a twisted illithid restoration pod. Whenever you attack or cast a spell, a random psionic effect may trigger.
Subsequent uses of the Restoration Pods increase the chance of psionic effects manifesting. Icon: GenericIcon_Intent_Control StackId: COL_RESTORE_DRAIN StackType: Stack Passives: COL_Restore_Drain StatusPropertyFlags: FreezeDuration;IgnoreResting
COL_MYRKULITE_BLESSING Boosts: TemporaryHP(10)* StatusType: BOOST DisplayName: Myrkul's Gift Description: Blessed by a Mistress of Souls. Removed after long rest. StatusPropertyFlags: FreezeDuration;IgnoreResting ApplyEffect: b74aff30-474a-4ec6-a024-a63de3be137d StatusEffect: de26d2a6-f81d-41a9-89b0-88df3c916a28 ManagedStatusEffectType: ManagedStatusEffectGroup: DescriptionParams: DealDamage(10,Cold)* StackPriority: 10* Passives: ArmorOfAgathys_2* Icon: Spell_Abjuration_ArmorOfAgathys** SoundLoop: Spell_Status_ArmorOfAgathys_MO** SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop** StackId: TEMPORARY_HP** RemoveConditions: not HasTemporaryHP()** RemoveEvents: OnDamage** OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)** StatusGroups: SG_RemoveOnRespec** Stats inherited from: *ARMOR_OF_AGATHYS_2 **ARMOR_OF_AGATHYS
COL_DOOR_DAMAGE StatusType: BOOST DisplayName: Psychic Shock Description: You shouldn't have forced your way through the mind flayer door... Icon: GenericIcon_Intent_Control TickFunctors: RemoveStatus(COL_DOOR_DAMAGE) StatusPropertyFlags: FreezeDuration OnApplyFunctors: DealDamage(15,Psychic,Magical)
COL_NECROMANCERCAGE_SILENCE_AURA StatusType: BOOST DisplayName: Profane Womb-Bound Description: Silenced and held in place by a Profane Womb. Icon: GenericIcon_Intent_Control AuraRadius: 1 AuraStatuses: TARGET:IF(Character() and not (Tagged('REALLY_ASTARION') or Tagged('UNDEAD'))):ApplyStatus(SILENCED);TARGET:IF(Character() and not (Tagged('REALLY_ASTARION') or Tagged('UNDEAD'))):ApplyStatus(COL_NECROMANCERCAGE_ENTANGLED);TARGET:IF(Character()):ApplyStatus(AI_HELPER_IGNORED_TARGET);
CRE_MINDSTEAL_LINK_SOURCE Boosts: AC(1);CharacterWeaponDamage(1d4, Psychic) StatusType: BOOST DisplayName: Mindsteal Link Description: Leeching the psychic energy of those around him.
Receives a +[1] bonus to Armour Class and deals an additional [2] per creature he's connected to. DescriptionParams: 1;DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Psychic StackType: Stack StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
CRE_MINDSTEAL_LINK_SOURCE_BONUS StatusType: BOOST DisplayName: Mindsteal Link Description: Leeching the psychic energy of those around him.
Receives a +[1] bonus to Armour Class and deals an additional [2] per creature he's connected to. DescriptionParams: 1;DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Psychic StackId: CRE_MINDSTEAL_LINK_SOURCE_BONUS StatusPropertyFlags: DisableCombatlog StatusEffect: b0d80559-5144-467e-b8b5-1bb9a50c725e
CRE_COMBAT_INSTRUCTION Boosts: CharacterWeaponDamage(2d6, Psychic); TemporaryHP(20) StatusType: BOOST DisplayName: Mental Instruction Description: Received instruction from Sa'varsh Kethk.
Affected entity has [1] and deals an additional [2] until it loses its temporary hit points. DescriptionParams: GainTemporaryHitPoints(20);DealDamage(2d6, Psychic) Icon: GenericIcon_Intent_Buff StackId: CRE_COMBAT_INSTRUCTION RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: 3e49f149-7477-4bb4-af1e-8a984d5f5573
SHA_DISPLACER_CHARMED_HIDDEN Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* StatusType: BOOST DisplayName: %%%Succubus poison (HIDDEN) Description: %%% Charmed by using the spit of a Succubus. System status; hidden; do not destub. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_Poisoned;SG_Charmed StatusEffect: Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful) and (IsInflicterEqualToSource() or Ally(context.HitDescription.InflicterObject, context.Source))* RemoveEvents: OnAttacked* Stats inherited from: *CHARMED
MOO_BALTHAZARSSECRETS_HEARTALTAR Boosts: Disadvantage(AttackRoll);IncreaseMaxHP(-5); StatusType: BOOST DisplayName: Necrotic Bloodcurse Description: After placing a hand on a suspicious altar, the affected entity has Disadvantage on attack rolls and its maximum hit points reduced by [1]. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff FormatColor: Decay
HAV_CHANNELING StatusType: BOOST DisplayName: Thaniel's Deliverance Description: The Spirit of the Land is channelling a healing aura. Icon: GenericIcon_Intent_Healing StatusEffect: 6122f513-2c5d-498f-9ae2-df8a75be8422
CRE_BREWERYKOBOLDS_FIREWINEBELLY Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* StatusType: BOOST DisplayName: Firewine Belly Description: Drunk on Firewine. Has Disadvantage on Charisma and Dexterity Checks.
If the drunk entity is killed with fire, a Firewine Explosion occurs. StillAnimationType: StillAnimationPriority: Passives: CRE_BreweryKobolds_FireWineBelly StatusPropertyFlags: DisableCombatlog DynamicAnimationTag: 8d88e764-177f-4559-8004-135f974193df Icon: Status_Drunk* FormatColor: White* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StackId: DRUNK* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
CRE_HATCHERY_GAS_APPLYSTATUS StatusType: BOOST DisplayName: Otherworldly Miasma Icon: statIcons_CRE_Hatchery_Gas_Negative StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: TARGET:IF(Character() and Tagged('REALLY_GITHYANKI') or (Tagged('GITHYANKI') and not Player())):ApplyStatus(CRE_HATCHERY_GAS_POSITIVE,100,-1);TARGET:IF(Character() and not Tagged('REALLY_GITHYANKI') or not (Tagged('GITHYANKI') and not Player())):ApplyStatus(CRE_HATCHERY_GAS_NEGATIVE,100,-1); OnRemoveFunctors: RemoveStatus(CRE_HATCHERY_GAS_NEGATIVE); RemoveStatus(CRE_HATCHERY_GAS_POSITIVE)
CRE_HATCHERY_GAS_NEGATIVE Boosts: Resistance(Bludgeoning, Vulnerable); Resistance(Slashing, Vulnerable); Resistance(Piercing, Vulnerable) StatusType: BOOST DisplayName: Otherworldly Miasma Description: Weakened by alien fumes. Vulnerable to Bludgeoning, Piercing, and Slashing damage. Icon: statIcons_CRE_Hatchery_Gas_Negative StackId: STRANGE GAS StatusPropertyFlags: BringIntoCombat StatusGroups: SG_Condition StatusEffect:
CRE_HATCHERY_GAS_POSITIVE Boosts: Resistance(Bludgeoning, Resistant); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant) StatusType: BOOST Description: Alien fumes have hardened this githyanki's skin. It is Resistant to Bludgeoning, Piercing, and Slashing damage. DescriptionParams: Icon: statIcons_CRE_Hatchery_Gas_Positive DisplayName: Otherworldly Miasma* StackId: STRANGE GAS* StatusPropertyFlags: BringIntoCombat* StatusGroups: SG_Condition* Stats inherited from: *CRE_HATCHERY_GAS_NEGATIVE
GLO_PIXIECURSE StatusType: BOOST DisplayName: A Clown in Town Description: Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price. Icon: statIcons_Pixie_Curse SoundStart: Spell_Status_PixieCurseClown_Start SoundStop: Spell_Status_PixieCurseClown_End StatusPropertyFlags: IgnoreResting StatusGroups: SG_Cursed IsUnique: 1 ApplyEffect: 2fe51fe4-2f1b-440a-84d2-18265c6c2ac0 StatusEffect:
COL_NECROMANCERCAGE_DRAIN StatusType: BOOST DisplayName: Necrotic Absorption Description: The cage is draining this creature. Icon: GenericIcon_Intent_Debuff RemoveEvents: OnTurn TooltipDamage: DealDamage(10d4, Necrotic) TickFunctors: DealDamage(10d4, Necrotic,Magical) StatusEffect: 77c2022f-7060-4880-af0e-86cb170289ea
COL_RESONANCESTONE_AURA StatusType: BOOST DisplayName: Eldritch Bliss Aura Description: Evokes some implacably strong emotion within nearby creatures. AuraRadius: 9 AuraStatuses: TARGET:IF((Character() or Tagged('CANBECALMED')) and not Dead() and not Tagged('UNDEAD') and not Tagged('CONSTRUCT')):ApplyStatus(COL_RESONANCESTONE_BUFF) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead IsUnique: 1 StatusEffect: 0e2c15d8-61cf-45c8-bf87-e486bd5293e3
COL_RESONANCESTONE_BUFF Boosts: Advantage(Ability, Strength);Advantage(Ability, Constitution);Advantage(Ability, Dexterity);Disadvantage(SavingThrow, Intelligence);Disadvantage(SavingThrow, Wisdom);Disadvantage(SavingThrow, Charisma);Resistance(Psychic, Vulnerable) StatusType: BOOST DisplayName: Steeped In Bliss Description: Seized by great joy, affected entity is more energized and also more mentally compliant.
Entity has Advantage on physical Checks and Disadvantage on mental Saving Throws.
Entity is also Vulnerable to Psychic damage. Icon: GenericIcon_Intent_Buff StatusPropertyFlags: DisableCombatlog;DisableOverhead ApplyEffect: dea3aa1d-9a09-4176-b965-5c71d3b40cb8 EndEffect: dea3aa1d-9a09-4176-b965-5c71d3b40cb8 Stats inherited from: *TUT_JOY
LOW_BHAALTEMPLE_RITUALCHANNEL Boosts: ActionResourceBlock(ReactionActionPoint); StatusType: BOOST DisplayName: Bloody Favour Description: Bhaal's Chosen will be granted a profane boon at the start of every turn. Icon: GenericIcon_Intent_Control StillAnimationType: Shouting StillAnimationPriority: Shouting StackId: LOW_BHAALTEMPLE_RITUALCHANNEL RemoveConditions: HasStatus('SILENCED') or HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone') RemoveEvents: OnStatusApplied StatusEffect: f6bd140b-692f-4d58-a133-40cf8f661417 Sheathing: Sheathed
LOW_BHAALCULTIST_SNIPING_AIMING Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement) StatusType: BOOST DisplayName: Ritual Chant: Bhaal's Power Word Kill Description: As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of [1] makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict. DescriptionParams: Distance(55) Icon: GenericIcon_Intent_Damage TickFunctors: ApplyStatus(LOW_BHAALCULTIST_SNIPING_TECHNICAL,100,0) StatusPropertyFlags: OverheadOnTurn OnRemoveFunctors: IF(not RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(LOW_BHAALCULTIST_SNIPING_AIMING_REMOVED,100,1) StillAnimationType: Shouting* StillAnimationPriority: Shouting* StackId: LOW_BHAALTEMPLE_RITUALCHANNEL* RemoveConditions: HasStatus('SILENCED') or HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: f6bd140b-692f-4d58-a133-40cf8f661417* Sheathing: Sheathed* Stats inherited from: *LOW_BHAALTEMPLE_RITUALCHANNEL
LOW_BHAALCULTIST_SNIPING_TARGET StatusType: BOOST DisplayName: Bhaalist Ritual Target Description: As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of [1] makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict. DescriptionParams: Distance(55) Icon: PassiveFeature_Generic_Threat StackId: LOW_BHAALCULTIST_SNIPING_TARGET StackType: Overwrite RemoveConditions: (IsStatusEvent(StatusEvent.OnSourceStatusApplied) and HasStatus('LOW_BHAALCULTIST_SNIPING_AIMING_REMOVED',context.Source)) or IsStatusEvent(StatusEvent.OnSourceDeath) RemoveEvents: OnSourceDeath;OnSourceStatusApplied StatusPropertyFlags: TickingWithSource;OverheadOnTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(LOW_BHAALCULTIST_SNIPING_TARGET_TECHNICAL,100,1) StatusEffect: 73a1cef0-cb73-4700-8edd-f8bfb045fc00
LOW_BHAALCULTIST_ENTRANCEDAMBUSHER StatusType: BOOST DisplayName: Entranced Murderer Description: Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory. RemoveEvents: OnSourceDeath StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47
LOW_BHAALCULTIST_BLOCKEDDOOR Boosts: Lock()* StatusType: BOOST DisplayName: Blocked by Bhaalist Mischief Description: This door cannot be opened untl the Farslayer is defeated. RemoveEvents: OnSourceDeath;OnLockpickingSucceeded StatusEffect: 26f763cb-d632-4bdd-ae69-01ef87acc012 Icon: Spell_Abjuration_ArcaneLock* StackId: ARCANE_LOCK* Stats inherited from: *ARCANE_LOCK
LOW_ANCIENTLAIR_CURSE Boosts: StatusType: BOOST DisplayName: Spell Rot Description: Unless you are Undead, each time you cast a spell you receive [1] per spell level. DescriptionParams: DealDamage(2d6,Necrotic) StillAnimationType: Weakened StackId: LOW_ANCIENTLAIR_CURSE StackType: Passives: LOW_AncientLair_Curse ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5 StatusEffect: 3b2d1f37-ddef-4c9f-88a6-e437315403e3 TargetEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5 Icon: GenericIcon_Intent_Debuff* StatusGroups: SG_Cursed* Stats inherited from: *CURSE_MUMMY
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1 StatusType: BOOST DisplayName: Spell Rot Necrosis Description: You received [1] for casting a level 1 spell while you have Spell Rot. DescriptionParams: DealDamage(2d6,Necrotic) Icon: GenericIcon_Intent_Damage HitAnimationType: MagicalDamage_Psychic StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE OnApplyFunctors: DealDamage(2d6, Necrotic,Magical) ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL2 StatusType: BOOST Description: You received [1] for casting a level 2 spell while you have Spell Rot. DescriptionParams: DealDamage(4d6,Necrotic) OnApplyFunctors: DealDamage(4d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL3 StatusType: BOOST Description: You received [1] for casting a level 3 spell while you have Spell Rot. DescriptionParams: DealDamage(6d6,Necrotic) OnApplyFunctors: DealDamage(6d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL4 StatusType: BOOST Description: You received [1] for casting a level 4 spell while you have Spell Rot. DescriptionParams: DealDamage(8d6,Necrotic) OnApplyFunctors: DealDamage(8d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL5 StatusType: BOOST Description: You received [1] for casting a level 5 spell while you have Spell Rot. DescriptionParams: DealDamage(10d6,Necrotic) OnApplyFunctors: DealDamage(10d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL6 StatusType: BOOST Description: You received [1] for casting a level 6 spell while you have Spell Rot. DescriptionParams: DealDamage(12d6,Necrotic) OnApplyFunctors: DealDamage(12d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_IMMUNITY Boosts: IncreaseMaxHP(-8);BlockRegainHP()** StatusType: BOOST DisplayName: Spell Rot Immunity Description: Affected entity has been temporarily cleansed of the lair's influence upon it. DescriptionParams: Icon: GenericIcon_Intent_Buff StillAnimationType: Passives: OnRemoveFunctors: StatusGroups: ApplyEffect: StatusEffect: StackId: LOW_ANCIENTLAIR_CURSE* TargetEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* StackType: Additive** Stats inherited from: *LOW_ANCIENTLAIR_CURSE **CURSE_MUMMY
LOW_BG_SLOW_WARNING1 Boosts: AC(-2); RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Stroll);JumpMaxDistanceMultiplier(0.5) StatusType: BOOST RemoveConditions: EMPTY RemoveEvents: None TooltipSave: None IsUnique: 1 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
LOW_BG_SLOW_WARNING2 Boosts: AC(-4); RollBonus(SavingThrow,0-4);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,25,0);MovementSpeedLimit(Stroll);JumpMaxDistanceMultiplier(0.25) StatusType: BOOST RemoveConditions: EMPTY* RemoveEvents: None* TooltipSave: None* IsUnique: 1* DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
INT_ORPHEUS_INFERNALPROTECTION Boosts: DamageReduction(All, Flat, 1000);Attribute(Grounded);SightRangeOverride(0);DetectDisturbancesBlock(true); StatusType: BOOST DisplayName: Infernal Binding Description: Orpheus is Immune to all damage while bound by an Infernal Chain. Even death is no escape. Icon: GenericIcon_Intent_Buff
LOW_HOH_HOPE_INFERNALPROTECTION Boosts: DamageReduction(All, Flat, 1000);Attribute(Grounded);SightRangeOverride(0);DetectDisturbancesBlock(true);* StatusType: BOOST Description: Hope is Immune to all damage while imprisoned in the House of Hope. Icon: GenericIcon_Intent_Control DisplayName: Infernal Binding* Stats inherited from: *INT_ORPHEUS_INFERNALPROTECTION
LOW_HOH_HELLSPHERE Boosts: GameplayLight(5,false,0.1);StatusImmunity(BURNING_HELLFIRE) StatusType: BOOST DisplayName: Hellish Sphere DescriptionParams: DealDamage(6d6,Fire);Distance(3) AuraRadius: 3 AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(LOW_HOH_HELLSPHERE_DAMAGE,100,-1) ApplyEffect: aaf0a933-a407-417c-8a84-86b89c80bd45 StatusEffect: 833a18ea-7b99-4f94-b0cd-4e4c4b3d18e3 Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.** Icon: Spell_Conjuration_FlamingSphere** StackId: FLAMING_SPHERE_AURA** SurfaceChange: Ignite** TooltipSave: Dexterity** StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat** Stats inherited from: *FLAMING_SPHERE_AURA_6 **FLAMING_SPHERE_AURA
LOW_HOH_HELLSPHERE_DAMAGE StatusType: BOOST DisplayName: Hellish Sphere DescriptionParams: Distance(3);DealDamage(6d6,Fire) Icon: statIcons_Hellfire StatusEffect: c3da0783-72b5-4054-9516-9d1acdc8db93 OnTickSuccess: DealDamage(6d6,Fire,Magical)* OnTickFail: DealDamage(6d6/2,Fire,Magical)* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.** SoundLoop: Misc_Status_Burning_MO** StackId: FLAMING_SPHERE** SurfaceChange: Ignite** TickType: EndTurn** TooltipSave: Dexterity** StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat** OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))** ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8** Stats inherited from: *FLAMING_SPHERE_6 **FLAMING_SPHERE
LOW_HOH_DEBTOR StatusType: BOOST DisplayName: Indebted Disguise Description: You appear as yet another Debtor trapped within the contractual hell of Raphael's House of Hope. Icon: Action_Cleric_ChannelDivinity_CloakOfShadows StatusPropertyFlags: ApplyToDead;IgnoreResting
LOW_HOH_HOPESPIRIT Boosts: Invulnerable();Attribute(Grounded);StatusImmunity(SG_Frightened);StatusImmunity(SG_Incapacitated);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Prone);StatusImmunity(SG_Unconscious);StatusImmunity(SG_Stunned);StatusImmunity(SG_Poisoned);StatusImmunity(SG_Surface);StatusImmunity(SG_Polymorph);StatusImmunity(SG_Charmed);StatusImmunity(BURNING);StatusImmunity(WILD_MAGIC_BURNING);StatusImmunity(BURNING_HOLY);StatusImmunity(WET);StatusImmunity(SG_Condition) StatusType: BOOST DisplayName: Hope of the House Description: Hope of the House Icon: GenericIcon_Intent_Buff StatusEffect: 4a39eacb-9dd7-4423-8a67-a13aa9e0e6b9
LOW_HOH_ALARMED Boosts: Tag(IGNORE_COMBAT_LATE_JOIN_PENALTY) StatusType: BOOST DisplayName: Alarmed Debtor Description: This creature has spotted you as an intruder. Icon: PassiveFeature_Generic_Threat StatusEffect: 7adaa2c0-ee9e-4c64-8704-01ec97063370 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
LOW_HOH_BOAR_BURNING_AURA Boosts: DamageBonus(1d6,Fire,true) StatusType: BOOST DisplayName: Scorching Aura Description: Attacks dealt by this entity deal a bonus [1] unless it is made Wet. DescriptionParams: DealDamage(1d6,Fire) Icon: Status_Burning FormatColor: Fire HitAnimationType: SoundLoop: Misc_Status_Burning_MO SoundStop: Misc_Status_Burning_MO_Stop StackId: BURNING SurfaceChange: Ignite TickType: RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied TickFunctors: OnApplyFunctors: StatusGroups: SG_Light;SG_Surface StatusEffect: 2156dd48-f83b-4060-9a4e-cab994da8857
LOW_HOH_BOAR_BURNING_DAMAGE StatusType: BOOST DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* DescriptionParams: Distance(1.5);DealDamage(2d6,Fire)* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* OnTickSuccess: DealDamage(2d6,Fire,Magical)* OnTickFail: DealDamage(2d6/2,Fire,Magical)* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
LOW_HOH_DEBTOR_IMP StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical Passive to make the debtor transform into a Raphaelian imp on death. StackId: LOW_HOH_DEBTOR Passives: LOW_HouseOfHope_EternalDebtor_Imp StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_HOH_DEBTOR_BOAR StatusType: BOOST Description: %%% Technical Passive to make the debtor transform into a Raphaelian Hellboar on death. Passives: LOW_HouseOfHope_EternalDebtor_Boar DisplayName: %%% Empty* StackId: LOW_HOH_DEBTOR* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *LOW_HOH_DEBTOR_IMP
LOW_HOH_DEBTOR_MERREGON StatusType: BOOST Description: %%% Technical Passive to make the debtor transform into a Raphaelian merregon on death. Passives: LOW_HouseOfHope_EternalDebtor_Merregon DisplayName: %%% Empty* StackId: LOW_HOH_DEBTOR* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *LOW_HOH_DEBTOR_IMP
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1 StatusType: BOOST DisplayName: Soul Pillar Proximity: 1 Description: Raphael is near one of the Soul Pillars, granting his attacks an additional [1]. In addition, he gains a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(1d12, Fire);3 Icon: PassiveFeature_Generic_Info StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1 StackPriority: 5 OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4);RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3);RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_2);ApplyStatus(LOW_RAPHAEL_OVERCHARGE,100,-1)
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_2 StatusType: BOOST DisplayName: Soul Pillar Proximity: 2 Description: Raphael is surrounded by 2 Soul Pillars, granting Raphael's attacks an additional [1] and a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(2d12, Fire);6 StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_2 OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4);RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3);ApplyStatus(LOW_RAPHAEL_OVERCHARGE,100,-1) Icon: PassiveFeature_Generic_Info* StackPriority: 5* Stats inherited from: *LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3 StatusType: BOOST DisplayName: Soul Pillar Proximity: 3 Description: Raphael is surrounded by 3 Soul Pillars, granting Raphael's attacks an additional [1] and a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(3d12, Fire);9 StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3 OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4);ApplyStatus(LOW_RAPHAEL_OVERCHARGE,100,-1) Icon: PassiveFeature_Generic_Info* StackPriority: 5* Stats inherited from: *LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4 StatusType: BOOST DisplayName: Soul Pillar Proximity: 4 Description: Raphael is surrounded by 4 Soul Pillars, granting Raphael's attacks an additional [1] and a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(4d12, Fire);12 StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4 StatusPropertyFlags: DisableOverhead OnApplyFunctors: Icon: PassiveFeature_Generic_Info* StackPriority: 5* Stats inherited from: *LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1
LOW_RAPHAEL_RAGE Boosts: AiArchetypeOverride(melee,1) StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical status to add new idle anims to Raph when all pillars are down. StackId: LOW_RAPHAEL_RAGE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
LOW_HOUSEOFHOPE_AEGIS StatusType: BOOST DisplayName: Fleeting Protection Description: If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends. Icon: GenericIcon_DamageType_Fire FormatColor: Gold StackId: LOW_HOUSEOFHOPE_AEGIS Passives: LOW_HouseOfHope_RaphaelsBlessing RemoveConditions: IsDamageTypeRadiant() RemoveEvents: OnDamage StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce
LOW_HOUSEOFHOPE_PILLAR_DEACTIVATED StatusType: BOOST DisplayName: Deactivated Description: In this Soul Pillar's deactivated state, it cannot be targeted or destroyed. Icon: GenericIcon_Intent_Control StackId: LOW_HOUSEOFHOPE_PILLAR_DEACTIVATED
LOW_RAPHAEL_SOULLESS Boosts: UnlockSpell(Target_LOW_Raphael_RestoreSoul);Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Severed Soul Description: With no soul to motivate it, the affected entity has Disadvantage on Attack Rolls and all Ability Checks until Restore Soul is cast on a Soul Pillar or Raphael. Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StillAnimationType: Mental StillAnimationPriority: Mental SoundVocalStart: WEAK StackId: LOW_RAPHAEL_SOULLESS RemoveConditions: SpellId('Target_LOW_Raphael_RestoreSoul') RemoveEvents: OnSpellCast StatusPropertyFlags: ApplyToDead
LOW_RAPHAEL_REPELLING_DIVINITY StatusType: BOOST DisplayName: Punish Divinity Description: When hit with Radiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched. StackId: LOW_RAPHAEL_REPELLING_DIVINITY Passives: LOW_Raphael_RepelDivinity RemoveConditions: RemoveEvents: TooltipPermanentWarnings: 91a03d92-ac55-4669-843b-c92fa360f99b Icon: GenericIcon_DamageType_Fire* FormatColor: Gold* StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce* Stats inherited from: *LOW_HOUSEOFHOPE_AEGIS
LOW_RAPHAEL_PILLAR_BLOCKED StatusType: BOOST DisplayName: Thwarted Consumption Description: Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means. Icon: GenericIcon_Intent_Damage OnApplyFunctors: RemoveStatus(LOW_HOUSEOFHOPE_SOULPILLAR_FX) OnRemoveFunctors: ApplyStatus(LOW_HOUSEOFHOPE_SOULPILLAR_FX,100,-1)
LOW_RAPHAEL_OVERCHARGE Boosts: ActionResourceBlock(BonusActionPoint);ActionResourceMultiplier(Movement,50,0) StatusType: BOOST DisplayName: Soul Overcharge Description: Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend. Icon: Action_Barbarian_Rage FormatColor: Green StillAnimationType: Mental StillAnimationPriority: Mental SoundVocalStart: ANGRY StackId: LOW_RAPHAEL_OVERCHARGE StackPriority: 5 OnApplyFunctors: IF(not HasStatus('LOW_RAPHAEL_HARDCORE')):ApplyStatus(LOW_RAPHAEL_OVERCHARGE_TIMER,100,1); StatusEffect: d92d4581-5842-476d-aeec-2364bf39702d
LOW_HOUSEOFHOPE_FIRE Boosts: Resistance(Fire, Vulnerable) StatusType: BOOST DisplayName: Deactivated Description: Affected entity is vulnerable to Fire damage. Icon: GenericIcon_DamageType_Fire FormatColor: Orange StackId: LOW_HOUSEOFHOPE_FIRE
LOW_HOUSEOFGRIEF_SHARSFAVOUR StatusType: BOOST DisplayName: Nightbringer's Beloved Description: Shar's ardent favour lets her chosen disciple regain [1] every time they use their Channel Divinity. DescriptionParams: RegainHitPoints(7d8) Icon: GenericIcon_Intent_Healing StackId: LOW_HOUSEOFGRIEF_SHARSFAVOUR StackPriority: 10 Passives: LOW_HouseOfGrief_SharsFavour_Technical
LOW_HOUSEOFGRIEF_DOMINATED Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma)* StatusType: BOOST StackPriority: 2 DisplayName: Dominated* Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw.* Icon: Spell_Enchantment_DominatePerson* StackId: DOMINATED* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed())* RemoveEvents: OnDamage* TooltipSave: Wisdom* StatusPropertyFlags: LoseControl* StatusGroups: SG_Charmed;SG_Dominated* ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c* StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554* Stats inherited from: *DOMINATE_PERSON
LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT Boosts: Disadvantage(SavingThrow, Wisdom) StatusType: BOOST DisplayName: Violent Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Violent Heart by healing an enemy. Icon: GenericIcon_Intent_Control StackId: LOW_HOUSEOFGRIEF_HEART_CURSE Passives: LOW_HouseOfGrief_Heart_Cure_Violent
LOW_HOUSEOFGRIEF_HEART_CURSE_CRAVEN Boosts: Disadvantage(SavingThrow, Wisdom)* StatusType: BOOST DisplayName: Craven Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Craven Heart by bravely ending its turn within [1] of Viconia without using any actions or bonus actions. DescriptionParams: Distance(3) AuraRadius: 3 AuraStatuses: TARGET:IF(Tagged('ACT3_LOW_HOUSEOFGRIEF_HEART_CRAVEN')):ApplyStatus(LOW_HOUSEOFGRIEF_REMOVE_CRAVENHEART) TickType: EndTurn Passives: LOW_HouseOfGrief_Heart_Cure_Craven TickFunctors: IF(HasStatus('LOW_HOUSEOFGRIEF_REMOVE_CRAVENHEART') and not HasStatus('LOW_HOUSEOFGRIEF_MAINTAIN_CRAVENHEART')):RemoveStatus(LOW_HOUSEOFGRIEF_HEART_CURSE_CRAVEN) Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_JEALOUS Boosts: Disadvantage(SavingThrow, Wisdom)* StatusType: BOOST DisplayName: Jealous Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Jealous Heart by Helping an ally. Passives: RemoveConditions: SpellId('Target_Help') RemoveEvents: OnSpellCast Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_MELANCHOLY Boosts: Disadvantage(SavingThrow, Wisdom)* StatusType: BOOST DisplayName: Melancholy Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy. AuraRadius: 18 AuraStatuses: TARGET:IF(HasStatus('PERFORM_POSITIVE')):ApplyStatus(LOW_HOUSEOFGRIEF_REMOVE_MELANCHOLYHEART) Passives: RemoveConditions: HasStatus('HIDEOUS_LAUGHTER') or HasStatus('ASTARION_HAPPY') or HasStatus('IRRESISTIBLE_DANCE') or HasStatus('PERFORM_POSITIVE') or HasStatus('LOW_HOUSEOFGRIEF_REMOVE_MELANCHOLYHEART') RemoveEvents: OnStatusApplied;OnTurn Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_PRYING Boosts: Disadvantage(SavingThrow, Wisdom)* StatusType: BOOST DisplayName: Prying Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Prying Heart by Poisoning itself. Passives: RemoveConditions: HasStatus('SG_Poisoned') RemoveEvents: OnStatusApplied;OnTurn Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_FALSE Boosts: Disadvantage(SavingThrow, Wisdom)* StatusType: BOOST DisplayName: False Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its False Heart by Silencing itself. Passives: RemoveConditions: HasStatus('SILENCED') RemoveEvents: OnStatusApplied;OnTurn Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_SHADOWHEART Boosts: Disadvantage(SavingThrow, Wisdom)* StatusType: BOOST DisplayName: Wayward Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat. Passives: LOW_HouseOfGrief_Heart_Cure_Shadowheart;LOW_HouseOfGrief_Heart_Cure_Shadowheart_2 Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_GREASEWIZARD_THRALL Boosts: IncreaseMaxHP(10);AddProficiencyToDamage() StatusType: BOOST DisplayName: Invigorated Thrall Description: Creatures created by Invigorating Flame will gain additional hit points based on the summoner's wizard level and additional damage based on the summoner's Proficiency Bonus. Icon: PassiveFeature_UndeadThralls_BetterSummons* StackId: UNDEADTHRALL_SUMMON* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *UNDEADTHRALL_SUMMON
LOW_GREASEWIZARD_SURFACES Boosts: StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(PRONE_GREASE);StatusImmunity(PRONE_SEWER); StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to make creature immune to grease-related surfaces StackId: LOW_GREASEWIZARD_SURFACES StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_KOBOLDHOLE_SPAWNKOBOLD StatusType: BOOST DisplayName: Open Warrens Description: Kobolds will continue to emerge from this tunnel while it is unobstructed. Icon: GenericIcon_Intent_Summon StatusPropertyFlags: DisableCombatlog
LOW_KOBOLDHOLE_SPAWNKOBOLD_TECHNICAL StatusType: BOOST DisplayName: Blocked Warrens Description: Kobolds cannot emerge from this tunnel while it is obstructed. Icon: PassiveFeature_Generic_Info StackId: LOW_KOBOLDHOLE_SPAWNKOBOLD_TECHNICAL StatusPropertyFlags: DisableCombatlog
LOW_KOBOLDHOLE_SPAWNKOBOLD_AURA_SOURCE StatusType: BOOST DisplayName: %%% EMPTY StackId: LOW_KOBOLDHOLE_SPAWNKOBOLD_AURA_SOURCE AuraRadius: 1 AuraStatuses: TARGET:IF((Character() and not Dead()) or (Item() and HasWeightGreaterThan(9999))):ApplyStatus(LOW_KOBOLDHOLE_SPAWNKOBOLD_AURA_TARGET) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_HOUNDMASTER_PREDATORESSENCE_1 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_1) StatusType: BOOST DisplayName: Predator Essence: 1 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot. DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10) Icon: GenericIcon_Intent_Buff StackId: LOW_HOUNDMASTER_PREDATORESSENCE StackPriority: 1 StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24
LOW_HOUNDMASTER_PREDATORESSENCE_2 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_2) StatusType: BOOST DisplayName: Predator Essence: 2 StackPriority: 2 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_3 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_3) StatusType: BOOST DisplayName: Predator Essence: 3 StackPriority: 3 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_4 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_4) StatusType: BOOST DisplayName: Predator Essence: 4 StackPriority: 4 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_5 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_5) StatusType: BOOST DisplayName: Predator Essence: 5 StackPriority: 5 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_6 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_6) StatusType: BOOST DisplayName: Predator Essence: 6 StackPriority: 6 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_RISENSKELETON_MYRKULBOUND StatusType: BOOST DisplayName: Edict of the Old Lord Skull Description: The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil every turn. Icon: GenericIcon_Intent_Buff TickFunctors: ApplyStatus(LOW_RISENSKELETON_MYRKULVEIL,100,-1)
While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be Turned. DescriptionParams: GainTemporaryHitPoints(20) Icon: GenericIcon_Intent_Buff StackId: LOW_RISENSKELETON_MYRKULVEIL RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24
MAG_MYRKULITES_UNDEAD_PRESENCE Boosts: StatusType: BOOST DisplayName: Undead Ward Aura Description: Allied undead within [1] are Resistant to Bludgeoning, Slashing, and Piercing damage. DescriptionParams: Distance(9) Icon: GenericIcon_Intent_Buff StackId: MAG_MYRKULITES_UNDEAD_PRESENCE AuraRadius: 9 AuraStatuses: IF(Ally() and not Self() and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF) StatusPropertyFlags: IgnoreResting StatusGroups: StackPriority: 10* Stats inherited from: *AURA_OF_HATE
LOW_RISENSKELETON_UNDEAD_PRESENCE Boosts: WeaponDamageResistance(Bludgeoning);WeaponDamageResistance(Slashing);WeaponDamageResistance(Piercing) StatusType: BOOST Icon: GenericIcon_Intent_Buff AuraStatuses: IF(Ally() and not Self() and not HasStatus('LOW_RISENSKELETON_UNDEAD_PRESENCE') and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF) DisplayName: Undead Ward Aura* Description: Allied undead within [1] are Resistant to Bludgeoning, Slashing, and Piercing damage.* DescriptionParams: Distance(9)* StackId: MAG_MYRKULITES_UNDEAD_PRESENCE* AuraRadius: 9* StatusPropertyFlags: IgnoreResting* StackPriority: 10* StatusGroups: SG_RemoveOnRespec** Stats inherited from: *MAG_MYRKULITES_UNDEAD_PRESENCE **AURA_OF_HATE
LOW_GITHYANKIPALADIN_AURAOFCONQUEST Boosts: StatusType: BOOST DisplayName: Aura of Conquest Description: Frightened enemies within [2] take [1] per turn. DescriptionParams: DealDamage(5,Psychic);Distance(3) Icon: GenericIcon_Intent_Buff StackId: AuraStatuses: IF(Enemy() and HasStatus('SG_Frightened')):ApplyStatus(LOW_GITHYANKIPALADIN_AURAOFCONQUEST_DAMAGE) StackPriority: 10* AuraRadius: 3* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_PROTECTION
LOW_GITHYANKIPALADIN_AURAOFCONQUEST_DAMAGE StatusType: BOOST DisplayName: Conquered Description: If Frightened, affected entity takes [1] when starting its turn within [2] of the spellcaster. DescriptionParams: DealDamage(5,Psychic);Distance(3) Icon: GenericIcon_Intent_Damage TickType: StartTurn TickFunctors: DealDamage(5,Psychic,Magical)
END_KARSUSCOMPULSION_CHANNEL Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);Tag(AI_PREFERRED_TARGET); StatusType: BOOST DisplayName: Channelling Karsus' Compulsion Description: Affected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.
Becoming Incapacitated, Stunned, Polymorphed or Knocked Out ends the spell. Icon: GenericIcon_Intent_Control FormatColor: Red StillAnimationType: Channeling StillAnimationPriority: Shouting TickType: StartTurn RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') or HasStatus('SG_Unconscious') RemoveEvents: OnStatusApplied StatusEffect: 27985939-8df8-4e8f-bbb8-e53f90cc210d
LOW_OPENGATE_CHANNEL Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_LOW_OpenGate_BringReinforcements) StatusType: BOOST DisplayName: Astral Conduit Description: The affected entity can't move, take actions, bonus actions or reactions while holding open the Astral Rift but can Summon an ally every other turn. Icon: GenericIcon_Intent_Utility StillAnimationType: Channeling TickFunctors: OnRemoveFunctors: StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79 FormatColor: Red* StillAnimationPriority: Shouting* TickType: StartTurn* RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') or HasStatus('SG_Unconscious') * RemoveEvents: OnStatusApplied* Stats inherited from: *END_KARSUSCOMPULSION_CHANNEL
LOW_FATHERCARRION_GREATERCURSE_1 StatusType: BOOST DisplayName: Mystic Carrion's Poisoned Curse Description: Affected entity has been cursed by Mystic Carrion. It is Poisoned.
It must succeed a Constitution Saving Throw at the end of its turn or become afflicted by Mystic Carrion's Blinding Curse and receive Necrotic damage. Icon: GenericIcon_Intent_Debuff TickType: EndTurn TooltipDamage: DealDamage(2d10, Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) OnApplyFunctors: DealDamage(2d10, Necrotic,Magical);ApplyStatus(LOW_FATHERCARRION_POISONED,100,-1) OnRemoveFunctors: IF(not HasStatus('LOW_FATHERCARRION_GREATERCURSE_2')):ApplyStatus(LOW_FATHERCARRION_TECHNICAL,100,0) OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC()) OnTickFail: ApplyStatus(LOW_FATHERCARRION_GREATERCURSE_2,100,3) StatusGroups: SG_Cursed
LOW_FATHERCARRION_GREATERCURSE_2 StatusType: BOOST DisplayName: Mystic Carrion's Blinding Curse Description: Affected entity has been cursed by Mystic Carrion. It is Poisoned and Blinded.
It must succeed a Constitution Saving Throw at the end of its turn or become afflicted with Mystic Carrion's Restraining Curse and receive Necrotic damage. TooltipDamage: DealDamage(4d10, Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) OnApplyFunctors: DealDamage(4d10, Necrotic,Magical);RemoveStatus(LOW_FATHERCARRION_GREATERCURSE_1);ApplyStatus(LOW_FATHERCARRION_BLINDED,100,-1);ApplyStatus(LOW_FATHERCARRION_POISONED,100,-1) OnRemoveFunctors: IF(not HasStatus('LOW_FATHERCARRION_GREATERCURSE_3')):ApplyStatus(LOW_FATHERCARRION_TECHNICAL,100,0) OnTickFail: ApplyStatus(LOW_FATHERCARRION_GREATERCURSE_3,100,3) Icon: GenericIcon_Intent_Debuff* TickType: EndTurn* OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC())* StatusGroups: SG_Cursed* Stats inherited from: *LOW_FATHERCARRION_GREATERCURSE_1
LOW_FATHERCARRION_GREATERCURSE_3 StatusType: BOOST DisplayName: Mystic Carrion's Restraining Curse Description: Affected entity has been cursed by Mystic Carrion. It is Poison, Blinded, Restrained, and receive Necrotic damage. TooltipDamage: DealDamage(6d10, Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) OnApplyFunctors: DealDamage(6d10, Necrotic,Magical);RemoveStatus(LOW_FATHERCARRION_GREATERCURSE_2); ApplyStatus(LOW_FATHERCARRION_BLINDED,100,-1);ApplyStatus(LOW_FATHERCARRION_POISONED,100,-1);ApplyStatus(LOW_FATHERCARRION_RESTRAINED,100,-1) OnRemoveFunctors: ApplyStatus(LOW_FATHERCARRION_TECHNICAL,100,0) OnTickFail: DealDamage(6d10, Necrotic,Magical) Icon: GenericIcon_Intent_Debuff* TickType: EndTurn* OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC())* StatusGroups: SG_Cursed* Stats inherited from: *LOW_FATHERCARRION_GREATERCURSE_2 **LOW_FATHERCARRION_GREATERCURSE_1
LOW_FATHERCARRION_BLINDED Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST StatusGroups: DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
LOW_GITHYANKIPRODIGY_MENTALIMAGE Boosts: Ability(Intelligence, -2);Ability(Wisdom, -2);Ability(Charisma, -2) StatusType: BOOST DisplayName: Psionic Drain Description: Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect. Icon: GenericIcon_Intent_Debuff StillAnimationType: Dazed RemoveEvents: OnSourceDeath StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79
LOW_POLTERGEIST_INVISIBILITY_SEEN StatusType: BOOST DisplayName: %%% technical status to allow players to see poltergeists with see invisibility StackId: LOW_POLTERGEIST_INVISIBILITY_SEEN StackType: Ignore StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_POLTERGEIST_THROW_COMBAT StatusType: BOOST DisplayName: %%% technical status to limit throwable objects in combat StackId: LOW_POLTERGEIST_AURA StackPriority: 1 AuraRadius: 7 AuraStatuses: IF(Tagged('ACT3_LOW_OSKARSBELOVED_THROWABLEITEM') and Tagged('AI_THROWITEM')):ApplyStatus(LOW_POLTERGEIST_THROW) RemoveEvents: OnCombatEnded;OnSpellCast;OnAttack StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_HAG_MAGICRESISTANCE StatusType: BOOST DisplayName: Lair Magic Description: While in their lair, the hag and her doubles have Magic Resistance. Icon: GenericIcon_Intent_Buff StackId: LOW_HAG_MAGICRESISTANCE Passives: MagicResistance
LOW_GUILDHALL_DAGGER_SPECIALIST_2 Boosts: UnlockSpellVariant(SpellId('Throw_LOW_NineFingers_SneakyDagger'),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) StatusType: BOOST DisplayName: Extra Attack: Dagger Specialist Description: This creature can make an extra attack with a dagger on its turn. RemoveConditions: SpellId('Throw_LOW_NineFingers_SneakyDagger') RemoveEvents: OnAttack;OnSpellCast OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF, LOW_GUILDHALL_DAGGER_SPECIALIST, 100, 1) StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack** StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead** Stats inherited from: *EXTRA_ATTACK_2 **EXTRA_ATTACK
LOW_GUILDHALL_DAGGER_SPECIALIST Boosts: UnlockSpellVariant(SpellId('Throw_LOW_NineFingers_SneakyDagger'),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* StatusType: BOOST OnRemoveFunctors: DisplayName: Extra Attack: Dagger Specialist* Description: This creature can make an extra attack with a dagger on its turn.* RemoveConditions: SpellId('Throw_LOW_NineFingers_SneakyDagger')* RemoveEvents: OnAttack;OnSpellCast* StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *LOW_GUILDHALL_DAGGER_SPECIALIST_2 **EXTRA_ATTACK_2 ***EXTRA_ATTACK
LOW_GUILDHALL_KEEPALLYNEARBY_TECHNICAL Boosts: StatusImmunity(SG_Charmed)* StatusType: BOOST DisplayName: %%% EMPTY StackId: StackPriority: AuraRadius: 1 AuraStatuses: AI_ONLY:IF(Tagged('LOW_GUILDHALL_KEEPALLYNEARBY_TECHNICAL')):ApplyStatus(AI_HELPER_BUFF_LARGE,100,1) StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Description: The paladin and any nearby allies can't be Charmed.* Icon: Action_Paladin_AuraOfDevotion* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_DEVOTION
LOW_UMBERLEES_UMBRAGE Boosts: Disadvantage(Ability, Constitution); Disadvantage(SavingThrow, Constitution)* StatusType: BOOST DisplayName: Ire of the Wavemother Description: Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundStart: Spell_Status_SlimyDoom_Trigger* SoundLoop: Spell_Status_SlimyDoom* SoundStop: Spell_Status_SlimyDoom_Stop* StackId: CONTAGION_SLIMY_DOOM* TickType: StartTurn* Passives: Contagion_Slimy_Doom_Stunned* StatusGroups: SG_Disease* ApplyEffect: 58efb278-4f51-41f1-a05c-ab455943108b* StatusEffect: 7532c24f-7c18-4a95-b529-d9ab1b3b0e33* Stats inherited from: *CONTAGION_SLIMY_DOOM
LOW_PLAGUESHIP_SEAPLAGUE Boosts: Disadvantage(Ability, Strength); Disadvantage(SavingThrow, Strength);IF(WeaponAttackRollAbility(Ability.Strength)):Disadvantage(AttackRoll)* StatusType: BOOST DisplayName: Sea Plague Description: Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundStart: Spell_Status_FilthFever_Trigger* SoundLoop: Spell_Status_FilthFever* SoundStop: Spell_Status_FilthFever_Stop* StackId: CONTAGION_FILTH_FEVER* TickType: StartTurn* StatusGroups: SG_Disease* ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb* StatusEffect: 96692c65-585d-4b29-94a3-286e7f4aebe1* Stats inherited from: *CONTAGION_FILTH_FEVER
LOW_DEVILSFEE_BUFF Boosts: IF(HasStatus('LOW_DEVILSFEE_WEALTH',context.Target)):Advantage(AttackRoll);CharacterWeaponDamage(6d6,Piercing); StatusType: BOOST DisplayName: Infectious Greed Description: Hungry for Mammon's favour, the affected entity's attacks deal an additional [1] in the presence of Helsik.
In addition, it has Advantage on Attack Rolls against targets marked by Promise of Wealth. DescriptionParams: DealDamage(6d6, Piercing) Icon: GenericIcon_Intent_Buff FormatColor: Green StackId: LOW_DEVILSFEE_AURA StackPriority: 7
LOW_DEVILSFEE_WEALTH StatusType: BOOST DisplayName: Promise of Wealth Description: Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it. Icon: PassiveFeature_Generic_Threat FormatColor: Gold StackId: LOW_DEVILSFEE_AURA StackPriority: 8 RemoveConditions: HasStatus('DOWNED') RemoveEvents: OnStatusApplied
LOW_DEVILSFEE_SPELL Boosts: UnlockSpell(Target_LOW_DevilsFee_Gold); StatusType: BOOST DisplayName: Mammonian Promotion Description: In the absence of his loyal warlock, the Avariced Lord has elevated this lowly whelp. Its attacks can now inflict Mammon's Hold on foes. Icon: GenericIcon_Intent_Buff FormatColor: Red
LOW_STEELWATCHFROUNDRY_BLINDED_NOIDLE Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST DisplayName: Blind StillAnimationType: StillAnimationPriority: StatusPropertyFlags: InitiateCombat;Blind;IgnoreResting;IgnoredByImmobilized;ApplyToDead StatusGroups: Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
LOW_LORROAKAN_EARTH Boosts: UnlockSpell(Target_LOW_RamazithsTower_Stoneskin,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Earth,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Poison, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_EARTH);Tag(AI_UNPREFERRED_TARGET) StatusType: BOOST DisplayName: Earthen Siphon Description: A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Stone Skin and Chromatic Orb: Poison. DescriptionParams: DealDamage(3d8, Poison) Icon: GenericIcon_DamageType_Poison StackId: LOW_LORROAKAN_EARTH StackPriority: 5 OnRemoveFunctors: RemoveStatus(STONESKIN)
LOW_LORROAKAN_AIR Boosts: UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Air,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Lightning, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_AIR);Tag(AI_UNPREFERRED_TARGET) StatusType: BOOST DisplayName: Tempestuous Siphon Description: A nearby air myrmidon grants the affected entity Immunity to Lightning damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Lightning Bolt and Chromatic Orb: Lightning. DescriptionParams: DealDamage(3d8, Lightning) Icon: GenericIcon_DamageType_Lightning StackId: LOW_LORROAKAN_AIR StackPriority: 5
LOW_LORROAKAN_FIRE Boosts: UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Fire,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Fire, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_FIRE);Tag(AI_UNPREFERRED_TARGET) StatusType: BOOST DisplayName: Scorching Siphon Description: A nearby fire myrmidon grants the affected entity Immunity to Fire damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Fireball and Chromatic Orb: Fire. DescriptionParams: DealDamage(3d8, Fire) Icon: GenericIcon_DamageType_Fire StackId: LOW_LORROAKAN_FIRE StackPriority: 5
LOW_LORROAKAN_WATER Boosts: UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Water,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Cold, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_WATER);Tag(AI_UNPREFERRED_TARGET) StatusType: BOOST DisplayName: Aquatic Siphon Description: A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Cone of Cold and Chromatic Orb: Cold. DescriptionParams: DealDamage(3d8, Cold) Icon: GenericIcon_DamageType_Cold StackId: LOW_LORROAKAN_WATER StackPriority: 5
LOW_FLORRICK_LEVEL_11 Boosts: UnlockSpell(Zone_ConeOfCold,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);UnlockSpell(Shout_FireShield,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);UnlockSpell(Target_IrresistibleDance,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);IncreaseMaxHP(35);Ability(Intelligence, 2); StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StackId: LOW_FLORRICK_LEVEL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead;IgnoreResting OnApplyFunctors: ApplyStatus(MAGE_ARMOR, 100, -1)
LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH StatusType: BOOST DisplayName: %%% | Lorroakan Earth Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan earth powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH StackPriority: 5 AuraRadius: 30 AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_EARTH) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
LOW_RAMAZITHSTOWER_ELEMENTAL_AIR StatusType: BOOST DisplayName: %%% | Lorroakan Air Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan air powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_AIR AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_AIR) StackPriority: 5* AuraRadius: 30* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead* Stats inherited from: *LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH
LOW_RAMAZITHSTOWER_ELEMENTAL_FIRE StatusType: BOOST DisplayName: %%% | Lorroakan Fire Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan fire powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_FIRE AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_FIRE) StackPriority: 5* AuraRadius: 30* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead* Stats inherited from: *LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH
LOW_RAMAZITHSTOWER_ELEMENTAL_WATER StatusType: BOOST DisplayName: %%% | Lorroakan Water Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan water powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_WATER AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_WATER) StackPriority: 5* AuraRadius: 30* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead* Stats inherited from: *LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH
LOW_SEWERS_USED_CORPSE StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical Status for stopping the Fire Wizard from raising the same corpse more than once. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead
MAG_PSYCHIC_MENTAL_FATIGUE Boosts: RollBonus(SavingThrow, -1, Intelligence) ;RollBonus(SavingThrow, -1, Wisdom); RollBonus(SavingThrow, -1, Charisma) StatusType: BOOST DisplayName: Mental Fatigue Description: Has a -[1] penalty to Wisdom, Intelligence, and Charisma Saving Throws for every turn remaining. DescriptionParams: 1 Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_MentalFatigue_MO SoundStop: Spell_Status_MentalFatigue_MO_Stop StackId: MAG_PSYCHIC_MENTAL_FATIGUE StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd
INT_ABSOLUTEPAIN_01 Boosts: Ability(Intelligence, -1);Ability(Wisdom, -1);Ability(Charisma, -1) StatusType: BOOST DisplayName: Her Voice: Commanding Description: Affected entity's brain is being tortured at the whim of the Absolute. It receives a [2] penalty to Intelligence, Wisdom, and Charisma Abilities and takes [1] at the end of its turn. DescriptionParams: DealDamage(1d6, Psychic);-1 Icon: statIcons_INT_AbsolutePain_01 StackId: INT_ABSOLUTEPAIN_01 StackType: Overwrite TickType: EndTurn TooltipDamage: DealDamage(1d6, Psychic) TickFunctors: DealDamage(1d6, Psychic,Magical) StatusPropertyFlags: ForceOverhead;ApplyToDead StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_MentalFatigue_MO* SoundStop: Spell_Status_MentalFatigue_MO_Stop* StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd* Stats inherited from: *MAG_PSYCHIC_MENTAL_FATIGUE
INT_ABSOLUTEPAIN_02 Boosts: Ability(Intelligence, -2);Ability(Wisdom, -2);Ability(Charisma, -2) StatusType: BOOST DisplayName: Her Voice: Transforming DescriptionParams: DealDamage(1d6, Psychic);-2 Icon: statIcons_INT_AbsolutePain_02 TickType: EndTurn StatusPropertyFlags: ForceOverhead;ApplyToDead Description: Affected entity's brain is being tortured at the whim of the Absolute. It receives a [2] penalty to Intelligence, Wisdom, and Charisma Abilities and takes [1] at the end of its turn.* StackId: INT_ABSOLUTEPAIN_01* StackType: Overwrite* TooltipDamage: DealDamage(1d6, Psychic)* TickFunctors: DealDamage(1d6, Psychic,Magical)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_MentalFatigue_MO* SoundStop: Spell_Status_MentalFatigue_MO_Stop* StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd* Stats inherited from: *INT_ABSOLUTEPAIN_01 **MAG_PSYCHIC_MENTAL_FATIGUE
INT_ABSOLUTEPAIN_03 Boosts: Ability(Intelligence, -4);Ability(Wisdom, -4);Ability(Charisma, -4) StatusType: BOOST DisplayName: Her Voice: the End of All DescriptionParams: DealDamage(1d6, Psychic);-4 Icon: statIcons_INT_AbsolutePain_03 TickType: EndTurn StatusPropertyFlags: ForceOverhead;ApplyToDead Description: Affected entity's brain is being tortured at the whim of the Absolute. It receives a [2] penalty to Intelligence, Wisdom, and Charisma Abilities and takes [1] at the end of its turn.* StackId: INT_ABSOLUTEPAIN_01* StackType: Overwrite* TooltipDamage: DealDamage(1d6, Psychic)* TickFunctors: DealDamage(1d6, Psychic,Magical)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_MentalFatigue_MO* SoundStop: Spell_Status_MentalFatigue_MO_Stop* StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd* Stats inherited from: *INT_ABSOLUTEPAIN_01 **MAG_PSYCHIC_MENTAL_FATIGUE
INT_ORPHEUS_PROTECTION_AURA Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma); StatusType: BOOST DisplayName: Orphic Favour Aura Description: The Prince of the Comet protects his champions. He and nearby allies gain Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 3 Icon: GenericIcon_Intent_Buff AuraRadius: 18 AuraStatuses: TARGET:IF(Ally() and not Dead() and not Tagged('ORPHEUS')):ApplyStatus(INT_ORPHEUS_PROTECTION)
END_ORPHEUS_PROTECTION_AURA Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma);* StatusType: BOOST AuraRadius: 6 AuraStatuses: TARGET:IF(Ally() and not Dead() and not Tagged('ORPHEUS')):ApplyStatus(END_ORPHEUS_PROTECTION) DisplayName: Orphic Favour Aura* Description: The Prince of the Comet protects his champions. He and nearby allies gain Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws.* DescriptionParams: 3* Icon: GenericIcon_Intent_Buff* Stats inherited from: *INT_ORPHEUS_PROTECTION_AURA
INT_ORPHEUS_PROTECTION Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma); StatusType: BOOST DisplayName: Orphic Favour Description: While within [2] of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 3;Distance(18) Icon: GenericIcon_Intent_Buff
END_ORPHEUS_PROTECTION Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma);* StatusType: BOOST DescriptionParams: 3;Distance(6) DisplayName: Orphic Favour* Description: While within [2] of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws.* Icon: GenericIcon_Intent_Buff* Stats inherited from: *INT_ORPHEUS_PROTECTION
END_ALLYBUFF_OWLBEARENRAGE Boosts: Ability(Strength, 2);UnlockSpell(Target_Claws_Owlbear);UnlockSpell(Target_Multiattack_Owlbear);UnlockSpell(Projectile_Jump_Owlbear_Wildshape_Lunge);UnlockSpell(Shout_Owlbear_Wildshape_Smash) StatusType: BOOST DisplayName: Induced Rage Description: The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth. TickFunctors: IF(HasHPLessThan(75)):RegainHitPoints(4d8) Icon: statIcons_OwlbearsRage* FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: bb5dd862-98a9-47db-9035-5dc4782afb2c* Stats inherited from: *FOR_OWLBEAR_ENRAGE
END_NETHERBRAIN_SLOW_AURA StatusType: BOOST DisplayName: Psyche Hampering Description: Oppressive psionic force Slows your mind and body. Icon: statIcons_END_Netherbrain_Slow_Aura StackId: END_NETHERBRAIN_SLOW_AURA AuraRadius: 18 AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(END_NETHERBRAIN_SLOW)
END_NETHERBRAIN_DRAGONDOMINATION StatusType: BOOST DisplayName: Psychically Dominated Description: This dragon is being is controlled by the deep, twisting grasp of the Netherbrain's psychic might. Icon: GenericIcon_Intent_Control StatusEffect: 9f0a18a6-f7c6-4928-b4fb-90fcf8b49e1e
END_NETHERBRAIN_MORPHICPOOLWOUND StatusType: BOOST DisplayName: Against All Odds Description: The unlikely actions of the party in the Morphic Pool were a surprise even to the Netherbrain. The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter. Icon: GenericIcon_Intent_Debuff
ORI_KARLACH_INFERNAL_FURY StatusType: BOOST DisplayName: Infernal Fury Description: The hatred and pain of a captured soul fuel Karlach's infernal machine.
Her weapon and unarmed attacks deal an additional [1] when she is Raging or when her hit points drop below 25%. DescriptionParams: DealDamage(1d4, Fire) Icon: GenericIcon_DamageType_Fire SoundStart: Misc_Status_KarlachInfernal_Start SoundLoop: Misc_Status_KarlachInfernal_MO SoundStop: Misc_Status_KarlachInfernal_End StackId: ORI_KARLACH_INFERNAL_FURY Passives: Karlach_Infernal_Fury StatusEffect: b7eed9a0-e40e-40ed-a3fa-9e74d5f358df
LOW_IRONTHRONE_MIZORA_FIENDISHCHARM Boosts: StatusType: BOOST DisplayName: Fiendish Obeisance Description: Affected entity must obey the commands of the fiend directly controlling it. RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableCombatlog StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 Icon: Status_Charmed** SoundLoop: Spell_Status_Control_MO** SoundStop: Spell_Status_Control_MO_Stop** StackId: CHARMED** StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle** Stats inherited from: *FIENDISH_CHARM **CHARMED
LOW_IRONTHRONE_HOSTAGESPEEDBOOST Boosts: ActionResource(Movement, 4.5, 0) StatusType: BOOST DisplayName: Glimpse of Freedom Description: Escaping certain death, the character is motivated to move [1] quicker. Icon: GenericIcon_Intent_Buff StatusPropertyFlags: BringIntoCombat
LOW_RAPHAEL_DEVILLISHSTRENGTH_STATUS Boosts: Advantage(Ability, Strength);Advantage(SavingThrow, Strength);Advantage(AttackRoll);Advantage(Ability, Dexterity);Advantage(SavingThrow, Dexterity); StatusType: BOOST DisplayName: Devilishly Strong Description: While within [1] of Raphael, this creature's weapon attacks deal an additional [2] and it has Advantage on Strength and Dexterity Checks and attacks. DescriptionParams: Distance(18);DealDamage(3d6, Piercing) StackId: LOW_RAPHAEL_DISAPPEAR StackPriority: 5 Passives: LOW_Raphael_Cambions_ExtraDamage StatusGroups: Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght* Stats inherited from: *BULLS_STRENGTH
LOW_RAPHAEL_DEVILLISHSTRENGTH_STATUS_NORMAL Boosts: Advantage(Ability, Strength);Advantage(SavingThrow, Strength);Advantage(AttackRoll);Advantage(Ability, Dexterity);Advantage(SavingThrow, Dexterity);* StatusType: BOOST Description: While within [1] of Raphael, this creature has Advantage on Strength and Dexterity Checks and attacks. DescriptionParams: Distance(18) Passives: DisplayName: Devilishly Strong* StackId: LOW_RAPHAEL_DISAPPEAR* StackPriority: 5* Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght* StatusGroups: SG_RemoveOnRespec** Stats inherited from: *LOW_RAPHAEL_DEVILLISHSTRENGTH_STATUS **BULLS_STRENGTH
LOW_HOUSEOFGRIEF_SH_PRESENCE StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical status to make Raphael look cooler. StackId: LOW_HOUSEOFGRIEF_SH_PRESENCE StackPriority: 9 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and Tagged('SHADOWHEART_SHARPATH')):ApplyStatus(LOW_HOUSEOFGRIEF_SHARSFAVOUR);TARGET:IF(Character() and Tagged('SHADOWHEART_ENEMYOFSHARPATH')):ApplyStatus(LOW_HOUSEOFGRIEF_APPLY_SHARSFAVOUR); StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
LOW_HOUSEOFGRIEF_APPLY_SHARSFAVOUR StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical status: will apply Shar's Favour to Viconia if Shadowheart is an enemy of Shar. StackId: LOW_HOUSEOFGRIEF_APPLY_SHARSFAVOUR StackPriority: 9 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and HasStatus('LOW_HOUSEOFGRIEF_SH_PRESENCE')):ApplyStatus(LOW_HOUSEOFGRIEF_SHARSFAVOUR); StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
COL_ZEVLOR_LEVEL_8 Boosts: IncreaseMaxHP(32);Ability(Strength, 2); StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: ApplyStatus(AURA_OF_PROTECTION, 100, -1);ApplyStatus(AURA_OF_DEVOTION, 100, -1)
END_ZEVLOR_LEVEL_11 Boosts: UnlockSpell(Shout_BeaconOfHope,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);IncreaseMaxHP(24);Ability(Charisma, 2); StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: ApplyStatus(AURA_OF_COURAGE, 100, -1);ApplyStatus(AURA_OF_VITALITY, 100, -1)
LOW_WULBREN_LEVEL_11 Boosts: IncreaseMaxHP(50);Ability(Strength, 3);Ability(Constitution, 3); StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
COL_GITHZERAI_MIND_TECHNIQUE Boosts: Advantage(SavingThrow, Intelligence) StatusType: BOOST DisplayName: Githzerai Mind Barrier Description: Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws. Icon: GenericIcon_Intent_Buff StackId: COL_GITHZERAI_MIND_TECHNIQUE StatusPropertyFlags: IgnoreResting
OLIVER_DOME_HARDCORE Boosts: IncreaseMaxHP(30%);RedirectDamage(2,Necrotic,,true) StatusType: BOOST DisplayName: Cursed Vengeance Description: Any damage done against Oliver will reflected twofold at the attacker. Icon: GenericIcon_DamageType_Necrotic StatusPropertyFlags: Stats inherited from: *DIFFICULTY_GUSTAVDEV
MAG_FROST Boosts: Disadvantage(SavingThrow, Dexterity) StatusType: BOOST DisplayName: Encrusted with Frost Description: Affected entity has Disadvantage on Dexterity Saving Throws.
When there are [1] or more turns remaining, the entity must succeed a Constitution Saving Throw or take [2] and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
When there are [1] or more turns remaining, the entity must succeed a Constitution Saving Throw or take [2] and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
MAG_FROST_FROZEN_CHECK_TECHNICAL Boosts: StatusType: BOOST StackId: MAG_FROST_FROZEN_CHECK_TECHNICAL StackType: Overwrite TickType: RemoveConditions: RemoveEvents: TooltipSave: OnApplyFunctors: RemoveStatus(MAG_FROST) OnApplyRoll: not SavingThrow(Ability.Constitution, 12) OnApplySuccess: ApplyStatus(FROZEN, 100, 2) OnApplyFail: DealDamage(1d4, Cold,Magical) StatusEffect: DisplayName: Encrusted with Frost* Description: Affected entity has Disadvantage on Dexterity Saving Throws.
When there are [1] or more turns remaining, the entity must succeed a Constitution Saving Throw or take [2] and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
MAG_SPELLBLADE_ACID_ENERGY Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Acid, false) StatusType: BOOST DisplayName: Acid Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Acid) Icon: statIcons_AcidInfusion SoundLoop: Misc_Status_Acid_MO SoundStop: Misc_Status_Acid_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX) StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7
MAG_SPELLBLADE_COLD_ENERGY Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Cold, false) StatusType: BOOST DisplayName: Cold Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Cold) Icon: statIcons_ColdInfusion SoundLoop: Spell_Status_Cold_MO SoundStop: Spell_Status_Cold_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX) StatusEffect: 02874e0d-5f01-4382-9772-58b656b8822b
MAG_SPELLBLADE_FIRE_ENERGY Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Fire, false) StatusType: BOOST DisplayName: Fire Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Fire) Icon: statIcons_FireInfusion SoundLoop: Misc_Status_Burning_MO SoundStop: Misc_Status_Burning_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX) StatusEffect: d9d254b2-3771-482e-990b-a74d546e0d4e
MAG_SPELLBLADE_LIGHTNING_ENERGY Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Lightning, false) StatusType: BOOST DisplayName: Lightning Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Lightning) Icon: statIcons_LightningInfusion SoundLoop: Misc_Status_Shocked_MO SoundStop: Misc_Status_Shocked_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX) StatusEffect: 9fe8f027-7e70-4716-98dd-9f02e27586ab
MAG_SPELLBLADE_THUNDER_ENERGY Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Thunder, false) StatusType: BOOST DisplayName: Thunder Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Thunder) Icon: statIcons_ThunderInfusion SoundLoop: Misc_Status_Thunder_MO SoundStop: Misc_Status_Thunder_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX) StatusEffect: 77be532a-1dc8-4e79-bb54-736612c46e71
MAG_SPELLBLADE_SPELL_ATTACK_BONUS Boosts: RollBonus(MeleeSpellAttack,1d4);RollBonus(RangedSpellAttack,1d4) StatusType: BOOST DisplayName: Enhanced Offence Description: You have a 1d4 bonus to your next spell attack roll. Icon: statIcons_SpellAttackBonus StackId: MAG_SPELLBLADE_SPELL_ATTACK_BONUS TickType: EndTurn RemoveConditions: IsSpell() RemoveEvents: OnAttack
MAG_SPELLBLADE_SAVING_THROWS_PENALTY Boosts: RollBonus(SavingThrow,-1d4); StatusType: BOOST DisplayName: Baneful Strike Description: Affected entity has a -[1] penalty to Saving Throws against its attacker's next spell. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_Passive_Bane StackId: MAG_SPELLBLADE_SAVING_THROWS_PENALTY StatusEffect: 9af78b8a-7dcb-49d7-b6ef-592b54c16410 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
MAG_SPELLBLADE_AUGMENTATION StatusType: BOOST DisplayName: Magi's Infusion Description: When you deal damage to a creature, it has a 1d4 penalty to Saving Throws against your next spell. Icon: GenericIcon_Intent_Buff StackId: MAG_SPELLBLADE_AUGMENTATION Passives: MAG_SpellBlade_BaneWeaponAttack_Passive RemoveConditions: IsSpell() RemoveEvents: OnSpellCast
MAG_LATHANDERS_LIGHT Boosts: GameplayLight(6,false,0.1,true) StatusType: BOOST DisplayName: Lathander's Light Description: Sheds holy light in a [1] radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw. DescriptionParams: Distance(6) Icon: statIcons_LathandersLight StackId: MAG_LATHANDERS_LIGHT AuraRadius: 6 AuraStatuses: IF(Combat() and Character() and Enemy() and (Tagged('FIEND') or Tagged('UNDEAD') or Tagged('UNDEAD_BEAST'))):ApplyStatus(BLINDED,100,2, , , ,not SavingThrow(Ability.Constitution,14));TARGET:IF(Character() and not Dead() and HasPassive('SunlightHypersensitivity')):ApplyStatus(SUNLIGHT_FROM_SPELL_TECHNICAL) AuraFlags: ShouldCheckLOS StatusPropertyFlags: IgnoreResting;DisableCombatlog StatusGroups: SG_Light IsUnique: 1
ABSORB_ELEMENTS_ACTIVE StatusType: BOOST DisplayName: Absorb Elements Description: Absorbing elemental damage.
The first time the affected entity is hit with Acid, Cold, Fire, Lightning, or Thunder damage, it only takes half damage.
The next time it lands a hit with a melee attack, it deals an additional [1] damage of the element that hit it. DescriptionParams: 1d6 Icon: PassiveFeature_AbsorbElements SoundStart: Misc_Status_AbsorbElementsActive_Start SoundLoop: Misc_Status_AbsorbElementsActive_MO SoundStop: Misc_Status_AbsorbElementsActive_End StackId: ABSORB_ELEMENTS_ACTIVE RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 5119b58e-c015-445e-ba84-6cadf32379a8
ABSORB_ELEMENTS_ACID_DAMAGE Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Acid, false) StatusType: BOOST DisplayName: Absorb Elements: Acid Damage DescriptionParams: DealDamage(1d6, Acid) Icon: statIcons_AbsorbElement_Acid StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Acid_MO* SoundStop: Misc_Status_Acid_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX)* StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7* Stats inherited from: *MAG_SPELLBLADE_ACID_ENERGY
ABSORB_ELEMENTS_COLD_DAMAGE Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Cold, false) StatusType: BOOST DisplayName: Absorb Elements: Cold Damage DescriptionParams: DealDamage(1d6, Cold) Icon: statIcons_AbsorbElement_Cold StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Spell_Status_Cold_MO* SoundStop: Spell_Status_Cold_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX)* StatusEffect: 02874e0d-5f01-4382-9772-58b656b8822b* Stats inherited from: *MAG_SPELLBLADE_COLD_ENERGY
ABSORB_ELEMENTS_FIRE_DAMAGE Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Fire, false) StatusType: BOOST DisplayName: Absorb Elements: Fire Damage DescriptionParams: DealDamage(1d6, Fire) Icon: statIcons_AbsorbElement_Fire StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Burning_MO* SoundStop: Misc_Status_Burning_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX)* StatusEffect: d9d254b2-3771-482e-990b-a74d546e0d4e* Stats inherited from: *MAG_SPELLBLADE_FIRE_ENERGY
ABSORB_ELEMENTS_LIGHTNING_DAMAGE Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Lightning, false) StatusType: BOOST DisplayName: Absorb Elements: Lightning Damage DescriptionParams: DealDamage(1d6, Lightning) Icon: statIcons_AbsorbElement_Lightning StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Shocked_MO* SoundStop: Misc_Status_Shocked_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX)* StatusEffect: 9fe8f027-7e70-4716-98dd-9f02e27586ab* Stats inherited from: *MAG_SPELLBLADE_LIGHTNING_ENERGY
ABSORB_ELEMENTS_THUNDER_DAMAGE Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Thunder, false) StatusType: BOOST DisplayName: Absorb Elements: Thunder Damage DescriptionParams: DealDamage(1d6, Thunder) Icon: statIcons_AbsorbElement_Thunder StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Thunder_MO* SoundStop: Misc_Status_Thunder_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX)* StatusEffect: 77be532a-1dc8-4e79-bb54-736612c46e71* Stats inherited from: *MAG_SPELLBLADE_THUNDER_ENERGY
SHA_CLERIC_SHADOWQUAKE Boosts: GameplayLight(7.5,false,0.1)* StatusType: BOOST DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* StackId: LIGHT* StatusGroups: SG_Light;SG_RemoveOnRespec* IsUnique: 1* StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8* Stats inherited from: *LIGHT
SHA_GEMS_ACTIVE Boosts: GameplayLight(7.5,false,0.1)* StatusType: BOOST StatusEffect: 97c2fd54-fbda-4dee-b7e1-2932eb25932f DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* StackId: LIGHT* StatusGroups: SG_Light;SG_RemoveOnRespec* IsUnique: 1* Stats inherited from: *LIGHT
MAG_RAMPART_AURA Boosts: ActionResourceConsumeMultiplier(Movement, 2,0);MovementSpeedLimit(Walk) StatusType: BOOST DisplayName: Rampart Aura Description: All entities with or in this aura have their movement speed halved. Icon: PassiveFeature_RampartAura SoundStart: MAG_Status_RampartAura_Start SoundLoop: MAG_Status_RampartAura_MO SoundStop: MAG_Status_RampartAura_End StackId: MAG_RAMPART_AURA AuraRadius: 6 AuraStatuses: IF(Character() and not Dead()):ApplyStatus(MAG_RAMPART_AURA_DIFFICULT_TERRAIN) TickType: StartTurn StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: 72ec4474-76b3-457d-93e2-3f05bf534118
MAG_GISH_ARCANE_CHARGE Boosts: IF(HasStatus('FLANKED')):DamageBonus(ProficiencyBonus);ActionResourceMultiplier(Movement,50,0) StatusType: BOOST DisplayName: Arcane Charge Description: While Threatened, affected entity has a +[1] bonus to damage with spells. DescriptionParams: 1 Icon: statIcons_GishArcaneCharge SoundLoop: MAG_Status_Boost_Gish_ArcaneCharge_MO SoundStop: MAG_Status_Boost_Gish_ArcaneCharge_MO_Stop StackId: MAG_GISH_ARCANE_CHARGE StatusEffect: 4425d0c5-277f-4714-bcdd-b2e97eb615ec
MAG_GISH_WEAKNESS_BRANDING StatusType: BOOST DisplayName: Brand the Weak Description: Affected entity is Vulnerable to Bludgeoning, Slashing, or Piercing damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_GISH_SLASHING_VULNERABILITY Boosts: Resistance(Slashing, Vulnerable) StatusType: BOOST DisplayName: Slash the Weak Description: Affected entity is Vulnerable to Slashing damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StackType: Overwrite RemoveConditions: HasDamageDoneForType(DamageType.Slashing) RemoveEvents: OnDamage StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_GISH_PIERCING_VULNERABILITY Boosts: Resistance(Piercing, Vulnerable) StatusType: BOOST DisplayName: Pierce the Weak Description: Affected entity is Vulnerable to Piercing damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StackType: Overwrite RemoveConditions: HasDamageDoneForType(DamageType.Piercing) RemoveEvents: OnDamage StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_GISH_BLUDGEONING_VULNERABILITY Boosts: Resistance(Bludgeoning, Vulnerable) StatusType: BOOST DisplayName: Bludgeon the Weak Description: Affected entity is Vulnerable to Bludgeoning damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StackType: Overwrite RemoveConditions: HasDamageDoneForType(DamageType.Bludgeoning) RemoveEvents: OnDamage StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_RADIANT_RADIATING_ORB Boosts: RollBonus(Attack,-1);GameplayLight(3,false,0.1) StatusType: BOOST DisplayName: Radiating Orb Description: Affected entity has [1] to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it. DescriptionParams: -1;5 Icon: statIcons_RadiatingOrb SoundLoop: Misc_Status_RadiantRadiatingOrb SoundStop: Misc_Status_RadiantRadiatingOrb_Stop StackId: MAG_RADIANT_RADIATING_ORB StackType: Additive StatusPropertyFlags: MultiplyEffectsByDuration StatusEffect: c15c513d-b7df-43c9-b35d-b3e73b5c51b7
MAG_ZOC_FORCE_CONDUIT Boosts: DamageReduction(Slashing, Flat, 1);DamageReduction(Bludgeoning, Flat, 1);DamageReduction(Piercing, Flat, 1) StatusType: BOOST DisplayName: Force Conduit Description: Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by [1] per turn remaining.
If the entity takes damage while it has 5 or more turns remaining, it deals [2] in a [3] radius. DescriptionParams: 1;DealDamage(1d4,Force);Distance(6) Icon: statIcons_ForceConduit SoundLoop: Misc_Status_ForceConduit_MO SoundStop: Misc_Status_ForceConduit_MO_Stop StackId: MAG_ZOC_FORCE_CONDUIT StackType: Additive Passives: MAG_ZOC_ForceConduit_EnergyConversionBlast_Passive;MAG_ZOC_ForceConduit_EnergyConversionTrigger_Passive TickFunctors: IF(not HasStatus('MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL') and ForceConduitBlastRequirement(context.Target)):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL, 100, -1) StatusPropertyFlags: MultiplyEffectsByDuration OnRemoveFunctors: RemoveStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL) StatusEffect: cb96e5d4-8a46-47ab-9af8-3649b206e624
MAG_ZOC_FORCE_CONDUIT_ONCE_TECHNICAL StatusType: BOOST DisplayName: %%% Force Conduit Once StackId: MAG_ZOC_FORCE_CONDUIT_ONCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL StatusType: BOOST DisplayName: %%% Force Conduit Explosion SoundStart: Misc_Status_ForceConduit_Start StackId: MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL AuraRadius: 6 AuraStatuses: IF(Character() and not Self() and not Dead()):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_EXPLOSION_DAMAGE_TECHNICAL) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 9c74cae3-4302-408c-93ea-121b29288d23
MAG_FIRE_HEAT_CONVERGENCE Boosts: IF(IsDamageTypeFire() and not Self()):DamageBonus(MAG_FIRE_HEAT.Duration, Fire) StatusType: BOOST DisplayName: Heat Convergence Description: The next time the affected entity deals Fire damage, it deals an additional [1] for every turn of Heat still affecting them. DescriptionParams: 1 Icon: PassiveFeature_HeatConvergence SoundStart: Misc_Status_Heat_Convergence_Enter_MO SoundLoop: Misc_Status_Heat_Convergence_MO SoundStop: Misc_Status_Heat_Convergence_MO_Stop StackId: MAG_FIRE_HEAT_CONVERGENCE RemoveConditions: IsDamageTypeFire() and not Self() RemoveEvents: OnDamage ApplyEffect: 96f3a781-7e09-423a-a937-c1afc659b01a StatusEffect: 60794bbe-4627-488c-813d-33afa2df5b53
MAG_ZHENTARIM_DEMONSPIRIT_AURA StatusType: BOOST DisplayName: Demonspirit Aura Description: Affected entity's summoned creature has Resistance to all damage except Psychic.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Icon: PassiveFeature_Generic_WildAnimal SoundStart: MAG_Status_DemonSpiritAura_Start SoundLoop: MAG_Status_DemonSpiritAura_MO SoundStop: MAG_Status_DemonSpiritAura_End StackId: MAG_ZHENTARIM_DEMONSPIRIT_AURA AuraRadius: 9 AuraStatuses: IF(Tagged('SUMMON') and SummonOwner(context.Target, context.Source)):ApplyStatus(MAG_ZHENTARIM_DEMONSPIRIT) StatusEffect: 8bdd5e0a-0d50-475f-b7dc-36bf6d035075
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Icon: PassiveFeature_Generic_WildAnimal SoundStart: MAG_Status_DemonSpirit_Start SoundLoop: MAG_Status_DemonSpirit_MO SoundStop: MAG_Status_DemonSpirit_End StackId: MAG_ZHENTARIM_DEMONSPIRIT TickType: StartTurn TickFunctors: IF(not SavingThrow(Ability.Wisdom, 10)):ApplyStatus(MAG_ZHENTARIM_DEMONSPIRIT_MADNESS, 100, 1) StatusEffect: 74d126ef-5d43-4ad4-9eb9-4eb241381685
MAG_ZHENTARIM_DEMONSPIRIT_MADNESS Boosts: AiArchetypeOverride(madness,99) StatusType: BOOST DisplayName: Demonspirit Madness Description: Affected entity has been driven to frenzy by magical madness. It will attack the nearest creature on its turn. StackId: MAG_ZHENTARIM_DEMONSPIRIT_MADNESS RemoveConditions: (context.HasContextFlag(StatsFunctorContext.OnTurn) and SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed())) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('MAG_ZHENTARIM_DEMONSPIRIT')) RemoveEvents: OnTurn;OnStatusRemoved StatusGroups: SG_Charmed;SG_Condition;SG_Mad ApplyEffect: StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47 Icon: Spell_Enchantment_CrownOfMadness* SoundVocalStart: SHOUT* SoundStop: Misc_Status_Madness_MO_Stop* TickType: EndTurn* TooltipSave: Wisdom* StillAnimationType: Mental** StillAnimationPriority: Mental** SoundLoop: Misc_Status_Madness_MO** StatusPropertyFlags: LoseControl;OverheadOnTurn;InitiateCombat;BringIntoCombat** Stats inherited from: *CROWN_OF_MADNESS **MADNESS
MAG_ZHENTARIM_DEMONSPIRIT_AURA_TECHNICAL StatusType: BOOST SoundStart: SoundLoop: SoundStop: StackId: MAG_ZHENTARIM_DEMONSPIRIT_AURA_TECHNICAL AuraRadius: AuraStatuses: StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnRemoveFunctors: RemoveStatus(MAG_ZHENTARIM_DEMONSPIRIT_AURA) StatusEffect: DisplayName: Demonspirit Aura* Description: Affected entity's summoned creature has Resistance to all damage except Psychic.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.* Icon: PassiveFeature_Generic_WildAnimal* Stats inherited from: *MAG_ZHENTARIM_DEMONSPIRIT_AURA
MAG_HARPERS_SINGING_SWORD_SINGING_AURA StatusType: BOOST DisplayName: Singing Sword: Singing Description: All allies within [1] of range have [2] bonus to mental Attack Rolls and Saving Throws DescriptionParams: Distance(6);1d4 Icon: Action_Mag_PhalarAluve_Sing SoundLoop: MAG_Status_HarpersSingingSword_BlessingAura StackId: MAG_HARPERS_SINGING_SWORD_SINGING_AURA StackType: Overwrite AuraRadius: 6 AuraStatuses: IF(Character() and Ally() and not Dead()):ApplyStatus(MAG_HARPERS_SINGING_SWORD_BLESS) StatusEffect: 563dd2de-c629-4eb0-95ad-ffd16cff896d FormatColor: Gold* StackPriority: 1* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
MAG_HARPERS_SINGING_SWORD_BLESS Boosts: RollBonus(Attack,1d4);RollBonus(SavingThrow,1d4);RollBonus(DeathSavingThrow,1d4)* StatusType: BOOST DisplayName: Singing Sword: Song Description: Wielder has [1] bonus to mental Attack Rolls and Saving Throws. DescriptionParams: 1d4 Icon: Action_Mag_PhalarAluve_Sing SoundLoop: MAG_Status_HarpersSingingSword_Bless_Loop StackId: MAG_HARPERS_SINGING_SWORD_BLESS StatusGroups: ApplyEffect: f27fbb85-be5d-48f1-9ffc-b9a6097fd041 StatusEffect: 3d91058a-d4d0-4eb2-8230-f5dd5e4ead93 ManagedStatusEffectType: ManagedStatusEffectGroup: Stats inherited from: *BLESS
MAG_HARPERS_SINGING_SWORD_SHRIEKING_AURA StatusType: BOOST DisplayName: Singing Sword: Shrieking Description: Enemies within [1] of range have [2] penalty to mental Saving Throws. The sword deals an additional [3] damage to creatures affected by the shrieked. DescriptionParams: Distance(6);1d4;DealDamage(1d4, Thunder) Icon: Action_Mag_PhalarAluve_Shriek SoundLoop: MAG_Status_HarpersSingingSword_ShriekingAura StackId: MAG_HARPERS_SINGING_SWORD_SINGING_AURA StackType: Overwrite AuraRadius: 6 AuraStatuses: IF(Character() and Enemy() and not Dead()):ApplyStatus(MAG_HARPERS_SINGING_SWORD_BANE) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: df991d17-e0f8-4f40-833f-8f6b79487be5 FormatColor: Gold* StackPriority: 1* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
MAG_HARPERS_SINGING_SWORD_BANE Boosts: RollBonus(Attack,-1d4);RollBonus(SavingThrow,-1d4);RollBonus(DeathSavingThrow,-1d4)* StatusType: BOOST DisplayName: Singing Sword: Shriek Description: Affected entity has [1] penalty to mental Saving Throws. When it is attacked, it takes an additional [2]. DescriptionParams: 1d4;DealDamage(1d4, Thunder) Icon: Action_Mag_PhalarAluve_Shriek SoundLoop: MAG_Status_HarpersSingingSword_Bane_Loop StackId: MAG_HARPERS_SINGING_SWORD_BANE Passives: MAG_SingingSword_Bane_ThunderDamage_Passive ApplyEffect: 6c32aa03-be03-4d56-a28b-0984f194de88 StatusEffect: b41d8aaa-619b-4686-b4fa-71d1285693ec ManagedStatusEffectType: ManagedStatusEffectGroup: StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat;BringIntoCombat* Stats inherited from: *BANE
MOO_KITCHENFIGHT_GNOLLCONTROLLED StatusType: BOOST DisplayName: Dominated Will Description: The affected entity is under the control of a nearby True Soul. Icon: GenericIcon_Intent_Control StatusEffect: 5f2c07d0-4d7e-4d6a-848d-c69ba9c2d74c
MOO_BLOODPOTION_HALFORC Boosts: DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5)* StatusType: BOOST DisplayName: Half-Orcish Fury Description: The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFORC StackType: Overwrite RemoveConditions: HasStatus('RELENTLESS_ENDURANCE_DOWNED') RemoveEvents: OnStatusApplied StatusPropertyFlags: ApplyToDead ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75 DescriptionParams: RegainHitPoints(1)* StatusGroups: SG_RemoveOnRespec* SoundLoop: Spell_Status_SurvivalInstinct_MO** SoundStop: Spell_Status_SurvivalInstinct_MO_Stop** Stats inherited from: *RELENTLESS_ENDURANCE **SURVIVAL_INSTINCT
MOO_BLOODPOTION_HUMAN Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth);ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Survival);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance);ProficiencyBonus(Skill,Persuasion); StatusType: BOOST DisplayName: Human Versatility Description: Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HUMAN StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_HALFLING Boosts: Advantage(Ability, Strength);Advantage(Ability, Dexterity);Advantage(Ability, Constitution);Advantage(Ability, Intelligence);Advantage(Ability, Wisdom);Advantage(Ability, Charisma); StatusType: BOOST DisplayName: Halfling Luck Description: The luck of the smallfolk grants the affected entity Advantage on Skill Checks until its next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFING StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_GNOME Boosts: ProficiencyBonus(Skill,SleightOfHand);UnlockSpell(Target_MOO_BloodPotion_Knock); StatusType: BOOST DisplayName: Gnomish Ingenuity Description: Affected entity is Proficient in Sleight of Hand Checks and can cast Knock until it takes a Long Rest.. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_GNOME StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_DWARF Boosts: ProficiencyBonus(SavingThrow, Strength);ProficiencyBonus(SavingThrow, Dexterity);ProficiencyBonus(SavingThrow, Constitution);ProficiencyBonus(SavingThrow, Intelligence);ProficiencyBonus(SavingThrow, Wisdom);ProficiencyBonus(SavingThrow, Charisma); StatusType: BOOST DisplayName: Dwarven Resilience Description: Affected entity has Proficiency in Saving Throws until it makes three successful Saving Throws or until it takes a Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_DWARF StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_ELF Boosts: ActionResource(Movement, 10, 0);DarkvisionRangeMin(60);Tag(CHARMED_ADV); StatusType: BOOST DisplayName: Elven Elegance Description: Noble elven arcana grants the affected entity an additional [1] movement speed, Darkvision, and can't be Charmed until its next Long Rest. DescriptionParams: Distance(10) Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_ELF StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_TIEFLING Boosts: UnlockSpell(Shout_MOO_BloodPotion_Thaumaturgy);UnlockSpell(Shout_MOO_BloodPotion_HellishRebuke);UnlockSpell(Shout_MOO_BloodPotion_Flameblade);UnlockSpell(Zone_MOO_BloodPotion_BurningHands); StatusType: BOOST DisplayName: Fiendish Vice Description: Affected entity can call on diabolic arcana to cast Thaumaturgy, Hellish Rebuke, Burning Hands, and Flame Blade once each until the next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_TIEFLING StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_HALFELF StatusType: BOOST DisplayName: Half-Elven Vigour Description: Upon consumption, you and surrounding allies regain hit points based on their Constitution score. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFELF StackType: Additive RemoveEvents: OnApply StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: RegainHitPoints(Constitution); ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_HALFELF_AURA StatusType: BOOST DisplayName: Half-Elven Vigour Description: Upon consumption, you and surrounding allies regain hit points based on their Constitution score. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFELF_AURA StackType: Additive AuraRadius: 45 AuraStatuses: TARGET:IF(Character() and not Dead() and Ally()):ApplyStatus(MOO_BLOODPOTION_HALFELF) RemoveConditions: HasStatus('MOO_BLOODPOTION_HALFELF') RemoveEvents: OnStatusApplied StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnApplyFunctors: RegainHitPoints(Constitution); ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_GITHYANKI Boosts: UnlockSpell(Target_MOO_BloodPotion_MistyStep);UnlockSpell(Target_MOO_BloodPotion_Jump);UnlockSpell(Shout_MOO_BloodPotion_Blur); StatusType: BOOST DisplayName: Githyanki Providence Description: A mote of githyanki psionics allows the affected entity to cast Misty Step, Invigorate Leap, and Blur once each its next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_GITHYANKI StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_DRAGONBORN_FIRE Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Fire, Resistant);UnlockSpell(Projectile_MOO_BloodPotion_Fireball); StatusType: BOOST DisplayName: Draconic Prowess: Fire Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Fire damage, and can use Fireball once until its next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_DRAGONBORN_FIRE StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_DRAGONBORN_ICE Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Cold, Resistant);UnlockSpell(Target_MOO_BloodPotion_IceStorm); StatusType: BOOST DisplayName: Draconic Prowess: Frost Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Cold damage, and can use Ice Storm once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_ICE Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_DRAGONBORN_LIGHTNING Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Lightning, Resistant);UnlockSpell(Zone_MOO_BloodPotion_LightningBolt); StatusType: BOOST DisplayName: Draconic Prowess: Lightning Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Lightning damage, and can use Lightning Bolt once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_LIGHTNING Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_DRAGONBORN_ACID Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Acid, Resistant);UnlockSpell(Projectile_MOO_BloodPotion_AcidArrow); StatusType: BOOST DisplayName: Draconic Prowess: Acid Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Acid damage, and can use Acid Arrow once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_ACID Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_DRAGONBORN_POISON Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Poison, Resistant);UnlockSpell(Projectile_MOO_BloodPotion_RayOfSickness); StatusType: BOOST DisplayName: Draconic Prowess: Poison Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Poison damage, and can use Ray of Sickness once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_POISON Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_SAPPED Boosts: RollBonus(Attack,-1);RollBonus(SavingThrow,-1);RollBonus(SkillCheck,-1);RollBonus(RawAbility,-1) StatusType: BOOST DisplayName: Blood-draw Sickness Description: Nothing is ever free - until the next long rest the affected entity has a -[1] to all dice rolls. DescriptionParams: 1 Icon: statIcons_BloodPotion
MAG_THUNDER_REVERBERATION Boosts: RollBonus(SavingThrow, -1, Strength) ;RollBonus(SavingThrow, -1, Dexterity); RollBonus(SavingThrow, -1, Constitution) StatusType: BOOST DisplayName: Reverberation Description: Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn.
When the entity has [1] or more turns of Reverberation, it takes [2] and possibly falls Prone. The condition is removed afterward.
MAG_POISON_POISON_EXPOSURE StatusType: BOOST DisplayName: Poison Susceptibility Description: If you take poison damage, there is a chance you could become Poisoned. Icon: GenericIcon_DamageType_Poison StackId: MAG_POISON_POISON_EXPOSURE Passives: MAG_Poison_PoisonExposure_Passive
MAG_ACID_NOXIOUS_FUMES Boosts: StatusType: BOOST DisplayName: Noxious Fumes Description: Hostile creatures in a radius of [1] take [2]. DescriptionParams: Distance(3);DealDamage(1d4, Acid) Icon: GenericIcon_DamageType_Acid SoundLoop: Misc_Status_Acid_NoxiousFumes SoundStop: Misc_Status_Acid_NoxiousFumes_Stop StackId: MAG_ACID_NOXIOUS_FUMES AuraRadius: 3 AuraStatuses: IF(Character() and not Dead()):ApplyStatus(MAG_ACID_NOXIOUS_FUMES_DAMAGE) TickType: TickFunctors: DealDamage(1d4, Acid) StatusPropertyFlags: InitiateCombat;BringIntoCombat;TickingWithSource StatusGroups: StatusEffect: d2d846e3-0885-428b-a1ca-c35012c2b7c8 HitAnimationType: MagicalDamage_External* SoundStart: Misc_Status_Acid_Enter* OnApplyConditions: not Item(context.Source)* Stats inherited from: *ACID
MAG_SHADOW_OBSCURITY_CRITICAL Boosts: ReduceCriticalAttackThreshold(1) StatusType: BOOST DisplayName: Covert Critical Description: As long as the affected entity remains obscured, the number it needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Icon: PassiveFeature_Generic_Ethereal SoundStart: MAG_Status_Boost_Shadow_Obscurity_Critical SoundLoop: MAG_Status_Boost_Shadow_Obscurity_Critical_Loop SoundStop: MAG_Status_Boost_Shadow_Obscurity_Critical_Loop_Stop StackId: MAG_SHADOW_OBSCURITY_CRITICAL StackType: Overwrite RemoveConditions: HasObscuredState(ObscuredState.Clear) RemoveEvents: OnObscurityChanged StatusPropertyFlags: DisableOverhead;DisableCombatlog ApplyEffect: b479d331-a4df-420e-9cbc-115e1cf10b87 StatusEffect: 3ce4d62e-4969-42c2-9fa6-f715a73ae77e ManagedStatusEffectGroup:
MAG_SHADOW_OBSCURITY_ATTACK_BONUS Boosts: RollBonus(RangedWeaponAttack,1d4) StatusType: BOOST DisplayName: Darkveil Precision Description: As long as it remains obscured, the affected entity has a +[1] bonus to ranged Attack Rolls. DescriptionParams: 1d4 Icon: statIcons_DarkveilPrecision StackId: MAG_SHADOW_OBSCURITY_ATTACK_BONUS StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog
MAG_ENFORCER_BLESS Boosts: IF(HasStatus('MAG_NON_LETHAL') or HasStatus('NON_LETHAL')):RollBonus(Attack,1d4) StatusType: BOOST DisplayName: Blessing of Authority Description: Affected entity's next non-lethal attack gains a +[1] bonus to Attack Rolls. DescriptionParams: 1d4 SoundStart: MAG_Status_Boost_EnforcerBless_Start SoundLoop: MAG_Status_Boost_EnforcerBless_Loop SoundStop: MAG_Status_Boost_EnforcerBless_Loop_Stop StackId: MAG_ENFORCER_BLESS RemoveEvents: OnAttack StatusGroups: StatusEffect: e0d190be-e40a-48a9-83a1-3993bd1835f6 Icon: Spell_Enchantment_Bless* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *BLESS
MAG_DRUID_SHILLELAGH_SUPPORT Boosts: IF(HasStatus('SHILLELAGH',GetAttackWeapon())):WeaponDamage(1d4,Bludgeoning) StatusType: BOOST DisplayName: Ironwood Harmony Description: Deals an additional [1] while imbued with the druidic magic of Shillelagh. DescriptionParams: DealDamage(1d4, Bludgeoning) Icon: PassiveFeature_Generic_Nature StackId: MAG_DRUID_SHILLELAGH_SUPPORT StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_SHADOW_RENDING Boosts: IF(Tagged('SHADOW', context.Target)):WeaponDamage(1d6, Piercing) StatusType: BOOST DisplayName: Oakfather's Light Description: Promise deals an additional [1] against creatures made of shadow. DescriptionParams: DealDamage(1d6, Piercing) Icon: GenericIcon_DamageType_Physical StackId: MAG_SHADOW_RENDING StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_CRITICAL_DONE_CRITICAL StatusType: BOOST DisplayName: Critical Hit! Description: You've critically hit an opponent, dealing more damage. Icon: GenericIcon_DamageType_Physical StackId: MAG_CRITICAL_DONE_CRITICAL RemoveEvents: OnCombatEnded
MAG_CRITICAL_HIDING_CRITICAL Boosts: ReduceCriticalAttackThreshold(1) StatusType: BOOST DisplayName: Skilled Skullduggery Description: While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: 1 Icon: PassiveFeature_Generic_Threat StackId: MAG_CRITICAL_HIDING_CRITICAL StackType: Overwrite RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusRemoved;OnStatusApplied StatusPropertyFlags: DisableOverhead;DisableCombatlog
MAG_HIDING_NECROTIC_DAMAGE_BONUS Boosts: CharacterWeaponDamage(1d6, Necrotic) StatusType: BOOST DisplayName: Lethal Concealment Description: Deal an additional [1] while Hidden. DescriptionParams: DealDamage(1d6, Necrotic) Icon: PassiveFeature_Generic_Darkness StackId: MAG_HIDING_NECROTIC_DAMAGE_BONUS RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusApplied;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_CRITICAL_ARCANIC_CRITICAL Boosts: ReduceCriticalAttackThreshold(1) StatusType: BOOST DisplayName: Arcane Critical Description: The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack. DescriptionParams: 1 Icon: PassiveFeature_Generic_Threat StackId: MAG_CRITICAL_ARCANIC_CRITICAL StackType: Overwrite
MAG_CRITICAL_CRITICAL_EXECUTION Boosts: UnlockInterrupt(Interrupt_MAG_CriticalExecution) StatusType: BOOST DisplayName: Executioner Description: Spurred on by bloodlust. Next Attack Roll will be a Critical Hit. Icon: statIcons_ExterminateThreat StackId: MAG_CRITICAL_CRITICAL_EXECUTION
MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL StatusType: BOOST DisplayName: %%%|Cloak of Dispalcement Technical| Description: %%%|Technical status to add the displacement status effect at the start of the turn| StackId: MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL TickType: StartTurn TickFunctors: IF(Combat()):ApplyStatus(MAG_PHB_CLOAK_OF_DISPLACEMENT, 100, 2) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnRemoveFunctors: RemoveStatus(MAG_PHB_CLOAK_OF_DISPLACEMENT)
MAG_PHB_CLOAK_OF_DISPLACEMENT Boosts: IF(not Tagged('BLINDSIGHT', context.Source)):Disadvantage(AttackTarget)* StatusType: BOOST DisplayName: Displaced Description: Until you take damage, foes have Disadvantage on Attack Rolls against you. SoundStart: MAG_Status_CloakOfDisplacement_Start SoundLoop: MAG_Status_CloakOfDisplacement_MO SoundStop: MAG_Status_CloakOfDisplacement_End StackId: MAG_PHB_CLOAK_OF_DISPLACEMENT RemoveConditions: not (IsMiss() and IsCriticalMiss()) RemoveEvents: OnAttacked;OnCombatEnded StatusPropertyFlags: DisableOverhead StatusGroups: Icon: Spell_Illusion_Blur* StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5* Stats inherited from: *BLUR
MAG_MOONLIGHT_BUTTERFLY Boosts: Advantage(AttackTarget);GameplayLight(3,false,0.1) StatusType: BOOST DisplayName: Moonlight Butterflies Description: Surrounded in moon-pale butterflies, creatures have Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes [1]. DescriptionParams: DealDamage(1d6, Psychic) Icon: GenericIcon_Intent_Buff StackId: MAG_MOONLIGHT_BUTTERFLY OnRemoveFunctors: DealDamage(1d6, Psychic,Magical)
MAG_MOONLIGHT_BUTTERFLY_AURA StatusType: BOOST DisplayName: Aura of the Moonlight Butterfly SoundLoop: MAG_Status_MoonlightButterfly_Start SoundStop: MAG_Status_MoonlightButterfly_End StackId: MAG_MOONLIGHT_BUTTERFLY_AURA AuraStatuses: ApplyStatus(MAG_MOONLIGHT_BUTTERFLY,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableCombatlog;DisableOverhead;DisablePortraitIndicator;TickingWithSource OnRemoveFunctors: RemoveStatus(MAG_MOONLIGHT_BUTTERFLY) StatusEffect: 40067217-d969-4fdf-87eb-fd96489b9cf8 Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* DescriptionParams: DealDamage(4d4,Slashing)* Icon: Spell_Conjuration_CloudOfDaggers* AuraRadius: 2* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
MOO_MAG_KETHERIC_HOWL_OF_THE_DEAD_AURA StatusType: BOOST DisplayName: %%%|Howl of The Dead Technical| Icon: Action_MagicItem_HowlOfTheDead StackId: MOO_MAG_KETHERIC_HOWL_OF_THE_DEAD_AURA Passives: MOO_MAG_HowlOfTheDead_Passive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOO_MAG_KETHERIC_STUPEFIED Boosts: ActionResourceMultiplier(Movement, 50,0);SourceAdvantageOnAttack() StatusType: BOOST DisplayName: Numbed Description: Movement speed halved. The spellcaster has Advantage on Attack Rolls against the affected entity.
Removed by Help, or when hit by the spellcaster. Icon: Action_MagicItem_HowlOfTheDead StackId: MOO_MAG_KETHERIC_STUPEFIED StatusEffect: fb38227a-ca3c-4be7-9079-a954202fb18a
CRE_MAG_GITHBORN_AMULET Boosts: IF(Tagged('ABERRATION')):Advantage(AttackRoll) StatusType: BOOST DisplayName: Ancient Grudges Description: Filled with a touch of arcane gith knowledge.
Has Advantage on Attack Rolls against aberrations. Icon: GenericIcon_Intent_Buff SoundLoop: Spell_Status_ActionGrudges SoundStop: Spell_Status_ActionGrudges_Stop StackId: CRE_MAG_GITHBORN_AMULET StatusEffect: 64827c25-26b2-4227-907d-7f0e6881efc6
MAG_FLAMING_FIST_BLAZING_RETALIATION StatusType: BOOST DisplayName: Blazing Retaliation Description: Affected entity has a +[1] bonus to Armour Class.
When a melee attack misses it, deal [2] to the attacker. DescriptionParams: 1;DealDamage(1d6, Fire) Icon: GenericIcon_Intent_Buff SoundLoop: MAG_Status_Boost_Mag_Blazing_Retaliation SoundStop: MAG_Status_Boost_Mag_Blazing_Retaliation_Stop StackId: MAG_FLAMING_FIST_BLAZING_RETALIATION Passives: MAG_FlamingFist_BlazingRetaliation_Passive StatusPropertyFlags: OnApplyFunctors: AI_ONLY:IF(not HasStatus('MAG_FLAMING_FIST_BLAZING_RETALIATION')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusGroups: StatusEffect: 942b4d39-ad3a-4693-94d8-760781c3851f StackPriority: 0* Stats inherited from: *HELLISH_REBUKE
MAG_FLAMING_FIST_PROTECTION_FROM_MISSILES Boosts: StatusType: BOOST DisplayName: Cindersnap Reflexes Description: The next ranged weapon attack targeting the entity has Disadvantage and its damage is halved. Icon: Action_MagicItem_ProtectionFromMissiles SoundLoop: MAG_Status_Boost_Flaming_Fist_Protection_From_Missiles SoundStop: MAG_Status_Boost_Flaming_Fist_Protection_From_Missiles_Stop StackId: MAG_FLAMING_FIST_PROTECTION_FROM_MISSILES Passives: MAG_FlamingFist_ProtectionFromMissiles_Passive RemoveConditions: RemoveEvents: OnApplyFunctors: StatusGroups: ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce* Stats inherited from: *MAGE_ARMOR
MAG_UNDEAD_SLAYER_BLESS Boosts: IF(Tagged('UNDEAD', context.Target)):WeaponAttackRollBonus(1d4);IF(Tagged('UNDEAD', context.Target)):WeaponDamage(1d4, Piercing) StatusType: BOOST DisplayName: Revenant Scourge Description: When used against undead creatures this weapon has +[1] bonus to Attack and Damage rolls. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_UNDEAD_SLAYER_BLESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_OUTER_ENTITY_SLAYER_BLESS Boosts: IF(Tagged('FEY', context.Target) or Tagged('HAG', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponAttackRollBonus(1d4);IF(Tagged('FEY', context.Target) or Tagged('HAG', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponDamage(1d4, Piercing) StatusType: BOOST DisplayName: Outer-Entity Slayer Description: When wielded against fey, fiends, or undead foes, this weapon has a +[1] bonus to Damage and Attack Rolls. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_OUTER_ENITY_SLAYER_BLESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_PLANE_SHIFTER_SLAYER_BLESS Boosts: IF(Tagged('GITHYANKI', context.Target) or Tagged('ELEMENTAL', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponAttackRollBonus(1d4);IF(Tagged('GITHYANKI', context.Target) or Tagged('ELEMENTAL', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponDamage(1d4, Slashing) StatusType: BOOST DisplayName: Interplanar Slayer Description: This weapon grants a +[1] bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. DescriptionParams: 1d4 Icon: Action_Monster_Bombardement_IllithidHorde StackId: MAG_PLANE_SHIFTER_SLAYER_BLESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_BLOODFEEDER_SCARLET_REMITTANCE_1 Boosts: DamageBonus(1);RollBonus(Attack, 1);SpellSaveDC(1) StatusType: BOOST DisplayName: Scarlet Remittance Description: Affected entity has a +[1] bonus to Attack Rolls, damage, and Spell Save DC. DescriptionParams: 1 Icon: statIcons_ScarletRemittance_1 SoundStart: MAG_Status_ScarletRemittance_Start StackId: MAG_BLOODFEEDER_SCARLET_REMITTANCE_1
MAG_BLOODFEEDER_SCARLET_REMITTANCE_2 Boosts: DamageBonus(2);RollBonus(Attack, 2);SpellSaveDC(2) StatusType: BOOST DescriptionParams: 2 Icon: statIcons_ScarletRemittance_2 DisplayName: Scarlet Remittance* Description: Affected entity has a +[1] bonus to Attack Rolls, damage, and Spell Save DC.* SoundStart: MAG_Status_ScarletRemittance_Start* StackId: MAG_BLOODFEEDER_SCARLET_REMITTANCE_1* Stats inherited from: *MAG_BLOODFEEDER_SCARLET_REMITTANCE_1
MAG_BLOODFEEDER_SCARLET_REMITTANCE_3 Boosts: DamageBonus(3);RollBonus(Attack, 3);SpellSaveDC(3);UnlockSpell(Shout_MAG_Zhentarim_Bloodfeeding_Container) StatusType: BOOST DescriptionParams: 3 Icon: statIcons_ScarletRemittance_3 DisplayName: Scarlet Remittance* Description: Affected entity has a +[1] bonus to Attack Rolls, damage, and Spell Save DC.* SoundStart: MAG_Status_ScarletRemittance_Start* StackId: MAG_BLOODFEEDER_SCARLET_REMITTANCE_1* Stats inherited from: *MAG_BLOODFEEDER_SCARLET_REMITTANCE_1
MAG_BLOODFEEDER_SCARLET_SATURATION Boosts: CriticalDamageOnHit() StatusType: BOOST DisplayName: Scarlet Saturation Description: Your next attack is guaranteed to Critically Hit. Icon: Action_Mag_Bloodfeeding_ScarletSaturation StackId: MAG_BLOODFEEDER_SCARLET_TRANCE RemoveConditions: IsWeaponAttack() and IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttack
MAG_BLOODFEEDER_SCARLET_TRANCE Boosts: UnlockSpellVariant(MagicalAmbushCheck(), ModifySavingThrowDisadvantage(), ModifyIconGlow()) StatusType: BOOST DisplayName: Scarlet Stupor Description: The next creature to roll a Saving Thrown against one of your spells has Disadvantage. Icon: Action_Mag_Bloodfeeding_ScarletTrance StackId: MAG_BLOODFEEDER_SCARLET_TRANCE RemoveConditions: IsSpell() RemoveEvents: OnAttack
MAG_JHANNYL_GLOVES_LESSER_RESTORATION StatusType: BOOST DisplayName: Reactive Restoration Description: When Blinded, Paralysed, or Poisoned, the affected entity is automatically Restored. Icon: Spell_Abjuration_LesserRestoration StackId: MAG_JHANNYL_GLOVES_LESSER_RESTORATION StatusPropertyFlags: DisablePortraitIndicator;ForceOverhead
MAG_MONK_UNARMED_EXPLOIT Boosts: SpellSaveDC(1) StatusType: BOOST DisplayName: Those Laid Bare Description: Affected entity has a +[1] bonus to save against spell DC. DescriptionParams: 1 Icon: Action_Slam StackId: MAG_MONK_UNARMED_EXPLOIT
MAG_WOUND_CLOSURE StatusType: BOOST DisplayName: Wound Closure Description: While unconscious, the affected entity stabilises at the start of its turn. Icon: Item_LOOT_GEN_Amulet_Necklace_F_Gold_A_1 SoundStart: MAG_Status_Boost_WoundClosure_Start SoundLoop: MAG_Status_Boost_WoundClosure_Loop SoundStop: MAG_Status_Boost_WoundClosure_End StackId: MAG_WOUND_CLOSURE TickType: StartTurn TickFunctors: Stabilize() StatusPropertyFlags: ApplyToDead StatusEffect: 18c13b3c-22af-484d-928b-59c8e4d78bc0
MAG_ARCANIC_DEFENSE Boosts: RollBonus(SavingThrow, SpellCastingAbilityModifier);AC(1) StatusType: BOOST DisplayName: Supreme Defences Description: While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +[1] bonus to Armour Class. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MAG_ARCANIC_DEFENSE RemoveConditions: not IsConcentrating(context.Source) RemoveEvents: OnAttacked;OnStatusRemoved;OnStatusApplied;OnCombatEnded;OnTurn
MAG_BHAALIST_MURDERER_DAGGER Boosts: IF(HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Target)):WeaponDamage(1d4, Piercing) StatusType: BOOST DisplayName: Bloodthirsty Blade Description: This weapon deals an additional [1] against creatures with [2]% of their hit points or fewer. DescriptionParams: DealDamage(1d4, Piercing);50 Icon: GenericIcon_Intent_Buff StackId: MAG_BHAALIST_MURDERER_DAGGER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_BHAALIST_AURA_OF_MURDER_AURA Boosts: StatusType: BOOST DisplayName: Aura of Murder Description: Enemies within [1] are Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Distance(3) Icon: PassiveFeature_Generic_Death StackId: MAG_BHAALIST_AURA_OF_MURDER_AURA AuraRadius: 3 AuraStatuses: IF(Enemy() and not Self() and Character()):ApplyStatus(MAG_BHAALIST_AURA_OF_MURDER) RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableCombatlog;DisableOverhead;InitiateCombat;BringIntoCombat FormatColor: LightGray* StackPriority: 1* Stats inherited from: *GNOLL_PACKTACTICS_AURA
MAG_CQ_CASTER_DISRUPTION_AURA StatusType: BOOST DisplayName: Aura of Disruption Description: Hostile creatures within [1] roll their damage twice and take the lower result. DescriptionParams: Distance(2) Icon: GenericIcon_Intent_Buff StackId: MAG_CQ_CASTER_DISRUPTION_AURA AuraRadius: 2 AuraStatuses: IF(not Ally() and Character()):ApplyStatus(MAG_CQ_CASTER_DISRUPTION_WAVE) StatusPropertyFlags: InitiateCombat;BringIntoCombat
MAG_CQ_CASTER_DISRUPTION_WAVE Boosts: IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage, 9, true);IF(AttackingWithRangedWeapon(context.Source)):Reroll(Damage, 7, true) StatusType: BOOST DisplayName: Aura of Disruption Description: You must roll your damage twice and use the lower result while within [1] of the spellcaster. Icon: GenericIcon_Intent_Buff StackId: MAG_CQ_CASTER_DISRUPTION_WAVE
TEST_ASTARION_VAMPIRE StatusType: BOOST DisplayName: Vampirism Description: The pallid complexion, the pointed teeth - was it really so surprising? StatusPropertyFlags: IgnoreResting;FreezeDuration;ApplyToDead
GLO_NIGHTSONGRESURRECTION StatusType: BOOST DisplayName: Nightsong Soars Eternal Description: Nightsong will be resurrected by the powers of Selûne whenever she dies. Icon: GenericIcon_Intent_Healing StatusPropertyFlags: IgnoreResting;ApplyToDead OnRemoveFunctors: Resurrect(100, 10)
HAV_SHIELDSHADOWBURN StatusType: BOOST DisplayName: Hit the Lights Description: Selune's Moon Shield is burning the target. Icon: GenericIcon_DamageType_Radiant StackId: HAV_SHIELDSHADOWBURN OnApplyFunctors: DealDamage(2d4,Radiant,Magical)
LOW_MINSCHIDEOUT_WATERVALVE_LOW StatusType: BOOST DisplayName: Low Water Level Description: The current water level is too low to operate the sluice gate. Icon: GenericIcon_Intent_Debuff StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 1 StackType: Overwrite
LOW_MINSCHIDEOUT_WATERVALVE_MID StatusType: BOOST DisplayName: Perfect Water Level Description: The current water level allows you to operate the sluice gate. Icon: Status_Wet StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 2 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_LOW, 100, 3)
LOW_MINSCHIDEOUT_WATERVALVE_HIGH StatusType: BOOST DisplayName: High Water Level Description: The current water level is dangerously high. Icon: GenericIcon_Intent_Buff StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 3 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_MID, 100, 3)
LOW_MINSCHIDEOUT_WATERVALVE_OVER StatusType: BOOST DisplayName: Flooded Description: The hydraulic system is overloaded with water and has seized up. Icon: Action_Monster_ElementalAir_Blast StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 4 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_HIGH, 100, 3)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW StatusType: BOOST DisplayName: Barely Warm Description: The ambient temperature is too low to operate the sluice gate. Icon: GenericIcon_DamageType_Cold StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 1 StackType: Overwrite
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID StatusType: BOOST DisplayName: Perfect Warmth Description: The ambient temperature allows you to operate the sluice gate. Icon: Status_Warm StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 2 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW, 100, 3)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH StatusType: BOOST DisplayName: Perilously Hot Description: The temperature has risen to a dangerous level. Icon: GenericIcon_DamageType_Fire StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 3 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID, 100, 3)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_OVER StatusType: BOOST DisplayName: Overheated Description: The hydraulic system has overheated and seized up. Icon: PassiveFeature_Generic_Explosion StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 4 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH, 100, 3)
LOW_MINSCHIDEOUT_WATERVALVE_INCREASING StatusType: BOOST DisplayName: Water Level Rising Description: The current water level will increase when this condition ends. Icon: Status_Positive OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_HIGH')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_OVER, 100, -1);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_MID')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_HIGH, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_MID, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_HIGH') and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_MID') and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_LOW,100,3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_OVER')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_INCREASING, 100, 2)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_INCREASING StatusType: BOOST DisplayName: Temperature Increase Description: The ambient temperature will increase once this condition ends. Icon: GenericIcon_Intent_Buff OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_OVER, 100, -1);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH') and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID') and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW,100,3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_OVER')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_INCREASING, 100, 1)
LOW_MURDERTRIBUNAL_CHAINED Boosts: Attribute(Grounded); ActionResourceBlock(Movement); ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint); StatusType: BOOST DisplayName: Shackled Description: Chained to the ground with iron shackles. Icon: statIcons_GOB_GoblinPriest_Chains StackId: LOW_MURDERTRIBUNAL_CHAINED
ORI_KARLACH_ENRAGE Boosts: BlockTravel(); Resistance(Fire, Immune); StatusImmunity(BURNING); StatusImmunity(WILD_MAGIC_BURNING);Tag(CANBECALMED);Tag(ORI_KARLACH_ENRAGED) StatusType: BOOST DisplayName: Unbridled Wrath Description: Releasing a decade of pent-up rage in a blaze of infernal fury. Icon: PassiveFeature_Generic_Explosion StatusPropertyFlags: LoseControl StatusGroups: SG_Rage ApplyEffect: 3748c870-63e8-4398-824a-581ee7250b3f
LOW_STORMSHORETABERNACLE_GODBLESSED Boosts: RollBonus(SavingThrow, 2) StatusType: BOOST DisplayName: Anointed in Splendour Description: Affected entity's deity has flooded its mind with ancient secrets both benevolent and baleful. It has a +[1] bonus to all Saving Throws. DescriptionParams: 2 Icon: GenericIcon_Intent_Buff SoundStart: Misc_Status_Stormshoretabernacle_Godblessed StackId: LOW_STORMSHORETABERNACLE_GODBLESSED StatusPropertyFlags: ApplyToDead;IgnoreResting ApplyEffect: b534e7d1-8f4d-43c8-94d9-04c68a93e6fd
LOW_STORMSHORETABERNACLE_GODCURSED StatusType: BOOST DisplayName: Castigated By Divinity Description: Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse. Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_Stormshoretabernacle_Godcursed StackId: LOW_STORMSHORETABERNACLE_GODCURSED Passives: LOW_StormshoreTabernacle_Curse_KillingBlow_Passive;LOW_StormshoreTabernacle_Curse_SpawnEnvoy_Passive;LOW_StormshoreTabernacle_Curse_SpawnEnvoy_LonRest_Refresh_Passive StatusPropertyFlags: ApplyToDead;IgnoreResting OnApplyFunctors: ApplyStatus(LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL, 100, -1) OnRemoveFunctors: RemoveStatus(LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL) StatusGroups: SG_Cursed ApplyEffect: 19e5b26f-ddda-4c10-a8b0-87407fccdabe
LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL StatusType: BOOST DisplayName: %%%Curse of Chained Punishment Technical Description: %%%Used to summon the Envoy. Icon: StackId: LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL Passives: RemoveConditions: IsKillingBlow() or IsDowned() RemoveEvents: OnDamage StatusPropertyFlags: DisableInteractions;DisableOverhead;DisableCombatlog;IgnoreResting;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: IF(not HasDeathType(DeathType.Chasm) and Tagged('ALIGN_EVIL')):Spawn(2f2f3a4a-ebaa-4dba-9b14-47c6af82ffc6);IF(not HasDeathType(DeathType.Chasm) and Tagged('ALIGN_GOOD')):Spawn(c1095e3a-96f6-400b-95c2-fa6316d06a83);IF(not HasDeathType(DeathType.Chasm) and Tagged('ALIGN_NEUTRAL')):Spawn(9db24399-3c91-4702-a267-5ead21a64f80);IF(not HasDeathType(DeathType.Chasm) and not Tagged('ALIGN_GOOD') and not Tagged('ALIGN_EVIL') and not Tagged('ALIGN_NEUTRAL')):Spawn(c1095e3a-96f6-400b-95c2-fa6316d06a83) ApplyEffect: SoundStart: Misc_Status_Stormshoretabernacle_Godcursed* StatusGroups: SG_Cursed* Stats inherited from: *LOW_STORMSHORETABERNACLE_GODCURSED
LOW_CAZADORSPALACE_DEADGIRL_AURA Boosts: StatusImmunity(SG_Invisible)** StatusType: BOOST DisplayName: Sapping Curse Description: This cursed energy drains vitality of anyone who dares get closer. SoundLoop: VFX_Status_LOW_DEADGIRL_AURA SoundStop: VFX_Status_LOW_DEADGIRL_AURA_Stop AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(LOW_CAZADORSPALACE_DEADGIRL_STATUS,100,-1) StatusPropertyFlags: ApplyToDead;InitiateCombat;BringIntoCombat;IgnoreResting StatusGroups: SG_Cursed StatusEffect: 4e57c242-72bf-49ed-9f94-470568092bf1 DescriptionParams: DealDamage(3d8,Necrotic)* TooltipDamage: DealDamage(3d8,Necrotic)* Icon: Spell_Conjuration_SpiritGuardians** StackId: SPIRIT_GUARDIANS_AURA** AuraFlags: ShouldCheckLOS** RemoveConditions: HasStatus('SANCTUARY')** RemoveEvents: OnStatusApplied** TooltipSave: Wisdom** Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
LOW_CAZADORSPALACE_DEADGIRL_STATUS Boosts: ActionResourceConsumeMultiplier(Movement, 2,0);MovementSpeedLimit(Walk)** StatusType: BOOST DisplayName: Vitality Drain Description: The dead girl's Sapping Curse is draining your vitality. OnApplyRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC()) OnApplySuccess: DealDamage(4d6+4,Necrotic,Magical) OnApplyFail: DealDamage((4d6+4)/2,Necrotic,Magical) OnTickSuccess: DealDamage(4d6+4,Necrotic,Magical) OnTickFail: DealDamage((4d6+4)/2,Necrotic,Magical) StatusEffect: eeaa069d-2a6a-418a-a119-69e86211058a StatusEffectOnTurn: f53d7c0d-878e-481d-8c94-06fa0174afc8 DescriptionParams: DealDamage(3d8,Necrotic)* TooltipDamage: DealDamage(3d8,Necrotic)* Icon: Spell_Conjuration_SpiritGuardians** TooltipSave: Wisdom** StatusPropertyFlags: TickingWithSource** OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())** StatusGroups: SG_RemoveOnRespec** Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC **SPIRIT_GUARDIANS_RADIANT
ORI_KARLACH_OVERDRIVE StatusType: BOOST DisplayName: Overdrive Description: Karlach is kindled and burning with terrible rage. Icon: PassiveFeature_Generic_Explosion
SCL_MASTIFFPOACHERS_CONTINUALFLAME Boosts: GameplayLight(7.5,false,0.1)* StatusType: BOOST DisplayName: Continual Flame Description: Enveloped in flames that produce no heat and never seem to die out. DescriptionParams: SurfaceChange: TooltipDamage: StatusPropertyFlags: Icon: Spell_Evocation_Light* StackId: LIGHT* StatusGroups: SG_Light;SG_RemoveOnRespec* IsUnique: 1* StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8* Stats inherited from: *LIGHT
CALLING_FOR_HELP_ENDGAMEROOFTOPS Boosts: ActionResourceBlock(Movement); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint);UnlockSpell(Shout_END_Rooftops_HelpArrives); StatusType: BOOST DisplayName: Calling Reinforcements* Description: This creature's allies will appear next turn to defend it. * Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
GLO_KORRILLA_PROJECTEDIMAGE Boosts: Attribute(Grounded);Invulnerable();CanShootThrough(true);CanWalkThrough(true); Tag(ACT2_SHADOW_CURSE_IMMUNE) StatusType: BOOST DisplayName: %%%Korrilla Invulnerability Description: %%%This character is protected by devilish magic from all harm StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Icon: Status_Invulnerable** FormatColor: Gold** StackId: INVULNERABLE** Stats inherited from: *INVULNERABLE_NOT_SHOWN **INVULNERABLE
GLO_KORRILLA_STEALTH StatusType: BOOST DisplayName: Intentional Concealment Description: This character is hiding. Icon: Action_Hide StillAnimationType: Sneaking StillAnimationPriority: Sneaking StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WYR_ALIORAMUS_MATINGPHEROMONES Boosts: StatusImmunity(SG_Frightened);StatusImmunity(SG_Charmed);Resistance(Fire, Resistant); Resistance(Poison, Resistant); Resistance(Acid, Resistant); Resistance(Slashing, Resistant); Resistance(Cold, Resistant); Resistance(Piercing, Resistant); Resistance(Force, Resistant); Resistance(Radiant, Resistant); Resistance(Necrotic, Resistant); Resistance(Lightning, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Thunder, Resistant); DamageBonus(5) StatusType: BOOST DisplayName: Mating Frenzy Description: The alioramus has detected mating pheromones and is understandably a bit feral.
It deals [1] additional damage, gains Resistance to all damage except Psychic, and can't be Charmed or Frightened. DescriptionParams: DealDamage(5, MainMeleeWeaponDamageType); Icon: GenericIcon_Intent_Buff RemoveEvents: OnCombatEnded ApplyEffect: 24b0ccac-789a-4eec-a51f-0c32d824ac78 StatusEffect: f31fb7a7-8594-4bef-bad1-1a7ee6a7e29a
WYR_WINDMILL_MINDFLAYER_WEAK Boosts: Ability(Strength, -10);Ability(Dexterity, -10);Ability(Constitution, -10);Ability(Intelligence, -10);Ability(Wisdom, -10);Ability(Charisma, -10); StatusType: BOOST DisplayName: Brain-Starved Description: The creature's Ability Scores are reduced by [1] while wracked with a ravening hunger for brain matter. DescriptionParams: 10 Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: WYR_WINDMILL_MINDFLAYER_WEAK OnRemoveFunctors: ApplyStatus(WYR_WINDMILL_MINDFLAYER_HASEATENBRAIN, 100, -1)
LOW_CAZADORSPALACE_PRISONERSCURSE Boosts: Disadvantage(AllSavingThrows); StatusType: BOOST DisplayName: Curse of the Sired Description: This vampire spawn has Disadvantage on all Saving Throws while in a place of traumatic memories. Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_CazadorDungeon_PrisonerCurse_Start SoundLoop: Misc_Status_CazadorDungeon_PrisonerCurse_Loop SoundStop: Misc_Status_CazadorDungeon_PrisonerCurse_Stop StatusPropertyFlags: IgnoreResting StatusGroups: SG_Cursed ApplyEffect: c525480b-31e7-4bfd-a9c5-d2a7a2844491 StatusEffect: 4f04e9ef-2d4c-4c8c-88ef-4331e6cb9f78
WYR_WINDMILL_EATINGBRAIN StatusType: BOOST DisplayName: Devouring Brain Description: The starving illithid is fully focused on eating its first brain in an age. Icon: GenericIcon_Intent_Control
LOW_HAG_VOODOODOLL StatusType: BOOST DisplayName: Bad Omen Description: There is something suspicious about this doll... Icon: GenericIcon_Intent_Control StatusGroups: SG_Cursed StatusEffect: 918091b6-8af3-4238-8df0-2be8962d56be
LOW_HAG_MUSHROOM_HEALINGPEARL StatusType: BOOST DisplayName: Healing Pearl Description: At the start of its turn, the mushroom regains all its hit points unless some effect prevents it from restorative healing. Icon: GenericIcon_Intent_Healing Passives: LOW_Hag_Mushroom_VFX TickFunctors: IF(not HasStatus('BURNING') and not HasStatus('SEARING_SMITE') and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(99)):RegainHitPoints(100);IF(HasStatus('BURNING')):RemoveStatus('BURNING');IF(HasStatus('SEARING_SMITE')):RemoveStatus('SEARING_SMITE');IF(not HasStatus('BURNING') and not HasStatus('SEARING_SMITE') and not HasStatus('CHILL_TOUCH') and not HasStatus('WRAITHS_EMBRACE') and not HasStatus('CURSE_MUMMY') and not HasStatus('LOW_HAG_MUSHROOM_VFX')):ApplyStatus(LOW_HAG_MUSHROOM_VFX,100,-1); StatusEffectOnTurn: 9396e4e3-2af9-465e-adba-5714d97ce66f
LOW_HAG_MUSHROOM_REACTIVEFUNGUS StatusType: BOOST DisplayName: Reactive Fungus Description: The mushroom releases Pacifying Spores when it's damaged. Pacifying Spores make movement and taking actions impossible. Icon: GenericIcon_Intent_Control Passives: LOW_Hag_Mushroom_ReactiveFungus
LOW_HAG_MUSHROOM_PEARLYRESISTANCE_AURA StatusType: BOOST DisplayName: Fungal Resistance Description: A Pearlspore Bell grants the hag a +[1] bonus to all Saving Throws. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff StackId: LOW_HAG_MUSHROOM_PEARLYRESISTANCE_AURA AuraRadius: 40 AuraStatuses: TARGET:IF(Character() and Tagged('ACT3_LOW_HAG')):ApplyStatus(LOW_HAG_MUSHROOM_PEARLYRESISTANCE_BUFF)
LOW_HAG_MUSHROOM_PEARLYRESISTANCE_BUFF Boosts: RollBonus(SavingThrow,5) StatusType: BOOST DisplayName: Fungal Resistance Description: The hag has a +[1] bonus to Saving Throws for each nearby Pearlspore Bells. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
LOW_HAG_INSECT_PLAGUE_AURA StatusType: BOOST DisplayName: Ethel's Insect Plague Description: Locusts are attacking all hostile characters within range, making the area Difficult Terrain, and imposing Disadvantage on Perception Checks. AuraStatuses: TARGET:IF(Character() and Enemy()):ApplyStatus(INSECT_PLAGUE);TARGET:IF(Character() and Enemy()):ApplyStatus(DIFFICULT_TERRAIN) DescriptionParams: DealDamage(4d10, Piercing)* Icon: Spell_Conjuration_InsectPlague* SoundLoop: Spell_Status_InsectPlague_Start* SoundStop: Spell_Status_InsectPlague_End* AuraRadius: 6* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3* Stats inherited from: *INSECT_PLAGUE_AURA
LOW_HAG_AWAKENING StatusType: BOOST DisplayName: Fungal Awakening Description: These Pearlspore Bells will awaken the Hag at the start of their next turn. Icon: PassiveFeature_Generic_Threat StackId: LOW_HAG_AWAKENING StatusEffect: 3ad59e37-b65b-454b-a3b6-01097388fce2
LOW_HAG_RESURRECTING StatusType: BOOST DisplayName: Fungal Resurrection Description: The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn. Icon: PassiveFeature_Generic_Threat StackId: LOW_HAG_RESURRECTING StatusPropertyFlags: ApplyToDead StatusEffect: 3ad59e37-b65b-454b-a3b6-01097388fce2
LOW_SORRCEROUSSUNDRIES_INVULNERABLE Boosts: Resistance(Fire, Immune); Resistance(Poison, Immune); Resistance(Psychic, Immune); Resistance(Acid, Immune); Resistance(Slashing, Immune); Resistance(Cold, Immune); Resistance(Piercing, Immune); Resistance(Force, Immune); Resistance(Radiant, Immune); Resistance(Necrotic, Immune); Resistance(Lightning, Immune); Resistance(Bludgeoning, Immune); Resistance(Thunder, Immune); StatusType: BOOST DisplayName: Invulnerability Description: This creature is Immune to all damage while leeching on a celestial's lifeforce. Icon: GenericIcon_DamageType_Physical
LOW_SORCEROUSSUNDRIES_THARCHIATEABILITY StatusType: BOOST DisplayName: Thayan Scholar Description: You can cast Danse Macabre once per short rest thanks to intense study of The Necromancy of Thay. Icon: GenericIcon_Intent_Control ApplyEffect: b76d3e89-e5f7-4622-89b6-95772a40a555
LOW_SORCEROUSSUNDRIES_THARCHIATECURSE StatusType: BOOST DisplayName: Necromantic Novice Description: Undead creatures summoned by Danse Macabre are also hostile towards you. Icon: GenericIcon_Intent_Control
END_ALLYBUFF_VOLO Boosts: RollBonus(SavingThrow, 2);RollBonus(RawAbility, 2); StatusType: BOOST DisplayName: Volo's Guide to Monsters Description: With steadfast application of knowledge from Volo's preeminent work, affected entities gain +[1] to Attack Rolls, Saving Throws and Ability Checks. DescriptionParams: 2 Icon: PassiveFeature_PactOfTheTome FormatColor: Pink StackId: END_ALLYBUFF_VOLO StatusPropertyFlags: ApplyToDead
END_ALLYBUFF_HALSIN Boosts: Ability(Strength, 1);Ability(Dexterity, 1);Ability(Constitution, 1);Ability(Intelligence, 1);Ability(Wisdom, 1);Ability(Charisma, 1);ActionResource(Movement, 2, 0); StatusType: BOOST DisplayName: Spirit of the Land Description: The reunited soul of Thaniel provides a +[1] to all Ability Scores and an additional [2] movement speed to all affected entities. DescriptionParams: 1;Distance(2) Icon: statIcons_Momentum FormatColor: Earth StackId: END_ALLYBUFF_HALSIN StatusPropertyFlags: ApplyToDead
END_ALLYABILITIES_MOLBUFF Boosts: UnlockSpell(Projectile_END_MolBuff_FireRay);DamageReduction(Fire, Flat,5);RollBonus(SavingThrow, 1d4, Charisma);RollBonus(RawAbility, 1d4, Charisma); StatusType: BOOST DisplayName: Fetcher's Favour Description: Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire, reduce all Fire damage by [1] and gain an additional 1d4 to Charisma Checks and Saving Throws. DescriptionParams: 5;1d4 Icon: Action_Monster_Cambion_FireRay StackId: END_ALLYABILITES_MOLBUFF StatusPropertyFlags: ApplyToDead
END_WALLOFFORCE Boosts: Invulnerable();Attribute(Grounded) StatusType: BOOST StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible DisplayName: Invulnerable* Description: Affected entity is Immune to all damage.* Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
END_CHAINSOFKARSUS Boosts: StatusImmunity(SG_Incapacitated);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Prone);StatusImmunity(SG_Unconscious);StatusImmunity(SG_Stunned);StatusImmunity(SG_Polymorph) StatusType: BOOST DisplayName: Chains of Karsus Description: The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down. Icon: GenericIcon_Intent_Control FormatColor: Red StackId: END_CHAINSOFKARSUS StatusGroups: SG_Restrained
END_DOMINATEDBYNETHERBRAIN StatusType: BOOST DisplayName: Assimilated Description: You are Dominated by the Netherbrain's psychic might - it controls your every action.
LOW_CAZADORSPALACE_SPAWNBUFF_YOUSEN Boosts: StatusType: BOOST DisplayName: Ritual Drain: Yousen Description: The creature regains [1] every turn while drawing on Yousen's vitality. DescriptionParams: RegainHitPoints(2d8) StackId: LOW_CAZADORSPALACE_SPAWNBUFF_YOUSEN StackType: Ignore TickFunctors: IF(Tagged('UNDEAD') and HasHPLessThan(100,context.Source)):RegainHitPoints(2d8,Undead); IF(not Tagged('UNDEAD') and HasHPLessThan(100,context.Source)):RegainHitPoints(2d8) Icon: GenericIcon_Intent_Buff* FormatColor: Red* StillAnimationType: None* StackPriority: 1* TickType: StartTurn* OnApplyFunctors: IF(Tagged('PLAYABLE')): ApplyStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* OnRemoveFunctors: IF(HasStatus('LOW_CAZADORSPALACE_COSMETIC_SHADER_RED')): RemoveStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* Stats inherited from: *LOW_CAZADORSPALACE_SPAWNBUFF_001
LOW_CAZADORSPALACE_SPAWNBUFF_VIOLET Boosts: AC(5) StatusType: BOOST DisplayName: Ritual Drain: Violet Description: The creature has an additional 5 to its Armour Class after absorbing Violet's strength. DescriptionParams: StackId: LOW_CAZADORSPALACE_SPAWNBUFF_VIOLET StackType: Ignore Icon: GenericIcon_Intent_Buff* FormatColor: Red* StillAnimationType: None* StackPriority: 1* TickType: StartTurn* OnApplyFunctors: IF(Tagged('PLAYABLE')): ApplyStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* OnRemoveFunctors: IF(HasStatus('LOW_CAZADORSPALACE_COSMETIC_SHADER_RED')): RemoveStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* Stats inherited from: *LOW_CAZADORSPALACE_SPAWNBUFF_001
LOW_CAZADORSPALACE_ASCENSION_BUFF Boosts: DamageBonus(7d10, Necrotic, false);ActionResource(Movement,7,0); UnlockSpell(Projectile_LOW_Fireball_Cazador); AC(5) StatusType: BOOST DisplayName: Sinister Lord Description: With the ritual complete Cazador has ascended. His movement speed is permanently increased by [1], his Armour Class by 5, the damage of his attacks and spells increases by [2], and he regains [3]. DescriptionParams: Distance(7);DealDamage(7d10, Necrotic);RegainHitPoints(7d10) Icon: PassiveFeature_Generic_Light StackId: LOW_CAZADORSPALACE_SPAWNBUFFS StackPriority: 8 TickFunctors: RegainHitPoints(7d4,Undead) OnApplyFunctors: RestoreResource(SpellSlot,100%,1);RestoreResource(SpellSlot,100%,2);RestoreResource(SpellSlot,100%,3);RestoreResource(SpellSlot,100%,4);RestoreResource(SpellSlot,100%,5);RestoreResource(SpellSlot,100%,6); FormatColor: Red* StillAnimationType: None* StackType: Overwrite* TickType: StartTurn* OnRemoveFunctors: IF(HasStatus('LOW_CAZADORSPALACE_COSMETIC_SHADER_RED')): RemoveStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* Stats inherited from: *LOW_CAZADORSPALACE_SPAWNBUFF_001
LOW_ORIN_DEATHBRINGER_COUNTER_1 Boosts: Tag(AI_USEITEM_A) StatusType: BOOST DisplayName: Murderous Strikes: 1 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times. Icon: GenericIcon_Intent_Buff StackId: LOW_ORIN_DEATHBRINGER_COUNTER RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) RemoveEvents: OnAttack StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_2,100,-1) StatusEffect: 09e3c7e2-df5b-4939-9ecc-a9fb5c098949
LOW_ORIN_DEATHBRINGER_COUNTER_2 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST DisplayName: Murderous Strikes: 2 OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_3,100,-1) StatusEffect: da8667af-1df8-4aba-9328-fe74a6dbd970 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.* Icon: GenericIcon_Intent_Buff* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) * RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_ORIN_DEATHBRINGER_COUNTER_3 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST DisplayName: Murderous Strikes: 3 OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_4,100,-1) StatusEffect: ab0463ab-bccb-4e54-8b4a-3d34837a2c20 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.* Icon: GenericIcon_Intent_Buff* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) * RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_ORIN_DEATHBRINGER_COUNTER_4 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST DisplayName: Murderous Strikes: 4 OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_ACTIVE,100,2) StatusEffect: 0710ee16-9379-49c3-b00c-53220915b5d7 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.* Icon: GenericIcon_Intent_Buff* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) * RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_ORIN_DEATHBRINGER_ACTIVE Boosts: Tag(AI_USEITEM_A);UnlockSpell(Target_LOW_DeathbringerAssault_Orin) StatusType: BOOST DisplayName: Deathbringer's Legacy Description: Orin can use Deathbringer Assault until the end of her next turn. Icon: PassiveFeature_Generic_Explosion StackId: LOW_ORIN_DEATHBRINGER_COUNTER TickType: EndTurn StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_0,100,-1) StatusGroups: SG_Rage StatusEffect: 14fce5cd-f75f-4b7c-97f6-adb433516785 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
LOW_ORIN_BHAALBUFF Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_7',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded);* StatusType: BOOST StatusEffect: EndEffect: DisplayName: Unstoppable: 7* StackPriority: 7* OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_6,100,-1)* Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. ** DescriptionParams: 1** Icon: PassiveAction_ShieldMaster_Block** StackId: DEATHSHEAD_UNSTOPPABLE** StackType: Overwrite** RemoveEvents: OnDamage** StatusPropertyFlags: ForceOverhead** Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_7 **DEATHSHEAD_UNSTOPPABLE_1
LOW_ORIN_BHAALBUFF_HARDCORE Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_10',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded);* StatusType: BOOST StatusEffect: EndEffect: DisplayName: Unstoppable: 10* StackPriority: 10* OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_9,100,-1)* Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. ** DescriptionParams: 1** Icon: PassiveAction_ShieldMaster_Block** StackId: DEATHSHEAD_UNSTOPPABLE** StackType: Overwrite** RemoveEvents: OnDamage** StatusPropertyFlags: ForceOverhead** Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_10 **DEATHSHEAD_UNSTOPPABLE_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_0 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_1,100,-1) DisplayName: %%% EMPTY* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_0
LOW_SAREVOK_DEATHBRINGER_COUNTER_1 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_2,100,-1) DisplayName: Murderous Strikes: 1* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* StatusEffect: 09e3c7e2-df5b-4939-9ecc-a9fb5c098949* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_2 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_3,100,-1) DisplayName: Murderous Strikes: 2* StatusEffect: da8667af-1df8-4aba-9328-fe74a6dbd970* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_2 **LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_3 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_4,100,-1) DisplayName: Murderous Strikes: 3* StatusEffect: ab0463ab-bccb-4e54-8b4a-3d34837a2c20* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_3 **LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_4 Boosts: Tag(AI_USEITEM_A)* StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: RemoveEvents: OnRemoveFunctors: DisplayName: Murderous Strikes: 4* StatusEffect: 0710ee16-9379-49c3-b00c-53220915b5d7* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_4 **LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_ACTIVE Boosts: Tag(AI_USEITEM_A);UnlockSpell(Target_LOW_DeathbringerAssault_Sarevok);Tag(EXTRA_ATTACK_BLOCKED) StatusType: BOOST Description: Sarevok is able to use Deathbringer Assault until the end of his next turn. Icon: Action_Barbarian_Rage OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_0,100,-1) DisplayName: Deathbringer's Legacy* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* TickType: EndTurn* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: 14fce5cd-f75f-4b7c-97f6-adb433516785* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *LOW_ORIN_DEATHBRINGER_ACTIVE
LOW_SAREVOK_ESSENCE_SENDAI_GHOST StatusType: BOOST DisplayName: Bhaalspawn Essence: Sendai Description: When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6. Icon: Spell_Illusion_MirrorImage StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
LOW_SAREVOK_ESSENCE_ILLASERA_GHOST StatusType: BOOST DisplayName: Bhaalspawn Essence: Illasera Description: When Illasera's ghost dies, Sarevok will be permanently Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed. Icon: Spell_Transmutation_Haste StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
LOW_SAREVOK_ESSENCE_AMELYSSAN_GHOST StatusType: BOOST DisplayName: Bhaalspawn Essence: Amelyssan Description: When Amelyssan's ghost dies, Sarevoks attacks will heal him for [1]. DescriptionParams: RegainHitPoints(2d12) Icon: Spell_Necromancy_VampiricTouch StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
LOW_SAREVOK_ESSENCE_ABAZIGAL_GHOST StatusType: BOOST DisplayName: Bhaalspawn Essence: Abazigal Description: When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks. Icon: GenericIcon_Intent_Damage OnApplyFunctors: ApplyStatus(KAI, 100, -1) StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
ORI_GALE_BOMB1 Boosts: Disadvantage(SavingThrow, Constitution);Tag(ORI_GALE_WEAKENED) StatusType: BOOST DisplayName: Arcane Hunger Description: Gale's spirit is being drained. He has disadvantage to Constitution Saving Throws. Icon: PassiveFeature_Generic_Explosion StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: IgnoreResting;ApplyToDead
ORI_GALE_BOMB2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows);Tag(ORI_GALE_WEAKENED) StatusType: BOOST DisplayName: Greater Arcane Hunger Description: The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. Icon: PassiveFeature_Generic_Explosion StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: IgnoreResting;ApplyToDead
ORI_GALE_BOMB3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(ORI_GALE_WEAKENED) StatusType: BOOST DisplayName: Severe Arcane Hunger Description: The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved. Icon: PassiveFeature_Generic_Explosion StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: IgnoreResting;ApplyToDead
SCL_PLAQUES_CHA_FAIL Boosts: Ability(Charisma, -5) StatusType: BOOST DisplayName: Dark Lady's Ire Description: Has earned Shar's condemnation due to a poor display of charm. Has a -[1] penalty to Charisma until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
SCL_PLAQUES_CHA_PASS Boosts: Ability(Charisma,5) StatusType: BOOST DisplayName: Dark Lady's Grace Description: Has earned Shar's approval through their charming nature. Has a +[1] bonus to Charisma until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
SCL_PLAQUES_INT_FAIL Boosts: Ability(Intelligence, -5) StatusType: BOOST DisplayName: Dark Lady's Fool Description: Has earned Shar's condemnation while failing to impress her with their wit. Has a -[1] penalty to Intelligence until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
SCL_PLAQUES_INT_PASS Boosts: Ability(Intelligence,5) StatusType: BOOST DisplayName: Dark Lady's Erudition Description: Has earned Shar's approval through an impressive display of wit. Has a +[1] bonus to Intelligence until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
SCL_PLAQUES_WIS_FAIL Boosts: Ability(Wisdom, -5) StatusType: BOOST DisplayName: Dark Lady's Reckoning Description: Has earned Shar's condemnation by showing a lack of judgement. Has a -[1] penalty to Wisdom until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
SCL_PLAQUES_WIS_PASS Boosts: Ability(Wisdom,5) StatusType: BOOST DisplayName: Dark Lady's Awareness Description: Has earned Shar's approval through a demonstration of their good sense. Has a +[1] bonus to Wisdom until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
POTION_OF_UNDYING Boosts: DownedStatus(POTION_OF_UNDYING_DOWNED,5) StatusType: BOOST DisplayName: Dead Man's Gambit Description: When you drop to [1] HP, instead regain [2] and gain the effects of a Long Rest. DescriptionParams: 0;RegainHitPoints(1d10) Icon: GenericIcon_Intent_Healing StackId: POTION_OF_UNDYING StatusPropertyFlags: IgnoreResting;ApplyToDead
POTION_OF_BRAVERY Boosts: StatusImmunity(SG_Frightened);TemporaryHP(0+MaxHP);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Thunder, Resistant); Resistance(Necrotic, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Cold, Resistant); Resistance(Poison, Resistant); Resistance(Radiant, Resistant); Resistance(Psychic, Resistant); StatusType: BOOST DisplayName: Emboldened Bravery Description: Affected entity has additional temporary hit points equal to its maximum hit points. While the temporary hit points remain, it can't be Frightenedand has Resistance to all damage but Force damage. StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage DescriptionParams: 1* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackPriority: 1* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
ELIXIR_OF_THE_GOD Boosts: AbilityOverrideMinimum(Strength,23);AbilityOverrideMinimum(Dexterity,23);AbilityOverrideMinimum(Constitution,23);AbilityOverrideMinimum(Intelligence,23);AbilityOverrideMinimum(Charisma,23);AbilityOverrideMinimum(Wisdom,23) StatusType: BOOST DisplayName: Unto a God Description: All of your Ability Scores become [1] for [2] turns. DescriptionParams: 23;10 Icon: GenericIcon_Intent_Buff StackId: ELIXIR_OF_THE_GOD
POTION_OF_THE_GIANT Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant);Resistance(Bludgeoning, Resistant) StatusType: BOOST DisplayName: Aspect of the Giant Description: Affected entity is Enlarged and gains temporary hit points equal to its maximum hit points and Resistance to Slashing, Piercing, and Bludgeoning damage.
It also deals an additional [1] in a [2] radius whenever it makes a melee attack. DescriptionParams: DealDamage(1d4, Thunder);Distance(3) StackId: POTION_OF_THE_GIANT Passives: Potion_OfGiant_ThunderDamage_Passive;EnlargeWeightMedium;EnlargeWeightLarge OnApplyFunctors: ApplyStatus(POTION_OF_THE_GIANT_TEMP_HP, 100, -1) OnRemoveFunctors: RemoveStatus(POTION_OF_THE_GIANT_TEMP_HP) Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StatusGroups: SG_RemoveOnRespec* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
POTION_OF_THE_GIANT_TEMP_HP Boosts: TemporaryHP(0+MaxHP) StatusType: BOOST DescriptionParams: RegainHitPoints(0+MaxHP) DisplayName: Temporary Hit Points* Description: Kept from death's door by a brief magical boost. Gained [1] temporary hit point.* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
POTION_OF_THE_ARCHMAGI Boosts: IF(IsSpell()):Advantage(AttackRoll);UnlockSpellVariant(HeightenedSpellCheck(), ModifySavingThrowDisadvantage()) StatusType: BOOST DisplayName: Archmage Embodiment Description: You've restored your spell slots, have Advantage on spell attack rolls and creatures have Disadvantage on Saving Throws against your spells. Icon: GenericIcon_Intent_Buff StackId: POTION_OF_THE_ARCHMAGI OnApplyFunctors: RestoreResource(SpellSlot,100%,1);RestoreResource(SpellSlot,100%,2);RestoreResource(SpellSlot,100%,3);RestoreResource(WarlockSpellSlot,100%,1);RestoreResource(WarlockSpellSlot,100%,2);RestoreResource(WarlockSpellSlot,100%,3)
POTION_OF_THE_GREATARCHER Boosts: IF(IsRangedAttack()):Advantage(AttackRoll);UnlockSpell(Projectile_POTION_OfTheGreatArcher_ExtraAttack) StatusType: BOOST DisplayName: Peerless Artillery Description: You have Advantage on ranged attack rolls and gain an additional ranged weapon attack each turn. Creatures hit by your ranged attacks may also take an additional [1]. DescriptionParams: DealDamage(2d6, Piercing) Icon: GenericIcon_DamageType_Physical StackId: POTION_OF_THE_GREATARCHER Passives: Potion_OfGreatArcher_Passive
POTION_OF_TEMPUS_UNSTABLE Boosts: CriticalDamageOnHit() StatusType: BOOST DisplayName: Tempus' Warblessing Description: Affected entity takes [1] every time it attacks, but every attack is a Critical Hit. DescriptionParams: DealDamage(1d4, Force) Icon: GenericIcon_DamageType_Force StackId: POTION_OF_TEMPUS_UNSTABLE Passives: Potion_OfTempus_Drawback_Passive
POTION_OF_MALIGNANT_AWAKENING_UNSTABLE StatusType: BOOST DisplayName: Malignant Awakening Description: Affected entity is Hastened and Blessed and has an additional action, bonus action, and reaction. At the end of its turn, its hit points become [1]. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: POTION_OF_MALIGNANT_AWAKENING_UNSTABLE TickType: EndTurn OnApplyFunctors: ApplyStatus(HASTE, 100, 1);ApplyStatus(BLESS, 100, 1);ApplyStatus(POTION_OF_MALIGNANT_AWAKENING_UNSTABLE_RESTORATION, 100, 0) OnRemoveFunctors: DealDamage(999, Force,Magical);RegainHitPoints(1)
POTION_OF_MALIGNANT_AWAKENING_UNSTABLE_RESTORATION StatusType: BOOST DisplayName: %%%|Technical Status for Malignant Awakening| StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RestoreResource(ActionPoint,100%, 0);RestoreResource(BonusActionPoint,100%, 0);RestoreResource(ReactionActionPoint,100%, 0)
MOO_POTION_BLOODOPTION_ASTARION Boosts: Ability(Strength, 2) StatusType: BOOST DisplayName: Everlasting Vigour Description: Your strength score is permanently increased by [1]. DescriptionParams: 2 StackId: MOO_POTION_BLOOD_ASTARION StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting
WYR_PAINTINGPUZZLE_AURA StatusType: BOOST DisplayName: Shroud of Dark Justice Description: You cannot see the path ahead. Icon: PassiveFeature_Generic_Darkness AuraRadius: 6 AuraStatuses: TARGET:IF(Tagged('WYR_PUZZLEPAINTING')):ApplyStatus(WYR_PAINTINGPUZZLE_HIDDEN) StatusGroups: SG_Cursed StatusEffect: 351b0832-68a4-4fe9-823a-5e74be3c2965
WYR_PAINTINGPUZZLE_HIDDEN Boosts: Attribute(Grounded) StatusType: BOOST DisplayName: Shrouded Description: The Shadow obscures it. Icon: PassiveFeature_Generic_Darkness StatusGroups: SG_Cursed StatusEffect: 37985fe2-9bbe-4934-8557-0a420dd08a0b
WYR_AMULET_POSSESSION Boosts: Tag(ACT3_WYR_SENTIENTAMULET_POSSESSED) StatusType: BOOST DisplayName: Possessed Description: The affected entity is possessed by the spirit of the Mad Monk. Icon: PassiveFeature_Generic_Darkness StillAnimationType: StillAnimationPriority: StatusPropertyFlags: IgnoreResting;FreezeDuration StatusEffect: db45f096-37e2-406e-9dbd-d5c08d4ad59e Stats inherited from: *ANIM_WEAK **ANIMATION
WYR_COURAGEBRIGHT Boosts: GameplayLight(9,false,0.1);StatusImmunity(SG_Invisible);Tag(AI_PREFERRED_TARGET) StatusType: BOOST DisplayName: Sacred Flame Description: The affected entity sheds light in a [1] radius. It cannot become Invisible. Enemies are more likely to target this character during the trial. StatusEffect: f584039d-da1f-44f8-a61c-340552644165 DescriptionParams: Distance(1.5)* Icon: Spell_Evocation_BrandingSmite_Melee* StackId: BRANDING_SMITE* StackPriority: 1* StatusGroups: SG_Light* Stats inherited from: *BRANDING_SMITE
WYR_COURAGEBOUND Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound) StatusType: BOOST DisplayName: Bound Description: The torch cannot be dropped while the trial is ongoing. Icon: GenericIcon_Intent_Utility
WYR_DRIBBLES_DOG_AMBUSH StatusType: BOOST DisplayName: Ambushing Bite Description: The creature's next bite may Ambush its target. Icon: PassiveFeature_Generic_WildAnimal StackId: WYR_DRIBBLES_DOG_AMBUSH StackPriority: 5
WYR_DRIBBLES_HOWL_CRIT Boosts: CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3); StatusType: BOOST DisplayName: Menaced Description: The next attack against this creature will be a Critical Hit. Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: WYR_DRIBBLES_HOWL_CRIT StackPriority: 5 RemoveConditions: IsCritical() RemoveEvents: OnAttacked
WYR_GORTASH_MANIFESTATION_AURA StatusType: BOOST DisplayName: Aura of Brutality Description: All servants of Bane around this character deal an extra [1]. This effect can stack. DescriptionParams: DamageBonus(1d4,Fire) Icon: PassiveFeature_Generic_Threat FormatColor: Red AuraRadius: 9 AuraStatuses: TARGET:IF((Tagged('BANITE') or Tagged('BANITE_BLACKGAUNTLET') or Tagged('ACT3_WYR_GORTASH')) and not HasStatus('WYR_GORTASH_MANIFESTATION_AURA')):ApplyStatus(WYR_GORTASH_MANIFESTATION_AURA_BUFF) StatusEffect: cd222667-3d8c-4ddd-b806-f9921f856b45
WYR_GORTASH_MANIFESTATION_AURA_BUFF Boosts: Ability(Strength,1) StatusType: BOOST DisplayName: Bane's Brutality Description: Affected entity gains +1 to its Strength ability. This effect can stack. DescriptionParams: DamageBonus(1d4,Fire) Icon: GenericIcon_Intent_Buff FormatColor: Red StackType: Stack StatusEffect: 51c534dc-5d58-4e19-90d6-ca9cb161a822
WYR_GORTASH_SHIELD_BUFF Boosts: ActionResource(BonusActionPoint,1,0); ActionResource(Movement,3,0); Resistance(Slashing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Piercing, Resistant); Resistance(Fire, Resistant); Resistance(Cold, Resistant); Resistance(Lightning, Resistant); Resistance(Poison, Resistant); Resistance(Necrotic, Resistant); Resistance(Radiant, Resistant); Resistance(Thunder, Immune) StatusType: BOOST DisplayName: Shell of Resistance Description: The Micromodron Force Curtain granted this entity Immunity to Thunder damage and Resistance to elemental damage for one turn, along with an extra Bonus Action and [1] extra Movement Speed. Icon: GenericIcon_Intent_Buff FormatColor: Gold HitAnimationType: MagicalNonDamage SoundStart: Spell_Passive_Shield_Wizard_Loop SoundLoop: Spell_Passive_Shield_Wizard_Loop SoundStop: Spell_Passive_Shield_Wizard_Stop StackId: WYR_GORTASH_SHIELD StackPriority: 2 StackType: Overwrite StatusEffect: e12b7e0e-709b-4782-b903-49269073be2b
WYR_GORTASH_SHIELD_DEBUFF Boosts: Resistance(Fire, Vulnerable); Resistance(Cold, Vulnerable); Resistance(Lightning, Vulnerable); Resistance(Poison, Vulnerable); Resistance(Necrotic, Vulnerable); Resistance(Radiant, Vulnerable); Resistance(Thunder, Vulnerable) StatusType: BOOST DisplayName: Malfunctioning Shell of Resistance Description: The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn. Icon: GenericIcon_Intent_Debuff FormatColor: Yellow HitAnimationType: MagicalDamage_External SoundStart: Spell_Status_GortashShieldDebuff_Start SoundLoop: Spell_Status_GortashShieldDebuff_MO SoundStop: Spell_Status_GortashShieldDebuff_End StackPriority: 1 StatusEffect: ee55fcec-a8e7-4ee3-ab80-bf78d4722505 StackId: WYR_GORTASH_SHIELD* StackType: Overwrite* Stats inherited from: *WYR_GORTASH_SHIELD_BUFF
WYR_GORTASH_INCINERATOR_WARNING_AREA StatusType: BOOST DisplayName: %%% Incinerator System Description: %%% Incinerator System Icon: GenericIcon_DamageType_Fire StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 4d883bd6-2686-41ef-bbe2-7499ba0da29d
WYR_GORTASH_INCINERATOR_CHARGING StatusType: BOOST DisplayName: Incinerator Charging Description: Next turn, the designated area will be incinerated. Icon: GenericIcon_Intent_Buff FormatColor: White StatusEffect: 1a264c4a-f581-411a-87e5-72e2dc27c208
WYR_GORTASH_INCINERATOR_OVERHEATING StatusType: BOOST DisplayName: Overheating Description: This will explode the next time it's used. Find a way to cool it, or stay away! Icon: PassiveFeature_Generic_Explosion FormatColor: White SoundStart: Misc_Status_GortashIncineratorOverheating_Start SoundLoop: Misc_Status_GortashIncineratorOverheating_Loop SoundStop: Misc_Status_GortashIncineratorOverheating_Stop RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied StatusEffect: 6cc3fcaf-b6b8-4edb-a0ff-b43a3d86e0c9
WYR_GORTASH_REFLECTOGUARD_EFFECT Boosts: ProjectileDeflect()* StatusType: BOOST DisplayName: Reflectoguard Active Description: Any projectile fired at this character is sent back to where it came from. Icon: GenericIcon_Intent_Buff FormatColor: White HitAnimationType: MagicalNonDamage SoundLoop: Spell_Status_GortashReflectGuard_Start SoundStop: Spell_Status_GortashReflectGuard_End StackId: WYR_GORTASH_REFLECTOGUARD_EFFECT StatusEffect: f7cc992f-a64a-439f-859e-f1eee7d494a9 TickType: EndTurn* Stats inherited from: *REFLECTIVE_SHELL
WYR_GORTASH_PHASE_OPTIMIZER_EFFECT Boosts: ActionResource(ActionPoint,1,0) StatusType: BOOST DisplayName: Phase Optimizer Active Description: The affected entity gains an additional action. Icon: GenericIcon_Intent_Buff FormatColor: White HitAnimationType: MagicalNonDamage SoundStart: Misc_Status_LightningAura_ST SoundLoop: Misc_Status_LightningAura_ST SoundStop: Misc_Status_LightningAura_Stop StackId: WYR_GORTASH_PHASE_OPTIMIZER_EFFECT StatusEffect: d59d9f37-26ad-4169-ad2c-7117d71c6079 StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BULLS_STRENGTH
WYR_GORTASH_GRENADE_SYSTEM StatusType: BOOST DisplayName: %%% Grenade System Description: %%% Grenade System Icon: PassiveFeature_Generic_Explosion StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WYR_GORTASH_GRENADE StatusType: BOOST DisplayName: Grenade Description: The grenade hisses as the gas leaves it. It's going to blow! FormatColor: White StackId: WYR_GORTASH_GRENADE TickFunctors: ApplyStatus(WYR_GORTASH_GRENADE_DETONATE,100,1);ApplyStatus(AI_HELPER_AVOIDAREA_RADIUS2,100,-1) Icon: GenericIcon_Intent_Damage* StackPriority: 1* TickType: StartRound* StatusPropertyFlags: DisableOverhead;DisableCombatlog* StatusEffect: 4d883bd6-2686-41ef-bbe2-7499ba0da29d* Stats inherited from: *EXPLOSIVE_MINE_ORTHON
WYR_GORTASH_GRENADE_DETONATE StatusType: BOOST DisplayName: About to Explode Description: This grenade will explode at the end of its turn! FormatColor: White StackId: WYR_GORTASH_GRENADE TickFunctors: RemoveStatus(WYR_GORTASH_GRENADE_DETONATE) OnApplyFunctors: ApplyStatus(AI_HELPER_AVOIDAREA_STRONG_RADIUS4,100,-1) Icon: GenericIcon_Intent_Damage* StackPriority: 2* TickType: StartTurn* StatusPropertyFlags: DisableCombatlog* StatusEffect: 4d883bd6-2686-41ef-bbe2-7499ba0da29d* AuraRadius: 2** AuraStatuses: TARGET:IF(Character()):ApplyStatus(AI_HELPER_AVOIDAREA,100,-1)** Stats inherited from: *EXPLOSIVE_MINE_ORTHON_DETONATE **AI_HELPER_AVOIDAREA_RADIUS2 ***AI_HELPERS
END_ALLYBUFF_HIGHHALLHERO Boosts: DownedStatus(DEATH_WARD_DOWNED,10)* StatusType: BOOST DisplayName: Faith of the High Hall Description: A grateful cleric has protected the affected entity with Death Ward. DescriptionParams: RegainHitPoints(1);1* Icon: Spell_Abjuration_DeathWard* HitAnimationType: MagicalNonDamage* SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD;* StackId: DEATH_WARD* StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171* Stats inherited from: *DEATH_WARD
MAG_FROST_ROBE_ARMOR_OF_AGATHYS_TECHNICAL StatusType: BOOST DisplayName: %%%|Technical Status to track Armor of Agathys From the Frost Robe StackId: MAG_FROST_ROBE_ARMOR_OF_AGATHYS_TECHNICAL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;IgnoreResting OnRemoveFunctors: RemoveStatus(ARMOR_OF_AGATHYS_3)
MAG_NON_LETHAL StatusType: BOOST StackId: MAG_NON_LETHAL DisplayName: Non-Lethal Damage* Description: Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious. * Icon: Action_KnockOut* StatusPropertyFlags: DisableOverhead;DisableCombatlog* Stats inherited from: *NON_LETHAL
MAG_GITHBORN_FLYING_STRIKE Boosts: IF(IsMeleeWeaponAttack()):DamageBonus(1d4, Psychic, false) StatusType: BOOST DisplayName: Flying Strike Description: Affected entity has flown this turn. Its next melee weapon attack deals an additional [1]. DescriptionParams: DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Psychic StackId: MAG_GITHBORN_FLYING_STRIKE TickType: EndTurn RemoveConditions: IsMeleeWeaponAttack() RemoveEvents: OnAttack
MAG_GITHBORN_COMBAT_HAND_BUFF Boosts: Resistance(All, Resistant);RedirectDamage(1);CharacterUnarmedDamage(1d4, Force);UnlockSpell(Target_MAG_HoldPerson) StatusType: BOOST DisplayName: Mage Hand Link DescriptionParams: StackId: MAG_GITHBORN_COMBAT_HAND_BUFF StackPriority: 0 AuraRadius: AuraStatuses: Passives: Description: Being drained by Ch'r'ai W'wargaz.
Received a -[1] penalty on its Armour Class and is Vulnerable to Psychic damage.
MAG_DEVOTEES_MACE_HEALING_AURA_CRREATURE StatusType: BOOST DisplayName: Healing Incense Description: Affected entity regains [1] at the start of the spellcaster's turn, as long as they remain within [2] of them. DescriptionParams: RegainHitPoints(1d4);Distance(9) Icon: GenericIcon_Intent_Healing StackId: MAG_DEVOTEES_MACE_HEALING_AURA_CRREATURE AuraRadius: StatusGroups: Stats inherited from: *AURA_OF_VITALITY
MAG_INVISIBLE_WEAPON_BUFF_TECHNICAL StatusType: BOOST DisplayName: Invisible Weapon Description: Affected entity has Advantage on Attack Rolls and scores a Critical Hit on a [1]. DescriptionParams: 19 Icon: GenericIcon_Intent_Buff StackId: MAG_INVISIBLE_WEAPON_BUFF StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnApplyFunctors: IF(not HasStatus('MAG_INVISIBLE_WEAPON_VISIBLE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand))):ApplyEquipmentStatus(MeleeMainHand, MAG_INVISIBLE_WEAPON_BUFF, 100, -1);IF(not HasStatus('MAG_INVISIBLE_WEAPON_VISIBLE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand))):ApplyStatus(MAG_INVISIBLE_WEAPON_OWNER, 100, -1) OnRemoveFunctors: RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_INVISIBLE_WEAPON_BUFF);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_INVISIBLE_WEAPON_VISIBLE);RemoveStatus(MAG_INVISIBLE_WEAPON_VISIBLE_OWNER);RemoveStatus(MAG_INVISIBLE_WEAPON_OWNER)
MAG_FROST_TALON Boosts: StatusType: BOOST DisplayName: Talon of Frost StackId: MAG_FROST_TALON RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: StatusEffect: 615a01a7-ca62-4007-95de-e07493dcb670 DescriptionParams: DealDamage(1d6, Cold)* Icon: statIcons_AbsorbElement_Cold* Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Spell_Status_Cold_MO* SoundStop: Spell_Status_Cold_MO_Stop* StackType: Overwrite* TickType: StartTurn* Stats inherited from: *ABSORB_ELEMENTS_COLD_DAMAGE **MAG_SPELLBLADE_COLD_ENERGY
WYR_POTENTDRINK_PETPAL Boosts: Tag(PETPAL);Disadvantage(Ability, Charisma, BEAST);Disadvantage(Skill, AnimalHandling, BEAST) StatusType: BOOST DisplayName: Hoots' Hooch: Beast Tongue Description: You're pretty sure you could speak to animals if you tried. ManagedStatusEffectType: ManagedStatusEffectGroup: Icon: Spell_Divination_SpeakWithAnimals* StackId: PETPAL* Stats inherited from: *PETPAL
WYR_POTENTDRINK_DETECT_THOUGHTS Boosts: Tag(DETECTTHOUGHTS);Resistance(Psychic, Vulnerable) StatusType: BOOST DisplayName: Hoots' Hooch: Gifted Description: You can read minds, but become Vulnerable to Psychic damage. ManagedStatusEffectType: ManagedStatusEffectGroup: Icon: Spell_Divination_DetectThoughts* StackId: DETECT_THOUGHTS* StatusGroups: SG_DetectThoughts;SG_RemoveOnRespec* Stats inherited from: *DETECT_THOUGHTS
WYR_POTENTDRINK_SUNBLIND_BLINDED Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
WYR_POTENTDRINK_SUNBLIND Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) StatusType: BOOST DisplayName: Hoots' Hooch: Photosensitivity Description: Become Blind in direct sunlight but gain Superior Darkvision. Icon: Item_CONS_Drink_Mug_Metal_A_Beer StackId: WYR_POTENTDRINK_SUNBLIND Passives: WYR_PotentDrink_Sunblind_Passive OnApplyFunctors: IF(IsInSunlight(context.Target)):ApplyStatus(WYR_POTENTDRINK_SUNBLIND_BLINDED, 100, -1)
WYR_POTENTDRINK_NAUSEOUS_FUMES StatusType: BOOST DisplayName: Hoots' Hooch: Bad Breath Description: Characters attacking you in melee become Nauseous. Icon: Item_CONS_Drink_Mug_Metal_A_Beer StackId: WYR_POTENTDRINK_NAUSEOUS_FUMES Passives: WYR_PotentDrink_Nauseous_Passive
WYR_FACEPAINT_CLOWN Boosts: StatusImmunity(HIDEOUS_LAUGHTER) StatusType: BOOST DisplayName: Clown Face-Paint Description: You are unaffected by Hideous Laughter. Icon: GenericIcon_Intent_Buff
LOW_BLOODMERCHANT_EXPLOSIVEPOTION StatusType: BOOST DisplayName: Test Subject Description: You have ingested Araj's potion as part of an experiment. Icon: PassiveFeature_Generic_Blood OnApplyFunctors: DealDamage(1d4, Slashing) OnRemoveFunctors: CreateExplosion(Projectile_LOW_BloodMerchant_ExplodeSelf) Stats inherited from: *POTIONS
MAG_THROWING_RETURN_TO_OWNER Boosts: ItemReturnToOwner() StatusType: BOOST DisplayName: Homing Weapon Description: This weapon will return to its owner when thrown. Icon: GenericIcon_Intent_Utility StackId: MAG_THROWING_RETURN_TO_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_TEMP_HP_CHARISMA Boosts: TemporaryHP(max(1,CharismaModifier)) StatusType: BOOST Description: Affected entity has gained [1] temporary hit point(s). DescriptionParams: max(1,CharismaModifier) DisplayName: Temporary Hit Points* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_PALADIN_TEMP_HP **MAG_TEMPORARY_HP
LOW_BHAALTEMPLE_ORINSLAYER_ENRAGE Boosts: TemporaryHP(25);Ability(Strength,2);Advantage(SavingThrow, Wisdom);Tag(CANBECALMED) StatusType: BOOST DisplayName: A Mist Most Scarlet Description: Orin has gained [1] temporary hit points, a +2 bonus to Strength, and Advantage on Wisdom Saving Throws. DescriptionParams: 25 Icon: GenericIcon_Intent_Buff StackId: LOW_BHAALTEMPLE_ORINSLAYER_ENRAGE StatusGroups: SG_Rage StatusEffect: c4132894-3209-4531-a048-a7dab971ee1e
MAG_FEYWILD_SPARKS Boosts: Tag(SORCERER_WILD_MAGIC_GUARANTEED) StatusType: BOOST DisplayName: Feywild Sparks Description: While Tides of Chaos is active, the affected entity will always trigger its wild magic surge when casting spells. Icon: GenericIcon_Intent_Buff StackId: MAG_FEYWILD_SPARKS
MAG_FORCE_SHIELD_WARD_TECHNICAL StatusType: BOOST StackId: MAG_FORCE_SHIELD_WARD_TECHNICAL TickFunctors: IF(Combat())ApplyStatus(MAG_ZOC_FORCE_CONDUIT, 100, 2);IF(Combat())ApplyStatus(MAG_ZOC_FORCE_CONDUIT_DURATION_TECHNICAL, 100, 1) OnRemoveFunctors: DisplayName: %%%|Cloak of Dispalcement Technical|* Description: %%%|Technical status to add the displacement status effect at the start of the turn|* TickType: StartTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL
MAG_GARROTE_SOURCE Boosts: ActionResourceBlock(Movement) StatusType: BOOST Description: Strangling a creature with a garrotte and unable to move. StillAnimationType: Grappling StackId: MAG_GARROTE_SOURCE DisplayName: Garrotting* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE
MAG_GARROTE_TARGET Boosts: BlockVerbalComponent();DialogueBlock();ActionResourceBlock(Movement) StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. Both the entity and the garrotter can't move until the condition ends. AuraStatuses: OnRemoveFunctors: RemoveStatus(GARROTE_VFX) StatusGroups: SG_Condition;SG_DropForNonMutingDialog;SG_Restrained DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute** StackId: SILENCED** StackPriority: 1** ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d** ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *GARROTE_TARGET **SILENCED
MAG_GARROTE_SOURCE_HUMANOID Boosts: ActionResourceBlock(Movement)* StatusType: BOOST Description: Strangling a creature with a garrotte and unable to move. StackId: MAG_GARROTE_SOURCE_HUMANOID StillAnimationType: Grappling* DisplayName: Garrotting** DescriptionParams: Distance(5)** Icon: GenericIcon_Intent_Control** RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')** RemoveEvents: OnStatusApplied** StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d** Stats inherited from: *GARROTE_SOURCE_HUMANOID **GARROTE_SOURCE
MAG_GARROTE_TARGET_HUMANOID Boosts: BlockVerbalComponent();DialogueBlock() StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. Both the entity and the garrotter can't move until the condition ends. StatusGroups: SG_Condition;SG_DropForNonMutingDialog DisplayName: Garrotted** DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)** Icon: GenericIcon_Intent_Control** SoundLoop: Misc_Status_Garroted_Loop_MO** SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop** AuraRadius: 5** AuraStatuses: AI_IGNORE:IF(Character() and Tagged('MEAZEL') and not Dead()):ApplyStatus(GARROTE_TECHNICAL)** TickType: EndTurn** RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')** RemoveEvents: OnStatusApplied** TooltipDamage: DealDamage(3d6,Bludgeoning)** TickFunctors: DealDamage(3d6,Bludgeoning,Magical)** StatusPropertyFlags: InitiateCombat;BringIntoCombat** OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)** OnRemoveFunctors: RemoveStatus(GARROTE_VFX)** StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f** StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2** SoundStart: Misc_Status_Silence_Gameobject_Mute*** StackId: SILENCED*** StackPriority: 1*** ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d*** ManagedStatusEffectType: Negative*** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b*** Stats inherited from: *GARROTE_TARGET_HUMANOID **GARROTE_TARGET ***SILENCED
MAG_INFERNAL_WEAPON Boosts: WeaponDamage(6, Poison) StatusType: BOOST DisplayName: Infernal Weapon Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. DescriptionParams: DealDamage(6,Poison) Icon: GenericIcon_DamageType_Poison StackId: MAG_INFERNAL_WEAPON Passives: MAG_Infernal_Weapon_Passive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusEffect: 11f94ff7-9c1b-431a-a26b-99e157026dee StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
MAG_LESSER_INFERNAL_WEAPON Boosts: WeaponDamage(3, Poison) StatusType: BOOST DescriptionParams: DealDamage(3,Poison) DisplayName: Infernal Weapon* Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. * Icon: GenericIcon_DamageType_Poison* StackId: MAG_INFERNAL_WEAPON* Passives: MAG_Infernal_Weapon_Passive* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* StatusEffect: 11f94ff7-9c1b-431a-a26b-99e157026dee* StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StatusGroups: SG_WeaponCoating* Stats inherited from: *MAG_INFERNAL_WEAPON **DIPPED_POISON
LOW_CAZADORSPALACE_RITUAL_DAZED Boosts: ActionResourceBlock(ReactionActionPoint);Disadvantage(SavingThrow, Wisdom);BlockAbilityModifierFromAC(Dexterity)* StatusType: BOOST DisplayName: Dazed* Description: Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class.
END_ALLYABILITIES_RAVENGARDRALLY Boosts: TemporaryHP(30) StatusType: BOOST Description: The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points. ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Rallied* DescriptionParams: GainTemporaryHitPoints(8)* Icon: Skill_Fighter_Rally* SoundLoop: Misc_Status_Rally_MO* SoundStop: Misc_Status_Rally_MO_Stop* StackId: TEMPORARY_HP* StackPriority: 8* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *RALLY
MAG_LIGHT_DIVINE Boosts: GameplayLight(6,false,0.1) StatusType: BOOST DescriptionParams: Distance(6) StatusPropertyFlags: IgnoreResting;DisableCombatlog StatusGroups: SG_Light StatusEffect: 7318e3cf-fd8d-4383-bfe4-342078649edb DisplayName: Light* Description: This object has an aura of light with a radius of [1].* Icon: Spell_Evocation_Light* StackId: LIGHT* IsUnique: 1* Stats inherited from: *LIGHT
MAG_CELESTIAL_HASTE Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* StatusType: BOOST DisplayName: Celestial Haste Description: Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and it can take one additional action per turn. OnRemoveFunctors: StatusGroups: Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown.* Icon: Action_WeaponBond* StatusEffectOverride: f1c5a7d3-c966-4d7f-87b7-376f1e64edbd* StackId: WEAPON_BOND* IsUnique: 1* Stats inherited from: *WEAPON_BOND
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown.* Icon: Action_WeaponBond* StackId: WEAPON_BOND* IsUnique: 1* Stats inherited from: *WEAPON_BOND
MAG_THE_THORNS_WEAPON_EXPLOSIVE_THROWS StatusType: BOOST DisplayName: Shattering Impact Description: When thrown, the trident deals [1] in [2] around the target. DescriptionParams: DealDamage(1d4, Force);Distance(6) Icon: GenericIcon_DamageType_Force StackId: MAG_THE_THORNS_WEAPON_EXPLOSIVE_THROWS Passives: MAG_TheThorns_ExplosiveThrowing_Passive
MAG_THE_THORNS_AOE_DAMAGE_TECHNICAL StatusType: BOOST StackId: MAG_THE_THORNS_AOE_DAMAGE_TECHNICAL AuraStatuses: IF(Character() and not Dead()):ApplyStatus(MAG_THE_THORNS_EXPLOSION_DAMAGE_TECHNICAL) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(MAG_THE_THORNS_EXPLOSION_DAMAGE_TECHNICAL) DisplayName: %%% Force Conduit Explosion* SoundStart: Misc_Status_ForceConduit_Start* AuraRadius: 6* StatusEffect: 9c74cae3-4302-408c-93ea-121b29288d23* Stats inherited from: *MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL
MAG_GIANT_SLAYER_LEGENDARY_ENLRAGE Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d6);ObjectSize(+1);WeightCategory(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d6) StatusType: BOOST DisplayName: Giant Form Description: Affected entity's size is increased. Its weapon attacks deal an additional [1] damage. It gains [2], and has Advantage on Strength Checks and Saving Throws. DescriptionParams: 1d6;GainTemporaryHitPoints(27) OnApplyFunctors: ApplyStatus(MAG_GIANT_SLAYER_GIANT_TEMP_HP, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_GIANT_SLAYER_GIANT_TEMP_HP) StatusGroups: Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
MAG_LEGENDARY_COMPELLED_DUEL Boosts: IF(not HasStatus('COMPELLED_DUEL', context.Source, context.Target)):Disadvantage(AttackRoll)* StatusType: BOOST DisplayName: Compelled to Duel Description: Has Disadvantage on Attack Rolls against anyone but the caster. Might start Bleeding if struck by the Dueller. Icon: Spell_Enchantment_CompelledDuel* StackId: COMPELLED_DUEL* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* TooltipSave: Wisdom** StatusPropertyFlags: LoseControl;OverheadOnTurn;LoseControlFriendly** StatusGroups: SG_Taunted** Stats inherited from: *COMPELLED_DUEL **TAUNTED
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Boosts: Resistance(Fire, Resistant);IF(SpellDamageTypeIs(DamageType.Fire)):DamageBonus(ProficiencyBonus, Fire, false);UnlockSpell(Projectile_MAG_Legendary_Chromatic_Fireball);UnlockSpell(Wall_MAG_Legendary_Chromatic_WallOfFire) StatusType: BOOST DisplayName: Gripped by Kereska's Flame Description: When the affected entity deals damage with a spell, it gains [1] turn of Heat.
While attuned to Kereska's flame, it can cast Fireball and Wall of Fire. DescriptionParams: 1 Icon: GenericIcon_DamageType_Fire StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Heat_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Burning_MO* SoundStop: Misc_Status_Burning_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX)* StatusEffect: d9d254b2-3771-482e-990b-a74d546e0d4e* Stats inherited from: *ABSORB_ELEMENTS_FIRE_DAMAGE **MAG_SPELLBLADE_FIRE_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_COLD Boosts: Resistance(Cold, Resistant);IF(SpellDamageTypeIs(DamageType.Cold)):DamageBonus(ProficiencyBonus, Cold, false);UnlockSpell(Zone_MAG_Legendary_Chromatic_ConeOfCold);UnlockSpell(Target_MAG_Legendary_Chromatic_IceStorm) StatusType: BOOST DisplayName: Conduit of Kereska's Ice Description: Affected entity is Resistant to Cold damage. Its Cold spells deal additional Cold damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts [1] turn of Frost upon the target. While attuned to Kereska's ice, it can cast Cone of Cold and Ice Storm. DescriptionParams: 1 Icon: GenericIcon_DamageType_Cold StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Frost_Passive RemoveConditions: RemoveEvents: SoundLoop: Spell_Status_Cold_MO* SoundStop: Spell_Status_Cold_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX)* StatusEffect: 02874e0d-5f01-4382-9772-58b656b8822b* Stats inherited from: *ABSORB_ELEMENTS_COLD_DAMAGE **MAG_SPELLBLADE_COLD_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_LIGHTNING Boosts: Resistance(Lightning, Resistant);IF(SpellDamageTypeIs(DamageType.Lightning)):DamageBonus(ProficiencyBonus, Lightning, false);UnlockSpell(Projectile_MAG_Legendary_Chromatic_ChainLightning);UnlockSpell(Zone_MAG_Legendary_Chromatic_LightningBolt) StatusType: BOOST DisplayName: Crackling with Kereska's Lightning Description: Affected entity has Resistance to Lightning damage. Its lightning spells deal additional Lightning damage equal to its Proficiency Bonus.When it deals spell damage, it gains [1] Lightning Charge. While attuned to Kereska's lightning, it can cast Chain Lightning and Lightning Bolt. DescriptionParams: 1 Icon: GenericIcon_DamageType_Lightning StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_LightningCharge_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Shocked_MO* SoundStop: Misc_Status_Shocked_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX)* StatusEffect: 9fe8f027-7e70-4716-98dd-9f02e27586ab* Stats inherited from: *ABSORB_ELEMENTS_LIGHTNING_DAMAGE **MAG_SPELLBLADE_LIGHTNING_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_THUNDER Boosts: Resistance(Thunder, Resistant);IF(SpellDamageTypeIs(DamageType.Thunder)):DamageBonus(ProficiencyBonus, Thunder, false);UnlockSpell(Target_MAG_Legendary_Chromatic_Shatter);UnlockSpell(Shout_MAG_Legendary_Chromatic_DestructiveWave) StatusType: BOOST DisplayName: Rumbling with Kereska's Thunder Description: Affected entity has Resistance to Thunder damage. Its thunder spells deal additional Thunder damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts [1] turn of Reverberation upon the target. While attuned to Kereska's thunder, it can cast Shatter and Destructive Wave. DescriptionParams: 1 Icon: GenericIcon_DamageType_Thunder StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Reverberation_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Thunder_MO* SoundStop: Misc_Status_Thunder_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX)* StatusEffect: 77be532a-1dc8-4e79-bb54-736612c46e71* Stats inherited from: *ABSORB_ELEMENTS_THUNDER_DAMAGE **MAG_SPELLBLADE_THUNDER_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_POISON Boosts: Resistance(Poison, Resistant);IF(SpellDamageTypeIs(DamageType.Poison)):DamageBonus(ProficiencyBonus, Poison, false);UnlockSpell(Target_MAG_Legendary_Chromatic_CloudKill);UnlockSpell(Projectile_MAG_Legendary_Chromatic_RayOfSickness) StatusType: BOOST DisplayName: Vessel for Kereska's Poison Description: Affected entity has Resistance to Poison damage. Its poison spells deal additional Poison damage equal to its Proficiency Bonus. When it deals spell damage, inflict [1] turn of Poisoned upon the target. While attuned to Kereska's poison it can cast Cloudkill and Ray of Sickness. DescriptionParams: Icon: GenericIcon_DamageType_Poison StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Poisoned_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Acid_MO* SoundStop: Misc_Status_Acid_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX)* StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7* Stats inherited from: *ABSORB_ELEMENTS_ACID_DAMAGE **MAG_SPELLBLADE_ACID_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_ACID Boosts: Resistance(Acid, Resistant);IF(SpellDamageTypeIs(DamageType.Acid)):DamageBonus(ProficiencyBonus, Acid, false);UnlockSpell(Target_MAG_Legendary_Chromatic_HungerOfHadar);UnlockSpell(Projectile_MAG_Legendary_Chromatic_MelfAcidArrow) StatusType: BOOST DisplayName: Adrip with Kereska's Acid Description: Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus.When it deals spell damage, inflict [1] turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Cloudkill and Ray of Sickness. DescriptionParams: Icon: GenericIcon_DamageType_Acid StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_NoxiousFumes_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Acid_MO* SoundStop: Misc_Status_Acid_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX)* StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7* Stats inherited from: *ABSORB_ELEMENTS_ACID_DAMAGE **MAG_SPELLBLADE_ACID_ENERGY
END_CROWNCONTROLLER_BOUNDEDTO Boosts: Attribute(InventoryBound)* StatusType: BOOST Description: %%%TECHNICAL The stones are connected to your illithid form. DisplayName: Bound* Icon: statIcons_Bound* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog* Stats inherited from: *GLO_INFERNALBOX_BOUNDEDTO
MAG_MAGIC_ITEM_POWERED_CAST Boosts: UnlockSpellVariant(MagicItemPoweredSpellCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) StatusType: BOOST DisplayName: Arcane Battery Description: Affected entity's next spell doesn't cost a spell slot in order to cast. Icon: PassiveFeature_ArcaneBattery StackId: MAG_MAGIC_ITEM_POWERED_CAST TickType: StatusPropertyFlags: DescriptionParams: 1* SoundLoop: MAG_Status_Boost_Gish_ArcaneCharge_MO* SoundStop: MAG_Status_Boost_Gish_ArcaneCharge_MO_Stop* StatusEffect: 4425d0c5-277f-4714-bcdd-b2e97eb615ec* Stats inherited from: *MAG_GISH_ARCANE_CHARGE
MAG_MAGIC_ITEM_POWERED_CAST_ITEM Boosts: StatusType: BOOST SoundLoop: SoundStop: DisplayName: Arcane Battery* Description: Affected entity's next spell doesn't cost a spell slot in order to cast. * Icon: PassiveFeature_ArcaneBattery* StackId: MAG_MAGIC_ITEM_POWERED_CAST* DescriptionParams: 1* StatusEffect: 4425d0c5-277f-4714-bcdd-b2e97eb615ec* Stats inherited from: *MAG_MAGIC_ITEM_POWERED_CAST **MAG_GISH_ARCANE_CHARGE
MAG_FIRE_THROW StatusType: BOOST DisplayName: Throwing: Fire Damage Description: When launched at a target, deal an additional [1]. DescriptionParams: DealDamage(1d4, Fire) Icon: GenericIcon_DamageType_Fire StackId: MAG_FIRE_THROW StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_COLD_THROW StatusType: BOOST DisplayName: Throwing: Cold Damage DescriptionParams: DealDamage(1d4, Cold) Icon: GenericIcon_DamageType_Cold StackId: MAG_COLD_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_LIGHTNING_THROW StatusType: BOOST DisplayName: Throwing: Lightning Damage DescriptionParams: DealDamage(1d4, Lightning) Icon: GenericIcon_DamageType_Lightning StackId: MAG_LIGHTNING_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_THUNDER_THROW StatusType: BOOST DisplayName: Throwing: Thunder Damage DescriptionParams: DealDamage(1d4, Thunder) Icon: GenericIcon_DamageType_Thunder StackId: MAG_THUNDER_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_ACID_THROW StatusType: BOOST DisplayName: Throwing: Acid Damage DescriptionParams: DealDamage(1d4, Acid) Icon: GenericIcon_DamageType_Acid StackId: MAG_ACID_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_POISON_THROW StatusType: BOOST DisplayName: Poisonous Fling DescriptionParams: DealDamage(1d4, Poison) Icon: GenericIcon_DamageType_Poison StackId: MAG_POISON_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_NECROTIC_THROW StatusType: BOOST DisplayName: Throwing: Necrotic Damage DescriptionParams: DealDamage(1d4, Necrotic) Icon: GenericIcon_DamageType_Necrotic StackId: MAG_NECROTIC_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_FORCE_THROW StatusType: BOOST DisplayName: Throwing: Force Damage DescriptionParams: DealDamage(1d4, Force) Icon: GenericIcon_DamageType_Force StackId: MAG_FORCE_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_PSYCHIC_THROW StatusType: BOOST DisplayName: Psychic Fling DescriptionParams: DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Physical StackId: MAG_PSYCHIC_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON Boosts: WeaponDamage(1d4, Lightning) StatusType: BOOST Description: Blue lightning flits across the weapon's surface. Deals an additional [1]. DescriptionParams: DealDamage(1d4, Lightning) StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting DisplayName: Galvanic Currents* Icon: statIcons_LightOfCreation* StackPriority: 10* Stats inherited from: *WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE
MAG_CHARGED_LIGHTNING_LIGHTNING_GREATER_WEAPON Boosts: WeaponDamage(1d6, Lightning) StatusType: BOOST DescriptionParams: DealDamage(1d6, Lightning) Description: Blue lightning flits across the weapon's surface. Deals an additional [1].* StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* DisplayName: Galvanic Currents* Icon: statIcons_LightOfCreation* StackPriority: 10* Stats inherited from: *MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON **WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE
MAG_CONSTRUCT_MODE Boosts: Tag(CONSTRUCT);Resistance(Lightning, Resistant);IF(IsWeaponAttack()):Advantage(AttackRoll);UnlockSpell(Shout_MAG_Dismiss_CircuitryInterface) StatusType: BOOST DisplayName: Form of Artifice Description: Your constructed form grants you Advantage on Attack Rolls and Resistance to Lightning damage. Icon: GenericIcon_Intent_Buff StackId: MAG_CONSTRUCT_MODE
ORI_WOUND_FLARE StatusType: BOOST DisplayName: Mysterious Sharran Wound Description: Your old wound is wracking your body with an intense, mysterious pain. Icon: GenericIcon_Intent_Damage StatusEffect: c31575d5-a204-4dea-b098-865178a26143
MAG_GREATER_NECROMANCY_LIFE_ESSENCE StatusType: BOOST DisplayName: Life Essence Description: Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot. Icon: PassiveFeature_Generic_Death StackId: MAG_GREATER_NECROMANCY_LIFE_ESSENCE StackType: Additive Passives: MAG_GreaterNecromancyStaff_CosumeLifeEssence_Passive StatusPropertyFlags: FreezeDuration
MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE Boosts: UnlockSpellVariant(GreaterNecromancySpellFilter(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) StatusType: BOOST DisplayName: Life Essence Active Description: Affected entity next Necromancy spell can be cast without consuming a spell slot. Icon: PassiveFeature_Generic_Death StackId: MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE
MAG_DRUNKARD_RAGE Boosts: Advantage(AttackRoll) StatusType: BOOST DisplayName: Tippler's Rage Description: While the affected entity are Drunk, it has Advantage on Attack Rolls. It also creates a blast with each attack, dealing [1] for [2]. DescriptionParams: DealDamage(1d4,Thunder);Distance(3) Icon: GenericIcon_DamageType_Thunder StackId: MAG_DRUNKARD_RAGE Passives: MAG_TWN_Brewer_DrunkardRage_Explosion_Passive
MAG_GITHYANKI_PSYCHIC_DAMAGE Boosts: WeaponDamage(1d4, Psychic)* StatusType: BOOST DisplayName: Lich Queen's Legacy Description: Embedded with the githyanki queen Vlaakith's residual power, this weapon deals an additional [1]. StackId: MAG_GITHYANKI_PSYCHIC_DAMAGE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting DescriptionParams: DealDamage(1d4, Psychic)* Icon: statIcons_SwordOfScreams* StackPriority: 10* Stats inherited from: *UND_NERE_SWORD_PSYCHIC_DAMAGE
MAG_WITHERING_BARRIER Boosts: TemporaryHP(1d6) StatusType: BOOST DisplayName: Withering Barrier Description: If the affected entity is hit with a melee attack while it still has temporary hit points, it deals [2] to creatures within [3]. DescriptionParams: 1d6;DealDamage(1d6, Piercing);Distance(3) Icon: GenericIcon_DamageType_Necrotic Passives: MAG_SarevokArmor_WitheringBarrier_AOE_Passive StatusGroups: StatusEffect: ManagedStatusEffectType: ManagedStatusEffectGroup: SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* StackPriority: 5* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* Stats inherited from: *ARMOR_OF_AGATHYS
ORI_GALE_CONSUMABLE StatusType: BOOST DisplayName: Gale can Absorb Description: Gale can consume this object. Icon: PassiveFeature_Generic_Threat StatusPropertyFlags: DisableCombatlog;DisableOverhead;IgnoreResting
WYR_SMUGGLER_DYING Boosts: BlockRegainHP() StatusType: BOOST DisplayName: Gravely Wounded Description: This person cannot be healed or saved. Icon: GenericIcon_DamageType_Necrotic
MAG_AUTOMATON_SUNBEAM_SHOT_OWNER Boosts: UnlockSpell(Zone_MAG_Automaton_SunbeamShot_Recreate);GameplayLight(9,false,0.1,true) StatusType: BOOST DisplayName: Dazzling Ray Description: Can fire a Dazzling Ray. StackId: MAG_AUTOMATON_SUNBEAM_SHOT_OWNER StatusGroups: Icon: Spell_Evocation_Sunbeam* AuraRadius: 9* AuraStatuses: TARGET:IF(Character() and not Dead() and HasPassive('SunlightHypersensitivity')):ApplyStatus(SUNLIGHT_FROM_SPELL_TECHNICAL)* TickType: EndTurn* OnRemoveFunctors: BreakConcentration()* Stats inherited from: *SUNBEAM_OWNER
MAG_FIRE_DIPPED_HELLFIRE Boosts: WeaponDamage(1d6, Fire);IF(Item(context.Source)):WeaponProperty(Unstowable);IgnoreResistance(Fire,Resistant) StatusType: BOOST DisplayName: Hellfire Description: Shrouded by hellish flames that ignore Resistance to Fire damage. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting Icon: statIcons_EverBurning* StatusEffectOverrideForItems: 44d77ebf-fc9e-407d-b20f-257019351f2a* StackPriority: 10* StatusEffectOverride: 44d77ebf-fc9e-407d-b20f-257019351f2a* StackId: DIPPED* SoundStart: Action_Cast_Dipped_Fire** SoundStop: Action_Prepare_Dipped_Fire_Loop_Stop** Stats inherited from: *MAG_FIRE_ALWAYS_DIPPED_FIRE **DIPPED_FIRE
MAG_AUTOMATON_FIREBALL_SHOT_OWNER Boosts: UnlockSpell(Projectile_MAG_Automaton_FireballShot_Recreate) StatusType: BOOST DisplayName: Fireball Rifle - Recast Description: You can recast Fiery Shot. StackId: MAG_AUTOMATON_FIREBALL_SHOT_OWNER StatusGroups: Icon: Spell_Evocation_Sunbeam* AuraRadius: 9* AuraStatuses: TARGET:IF(Character() and not Dead() and HasPassive('SunlightHypersensitivity')):ApplyStatus(SUNLIGHT_FROM_SPELL_TECHNICAL)* TickType: EndTurn* OnRemoveFunctors: BreakConcentration()* Stats inherited from: *MAG_AUTOMATON_SUNBEAM_SHOT_OWNER **SUNBEAM_OWNER
LOW_VAMPIRE_BITE_HAPPY Boosts: RollBonus(SavingThrow,1);RollBonus(Attack,1);RollBonus(SkillCheck,1);RollBonus(RawAbility,1)* StatusType: BOOST DisplayName: Happy* Description: Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.* Icon: Status_Astarion_Happy* StackId: ASTARION_HAPPY* Stats inherited from: *ASTARION_HAPPY
LOW_VAMPIRE_BITE_WEAK Boosts: RollBonus(SavingThrow,0-1);RollBonus(Attack,0-1);RollBonus(SkillCheck,0-1)* StatusType: BOOST DisplayName: Bloodless* Description: Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks.* Icon: Status_Astarion_Weak* SoundLoop: Misc_Status_Bloodeless_MO* SoundStop: Misc_Status_Bloodeless_MO_Stop* StackId: ASTARION_WEAK* StatusEffect: a0f74dff-7074-45aa-a4d2-a131d7f328f5* Stats inherited from: *ASTARION_WEAK
MAG_SHAPESHIFTERS_BOON Boosts: RollBonus(SkillCheck,1d4);RollBonus(RawAbility,1d4) StatusType: BOOST DisplayName: Mark of the Shifter Description: While shapeshifting or disguising itself, the affected entity gains a +[1] bonus to all Checks. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_SHAPESHIFTERS_BOON RemoveConditions: StatusHasStatusGroup(context.StatusId, 'SG_Polymorph') or StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead
MAG_SEE_INVISIBILITY_HIDDEN_IGNORE_RESTING StatusType: BOOST StackId: MAG_SEE_INVISIBILITY_HIDDEN StatusPropertyFlags: IgnoreResting StatusGroups: StatusEffect: DisplayName: See Invisibility* Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.* DescriptionParams: Distance(9)* Icon: Spell_Divination_SeeInvisibility* AuraRadius: 9* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3)* Stats inherited from: *SEE_INVISIBILITY
MAG_TEMPORARY_HP_10 Boosts: TemporaryHP(10) StatusType: BOOST DescriptionParams: 10 DisplayName: Temporary Hit Points* Description: Kept from death's door by a brief magical boost. Gained [1] temporary hit point.* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
MAG_PHB_RING_OF_REGENERATION_TECHNICAL StatusType: BOOST DisplayName: %%% Ring Of Regeneration Technical StackId: MAG_PHB_RING_OF_REGENERATION_TECHNICAL TickType: StartTurn TickFunctors: IF(Combat()):RegainHitPoints(1d4) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_SOUL_CATCHING Boosts: UnlockSpell(Shout_MAG_SoulCatching_Heal);UnlockInterrupt(Interrupt_Legendary_SoulCatching_Attack);UnlockInterrupt(Interrupt_Legendary_SoulCatching_SavingThrow) StatusType: BOOST DisplayName: Grasp Essence Description: When you hit a creature with an unarmed attack, you can regain [1] or choose to gain Advantage on attack rolls or Saving Throws before the end of your next turn. DescriptionParams: 10 StackId: MAG_SOUL_CATCHING Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
MAG_FREE_CAST_SPELL_LEVEL_3 StatusType: BOOST DisplayName: Liberated Spellcasting Description: You can cast a level [1] spell without spending a spell slot. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MAG_FREE_CAST_SPELL_LEVEL_3 Passives: MAG_Consume_FreeCast_Level3_Passive
MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE StatusType: BOOST StackId: MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE Passives: MAG_FreeCast_Level3_Passive StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator DisplayName: Liberated Spellcasting* Description: You can cast a level [1] spell without spending a spell slot.* DescriptionParams: 1* Icon: GenericIcon_Intent_Buff* Stats inherited from: *MAG_FREE_CAST_SPELL_LEVEL_3
MAG_MARTIAL_EXERTION Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());ActionResourceMultiplier(Movement,200,0) StatusType: BOOST DisplayName: Martial Exertion Description: Affected entity has pushed past its physical limits, taking [1] per turn to perform an additional attack per turn and to double its movement speed. Icon: GenericIcon_Intent_Buff StackId: MAG_MARTIAL_EXERTION StackPriority: 20* TickType: StartTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
MAG_MARTIAL_EXERTION_Q StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('MAG_MARTIAL_EXERTION_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF, MAG_MARTIAL_EXERTION, 100, 1)
PERFORM_POSITIVE_DOS2_1 StatusType: BOOST DisplayName: Performing 'Of Divinity and Sin' Description: Playing a mysterious tune. Perform the same song nearby to join in. Icon: Action_Song_OfDivinityAndSin AuraRadius: 8 AuraStatuses: TARGET:IF(not HasAnyStatus({'DOS2_JOIN_1','DOS2_JOIN_2','DOS2_JOIN_3'},{},{},context.Source) and Party()):ApplyStatus(DOS2_JOIN_1) PerformEventName: Bard_Perform_MainTheme StillAnimationType: Performing1* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_DOS2_2 StatusType: BOOST DisplayName: Performing 'Sing For Me' Description: Playing an inspiring ballad. Perform the same song nearby to join in. Icon: Action_Song_SingForMe AuraRadius: 8 AuraStatuses: TARGET:IF(not HasAnyStatus({'DOS2_JOIN_1','DOS2_JOIN_2','DOS2_JOIN_3'},{},{},context.Source) and Party()):ApplyStatus(DOS2_JOIN_2) PerformEventName: Bard_Perform_SingForMe StillAnimationType: Performing1* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_DOS2_3 StatusType: BOOST DisplayName: Performing 'The Queen's High Seas' Description: Playing a jaunty sea shanty. Perform the same song nearby to join in. Icon: Action_Song_TheQueensHighSeas AuraRadius: 8 AuraStatuses: TARGET:IF(not HasAnyStatus({'DOS2_JOIN_1','DOS2_JOIN_2','DOS2_JOIN_3'},{},{},context.Source) and Party()):ApplyStatus(DOS2_JOIN_3) PerformEventName: Bard_Perform_QueensHighSeas StillAnimationType: Performing1* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
LOW_BHAALTEMPLE_DUEL_DARKURGE_FACTION Boosts: FactionOverride(56443c8e-d76b-49ec-bdb2-e436e2b48c36);Attribute(Grounded) StatusType: BOOST DisplayName: Duel: Murder's Chosen Description: The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished. Icon: PassiveFeature_Generic_Death
MAG_ARCANE_TRICKSTER_ILLUSION_QUICKENING Boosts: UnlockSpellVariant(ArcaneTricksterQuickenedSpellFilter(), ModifyIconGlow(),ModifyTooltipDescription(), ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) StatusType: BOOST DisplayName: Quickening Incantation Description: You can cast Illusion and Enchantment Spells as a bonus action. Icon: GenericIcon_Intent_Buff StackId: MAG_ARCANE_TRICKSTER_ILLUSION_QUICKENING
MAG_ATTACK_ROLL_BONUS_BONDED_TECHNICAL StatusType: BOOST DisplayName: %%% Attack Roll Bonus for Bond weapon StackId: MAG_ATTACK_ROLL_BONUS_BONDED_TECHNICAL Passives: MAG_BoundToBeBonded_Technical_Passive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_WEAPON_ATTACK_ROLL_BONUS Boosts: WeaponEnchantment(1) StatusType: BOOST DisplayName: Enchanted Weapon Description: This weapon has +[1] bonus to damage and attack rolls. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MAG_WEAPON_ATTACK_ROLL_BONUS
ORI_LAEZEL_ROMANCE2_AVATAR_FACTION Boosts: FactionOverride(17db6e60-1086-4fbb-b615-8ca6aafb925f) StatusType: BOOST DisplayName: Locked in Single Combat Description: This duel will only end when one party is clearly victorious. Icon: PassiveFeature_Generic_Death
ORI_LAEZEL_ROMANCE2_LAEZEL_FACTION Boosts: FactionOverride(3dc77873-29b2-418b-97b1-647d85593df0) StatusType: BOOST DisplayName: Locked in Single Combat Description: This fight will end when one party is obviously victorious. Icon: PassiveFeature_Generic_Death
MAG_BONDED_THROWING Boosts: WeaponProperty(Thrown) StatusType: BOOST DisplayName: Vicious Throws Description: This weapon deals an additional [1] when thrown. Icon: GenericIcon_Intent_Utility StackId: MAG_BONDED_THROWING
LOW_BHAALTEMPLE_DUEL_NOTIFICATION StatusType: BOOST DisplayName: Duel: Murder's Chosen Description: The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished. Icon: PassiveFeature_Generic_Death
TWN_TOLLHOUSE_FLESH_TO_GOLD_1 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Flesh to Gold: Stage 1 Description: Affected entity cannot move as its body begins to turn to gold over the course of [1] turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: Spell_Transmutation_FleshToGold SoundVocalStart: WEAK SoundStart: SoundLoop: Spell_Status_FleshToGold_MO SoundStop: StackId: TWN_FLESH_TO_GOLD OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(TWN_TOLLHOUSE_FLESH_TO_GOLD_2,100,TWN_TOLLHOUSE_FLESH_TO_GOLD_1.Duration+1) StatusEffect: 7c545925-f9da-4fdb-87eb-eb4711643f74 DescriptionParams: 3* StillAnimationType: Snared* StillAnimationPriority: Snared* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
TWN_TOLLHOUSE_FLESH_TO_GOLD_2 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Flesh to Gold: Stage 2 Description: Affected entity cannot move as its body is turning to gold.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundVocalStart: WEAK SoundStart: Action_Impact_Item_FleshtoGoldApply OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(TWN_TOLLHOUSE_FLESH_TO_GOLD_3,100,TWN_TOLLHOUSE_FLESH_TO_GOLD_2.Duration+1) ApplyEffect: 26226027-853a-4b9a-86de-7ee4aed17454 StatusEffect: e8e90739-1e97-4567-bd50-cbf59294b280 Icon: Spell_Transmutation_FleshToGold* SoundLoop: Spell_Status_FleshToGold_MO* StackId: TWN_FLESH_TO_GOLD* DescriptionParams: 3* StillAnimationType: Snared* StillAnimationPriority: Snared* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop** Stats inherited from: *TWN_TOLLHOUSE_FLESH_TO_GOLD_1 **FLESH_TO_STONE_1
TWN_TOLLHOUSE_FLESH_TO_GOLD_3 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Flesh to Gold: Stage 3 Description: Affected entity cannot move as its body enters the final stage of goldification.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundVocalStart: WEAK SoundStart: Action_Impact_Item_FleshtoGoldApply SoundStop: Spell_Status_FleshToGold_MO_Stop; Action_Impact_Item_FleshtoGoldApply OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(TWN_TOLLHOUSE_GOLDIFIED,100,-1) ApplyEffect: 26226027-853a-4b9a-86de-7ee4aed17454 StatusEffect: c682516e-ac54-43bd-bc7f-3fde8d37e3b7 Icon: Spell_Transmutation_FleshToGold* SoundLoop: Spell_Status_FleshToGold_MO* StackId: TWN_FLESH_TO_GOLD* DescriptionParams: 3* StillAnimationType: Snared* StillAnimationPriority: Snared* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *TWN_TOLLHOUSE_FLESH_TO_GOLD_1 **FLESH_TO_STONE_1
MAG_FIGHTER_ACTION_SURGE_ACCURACY Boosts: RollBonus(Attack, 1d4) StatusType: BOOST DisplayName: Burst of Accuracy Description: You have a +[1] bonus to attack rolls after using Action Surge. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_FIGHTER_ACTION_SURGE_ACCURACY
ORI_GALE_STAFFNECROTICAURA StatusType: BOOST Description: Gale's creation exudes a roiling darkness that grants an additional [1] to the attacks of nearby allies. StackId: ORI_GALE_STAFFNECROTICAURA AuraStatuses: TARGET:IF(Character() and Ally()):ApplyStatus(ORI_GALE_STAFFNECROTICAURA_ALLY_BUFF) TickType: StartTurn TickFunctors: GROUND:SurfaceChange(Douse) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Necrotic Aura* DescriptionParams: DealDamage(1d4,Necrotic)* Icon: statIcons_GalesNecroticAura* FormatColor: Black* SoundLoop: Spell_Status_GaleNecroticAura* SoundStop: Spell_Status_GaleNecroticAura_Stop* StackPriority: 1* AuraRadius: 4* StatusEffect: cc9ae800-7cf8-495f-9c2e-22f765c1e737* Stats inherited from: *ORI_GALE_NECROTICAURA
ORI_GALE_STAFFNECROTICAURA_VISUAL StatusType: BOOST StackId: ORI_GALE_STAFFNECROTICAURA_VISUAL AuraStatuses: TickFunctors: StatusPropertyFlags: StatusEffect: Description: Gale's creation exudes a roiling darkness that grants an additional [1] to the attacks of nearby allies.* TickType: StartTurn* DisplayName: Necrotic Aura* DescriptionParams: DealDamage(1d4,Necrotic)* Icon: statIcons_GalesNecroticAura* FormatColor: Black* SoundLoop: Spell_Status_GaleNecroticAura* SoundStop: Spell_Status_GaleNecroticAura_Stop* StackPriority: 1* AuraRadius: 4* Stats inherited from: *ORI_GALE_STAFFNECROTICAURA **ORI_GALE_NECROTICAURA
END_ALLYABILITIES_BHAALBUFF Boosts: ReduceCriticalAttackThreshold(2);UnlockSpell(Target_END_AllyAbilities_StunningGaze) StatusType: BOOST DisplayName: A Most Bloody Inheritance Description: The Dread Lord Bhaal looks favourably on his Chosen. You can cast Stunning Gaze and your Critical Hitattack roll requirement is reduced by 2. This effect can stack. Icon: PassiveFeature_Generic_Blood StatusPropertyFlags: ApplyToDead
MAG_MONK_TEMPORARY_HP Boosts: TemporaryHP(LevelMapValue(MartialArts));RollBonus(SavingThrow, 2) StatusType: BOOST Description: You have [1] temporary hit point and +[2] bonus to Saving Throws. DescriptionParams: LevelMapValue(MartialArts);2 DisplayName: Temporary Hit Points* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
DARK_JUSTICIAR_SHIELD_OF_FAITH_TECHNICAL StatusType: BOOST DisplayName: %%% Dark Justiciar - Shield of Faith StackId: DARK_JUSTICIAR_SHIELD_OF_FAITH_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnApplyFunctors: IF(HasStatus('SHIELD_OF_FAITH')):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION, 100, -1) OnRemoveFunctors: IF(IsConcentrating() and HasStatus('DARK_JUSTICIAR_SHIELD_OF_FAITH_OWNER')):BreakConcentration();RemoveStatus(DARK_JUSTICIAR_SHIELD_OF_FAITH_OWNER)
GLO_MIZORA_INVULNERABLE Boosts: Invulnerable() StatusType: BOOST DisplayName: Zariel's Protection Description: When attacked, Mizora will disappear to the Hells and return after a minute. Icon: GenericIcon_DamageType_Physical
MAG_UNMOVABLE Boosts: Attribute(Grounded);StatusImmunity(SG_Prone) StatusType: BOOST DisplayName: Unmovable Description: While concentrating on a spell, you can't be knocked Prone or moved against your will. StackId: MAG_UNMOVABLE Icon: statIcons_Grounded* StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog* Stats inherited from: *GROUNDED
MAG_CATS_GRACE Boosts: Advantage(Ability, Dexterity);FallDamageMultiplier(0.5)* StatusType: BOOST StatusPropertyFlags: IgnoreResting StatusGroups: ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Cat's Grace* Description: Has Advantage on Dexterity Checks and only takes half damage from falling.* Icon: Spell_Transmutation_EnhanceAbility_CatsGrace* StackId: CATS_GRACE* Stats inherited from: *CATS_GRACE
MAG_BEARS_ENDURANCE Boosts: Advantage(Ability, Constitution);TemporaryHP(7)* StatusType: BOOST StatusGroups: ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Bear's Endurance* Description: Has Advantage on Constitution Checks and gains [1] temporary hit points.* DescriptionParams: 7* Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* Stats inherited from: *BEARS_ENDURANCE
LOW_PHILGRAVESMANSION_CANOPICAURA_HEART StatusType: BOOST DisplayName: Unbeating Heart Description: Carrion's undying life force is stored outside of his body - he cannot be killed while his heart is intact. Icon: GenericIcon_DamageType_Necrotic
LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER StatusType: BOOST DisplayName: Curdled Liver Description: Mystic Carrion is not Vulnerable to Fire damage while his liver is intact. Icon: GenericIcon_DamageType_Necrotic OnRemoveFunctors: ApplyStatus(LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER_TECHNICAL,100,-1)
LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER_TECHNICAL Boosts: Resistance(Fire, Vulnerable) StatusType: BOOST DisplayName: Curdled Liver Destroyed StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting;ApplyToDead OnRemoveFunctors: Description: Mystic Carrion is not Vulnerable to Fire damage while his liver is intact.* Icon: GenericIcon_DamageType_Necrotic* Stats inherited from: *LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER
LOW_PHILGRAVESMANSION_CANOPICAURA_BRAIN Boosts: SpellSaveDC(3);StatusImmunity(SURPRISED) StatusType: BOOST DisplayName: Thoughtless Brain Description: Mystic Carrion's spells have a +[1] bonus to their Difficulty Class and he can't be Surprised while his brain is intact. DescriptionParams: 3 Icon: GenericIcon_DamageType_Necrotic
LOW_PHILGRAVESMANSION_CANOPICAURA_LUNGS Boosts: StatusImmunity(SILENCED) StatusType: BOOST DisplayName: Breathless Lungs Description: Mystic Carrion can't be Silenced while his lungs are intact. Icon: GenericIcon_DamageType_Necrotic
MAG_FREEDOM_OF_MOVEMENT Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement)* StatusType: BOOST StackType: Ignore StatusPropertyFlags: IgnoreResting StatusGroups: ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Freedom of Movement* Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained.* Icon: Spell_Abjuration_FreedomOfMovement* StackId: FREEDOM_OF_MOVEMENT* StatusEffect: ac4aaa41-0e86-4bb9-b8b7-34cb619ea86c* Stats inherited from: *FREEDOM_OF_MOVEMENT
MAG_MONK_SWIFT_AS_THE_WIND Boosts: Advantage(AttackRoll);CharacterWeaponDamage(1d8, Force) StatusType: BOOST DisplayName: Swift as Wind Description: Your next weapon attack has Advantage. That attack deals an additional [1]. DescriptionParams: DealDamage(1d8, Force) Icon: GenericIcon_DamageType_Force StackId: MAG_MONK_SWIFT_AS_THE_WIND RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack
MAG_HIDEOUS_LAUGHTER_CLOWN_ITEM_AURA StatusType: BOOST DisplayName: Ha Ha Ha Icon: Status_Prone StackId: MAG_HIDEOUS_LAUGHTER_CLOWN_ITEM_AURA AuraRadius: 9 StatusPropertyFlags: InitiateCombat;BringIntoCombat
MAG_DRUID_WILDSHAPE_TEMP_HP Boosts: TemporaryHP(22);DamageReduction(All, Flat, 1) StatusType: BOOST DisplayName: Lunar Vitality Description: You have [1] temporary hit points. While having the temporary hit points, all incoming damage is reduced by [2]. DescriptionParams: 22;1 OnApplyFunctors: ApplyStatus(MAG_DRUID_WILDSHAPE_TEMP_HP_TECHNICAL, 100, -1) StatusGroups: StackPriority: 22* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* Icon: Spell_Necromancy_FalseLife** StackId: TEMPORARY_HP** Stats inherited from: *FALSE_LIFE_4 **FALSE_LIFE
MAG_DRUID_WILDSHAPE_TEMP_HP_TECHNICAL Boosts: StatusType: BOOST StackId: MAG_DRUID_WILDSHAPE_TEMP_HP_TECHNICAL RemoveConditions: StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape') StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(MAG_DRUID_WILDSHAPE_TEMP_HP) DisplayName: Mark of the Shifter* Description: While shapeshifting or disguising itself, the affected entity gains a +[1] bonus to all Checks. * DescriptionParams: 1d4* Icon: GenericIcon_Intent_Buff* RemoveEvents: OnStatusRemoved* Stats inherited from: *MAG_SHAPESHIFTERS_BOON
MAG_DRUID_WILDSHAPE_SPELL_RESISTANCE Boosts: IF(IsSpell()):Advantage(AllSavingThrows);AC(2) StatusType: BOOST DisplayName: Lunar Protection Description: You have a +[1] bonus to Armor Class and Advantage on Saving Throws against spells - even when wildshaped. Icon: GenericIcon_Intent_Buff StackId: MAG_DRUID_WILDSHAPE_SPELL_RESISTANCE RemoveConditions: StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape') StatusPropertyFlags: DescriptionParams: 1d4* RemoveEvents: OnStatusRemoved* Stats inherited from: *MAG_SHAPESHIFTERS_BOON
MAG_DRUID_EXTRA_SPORES Boosts: UnlockSpell(Projectile_MAG_GreenSporeCloud);UnlockSpell(Projectile_MAG_BlackSporeCloud);UnlockSpell(Projectile_MAG_WhiteSporeCloud) StatusType: BOOST DisplayName: Festering Spores Description: While Symbiotic Entity is active you can spread Bibberbang Spores, Timmask Spores, and Haste Spores. Icon: Action_SpreadingSpores StackId: MAG_DRUID_EXTRA_SPORES
MAG_INVISIBLE_WEAPON_BUFF StatusType: BOOST DisplayName: Invisible Weapon Description: Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a [1]. DescriptionParams: 19 Icon: Status_Invisible StackId: MAG_INVISIBLE_WEAPON_BUFF StatusPropertyFlags: IgnoreResting StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f
MAG_INVISIBLE_WEAPON_VISIBLE StatusType: BOOST DisplayName: Invisibility Sundered Description: Having missed an attack, your weapon is no longer Invisible. Icon: Status_Incapacitated StackId: MAG_INVISIBLE_WEAPON_VISIBLE TickType: StartTurn OnApplyFunctors: RemoveStatus(MAG_INVISIBLE_WEAPON_BUFF) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(MAG_INVISIBLE_WEAPON_BUFF, 100, -1)
MAG_INVISIBLE_WEAPON_OWNER Boosts: IF(IsMeleeWeaponAttack()):Advantage(AttackRoll);IF(IsMeleeWeaponAttack()):ReduceCriticalAttackThreshold(1) StatusType: BOOST StackId: MAG_INVISIBLE_WEAPON_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusEffect: DisplayName: Invisible Weapon* Description: Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a [1].* DescriptionParams: 19* Icon: Status_Invisible* Stats inherited from: *MAG_INVISIBLE_WEAPON_BUFF
MAG_INVISIBLE_WEAPON_VISIBLE_OWNER StatusType: BOOST StackId: MAG_INVISIBLE_WEAPON_VISIBLE_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(MAG_INVISIBLE_WEAPON_OWNER) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(MAG_INVISIBLE_WEAPON_OWNER, 100, -1) DisplayName: Invisibility Sundered* Description: Having missed an attack, your weapon is no longer Invisible.* Icon: Status_Incapacitated* TickType: StartTurn* Stats inherited from: *MAG_INVISIBLE_WEAPON_VISIBLE
MAG_CHARISMA_CASTER_TEMP_HP Boosts: TemporaryHP(CharismaModifier) StatusType: BOOST Description: Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier. DisplayName: Temporary Hit Points* DescriptionParams: 1* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
MAG_CHARISMA_CASTER_TEMP_HP_TECHNICAL StatusType: BOOST StackId: MAG_CHARISMA_CASTER_TEMP_HP_TECHNICAL TickFunctors: IF(Combat()):ApplyStatus(MAG_CHARISMA_CASTER_TEMP_HP, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_CHARISMA_CASTER_TEMP_HP) DisplayName: %%%|Cloak of Dispalcement Technical|* Description: %%%|Technical status to add the displacement status effect at the start of the turn|* TickType: StartTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL
MAG_DRUNKEN_CLOTH_TEMP_HP Boosts: TemporaryHP(ConstitutionModifier) StatusType: BOOST Description: Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier.* DisplayName: Temporary Hit Points* DescriptionParams: 1* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_CHARISMA_CASTER_TEMP_HP **MAG_TEMPORARY_HP
MAG_DRUNKEN_CLOTH_TEMP_HP_TECHNICAL StatusType: BOOST StackId: MAG_DRUNKEN_CLOTH_TEMP_HP_TECHNICAL TickFunctors: IF(Combat() and (HasStatus('DRUNK') or HasStatus('DRINK_ALCOHOL'))):ApplyStatus(MAG_DRUNKEN_CLOTH_TEMP_HP, 100, 1) OnRemoveFunctors: RemoveStatus(MAG_CHARISMA_CASTER_TEMP_HP)* DisplayName: %%%|Cloak of Dispalcement Technical|* Description: %%%|Technical status to add the displacement status effect at the start of the turn|* TickType: StartTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_CHARISMA_CASTER_TEMP_HP_TECHNICAL **MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL
CRE_GUARDIANOFFAITH_MAGICWARD Boosts: IgnoreDamageThreshold(All,50)* StatusType: BOOST DisplayName: Permanent Guardian of Faith Description: A miracle cast by a cleric of immense power, this stalwart divine guardian attacks nearby enemies. StackId: CRE_GUARDIANOFFAITH_MAGICWARD StatusEffect: b5797680-a5c5-4069-806a-da7e50335bce DescriptionParams: 50* Icon: statIcons_DamageThreshold_Greater* StatusPropertyFlags: IgnoreResting;DisableOverhead** Stats inherited from: *DEBRIS_THRESHOLD_GREATER **DEBRIS_THRESHOLD
MAG_WEAPON_BLUR StatusType: BOOST DisplayName: Illusory Blade Description: The wielder has Advantage on Attack Rolls against targets in dim light or darkness while using this blade. Icon: statIcons_WildMagic_Blur StackId: MAG_WEAPON_BLUR StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5
MAG_DEATH_WARD_ON_DEAD Boosts: DownedStatus(DEATH_WARD_DOWNED,10)* StatusType: BOOST StatusPropertyFlags: ApplyToDead DisplayName: Death Ward* Description: The next time damage would reduce the affected entity to 0 hit points, it remains conscious with [2] hit point left.* DescriptionParams: RegainHitPoints(1);1* Icon: Spell_Abjuration_DeathWard* HitAnimationType: MagicalNonDamage* SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD;* StackId: DEATH_WARD* StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171* Stats inherited from: *DEATH_WARD
LOW_CAZADORSPALACE_PRISONER_INVULNERABILITY Boosts: Invulnerable();Attribute(Grounded) StatusType: BOOST DisplayName: Eternally Bound Description: Cazador will not let this spawn die - it is Immune to all damage. StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
MAG_RAVEN_EXPLOSION StatusType: BOOST DisplayName: Raven Queen's Wrath Description: If the creature dies, its killer can become Ensnared. DescriptionParams: Distance(6) Icon: PassiveFeature_Generic_Darkness StackId: MAG_RAVEN_EXPLOSION Passives: MAG_RavenFamiliar_Passive StatusPropertyFlags: IgnoreResting
TRUE_SOUL_SPEAR_WEAPON_BOOST Boosts: IF((Tagged('BEHOLDER') or Tagged('SPIDER') or Tagged('SPIDER_PHASE') or Tagged('ETTERCAP'))):WeaponDamage(2d6, Piercing) StatusType: BOOST DisplayName: Absolute Night StackId: TRUE_SOUL_SPEAR_WEAPON_BOOST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
LOW_CAZADORSPALACE_SINISTERDOOR_ARCANE_LOCK Boosts: Lock()* StatusType: BOOST StatusPropertyFlags: IgnoreResting StatusEffect: d9359523-89ea-4812-b72f-48296d119e63 DisplayName: Arcane Lock* Description: Locked through magical means. Can't be opened by lockpicking or the use of Knock.* Icon: Spell_Abjuration_ArcaneLock* StackId: ARCANE_LOCK* RemoveEvents: OnLockpickingSucceeded* Stats inherited from: *ARCANE_LOCK
HAG_MYSTERIOUS_GIFT_DRINK StatusType: BOOST DisplayName: Auntie Ethel's Special Brew Description: A liquid gift from a hag of suspect motivation. Icon: Item_CONS_Potion_Tribal_A_Superior StackId: HAG_MYSTERIOUS_GIFT_DRINK OnApplyFunctors: DealDamage(2d6,Poison);ApplyStatus(HAG_MYSTERIOUS_GIFT,100,10, , , ,not SavingThrow(Ability.Constitution, 15));RemoveStatus(HAG_MYSTERIOUS_GIFT_DRINK) Stats inherited from: *POTION_OF_POISON_DRINK
HAG_MYSTERIOUS_GIFT Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)** StatusType: BOOST DisplayName: Auntie Ethel's Special Brew Description: Take [1] at the start of every turn until you succeed a Constitution Saving Throw. DescriptionParams: DealDamage(2d6, Poison) Icon: Item_CONS_Potion_Tribal_A_Superior StackId: HAG_MYSTERIOUS_GIFT TooltipDamage: DealDamage(2d6, Poison) TickFunctors: DealDamage(2d6, Poison) TickType: StartTurn* RemoveConditions: SavingThrow(Ability.Constitution, 13, AdvantageOnPoisoned())* RemoveEvents: OnTurn* TooltipSave: Constitution* FormatColor: Poison** StillAnimationType: Weakened** StillAnimationPriority: Weakened** SoundVocalStart: WEAK** SoundLoop: Misc_Status_Poison_MO** SoundStop: Misc_Status_Poison_MO_Stop** StatusPropertyFlags: InitiateCombat** StatusGroups: SG_Surface;SG_Poisoned;SG_Condition** ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4** StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a** Stats inherited from: *POTION_OF_POISON **POISONED
LOW_PHILGRAVESMANSION_UNDEADBEGGAR Boosts: StatusType: BOOST DisplayName: Stench of Death Description: Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs. StillAnimationType: StillAnimationPriority: SoundVocalStart: SoundLoop: SoundStop: StackId: StatusPropertyFlags: StatusGroups: SG_Surface ApplyEffect: StatusEffect: 9ef6960a-9942-473f-b6b8-7b96cbbff696 Icon: Status_Poisoned* FormatColor: Poison* Stats inherited from: *POISONED
MAG_EXTENDED_TARGET_CANTRIPS Boosts: UnlockSpellVariant(TwinnedCantripProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1), ModifyIconGlow(), ModifyTooltipDescription());UnlockSpellVariant(TwinnedCantripTargetSpellCheck(),ModifyAreaRadius(AdditiveBase,6),ModifyMaximumTargets(Override,2), ModifyIconGlow(), ModifyTooltipDescription());UnlockSpellVariant(TwinnedCantripTargetTouchSpellCheck(),ModifyAreaRadius(AdditiveBase,2),ModifyMaximumTargets(Override,2), ModifyIconGlow(), ModifyTooltipDescription()) StatusType: BOOST DisplayName: Adroit Caster Description: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Icon: PassiveFeature_Generic_Tactical StackId: MAG_EXTENDED_TARGET_CANTRIPS
MAG_CQC_RANGED_SPELL Boosts: UnlockSpellVariant(RangedSpellAttackCheck(), ModifySpellRoll('AttackType.RangedSpellAttack','AttackType.MeleeSpellAttack'), ModifyTargetRadius(Override, 3),ModifyIconGlow(), ModifyTooltipDescription()) StatusType: BOOST DisplayName: Daredevil Proximity Description: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. Icon: GenericIcon_Intent_Buff StackId: MAG_CQC_RANGED_SPELL
MAG_WARLOCK_QUICKENED_CANTRIPS Boosts: UnlockSpellVariant(QuickenedCantripCheck(), ModifyIconGlow(), ModifyTooltipDescription(), ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) StatusType: BOOST DisplayName: Quickspell Flinger Description: Cantrips that cost an action cost a bonus action instead. Icon: Action_Monster_Bombardement_ProjectileStrike StackId: MAG_WARLOCK_QUICKENED_CANTRIPS
LOW_HAG_PREGNANT StatusType: BOOST DisplayName: Hag Pregnancy Description: The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death. Icon: PassiveFeature_Generic_Threat StackId: LOW_HAG_PREGNANT StackPriority: 1 StatusPropertyFlags: DisableCombatlog
MAG_SMALL_CREATURE_SLAYER_BLESS Boosts: IF(Tagged('DWARF', context.Target) or Tagged('GNOME', context.Target)):WeaponDamage(1d4, Piercing) StatusType: BOOST DisplayName: Blightbringer Description: When used against gnomes or dwarves, this weapon has a +[1] bonus to Attack and Damage Rolls. StackId: MAG_SMALL_CREATURE_SLAYER_BLESS DescriptionParams: 1d4* Icon: GenericIcon_Intent_Buff* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_UNDEAD_SLAYER_BLESS
WYR_CIRCUS_LOVEDRYAD_BLESSING_AURA Boosts: AC(1) StatusType: BOOST DisplayName: Dryad's Blessing Description: When your beloved one is within [1], both your and their Armour Class is increased by 1. DescriptionParams: Distance(5) Icon: GenericIcon_Intent_Buff StackId: WYR_CIRCUS_LOVEDRYAD_BLESSING_AURA AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Dead(context.Source) and HasStatus('WYR_CIRCUS_LOVEDRYAD_BLESSING_AURA')):ApplyStatus(WYR_CIRCUS_LOVEDRYAD_BLESSING_EFFECT)
WYR_CIRCUS_LOVEDRYAD_BLESSING_EFFECT StatusType: BOOST DisplayName: Love Protects Description: Your beloved is close: your Armour Class is increased by 1. Icon: Spell_Transmutation_Barkskin StackId: WYR_CIRCUS_LOVEDRYAD_BLESSING_EFFECT StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
MAG_FARLIN_DAGGER_LIGHT_TECHNICAL Boosts: StatusType: BOOST StackId: MAG_FARLIN_DAGGER_LIGHT_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusGroups: StatusEffect: DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* IsUnique: 1* Stats inherited from: *LIGHT
MAG_THE_THORNS_LIGHT_TECHNICAL Boosts: GameplayLight(7.5,false,0.1)** StatusType: BOOST StackId: MAG_THE_THORNS_LIGHT_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* IsUnique: 1* StatusGroups: SG_Light;SG_RemoveOnRespec** StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8** Stats inherited from: *MAG_FARLIN_DAGGER_LIGHT_TECHNICAL **LIGHT
MAG_THE_VICTORY_LIGHT_TECHNICAL Boosts: GameplayLight(7.5,false,0.1)** StatusType: BOOST StackId: MAG_THE_VICTORY_LIGHT_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* IsUnique: 1* StatusGroups: SG_Light;SG_RemoveOnRespec** StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8** Stats inherited from: *MAG_FARLIN_DAGGER_LIGHT_TECHNICAL **LIGHT
MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL Boosts: GameplayLight(7.5,false,0.1)** StatusType: BOOST StackId: MAG_MOONLIGHT_GLAIVE_LIGHT_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* IsUnique: 1* StatusGroups: SG_Light;SG_RemoveOnRespec** StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8** Stats inherited from: *MAG_FARLIN_DAGGER_LIGHT_TECHNICAL **LIGHT
WYR_NYMPHGROTTO_RAPTURE Boosts: RollBonus(Attack,1d6);RollBonus(SavingThrow,1d6);RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6)* StatusType: BOOST DisplayName: Rapture Icon: GenericIcon_Intent_Buff StackId: WYR_NYMPHGROTTO_RAPTURE StatusEffect: 61fe31f9-ae4b-4926-a033-e56ea67c7d92 Description: Affected entity has a +[1] bonus to Attack Rolls, Ability Checks, and Saving Throws until the next Long Rest.* DescriptionParams: 1d6* Stats inherited from: *UND_BLISS_SPORES
SHA_NIGHTSONG_GROUNDED Boosts: Attribute(Grounded)** StatusType: BOOST StackId: StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog;ApplyToDead* DisplayName: Grounded** Description: You cannot be moved by any external force - be it magical or mundane. ** Icon: statIcons_Grounded** Stats inherited from: *GROUNDED_APPLYTODEAD **GROUNDED
SCL_DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED OnRollsFailed: ApplyStatus(DYING,100,-1,DoT);ApplyStatus(SCL_SHADOW_CURSE_RISING,100,1) DisplayName: Downed* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.* DescriptionParams: Distance(1.5)* Icon: Status_Downed* AnimationStart: c68b348d-fe4c-41af-a29d-83010fc91418(STAT_Downed_Peace_01_Start)* AnimationLoop: b666ee61-f1cb-45bd-ae1b-1123799fbbbe(STAT_Downed_Peace_01_Loop)* AnimationEnd: 9630f83c-a369-425d-8c0f-d38e01153a05(STAT_Downed_Peace_01_End)* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StatusPropertyFlags: DisableOverhead* OnApplyFunctors: RemoveStatus(RAGE);RemoveStatus(SG_Mad)* OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);* StableRoll: 1d20* StableRollDC: 10* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* StatusGroups: SG_Unconscious;SG_Incapacitated* ApplyEffect: 0e4edd5c-26bf-47a4-946d-8b049a5a6034* StatusEffect: bd630d9d-0bad-4cac-a7d6-fa7057f4302d* Stats inherited from: *DOWNED
GLO_NIGHTSONGRESURRECTION_DOWNED Boosts: Invulnerable();Tag(AI_IGNORED_TARGET) StatusType: DOWNED AnimationStart: c5fccc78-9c37-474e-a059-0374e79da7ae(UTIL_NightsongResurrect_01_Start) AnimationLoop: 2c8fb7f8-c0c0-4ada-8664-52001113665e(UTIL_NightsongResurrect_01_Loop) AnimationEnd: c9ad579f-dd08-4cc6-b477-6b45103f0be7(UTIL_NightsongResurrect_01_End) TickFunctors: RegainHitPoints(1) OnApplyFunctors: Stabilize();RemoveStatus(MOO_NIGHTSONG_MOONBEAM); OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0); StableRollDC: 0 NumStableSuccess: 1 NumStableFailed: 1 OnSuccess: Stabilize() OnRollsFailed: Stabilize() StatusGroups: SG_Unconscious;SG_Condition;SG_Incapacitated;SG_Helpable_Condition StatusEffect: def81a2d-8c1e-45ae-9cea-4842866aa26a DisplayName: Downed* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.* DescriptionParams: Distance(1.5)* Icon: Status_Downed* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StatusPropertyFlags: DisableOverhead* StableRoll: 1d20* ApplyEffect: 0e4edd5c-26bf-47a4-946d-8b049a5a6034* Stats inherited from: *DOWNED
POTION_OF_UNDYING_DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED StillAnimationPriority: Snared TickFunctors: IF(IsLastConditionRollSuccess(ConditionRollType.ConditionSavingThrow)):RegainHitPoints(1) StatusGroups: SG_Unconscious;SG_Condition;SG_Incapacitated;SG_Helpable_Condition StatusEffect: 16afeddb-6a1e-4ad1-a0e1-3a467a5ad2ad DisplayName: Downed* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.* DescriptionParams: Distance(1.5)* Icon: Status_Downed* AnimationStart: c68b348d-fe4c-41af-a29d-83010fc91418(STAT_Downed_Peace_01_Start)* AnimationLoop: b666ee61-f1cb-45bd-ae1b-1123799fbbbe(STAT_Downed_Peace_01_Loop)* AnimationEnd: 9630f83c-a369-425d-8c0f-d38e01153a05(STAT_Downed_Peace_01_End)* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StatusPropertyFlags: DisableOverhead* OnApplyFunctors: RemoveStatus(RAGE);RemoveStatus(SG_Mad)* OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);* StableRoll: 1d20* StableRollDC: 10* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* OnRollsFailed: ApplyStatus(DYING,100,-1,DoT)* ApplyEffect: 0e4edd5c-26bf-47a4-946d-8b049a5a6034* Stats inherited from: *DOWNED
MAG_DEATH_DO_SHADOW_POSSESION_DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED OnApplyFunctors: IF(HasStatus('MAG_DEATH_DO_SHADOW_POSSESION_DOWNED_OVERRIDE')):Stabilize();RemoveStatus(RAGE);RemoveStatus(SG_Mad);IF(HasStatus('MAG_DEATH_DO_SHADOW_POSSESION_DOWNED_OVERRIDE')):ApplyStatus(MAG_DEATH_DO_SHADOW_POSSESION, 100, -1) OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0) DisplayName: Downed* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.* DescriptionParams: Distance(1.5)* Icon: Status_Downed* AnimationStart: c68b348d-fe4c-41af-a29d-83010fc91418(STAT_Downed_Peace_01_Start)* AnimationLoop: b666ee61-f1cb-45bd-ae1b-1123799fbbbe(STAT_Downed_Peace_01_Loop)* AnimationEnd: 9630f83c-a369-425d-8c0f-d38e01153a05(STAT_Downed_Peace_01_End)* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StatusPropertyFlags: DisableOverhead* StableRoll: 1d20* StableRollDC: 10* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* OnRollsFailed: ApplyStatus(DYING,100,-1,DoT)* StatusGroups: SG_Unconscious;SG_Incapacitated* ApplyEffect: 0e4edd5c-26bf-47a4-946d-8b049a5a6034* StatusEffect: bd630d9d-0bad-4cac-a7d6-fa7057f4302d* Stats inherited from: *DOWNED
SHA_ONEHANDED StatusType: EFFECT DisplayName: One-Handed Description: You have lost one of your hands. Icon: GenericIcon_Intent_Utility
SCL_CURSED_TOOCLOSE StatusType: EFFECT DisplayName: Agitated Description: This shadowy creature is looking uneasy and scared - it might become aggressive. Icon: GenericIcon_Intent_Damage FormatColor: Orange StatusEffect: 061e0a51-9c0c-42b0-a2d2-869174fe58af
SHA_SHADOWBOUND StatusType: EFFECT DisplayName: Shadow-Bound Description: The shadows have overrun and bound you. Icon: PassiveFeature_Generic_Darkness StatusPropertyFlags: BringIntoCombat StatusEffect: f405a111-d8e8-4a08-b8b5-c5efc7b4a079
MOO_DEBRAINING_HIDING StatusType: EFFECT DisplayName: Hiding Description: You are hidden within a corpse pile. Icon: Action_Hide FormatColor: Purple StatusPropertyFlags: ForceOverhead
SCL_SHADOWFELL_WEAK StatusType: EFFECT DisplayName: Withering Moonlight Description: The Moonblade's cutting radiance has made this creature Vulnerable to all damage. Icon: GenericIcon_Intent_Debuff StatusPropertyFlags: BringIntoCombat;ForceOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(SCL_SHADOWFELL_AURA,100,-1);IF(RemoveCause(StatusRemoveCause.External)):ApplyStatus(SCL_SHADOWFELL_AURA,100,-1); StatusEffect: d7c8c540-1b7e-4997-bb77-442a89c825ba
GB_FUGITIVE_RED StatusType: EFFECT Description: Recently escaped from the Red War College's prison. Local guards will arrest this character on sight. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
GB_FUGITIVE_WYR StatusType: EFFECT Description: This fugitive will be attacked on sight by Wyrm's Rock Prison guards and arrested by other guards in the fortress. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
GB_FUGITIVE_MOO StatusType: EFFECT Description: Recently escaped from Moonrise Towers' prison. Local guards will arrest this character on sight. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
GB_FUGITIVE_HAV StatusType: EFFECT Description: Recently escaped from Last Light's prison. Local guards will arrest this character on sight. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
GB_FUGITIVE_LOW StatusType: EFFECT Description: This fugitive will be arrested on sight by guards in the Lower City. DisplayName: Fugitive* Icon: statIcons_Fugitive* StatusPropertyFlags: DisableCombatlog* Stats inherited from: *GB_FUGITIVE
SHA_DISPLACER_CHARMED StatusType: EFFECT DisplayName: Succubitic Seduction Description: Charmed by the potent spit of a succubus. Icon: GenericIcon_Intent_Control
CRE_MINDSTEAL_LINK StatusType: EFFECT DisplayName: %%%|Mindsteal Link| Description: %%%|Hidden: Suffers from a Mindsteal Link from the Inquisitor| SoundLoop: CrSpell_Loop_MindstealTempest_Link_MON SoundStop: CrSpell_Loop_MindstealTempest_Link_MON_Stop StatusPropertyFlags: DisableCombatlog;DisableOverhead;TickingWithSource;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: StatusEffect: BeamEffect: 4742b1b9-b876-4eea-93ef-66e995c2995d Icon: Spell_Evocation_WitchBolt* TickType: StartTurn* Stats inherited from: *WITCH_BOLT
INT_INFERNALCHAINS_LEFT StatusType: EFFECT DisplayName: Infernal Chain Description: The affected entity is imprisoned by unbreakable chains powered by an infernal crystal. Icon: GenericIcon_Intent_Control StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator RemoveEvents: OnSourceDeath BeamEffect: d9591dde-9c7b-4601-aee2-e0fc6ca4df1e
INT_INFERNALCHAINS_RIGHT StatusType: EFFECT RemoveEvents: OnSourceDeath BeamEffect: 0be447e1-1a97-4329-9981-0afddf58196e DisplayName: Infernal Chain* Description: The affected entity is imprisoned by unbreakable chains powered by an infernal crystal. * Icon: GenericIcon_Intent_Control* StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *INT_INFERNALCHAINS_LEFT
SHADOW_BLADE Boosts: Attribute(InventoryBound) StatusType: EFFECT DisplayName: Shadow Blade Description: The wielder has Advantage on Attack Rolls against Lightly or Heavily Obscured targets while using this blade. Icon: PassiveFeature_Generic_Darkness SoundLoop: MAG_Status_ShadowBlade SoundStop: MAG_Status_ShadowBlade_Stop StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 4c40f7ab-8513-49da-ae71-b7faae9079ca
LOW_CAZADORSPALACE_DEADGIRL_DOOR StatusType: EFFECT DisplayName: Sinister Seal Description: Dark energy envelops this door. Icon: PassiveFeature_Generic_Darkness StatusGroups: SG_Cursed StatusEffect: 54df5a9d-648c-4cac-80dc-e4846d93df4d
LOW_HOUSEOFHOPE_SOULPILLAR_FX StatusType: EFFECT DisplayName: Soul Pillar: Activated Description: Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but it is susceptible to Radiant damage and other methods of dispelling the gathered souls. Icon: GenericIcon_DamageType_Radiant RemoveConditions: HasStatus('WET') OnRemoveFunctors: IF(not HasStatus('LOW_RAPHAEL_PILLAR_BLOCKED')):ApplyStatus(LOW_RAPHAEL_PILLAR_BLOCKED,100,2) RemoveEvents: OnStatusApplied StatusEffect: 695c1093-a0be-4575-89e1-995388faf747
LOW_SORCEROUSSUNDRIES_ANIMATEDARMOR_KLANK Boosts: Ability(Strength,5);Ability(Dexterity,5);Ability(Constitution,5);Ability(Intelligence,5);Ability(Wisdom,5);Ability(Charisma,5);IncreaseMaxHP(20); StatusType: EFFECT DisplayName: Mage-Animated Description: Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points. StatusEffect: 19189a6b-560d-4706-9c78-3f3e2fef1333
LOW_CAZADORSPALACE_CHARM_VFX StatusType: EFFECT DisplayName: Charmed Description: Can't attack spellcaster. Spellcaster has Advantage on Ability Checks in dialogue. Icon: Status_Charmed SoundLoop: Spell_Status_Control_MO SoundStop: Spell_Status_Control_MO_Stop StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e
SCL_SHADOWCURSE_TEMPORARY_IMMUNITY StatusType: EFFECT DisplayName: Shadow-Safe Description: You can't be harmed by the shadow curse right now. Icon: PassiveFeature_Generic_Darkness
LOW_CAZADORSPALACE_CELLSDOOR_BARRIER StatusType: EFFECT DisplayName: Arcane Barrier Description: This door is protected by an arcane barrier blocking everything from passing through. It has no keyhole. Icon: Spell_Abjuration_ArcaneLock
LOW_CAZADORSPALACE_RINGDOOR_BARRIER StatusType: EFFECT DisplayName: Entombing Clot Description: This door is impassable to anyone without the correct ring of passage. Icon: Spell_Abjuration_ArcaneLock
WYR_GORTASH_TURRET_RECHARGING StatusType: EFFECT DisplayName: Recharging Description: This device cannot fire this turn. Icon: GenericIcon_Intent_Control
WYR_GORTASH_GHOST_FX_RED StatusType: EFFECT StatusEffect: 5fb07a4f-4d82-4777-a4b0-6792a93b938e DisplayName: %%%Ghost FX - Red* Description: %%%Technical status to apply a red ghostly shader.* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* Stats inherited from: *GHOST_FX_RED
LOW_BHAALCULTIST_GHOST_FX_RED StatusType: EFFECT DisplayName: %%% EMPTY Description: %%%Technical status to apply a red ghostly shader.* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusEffect: e454b0ee-c52b-4272-8aca-126e0e97d2c3* Stats inherited from: *GHOST_FX_RED
SHA_SHADOW_FEAR StatusType: FEAR DisplayName: Afraid of the Dark Description: You are gripped by a fear of what could be in the darkness and are compelled to flee. Icon: Status_Frightened SoundVocalStart: WEAK SoundVocalEnd: AWAKE StatusEffect: f86fa70a-3b45-4d97-9d15-62fbc417b369
TWN_HOSPITAL_UNDEROPERATION Boosts: Attribute(Grounded);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: In Surgery Description: Unable to move while strapped onto the operating gurney. Icon: statIcons_UnderOperation AnimationLoop: 6dbf32b8-26bd-4cf8-895e-59ff792c2052(CUST_SurgeonVictimIdle_01_Loop) StatusPropertyFlags: IgnoreResting
SCL_SHADOW_CURSE_RISING Boosts: BlockTravel() StatusType: INCAPACITATED DisplayName: Umbral Influx Description: Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin. Icon: Action_Monster_NetherTentacle_Grapple TickType: EndTurn StatusPropertyFlags: ApplyToDead RemoveEvents: OnHeal OnApplyFunctors: RemoveStatus(RAGE);BreakConcentration() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):Resurrect(100,50);IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(SCL_SHADOW_CURSE_UNDEAD_NEW, 100, -1);IF(RemoveCause(StatusRemoveCause.TimeOut)):ResetCombatTurn();IF(RemoveCause(StatusRemoveCause.TimeOut)):RestoreResource(Movement, 100%, 0);IF(RemoveCause(StatusRemoveCause.TimeOut)):RestoreResource(BonusActionPoint, 100%, 0)
LOW_STEELWATCHFOUNDRY_UNDEROPERATION Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);SightRangeOverride(0); StatusType: INCAPACITATED DisplayName: In Surgery* Description: Unable to move while strapped onto the operating gurney.* Icon: statIcons_UnderOperation* AnimationLoop: 6dbf32b8-26bd-4cf8-895e-59ff792c2052(CUST_SurgeonVictimIdle_01_Loop)* StatusPropertyFlags: IgnoreResting* Stats inherited from: *TWN_HOSPITAL_UNDEROPERATION
LOW_SERIALKILLER_PARALYZED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);* StatusType: INCAPACITATED StillAnimationPriority: Downed StatusPropertyFlags: InitiateCombat;OverheadOnTurn DisplayName: Paralysed* Description: Affected entity can't move or take actions, bonus actions, or reactions.
Attacks against the entity are always Critical Hits if the attacker is within [1].* DescriptionParams: Distance(3)* Icon: Status_Paralyzed* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *PARALYZED
LOW_SERIALKILLER_PARALYSED_DEVELLA Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);DialogueBlock(); StatusType: INCAPACITATED AnimationStart: 2f8a16ed-3957-4eae-9afd-cf79bcf2d6b5(CUST_Paralyzed_01_Start) AnimationLoop: 5e43ecf1-3294-4596-b027-12bff5b917f1(CUST_Paralyzed_01_Loop) AnimationEnd: 81700af5-8bc2-4b9b-bb25-04e3d763160b(CUST_Paralyzed_01_End) StillAnimationPriority: Downed* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* DisplayName: Paralysed* Description: Affected entity can't move or take actions, bonus actions, or reactions.
Attacks against the entity are always Critical Hits if the attacker is within [1].* DescriptionParams: Distance(3)* Icon: Status_Paralyzed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *LOW_SERIALKILLER_PARALYZED **PARALYZED
LOW_CAZADORSPALACE_RITUAL_INCAPACITATED Boosts: ActionResourceBlock(Movement);DetectDisturbancesBlock(true);Tag(AI_IGNORED_TARGET);VoicebarkBlock();BlockSpellCast();DialogueBlock(); StatusType: INCAPACITATED DisplayName: Ritual Component Description: Astarion is Incapacitated as part of a profane ritual until Helped. AnimationStart: c7c71ac1-90c4-40f3-ac89-b5b134f4842c(STAT_CrystalizedInBlood_Start) AnimationLoop: f444a369-c772-4182-bdea-ecbcc7317bcc(STAT_CrystalizedInBlood_Loop) AnimationEnd: 8bd74d95-b967-49ff-8d64-0b50c98e8d8b(STAT_CrystalizedInBlood_End) StatusPropertyFlags: OverheadOnTurn;IgnoreResting StatusGroups: SG_Incapacitated;SG_Condition;SG_Helpable_Condition StatusEffect: f5325146-a500-4751-a01c-7e1a5b2e3709 DescriptionParams: Distance(3)* Icon: Status_Paralyzed* StillAnimationPriority: Dazed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* Stats inherited from: *PARALYZED
LOW_DEVILSFEE_GOLD_STATUS Boosts: Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Lightning,Resistant);Resistance(Necrotic,Resistant);Resistance(Poison,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant);Attribute(Grounded);StatusImmunity(SG_Poisoned);Advantage(AttackTarget);AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true);Tag(BLOCK_PICKPOCKET);Tag(DOWNED_DISABLED)* StatusType: INCAPACITATED DisplayName: Mammon's Hold Description: Affected entity has been temporarily transformed into gold. It can't move or take actions, bonus actions, or reactions. FormatColor: Gold MaterialType: FadingOverlay StillAnimationPriority: Snared StatusPropertyFlags: OnRemoveFunctors: ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526 StatusEffect: d56b562b-f434-4521-b11e-b4e5083af370 StatusSoundState: Icon: Status_Petrified* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: Yes* MaterialFadeAmount: 3000* MaterialParameters: CharacterHeight:Height* AnimationLoop: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01)* AnimationEnd: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01)* StillAnimationType: Petrified* SoundLoop: Misc_Status_Petrified_MO* SoundStop: Misc_Status_Petrified_MO* FreezeTime: 1500* StatusGroups: SG_Incapacitated;SG_Condition;SG_Petrified* OnApplyFunctors: BreakConcentration()* Stats inherited from: *PETRIFIED
LOW_BANISHED_HOPE Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Detach();Invulnerable();DialogueBlock();CanShootThrough(true);SightRangeOverride(0);LeaveTriggers()* StatusType: INCAPACITATED DisplayName: Banished* Description: Banished from this plane of existence.
Can't be targeted. Can't move or take actions, bonus actions, or reactions.* Icon: Spell_Abjuration_Banishment* StatusPropertyFlags: OverheadOnTurn;DisableImmunityOverhead;ApplyToDead* StatusGroups: SG_Incapacitated;SG_Condition* OnApplyFunctors: BreakConcentration();* StatusEffect: ba55a11f-a411-4856-ad0f-731522c9f7f1* Stats inherited from: *BANISHED
LOW_RAPHAEL_STUNNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Infernal Stun Description: This creature cannot move or act, and Raphael can Soul Drain it at will. Icon: Status_Paralyzed FormatColor: Orange AnimationLoop: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) AnimationEnd: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) StillAnimationPriority: Snared SoundVocalStart: WEAK SoundLoop: Spell_Status_HoldPerson SoundStop: Spell_Status_HoldPerson_Stop TickType: StartTurn RemoveConditions: SavingThrow(Ability.Wisdom,15) TooltipSave: Dexterity StatusPropertyFlags: OverheadOnTurn RemoveEvents: OnSourceDeath;OnTurn StatusGroups: SG_Incapacitated;SG_Paralyzed OnApplyFunctors: StatusEffect: 8072d95e-78cc-4826-b1b4-24ed3be294ff
LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED Boosts: Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Lightning,Resistant);Resistance(Necrotic,Resistant);Resistance(Poison,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant);Attribute(Grounded);StatusImmunity(SG_Poisoned);Advantage(AttackTarget);AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true);FactionOverride(Source) StatusType: INCAPACITATED DisplayName: Sacrificial Lamb Description: Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
If Cazador draws power from all the spawns bound this way three times, he will ascend. AnimationStart: c7c71ac1-90c4-40f3-ac89-b5b134f4842c(STAT_CrystalizedInBlood_Start) AnimationLoop: f444a369-c772-4182-bdea-ecbcc7317bcc(STAT_CrystalizedInBlood_Loop) AnimationEnd: 8bd74d95-b967-49ff-8d64-0b50c98e8d8b(STAT_CrystalizedInBlood_End) FreezeTime: 0 StatusPropertyFlags: InitiateCombat;IgnoreResting StatusGroups: SG_Incapacitated;SG_Condition StatusEffect: 6f1c05f8-bd8f-42c4-8f5c-2e3c0b9fab18 Icon: Status_Petrified* FormatColor: Earth* MaterialType: FadingOverlay* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: Yes* MaterialFadeAmount: 3000* MaterialParameters: CharacterHeight:Height* StillAnimationType: Petrified* StillAnimationPriority: Downed* SoundLoop: Misc_Status_Petrified_MO* SoundStop: Misc_Status_Petrified_MO* OnApplyFunctors: BreakConcentration()* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):SwitchDeathType(Disintegrate)* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Stats inherited from: *PETRIFIED
TWN_LOW_PARALYZING_POISON Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);Resistance(Slashing,Vulnerable);Resistance(Piercing,Vulnerable);Resistance(Bludgeoning,Vulnerable) StatusType: INCAPACITATED DisplayName: Paralysed Description: Can't move, take actions, bonus actions, or reactions, and is Vulnerable to Slashing, Piercing and Bludgeoning damage. DescriptionParams: Distance(3)* Icon: Status_Paralyzed* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* StillAnimationPriority: Dazed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *PARALYZED
ORI_GALE_CRITICAL Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);* StatusType: INCAPACITATED DisplayName: Gale is Paralysed Description: Gale cannot move or take actions or reactions. Attacks against him are always Critical Hits if the attacker is close enough. DescriptionParams: Distance(3)* Icon: Status_Paralyzed* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* StillAnimationPriority: Dazed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *PARALYZED
SHA_NIGHTSONG_SOULCAGE Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);IncreaseMaxHP(-(MaxHP-1));Attribute(Grounded) StatusType: INCAPACITATED DisplayName: Soul Caged Description: This creature is greatly weakened by their imprisonment in a Soul Cage. AnimationStart: 43dc4737-8335-4507-a237-20f1c2edc74c(STAT_SoulCage_Combat_01_Start) AnimationLoop: dd46f010-9fdd-4486-ad65-5df09f24b4a4(STAT_SoulCage_Combat_01_Loop) AnimationEnd: b65b21b0-99a8-4654-9e38-19e6dcbe46b6(STAT_SoulCage_Peace_01_End) StillAnimationPriority: KO FreezeTime: 0 TickType: RemoveConditions: TooltipSave: StatusPropertyFlags: OverheadOnTurn;ApplyToDead RemoveEvents: StatusGroups: SG_Incapacitated;SG_Condition OnApplyFunctors: BreakConcentration();RemoveStatus(GLO_NIGHTSONG_RESURRECTION);RemoveStatus(SHA_NIGHTSONG_GROUNDED) OnRemoveFunctors: ApplyStatus(GLO_NIGHTSONG_RESURRECTION, 100, -1); StatusEffect: fdff9289-7ec2-49de-8684-6bdb073b9f80 DescriptionParams: Distance(3)* Icon: Spell_Enchantment_HoldPerson* SoundVocalStart: WEAK* SoundLoop: Spell_Status_HoldPerson* SoundStop: Spell_Status_HoldPerson_Stop* Stats inherited from: *HOLD_PERSON
LOW_SORCEROUSSUNDRIES_DISPELEDARMOR Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)** StatusType: INCAPACITATED DisplayName: Dispelled StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ExcludeFromPortraitRendering;ForceNeutralInteractions StatusGroups: SG_Incapacitated;SG_Condition Description: Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest.* Icon: Status_KnockedOut** AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)** AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)** AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)** StillAnimationPriority: KO** SoundVocalStart: FALL** SoundVocalEnd: EFFORTS** StackId: KNOCKED_OUT_SURRENDER** StackPriority: 1** UseLyingPickingState: Yes** OnApplyFunctors: BreakConcentration()** StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434** StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1** Sheathing: Sheathed** Stats inherited from: *KNOCKED_OUT_INHERITABLE **KNOCKED_OUT_BASE
LOW_GHOST_DISAPPEAR Boosts: Invulnerable();CanShootThrough(true);SightRangeOverride(0);DetectDisturbancesBlock(true);Detach(); StatusType: INCAPACITATED DisplayName: Possessing Description: The affected entity cannot be targeted by spells or attacks until the creature it has Possessed dies or is Turned. Icon: Status_Invisible StillAnimationType: Channeling StillAnimationPriority: Shouting StatusPropertyFlags: IsInvulnerableVisible;IsInvulnerable OnApplyFunctors: RemoveStatus(LOW_OSKARSBELOVED_KERRI_BLUE);RemoveStatus(LOW_OSKARSBELOVED_KERRI_RED);RemoveStatus(LOW_OSKARSBELOVED_KERRI_RED_2); OnRemoveFunctors: ApplyStatus(LOW_OSKARSBELOVED_KERRI_BLUE, 100, -1); StatusEffect: f1ac5153-6496-4c29-a9a0-cc03f7b6f023
WYR_ORINSIMPERSONATION_KNOCKEDOUT Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0);Attribute(Grounded); StatusType: INCAPACITATED DisplayName: Knocked Out Description: Affected entity is blind. It will always fail Strength and Dexterity Saving Throws. Any attack against this entity will be a critical hit. DescriptionParams: None Icon: Status_KnockedOut FormatColor: Gray AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop) AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End) StillAnimationType: KO StillAnimationPriority: KO RemoveConditions: EMPTY StatusPropertyFlags: AllowLeaveCombat;DisableCombatlog RemoveEvents: None StatusGroups: SG_Unconscious;SG_Condition OnApplyFunctors: BreakConcentration() Sheathing: Sheathed
WYR_ORINSIMPERSONATION_IMPALED_DYING Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3); StatusType: INCAPACITATED DisplayName: Impaled Description: Fatally wounded. Death is imminent. Icon: Status_Dying AnimationLoop: 302ac2cd-d534-4fb9-95e3-bf678acf714d(CUST_Impaled_01_Loop) AnimationEnd: StillAnimationType: KO StillAnimationPriority: KO StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_SHARPRISON StatusType: INCAPACITATED DisplayName: Shar's Embrace Description: You cannot move or escape while locked in the Dark Lady's clutches. Icon: unknown AnimationLoop: e9f1e26d-0ff8-4936-9c4b-4f937028bdfb(CUST_Restraint_01_Loop) StatusEffect: 818f982d-482a-4ab4-8776-fe51ae6ea8c9
IRN_IRONTHRONE_RAVENGARDPRONE Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false); StatusType: INCAPACITATED DisplayName: Fiendish Obeisance: Kneel Description: Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against it have Advantage if they're made within [1] of the entity. The entity must spend half its movement speed to stand up. DescriptionParams: Distance(3) Icon: Status_Prone FormatColor: White AnimationStart: f8484bec-3712-4c45-86b8-64be4ff94d91(CUST_Prone_01_Start) AnimationLoop: 4f16f880-1cd0-4c48-a68a-b3fd6c1db3d6(CUST_Prone_01_Loop) AnimationEnd: b0ec27e7-4192-4954-a4dc-b20331f952b7(CUST_Prone_01_End) StillAnimationType: KO StillAnimationPriority: KO RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp')) StatusPropertyFlags: InitiateCombat;ExcludeFromPortraitRendering;IgnoredByImmobilized;DisableOverhead RemoveEvents: OnTurn StatusGroups: SG_Condition;SG_Prone;SG_Unconscious;SG_Helpable_Condition UseLyingPickingState: Yes OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);RemoveStatus(LOW_IRONTHRONE_MIZORA_FIENDISHCHARM); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,2); StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 SplatterDirtAmount: 0.1 Sheathing: Sheathed
LOW_SHARGROTTO_VICONIADEFEAT Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)** StatusType: INCAPACITATED AnimationLoop: ec1f70c4-05a0-40cf-a2a3-b72770d6ffb7(CUST_Injured_01) DisplayName: %%% See description* Description: %%% No description, as it can be either temporary or permanent. These are set by the KNOCKED_OUT_PERMANENTLY/KNOCKED_OUT_TEMPORARILY statuses applied by this one (also the reason why you should inherit from KNOCKED_OUT_INHERITABLE below, so you don't additionally get one of these two statuses).* StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: BreakConcentration(); RemoveStatus(BLEEDING); RemoveStatus(BURNING); RemoveStatus(CAUSTIC_BRINE); IF(not HasStatus('PERMANENTLY_HOSTILE_MANUAL') and not HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') and ((Combat() and HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and not Enemy()))):ApplyStatus(KNOCKED_OUT_TEMPORARILY,100,-1); IF(HasStatus('PERMANENTLY_HOSTILE_MANUAL') or HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') or ((Combat() and not HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and Enemy()))):ApplyStatus(KNOCKED_OUT_PERMANENTLY,100,-1);* Icon: Status_KnockedOut** AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)** AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)** StillAnimationPriority: KO** SoundVocalStart: FALL** SoundVocalEnd: EFFORTS** StackId: KNOCKED_OUT_SURRENDER** StackPriority: 1** StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious** UseLyingPickingState: Yes** StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434** StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1** Sheathing: Sheathed** Stats inherited from: *KNOCKED_OUT **KNOCKED_OUT_BASE
COL_NIGHTSONG_SOULCAGE Boosts: Invulnerable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true);Attribute(Grounded) StatusType: INCAPACITATED Description: A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
The Nightsong can be Helped out of the Soul Cage. StatusPropertyFlags: OverheadOnTurn;ApplyToDead;ExcludeFromPortraitRendering;DisableInteractions StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed;SG_Helpable_Condition OnApplyFunctors: Stabilize();BreakConcentration();RemoveStatus(GLO_NIGHTSONG_RESURRECTION); OnRemoveFunctors: ApplyStatus(GLO_NIGHTSONG_RESURRECTION, 100, -1); StatusEffect: cb7016ae-b108-4d4c-84b8-682ec2ad1549 DisplayName: Soul Caged* AnimationStart: 43dc4737-8335-4507-a237-20f1c2edc74c(STAT_SoulCage_Combat_01_Start)* AnimationLoop: dd46f010-9fdd-4486-ad65-5df09f24b4a4(STAT_SoulCage_Combat_01_Loop)* AnimationEnd: b65b21b0-99a8-4654-9e38-19e6dcbe46b6(STAT_SoulCage_Peace_01_End)* StillAnimationPriority: KO* FreezeTime: 0* DescriptionParams: Distance(3)* Icon: Spell_Enchantment_HoldPerson* SoundVocalStart: WEAK* SoundLoop: Spell_Status_HoldPerson* SoundStop: Spell_Status_HoldPerson_Stop* TickType: EndTurn** RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC())** TooltipSave: Wisdom** RemoveEvents: OnTurn** Stats inherited from: *SHA_NIGHTSONG_SOULCAGE **HOLD_PERSON
GLO_MONITOR_KNOCKEDOUT Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)** StatusType: INCAPACITATED AnimationStart: DisplayName: %%% See description* Description: %%% No description, as it can be either temporary or permanent. These are set by the KNOCKED_OUT_PERMANENTLY/KNOCKED_OUT_TEMPORARILY statuses applied by this one (also the reason why you should inherit from KNOCKED_OUT_INHERITABLE below, so you don't additionally get one of these two statuses).* StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: BreakConcentration(); RemoveStatus(BLEEDING); RemoveStatus(BURNING); RemoveStatus(CAUSTIC_BRINE); IF(not HasStatus('PERMANENTLY_HOSTILE_MANUAL') and not HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') and ((Combat() and HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and not Enemy()))):ApplyStatus(KNOCKED_OUT_TEMPORARILY,100,-1); IF(HasStatus('PERMANENTLY_HOSTILE_MANUAL') or HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') or ((Combat() and not HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and Enemy()))):ApplyStatus(KNOCKED_OUT_PERMANENTLY,100,-1);* Icon: Status_KnockedOut** AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)** AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)** StillAnimationPriority: KO** SoundVocalStart: FALL** SoundVocalEnd: EFFORTS** StackId: KNOCKED_OUT_SURRENDER** StackPriority: 1** StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious** UseLyingPickingState: Yes** StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434** StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1** Sheathing: Sheathed** Stats inherited from: *KNOCKED_OUT **KNOCKED_OUT_BASE
CAMP_KAGHA_PARALYZED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED DisplayName: Paralysed Description: Can't move, take actions, bonus actions, or reactions, and is Vulnerable to Slashing, Piercing and Bludgeoning damage. DescriptionParams: Distance(3) Icon: Status_Paralyzed StillAnimationPriority: Downed StatusPropertyFlags: OverheadOnTurn;DisableInteractions StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed FormatColor: Gray* AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)* AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)* AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)* SoundVocalStart: FALL* SoundVocalLoop: NONE* RemoveEvents: None* StatusEffect: c61ddea7-faf4-4bb0-adf7-ca825c9e2a17* SoundVocalEnd: AWAKE* RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')* UseLyingPickingState: Yes* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* Sheathing: Sheathed* Stats inherited from: *DEN_KNOCKEDOUT **SLEEPING
MAG_INVISIBLE_WEAPON Boosts: Invisibility();CannotBeDisarmed() StatusType: INVISIBLE DisplayName: Invisible Weapon Description: Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a [1]. DescriptionParams: 19 MaterialApplyBody: No MaterialApplyArmor: No StackId: MAG_INVISIBLE_WEAPON StatusPropertyFlags: RemoveEvents: RemoveConditions: StatusGroups: SG_Invisible StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81 Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackPriority: 1* Stats inherited from: *INVISIBLE
LOW_POLTERGEIST_INVISIBLE Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE DisplayName: Invisible Description: This invisible creature has Advantage on attacks and imposes Disadvantage on enemy attacks and can only be revealed through magical means. StackPriority: 1 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: RemoveConditions: Icon: Spell_Illusion_Invisibility* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
TWN_DISTILLERY_DRUNK_03 Boosts: Resistance(Slashing, Vulnerable); Resistance(Piercing, Vulnerable); Resistance(Bludgeoning, Vulnerable); Resistance(Thunder, Vulnerable); Resistance(Radiant, Vulnerable); Resistance(Force, Vulnerable); AC(-5); Advantage(AttackTarget) StatusType: KNOCKED_DOWN DisplayName: Blacked Out Description: Thisobald has overindulged in his own brew. He has a -[1] penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder damage. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff FormatColor: Pink SoundVocalStart: FALL SoundStart: TWN_DISTILLERY_DRUNK_03_Stinger SoundStop: TWN_DISTILLERY_NUMB_Stinger SoundVocalEnd: GASP StackId: TWN_DISTILLERY_DRUNK_STATUS StackPriority: 3 StatusPropertyFlags: ForceOverhead OnApplyFunctors: RemoveStatus(TWN_DISTILLERY_DRUNK_02); RemoveStatus(TWN_DISTILLERY_UNLOCK_NECRO); RemoveStatus(TWN_DISTILLERY_UNLOCK_ACID); RemoveStatus(TWN_DISTILLERY_UNLOCK_COLD); RemoveStatus(TWN_DISTILLERY_UNLOCK_LIGHTNING); RemoveStatus(TWN_DISTILLERY_UNLOCK_FIRE); RemoveStatus(TWN_DISTILLERY_UNLOCK_POISON); RemoveStatus(TWN_DISTILLERY_NUMB); RemoveStatus(TWN_DISTILLERY_HALLU_FIRE); RemoveStatus(TWN_DISTILLERY_HALLU_COLD); RemoveStatus(TWN_DISTILLERY_HALLU_POISON); RemoveStatus(TWN_DISTILLERY_HALLU_LIGHTNING); RemoveStatus(TWN_DISTILLERY_HALLU_ACID) OnRemoveFunctors: ApplyStatus(TWN_DISTILLERY_NOTTHIRSTY,100,1) StatusGroups: SG_Prone;SG_Condition;SG_Unconscious;SG_Drunk StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6 StillAnimationType: KO* StillAnimationPriority: KO* UseLyingPickingState: Yes* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))* RemoveEvents: OnTurn* SplatterDirtAmount: 0.1* Sheathing: Sheathed* Stats inherited from: *PRONE
HAV_FLAMINGSPYDISGUISE Boosts: Ability(Strength,5); TemporaryHP(40) StatusType: POLYMORPHED DisplayName: Disguised Description: Marcus is disguised as a regular Flaming Fist. FormatColor: Brown StackId: HAV_FLAMINGSPYDISGUISE StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog TemplateID: d37f8217-4c88-4ab7-b3af-0a9496eafaea Rules: 89a11bee-0cee-47a1-8770-4f2ac9b3e7f3
HAV_DevilishOX_POLYMORPH_DIREWOLF Boosts: AiArchetypeOverride(beast,1) StatusType: POLYMORPHED DisplayName: Alternate Form: Dire Wolf Description: Transformed into a dire wolf in all the ways that matter. Passives: AttackOfOpportunity;DarknessRules;PackTactics TemplateID: 67f39af3-b9ea-4e95-8237-7aa4f6bd7cef Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059 Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *POLYMORPH_SHEEP
HAV_DevilishOX_POLYMORPH_SHADOWMASTIFF Boosts: Attribute(ObscurityWithoutSneaking);Attribute(EnableObscurityEvents);AiArchetypeOverride(shadow_mastiff,1) StatusType: POLYMORPHED DisplayName: Alternate Form: Shadow Mastiff Description: Transformed into a shadow mastiff in all the ways that matter. Passives: AttackOfOpportunity;SunlightWeakness;ShadowVeil;DarknessRules;ShadowyRetreat;Darkvision;BrutalBite TemplateID: 94696b69-bd4b-4ddb-885a-51790025f758 Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059* Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *HAV_DevilishOX_POLYMORPH_DIREWOLF **POLYMORPH_SHEEP
HAV_DevilishOX_POLYMORPH_PHASESPIDER Boosts: AiArchetypeOverride(beast,1);AiArchetypeOverride(ranged,1) StatusType: POLYMORPHED DisplayName: Alternate Form: Phase Spider Description: Transformed into a phase spider in all the ways that matter. Passives: AttackOfOpportunity;SpiderWalk;DarknessRules;Darkvision TemplateID: 5acff443-0e4f-4d26-ae1c-deb640d2f729 Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059* Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *HAV_DevilishOX_POLYMORPH_DIREWOLF **POLYMORPH_SHEEP
HAV_DevilishOX_POLYMORPH_MINOTAUR Boosts: AiArchetypeOverride(beast,1);AiArchetypeOverride(minotaur,1) StatusType: POLYMORPHED DisplayName: Alternate Form: Minotaur Description: Transformed into a minotaur in all the ways that matter. Passives: AttackOfOpportunity;DarknessRules;Muscular_Athletics;Darkvision TemplateID: 867c3061-624e-4b02-babb-a23e743fb5d3 Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059* Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *HAV_DevilishOX_POLYMORPH_DIREWOLF **POLYMORPH_SHEEP
LOW_HOUSEOFGRIEF_SPIDER Boosts: StatusType: POLYMORPHED DisplayName: Heartform Terror: Spider Description: This creature has twisted its form into one of your fears. StackPriority: 2 OnApplyFunctors: ApplyStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT,100,-1) OnRemoveFunctors: RemoveStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT) TemplateID: 8da89aae-9ff5-45be-8269-f8bed460655c Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0 ApplyEffect: 0ac6e740-78bf-4e59-907d-e352659ee6bf StatusEffect: 90d0a624-5278-43cf-9184-7e92880a722e Icon: Skill_Druid_WildShape_GiantSpider* StackId: WILDSHAPE** StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_Polymorph_BeastShape_NPC;SG_DropForNonMutingDialog** Stats inherited from: *WILDSHAPE_GIANT_SPIDER **WILDSHAPE_NPC
LOW_HOUSEOFGRIEF_SPIDER_VIC Boosts: DarkvisionRangeMin(24);BlockSpellCast();StatusImmunity(DIFFICULT_TERRAIN_WEB)** StatusType: POLYMORPHED StackPriority: 1 Passives: ExtraAttack OnApplyFunctors: RemoveStatus(LOW_HOUSEOFGRIEF_SHIELD);RemoveStatus(LOW_HOUSEOFGRIEF_VICONIA_EFFECT);ApplyStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT,100,-1) OnRemoveFunctors: ApplyStatus(LOW_HOUSEOFGRIEF_SHIELD,100,-1);ApplyStatus(LOW_HOUSEOFGRIEF_VICONIA_EFFECT,100,-1);RemoveStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT) TemplateID: 7256cdd6-2d61-4675-a0dd-05556ce98f37 DisplayName: Heartform Terror: Spider* Description: This creature has twisted its form into one of your fears. * Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0* ApplyEffect: 0ac6e740-78bf-4e59-907d-e352659ee6bf* StatusEffect: 90d0a624-5278-43cf-9184-7e92880a722e* Icon: Skill_Druid_WildShape_GiantSpider* StackId: WILDSHAPE* StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_Polymorph_BeastShape_NPC;SG_DropForNonMutingDialog* Stats inherited from: *LOW_HOUSEOFGRIEF_SPIDER **WILDSHAPE_GIANT_SPIDER ***WILDSHAPE_NPC
LOW_HOUSEOFGRIEF_WOLF Boosts: StatusType: POLYMORPHED DisplayName: Heartform Terror: Wolf Description: This Sharran knows your fears and has twisted its form into one of them. StackPriority: 2 OnApplyFunctors: ApplyStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT,100,-1) OnRemoveFunctors: RemoveStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT) TemplateID: 66cd0b04-56d9-4b38-9efd-3981f1f3c34d Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0 ApplyEffect: 0ac6e740-78bf-4e59-907d-e352659ee6bf StatusEffect: 90d0a624-5278-43cf-9184-7e92880a722e Icon: Skill_Druid_WildShape_DireWolf** StackId: WILDSHAPE*** StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_Polymorph_BeastShape_NPC;SG_DropForNonMutingDialog*** Stats inherited from: *WILDSHAPE_WOLF_MOON **WILDSHAPE_WOLF ***WILDSHAPE_NPC
LOW_HOUSEOFGRIEF_WOLF_VIC Boosts: BlockSpellCast()**** StatusType: POLYMORPHED StackPriority: 1 OnApplyFunctors: RemoveStatus(LOW_HOUSEOFGRIEF_SHIELD);RemoveStatus(LOW_HOUSEOFGRIEF_VICONIA_EFFECT);ApplyStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT,100,-1) OnRemoveFunctors: ApplyStatus(LOW_HOUSEOFGRIEF_SHIELD,100,-1);ApplyStatus(LOW_HOUSEOFGRIEF_VICONIA_EFFECT,100,-1);RemoveStatus(LOW_HOUSEOFGRIEF_UMBRAL_EFFECT) TemplateID: 4a9caf4d-ea3f-4d94-88c6-2bfc8c8ca923 DisplayName: Heartform Terror: Wolf* Description: This Sharran knows your fears and has twisted its form into one of them.* Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0* ApplyEffect: 0ac6e740-78bf-4e59-907d-e352659ee6bf* StatusEffect: 90d0a624-5278-43cf-9184-7e92880a722e* Icon: Skill_Druid_WildShape_DireWolf* StackId: WILDSHAPE* StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_Polymorph_BeastShape_NPC;SG_DropForNonMutingDialog* Stats inherited from: *LOW_HOUSEOFGRIEF_WOLF **WILDSHAPE_WOLF_MOON ***WILDSHAPE_WOLF ****WILDSHAPE_NPC
SCL_PIXIEBELL_FROG Boosts: Tag(POLYMORPHED_UNWILLING) StatusType: POLYMORPHED DisplayName: Toad Mode Description: If you do not want to think, Dolly Thrice will make you shrink. Icon: statIcons_Pixie_Frog SoundStart: Spell_Status_PixieCurseAnimalFrog_Start SoundStop: Spell_Status_PixieCurseAnimal_End SoundVocalEnd: RECOVER StackId: POLYMORPH TemplateID: 4521a4d1-0940-41de-b4c2-0314b8c8f32d Rules: a0ddddc8-255f-4014-9f63-d7608eb1c2a0 StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_DropForNonMutingDialog ApplyEffect: 535aee91-8127-411a-8458-70b0a0f32e1b StatusEffect: 89400205-3677-4e3c-87dd-a42393415a69
SCL_PIXIEBELL_BOAR Boosts: Tag(POLYMORPHED_UNWILLING) StatusType: POLYMORPHED DisplayName: Big Pig Description: Pigs are smart and pigs are fun - that's why Dolly made you one! Icon: statIcons_Pixie_Boar SoundStart: Spell_Status_PixieCurseAnimalPig_Start SoundStop: Spell_Status_PixieCurseAnimal_End SoundVocalEnd: RECOVER StackId: POLYMORPH TemplateID: 9c699956-3729-432a-aa64-b03b0ffcb7c7 Rules: a0ddddc8-255f-4014-9f63-d7608eb1c2a0 StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_DropForNonMutingDialog ApplyEffect: cd7b39f7-4df5-459c-87dc-07a57ed556c2 StatusEffect: 2bda8366-a304-43a5-be69-b847439426dc
SCL_PIXIEBELL_DEEPROTHE Boosts: Tag(POLYMORPHED_UNWILLING) StatusType: POLYMORPHED DisplayName: Cattle Prattle Description: Want to converse like a cow? Dolly Thrice will show you how. Icon: statIcons_Pixie_DeepRothe SoundStart: Spell_Status_PixieCurseAnimalOx_Start SoundStop: Spell_Status_PixieCurseAnimal_End SoundVocalEnd: RECOVER StackId: POLYMORPH TemplateID: 201de8c4-a88a-45b8-abb4-1ee67df8bf81 Rules: a0ddddc8-255f-4014-9f63-d7608eb1c2a0 StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_DropForNonMutingDialog ApplyEffect: 25bd6d17-a7e4-45a1-b9b8-edbd4f87bb98 StatusEffect: fd55290e-6372-4a6f-bf7a-6e32d267a0b6
COL_ZOMBIE Boosts: AiArchetypeOverride(zombie,1) StatusType: POLYMORPHED DisplayName: Reconfigured: Undead Description: The foulest stench is in the air... Icon: GenericIcon_DamageType_Necrotic SoundStart: UniqueNPC_GOB_DrowCommander_COL_ZOMBIE_Start,HEAD; SoundLoop: UniqueNPC_GOB_DrowCommander_COL_ZOMBIE_Loop,HEAD; SoundStop: UniqueNPC_GOB_DrowCommander_COL_ZOMBIE_Stop,HEAD; StatusPropertyFlags: ApplyToDead TemplateID: a42a8493-b701-4d71-bdc8-0857e718c247 Rules: dd0e6f9e-6358-44c2-9ace-88aec6af2a8e DynamicAnimationTag: f9448523-02e4-4117-b437-b1761e39f487
WYR_SHAPECHANGED_DOPPELGANGER_CLOWN StatusType: POLYMORPHED TemplateID: 0fa52982-b0b8-42ea-88ec-575602e18f6c DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_CIRCUS StatusType: POLYMORPHED Description: This creature has shapechanged into a female halfling. TemplateID: cf83ffc4-1ade-4ca3-9b87-277e4a1e4c51 DisplayName: Shapechanged* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_TEMPLE_01 Boosts: UnlockSpell(Projectile_Jump) StatusType: POLYMORPHED Passives: ExtraAttack TemplateID: d65fb936-1f3c-42ef-9d31-b5370d6dc2db DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_TEMPLE_02 Boosts: UnlockSpell(Projectile_Jump) StatusType: POLYMORPHED Passives: ExtraAttack TemplateID: 330f9594-72ad-4033-98d6-67cbc0d60f27 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_TEMPLE_03 Boosts: UnlockSpell(Projectile_Jump) StatusType: POLYMORPHED Passives: ExtraAttack TemplateID: 20487fd4-90e9-4e7f-9b65-1ea3d12355b8 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_01 StatusType: POLYMORPHED TemplateID: 8996207d-068d-4d41-a10f-648e4bdad85b DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_02 StatusType: POLYMORPHED TemplateID: f768841e-ce20-422b-85b1-64a48dbd5046 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_03 StatusType: POLYMORPHED TemplateID: e2f4d990-b795-4151-8024-9b77b9023ce3 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_04 StatusType: POLYMORPHED TemplateID: a635223d-096e-4e3c-8efe-08265ab2eb44 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_DRIBBLES_KEREN StatusType: POLYMORPHED TemplateID: 437461f0-ba36-4815-9395-184ca3cfbb38 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_DRIBBLES_RYLAN StatusType: POLYMORPHED TemplateID: 0121ab80-02ca-49c8-87a8-e9b98a5f42fe DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
LC_SHAPECHANGED_DOPPELGANGER_NOT_JAHEIRA StatusType: POLYMORPHED TemplateID: 5fddca8b-b23d-425c-ae40-37c70b7ed2df DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_01 StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_02 StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_03 StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_04 StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
SCL_SHADOW_CURSE_UNDEAD_NEW Boosts: DarkvisionRangeOverride(18);StatusImmunity(HEAL);StatusImmunity(FEARED);StatusImmunity(COMMAND_FLEE);DamageBonus(2d4+2,Necrotic);AC(-5);Ability(Intelligence,-5);Ability(Wisdom,-5);Ability(Charisma,-5);Resistance(Necrotic,Resistant);FactionOverride(db6c0191-8663-7dbd-8706-b99062a7b442);AiArchetypeOverride(zombie,1);ProficiencyBonusOverride(0);Disadvantage(AllSavingThrows);IncreaseMaxHP(-5);UnlockSpellVariant(ShadowCurseUndead(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint));UnlockSpellVariant(not ShadowCurseUndead(),ModifyUseCosts(Replace,ActionPoint,1,0,BonusActionPoint));ActionResourceBlock(BonusActionPoint);StatusImmunity(SCL_MOONSHIELD);BlockTravel();Tag(ACT2_SHADOW_CURSE_IMMUNE) StatusType: POLYMORPHED DisplayName: Shadow-Cursed Undead Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions. Icon: GenericIcon_DamageType_Necrotic StillAnimationType: Weakened StillAnimationPriority: Weakened RemoveConditions: IsKillingBlow() StatusPropertyFlags: ForceOverhead;ApplyToDead;LoseControl;IgnoreResting RemoveEvents: OnDamage OnApplyFunctors: ApplyStatus(SCL_SHADOW_CURSE_UNDEAD,100,-1) TemplateID: a42a8493-b701-4d71-bdc8-0857e718c247 Rules: 3cda987f-5e0f-44e0-b54d-c72020040406 StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62
SCL_SHADOW_CURSE_UNDEAD_NEW_HALSINLAKESIDE Boosts: DarkvisionRangeOverride(18);StatusImmunity(HEAL);StatusImmunity(FEARED);StatusImmunity(COMMAND_FLEE);DamageBonus(2d4+2,Necrotic);AC(-5);Ability(Intelligence,-5);Ability(Wisdom,-5);Ability(Charisma,-5);Resistance(Necrotic,Resistant);FactionOverride(db6c0191-8663-7dbd-8706-b99062a7b442);AiArchetypeOverride(zombie_HalsinLakeside,1);ProficiencyBonusOverride(0);Disadvantage(AllSavingThrows);IncreaseMaxHP(-5);UnlockSpellVariant(ShadowCurseUndead(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint));UnlockSpellVariant(not ShadowCurseUndead(),ModifyUseCosts(Replace,ActionPoint,1,0,BonusActionPoint));ActionResourceBlock(BonusActionPoint);StatusImmunity(SCL_MOONSHIELD);BlockTravel();Tag(ACT2_SHADOW_CURSE_IMMUNE) StatusType: POLYMORPHED OnApplyFunctors: ApplyStatus(SCL_SHADOW_CURSE_UNDEAD_HALSINLAKESIDE,100,-1) StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62 DisplayName: Shadow-Cursed Undead* Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.* Icon: GenericIcon_DamageType_Necrotic* StillAnimationType: Weakened* StillAnimationPriority: Weakened* RemoveConditions: IsKillingBlow()* StatusPropertyFlags: ForceOverhead;ApplyToDead;LoseControl;IgnoreResting* RemoveEvents: OnDamage* TemplateID: a42a8493-b701-4d71-bdc8-0857e718c247* Rules: 3cda987f-5e0f-44e0-b54d-c72020040406* Stats inherited from: *SCL_SHADOW_CURSE_UNDEAD_NEW
LOW_BHAALTEMPLE_ORINSLAYER Boosts: VoicebarkBlock();BlockSpellCast();DialogueBlock();JumpMaxDistanceBonus(5.0);Ability(Strength,2); StatusType: POLYMORPHED StackId: LOW_BHAALTEMPLE_ORINSLAYER Passives: MagicResistance;ImmutableForm TemplateID: ced6bfeb-8f6f-47d0-943f-77833f643318 Rules: ff57c255-cde0-4c54-8892-f24026a9ab4e StatusGroups: DisplayName: Slayer Form** Description: Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.** Icon: Action_DarkUrge** OnApplyFunctors: ApplyStatus(SLAYER_CRITICAL,100,-1)** OnRemoveFunctors: ApplyStatus(SELF,SLAYER_REMOVE_VFX,100,1);RemoveStatus(BHAALS_BOON_SLAYER);RemoveStatus(SLAYER_CRITICAL)** StatusEffect: a2f59d12-02d6-418d-8b23-e5fc111846b0** Stats inherited from: *SLAYER_PLAYER_10 **SLAYER_PLAYER
LOW_CAZADORSPALACE_CAZADOR_MISTY_ESCAPE_POLYMORPH Boosts: BlockRegainHP();Resistance(Slashing,ImmuneToNonMagical);Resistance(Piercing,ImmuneToNonMagical);Resistance(Bludgeoning,ImmuneToNonMagical) StatusType: POLYMORPHED DisplayName: Mist Form Description: Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight. FormatColor: LightGray StackId: LOW_CAZADORSPALACE_CAZADOR_MISTY_ESCAPE_POLYMORPH RemoveConditions: IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged OnApplyFunctors: RemoveStatus(BURNING) OnRemoveFunctors: ApplyStatus(SELF,MIST_FORM_VAMPIRE_REMOVE_VFX,100,1) Rules: 13341c30-1001-4244-867e-de87d15ee3b0 ApplyEffect: StatusEffect: 50cd698d-45fa-488d-9bef-37790575ddd2 Icon: Spell_Transmutation_GaseousForm* SoundLoop: Spell_Status_GaseuousForm_MO* SoundStop: Spell_Status_GaseuousForm_MO_Stop* Passives: Ethereal* TemplateID: 1bfcc6e2-73e8-4c31-87a9-b03716d0b6d4* StatusGroups: SG_Polymorph;SG_DropForNonMutingDialog;SG_RemoveOnRespec* Stats inherited from: *GASEOUS_FORM
LOW_RAPHAEL_MONSTER_FORM StatusType: POLYMORPHED DisplayName: Ascended Fiend Description: Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells. Icon: GenericIcon_Intent_Damage SoundLoop: Misc_Status_Burning_MO SoundStop: CrSpell_Impact_Raphael_TransformEnd; Misc_Status_Burning_MO_Stop StackId: LOW_RAPHAEL_MONSTER_FORM StackPriority: 1 Passives: LOW_Raphael_Multiattack_Passive RemoveConditions: HasStatus('LOW_RAPHAEL_OVERCHARGE') and not HasStatus('LOW_RAPHAEL_NO_PILLARS') TickType: EndTurn StatusPropertyFlags: ApplyToDead RemoveEvents: OnTurn OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_EXHAUSTED);RemoveStatus(LOW_RAPHAEL_OVERCHARGE); OnRemoveFunctors: ApplyStatus(SELF,LOW_RAPHAEL_REMOVE_VFX,100,1);ApplyStatus(LOW_RAPHAEL_EXHAUSTED,100,-1); TemplateID: f5e9cb22-70c4-46ba-bff8-ed9fe8dfb1c8 Rules: 7850235d-f91b-4ca3-a378-3794bac025b9 StatusEffect: e91f1353-5cff-4319-bf9e-4d7a80808bc9
END_MINDBATTLE_FELL Boosts: Attribute(Grounded) StatusType: POLYMORPHED TemplateID: d5589336-4ca7-4ef7-9f6d-ebfea51001fe StatusEffect: DisplayName: Soul Echo* Description: While this companion's body is gone, their soul lingers on and can be used to resurrect them.* Icon: statIcons_SoulEcho* StatusPropertyFlags: ApplyToDead;IsInvulnerable* Rules: 883ad9dd-bed9-421c-922f-c2436b519b50* Stats inherited from: *DEAD_WILL_O_WISP
CROUCH Boosts: IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget) StatusType: BOOST DisplayName: Crouching Description: Enemies have Disadvantage on ranged attacks against a crouching creatures. They have Advantage on melee attacks against it. Icon: Action_Hide StackId: CROUCH RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead
DIPPED_FIRE_SWITCH StatusType: BOOST DisplayName: Dipped in Fire StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Tagged('TORCH')):ApplyStatus(BURNING,100,-1);IF(not Tagged('TORCH')):ApplyStatus(DIPPED_FIRE,100,3);
DIPPED_FIRE Boosts: WeaponDamage(1d4, Fire);IF(Item(context.Source)):WeaponProperty(Unstowable) StatusType: BOOST DisplayName: Dipped in Fire Description: Weapon deals additional Fire damage. Icon: Action_DippedFire_Melee StatusEffectOverride: 44d77ebf-fc9e-407d-b20f-257019351f2a SoundStart: Action_Cast_Dipped_Fire SoundStop: Action_Prepare_Dipped_Fire_Loop_Stop StackId: DIPPED
DIPPED_WATER StatusType: BOOST DisplayName: Dipped in Water StackId: DIPPED StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(BURNING);RemoveStatus(DIPPED_FIRE);RemoveStatus(DIPPED_POISON)
DISARM StatusType: BOOST DisplayName: Weapon Dropped! Description: An enemy has made you drop your weapon to the ground. Icon: Action_DisarmingAttack_Melee FormatColor: Orange StatusPropertyFlags: ForceOverhead;DisableCombatlog OnApplyFunctors: DisarmWeapon()
DISARM_STEAL StatusType: BOOST DisplayName: Weapon Stolen! Description: An enemy has taken your weapon. OnApplyFunctors: DisarmAndStealWeapon() Icon: Action_DisarmingAttack_Melee* FormatColor: Orange* StatusPropertyFlags: ForceOverhead;DisableCombatlog* Stats inherited from: *DISARM
DRUNK Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma) StatusType: BOOST DisplayName: Drunk Description: Has Disadvantage on Dexterity and Charisma Checks. Icon: Status_Drunk FormatColor: White StillAnimationType: Dazed StillAnimationPriority: Dazed SoundVocalStart: WEAK SoundLoop: Misc_Status_Drunk_MO SoundStop: Misc_Status_Drunk_MO_Stop StackId: DRUNK StatusPropertyFlags: DisableCombatlog StatusGroups: SG_Drunk StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6
FLANKED StatusType: BOOST DisplayName: Threatened Description: An enemy is close. Has Disadvantage on ranged Attack Rolls. Icon: Status_Flanked StackId: FLANKED StatusPropertyFlags: DisableOverhead;DisableCombatlog;IgnoreResting
FLY Boosts: UnlockSpell(Projectile_Fly_Spell) StatusType: BOOST DisplayName: Flight Description: Can Fly to a target position. Icon: Status_Fly SoundLoop: Spell_Status_Fly_MO SoundStop: Spell_Status_Fly_MO_Stop StackId: FLY StatusGroups: SG_RemoveOnRespec StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23
GROUNDED Boosts: Attribute(Grounded) StatusType: BOOST DisplayName: Grounded Description: You cannot be moved by any external force - be it magical or mundane. Icon: statIcons_Grounded StackId: GROUNDED StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
HELP StatusType: BOOST DisplayName: Helped Description: This creature is being helped by an ally. Icon: Action_Help StackId: HELP StatusEffect: 3d1d49e2-f5f6-4120-aaa2-92adae19a8b3
INVULNERABLE Boosts: Invulnerable() StatusType: BOOST DisplayName: Invulnerable Description: Affected entity is Immune to all damage. Icon: Status_Invulnerable FormatColor: Gold StackId: INVULNERABLE StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible
INVULNERABLE_NOT_SHOWN Boosts: Invulnerable()* StatusType: BOOST DisplayName: Invulnerable Description: Creature is Immune to all damage types. It can't take any damage. StatusPropertyFlags: IsInvulnerable;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
SNEAKING_CLEAR StatusType: BOOST DisplayName: Clear Area Description: Hiding in an unobscured area. Will be caught on sight. Icon: Status_Sneaking_Clear StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SNEAKING_LIGHTLY_OBSCURED StatusType: BOOST DisplayName: Lightly Obscured Description: Hiding in a Lightly Obscured area. Has to make a Stealth Check when caught. Icon: Status_Sneaking_LightlyObscured StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SNEAKING_HEAVILY_OBSCURED StatusType: BOOST DisplayName: Heavily Obscured Description: Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature. Icon: Status_Sneaking_HeavilyObscured StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
ENCUMBERED_LIGHT Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);JumpMaxDistanceMultiplier(0.5);MovementSpeedLimit(Walk) StatusType: BOOST DisplayName: Encumbered Description: Carrying too much weight.
Movement speed is reduced, and Jump distance is halved. DescriptionParams: Distance(3) Icon: statIcons_Encumbered StackId: ENCUMBERED StackPriority: 0 StatusPropertyFlags: IgnoreResting StatusEffect: 497686cb-aedb-420f-a2db-0756e665d28c
ENCUMBERED_HEAVY Boosts: ActionResourceConsumeMultiplier(Movement,3,0);Disadvantage(AttackRoll);Disadvantage(AllAbilities);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Constitution);JumpMaxDistanceMultiplier(0);MovementSpeedLimit(Stroll) StatusType: BOOST DisplayName: Heavily Encumbered Description: Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws. DescriptionParams: Distance(6) Icon: statIcons_HeavilyEncumbered StackId: ENCUMBERED StackPriority: 1 StatusPropertyFlags: IgnoreResting StatusEffect: 6aeb7555-514b-4cf3-beee-e5a2ee8fcab9
ENCUMBERED_MAX Boosts: ActionResourceConsumeMultiplier(Movement,3,0);Disadvantage(AttackRoll);Disadvantage(AllAbilities);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Constitution);JumpMaxDistanceMultiplier(0);MovementSpeedLimit(Stroll)* StatusType: BOOST StackPriority: 2 StatusEffect: 130ffb3e-8482-483b-92fd-a6769e82a79e DisplayName: Heavily Encumbered* Description: Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.* DescriptionParams: Distance(6)* Icon: statIcons_HeavilyEncumbered* StackId: ENCUMBERED* StatusPropertyFlags: IgnoreResting* Stats inherited from: *ENCUMBERED_HEAVY
DEBRIS_THRESHOLD Boosts: IgnoreDamageThreshold(All,22) StatusType: BOOST DisplayName: Medium Toughness Description: This material is unusually strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 22 Icon: statIcons_DamageThreshold StatusPropertyFlags: IgnoreResting;DisableOverhead
DEBRIS_THRESHOLD_LESSER Boosts: IgnoreDamageThreshold(All,10) StatusType: BOOST DisplayName: Sturdy Description: This material is rather strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 10 Icon: statIcons_DamageThreshold_Lesser StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD
DEBRIS_THRESHOLD_GREATER Boosts: IgnoreDamageThreshold(All,50) StatusType: BOOST DisplayName: Greater Toughness Description: This material is extremely strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 50 Icon: statIcons_DamageThreshold_Greater StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD
NON_LETHAL StatusType: BOOST DisplayName: Non-Lethal Damage Description: Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious. Icon: Action_KnockOut StackId: NON_LETHAL StatusPropertyFlags: DisableOverhead;DisableCombatlog
AMBUSHING StatusType: BOOST DisplayName: Ambushing Description: Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check. Icon: statIcons_Ambushing StillAnimationType: Sneaking StillAnimationPriority: Sneaking StackId: AMBUSH StackPriority: 0 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 775effb7-aaf6-4324-9fbf-55f17ca98e60
SHORT_REST StatusType: BOOST DisplayName: Short Rest Description: Twice a day, you can take a Short Rest to restore some hit points. Warlocks restore their spell slots. Icon: Status_Positive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator ApplyEffect: 75c748d9-9ab5-4e5b-9d12-5bdb78eef850
SPIKE_GROWTH StatusType: BOOST DisplayName: Spike Growth Description: Take [1] for every [2] moved on the spikes. DescriptionParams: DealDamage(2d4,Piercing);Distance(1.5) Icon: Spell_Transmutation_SpikeGrowth StillAnimationType: Snared StillAnimationPriority: Snared StackId: SPIKE_GROWTH OnApplyFunctors: DealDamage(2d4,Piercing,Magical) StatusGroups: SG_Surface ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
WEB Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) StatusType: BOOST DisplayName: Enwebbed Description: Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantage. It also has Disadvantage on Dexterity Saving Throws. Icon: Spell_Conjuration_Web StillAnimationType: Snared StillAnimationPriority: Snared SoundLoop: Misc_Status_Web_MO SoundStop: Misc_Status_Web_MO_Stop StackId: WEB StackPriority: 0 OnRemoveFunctors: ApplyStatus(WEB_IMMUNE,100,0) StatusGroups: SG_Surface;SG_Restrained StatusEffect: b5421666-aec7-4e59-9736-2efed8d0537e
WEB_WALKER Boosts: Disadvantage(AttackTarget) StatusType: BOOST DisplayName: Web Walker Description: Enemy creatures have Disadvantage on Attack Rolls against this creature. Icon: GenericIcon_Intent_Buff OnApplyConditions: HasPassive('SpiderWalk',context.Source) StatusPropertyFlags: DisableCombatlog
WILD_MAGIC_BURNING StatusType: BOOST DisplayName: Wild Magic: Burning Description: Takes [1] at the start of each turn. DescriptionParams: DealDamage(1d6,Fire) Icon: statIcons_WildMagic_Burning StackId: WILD_MAGIC_BURNING TickType: StartTurn TooltipDamage: DealDamage(1d6,Fire) TickFunctors: DealDamage(1d6,Fire,Magical) StatusPropertyFlags: InitiateCombat;BringIntoCombat;Burning;DisableOverhead OnApplyFunctors: DealDamage(1d6,Fire,Magical) StatusGroups: SG_Helpable_Condition StatusEffect: 7e01bb82-8918-4ee5-8126-5afb4bc03e4a
WET Boosts: StatusImmunity(BURNING);StatusImmunity(WILD_MAGIC_BURNING);Resistance(Lightning, Vulnerable);Resistance(Cold, Vulnerable);Resistance(Fire, Resistant) StatusType: BOOST DisplayName: Wet Description: Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. Icon: Status_Wet FormatColor: Water MaterialType: FadingOverlay MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: Yes MaterialApplyNormalMap: Yes MaterialFadeAmount: 3000 StackId: WET StackPriority: 10 StatusPropertyFlags: DisableCombatlog;DisableOverhead OnApplyFunctors: ApplyEquipmentStatus(MainHand,DIPPED_WATER,100,0);ApplyEquipmentStatus(OffHand,DIPPED_WATER,100,0);RemoveStatus(SLEEPING);RemoveStatus(SLEEP);RemoveStatus(SG_Invisible) StatusGroups: SG_Surface StatusEffect: 33b6ed26-a3d2-46ac-a5ba-932637344771 SplatterDirtAmount: -2 SplatterBloodAmount: -2 SplatterSweatAmount: -2
BLINDED Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3) StatusType: BOOST DisplayName: Blinded Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINDED_DARKNESS Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
ENSNARED Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) StatusType: BOOST DisplayName: Ensnared Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: statIcons_Ensnared StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK StackId: ENSNARED TickType: EndTurn RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained()) RemoveEvents: OnTurn TooltipSave: Strength StatusGroups: SG_Restrained;SG_Condition ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734 StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76
ENSNARED_VINES Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Entangled OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0) StatusGroups: SG_Restrained;SG_Condition;SG_Surface Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734* StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76* Stats inherited from: *ENSNARED
ENSNARED_VINE_IMMUNE Boosts: StatusImmunity(ENSNARED_VINES) StatusType: BOOST DisplayName: Immune to Entangled Description: You cannot be Entangled due to a recent escape. Icon: Spell_Conjuration_Web StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
EXHAUSTED StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
FRIGHTENED Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement) StatusType: BOOST DisplayName: Frightened Description: Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls. Icon: Status_Frightened FormatColor: White StillAnimationType: Frightened StillAnimationPriority: Feared StackId: FRIGHTENED TickType: EndTurn RemoveEvents: OnSourceDeath StatusPropertyFlags: InitiateCombat;OverheadOnTurn;TickingWithSource StatusGroups: SG_Frightened;SG_Condition ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
KNOCKED_OUT_PERMANENTLY StatusType: BOOST DisplayName: Knocked Out Description: Affected entity can't move or take actions, bonus actions, or reactions.
Will disappear permanently after a Long Rest. Icon: Status_KnockedOut StackId: KNOCKED_OUT_PLAYERINFO StackPriority: 2 RemoveConditions: not HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusRemoved
KNOCKED_OUT_TEMPORARILY StatusType: BOOST DisplayName: Knocked Out (Temporary) Description: Affected entity can't move or take actions, bonus actions, or reactions.
It will regain consciousness after a Long Rest. Icon: Status_KnockedOut StackId: KNOCKED_OUT_PLAYERINFO StackPriority: 1 RemoveConditions: not HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusRemoved
PREVENT_KNOCKED_OUT StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to prevent a character from getting knocked out (because it has a surrender dialogue instead) StackId: KNOCKED_OUT_SURRENDER StackPriority: 3 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
FORCE_KNOCKED_OUT_PERMANENTLY StatusType: BOOST DisplayName: %%% Empty Description: %%% %%% Technical status to force a character to get knocked out permanently when knocked out, even if they were only temporarily hostile to the players, or even allied StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TEMPORARILY_HOSTILE StatusType: BOOST DisplayName: Temporarily Hostile Description: If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile. Icon: PassiveFeature_Generic_Info StackId: HOSTILE StackPriority: 1 RemoveConditions: not Combat() or Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') or IsInCombatWithHostilePartyMember(true) or not IsInCombatWithHostilePartyMember(false) RemoveEvents: OnApply;OnStatusApplied;OnFactionChanged;OnCombatEnded StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: IF(Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') or IsInCombatWithHostilePartyMember(true)):ApplyStatus(PERMANENTLY_HOSTILE,100,-1)
PERMANENTLY_HOSTILE StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to override the TEMPORARILY_HOSTILE status when an NPC becomes permanently hostile, and to fall back to TEMPORARILY_HOSTILE in case the permanent hostility (faction relation) gets removed again StackId: HOSTILE StackPriority: 1 RemoveConditions: not Combat() or (not Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') and not IsInCombatWithHostilePartyMember(true)) RemoveEvents: OnCombatEnded;OnFactionChanged;OnStatusApplied;OnApply StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(not Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') and IsInCombatWithHostilePartyMember(false)):ApplyStatus(TEMPORARILY_HOSTILE,100,-1)
PERMANENTLY_HOSTILE_MANUAL StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status. Use to override TEMPORARILY_HOSTILE if you know the NPC will become permanently hostile in advance and want to communicate this to the players (by _not_ showing the TEMPORARILY_HOSTILE status at any point). StackId: HOSTILE StackPriority: 2 StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
HOSTILE_REFRESH StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to re-evaluate the TEMPORARILY_HOSTILE/PERMANENTLY_HOSTILE conditions, because they have OnStatusApplied as RemoveEvent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
BLEEDING Boosts: Disadvantage(SavingThrow, Constitution) StatusType: BOOST DisplayName: Bleeding Description: Takes [1] at the start of each turn and has Disadvantage on Constitution Saving Throws.
CHEST_TRAUMA Boosts: Disadvantage(SavingThrow, Constitution);ActionResource(ActionPoint,-1,0) StatusType: BOOST DisplayName: Chest Trauma Description: Has Disadvantage on Constitution Saving Throws and has one fewer action.
OFF_BALANCED Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity) StatusType: BOOST DisplayName: Off Balance Description: The affected entity has Disadvantage on Strength and Dexterity Checks, and Attack Rolls against it have Advantage.
Removed by taking damage or when Helped. Icon: statIcons_OffBalanced StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: OFF_BALANCED TickType: EndTurn RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat StatusGroups: SG_Helpable_Condition
DAZED Boosts: ActionResourceBlock(ReactionActionPoint);Disadvantage(SavingThrow, Wisdom);BlockAbilityModifierFromAC(Dexterity) StatusType: BOOST DisplayName: Dazed Description: Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class.
Removed if an ally Helps this creature. Icon: statIcons_Dazed StillAnimationType: Dazed StillAnimationPriority: Dazed SoundLoop: Msic_Status_Dazed_MO SoundStop: Msic_Status_Dazed_MO_Stop StackId: DAZED TickType: EndTurn StatusPropertyFlags: InitiateCombat StatusGroups: SG_Helpable_Condition StatusEffect: c8d04f2e-65c5-4ad2-8368-ccf93bb8be41
HINDERED Boosts: Disadvantage(AttackRoll);Disadvantage(SavingThrow,Strength); StatusType: BOOST DisplayName: Weak Grip Description: Has Disadvantage on Attack Rolls and Strength Saving Throws.
Removed if an ally Helps this creature. Icon: statIcons_Hindered StackId: HINDERED TickType: EndTurn StatusGroups: SG_Helpable_Condition
CRIPPLED Boosts: ActionResourceMultiplier(Movement,0,0);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity) StatusType: BOOST DisplayName: Maimed Description: Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
ACID_ARROW StatusType: BOOST DisplayName: Melf's Acid Arrow Description: Takes [1] at end of their turn. DescriptionParams: DealDamage(2d4,Acid) Icon: Spell_Evocation_MelfsAcidArrow StackId: ACID_ARROW TickType: EndTurn TooltipDamage: DealDamage(2d4, Acid) TickFunctors: DealDamage(2d4, Acid,Magical) StatusPropertyFlags: NonExtendable StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7
ACID_ARROW_3 StatusType: BOOST DescriptionParams: DealDamage(3d4,Acid) TooltipDamage: DealDamage(3d4, Acid) TickFunctors: DealDamage(3d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ACTION_SURGE Boosts: ActionResource(ActionPoint,1,0) StatusType: BOOST DisplayName: Action Surge Description: Can take an extra action this turn. Icon: Skill_Fighter_ActionSurge StackId: ACTION_SURGE TickType: EndTurn StatusEffect: 5e6576d3-29c9-4c00-859b-1abcea010922
AID Boosts: IncreaseMaxHP(5) StatusType: BOOST DisplayName: Aid Description: Hit point maximum increased by [1]. DescriptionParams: 5 Icon: Spell_Abjuration_Aid StackId: AID OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5) StatusGroups: SG_RemoveOnRespec
AID_3 Boosts: IncreaseMaxHP(10) StatusType: BOOST DescriptionParams: 10 DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
ARCANE_LOCK Boosts: Lock() StatusType: BOOST DisplayName: Arcane Lock Description: Locked through magical means. Can't be opened by lockpicking or the use of Knock. Icon: Spell_Abjuration_ArcaneLock StackId: ARCANE_LOCK RemoveEvents: OnLockpickingSucceeded StatusEffect: f4ee8056-d215-4493-9509-899c642c371d
BANE Boosts: RollBonus(Attack,-1d4);RollBonus(SavingThrow,-1d4);RollBonus(DeathSavingThrow,-1d4) StatusType: BOOST DisplayName: Bane Description: Has a 1d4 penalty to Attack Rolls and Saving Throws. Icon: Spell_Enchantment_Bane StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: BANE StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
BARBED_ARROW StatusType: BOOST DisplayName: Ruptured Description: Take [1] damage when moving. Each time you move, reduce the condition duration by [2]. DescriptionParams: DealDamage(1d4, Piercing);1 Icon: Status_Bleeding StackId: BARBED_ARROW Passives: BarbedArrow_Passive ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
BARDIC_INSPIRATION Boosts: ActionResource(BardicInspiration,1,0,d6);UnlockInterrupt(Interrupt_BardicInspiration_Attack);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow) StatusType: BOOST DisplayName: Bardic Inspiration Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw. DescriptionParams: 1d6 Icon: Action_Bard_GrantBardicInspiration SoundLoop: Spell_Status_BardicInspiration_MO SoundStop: Spell_Status_BardicInspiration_MO_Stop StackId: BARDIC_INSPIRATION StackPriority: 0 Passives: BardicInspiration_Ability StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546
BARDIC_INSPIRATION_D8 Boosts: ActionResource(BardicInspiration,1,0,d8);UnlockInterrupt(Interrupt_BardicInspiration_Attack_d8);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow_d8) StatusType: BOOST DescriptionParams: 1d8 StackPriority: 1 Passives: BardicInspiration_Ability_d8 DisplayName: Bardic Inspiration* Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_D10 Boosts: ActionResource(BardicInspiration,1,0,d10);UnlockInterrupt(Interrupt_BardicInspiration_Attack_d10);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow_d10) StatusType: BOOST DescriptionParams: 1d10 StackPriority: 2 Passives: BardicInspiration_Ability_d10 DisplayName: Bardic Inspiration* Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT Boosts: ActionResource(BardicInspiration,1,0,d6);UnlockInterrupt(Interrupt_CombatInspiration_Attack);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass);UnlockInterrupt(Interrupt_CombatInspiration_Damage) StatusType: BOOST DisplayName: Combat Inspiration Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack. DescriptionParams: 1d6;4 StackPriority: 0 Passives: CombatInspiration_Ability Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_D8 Boosts: ActionResource(BardicInspiration,1,0,d8);UnlockInterrupt(Interrupt_CombatInspiration_Attack_d8);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass_d8);UnlockInterrupt(Interrupt_CombatInspiration_Damage_d8) StatusType: BOOST DescriptionParams: 1d8;+4 StackPriority: 1 Passives: CombatInspiration_Ability_d8 DisplayName: Combat Inspiration* Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION_COMBAT **BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_D10 Boosts: ActionResource(BardicInspiration,1,0,d10);UnlockInterrupt(Interrupt_CombatInspiration_Attack_d10);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass_d10);UnlockInterrupt(Interrupt_CombatInspiration_Damage_d10) StatusType: BOOST DescriptionParams: 1d10;+4 StackPriority: 2 Passives: CombatInspiration_Ability_d10 DisplayName: Combat Inspiration* Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION_COMBAT **BARDIC_INSPIRATION
BEACON_OF_HOPE Boosts: Advantage(SavingThrow,Wisdom);MaximizeHealing(Incoming);Advantage(DeathSavingThrow,) StatusType: BOOST DisplayName: Beacon of Hope Description: Has Advantage on Wisdom Saving Throws and Death Saving Throws, and regains the maximum hit points possible when healed. Icon: Spell_Abjuration_BeaconOfHope StackId: BEACON_OF_HOPE StatusGroups: SG_RemoveOnRespec StatusEffect: 2b1ca2c8-fa5e-48da-984b-5d733df6449d ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
BEARS_ENDURANCE Boosts: Advantage(Ability, Constitution);TemporaryHP(7) StatusType: BOOST DisplayName: Bear's Endurance Description: Has Advantage on Constitution Checks and gains [1] temporary hit points. DescriptionParams: 7 Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
BLESSING_OF_THE_TRICKSTER Boosts: Advantage(Skill, Stealth) StatusType: BOOST DisplayName: Blessing of the Trickster Description: Has Advantage on Stealth Checks. Icon: Action_Cleric_BlessingOfTheTrickster SoundLoop: Spell_Status_BlessingOfTrickster_MO SoundStop: Spell_Status_BlessingOfTrickster_MO_Stop StackId: BLESSING_OF_THE_TRICKSTER StatusGroups: SG_RemoveOnRespec StatusEffect: d6422dfb-0caa-4354-8d63-26489afff4a0
BLUR Boosts: IF(not Tagged('BLINDSIGHT', context.Source)):Disadvantage(AttackTarget) StatusType: BOOST DisplayName: Blurred Description: Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions. Icon: Spell_Illusion_Blur SoundLoop: Spell_Status_Blur_MO SoundStop: Spell_Status_Blur_MO_Stop StackId: BLUR StatusGroups: SG_RemoveOnRespec StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5
BRANDING_SMITE Boosts: GameplayLight(9,false,0.1);StatusImmunity(SG_Invisible) StatusType: BOOST DisplayName: Branding Smite Description: The affected entity sheds light in a [1] radius, preventing it from becoming Invisible. DescriptionParams: Distance(1.5) Icon: Spell_Evocation_BrandingSmite_Melee StackId: BRANDING_SMITE StackPriority: 1 StatusGroups: SG_Light StatusEffect: da923491-4116-4f26-885e-4fa23dd22a7a
CLOUD_OF_DAGGERS_AURA_3 StatusType: BOOST AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_3,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* DescriptionParams: DealDamage(4d4,Slashing)* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
COMMAND_APPROACH Boosts: ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint) StatusType: BOOST DisplayName: Command: Approach Description: Affected entity has to move towards the spellcaster using the shortest route possible and can't take any other actions or bonus actions. Icon: Spell_Enchantment_CommandApproach StackId: COMMAND StackPriority: 0 TickType: EndTurn StatusPropertyFlags: LoseControl StatusGroups: SG_Approaching StatusEffect: 66787c98-d470-45a0-b82d-263de495d938
COMPREHEND_LANGUAGES Boosts: Tag(COMPREHEND_LANGUAGES) StatusType: BOOST DisplayName: Comprehend Languages Description: Understand the literal meaning of any spoken or written language. Icon: Spell_Divination_ComprehendLanguages StackId: COMPREHEND_LANGUAGES
CONTROL_UNDEAD Boosts: FactionOverride(Source); StatusType: BOOST DisplayName: Controlled Description: This undead is under the control of a paladin. It will follow the paladin and attack their enemies. Icon: Action_Paladin_ControlUndead StackId: CONTROL_UNDEAD TickType: StartTurn StatusGroups: SG_Dominated ApplyEffect: 93c3290b-ef3e-4784-b10b-f0104aef1ff0 StatusEffect: b6967df4-ed97-4b9d-9bbd-4b19247c509e
CURSE_ATTACK Boosts: IF(HasStatus('CURSE_ATTACK', context.Source, context.Target)):Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Cursed: Attack Disadvantage Description: Has Disadvantage on Attack Rolls against the source of the curse. Icon: Spell_Necromancy_BestowCurse_AttackDisadvantage StackId: BESTOW_CURSE TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusGroups: SG_Cursed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
CURSE_EXTRA_DAMAGE StatusType: BOOST DisplayName: Cursed: Additional Damage Description: Receives an additional [1] from the spellcaster's attacks or spells. DescriptionParams: DealDamage(1d8,Necrotic) Icon: Spell_Necromancy_BestowCurse_ExtraDamage StackId: BESTOW_CURSE TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusGroups: SG_Cursed StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591
CURSE_EXTRA_DAMAGE_OWNER StatusType: BOOST StackId: CURSE_EXTRA_DAMAGE_OWNER Passives: Curse_ExtraDamage StatusPropertyFlags: TickingWithSource;DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: StatusEffect: DisplayName: Cursed: Additional Damage* Description: Receives an additional [1] from the spellcaster's attacks or spells.* DescriptionParams: DealDamage(1d8,Necrotic)* Icon: Spell_Necromancy_BestowCurse_ExtraDamage* TickType: StartTurn* Stats inherited from: *CURSE_EXTRA_DAMAGE
CURSE_SKIP_TURN StatusType: BOOST DisplayName: Cursed: Dread Description: Each turn, the affected entity has to succeed a Wisdom Saving Throw or skip its turn. Icon: Spell_Necromancy_BestowCurse_SkipTurn StackId: BESTOW_CURSE TickType: StartTurn TooltipSave: Wisdom OnTickRoll: SavingThrow(Ability.Wisdom, SourceSpellDC()) OnTickFail: ApplyStatus(CURSE_SKIPPED_TURN,100,1) StatusGroups: SG_Cursed StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591
CUTTING_WORDS Boosts: RollBonus(SkillCheck,-1d6);RollBonus(RawAbility,-1d6);RollBonus(Attack,-1d6);DamageBonus(-1d6,,false) StatusType: BOOST DisplayName: Cutting Words Description: Confidence has been badly shaken.
Has a 1d6 penalty to Attack Rolls, Ability Checks, and damage dealt. Icon: Action_Bard_CuttingWords SoundLoop: Spell_Status_CuttingWords_MO SoundStop: Spell_Status_CuttingWords_MO_Stop StackId: CUTTING_WORDS TickType: StartTurn StatusPropertyFlags: TickingWithSource;InitiateCombat;BringIntoCombat StatusEffect: 8841b0b4-25cc-488d-bcb0-ce32b94909e2
DARK_ONES_BLESSING Boosts: IF(CharismaGreaterThan(9,context.Source)):TemporaryHP(CharismaModifier+ClassLevel(Warlock));IF(not CharismaGreaterThan(9,context.Source)):TemporaryHP(ClassLevel(Warlock)) StatusType: BOOST DisplayName: Dark One's Blessing Description: Gained temporary hit points equal to its Charisma Modifier and Warlock level combined. Icon: Status_DarkOnes_Blessing SoundStart: Spell_Passive_Impact_Damage_DarkOnesBlessing_L1to3 StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DARKVISION Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) StatusType: BOOST DisplayName: Darkvision Description: Can see in the dark out to a range of [1]. DescriptionParams: Distance(12) Icon: Spell_Evocation_Darkvision StackId: DARKVISION StatusGroups: SG_RemoveOnRespec StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907
DAYLIGHT Boosts: GameplayLight(15,false,0.1,true) StatusType: BOOST DisplayName: Daylight Description: Shining with the light of the sun. Dispels darkness in a [1] radius. DescriptionParams: Distance(15) Icon: Spell_Evocation_Daylight SoundLoop: Spell_Status_Utility_Daylight SoundStop: Spell_Status_Utility_Daylight_Stop StackId: DAYLIGHT StatusGroups: SG_Light StatusEffect: 33b7386f-4737-49ba-a3b7-019d194ea5ad
DAYLIGHT_GROUND Boosts: GameplayLight(15,false,0.1,true)* StatusType: BOOST StatusEffect: f75bd06c-4ff5-40f4-85d4-0ffb88e3f724 DisplayName: Daylight* Description: Shining with the light of the sun. Dispels darkness in a [1] radius.* DescriptionParams: Distance(15)* Icon: Spell_Evocation_Daylight* SoundLoop: Spell_Status_Utility_Daylight* SoundStop: Spell_Status_Utility_Daylight_Stop* StackId: DAYLIGHT* StatusGroups: SG_Light* Stats inherited from: *DAYLIGHT
DEFENSIVE_DUELIST Boosts: AC(2) StatusType: BOOST DisplayName: Defensive Duellist Description: When attacked with a melee attack, the creature uses a reaction to increase its Armour Class by [1], possibly causing the attack to miss. DescriptionParams: ProficiencyBonus Icon: PassiveAction_DefensiveDualist StackId: DEFENSIVE_DUELIST RemoveConditions: not HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) or IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead
DESPAIR StatusType: BOOST DisplayName: Despair Description: Despondency from deep within the Shadowfell has perforated your very being. Icon: Status_Frightened SoundVocalStart: WEAK StackId: DESPAIR StackPriority: 0 RemoveConditions: InSurface('SurfaceBlackrain') RemoveEvents: OnTurn TickFunctors: TARGET:IF(InSurface('SurfaceBlackrain')):ApplyStatus(DESPAIR_APATHY,100,2)
DETECTED_EVIL_GOOD_UNDEAD StatusType: BOOST DisplayName: Undead Description: Detect Evil and Good: Creature is undead. Icon: statIcons_Invisible FormatColor: Purple StackId: DETECTED_EVIL_GOOD_UNDEAD
DETECT_THOUGHTS Boosts: Tag(DETECTTHOUGHTS) StatusType: BOOST DisplayName: Detect Thoughts Description: Can read the thoughts of certain creatures while talking to them. Icon: Spell_Divination_DetectThoughts StackId: DETECT_THOUGHTS StatusGroups: SG_DetectThoughts;SG_RemoveOnRespec
DISARMED StatusType: BOOST DisplayName: Disarmed Description: Affected entity has dropped its weapon to the ground. Icon: statIcons_Disarmed StackId: DISARMED StatusPropertyFlags: InitiateCombat
DISTRACTED Boosts: SourceAllyAdvantageOnAttack(); StatusType: BOOST DisplayName: Distracted Description: Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature. Icon: Status_Distracted SoundLoop: Misc_Status_Distracted_MO SoundStop: Misc_Status_Distracted_MO_Stop TickType: StartTurn RemoveConditions: IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource;InitiateCombat StatusEffect: bd6bb894-25f0-4549-aba0-5e7bcf943b71
ENDLESS_RAGE Boosts: CharacterWeaponDamage(1d4) StatusType: BOOST DisplayName: Endless Rage Description: While Raging, deals an additional [1] with weapon attacks, but receives [2] each turn.
EXPEDITIOUS_RETREAT Boosts: UnlockSpell(Shout_Dash_BonusAction) StatusType: BOOST DisplayName: Expeditious Retreat Description: Dash available as a bonus action. Icon: Spell_Divination_ExpeditiousRetreat StackId: EXPEDITIOUS_RETREAT StatusPropertyFlags: NonExtendable StatusGroups: SG_RemoveOnRespec
EXPLOSIVE_RUNES StatusType: BOOST DisplayName: Glyph of Warding Description: This arcane glyph will trigger a specific magical effect when stepped upon by an enemy. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
EXTRA_ATTACK Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) StatusType: BOOST DisplayName: Extra Attack Description: Make an additional weapon attack this turn. Icon: PassiveFeature_ExtraAttack StackId: EXTRA_ATTACK StackPriority: 20 TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead
EXTRA_ATTACK_Q StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK,100,1)
FAERIE_FIRE Boosts: Advantage(AttackTarget);GameplayLight(3,false,0.1);StatusImmunity(SG_Invisible) StatusType: BOOST DisplayName: Faerie Fire Description: Shedding dim light. Incoming attacks have Advantage. Cannot be Invisible. Icon: Spell_Evocation_FaerieFire SoundLoop: Spell_Status_FaerieFire_MO SoundStop: Spell_Status_FaerieFire_MO_Stop StackId: INVISIBILITY StackPriority: 10 StatusGroups: SG_Light ApplyEffect: 887e86db-a1a5-4ea2-8b96-e3195e66b24c StatusEffect: 423ef553-a009-40d0-b110-1f5398b1b774
FEATHER_FALL Boosts: IgnoreFallDamage() StatusType: BOOST DisplayName: Feather Fall Description: Rate of descent is slowed, granting Immunity to Falling damage. Icon: Spell_Transmutation_FeatherFall SoundLoop: Spell_Status_FeatherFall_MO StackId: FEATHER_FALL StatusGroups: SG_RemoveOnRespec StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811
FIGHTING_STYLE_PROTECTION_TOGGLE StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies. Icon: PassiveAction_FightingStyle_Protection TickFunctors: ApplyStatus(FIGHTING_STYLE_PROTECTION_AURA,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: ApplyStatus(FIGHTING_STYLE_PROTECTION_AURA,100,1) OnRemoveFunctors: RemoveStatus(FIGHTING_STYLE_PROTECTION_AURA)
FIGHTING_STYLE_PROTECTION_AURA StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies. Icon: PassiveAction_FightingStyle_Protection StackId: FIGHTING_STYLE_PROTECTION_AURA AuraRadius: 2 AuraStatuses: IF(Ally() and HasShieldEquipped(context.Source) and HasActionResource('ReactionActionPoint',1,0, false,false,context.Source) and not HasStatus('SG_Incapacitated',context.Source) and not HasStatus('SG_Unconscious',context.Source)):ApplyStatus(FIGHTING_STYLE_PROTECTION,100,-1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
FIGHTING_STYLE_PROTECTION Boosts: Disadvantage(AttackTarget) StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protected by a nearby ally. The next Attack Roll against you has Disadvantage. Icon: PassiveAction_FightingStyle_Protection StackId: FIGHTING_STYLE_PROTECTION RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead
FLAME_BLADE Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack) StatusType: BOOST DisplayName: Flame Blade Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier. DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6) Icon: Spell_Evocation_FlameBlade FormatColor: Fire StackId: FLAME_BLADE StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c
FLAMING_SPHERE StatusType: BOOST DisplayName: Flaming Aura Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage. DescriptionParams: Distance(1.5);DealDamage(2d6,Fire) Icon: Spell_Conjuration_FlamingSphere SoundLoop: Misc_Status_Burning_MO StackId: FLAMING_SPHERE SurfaceChange: Ignite TickType: EndTurn TooltipSave: Dexterity StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source))) OnTickSuccess: DealDamage(2d6,Fire,Magical) OnTickFail: DealDamage(2d6/2,Fire,Magical) ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8 StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814
FLAMING_SPHERE_3 StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(3d6,Fire) OnTickSuccess: DealDamage(3d6,Fire,Magical) OnTickFail: DealDamage(3d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA Boosts: GameplayLight(5,false,0.1) StatusType: BOOST DisplayName: Flaming Sphere Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage. DescriptionParams: DealDamage(2d6,Fire);Distance(1.5) Icon: Spell_Conjuration_FlamingSphere StackId: FLAMING_SPHERE_AURA AuraRadius: 2 AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE,100,-1) SurfaceChange: Ignite TooltipSave: Dexterity StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451
FLAMING_SPHERE_AURA_3 Boosts: GameplayLight(5,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(3d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_3,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_BLOCK Boosts: IF(TurnBased(context.Source)):ActionResourceBlock(Movement);IF(TurnBased(context.Source)):ActionResourceBlock(BonusActionPoint) StatusType: BOOST DisplayName: Immobile Description: The flaming sphere cannot move unless it uses its caster's bonus action. Icon: Skill_Druid_FlamingSphere_Move StackId: FLAMING_SPHERE_BLOCK StatusPropertyFlags: DisableOverhead;DisableCombatlog
FORMATIONTACTICS StatusType: BOOST DisplayName: Formation Tactics Description: Advantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within [1] of at least one ally. DescriptionParams: Distance(1.5) Icon: Status_FormationTacics StackId: FORMATIONTACTICS StackPriority: 0 StatusPropertyFlags: DisableCombatlog ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
GUIDING_BOLT Boosts: Advantage(AttackTarget) StatusType: BOOST DisplayName: Guiding Bolt Description: The next Attack Roll made against this creature has Advantage. Icon: Spell_Evocation_GuidingBolt StackId: GUIDING_BOLT TickType: EndTurn RemoveConditions: IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource StatusGroups: SG_Light ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
HASTE Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity) StatusType: BOOST DisplayName: Hastened Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic. Icon: Spell_Transmutation_Haste SoundLoop: Spell_Status_Longstrider_MO SoundStop: Spell_Status_Haste_MO_Stop StackId: HASTE StackPriority: 10 OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1) StatusGroups: SG_RemoveOnRespec ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a
HEALING_RADIANCE StatusType: BOOST DisplayName: Healing Radiance Description: Affected paladin is calling upon the powers of nature. The paladin and its allies within [2] will regain [1] at the start of the paladin's next turn. DescriptionParams: RegainHitPoints(ClassLevel(Paladin)+Cause.CharismaModifier+ProficiencyBonus);Distance(3) Icon: Action_Paladin_HealingRadiance StackId: HEALING_RADIANCE TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):UseSpell(Shout_HealingRadiance_Heal,true,true,true) StatusGroups: SG_RemoveOnRespec
HEAT_METAL StatusType: BOOST DisplayName: Heat Metal Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks. DescriptionParams: DealDamage(2d8,Fire) Icon: Spell_Transmutation_HeatMetal StatusEffect: a1458242-11d1-417d-b342-68eb552886e6
HEAT_METAL_DISADVANTAGE Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Heat Metal: Disadvantage Description: Has Disadvantage on Attack Rolls and Ability Checks until the start of the caster's next Turn. Icon: Spell_Transmutation_HeatMetal StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: HEAT_METAL_DISADVANTAGE TickType: StartTurn RemoveConditions: HasHeatMetalActive() RemoveEvents: OnStatusRemoved StatusPropertyFlags: TickingWithSource
HEAT_METAL_REAPPLY Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) StatusType: BOOST DisplayName: Heat Metal: Reapply Damage Description: Creature can reapply the damage dealt by the heated metal. Icon: Spell_Transmutation_HeatMetal_Reapply StackId: HEAT_METAL_REAPPLY
HEAT_METAL_TECHNICAL Boosts: StatusType: BOOST StackId: HEAT_METAL_TECHNICAL TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY')):ApplyStatus(HEAT_METAL_REAPPLY,100,9) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY) DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_REAPPLY
HEAT_METAL_3 StatusType: BOOST DescriptionParams: DealDamage(3d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_TECHNICAL_3 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit)** StatusType: BOOST TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY_3')):ApplyStatus(HEAT_METAL_REAPPLY_3,100,9) OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY_3) StackId: HEAT_METAL_TECHNICAL* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_TECHNICAL **HEAT_METAL_REAPPLY
HEAT_METAL_REAPPLY_3 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_3);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HELLISH_REBUKE StatusType: BOOST DisplayName: Hellish Rebuke Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) Icon: Spell_HellishRebuke StackId: HELLISH_REBUKE StackPriority: 0 Passives: HellishRebuke StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusGroups: SG_RemoveOnRespec
HELLISH_REBUKE_2 StatusType: BOOST DescriptionParams: DealDamage(3d10,Fire) Icon: Spell_HellishRebuke_2 StackPriority: 1 Passives: HellishRebuke_2 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
HELLISH_REBUKE_3 StatusType: BOOST DescriptionParams: DealDamage(4d10,Fire) StackPriority: 2 Passives: HellishRebuke_3 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
HEX_STRENGTH Boosts: Disadvantage(Ability, Strength) StatusType: BOOST DisplayName: Hexed: Strength Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Strength Checks. DescriptionParams: DealDamage(1d6,Necrotic) Icon: Spell_Enchantment_Hex_Strenght StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop RemoveConditions: HasStatus('KNOCKED_OUT') RemoveEvents: OnAttacked;OnStatusApplied StatusPropertyFlags: InitiateCombat;BringIntoCombat OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true) StatusGroups: SG_Cursed ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704
HEX_DEXTERITY Boosts: Disadvantage(Ability, Dexterity) StatusType: BOOST DisplayName: Hexed: Dexterity Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Dexterity Checks. Icon: Spell_Enchantment_Hex_Dexterity SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_CONSTITUTION Boosts: Disadvantage(Ability, Constitution) StatusType: BOOST DisplayName: Hexed: Constitution Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Constitution Checks. Icon: Spell_Enchantment_Hex_Constitution SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_INTELLIGENCE Boosts: Disadvantage(Ability, Intelligence) StatusType: BOOST DisplayName: Hexed: Intelligence Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Intelligence Checks. Icon: Spell_Enchantment_Hex_Intelligence SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_WISDOM Boosts: Disadvantage(Ability, Wisdom) StatusType: BOOST DisplayName: Hexed: Wisdom Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Wisdom Checks. Icon: Spell_Enchantment_Hex_Wisdom SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_CHARISMA Boosts: Disadvantage(Ability, Charisma) StatusType: BOOST DisplayName: Hexed: Charisma Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Charisma Checks. Icon: Spell_Enchantment_Hex_Charisma SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_OWNER StatusType: BOOST DisplayName: Hex Description: When this creature attacks the target of its Hex spell, it deals an additional [1]. Icon: Spell_Enchantment_Hex SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop StackId: HEX_OWNER Passives: Hex StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
HEX_REAPPLY Boosts: UnlockSpell(Target_Hex_Reapply) StatusType: BOOST DisplayName: Reapply Hex Description: Can cast Hex without expending a new spell slot. Icon: Spell_Enchantment_Hex SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop StackId: HEX_REAPPLY ApplyEffect: 3b08002d-3034-46e1-a9b4-6d95eb7b70f8 StatusEffect: 94d4be10-1632-47ac-a314-ce93297f2f5f
HOLY_REBUKE StatusType: BOOST DisplayName: Holy Rebuke Description: Affected entity is protected by a vengeful aura.
Attackers take [1] when they hit the entity with a melee attack. DescriptionParams: DealDamage(1d4,Radiant) Icon: Action_Paladin_HolyRebuke StackId: HOLY_REBUKE TickType: StartTurn Passives: HolyRebuke
HORDE_BREAKER Boosts: UnlockSpell(Target_HordeBreaker_Free);UnlockSpell(Projectile_HordeBreaker_Free); StatusType: BOOST DisplayName: Horde Breaker Description: Can attack a second creature close to its first target. Icon: Action_HordeBreaker_Melee StackId: HORDE_BREAKER TickType: EndTurn StatusPropertyFlags: NonExtendable StatusGroups: SG_RemoveOnRespec
HUNTERS_MARK StatusType: BOOST DisplayName: Hunter's Mark Quarry Description: Affected entity suffers an additional 1d6 damage if the spellcaster hits it with a weapon attack. Icon: Spell_Divination_HuntersMark SoundStart: Spell_Status_HuntersMark_MO SoundLoop: Spell_Status_HuntersMark_MO_Stop RemoveConditions: HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied;OnAttacked StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: AI_ONLY:IF(not HasStatus('HUNTERS_MARK') and not IsDowned() and (not HasStatus('HUNTERS_MARK_OWNER', context.Source) or HasStatus('HUNTERS_MARK_REAPPLY', context.Source))):ApplyStatus(SELF,AI_HELPER_HUNTERSMARK_OWNER,100,-1);AI_ONLY:IF(not HasStatus('HUNTERS_MARK') and not HasStatus('DOWNED') and (not HasStatus('HUNTERS_MARK_OWNER', context.Source) or HasStatus('HUNTERS_MARK_REAPPLY', context.Source))):ApplyStatus(AI_HELPER_HUNTERSMARK,100,-1); OnRemoveFunctors: RemoveStatus(SELF,HUNTERS_MARK_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HUNTERS_MARK_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HUNTERS_MARK_REAPPLY,100,-1,,,,,true) ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4 StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e
HUNTERS_MARK_OWNER StatusType: BOOST DisplayName: Hunter's Mark Description: When this creature attacks its quarry, it deals an additional 1d6 damage. Icon: Spell_Divination_HuntersMark StackId: HUNTERS_MARK_OWNER Passives: HuntersMark TickFunctors: AI_ONLY:ApplyStatus(AI_HELPER_HUNTERSMARK_OWNER,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
HUNTERS_MARK_REAPPLY Boosts: UnlockSpell(Target_HuntersMark_Reapply); StatusType: BOOST DisplayName: Hunt Completed Description: Can use a bonus action to reapply Hunter's Mark to another target. Icon: Spell_Divination_HuntersMark StackId: HUNTERS_MARK_REAPPLY
INVOKE_DUPLICITY Boosts: IF(HasStatus('INVOKE_DUPLICITY',context.Source)):SourceAllyAdvantageOnAttack() StatusType: BOOST DisplayName: Invoke Duplicity Description: The spellcaster and its allies have Advantage on Attack Rolls when they and their target are both within [1] of the illusory duplicate. DescriptionParams: Distance(3) Icon: Action_Cleric_InvokeDuplicity StackId: INVOKE_DUPLICITY StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
INVOKE_DUPLICITY_AURA StatusType: BOOST DisplayName: Aura of Duplicity Icon: Action_Cleric_InvokeDuplicity SoundLoop: Spell_Status_InvokeDuplicity_Aura_MO SoundStop: Spell_Status_InvokeDuplicity_Aura_MO_Stop StackId: INVOKE_DUPLICITY_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(INVOKE_DUPLICITY) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec StatusEffect: d798b3cf-15ab-4911-9884-82799e6fd3ef
LEVITATE StatusType: BOOST DisplayName: Levitating Description: Suspended in the air. Icon: statIcons_Levitating StackId: LEVITATE StatusGroups: SG_RemoveOnRespec
LIGHT Boosts: GameplayLight(7.5,false,0.1) StatusType: BOOST DisplayName: Light Description: This object has an aura of light with a radius of [1]. DescriptionParams: Distance(7.5) Icon: Spell_Evocation_Light StackId: LIGHT StatusGroups: SG_Light;SG_RemoveOnRespec IsUnique: 1 StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8
LIGHT_FLAME_BLADE Boosts: GameplayLight(3,false,0.1);WeaponAttackTypeOverride(MeleeSpellAttack) StatusType: BOOST DisplayName: Flame Blade Description: This blade sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier. DescriptionParams: Distance(3);Distance(6) Icon: Spell_Evocation_Light FormatColor: Fire SoundLoop: Misc_Status_Burning_MO StackId: LIGHT_FLAME_BLADE StatusEffect: f8d0e4e1-c56f-4f4c-bc0f-7f7f79f7e843
LURING_SONG Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint); StatusType: BOOST DisplayName: Lured Description: Attracted to a harpy's luring melody.
The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn! Icon: statIcons_Lured StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: LURING_SONG StackPriority: 1 TickType: EndTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) and ((Tagged('ACT1_DEN_CHARMEDKID') and Combat()) or not Tagged('ACT1_DEN_CHARMEDKID')) RemoveEvents: OnDamage;OnTurn TooltipSave: Wisdom StatusPropertyFlags: BringIntoCombat;TickingWithSource;ForceOverhead;OverheadOnTurn;LoseControl StatusGroups: SG_Charmed;SG_ScriptedPeaceBehaviour StatusEffect: 5f2c07d0-4d7e-4d6a-848d-c69ba9c2d74c
LURING_SONG_AURA Boosts: ActionResourceBlock(Movement);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint); StatusImmunity(LURING_SONG); StatusType: BOOST DisplayName: Singing Description: The harpy Lures nearby creatures with a magical melody.
The song ends if she is incapacitated or loses concentration. Icon: Action_Singing StillAnimationType: Shouting StillAnimationPriority: Dazed StackId: SILENCED StackPriority: 0 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and not HasStatus('SILENCED') and Tagged('HUMANOID') and not Tagged('HARPY') and not Dead() and Enemy()):ApplyStatus(LURING_SONG_AURA_VICTIM);TARGET:IF(Character() and Tagged('HARPY') and not Dead()):ApplyStatus(LURING_SONG_AURA_LISTENER); RemoveConditions: HasStatus('SILENCED') RemoveEvents: OnStatusApplied StatusPropertyFlags: OverheadOnTurn OnRemoveFunctors: BreakConcentration() StatusGroups: SG_DropForNonMutingDialog StatusEffect: ca367127-9418-45ea-8657-8a1ddcb58931
LURING_SONG_AURA_VICTIM StatusType: BOOST DisplayName: Luring Song Description: Must succeed a Wisdom Saving Throw every turn or be Lured by the Harpy's song. Icon: statIcons_LuringSong StillAnimationPriority: Dazed StackId: LURING_SONG StackPriority: 0 TickType: StartTurn StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: RemoveStatus(SELF,LURING_SONG) OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) OnTickSuccess: ApplyStatus(LURING_SONG,100,1); OnTickFail: ApplyStatus(LURING_SONG_RESIST,100,2); StatusEffect: f963a6cb-456f-44a4-a90a-5a61abae13a7
LURING_SONG_AURA_LISTENER StatusType: BOOST DisplayName: Drowned Out Description: This creature cannot sing while another harpy is already in song. Icon: statIcons_LuringSong StackId: LURING_SONG_AURA_LISTENER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LURING_SONG_RESIST StatusType: BOOST DisplayName: Resisted the Song Description: Succeeded a Saving Throw against the harpy's Luring Song and is immune to its effects for [1] turns. DescriptionParams: 2 Icon: statIcons_ResistedTheSong StackId: LURING_SONG StackPriority: 2 StatusPropertyFlags: OverheadOnTurn
MAGIC_WEAPON Boosts: WeaponEnchantment(1);WeaponProperty(Magical) StatusType: BOOST DisplayName: Magic Weapon Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls. DescriptionParams: 1 Icon: Spell_Transmutation_MagicWeapon SoundLoop: Spell_Status_MagicWeapon_MO SoundStop: Spell_Status_MagicWeapon_MO_Stop StackId: MAGIC_WEAPON StackPriority: 0 StatusGroups: SG_RemoveOnRespec ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852 StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b
MELEE_SPELL_ATTACK StatusType: BOOST DisplayName: Melee Spell Attack Description: Your attacks with this weapon use your Spell Attack Modifier. Icon: GenericIcon_Intent_Buff
MOBILE_NO_AOO StatusType: BOOST DisplayName: Sluggardly Description: Can't make an Opportunity Attack against its most recent attacker. Icon: statIcons_MobileFoe StackId: MOBILE_NO_AOO TickType: EndTurn
MOBILE_NO_AOO_SOURCE StatusType: BOOST DisplayName: Mobile Attack Description: This creature's target cannot make an Opportunity Attack when the creature moves away. StackId: MOBILE_NO_AOO_SOURCE TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOONBEAM StatusType: BOOST DisplayName: Moonbeam Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage. DescriptionParams: DealDamage(2d10,Radiant) Icon: Spell_Evocation_Moonbeam SoundStart: Spell_Status_MoonBeam_Enter SoundLoop: Spell_Status_MoonBeam_MO SoundStop: Spell_Status_MoonBeam_MO_Stop StackId: MOONBEAM TickType: StartTurn StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnApplySuccess: DealDamage(2d10,Radiant,Magical) OnApplyFail: DealDamage(2d10/2,Radiant,Magical) OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: DealDamage(2d10,Radiant,Magical) OnTickFail: DealDamage(2d10/2,Radiant,Magical) ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526 StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860
MOONBEAM_3 StatusType: BOOST DescriptionParams: DealDamage(3d10,Radiant) OnApplySuccess: DealDamage(3d10,Radiant,Magical) OnApplyFail: DealDamage(3d10/2,Radiant,Magical) OnTickSuccess: DealDamage(3d10,Radiant,Magical) OnTickFail: DealDamage(3d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM
MOONBEAM_AURA Boosts: GameplayLight(2,false,0.1) StatusType: BOOST DisplayName: Moonbeam Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage. DescriptionParams: DealDamage(2d10,Radiant) Icon: Spell_Evocation_Moonbeam StackId: MOONBEAM_AURA AuraRadius: 1 AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM,100,-1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4
MOONBEAM_AURA_3 Boosts: GameplayLight(2,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(3d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_3,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MINOR_ILLUSION StatusType: BOOST DisplayName: Minor Illusion Description: An illusory image that distracts nearby creatures, compelling them to investigate. SoundLoop: Spell_Status_MinorIllusion_MO SoundStop: Spell_Status_MinorIllusion_Dispell_ST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;LoseControlFriendly;LoseControl StatusEffect: 7f51ca42-e6c8-4ea1-8a76-62389543dfdb
MIRROR_IMAGE_1 Boosts: AC(3) StatusType: BOOST DisplayName: Mirror Image Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears. Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_1 RemoveConditions: IsMiss() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec StatusEffect: 34d203fc-d0ad-48dc-9ddd-ff813abdedd4
MIRROR_IMAGE_2 Boosts: AC(3) StatusType: BOOST DisplayName: Second Mirror Image Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_2 RemoveConditions: IsMiss() and not HasStatus('MIRROR_IMAGE_1', context.Source) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 096fc7e3-ff21-448b-8fee-4eaffbe5e421 Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *MIRROR_IMAGE_1
MIRROR_IMAGE_3 Boosts: AC(3) StatusType: BOOST DisplayName: Third Mirror Image Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_3 RemoveConditions: IsMiss() and not HasStatus('MIRROR_IMAGE_1', context.Source) and not HasStatus('MIRROR_IMAGE_2', context.Source) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 3fa4349f-687b-4715-a510-962f97d544d1 Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *MIRROR_IMAGE_1
NATURES_WRATH Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Nature's Wrath Icon: Action_Paladin_NaturesWrath StillAnimationType: Snared StillAnimationPriority: Snared StackId: NATURES_WRATH TickType: EndTurn RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Strength StatusGroups: SG_Restrained;SG_Condition ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734 StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76 Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* SoundVocalStart: EXHAUSTED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *RESTRAINED
OILED StatusType: BOOST DisplayName: Oiled Description: Whenever this creature takes Fire damage, it suffers an additional [1]. DescriptionParams: DealDamage(5,Fire) Icon: Status_Oiled StackId: OILED Passives: Oiled
PALADIN_OATH_BROKEN Boosts: ActionResourceBlock(ChannelOath) StatusType: BOOST DisplayName: Oath Broken Description: You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
You should go to camp and contemplate what happened and what comes next. Icon: statIcons_OathBroken StackId: PALADIN_OATH_BROKEN StatusPropertyFlags: IgnoreResting;ApplyToDead
PASS_WITHOUT_TRACE Boosts: Skill(Stealth, 10) StatusType: BOOST DisplayName: Pass Without Trace Description: Veiled by an ally. +10 bonus to Stealth Checks. Icon: Spell_Abjuration_PassWithoutTrace StackId: PASS_WITHOUT_TRACE StackPriority: 0 StatusGroups: SG_RemoveOnRespec StatusEffect: ffa6b582-5570-4e0b-b7d6-bcf3ae3548f0
PASS_WITHOUT_TRACE_AURA Boosts: Skill(Stealth, 10) StatusType: BOOST DisplayName: Pass Without Trace Aura Description: This entity and nearby allies have a +10 bonus to Stealth Checks. Icon: Spell_Abjuration_PassWithoutTrace SoundLoop: Spell_Status_PassWithoutTraceAura SoundStop: Spell_Status_PassWithoutTraceAura_Stop StackId: PASS_WITHOUT_TRACE StackPriority: 1 AuraRadius: 10 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE) StatusGroups: SG_RemoveOnRespec StatusEffect: 4555b070-e92d-467f-8d81-b9e421fed7be
PETPAL Boosts: Tag(PETPAL) StatusType: BOOST DisplayName: Speak with Animals Description: Can comprehend and communicate with beasts. Icon: Spell_Divination_SpeakWithAnimals StackId: PETPAL
PHANTASMAL_FORCE StatusType: BOOST DisplayName: Phantasmal Force Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type. DescriptionParams: DealDamage(1d6,Psychic) Icon: Spell_Illusion_PhantasmalForce StillAnimationType: Mental StillAnimationPriority: Mental HitAnimationType: None SoundLoop: Spell_Status_PhantasmalForce_MO SoundStop: Spell_Status_PhantasmalForce_MO_Stop StackId: PHANTASMAL_FORCE Passives: PhantasmalForce RemoveConditions: SavingThrow(Ability.Intelligence, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Intelligence TooltipDamage: DealDamage(1d6,Psychic) TickFunctors: AI_ONLY:DealDamage(1d6,Psychic,Magical) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(PHANTASMAL_FORCE_PSYCHIC,100,10) OnRemoveFunctors: RemoveStatus(PHANTASMAL_FORCE_SLASHING);RemoveStatus(PHANTASMAL_FORCE_PIERCING);RemoveStatus(PHANTASMAL_FORCE_BLUDGEONING);RemoveStatus(PHANTASMAL_FORCE_ACID);RemoveStatus(PHANTASMAL_FORCE_THUNDER);RemoveStatus(PHANTASMAL_FORCE_NECROTIC);RemoveStatus(PHANTASMAL_FORCE_FIRE);RemoveStatus(PHANTASMAL_FORCE_LIGHTNING);RemoveStatus(PHANTASMAL_FORCE_COLD);RemoveStatus(PHANTASMAL_FORCE_PSYCHIC);RemoveStatus(PHANTASMAL_FORCE_POISON);RemoveStatus(PHANTASMAL_FORCE_RADIANT);RemoveStatus(PHANTASMAL_FORCE_FORCE) StatusEffect: fcd606f1-32af-4065-90b0-bc96a5f32374 StatusEffectOnTurn: db534ff8-b73e-4f36-a638-a4fe80be9272
PHANTASMAL_FORCE_SLASHING StatusType: BOOST DisplayName: Phantasmal Force: Slashing Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed. DescriptionParams: DealDamage(1d6,Slashing) Icon: Spell_Illusion_PhantasmalForce StackId: PHANTASMAL_FORCE_DAMAGE StackType: Overwrite TooltipDamage: DealDamage(1d6,Slashing) TickFunctors: DealDamage(1d6,Slashing,Magical)
PHANTASMAL_FORCE_PIERCING StatusType: BOOST DisplayName: Phantasmal Force: Piercing DescriptionParams: DealDamage(1d6,Piercing) TooltipDamage: DealDamage(1d6,Piercing) TickFunctors: DealDamage(1d6,Piercing,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_BLUDGEONING StatusType: BOOST DisplayName: Phantasmal Force: Bludgeoning DescriptionParams: DealDamage(1d6,Bludgeoning) TooltipDamage: DealDamage(1d6,Bludgeoning) TickFunctors: DealDamage(1d6,Bludgeoning,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_ACID StatusType: BOOST DisplayName: Phantasmal Force: Acid DescriptionParams: DealDamage(1d6,Acid) TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_THUNDER StatusType: BOOST DisplayName: Phantasmal Force: Thunder DescriptionParams: DealDamage(1d6,Thunder) TooltipDamage: DealDamage(1d6,Thunder) TickFunctors: DealDamage(1d6,Thunder,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_NECROTIC StatusType: BOOST DisplayName: Phantasmal Force: Necrotic DescriptionParams: DealDamage(1d6,Necrotic) TooltipDamage: DealDamage(1d6,Necrotic) TickFunctors: DealDamage(1d6,Necrotic,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_FIRE StatusType: BOOST DisplayName: Phantasmal Force: Fire DescriptionParams: DealDamage(1d6,Fire) TooltipDamage: DealDamage(1d6,Fire) TickFunctors: DealDamage(1d6,Fire,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_LIGHTNING StatusType: BOOST DisplayName: Phantasmal Force: Lightning DescriptionParams: DealDamage(1d6,Lightning) TooltipDamage: DealDamage(1d6,Lightning) TickFunctors: DealDamage(1d6,Lightning,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_COLD StatusType: BOOST DisplayName: Phantasmal Force: Cold DescriptionParams: DealDamage(1d6,Cold) TooltipDamage: DealDamage(1d6,Cold) TickFunctors: DealDamage(1d6,Cold,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_PSYCHIC StatusType: BOOST DisplayName: Phantasmal Force: Psychic DescriptionParams: DealDamage(1d6,Psychic) TooltipDamage: DealDamage(1d6,Psychic) TickFunctors: DealDamage(1d6,Psychic,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_POISON StatusType: BOOST DisplayName: Phantasmal Force: Poison DescriptionParams: DealDamage(1d6,Poison) TooltipDamage: DealDamage(1d6,Poison) TickFunctors: DealDamage(1d6,Poison,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_RADIANT StatusType: BOOST DisplayName: Phantasmal Force: Radiant DescriptionParams: DealDamage(1d6,Radiant) TooltipDamage: DealDamage(1d6,Radiant) TickFunctors: DealDamage(1d6,Radiant,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_FORCE StatusType: BOOST DisplayName: Phantasmal Force: Force DescriptionParams: DealDamage(1d6,Force) TooltipDamage: DealDamage(1d6,Force) TickFunctors: DealDamage(1d6,Force,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PRODUCE_FLAME Boosts: UnlockSpell(Shout_ProduceFlame_Dismiss);GameplayLight(9,false,0.1) StatusType: BOOST DisplayName: Produce Flame Description: A flickering flame sheds light around the creature. Icon: Spell_Conjuration_ProduceFlame_Light SoundLoop: Spell_Status_ProduceFlame_MO SoundStop: Spell_Status_ProduceFlame_MO_Stop StackId: PRODUCE_FLAME OnApplyFunctors: AI_ONLY:IF(not HasStatus('PRODUCE_FLAME')):ApplyStatus(AI_HELPER_PRODUCEFLAME, 100, 3) StatusGroups: SG_Light;SG_RemoveOnRespec StatusEffect: 7b9c612c-3780-45eb-a146-fc472c37c2c4
PRODUCE_FLAME_HURL Boosts: UnlockSpell(Projectile_ProduceFlame_Hurl,,,,Wisdom) StatusType: BOOST SoundLoop: SoundStop: StackId: PRODUCE_FLAME_HURL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator ApplyEffect: 2b8afc18-6f42-4012-b876-b5fabcddfe35 StatusEffect: d327715f-f86c-4884-954d-f451bb762692 DisplayName: Produce Flame* Description: A flickering flame sheds light around the creature.* Icon: Spell_Conjuration_ProduceFlame_Light* OnApplyFunctors: AI_ONLY:IF(not HasStatus('PRODUCE_FLAME')):ApplyStatus(AI_HELPER_PRODUCEFLAME, 100, 3)* StatusGroups: SG_Light;SG_RemoveOnRespec* Stats inherited from: *PRODUCE_FLAME
PROTECTION_FROM_EVIL_AND_GOOD Boosts: IF(Tagged('ABERRATION', context.Source) or Tagged('CELESTIAL', context.Source) or Tagged('ELEMENTAL', context.Source) or Tagged('FEY', context.Source) or Tagged('FIEND', context.Source) or Tagged('UNDEAD', context.Source)):Disadvantage(AttackTarget);StatusImmunity(SG_Possessed);StatusImmunity(SG_Frightened) StatusType: BOOST DisplayName: Protection from Evil and Good Description: The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have Disadvantage on Attack Rolls against the target, and the target can't be Charmed, Frightened, or Possessed by them. Icon: Spell_Abjuration_ProtectionFromEvilAndGood StackId: PROTECTION_FROM_EVIL_AND_GOOD StatusGroups: SG_RemoveOnRespec StatusEffect: 6abba0c1-9fe0-4425-a0cc-58156988e806
PROTECTION_FROM_POISON Boosts: Tag(POISONED_ADV); Resistance(Poison, Resistant) StatusType: BOOST DisplayName: Protection from Poison Description: Creature has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage. Icon: Spell_Abjuration_ProtectionFromPoison StackId: PROTECTION_FROM_POISON StatusGroups: SG_RemoveOnRespec StatusEffect: 19eb8d84-a77b-4670-a7d8-29abcaadbfe3
RAGE Boosts: Tag(VFX_RAGE);UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones); StatusType: BOOST DisplayName: Rage Description: Deals an additional [1] damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE StackPriority: 0 TickType: EndTurn Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_NoHeavyArmour_VFX RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat() RemoveEvents: OnTurn;OnCombatEnded TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage) StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1) OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusGroups: SG_Rage;SG_RemoveOnRespec StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
RAGE_MUTE Boosts: BlockSpellCast() StatusType: BOOST DisplayName: %%% Rage Mute Description: %%% Technical status; doesn't need to be destubbed. RemoveConditions: not HasStatus('SG_Rage') RemoveEvents: OnTurn;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: BreakConcentration()
RAGE_FRENZY Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);UnlockSpell(Throw_ImprovisedWeaponBerserker);IF(HasPassive('MindlessRage',context.Source)):StatusImmunity(SG_Frightened);IF(HasPassive('MindlessRage',context.Source)):StatusImmunity(SG_Charmed) StatusType: BOOST DisplayName: Frenzied Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Frenzy SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 1 Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Frenzy_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX);RemoveStatus(RAGE_FRENZY_BURNOUT);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: f4a46a83-330f-4725-afdb-da710283d888 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAGE_FRENZY_BURNOUT Boosts: RollBonus(Attack,-1) StatusType: BOOST DisplayName: Frenzied Strain Description: Using Frenzied Strike adds a penalty to Attack Rolls every time, stacking so that you miss more often. This adds up until the end of your Frenzy. Icon: Action_Barbarian_FrenziedStrike StackId: RAGE_FRENZY_BURNOUT StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
RAGE_STOP_REMOVE StatusType: BOOST DisplayName: %%% Rage Remove Description: %%% Used to stop the removal of Rage - tecnical status, don't destub. StackId: RAGE_STOP_REMOVE TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
RAGE_TOTEM_BEAR Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Thunder, Resistant); Resistance(Necrotic, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Cold, Resistant); Resistance(Poison, Resistant); Resistance(Radiant, Resistant); Resistance(Force, Resistant); StatusType: BOOST DisplayName: Rage: Bear Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Has Resistance to all damage except Psychic damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage_BearTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 2 Passives: TotemSpirit_Bear_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Bear_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_BEAR_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration();ApplyStatus(RAGE_TOTEM_BEAR_HEAL_TOGGLE,100,10) OnRemoveFunctors: RemoveStatus(RAGE_TOTEM_BEAR_HEAL_TOGGLE);RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_BEAR_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: f1162d63-e269-47f7-94ad-abda93b2e08a SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAGE_TOTEM_BEAR_HEAL_TOGGLE StatusType: BOOST DisplayName: %%% Rage Bear heal toggle Description: %%% Tech status to leat bear barbarians heal only once per rage StackId: RAGE_TOTEM_BEAR_HEAL_TOGGLE RemoveConditions: not HasStatus('RAGE_TOTEM_BEAR') or not Combat() RemoveEvents: OnTurn;OnCombatEnded;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
RAGE_TOTEM_EAGLE Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget);UnlockSpell(Shout_Dash_BonusAction); StatusType: BOOST DisplayName: Rage: Eagle Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage_EagleTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 3 Passives: TotemSpirit_Eagle_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Eagle_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 6c124b07-4d8f-4d51-a945-4ce871d749fc SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_ELK Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);ActionResource(Movement,4.5,0); StatusType: BOOST DisplayName: Rage: Elk Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Movement speed increased by [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(4.5) Icon: Action_Barbarian_Rage_ElkTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 4 Passives: TotemSpirit_Elk_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Elk_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_ELK_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_ELK_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 271e0796-b7b2-4a81-b6e3-9c6b08dea544 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_TIGER Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);JumpMaxDistanceMultiplier(1.5) StatusType: BOOST DisplayName: Rage: Tiger Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(4.5) Icon: Action_Barbarian_Rage_TigerTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 5 Passives: TotemSpirit_Tiger_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Tiger_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_TIGER_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_TIGER_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 2ed585b4-6edf-4d31-bcfb-9732f63fd175 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_WOLF Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones); StatusType: BOOST DisplayName: Rage: Wolf Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Allies have Advantage on melee Attack Rolls against enemies within [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(2) Icon: Action_Barbarian_Rage_WolfTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 6 AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy()):ApplyStatus(RAGE_TOTEM_WOLF_AURA_STATUS) Passives: TotemSpirit_Wolf_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Wolf_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_WOLF_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_WOLF_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: b7a7a53e-5af0-452b-9f43-c60b4bd53ad6 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_WOLF_AURA_STATUS Boosts: IF(IsMeleeAttack() and IsWeaponAttack()):SourceAllyAdvantageOnAttack(AttackTarget); StatusType: BOOST DisplayName: Rage: Wolf Heart's Prey Description: Standing near a Raging Wolf Heart barbarian.
The barbarian's allies have Advantage on melee attack rolls against this creature. Icon: Action_Barbarian_Rage_WolfTotem StackId: RAGE_TOTEM_WOLF_AURA_STATUS StackPriority: 1
RAGE_ARMOUR_MESSAGE StatusType: BOOST DisplayName: Rage Impeded Description: Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving Throws. Icon: statIcons_HeavyArmorBlockingRage StackId: RAGE_ARMOUR_BLOCK StackPriority: 1 RemoveConditions: not HasHeavyArmor(context.Source) RemoveEvents: OnEquip;OnUnequip StatusPropertyFlags: IgnoreResting
RAGE_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Rage no heavy amrour VFX Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour StackId: RAGE_NO_HEAVY_ARMOUR_VFX StackPriority: 1 RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage') RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: d92d4581-5842-476d-aeec-2364bf39702d
RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Frenzy no heavy amrour VFX StatusEffect: 67d02139-811f-47a6-84af-6f2e502e7ac9 Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_BEAR_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Bear Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Eagle Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_ELK_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Elk Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_TIGER_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Tiger Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_WOLF_NO_HEAVY_ARMOUR_VFX StatusType: BOOST DisplayName: %%% Wolf Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
Armour Class increased by 5, but has Disadvantage on Strength Checks and Strength Saving Throws. Weapon attacks deal 1d4 less damage. DisplayName: Reduced* DescriptionParams: 1d4* Icon: Spell_Transmutation_Reduce* SoundStart: Alchemy_Condition_OilOfDiminution_Shrink* SoundLoop: Misc_Status_Reduce_MO* SoundStop: Misc_Status_Reduce_MO_Stop* StackId: SIZE* StatusGroups: SG_RemoveOnRespec* StatusEffect: 63ac2820-3c0d-4305-b269-f6df70cf45b7* Stats inherited from: *REDUCE
REFLECTIVE_SHELL Boosts: ProjectileDeflect() StatusType: BOOST DisplayName: Reflective Shell Description: Projectiles targeted at this creature are reflected back to their point of origin. Icon: TadpoleSuperPower_ReflectiveShell SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit TickType: EndTurn StatusEffect: b3b3155f-438f-4b77-9583-b35ee7d1ad00
RELENTLESS_AVENGER Boosts: ActionResource(Movement,4.5,0) StatusType: BOOST DisplayName: Relentless Avenger Description: You have a +[1] bonus to your movement speed. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RelentlessAvenger StackId: RELENTLESS_AVENGER TickType: EndTurn StatusGroups: SG_RemoveOnRespec
SACRED_WEAPON Boosts: WeaponProperty(Magical);WeaponAttackRollBonus(CharismaModifier);GameplayLight(6,false,0.1) StatusType: BOOST DisplayName: Sacred Weapon Description: Wielder's Charisma Modifier is added to Attack Rolls made with this weapon. It has become magical and emits light. Icon: Action_Paladin_SacredWeapon StackId: SACRED_WEAPON StatusGroups: SG_RemoveOnRespec StatusEffect: f2204a1d-a79b-4efe-a3da-3ed69392b94a
SANCTUARY StatusType: BOOST DisplayName: Sanctuary Description: Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn. Icon: Spell_Abjuration_Sanctuary FormatColor: LightBlue StackId: SANCTUARY AuraRadius: 30 AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(SANCTUARY_AURA,100,-1) TickType: StartTurn Passives: Sanctuary OnRemoveFunctors: ApplyStatus(SANCTUARY_BLOCK,100,1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2e0fa509-6711-45e2-bda2-debe1046b577 ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SANCTUARY_TRANQUILITY StatusType: BOOST StatusPropertyFlags: IgnoreResting DisplayName: Sanctuary* Description: Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.* Icon: Spell_Abjuration_Sanctuary* FormatColor: LightBlue* StackId: SANCTUARY* AuraRadius: 30* AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(SANCTUARY_AURA,100,-1)* TickType: StartTurn* Passives: Sanctuary* OnRemoveFunctors: ApplyStatus(SANCTUARY_BLOCK,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 2e0fa509-6711-45e2-bda2-debe1046b577* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SANCTUARY
SEARING_SMITE StatusType: BOOST DisplayName: Searing Smite Description: Affected entity takes [1] every turn, until the turn after it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d6, Fire) Icon: Spell_Evocation_SearingSmite SoundLoop: Spell_Status_SearingSmite SoundStop: Spell_Status_SearingSmite_Stop StackId: SEARING_SMITE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(1d6, Fire) TickFunctors: DealDamage(1d6, Fire,Magical) StatusGroups: SG_Light StatusEffect: bdfb09d0-0f10-4796-bb78-5a6570c0a5cb StatusEffectOnTurn: f9b06276-bb8f-4fb2-8789-989de2fe0287
SENTINEL Boosts: ActionResourceBlock(Movement) StatusType: BOOST DisplayName: Sentinel Foe Description: Can't move. Restrained by an Opportunity Attack from a Sentinel. Icon: PassiveFeature_Sentinel_ZeroSpeed StillAnimationType: Snared StillAnimationPriority: Snared StackId: SENTINEL TickType: EndTurn StatusPropertyFlags: DisableCombatlog;DisableOverhead StatusGroups: SG_RemoveOnRespec
SHIELD Boosts: AC(5);IF(IsSpellChildOrVariantFromContext('Projectile_MagicMissile')):DamageReduction(Force,Flat,100) StatusType: BOOST DisplayName: Shield Description: Immune to Magic Missile. Armour Class is increased by 5. Icon: Spell_Shield StackId: SHIELD StackType: Ignore StatusGroups: SG_RemoveOnRespec StatusEffect: 19c84d1e-8de6-4361-88ec-0f64c15d52b1
SHIELD_MASTER StatusType: BOOST DisplayName: Shield Master Description: If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminish the effect's damage.
On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would. Icon: PassiveAction_ShieldMaster_Block StackId: SHIELD_MASTER StackType: Ignore RemoveConditions: HasSavingThrowWithAbility(Ability.Dexterity) RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
SILENCED Boosts: BlockVerbalComponent(); Resistance(Thunder, Immune); DialogueBlock(); SoundsBlocked() StatusType: BOOST DisplayName: Silenced Description: Can't speak or cast spells with a verbal component, and is Immune to Thunder damage. Icon: Spell_Illusion_Silence SoundStart: Misc_Status_Silence_Gameobject_Mute SoundStop: Misc_Status_Silence_Gameobject_Unmute StackId: SILENCED StackPriority: 1 StatusPropertyFlags: ApplyToDead OnApplyFunctors: RemoveStatus(LURING_SONG_AURA);RemoveStatus(LURING_SONG); StatusGroups: SG_Condition;SG_DropForNonMutingDialog ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SILENCED_AURA StatusType: BOOST DisplayName: Silence Aura Description: While it remains in the aura, affected entity is Silenced. Icon: Spell_Illusion_Silence SoundStart: Misc_Status_Silence_Gameobject_Mute SoundStop: Misc_Status_Silence_Gameobject_Unmute AuraRadius: 6 AuraStatuses: ApplyStatus(SILENCED) ApplyEffect: 004bb348-d674-416c-a67e-366fd63e1ff1 StatusEffect: bb24db0e-f040-4e1d-8c04-aa8046018b69
SLEET_STORM StatusType: BOOST DisplayName: Sleet Storm Description: Douses fires, creates an ice surface, and disrupts the concentration of spellcasters. Icon: Spell_Conjuration_SleetStorm SoundLoop: Spell_Position_Control_SleetStorm_L1to3 SoundStop: Spell_Position_Control_SleetStorm_L1to3_Stop StackId: SLEET_STORM_AURA TickType: EndTurn TickFunctors: CreateExplosion(Projectile_SleetStorm_WaterFrozen) StatusPropertyFlags: TickingWithSource OnApplyFunctors: CreateExplosion(Projectile_SleetStorm_WaterFrozen)
SLOW Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED) StatusType: BOOST DisplayName: Slowed Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
SPEAK_WITH_DEAD_RECAST Boosts: UnlockSpell(Target_SpeakWithDead_FreeRecast) StatusType: BOOST DisplayName: Recast Speak with Dead Description: Can recast Speak with Dead without expending a spell slot. Icon: Spell_Necromancy_RecastSpeakWithDead StackId: SPEAK_WITH_DEAD_RECAST AuraRadius: 18 AuraStatuses: TARGET:IF(Tagged('HASSWDDIALOG') and FreshCorpse() and not Tagged('BEAST') and not Tagged('UNDEAD') and not Tagged('CORPSE_SPOKEN') and not Tagged('BLOCK_SPEAK_WITH_DEAD') and not Player()):ApplyStatus(SPEAK_WITH_DEAD_INTERESTING) StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec
VOID_AURA Boosts: GameplayObscurity(6) StatusType: BOOST DisplayName: Hunger of Hadar Description: A sphere of cold blackness, teeming with unknown horrors.
Creatures starting their turn in the area take [1]. Creatures ending their turn in the area possibly take [2].
The area is Difficult Terrain, and creatures within are Blinded. DescriptionParams: DealDamage(2d6,Cold);DealDamage(2d6,Acid) Icon: Spell_Conjuration_HungerOfHadar SoundLoop: Surf_Void_Cloud_ST_Start StackId: VOID_AURA AuraRadius: 6 AuraStatuses: TARGET:IF(Character()):ApplyStatus(VOID_START,100,-1);TARGET:IF(Character()):ApplyStatus(VOID_END,100,-1);TARGET:IF(Character()):ApplyStatus(DIFFICULT_TERRAIN,100,-1) TooltipSave: Dexterity StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: caeddf77-f14b-4214-97e9-b3f63e0f56d0
VOID_START StatusType: BOOST DisplayName: Hunger of Hadar Description: Standing near a portal to the dark between the stars, infested with unknown horrors.
Takes [1] at the start of their turn, and possibly [2] at the end of their turn, as long as they are in the area.
They are Blinded, and the area is Difficult Terrain. DescriptionParams: DealDamage(2d6,Cold);DealDamage(2d6,Acid) Icon: Spell_Conjuration_HungerOfHadar TickType: StartTurn TooltipSave: Dexterity TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: DisableCombatlog OnApplyFunctors: ApplyStatus(VOID_BLINDED, 100, -1) OnRemoveFunctors: RemoveStatus(VOID_BLINDED) StatusEffectOnTurn: ff9de642-4270-47e4-8fee-4e51f769a830
VOID_END StatusType: BOOST DisplayName: Hunger of Hadar Description: Takes [1] as milky, otherworldly tentacles rub against them. DescriptionParams: DealDamage(2d6,Acid) Icon: Status_Acid TickType: EndTurn TooltipDamage: DealDamage(2d6,Acid) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnTickRoll: not SavingThrow(Ability.Dexterity, 12) OnTickSuccess: ApplyStatus(VOID_END_DAMAGE,100,0)
VOID_BLINDED Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST StatusPropertyFlags: InitiateCombat;Blind;DisableCombatlog DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
CLICK_HEELS Boosts: ActionResourceMultiplier(Movement,200,0);IF(IsReactionAttack(context.Source)):Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Click Heels Description: Movement speed is doubled. Enemies have Disadvantage on Opportunity Attacks against them. Icon: Action_Dash_Bonus StackId: CLICK_HEELS
WILD_MAGIC_TURN_MAGIC StatusType: BOOST DisplayName: Wild Magic: Turn Magic Description: At the start of each turn, triggers a random magical effect. Icon: statIcons_WildMagic_TurnMagic StackId: WILD_MAGIC_TURN_MAGIC TickFunctors: TriggerRandomCast(1,,WildMagic) StatusPropertyFlags: DisableOverhead StatusEffect: ad8270a0-6a77-4a80-9367-c4f0e84396e4
WILD_MAGIC_TELEPORT Boosts: UnlockSpell(Target_WildMagic_Teleport) StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can use a bonus action to teleport up to [1]. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Teleport StackId: WILD_MAGIC_TELEPORT StatusPropertyFlags: DisableOverhead
WILD_MAGIC_ENCHANT Boosts: WeaponDamage(1d4,Force) StatusType: BOOST DisplayName: Wild Magic: Enchant Weapons Description: The next attack with your main weapon is a Critical Hit and deals an additional [1]. DescriptionParams: DealDamage(1d4,Force) Icon: statIcons_WildMagic_Enchant StatusEffectOverride: 89545fe8-59a6-4992-85cc-323d00554119 StackId: WILD_MAGIC_ENCHANT StatusPropertyFlags: DisableOverhead
WILD_MAGIC_ENCHANT_CHARACTER Boosts: IF(HasStatus('WILD_MAGIC_ENCHANT', GetAttackWeapon()) and IsWeaponAttack()):CriticalHit(AttackRoll,Success,Always) StatusType: BOOST Description: The next attack with this weapon is a Critical Hit and deals an additional [1]. StatusEffectOverride: RemoveConditions: HasStatus('WILD_MAGIC_ENCHANT', GetAttackWeapon(context.Target)) RemoveEvents: OnAttack StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyEquipmentStatus(MainHand,WILD_MAGIC_ENCHANT,100,0) DisplayName: Wild Magic: Enchant Weapons* DescriptionParams: DealDamage(1d4,Force)* Icon: statIcons_WildMagic_Enchant* StackId: WILD_MAGIC_ENCHANT* Stats inherited from: *WILD_MAGIC_ENCHANT
WILD_MAGIC_SORCERY_POINTS StatusType: BOOST DisplayName: Wild Magic: Sorcery Points Description: Each spell you cast restores Sorcery Points equal to its spell slot level. Icon: statIcons_WildMagic_SorceryPoints StackId: WILD_MAGIC_SPELLSLOT Passives: WildMagic_SorceryPoints StatusPropertyFlags: DisableOverhead StatusEffect: 5afe8398-b0ce-4a86-bbb8-a6c9aafb1e43
WILD_MAGIC_HEAL StatusType: BOOST DisplayName: Wild Magic: Explosive Healing Description: Your spells of Level 1 and higher heal all creatures in a [1] radius for [2] per spell slot level. DescriptionParams: Distance(3);RegainHitPoints(1d4) Icon: statIcons_WildMagic_Heal SoundLoop: Spell_Status_WildMagic_Heal_MO SoundStop: Spell_Status_WildMagic_Heal_MO_Stop StackId: WILD_MAGIC_HEAL Passives: WildMagic_Heal StatusPropertyFlags: DisableOverhead StatusEffect: b066badc-492a-43b0-8df1-8370865fc039
WILD_MAGIC_SWAP StatusType: BOOST DisplayName: Wild Magic: Swap Description: Casting a spell or cantrip makes you switch positions with a targeted creature. Icon: statIcons_WildMagic_Swap SoundLoop: Spell_Status_WildMagic_Swap_MO SoundStop: Spell_Status_WildMagic_Swap_MO_Stop StackId: WILD_MAGIC_SWAP Passives: WildMagic_Swap StatusPropertyFlags: DisableOverhead StatusEffect: 609c8c7f-1f0e-447e-9765-dc719b8bfa1f
WILD_MAGIC_TELEKINESIS Boosts: UnlockSpell(Throw_Telekinesis_WildMagic) StatusType: BOOST DisplayName: Wild Magic: Telekinesis Description: You are able to use Telekinesis without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StatusPropertyFlags: DisableOverhead
If the affected entity dies before the infection wears off, it will temporarily rise again as a Newborn Zombie. Icon: statIcons_CrawlingGnawInfection StackId: CRAWLING_GNAW_SWITCH OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):SwitchDeathType(Explode);IF(RemoveCause(StatusRemoveCause.Death) and not Summon() and IsTargetableCorpse()):Summon(82d6ff04-db9d-4b02-82aa-fd4db21f5b7d, UntilLongRest,,,,ZOMBIE_DECAY,SHADOWCURSE_SUMMON_CHECK) StatusGroups: SG_Disease
HASTE_SURFACE Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* StatusType: BOOST DisplayName: Haste Spores Description: Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn. Icon: statIcons_HasteSpores SoundVocalStart: DODGE SoundStart: Misc_Status_HasteSpores_Enter_MO OnRemoveFunctors: AI_ONLY:ApplyStatus(HASTE_LETHARGY,100,0) StatusGroups: SG_Surface;SG_Condition SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
BIBBERBANG_FUMES Boosts: StatusType: BOOST DisplayName: Noxious Fumes Description: Affected entity takes [1] each turn. It must succeed a Constitution Saving Throw or take an additional [2], taking half damage in a success. DescriptionParams: DealDamage(1d4,Poison);DealDamage(2d4,Poison) TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Constitution,15) OnApplySuccess: DealDamage(2d4, Poison) OnApplyFail: DealDamage(2d4/2, Poison) OnTickRoll: not SavingThrow(Ability.Constitution,15) OnTickSuccess: DealDamage(2d4, Poison) OnTickFail: DealDamage(2d4/2, Poison) StillAnimationType: Suffocating* StillAnimationPriority: Weakened* HitAnimationType: MagicalDamage_Internal* TooltipDamage: DealDamage(1d4,Poison)* TickFunctors: DealDamage(1d4,Poison)* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* Icon: Status_Poisoned* FormatColor: Poison* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED_CLOUD **POISONED
BLOODLUST_REDCAP Boosts: UnlockSpell(Target_Multiattack_Redcap); StatusType: BOOST DisplayName: Bloodlust Description: Creature can attack three times. It regains [1] if it lands a killing blow. DescriptionParams: RegainHitPoints(3d6) Icon: statIcons_Bloodlust SoundStart: Spell_Status_Enrage_Start SoundLoop: Spell_Status_Enrage_MO SoundStop: Spell_Status_Enrage_MO_Stop StackId: BLOODLUST_REDCAP TickType: EndTurn Passives: Bloodlust_Redcap TickFunctors: AI_ONLY:ApplyStatus(AI_HELPER_BUFF,100,2) StatusGroups: SG_Rage StatusEffect: 1b61090f-12d2-4158-98fa-8432b1e9c165
CALLING_FOR_HELP Boosts: ActionResourceBlock(Movement); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint);UnlockSpell(Shout_HelpArrives); StatusType: BOOST DisplayName: Calling Reinforcements Description: This creature's allies will appear next turn to defend it. Icon: statIcons_CryingInAlarm FormatColor: Yellow StillAnimationType: Shouting StillAnimationPriority: Shouting SoundVocalStart: WEAK OnApplyConditions: not HasVerbalComponentBlocked(context.Source) StackId: TickType: EndTurn StatusPropertyFlags: DisableImmunityOverhead
CALLING_FOR_HELP_HOOKHORROR Boosts: ActionResourceBlock(Movement); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint);UnlockSpell(Shout_HelpArrives_HookHorror); StatusType: BOOST DisplayName: Calling Reinforcements Description: This creature's allies will appear next turn to defend it. Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
CALLING_FOR_HELP_SCRYINGEYE Boosts: ActionResourceBlock(Movement); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint);UnlockSpell(Shout_HelpArrives_ScryingEye); StatusType: BOOST DisplayName: Calling Reinforcements* Description: This creature's allies will appear next turn to defend it. * Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
CALLING_FOR_HELP_SPAWNALLIES StatusType: BOOST DisplayName: Reinforcements Description: The creature's allies have arrived. FormatColor: Red TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
CRAB_PINCHED Boosts: ActionResource(Movement, -3, 0) StatusType: BOOST DisplayName: Pinched Description: Takes [1] at the beginning of each turn and movement speed is reduced by [2]. DescriptionParams: DealDamage(2,Piercing);Distance(3) Icon: Action_Crab_CripplingPinch StackId: CRAB_PINCHED TooltipDamage: DealDamage(1d4,Piercing); TickFunctors: DealDamage(1d4,Piercing);AI_ONLY:DealDamage(1,Piercing) OnApplyFunctors: DealDamage(1d4,Piercing) StillAnimationType: Weakened* StillAnimationPriority: Weakened* TickType: StartTurn* RemoveEvents: OnHeal* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Condition* Stats inherited from: *BLEEDING
TIMMASK_SPORES StatusType: BOOST DisplayName: Befuddled Description: Affected entity can't control its actions and wanders around without direction. Icon: statIcons_Confused StillAnimationType: Dazed StillAnimationPriority: Dazed SoundVocalStart: LAUGHTERMANIACAL SoundStop: Player_Races_Voice_Gen_LaughterManiacal_Stop,HEAD SoundVocalEnd: NONE AuraRadius: 8 TickType: EndTurn StatusPropertyFlags: LoseControl;OverheadOnTurn StatusGroups: SG_Confused;SG_Condition StatusEffect: c8fa80d6-dbbe-4eec-be45-525aa52d50f3
CREATURE_SPORE_SERVANT Boosts: StatusImmunity(TIMMASK_SPORES);StatusImmunity(BIBBERBANG_FUMES); Tag(PLANT); FactionOverride(Source); Tag(CREATURE_SPORE_SERVANT); StatusImmunity(SLEEPING);StatusImmunity(SLEEP); StatusImmunity(UNCONSCIOUS); StatusImmunity(HIDEOUS_LAUGHTER); StatusImmunity(CHARMED); StatusImmunity(FRIENDS); StatusImmunity(CROWN_OF_MADNESS); StatusImmunity(MIND_MASTERY); StatusImmunity(SG_Frightened); StatusImmunity(SG_Blinded); StatusImmunity(PARALYZED); StatusImmunity(HOLD_PERSON); Resistance(Poison, Resistant); StatusType: BOOST DisplayName: Spore Servant Description: The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will. Icon: Action_Glut_RaiseDeadViaSpores MeshEffect: FadeIn:0;FadeOut:0;V:[7a66f0e14c66bd94b7b199615892293c,8ee0efee2669a2d3b090071abbdf3870,40f3e03236f12c394098ed3b35bc1dd0,2e620199b8a9a985b098808970e9896a,91802c9b9824f7c692db863803e4108d,4211dd2568815fb22936a6d6111abe54,89ef5aad2b9e34c369a65aafc298494f,a273ac9d5767d741f630b0c29a7975e9,da549999f6e6bd54eeb1777fa5dfde74,81f3f2813ff134a210c977c86ae956f3,09b013c5e9744a435857f4aa9c399fe5,94d5176d6c4dce9c018f8393bd4f2a64,f2335f17e47d7b29ccac05bb31df76a8,0f0f22e0fe636d3da6b70aa3f4a6ab42,27cf626edd8339f6e40274791dbfd66a];VI:[0,1,2,2,3,2,0,0,4,5,6,7,7,8,9,10,1,11,12,13,14];S:[044ab023707677e673c2d0f26fca0776,e7b96b01af9c835be6b5f1a75f7b538b,5cbf9a7de4503ad965a8fc2a3cb05abe,edda91cdd2be3296087c45477f36daaa,957ba88314f85b2d6d5feb9c9ed61584,3c9f70925cf24ec8f9741b81a70f47da,af214a4332fd7b8183050e1568a7099d,58047479d2b93711574871c5490bc083,6baabc59f5c840ada911c3348e009dfa,24db7c92bc91a74435002ac4377f1132,6cd52578f3abb6de88e20a99b8889f87,4048939cda3767f8cb3f9d8b392ba84e,831fd72bb887d8fe50b47cf8b376ad28,26b5486dfc27592a44f4422eb7f0231e,0e2e85b3320cc27ad9b2bd853759dab6,aefea06b163c6dfc29939cf8ee9895f1,c9a28d636d55a645e521ccb11bcd1513,00802469021a737a54743aab21956990,3c22df5631dc713a9514dbd639d3fe89,2ae5ddc9025880fc4c575f22a2b3a6b1,9ebd420dde6c6ea456e15c8b148e9093];SI:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]; StatusPropertyFlags: DisableCombatlog;DisableOverhead;ApplyToDead;IgnoreResting OnApplyFunctors: Resurrect(100,65); StatusGroups: SG_Condition StatusEffect: 1eed3d7d-964a-4364-a075-d4242555ae6c
EXPOSING_BITE Boosts: CriticalHit(AttackTarget,Success,Always,2) StatusType: BOOST DisplayName: Exposing Bite Description: Creature is distracted. The next attack against the creature from within [1] is guaranteed to be a Critical Hit. DescriptionParams: Distance(1.5) Icon: Action_Wolf_Bite StackId: EXPOSING_BITE TickType: EndTurn RemoveConditions: not DistanceToTargetGreaterThan(3) and IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource ApplyEffect: d9ebf587-f6cf-48ef-9b5c-786e94336558 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
FROG_REFLECTIVEMUCUS Boosts: AC(2);ProjectileDeflect() StatusType: BOOST DisplayName: Reflective Mucus Description: Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed. Icon: statIcons_ReflectiveMucous StackId: FROG_REFLECTIVEMUCUS OnApplyFunctors: AI_ONLY:IF(not HasStatus('FROG_REFLECTIVEMUCUS')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusEffect: 86b089aa-1cdf-449b-a726-69faf9da4b1b
GNOLL_AURABLOODTHIRST Boosts: UnlockSpell(Target_Bite_Gnoll_Bonus) StatusType: BOOST DisplayName: Bloodthirst Description: Gains Bite as a bonus action. Icon: Status_Gnoll_AuraBloodThirst FormatColor: Red StackId: GNOLL_AURABLOODTHIRST StackPriority: 0 StatusEffect: f4a46a83-330f-4725-afdb-da710283d888
GNOLL_AURABLOODTHIRST_AURA StatusType: BOOST DisplayName: Aura of Bloodthirst Description: Any nearby creatures with the Rampage trait can make a bite attack as a bonus action. Icon: Status_Gnoll_AuraBloodThirst FormatColor: Red StackId: GNOLL_AURABLOODTHIRST_AURA StackPriority: 1 AuraRadius: 8 AuraStatuses: TARGET:IF(Ally() and not Dead() and Tagged('GNOLL') and not Tagged('GNOLL_FLIND')):ApplyStatus(GNOLL_AURABLOODTHIRST)
GNOLL_PACKTACTICS Boosts: Advantage(AttackRoll) StatusType: BOOST DisplayName: Pack Tactics Description: Has Advantage on Attack Rolls if one of its allies is within [1] of its target and isn't Incapacitated. DescriptionParams: Distance(0.5) Icon: Status_Gnoll_PackTactics FormatColor: LightGray StackId: GNOLL_PACKTACTICS StackPriority: 0 StatusPropertyFlags: DisableCombatlog
GNOLL_PACKTACTICS_AURA Boosts: Tag(COMBAT_PACKTACTICS) StatusType: BOOST DisplayName: Pack Tactics Aura Description: Grants its allies Advantage on Attack Rolls when they attack a target within [1] of another ally. DescriptionParams: Distance(0.5) Icon: Status_Gnoll_PackTactics FormatColor: LightGray StackId: GNOLL_PACKTACTICS_AURA StackPriority: 1 AuraRadius: 2 AuraStatuses: TARGET:IF(Ally() and Tagged('COMBAT_PACKTACTICS')):ApplyStatus(SELF, GNOLL_PACKTACTICS) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
GNOLL_RAMPAGE Boosts: ActionResource(Movement,4.5,0);ActionResource(BonusActionPoint,1,0) StatusType: BOOST DisplayName: Rampage Description: When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed. Icon: statIcons_Gnoll_Rampage SoundVocalStart: SHOUT StackId: GNOLL_RAMPAGE
GNOLL_SUDDENRUSH Boosts: ActionResource(Movement,9,0);IgnoreLeaveAttackRange StatusType: BOOST DisplayName: Sudden Rush Description: Movement speed is increased by [1] and moving doesn't provoke Opportunity Attacks. DescriptionParams: Distance(18) Icon: GenericIcon_Intent_Buff StackId: GNOLL_SUDDENRUSH
GNOLL_BREWING_RAGE StatusType: BOOST DisplayName: Seething Fury Description: Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn. Icon: statIcons_Gnoll_BrewingRage FormatColor: Orange StackId: GNOLL_BREWING_RAGE TickType: EndTurn TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(GNOLL_BREWING_RAGE_TECHNICAL,100,-1) StatusGroups: SG_Rage StatusEffect: 014a6346-be35-4185-b6e1-170ef9f418be DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f
GNOLL_BREWING_RAGE_TECHNICAL Boosts: UnlockSpell(Shout_Fury_Gnoll_Unlock) StatusType: BOOST DisplayName: Festering Frenzy Description: This gnoll will become Frenzied at the start of his next turn. StackId: GNOLL_BREWING_RAGE_TECHNICAL TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE_TECHNICAL) OnRemoveFunctors: StatusGroups: SG_Rage Icon: statIcons_Gnoll_BrewingRage* FormatColor: Orange* TickType: EndTurn* StatusEffect: 014a6346-be35-4185-b6e1-170ef9f418be* DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f* Stats inherited from: *GNOLL_BREWING_RAGE
GNOLL_BREWING_RAGE_UNLOCK Boosts: UnlockSpell(Projectile_Multiattack_Gnoll_Flind_Ranged); IF(Tagged('GNOLL_FLIND', context.Source)):UnlockSpell(Target_Multiattack_Gnoll_Flind_Melee); IF(not Tagged('GNOLL_FLIND', context.Source)):UnlockSpell(Target_Multiattack_Gnoll) StatusType: BOOST DisplayName: Frenzied Fury Description: Overwhelmed with rage, the gnoll can attack three times per turn. Icon: statIcons_Gnoll_BrewingRage_Unlock FormatColor: Red SoundStart: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_Enter SoundLoop: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_MO SoundStop: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_MO_Stop StackId: GNOLL_BREWING_RAGE_UNLOCK TickType: EndTurn TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE_UNLOCK) StatusGroups: SG_Rage StatusEffect: b84b7fc5-8f86-480a-a72c-534074eec337 DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f
GOBLINWARCRY Boosts: Ability(Strength, 3);AC(-1) StatusType: BOOST DisplayName: Reckless Warcry Description: Strength is increased by 3, while Armour Class is decreased by 1. Icon: statIcons_RecklessWarcry SoundVocalStart: SHOUT SoundLoop: Spell_Status_GoblinWarCry_MO SoundStop: Spell_Status_GoblinWarCry_MO_Stop StackId: GOBLINWARCRY StatusEffect: 5f98f6bc-0bb9-454b-b582-eff8fcd1cb2c
MIND_MASTERY Boosts: FactionOverride(Source); BlockSpellCast(); ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint);UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint)) StatusType: BOOST DisplayName: Mind Mastery Description: Forced to make a weapon attack against one of its allies by a duergar mind master.
Ends after the attack, or when hit. Icon: statIcons_MindMastery FormatColor: Purple StillAnimationType: Mental StillAnimationPriority: Mental SoundLoop: Spell_Status_Mind_Mastery_MO SoundStop: Spell_Status_Mind_Mastery_MO_Stop RemoveEvents: OnAttack;OnDamage StatusPropertyFlags: LoseControl;ForceOverhead;OverheadOnTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ActionPoint, 1, 0) StatusGroups: SG_Charmed StatusEffect: 809e92c8-cec4-41f7-a17c-73dfa99a6766
MEPHIT_MUD_RESTRAINED Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded);StatusImmunity(BURNING);StatusImmunity(WILD_MAGIC_BURNING);Resistance(Fire, Resistant) StatusType: BOOST DisplayName: Muddy Description: Affected entity is covered in hardened mud and cannot move.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removes Burning, and the entity becomes Resistant to Fire damage. Icon: statIcons_Muddy StillAnimationType: Snared StillAnimationPriority: Snared StackId: MEPHIT_MUD_RESTRAINED StatusEffect: c80ffeae-599c-4ae3-ad28-f2835f8b2789 SoundVocalStart: EXHAUSTED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
OGRE_CURSE StatusType: BOOST DisplayName: Lump's Nemesis Description: Ogres deal an additional [1] when throwing objects at this creature. DescriptionParams: DealDamage(1d6,Bludgeoning) Icon: GenericIcon_Intent_Debuff FormatColor: Gray SoundVocalStart: WEAK StackId: OGRE_CURSE
PACK_HOWL_WOLF_DIRE Boosts: ActionResource(Movement,3,0) StatusType: BOOST DisplayName: Inciting Howl Description: Movement speed increased by [1]. DescriptionParams: Distance(3) Icon: Action_DireWolfPack_Howl TickType: EndTurn
PACK_HOWL_WOLF_DIRE_NPC Boosts: ActionResource(Movement,5,0); TemporaryHP(20) StatusType: BOOST DisplayName: Savage Howl Description: This character's movement speed is increased by [1], and it gains [2]. DescriptionParams: Distance(5); GainTemporaryHitPoints(20) Icon: Action_DireWolfPack_Howl* TickType: EndTurn* Stats inherited from: *PACK_HOWL_WOLF_DIRE
PRIMAL_HOWL_WOLF Boosts: ActionResource(ActionPoint,1,0)* StatusType: BOOST DisplayName: Primal Howl Description: Loose an emboldening howl that grants an additional action. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_PrimalHowl_MO SoundStop: Spell_Status_PrimalHowl_MO_Stop StatusEffect: c009d7d3-7572-4c65-8bbf-1ca653188698 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
OMEN_RAVEN Boosts: Advantage(AttackTarget) StatusType: BOOST DisplayName: Curse of the Dire Raven Description: Marked by the feather of a dire raven. Attack Rolls against the affected entity have Advantage. Icon: Action_Raven_BadOmen StackId: OMEN_RAVEN TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusEffect: 782d7c6a-ac13-44ca-b216-aa2e1c01e2c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
RAGE_BOAR Boosts: Tag(VFX_RAGE);UnlockSpell(Target_FrenziedStrike_Boar);ObjectSize(+1);WeightCategory(+1);ScaleMultiplier(1.33);DamageBonus(2);DamageBonus(1d4) StatusType: BOOST Description: Deals an additional [1] damage with melee attacks.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Can use Frenzied Strike.
Rage ends early if the boar didn't attack an enemy or take damage since its last turn. DescriptionParams: DealDamage(2,Slashing) Icon: Action_Boar_FrenziedStrike StatusEffect: 42f435cf-f492-49da-bfe0-41c845192227 DisplayName: Rage* SoundLoop: Spell_Status_Rage* SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* StackId: RAGE* StackPriority: 0* TickType: EndTurn* Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_NoHeavyArmour_VFX* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1)* OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true)* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAT_INFECTED Boosts: Ability(Constitution, -1); Disadvantage(SavingThrow, Constitution) StatusType: BOOST DisplayName: Infected Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1. Icon: Action_Rat_PlagueBite StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: RAT_DISEASE StatusGroups: SG_Disease
RECKLESS_MINOTAUR Boosts: Advantage(AttackRoll);Advantage(AttackTarget); StatusType: BOOST DisplayName: Reckless Roar Description: Creature has Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature. Icon: statIcons_Minotaur_Reckless FormatColor: Red SoundLoop: Status_Spell_RecklessRoar_Loop SoundStop: Status_Spell_RecklessRoar_Loop_Stop TickType: StartTurn StatusEffect: d1eb9b09-ab4d-4660-bb01-b47084fc4df2 DynamicAnimationTag: 51fed831-4aaf-42b6-b93a-5889fb8df345
REGENERATION_ELEMENTAL_LAVA StatusType: BOOST DisplayName: Magmatic Regeneration Description: Regain [1] when starting a turn in Lava. DescriptionParams: RegainHitPoints(20d6) Icon: statIcons_Regeneration TickFunctors: IF(InSurface('SurfaceLava') and HasHPLessThan(95)):RegainHitPoints(20d6)
SPAWN_LAVA StatusType: BOOST DisplayName: Melt the Earth Description: Lava pools in this creature's footsteps. Icon: statIcons_MeltTheEarth TickType: EndTurn
SPIDER_INFESTATION StatusType: BOOST DisplayName: Infested Description: Crawling with tiny spiders that deal [1] and [2] each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by fire or acid. Doesn't harm ettercaps or spiders. DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison) Icon: statIcons_Ettercap_Infested FormatColor: Gray SoundLoop: Misc_Status_Spider_Infestation_MO SoundStop: Misc_Status_Spider_Infestation_MO_Stop StackId: SPIDER_INFESTATION Passives: Spider_Infestation RemoveConditions: IsDamageTypeFire() or IsDamageTypeAcid() RemoveEvents: OnDamage TooltipDamage: DealDamage(1d4, Poison);DealDamage(1d4, Piercing) TickFunctors: IF(not HasPassive('SpiderWalk') and not Tagged('SPIDER')):DealDamage(1d4, Poison);IF(not HasPassive('SpiderWalk') and not Tagged('SPIDER')):DealDamage(1d4, Piercing) StatusPropertyFlags: ApplyToDead StatusGroups: SG_Disease StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe
SPIDER_SWORD_HASTE Boosts: ActionResource(Movement,12,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity) StatusType: BOOST DisplayName: Sword Spider's Haste Icon: GenericIcon_Intent_Buff OnRemoveFunctors: Description: Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.* SoundVocalStart: DODGE* SoundStart: Misc_Status_HasteSpores_Enter_MO* StatusGroups: SG_Surface;SG_Condition* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE_SURFACE **HASTE
STATIC_DISCHARGE_AURA StatusType: BOOST DisplayName: Static Discharge Aura Description: All constructs near Bernard deal an additional [2] to weapon attacks. All others take [1] each turn.
When the condition ends, Bernard is Stunned for 2 turns. DescriptionParams: DealDamage(2d8,Lightning);DealDamage(1d6+2,Lightning) Icon: statIcons_Static_Discharge_Aura FormatColor: Yellow SoundLoop: Spell_Status_StaticAura_ST SoundStop: Spell_Status_StaticAura_ST_Stop StackId: STATIC_DISCHARGE_AURA AuraRadius: 6 AuraStatuses: TARGET:IF(Character() and not Dead() and not Tagged('CONSTRUCT')):ApplyStatus(STATIC_DISCHARGE);TARGET:IF(Character() and not Dead() and Tagged('CONSTRUCT')):ApplyStatus(STATIC_DISCHARGE_CONSTRUCT) Passives: StaticDischarge_Aura StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: AI_ONLY:IF(not HasStatus('STATIC_DISCHARGE_AURA')):ApplyStatus(AI_HELPER_BUFF,100,3) OnRemoveFunctors: AI_IGNORE:ApplyStatus(STUNNED,100,2) StatusEffect: 2738f3a2-e9cd-4357-95f5-4c927cc487a6
STATIC_DISCHARGE Boosts: ActionResourceBlock(ReactionActionPoint); StatusType: BOOST DisplayName: Static Discharge: Electroshock Description: Standing near a statically charged Bernard. Takes [1] each turn and can't take reactions. DescriptionParams: DealDamage(2d8,Lightning) Icon: statIcons_Static_Discharge FormatColor: Yellow SoundLoop: Spell_Status_StaticDischarge_MO SoundStop: Spell_Status_StaticDischarge_MO_Stop StackId: STATIC_DISCHARGE TickFunctors: ApplyStatus(STATIC_DISCHARGE_DAMAGE,100,0) StatusEffect: b3049983-8291-455c-9e75-06646c3ae8ba
UNDEAD_FORTITUDE Boosts: IF(not HasStatus('UNDEAD_FORTITUDE_DISABLED')):DownedStatus(UNDEAD_FORTITUDE_DOWNED,15) StatusType: BOOST DisplayName: Undead Fortitude Description: When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit). Icon: PassiveFeature_Generic_Death StackId: UNDEAD_FORTITUDE Passives: UndeadFortitude
UNSTOPPABLE Boosts: Resistance(Bludgeoning, Resistant);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant);Resistance(Acid, Resistant);Resistance(Cold, Resistant);Resistance(Fire, Resistant);Resistance(Force, Resistant);Resistance(Lightning, Resistant);Resistance(Necrotic, Resistant);Resistance(Psychic, Resistant);Resistance(Radiant, Resistant);Resistance(Thunder, Resistant); StatusType: BOOST DisplayName: Unstoppable Description: Resistant to the next instance of damage. Removed when damage is taken. Icon: GenericIcon_Intent_Buff FormatColor: White StackId: UNSTOPPABLE TickType: EndTurn RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusEffect: 147dc538-41a9-491c-92ac-c0871444ad44
UNSTOPPABLE_OWNER StatusType: BOOST DisplayName: Unstoppable Will Description: At the end of your turn, gain Unstoppable. Icon: GenericIcon_Intent_Buff FormatColor: White StackId: UNSTOPPABLE_OWNER TickType: EndTurn TickFunctors: ApplyStatus(UNSTOPPABLE,100,1) StatusPropertyFlags: ForceOverhead OnApplyFunctors: AI_ONLY:IF(not HasStatus('UNSTOPPABLE_OWNER')):ApplyStatus(AI_HELPER_BUFF,100,3)
VAMPIRE_REGENERATION StatusType: BOOST DisplayName: Vampire Regeneration Description: The vampire regains [1] at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water. DescriptionParams: RegainHitPoints(20) Icon: statIcons_Regeneration FormatColor: White StackId: VAMPIRE_REGENERATION StackPriority: 0 Toggle: Yes TickType: StartTurn RemoveConditions: IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT') and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED') and HasHPPercentageLessThan(100)):RegainHitPoints(20,Undead) StatusPropertyFlags: TickingWithSource;DisableCombatlog;DisableOverhead;DisablePortraitIndicator
VAMPIRE_REGENERATION_SPAWN StatusType: BOOST DescriptionParams: RegainHitPoints(10) StackId: VAMPIRE_REGENERATION_SPAWN TickFunctors: IF(not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT') and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED') and HasHPPercentageLessThan(100)):RegainHitPoints(10,Undead) DisplayName: Vampire Regeneration* Description: The vampire regains [1] at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.* Icon: statIcons_Regeneration* FormatColor: White* StackPriority: 0* Toggle: Yes* TickType: StartTurn* RemoveConditions: IsInSunlight(context.Target)* RemoveEvents: OnObscurityChanged* StatusPropertyFlags: TickingWithSource;DisableCombatlog;DisableOverhead;DisablePortraitIndicator* Stats inherited from: *VAMPIRE_REGENERATION
WOOD_WOAD_REGENERATION StatusType: BOOST DisplayName: Regeneration Description: The wood woad regains [1] if it starts its turn on twisting vines unless it recently took Fire damage. DescriptionParams: RegainHitPoints(10) Icon: statIcons_Regeneration StackId: WOOD_WOAD_REGENERATION StackPriority: 0 TickType: StartTurn TickFunctors: IF(InSurface('SurfaceVines') and Combat()):RegainHitPoints(10) StatusPropertyFlags: TickingWithSource;DisableCombatlog;ForceOverhead StatusGroups: SG_Surface
WOOD_WOAD_REGENERATION_COOLDOWN Boosts: BlockRegainHP() StatusType: BOOST DisplayName: Regeneration Broken Description: The wood woad was damaged by Fire and will not regenerate. Icon: GenericIcon_DamageType_Fire StackId: WOOD_WOAD_REGENERATION_COOLDOWN StackPriority: 0 TickType: EndTurn
ZOMBIE_DECAY StatusType: BOOST DisplayName: Newborn Zombie Description: Zombies born from the Crawling Gnaw cannot last. They take [1] each turn and only follow the zombie that infected them. DescriptionParams: DealDamage(1,Necrotic) Icon: statIcons_CrawlingGnawInfection StackId: ZOMBIE_DECAY TickType: EndTurn TooltipDamage: DealDamage(1,Necrotic) TickFunctors: DealDamage(1,Necrotic) StatusPropertyFlags: LoseControl;LoseControlFriendly
WARMAGIC_GITHYANKI Boosts: UnlockSpell(Target_WarMagic_Githyanki_Attack); UnlockSpell(Projectile_WarMagic_Githyanki_Attack) StatusType: BOOST DisplayName: Githyanki War Magic Description: Can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic StackId: WARMAGIC_GITHYANKI TickType: EndTurn StatusPropertyFlags: DisableCombatlog
PARRIED_GITHYANKI StatusType: BOOST DisplayName: Parried Description: Already Parried this turn and has to recover before Parrying again. Icon: statIcons_Parried StackId: PARRIED_GITHYANKI TickType: StartTurn ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
PARRY_GITHYANKI StatusType: BOOST DisplayName: Parry Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped| Icon: PassiveFeature_Parry StackId: PARRY_GITHYANKI Passives: Parry_Githyanki RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon()) RemoveEvents: OnUnequip StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WEAPON_COATED_WITH_POISON StatusType: BOOST DisplayName: Coated Weapon Description: This weapon is slick with a magical liquid granting its attacks an additional effect. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,DIPPED_POISON,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1
POISON_SIMPLE StatusType: BOOST DisplayName: Simple Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned. SoundLoop: Misc_Status_Poison_MO SoundStop: Misc_Status_Poison_MO_Stop OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_SIMPLE_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_SIMPLE_DIPPED,100,10);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_SIMPLE,100,4) ApplyEffect: f34e92f7-b44d-411a-b7f0-df52ecfb8c6e StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_SIMPLE_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Basic Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned. StatusEffectOverride: SoundLoop: Misc_Status_Poison_MO SoundStop: Misc_Status_Poison_MO_Stop Passives: Poison_Simple_Passive StatusEffect: 1bd2e0f8-d024-4fee-ae62-565deb9dc249 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_DROW StatusType: BOOST DisplayName: Drow Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. SoundStart: Misc_Status_DrowPoison_Weapon_Start OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_DROW_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_DROW_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_DROW,100,4) ApplyEffect: 4cca0c79-c076-4351-aed7-56fb4560a280 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_DROW_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Drow Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. StatusEffectOverride: Passives: Poison_Drow_Passive StatusEffect: 81f3ce22-af25-4f55-b716-ecf9a399ee5d DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_CRAWLER_MUCUS StatusType: BOOST DisplayName: Crawler Mucus Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. SoundStart: Misc_Status_CrawlerMucus_Start OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_CRAWLER_MUCUS,100,4) ApplyEffect: 8fd2b8b9-1754-463c-82fe-d89987644eb1 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_CRAWLER_MUCUS_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Crawler Mucus Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. StatusEffectOverride: Passives: Poison_CrawlerMucus_Passive StatusEffect: 3fa5eb30-c619-4011-8c43-f6332953e2c6 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_MALICE StatusType: BOOST DisplayName: Malice Description: Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_MALICE_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_MALICE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_MALICE,100,4) ApplyEffect: e48aee80-e26b-4c8c-9688-e035a8fbd16f StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_MALICE_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Malice Description: Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. StatusEffectOverride: SoundLoop: Misc_Status_Malice_Loop Passives: Poison_Malice_Passive StatusEffect: 5a37643b-97a5-48a8-8947-01c6ea5940a3 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_MALICE_CONDITION Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Stricken with Malice Description: Affected entity is Blinded and Poisoned.
It has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to [1]. Attack Rolls against the entity have Advantage. SoundStart: Misc_Status_Malice_Start SoundLoop: Misc_Status_Malice_Loop SoundStop: Misc_Status_Malice_Loop_Stop StackId: POISON_MALICE_CONDITION TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, 15, AdvantageOnPoisoned()) RemoveEvents: OnTurn TooltipSave: Constitution StatusGroups: SG_Blinded;SG_Condition;SG_Poisoned ApplyEffect: 4ffa34c6-2220-4439-aa15-2159e36e9faf StatusEffect: c11d1359-3914-405b-aa5f-bbb0d30d8f2e DescriptionParams: Distance(3)* Icon: Status_Blinded* StillAnimationType: Blinded* StillAnimationPriority: Blinded* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat;Blind* Stats inherited from: *BLINDED
UNI_POISON_BREWER StatusType: BOOST DisplayName: Thisobald's Brewed-Up Bellyglummer Description: Coat your weapon in poison. On failing a Constitution save, targets become Poisoned. While poisoned, they take [1] at the end of their turn. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Impact OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,UNI_POISON_BREWER_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,UNI_POISON_BREWER_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
UNI_POISON_BREWER_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Brewed-Up Bellyglummer Description: Weapon is coated in Brewed-Up Bellyglummer. Targets must succeed a Constitution Saving Throw or become Poisoned. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Dipped_Impact SoundLoop: Alchemy_Status_Poison_Brewer_Dipped_Loop SoundStop: Alchemy_Status_Poison_Brewer_Dipped_Loop_Stop Passives: UNI_Poison_Brewer_Passive StatusEffect: 559564f8-50fc-4362-ac1e-f2b5e07d28f7 Icon: Action_DippedPoison_Melee* StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
UNI_POISON_BREWER_CONDITION Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Brewed-Up Bellyglummer Description: Affected entity is Poisoned. As long as it is poisoned, it will take [1] at the end of its turn. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Condition_Impact SoundLoop: Alchemy_Status_Poison_Brewer_Condition_Loop SoundStop: Alchemy_Status_Poison_Brewer_Condition_Loop_Stop StackId: UNI_POISON_BREWER_CONDITION TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, 17, AdvantageOnPoisoned()) RemoveEvents: OnTurn TooltipSave: Constitution TickFunctors: DealDamage(1d6,Poison,Magical) Icon: Status_Poisoned* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
On a successful DC 13 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom StackId: TOXIN_SERPENTVENOM OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_SERPENTVENOM_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_SERPENTVENOM_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_SERPENTVENOM,100,4) ApplyEffect: de62d1c4-0747-4740-8aa7-61c17073beea StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_SERPENTVENOM_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Serpent Venom Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom Passives: Toxin_SerpentVenom_Passive TooltipDamage: DealDamage(1d6,Poison) StatusEffect: 3572c6f4-fe19-467b-8107-98cb24fb1f93 StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
On a successful DC 15 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe SoundStart: Misc_Status_WyvernToxin_Start StackId: TOXIN_WYVERN OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_WYVERN_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_WYVERN_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_WYVERN,100,4) ApplyEffect: bf82daaa-8ac4-4e63-8fc5-605bc595145c StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_WYVERN_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Wyvern Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe StatusEffectOverride: fac77ca7-ab23-4bf8-a767-1bc89bc713e8 Passives: Toxin_Wyvern_Passive TooltipDamage: DealDamage(1d8,Poison) StatusEffect: 57718387-c137-46c2-95c4-9f2bae52dea6 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
On a successful DC 19 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm StackId: TOXIN_PURPLEWORM OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_PURPLEWORM_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_PURPLEWORM_DIPPED,100,10);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_PURPLE_WORM,100,4) ApplyEffect: 262a1738-2c61-4d64-92b4-a3fd683bda55 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_PURPLEWORM_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Purple Worm Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm Passives: Toxin_PurpleWorm_Passive TooltipDamage: DealDamage(1d10,Poison) StatusEffect: 017c39e6-f54d-4b54-a5d2-55631a0cc120 StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
ALCH_TOXIN_BASIC_CONDITION StatusType: BOOST DisplayName: Simple Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d4,Poison) Icon: Status_Poisoned SoundStart: Misc_Status_SimpleToxin_Start SoundLoop: Misc_Status_SimpleToxin_Loop SoundStop: Misc_Status_SimpleToxin_Loop_Stop TickType: EndTurn TickFunctors: DealDamage(1d4,Poison) StatusGroups: SG_Condition;SG_Poisoned ApplyEffect: f9aeb44f-0f1a-4665-abc3-14b8fddb280c StatusEffect: 5d6e5142-05d5-48e5-9628-ea8c09ad7908
ALCH_TOXIN_SERPENTVENOM_CONDITION StatusType: BOOST DisplayName: Serpent Fang Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom TickFunctors: DealDamage(1d6,Poison) ApplyEffect: 9d2e0e93-a6e6-44b9-99a7-82296971b1e9 StatusEffect: bb4ee026-2296-43bf-bbfc-ac235344aa05 SoundStart: Misc_Status_SimpleToxin_Start* SoundLoop: Misc_Status_SimpleToxin_Loop* SoundStop: Misc_Status_SimpleToxin_Loop_Stop* TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
ALCH_TOXIN_WYVERN_CONDITION StatusType: BOOST DisplayName: Wyvern Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe SoundStart: Misc_Status_WyvernToxin_Start SoundLoop: Misc_Status_WyvernToxin_Loop SoundStop: Misc_Status_WyvernToxin_Loop_Stop TickFunctors: DealDamage(1d8,Poison) ApplyEffect: 6ea786f5-8fb5-4a00-b731-c50b50b94c70 StatusEffect: ae3e5f8a-acd1-4005-bbe9-d9692ed3239b TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
ALCH_TOXIN_PURPLEWORM_CONDITION StatusType: BOOST DisplayName: Purple Worm Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm TickFunctors: DealDamage(1d10,Poison) ApplyEffect: ddacb123-2d3a-4f31-8b3b-eef15096f94c StatusEffect: e0b3d1c5-ed68-4d24-8659-78cafbeeea68 SoundStart: Misc_Status_SimpleToxin_Start* SoundLoop: Misc_Status_SimpleToxin_Loop* SoundStop: Misc_Status_SimpleToxin_Loop_Stop* TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
POISON_ASSASSINS_BLOOD Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Assassin's Blood Description: Creature must succeed a Constitution Saving Throw or take [1] and get Poisoned until the next Long Rest. On a successful save, it still takes half damage. DescriptionParams: DealDamage(1d12,Poison) Icon: Status_Poisoned* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
POISON_ESSENCE_OF_ETHER Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Essence of Ether Description: Poison has rendered the affected entity Unconscious until it Long Rests, takes damage, or is Helped by an ally. Icon: Item_CONS_Poison_Essence_Of_Ether StillAnimationType: Sleeping StillAnimationPriority: Sleeping FormatColor: Poison* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
POISON_BASIC StatusType: BOOST DisplayName: Basic Poison Description: Entity must make a Constitution Saving Throw or become Poisoned. Icon: Item_GRN_Poison_vial_C SoundStart: Misc_Status_Poison_MO StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,DIPPED_POISON,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1)* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_SERPENT_VENOM StatusType: BOOST DisplayName: Serpent Fang Venom Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature suffers half the normal damage. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom SoundStart: Misc_Status_Poison_MO OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_SERPENT_VENOM_DIPPED,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_SERPENT_VENOM_DIPPED,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_WYVERN StatusType: BOOST DisplayName: Wyvern Poison Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature suffers half the normal damage. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_CONS_Poison_Wyvern SoundStart: Misc_Status_Poison_MO OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_WYVERN_DIPPED,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_WYVERN_DIPPED,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_PURPLE_WORM StatusType: BOOST DisplayName: Purple Worm Toxin Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature still takes half damage. DescriptionParams: DealDamage(1D10,Poison) Icon: Item_CONS_Poison_Purple_Worm SoundStart: Misc_Status_Poison_MO OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_PURPLE_WORM_DIPPED,100,3);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_PURPLE_WORM_DIPPED,100,3);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_PURPLE_WORM,100,4) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
OIL_OF_SHARPNESS_MELEE Boosts: WeaponDamage(3,Piercing);WeaponEnchantment(3) StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. Icon: Item_CONS_Oil_Of_Sharpness StackId: OIL_OF_SHARPNESS_MELEE
OIL_OF_SHARPNESS_RANGED Boosts: WeaponDamage(3,Piercing);WeaponEnchantment(3) StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. Icon: Item_CONS_Oil_Of_Sharpness StackId: OIL_OF_SHARPNESS_RANGED
OIL_OF_SHARPNESS StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. StackId: OIL_OF_SHARPNESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Melee') and WieldingWeapon('Dippable')):ApplyEquipmentStatus(MainHand, OIL_OF_SHARPNESS_MELEE,100,-1);IF(WieldingWeapon('Melee', true) and WieldingWeapon('Dippable', true)):ApplyEquipmentStatus(OffHand, OIL_OF_SHARPNESS_MELEE,100,-1);IF(WieldingWeapon('Ammunition') and WieldingWeapon('Dippable')):ApplyEquipmentStatus(MainHand, OIL_OF_SHARPNESS_RANGED,100,-1); ApplyEffect: 6da6351a-c27c-4905-b3e0-a7f5ca004469
POTION_OF_ANIMAL_SPEAKING Boosts: Tag(PETPAL)* StatusType: BOOST Icon: Spell_Divination_SpeakWithAnimals ApplyEffect: 03485851-9db3-4c13-89ce-4f693fa853ed DisplayName: Speak with Animals* Description: Can comprehend and communicate with beasts.* StackId: PETPAL* Stats inherited from: *PETPAL
POTION_OF_FIRE_BREATH Boosts: UnlockSpell(Target_Exhale_Fire) StatusType: BOOST DisplayName: Fire Breath Description: Can exhale fire once. Icon: Item_CONS_Potion_FireBreath_A StackId: POTION_OF_FIRE_BREATH ApplyEffect: bbb99263-a1fb-4665-a59a-e1db168b5657
POTION_OF_FLYING Boosts: UnlockSpell(Projectile_Fly_Spell)* StatusType: BOOST DisplayName: Grant Flight Description: Has a flying speed of [1]. DescriptionParams: Distance(18) StackId: POTION_OF_FLYING ApplyEffect: a1c5d5bb-3fb4-4299-9c03-722219bb574b Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
POTION_OF_SPEED Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* StatusType: BOOST Icon: Item_CONS_Potion_Speed SoundLoop: Spell_Status_Longstrider_MO SoundStop: Spell_Status_Longstrider_MO_Stop ApplyEffect: 44c6bb8f-504e-4890-b980-03ab8482d5ed ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
POTION_OF_STRENGTH_HILL_GIANT Boosts: AbilityOverrideMinimum(Strength,21) StatusType: BOOST DisplayName: Elixir of Hill Giant Strength Description: Strength increased to 21. Icon: Item_CONS_Potion_Hill_Giant_Strength_2 SoundLoop: Misc_Status_Elixir_of_Cloud_Giant_Strength_MO SoundStop: Misc_Status_Elixir_of_Cloud_Giant_Strength_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: bd95b484-d37e-4811-a3f9-3d6cf5984780
RESISTANCE_ACID Boosts: Resistance(Acid, Resistant) StatusType: BOOST DisplayName: Resistant to Acid Damage Description: Acid damage against this entity is halved. Icon: GenericIcon_DamageType_Acid ApplyEffect: 6a91b2a1-5b47-48db-b627-2f30f162cbc7 StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_COLD Boosts: Resistance(Cold, Resistant) StatusType: BOOST DisplayName: Resistant to Cold Damage Description: Cold damage against this entity is halved. Icon: GenericIcon_DamageType_Cold ApplyEffect: 74e8526e-65c4-4c30-b3c7-4d6b2f4ae9cb StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_FIRE Boosts: Resistance(Fire, Resistant) StatusType: BOOST DisplayName: Resistant to Fire Damage Description: Fire damage against this entity is halved. Icon: GenericIcon_DamageType_Fire ApplyEffect: e9e358ee-44c6-415c-b7c5-2ca4e2a94a20 StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_FORCE Boosts: Resistance(Force, Resistant) StatusType: BOOST DisplayName: Resistant to Force Damage Description: Force damage against this entity is halved. Icon: GenericIcon_DamageType_Force ApplyEffect: 4bcac6ae-ac7a-409e-a2e8-d6b27b34599b StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_LIGHTNING Boosts: Resistance(Lightning, Resistant) StatusType: BOOST DisplayName: Resistant to Lightning Damage Description: Lightning damage against this entity is halved. Icon: GenericIcon_DamageType_Lightning ApplyEffect: 6e93ebeb-2c4f-45bd-9b8e-d6d51c2e561e StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_NECROTIC Boosts: Resistance(Necrotic, Resistant) StatusType: BOOST DisplayName: Resistant to Necrotic Damage Description: Necrotic damage against this entity is halved. Icon: GenericIcon_DamageType_Necrotic ApplyEffect: 14851be4-05ed-4483-970b-84c00bc7de5f StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_POISON Boosts: Resistance(Poison, Resistant) StatusType: BOOST DisplayName: Resistant to Poison Damage Description: Poison damage against this entity is halved. Icon: GenericIcon_DamageType_Poison ApplyEffect: c54eabc3-6bd9-4473-9ffa-f2f82c399316 StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_PSYCHIC Boosts: Resistance(Psychic, Resistant) StatusType: BOOST DisplayName: Resistant to Psychic Damage Description: Psychic damage against this entity is halved. Icon: GenericIcon_DamageType_Psychic ApplyEffect: 7e63614c-770d-4605-9fa2-e95f06cbd8f8 StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_RADIANT Boosts: Resistance(Radiant, Resistant) StatusType: BOOST DisplayName: Resistant to Radiant Damage Description: Radiant damage against this entity is halved. Icon: GenericIcon_DamageType_Radiant ApplyEffect: 5a3bef79-5b7f-4d6f-ab09-0b7abf375827 StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
RESISTANCE_THUNDER Boosts: Resistance(Thunder, Resistant) StatusType: BOOST DisplayName: Resistant to Thunder Damage Description: Thunder damage against this entity is halved. Icon: GenericIcon_DamageType_Thunder ApplyEffect: 8606d8f2-c7f9-4674-96f4-2e42b5819423 StackId: ALCH_ELIXIR* Stats inherited from: *POTION_OF_RESISTANCE
PERFORM_POSITIVE StatusType: BOOST DisplayName: Exceptional Performance RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator Sheathing: Instrument
PERFORM_POSITIVE_THEPOWER StatusType: BOOST DisplayName: Performing 'The Power' Description: Playing a tune. Perform the same song nearby to join in. Icon: Action_Song_ThePower StillAnimationType: Performing1 StillAnimationPriority: Performing StackId: PERFORM RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff PerformEventName: Bard_Perform_ThePower Sheathing: Instrument
PERFORM_POSITIVE_STARGAZING StatusType: BOOST DisplayName: Performing 'Old Time Battles' Icon: Action_Song_OldTimeBattles StillAnimationType: Performing2 PerformEventName: Bard_Perform_Stargazing Description: Playing a tune. Perform the same song nearby to join in.* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_BARDDANCE StatusType: BOOST DisplayName: Performing 'Bard Dance' Icon: Action_Song_BardDance StillAnimationType: Performing3 PerformEventName: Bard_Perform_BardDance Description: Playing a tune. Perform the same song nearby to join in.* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_NEGATIVE StatusType: BOOST DisplayName: Poor Performance Description: Maybe you'd better stop, before anyone starts throwing rocks. Icon: statIcons_PoorPerformance StillAnimationType: PerformingFail StillAnimationPriority: Performing SoundStop: STAT_FailPerform_Stop StackId: PERFORM RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnStatusApplied;OnCombatEnded;OnRemovePerformanceRequest StatusPropertyFlags: UnsheathInstrument;DisableCombatlog;Performing StatusEffect: ce5fd4dd-073c-4646-9148-6cfedeadf871 PerformEventName: Bard_BadPerform_Silence Sheathing: Instrument
MF_IMPERIL Boosts: AC(-5);RollBonus(SavingThrow,-5) StatusType: BOOST Description: Your Armour Class is reduced by [1] and you have a -[2] penalty to Saving Throws. DescriptionParams: 5;5 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,MF_IMPERIL_TECHNICAL,100,-1) DisplayName: Fractured Psyche* Icon: TadpoleSuperPower_Imperil* SoundLoop: Spell_Status_Imperil_MO* SoundStop: Spell_Status_Imperil_MO_Stop* StatusPropertyFlags: BringIntoCombat;InitiateCombat* StatusEffect: 60ba63d8-a7f5-41d9-96a0-032bebafa377* Stats inherited from: *TAD_IMPERIL
MF_IMPERIL_IMPROVED Boosts: AC(-6);RollBonus(SavingThrow,-5);Disadvantage(Concentration) StatusType: BOOST Description: Your Armour Class is reduced by [1], you have a -[2] penalty to all Saving Throws, and Disadvantage on Concentration Saving Throws. DescriptionParams: 6;5 DisplayName: Shattered Psyche* Icon: TadpoleSuperPower_Imperil* SoundLoop: Spell_Status_Imperil_MO* SoundStop: Spell_Status_Imperil_MO_Stop* StatusPropertyFlags: BringIntoCombat;InitiateCombat* StatusEffect: 60ba63d8-a7f5-41d9-96a0-032bebafa377* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,TAD_IMPERIL_TECHNICAL,100,-1)** Stats inherited from: *TAD_IMPERIL_IMPROVED **TAD_IMPERIL
DEACTIVATED StatusType: DEACTIVATED DisplayName: Deactivated Description: Character is deactivated. Icon: GenericIcon_Intent_Control FormatColor: White MaterialType: Replacement MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: Yes MaterialApplyNormalMap: No
DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE) StatusType: DOWNED DisplayName: Downed Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point. DescriptionParams: Distance(1.5) Icon: Status_Downed AnimationStart: c68b348d-fe4c-41af-a29d-83010fc91418(STAT_Downed_Peace_01_Start) AnimationLoop: b666ee61-f1cb-45bd-ae1b-1123799fbbbe(STAT_Downed_Peace_01_Loop) AnimationEnd: 9630f83c-a369-425d-8c0f-d38e01153a05(STAT_Downed_Peace_01_End) StillAnimationPriority: Downed UseLyingPickingState: Yes SoundLoop: Misc_Status_Downed_MO SoundStop: Misc_Status_Downed_MO_Stop SoundVocalEnd: NONE StackId: DOWNED StackPriority: 1 StatusPropertyFlags: DisableOverhead OnApplyFunctors: RemoveStatus(RAGE);RemoveStatus(SG_Mad) OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0); StableRoll: 1d20 StableRollDC: 10 NumStableSuccess: 3 NumStableFailed: 3 OnSuccess: RegainHitPoints(1) OnRollsFailed: ApplyStatus(DYING,100,-1,DoT) StatusGroups: SG_Unconscious;SG_Incapacitated ApplyEffect: 0e4edd5c-26bf-47a4-946d-8b049a5a6034 StatusEffect: bd630d9d-0bad-4cac-a7d6-fa7057f4302d
REFLECTION StatusType: EFFECT DisplayName: Reflection Description: A party member has something to say. PlayerHasTag: AVATAR PeaceOnly: Yes StatusPropertyFlags: PeaceOnly;DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: ff6b84b3-e35a-4347-bfff-f93f36332b75
WITCH_BOLT StatusType: EFFECT DisplayName: Witch Bolt Description: The spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage. Icon: Spell_Evocation_WitchBolt TickType: StartTurn StatusPropertyFlags: DisableCombatlog;DisableOverhead;TickingWithSource OnApplyFunctors: ApplyStatus(SELF,WITCH_BOLT_OWNER,100,2) OnRemoveFunctors: ApplyStatus(SELF,WITCH_BOLT_OWNER_TECHNICAL,100,0) StatusEffect: 869aaa90-c2da-40d3-856a-9730df79c4ba BeamEffect: 5bbedd95-2d56-4974-ab7a-ccfa0a9e36fd
GB_FUGITIVE StatusType: EFFECT DisplayName: Fugitive Description: Recently escaped from prison. Guards will arrest this character on sight. Icon: statIcons_Fugitive StatusPropertyFlags: DisableCombatlog
GB_GUARDKILLER_WITNESS StatusType: EFFECT DisplayName: Witness Description: Witnessed the murder of a guard and will report to other guards as soon as possible. Icon: statIcons_Witness StatusEffect: 51f577cf-dd41-4cdf-b217-b9d303600338
GB_GUARDKILLER StatusType: EFFECT DisplayName: Enemy of Justice Description: Wanted for killing a guard. Allied guards will attack on sight. Icon: statIcons_EnemyOfJustice StatusPropertyFlags: IgnoreResting
CONTROL_UNDEAD_OWNER StatusType: EFFECT DisplayName: Controlling Undead Description: This paladin has control over an undead creature. The creature will follow them and attack their enemies. Icon: Action_Paladin_ControlUndead StatusEffect: 75a9f3f8-68b3-48a3-8fd1-90ff91ed2b5e
TURNED Boosts: ActionResourceBlock(ReactionActionPoint) StatusType: FEAR DisplayName: Turned Description: The affected entity must move away from the creature that Turned it.
It can't take actions, bonus actions, or reactions other than Dash, or try to escape an effect that prevents movement.
FEARED Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll) StatusType: FEAR DisplayName: Fearful Description: Affected entity has Disadvantage on Ability Checks and Attack Rolls. It must run from the source of its fear, and can't take any additional actions. Icon: Spell_Illusion_Fear StillAnimationType: Feared StillAnimationPriority: Feared SoundVocalStart: WEAK SoundVocalEnd: AWAKE StackId: FEARED RemoveConditions: not CanSee(context.Target, context.Source) and SavingThrow(Ability.Wisdom, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Wisdom StatusPropertyFlags: InitiateCombat;OverheadOnTurn StatusGroups: SG_Frightened;SG_Condition;SG_Fleeing TickType: EndTurn StatusEffect: 3e8e0b61-ec48-4465-86a4-49dc60986d73
COMMAND_FLEE Boosts: ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint) StatusType: FEAR DisplayName: Command: Flee Description: Affected entity has to move as far away from the spellcaster by the fastest available means and can't do anything else. Icon: Spell_Enchantment_CommandFlee StatusGroups: SG_Condition;SG_Fleeing TickType: EndTurn StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 StillAnimationType: Feared* StillAnimationPriority: Feared* SoundVocalStart: WEAK* SoundVocalEnd: AWAKE* StackId: FEARED* RemoveConditions: not CanSee(context.Target, context.Source) and SavingThrow(Ability.Wisdom, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* Stats inherited from: *FEARED
KNOCKED_OUT_BASE Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone) StatusType: INCAPACITATED DisplayName: Knocked Out Description: Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest. Icon: Status_KnockedOut AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start) AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop) AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End) StillAnimationPriority: KO SoundVocalStart: FALL SoundVocalEnd: EFFORTS StackId: KNOCKED_OUT_SURRENDER StackPriority: 1 StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious UseLyingPickingState: Yes OnApplyFunctors: BreakConcentration() StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434 StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1 Sheathing: Sheathed
KNOCKED_OUT Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* StatusType: INCAPACITATED DisplayName: %%% See description Description: %%% No description, as it can be either temporary or permanent. These are set by the KNOCKED_OUT_PERMANENTLY/KNOCKED_OUT_TEMPORARILY statuses applied by this one (also the reason why you should inherit from KNOCKED_OUT_INHERITABLE below, so you don't additionally get one of these two statuses). StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: BreakConcentration(); RemoveStatus(BLEEDING); RemoveStatus(BURNING); RemoveStatus(CAUSTIC_BRINE); IF(not HasStatus('PERMANENTLY_HOSTILE_MANUAL') and not HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') and ((Combat() and HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and not Enemy()))):ApplyStatus(KNOCKED_OUT_TEMPORARILY,100,-1); IF(HasStatus('PERMANENTLY_HOSTILE_MANUAL') or HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') or ((Combat() and not HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and Enemy()))):ApplyStatus(KNOCKED_OUT_PERMANENTLY,100,-1); Icon: Status_KnockedOut* AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)* AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)* AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)* StillAnimationPriority: KO* SoundVocalStart: FALL* SoundVocalEnd: EFFORTS* StackId: KNOCKED_OUT_SURRENDER* StackPriority: 1* StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious* UseLyingPickingState: Yes* StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Sheathing: Sheathed* Stats inherited from: *KNOCKED_OUT_BASE
KNOCKED_OUT_INHERITABLE Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* StatusType: INCAPACITATED DisplayName: Knocked Out Description: Can't move or take actions, bonus actions, or reactions.
HOLD_PERSON Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Hold Person Description: Affected entity can't move or take actions, bonus actions, or reactions.
Attacks against the entity are always Critical Hits if the attacker is within [1]. DescriptionParams: Distance(3) Icon: Spell_Enchantment_HoldPerson AnimationLoop: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) AnimationEnd: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) StillAnimationPriority: Snared SoundVocalStart: WEAK SoundLoop: Spell_Status_HoldPerson SoundStop: Spell_Status_HoldPerson_Stop FreezeTime: 500 TickType: EndTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusPropertyFlags: OverheadOnTurn RemoveEvents: OnTurn StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed OnApplyFunctors: BreakConcentration() StatusEffect: 16afeddb-6a1e-4ad1-a0e1-3a467a5ad2ad
FROZEN Boosts: DetectDisturbancesBlock(true);Resistance(Bludgeoning,Vulnerable);Resistance(Thunder,Vulnerable);Resistance(Force,Vulnerable);Resistance(Fire, Resistant);StatusImmunity(BURNING);StatusImmunity(MAG_FROST) StatusType: INCAPACITATED DisplayName: Frozen Description: Affected entity is utterly enamelled in ice and is incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition. Icon: Status_Frozen FormatColor: Water MaterialType: FadingOverlay MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: Yes MaterialApplyNormalMap: Yes MaterialFadeAmount: 3000 MaterialParameters: freezeDirection:SourceDirection AnimationLoop: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) AnimationEnd: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) StillAnimationType: Petrified StillAnimationPriority: Downed SoundStart: Status_Tex_Frozen_Start SoundLoop: Misc_Status_Frozen_MO SoundStop: Misc_Status_Frozen_MO_Stop FreezeTime: 500 RemoveConditions: FrozenStatusRemovalDamage() StatusPropertyFlags: InitiateCombat;OverheadOnTurn RemoveEvents: OnDamage StatusGroups: SG_Condition;SG_Incapacitated OnApplyFunctors: BreakConcentration();RemoveStatus(MAG_FROST) StatusEffect: 62318bbf-d36a-497c-91a4-bda8f7fb7af7
STUNNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Stunned Description: Can't move or take actions, bonus actions, or reactions. Icon: Status_Stunned FormatColor: Air MaterialType: Overlay MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: No MaterialApplyNormalMap: No AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start) AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop) AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End) StillAnimationPriority: Dazed SoundStart: Misc_Status_MindCrush_Start SoundLoop: Misc_Status_MindCrush_MO SoundStop: Misc_Status_MindCrush_End TickType: EndTurn StatusPropertyFlags: InitiateCombat;OverheadOnTurn StatusGroups: SG_Stunned;SG_Condition OnApplyFunctors: BreakConcentration() StatusEffect: 8072d95e-78cc-4826-b1b4-24ed3be294ff
SLEEPING Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0) StatusType: INCAPACITATED DisplayName: Sleeping Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Removed by taking damage or when Helped. DescriptionParams: Distance(1.5) Icon: Status_Sleep FormatColor: Air AnimationStart: 50079f9f-54e8-491a-8af2-95ba7a65847d(STAT_Sleep_Peace_01_Start) AnimationLoop: a53a9b3c-aed6-45b8-b40d-30c534a6d435(STAT_Sleep_Peace_01_Loop) AnimationEnd: 1a32a27f-b310-4d16-aaae-c92363c16f61(STAT_Sleep_Peace_01_End) StillAnimationPriority: Sleeping SoundVocalLoop: SNORE SoundVocalEnd: AWAKE RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone') StatusPropertyFlags: OverheadOnTurn RemoveEvents: OnDamage;OnStatusApplied StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping UseLyingPickingState: Yes OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone) StatusEffect: ad2be9f3-0c24-4695-9dc7-4bb0d53eb719 Sheathing: Sheathed
SLEEP Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED TickType: EndTurn StatusPropertyFlags: InitiateCombat;OverheadOnTurn DisplayName: Sleeping* Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
HASTE_LETHARGY Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);DetectDisturbancesBlock(true);* StatusType: INCAPACITATED DisplayName: Lethargic Description: Consumed by exhaustion in the aftermath of Haste. Can't move or take actions, bonus actions, or reactions. SoundLoop: Misc_Status_Haste_Lethargy_MO StatusPropertyFlags: InitiateCombat;OverheadOnTurn OnApplyFunctors: ApplyEffect: b890d3f4-5726-4b1c-a124-1439b07332d4 StatusEffect: a75357d8-3633-4df4-be4e-79e37f31c6c8 Icon: Status_Stunned* FormatColor: Air* MaterialType: Overlay* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: No* MaterialApplyNormalMap: No* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* StillAnimationPriority: Dazed* SoundStart: Misc_Status_MindCrush_Start* SoundStop: Misc_Status_MindCrush_End* TickType: EndTurn* StatusGroups: SG_Stunned;SG_Condition* Stats inherited from: *STUNNED
LONG_REST Boosts: DetectDisturbancesBlock(true) StatusType: INCAPACITATED AnimationStart: AnimationLoop: 6a844f6c-31cc-4fdd-8da9-b54878dfa348(CUST_LongRest_01) AnimationEnd: StillAnimationType: KO RemoveConditions: StatusPropertyFlags: IgnoreResting RemoveEvents: UseLyingPickingState: Yes StatusEffect: 09e30cb1-0e79-4549-9fd7-8a726be71201 DisplayName: Sleeping* Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Removed by taking damage or when Helped.* DescriptionParams: Distance(1.5)* Icon: Status_Sleep* FormatColor: Air* StillAnimationPriority: Sleeping* SoundVocalLoop: SNORE* SoundVocalEnd: AWAKE* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* Sheathing: Sheathed* Stats inherited from: *SLEEPING
FEIGN_DEATH Boosts: ActionResourceBlock(Movement); StatusImmunity(SG_Poisoned); StatusImmunity(SG_Disease);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant);Resistance(Bludgeoning, Resistant);Resistance(Acid, Resistant);Resistance(Thunder, Resistant);Resistance(Necrotic, Resistant);Resistance(Fire, Resistant);Resistance(Lightning, Resistant);Resistance(Cold, Resistant);Resistance(Poison, Resistant);Resistance(Radiant, Resistant);Resistance(Force, Resistant);DetectDisturbancesBlock(true);DialogueBlock() StatusType: INCAPACITATED DisplayName: Feigning Death Description: Has sunk into a magical coma deep enough to imitate death.
Resistant to all damage except Psychic damage, and disease and poison no longer have any effect.
HYPNOTIC_PATTERN Boosts: ActionResourceBlock(Movement);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Hypnotised Description: Can't move or take actions, bonus actions, or reactions.
Removed by taking damage or when Helped. Icon: Spell_Illusion_HypnoticPattern RemoveConditions: TotalDamageDoneGreaterThan(0) StatusPropertyFlags: TickingWithSource RemoveEvents: OnDamage StatusGroups: SG_Incapacitated;SG_Condition;SG_Charmed OnApplyFunctors: BreakConcentration() StatusEffect: 813d0f8b-a2cd-400f-bf71-91042a7df20c
ENTOMBED Boosts: Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Lightning,Resistant);Resistance(Necrotic,Resistant);Resistance(Poison,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant);Attribute(Grounded);StatusImmunity(SG_Poisoned);Advantage(AttackTarget);Disadvantage(SavingThrow,Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Cocooned Description: Trapped in a spider's web. Can't move or take actions, bonus actions, or reactions.
CURSE_SKIPPED_TURN Boosts: DetectDisturbancesBlock(true); StatusType: INCAPACITATED DisplayName: Cursed: Filled with Dread Description: Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions. Icon: Spell_Necromancy_BestowCurse_SkipTurn StatusGroups: SG_Cursed;SG_Incapacitated;SG_Condition OnApplyFunctors: BreakConcentration()
SLEEPING_SEATED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED DisplayName: Sleeping* Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
INVISIBLE Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); StatusType: INVISIBLE DisplayName: Invisible Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. Icon: Status_Invisible FormatColor: White MaterialType: Replacement MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: Yes MaterialApplyNormalMap: No StackId: INVISIBILITY StackPriority: 1 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) StatusGroups: SG_Invisible;SG_RemoveOnRespec StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f
INVISIBILITY Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); StatusType: INVISIBLE DisplayName: Invisible Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. Icon: Spell_Illusion_Invisibility StackId: INVISIBILITY StackPriority: 4 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) StatusGroups: SG_Invisible;SG_RemoveOnRespec StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81
ONE_WITH_SHADOWS Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE DisplayName: One with the Shadows Description: Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. Icon: Action_Warlock_OneWithShadows StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag;OnMove RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) or SpellId('Projectile_Jump') or SpellId('Projectile_Fly') or SpellId('Projectile_Fly_Spell') StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
POTION_OF_INVISIBILITY Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE StackPriority: 5 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering ApplyEffect: c1d6d710-16eb-46b6-9de7-73c1a0470503 DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
PRONE Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false); StatusType: KNOCKED_DOWN DisplayName: Prone Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up. DescriptionParams: Distance(3) Icon: Status_Prone FormatColor: White StillAnimationType: KO StillAnimationPriority: KO UseLyingPickingState: Yes RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp')) StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat;DisableOverhead RemoveEvents: OnTurn OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,2); StatusGroups: SG_Prone;SG_Condition;SG_Unconscious SplatterDirtAmount: 0.1 Sheathing: Sheathed
PRONE_GREASE Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,3); SplatterDirtAmount: 0.2 DisplayName: Prone* Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up.* DescriptionParams: Distance(3)* Icon: Status_Prone* FormatColor: White* StillAnimationType: KO* StillAnimationPriority: KO* UseLyingPickingState: Yes* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))* StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat;DisableOverhead* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* Sheathing: Sheathed* Stats inherited from: *PRONE
PRONE_SEWER Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN SplatterDirtAmount: 0.7 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,3);* DisplayName: Prone* Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up.* DescriptionParams: Distance(3)* Icon: Status_Prone* FormatColor: White* StillAnimationType: KO* StillAnimationPriority: KO* UseLyingPickingState: Yes* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))* StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat;DisableOverhead* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* Sheathing: Sheathed* Stats inherited from: *PRONE_GREASE **PRONE
PRONE_ICE Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,2); DisplayName: Prone* Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up.* DescriptionParams: Distance(3)* Icon: Status_Prone* FormatColor: White* StillAnimationType: KO* StillAnimationPriority: KO* UseLyingPickingState: Yes* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))* StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat;DisableOverhead* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* SplatterDirtAmount: 0.1* Sheathing: Sheathed* Stats inherited from: *PRONE
PRONE_FALLEN Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN FormatColor: White StillAnimationType: KO_Fallen StillAnimationPriority: KO_Fallen StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat SplatterDirtAmount: 0.2 DisplayName: Prone* Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up.* DescriptionParams: Distance(3)* Icon: Status_Prone* UseLyingPickingState: Yes* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,2);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* Sheathing: Sheathed* Stats inherited from: *PRONE
KNOCKED_DOWN Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN DisplayName: Knocked Down Description: Character is knocked down and cannot act. Icon: Status_Prone FormatColor: White RemoveConditions: StatusPropertyFlags: InitiateCombat RemoveEvents: OnRemoveFunctors: RemoveStatus(KNOCKED_DOWN); DescriptionParams: Distance(3)* StillAnimationType: KO* StillAnimationPriority: KO* UseLyingPickingState: Yes* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* SplatterDirtAmount: 0.1* Sheathing: Sheathed* Stats inherited from: *PRONE
HIDEOUS_LAUGHTER Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN DisplayName: Hideous Laughter Description: Affected entity can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks made within [1] of it have Advantage against it.
At the end of its turn or when it takes damage, the entity can try to shake off the effect. StillAnimationType: Laughing_Hideous StillAnimationPriority: Shouting SoundVocalStart: NONE SoundVocalLoop: LAUGHTERMANIACAL SoundStart: Misc_Status_HideousLaughter,HEAD; SoundStop: Misc_Status_HideousLaughter_Stop,HEAD; SoundVocalEnd: RECOVER TickType: EndTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusPropertyFlags: InitiateCombat RemoveEvents: OnDamage;OnTurn OnRemoveFunctors: StatusEffect: b89b7538-2cb3-400f-b1c9-378f61070abb SplatterDirtAmount: 0 DescriptionParams: Distance(3)* Icon: Status_Prone* FormatColor: White* UseLyingPickingState: Yes* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* Sheathing: Sheathed* Stats inherited from: *PRONE
UNCONSCIOUS Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true); StatusType: KNOCKED_DOWN DisplayName: Unconscious Description: Character is unconscious. Icon: Status_Unconscious FormatColor: Air StillAnimationType: KO StillAnimationPriority: KO UseLyingPickingState: Yes SoundVocalStart: WEAK OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING); StatusGroups: SG_Unconscious;SG_Condition SplatterDirtAmount: 0.05 Sheathing: Sheathed
SHOCKWAVE Boosts: DetectDisturbancesBlock(false); StatusType: KNOCKED_DOWN DisplayName: Shockwave StillAnimationType: KO StillAnimationPriority: KO StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat;BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(SLEEP);RemoveStatus(SLEEPING); SplatterDirtAmount: 0.1
COMMAND_GROVEL Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN DisplayName: Command: Grovel Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up. Icon: Spell_Enchantment_CommandDrop StillAnimationType: KO_Fallen StillAnimationPriority: KO_Fallen TickType: EndTurn StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 FormatColor: White* StatusPropertyFlags: InitiateCombat* OnRemoveFunctors: RemoveStatus(KNOCKED_DOWN);* DescriptionParams: Distance(3)* UseLyingPickingState: Yes* OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* SplatterDirtAmount: 0.1* Sheathing: Sheathed* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))** RemoveEvents: OnTurn** Stats inherited from: *KNOCKED_DOWN **PRONE
PRONE_THUNDEROUS_SMITE Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false);* StatusType: KNOCKED_DOWN OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);Force(3) DisplayName: Prone* Description: Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against a Prone creature have Advantage if they're made within [1] of the creature.
A Prone creature must spend half its movement speed to stand up.* DescriptionParams: Distance(3)* Icon: Status_Prone* FormatColor: White* StillAnimationType: KO* StillAnimationPriority: KO* UseLyingPickingState: Yes* RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp'))* StatusPropertyFlags: IgnoredByImmobilized;InitiateCombat;DisableOverhead* RemoveEvents: OnTurn* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,2);* StatusGroups: SG_Prone;SG_Condition;SG_Unconscious* SplatterDirtAmount: 0.1* Sheathing: Sheathed* Stats inherited from: *PRONE
POTION_OF_SHRINKING StatusType: POLYMORPHED DisplayName: Potion of Shrinking Description: Size reduced for one minute. Icon: Item_CONS_Potion_Shrinking ApplyEffect: fc6ab84c-2290-4b15-a1b3-f6befe6b78aa
DEAD_WILL_O_WISP Boosts: GameplayLight(3,false,0.1);Attribute(Grounded) StatusType: POLYMORPHED DisplayName: Soul Echo Description: While this companion's body is gone, their soul lingers on and can be used to resurrect them. Icon: statIcons_SoulEcho StatusPropertyFlags: ApplyToDead;IsInvulnerable TemplateID: 764c4233-7bcc-4089-ab7d-7b434d097f99 Rules: 883ad9dd-bed9-421c-922f-c2436b519b50 StatusEffect: 4769bddd-bb59-4861-bb7f-b7ef1f28888d
GASEOUS_FORM Boosts: Advantage(SavingThrow, Strength); Advantage(SavingThrow, Dexterity); Advantage(SavingThrow, Constitution); Attribute(Floating);IgnoreFallDamage();VoicebarkBlock();BlockSpellCast();DialogueBlock();CanShootThrough(true);CanWalkThrough(true);Resistance(Slashing,ResistantToNonMagical);Resistance(Piercing,ResistantToNonMagical);Resistance(Bludgeoning,ResistantToNonMagical);Resistance(Acid,ResistantToNonMagical);Resistance(Thunder,ResistantToNonMagical);Resistance(Necrotic,ResistantToNonMagical);Resistance(Fire,ResistantToNonMagical);Resistance(Lightning,ResistantToNonMagical);Resistance(Cold,ResistantToNonMagical);Resistance(Psychic,ResistantToNonMagical);Resistance(Poison,ResistantToNonMagical);Resistance(Radiant,ResistantToNonMagical);Resistance(Force,ResistantToNonMagical);StatusImmunity(BLEEDING) StatusType: POLYMORPHED DisplayName: Gaseous Form Description: Transformed into a cloud of mist.
Resistant to all damage, has Advantage on Constitution, Dexterity and Strength Saving Throws, and is tiny in size.
WILDMAGIC_CAT StatusType: POLYMORPHED DisplayName: Wild Magic: Cat Form Description: Flickering, unreliable magic has polymorphed you into a cat. Icon: Spell_Transmutation_Polymorph StackId: WILDMAGIC_CAT TemplateID: 181cf25d-1d5c-46ca-87d6-68f7c7668f85 Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0 StatusGroups: SG_Polymorph;SG_RemoveOnRespec;SG_Polymorph_BeastShape StatusEffect: 086b6322-f3d7-47a5-ac8d-6ee6b09dd69e
WILDMAGIC_DOG StatusType: POLYMORPHED DisplayName: Wild Magic: Dog Form Description: Flickering, unreliable magic has polymorphed you into a dog. Icon: Spell_Transmutation_Polymorph StackId: WILDMAGIC_CAT TemplateID: f1156dbd-8fa3-4737-90bd-e7a23df502bf Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0 StatusGroups: SG_Polymorph;SG_RemoveOnRespec;SG_Polymorph_BeastShape StatusEffect: 086b6322-f3d7-47a5-ac8d-6ee6b09dd69e
SNEAKING Boosts: Advantage(AttackRoll);MovementSpeedLimit(Walk);Tag(VFX_SNEAKING);UnlockSpellVariant(IsHideSpell(),ModifyUseCosts(Replace,BonusActionPoint,0,0,BonusActionPoint));UnlockSpellVariant(IsHideSpell(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint)) StatusType: SNEAKING DisplayName: Hiding Description: Affected entity is invisible to enemies until it crosses their cone of sight.
The entity has Advantage on all Attack Rolls. Icon: Action_Hide StillAnimationType: Sneaking StillAnimationPriority: Sneaking RemoveConditions: (IsStatusEvent(StatusEvent.OnAttack) and not HasSpellFlag(SpellFlags.Stealth, context.Source)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) RemoveEvents: OnAttack;OnDamage StatusPropertyFlags: DisableOverhead
ABJURE_ENEMY_SLOW Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);MovementSpeedLimit(Walk) StatusType: BOOST DisplayName: Abjure Enemy: Slow Description: Movement speed is halved. Taking damage ends this condition. Icon: Action_Paladin_AbjureEnemy StackId: ABJURE_ENEMY StackPriority: 0 RemoveConditions: (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
ASPECT_OF_THE_ELK Boosts: ActionResource(Movement,1.5,0) StatusType: BOOST DisplayName: Aspect of the Elk Aura Description: Affected entity and nearby allies have a +[1] bonus to movement speed. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_ELK_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
BONE_ZONE StatusType: BOOST DisplayName: Glutted Catacombs Description: This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_BONE_ZONE
ANIMATEDEAD_ZONE StatusType: BOOST DisplayName: Rejuvenating Miasma Description: Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_ZONE Stats inherited from: *BONE_ZONE
ARCANE_WARD Boosts: DamageReduction(All,Flat,1) StatusType: BOOST DisplayName: Arcane Ward Description: Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell. DescriptionParams: 1 Icon: Status_ArcaneWard SoundLoop: Spell_Status_ArcaneWard_MO SoundStop: Spell_Status_ArcaneWard_Depleted StackId: ARCANE_WARD StackType: Overwrite Passives: ArcaneWard_Damage StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration;DisableCombatlog StatusGroups: SG_RemoveOnRespec StatusEffect: 370b3339-9668-49e8-bdc6-ff0a4444f8dd
ASPECT_OF_THE_ELK_AURA Boosts: ActionResource(Movement,1.5,0) StatusType: BOOST DisplayName: Aspect of the Elk Description: Movement speed increased by [1], as long as the affected entity stays near the barbarian. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_STALLION Boosts: TemporaryHP(2*Level) StatusType: BOOST DisplayName: Aspect of the Stallion Description: Gained [1]. DescriptionParams: GainTemporaryHitPoints(Level*2) Icon: PassiveFeature_AspectOfTheBeast_Stallion StackId: ASPECT_OF_THE_STALLION RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF Boosts: Skill(Stealth, Cause.DexterityModifier) StatusType: BOOST DisplayName: Aspect of the Wolf Aura Description: Affected entity and nearby allies have a +[1] bonus to Stealth Checks. DescriptionParams: DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_WOLF_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_AURA Boosts: Skill(Stealth, Cause.DexterityModifier) StatusType: BOOST DisplayName: Aspect of the Wolf Description: Affected entity has a +[1] bonus to Stealth Checks, as long as it stays near the barbarian. DescriptionParams: Cause.DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE Boosts: StatusImmunity(SG_Frightened) StatusType: BOOST DisplayName: Aura of Courage Description: The paladin and any nearby allies can't be Frightened. Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_COURAGE_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_BUFF Boosts: StatusImmunity(SG_Frightened) StatusType: BOOST DisplayName: Aura of Courage Description: Can't be Frightened within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_DEVOTION Boosts: StatusImmunity(SG_Charmed) StatusType: BOOST DisplayName: Aura of Devotion Description: The paladin and any nearby allies can't be Charmed. Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_DEVOTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_DEVOTION_BUFF Boosts: StatusImmunity(SG_Charmed) StatusType: BOOST DisplayName: Aura of Devotion Description: Can't be Charmed within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_HATE Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) StatusType: BOOST DisplayName: Aura of Hate Description: The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons. DescriptionParams: DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(not Self() and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(AURA_OF_HATE_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_HATE_BUFF Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) StatusType: BOOST DisplayName: Aura of Hate Description: Deals an additional [2] to damage dealt with melee weapons within [1] of the spellcaster. DescriptionParams: Distance(3);DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_PROTECTION Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) StatusType: BOOST DisplayName: Aura of Protection Description: The paladin and any nearby allies have a +[1] bonus on Saving Throws. DescriptionParams: max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_PROTECTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_PROTECTION_BUFF Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) StatusType: BOOST DisplayName: Aura of Protection Description: Has a +[2] bonus on Saving Throws within [1] of the spellcaster. DescriptionParams: Distance(3);max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_WARDING Boosts: SpellResistance(Resistant) StatusType: BOOST DisplayName: Aura of Warding Description: The paladin and any nearby allies have Resistance to damage from spells. Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_WARDING_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_WARDING_BUFF Boosts: SpellResistance(Resistant) StatusType: BOOST DisplayName: Aura of Warding Description: Resistant to damage from spells within [1] of the spellcaster. DescriptionParams: Distance(3); Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
ACID_ARROW_4 StatusType: BOOST DescriptionParams: DealDamage(4d4,Acid) TooltipDamage: DealDamage(4d4, Acid) TickFunctors: DealDamage(4d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ARMOR_OF_AGATHYS_4 Boosts: TemporaryHP(20) StatusType: BOOST DescriptionParams: DealDamage(20,Cold) StackPriority: 20 Passives: ArmorOfAgathys_4 DisplayName: Armour of Agathys* Description: Gained 5 temporary hit points. If hit with a melee attack, the attacker takes [1] and this effect ends.* Icon: Spell_Abjuration_ArmorOfAgathys* SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0418887d-31c8-4f58-997f-e521b6e8ebeb* Stats inherited from: *ARMOR_OF_AGATHYS
AURA_OF_VITALITY StatusType: BOOST DisplayName: Warden of Vitality Description: Close enough to a friendly paladin to be healed with Restore Vitality. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY AuraRadius: 9 StatusGroups: SG_RemoveOnRespec
AURA_OF_VITALITY_AURA Boosts: UnlockSpell(Target_AuraOfVitality_Activate) StatusType: BOOST DisplayName: Warden of Vitality Description: Affected entity can use Restore Vitality to heal itself or nearby allies. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY_AURA AuraRadius: 9 AuraStatuses: IF(Ally() or Self()):ApplyStatus(AURA_OF_VITALITY) StatusGroups: SG_RemoveOnRespec
AURA_OF_TERROR StatusType: BOOST DisplayName: Aura of Terror Description: Nearby enemies have Disadvantage on attack rolls and Saving Throws.
Creatures that can't be Frightened are immune to this aura. Icon: Action_Monster_Banite_AuraOfTerror SoundLoop: Spell_Status_AuraOfTerror_Start SoundStop: Spell_Status_AuraOfTerror_End StackId: AURA_OF_TERROR StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Enemy() and not IsImmuneToStatus('SG_FRIGHTENED')):ApplyStatus(AURA_OF_TERROR_BUFF); RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: 92797a80-0c35-4735-a573-d145dd50da02
AURA_OF_TERROR_BUFF Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows); StatusType: BOOST DisplayName: Aura of Terror Description: Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Monster_Banite_AuraOfTerror StackId: AURA_OF_TERROR StackPriority: 5 StatusGroups: SG_RemoveOnRespec StatusEffect: b10b8029-ec10-4ca7-9483-5b27c9b6473a ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
AURA_OF_VILEOBLIVION StatusType: BOOST DisplayName: Aura of Vile Oblivion Description: All nearby light sources get extinguished when the Wraith is nearby. Icon: PassiveFeature_Generic_Darkness StackId: AURA_OF_VILEOBLIVION StackPriority: 10 AuraRadius: 5 AuraStatuses: ApplyStatus(AURA_OF_VILEOBLIVION_BUFF) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusEffect: f662eea9-51d6-41c6-8d23-3059b720cd9b
AURA_OF_VILEOBLIVION_FEEDBACK StatusType: BOOST DisplayName: Extinguished Description: This light was snuffed out. Icon: PassiveFeature_Generic_Darkness StatusPropertyFlags: DisableCombatlog
AURA_MARSHAL_UNDEAD_DEATHKNIGHT Boosts: Tag(TURNED_ADV) StatusType: BOOST DisplayName: Marshal Undead Description: An undying magnetism grants the Death Knight and nearby undead Advantage against being Turned. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 10 AuraRadius: 18 AuraStatuses: IF(Ally() and Tagged('UNDEAD')):ApplyStatus(AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF) RemoveConditions: HasStatus('SG_Incapacitated'); RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF Boosts: Tag(TURNED_ADV) StatusType: BOOST DisplayName: Marshalled Undead Description: The affected entity has Advantage against being Turned while within [1] of the spellcaster. DescriptionParams: Distance(18) Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog ManagedStatusEffectGroup:
BANISHMENT_OWNER StatusType: BOOST DisplayName: Banishment Description: This creature banished another creature. Icon: Spell_Abjuration_Banishment StackId: BANISHMENT_OWNER StatusGroups: SG_RemoveOnRespec
BEND_LUCK_ATTACK_BONUS Boosts: RollBonus(Attack,1d4) StatusType: BOOST DisplayName: Bend Luck: Attack Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Attack Rolls. Icon: Skill_Sorcerer_Passive_BendLuck StatusGroups: SG_RemoveOnRespec StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64
BEND_LUCK_SAVE_BONUS Boosts: RollBonus(SavingThrow,1d4) StatusType: BOOST DisplayName: Bend Luck: Saving Throw Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Saving Throws. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_BONUS Boosts: RollBonus(SkillCheck,1d4);RollBonus(RawAbility,1d4) StatusType: BOOST DisplayName: Bend Luck: Ability Check Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ATTACK_PENALTY Boosts: RollBonus(Attack,-1d4) StatusType: BOOST DisplayName: Bend Luck: Attack Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Attack Rolls. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_SAVE_PENALTY Boosts: RollBonus(SavingThrow,-1d4) StatusType: BOOST DisplayName: Bend Luck: Saving Throw Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Saving Throws. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_SAVE_BONUS **BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_PENALTY Boosts: RollBonus(SkillCheck,-1d4);RollBonus(RawAbility,-1d4) StatusType: BOOST DisplayName: Bend Luck: Ability Check Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ABILITY_BONUS **BEND_LUCK_ATTACK_BONUS
BENIGN_TRANSPORT_USED StatusType: BOOST DisplayName: Benign Transposition: Spent Description: Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level [1] or higher. DescriptionParams: 1 Icon: Action_BenignTransposition StackId: BENIGN_TRANSPORT_USED RemoveConditions: IsSpellSchool(SpellSchool.Conjuration) and not IsCantrip() RemoveEvents: OnSpellCast
BLADE_BARRIER StatusType: BOOST DisplayName: Blade Barrier Icon: Spell_Evocation_BladeBarrier StackId: BLADE_BARRIER StackPriority: 1 AuraRadius: 2 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(BLADE_BARRIER_AURA); IF(not Dead()):ApplyStatus(DIFFICULT_TERRAIN,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 22ce41e0-ea2b-49fb-ae31-ee7507d745d4
BLADE_BARRIER_AURA StatusType: BOOST DisplayName: Blade Barrier Description: Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block. Icon: Spell_Evocation_BladeBarrier StackId: BLADE_BARRIER StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(6d10,Slashing) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyRoll: not SavingThrow(Ability.Dexterity, 15) OnApplySuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10/2,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10/2,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1)
BLADE_FLOURISH_MOBILE Boosts: UnlockSpell(Target_BladeFlourish_Mobile_FollowUp) StatusType: BOOST DisplayName: Mobile Flourish Description: Can teleport to the target hit with Mobile Flourish. Icon: Action_MobileFlourish_Melee StackId: BLADE_FLOURISH_MOBILE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec
BLADE_FLOURISH_MOBILE_TARGET StatusType: BOOST DisplayName: Mobile Flourish Target Description: Targeted by a bard's fluid attack. The bard can teleport next to the creature. Icon: Action_MobileFlourish_Melee StatusGroups: SG_RemoveOnRespec
BLINDING_SMITE_BLINDED Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST Icon: Spell_Evocation_BlindingSmite TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnTickRoll: SavingThrow(Ability.Constitution, CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: RemoveStatus(BLINDING_SMITE_BLINDED) DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINK StatusType: BOOST DisplayName: Blink Description: At the end of each turn, there is a chance the affected entity vanishes into the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1]. When combat ends, so does this effect. DescriptionParams: Distance(6) Icon: Spell_Transmutation_Blink HitAnimationType: MagicalNonDamage StackId: BLINK TickType: EndTurn Passives: Blink_Check RemoveConditions: not Combat() RemoveEvents: OnTurn;OnCombatEnded OnTickRoll: RollDieAgainstDC(DiceType.d20,11) OnTickSuccess: ApplyStatus(BLINK_VANISH,100,1) OnTickFail: ApplyStatus(BLINK_FAILED,100,1) StatusGroups: SG_RemoveOnRespec
BOLSTERING_MAGIC Boosts: RollBonus(Attack,1d4);RollBonus(RawAbility,1d4);RollBonus(SkillCheck,1d4) StatusType: BOOST DisplayName: Bolstering Magic: Boon Description: Bolstered by wild magic. Has a +[1] bonus to Attack Rolls and Ability Checks. DescriptionParams: 1d4 Icon: Action_BolsteringMagic_Boost StackId: BOLSTERING_MAGIC TickType: EndTurn StatusGroups: SG_RemoveOnRespec ApplyEffect: 66336494-cade-427a-8093-25915a898afc StatusEffect: 66336494-cade-427a-8093-25915a898afc
CALL_LIGHTNING_AURA StatusType: BOOST DisplayName: Call Lightning: Thundercloud Description: The caster can Dashing you can use a bonus action to make a melee attack against or Shove a nearby creature. Icon: Action_Charger_Attack StackId: CHARGER StatusGroups: SG_RemoveOnRespec
COUNTERCHARM_AURA StatusType: BOOST DisplayName: Countercharm Aura Description: You and allies within [1] have Advantage on Saving Throws against being Charmed and Frightened. DescriptionParams: Distance(9) Icon: Action_Bard_Countercharm StackId: COUNTERCHARM_AURA AuraRadius: 9 AuraStatuses: IF(Character() and not Enemy()):ApplyStatus(COUNTERCHARM,100,-1) TickType: StartTurn StatusPropertyFlags: TickingWithSource;Performing StatusGroups: SG_RemoveOnRespec PerformEventName: Bard_Perform_ThePower
COUNTERCHARM Boosts: Tag(CHARMED_ADV);Tag(FRIGHTENED_ADV) StatusType: BOOST DisplayName: Countercharm Description: You have Advantage on Saving Throws against being Charmed and Frightened. Icon: Action_Bard_Countercharm HitAnimationType: MagicalNonDamage StackId: COUNTERCHARM StatusGroups: SG_RemoveOnRespec ApplyEffect: 48e664b0-1b0a-4767-bcfe-f22b4f0aa551
CONTAGION_BLINDING_SICKNESS Boosts: Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Wisdom);Disadvantage(AttackRoll); Advantage(AttackTarget) StatusType: BOOST DisplayName: Stricken With Blinding Sickness Description: Fingernails of searing pain dig into the affected entity's eyes. It has Disadvantage on Wisdom Checks and Saving Throws, and is also Blinded. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Blinded StillAnimationPriority: Blinded SoundStart: Spell_Status_BlindingSickness_Trigger SoundLoop: Spell_Status_Blinded_MO SoundStop: Spell_Status_Blinded_MO_Stop StackId: CONTAGION_BLINDING_SICKNESS TickType: StartTurn StatusGroups: SG_Blinded;SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 925a05a8-d30d-4aca-b743-102eb45458a2
CONTAGION_BLINDING_SICKNESS_1 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_BLINDING_SICKNESS TickType: EndRound RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_BLINDING_SICKNESS_2,100,CONTAGION_BLINDING_SICKNESS_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_BLINDING_SICKNESS_2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger TickType: EndRound OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_BLINDING_SICKNESS_3,100,CONTAGION_BLINDING_SICKNESS_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
CONTAGION_BLINDING_SICKNESS_3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger TickType: EndRound OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_BLINDING_SICKNESS,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
CONTAGION_FILTH_FEVER Boosts: Disadvantage(Ability, Strength); Disadvantage(SavingThrow, Strength);IF(WeaponAttackRollAbility(Ability.Strength)):Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Stricken With Filth Fever Description: Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundStart: Spell_Status_FilthFever_Trigger SoundLoop: Spell_Status_FilthFever SoundStop: Spell_Status_FilthFever_Stop StackId: CONTAGION_FILTH_FEVER TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 96692c65-585d-4b29-94a3-286e7f4aebe1
CONTAGION_FILTH_FEVER_1 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FILTH_FEVER TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_2,100,CONTAGION_FILTH_FEVER_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FILTH_FEVER_2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_3,100,CONTAGION_FILTH_FEVER_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FILTH_FEVER_3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FLESH_ROT Boosts: Disadvantage(Ability, Charisma);Resistance(All,Vulnerable) StatusType: BOOST DisplayName: Stricken With Flesh Rot Description: Rotting in their own vat of stinking skin, the affected entity has Disadvantage on Charisma Checks and Vulnerability to all damage. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_FleshRot_Trigger SoundLoop: Spell_Status_Fleshrot SoundStop: Spell_Status_Fleshrot_Stop StackId: CONTAGION_FLESH_ROT TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 3d85dae9-1f11-4f6c-b28c-2fe2ac600002
CONTAGION_FLESH_ROT_1 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FLESH_ROT TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_2,100,CONTAGION_FLESH_ROT_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FLESH_ROT_2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_3,100,CONTAGION_FLESH_ROT_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_FLESH_ROT_3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_MINDFIRE Boosts: Disadvantage(Ability, Intelligence);Disadvantage(SavingThrow, Intelligence);FactionOverride(64321d50-d516-b1b2-cfac-2eb773de1ff6);AiArchetypeOverride(madness,99) StatusType: BOOST DisplayName: Stricken With Mindfire Description: Affected entity's brain is cooking in a stew of hot blood.
It has Disadvantage on Intelligence Checks and Saving Throws, and behaves as if Befuddled during combat. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Feared StillAnimationPriority: Feared SoundStart: Spell_Status_Mindfire_Trigger SoundLoop: Spell_Status_Mindfire SoundStop: Spell_Status_Mindfire_Stop StackId: CONTAGION_MINDFIRE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47
CONTAGION_MINDFIRE_1 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_MINDFIRE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_2,100,CONTAGION_MINDFIRE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_MINDFIRE_2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_3,100,CONTAGION_MINDFIRE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_MINDFIRE_3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_SEIZURE Boosts: Disadvantage(Ability, Dexterity); Disadvantage(SavingThrow, Dexterity);IF(WeaponAttackRollAbility(Ability.Dexterity)):Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Stricken With Seizures Description: Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving Throws, and Attack Rolls using Dexterity. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_Seizure_Trigger SoundLoop: Spell_Status_Seizure SoundStop: Spell_Status_Seizure_Stop StackId: CONTAGION_SEIZURE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 17f07378-6bc4-46d9-b768-5b35e4deebbc
CONTAGION_SEIZURE_1 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SEIZURE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_2,100,CONTAGION_SEIZURE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SEIZURE_2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_3,100,CONTAGION_SEIZURE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SEIZURE_3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SLIMY_DOOM Boosts: Disadvantage(Ability, Constitution); Disadvantage(SavingThrow, Constitution) StatusType: BOOST DisplayName: Stricken With Slimy Doom Description: Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_SlimyDoom_Trigger SoundLoop: Spell_Status_SlimyDoom SoundStop: Spell_Status_SlimyDoom_Stop StackId: CONTAGION_SLIMY_DOOM TickType: StartTurn Passives: Contagion_Slimy_Doom_Stunned StatusGroups: SG_Disease ApplyEffect: 58efb278-4f51-41f1-a05c-ab455943108b StatusEffect: 7532c24f-7c18-4a95-b529-d9ab1b3b0e33
CONTAGION_SLIMY_DOOM_1 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SLIMY_DOOM TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_2,100,CONTAGION_SLIMY_DOOM_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SLIMY_DOOM_2 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_3,100,CONTAGION_SLIMY_DOOM_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
CONTAGION_SLIMY_DOOM_3 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
COUNTERSPELL_SCROLL Boosts: UnlockInterrupt(Interrupt_Counterspell_Scroll) StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Used to give the player acess to the counterspell reaction until the scroll is consumed. StackId: COUNTERSPELL_SCROLL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
DAMPENELEMENTS_AURA StatusType: BOOST DisplayName: Dampen Elements Description: The first time you or an ally within [1] gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. DescriptionParams: Distance(15) Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(DAMPENELEMENTS_RESISTANCE,100,-1) OnRemoveFunctors: IF(not HasStatus('DAMPENELEMENTS_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(DAMPENELEMENTS_TECHNICAL) StatusGroups: SG_RemoveOnRespec
DAMPENELEMENTS_RESISTANCE Boosts: Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Lightning,Resistant);Resistance(Thunder,Resistant) StatusType: BOOST DisplayName: Dampen Elements Description: The first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS Passives: DampenElements_Check StatusGroups: SG_RemoveOnRespec
DARKVISION_THIRD_EYE Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) StatusType: BOOST DescriptionParams: Distance(24) Icon: Spell_TheThirdEye_Darkvision StackPriority: 2 StatusGroups: SG_RemoveOnRespec DisplayName: Darkvision* Description: Can see in the dark out to a range of [1].* StackId: DARKVISION* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
DEFLECT_MISSILES Boosts: IF(IsAttackType(AttackType.RangedWeaponAttack)):DamageReduction(All,Flat,1d10+DexterityModifier) StatusType: BOOST DisplayName: Deflect Missiles Description: You can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is reduced by [1] + your Monk class level. DescriptionParams: 6+DexterityModifier Icon: Action_Monk_DeflectMissile StackId: DEFLECT_MISSILES RemoveConditions: (IsAttackType(AttackType.RangedWeaponAttack) or (SpellTypeIs(SpellType.Throw) and HasWeaponProperty(WeaponProperties.Thrown,context.HitDescription.ThrownObject))) and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
DISPEL_EVIL_AND_GOOD Boosts: Disadvantage(AttackTarget,CELESTIAL);Disadvantage(AttackTarget,ELEMENTAL);Disadvantage(AttackTarget,FEY);Disadvantage(AttackTarget,FIEND);Disadvantage(AttackTarget,UNDEAD);UnlockSpell(Target_DispelEvilAndGood_BreakEnchantment) StatusType: BOOST DisplayName: Dispel Evil and Good Description: Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this creature. Additionally, it can break otherworldly enchantments that Charm, Frighten, or Possess allies. Icon: Spell_Abjuration_DispelEvilAndGood SoundLoop: Spell_Status_DispelEvilAndGood_Start SoundStop: Spell_Status_DispelEvilAndGood_End StackId: DISPEL_EVIL_AND_GOOD RemoveConditions: IsStatusEvent(StatusEvent.OnSpellCast) and (SpellId('Target_DispelEvilAndGood_BreakEnchantment') or SpellId('Target_DispelEvilAndGood_Dispel')) RemoveEvents: OnSpellCast OnApplyFunctors: RemoveStatus(LOW_GHOST_POSSESSED); StatusEffect: 3b934d18-9404-4f17-af5e-7561aa844123
DIVINE_INTERVENTION_SHIELD Boosts: Invulnerable() StatusType: BOOST DisplayName: Divine Intervention: Miracle of Refuge Description: Cannot be harmed by damage or conditions thanks to the grace of a generous deity. Icon: Action_DivineIntervention_Attack StackId: DIVINE_INTERVENTION_SHIELD TickType: StartTurn
DIVINE_GUARDIAN Boosts: DamageReduction(All,Half) StatusType: BOOST DisplayName: Divine Guardian Description: Protected by a paladin's divine essence. Resistant to all damage. Icon: Action_Paladin_DivineGuardian StackId: DIVINE_GUARDIAN TickType: StartTurn StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
DIVINATION_DAMAGE_FIRE StatusType: BOOST DisplayName: Prophecy: Burn After Reading Description: Deal at least [1] to an enemy to regain a Portent Die. DescriptionParams: DealDamage(1,Fire) Icon: GenericIcon_DamageType_Fire Passives: Divination_Damage_Fire StatusGroups: SG_RemoveOnRespec
DIVINATION_DAMAGE_ACID StatusType: BOOST DisplayName: Prophecy: Melting Pot DescriptionParams: DealDamage(1,Acid) Icon: GenericIcon_DamageType_Acid Passives: Divination_Damage_Acid Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_BLUDGEONING StatusType: BOOST DisplayName: Prophecy: A Blunt Tool DescriptionParams: DealDamage(1,Bludgeoning) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Bludgeoning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_COLD StatusType: BOOST DisplayName: Prophecy: Frosty Reception DescriptionParams: DealDamage(1,Cold) Icon: GenericIcon_DamageType_Cold Passives: Divination_Damage_Cold Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_FORCE StatusType: BOOST DisplayName: Prophecy: Forceful Insistence DescriptionParams: DealDamage(1,Force) Icon: GenericIcon_DamageType_Force Passives: Divination_Damage_Force Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_LIGHTNING StatusType: BOOST DisplayName: Prophecy: Shocking Revelation DescriptionParams: DealDamage(1, Lightning) Icon: GenericIcon_DamageType_Lightning Passives: Divination_Damage_Lightning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_NECROTIC StatusType: BOOST DisplayName: Prophecy: Grave Fate DescriptionParams: DealDamage(1,Necrotic) Icon: GenericIcon_DamageType_Necrotic Passives: Divination_Damage_Necrotic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PIERCING StatusType: BOOST DisplayName: Prophecy: A Little Prick DescriptionParams: DealDamage(1,Piercing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Piercing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_POISON StatusType: BOOST DisplayName: Prophecy: Venomous Words DescriptionParams: DealDamage(1,Poison) Icon: GenericIcon_DamageType_Poison Passives: Divination_Damage_Poison Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PSYCHIC StatusType: BOOST DisplayName: Prophecy: Headache DescriptionParams: DealDamage(1,Psychic) Icon: GenericIcon_DamageType_Psychic Passives: Divination_Damage_Psychic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_RADIANT StatusType: BOOST DisplayName: Prophecy: Radiant Damage DescriptionParams: DealDamage(1,Radiant) Icon: GenericIcon_DamageType_Radiant Passives: Divination_Damage_Radiant Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_SLASHING StatusType: BOOST DisplayName: Prophecy: Slashing Damage DescriptionParams: DealDamage(1,Slashing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Slashing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_THUNDER StatusType: BOOST DisplayName: Prophecy: Thunderous Applause DescriptionParams: DealDamage(1, Thunder) Icon: GenericIcon_DamageType_Thunder Passives: Divination_Damage_Thunder Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ABJURATION StatusType: BOOST DisplayName: Prophecy: Guarded Description: Casting an Abjuration spell will result in a new Portent Die. DescriptionParams: Icon: GenericIcon_Intent_Utility Passives: Divination_School_Abjuration StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_CONJURATION StatusType: BOOST DisplayName: Prophecy: A Little Help Description: Casting a Conjuration spell will result in a new Portent Die. Passives: Divination_School_Conjuration Icon: GenericIcon_Intent_Utility* StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_DIVINATION StatusType: BOOST DisplayName: Prophecy: Predictable Description: Casting a Divination spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Divination StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ENCHANTMENT StatusType: BOOST DisplayName: Prophecy: Spellbinding Description: Casting an Enchantment spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Enchantment StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_EVOCATION StatusType: BOOST DisplayName: Prophecy: Evocative Description: Casting an Evocation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Evocation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ILLUSION StatusType: BOOST DisplayName: Prophecy: Feign Surprise Description: Casting an Illusion spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Illusion StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_NECROMANCY StatusType: BOOST DisplayName: Prophecy: Dead Right Description: Casting a Necromancy spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Necromancy StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_TRANSMUTATION StatusType: BOOST DisplayName: Prophecy: Changes Description: Casting a Transmutation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Transmutation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCROLL_LEARN StatusType: BOOST DisplayName: Prophecy: Well-Read Description: Learning from or using a Spell Scroll will result in a new Portent Die. Icon: GenericIcon_Intent_Utility
DIVINATION_ALLY_HELP StatusType: BOOST DisplayName: Prophecy: Delivering Alms Description: When you Help an ally, you will gain a new Portent Die on your next short rest. Icon: Action_Help Passives: Divination_Ally_Downed
DIVINATION_ENEMY_KILLED StatusType: BOOST DisplayName: Prophecy: Reap Rewards Description: Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest. Icon: PassiveFeature_Generic_Death Passives: Divination_Enemy_Killed
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws. Icon: statIcons_Disengage StackId: DODGE RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied
DOMINATE_BEAST Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominateBeast StackId: DOMINATED Passives: DominateBeast_Check RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: fe054250-26bd-4cba-ab49-da3e50f85a25
DOMINATE_PERSON Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominatePerson StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554
DREAD_AMBUSHER Boosts: ActionResource(Movement,3,0);UnlockSpell(Target_DreadAmbusher);UnlockSpell(Projectile_DreadAmbusher) StatusType: BOOST DisplayName: Dread Ambusher Description: Movement speed increased by [1]. Affected entity can make a weapon attack as a bonus action that deals an additional [2] damage. DescriptionParams: Distance(3);1d8 Icon: Action_DreadAmbusher_Melee StackId: DREAD_AMBUSHER TickType: EndTurn RemoveConditions: SpellId('Target_DreadAmbusher') or SpellId('Projectile_DreadAmbusher') RemoveEvents: OnAttack
ELDRITCH_STRIKE Boosts: IF(HasStatus('ELDRITCH_STRIKE', context.Target, context.Source)):Disadvantage(AllSavingThrows) StatusType: BOOST DisplayName: Stricken with Eldritch Inertia Description: Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StatusPropertyFlags: TickingWithSource
ELEMENTALAFFINITY_ACID Boosts: Resistance(Acid,Resistant) StatusType: BOOST DisplayName: Elemental Affinity: Acid Resistance Description: You are Resistant to Acid damage. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance StackId: ELEMENTALAFFINITY StatusGroups: SG_RemoveOnRespec
ENTROPIC_WARD Boosts: IF(HasStatus('ENTROPIC_WARD',context.Target,context.Source)):Advantage(AttackTarget) StatusType: BOOST DisplayName: Entropic Ward Description: Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entity. Icon: PassiveFeature_EntropicWard TickType: StartTurn RemoveConditions: IsInflicterEqualToSource() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec
EVASIVE_FOOTWORK Boosts: IF(AttackingWithMeleeWeapon()):Disadvantage(AttackTarget) StatusType: BOOST DisplayName: Evasive Footwork Description: Enemies have Disadvantage on melee attacks against the affected entity. Icon: Action_Fighter_EvasiveFootwork StackId: EVASIVE_FOOTWORK TickType: EndTurn StatusGroups: SG_RemoveOnRespec StatusEffect: 1c92deec-4d61-41cd-80f8-a55a70b85650
EXTRA_ATTACK_2 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) StatusType: BOOST DisplayName: Improved Extra Attack Description: You can take an additional two weapon attacks when you take the Attack action. StackId: EXTRA_ATTACK StackPriority: 40 TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK, 100, 1) Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_2_Q StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 30 TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_2_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_2, 100, 1)
COMMANDERS_STRIKE_D8 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d8) StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike SoundLoop: Spell_Status_CommandersStrike_MO SoundStop: Spell_Status_CommandersStrike_MO_Stop StackId: COMMANDERS_STRIKE StackPriority: 20 TickType: EndTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;ApplyToDead StatusGroups: SG_RemoveOnRespec StatusEffect: beeba980-b939-4c91-a567-538fd110e466
COMMANDERS_STRIKE_D10 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d10) StatusType: BOOST StackPriority: 40 DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* SoundLoop: Spell_Status_CommandersStrike_MO* SoundStop: Spell_Status_CommandersStrike_MO_Stop* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;ApplyToDead* StatusGroups: SG_RemoveOnRespec* StatusEffect: beeba980-b939-4c91-a567-538fd110e466* Stats inherited from: *COMMANDERS_STRIKE_D8
COMMANDERS_STRIKE_Q_D8 StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike StackId: COMMANDERS_STRIKE StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D8') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D8, 100, 1)
COMMANDERS_STRIKE_Q_D10 StatusType: BOOST StackPriority: 30 RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D10') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D10, 100, 1) DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableCombatlog;ApplyToDead* Stats inherited from: *COMMANDERS_STRIKE_Q_D8
EXTRA_ATTACK_THIRSTING_BLADE Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) StatusType: BOOST DisplayName: Deepened Pact: Extra Attack Description: You can make an additional weapon attack this turn. TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead
EXTRA_ATTACK_THIRSTING_BLADE_Q StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_THIRSTING_BLADE_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE, 100, 1)
EXTRA_ATTACK_WAR_MAGIC Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) StatusType: BOOST Icon: PassiveFeature_WarMagic StackId: EXTRA_ATTACK_WAR_MAGIC RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_MAGIC_Q StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_MAGIC_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC, 100, 1)
EXTRA_ATTACK_WAR_PRIEST Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyUseCosts(Add,WarPriestActionPoint,1,0),ModifyIconGlow(),ModifyTooltipDescription()) StatusType: BOOST Icon: PassiveFeature_WarPriest StackId: EXTRA_ATTACK_WAR_PRIEST RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_PRIEST_Q StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK_WAR_PRIEST_QUEUED TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_PRIEST_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST, 100, 10)
EYEBITE_SELF Boosts: UnlockSpell(Target_Eyebite_Asleep_Free);UnlockSpell(Target_Eyebite_Panicked_Free);UnlockSpell(Target_Eyebite_Sickened_Free) StatusType: BOOST DisplayName: Eyebite Description: Entity can recast Eyebite without expending a spell slot. Icon: Spell_Eyebite_Panicked StackId: EYEBITE_SELF
FIENDISH_RESILIENCE_SLASHING Boosts: Resistance(Slashing,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Slashing Description: You have Resistance to Slashing damage. Icon: Action_MagicItem_SlashTheWeak StackId: FIENDISH_RESILIENCE StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
FIENDISH_RESILIENCE_BLUDGEONING Boosts: Resistance(Bludgeoning,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Bludgeoning Description: You have Resistance to Bludgeoning damage. Icon: Action_MagicItem_BludgeonTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PIERCING Boosts: Resistance(Piercing,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Piercing Description: You have Resistance to Piercing damage. Icon: Action_MagicItem_PierceTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_ACID Boosts: Resistance(Acid,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Acid Description: You have Resistance to Acid damage. Icon: GenericIcon_DamageType_Acid StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_THUNDER Boosts: Resistance(Thunder,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Thunder Description: You have Resistance to Thunder damage. Icon: GenericIcon_DamageType_Thunder StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_NECROTIC Boosts: Resistance(Necrotic,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Necrotic Description: You have Resistance to Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FIRE Boosts: Resistance(Fire,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Fire Description: You have Resistance to Fire damage. Icon: GenericIcon_DamageType_Fire StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_LIGHTNING Boosts: Resistance(Lightning,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Lightning Description: You have Resistance to Lightning damage. Icon: GenericIcon_DamageType_Lightning StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_COLD Boosts: Resistance(Cold,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Cold Description: You have Resistance to Cold damage. Icon: GenericIcon_DamageType_Cold StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PSYCHIC Boosts: Resistance(Psychic,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Psychic Description: You have Resistance to Psychic damage. Icon: GenericIcon_DamageType_Psychic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_POISON Boosts: Resistance(Poison,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Poison Description: You have Resistance to Poison damage. Icon: GenericIcon_DamageType_Poison StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_RADIANT Boosts: Resistance(Radiant,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Radiant Description: You have Resistance to Radiant damage. Icon: GenericIcon_DamageType_Radiant StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FORCE Boosts: Resistance(Force,Resistant) StatusType: BOOST DisplayName: Fiendish Resilience: Force Description: You have Resistance to Force damage. Icon: GenericIcon_DamageType_Force StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIRE_SHIELD_CHILL Boosts: Resistance(Fire, Resistant) StatusType: BOOST DisplayName: Fire Shield: Chill Description: Wreathed in ice-cold flames.
Affected entity sheds light in a [2] radius, has Resistance to Fire damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Cold);Distance(3) Icon: Spell_Evocation_FireShield_Chill SoundLoop: Spell_Status_FireShieldChill_MO SoundStop: Spell_Status_FireShieldChill_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Chill OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a340c5c1-6432-47a1-8623-9616b1093430
FIRE_SHIELD_WARM Boosts: Resistance(Cold, Resistant) StatusType: BOOST DisplayName: Fire Shield: Warm Description: Wreathed in scorching flames.
Affected entity sheds light in a [2] radius, has Resistance to Cold damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Fire);Distance(3) Icon: Spell_Evocation_FireShield_Warm SoundLoop: Spell_Status_FireShieldWarm_MO SoundStop: Spell_Status_FireShieldWarm_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Warm OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a25f92a9-7078-4a5f-8648-c0bb9f4fee39
FLY_MONK Boosts: UnlockSpell(Projectile_Fly_Spell)* StatusType: BOOST StatusEffect: 407af258-4652-4e47-8b54-bab89678947d DisplayName: Flight* Description: Can Fly to a target position.* Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StackId: FLY* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FLY
FREEDOM_OF_MOVEMENT Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement) StatusType: BOOST DisplayName: Freedom of Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Icon: Spell_Abjuration_FreedomOfMovement StackId: FREEDOM_OF_MOVEMENT StatusGroups: SG_RemoveOnRespec StatusEffect: ac4aaa41-0e86-4bb9-b8b7-34cb619ea86c
FLAME_BLADE_4 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_6 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_MEPHISTOPHELES Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackRollAbilityOverride(Charisma);WeaponProperty(Magical) StatusType: BOOST Description: The blade deals [1] and uses your Charisma Modifier for Attack Rolls. It also sheds bright light in a [2] radius and dim light in a [3] radius. StackId: FLAME_BLADE_MEPHISTOPHELES DisplayName: Flame Blade* DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6)* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAMING_SPHERE_4 StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(4d6,Fire) OnTickSuccess: DealDamage(4d6,Fire,Magical) OnTickFail: DealDamage(4d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_5 StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(5d6,Fire) OnTickSuccess: DealDamage(5d6,Fire,Magical) OnTickFail: DealDamage(5d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_6 StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(6d6,Fire) OnTickSuccess: DealDamage(6d6,Fire,Magical) OnTickFail: DealDamage(6d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA_4 Boosts: GameplayLight(5,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_4,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_5 Boosts: GameplayLight(5,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_5,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_6 Boosts: GameplayLight(5,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(6d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_6,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLESH_TO_STONE_1 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 1 Description: Affected entity cannot move as its body begins to petrify over the course of [1] turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: 3 Icon: Spell_Transmutation_FleshToStone StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK SoundStart: Spell_Impact_Control_FleshtoStone_L6to8 SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop StackId: FLESH_TO_STONE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_2,100,FLESH_TO_STONE_1.Duration+1,,,,,true) StatusGroups: SG_Restrained StatusEffect: aca5fd90-a3c4-427c-a8a2-9c6360692ae3
FLESH_TO_STONE_2 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 2 Description: Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop_02 SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop_02 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_3,100,FLESH_TO_STONE_2.Duration+1,,,,,true) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 41c6fb5a-7aa3-4283-9995-5008cdc4645f DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
FLESH_TO_STONE_3 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 3 Description: Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_End OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(PETRIFIED,100,-1) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 54aff51d-0b76-47ca-b4dc-a2ff7568f1d6 DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
GOADING_ATTACK Boosts: Disadvantage(AttackRoll) StatusType: BOOST DisplayName: Goaded Description: Disadvantage on Attack Rolls against targets other than the spellcaster. Icon: statIcons_Goaded SoundLoop: Spell_Status_Goading_MO SoundStop: Spell_Status_Goading_MO_Stop StackId: GOADING_ATTACK TickType: StartTurn StatusGroups: SG_Taunted StatusEffect: 8f90c736-2aca-4858-ac3b-e3c85c4c5298 TooltipSave: Wisdom* StatusPropertyFlags: LoseControl;OverheadOnTurn;LoseControlFriendly* Stats inherited from: *TAUNTED
GREATER_INVISIBILITY_TRACKER StatusType: BOOST DisplayName: %%% EMPTY RemoveConditions: not (IsStatusEvent(StatusEvent.OnSpellCast) and HasSpellFlag(SpellFlags.Invisible)) and HasStatus('GREATER_INVISIBILITY') RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag StatusPropertyFlags: FreezeDuration;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(HasStatus('GREATER_INVISIBILITY')):ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1);IF(HasStatus('GREATER_INVISIBILITY') and not HasStatus('GREATER_INVISIBILITY_SUCCESS')):ApplyStatus(GREATER_INVISIBILITY_SUCCESS,100,1);IF(HasStatus('GREATER_INVISIBILITY') and HasStatus('GREATER_INVISIBILITY_SUCCESS')):SetStatusDuration(GREATER_INVISIBILITY_SUCCESS,1,Add)
GROUNDED_APPLYTODEAD Boosts: Attribute(Grounded)* StatusType: BOOST StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog;ApplyToDead DisplayName: Grounded* Description: You cannot be moved by any external force - be it magical or mundane. * Icon: statIcons_Grounded* StackId: GROUNDED* Stats inherited from: *GROUNDED
GUIDED_STRIKE_BONUS Boosts: RollBonus(Attack,10) StatusType: BOOST DisplayName: Guided Strike: Active Description: You have a +10 bonus to your next attack roll. Icon: PassiveFeature_GuidedStrike StackId: GUIDING_STRIKE RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and IsAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec
GUST_OF_WIND StatusType: BOOST DisplayName: Gust of Wind Description: Creature's movement speed is decreased when moving closer to the spellcaster. Icon: Spell_Evocation_GustOfWind StackId: GUST_OF_WIND StatusGroups: SG_RemoveOnRespec
HALF_MOVEMENT Boosts: ActionResource(Movement,4.5,0);IgnoreLeaveAttackRange() StatusType: BOOST DisplayName: Forced Manoeuvre Description: Movement speed increased by half and doesn't provoke Opportunity Attacks. Icon: Action_ManeuveringAttack_Melee StackId: HALF_MOVEMENT TickType: EndTurn StatusEffect: 570416ed-8495-4ee7-805f-3b0bb99bb088
HARM Boosts: IncreaseMaxHP(-14d6) StatusType: BOOST DisplayName: Harm Description: Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell. Icon: Spell_Necromancy_Harm StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: InitiateCombat;BringIntoCombat;ApplyToDead StatusGroups: SG_Disease StatusEffect: a345df07-737e-4217-af24-8bba7faef78b
HEALER_HEALED StatusType: BOOST DisplayName: Healer: Healed Description: The creature can't regain hit points from this feat again until it finishes a long rest. Icon: statIcons_Refreshed StackId: HEALER_HEALED
HEROES_FEAST Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);StatusImmunity(SG_Frightened);Advantage(SavingThrow,Wisdom);IncreaseMaxHP(12) StatusType: BOOST DisplayName: Thoroughly Stuffed Description: The affected entity is immune to Diseases, Poisons and being Frightened, it makes all Wisdom Saving Throws with Advantage and its maximum hit points are increased by [1]. DescriptionParams: 12 Icon: Spell_Conjuration_HeroesFeast StackId: HEROES_FEAST StatusGroups: SG_RemoveOnRespec
HYPNOTIC_GAZE Boosts: CannotHarmCauseEntity(CannotHarmHypnotize);Advantage(SourceDialogue,Charisma);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint) StatusType: BOOST DisplayName: Hypnotic Gaze Description: Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialogue.
HYPNOTIC_GAZE_OWNER Boosts: UnlockSpell(Target_HypnoticGaze_Maintain) StatusType: BOOST DisplayName: Hypnotic Gaze Description: You can Maintain your Hypnotic Gaze each turn to extend its duration. Icon: Action_HypnoticGaze_Maintain StackId: HYPNOTIC_GAZE_OWNER TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;NonExtendable StatusGroups: SG_RemoveOnRespec StatusEffect: ba9170fb-1609-4495-ad21-3adda1cce24d
ILLUSORYSELF Boosts: AC(20);CriticalHit(AttackTarget,Success,Never) StatusType: BOOST DisplayName: Illusory Self: Active Description: An illusory duplicate will apparate when the affected entity is attacked, causing its foe to automatically miss that attack. Icon: PassiveFeature_IllusorySelf StackId: ILLUSORYSELF RemoveConditions: IsAttack() or HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked OnRemoveFunctors: IF(not HasStatus('ILLUSORYSELF_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(ILLUSORYSELF_TECHNICAL) StatusGroups: SG_RemoveOnRespec
INSECT_PLAGUE_AURA StatusType: BOOST DisplayName: Insect Plague Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. DescriptionParams: DealDamage(4d10, Piercing) Icon: Spell_Conjuration_InsectPlague SoundLoop: Spell_Status_InsectPlague_Start SoundStop: Spell_Status_InsectPlague_End AuraRadius: 6 AuraStatuses: ApplyStatus(INSECT_PLAGUE);ApplyStatus(DIFFICULT_TERRAIN) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3
INSECT_PLAGUE_AURA_6 StatusType: BOOST DescriptionParams: DealDamage(5d10, Piercing) AuraStatuses: ApplyStatus(INSECT_PLAGUE_6);ApplyStatus(DIFFICULT_TERRAIN) DisplayName: Insect Plague* Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.* Icon: Spell_Conjuration_InsectPlague* SoundLoop: Spell_Status_InsectPlague_Start* SoundStop: Spell_Status_InsectPlague_End* AuraRadius: 6* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3* Stats inherited from: *INSECT_PLAGUE_AURA
INSTINCTIVE_CHARM_UNTARGETABLE StatusType: BOOST DisplayName: Instinctive Charm: Unaffected Description: Cannot be affected by Instinctive Charm until after a Long Rest. Icon: statIcons_Hindered StackId: INSTINCTIVE_CHARM_UNTARGETABLE
IRRESISTIBLE_DANCE Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);Disadvantage(SavingThrow,Dexterity) StatusType: BOOST DisplayName: Otto's Irresistible Dance Description: Compelled to shuffle and dance.
Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: Spell_OttosIrresistibleDance StillAnimationType: Dancing StillAnimationPriority: Snared SoundLoop: Spell_Status_OttosIrresistibleDance_MO SoundStop: Spell_Status_OttosIrresistibleDance_MO_Stop SoundVocalEnd: AWAKE StackId: IRRESISTIBLE_DANCE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusGroups: SG_Charmed StatusEffect: 164a9a58-2c15-44bf-8d9b-8aa83bf0a8a4
KI_RESONATION StatusType: BOOST DisplayName: Resonating Ki Description: The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Icon: Action_KiResonation_Punch SoundStart: Spell_Status_Resonation_Start SoundLoop: Spell_Status_Resonation_Loop SoundStop: Spell_Status_Resonation_End SoundVocalEnd: NONE StackId: KI_REONATION StackPriority: 1 TickType: StartTurn StatusPropertyFlags: ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.External)):CreateExplosion(Projectile_KiResonation_Blast_Target) StatusGroups: SG_RemoveOnRespec StatusEffect: a5eda68c-4b3d-4f35-9718-090cc04e00d8
KAI Boosts: MinimumRollResult(Damage,20) StatusType: BOOST DisplayName: Martialling Cry Description: You deal maximum damage on all your attacks. Icon: GenericIcon_Intent_Buff StackId: KAI StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
KNOW_YOUR_ENEMY Boosts: SourceAdvantageOnAttack() StatusType: BOOST DisplayName: Known Enemy Description: An observant enemy has Advantage on attacks against you after examining you. Icon: Action_Fighter_KnowYourEnemy StackId: KNOW_YOUR_ENEMY TickType: EndTurn StatusPropertyFlags: TickingWithSource StatusGroups: SG_RemoveOnRespec StatusEffect: 548dcf40-0388-4380-b617-17e12a1a5e1a
MAGIC_WEAPON_4 Boosts: WeaponEnchantment(2);WeaponProperty(Magical) StatusType: BOOST DescriptionParams: 2 StackPriority: 1 DisplayName: Magic Weapon* Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls.* Icon: Spell_Transmutation_MagicWeapon* SoundLoop: Spell_Status_MagicWeapon_MO* SoundStop: Spell_Status_MagicWeapon_MO_Stop* StackId: MAGIC_WEAPON* StatusGroups: SG_RemoveOnRespec* ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852* StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b* Stats inherited from: *MAGIC_WEAPON
MAGICAL_AMBUSH Boosts: UnlockSpellVariant(MagicalAmbushCheck(), ModifySavingThrowDisadvantage(), ModifyIconGlow()) StatusType: BOOST DisplayName: Magical Ambush Description: Affected entity is hidden. Creatures have Disadvantage on Saving Throws against its spells. Icon: PassiveFeature_MagicalAmbush StackId: MAGICAL_AMBUSH RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusApplied;OnStatusRemoved StatusGroups: SG_RemoveOnRespec
MARTIAL_ARTS_BONUS_UNARMED_STRIKE Boosts: UnlockSpell(Target_UnarmedStrike_Monk) StatusType: BOOST DisplayName: Martial Arts: Unarmed Strike Description: You can make an unarmed attack as a bonus action this turn. Icon: PassiveFeature_MartialArts_UnarmedDamage StackId: MARTIAL_ARTS_BONUS_UNARMED_STRIKE TickType: StartTurn
MOONBEAM_4 StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) OnApplySuccess: DealDamage(4d10,Radiant,Magical) OnApplyFail: DealDamage(4d10/2,Radiant,Magical) OnTickSuccess: DealDamage(4d10,Radiant,Magical) OnTickFail: DealDamage(4d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM_3 **MOONBEAM
MOONBEAM_AURA_4 Boosts: GameplayLight(2,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_4,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA_3 **MOONBEAM_AURA
MULTIATTACKDEFENSE Boosts: IF(HasStatus('MULTIATTACKDEFENSE_TECHNICAL',context.Target)):RollBonus(Attack,-4) StatusType: BOOST DisplayName: Multiattack Defence Description: Affected entity has a -[1] penalty to Attack Rolls against the ranger it just attacked. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense StackId: MULTIATTACKDEFENSE
OPEN_HAND_NO_REACTIONS Boosts: ActionResourceBlock(ReactionActionPoint); StatusType: BOOST DisplayName: Open Hand Technique: Staggered Description: Took a powerful blow. Can't take reactions. Icon: Action_Monk_OpenHandTechnique_NoReactions
PACT_BLADE Boosts: WeaponProperty(Magical);IntrinsicSummonerProficiency();IntrinsicSourceProficiency();ItemReturnToOwner();Attribute(InventoryBound);WeaponAttackRollAbilityOverride(Charisma) StatusType: BOOST DisplayName: Pact Weapon Description: The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical. Icon: Skill_Warlock_BindPactWeapon StackId: PACT_BLADE StatusGroups: SG_RemoveOnRespec IsUnique: 1 ApplyEffect: 63760e78-ec10-4c41-a097-173a6f1fe536
PASS_WITHOUT_TRACE_MONK Boosts: Skill(Stealth, 10)* StatusType: BOOST StatusEffect: c2bbcb0e-d012-45fc-8fdd-9dabc828790c DisplayName: Pass Without Trace* Description: Veiled by an ally. +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 0* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE
PASS_WITHOUT_TRACE_AURA_MONK Boosts: Skill(Stealth, 10)* StatusType: BOOST SoundLoop: Spell_Loop_Monk_ShadowArtsPasswithoutTrace_L1to3 SoundStop: Prepare_SpellStop StatusEffect: f83bfea2-996a-4161-a466-d3489aa20528 DisplayName: Pass Without Trace Aura* Description: This entity and nearby allies have a +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 1* AuraRadius: 10* AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE_AURA
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws.* StackId: DODGE* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* Stats inherited from: *DODGE
PHANTASMAL_KILLER Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* StatusType: BOOST DisplayName: Phantasmal Killer Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls. DescriptionParams: DealDamage(4d10,Psychic) Icon: Spell_Illusion_PhantasmalKiller StackId: PHANTASMAL_KILLER StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC()) OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER) ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3 StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e ManagedStatusEffectType: ManagedStatusEffectGroup: FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* Stats inherited from: *FRIGHTENED
PHANTASMAL_KILLER_5 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* StatusType: BOOST StackId: PHANTASMAL_KILLER_5 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_5,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_5) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PHANTASMAL_KILLER_6 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* StatusType: BOOST StackId: PHANTASMAL_KILLER_6 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_6,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_6) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PLANAR_BINDING Boosts: FactionOverride(Source) StatusType: BOOST DisplayName: Seized By Planar Binding Description: Affected entity follows and fights for the one who has bound it.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Abjuration_PlanarBinding StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 2e0b20bb-9d15-4b14-b892-73484f66fd76
POLEARM_MASTER_BONUS_ATTACK Boosts: UnlockSpell(Target_PolearmMaster_BonusAttack) StatusType: BOOST DisplayName: Polearm Clout Description: Sweep your polearm around, whacking a foe with the weapon's heavy haft. DescriptionParams: DealDamage(1d4, Bludgeoning) Icon: PassiveFeature_PolearmMaster_BonusAttack StackId: POLEARM_MASTER_BONUS_ATTACK StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
PORTENT_1 Boosts: UnlockInterrupt(Interrupt_Portent_1);ActionResource(Interrupt_Portent_1,1,0) StatusType: BOOST DisplayName: Portent Dice Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number. DescriptionParams: 1 Icon: PassiveFeature_Portent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec
PORTENT_2 Boosts: UnlockInterrupt(Interrupt_Portent_2);ActionResource(Interrupt_Portent_2,1,0) StatusType: BOOST DescriptionParams: 2 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_3 Boosts: UnlockInterrupt(Interrupt_Portent_3);ActionResource(Interrupt_Portent_3,1,0) StatusType: BOOST DescriptionParams: 3 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_4 Boosts: UnlockInterrupt(Interrupt_Portent_4);ActionResource(Interrupt_Portent_4,1,0) StatusType: BOOST DescriptionParams: 4 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_5 Boosts: UnlockInterrupt(Interrupt_Portent_5);ActionResource(Interrupt_Portent_5,1,0) StatusType: BOOST DescriptionParams: 5 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_6 Boosts: UnlockInterrupt(Interrupt_Portent_6);ActionResource(Interrupt_Portent_6,1,0) StatusType: BOOST DescriptionParams: 6 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_7 Boosts: UnlockInterrupt(Interrupt_Portent_7);ActionResource(Interrupt_Portent_7,1,0) StatusType: BOOST DescriptionParams: 7 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_8 Boosts: UnlockInterrupt(Interrupt_Portent_8);ActionResource(Interrupt_Portent_8,1,0) StatusType: BOOST DescriptionParams: 8 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_9 Boosts: UnlockInterrupt(Interrupt_Portent_9);ActionResource(Interrupt_Portent_9,1,0) StatusType: BOOST DescriptionParams: 9 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_10 Boosts: UnlockInterrupt(Interrupt_Portent_10);ActionResource(Interrupt_Portent_10,1,0) StatusType: BOOST DescriptionParams: 10 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_11 Boosts: UnlockInterrupt(Interrupt_Portent_11);ActionResource(Interrupt_Portent_11,1,0) StatusType: BOOST DescriptionParams: 11 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_12 Boosts: UnlockInterrupt(Interrupt_Portent_12);ActionResource(Interrupt_Portent_12,1,0) StatusType: BOOST DescriptionParams: 12 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_13 Boosts: UnlockInterrupt(Interrupt_Portent_13);ActionResource(Interrupt_Portent_13,1,0) StatusType: BOOST DescriptionParams: 13 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_14 Boosts: UnlockInterrupt(Interrupt_Portent_14);ActionResource(Interrupt_Portent_14,1,0) StatusType: BOOST DescriptionParams: 14 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_15 Boosts: UnlockInterrupt(Interrupt_Portent_15);ActionResource(Interrupt_Portent_15,1,0) StatusType: BOOST DescriptionParams: 15 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_16 Boosts: UnlockInterrupt(Interrupt_Portent_16);ActionResource(Interrupt_Portent_16,1,0) StatusType: BOOST DescriptionParams: 16 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_17 Boosts: UnlockInterrupt(Interrupt_Portent_17);ActionResource(Interrupt_Portent_17,1,0) StatusType: BOOST DescriptionParams: 17 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_18 Boosts: UnlockInterrupt(Interrupt_Portent_18);ActionResource(Interrupt_Portent_18,1,0) StatusType: BOOST DescriptionParams: 18 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_19 Boosts: UnlockInterrupt(Interrupt_Portent_19);ActionResource(Interrupt_Portent_19,1,0) StatusType: BOOST DescriptionParams: 19 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_20 Boosts: UnlockInterrupt(Interrupt_Portent_20);ActionResource(Interrupt_Portent_20,1,0) StatusType: BOOST DescriptionParams: 20 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PRECISION_ATTACK Boosts: IF(IsWeaponAttack()):RollBonus(Attack,LevelMapValue(SuperiorityDie)) StatusType: BOOST DisplayName: Precision Attack Description: Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die. Icon: Action_PrecisionAttack StackId: PRECISION_ATTACK RemoveConditions: IsWeaponAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec StatusEffect: 9ec00292-4485-4462-8360-0aeb6dd5e6cf
PROJECTED_WARD Boosts: DamageReduction(All,Flat,2*Cause.Level+Cause.IntelligenceModifier) StatusType: BOOST DisplayName: Projected Ward Description: The next attack against this creature will be reduced by an ally wizard's Arcane Ward. Icon: PassiveFeature_ProjectedWard RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):RemoveStatus(SELF,ARCANE_WARD) StatusGroups: SG_RemoveOnRespec
RELENTLESS_ENDURANCE Boosts: DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5) StatusType: BOOST DisplayName: Relentless Endurance DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance SoundLoop: SoundStop: StackId: RELENTLESS_ENDURANCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: Description: If the character reaches 0 hit points, it regains [1] instead of falling Unconscious.* Stats inherited from: *SURVIVAL_INSTINCT
RELENTLESS_RAGE Boosts: IF(HasStatus('SG_Rage')):DownedStatus(RELENTLESS_RAGE_DOWNED,5) StatusType: BOOST DisplayName: Relentless Rage Description: Once per Short Rest, if the affected entity drops to [1] hit point while Enraged, it regains [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage SoundLoop: SoundStop: StackId: RELENTLESS_RAGE StatusPropertyFlags: DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec Stats inherited from: *SURVIVAL_INSTINCT
RESILIENT_SPHERE Boosts: Invulnerable();ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk) StatusType: BOOST DisplayName: Otiluke's Resilient Sphere Description: Enclosed in an arcane sphere.
Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. Icon: Spell_Evocation_OtilukesResilientSphere StackId: RESILIENT_SPHERE StatusPropertyFlags: IsInvulnerable;DisableInteractions OnApplyFunctors: IF(Tagged('WEIGHT_SMALL')):ApplyStatus(RESILIENT_SPHERE_SMALL,100,-1);IF(Tagged('WEIGHT_MEDIUM')):ApplyStatus(RESILIENT_SPHERE_MEDIUM,100,-1);IF(Tagged('WEIGHT_LARGE')):ApplyStatus(RESILIENT_SPHERE_LARGE,100,-1);IF(Tagged('WEIGHT_TINY') or Tagged('WEIGHT_HUGE') or Tagged('WEIGHT_GARGANTUAN')):ApplyStatus(RESILIENT_SPHERE_OVERLAY,100,-1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2419c2ea-a3b6-45e7-8b57-dd6cecf0ec2d
SEE_INVISIBILITY StatusType: BOOST DisplayName: See Invisibility Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility. DescriptionParams: Distance(9) Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY AuraRadius: 9 AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN) AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEN StatusType: BOOST DisplayName: Seen StackId: SEE_INVISIBILITY_SEEN StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Item()):ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnApplySuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS) OnTickRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnTickSuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnTickFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS)
SEE_INVISIBILITY_REVEAL StatusType: BOOST DisplayName: Revealed Description: Affected entity lost its Invisibility due to the effects of See Invisibility. Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY_REVEAL AuraFlags: CanAffectInvisibleItems OnApplyFunctors: RemoveStatus(SG_Invisible) StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEK StatusType: BOOST DisplayName: Detecting Presence Description: Searching for Invisible creatures within [1] that must make a Dexterity Saving Throw or be revealed. DescriptionParams: Distance(3) AuraRadius: 3 Icon: Spell_Divination_SeeInvisibility* StackId: SEE_INVISIBILITY* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3)* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.* Icon: Spell_Conjuration_SpiritGuardians* TooltipSave: Wisdom* StatusPropertyFlags: TickingWithSource* OnApplyRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC **SPIRIT_GUARDIANS_RADIANT
SPREADING_SPORES StatusType: BOOST DisplayName: Spreading Spores Description: These virulent spores deal [1] to any who inhale them, with the exception of the druid that propagated them. DescriptionParams: DealDamage(2d8,Necrotic) Icon: Action_SpreadingSpores SoundLoop: Spell_Status_SpreadingSpores_MO SoundStop: Spell_Status_SpreadingSpores_MO_Stop AuraRadius: 3 AuraStatuses: TARGET:IF(not Ally() and not Dead()):ApplyStatus(SPREADING_SPORES_AURA,100,-1) RemoveConditions: not HasStatus('SYMBIOTIC_ENTITY', GetSummoner(context.Source)) RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: e53dac27-440d-445a-9dc5-2d86536c2048
STAGGERING_SMITE Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities);ActionResourceBlock(ReactionActionPoint) StatusType: BOOST DisplayName: Staggering Smite Description: Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions. Icon: Spell_Evocation_StaggeringSmite TickType: EndTurn ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
STALKERS_FLURRY Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* StatusType: BOOST DisplayName: Stalker's Flurry Description: Affected entity can take an additional weapon attack. StackId: STALKERS_FLURRY TickType: StartTurn StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead StatusEffect: c93f4457-4edb-4c4a-bfa8-18870ecfa73d Icon: PassiveFeature_ExtraAttack* StackPriority: 20* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* Stats inherited from: *EXTRA_ATTACK
STALKERS_FLURRY_Q StatusType: BOOST DisplayName: %%% EMPTY SoundStart: THIRSTING_BLADE StackId: STALKERS_FLURRY_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('STALKERS_FLURRY_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(STALKERS_FLURRY, 100, 1)
STEP_OF_THE_WIND Boosts: UnlockSpellVariant(SpellId('Projectile_Jump'),ModifyUseCosts(Replace,BonusActionPoint,0,0,BonusActionPoint)) StatusType: BOOST DisplayName: Step of the Wind Description: Jumping no longer requires a bonus action. Icon: Action_Monk_StepOfTheWind_Dash StackId: STEP_OF_THE_WIND TickType: EndTurn StatusGroups: SG_RemoveOnRespec
STONESKIN Boosts: Resistance(Bludgeoning,Resistant);Resistance(Piercing,Resistant);Resistance(Slashing,Resistant) StatusType: BOOST DisplayName: Stoneskin Description: Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: Spell_Abjuration_Stoneskin StatusGroups: SG_RemoveOnRespec ApplyEffect: 10e29e97-31af-400f-8520-71fbed87d2aa
SUNBEAM Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST Icon: Spell_Evocation_Sunbeam StatusPropertyFlags: InitiateCombat;TickingWithSource DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
As long as it has its temporary hit points, its melee weapon attacks deal an additional [2], and it deals double damage with Halo of Spores.
Ends early if the entity uses Wild Shape. DescriptionParams: GainTemporaryHitPoints(ClassLevel(Druid)*4);DealDamage(1d6,Necrotic) Icon: Action_SymbioticEntity StackId: SYMBIOTIC_ENTITY RemoveConditions: not HasTemporaryHP() or HasStatus('SG_Polymorph_BeastShape') RemoveEvents: OnDamage;OnStatusApplied StatusGroups: SG_RemoveOnRespec StatusEffect: 0eceb885-e3f4-4e54-ba26-1dd0bd7b0e4f
TELEKINESIS_TECHNICAL Boosts: UnlockSpell(Throw_Telekinesis_Recast) StatusType: BOOST DisplayName: Telekinesis Description: Once per turn, the affected entity can telekinetically throw a creature or object again without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StackId: TELEKINESIS_TECHNICAL StackType: Ignore
TEMPESTUOUS_MAGIC Boosts: UnlockSpell(Projectile_Fly_TempestuousMagic) StatusType: BOOST DisplayName: Tempestuous Magic: Flight Description: Can Fly as a bonus action. Icon: Action_TempestuousMagic StackId: TEMPESTUOUS_MAGIC TickType: EndTurn RemoveConditions: SpellId('Projectile_Fly_TempestuousMagic') RemoveEvents: OnSpellCast StatusGroups: SG_RemoveOnRespec StatusEffect: e062357a-3c20-4dea-96a5-119b17eb9044
TEMPESTUOUS_MAGIC_AVOID Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) StatusType: BOOST DisplayName: Tempestuous Magic: Avoidance Description: Reactions that use an Attack Roll against the affected entity have Disadvantage. Icon: Action_TempestuousMagic StackId: TEMPESTUOUS_MAGIC_AVOID TickType: EndTurn StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_USED StatusType: BOOST DisplayName: Transmuter's Stone: Depleted Magic Description: Affected entity has recently created a Transmuter's Stone.
It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one. Icon: PassiveFeature_TransmutationStone StackId: TRANSMUTERS_STONE_USED RemoveConditions: IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() RemoveEvents: OnSpellCast
TRANSMUTERS_STONE_CONSTITUTION Boosts: ProficiencyBonus(SavingThrow,Constitution) StatusType: BOOST DisplayName: Transmuter's Stone: Constitution Description: Affected entity has Proficiency in Constitution Saving Throws, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Constitution StackId: TRANSMUTERS_STONE_CONSTITUTION StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_DARKNESS Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) StatusType: BOOST DisplayName: Transmuter's Stone: Darkvision Description: Affected entity can see in the dark out to a range of [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(18) Icon: Action_TransmuterStone_Darkvision StackId: TRANSMUTERS_STONE_DARKNESS StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_MOVEMENTSPEED Boosts: ActionResource(Movement,3,0) StatusType: BOOST DisplayName: Transmuter's Stone: Movement Speed Description: Affected entity's movement speed is increased by [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(3) Icon: Action_TransmuterStone_Speed StackId: TRANSMUTERS_STONE_MOVEMENTSPEED StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_ACID Boosts: Resistance(Acid, Resistant) StatusType: BOOST DisplayName: Transmuter's Stone: Acid Resistance Description: Affected entity has Resistance to Acid damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_ACID StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_COLD Boosts: Resistance(Cold, Resistant) StatusType: BOOST DisplayName: Transmuter's Stone: Cold Resistance Description: Affected entity has Resistance to Cold damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_COLD StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_FIRE Boosts: Resistance(Fire, Resistant) StatusType: BOOST DisplayName: Transmuter's Stone: Fire Resistance Description: Affected entity has Resistance to Fire damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_FIRE StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_LIGHTNING Boosts: Resistance(Lightning, Resistant) StatusType: BOOST DisplayName: Transmuter's Stone: Lightning Resistance Description: Affected entity has Resistance to Lightning damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_LIGHTNING StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_THUNDER Boosts: Resistance(Thunder, Resistant) StatusType: BOOST DisplayName: Transmuter's Stone: Thunder Resistance Description: Affected entity has Resistance to Thunder damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_THUNDER StatusGroups: SG_RemoveOnRespec
TRUESIGHT StatusType: BOOST DisplayName: Truesight Description: Can see any Invisible creatures and objects. Icon: Spell_Divination_TrueSeeing StatusGroups: SG_RemoveOnRespec ApplyEffect: bc884964-24a8-407f-8099-6d2747b1a734 StatusEffect: 58f32bba-fd27-4aea-852b-9de6721a59d5
UNDEADTHRALL_SUMMON Boosts: IncreaseMaxHP(Owner.Level);AddProficiencyToDamage() StatusType: BOOST DisplayName: Undead Thrall Description: A creature created with Animate Dead. It has additional hit points based off the caster's level, and a proficiency bonus on damage rolls. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: UNDEADTHRALL_SUMMON StatusGroups: SG_RemoveOnRespec
POTION_OF_BOTTLE_BREATH Boosts: UnlockSpell(Zone_GustOfWind) StatusType: BOOST DisplayName: Bottled Breath Description: Affected entity is able to cast Gust of Wind once for free. Icon: Item_CONS_Potion_Bottled_Breath_A StackId: POTION_OF_BOTTLE_BREATH ApplyEffect: 07adcea0-94df-4d5d-8781-475a028ee5f4
Until the end of the barbarian's Rage, the barbarian and any allies within [1] have a +1 bonus to Armour Class. DescriptionParams: Distance(3) Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO AuraRadius: 3 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusGroups: SG_RemoveOnRespec StatusEffect: b613a7f4-1182-4e39-b63c-4fe77b96e9c2
WALLOFFIRE StatusType: BOOST DisplayName: Wall of Fire Description: A blazing wall of fire that deals [2] to anyone within [1]. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: Spell_Evocation_WallOfFire SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5 StackId: WALLOFFIRE StackPriority: 1 AuraRadius: 3 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA,100,1) TooltipSave: Dexterity TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b
WALLOFFIRE_5 StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_5,100,1) TooltipDamage: DealDamage(6d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_6 StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_6,100,1) TooltipDamage: DealDamage(7d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_AURA StatusType: BOOST DisplayName: Wall of Fire: Aura Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: GenericIcon_DamageType_Fire StackId: WALLOFFIRE StackPriority: 0 TickType: EndTurn TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED',context.Target)):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1)
WALLOFFIRE_AURA_5 StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 TooltipDamage: DealDamage(6d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFFIRE_AURA_6 StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 TooltipDamage: DealDamage(7d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFICE StatusType: BOOST DisplayName: Wall of Ice Description: A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals [1] per turn to creatures within. DescriptionParams: DealDamage(10d6,Cold) Icon: Spell_Evocation_WallOfIce StackId: WALLOFICE TooltipSave: Dexterity OnApplyFunctors: CreateExplosion(Projectile_Wall_Of_Ice_Explode) StatusEffect: e43f3949-109d-452e-8791-82e7e5815d21
WALLOFTHORN StatusType: BOOST DisplayName: Wall of Thorns Description: Giant, twisted thorns have sprouted from the ground.
They deal [1] per turn, and quarter the movement speed of all creatures walking through it. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns SoundStart: Spell_Cast_Druid_WallOfThornsSurface_L6to8 SoundStop: Spell_Impact_Druid_WallOfThornsDismiss_L6to8 StackId: WALLOFTHORN StackPriority: 1 AuraRadius: 1 AuraStatuses: IF(not Dead()):ApplyStatus(WALLOFTHORN_AURA,100,1);ApplyStatus(DIFFICULT_TERRAIN,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: 6008218e-ed66-46e4-8d94-626883c4aa03
WALLOFTHORN_AURA StatusType: BOOST DisplayName: Wall of Thorns Description: Walking through a wall of pliable, twisted thorns.
While within the wall, the affected entity's movement speed is quartered, and it takes [1] per turn. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns StackId: WALLOFTHORN StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(7d8,Piercing) OnApplyRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnApplySuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8/2,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8/2,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1)
WARDING_BOND Boosts: AC(1);RollBonus(SavingThrow,1);Resistance(All, Resistant);RedirectDamage(1) StatusType: BOOST DisplayName: Warding Bond Description: Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it takes damage, the spellcaster takes the same amount of damage. Icon: Spell_Abjuration_WardingBond SoundLoop: Spell_Status_Buff_MO StackId: WARDING_BOND StackPriority: 0 RemoveEvents: OnSourceDeath OnApplyFunctors: AI_ONLY:IF(not HasStatus('WARDING_BOND')):ApplyStatus(AI_HELPER_WARDINGBOND,100,10) StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDING_BOND_CASTER StatusType: BOOST DisplayName: Warding Bond Description: Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. Icon: Spell_Abjuration_WardingBond StackId: WARDING_BOND StackPriority: 1 Passives: Warding_Bond StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDRUM_ALERTED StatusType: BOOST DisplayName: Gathering Drumbeat Description: A goblin has sounded these war drums, calling reinforcements to battle. Icon: GenericIcon_Intent_Utility
WARGODSBLESSING_AURA StatusType: BOOST DisplayName: Channel Divinity: War God's Blessing Description: Allies within [1] will gain +10 to the first attack roll. DescriptionParams: Distance(9) Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(WARGODSBLESSING_BONUS,100,-1) OnRemoveFunctors: IF(not HasStatus('WARGODSBLESSING_TECHNICAL')):UseActionResource(ChannelDivinity,1);RemoveStatus(WARGODSBLESSING_TECHNICAL)
WARGODSBLESSING_BONUS Boosts: RollBonus(Attack,10) StatusType: BOOST DisplayName: War Gods Blessing Description: The first attack roll has a +10 bonus. Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_RESISTANCE Passives: WarGodsBlessing_Check
WEAPON_BOND Boosts: CannotBeDisarmed();ItemReturnToOwner() StatusType: BOOST DisplayName: Bound Weapon Description: Ritually bound to its wielder.
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown. Icon: Action_WeaponBond StatusEffectOverride: f1c5a7d3-c966-4d7f-87b7-376f1e64edbd StackId: WEAPON_BOND StatusGroups: SG_RemoveOnRespec IsUnique: 1
WHOLENESS_OF_BODY Boosts: ActionResource(BonusActionPoint,1,0) StatusType: BOOST DisplayName: Wholeness of Body Description: Affected entity has an extra bonus action and recovers [1] Ki Point every turn. DescriptionParams: 1 Icon: Action_Monk_WholenessOfBody StackId: WHOLENESS_OF_BODY TickType: StartTurn TickFunctors: RestoreResource(SELF,KiPoint,1,0); StatusGroups: SG_RemoveOnRespec
WILDSTRIKE_EXTRA_ATTACK Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* StatusType: BOOST Icon: PassiveFeature_WildStrike OnRemoveFunctors: ApplyStatus(WILDSTRIKE_USED,100,1) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackId: EXTRA_ATTACK* StackPriority: 20* TickType: StartTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
WILDSTRIKE_EXTRA_ATTACK_Q StatusType: BOOST DisplayName: %%% EMPTY StackId: WILDSTRIKE_EXTRA_ATTACK_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK, 100, 1)
WILDSTRIKE_2_EXTRA_ATTACK Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* StatusType: BOOST OnRemoveFunctors: ApplyStatus(WILDSTRIKE_2_USED,100,1) DisplayName: Improved Extra Attack* Description: You can take an additional two weapon attacks when you take the Attack action.* StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK_2 **EXTRA_ATTACK
WILDSTRIKE_2_EXTRA_ATTACK_Q StatusType: BOOST StackId: WILDSTRIKE_2_EXTRA_ATTACK_Q RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_2_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK, 100, 1) DisplayName: %%% EMPTY* TickType: StartTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WILDSTRIKE_EXTRA_ATTACK_Q
APOSTLE_AURA StatusType: BOOST DisplayName: Myrkul's Presence Description: The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures. Icon: Spell_Necromancy_ChillTouch StackId: APOSTLE_AURA AuraRadius: 8 AuraStatuses: TARGET:IF(Character()):ApplyStatus(APOSTLE_CHILL_TOUCH) StatusEffect: d30173a1-b7a6-4cd6-8eda-788ca2ae0c16
If Undead, has Disadvantage on Attack Rolls.* Icon: Spell_Necromancy_ChillTouch* StackId: CHILL_TOUCH* TickType: StartTurn* StatusPropertyFlags: TickingWithSource* Stats inherited from: *CHILL_TOUCH
BHAALS_BOON_SLAYER Boosts: IF(HasStatus('SLAYER_PLAYER') or HasStatus('SLAYER_PLAYER_10')):AC(1) StatusType: BOOST DisplayName: Bhaal's Boon Description: Bhaal revels in the affected entity's gift for murder, granting it a +[1] bonus to Armour Class per marked kill.
[1] point of this bonus Armour Class is lost each time the Slayer avoids an attack. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: BHAALS_BOON_SLAYER StackPriority: 1 StackType: Additive RemoveConditions: IsMiss() RemoveEvents: OnAttacked StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(BHAALS_BOON_SLAYER,100,BHAALS_BOON_SLAYER.Duration-1) StatusEffect: 78df3737-0405-43fc-8b6e-e702b8de7589
AURA_OF_MURDER Boosts: StatusType: BOOST DisplayName: Aura of Murder Description: Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: AURA_OF_MURDER AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy() and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Resistant)) and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Immune))):ApplyStatus(AURA_OF_MURDER_BUFF) StatusPropertyFlags: StackPriority: 10* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
DAMAGE_SHIELD_ANY_ACID StatusType: BOOST DisplayName: Caustic Retort Description: Whenever you take damage, reflect it back at your attacker threefold as Acid damage. Icon: GenericIcon_DamageType_Acid Passives: DamageShield_NPC_Any_Acid
DAMAGE_SHIELD_NPC_PHYSICAL StatusType: BOOST DisplayName: Forceful Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Physical Passives: DamageShield_NPC_Physical
DAMAGE_SHIELD_NPC_RADIANT StatusType: BOOST DisplayName: Radiant Retort Description: Whenever you take radiant damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Radiant Passives: DamageShield_NPC_Radiant
DAMAGE_SHIELD_NPC_FIRE StatusType: BOOST DisplayName: Fiery Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Fire damage. Icon: GenericIcon_DamageType_Fire Passives: DamageShield_NPC_Fire Stats inherited from: *DAMAGE_SHIELD_NPC_PHYSICAL
DEATHSHEAD_UNSTOPPABLE_1 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 1 Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. DescriptionParams: 1 Icon: PassiveAction_ShieldMaster_Block StackId: DEATHSHEAD_UNSTOPPABLE StackPriority: 1 StackType: Overwrite RemoveEvents: OnDamage StatusPropertyFlags: ForceOverhead StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46 EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DEATHSHEAD_UNSTOPPABLE_2 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 2 StackPriority: 2 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_1,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_3 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 3 StackPriority: 3 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_2,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_4 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 4 StackPriority: 4 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_3,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_5 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 5 StackPriority: 5 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_4,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_6 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 6 StackPriority: 6 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_5,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_7 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_7',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 7 StackPriority: 7 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_6,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_8 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_8',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 8 StackPriority: 8 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_7,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_9 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_9',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 9 StackPriority: 9 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_8,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_10 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_10',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); StatusType: BOOST DisplayName: Unstoppable: 10 StackPriority: 10 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_9,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
BLIGHT_CONSTRICT Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement); StatusType: BOOST DisplayName: Constricting Description: Wrapped around a target to Constrict it and can't move. Icon: statIcons_Ensnared FormatColor: Green StillAnimationType: Laughing StackId: BLIGHT_CONSTRICT
DRIDER_LEADERSHIP_AURA Boosts: ActionResource(Movement,3,0) StatusType: BOOST DisplayName: Spindleweb Fanaticism Description: Affected entity and its allies deal an additional [1], as long as it isn't Incapacitated. The entity's movement speed is also increased by [2]. DescriptionParams: DealDamage(1d6,Psychic);Distance(3) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP_AURA AuraStatuses: TARGET:IF(Ally() and Character()):ApplyStatus(DRIDER_LEADERSHIP) OnApplyFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,-1); StatusEffect: 6b409890-2bca-45ba-941d-012e8350f5d2 SoundLoop: Spell_Status_AuraOfLeadership_MO* StackPriority: 1* AuraRadius: 6* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
DRIDER_LEADERSHIP StatusType: BOOST DisplayName: Spindleweb Fanatic Description: Affected entity deals an additional [1], as long as the source of the aura isn't Incapacitated. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP TickFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyFunctors: AI_ONLY:ApplyStatus(AI_STATUS_FAKE,100,1); AI_IGNORE:ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1) StackPriority: 0* ApplyEffect: f5630053-0a8e-4ffa-81cd-6f3aad240b66* StatusEffect: 47b56141-4fe7-426b-969a-37b7fd80147b* Stats inherited from: *HOBGOBLIN_LEADERSHIP
BLIGHT_ENTANGLE Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Constricted Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
BOLA Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST SoundStart: Spell_Status_Bola_Impact ApplyEffect: 55a3cd6a-9f88-4372-a1b7-f500e67df474 StatusEffect: 64f21e39-d3b6-45c0-8b0b-dae3d7ada2a0 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
RAGE_SAHUAGIN Boosts: IF(not HasMaxHP() and IsMeleeAttack() and not (Tagged('CONSTRUCT') or Tagged('OOZE') or Tagged('PLANT') or Tagged('ELEMENTAL'))):Advantage(AttackRoll) StatusType: BOOST DisplayName: Blood-scent Frenzy Description: Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE_SAHUAGIN RemoveEvents: OnCombatEnded StatusGroups: SG_Rage StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
BULWARK_MODE Boosts: ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Attribute(Grounded);TemporaryHP(75);UnlockSpell(Shout_SteelWatcher_Quadruped_Repel);UnlockSpell(Projectile_LOW_WatcherTitan_DummyHellfireMissiles) StatusType: BOOST DisplayName: Defensive Protocol: Bulwark Description: While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire Missiles and Repelling Protocol. DescriptionParams: Icon: GenericIcon_Intent_Utility SoundLoop: Spell_Status_Bulwark_ST SoundStop: Spell_Status_Bulwark_ST_Stop StatusSoundState: StackId: BULWARK_MODE TickType: StartTurn Passives: RemoveConditions: (IsStatusEvent(StatusEvent.OnDamage) and not HasTemporaryHP()) or (IsStatusEvent(StatusEvent.OnCombatEnded) and not Combat()) RemoveEvents: OnCombatEnded;OnDamage TickFunctors: StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: ApplyStatus(STEELWATCHER_THRESHOLD,100,-1);ApplyStatus(REPAIR_MATRIX,100,-1); OnRemoveFunctors: RemoveStatus(STEELWATCHER_THRESHOLD);RemoveStatus(REPAIR_MATRIX);UseSpell(Shout_SteelWatcher_Quadruped_TerminateBulwarkMode,true,true,true) StatusGroups: StatusEffect: 8a0c22aa-9504-47b7-bd07-e9ccc4f7dd8f StatusEffectOnTurn: d80a1388-f441-4c89-803b-12708448d6a3 TooltipPermanentWarnings: DynamicAnimationTag: 48dea9d8-1f9b-436e-a907-59dc09774e1c StackPriority: 0* Stats inherited from: *RAGE
BAT_INFECTED_CONSTITUTION Boosts: Ability(Constitution, -3); Disadvantage(SavingThrow, Constitution) StatusType: BOOST DisplayName: Weakening Infection StackId: BAT_INFECTED_CONSTITUTION Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.* Icon: Action_Rat_PlagueBite* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Disease* Stats inherited from: *RAT_INFECTED
DRAGON_RED_RETALIATE StatusType: BOOST DisplayName: Draconic Wrath Description: This great drake will use its Fire Breath on the next creature that attacks it. Icon: Action_Dragonborn_BreathWeapon_FireCone FormatColor: Red StackId: DRAGON_RETALIATE RemoveConditions: SpellId('Projectile_FireballRetaliate_Dragon') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead
DRAGON_SKELETAL_RETALIATE StatusType: BOOST StackId: DRAGON_SKELETAL_RETALIATE RemoveConditions: SpellId('Projectile_LightningBreathRetaliate_Dragon_Skeletal') DisplayName: Draconic Wrath* Description: This great drake will use its Fire Breath on the next creature that attacks it. * Icon: Action_Dragonborn_BreathWeapon_FireCone* FormatColor: Red* RemoveEvents: OnSpellCast* StatusPropertyFlags: ForceOverhead* Stats inherited from: *DRAGON_RED_RETALIATE
BURDEN_OF_TIME_AURA StatusType: BOOST DisplayName: Burden of Time Aura Description: Beasts and Humanoids have Disadvantage on Saving Throws while within [1] of this creature. Elves are unaffected by this temporal magic. DescriptionParams: Distance(3); Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Enemy() and not Dead() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Tagged('ELF')):ApplyStatus(BURDEN_OF_TIME_AURA_DEBUFF) StatusPropertyFlags:
BURDEN_OF_TIME_AURA_DEBUFF Boosts: Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Intelligence);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Charisma); StatusType: BOOST DisplayName: Burden of Time Description: A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws. Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA_DEBUFF
BRITTLE Boosts: Resistance(Thunder,Vulnerable);Resistance(Bludgeoning,Vulnerable) StatusType: BOOST DisplayName: Brittle Description: Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage. Icon: GenericIcon_DamageType_Cold StackId: BRITTLE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: TickingWithSource StatusEffect: 62318bbf-d36a-497c-91a4-bda8f7fb7af7
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water. DescriptionParams: 1 Icon: GenericIcon_DamageType_Acid StackId: WET StackPriority: 1 TickType: EndTurn RemoveEvents: OnTurn TickFunctors: ApplyStatus(CORROSIVES_SPIT_DILOPHOSAURS_2,100,1) OnApplyFunctors: DealDamage(1d10,Acid)
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
CORROSIVES_SPIT_DILOPHOSAURS_5 Boosts: AC(-5) StatusType: BOOST Description: Covered in corrosive fluid.
Affected entity's Armour Class has been reduced by [1]. The spit can be removed with water. DescriptionParams: 5 StackPriority: 5 TickType: RemoveEvents: TickFunctors: OnApplyFunctors: DealDamage(1d10,Acid) DisplayName: Corrosive Spit* Icon: GenericIcon_DamageType_Acid* StackId: WET* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
PARRIED_GITHYANKI_SUPREME StatusType: BOOST DisplayName: Parried* Description: Already Parried this turn and has to recover before Parrying again.* Icon: statIcons_Parried* StackId: PARRIED_GITHYANKI* TickType: StartTurn* ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *PARRIED_GITHYANKI
PARRY_GITHYANKI_SUPREME StatusType: BOOST Icon: PassiveFeature_Parry Passives: Parry_Githyanki_Supreme DisplayName: Parry* Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped|* StackId: PARRY_GITHYANKI* RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon())* RemoveEvents: OnUnequip* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *PARRY_GITHYANKI
CROWNOFKARSUS_UNCONCIOUS Boosts: ActionResourceBlock(BonusActionPoint);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint) StatusType: BOOST DisplayName: Karsus' Perpetuity Description: The bearer of the Crown cannot be killed. When its hit points reach 0, it enters an unconscious state for 2 rounds, and then it regains 18d10 hit points. Icon: GenericIcon_Intent_Control FormatColor: Gold OnRemoveFunctors: RegainHitPoints(18d10)
CURSE_MUMMY Boosts: IncreaseMaxHP(-8);BlockRegainHP() StatusType: BOOST DisplayName: Mummy Rot Description: Your maximum hit points is reduced by 8. You cannot be healed. Icon: GenericIcon_Intent_Debuff StackType: Additive StatusGroups: SG_Cursed
DIGESTIVE_SAP StatusType: BOOST DisplayName: Digestive Juices Description: Drenched in a corrosive mucus that deals [1] per turn.
Can be washed off with water. DescriptionParams: DealDamage(1d6,Acid) Icon: GenericIcon_Intent_Debuff StackId: DIGESTIVE_SAP StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid) OnApplyFunctors: RemoveStatus(WET) StatusEffect: 4ca0dc53-1568-4bfd-8680-67086fea6451 StatusEffectOnTurn: 53ceb907-6389-4e52-a459-7536665f7e2b
DOPPELGANGER_OFFBALANCE Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity)* StatusType: BOOST DisplayName: Ambushed Description: Attack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Checks.
Taking damage or being Helped ends this condition. StackId: DOPPELGANGER_OFFBALANCE StackPriority: 5 Icon: statIcons_OffBalanced* StillAnimationType: Weakened* StillAnimationPriority: Weakened* TickType: EndTurn* RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit)* RemoveEvents: OnAttacked* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Helpable_Condition* Stats inherited from: *OFF_BALANCED
DOPPELGANGER_DISARMED StatusType: BOOST DisplayName: Disarmed StatusPropertyFlags: InitiateCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Description: Affected entity has dropped its weapon to the ground.* Icon: statIcons_Disarmed* StackId: DISARMED* Stats inherited from: *DISARMED
GRAPPLING Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock() StatusType: BOOST DisplayName: Grappling Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage. Icon: GenericIcon_Intent_Control StillAnimationType: Grappling StillAnimationPriority: Snared StackId: GRAPPLING
GRAPPLING_NETHERTENTACLE Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock()* StatusType: BOOST RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') RemoveEvents: OnStatusApplied OnRemoveFunctors: BreakConcentration() DisplayName: Grappling* Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.* Icon: GenericIcon_Intent_Control* StillAnimationType: Grappling* StillAnimationPriority: Snared* StackId: GRAPPLING* Stats inherited from: *GRAPPLING
GREMISHKA_MAGICALLERGY_AURA StatusType: BOOST DisplayName: Magic Allergy Description: Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect. Icon: GenericIcon_Intent_Damage AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Tagged('KOBOLD') and not (Tagged('GREMISHKA')) and not Dead()):ApplyStatus(GREMISHKA_MAGICALLERGY_INAURARANGE,100,-1)
FIENDISH_CHARM Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* StatusType: BOOST DisplayName: Charmed* Description: Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.* Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful) and (IsInflicterEqualToSource() or Ally(context.HitDescription.InflicterObject, context.Source))* RemoveEvents: OnAttacked* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e* Stats inherited from: *CHARMED
FIENDISH_CHARM_USED StatusType: BOOST DisplayName: Fiendish Charm Used Description: Affected entity has already succumbed once to Fiendish Charm, and cannot be Charm by the spell for the rest of the day. StackId: FIENDISH_CHARM_USED StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
INCUBUS_CHARM Boosts: FactionOverride(Source) StatusType: BOOST DisplayName: Incubus Charmed Description: You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this effect after taking damage. Icon: Status_Charmed RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) RemoveEvents: OnDamage TooltipSave: Wisdom StackId: DOMINATED* StatusPropertyFlags: LoseControl* StatusGroups: SG_Charmed;SG_Dominated* ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c* StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554* Stats inherited from: *DOMINATE_PERSON
INCUBUS_CHARMING StatusType: BOOST DisplayName: Fiendish Seduction Description: The fiend cannot Fiendishly Seduce more than one creature at a time. Icon: GenericIcon_Intent_Control
INCUBUS_DRAININGKISS Boosts: IncreaseMaxHP(-30) StatusType: BOOST DisplayName: Sucked Dry Description: Your lifeforce has been drained by the incubus. Icon: GenericIcon_Intent_Control StackId: INCUBUS_DRAININGKISS StackPriority: 0 StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
GREMISHKA_MAGICALLERGY_INAURARANGE StatusType: BOOST DisplayName: Magic Allergy Range Description: Close to a gremishka with a Magic Allergy. Icon: PassiveFeature_Generic_Threat StackId: GREMISHKA_MAGICALLERGY_INAURARANGE Passives: MagicAllergy_InRange StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator IsUnique: 0
GREMISHKA_UNSTABLE StatusType: BOOST DisplayName: Unstable Description: The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect. Icon: GenericIcon_Intent_Damage StillAnimationType: Laughing SoundLoop: Misc_Status_Gremishka_Unstable_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop StackId: GREMISHKA_UNSTABLE StackType: Ignore OnRemoveFunctors: TriggerRandomCast(1,,MagicAllergy); StatusEffect: 69b641e2-4812-451c-9e0e-a5225e011264
GREMISHKA_ENLARGE Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* StatusType: BOOST StatusEffect: DisplayName: Enlarged* Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *ENLARGE
CALLING_FOR_HELP_GIANTEAGLE Boosts: ActionResourceBlock(BonusActionPoint);UnlockSpell(Shout_HelpArrives_GiantEagle);ActionResourceBlock(Movement); StatusType: BOOST DisplayName: Calling Reinforcements Description: This creature's allies will appear next turn to defend it. Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
GREMISHKA_HASTE Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* StatusType: BOOST ApplyEffect: DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
HASTE_MYRMIDON Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* StatusType: BOOST RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') RemoveEvents: OnStatusApplied;OnStatusRemoved StatusEffect: 4500cc07-1829-4a04-aee9-c7f577d4e05e DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* Stats inherited from: *HASTE
KICKUP_BOAR Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* StatusType: BOOST DisplayName: Mud-Drenched Description: Thick mud halves your Movement Speed,and reduces your Armour Class and Dexterity Saving Throws by 2. Icon: Action_Monster_Boar_KickUp Passives: RemoveConditions: SavingThrow(Ability.Dexterity, 14) TooltipSave: Dexterity StatusEffect: d5516b4e-bfd7-4558-8986-b3927bd12faa SplatterDirtAmount: 1 ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(EXTRA_ATTACK);RemoveStatus(EXTRA_ATTACK_2);RemoveStatus(EXTRA_ATTACK_WAR_MAGIC);RemoveStatus(EXTRA_ATTACK_WAR_PRIEST);RemoveStatus(MAG_MARTIAL_EXERTION);RemoveStatus(WILDSTRIKE_EXTRA_ATTACK);RemoveStatus(WILDSTRIKE_2_EXTRA_ATTACK);RemoveStatus(STALKERS_FLURRY);RemoveStatus(EXTRA_ATTACK_THIRSTING_BLADE);RemoveStatus(COMMANDERS_STRIKE)* ManagedStatusEffectType: Negative* Stats inherited from: *SLOW
DRAGON_SKELETAL_FLIGHTSTATE Boosts: CanWalkThrough(true);ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant); StatusType: BOOST DisplayName: Hoarding Energy Description: Ansur is gathering energy while airborne and is Resistant to all damage. Icon: GenericIcon_Intent_Buff FormatColor: Blue SoundStart: CrSpell_Prepare_SkeletalDragon_SuperNova SoundLoop: CrSpell_Loop_SkeletalDragon_SuperNova StackId: DRAGON_SKELETAL_FLIGHTSTATE RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Prone') or HasStatus('SG_Stunned') RemoveEvents: OnStatusApplied OnApplyFunctors: ApplyStatus(SELF,DRAGON_SKELETAL_FLIGHTSTATE_COOLDOWN,100,4); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1) StatusEffect: 8283f18b-9c61-40c5-9d5c-ecd621c8e128 DynamicAnimationTag: 2f05f704-1fbd-4b5a-9a2b-c90ba8736130
HP_REDUCTION_VAMPIRE Boosts: IncreaseMaxHP(-8) StatusType: BOOST DisplayName: Blood-Sapped Description: Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StackId: HP_REDUCTION_VAMPIRE StackType: Additive ApplyEffect:
LIFE_DRAIN Boosts: IncreaseMaxHP(-2d8) StatusType: BOOST DisplayName: Life Drain Description: Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StatusGroups: SG_Cursed ApplyEffect: 3a780cca-ca36-475d-9245-e6831f47fba9
LOBOTOMIZED_US Boosts: IncreaseMaxHP(20);ActionResource(Movement,-3,0):UnlockSpell(Target_Claws_IntellectDevourer);UnlockSpell(Projectile_SynapticDischarge_IntDev);UnlockSpell(Target_DevourIntellect_US);Ability(Intelligence,-4);Ability(Wisdom,-3) StatusType: BOOST DisplayName: Lobotomised Description: Us is still suffering from the crippling injury you inflicted all that time ago... Icon: Status_Exhaustion StackId: LOBOTOMIZED_US
MARKEDFORBHALL_SLAYER StatusType: BOOST DisplayName: Bhaal's Murderous Mark Description: Affected entity's death grants a +[1] Armour Class bonus to the Slayer. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MARKEDFORBHALL_SLAYER StatusPropertyFlags: InitiateCombat OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,BHAALS_BOON_SLAYER,100,1); StatusEffect: 567f700b-42d1-4db6-bcb4-36942dc5e456
MEENLOCK_FEAR_AURA StatusType: BOOST DisplayName: Fear Aura Description: Can possibly Frighten nearby beasts and humanoids with its fey presence. Icon: Status_Frightened FormatColor: Yellow StackId: MEENLOCK_FEAR_AURA StackPriority: 0 StackType: Ignore AuraRadius: 4 AuraStatuses: TARGET:IF(Character() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Dead() and Enemy()):ApplyStatus(MEENLOCK_FEAR) TickType: StartTurn StatusPropertyFlags: DisableCombatlog
MEENLOCK_FEAR StatusType: BOOST DisplayName: Meenlock Fear Description: This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw. Icon: Status_Frightened StackId: MEENLOCK_FEAR StackType: Ignore TickType: StartTurn OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC()) OnTickFail: ApplyStatus(FRIGHTENED,100,1)
METAL_COATING Boosts: AC(2) StatusType: BOOST DisplayName: Transmuted To Steel Description: The myrmidon's Armour Class is increased by [1], but its movement speed has been reduced by [2]. DescriptionParams: 2;Distance(6) Icon: GenericIcon_Intent_Buff StackId: METAL_COATING TickType: StartTurn RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved;OnStatusApplied ApplyEffect: 0c3f3375-681f-4253-9432-24450007e464 StatusEffect: 698752b6-55fb-4448-8bb6-f7fdb510ac93
MYRKULS_BOON Boosts: UnlockSpell(Projectile_FingerOfDeath_Apostle) StatusType: BOOST DisplayName: Reaper's Rewards Description: Consumed a necromite's soul and gained the ability to cast Finger of Death. Icon: GenericIcon_Intent_Debuff StackId: MOO_MYRKULSBOON StackType: Additive TickType: EndTurn OnApplyFunctors: RemoveStatus(APOSTLE_VFX) OnRemoveFunctors: ApplyStatus(APOSTLE_VFX,100,-1) StatusEffect: db21aadd-69af-4db3-a7ed-ef42346fc357
MYRMIDON_BUFF Boosts: StatusImmunity(SG_Prone) StatusType: BOOST DisplayName: %%% EMPTY StackId: MYRMIDON_BUFF Passives: ImmuneToDisarm RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_WATER_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_AIR_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
OBLITERATIONORB_AURA StatusType: BOOST DisplayName: Orb of Negation Description: The Netherbrain's will made manifest. At the start of the orb's turn, it explodes and deals [1] to all creatures and objects within range. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force AuraRadius: 5 AuraStatuses: IF(not Tagged('NETHERBRAIN')):ApplyStatus(OBLITERATIONORB) StatusPropertyFlags: DisableOverhead ApplyEffect: StatusEffect: 6cfb811c-d674-4168-9097-526932a1c3de SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* Stats inherited from: *SILENCED_AURA
OBLITERATIONORB StatusType: BOOST DisplayName: Marked for Negation Description: The affected entity is within range of the Netherbrain's Orb of Negation.
The orb will explode on its turn, dealing [1]. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force StatusEffect: 1a3e7507-0e1c-4cda-ba8d-d40c4f55fa4f
NARCOLEPTIC_BURST StatusType: BOOST DisplayName: Narcoleptic Toxins Description: Will explode upon death, releasing toxins that put nearby creatures to Sleep. Icon: Spell_Enchantment_Sleep OnRemoveFunctors: CreateExplosion(Projectile_NarcolepticBurst)
NATURES_STEP_AURA_DRYAD Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) StatusType: BOOST DisplayName: Nature's Step Description: Nearby allies have Resistance against Poison damage and can move freely in the nearby area. Icon: PassiveFeature_Generic_Nature StackId: NATURES_STEP_AURA_DRYAD AuraRadius: 4 AuraStatuses: TARGET:IF(Ally() or Self()):ApplyStatus(NATURES_STEP_RESISTANCE_DRYAD,100,-1) StatusPropertyFlags: DisableCombatlog StatusEffect: daf2c510-3837-4596-a94e-0c28466d18f2
NATURES_STEP_RESISTANCE_DRYAD Boosts: Resistance(Poison, Resistant);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) StatusType: BOOST StackId: NATURES_STEP_RESISTANCE_DRYAD StatusPropertyFlags: DisableCombatlog;DisableOverhead ApplyEffect: 6c411017-21be-4af3-8615-ed0db2cf947a ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Resistant to Poison Damage* Description: Poison damage against this entity is halved.* Icon: GenericIcon_DamageType_Poison* Stats inherited from: *RESISTANCE_POISON **POTION_OF_RESISTANCE
While Invisible, the affected entity's next attack deals an additional [1] damage. DescriptionParams: 2d8 Icon: GenericIcon_Intent_Utility StackId: PROWL RemoveConditions: SpellId('Target_Bite_Panther') or SpellId('Target_JugularStrike_Panther') or SpellId('Projectile_Pounce_Panther_Summon') or not HasStatus('WILDSHAPE_PANTHER_PLAYER') RemoveEvents: OnAttack;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog
BURSTINGBROOD_INFESTATION_SPIDER StatusType: BOOST Description: Crawling with tiny spiders that deal [1] and [2] each turn.
At the start of your turn you can make a new Saving Throw to try and remove the infestation. Icon: GenericIcon_DamageType_Physical TickType: StartTurn Passives: RemoveConditions: SavingThrow(Ability.Dexterity, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Dexterity TooltipDamage: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) TickFunctors: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) StatusPropertyFlags: DisplayName: Infested* DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison)* FormatColor: Gray* SoundLoop: Misc_Status_Spider_Infestation_MO* SoundStop: Misc_Status_Spider_Infestation_MO_Stop* StackId: SPIDER_INFESTATION* StatusGroups: SG_Disease* StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe* Stats inherited from: *SPIDER_INFESTATION
SUNLIGHT_HYPERSENSITIVITY Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Sunlight Hypersensitivity Description: This creature takes [1] if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks. DescriptionParams: DealDamage(20,Radiant) Icon: GenericIcon_DamageType_Fire FormatColor: White StackId: SUNLIGHT_HYPERSENSITIVITY TickType: StartTurn RemoveConditions: not IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(IsInSunlight(context.Target)):DealDamage(20,Radiant,Magical) StatusPropertyFlags: ForceOverhead;InitiateCombat;BringIntoCombat
SURGEON_NURSE_REQUEST_BUFF Boosts: UnlockSpell(Throw_Throw_Nurse); AC(4) StatusType: BOOST DisplayName: Surgeon's Chosen Description: Carrying the implement requested by the Surgeon to complete its surgery. Icon: GenericIcon_Intent_Utility FormatColor: LightBlue HitAnimationType: None StackId: NURSE_REQUEST_BUFF StackPriority: 0 StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('DISARM') or HasStatus('DISARMED') RemoveEvents: OnStatusApplied StatusPropertyFlags: ForceOverhead;TickingWithSource StatusEffect: db77b2ee-a5a5-4fa8-9f53-f8d51e6fdcdc
STRENGTH_DRAIN Boosts: Ability(Strength,-3) StatusType: BOOST DisplayName: Strength Drain Description: A shadow has drained the affected entity's Strength by 3. Icon: GenericIcon_Intent_Debuff FormatColor: DarkBlue TickType: EndTurn StatusPropertyFlags: ForceOverhead StatusGroups: SG_Cursed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SWARM_RAVEN StatusType: BOOST DisplayName: On Black Wings Description: An unkindness of ravens that will act of their own accord. Icon: statIcons_HandsOffPetal StackId: SWARM_RAVEN StatusPropertyFlags: LoseControlFriendly;LoseControl
SWARM_BEAR StatusType: BOOST DisplayName: Ursine Reinforcements Description: Summon a bear to fight alongside you. Icon: GenericIcon_Intent_Summon StatusPropertyFlags: LoseControlFriendly;LoseControl
SHADOWVEIL_MASTIFF Boosts: Resistance(Piercing, ResistantToNonMagical); Resistance(Slashing, ResistantToNonMagical); Resistance(Bludgeoning, ResistantToNonMagical) StatusType: BOOST DisplayName: Shadow Veil Description: Because it is Lightly or Heavily Obscured, this entity is Resistant to Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness StackId: SHADOWVEIL_MASTIFF RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
LIVING_SHADOW Boosts: Resistance(Piercing, Resistant); Resistance(Slashing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Cold, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Necrotic, Resistant); Resistance(Poison, Resistant); Resistance(Thunder, Resistant) StatusType: BOOST DisplayName: Living Shadow Description: Because it is Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
TREMBLINGFEET_ELEMENTAL_EARTH Boosts: Ability(Dexterity, -1);ActionResource(Movement,-2.5,0) StatusType: BOOST DisplayName: Trembling Legs Description: Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by [2], and its Dexterity is reduced by [1]. DescriptionParams: 1;Distance(2.5) Icon: GenericIcon_Intent_Debuff StackId: TREMBLINGFEET_ELEMENTAL_EARTH
MENTALSLAM Boosts: Disadvantage(Ability, Intelligence);Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Intelligence); Disadvantage(SavingThrow, Wisdom); StatusType: BOOST DisplayName: Psychic Rend Description: Mentally in shambles. Has Disadvantage on Intelligence and Wisdom Checks and Saving Throws. Icon: GenericIcon_DamageType_Psychic FormatColor: Purple StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: MENTALSLAM StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79
GISHPRESENCE_GITHYANKI_AURA Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) StatusType: BOOST DisplayName: Psionic Ward Aura Description: The gish and allies within [2] have a +[1] bonus to Saving Throws and can't be Frightened. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_AURA AuraStatuses: IF(Ally()):ApplyStatus(GISHPRESENCE_GITHYANKI_BUFF) Icon: Action_Paladin_AuraOfProtection* StackPriority: 10* AuraRadius: 3* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_PROTECTION
GISHPRESENCE_GITHYANKI_BUFF Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) StatusType: BOOST DisplayName: Psionic Ward Description: Affected entity has a +[1] bonus to Saving Throws and can't be Frightened while within [2] of the spellcaster. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_BUFF Icon: Action_Paladin_AuraOfProtection* StackPriority: 5* StatusPropertyFlags: DisableOverhead;DisableCombatlog* StatusGroups: SG_RemoveOnRespec* ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105* EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565* Stats inherited from: *AURA_OF_PROTECTION_BUFF
COMBAT_MARK Boosts: SourceAllyAdvantageOnAttack() StatusType: BOOST DisplayName: For Vlaakith! Description: A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you. StackId: COMBAT_MARK Passives: CombatMark StatusPropertyFlags: OnApplyFunctors: OnRemoveFunctors: Icon: Spell_Divination_HuntersMark* SoundStart: Spell_Status_HuntersMark_MO* SoundLoop: Spell_Status_HuntersMark_MO_Stop* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied;OnAttacked* ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4* StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e* Stats inherited from: *HUNTERS_MARK
VORTEX_AURA StatusType: BOOST DisplayName: Raging Vortex Aura Description: Affected entity is Silenced and takes [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Debuff StackId: VORTEX_AURA AuraStatuses: IF(not Dead() and Character()):ApplyStatus(SILENCED);IF(not Dead() and Character()):ApplyStatus(VORTEX_DAMAGE,100,1) TooltipDamage: DealDamage(2d8,Bludgeoning) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: DealDamage(2d8,Bludgeoning,Magical) ApplyEffect: a63c881e-c8f3-4801-ba9e-e47e331ddb56 StatusEffect: 599e8063-33e6-4263-af56-b8c4f429e837 SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* AuraRadius: 6* Stats inherited from: *SILENCED_AURA
VORTEX_DAMAGE StatusType: BOOST DisplayName: Raging Vortex Description: Affected entity is Silenced and is being dealt [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Damage StackId: VORTEX_DAMAGE TickType: EndTurn RemoveConditions: not HasStatus('VORTEX_AURA') TooltipDamage: DealDamage(2d8,Bludgeoning) TickFunctors: DealDamage(2d8,Bludgeoning,Magical) StatusEffectOnTurn: 582b6023-0295-4227-bf46-89755e238183
GARROTE_TARGET Boosts: BlockVerbalComponent(); DialogueBlock() StatusType: BOOST DisplayName: Garrotted Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5) Icon: GenericIcon_Intent_Control SoundLoop: Misc_Status_Garroted_Loop_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop AuraRadius: 5 AuraStatuses: AI_IGNORE:IF(Character() and Tagged('MEAZEL') and not Dead()):ApplyStatus(GARROTE_TECHNICAL) TickType: EndTurn RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(3d6,Bludgeoning) TickFunctors: DealDamage(3d6,Bludgeoning,Magical) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(GARROTE_VFX) StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2 SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SILENCED
GARROTE_TARGET_HUMANOID Boosts: BlockVerbalComponent(); DialogueBlock()* StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. AuraStatuses: DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(GARROTE_VFX)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *GARROTE_TARGET **SILENCED
GARROTE_SOURCE Boosts: AiArchetypeOverride(meazel_shadowteleport,1); ActionResourceBlock(Movement); UnlockSpell(Shout_ShadowTeleport_Meazel_Helper); StatusType: BOOST DisplayName: Garrotting Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte. DescriptionParams: Distance(5) Icon: GenericIcon_Intent_Control StillAnimationType: Laughing RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone') RemoveEvents: OnStatusApplied StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d
GARROTE_SOURCE_HUMANOID Boosts: ActionResourceBlock(Movement) StatusType: BOOST StillAnimationType: Grappling AuraRadius: AuraStatuses: DisplayName: Garrotting* Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte.* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE
WEB_BUFF_SPIDER_ACTIVE Boosts: Resistance(Poison,Resistant);ActionResource(Movement,4.5,0) StatusType: BOOST DisplayName: Eight Legged Waltz: Active Description: This round, the entity has extra movement speed and is resistant to poison damage. Icon: GenericIcon_Intent_Buff StackId: WEB_BUFF
WEREWOLF_RAGE Boosts: Tag(VFX_RAGE);Ability(Strength,4);AC(-2);Tag(CANBECALMED) StatusType: BOOST DisplayName: Lycanthropic Fury Description: Your Strength is increased by 4 and Armour Class is reduced by 2. SoundLoop: SoundStop: StatusSoundState: StackId: WEREWOLF_RAGE StackPriority: Passives: RemoveConditions: not Combat() OnApplyFunctors: OnRemoveFunctors: DescriptionParams: LevelMapValue(RageDamage)* Icon: Action_Barbarian_Rage* TickType: EndTurn* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
WHIRLWIND_AURA StatusType: BOOST DisplayName: Whirlwind Aura Description: Restrains those within. StackId: WHIRLWIND_AURA AuraRadius: 3 AuraStatuses: IF(not Ally() and Character() and not Dead()):ApplyStatus(WHIRLWIND_CHECK,100,1) TooltipSave: Strength StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: f9502fb1-534e-4174-99ce-5fc3e530ccc3
WHIRLWIND_CHECK StatusType: BOOST DisplayName: Whirlwind Description: Creatures in this whirlwind may become Restrained. Icon: Action_Monster_Djinni_Whirlwind StillAnimationType: Dazed StackId: WHIRLWIND_RESTRAIN TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Strength, 15) OnApplySuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1) OnTickRoll: not SavingThrow(Ability.Strength, 15) OnTickSuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1)
WHIRLWIND_RESTRAINED Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST StillAnimationType: Dazed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
FIRE_AVERSION Boosts: Disadvantage(AttackRoll); Disadvantage(AllAbilities) StatusType: BOOST DisplayName: Aversion of Fire Description: Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks. Icon: GenericIcon_DamageType_Fire StackId: FIRE_AVERSION TickType: EndTurn
SHADOW_CURSED_VINES Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* StatusType: BOOST DisplayName: Shadow-Cursed Vines Description: Affected entity can't move and takes [1] per turn. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(1d4, Necrotic) StackPriority: 3 TooltipDamage: DealDamage(1d4, Necrotic) TickFunctors: DealDamage(1d4, Necrotic,Magical) ApplyEffect: b668790c-b66b-4d92-be76-4d18336fd1ee StatusEffect: 67ca2ab0-90b2-4009-ad6c-7ac490cbd65e OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0)* StatusGroups: SG_Restrained;SG_Condition;SG_Surface* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* Stats inherited from: *ENSNARED_VINES **ENSNARED
TURNINGDEFIANCE_GHAST_AURA Boosts: Tag(TURNED_ADV) StatusType: BOOST DisplayName: Sacred Defiance Aura Description: Affected entity and nearby undead have Advantage against the effects of Turn Undead. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST StackPriority: AuraRadius: 6 AuraStatuses: IF(not HasStatus('TURNINGDEFIANCE_GHAST_AURA') and Tagged('UNDEAD') and not Dead() and not HasPassive('TurnResistance')):ApplyStatus(TURNINGDEFIANCE_GHAST_RESISTANCE) StatusPropertyFlags: StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
TURNINGDEFIANCE_GHAST_RESISTANCE Boosts: Tag(TURNED_ADV) StatusType: BOOST DisplayName: Sacred Defiance Description: Affected entity has Advantage against the effects of Turn Undead while near the spellcaster. Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST_RESISTANCE StatusPropertyFlags: DisableCombatlog
ABILITYSCORE_DEATH StatusType: BOOST DisplayName: Atrophied Description: One of the affected entity's Abilities has been reduced to 0, causing it to die instantly. Icon: GenericIcon_Intent_Debuff StackId: ABILITYSCORE_DEATH RemoveConditions: HasHPMoreThan(0) RemoveEvents: OnHeal StatusPropertyFlags: ApplyToDead
DISARM_INCUBUS StatusType: BOOST DisplayName: Naked Description: The equipment you were wearing, is available in your inventory. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StackId: DISARMED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *DISARMED
WOLF_AURA_SHADOWHEART StatusType: BOOST DisplayName: %%% Technical Aura to apply FRIGHTENED to Shadowheart if she sees a wolf StackId: WOLF_AURA_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(not Ally() and not HasStatus('SG_Frightened') and not HasStatus('SG_Incapacitated') and not Dead() and HasPassive('FearOfWolves_Shadowheart')):ApplyStatus(SEEN_WOLF_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LIMIT_WOLF_SHADOWHEART StatusType: BOOST DisplayName: %%% Technical Aura to limit SH only being scared by the same wolf once StackId: LIMIT_WOLF_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(HasStatus('LIMIT_WOLF_SHADOWHEART') and not Self()):ApplyStatus(REMOVE_WOLF_AURA_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
REMOVE_WOLF_AURA_SHADOWHEART StatusType: BOOST DisplayName: %%% Technical Aura to remove wolf fear aura from wolf StackId: REMOVE_WOLF_AURA_SHADOWHEART StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(WOLF_AURA_SHADOWHEART)
CORPSE_SWITCH StatusType: BOOST DisplayName: Disintegrating Corpse Description: This corpse is not long for this world. Icon: Spell_Transmutation_Disintegrate StackId: CORPSE_SWITCH StatusPropertyFlags: ApplyToDead OnRemoveFunctors: SwitchDeathType(Disintegrate)
ASTRAL_PLANE Boosts: JumpMaxDistanceMultiplier(3);CarryCapacityMultiplier(3.0);IgnoreFallDamage();ActionResource(AstralPlanePoint,1,0);UnlockSpell(Target_AstralManipulation); StatusType: BOOST DisplayName: Loosened Gravity Description: Your jump distance and carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them. Icon: PassiveFeature_Generic_Magical StackId: ASTRAL_PLANE SoundLoop: Spell_Status_FeatherFall_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811* Stats inherited from: *FEATHER_FALL
ASTRAL_BUFF Boosts: Advantage(SavingThrow,Intelligence);Ability(Intelligence,2); StatusType: BOOST DisplayName: Astral Clarity Description: Your Intelligence gets a +2 bonus. You have Advantage on Intelligence Saving Throws. Icon: GenericIcon_Intent_Buff StackId: ASTRAL_BUFF
ASTRAL_DEBUFF Boosts: ActionResource(Movement,-2,0) StatusType: BOOST DisplayName: Astral Lethargy Description: Stunned for a turn after being hit by blast of energy. Icon: GenericIcon_Intent_Debuff StackId: ASTRAL_DEBUFF
EXHAUSTED_DUPE_ENTRY_39332 origin: Shared_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
VAMPIRIC_TOUCH_4 Boosts: UnlockSpell(Target_VampiricTouch_Free_4) StatusType: BOOST StackPriority: 4 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_5 Boosts: UnlockSpell(Target_VampiricTouch_Free_5) StatusType: BOOST StackPriority: 5 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_6 Boosts: UnlockSpell(Target_VampiricTouch_Free_6) StatusType: BOOST StackPriority: 6 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
PLANT_GROWTH Boosts: ActionResourceConsumeMultiplier(Movement, 4,0) StatusType: BOOST DisplayName: Overgrown Foliage Description: Creatures move at quarter speed in the overgrown foliage. Icon: Status_DifficultTerrain StackId: PLANT_GROWTH StatusGroups: SG_DifficultTerrain
CRUSADERS_MANTLE Boosts: CharacterWeaponDamage(1d4,Radiant) StatusType: BOOST DisplayName: Crusader's Mantle Aura Description: Emitting a holy aura. Weapon attacks of nearby allies deal an additional [1]. DescriptionParams: DealDamage(1d4,Radiant) Icon: Spell_Evocation_CrusadersMantle StackId: CRUSADERS_MANTLE StackPriority: 10 AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Dead() and not Enemy()):ApplyStatus(CRUSADERS_MANTLE_AURA,100,1)
CRUSADERS_MANTLE_AURA Boosts: CharacterWeaponDamage(1d4,Radiant) StatusType: BOOST DisplayName: Crusader's Mantle Description: Near a paladin's holy aura. Weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Radiant) Icon: Spell_Evocation_CrusadersMantle StackId: CRUSADERS_MANTLE StackPriority: 5 StatusEffect: d97ef273-66ce-43b1-9020-f39ab3de80f1
DEATH_WARD Boosts: DownedStatus(DEATH_WARD_DOWNED,10) StatusType: BOOST DisplayName: Death Ward Description: The next time damage would reduce the affected entity to 0 hit points, it remains conscious with [2] hit point left. DescriptionParams: RegainHitPoints(1);1 Icon: Spell_Abjuration_DeathWard HitAnimationType: MagicalNonDamage SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD; StackId: DEATH_WARD StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171
FANGS_OF_THE_FIRE_SNAKE Boosts: CharacterWeaponDamage(1d4,Fire);CharacterUnarmedDamage(1d4, Fire) StatusType: BOOST DisplayName: Fangs of the Fire Snake Description: Affected entity's fists are flickering with flame. Its melee attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Fire) Icon: Action_Monk_FangsOfTheFireSnake StackId: FANGS_OF_THE_FIRE_SNAKE TickType: StartTurn StatusEffect: 9c1c9ea9-e5d5-4f1e-91f2-415f5e80e942
HEAT_METAL_4 StatusType: BOOST DescriptionParams: DealDamage(4d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_REAPPLY_4 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_4);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HEAT_METAL_TECHNICAL_4 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit)** StatusType: BOOST TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY_4')):ApplyStatus(HEAT_METAL_REAPPLY_4,100,9) StackId: HEAT_METAL_TECHNICAL* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY)* DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_TECHNICAL **HEAT_METAL_REAPPLY
HELLISH_REBUKE_4 StatusType: BOOST DescriptionParams: DealDamage(5d10,Fire) StackPriority: 3 Passives: HellishRebuke_4 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
ICECLOUD StatusType: BOOST DisplayName: Icy Cloud Description: A sheet of frigid air dealing [1] to all that walk through it. DescriptionParams: DealDamage(10d6,Cold) Icon: GenericIcon_DamageType_Cold TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Constitution,16) OnApplySuccess: DealDamage(5d6,Cold) OnApplyFail: DealDamage(5d6/2,Cold) StatusGroups: SG_Surface
KNOWLEDGE_OF_THE_AGES_CHARISMA Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) StatusType: BOOST DisplayName: Knowledge of the Ages: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_KnowledgeOfTheAges StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017
KNOWLEDGE_OF_THE_AGES_DEXTERITY Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) StatusType: BOOST DisplayName: Knowledge of the Ages: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017 Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_INTELLIGENCE Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,Investigation) StatusType: BOOST DisplayName: Knowledge of the Ages: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_WISDOM Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) StatusType: BOOST DisplayName: Knowledge of the Ages: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_STRENGTH Boosts: ProficiencyBonus(Skill,Athletics); StatusType: BOOST DisplayName: Knowledge of the Ages: Strength Description: Has Proficiency in Athletics. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
ASTRAL_KNOWLEDGE StatusType: BOOST DisplayName: Astral Knowledge Description: Has Proficiency in all Skills of a chosen Ability. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_STRENGTH Boosts: ProficiencyBonus(Skill,Athletics); StatusType: BOOST DisplayName: Astral Knowledge: Strength Description: Has Proficiency in Athletics. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_DEXTERITY Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) StatusType: BOOST DisplayName: Astral Knowledge: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_INTELLIGENCE Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) StatusType: BOOST DisplayName: Astral Knowledge: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_WISDOM Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Survival) StatusType: BOOST DisplayName: Astral Knowledge: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_CHARISMA Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) StatusType: BOOST DisplayName: Astral Knowledge: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
AID_4 Boosts: IncreaseMaxHP(15) StatusType: BOOST DescriptionParams: 15 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
MAGIC_AWARENESS Boosts: RollBonus(SavingThrow,1d4) StatusType: BOOST DisplayName: Magic Awareness Description: Tapping into their innate magic to visualise the Weave.
The barbarian and all creatures within [1] add their Proficiency Bonus to Saving Throws against spells. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 0 AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(MAGIC_AWARENESS_AURA) TickType: StartTurn StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
MAGIC_AWARENESS_AURA Boosts: RollBonus(SavingThrow,1d4) StatusType: BOOST DisplayName: Magic Awareness Aura Description: A nearby barbarian is visualising the Weave.
Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within [1] of the barbarian. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 1 StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS Boosts: TemporaryHP(1d12) StatusType: BOOST DisplayName: Wild Magic: Dark Tendrils Description: Surrounded by tendrils of wild, shadowy magic. Gained [1]. DescriptionParams: GainTemporaryHitPoints(1d12) Icon: statIcons_WildMagic_Barbarian_ShadowyTendrils SoundLoop: Spell_Status_ShadowyTendrils_MO SoundStop: Spell_Status_ShadowyTendrils_MO_Stop StackId: WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: b65e9b5b-9a95-49c4-a29e-478c331671a0
RAGE_FRENZY_EXHAUSTED Boosts: UnlockSpell(Shout_BerserkerConsume) StatusType: BOOST DisplayName: Exhausted Description: Spent from your recent frenzy, you must consume food to be able to frenzy again. Icon: Status_Exhaustion
FLUMPH_EXPLODE StatusType: BOOST DisplayName: Exploding Flumph Description: This spirit will explode at the end of the turn. Each creature within [1] must succeed a Dexterity Saving Throw or take [2]. DescriptionParams: Distance(2);DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph TickType: EndTurn RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;TickingWithSource OnRemoveFunctors: CreateExplosion(Projectile_Flumph_Explosion) StatusEffect: 51534a37-3d9e-490f-a347-e190ba13f073
SLOWFALL_PASSIVE_TECHNICAL Boosts: FallDamageMultiplier(0.5) StatusType: BOOST DisplayName: Slow Fall Description: Affected entity knows how to break its fall. It has Resistance to Falling damage. Icon: Spell_Transmutation_FeatherFall StackId: SLOWFALL_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsFallDamage() RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1)
PARRY_PASSIVE_TECHNICAL Boosts: IF(IsMeleeAttack()):DamageReduction(All, Flat, 1d4+DexterityModifier) StatusType: BOOST DisplayName: Parry Description: When hit with a melee attack, the affected entity can use a reaction and a Superiority Die to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier Icon: PassiveFeature_Parry StackId: PARRY_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsMeleeAttack() and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1);IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(SuperiorityDie,1)
BLACK_TENTACLES Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) StatusType: BOOST DisplayName: Black Tentacles Description: Restrained by dark tendrils. Affected entity can't move and takes [1] per turn.
Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(3d6,Bludgeoning) Icon: Spell_Evocation_EvardsBlackTentacles StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: EXHAUSTED StackId: BLACK_TENTACLES StackPriority: 1 TickType: StartTurn TooltipSave: Strength StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Strength, SourceSpellDC(12)) OnTickSuccess: DealDamage(3d6,Bludgeoning,Magical) OnTickFail: ApplyStatus(BLACK_TENTACLES_TECHNICAL,100,1) StatusGroups: SG_Restrained;SG_Condition
LEGENDARY_RESISTANCE Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance) StatusType: BOOST DisplayName: Legendary Resistance Description: You have a +[1] bonus to your next Saving Throw. DescriptionParams: 10 Icon: GenericIcon_Intent_Buff Passives: LegendaryResistance
LEGENDARY_RESISTANCE_STRENGTH Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Strength) StatusType: BOOST DisplayName: Legendary Resistance: Strength Description: You have a +[1] bonus to your next Strength Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_DEXTERITY Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Dexterity) StatusType: BOOST DisplayName: Legendary Resistance: Dexterity Description: You have a +[1] bonus to your next Dexterity Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_CatsGrace DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CONSTITUTION Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Constitution) StatusType: BOOST DisplayName: Legendary Resistance: Constitution Description: You have a +[1] bonus to your next Constitution Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_INTELLIGENCE Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Intelligence) StatusType: BOOST DisplayName: Legendary Resistance: Intelligence Description: You have a +[1] bonus to your next Intelligence Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_FoxsCunning DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_WISDOM Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Wisdom) StatusType: BOOST DisplayName: Legendary Resistance: Wisdom Description: You have a +[1] bonus to your next Wisdom Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_OwlsWisdom DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CHARISMA Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Charisma) StatusType: BOOST DisplayName: Legendary Resistance: Charisma Description: You have a +[1] bonus to your next Charisma Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_EaglesSplendor DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CROWD_CONTROL Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_CrowdControl) StatusType: BOOST DisplayName: Legendary Resistance: Crowd Control Description: You have a +[1] bonus to your next Saving Throw affecting multiple targets. Icon: GenericIcon_Intent_Control DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
WILD_MAGIC_BARBARIAN_TELEPORT Boosts: UnlockSpell(Target_WildMagicBarbarian_Teleport) StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can Teleport each turn, until the end of their Rage. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Barbarian_Teleport RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN__EXPLODING_FLUMPH Boosts: UnlockSpell(Target_WildMagicBarbarian_ExplodingFlumph) StatusType: BOOST DisplayName: Wild Magic: Intangible Spirit Description: Can summon an Intangible Spirit each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
Until the end of the barbarian's Rage, it deals an additional [1] and gains the Light and Thrown properties.
If thrown, it immediately reappears in the barbarian's hand. DescriptionParams: DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_WeaponInfusion StatusEffectOverride: 083181ba-1276-438b-876f-e3e75593990f RemoveConditions: not HasStatus('RAGE', GetOwner(context.Source)) RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN_MAGIC_RETRIBUTION StatusType: BOOST DisplayName: Wild Magic: Magic Retribution Description: Protected by a wild, vengeful magic.
Until the end of the barbarian's Rage, enemies that hit them take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Passives: WildMagicBarbarian_MagicRetribution_Passive RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: bb5e4f14-4258-419a-8c64-ea534f44b6a0
WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA Boosts: AC(1) StatusType: BOOST DisplayName: Wild Magic: Protective Lights Description: Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO
WILD_MAGIC_BARBARIAN_VINE_GROWTH StatusType: BOOST DisplayName: Wild Magic: Vine Growth Description: Surrounded by flowers and vines.
Until the end of the barbarian's Rage, the ground within [1] of them is Difficult Terrain for everyone other than the barbarian, halving movement speed. DescriptionParams: Distance(5) Icon: statIcons_WildMagic_Barbarian_VineGrowth SoundStart: Spell_Status_VineGrowth SoundStop: Spell_Status_VineGrowth AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Self()):ApplyStatus(DIFFICULT_TERRAIN) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: f101e4eb-7b86-4bb4-bf10-d6a110f93b21
WILD_MAGIC_BARBARIAN_LIGHT_BOLT Boosts: UnlockSpell(Projectile_WildMagicBarbarian_LightBolt) StatusType: BOOST DisplayName: Wild Magic: Light Bolt Description: Can shoot a Bolt of Light from their chest each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_LightBolt RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: 4b36da49-5e25-4d05-ae10-88cc211a47eb
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_BLINDED Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* StatusType: BOOST TickType: EndTurn DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
POTION_BRINE Boosts: Resistance(Psychic,Resistant) StatusType: BOOST DisplayName: Illithid Brine Inoculation Description: Affected entity is protected against illithid domination, and has resistance to Psychic damage. Icon: Item_CONS_Drink_Potion_A
TAD_BLACK_HOLE_AURA Boosts: UnlockSpell(Target_TAD_BlackHole_Recast) StatusType: BOOST DisplayName: Black Hole Description: The black home pulls in all nearby creatures. The area around the hole is Difficult Terrain and can Slow creatures within. Icon: TadpoleSuperPower_BlackHole StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TAD_BLACK_HOLE_SLOW Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* StatusType: BOOST Icon: TadpoleSuperPower_BlackHole RemoveConditions: RemoveEvents: TooltipSave: Intelligence StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8 DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
MF_BLACK_HOLE_AURA Boosts: StatusType: BOOST Description: Pull in nearby creatures, dealing [1]. The surrounding area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) DisplayName: Black Hole* Icon: TadpoleSuperPower_BlackHole* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *TAD_BLACK_HOLE_AURA
MF_BLACK_HOLE_SLOW Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* StatusType: BOOST DisplayName: Black Hole Description: The black hole pulls nearby creatures and deals [1]. The nearby area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) OnApplyFunctors: DealDamage(3d10+4,Force,Magical) Icon: TadpoleSuperPower_BlackHole* TooltipSave: Intelligence* StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8* SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* Passives: Slow_ActionPoint;Slow_Casting* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC())** RemoveEvents: OnTurn** Stats inherited from: *TAD_BLACK_HOLE_SLOW **SLOW
TAD_SHIELD_OF_THRALLS Boosts: TemporaryHP(10) StatusType: BOOST DisplayName: Volatile Shield Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes. Icon: TadpoleSuperPower_ShieldOfThralls SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit StackId: TEMPORARY_HP StackPriority: 10 RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion) StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470
MF_SHIELD_OF_THRALLS Boosts: TemporaryHP(25) StatusType: BOOST StackPriority: 25 DisplayName: Volatile Shield* Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.* Icon: TadpoleSuperPower_ShieldOfThralls* SoundLoop: Spell_Status_ReflectiveShell* SoundStop: Spell_Status_ReflectiveShell_Exit* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion)* StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470* Stats inherited from: *TAD_SHIELD_OF_THRALLS
TAD_PERILOUS_STAKES Boosts: Resistance(All,Vulnerable) StatusType: BOOST DisplayName: Perilous Stakes Description: Affected entity is Vulnerable to all damage, but when it attacks it heals [1]. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes SoundLoop: Spell_Status_PerilousStakes_MO SoundStop: Spell_Status_PerilousStakes_MO_Stop Passives: TAD_PerilousStakes StatusPropertyFlags: ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753 StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330 Stats inherited from: *TADPOLE **GENERIC
MF_PERILOUS_STAKES Boosts: Resistance(All,Vulnerable);ReduceCriticalAttackThreshold(5);DamageBonus(15,Psychic) StatusType: BOOST Description: Affected entity's attacks deal an additional [2] Psychic damage and heal it for [3]. The entity scores a Critical Hit when rolling a [1] or higher. The entity is Vulnerable to all damage. DescriptionParams: 15;15;RegainHitPoints(2d8) DisplayName: Perilous Stakes* Icon: TadpoleSuperPower_PerilousStakes* SoundLoop: Spell_Status_PerilousStakes_MO* SoundStop: Spell_Status_PerilousStakes_MO_Stop* Passives: TAD_PerilousStakes* ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753* StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;IgnoreResting;FreezeDuration;ApplyToDead** Stats inherited from: *TAD_PERILOUS_STAKES **TADPOLE ***GENERIC
TAD_PSIONIC_DOMINANCE Boosts: AC(1);RollBonus(SavingThrow,1) StatusType: BOOST DisplayName: Psionic Dominance Description: Affected entity is prepared to counter an enemy's spell. Icon: TadpoleSuperPower_PsionicDominance RemoveConditions: IsAttack() or IsSavingThrow() RemoveEvents: OnAttacked StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration StatusEffect: 179433a5-0aea-462f-9b77-90ea24d1965e Stats inherited from: *TADPOLE **GENERIC
TAD_PSIONIC_OVERLOAD Boosts: IF(IsAttack()):DamageBonus(1d4,Psychic) StatusType: BOOST DisplayName: Overloaded With Synaptic Power Description: Affected entity deals an additional [1] with its attacks, but also receives [2] per turn. DescriptionParams: DealDamage(1d4, Psychic);DealDamage(1d4,Psychic) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded TickFunctors: DealDamage(1d4,Psychic,Magical) OnApplyFunctors: Icon: TadpoleSuperPower_EndlessRage* SoundLoop: Spell_Status_EndlessRage_ST* SoundStop: Spell_Status_EndlessRage_ST_Stop* StackId: ENDLESS_RAGE* TickType: EndTurn* TooltipDamage: DealDamage(1d4,Psychic)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 5ef637e7-64d1-43ec-850b-9f8a60c8236a* Stats inherited from: *ENDLESS_RAGE
CURSEDTOME_THARCHIATE_CODEX Boosts: Ability(Constitution,-5) StatusType: BOOST DisplayName: Tharchiate Withering Description: Your Constitution score is reduced by [1] while cursed by the Tharchiate Codex's warped arcana. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_Tharchiate_Codex_Cursed_Start SoundLoop: Misc_Status_Tharchiate_Codex_Cursed_Loop StackId: CURSEDTOME_THARCHIATE_CODEX StatusPropertyFlags: ApplyToDead;IgnoreResting OnRemoveFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_TECHNICAL,100,-1);ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1) StatusGroups: SG_Cursed StatusEffect: fb051b31-c67f-4669-b456-3cd4fb12ac7e
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE Boosts: Advantage(SavingThrow, Dexterity) StatusType: BOOST DisplayName: Shar's Blessing: Barrier of Darkness Description: You have an Advantage on Saving Throws while in darkness or dim light. Icon: GenericIcon_Intent_Buff StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE StatusPropertyFlags: DisableCombatlog;IgnoreResting;DisablePortraitIndicator
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL StatusType: BOOST DisplayName: %%%|Shar's Blessing Technical| Description: %%%|Technical status used to remove the Saving Throw advantage| StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA Boosts: GameplayLight(9,false,0.1)* StatusType: BOOST DisplayName: Selûne's Blessing: Moonmote Aura Description: The area around the affected entity is illuminated. At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving Throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional [2] on a hit with melee attacks. DescriptionParams: Distance(9);DealDamage(1d4, Radiant) StackId: MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA AuraRadius: 9 AuraStatuses: IF(Character() and Enemy()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ENEMY);IF(Character() and Ally()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ALLY) OnApplyFunctors: ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_LIGHT, 100, -1) Icon: Spell_Evocation_DancingLights* StatusEffect: e6d2276c-bc47-4f27-965a-7aaf7277398b* Stats inherited from: *DANCING_LIGHTS
ALCH_ELIXIR_ALERTNESS Boosts: Initiative(5);StatusImmunity(SURPRISED) StatusType: BOOST DisplayName: Elixir of Vigilance Description: Affected entity has a +5 bonus to initiative and can't be Surprised. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Gaesous_Form_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 235dfd93-6131-42c9-abcc-cefebec8e059
ALCH_ELIXIR_ARCANE_ACUITY StatusType: BOOST DisplayName: Elixir of Battlemage's Power Description: Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Resistance StackId: ALCH_ELIXIR StackType: Overwrite TickType: StartTurn Passives: ALCH_Elixir_ArcaneAcuity_Passive TickFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,SetMinimum) OnApplyFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,ForceSet); IF(not HasStatus('MAG_GISH_ARCANE_ACUITY')): ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3) ApplyEffect: f1ce7559-a4ea-4a4a-893c-ca289290b21a
ALCH_ELIXIR_BLOODLUST StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_Start SoundLoop: Misc_Status_ElixirOfBloodlust_Loop SoundStop: Misc_Status_ElixirOfBloodlust_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Bloodlust_Passive StatusEffect: 094af72c-263e-4c2f-9856-837e1bb5eae5
ALCH_ELIXIR_BLOODLUST_TEMPAP Boosts: ActionResource(ActionPoint,1,0) StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality StackId: ALCH_ELIXIR_BLOODLUST_TEMPAP TickType: StartTurn
ALCH_ELIXIR_BLOODLUST_TEMPHP Boosts: TemporaryHP(5) StatusType: BOOST DisplayName: Temporary Hit Points Description: Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_TempHp StackPriority: 5 StatusEffect: d3967ea5-7f89-4c33-a994-951157d16e7e DescriptionParams: 7* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('FALSE_LIFE')):RegainHitPoints(1d4+4)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FALSE_LIFE
ALCH_ELIXIR_CONCENTRATION Boosts: Advantage(Concentration);StatusImmunity(SLEEP);Tag(CHARMED_ADV) StatusType: BOOST DisplayName: Elixir of Peerless Focus Description: Affected entity's ability to maintain its spells has increased.
It has Advantage to Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put it to sleep. Icon: Item_CONS_Potion_Invulnerability SoundStart: Misc_Status_ElixirOfGreaterConcentration_Start SoundLoop: Misc_Status_ElixirOfGreaterConcentration_Loop SoundStop: Misc_Status_ElixirOfGreaterConcentration_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: af4bcec0-229d-447c-8513-3e85363a67e7
ALCH_ELIXIR_CRITICALS Boosts: ReduceCriticalAttackThreshold(1) StatusType: BOOST DisplayName: Elixir of Viciousness Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Drink_Potion_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: f9ddda12-a08d-4223-99c7-37fd2139cbf5
ALCH_ELIXIR_DARKVISION Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989)* StatusType: BOOST DisplayName: Elixir of Darkvision Description: Can see in the dark for up to [1]. StackId: ALCH_ELIXIR StackType: Overwrite DescriptionParams: Distance(12)* Icon: Spell_Evocation_Darkvision* StatusGroups: SG_RemoveOnRespec* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
ALCH_ELIXIR_ENLARGE Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* StatusType: BOOST DisplayName: Elixir of The Colossus SoundLoop: Misc_Status_Elixir_of_Growth_MO SoundStop: Misc_Status_Elixir_of_Growth_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
ALCH_ELIXIR_FREEDOM Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement)* StatusType: BOOST DisplayName: Elixir of Guileful Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk. SoundStart: Misc_Status_ElixirOfFreedom_Start SoundLoop: Misc_Status_ElixirOfFreedom_Loop SoundStop: Misc_Status_ElixirOfFreedom_End StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 7c7daf15-2a16-44fc-9e04-bcd5f53f1101 StatusEffect: ManagedStatusEffectType: ManagedStatusEffectGroup: EndEffect: 07f76e6c-014f-459e-8bab-97c7581f2f6a Icon: Spell_Abjuration_FreedomOfMovement* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FREEDOM_OF_MOVEMENT
ALCH_ELIXIR_MEDITATION Boosts: ActionResource(SpellSlot,1,1) StatusType: BOOST DisplayName: Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 1 Icon: Item_CONS_Potion_Tribal_A_Small StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_GREATER Boosts: ActionResource(SpellSlot,1,2) StatusType: BOOST DisplayName: Greater Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 2 Icon: Item_CONS_Potion_Tribal_A_Greater StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPERIOR Boosts: ActionResource(SpellSlot,1,3) StatusType: BOOST DisplayName: Superior Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Tribal_A_Superior StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPREME Boosts: ActionResource(SpellSlot,1,4) StatusType: BOOST DisplayName: Supreme Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 4 Icon: Item_CONS_Potion_Tribal_A_Supreme StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_SEE_INVISIBILITY StatusType: BOOST StackId: ALCH_ELIXIR StackType: Overwrite OnApplyFunctors: AI_ONLY:IF(not HasStatus('ALCH_ELIXIR_SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) DisplayName: See Invisibility* Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.* DescriptionParams: Distance(9)* Icon: Spell_Divination_SeeInvisibility* AuraRadius: 9* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
ALCH_ELIXIR_TADPOLE Boosts: Disadvantage(SavingThrow,Constitution);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Intelligence) StatusType: BOOST DisplayName: Psionic Weakening Description: Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Impact_MO StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Tadpole_Passive
ALCH_ELIXIR_TADPOLE_ADVANTAGE Boosts: Advantage(AttackRoll) StatusType: BOOST DisplayName: Psionic Enrichment Description: After using a tadpole power, affected entity gains Advantage on all attacks for [1] rounds. DescriptionParams: 3 Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Advantage_Impact_MO SoundLoop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop SoundStop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop_Stop StackId: ALCH_ELIXIR_TADPOLE_ADVANTAGE StackType: Overwrite StatusEffect: 6d37e81c-17c3-4a32-8a23-f695a09e64ef
ALCH_POTION_FLYING Boosts: UnlockSpell(Projectile_Fly_Spell)* StatusType: BOOST DisplayName: Potion of Flying ManagedStatusEffectType: ManagedStatusEffectGroup: Description: Can Fly to a target position.* Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StackId: FLY* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
ALCH_OIL_ATTACKBUFF StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StackId: ALCH_OIL_ATTACKBUFF OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6186fbfb-bf09-4c6d-b7ef-2469df40d490 StatusEffect: StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_ATTACKBUFF_DIPPED Boosts: WeaponAttackRollBonus(2) StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 68a90d75-c363-40d9-b6f7-b09583322417 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_BANE StatusType: BOOST DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: StackId: WEAPON_COATED_WITH_POISON(299eaf36-6758-4f73-9770-03739dfde884) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_BANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_BANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 7e927671-82e7-413a-869c-976d73eb10d5 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_BANE_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: Passives: ALCH_Oil_Bane_Passive StatusGroups: SG_WeaponCoating StatusEffect: d3bb6318-83bc-4db6-9ec5-525afbc5fab3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_BANE_CONDITION Boosts: RollBonus(Attack,-1d4);RollBonus(SavingThrow,-1d4);RollBonus(DeathSavingThrow,-1d4)* StatusType: BOOST Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: StatusEffect: 5964bcd8-9564-4fcb-93b2-36e26c07e893 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Bane* Description: Has a 1d4 penalty to Attack Rolls and Saving Throws.* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StackId: BANE* StatusPropertyFlags: InitiateCombat;BringIntoCombat* Stats inherited from: *BANE
ALCH_OIL_DAMAGEATTACKBUFF StatusType: BOOST DisplayName: Oil of Magical Honing Description: Weapons coated in this arcane oil gain a +[1] bonus to Damage and Attack Rolls. Weapons become magical, so they can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StackId: ALCH_OIL_DAMAGEATTACKBUFF StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_DAMAGEATTACKBUFF,100,4) ApplyEffect: abb6d445-5db6-4b1d-be49-31336506e1de StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DIPPED Boosts: WeaponEnchantment(1); CharacterWeaponDamage(1);WeaponProperty(Magical) StatusType: BOOST DisplayName: Coated in Diluted Oil of Sharpness Description: The arcane oil coating this weapon grants it a +[1] bonus to Damage and Attack Rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 640a261b-d2cc-4a66-bbf6-c964bcb18648 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_FROST StatusType: BOOST DisplayName: Oil of Freezing Description: Coat your active weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for [1] turns. DescriptionParams: 2 Icon: Item_LOOT_Alchemy_Myconid_Grenade_Water StackId: ALCH_OIL_FROST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_FROST_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_FROST_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6f63e184-6e5c-4fa9-aef3-ff6120ac4ad9 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_FROST_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Oil of Freezing Description: Targets receive Encrusted with Frost for [1] turns. DescriptionParams: 2 Icon: Item_LOOT_Alchemy_Myconid_Grenade_Water StatusEffectOverride: Passives: ALCH_Oil_Frost_Passive StatusGroups: SG_WeaponCoating StatusEffect: f1b30786-ab2e-4055-91ef-28dc454d1e43 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REDUCE StatusType: BOOST DisplayName: Oil of Diminution Description: Coat your active weapon in oil. The weapon receives a [1] penalty to damage. Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws. They also receive a [2] penalty to damage with melee weapon attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StackId: ALCH_OIL_REDUCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REDUCE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REDUCE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_REDUCE,100,1) ApplyEffect: 2f0744f6-2b97-44ff-bac9-3436575cef5b StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [2] penalty to damage on melee attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StatusEffectOverride: Passives: ALCH_Oil_Reduce_Passive StatusGroups: SG_WeaponCoating StatusEffect: c99d931b-ce29-418e-856a-d08feb9eff96 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE StatusType: BOOST DisplayName: Arsonist's Oil Description: Coat your weapon in an oil that removes the target's Resistance to Fire damage. The oil inflicts Vulnerability to Fire damage on the target. Targets that are Immune to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: ea09cb61-7177-40ad-8d5e-e095e8faedeb StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Arsonist's Oil Description: Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StatusEffectOverride: Passives: ALCH_Oil_RemoveResistanceFire_Passive StatusGroups: SG_WeaponCoating StatusEffect: 85d02af3-8218-4791-a38b-c2cecae9fbd4 DescriptionParams: DealDamage(1d4,Poison)* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION Boosts: Resistance(Fire,Vulnerable) StatusType: BOOST DisplayName: Arsonist's Oil Description: Affected entity has lost Fire Resistance and is now Vulnerable to Fire damage. DescriptionParams: DealDamage(,Fire) Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION StatusPropertyFlags: DisableOverhead ApplyEffect: 88c55de3-3605-4dff-b471-8c23c15de8c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
ALCH_OIL_COMBUSTION StatusType: BOOST DisplayName: Oil of Combustion Description: Coat your active weapon in this oil. On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 0e2ef88a-c0d0-4e8f-898a-e1668f65aaa3 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_COMBUSTION_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Oil of Combustion Description: Coated in flammable oil.
On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: Passives: ALCH_Oil_Combustion_Passive StatusGroups: SG_WeaponCoating StatusEffect: 1eed4135-c965-44f0-aadd-b1ad75347042 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_COMBUSTION_CONDITION StatusType: BOOST DisplayName: Oil of Combustion Description: Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION_CONDITION Passives: ALCH_Oil_Combustion_Condition_Passive StatusPropertyFlags: DisableOverhead OnRemoveFunctors: CreateExplosion(Projectile_ALCH_Oil_Combustion_Explosion) StatusEffect: 63722567-025b-44b8-98c2-76f437dffe34 Stats inherited from: *OILED
ALCH_OIL_WIZARDSBANE StatusType: BOOST DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_WIZARDSBANE,100,4) ApplyEffect: 937e6d2c-7bcf-40d1-9d66-db399e4b2e59 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_WIZARDSBANE_DIPPED Boosts: StatusType: BOOST DisplayName: Coated in Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: Passives: ALCH_Oil_Wizardsbane_Passive StatusGroups: SG_WeaponCoating StatusEffect: f674fd37-e82e-431f-aca9-a4ed452854c3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_WIZARDSBANE_CONDITION Boosts: RollBonus(MeleeSpellAttack, -3);RollBonus(RangedSpellAttack, -3); SpellSaveDC(-3); Disadvantage(Concentration) StatusType: BOOST DisplayName: Wizardsbane Oil Description: Affected entity's magic has been severely impaired by Wizardsbane Oil.
It has a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE_CONDITION StatusPropertyFlags: DisableOverhead StatusEffect: a4745813-23e9-40f4-b602-ae04dd1b8c5b
CONS_DRUG_EUPHORIC Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* StatusType: BOOST DisplayName: Silkroot Euphoria Description: You have Disadvantage on Dexterity and Charisma Checks while under the Silkroot's silky-sweet beguilement. Icon: Item_CONT_GEN_Pouch_Leather_A StackId: CONS_DRUG_EUPHORIC StatusPropertyFlags: FormatColor: White* StillAnimationType: Dazed* StillAnimationPriority: Dazed* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
CONS_DRUG_STIMULANT Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* StatusType: BOOST DisplayName: The Terazul Jitters Description: You move faster but become Exhausted after moving while under the frenetic influence of Terazul. Icon: Item_CONT_GEN_Pouch_Leather_A StackId: CONS_DRUG_STIMULANT SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
STEEL_WATCHER_MALFUNCTION Boosts: Tag(STEEL_WATCHER_MALFUNCTION); StatusType: BOOST DisplayName: Malfunctioning Description: Something has caused this Steel Watcher to malfunction. Icon: GenericIcon_Intent_Debuff SoundLoop: Misc_Status_SteelWatcher_Malfunction StackId: STEEL_WATCHER_MALFUNCTION StatusEffect: 3d2b1d9a-4e84-44de-a72c-50bf54b16180
SUNFLASH_DAMAGEDOPTICS Boosts: RollBonus(Attack,-1d6) StatusType: BOOST DisplayName: Burned Out Optics Description: Affected entity's optical lens has been distorted, causing its vision to become impaired. Entity receives a [1] penalty to Attack Rolls. DescriptionParams: 1d6 Icon: GenericIcon_Intent_Debuff StackId: SUNFLASH_DAMAGEDOPTICS SoundLoop: Misc_Status_SteelWatcher_Malfunction* StatusEffect: 3d2b1d9a-4e84-44de-a72c-50bf54b16180* Stats inherited from: *STEEL_WATCHER_MALFUNCTION
VOID_CLOUD StatusType: BOOST DisplayName: Void Cloud Description: Deals [1] at the end of the turn. DescriptionParams: DealDamage(2d8,Cold) Icon: GenericIcon_DamageType_Cold StackId: VOID_CLOUD TickType: EndTurn TickFunctors: DealDamage(2d8,Cold,Magical)
SPIRIT_GUARDIANS_NECROTIC_AURA_5 Boosts: StatusImmunity(SG_Invisible)* StatusType: BOOST DescriptionParams: DealDamage(5d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_5,100,-1) TooltipDamage: DealDamage(5d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_NECROTIC_AURA_6 Boosts: StatusImmunity(SG_Invisible)* StatusType: BOOST DescriptionParams: DealDamage(6d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_6,100,-1) TooltipDamage: DealDamage(6d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_5 Boosts: StatusImmunity(SG_Invisible)* StatusType: BOOST DescriptionParams: DealDamage(5d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_5,100,-1) TooltipDamage: DealDamage(5d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_6 Boosts: StatusImmunity(SG_Invisible)* StatusType: BOOST DescriptionParams: DealDamage(6d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_6,100,-1) TooltipDamage: DealDamage(6d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
AID_5 Boosts: IncreaseMaxHP(20) StatusType: BOOST DescriptionParams: 20 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
AID_6 Boosts: IncreaseMaxHP(25) StatusType: BOOST DescriptionParams: 25 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
HEAT_METAL_5 StatusType: BOOST DescriptionParams: DealDamage(5d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_6 StatusType: BOOST DescriptionParams: DealDamage(6d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_TECHNICAL_5 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit)** StatusType: BOOST TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY')):ApplyStatus(HEAT_METAL_REAPPLY_5,100,9) OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY_5) StackId: HEAT_METAL_TECHNICAL* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_TECHNICAL **HEAT_METAL_REAPPLY
HEAT_METAL_TECHNICAL_6 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit)** StatusType: BOOST TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY')):ApplyStatus(HEAT_METAL_REAPPLY_6,100,9) OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY_6) StackId: HEAT_METAL_TECHNICAL* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_TECHNICAL **HEAT_METAL_REAPPLY
MOONBEAM_AURA_5 Boosts: GameplayLight(2,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(5d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_5,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MOONBEAM_AURA_6 Boosts: GameplayLight(2,false,0.1)* StatusType: BOOST DescriptionParams: DealDamage(6d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_6,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
CLOUD_OF_DAGGERS_AURA_5 StatusType: BOOST DescriptionParams: DealDamage(10d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_5,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
CLOUD_OF_DAGGERS_AURA_6 StatusType: BOOST DescriptionParams: DealDamage(12d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_6,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
TUT_LOBOTOMIZED_US Boosts: IncreaseMaxHP(-6);Ability(Intelligence,-4);Ability(Wisdom,-4) StatusType: BOOST Description: Us now crawls and scuttles about with a severly hampered brain thanks to a lobotomisation. DisplayName: Lobotomised* Icon: Status_Exhaustion* StackId: LOBOTOMIZED_US* Stats inherited from: *LOBOTOMIZED_US
STEEL_WATCHER_INVULNERABILITY Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED AnimationStart: AnimationLoop: AnimationEnd: SoundLoop: SoundStop: OnApplyFunctors: RemoveStatus(STEELWATCHER_BIPED_SELFDESTRUCT_BEGIN_DEATHWARD);RegainHitPoints(1,Guaranteed) ApplyEffect: StatusEffect: DisplayName: Death Ward* Icon: Spell_Abjuration_DeathWard* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* StatusGroups: SG_Incapacitated* HideOverheadUI: 1* OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);RestoreResource(ActionPoint, 100%, 0);RestoreResource(ReactionActionPoint, 100%, 0)* DescriptionParams: Distance(1.5)* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StableRoll: 1d20* StableRollDC: 10* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* OnRollsFailed: ApplyStatus(DYING,100,-1,DoT)* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.*** Stats inherited from: *DEATH_WARD_DOWNED **SURVIVAL_INSTINCT_DOWNED ***DOWNED
RELENTLESS_ENDURANCE_DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED DisplayName: Relentless Endurance Icon: PassiveFeature_RelentlessEndurance OnApplyFunctors: RemoveStatus(RELENTLESS_ENDURANCE);RegainHitPoints(1,Guaranteed) StatusGroups: SG_Incapacitated ApplyEffect: AnimationStart: 7e811df9-74e7-4515-bd02-7043164dbf33(STAT_Fallen_Peace_01_Start)* AnimationLoop: d7b7cf53-fe71-4a23-8011-9675a6e1d902(STAT_Fallen_Peace_01_Loop)* AnimationEnd: ade4cf7f-a34a-40c4-b810-096f0c186bc2(STAT_Fallen_Peace_01_End)* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);RestoreResource(ActionPoint, 100%, 0);RestoreResource(ReactionActionPoint, 100%, 0)* HideOverheadUI: 1* DescriptionParams: Distance(1.5)* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StableRoll: 1d20* StableRollDC: 10* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* OnRollsFailed: ApplyStatus(DYING,100,-1,DoT)* StatusEffect: bd630d9d-0bad-4cac-a7d6-fa7057f4302d* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.** Stats inherited from: *SURVIVAL_INSTINCT_DOWNED **DOWNED
RELENTLESS_RAGE_DOWNED Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,2.5);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget);StatusImmunity(SG_Prone);StatusImmunity(SG_Condition);StatusImmunity(SHOCKWAVE)* StatusType: DOWNED DisplayName: Relentless Rage Icon: PassiveFeature_RelentlessRage OnApplyFunctors: RemoveStatus(RELENTLESS_RAGE);RegainHitPoints(1,Guaranteed) StatusGroups: SG_Incapacitated ApplyEffect: AnimationStart: 7e811df9-74e7-4515-bd02-7043164dbf33(STAT_Fallen_Peace_01_Start)* AnimationLoop: d7b7cf53-fe71-4a23-8011-9675a6e1d902(STAT_Fallen_Peace_01_Loop)* AnimationEnd: ade4cf7f-a34a-40c4-b810-096f0c186bc2(STAT_Fallen_Peace_01_End)* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* OnRemoveFunctors: ResetCombatTurn();RestoreResource(Movement, 100%, 0);RestoreResource(BonusActionPoint, 100%, 0);RestoreResource(ActionPoint, 100%, 0);RestoreResource(ReactionActionPoint, 100%, 0)* HideOverheadUI: 1* DescriptionParams: Distance(1.5)* StillAnimationPriority: Downed* UseLyingPickingState: Yes* SoundLoop: Misc_Status_Downed_MO* SoundStop: Misc_Status_Downed_MO_Stop* SoundVocalEnd: NONE* StackId: DOWNED* StackPriority: 1* StableRoll: 1d20* StableRollDC: 10* NumStableSuccess: 3* NumStableFailed: 3* OnSuccess: RegainHitPoints(1)* OnRollsFailed: ApplyStatus(DYING,100,-1,DoT)* StatusEffect: bd630d9d-0bad-4cac-a7d6-fa7057f4302d* Description: If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
If you regain any hit points, the condition is removed. If an ally Helps you, you regain 1 hit point.** Stats inherited from: *SURVIVAL_INSTINCT_DOWNED **DOWNED
LOYAL_BODYGUARD StatusType: EFFECT DisplayName: Painful Loyalty Description: Any damage done to this creature is taken by its loyal bodyguard instead. Icon: GenericIcon_DamageType_Physical FormatColor: Gold StatusPropertyFlags: ForceOverhead BeamEffect: 072c737b-e24e-49f2-9512-6ff19d31eae4
GHOST_FX StatusType: EFFECT DisplayName: %%%Ghost FX Description: %%%Technical status to apply the ghostly shader. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusEffect: 8aa59540-9ded-437f-aa13-5c7c2d3c7cac
GHOST_FX_RED StatusType: EFFECT DisplayName: %%%Ghost FX - Red Description: %%%Technical status to apply a red ghostly shader. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusEffect: e454b0ee-c52b-4272-8aca-126e0e97d2c3
WRAITH_GLOWING_EYES_TECHNICAL StatusType: EFFECT DisplayName: %%% EMPTY Description: %%%Technical status to apply glowy eyes. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusEffect: a9ead00c-7209-452c-a0ff-62710af8dd13
CONFUSION_MOVE Boosts: StatusType: FEAR DisplayName: Confusion: Move Description: Affected entity uses its entire turn moving in a random direction, head full of meandering, undirected thoughts. Icon: statIcons_Confusion_ForceMove SoundVocalStart: WEAK SoundVocalEnd: AWAKE StackId: StillAnimationType: Feared* StillAnimationPriority: Feared* RemoveConditions: not CanSee(context.Target, context.Source) and SavingThrow(Ability.Wisdom, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Frightened;SG_Condition;SG_Fleeing* TickType: EndTurn* StatusEffect: 3e8e0b61-ec48-4465-86a4-49dc60986d73* Stats inherited from: *FEARED
EYEBITE_PANICKED Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll)* StatusType: FEAR Icon: Spell_Eyebite_Panicked SoundVocalStart: WEAK SoundVocalEnd: AWAKE DisplayName: Fearful* Description: Affected entity has Disadvantage on Ability Checks and Attack Rolls. It must run from the source of its fear, and can't take any additional actions.* StillAnimationType: Feared* StillAnimationPriority: Feared* StackId: FEARED* RemoveConditions: not CanSee(context.Target, context.Source) and SavingThrow(Ability.Wisdom, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Frightened;SG_Condition;SG_Fleeing* TickType: EndTurn* StatusEffect: 3e8e0b61-ec48-4465-86a4-49dc60986d73* Stats inherited from: *FEARED
INTIMIDATING_PRESENCE Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll)* StatusType: FEAR DisplayName: Fearful Description: Affected entity has Disadvantage on Ability Checks and Attack Rolls. Must run from the source of its fear, and can't take any additional actions. Icon: Action_IntimidatingPresence SoundVocalStart: WEAK SoundVocalEnd: AWAKE RemoveConditions: not CanSee(context.Target, context.Source) TooltipSave: TickType: StartTurn StatusEffect: 89379232-e690-4c84-b565-bb2a67521999 StillAnimationType: Feared* StillAnimationPriority: Feared* StackId: FEARED* RemoveEvents: OnTurn* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Frightened;SG_Condition;SG_Fleeing* Stats inherited from: *FEARED
BANISHED Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Detach();Invulnerable();DialogueBlock();CanShootThrough(true);SightRangeOverride(0);LeaveTriggers() StatusType: INCAPACITATED DisplayName: Banished Description: Banished from this plane of existence.
Can't be targeted. Can't move or take actions, bonus actions, or reactions. Icon: Spell_Abjuration_Banishment StatusPropertyFlags: OverheadOnTurn;DisableImmunityOverhead;ApplyToDead StatusGroups: SG_Incapacitated;SG_Condition OnApplyFunctors: BreakConcentration(); StatusEffect: ba55a11f-a411-4856-ad0f-731522c9f7f1
BANISHING_SMITE Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Detach();Invulnerable();DialogueBlock();CanShootThrough(true);SightRangeOverride(0);LeaveTriggers()* StatusType: INCAPACITATED Icon: Spell_Abjuration_BanishingSmite_Melee ApplyEffect: d4f639de-9b12-45c2-9681-da493827ab40 StatusEffect: 07f239ed-90e5-4c00-b18f-20ebf7853d77 DisplayName: Banished* Description: Banished from this plane of existence.
Can't be targeted. Can't move or take actions, bonus actions, or reactions.* StatusPropertyFlags: OverheadOnTurn;DisableImmunityOverhead;ApplyToDead* StatusGroups: SG_Incapacitated;SG_Condition* OnApplyFunctors: BreakConcentration();* Stats inherited from: *BANISHED
BANISHING_SMITE_RANGED Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Detach();Invulnerable();DialogueBlock();CanShootThrough(true);SightRangeOverride(0);LeaveTriggers()* StatusType: INCAPACITATED Icon: Spell_Abjuration_BanishingSmite_Ranged ApplyEffect: 255ddda1-ac88-46fc-8d99-355f0c13357e StatusEffect: 07f239ed-90e5-4c00-b18f-20ebf7853d77 DisplayName: Banished* Description: Banished from this plane of existence.
Can't be targeted. Can't move or take actions, bonus actions, or reactions.* StatusPropertyFlags: OverheadOnTurn;DisableImmunityOverhead;ApplyToDead* StatusGroups: SG_Incapacitated;SG_Condition* OnApplyFunctors: BreakConcentration();* Stats inherited from: *BANISHED
BLINK_VANISH Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Detach();Invulnerable();DialogueBlock();CanShootThrough(true);SightRangeOverride(0);LeaveTriggers()* StatusType: INCAPACITATED DisplayName: Blinked to the Ethereal Plane Description: Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1].
At the end of each turn, there is a chance it reappears in the Material Plane. Icon: Spell_Transmutation_Blink TickType: StartTurn RemoveEvents: OnTurn OnApplyFunctors: OnRemoveFunctors: ApplyStatus(GASEOUSFORM_BLINK,100,-1) StatusEffect: 41a4d8ca-f29d-486a-9f4e-afd9deb55b62 StatusPropertyFlags: OverheadOnTurn;DisableImmunityOverhead;ApplyToDead* StatusGroups: SG_Incapacitated;SG_Condition* Stats inherited from: *BANISHED
ETHEREALNESS_INCUBUS Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Detach();Invulnerable();DialogueBlock();CanShootThrough(true);SightRangeOverride(0);LeaveTriggers() StatusType: INCAPACITATED DisplayName: Ethereal Escape Description: As a reaction to damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn. Icon: Spell_Abjuration_Banishment StatusPropertyFlags: OverheadOnTurn;DisableImmunityOverhead StatusGroups: OnRemoveFunctors: TickType: StartTurn* RemoveEvents: OnTurn* StatusEffect: 41a4d8ca-f29d-486a-9f4e-afd9deb55b62* OnApplyFunctors: BreakConcentration();** Stats inherited from: *BLINK_VANISH **BANISHED
POTION_OF_PARALYSIS Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);* StatusType: INCAPACITATED DisplayName: Paralysed Description: You are paralysed by a potion's contents and cannot move or take actions. DescriptionParams: Distance(3)* Icon: Status_Paralyzed* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* StillAnimationPriority: Dazed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *PARALYZED
GRAPPLED Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Invulnerable();DialogueBlock() StatusType: INCAPACITATED DisplayName: Grappled Description: Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it! Icon: Action_Monster_NetherTentacle_Grapple AnimationStart: cd974dd3-84db-401b-bca5-3bdff75096dd(STAT_Grappled_Combat_01_Start) AnimationLoop: 62bf8952-d098-4e5d-94aa-e54aabf37c2e(STAT_Grappled_Combat_01_Loop) AnimationEnd: 8e5ffcc8-3295-4f6e-a6b9-95afffdbb25a(STAT_Grappled_Combat_01_End) StillAnimationType: Grappled StillAnimationPriority: Snared StatusPropertyFlags: TickingWithSource;OverheadOnTurn StatusGroups: SG_Incapacitated;SG_Condition
GRAPPLED_VINE Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);Invulnerable();DialogueBlock()* StatusType: INCAPACITATED AnimationStart: AnimationLoop: 7dd68613-7f2b-4e98-8ef8-2a4c36aacd9c(STAT_Grabbed_01_Loop) AnimationEnd: StatusGroups: SG_Incapacitated;SG_Condition;SG_Helpable_Condition DisplayName: Grappled* Description: Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it!* Icon: Action_Monster_NetherTentacle_Grapple* StillAnimationType: Grappled* StillAnimationPriority: Snared* StatusPropertyFlags: TickingWithSource;OverheadOnTurn* Stats inherited from: *GRAPPLED
GRAPPLED_NETHERTENTACLE Boosts: Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock() StatusType: INCAPACITATED Description: At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6 Psychic damage. TickType: StartTurn TooltipSave: Strength StatusPropertyFlags: OverheadOnTurn OnApplyFunctors: BreakConcentration() OnTickRoll: not SavingThrow(Ability.Strength, SourceSpellDC()) OnTickSuccess: DealDamage(2d6, Psychic,Magical);ApplyStatus(GRAPPLED_NETHERTENTACLE_VFX,100,0) OnTickFail: RemoveStatus(SELF,GRAPPLING_NETHERTENTACLE);RemoveStatus(GRAPPLED_NETHERTENTACLE) AnimationLoop: 7dd68613-7f2b-4e98-8ef8-2a4c36aacd9c(STAT_Grabbed_01_Loop)* StatusGroups: SG_Incapacitated;SG_Condition;SG_Helpable_Condition* DisplayName: Grappled* Icon: Action_Monster_NetherTentacle_Grapple* StillAnimationType: Grappled* StillAnimationPriority: Snared* AnimationStart: cd974dd3-84db-401b-bca5-3bdff75096dd(STAT_Grappled_Combat_01_Start)** AnimationEnd: 8e5ffcc8-3295-4f6e-a6b9-95afffdbb25a(STAT_Grappled_Combat_01_End)** Stats inherited from: *GRAPPLED_VINE **GRAPPLED
ALCH_POTION_REST_SLEEP_LESSER Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED DisplayName: Potion of Angelic Relief Description: Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
If interrupted before the duration expires, the effects will not apply. Icon: Item_CONS_Potion_Rare_A StackId: SLEEP OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(ALCH_POTION_REST_SLEEP_LESSER_RESTORATION,100,1) ApplyEffect: 977cc786-b675-4000-aebb-b2984d516e42 DescriptionParams: Distance(1.5)* FormatColor: Air* AnimationStart: 50079f9f-54e8-491a-8af2-95ba7a65847d(STAT_Sleep_Peace_01_Start)* AnimationLoop: a53a9b3c-aed6-45b8-b40d-30c534a6d435(STAT_Sleep_Peace_01_Loop)* AnimationEnd: 1a32a27f-b310-4d16-aaae-c92363c16f61(STAT_Sleep_Peace_01_End)* StillAnimationPriority: Sleeping* SoundVocalLoop: SNORE* SoundVocalEnd: AWAKE* RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')* StatusPropertyFlags: OverheadOnTurn* RemoveEvents: OnDamage;OnStatusApplied* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* UseLyingPickingState: Yes* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* StatusEffect: ad2be9f3-0c24-4695-9dc7-4bb0d53eb719* Sheathing: Sheathed* Stats inherited from: *SLEEPING
ALCH_POTION_REST_SLEEP_GREATER Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* StatusType: INCAPACITATED DisplayName: Potion of Angelic Slumber Description: Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply. Icon: Item_CONS_Potion_Rare_A_Bronze StackId: SLEEP OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(ALCH_POTION_REST_SLEEP_GREATER_RESTORATION,100,1) ApplyEffect: 977cc786-b675-4000-aebb-b2984d516e42 DescriptionParams: Distance(1.5)* FormatColor: Air* AnimationStart: 50079f9f-54e8-491a-8af2-95ba7a65847d(STAT_Sleep_Peace_01_Start)* AnimationLoop: a53a9b3c-aed6-45b8-b40d-30c534a6d435(STAT_Sleep_Peace_01_Loop)* AnimationEnd: 1a32a27f-b310-4d16-aaae-c92363c16f61(STAT_Sleep_Peace_01_End)* StillAnimationPriority: Sleeping* SoundVocalLoop: SNORE* SoundVocalEnd: AWAKE* RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')* StatusPropertyFlags: OverheadOnTurn* RemoveEvents: OnDamage;OnStatusApplied* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* UseLyingPickingState: Yes* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* StatusEffect: ad2be9f3-0c24-4695-9dc7-4bb0d53eb719* Sheathing: Sheathed* Stats inherited from: *SLEEPING
CLOAK_OF_SHADOWS Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE DisplayName: Channel Divinity: Cloak of Shadows Icon: Action_Cleric_ChannelDivinity_CloakOfShadows StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering TickType: EndTurn StatusEffect: 6cfae2c8-0b32-487e-b1ce-616f8243ddfa Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* StackId: INVISIBILITY* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *INVISIBILITY
CLOAK_OF_SHADOWS_MONK Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE DisplayName: Cloak of Shadows Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition. StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityDrop;OnEntityPickUp;OnEntityDrag;OnObscurityChanged RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (IsStatusEvent(StatusEvent.OnObscuirtyChanged) and HasObscuredState(ObscuredState.Clear,context.Source)) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage) and not IsStatusEvent(StatusEvent.OnSpellCast)) Icon: Action_Cleric_ChannelDivinity_CloakOfShadows* StackPriority: 2* TickType: EndTurn* StatusEffect: 6cfae2c8-0b32-487e-b1ce-616f8243ddfa* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *CLOAK_OF_SHADOWS **INVISIBILITY
UMBRAL_CLOAK Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE DisplayName: Umbral Shroud Icon: Action_UmbralCloak SoundStop: Spell_Status_UmbralCloak_End StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering StatusEffect: bcb8586f-b17d-42f6-8ea9-210952604780 Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition.* RemoveEvents: OnSpellCast;OnDamage;OnEntityDrop;OnEntityPickUp;OnEntityDrag;OnObscurityChanged* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (IsStatusEvent(StatusEvent.OnObscuirtyChanged) and HasObscuredState(ObscuredState.Clear,context.Source)) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage) and not IsStatusEvent(StatusEvent.OnSpellCast))* StackPriority: 2* TickType: EndTurn* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *CLOAK_OF_SHADOWS_MONK **CLOAK_OF_SHADOWS ***INVISIBILITY
GREATER_INVISIBILITY Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE DisplayName: Greater Invisibility Description: Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage.
When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt. Icon: Spell_Illusion_GreaterInvisibility StackPriority: 5 OnApplyFunctors: ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1) StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag RemoveConditions: GreaterInvisibilityCheck_InvisSpellOrRoll() OnRemoveFunctors: RemoveStatus(GREATER_INVISIBILITY_TRACKER);RemoveStatus(GREATER_INVISIBILITY_SUCCESS) StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
SHADOWBLEND Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); StatusType: INVISIBLE DisplayName: Shadow Blend Description: Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. Icon: PassiveFeature_Generic_Invisibility FormatColor: Gray MaterialType: Replacement StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;DisableOverhead;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag;OnObscurityChanged;OnMove RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or ((IsStatusEvent(StatusEvent.OnObscurityChanged) or IsStatusEvent(StatusEvent.OnMove)) and (HasObscuredState(ObscuredState.Clear,context.Source))) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage) and not IsStatusEvent(StatusEvent.OnObscurityChanged) and not IsStatusEvent(StatusEvent.OnMove)) or (IsStatusEvent(StatusEvent.OnStatusApplied) and (HasStatus('SEE_INVISIBILITY_REVEAL') or HasStatus('FAERIE_FIRE') or HasStatus('BRANDING_SMITE'))) MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
INVISIBILITY_SHADARKAI_GLOOMWEAVER Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); UnlockSpell(Target_MistyEscape_ShadarKai_GloomWeaver) StatusType: INVISIBLE DisplayName: Gloomweave Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking or casting spells that aren't Shadowslip ends this condition. StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* StackPriority: 1* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
HIDE_IN_PLAIN_SIGHT Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); Skill(Stealth, 10) StatusType: INVISIBLE DisplayName: Hide in Plain Sight Description: Affected entity is invisible. It has Advantage on Attack Rolls. It has a +[1] bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. DescriptionParams: 10 Icon: Action_HideInPlainSight StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag;OnMove StatusEffect: c1880120-de0a-423c-94d0-38620207417a FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *INVISIBLE
MISTY_ESCAPE_INVISIBLE Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); UnlockSpell(Target_MistyStep_Free) StatusType: INVISIBLE Icon: PassiveFeature_MistyEscape StackId: StackPriority: StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering TickType: EndTurn DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
INVISIBILITY_PANTHER Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); Advantage(Skill, Stealth) StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) or not HasStatus('WILDSHAPE_PANTHER_PLAYER') DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Spell_Illusion_Invisibility* StackId: INVISIBILITY* StackPriority: 4* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
SHROUD_SELF Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering TickType: EndTurn StatusEffect: 6cfae2c8-0b32-487e-b1ce-616f8243ddfa DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Spell_Illusion_Invisibility* StackId: INVISIBILITY* StackPriority: 4* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *INVISIBILITY
FADE_APPEAR Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;DisableCombatlog;DisableOverhead;DisablePortraitIndicator;IgnoreResting;ApplyToDead StatusGroups: SG_None StatusEffect: 6e9a55e5-56ae-4098-a789-ba4a21bf170e DisplayName: Greater Invisibility* Description: Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage.
When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt.* Icon: Spell_Illusion_GreaterInvisibility* StackPriority: 5* OnApplyFunctors: ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1)* RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: GreaterInvisibilityCheck_InvisSpellOrRoll()* OnRemoveFunctors: RemoveStatus(GREATER_INVISIBILITY_TRACKER);RemoveStatus(GREATER_INVISIBILITY_SUCCESS)* StackId: INVISIBILITY* Stats inherited from: *GREATER_INVISIBILITY **INVISIBILITY
SUPREME_SNEAK Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE Icon: Action_SupremeSneak StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* StackId: INVISIBILITY* StackPriority: 4* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
TAD_DISPLACER_BEAST Boosts: VoicebarkBlock();BlockSpellCast();DialogueBlock();UnlockSpell(Shout_TAD_DisplacerBeast_Dismiss) StatusType: POLYMORPHED DisplayName: Displacer Beast Form Description: Affected entity has adopted the eldritch pantherlike form of a displace beast. Icon: TadpoleSuperPower_DisplacerShape Passives: DisplacerBeast_Avoidance;ExtraAttack;ExtraAttack_2 TemplateID: 79ca2873-17b2-4fe9-b675-c519d389fab8 Rules: 9c580a1d-dab9-4b17-b0da-b16c7d7360e0 StatusGroups: SG_Polymorph StatusEffect: 6865260b-00b5-45ee-82b2-edfa9ca29c04
GREMISHKA_MAGICALLERGY_PANTHER Boosts: StatusType: POLYMORPHED DisplayName: Magic Allergy: Panther Polymorph Description: This gremishka has been polymorphed into a panther. SoundStop: Misc_Status_MagicAllergy_Polymorph_Exit OnRemoveFunctors: ApplyStatus(SELF,GREMISHKA_WILDSHAPE_PANTHER_REMOVE_VFX,100,1) TemplateID: b97ec450-a974-49ca-81c6-843219460272 Rules: ab006be0-8e10-4e17-a141-13365349afe7 StatusEffect: Icon: Skill_Druid_WildShape_Cat* ApplyEffect: 086b6322-f3d7-47a5-ac8d-6ee6b09dd69e* StackId: WILDSHAPE* StatusGroups: SG_Polymorph;SG_Polymorph_BeastShape;SG_DropForNonMutingDialog;SG_RemoveOnRespec* Stats inherited from: *WILDSHAPE_CAT_PLAYER **WILDSHAPE_BADGER_PLAYER
MIND_FLAYER_FORM Boosts: VoicebarkBlock() StatusType: POLYMORPHED DisplayName: Mind Flayer Form Description: Affected entity has embraced ceremorphosis and become a mind flayer. Icon: TadpoleSuperPower_Ceremorphosis StackId: MINDFLAYERFORM Passives: TAD_DrainAbility;TAD_CullTheWeak;TAD_Charm;TAD_PeaceBreaker;TAD_PsionicDominance;TAD_PsionicBacklash;MF_MindSanctuary;TAD_LuckOfTheFarRealms; StatusPropertyFlags: IgnoreResting;ApplyToDead OnApplyFunctors: ApplyStatus(MF_MIND_SANCTUARY,100,-1) OnRemoveFunctors: ApplyStatus(SELF,ABERRANT_SHAPE_REMOVE_VFX,100,1) TemplateID: ba20ee39-92ed-4aad-830d-4871103f48c2 Rules: e6e0499b-c7b7-4f4a-b286-ecede5225ca1 ApplyEffect: 3af115ba-0e7c-4580-a553-0039a34ff8b1
SHAPECHANGED_DOPPELGANGER_DEFAULT StatusType: POLYMORPHED DisplayName: Shapechanged Description: This creature has shapechanged into a male human. Icon: Spell_Illusion_DisguiseSelf_Human_Male StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED) OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1) TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a Rules: a2ff752c-84da-442b-bee1-0e593c377a71 StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98
SLAYER_PLAYER Boosts: VoicebarkBlock();BlockSpellCast();DialogueBlock();UnlockSpell(Shout_DarkUrge_Dismiss);IF(Tagged('VOLO_SLAYER',context.Source)):UnlockSpell(Zone_Slayer_DeathGrowl) StatusType: POLYMORPHED DisplayName: Slayer Form Description: Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form. Icon: Action_DarkUrge StackId: WILDSHAPE OnApplyFunctors: ApplyStatus(SLAYER_CRITICAL,100,-1) OnRemoveFunctors: ApplyStatus(SELF,SLAYER_REMOVE_VFX,100,1);RemoveStatus(BHAALS_BOON_SLAYER);RemoveStatus(SLAYER_CRITICAL) TemplateID: f44ca723-5912-4634-93ad-ec5ae178fa1d Rules: 0af89244-e4dc-41ba-9c73-78e1c6bdadae StatusGroups: SG_Polymorph;SG_DropForNonMutingDialog StatusEffect: a2f59d12-02d6-418d-8b23-e5fc111846b0
SLAYER_PLAYER_10 Boosts: VoicebarkBlock();BlockSpellCast();DialogueBlock();UnlockSpell(Shout_DarkUrge_Dismiss);IF(Tagged('VOLO_SLAYER',context.Source)):UnlockSpell(Zone_Slayer_DeathGrowl)* StatusType: POLYMORPHED TemplateID: 49b08d31-3869-426b-b53a-108c9a54f9ed DisplayName: Slayer Form* Description: Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.* Icon: Action_DarkUrge* StackId: WILDSHAPE* OnApplyFunctors: ApplyStatus(SLAYER_CRITICAL,100,-1)* OnRemoveFunctors: ApplyStatus(SELF,SLAYER_REMOVE_VFX,100,1);RemoveStatus(BHAALS_BOON_SLAYER);RemoveStatus(SLAYER_CRITICAL)* Rules: 0af89244-e4dc-41ba-9c73-78e1c6bdadae* StatusGroups: SG_Polymorph;SG_DropForNonMutingDialog* StatusEffect: a2f59d12-02d6-418d-8b23-e5fc111846b0* Stats inherited from: *SLAYER_PLAYER
GASEOUSFORM_BLINK Boosts: Invulnerable();ActionResourceBlock(Movement);Advantage(Ability, Strength); Advantage(Ability, Dexterity); Advantage(Ability, Constitution); Attribute(Floating);IgnoreFallDamage();VoicebarkBlock();BlockSpellCast();DialogueBlock();CanShootThrough(true);CanWalkThrough(true);Resistance(Slashing,ResistantToNonMagical);Resistance(Piercing,ResistantToNonMagical);Resistance(Bludgeoning,ResistantToNonMagical);Resistance(Acid,ResistantToNonMagical);Resistance(Thunder,ResistantToNonMagical);Resistance(Necrotic,ResistantToNonMagical);Resistance(Fire,ResistantToNonMagical);Resistance(Lightning,ResistantToNonMagical);Resistance(Cold,ResistantToNonMagical);Resistance(Psychic,ResistantToNonMagical);Resistance(Poison,ResistantToNonMagical);Resistance(Radiant,ResistantToNonMagical);Resistance(Force,ResistantToNonMagical);StatusImmunity(BLEEDING) StatusType: POLYMORPHED DisplayName: Blinked to the Ethereal Plane Description: Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1].
At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect. DescriptionParams: Distance(6) SoundLoop: VFX_Status_DeadWillOWisp_BodyFX_01_Loop_MO SoundStop: VFX_Status_DeadWillOWisp_BodyFX_01_Loop_MO_Stop RemoveConditions: SpellId('Target_Blink_Teleport') or SpellId('Target_UnarmedAttack') or not Combat() TickFunctors: RemoveStatus(GASEOUSFORM_BLINK) TickType: EndTurn RemoveEvents: OnSpellCast;OnCombatEnded;OnTurn TemplateID: 2d963803-f027-4d09-ab24-4a8becf54890 Rules: a0c347dd-1f2e-45e2-a0ab-46de1d08dcce ApplyEffect: StatusEffect: 674b67be-a09f-4ca6-82c3-ad949d1e8ce5 Icon: Spell_Transmutation_GaseousForm* StackId: GASEOUS_FORM* Passives: Ethereal* StatusGroups: SG_Polymorph;SG_DropForNonMutingDialog;SG_RemoveOnRespec* Stats inherited from: *GASEOUS_FORM
ABJURE_ENEMY_SLOW_DUPE_ENTRY_5964 Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);MovementSpeedLimit(Walk) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Abjure Enemy: Slow Description: Movement speed is halved. Taking damage ends this condition. Icon: Action_Paladin_AbjureEnemy StackId: ABJURE_ENEMY StackPriority: 0 RemoveConditions: (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
ASPECT_OF_THE_ELK_DUPE_ENTRY_31253 Boosts: ActionResource(Movement,1.5,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Elk Aura Description: Affected entity and nearby allies have a +[1] bonus to movement speed. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_ELK_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
BONE_ZONE_DUPE_ENTRY_95556 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Glutted Catacombs Description: This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_BONE_ZONE
ANIMATEDEAD_ZONE_DUPE_ENTRY_86810 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rejuvenating Miasma Description: Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_ZONE Stats inherited from: *BONE_ZONE
ARCANE_WARD_DUPE_ENTRY_84632 Boosts: DamageReduction(All,Flat,1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Ward Description: Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell. DescriptionParams: 1 Icon: Status_ArcaneWard SoundLoop: Spell_Status_ArcaneWard_MO SoundStop: Spell_Status_ArcaneWard_Depleted StackId: ARCANE_WARD StackType: Overwrite Passives: ArcaneWard_Damage StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration;DisableCombatlog StatusGroups: SG_RemoveOnRespec StatusEffect: 370b3339-9668-49e8-bdc6-ff0a4444f8dd
ASPECT_OF_THE_ELK_AURA_DUPE_ENTRY_48321 Boosts: ActionResource(Movement,1.5,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Elk Description: Movement speed increased by [1], as long as the affected entity stays near the barbarian. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_STALLION_DUPE_ENTRY_8710 Boosts: TemporaryHP(2*Level) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Stallion Description: Gained [1]. DescriptionParams: GainTemporaryHitPoints(Level*2) Icon: PassiveFeature_AspectOfTheBeast_Stallion StackId: ASPECT_OF_THE_STALLION RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_DUPE_ENTRY_16972 Boosts: Skill(Stealth, Cause.DexterityModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Wolf Aura Description: Affected entity and nearby allies have a +[1] bonus to Stealth Checks. DescriptionParams: DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_WOLF_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_AURA_DUPE_ENTRY_17607 Boosts: Skill(Stealth, Cause.DexterityModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Wolf Description: Affected entity has a +[1] bonus to Stealth Checks, as long as it stays near the barbarian. DescriptionParams: Cause.DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_DUPE_ENTRY_91444 Boosts: StatusImmunity(SG_Frightened) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Courage Description: The paladin and any nearby allies can't be Frightened. Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_COURAGE_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_BUFF_DUPE_ENTRY_77861 Boosts: StatusImmunity(SG_Frightened) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Courage Description: Can't be Frightened within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_DEVOTION_DUPE_ENTRY_58474 Boosts: StatusImmunity(SG_Charmed) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Devotion Description: The paladin and any nearby allies can't be Charmed. Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_DEVOTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_DEVOTION_BUFF_DUPE_ENTRY_93447 Boosts: StatusImmunity(SG_Charmed) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Devotion Description: Can't be Charmed within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_HATE_DUPE_ENTRY_71317 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Hate Description: The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons. DescriptionParams: DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(not Self() and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(AURA_OF_HATE_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_HATE_BUFF_DUPE_ENTRY_53255 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Hate Description: Deals an additional [2] to damage dealt with melee weapons within [1] of the spellcaster. DescriptionParams: Distance(3);DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_PROTECTION_DUPE_ENTRY_51894 Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Protection Description: The paladin and any nearby allies have a +[1] bonus on Saving Throws. DescriptionParams: max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_PROTECTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_PROTECTION_BUFF_DUPE_ENTRY_47127 Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Protection Description: Has a +[2] bonus on Saving Throws within [1] of the spellcaster. DescriptionParams: Distance(3);max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_WARDING_DUPE_ENTRY_31069 Boosts: SpellResistance(Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Warding Description: The paladin and any nearby allies have Resistance to damage from spells. Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_WARDING_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_WARDING_BUFF_DUPE_ENTRY_512 Boosts: SpellResistance(Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Warding Description: Resistant to damage from spells within [1] of the spellcaster. DescriptionParams: Distance(3); Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
ACID_ARROW_4_DUPE_ENTRY_45784 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d4,Acid) TooltipDamage: DealDamage(4d4, Acid) TickFunctors: DealDamage(4d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ARMOR_OF_AGATHYS_4_DUPE_ENTRY_15816 Boosts: TemporaryHP(20) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(20,Cold) StackPriority: 20 Passives: ArmorOfAgathys_4 DisplayName: Armour of Agathys* Description: Gained 5 temporary hit points. If hit with a melee attack, the attacker takes [1] and this effect ends.* Icon: Spell_Abjuration_ArmorOfAgathys* SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0418887d-31c8-4f58-997f-e521b6e8ebeb* Stats inherited from: *ARMOR_OF_AGATHYS
AURA_OF_VITALITY_DUPE_ENTRY_12541 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warden of Vitality Description: Close enough to a friendly paladin to be healed with Restore Vitality. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY AuraRadius: 9 StatusGroups: SG_RemoveOnRespec
AURA_OF_VITALITY_AURA_DUPE_ENTRY_54558 Boosts: UnlockSpell(Target_AuraOfVitality_Activate) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warden of Vitality Description: Affected entity can use Restore Vitality to heal itself or nearby allies. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY_AURA AuraRadius: 9 AuraStatuses: IF(Ally() or Self()):ApplyStatus(AURA_OF_VITALITY) StatusGroups: SG_RemoveOnRespec
AURA_OF_TERROR_DUPE_ENTRY_34109 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Terror Description: Nearby enemies have Disadvantage on attack rolls and Saving Throws.
Creatures that can't be Frightened are immune to this aura. Icon: Action_Monster_Banite_AuraOfTerror SoundLoop: Spell_Status_AuraOfTerror_Start SoundStop: Spell_Status_AuraOfTerror_End StackId: AURA_OF_TERROR StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Enemy() and not IsImmuneToStatus('SG_FRIGHTENED')):ApplyStatus(AURA_OF_TERROR_BUFF); RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: 92797a80-0c35-4735-a573-d145dd50da02
AURA_OF_TERROR_BUFF_DUPE_ENTRY_91487 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Terror Description: Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Monster_Banite_AuraOfTerror StackId: AURA_OF_TERROR StackPriority: 5 StatusGroups: SG_RemoveOnRespec StatusEffect: b10b8029-ec10-4ca7-9483-5b27c9b6473a ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
AURA_OF_VILEOBLIVION_DUPE_ENTRY_73929 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Vile Oblivion Description: All nearby light sources get extinguished when the Wraith is nearby. Icon: PassiveFeature_Generic_Darkness StackId: AURA_OF_VILEOBLIVION StackPriority: 10 AuraRadius: 5 AuraStatuses: ApplyStatus(AURA_OF_VILEOBLIVION_BUFF) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusEffect: f662eea9-51d6-41c6-8d23-3059b720cd9b
AURA_OF_VILEOBLIVION_FEEDBACK_DUPE_ENTRY_49757 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Extinguished Description: This light was snuffed out. Icon: PassiveFeature_Generic_Darkness StatusPropertyFlags: DisableCombatlog
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_DUPE_ENTRY_34309 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marshal Undead Description: An undying magnetism grants the Death Knight and nearby undead Advantage against being Turned. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 10 AuraRadius: 18 AuraStatuses: IF(Ally() and Tagged('UNDEAD')):ApplyStatus(AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF) RemoveConditions: HasStatus('SG_Incapacitated'); RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF_DUPE_ENTRY_58370 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marshalled Undead Description: The affected entity has Advantage against being Turned while within [1] of the spellcaster. DescriptionParams: Distance(18) Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog ManagedStatusEffectGroup:
BANISHMENT_OWNER_DUPE_ENTRY_17266 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Banishment Description: This creature banished another creature. Icon: Spell_Abjuration_Banishment StackId: BANISHMENT_OWNER StatusGroups: SG_RemoveOnRespec
BEND_LUCK_ATTACK_BONUS_DUPE_ENTRY_28636 Boosts: RollBonus(Attack,1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Attack Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Attack Rolls. Icon: Skill_Sorcerer_Passive_BendLuck StatusGroups: SG_RemoveOnRespec StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64
BEND_LUCK_SAVE_BONUS_DUPE_ENTRY_97941 Boosts: RollBonus(SavingThrow,1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Saving Throw Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Saving Throws. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_BONUS_DUPE_ENTRY_91579 Boosts: RollBonus(SkillCheck,1d4);RollBonus(RawAbility,1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Ability Check Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ATTACK_PENALTY_DUPE_ENTRY_57724 Boosts: RollBonus(Attack,-1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Attack Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Attack Rolls. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_SAVE_PENALTY_DUPE_ENTRY_10608 Boosts: RollBonus(SavingThrow,-1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Saving Throw Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Saving Throws. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_SAVE_BONUS **BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_PENALTY_DUPE_ENTRY_28105 Boosts: RollBonus(SkillCheck,-1d4);RollBonus(RawAbility,-1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Ability Check Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ABILITY_BONUS **BEND_LUCK_ATTACK_BONUS
BENIGN_TRANSPORT_USED_DUPE_ENTRY_59061 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Benign Transposition: Spent Description: Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level [1] or higher. DescriptionParams: 1 Icon: Action_BenignTransposition StackId: BENIGN_TRANSPORT_USED RemoveConditions: IsSpellSchool(SpellSchool.Conjuration) and not IsCantrip() RemoveEvents: OnSpellCast
BLADE_BARRIER_AURA_DUPE_ENTRY_50048 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blade Barrier Description: Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block. Icon: Spell_Evocation_BladeBarrier StackId: BLADE_BARRIER StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(6d10,Slashing) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyRoll: not SavingThrow(Ability.Dexterity, 15) OnApplySuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10/2,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10/2,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1)
BLADE_FLOURISH_MOBILE_DUPE_ENTRY_85128 Boosts: UnlockSpell(Target_BladeFlourish_Mobile_FollowUp) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Flourish Description: Can teleport to the target hit with Mobile Flourish. Icon: Action_MobileFlourish_Melee StackId: BLADE_FLOURISH_MOBILE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec
BLADE_FLOURISH_MOBILE_TARGET_DUPE_ENTRY_92851 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Flourish Target Description: Targeted by a bard's fluid attack. The bard can teleport next to the creature. Icon: Action_MobileFlourish_Melee StatusGroups: SG_RemoveOnRespec
BLINDING_SMITE_BLINDED_DUPE_ENTRY_50336 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Evocation_BlindingSmite TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnTickRoll: SavingThrow(Ability.Constitution, CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: RemoveStatus(BLINDING_SMITE_BLINDED) DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINK_DUPE_ENTRY_59300 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blink Description: At the end of each turn, there is a chance the affected entity vanishes into the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1]. When combat ends, so does this effect. DescriptionParams: Distance(6) Icon: Spell_Transmutation_Blink HitAnimationType: MagicalNonDamage StackId: BLINK TickType: EndTurn Passives: Blink_Check RemoveConditions: not Combat() RemoveEvents: OnTurn;OnCombatEnded OnTickRoll: RollDieAgainstDC(DiceType.d20,11) OnTickSuccess: ApplyStatus(BLINK_VANISH,100,1) OnTickFail: ApplyStatus(BLINK_FAILED,100,1) StatusGroups: SG_RemoveOnRespec
BOLSTERING_MAGIC_DUPE_ENTRY_64824 Boosts: RollBonus(Attack,1d4);RollBonus(RawAbility,1d4);RollBonus(SkillCheck,1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bolstering Magic: Boon Description: Bolstered by wild magic. Has a +[1] bonus to Attack Rolls and Ability Checks. DescriptionParams: 1d4 Icon: Action_BolsteringMagic_Boost StackId: BOLSTERING_MAGIC TickType: EndTurn StatusGroups: SG_RemoveOnRespec ApplyEffect: 66336494-cade-427a-8093-25915a898afc StatusEffect: 66336494-cade-427a-8093-25915a898afc
CALL_LIGHTNING_AURA_DUPE_ENTRY_47391 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Call Lightning: Thundercloud Description: The caster can Dashing you can use a bonus action to make a melee attack against or Shove a nearby creature. Icon: Action_Charger_Attack StackId: CHARGER StatusGroups: SG_RemoveOnRespec
COUNTERCHARM_AURA_DUPE_ENTRY_49551 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Countercharm Aura Description: You and allies within [1] have Advantage on Saving Throws against being Charmed and Frightened. DescriptionParams: Distance(9) Icon: Action_Bard_Countercharm StackId: COUNTERCHARM_AURA AuraRadius: 9 AuraStatuses: IF(Character() and not Enemy()):ApplyStatus(COUNTERCHARM,100,-1) TickType: StartTurn StatusPropertyFlags: TickingWithSource;Performing StatusGroups: SG_RemoveOnRespec PerformEventName: Bard_Perform_ThePower
COUNTERCHARM_DUPE_ENTRY_83960 Boosts: Tag(CHARMED_ADV);Tag(FRIGHTENED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Countercharm Description: You have Advantage on Saving Throws against being Charmed and Frightened. Icon: Action_Bard_Countercharm HitAnimationType: MagicalNonDamage StackId: COUNTERCHARM StatusGroups: SG_RemoveOnRespec ApplyEffect: 48e664b0-1b0a-4767-bcfe-f22b4f0aa551
CONTAGION_BLINDING_SICKNESS_DUPE_ENTRY_53041 Boosts: Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Wisdom);Disadvantage(AttackRoll); Advantage(AttackTarget) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Blinding Sickness Description: Fingernails of searing pain dig into the affected entity's eyes. It has Disadvantage on Wisdom Checks and Saving Throws, and is also Blinded. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Blinded StillAnimationPriority: Blinded SoundStart: Spell_Status_BlindingSickness_Trigger SoundLoop: Spell_Status_Blinded_MO SoundStop: Spell_Status_Blinded_MO_Stop StackId: CONTAGION_BLINDING_SICKNESS TickType: StartTurn StatusGroups: SG_Blinded;SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 925a05a8-d30d-4aca-b743-102eb45458a2
CONTAGION_BLINDING_SICKNESS_1_DUPE_ENTRY_46977 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_BLINDING_SICKNESS TickType: EndRound RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_BLINDING_SICKNESS_2,100,CONTAGION_BLINDING_SICKNESS_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
CONTAGION_FILTH_FEVER_DUPE_ENTRY_54330 Boosts: Disadvantage(Ability, Strength); Disadvantage(SavingThrow, Strength);IF(WeaponAttackRollAbility(Ability.Strength)):Disadvantage(AttackRoll) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Filth Fever Description: Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundStart: Spell_Status_FilthFever_Trigger SoundLoop: Spell_Status_FilthFever SoundStop: Spell_Status_FilthFever_Stop StackId: CONTAGION_FILTH_FEVER TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 96692c65-585d-4b29-94a3-286e7f4aebe1
CONTAGION_FILTH_FEVER_1_DUPE_ENTRY_61505 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FILTH_FEVER TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_2,100,CONTAGION_FILTH_FEVER_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FILTH_FEVER_2_DUPE_ENTRY_50834 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_3,100,CONTAGION_FILTH_FEVER_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FILTH_FEVER_3_DUPE_ENTRY_37085 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FLESH_ROT_DUPE_ENTRY_77781 Boosts: Disadvantage(Ability, Charisma);Resistance(All,Vulnerable) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Flesh Rot Description: Rotting in their own vat of stinking skin, the affected entity has Disadvantage on Charisma Checks and Vulnerability to all damage. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_FleshRot_Trigger SoundLoop: Spell_Status_Fleshrot SoundStop: Spell_Status_Fleshrot_Stop StackId: CONTAGION_FLESH_ROT TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 3d85dae9-1f11-4f6c-b28c-2fe2ac600002
CONTAGION_FLESH_ROT_1_DUPE_ENTRY_27787 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FLESH_ROT TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_2,100,CONTAGION_FLESH_ROT_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FLESH_ROT_2_DUPE_ENTRY_77350 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_3,100,CONTAGION_FLESH_ROT_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_FLESH_ROT_3_DUPE_ENTRY_27831 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_MINDFIRE_DUPE_ENTRY_63226 Boosts: Disadvantage(Ability, Intelligence);Disadvantage(SavingThrow, Intelligence);FactionOverride(64321d50-d516-b1b2-cfac-2eb773de1ff6);AiArchetypeOverride(madness,99) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Mindfire Description: Affected entity's brain is cooking in a stew of hot blood.
It has Disadvantage on Intelligence Checks and Saving Throws, and behaves as if Befuddled during combat. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Feared StillAnimationPriority: Feared SoundStart: Spell_Status_Mindfire_Trigger SoundLoop: Spell_Status_Mindfire SoundStop: Spell_Status_Mindfire_Stop StackId: CONTAGION_MINDFIRE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47
CONTAGION_MINDFIRE_1_DUPE_ENTRY_66958 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_MINDFIRE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_2,100,CONTAGION_MINDFIRE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_MINDFIRE_2_DUPE_ENTRY_65732 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_3,100,CONTAGION_MINDFIRE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_MINDFIRE_3_DUPE_ENTRY_41050 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_SEIZURE_DUPE_ENTRY_76186 Boosts: Disadvantage(Ability, Dexterity); Disadvantage(SavingThrow, Dexterity);IF(WeaponAttackRollAbility(Ability.Dexterity)):Disadvantage(AttackRoll) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Seizures Description: Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving Throws, and Attack Rolls using Dexterity. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_Seizure_Trigger SoundLoop: Spell_Status_Seizure SoundStop: Spell_Status_Seizure_Stop StackId: CONTAGION_SEIZURE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 17f07378-6bc4-46d9-b768-5b35e4deebbc
CONTAGION_SEIZURE_1_DUPE_ENTRY_38103 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SEIZURE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_2,100,CONTAGION_SEIZURE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SEIZURE_2_DUPE_ENTRY_38826 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_3,100,CONTAGION_SEIZURE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SEIZURE_3_DUPE_ENTRY_80204 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SLIMY_DOOM_DUPE_ENTRY_74229 Boosts: Disadvantage(Ability, Constitution); Disadvantage(SavingThrow, Constitution) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Slimy Doom Description: Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_SlimyDoom_Trigger SoundLoop: Spell_Status_SlimyDoom SoundStop: Spell_Status_SlimyDoom_Stop StackId: CONTAGION_SLIMY_DOOM TickType: StartTurn Passives: Contagion_Slimy_Doom_Stunned StatusGroups: SG_Disease ApplyEffect: 58efb278-4f51-41f1-a05c-ab455943108b StatusEffect: 7532c24f-7c18-4a95-b529-d9ab1b3b0e33
CONTAGION_SLIMY_DOOM_1_DUPE_ENTRY_35841 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SLIMY_DOOM TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_2,100,CONTAGION_SLIMY_DOOM_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SLIMY_DOOM_2_DUPE_ENTRY_86046 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_3,100,CONTAGION_SLIMY_DOOM_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
CONTAGION_SLIMY_DOOM_3_DUPE_ENTRY_54595 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
COUNTERSPELL_SCROLL_DUPE_ENTRY_4648 Boosts: UnlockInterrupt(Interrupt_Counterspell_Scroll) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Used to give the player acess to the counterspell reaction until the scroll is consumed. StackId: COUNTERSPELL_SCROLL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
DAMPENELEMENTS_AURA_DUPE_ENTRY_11835 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dampen Elements Description: The first time you or an ally within [1] gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. DescriptionParams: Distance(15) Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(DAMPENELEMENTS_RESISTANCE,100,-1) OnRemoveFunctors: IF(not HasStatus('DAMPENELEMENTS_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(DAMPENELEMENTS_TECHNICAL) StatusGroups: SG_RemoveOnRespec
DAMPENELEMENTS_RESISTANCE_DUPE_ENTRY_74962 Boosts: Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Lightning,Resistant);Resistance(Thunder,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dampen Elements Description: The first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS Passives: DampenElements_Check StatusGroups: SG_RemoveOnRespec
DARKVISION_THIRD_EYE_DUPE_ENTRY_24933 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(24) Icon: Spell_TheThirdEye_Darkvision StackPriority: 2 StatusGroups: SG_RemoveOnRespec DisplayName: Darkvision* Description: Can see in the dark out to a range of [1].* StackId: DARKVISION* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
DEFLECT_MISSILES_DUPE_ENTRY_23272 Boosts: IF(IsAttackType(AttackType.RangedWeaponAttack)):DamageReduction(All,Flat,1d10+DexterityModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deflect Missiles Description: You can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is reduced by [1] + your Monk class level. DescriptionParams: 6+DexterityModifier Icon: Action_Monk_DeflectMissile StackId: DEFLECT_MISSILES RemoveConditions: (IsAttackType(AttackType.RangedWeaponAttack) or (SpellTypeIs(SpellType.Throw) and HasWeaponProperty(WeaponProperties.Thrown,context.HitDescription.ThrownObject))) and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
DISPEL_EVIL_AND_GOOD_DUPE_ENTRY_17590 Boosts: Disadvantage(AttackTarget,CELESTIAL);Disadvantage(AttackTarget,ELEMENTAL);Disadvantage(AttackTarget,FEY);Disadvantage(AttackTarget,FIEND);Disadvantage(AttackTarget,UNDEAD);UnlockSpell(Target_DispelEvilAndGood_BreakEnchantment) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dispel Evil and Good Description: Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this creature. Additionally, it can break otherworldly enchantments that Charm, Frighten, or Possess allies. Icon: Spell_Abjuration_DispelEvilAndGood SoundLoop: Spell_Status_DispelEvilAndGood_Start SoundStop: Spell_Status_DispelEvilAndGood_End StackId: DISPEL_EVIL_AND_GOOD RemoveConditions: IsStatusEvent(StatusEvent.OnSpellCast) and (SpellId('Target_DispelEvilAndGood_BreakEnchantment') or SpellId('Target_DispelEvilAndGood_Dispel')) RemoveEvents: OnSpellCast OnApplyFunctors: RemoveStatus(LOW_GHOST_POSSESSED); StatusEffect: 3b934d18-9404-4f17-af5e-7561aa844123
DIVINE_INTERVENTION_SHIELD_DUPE_ENTRY_90571 Boosts: Invulnerable() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Divine Intervention: Miracle of Refuge Description: Cannot be harmed by damage or conditions thanks to the grace of a generous deity. Icon: Action_DivineIntervention_Attack StackId: DIVINE_INTERVENTION_SHIELD TickType: StartTurn
DIVINE_GUARDIAN_DUPE_ENTRY_87163 Boosts: DamageReduction(All,Half) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Divine Guardian Description: Protected by a paladin's divine essence. Resistant to all damage. Icon: Action_Paladin_DivineGuardian StackId: DIVINE_GUARDIAN TickType: StartTurn StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
DIVINATION_DAMAGE_FIRE_DUPE_ENTRY_49464 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Burn After Reading Description: Deal at least [1] to an enemy to regain a Portent Die. DescriptionParams: DealDamage(1,Fire) Icon: GenericIcon_DamageType_Fire Passives: Divination_Damage_Fire StatusGroups: SG_RemoveOnRespec
DIVINATION_DAMAGE_ACID_DUPE_ENTRY_71913 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Melting Pot DescriptionParams: DealDamage(1,Acid) Icon: GenericIcon_DamageType_Acid Passives: Divination_Damage_Acid Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_BLUDGEONING_DUPE_ENTRY_76359 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Blunt Tool DescriptionParams: DealDamage(1,Bludgeoning) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Bludgeoning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_COLD_DUPE_ENTRY_92012 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Frosty Reception DescriptionParams: DealDamage(1,Cold) Icon: GenericIcon_DamageType_Cold Passives: Divination_Damage_Cold Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_FORCE_DUPE_ENTRY_65949 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Forceful Insistence DescriptionParams: DealDamage(1,Force) Icon: GenericIcon_DamageType_Force Passives: Divination_Damage_Force Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_LIGHTNING_DUPE_ENTRY_29972 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Shocking Revelation DescriptionParams: DealDamage(1, Lightning) Icon: GenericIcon_DamageType_Lightning Passives: Divination_Damage_Lightning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_NECROTIC_DUPE_ENTRY_65281 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Grave Fate DescriptionParams: DealDamage(1,Necrotic) Icon: GenericIcon_DamageType_Necrotic Passives: Divination_Damage_Necrotic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PIERCING_DUPE_ENTRY_68012 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Little Prick DescriptionParams: DealDamage(1,Piercing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Piercing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_POISON_DUPE_ENTRY_34315 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Venomous Words DescriptionParams: DealDamage(1,Poison) Icon: GenericIcon_DamageType_Poison Passives: Divination_Damage_Poison Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PSYCHIC_DUPE_ENTRY_30906 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Headache DescriptionParams: DealDamage(1,Psychic) Icon: GenericIcon_DamageType_Psychic Passives: Divination_Damage_Psychic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_RADIANT_DUPE_ENTRY_42929 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Radiant Damage DescriptionParams: DealDamage(1,Radiant) Icon: GenericIcon_DamageType_Radiant Passives: Divination_Damage_Radiant Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_SLASHING_DUPE_ENTRY_16664 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Slashing Damage DescriptionParams: DealDamage(1,Slashing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Slashing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_THUNDER_DUPE_ENTRY_88142 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Thunderous Applause DescriptionParams: DealDamage(1, Thunder) Icon: GenericIcon_DamageType_Thunder Passives: Divination_Damage_Thunder Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ABJURATION_DUPE_ENTRY_72059 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Guarded Description: Casting an Abjuration spell will result in a new Portent Die. DescriptionParams: Icon: GenericIcon_Intent_Utility Passives: Divination_School_Abjuration StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_CONJURATION_DUPE_ENTRY_56775 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Little Help Description: Casting a Conjuration spell will result in a new Portent Die. Passives: Divination_School_Conjuration Icon: GenericIcon_Intent_Utility* StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_DIVINATION_DUPE_ENTRY_22248 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Predictable Description: Casting a Divination spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Divination StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ENCHANTMENT_DUPE_ENTRY_61455 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Spellbinding Description: Casting an Enchantment spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Enchantment StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_EVOCATION_DUPE_ENTRY_58962 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Evocative Description: Casting an Evocation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Evocation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ILLUSION_DUPE_ENTRY_29115 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Feign Surprise Description: Casting an Illusion spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Illusion StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_NECROMANCY_DUPE_ENTRY_42123 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Dead Right Description: Casting a Necromancy spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Necromancy StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_TRANSMUTATION_DUPE_ENTRY_11054 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Changes Description: Casting a Transmutation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Transmutation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCROLL_LEARN_DUPE_ENTRY_22905 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Well-Read Description: Learning from or using a Spell Scroll will result in a new Portent Die. Icon: GenericIcon_Intent_Utility
DIVINATION_ALLY_HELP_DUPE_ENTRY_69238 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Delivering Alms Description: When you Help an ally, you will gain a new Portent Die on your next short rest. Icon: Action_Help Passives: Divination_Ally_Downed
DIVINATION_ENEMY_KILLED_DUPE_ENTRY_35609 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Reap Rewards Description: Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest. Icon: PassiveFeature_Generic_Death Passives: Divination_Enemy_Killed
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws. Icon: statIcons_Disengage StackId: DODGE RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied
DOMINATE_BEAST_DUPE_ENTRY_3908 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominateBeast StackId: DOMINATED Passives: DominateBeast_Check RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: fe054250-26bd-4cba-ab49-da3e50f85a25
DOMINATE_PERSON_DUPE_ENTRY_53541 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominatePerson StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554
DREAD_AMBUSHER_DUPE_ENTRY_47886 Boosts: ActionResource(Movement,3,0);UnlockSpell(Target_DreadAmbusher);UnlockSpell(Projectile_DreadAmbusher) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dread Ambusher Description: Movement speed increased by [1]. Affected entity can make a weapon attack as a bonus action that deals an additional [2] damage. DescriptionParams: Distance(3);1d8 Icon: Action_DreadAmbusher_Melee StackId: DREAD_AMBUSHER TickType: EndTurn RemoveConditions: SpellId('Target_DreadAmbusher') or SpellId('Projectile_DreadAmbusher') RemoveEvents: OnAttack
ELDRITCH_STRIKE_DUPE_ENTRY_90894 Boosts: IF(HasStatus('ELDRITCH_STRIKE', context.Target, context.Source)):Disadvantage(AllSavingThrows) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken with Eldritch Inertia Description: Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StatusPropertyFlags: TickingWithSource
ELEMENTALAFFINITY_ACID_DUPE_ENTRY_15939 Boosts: Resistance(Acid,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elemental Affinity: Acid Resistance Description: You are Resistant to Acid damage. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance StackId: ELEMENTALAFFINITY StatusGroups: SG_RemoveOnRespec
ENTROPIC_WARD_DUPE_ENTRY_64577 Boosts: IF(HasStatus('ENTROPIC_WARD',context.Target,context.Source)):Advantage(AttackTarget) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Entropic Ward Description: Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entity. Icon: PassiveFeature_EntropicWard TickType: StartTurn RemoveConditions: IsInflicterEqualToSource() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec
EVASIVE_FOOTWORK_DUPE_ENTRY_26057 Boosts: IF(AttackingWithMeleeWeapon()):Disadvantage(AttackTarget) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Evasive Footwork Description: Enemies have Disadvantage on melee attacks against the affected entity. Icon: Action_Fighter_EvasiveFootwork StackId: EVASIVE_FOOTWORK TickType: EndTurn StatusGroups: SG_RemoveOnRespec StatusEffect: 1c92deec-4d61-41cd-80f8-a55a70b85650
EXTRA_ATTACK_2_DUPE_ENTRY_81784 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Improved Extra Attack Description: You can take an additional two weapon attacks when you take the Attack action. StackId: EXTRA_ATTACK StackPriority: 40 TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK, 100, 1) Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_2_Q_DUPE_ENTRY_63205 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 30 TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_2_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_2, 100, 1)
COMMANDERS_STRIKE_D8_DUPE_ENTRY_48963 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d8) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike SoundLoop: Spell_Status_CommandersStrike_MO SoundStop: Spell_Status_CommandersStrike_MO_Stop StackId: COMMANDERS_STRIKE StackPriority: 20 TickType: EndTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;ApplyToDead StatusGroups: SG_RemoveOnRespec StatusEffect: beeba980-b939-4c91-a567-538fd110e466
COMMANDERS_STRIKE_D10_DUPE_ENTRY_77713 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 40 DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* SoundLoop: Spell_Status_CommandersStrike_MO* SoundStop: Spell_Status_CommandersStrike_MO_Stop* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;ApplyToDead* StatusGroups: SG_RemoveOnRespec* StatusEffect: beeba980-b939-4c91-a567-538fd110e466* Stats inherited from: *COMMANDERS_STRIKE_D8
COMMANDERS_STRIKE_Q_D8_DUPE_ENTRY_58576 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike StackId: COMMANDERS_STRIKE StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D8') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D8, 100, 1)
COMMANDERS_STRIKE_Q_D10_DUPE_ENTRY_25707 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 30 RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D10') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D10, 100, 1) DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableCombatlog;ApplyToDead* Stats inherited from: *COMMANDERS_STRIKE_Q_D8
EXTRA_ATTACK_THIRSTING_BLADE_DUPE_ENTRY_47506 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deepened Pact: Extra Attack Description: You can make an additional weapon attack this turn. TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead
EXTRA_ATTACK_THIRSTING_BLADE_Q_DUPE_ENTRY_77220 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_THIRSTING_BLADE_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE, 100, 1)
EXTRA_ATTACK_WAR_MAGIC_DUPE_ENTRY_26638 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WarMagic StackId: EXTRA_ATTACK_WAR_MAGIC RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_MAGIC_Q_DUPE_ENTRY_98980 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_MAGIC_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC, 100, 1)
EXTRA_ATTACK_WAR_PRIEST_DUPE_ENTRY_71588 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyUseCosts(Add,WarPriestActionPoint,1,0),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WarPriest StackId: EXTRA_ATTACK_WAR_PRIEST RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_PRIEST_Q_DUPE_ENTRY_3362 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK_WAR_PRIEST_QUEUED TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_PRIEST_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST, 100, 10)
EYEBITE_SELF_DUPE_ENTRY_20796 Boosts: UnlockSpell(Target_Eyebite_Asleep_Free);UnlockSpell(Target_Eyebite_Panicked_Free);UnlockSpell(Target_Eyebite_Sickened_Free) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eyebite Description: Entity can recast Eyebite without expending a spell slot. Icon: Spell_Eyebite_Panicked StackId: EYEBITE_SELF
FIENDISH_RESILIENCE_SLASHING_DUPE_ENTRY_17013 Boosts: Resistance(Slashing,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Slashing Description: You have Resistance to Slashing damage. Icon: Action_MagicItem_SlashTheWeak StackId: FIENDISH_RESILIENCE StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
FIENDISH_RESILIENCE_BLUDGEONING_DUPE_ENTRY_57472 Boosts: Resistance(Bludgeoning,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Bludgeoning Description: You have Resistance to Bludgeoning damage. Icon: Action_MagicItem_BludgeonTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PIERCING_DUPE_ENTRY_12437 Boosts: Resistance(Piercing,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Piercing Description: You have Resistance to Piercing damage. Icon: Action_MagicItem_PierceTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_ACID_DUPE_ENTRY_7078 Boosts: Resistance(Acid,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Acid Description: You have Resistance to Acid damage. Icon: GenericIcon_DamageType_Acid StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_THUNDER_DUPE_ENTRY_65228 Boosts: Resistance(Thunder,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Thunder Description: You have Resistance to Thunder damage. Icon: GenericIcon_DamageType_Thunder StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_NECROTIC_DUPE_ENTRY_80993 Boosts: Resistance(Necrotic,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Necrotic Description: You have Resistance to Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FIRE_DUPE_ENTRY_26361 Boosts: Resistance(Fire,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Fire Description: You have Resistance to Fire damage. Icon: GenericIcon_DamageType_Fire StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_LIGHTNING_DUPE_ENTRY_9710 Boosts: Resistance(Lightning,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Lightning Description: You have Resistance to Lightning damage. Icon: GenericIcon_DamageType_Lightning StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_COLD_DUPE_ENTRY_73759 Boosts: Resistance(Cold,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Cold Description: You have Resistance to Cold damage. Icon: GenericIcon_DamageType_Cold StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PSYCHIC_DUPE_ENTRY_38398 Boosts: Resistance(Psychic,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Psychic Description: You have Resistance to Psychic damage. Icon: GenericIcon_DamageType_Psychic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_POISON_DUPE_ENTRY_90787 Boosts: Resistance(Poison,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Poison Description: You have Resistance to Poison damage. Icon: GenericIcon_DamageType_Poison StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_RADIANT_DUPE_ENTRY_23709 Boosts: Resistance(Radiant,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Radiant Description: You have Resistance to Radiant damage. Icon: GenericIcon_DamageType_Radiant StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FORCE_DUPE_ENTRY_92941 Boosts: Resistance(Force,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Force Description: You have Resistance to Force damage. Icon: GenericIcon_DamageType_Force StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIRE_SHIELD_CHILL_DUPE_ENTRY_97319 Boosts: Resistance(Fire, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Shield: Chill Description: Wreathed in ice-cold flames.
Affected entity sheds light in a [2] radius, has Resistance to Fire damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Cold);Distance(3) Icon: Spell_Evocation_FireShield_Chill SoundLoop: Spell_Status_FireShieldChill_MO SoundStop: Spell_Status_FireShieldChill_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Chill OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a340c5c1-6432-47a1-8623-9616b1093430
FIRE_SHIELD_WARM_DUPE_ENTRY_66295 Boosts: Resistance(Cold, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Shield: Warm Description: Wreathed in scorching flames.
Affected entity sheds light in a [2] radius, has Resistance to Cold damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Fire);Distance(3) Icon: Spell_Evocation_FireShield_Warm SoundLoop: Spell_Status_FireShieldWarm_MO SoundStop: Spell_Status_FireShieldWarm_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Warm OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a25f92a9-7078-4a5f-8648-c0bb9f4fee39
FREEDOM_OF_MOVEMENT_DUPE_ENTRY_28818 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Freedom of Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Icon: Spell_Abjuration_FreedomOfMovement StackId: FREEDOM_OF_MOVEMENT StatusGroups: SG_RemoveOnRespec StatusEffect: ac4aaa41-0e86-4bb9-b8b7-34cb619ea86c
FLAME_BLADE_4_DUPE_ENTRY_31528 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_6_DUPE_ENTRY_61606 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_MEPHISTOPHELES_DUPE_ENTRY_16967 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackRollAbilityOverride(Charisma);WeaponProperty(Magical) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The blade deals [1] and uses your Charisma Modifier for Attack Rolls. It also sheds bright light in a [2] radius and dim light in a [3] radius. StackId: FLAME_BLADE_MEPHISTOPHELES DisplayName: Flame Blade* DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6)* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAMING_SPHERE_4_DUPE_ENTRY_7405 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(4d6,Fire) OnTickSuccess: DealDamage(4d6,Fire,Magical) OnTickFail: DealDamage(4d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_5_DUPE_ENTRY_16578 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(5d6,Fire) OnTickSuccess: DealDamage(5d6,Fire,Magical) OnTickFail: DealDamage(5d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_6_DUPE_ENTRY_50349 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(6d6,Fire) OnTickSuccess: DealDamage(6d6,Fire,Magical) OnTickFail: DealDamage(6d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA_4_DUPE_ENTRY_87246 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_4,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_5_DUPE_ENTRY_16321 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_5,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_6_DUPE_ENTRY_44630 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_6,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLESH_TO_STONE_1_DUPE_ENTRY_86570 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 1 Description: Affected entity cannot move as its body begins to petrify over the course of [1] turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: 3 Icon: Spell_Transmutation_FleshToStone StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK SoundStart: Spell_Impact_Control_FleshtoStone_L6to8 SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop StackId: FLESH_TO_STONE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_2,100,FLESH_TO_STONE_1.Duration+1,,,,,true) StatusGroups: SG_Restrained StatusEffect: aca5fd90-a3c4-427c-a8a2-9c6360692ae3
FLESH_TO_STONE_2_DUPE_ENTRY_41404 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 2 Description: Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop_02 SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop_02 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_3,100,FLESH_TO_STONE_2.Duration+1,,,,,true) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 41c6fb5a-7aa3-4283-9995-5008cdc4645f DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
FLESH_TO_STONE_3_DUPE_ENTRY_28443 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 3 Description: Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_End OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(PETRIFIED,100,-1) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 54aff51d-0b76-47ca-b4dc-a2ff7568f1d6 DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
GOADING_ATTACK_DUPE_ENTRY_4084 Boosts: Disadvantage(AttackRoll) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Goaded Description: Disadvantage on Attack Rolls against targets other than the spellcaster. Icon: statIcons_Goaded SoundLoop: Spell_Status_Goading_MO SoundStop: Spell_Status_Goading_MO_Stop StackId: GOADING_ATTACK TickType: StartTurn StatusGroups: SG_Taunted StatusEffect: 8f90c736-2aca-4858-ac3b-e3c85c4c5298 TooltipSave: Wisdom* StatusPropertyFlags: LoseControl;OverheadOnTurn;LoseControlFriendly* Stats inherited from: *TAUNTED
GREATER_INVISIBILITY_TRACKER_DUPE_ENTRY_13438 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY RemoveConditions: not (IsStatusEvent(StatusEvent.OnSpellCast) and HasSpellFlag(SpellFlags.Invisible)) and HasStatus('GREATER_INVISIBILITY') RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag StatusPropertyFlags: FreezeDuration;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(HasStatus('GREATER_INVISIBILITY')):ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1);IF(HasStatus('GREATER_INVISIBILITY') and not HasStatus('GREATER_INVISIBILITY_SUCCESS')):ApplyStatus(GREATER_INVISIBILITY_SUCCESS,100,1);IF(HasStatus('GREATER_INVISIBILITY') and HasStatus('GREATER_INVISIBILITY_SUCCESS')):SetStatusDuration(GREATER_INVISIBILITY_SUCCESS,1,Add)
GROUNDED_APPLYTODEAD_DUPE_ENTRY_68639 Boosts: Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog;ApplyToDead DisplayName: Grounded* Description: You cannot be moved by any external force - be it magical or mundane. * Icon: statIcons_Grounded* StackId: GROUNDED* Stats inherited from: *GROUNDED
GUIDED_STRIKE_BONUS_DUPE_ENTRY_40521 Boosts: RollBonus(Attack,10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Guided Strike: Active Description: You have a +10 bonus to your next attack roll. Icon: PassiveFeature_GuidedStrike StackId: GUIDING_STRIKE RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and IsAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec
GUST_OF_WIND_DUPE_ENTRY_47932 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gust of Wind Description: Creature's movement speed is decreased when moving closer to the spellcaster. Icon: Spell_Evocation_GustOfWind StackId: GUST_OF_WIND StatusGroups: SG_RemoveOnRespec
HALF_MOVEMENT_DUPE_ENTRY_23337 Boosts: ActionResource(Movement,4.5,0);IgnoreLeaveAttackRange() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Forced Manoeuvre Description: Movement speed increased by half and doesn't provoke Opportunity Attacks. Icon: Action_ManeuveringAttack_Melee StackId: HALF_MOVEMENT TickType: EndTurn StatusEffect: 570416ed-8495-4ee7-805f-3b0bb99bb088
HARM_DUPE_ENTRY_47488 Boosts: IncreaseMaxHP(-14d6) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Harm Description: Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell. Icon: Spell_Necromancy_Harm StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: InitiateCombat;BringIntoCombat;ApplyToDead StatusGroups: SG_Disease StatusEffect: a345df07-737e-4217-af24-8bba7faef78b
HEALER_HEALED_DUPE_ENTRY_27611 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healer: Healed Description: The creature can't regain hit points from this feat again until it finishes a long rest. Icon: statIcons_Refreshed StackId: HEALER_HEALED
HEROES_FEAST_DUPE_ENTRY_60268 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);StatusImmunity(SG_Frightened);Advantage(SavingThrow,Wisdom);IncreaseMaxHP(12) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thoroughly Stuffed Description: The affected entity is immune to Diseases, Poisons and being Frightened, it makes all Wisdom Saving Throws with Advantage and its maximum hit points are increased by [1]. DescriptionParams: 12 Icon: Spell_Conjuration_HeroesFeast StackId: HEROES_FEAST StatusGroups: SG_RemoveOnRespec
HYPNOTIC_GAZE_DUPE_ENTRY_71439 Boosts: CannotHarmCauseEntity(CannotHarmHypnotize);Advantage(SourceDialogue,Charisma);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hypnotic Gaze Description: Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialogue.
HYPNOTIC_GAZE_OWNER_DUPE_ENTRY_78344 Boosts: UnlockSpell(Target_HypnoticGaze_Maintain) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hypnotic Gaze Description: You can Maintain your Hypnotic Gaze each turn to extend its duration. Icon: Action_HypnoticGaze_Maintain StackId: HYPNOTIC_GAZE_OWNER TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;NonExtendable StatusGroups: SG_RemoveOnRespec StatusEffect: ba9170fb-1609-4495-ad21-3adda1cce24d
ILLUSORYSELF_DUPE_ENTRY_7309 Boosts: AC(20);CriticalHit(AttackTarget,Success,Never) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Illusory Self: Active Description: An illusory duplicate will apparate when the affected entity is attacked, causing its foe to automatically miss that attack. Icon: PassiveFeature_IllusorySelf StackId: ILLUSORYSELF RemoveConditions: IsAttack() or HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked OnRemoveFunctors: IF(not HasStatus('ILLUSORYSELF_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(ILLUSORYSELF_TECHNICAL) StatusGroups: SG_RemoveOnRespec
INSECT_PLAGUE_AURA_DUPE_ENTRY_25299 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Insect Plague Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. DescriptionParams: DealDamage(4d10, Piercing) Icon: Spell_Conjuration_InsectPlague SoundLoop: Spell_Status_InsectPlague_Start SoundStop: Spell_Status_InsectPlague_End AuraRadius: 6 AuraStatuses: ApplyStatus(INSECT_PLAGUE);ApplyStatus(DIFFICULT_TERRAIN) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3
INSECT_PLAGUE_AURA_6_DUPE_ENTRY_10517 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10, Piercing) AuraStatuses: ApplyStatus(INSECT_PLAGUE_6);ApplyStatus(DIFFICULT_TERRAIN) DisplayName: Insect Plague* Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.* Icon: Spell_Conjuration_InsectPlague* SoundLoop: Spell_Status_InsectPlague_Start* SoundStop: Spell_Status_InsectPlague_End* AuraRadius: 6* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3* Stats inherited from: *INSECT_PLAGUE_AURA
INSTINCTIVE_CHARM_UNTARGETABLE_DUPE_ENTRY_72078 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Instinctive Charm: Unaffected Description: Cannot be affected by Instinctive Charm until after a Long Rest. Icon: statIcons_Hindered StackId: INSTINCTIVE_CHARM_UNTARGETABLE
IRRESISTIBLE_DANCE_DUPE_ENTRY_37716 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);Disadvantage(SavingThrow,Dexterity) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otto's Irresistible Dance Description: Compelled to shuffle and dance.
Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: Spell_OttosIrresistibleDance StillAnimationType: Dancing StillAnimationPriority: Snared SoundLoop: Spell_Status_OttosIrresistibleDance_MO SoundStop: Spell_Status_OttosIrresistibleDance_MO_Stop SoundVocalEnd: AWAKE StackId: IRRESISTIBLE_DANCE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusGroups: SG_Charmed StatusEffect: 164a9a58-2c15-44bf-8d9b-8aa83bf0a8a4
KI_RESONATION_DUPE_ENTRY_42455 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Resonating Ki Description: The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Icon: Action_KiResonation_Punch SoundStart: Spell_Status_Resonation_Start SoundLoop: Spell_Status_Resonation_Loop SoundStop: Spell_Status_Resonation_End SoundVocalEnd: NONE StackId: KI_REONATION StackPriority: 1 TickType: StartTurn StatusPropertyFlags: ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.External)):CreateExplosion(Projectile_KiResonation_Blast_Target) StatusGroups: SG_RemoveOnRespec StatusEffect: a5eda68c-4b3d-4f35-9718-090cc04e00d8
KAI_DUPE_ENTRY_28882 Boosts: MinimumRollResult(Damage,20) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martialling Cry Description: You deal maximum damage on all your attacks. Icon: GenericIcon_Intent_Buff StackId: KAI StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
KNOW_YOUR_ENEMY_DUPE_ENTRY_33617 Boosts: SourceAdvantageOnAttack() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Known Enemy Description: An observant enemy has Advantage on attacks against you after examining you. Icon: Action_Fighter_KnowYourEnemy StackId: KNOW_YOUR_ENEMY TickType: EndTurn StatusPropertyFlags: TickingWithSource StatusGroups: SG_RemoveOnRespec StatusEffect: 548dcf40-0388-4380-b617-17e12a1a5e1a
MAGIC_WEAPON_4_DUPE_ENTRY_43119 Boosts: WeaponEnchantment(2);WeaponProperty(Magical) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 StackPriority: 1 DisplayName: Magic Weapon* Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls.* Icon: Spell_Transmutation_MagicWeapon* SoundLoop: Spell_Status_MagicWeapon_MO* SoundStop: Spell_Status_MagicWeapon_MO_Stop* StackId: MAGIC_WEAPON* StatusGroups: SG_RemoveOnRespec* ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852* StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b* Stats inherited from: *MAGIC_WEAPON
MAGICAL_AMBUSH_DUPE_ENTRY_93868 Boosts: UnlockSpellVariant(MagicalAmbushCheck(), ModifySavingThrowDisadvantage(), ModifyIconGlow()) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magical Ambush Description: Affected entity is hidden. Creatures have Disadvantage on Saving Throws against its spells. Icon: PassiveFeature_MagicalAmbush StackId: MAGICAL_AMBUSH RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusApplied;OnStatusRemoved StatusGroups: SG_RemoveOnRespec
MARTIAL_ARTS_BONUS_UNARMED_STRIKE_DUPE_ENTRY_37470 Boosts: UnlockSpell(Target_UnarmedStrike_Monk) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martial Arts: Unarmed Strike Description: You can make an unarmed attack as a bonus action this turn. Icon: PassiveFeature_MartialArts_UnarmedDamage StackId: MARTIAL_ARTS_BONUS_UNARMED_STRIKE TickType: StartTurn
MOONBEAM_4_DUPE_ENTRY_41890 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) OnApplySuccess: DealDamage(4d10,Radiant,Magical) OnApplyFail: DealDamage(4d10/2,Radiant,Magical) OnTickSuccess: DealDamage(4d10,Radiant,Magical) OnTickFail: DealDamage(4d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM_3 **MOONBEAM
MOONBEAM_AURA_4_DUPE_ENTRY_86717 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_4,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA_3 **MOONBEAM_AURA
MULTIATTACKDEFENSE_DUPE_ENTRY_92344 Boosts: IF(HasStatus('MULTIATTACKDEFENSE_TECHNICAL',context.Target)):RollBonus(Attack,-4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Multiattack Defence Description: Affected entity has a -[1] penalty to Attack Rolls against the ranger it just attacked. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense StackId: MULTIATTACKDEFENSE
OPEN_HAND_NO_REACTIONS_DUPE_ENTRY_5612 Boosts: ActionResourceBlock(ReactionActionPoint); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Open Hand Technique: Staggered Description: Took a powerful blow. Can't take reactions. Icon: Action_Monk_OpenHandTechnique_NoReactions
PACT_BLADE_DUPE_ENTRY_99767 Boosts: WeaponProperty(Magical);IntrinsicSummonerProficiency();IntrinsicSourceProficiency();ItemReturnToOwner();Attribute(InventoryBound);WeaponAttackRollAbilityOverride(Charisma) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pact Weapon Description: The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical. Icon: Skill_Warlock_BindPactWeapon StackId: PACT_BLADE StatusGroups: SG_RemoveOnRespec IsUnique: 1 ApplyEffect: 63760e78-ec10-4c41-a097-173a6f1fe536
PASS_WITHOUT_TRACE_MONK_DUPE_ENTRY_67430 Boosts: Skill(Stealth, 10)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: c2bbcb0e-d012-45fc-8fdd-9dabc828790c DisplayName: Pass Without Trace* Description: Veiled by an ally. +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 0* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE
PASS_WITHOUT_TRACE_AURA_MONK_DUPE_ENTRY_80001 Boosts: Skill(Stealth, 10)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundLoop: Spell_Loop_Monk_ShadowArtsPasswithoutTrace_L1to3 SoundStop: Prepare_SpellStop StatusEffect: f83bfea2-996a-4161-a466-d3489aa20528 DisplayName: Pass Without Trace Aura* Description: This entity and nearby allies have a +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 1* AuraRadius: 10* AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE_AURA
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws.* StackId: DODGE* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* Stats inherited from: *DODGE
PHANTASMAL_KILLER_DUPE_ENTRY_60298 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Killer Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls. DescriptionParams: DealDamage(4d10,Psychic) Icon: Spell_Illusion_PhantasmalKiller StackId: PHANTASMAL_KILLER StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC()) OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER) ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3 StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e ManagedStatusEffectType: ManagedStatusEffectGroup: FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* Stats inherited from: *FRIGHTENED
PHANTASMAL_KILLER_5_DUPE_ENTRY_54124 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: PHANTASMAL_KILLER_5 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_5,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_5) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PHANTASMAL_KILLER_6_DUPE_ENTRY_77183 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: PHANTASMAL_KILLER_6 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_6,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_6) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PLANAR_BINDING_DUPE_ENTRY_23819 Boosts: FactionOverride(Source) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seized By Planar Binding Description: Affected entity follows and fights for the one who has bound it.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Abjuration_PlanarBinding StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 2e0b20bb-9d15-4b14-b892-73484f66fd76
POLEARM_MASTER_BONUS_ATTACK_DUPE_ENTRY_89501 Boosts: UnlockSpell(Target_PolearmMaster_BonusAttack) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Polearm Clout Description: Sweep your polearm around, whacking a foe with the weapon's heavy haft. DescriptionParams: DealDamage(1d4, Bludgeoning) Icon: PassiveFeature_PolearmMaster_BonusAttack StackId: POLEARM_MASTER_BONUS_ATTACK StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
PORTENT_1_DUPE_ENTRY_62536 Boosts: UnlockInterrupt(Interrupt_Portent_1);ActionResource(Interrupt_Portent_1,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Portent Dice Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number. DescriptionParams: 1 Icon: PassiveFeature_Portent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec
PORTENT_2_DUPE_ENTRY_10905 Boosts: UnlockInterrupt(Interrupt_Portent_2);ActionResource(Interrupt_Portent_2,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_3_DUPE_ENTRY_18984 Boosts: UnlockInterrupt(Interrupt_Portent_3);ActionResource(Interrupt_Portent_3,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 3 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_4_DUPE_ENTRY_97338 Boosts: UnlockInterrupt(Interrupt_Portent_4);ActionResource(Interrupt_Portent_4,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 4 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_5_DUPE_ENTRY_95475 Boosts: UnlockInterrupt(Interrupt_Portent_5);ActionResource(Interrupt_Portent_5,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 5 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_6_DUPE_ENTRY_82134 Boosts: UnlockInterrupt(Interrupt_Portent_6);ActionResource(Interrupt_Portent_6,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 6 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_7_DUPE_ENTRY_86052 Boosts: UnlockInterrupt(Interrupt_Portent_7);ActionResource(Interrupt_Portent_7,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 7 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_8_DUPE_ENTRY_63194 Boosts: UnlockInterrupt(Interrupt_Portent_8);ActionResource(Interrupt_Portent_8,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 8 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_9_DUPE_ENTRY_77338 Boosts: UnlockInterrupt(Interrupt_Portent_9);ActionResource(Interrupt_Portent_9,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 9 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_10_DUPE_ENTRY_95598 Boosts: UnlockInterrupt(Interrupt_Portent_10);ActionResource(Interrupt_Portent_10,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 10 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_11_DUPE_ENTRY_91253 Boosts: UnlockInterrupt(Interrupt_Portent_11);ActionResource(Interrupt_Portent_11,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 11 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_12_DUPE_ENTRY_21579 Boosts: UnlockInterrupt(Interrupt_Portent_12);ActionResource(Interrupt_Portent_12,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 12 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_13_DUPE_ENTRY_60480 Boosts: UnlockInterrupt(Interrupt_Portent_13);ActionResource(Interrupt_Portent_13,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 13 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_14_DUPE_ENTRY_34814 Boosts: UnlockInterrupt(Interrupt_Portent_14);ActionResource(Interrupt_Portent_14,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 14 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_15_DUPE_ENTRY_13796 Boosts: UnlockInterrupt(Interrupt_Portent_15);ActionResource(Interrupt_Portent_15,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 15 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_16_DUPE_ENTRY_60121 Boosts: UnlockInterrupt(Interrupt_Portent_16);ActionResource(Interrupt_Portent_16,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 16 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_17_DUPE_ENTRY_11277 Boosts: UnlockInterrupt(Interrupt_Portent_17);ActionResource(Interrupt_Portent_17,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 17 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_18_DUPE_ENTRY_98780 Boosts: UnlockInterrupt(Interrupt_Portent_18);ActionResource(Interrupt_Portent_18,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 18 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_19_DUPE_ENTRY_85015 Boosts: UnlockInterrupt(Interrupt_Portent_19);ActionResource(Interrupt_Portent_19,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 19 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_20_DUPE_ENTRY_10479 Boosts: UnlockInterrupt(Interrupt_Portent_20);ActionResource(Interrupt_Portent_20,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 20 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PRECISION_ATTACK_DUPE_ENTRY_81259 Boosts: IF(IsWeaponAttack()):RollBonus(Attack,LevelMapValue(SuperiorityDie)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Precision Attack Description: Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die. Icon: Action_PrecisionAttack StackId: PRECISION_ATTACK RemoveConditions: IsWeaponAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec StatusEffect: 9ec00292-4485-4462-8360-0aeb6dd5e6cf
PROJECTED_WARD_DUPE_ENTRY_56190 Boosts: DamageReduction(All,Flat,2*Cause.Level+Cause.IntelligenceModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Projected Ward Description: The next attack against this creature will be reduced by an ally wizard's Arcane Ward. Icon: PassiveFeature_ProjectedWard RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):RemoveStatus(SELF,ARCANE_WARD) StatusGroups: SG_RemoveOnRespec
RELENTLESS_ENDURANCE_DUPE_ENTRY_2888 Boosts: DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Endurance DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance SoundLoop: SoundStop: StackId: RELENTLESS_ENDURANCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: Description: If the character reaches 0 hit points, it regains [1] instead of falling Unconscious.* Stats inherited from: *SURVIVAL_INSTINCT
RELENTLESS_RAGE_DUPE_ENTRY_37050 Boosts: IF(HasStatus('SG_Rage')):DownedStatus(RELENTLESS_RAGE_DOWNED,5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Rage Description: Once per Short Rest, if the affected entity drops to [1] hit point while Enraged, it regains [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage SoundLoop: SoundStop: StackId: RELENTLESS_RAGE StatusPropertyFlags: DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec Stats inherited from: *SURVIVAL_INSTINCT
RESILIENT_SPHERE_DUPE_ENTRY_88416 Boosts: Invulnerable();ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otiluke's Resilient Sphere Description: Enclosed in an arcane sphere.
Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. Icon: Spell_Evocation_OtilukesResilientSphere StackId: RESILIENT_SPHERE StatusPropertyFlags: IsInvulnerable;DisableInteractions OnApplyFunctors: IF(Tagged('WEIGHT_SMALL')):ApplyStatus(RESILIENT_SPHERE_SMALL,100,-1);IF(Tagged('WEIGHT_MEDIUM')):ApplyStatus(RESILIENT_SPHERE_MEDIUM,100,-1);IF(Tagged('WEIGHT_LARGE')):ApplyStatus(RESILIENT_SPHERE_LARGE,100,-1);IF(Tagged('WEIGHT_TINY') or Tagged('WEIGHT_HUGE') or Tagged('WEIGHT_GARGANTUAN')):ApplyStatus(RESILIENT_SPHERE_OVERLAY,100,-1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2419c2ea-a3b6-45e7-8b57-dd6cecf0ec2d
SEE_INVISIBILITY_DUPE_ENTRY_62589 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: See Invisibility Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility. DescriptionParams: Distance(9) Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY AuraRadius: 9 AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN) AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEN_DUPE_ENTRY_22748 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seen StackId: SEE_INVISIBILITY_SEEN StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Item()):ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnApplySuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS) OnTickRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnTickSuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnTickFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS)
SEE_INVISIBILITY_REVEAL_DUPE_ENTRY_33158 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revealed Description: Affected entity lost its Invisibility due to the effects of See Invisibility. Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY_REVEAL AuraFlags: CanAffectInvisibleItems OnApplyFunctors: RemoveStatus(SG_Invisible) StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEK_DUPE_ENTRY_22116 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Detecting Presence Description: Searching for Invisible creatures within [1] that must make a Dexterity Saving Throw or be revealed. DescriptionParams: Distance(3) AuraRadius: 3 Icon: Spell_Divination_SeeInvisibility* StackId: SEE_INVISIBILITY* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3)* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.* Icon: Spell_Conjuration_SpiritGuardians* TooltipSave: Wisdom* StatusPropertyFlags: TickingWithSource* OnApplyRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC **SPIRIT_GUARDIANS_RADIANT
SPREADING_SPORES_DUPE_ENTRY_40169 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spreading Spores Description: These virulent spores deal [1] to any who inhale them, with the exception of the druid that propagated them. DescriptionParams: DealDamage(2d8,Necrotic) Icon: Action_SpreadingSpores SoundLoop: Spell_Status_SpreadingSpores_MO SoundStop: Spell_Status_SpreadingSpores_MO_Stop AuraRadius: 3 AuraStatuses: TARGET:IF(not Ally() and not Dead()):ApplyStatus(SPREADING_SPORES_AURA,100,-1) RemoveConditions: not HasStatus('SYMBIOTIC_ENTITY', GetSummoner(context.Source)) RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: e53dac27-440d-445a-9dc5-2d86536c2048
STAGGERING_SMITE_DUPE_ENTRY_31995 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities);ActionResourceBlock(ReactionActionPoint) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Staggering Smite Description: Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions. Icon: Spell_Evocation_StaggeringSmite TickType: EndTurn ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
STALKERS_FLURRY_DUPE_ENTRY_7774 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stalker's Flurry Description: Affected entity can take an additional weapon attack. StackId: STALKERS_FLURRY TickType: StartTurn StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead StatusEffect: c93f4457-4edb-4c4a-bfa8-18870ecfa73d Icon: PassiveFeature_ExtraAttack* StackPriority: 20* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* Stats inherited from: *EXTRA_ATTACK
STALKERS_FLURRY_Q_DUPE_ENTRY_59165 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY SoundStart: THIRSTING_BLADE StackId: STALKERS_FLURRY_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('STALKERS_FLURRY_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(STALKERS_FLURRY, 100, 1)
STEP_OF_THE_WIND_DUPE_ENTRY_25259 Boosts: UnlockSpellVariant(SpellId('Projectile_Jump'),ModifyUseCosts(Replace,BonusActionPoint,0,0,BonusActionPoint)) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Step of the Wind Description: Jumping no longer requires a bonus action. Icon: Action_Monk_StepOfTheWind_Dash StackId: STEP_OF_THE_WIND TickType: EndTurn StatusGroups: SG_RemoveOnRespec
STONESKIN_DUPE_ENTRY_24827 Boosts: Resistance(Bludgeoning,Resistant);Resistance(Piercing,Resistant);Resistance(Slashing,Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stoneskin Description: Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: Spell_Abjuration_Stoneskin StatusGroups: SG_RemoveOnRespec ApplyEffect: 10e29e97-31af-400f-8520-71fbed87d2aa
SUNBEAM_DUPE_ENTRY_67714 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Evocation_Sunbeam StatusPropertyFlags: InitiateCombat;TickingWithSource DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
As long as it has its temporary hit points, its melee weapon attacks deal an additional [2], and it deals double damage with Halo of Spores.
Ends early if the entity uses Wild Shape. DescriptionParams: GainTemporaryHitPoints(ClassLevel(Druid)*4);DealDamage(1d6,Necrotic) Icon: Action_SymbioticEntity StackId: SYMBIOTIC_ENTITY RemoveConditions: not HasTemporaryHP() or HasStatus('SG_Polymorph_BeastShape') RemoveEvents: OnDamage;OnStatusApplied StatusGroups: SG_RemoveOnRespec StatusEffect: 0eceb885-e3f4-4e54-ba26-1dd0bd7b0e4f
TELEKINESIS_TECHNICAL_DUPE_ENTRY_14789 Boosts: UnlockSpell(Throw_Telekinesis_Recast) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Telekinesis Description: Once per turn, the affected entity can telekinetically throw a creature or object again without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StackId: TELEKINESIS_TECHNICAL StackType: Ignore
TEMPESTUOUS_MAGIC_AVOID_DUPE_ENTRY_38625 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tempestuous Magic: Avoidance Description: Reactions that use an Attack Roll against the affected entity have Disadvantage. Icon: Action_TempestuousMagic StackId: TEMPESTUOUS_MAGIC_AVOID TickType: EndTurn StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_USED_DUPE_ENTRY_60966 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Depleted Magic Description: Affected entity has recently created a Transmuter's Stone.
It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one. Icon: PassiveFeature_TransmutationStone StackId: TRANSMUTERS_STONE_USED RemoveConditions: IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() RemoveEvents: OnSpellCast
TRANSMUTERS_STONE_CONSTITUTION_DUPE_ENTRY_86524 Boosts: ProficiencyBonus(SavingThrow,Constitution) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Constitution Description: Affected entity has Proficiency in Constitution Saving Throws, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Constitution StackId: TRANSMUTERS_STONE_CONSTITUTION StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_DARKNESS_DUPE_ENTRY_21290 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Darkvision Description: Affected entity can see in the dark out to a range of [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(18) Icon: Action_TransmuterStone_Darkvision StackId: TRANSMUTERS_STONE_DARKNESS StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_MOVEMENTSPEED_DUPE_ENTRY_38706 Boosts: ActionResource(Movement,3,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Movement Speed Description: Affected entity's movement speed is increased by [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(3) Icon: Action_TransmuterStone_Speed StackId: TRANSMUTERS_STONE_MOVEMENTSPEED StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_ACID_DUPE_ENTRY_90330 Boosts: Resistance(Acid, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Acid Resistance Description: Affected entity has Resistance to Acid damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_ACID StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_COLD_DUPE_ENTRY_17208 Boosts: Resistance(Cold, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Cold Resistance Description: Affected entity has Resistance to Cold damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_COLD StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_FIRE_DUPE_ENTRY_94328 Boosts: Resistance(Fire, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Fire Resistance Description: Affected entity has Resistance to Fire damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_FIRE StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_LIGHTNING_DUPE_ENTRY_15222 Boosts: Resistance(Lightning, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Lightning Resistance Description: Affected entity has Resistance to Lightning damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_LIGHTNING StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_THUNDER_DUPE_ENTRY_72974 Boosts: Resistance(Thunder, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Thunder Resistance Description: Affected entity has Resistance to Thunder damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_THUNDER StatusGroups: SG_RemoveOnRespec
TRUESIGHT_DUPE_ENTRY_55412 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Truesight Description: Can see any Invisible creatures and objects. Icon: Spell_Divination_TrueSeeing StatusGroups: SG_RemoveOnRespec ApplyEffect: bc884964-24a8-407f-8099-6d2747b1a734 StatusEffect: 58f32bba-fd27-4aea-852b-9de6721a59d5
UNDEADTHRALL_SUMMON_DUPE_ENTRY_21214 Boosts: IncreaseMaxHP(Owner.Level);AddProficiencyToDamage() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Thrall Description: A creature created with Animate Dead. It has additional hit points based off the caster's level, and a proficiency bonus on damage rolls. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: UNDEADTHRALL_SUMMON StatusGroups: SG_RemoveOnRespec
POTION_OF_BOTTLE_BREATH_DUPE_ENTRY_99434 Boosts: UnlockSpell(Zone_GustOfWind) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bottled Breath Description: Affected entity is able to cast Gust of Wind once for free. Icon: Item_CONS_Potion_Bottled_Breath_A StackId: POTION_OF_BOTTLE_BREATH ApplyEffect: 07adcea0-94df-4d5d-8781-475a028ee5f4
Until the end of the barbarian's Rage, the barbarian and any allies within [1] have a +1 bonus to Armour Class. DescriptionParams: Distance(3) Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO AuraRadius: 3 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusGroups: SG_RemoveOnRespec StatusEffect: b613a7f4-1182-4e39-b63c-4fe77b96e9c2
WALLOFFIRE_DUPE_ENTRY_81121 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Fire Description: A blazing wall of fire that deals [2] to anyone within [1]. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: Spell_Evocation_WallOfFire SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5 StackId: WALLOFFIRE StackPriority: 1 AuraRadius: 3 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA,100,1) TooltipSave: Dexterity TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b
WALLOFFIRE_5_DUPE_ENTRY_69807 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_5,100,1) TooltipDamage: DealDamage(6d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_6_DUPE_ENTRY_77101 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_6,100,1) TooltipDamage: DealDamage(7d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_AURA_DUPE_ENTRY_4181 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Fire: Aura Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: GenericIcon_DamageType_Fire StackId: WALLOFFIRE StackPriority: 0 TickType: EndTurn TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED',context.Target)):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1)
WALLOFFIRE_AURA_5_DUPE_ENTRY_23298 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 TooltipDamage: DealDamage(6d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFFIRE_AURA_6_DUPE_ENTRY_72702 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 TooltipDamage: DealDamage(7d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFICE_DUPE_ENTRY_86901 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Ice Description: A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals [1] per turn to creatures within. DescriptionParams: DealDamage(10d6,Cold) Icon: Spell_Evocation_WallOfIce StackId: WALLOFICE TooltipSave: Dexterity OnApplyFunctors: CreateExplosion(Projectile_Wall_Of_Ice_Explode) StatusEffect: e43f3949-109d-452e-8791-82e7e5815d21
WALLOFTHORN_DUPE_ENTRY_97933 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Thorns Description: Giant, twisted thorns have sprouted from the ground.
They deal [1] per turn, and quarter the movement speed of all creatures walking through it. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns SoundStart: Spell_Cast_Druid_WallOfThornsSurface_L6to8 SoundStop: Spell_Impact_Druid_WallOfThornsDismiss_L6to8 StackId: WALLOFTHORN StackPriority: 1 AuraRadius: 1 AuraStatuses: IF(not Dead()):ApplyStatus(WALLOFTHORN_AURA,100,1);ApplyStatus(DIFFICULT_TERRAIN,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: 6008218e-ed66-46e4-8d94-626883c4aa03
WALLOFTHORN_AURA_DUPE_ENTRY_46301 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Thorns Description: Walking through a wall of pliable, twisted thorns.
While within the wall, the affected entity's movement speed is quartered, and it takes [1] per turn. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns StackId: WALLOFTHORN StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(7d8,Piercing) OnApplyRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnApplySuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8/2,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8/2,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1)
WARDING_BOND_DUPE_ENTRY_89091 Boosts: AC(1);RollBonus(SavingThrow,1);Resistance(All, Resistant);RedirectDamage(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warding Bond Description: Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it takes damage, the spellcaster takes the same amount of damage. Icon: Spell_Abjuration_WardingBond SoundLoop: Spell_Status_Buff_MO StackId: WARDING_BOND StackPriority: 0 RemoveEvents: OnSourceDeath OnApplyFunctors: AI_ONLY:IF(not HasStatus('WARDING_BOND')):ApplyStatus(AI_HELPER_WARDINGBOND,100,10) StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDING_BOND_CASTER_DUPE_ENTRY_52567 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warding Bond Description: Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. Icon: Spell_Abjuration_WardingBond StackId: WARDING_BOND StackPriority: 1 Passives: Warding_Bond StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDRUM_ALERTED_DUPE_ENTRY_50782 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gathering Drumbeat Description: A goblin has sounded these war drums, calling reinforcements to battle. Icon: GenericIcon_Intent_Utility
WARGODSBLESSING_AURA_DUPE_ENTRY_13069 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Channel Divinity: War God's Blessing Description: Allies within [1] will gain +10 to the first attack roll. DescriptionParams: Distance(9) Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(WARGODSBLESSING_BONUS,100,-1) OnRemoveFunctors: IF(not HasStatus('WARGODSBLESSING_TECHNICAL')):UseActionResource(ChannelDivinity,1);RemoveStatus(WARGODSBLESSING_TECHNICAL)
WARGODSBLESSING_BONUS_DUPE_ENTRY_4147 Boosts: RollBonus(Attack,10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: War Gods Blessing Description: The first attack roll has a +10 bonus. Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_RESISTANCE Passives: WarGodsBlessing_Check
WEAPON_BOND_DUPE_ENTRY_10842 Boosts: CannotBeDisarmed();ItemReturnToOwner() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bound Weapon Description: Ritually bound to its wielder.
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown. Icon: Action_WeaponBond StatusEffectOverride: f1c5a7d3-c966-4d7f-87b7-376f1e64edbd StackId: WEAPON_BOND StatusGroups: SG_RemoveOnRespec IsUnique: 1
WHOLENESS_OF_BODY_DUPE_ENTRY_54681 Boosts: ActionResource(BonusActionPoint,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wholeness of Body Description: Affected entity has an extra bonus action and recovers [1] Ki Point every turn. DescriptionParams: 1 Icon: Action_Monk_WholenessOfBody StackId: WHOLENESS_OF_BODY TickType: StartTurn TickFunctors: RestoreResource(SELF,KiPoint,1,0); StatusGroups: SG_RemoveOnRespec
WILDSTRIKE_EXTRA_ATTACK_DUPE_ENTRY_9323 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WildStrike OnRemoveFunctors: ApplyStatus(WILDSTRIKE_USED,100,1) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackId: EXTRA_ATTACK* StackPriority: 20* TickType: StartTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
WILDSTRIKE_EXTRA_ATTACK_Q_DUPE_ENTRY_52305 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: WILDSTRIKE_EXTRA_ATTACK_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK, 100, 1)
WILDSTRIKE_2_EXTRA_ATTACK_DUPE_ENTRY_77499 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST OnRemoveFunctors: ApplyStatus(WILDSTRIKE_2_USED,100,1) DisplayName: Improved Extra Attack* Description: You can take an additional two weapon attacks when you take the Attack action.* StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK_2 **EXTRA_ATTACK
WILDSTRIKE_2_EXTRA_ATTACK_Q_DUPE_ENTRY_99225 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: WILDSTRIKE_2_EXTRA_ATTACK_Q RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_2_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK, 100, 1) DisplayName: %%% EMPTY* TickType: StartTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WILDSTRIKE_EXTRA_ATTACK_Q
APOSTLE_AURA_DUPE_ENTRY_13577 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Myrkul's Presence Description: The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures. Icon: Spell_Necromancy_ChillTouch StackId: APOSTLE_AURA AuraRadius: 8 AuraStatuses: TARGET:IF(Character()):ApplyStatus(APOSTLE_CHILL_TOUCH) StatusEffect: d30173a1-b7a6-4cd6-8eda-788ca2ae0c16
If Undead, has Disadvantage on Attack Rolls.* Icon: Spell_Necromancy_ChillTouch* StackId: CHILL_TOUCH* TickType: StartTurn* StatusPropertyFlags: TickingWithSource* Stats inherited from: *CHILL_TOUCH
BHAALS_BOON_SLAYER_DUPE_ENTRY_9207 Boosts: IF(HasStatus('SLAYER_PLAYER') or HasStatus('SLAYER_PLAYER_10')):AC(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaal's Boon Description: Bhaal revels in the affected entity's gift for murder, granting it a +[1] bonus to Armour Class per marked kill.
[1] point of this bonus Armour Class is lost each time the Slayer avoids an attack. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: BHAALS_BOON_SLAYER StackPriority: 1 StackType: Additive RemoveConditions: IsMiss() RemoveEvents: OnAttacked StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(BHAALS_BOON_SLAYER,100,BHAALS_BOON_SLAYER.Duration-1) StatusEffect: 78df3737-0405-43fc-8b6e-e702b8de7589
AURA_OF_MURDER_DUPE_ENTRY_80155 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Murder Description: Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: AURA_OF_MURDER AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy() and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Resistant)) and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Immune))):ApplyStatus(AURA_OF_MURDER_BUFF) StatusPropertyFlags: StackPriority: 10* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
DAMAGE_SHIELD_ANY_ACID_DUPE_ENTRY_18585 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Caustic Retort Description: Whenever you take damage, reflect it back at your attacker threefold as Acid damage. Icon: GenericIcon_DamageType_Acid Passives: DamageShield_NPC_Any_Acid
DAMAGE_SHIELD_NPC_PHYSICAL_DUPE_ENTRY_73609 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Forceful Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Physical Passives: DamageShield_NPC_Physical
DAMAGE_SHIELD_NPC_RADIANT_DUPE_ENTRY_22314 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Radiant Retort Description: Whenever you take radiant damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Radiant Passives: DamageShield_NPC_Radiant
DAMAGE_SHIELD_NPC_FIRE_DUPE_ENTRY_83231 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiery Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Fire damage. Icon: GenericIcon_DamageType_Fire Passives: DamageShield_NPC_Fire Stats inherited from: *DAMAGE_SHIELD_NPC_PHYSICAL
DEATHSHEAD_UNSTOPPABLE_1_DUPE_ENTRY_30780 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 1 Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. DescriptionParams: 1 Icon: PassiveAction_ShieldMaster_Block StackId: DEATHSHEAD_UNSTOPPABLE StackPriority: 1 StackType: Overwrite RemoveEvents: OnDamage StatusPropertyFlags: ForceOverhead StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46 EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DEATHSHEAD_UNSTOPPABLE_2_DUPE_ENTRY_24930 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 2 StackPriority: 2 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_1,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_3_DUPE_ENTRY_13829 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 3 StackPriority: 3 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_2,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_4_DUPE_ENTRY_22035 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 4 StackPriority: 4 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_3,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_5_DUPE_ENTRY_9641 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 5 StackPriority: 5 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_4,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_6_DUPE_ENTRY_10201 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 6 StackPriority: 6 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_5,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_7_DUPE_ENTRY_42501 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_7',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 7 StackPriority: 7 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_6,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_8_DUPE_ENTRY_31091 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_8',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 8 StackPriority: 8 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_7,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_9_DUPE_ENTRY_15043 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_9',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 9 StackPriority: 9 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_8,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_10_DUPE_ENTRY_13859 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_10',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 10 StackPriority: 10 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_9,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
BLIGHT_CONSTRICT_DUPE_ENTRY_8093 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Constricting Description: Wrapped around a target to Constrict it and can't move. Icon: statIcons_Ensnared FormatColor: Green StillAnimationType: Laughing StackId: BLIGHT_CONSTRICT
DRIDER_LEADERSHIP_AURA_DUPE_ENTRY_67153 Boosts: ActionResource(Movement,3,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spindleweb Fanaticism Description: Affected entity and its allies deal an additional [1], as long as it isn't Incapacitated. The entity's movement speed is also increased by [2]. DescriptionParams: DealDamage(1d6,Psychic);Distance(3) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP_AURA AuraStatuses: TARGET:IF(Ally() and Character()):ApplyStatus(DRIDER_LEADERSHIP) OnApplyFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,-1); StatusEffect: 6b409890-2bca-45ba-941d-012e8350f5d2 SoundLoop: Spell_Status_AuraOfLeadership_MO* StackPriority: 1* AuraRadius: 6* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
DRIDER_LEADERSHIP_DUPE_ENTRY_44186 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spindleweb Fanatic Description: Affected entity deals an additional [1], as long as the source of the aura isn't Incapacitated. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP TickFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyFunctors: AI_ONLY:ApplyStatus(AI_STATUS_FAKE,100,1); AI_IGNORE:ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1) StackPriority: 0* ApplyEffect: f5630053-0a8e-4ffa-81cd-6f3aad240b66* StatusEffect: 47b56141-4fe7-426b-969a-37b7fd80147b* Stats inherited from: *HOBGOBLIN_LEADERSHIP
BLIGHT_ENTANGLE_DUPE_ENTRY_88382 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Constricted Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
BOLA_DUPE_ENTRY_50098 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Spell_Status_Bola_Impact ApplyEffect: 55a3cd6a-9f88-4372-a1b7-f500e67df474 StatusEffect: 64f21e39-d3b6-45c0-8b0b-dae3d7ada2a0 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
RAGE_SAHUAGIN_DUPE_ENTRY_43206 Boosts: IF(not HasMaxHP() and IsMeleeAttack() and not (Tagged('CONSTRUCT') or Tagged('OOZE') or Tagged('PLANT') or Tagged('ELEMENTAL'))):Advantage(AttackRoll) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-scent Frenzy Description: Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE_SAHUAGIN RemoveEvents: OnCombatEnded StatusGroups: SG_Rage StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
BULWARK_MODE_DUPE_ENTRY_75038 Boosts: ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Attribute(Grounded);TemporaryHP(75);UnlockSpell(Shout_SteelWatcher_Quadruped_Repel);UnlockSpell(Projectile_LOW_WatcherTitan_DummyHellfireMissiles) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Defensive Protocol: Bulwark Description: While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire Missiles and Repelling Protocol. DescriptionParams: Icon: GenericIcon_Intent_Utility SoundLoop: Spell_Status_Bulwark_ST SoundStop: Spell_Status_Bulwark_ST_Stop StatusSoundState: StackId: BULWARK_MODE TickType: StartTurn Passives: RemoveConditions: (IsStatusEvent(StatusEvent.OnDamage) and not HasTemporaryHP()) or (IsStatusEvent(StatusEvent.OnCombatEnded) and not Combat()) RemoveEvents: OnCombatEnded;OnDamage TickFunctors: StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: ApplyStatus(STEELWATCHER_THRESHOLD,100,-1);ApplyStatus(REPAIR_MATRIX,100,-1); OnRemoveFunctors: RemoveStatus(STEELWATCHER_THRESHOLD);RemoveStatus(REPAIR_MATRIX);UseSpell(Shout_SteelWatcher_Quadruped_TerminateBulwarkMode,true,true,true) StatusGroups: StatusEffect: 8a0c22aa-9504-47b7-bd07-e9ccc4f7dd8f StatusEffectOnTurn: d80a1388-f441-4c89-803b-12708448d6a3 TooltipPermanentWarnings: DynamicAnimationTag: 48dea9d8-1f9b-436e-a907-59dc09774e1c StackPriority: 0* Stats inherited from: *RAGE
BAT_INFECTED_CONSTITUTION_DUPE_ENTRY_64193 Boosts: Ability(Constitution, -3); Disadvantage(SavingThrow, Constitution) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weakening Infection StackId: BAT_INFECTED_CONSTITUTION Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.* Icon: Action_Rat_PlagueBite* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Disease* Stats inherited from: *RAT_INFECTED
DRAGON_RED_RETALIATE_DUPE_ENTRY_19976 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Wrath Description: This great drake will use its Fire Breath on the next creature that attacks it. Icon: Action_Dragonborn_BreathWeapon_FireCone FormatColor: Red StackId: DRAGON_RETALIATE RemoveConditions: SpellId('Projectile_FireballRetaliate_Dragon') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead
DRAGON_SKELETAL_RETALIATE_DUPE_ENTRY_22092 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: DRAGON_SKELETAL_RETALIATE RemoveConditions: SpellId('Projectile_LightningBreathRetaliate_Dragon_Skeletal') DisplayName: Draconic Wrath* Description: This great drake will use its Fire Breath on the next creature that attacks it. * Icon: Action_Dragonborn_BreathWeapon_FireCone* FormatColor: Red* RemoveEvents: OnSpellCast* StatusPropertyFlags: ForceOverhead* Stats inherited from: *DRAGON_RED_RETALIATE
BURDEN_OF_TIME_AURA_DUPE_ENTRY_94776 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burden of Time Aura Description: Beasts and Humanoids have Disadvantage on Saving Throws while within [1] of this creature. Elves are unaffected by this temporal magic. DescriptionParams: Distance(3); Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Enemy() and not Dead() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Tagged('ELF')):ApplyStatus(BURDEN_OF_TIME_AURA_DEBUFF) StatusPropertyFlags:
BURDEN_OF_TIME_AURA_DEBUFF_DUPE_ENTRY_18342 Boosts: Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Intelligence);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Charisma); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burden of Time Description: A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws. Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA_DEBUFF
BRITTLE_DUPE_ENTRY_83327 Boosts: Resistance(Thunder,Vulnerable);Resistance(Bludgeoning,Vulnerable) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brittle Description: Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage. Icon: GenericIcon_DamageType_Cold StackId: BRITTLE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: TickingWithSource StatusEffect: 62318bbf-d36a-497c-91a4-bda8f7fb7af7
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water. DescriptionParams: 1 Icon: GenericIcon_DamageType_Acid StackId: WET StackPriority: 1 TickType: EndTurn RemoveEvents: OnTurn TickFunctors: ApplyStatus(CORROSIVES_SPIT_DILOPHOSAURS_2,100,1) OnApplyFunctors: DealDamage(1d10,Acid)
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit can be removed with water. DescriptionParams: 5 StackPriority: 5 TickType: RemoveEvents: TickFunctors: OnApplyFunctors: DealDamage(1d10,Acid) DisplayName: Corrosive Spit* Icon: GenericIcon_DamageType_Acid* StackId: WET* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
PARRIED_GITHYANKI_SUPREME_DUPE_ENTRY_25851 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parried* Description: Already Parried this turn and has to recover before Parrying again.* Icon: statIcons_Parried* StackId: PARRIED_GITHYANKI* TickType: StartTurn* ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *PARRIED_GITHYANKI
PARRY_GITHYANKI_SUPREME_DUPE_ENTRY_20748 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_Parry Passives: Parry_Githyanki_Supreme DisplayName: Parry* Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped|* StackId: PARRY_GITHYANKI* RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon())* RemoveEvents: OnUnequip* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *PARRY_GITHYANKI
CROWNOFKARSUS_UNCONCIOUS_DUPE_ENTRY_9088 Boosts: ActionResourceBlock(BonusActionPoint);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Karsus' Perpetuity Description: The bearer of the Crown cannot be killed. When its hit points reach 0, it enters an unconscious state for 2 rounds, and then it regains 18d10 hit points. Icon: GenericIcon_Intent_Control FormatColor: Gold OnRemoveFunctors: RegainHitPoints(18d10)
CURSE_MUMMY_DUPE_ENTRY_40508 Boosts: IncreaseMaxHP(-8);BlockRegainHP() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mummy Rot Description: Your maximum hit points is reduced by 8. You cannot be healed. Icon: GenericIcon_Intent_Debuff StackType: Additive StatusGroups: SG_Cursed
DIGESTIVE_SAP_DUPE_ENTRY_15931 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Digestive Juices Description: Drenched in a corrosive mucus that deals [1] per turn.
Can be washed off with water. DescriptionParams: DealDamage(1d6,Acid) Icon: GenericIcon_Intent_Debuff StackId: DIGESTIVE_SAP StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid) OnApplyFunctors: RemoveStatus(WET) StatusEffect: 4ca0dc53-1568-4bfd-8680-67086fea6451 StatusEffectOnTurn: 53ceb907-6389-4e52-a459-7536665f7e2b
DOPPELGANGER_OFFBALANCE_DUPE_ENTRY_17181 Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ambushed Description: Attack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Checks.
Taking damage or being Helped ends this condition. StackId: DOPPELGANGER_OFFBALANCE StackPriority: 5 Icon: statIcons_OffBalanced* StillAnimationType: Weakened* StillAnimationPriority: Weakened* TickType: EndTurn* RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit)* RemoveEvents: OnAttacked* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Helpable_Condition* Stats inherited from: *OFF_BALANCED
DOPPELGANGER_DISARMED_DUPE_ENTRY_85865 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disarmed StatusPropertyFlags: InitiateCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Description: Affected entity has dropped its weapon to the ground.* Icon: statIcons_Disarmed* StackId: DISARMED* Stats inherited from: *DISARMED
GRAPPLING_DUPE_ENTRY_28335 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grappling Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage. Icon: GenericIcon_Intent_Control StillAnimationType: Grappling StillAnimationPriority: Snared StackId: GRAPPLING
GRAPPLING_NETHERTENTACLE_DUPE_ENTRY_49282 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock()* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') RemoveEvents: OnStatusApplied OnRemoveFunctors: BreakConcentration() DisplayName: Grappling* Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.* Icon: GenericIcon_Intent_Control* StillAnimationType: Grappling* StillAnimationPriority: Snared* StackId: GRAPPLING* Stats inherited from: *GRAPPLING
GREMISHKA_MAGICALLERGY_AURA_DUPE_ENTRY_32104 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Allergy Description: Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect. Icon: GenericIcon_Intent_Damage AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Tagged('KOBOLD') and not (Tagged('GREMISHKA')) and not Dead()):ApplyStatus(GREMISHKA_MAGICALLERGY_INAURARANGE,100,-1)
FIENDISH_CHARM_DUPE_ENTRY_78018 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Charmed* Description: Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.* Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful) and (IsInflicterEqualToSource() or Ally(context.HitDescription.InflicterObject, context.Source))* RemoveEvents: OnAttacked* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e* Stats inherited from: *CHARMED
FIENDISH_CHARM_USED_DUPE_ENTRY_48146 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Charm Used Description: Affected entity has already succumbed once to Fiendish Charm, and cannot be Charm by the spell for the rest of the day. StackId: FIENDISH_CHARM_USED StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
INCUBUS_CHARM_DUPE_ENTRY_63517 Boosts: FactionOverride(Source) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Incubus Charmed Description: You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this effect after taking damage. Icon: Status_Charmed RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) RemoveEvents: OnDamage TooltipSave: Wisdom StackId: DOMINATED* StatusPropertyFlags: LoseControl* StatusGroups: SG_Charmed;SG_Dominated* ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c* StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554* Stats inherited from: *DOMINATE_PERSON
INCUBUS_CHARMING_DUPE_ENTRY_62066 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Seduction Description: The fiend cannot Fiendishly Seduce more than one creature at a time. Icon: GenericIcon_Intent_Control
INCUBUS_DRAININGKISS_DUPE_ENTRY_44239 Boosts: IncreaseMaxHP(-30) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sucked Dry Description: Your lifeforce has been drained by the incubus. Icon: GenericIcon_Intent_Control StackId: INCUBUS_DRAININGKISS StackPriority: 0 StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
GREMISHKA_MAGICALLERGY_INAURARANGE_DUPE_ENTRY_98418 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Allergy Range Description: Close to a gremishka with a Magic Allergy. Icon: PassiveFeature_Generic_Threat StackId: GREMISHKA_MAGICALLERGY_INAURARANGE Passives: MagicAllergy_InRange StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator IsUnique: 0
GREMISHKA_UNSTABLE_DUPE_ENTRY_22074 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstable Description: The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect. Icon: GenericIcon_Intent_Damage StillAnimationType: Laughing SoundLoop: Misc_Status_Gremishka_Unstable_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop StackId: GREMISHKA_UNSTABLE StackType: Ignore OnRemoveFunctors: TriggerRandomCast(1,,MagicAllergy); StatusEffect: 69b641e2-4812-451c-9e0e-a5225e011264
GREMISHKA_ENLARGE_DUPE_ENTRY_89098 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: DisplayName: Enlarged* Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *ENLARGE
CALLING_FOR_HELP_GIANTEAGLE_DUPE_ENTRY_99119 Boosts: ActionResourceBlock(BonusActionPoint);UnlockSpell(Shout_HelpArrives_GiantEagle);ActionResourceBlock(Movement); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Calling Reinforcements Description: This creature's allies will appear next turn to defend it. Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
GREMISHKA_HASTE_DUPE_ENTRY_93912 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST ApplyEffect: DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
HASTE_MYRMIDON_DUPE_ENTRY_77370 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') RemoveEvents: OnStatusApplied;OnStatusRemoved StatusEffect: 4500cc07-1829-4a04-aee9-c7f577d4e05e DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* Stats inherited from: *HASTE
KICKUP_BOAR_DUPE_ENTRY_44266 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mud-Drenched Description: Thick mud halves your Movement Speed,and reduces your Armour Class and Dexterity Saving Throws by 2. Icon: Action_Monster_Boar_KickUp Passives: RemoveConditions: SavingThrow(Ability.Dexterity, 14) TooltipSave: Dexterity StatusEffect: d5516b4e-bfd7-4558-8986-b3927bd12faa SplatterDirtAmount: 1 ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(EXTRA_ATTACK);RemoveStatus(EXTRA_ATTACK_2);RemoveStatus(EXTRA_ATTACK_WAR_MAGIC);RemoveStatus(EXTRA_ATTACK_WAR_PRIEST);RemoveStatus(MAG_MARTIAL_EXERTION);RemoveStatus(WILDSTRIKE_EXTRA_ATTACK);RemoveStatus(WILDSTRIKE_2_EXTRA_ATTACK);RemoveStatus(STALKERS_FLURRY);RemoveStatus(EXTRA_ATTACK_THIRSTING_BLADE);RemoveStatus(COMMANDERS_STRIKE)* ManagedStatusEffectType: Negative* Stats inherited from: *SLOW
DRAGON_SKELETAL_FLIGHTSTATE_DUPE_ENTRY_64071 Boosts: CanWalkThrough(true);ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoarding Energy Description: Ansur is gathering energy while airborne and is Resistant to all damage. Icon: GenericIcon_Intent_Buff FormatColor: Blue SoundStart: CrSpell_Prepare_SkeletalDragon_SuperNova SoundLoop: CrSpell_Loop_SkeletalDragon_SuperNova StackId: DRAGON_SKELETAL_FLIGHTSTATE RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Prone') or HasStatus('SG_Stunned') RemoveEvents: OnStatusApplied OnApplyFunctors: ApplyStatus(SELF,DRAGON_SKELETAL_FLIGHTSTATE_COOLDOWN,100,4); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1) StatusEffect: 8283f18b-9c61-40c5-9d5c-ecd621c8e128 DynamicAnimationTag: 2f05f704-1fbd-4b5a-9a2b-c90ba8736130
HP_REDUCTION_VAMPIRE_DUPE_ENTRY_30880 Boosts: IncreaseMaxHP(-8) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-Sapped Description: Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StackId: HP_REDUCTION_VAMPIRE StackType: Additive ApplyEffect:
LIFE_DRAIN_DUPE_ENTRY_97709 Boosts: IncreaseMaxHP(-2d8) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Life Drain Description: Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StatusGroups: SG_Cursed ApplyEffect: 3a780cca-ca36-475d-9245-e6831f47fba9
LOBOTOMIZED_US_DUPE_ENTRY_12644 Boosts: IncreaseMaxHP(20);ActionResource(Movement,-3,0):UnlockSpell(Target_Claws_IntellectDevourer);UnlockSpell(Projectile_SynapticDischarge_IntDev);UnlockSpell(Target_DevourIntellect_US);Ability(Intelligence,-4);Ability(Wisdom,-3) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lobotomised Description: Us is still suffering from the crippling injury you inflicted all that time ago... Icon: Status_Exhaustion StackId: LOBOTOMIZED_US
MARKEDFORBHALL_SLAYER_DUPE_ENTRY_26001 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaal's Murderous Mark Description: Affected entity's death grants a +[1] Armour Class bonus to the Slayer. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MARKEDFORBHALL_SLAYER StatusPropertyFlags: InitiateCombat OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,BHAALS_BOON_SLAYER,100,1); StatusEffect: 567f700b-42d1-4db6-bcb4-36942dc5e456
MEENLOCK_FEAR_AURA_DUPE_ENTRY_58757 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fear Aura Description: Can possibly Frighten nearby beasts and humanoids with its fey presence. Icon: Status_Frightened FormatColor: Yellow StackId: MEENLOCK_FEAR_AURA StackPriority: 0 StackType: Ignore AuraRadius: 4 AuraStatuses: TARGET:IF(Character() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Dead() and Enemy()):ApplyStatus(MEENLOCK_FEAR) TickType: StartTurn StatusPropertyFlags: DisableCombatlog
MEENLOCK_FEAR_DUPE_ENTRY_85862 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Meenlock Fear Description: This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw. Icon: Status_Frightened StackId: MEENLOCK_FEAR StackType: Ignore TickType: StartTurn OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC()) OnTickFail: ApplyStatus(FRIGHTENED,100,1)
METAL_COATING_DUPE_ENTRY_89983 Boosts: AC(2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuted To Steel Description: The myrmidon's Armour Class is increased by [1], but its movement speed has been reduced by [2]. DescriptionParams: 2;Distance(6) Icon: GenericIcon_Intent_Buff StackId: METAL_COATING TickType: StartTurn RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved;OnStatusApplied ApplyEffect: 0c3f3375-681f-4253-9432-24450007e464 StatusEffect: 698752b6-55fb-4448-8bb6-f7fdb510ac93
MYRKULS_BOON_DUPE_ENTRY_42584 Boosts: UnlockSpell(Projectile_FingerOfDeath_Apostle) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reaper's Rewards Description: Consumed a necromite's soul and gained the ability to cast Finger of Death. Icon: GenericIcon_Intent_Debuff StackId: MOO_MYRKULSBOON StackType: Additive TickType: EndTurn OnApplyFunctors: RemoveStatus(APOSTLE_VFX) OnRemoveFunctors: ApplyStatus(APOSTLE_VFX,100,-1) StatusEffect: db21aadd-69af-4db3-a7ed-ef42346fc357
MYRMIDON_BUFF_DUPE_ENTRY_37462 Boosts: StatusImmunity(SG_Prone) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: MYRMIDON_BUFF Passives: ImmuneToDisarm RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_WATER_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_AIR_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
OBLITERATIONORB_AURA_DUPE_ENTRY_77919 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Orb of Negation Description: The Netherbrain's will made manifest. At the start of the orb's turn, it explodes and deals [1] to all creatures and objects within range. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force AuraRadius: 5 AuraStatuses: IF(not Tagged('NETHERBRAIN')):ApplyStatus(OBLITERATIONORB) StatusPropertyFlags: DisableOverhead ApplyEffect: StatusEffect: 6cfb811c-d674-4168-9097-526932a1c3de SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* Stats inherited from: *SILENCED_AURA
OBLITERATIONORB_DUPE_ENTRY_93913 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marked for Negation Description: The affected entity is within range of the Netherbrain's Orb of Negation.
The orb will explode on its turn, dealing [1]. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force StatusEffect: 1a3e7507-0e1c-4cda-ba8d-d40c4f55fa4f
NARCOLEPTIC_BURST_DUPE_ENTRY_92977 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Narcoleptic Toxins Description: Will explode upon death, releasing toxins that put nearby creatures to Sleep. Icon: Spell_Enchantment_Sleep OnRemoveFunctors: CreateExplosion(Projectile_NarcolepticBurst)
NATURES_STEP_AURA_DRYAD_DUPE_ENTRY_7540 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nature's Step Description: Nearby allies have Resistance against Poison damage and can move freely in the nearby area. Icon: PassiveFeature_Generic_Nature StackId: NATURES_STEP_AURA_DRYAD AuraRadius: 4 AuraStatuses: TARGET:IF(Ally() or Self()):ApplyStatus(NATURES_STEP_RESISTANCE_DRYAD,100,-1) StatusPropertyFlags: DisableCombatlog StatusEffect: daf2c510-3837-4596-a94e-0c28466d18f2
NATURES_STEP_RESISTANCE_DRYAD_DUPE_ENTRY_89935 Boosts: Resistance(Poison, Resistant);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: NATURES_STEP_RESISTANCE_DRYAD StatusPropertyFlags: DisableCombatlog;DisableOverhead ApplyEffect: 6c411017-21be-4af3-8615-ed0db2cf947a ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Resistant to Poison Damage* Description: Poison damage against this entity is halved.* Icon: GenericIcon_DamageType_Poison* Stats inherited from: *RESISTANCE_POISON **POTION_OF_RESISTANCE
While Invisible, the affected entity's next attack deals an additional [1] damage. DescriptionParams: 2d8 Icon: GenericIcon_Intent_Utility StackId: PROWL RemoveConditions: SpellId('Target_Bite_Panther') or SpellId('Target_JugularStrike_Panther') or SpellId('Projectile_Pounce_Panther_Summon') or not HasStatus('WILDSHAPE_PANTHER_PLAYER') RemoveEvents: OnAttack;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog
BURSTINGBROOD_INFESTATION_SPIDER_DUPE_ENTRY_5834 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Crawling with tiny spiders that deal [1] and [2] each turn.
At the start of your turn you can make a new Saving Throw to try and remove the infestation. Icon: GenericIcon_DamageType_Physical TickType: StartTurn Passives: RemoveConditions: SavingThrow(Ability.Dexterity, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Dexterity TooltipDamage: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) TickFunctors: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) StatusPropertyFlags: DisplayName: Infested* DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison)* FormatColor: Gray* SoundLoop: Misc_Status_Spider_Infestation_MO* SoundStop: Misc_Status_Spider_Infestation_MO_Stop* StackId: SPIDER_INFESTATION* StatusGroups: SG_Disease* StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe* Stats inherited from: *SPIDER_INFESTATION
SUNLIGHT_HYPERSENSITIVITY_DUPE_ENTRY_35425 Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sunlight Hypersensitivity Description: This creature takes [1] if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks. DescriptionParams: DealDamage(20,Radiant) Icon: GenericIcon_DamageType_Fire FormatColor: White StackId: SUNLIGHT_HYPERSENSITIVITY TickType: StartTurn RemoveConditions: not IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(IsInSunlight(context.Target)):DealDamage(20,Radiant,Magical) StatusPropertyFlags: ForceOverhead;InitiateCombat;BringIntoCombat
SURGEON_NURSE_REQUEST_BUFF_DUPE_ENTRY_90838 Boosts: UnlockSpell(Throw_Throw_Nurse); AC(4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Surgeon's Chosen Description: Carrying the implement requested by the Surgeon to complete its surgery. Icon: GenericIcon_Intent_Utility FormatColor: LightBlue HitAnimationType: None StackId: NURSE_REQUEST_BUFF StackPriority: 0 StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('DISARM') or HasStatus('DISARMED') RemoveEvents: OnStatusApplied StatusPropertyFlags: ForceOverhead;TickingWithSource StatusEffect: db77b2ee-a5a5-4fa8-9f53-f8d51e6fdcdc
STRENGTH_DRAIN_DUPE_ENTRY_24209 Boosts: Ability(Strength,-3) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Strength Drain Description: A shadow has drained the affected entity's Strength by 3. Icon: GenericIcon_Intent_Debuff FormatColor: DarkBlue TickType: EndTurn StatusPropertyFlags: ForceOverhead StatusGroups: SG_Cursed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SWARM_RAVEN_DUPE_ENTRY_22690 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: On Black Wings Description: An unkindness of ravens that will act of their own accord. Icon: statIcons_HandsOffPetal StackId: SWARM_RAVEN StatusPropertyFlags: LoseControlFriendly;LoseControl
SWARM_BEAR_DUPE_ENTRY_68015 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ursine Reinforcements Description: Summon a bear to fight alongside you. Icon: GenericIcon_Intent_Summon StatusPropertyFlags: LoseControlFriendly;LoseControl
SHADOWVEIL_MASTIFF_DUPE_ENTRY_13730 Boosts: Resistance(Piercing, ResistantToNonMagical); Resistance(Slashing, ResistantToNonMagical); Resistance(Bludgeoning, ResistantToNonMagical) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow Veil Description: Because it is Lightly or Heavily Obscured, this entity is Resistant to Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness StackId: SHADOWVEIL_MASTIFF RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
LIVING_SHADOW_DUPE_ENTRY_35471 Boosts: Resistance(Piercing, Resistant); Resistance(Slashing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Cold, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Necrotic, Resistant); Resistance(Poison, Resistant); Resistance(Thunder, Resistant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Living Shadow Description: Because it is Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
TREMBLINGFEET_ELEMENTAL_EARTH_DUPE_ENTRY_30422 Boosts: Ability(Dexterity, -1);ActionResource(Movement,-2.5,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Trembling Legs Description: Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by [2], and its Dexterity is reduced by [1]. DescriptionParams: 1;Distance(2.5) Icon: GenericIcon_Intent_Debuff StackId: TREMBLINGFEET_ELEMENTAL_EARTH
MENTALSLAM_DUPE_ENTRY_89594 Boosts: Disadvantage(Ability, Intelligence);Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Intelligence); Disadvantage(SavingThrow, Wisdom); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychic Rend Description: Mentally in shambles. Has Disadvantage on Intelligence and Wisdom Checks and Saving Throws. Icon: GenericIcon_DamageType_Psychic FormatColor: Purple StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: MENTALSLAM StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79
GISHPRESENCE_GITHYANKI_AURA_DUPE_ENTRY_82854 Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Ward Aura Description: The gish and allies within [2] have a +[1] bonus to Saving Throws and can't be Frightened. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_AURA AuraStatuses: IF(Ally()):ApplyStatus(GISHPRESENCE_GITHYANKI_BUFF) Icon: Action_Paladin_AuraOfProtection* StackPriority: 10* AuraRadius: 3* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_PROTECTION
GISHPRESENCE_GITHYANKI_BUFF_DUPE_ENTRY_19685 Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Ward Description: Affected entity has a +[1] bonus to Saving Throws and can't be Frightened while within [2] of the spellcaster. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_BUFF Icon: Action_Paladin_AuraOfProtection* StackPriority: 5* StatusPropertyFlags: DisableOverhead;DisableCombatlog* StatusGroups: SG_RemoveOnRespec* ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105* EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565* Stats inherited from: *AURA_OF_PROTECTION_BUFF
COMBAT_MARK_DUPE_ENTRY_64231 Boosts: SourceAllyAdvantageOnAttack() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: For Vlaakith! Description: A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you. StackId: COMBAT_MARK Passives: CombatMark StatusPropertyFlags: OnApplyFunctors: OnRemoveFunctors: Icon: Spell_Divination_HuntersMark* SoundStart: Spell_Status_HuntersMark_MO* SoundLoop: Spell_Status_HuntersMark_MO_Stop* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied;OnAttacked* ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4* StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e* Stats inherited from: *HUNTERS_MARK
VORTEX_AURA_DUPE_ENTRY_52545 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Raging Vortex Aura Description: Affected entity is Silenced and takes [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Debuff StackId: VORTEX_AURA AuraStatuses: IF(not Dead() and Character()):ApplyStatus(SILENCED);IF(not Dead() and Character()):ApplyStatus(VORTEX_DAMAGE,100,1) TooltipDamage: DealDamage(2d8,Bludgeoning) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: DealDamage(2d8,Bludgeoning,Magical) ApplyEffect: a63c881e-c8f3-4801-ba9e-e47e331ddb56 StatusEffect: 599e8063-33e6-4263-af56-b8c4f429e837 SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* AuraRadius: 6* Stats inherited from: *SILENCED_AURA
VORTEX_DAMAGE_DUPE_ENTRY_15861 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Raging Vortex Description: Affected entity is Silenced and is being dealt [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Damage StackId: VORTEX_DAMAGE TickType: EndTurn RemoveConditions: not HasStatus('VORTEX_AURA') TooltipDamage: DealDamage(2d8,Bludgeoning) TickFunctors: DealDamage(2d8,Bludgeoning,Magical) StatusEffectOnTurn: 582b6023-0295-4227-bf46-89755e238183
GARROTE_TARGET_DUPE_ENTRY_65525 Boosts: BlockVerbalComponent(); DialogueBlock() origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Garrotted Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5) Icon: GenericIcon_Intent_Control SoundLoop: Misc_Status_Garroted_Loop_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop AuraRadius: 5 AuraStatuses: AI_IGNORE:IF(Character() and Tagged('MEAZEL') and not Dead()):ApplyStatus(GARROTE_TECHNICAL) TickType: EndTurn RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(3d6,Bludgeoning) TickFunctors: DealDamage(3d6,Bludgeoning,Magical) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(GARROTE_VFX) StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2 SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SILENCED
GARROTE_TARGET_HUMANOID_DUPE_ENTRY_30353 Boosts: BlockVerbalComponent(); DialogueBlock()* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. AuraStatuses: DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(GARROTE_VFX)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *GARROTE_TARGET **SILENCED
GARROTE_SOURCE_DUPE_ENTRY_49335 Boosts: AiArchetypeOverride(meazel_shadowteleport,1); ActionResourceBlock(Movement); UnlockSpell(Shout_ShadowTeleport_Meazel_Helper); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Garrotting Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte. DescriptionParams: Distance(5) Icon: GenericIcon_Intent_Control StillAnimationType: Laughing RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone') RemoveEvents: OnStatusApplied StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d
GARROTE_SOURCE_HUMANOID_DUPE_ENTRY_84154 Boosts: ActionResourceBlock(Movement) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StillAnimationType: Grappling AuraRadius: AuraStatuses: DisplayName: Garrotting* Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte.* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE
VEINSPLITTER_DUPE_ENTRY_61584 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revitalising Gore Description: Affected entity is drenched in its enemies' blood. It regains [1] per turn. DescriptionParams: RegainHitPoints(2d6) Icon: statIcons_Slayer_RevitalisingGore StackId: VEINSPLITTER TickType: StartTurn TickFunctors: RegainHitPoints(2d6) StatusPropertyFlags: TickingWithSource;DisableOverhead SplatterBloodAmount: 2
VEINSPLITTER_10_DUPE_ENTRY_87268 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: RegainHitPoints(4d6) TickFunctors: RegainHitPoints(4d6) DisplayName: Revitalising Gore* Description: Affected entity is drenched in its enemies' blood. It regains [1] per turn.* Icon: statIcons_Slayer_RevitalisingGore* StackId: VEINSPLITTER* TickType: StartTurn* StatusPropertyFlags: TickingWithSource;DisableOverhead* SplatterBloodAmount: 2* Stats inherited from: *VEINSPLITTER
VOICE_OF_COMMAND_DUPE_ENTRY_58451 Boosts: UnlockSpell(Target_BanesWrath) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bane's Command Description: This creature can channel Bane's Wrath - it is the Black Hand's will. Icon: GenericIcon_Intent_Utility StackId: VOICE_OF_COMMAND StackPriority: 5 TickType: EndTurn OnRemoveFunctors: ApplyEffect: StatusEffect: ad0c1e12-e5f5-4b2e-8d86-f44e74da7a9f
WEAKENED_ARMOR_DUPE_ENTRY_12364 Boosts: AC(-2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shredded Armour Description: Armour Class has been reduced by [1].
WEB_BUFF_SPIDER_ACTIVE_DUPE_ENTRY_91785 Boosts: Resistance(Poison,Resistant);ActionResource(Movement,4.5,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eight Legged Waltz: Active Description: This round, the entity has extra movement speed and is resistant to poison damage. Icon: GenericIcon_Intent_Buff StackId: WEB_BUFF
WEREWOLF_RAGE_DUPE_ENTRY_75796 Boosts: Tag(VFX_RAGE);Ability(Strength,4);AC(-2);Tag(CANBECALMED) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lycanthropic Fury Description: Your Strength is increased by 4 and Armour Class is reduced by 2. SoundLoop: SoundStop: StatusSoundState: StackId: WEREWOLF_RAGE StackPriority: Passives: RemoveConditions: not Combat() OnApplyFunctors: OnRemoveFunctors: DescriptionParams: LevelMapValue(RageDamage)* Icon: Action_Barbarian_Rage* TickType: EndTurn* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
WHIRLWIND_AURA_DUPE_ENTRY_47058 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Whirlwind Aura Description: Restrains those within. StackId: WHIRLWIND_AURA AuraRadius: 3 AuraStatuses: IF(not Ally() and Character() and not Dead()):ApplyStatus(WHIRLWIND_CHECK,100,1) TooltipSave: Strength StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: f9502fb1-534e-4174-99ce-5fc3e530ccc3
WHIRLWIND_CHECK_DUPE_ENTRY_73332 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Whirlwind Description: Creatures in this whirlwind may become Restrained. Icon: Action_Monster_Djinni_Whirlwind StillAnimationType: Dazed StackId: WHIRLWIND_RESTRAIN TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Strength, 15) OnApplySuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1) OnTickRoll: not SavingThrow(Ability.Strength, 15) OnTickSuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1)
WHIRLWIND_RESTRAINED_DUPE_ENTRY_67568 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StillAnimationType: Dazed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
FIRE_AVERSION_DUPE_ENTRY_38082 Boosts: Disadvantage(AttackRoll); Disadvantage(AllAbilities) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aversion of Fire Description: Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks. Icon: GenericIcon_DamageType_Fire StackId: FIRE_AVERSION TickType: EndTurn
SHADOW_CURSED_VINES_DUPE_ENTRY_37127 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow-Cursed Vines Description: Affected entity can't move and takes [1] per turn. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(1d4, Necrotic) StackPriority: 3 TooltipDamage: DealDamage(1d4, Necrotic) TickFunctors: DealDamage(1d4, Necrotic,Magical) ApplyEffect: b668790c-b66b-4d92-be76-4d18336fd1ee StatusEffect: 67ca2ab0-90b2-4009-ad6c-7ac490cbd65e OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0)* StatusGroups: SG_Restrained;SG_Condition;SG_Surface* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* Stats inherited from: *ENSNARED_VINES **ENSNARED
TURNINGDEFIANCE_GHAST_AURA_DUPE_ENTRY_41991 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Defiance Aura Description: Affected entity and nearby undead have Advantage against the effects of Turn Undead. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST StackPriority: AuraRadius: 6 AuraStatuses: IF(not HasStatus('TURNINGDEFIANCE_GHAST_AURA') and Tagged('UNDEAD') and not Dead() and not HasPassive('TurnResistance')):ApplyStatus(TURNINGDEFIANCE_GHAST_RESISTANCE) StatusPropertyFlags: StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
TURNINGDEFIANCE_GHAST_RESISTANCE_DUPE_ENTRY_34028 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Defiance Description: Affected entity has Advantage against the effects of Turn Undead while near the spellcaster. Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST_RESISTANCE StatusPropertyFlags: DisableCombatlog
ABILITYSCORE_DEATH_DUPE_ENTRY_44869 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Atrophied Description: One of the affected entity's Abilities has been reduced to 0, causing it to die instantly. Icon: GenericIcon_Intent_Debuff StackId: ABILITYSCORE_DEATH RemoveConditions: HasHPMoreThan(0) RemoveEvents: OnHeal StatusPropertyFlags: ApplyToDead
DISARM_INCUBUS_DUPE_ENTRY_50053 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Naked Description: The equipment you were wearing, is available in your inventory. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StackId: DISARMED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *DISARMED
WOLF_AURA_SHADOWHEART_DUPE_ENTRY_53926 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to apply FRIGHTENED to Shadowheart if she sees a wolf StackId: WOLF_AURA_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(not Ally() and not HasStatus('SG_Frightened') and not HasStatus('SG_Incapacitated') and not Dead() and HasPassive('FearOfWolves_Shadowheart')):ApplyStatus(SEEN_WOLF_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LIMIT_WOLF_SHADOWHEART_DUPE_ENTRY_17267 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to limit SH only being scared by the same wolf once StackId: LIMIT_WOLF_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(HasStatus('LIMIT_WOLF_SHADOWHEART') and not Self()):ApplyStatus(REMOVE_WOLF_AURA_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
REMOVE_WOLF_AURA_SHADOWHEART_DUPE_ENTRY_77940 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to remove wolf fear aura from wolf StackId: REMOVE_WOLF_AURA_SHADOWHEART StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(WOLF_AURA_SHADOWHEART)
CORPSE_SWITCH_DUPE_ENTRY_78374 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disintegrating Corpse Description: This corpse is not long for this world. Icon: Spell_Transmutation_Disintegrate StackId: CORPSE_SWITCH StatusPropertyFlags: ApplyToDead OnRemoveFunctors: SwitchDeathType(Disintegrate)
ASTRAL_PLANE_DUPE_ENTRY_65864 Boosts: JumpMaxDistanceMultiplier(3);CarryCapacityMultiplier(3.0);IgnoreFallDamage();ActionResource(AstralPlanePoint,1,0);UnlockSpell(Target_AstralManipulation); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Loosened Gravity Description: Your jump distance and carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them. Icon: PassiveFeature_Generic_Magical StackId: ASTRAL_PLANE SoundLoop: Spell_Status_FeatherFall_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811* Stats inherited from: *FEATHER_FALL
ASTRAL_BUFF_DUPE_ENTRY_8955 Boosts: Advantage(SavingThrow,Intelligence);Ability(Intelligence,2); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Clarity Description: Your Intelligence gets a +2 bonus. You have Advantage on Intelligence Saving Throws. Icon: GenericIcon_Intent_Buff StackId: ASTRAL_BUFF
ASTRAL_DEBUFF_DUPE_ENTRY_89069 Boosts: ActionResource(Movement,-2,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Lethargy Description: Stunned for a turn after being hit by blast of energy. Icon: GenericIcon_Intent_Debuff StackId: ASTRAL_DEBUFF
EXHAUSTED_DUPE_ENTRY_34216 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
VAMPIRIC_TOUCH_4_DUPE_ENTRY_61214 Boosts: UnlockSpell(Target_VampiricTouch_Free_4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 4 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_5_DUPE_ENTRY_26930 Boosts: UnlockSpell(Target_VampiricTouch_Free_5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 5 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_6_DUPE_ENTRY_54880 Boosts: UnlockSpell(Target_VampiricTouch_Free_6) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 6 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
PLANT_GROWTH_DUPE_ENTRY_41882 Boosts: ActionResourceConsumeMultiplier(Movement, 4,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overgrown Foliage Description: Creatures move at quarter speed in the overgrown foliage. Icon: Status_DifficultTerrain StackId: PLANT_GROWTH StatusGroups: SG_DifficultTerrain
CRUSADERS_MANTLE_DUPE_ENTRY_36185 Boosts: CharacterWeaponDamage(1d4,Radiant) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crusader's Mantle Aura Description: Emitting a holy aura. Weapon attacks of nearby allies deal an additional [1]. DescriptionParams: DealDamage(1d4,Radiant) Icon: Spell_Evocation_CrusadersMantle StackId: CRUSADERS_MANTLE StackPriority: 10 AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Dead() and not Enemy()):ApplyStatus(CRUSADERS_MANTLE_AURA,100,1)
DEATH_WARD_DUPE_ENTRY_47595 Boosts: DownedStatus(DEATH_WARD_DOWNED,10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Death Ward Description: The next time damage would reduce the affected entity to 0 hit points, it remains conscious with [2] hit point left. DescriptionParams: RegainHitPoints(1);1 Icon: Spell_Abjuration_DeathWard HitAnimationType: MagicalNonDamage SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD; StackId: DEATH_WARD StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171
FANGS_OF_THE_FIRE_SNAKE_DUPE_ENTRY_36351 Boosts: CharacterWeaponDamage(1d4,Fire);CharacterUnarmedDamage(1d4, Fire) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fangs of the Fire Snake Description: Affected entity's fists are flickering with flame. Its melee attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Fire) Icon: Action_Monk_FangsOfTheFireSnake StackId: FANGS_OF_THE_FIRE_SNAKE TickType: StartTurn StatusEffect: 9c1c9ea9-e5d5-4f1e-91f2-415f5e80e942
HEAT_METAL_4_DUPE_ENTRY_38848 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_REAPPLY_4_DUPE_ENTRY_94490 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_4);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HELLISH_REBUKE_4_DUPE_ENTRY_87508 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10,Fire) StackPriority: 3 Passives: HellishRebuke_4 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
ICECLOUD_DUPE_ENTRY_21330 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Icy Cloud Description: A sheet of frigid air dealing [1] to all that walk through it. DescriptionParams: DealDamage(10d6,Cold) Icon: GenericIcon_DamageType_Cold TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Constitution,16) OnApplySuccess: DealDamage(5d6,Cold) OnApplyFail: DealDamage(5d6/2,Cold) StatusGroups: SG_Surface
KNOWLEDGE_OF_THE_AGES_CHARISMA_DUPE_ENTRY_42668 Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_KnowledgeOfTheAges StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017
KNOWLEDGE_OF_THE_AGES_DEXTERITY_DUPE_ENTRY_8458 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017 Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_INTELLIGENCE_DUPE_ENTRY_41864 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,Investigation) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_WISDOM_DUPE_ENTRY_3022 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_STRENGTH_DUPE_ENTRY_33654 Boosts: ProficiencyBonus(Skill,Athletics); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Strength Description: Has Proficiency in Athletics. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
ASTRAL_KNOWLEDGE_DUPE_ENTRY_54266 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge Description: Has Proficiency in all Skills of a chosen Ability. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_STRENGTH_DUPE_ENTRY_37833 Boosts: ProficiencyBonus(Skill,Athletics); origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Strength Description: Has Proficiency in Athletics. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_DEXTERITY_DUPE_ENTRY_62116 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_INTELLIGENCE_DUPE_ENTRY_91175 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_WISDOM_DUPE_ENTRY_17258 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Survival) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_CHARISMA_DUPE_ENTRY_29054 Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
AID_4_DUPE_ENTRY_93265 Boosts: IncreaseMaxHP(15) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 15 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
MAGIC_AWARENESS_DUPE_ENTRY_95322 Boosts: RollBonus(SavingThrow,1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Awareness Description: Tapping into their innate magic to visualise the Weave.
The barbarian and all creatures within [1] add their Proficiency Bonus to Saving Throws against spells. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 0 AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(MAGIC_AWARENESS_AURA) TickType: StartTurn StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
MAGIC_AWARENESS_AURA_DUPE_ENTRY_56942 Boosts: RollBonus(SavingThrow,1d4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Awareness Aura Description: A nearby barbarian is visualising the Weave.
Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within [1] of the barbarian. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 1 StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS_DUPE_ENTRY_46863 Boosts: TemporaryHP(1d12) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Dark Tendrils Description: Surrounded by tendrils of wild, shadowy magic. Gained [1]. DescriptionParams: GainTemporaryHitPoints(1d12) Icon: statIcons_WildMagic_Barbarian_ShadowyTendrils SoundLoop: Spell_Status_ShadowyTendrils_MO SoundStop: Spell_Status_ShadowyTendrils_MO_Stop StackId: WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: b65e9b5b-9a95-49c4-a29e-478c331671a0
RAGE_FRENZY_EXHAUSTED_DUPE_ENTRY_12221 Boosts: UnlockSpell(Shout_BerserkerConsume) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Spent from your recent frenzy, you must consume food to be able to frenzy again. Icon: Status_Exhaustion
FLUMPH_EXPLODE_DUPE_ENTRY_20913 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exploding Flumph Description: This spirit will explode at the end of the turn. Each creature within [1] must succeed a Dexterity Saving Throw or take [2]. DescriptionParams: Distance(2);DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph TickType: EndTurn RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;TickingWithSource OnRemoveFunctors: CreateExplosion(Projectile_Flumph_Explosion) StatusEffect: 51534a37-3d9e-490f-a347-e190ba13f073
SLOWFALL_PASSIVE_TECHNICAL_DUPE_ENTRY_30566 Boosts: FallDamageMultiplier(0.5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slow Fall Description: Affected entity knows how to break its fall. It has Resistance to Falling damage. Icon: Spell_Transmutation_FeatherFall StackId: SLOWFALL_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsFallDamage() RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1)
PARRY_PASSIVE_TECHNICAL_DUPE_ENTRY_29373 Boosts: IF(IsMeleeAttack()):DamageReduction(All, Flat, 1d4+DexterityModifier) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parry Description: When hit with a melee attack, the affected entity can use a reaction and a Superiority Die to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier Icon: PassiveFeature_Parry StackId: PARRY_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsMeleeAttack() and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1);IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(SuperiorityDie,1)
BLACK_TENTACLES_DUPE_ENTRY_72931 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Tentacles Description: Restrained by dark tendrils. Affected entity can't move and takes [1] per turn.
Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(3d6,Bludgeoning) Icon: Spell_Evocation_EvardsBlackTentacles StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: EXHAUSTED StackId: BLACK_TENTACLES StackPriority: 1 TickType: StartTurn TooltipSave: Strength StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Strength, SourceSpellDC(12)) OnTickSuccess: DealDamage(3d6,Bludgeoning,Magical) OnTickFail: ApplyStatus(BLACK_TENTACLES_TECHNICAL,100,1) StatusGroups: SG_Restrained;SG_Condition
LEGENDARY_RESISTANCE_DUPE_ENTRY_47292 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance Description: You have a +[1] bonus to your next Saving Throw. DescriptionParams: 10 Icon: GenericIcon_Intent_Buff Passives: LegendaryResistance
LEGENDARY_RESISTANCE_STRENGTH_DUPE_ENTRY_97208 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Strength) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Strength Description: You have a +[1] bonus to your next Strength Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_DEXTERITY_DUPE_ENTRY_81630 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Dexterity) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Dexterity Description: You have a +[1] bonus to your next Dexterity Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_CatsGrace DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CONSTITUTION_DUPE_ENTRY_54487 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Constitution) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Constitution Description: You have a +[1] bonus to your next Constitution Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_INTELLIGENCE_DUPE_ENTRY_87824 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Intelligence) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Intelligence Description: You have a +[1] bonus to your next Intelligence Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_FoxsCunning DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_WISDOM_DUPE_ENTRY_41097 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Wisdom) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Wisdom Description: You have a +[1] bonus to your next Wisdom Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_OwlsWisdom DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CHARISMA_DUPE_ENTRY_33167 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Charisma) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Charisma Description: You have a +[1] bonus to your next Charisma Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_EaglesSplendor DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CROWD_CONTROL_DUPE_ENTRY_1174 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_CrowdControl) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Crowd Control Description: You have a +[1] bonus to your next Saving Throw affecting multiple targets. Icon: GenericIcon_Intent_Control DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
WILD_MAGIC_BARBARIAN_TELEPORT_DUPE_ENTRY_6079 Boosts: UnlockSpell(Target_WildMagicBarbarian_Teleport) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can Teleport each turn, until the end of their Rage. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Barbarian_Teleport RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN__EXPLODING_FLUMPH_DUPE_ENTRY_51408 Boosts: UnlockSpell(Target_WildMagicBarbarian_ExplodingFlumph) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Intangible Spirit Description: Can summon an Intangible Spirit each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
Until the end of the barbarian's Rage, it deals an additional [1] and gains the Light and Thrown properties.
If thrown, it immediately reappears in the barbarian's hand. DescriptionParams: DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_WeaponInfusion StatusEffectOverride: 083181ba-1276-438b-876f-e3e75593990f RemoveConditions: not HasStatus('RAGE', GetOwner(context.Source)) RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN_MAGIC_RETRIBUTION_DUPE_ENTRY_36127 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Magic Retribution Description: Protected by a wild, vengeful magic.
Until the end of the barbarian's Rage, enemies that hit them take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Passives: WildMagicBarbarian_MagicRetribution_Passive RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: bb5e4f14-4258-419a-8c64-ea534f44b6a0
WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA_DUPE_ENTRY_83779 Boosts: AC(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Protective Lights Description: Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO
WILD_MAGIC_BARBARIAN_VINE_GROWTH_DUPE_ENTRY_90202 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Vine Growth Description: Surrounded by flowers and vines.
Until the end of the barbarian's Rage, the ground within [1] of them is Difficult Terrain for everyone other than the barbarian, halving movement speed. DescriptionParams: Distance(5) Icon: statIcons_WildMagic_Barbarian_VineGrowth SoundStart: Spell_Status_VineGrowth SoundStop: Spell_Status_VineGrowth AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Self()):ApplyStatus(DIFFICULT_TERRAIN) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: f101e4eb-7b86-4bb4-bf10-d6a110f93b21
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_DUPE_ENTRY_91329 Boosts: UnlockSpell(Projectile_WildMagicBarbarian_LightBolt) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Light Bolt Description: Can shoot a Bolt of Light from their chest each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_LightBolt RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: 4b36da49-5e25-4d05-ae10-88cc211a47eb
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_BLINDED_DUPE_ENTRY_51668 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST TickType: EndTurn DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
TAD_BLACK_HOLE_AURA_DUPE_ENTRY_53665 Boosts: UnlockSpell(Target_TAD_BlackHole_Recast) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Hole Description: The black home pulls in all nearby creatures. The area around the hole is Difficult Terrain and can Slow creatures within. Icon: TadpoleSuperPower_BlackHole StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TAD_BLACK_HOLE_SLOW_DUPE_ENTRY_90341 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: TadpoleSuperPower_BlackHole RemoveConditions: RemoveEvents: TooltipSave: Intelligence StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8 DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
MF_BLACK_HOLE_AURA_DUPE_ENTRY_45199 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Pull in nearby creatures, dealing [1]. The surrounding area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) DisplayName: Black Hole* Icon: TadpoleSuperPower_BlackHole* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *TAD_BLACK_HOLE_AURA
MF_BLACK_HOLE_SLOW_DUPE_ENTRY_82752 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Hole Description: The black hole pulls nearby creatures and deals [1]. The nearby area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) OnApplyFunctors: DealDamage(3d10+4,Force,Magical) Icon: TadpoleSuperPower_BlackHole* TooltipSave: Intelligence* StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8* SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* Passives: Slow_ActionPoint;Slow_Casting* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC())** RemoveEvents: OnTurn** Stats inherited from: *TAD_BLACK_HOLE_SLOW **SLOW
TAD_SHIELD_OF_THRALLS_DUPE_ENTRY_95655 Boosts: TemporaryHP(10) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Volatile Shield Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes. Icon: TadpoleSuperPower_ShieldOfThralls SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit StackId: TEMPORARY_HP StackPriority: 10 RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion) StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470
MF_SHIELD_OF_THRALLS_DUPE_ENTRY_41278 Boosts: TemporaryHP(25) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 25 DisplayName: Volatile Shield* Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.* Icon: TadpoleSuperPower_ShieldOfThralls* SoundLoop: Spell_Status_ReflectiveShell* SoundStop: Spell_Status_ReflectiveShell_Exit* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion)* StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470* Stats inherited from: *TAD_SHIELD_OF_THRALLS
TAD_PERILOUS_STAKES_DUPE_ENTRY_33805 Boosts: Resistance(All,Vulnerable) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Perilous Stakes Description: Affected entity is Vulnerable to all damage, but when it attacks it heals [1]. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes SoundLoop: Spell_Status_PerilousStakes_MO SoundStop: Spell_Status_PerilousStakes_MO_Stop Passives: TAD_PerilousStakes StatusPropertyFlags: ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753 StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330 Stats inherited from: *TADPOLE **GENERIC
MF_PERILOUS_STAKES_DUPE_ENTRY_64423 Boosts: Resistance(All,Vulnerable);ReduceCriticalAttackThreshold(5);DamageBonus(15,Psychic) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity's attacks deal an additional [2] Psychic damage and heal it for [3]. The entity scores a Critical Hit when rolling a [1] or higher. The entity is Vulnerable to all damage. DescriptionParams: 15;15;RegainHitPoints(2d8) DisplayName: Perilous Stakes* Icon: TadpoleSuperPower_PerilousStakes* SoundLoop: Spell_Status_PerilousStakes_MO* SoundStop: Spell_Status_PerilousStakes_MO_Stop* Passives: TAD_PerilousStakes* ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753* StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;IgnoreResting;FreezeDuration;ApplyToDead** Stats inherited from: *TAD_PERILOUS_STAKES **TADPOLE ***GENERIC
TAD_PSIONIC_DOMINANCE_DUPE_ENTRY_78294 Boosts: AC(1);RollBonus(SavingThrow,1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Dominance Description: Affected entity is prepared to counter an enemy's spell. Icon: TadpoleSuperPower_PsionicDominance RemoveConditions: IsAttack() or IsSavingThrow() RemoveEvents: OnAttacked StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration StatusEffect: 179433a5-0aea-462f-9b77-90ea24d1965e Stats inherited from: *TADPOLE **GENERIC
TAD_PSIONIC_OVERLOAD_DUPE_ENTRY_90847 Boosts: IF(IsAttack()):DamageBonus(1d4,Psychic) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overloaded With Synaptic Power Description: Affected entity deals an additional [1] with its attacks, but also receives [2] per turn. DescriptionParams: DealDamage(1d4, Psychic);DealDamage(1d4,Psychic) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded TickFunctors: DealDamage(1d4,Psychic,Magical) OnApplyFunctors: Icon: TadpoleSuperPower_EndlessRage* SoundLoop: Spell_Status_EndlessRage_ST* SoundStop: Spell_Status_EndlessRage_ST_Stop* StackId: ENDLESS_RAGE* TickType: EndTurn* TooltipDamage: DealDamage(1d4,Psychic)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 5ef637e7-64d1-43ec-850b-9f8a60c8236a* Stats inherited from: *ENDLESS_RAGE
CURSEDTOME_THARCHIATE_CODEX_DUPE_ENTRY_13864 Boosts: Ability(Constitution,-5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tharchiate Withering Description: Your Constitution score is reduced by [1] while cursed by the Tharchiate Codex's warped arcana. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_Tharchiate_Codex_Cursed_Start SoundLoop: Misc_Status_Tharchiate_Codex_Cursed_Loop StackId: CURSEDTOME_THARCHIATE_CODEX StatusPropertyFlags: ApplyToDead;IgnoreResting OnRemoveFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_TECHNICAL,100,-1);ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1) StatusGroups: SG_Cursed StatusEffect: fb051b31-c67f-4669-b456-3cd4fb12ac7e
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_DUPE_ENTRY_21725 Boosts: Advantage(SavingThrow, Dexterity) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shar's Blessing: Barrier of Darkness Description: You have an Advantage on Saving Throws while in darkness or dim light. Icon: GenericIcon_Intent_Buff StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE StatusPropertyFlags: DisableCombatlog;IgnoreResting;DisablePortraitIndicator
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL_DUPE_ENTRY_66572 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Shar's Blessing Technical| Description: %%%|Technical status used to remove the Saving Throw advantage| StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_DUPE_ENTRY_68888 Boosts: GameplayLight(9,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Selûne's Blessing: Moonmote Aura Description: The area around the affected entity is illuminated. At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving Throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional [2] on a hit with melee attacks. DescriptionParams: Distance(9);DealDamage(1d4, Radiant) StackId: MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA AuraRadius: 9 AuraStatuses: IF(Character() and Enemy()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ENEMY);IF(Character() and Ally()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ALLY) OnApplyFunctors: ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_LIGHT, 100, -1) Icon: Spell_Evocation_DancingLights* StatusEffect: e6d2276c-bc47-4f27-965a-7aaf7277398b* Stats inherited from: *DANCING_LIGHTS
ALCH_ELIXIR_ALERTNESS_DUPE_ENTRY_74745 Boosts: Initiative(5);StatusImmunity(SURPRISED) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Vigilance Description: Affected entity has a +5 bonus to initiative and can't be Surprised. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Gaesous_Form_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 235dfd93-6131-42c9-abcc-cefebec8e059
ALCH_ELIXIR_ARCANE_ACUITY_DUPE_ENTRY_54932 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Battlemage's Power Description: Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Resistance StackId: ALCH_ELIXIR StackType: Overwrite TickType: StartTurn Passives: ALCH_Elixir_ArcaneAcuity_Passive TickFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,SetMinimum) OnApplyFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,ForceSet); IF(not HasStatus('MAG_GISH_ARCANE_ACUITY')): ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3) ApplyEffect: f1ce7559-a4ea-4a4a-893c-ca289290b21a
ALCH_ELIXIR_BLOODLUST_DUPE_ENTRY_84036 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_Start SoundLoop: Misc_Status_ElixirOfBloodlust_Loop SoundStop: Misc_Status_ElixirOfBloodlust_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Bloodlust_Passive StatusEffect: 094af72c-263e-4c2f-9856-837e1bb5eae5
ALCH_ELIXIR_BLOODLUST_TEMPAP_DUPE_ENTRY_80532 Boosts: ActionResource(ActionPoint,1,0) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality StackId: ALCH_ELIXIR_BLOODLUST_TEMPAP TickType: StartTurn
ALCH_ELIXIR_BLOODLUST_TEMPHP_DUPE_ENTRY_80717 Boosts: TemporaryHP(5) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Temporary Hit Points Description: Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_TempHp StackPriority: 5 StatusEffect: d3967ea5-7f89-4c33-a994-951157d16e7e DescriptionParams: 7* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('FALSE_LIFE')):RegainHitPoints(1d4+4)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FALSE_LIFE
ALCH_ELIXIR_CONCENTRATION_DUPE_ENTRY_31578 Boosts: Advantage(Concentration);StatusImmunity(SLEEP);Tag(CHARMED_ADV) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Peerless Focus Description: Affected entity's ability to maintain its spells has increased.
It has Advantage to Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put it to sleep. Icon: Item_CONS_Potion_Invulnerability SoundStart: Misc_Status_ElixirOfGreaterConcentration_Start SoundLoop: Misc_Status_ElixirOfGreaterConcentration_Loop SoundStop: Misc_Status_ElixirOfGreaterConcentration_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: af4bcec0-229d-447c-8513-3e85363a67e7
ALCH_ELIXIR_CRITICALS_DUPE_ENTRY_52509 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Viciousness Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Drink_Potion_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: f9ddda12-a08d-4223-99c7-37fd2139cbf5
ALCH_ELIXIR_DARKVISION_DUPE_ENTRY_91833 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Darkvision Description: Can see in the dark for up to [1]. StackId: ALCH_ELIXIR StackType: Overwrite DescriptionParams: Distance(12)* Icon: Spell_Evocation_Darkvision* StatusGroups: SG_RemoveOnRespec* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
ALCH_ELIXIR_ENLARGE_DUPE_ENTRY_48609 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of The Colossus SoundLoop: Misc_Status_Elixir_of_Growth_MO SoundStop: Misc_Status_Elixir_of_Growth_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
ALCH_ELIXIR_FREEDOM_DUPE_ENTRY_23169 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Guileful Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk. SoundStart: Misc_Status_ElixirOfFreedom_Start SoundLoop: Misc_Status_ElixirOfFreedom_Loop SoundStop: Misc_Status_ElixirOfFreedom_End StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 7c7daf15-2a16-44fc-9e04-bcd5f53f1101 StatusEffect: ManagedStatusEffectType: ManagedStatusEffectGroup: EndEffect: 07f76e6c-014f-459e-8bab-97c7581f2f6a Icon: Spell_Abjuration_FreedomOfMovement* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FREEDOM_OF_MOVEMENT
ALCH_ELIXIR_MEDITATION_DUPE_ENTRY_89416 Boosts: ActionResource(SpellSlot,1,1) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 1 Icon: Item_CONS_Potion_Tribal_A_Small StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_GREATER_DUPE_ENTRY_33129 Boosts: ActionResource(SpellSlot,1,2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Greater Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 2 Icon: Item_CONS_Potion_Tribal_A_Greater StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPERIOR_DUPE_ENTRY_65641 Boosts: ActionResource(SpellSlot,1,3) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Superior Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Tribal_A_Superior StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPREME_DUPE_ENTRY_30923 Boosts: ActionResource(SpellSlot,1,4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Supreme Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 4 Icon: Item_CONS_Potion_Tribal_A_Supreme StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_SEE_INVISIBILITY_DUPE_ENTRY_99953 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: ALCH_ELIXIR StackType: Overwrite OnApplyFunctors: AI_ONLY:IF(not HasStatus('ALCH_ELIXIR_SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) DisplayName: See Invisibility* Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.* DescriptionParams: Distance(9)* Icon: Spell_Divination_SeeInvisibility* AuraRadius: 9* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
ALCH_ELIXIR_TADPOLE_DUPE_ENTRY_56966 Boosts: Disadvantage(SavingThrow,Constitution);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Intelligence) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Weakening Description: Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Impact_MO StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Tadpole_Passive
ALCH_ELIXIR_TADPOLE_ADVANTAGE_DUPE_ENTRY_8764 Boosts: Advantage(AttackRoll) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Enrichment Description: After using a tadpole power, affected entity gains Advantage on all attacks for [1] rounds. DescriptionParams: 3 Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Advantage_Impact_MO SoundLoop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop SoundStop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop_Stop StackId: ALCH_ELIXIR_TADPOLE_ADVANTAGE StackType: Overwrite StatusEffect: 6d37e81c-17c3-4a32-8a23-f695a09e64ef
ALCH_POTION_FLYING_DUPE_ENTRY_12468 Boosts: UnlockSpell(Projectile_Fly_Spell)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Potion of Flying ManagedStatusEffectType: ManagedStatusEffectGroup: Description: Can Fly to a target position.* Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StackId: FLY* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
ALCH_OIL_ATTACKBUFF_DUPE_ENTRY_47272 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StackId: ALCH_OIL_ATTACKBUFF OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6186fbfb-bf09-4c6d-b7ef-2469df40d490 StatusEffect: StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_ATTACKBUFF_DIPPED_DUPE_ENTRY_16739 Boosts: WeaponAttackRollBonus(2) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 68a90d75-c363-40d9-b6f7-b09583322417 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_BANE_DUPE_ENTRY_38613 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: StackId: WEAPON_COATED_WITH_POISON(299eaf36-6758-4f73-9770-03739dfde884) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_BANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_BANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 7e927671-82e7-413a-869c-976d73eb10d5 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_BANE_DIPPED_DUPE_ENTRY_46066 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: Passives: ALCH_Oil_Bane_Passive StatusGroups: SG_WeaponCoating StatusEffect: d3bb6318-83bc-4db6-9ec5-525afbc5fab3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DUPE_ENTRY_35387 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Magical Honing Description: Weapons coated in this arcane oil gain a +[1] bonus to Damage and Attack Rolls. Weapons become magical, so they can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StackId: ALCH_OIL_DAMAGEATTACKBUFF StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_DAMAGEATTACKBUFF,100,4) ApplyEffect: abb6d445-5db6-4b1d-be49-31336506e1de StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DIPPED_DUPE_ENTRY_15205 Boosts: WeaponEnchantment(1); CharacterWeaponDamage(1);WeaponProperty(Magical) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Diluted Oil of Sharpness Description: The arcane oil coating this weapon grants it a +[1] bonus to Damage and Attack Rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 640a261b-d2cc-4a66-bbf6-c964bcb18648 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_FROST_DUPE_ENTRY_30211 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Freezing Description: Coat your active weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for [1] turns. DescriptionParams: 2 Icon: Item_LOOT_Alchemy_Myconid_Grenade_Water StackId: ALCH_OIL_FROST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_FROST_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_FROST_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6f63e184-6e5c-4fa9-aef3-ff6120ac4ad9 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DUPE_ENTRY_76956 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Diminution Description: Coat your active weapon in oil. The weapon receives a [1] penalty to damage. Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws. They also receive a [2] penalty to damage with melee weapon attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StackId: ALCH_OIL_REDUCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REDUCE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REDUCE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_REDUCE,100,1) ApplyEffect: 2f0744f6-2b97-44ff-bac9-3436575cef5b StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DIPPED_DUPE_ENTRY_81083 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [2] penalty to damage on melee attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StatusEffectOverride: Passives: ALCH_Oil_Reduce_Passive StatusGroups: SG_WeaponCoating StatusEffect: c99d931b-ce29-418e-856a-d08feb9eff96 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DUPE_ENTRY_16278 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arsonist's Oil Description: Coat your weapon in an oil that removes the target's Resistance to Fire damage. The oil inflicts Vulnerability to Fire damage on the target. Targets that are Immune to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: ea09cb61-7177-40ad-8d5e-e095e8faedeb StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED_DUPE_ENTRY_66708 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Arsonist's Oil Description: Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StatusEffectOverride: Passives: ALCH_Oil_RemoveResistanceFire_Passive StatusGroups: SG_WeaponCoating StatusEffect: 85d02af3-8218-4791-a38b-c2cecae9fbd4 DescriptionParams: DealDamage(1d4,Poison)* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION_DUPE_ENTRY_22177 Boosts: Resistance(Fire,Vulnerable) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arsonist's Oil Description: Affected entity has lost Fire Resistance and is now Vulnerable to Fire damage. DescriptionParams: DealDamage(,Fire) Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION StatusPropertyFlags: DisableOverhead ApplyEffect: 88c55de3-3605-4dff-b471-8c23c15de8c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
ALCH_OIL_COMBUSTION_DUPE_ENTRY_66714 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Combustion Description: Coat your active weapon in this oil. On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 0e2ef88a-c0d0-4e8f-898a-e1668f65aaa3 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_COMBUSTION_DIPPED_DUPE_ENTRY_80901 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Combustion Description: Coated in flammable oil.
On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: Passives: ALCH_Oil_Combustion_Passive StatusGroups: SG_WeaponCoating StatusEffect: 1eed4135-c965-44f0-aadd-b1ad75347042 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_COMBUSTION_CONDITION_DUPE_ENTRY_10092 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Combustion Description: Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION_CONDITION Passives: ALCH_Oil_Combustion_Condition_Passive StatusPropertyFlags: DisableOverhead OnRemoveFunctors: CreateExplosion(Projectile_ALCH_Oil_Combustion_Explosion) StatusEffect: 63722567-025b-44b8-98c2-76f437dffe34 Stats inherited from: *OILED
ALCH_OIL_WIZARDSBANE_DUPE_ENTRY_49090 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_WIZARDSBANE,100,4) ApplyEffect: 937e6d2c-7bcf-40d1-9d66-db399e4b2e59 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_WIZARDSBANE_DIPPED_DUPE_ENTRY_55328 Boosts: origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: Passives: ALCH_Oil_Wizardsbane_Passive StatusGroups: SG_WeaponCoating StatusEffect: f674fd37-e82e-431f-aca9-a4ed452854c3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_WIZARDSBANE_CONDITION_DUPE_ENTRY_6669 Boosts: RollBonus(MeleeSpellAttack, -3);RollBonus(RangedSpellAttack, -3); SpellSaveDC(-3); Disadvantage(Concentration) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wizardsbane Oil Description: Affected entity's magic has been severely impaired by Wizardsbane Oil.
It has a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE_CONDITION StatusPropertyFlags: DisableOverhead StatusEffect: a4745813-23e9-40f4-b602-ae04dd1b8c5b
SPIRIT_GUARDIANS_NECROTIC_AURA_5_DUPE_ENTRY_32485 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_5,100,-1) TooltipDamage: DealDamage(5d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_NECROTIC_AURA_6_DUPE_ENTRY_5777 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_6,100,-1) TooltipDamage: DealDamage(6d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_5_DUPE_ENTRY_30779 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_5,100,-1) TooltipDamage: DealDamage(5d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_6_DUPE_ENTRY_97089 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_6,100,-1) TooltipDamage: DealDamage(6d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
AID_5_DUPE_ENTRY_48893 Boosts: IncreaseMaxHP(20) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 20 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
AID_6_DUPE_ENTRY_13456 Boosts: IncreaseMaxHP(25) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 25 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
HEAT_METAL_5_DUPE_ENTRY_57237 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_6_DUPE_ENTRY_22259 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
MOONBEAM_AURA_5_DUPE_ENTRY_72443 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_5,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MOONBEAM_AURA_6_DUPE_ENTRY_40860 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_6,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
CLOUD_OF_DAGGERS_AURA_5_DUPE_ENTRY_73980 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(10d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_5,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
CLOUD_OF_DAGGERS_AURA_6_DUPE_ENTRY_23472 origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(12d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_6,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
TUT_LOBOTOMIZED_US_DUPE_ENTRY_39273 Boosts: IncreaseMaxHP(-6);Ability(Intelligence,-4);Ability(Wisdom,-4) origin: Patch0_Hotfix3_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Us now crawls and scuttles about with a severly hampered brain thanks to a lobotomisation. DisplayName: Lobotomised* Icon: Status_Exhaustion* StackId: LOBOTOMIZED_US* Stats inherited from: *LOBOTOMIZED_US
CROUCH_DUPE_ENTRY_85564 Boosts: IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crouching Description: Enemies have Disadvantage on ranged attacks against a crouching creatures. They have Advantage on melee attacks against it. Icon: Action_Hide StackId: CROUCH RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead
DIPPED_FIRE_SWITCH_DUPE_ENTRY_5797 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dipped in Fire StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Tagged('TORCH')):ApplyStatus(BURNING,100,-1);IF(not Tagged('TORCH')):ApplyStatus(DIPPED_FIRE,100,3);
DIPPED_FIRE_DUPE_ENTRY_91529 Boosts: WeaponDamage(1d4, Fire);IF(Item(context.Source)):WeaponProperty(Unstowable) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dipped in Fire Description: Weapon deals additional Fire damage. Icon: Action_DippedFire_Melee StatusEffectOverride: 44d77ebf-fc9e-407d-b20f-257019351f2a SoundStart: Action_Cast_Dipped_Fire SoundStop: Action_Prepare_Dipped_Fire_Loop_Stop StackId: DIPPED
DIPPED_WATER_DUPE_ENTRY_28312 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dipped in Water StackId: DIPPED StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(BURNING);RemoveStatus(DIPPED_FIRE);RemoveStatus(DIPPED_POISON)
DISARM_DUPE_ENTRY_89181 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weapon Dropped! Description: An enemy has made you drop your weapon to the ground. Icon: Action_DisarmingAttack_Melee FormatColor: Orange StatusPropertyFlags: ForceOverhead;DisableCombatlog OnApplyFunctors: DisarmWeapon()
DISARM_STEAL_DUPE_ENTRY_32256 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weapon Stolen! Description: An enemy has taken your weapon. OnApplyFunctors: DisarmAndStealWeapon() Icon: Action_DisarmingAttack_Melee* FormatColor: Orange* StatusPropertyFlags: ForceOverhead;DisableCombatlog* Stats inherited from: *DISARM
FLANKED_DUPE_ENTRY_73193 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Threatened Description: An enemy is close. Has Disadvantage on ranged Attack Rolls. Icon: Status_Flanked StackId: FLANKED StatusPropertyFlags: DisableOverhead;DisableCombatlog;IgnoreResting
FLY_DUPE_ENTRY_56610 Boosts: UnlockSpell(Projectile_Fly_Spell) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flight Description: Can Fly to a target position. Icon: Status_Fly SoundLoop: Spell_Status_Fly_MO SoundStop: Spell_Status_Fly_MO_Stop StackId: FLY StatusGroups: SG_RemoveOnRespec StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23
GROUNDED_DUPE_ENTRY_31788 Boosts: Attribute(Grounded) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grounded Description: You cannot be moved by any external force - be it magical or mundane. Icon: statIcons_Grounded StackId: GROUNDED StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
HELP_DUPE_ENTRY_60034 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Helped Description: This creature is being helped by an ally. Icon: Action_Help StackId: HELP StatusEffect: 3d1d49e2-f5f6-4120-aaa2-92adae19a8b3
INVULNERABLE_DUPE_ENTRY_98512 Boosts: Invulnerable() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invulnerable Description: Affected entity is Immune to all damage. Icon: Status_Invulnerable FormatColor: Gold StackId: INVULNERABLE StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible
INVULNERABLE_NOT_SHOWN_DUPE_ENTRY_63559 Boosts: Invulnerable()* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invulnerable Description: Creature is Immune to all damage types. It can't take any damage. StatusPropertyFlags: IsInvulnerable;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
SNEAKING_CLEAR_DUPE_ENTRY_36269 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Clear Area Description: Hiding in an unobscured area. Will be caught on sight. Icon: Status_Sneaking_Clear StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SNEAKING_LIGHTLY_OBSCURED_DUPE_ENTRY_40481 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lightly Obscured Description: Hiding in a Lightly Obscured area. Has to make a Stealth Check when caught. Icon: Status_Sneaking_LightlyObscured StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SNEAKING_HEAVILY_OBSCURED_DUPE_ENTRY_84384 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heavily Obscured Description: Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature. Icon: Status_Sneaking_HeavilyObscured StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SUFFOCATING_DUPE_ENTRY_13078 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Suffocating Description: Can't breathe freely and will die without aid. Icon: Status_Poisoned StillAnimationType: Suffocating StillAnimationPriority: Weakened SoundVocalStart: WEAK OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(SUFFOCATED,100,-1)
SUFFOCATED_DUPE_ENTRY_10058 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Suffocated Description: Died due to lack of air. Icon: Status_Poisoned
ENCUMBERED_LIGHT_DUPE_ENTRY_45876 Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);JumpMaxDistanceMultiplier(0.5);MovementSpeedLimit(Walk) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Encumbered Description: Carrying too much weight.
Movement speed is reduced, and Jump distance is halved. DescriptionParams: Distance(3) Icon: statIcons_Encumbered StackId: ENCUMBERED StackPriority: 0 StatusPropertyFlags: IgnoreResting StatusEffect: 497686cb-aedb-420f-a2db-0756e665d28c
ENCUMBERED_HEAVY_DUPE_ENTRY_61115 Boosts: ActionResourceConsumeMultiplier(Movement,3,0);Disadvantage(AttackRoll);Disadvantage(AllAbilities);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Constitution);JumpMaxDistanceMultiplier(0);MovementSpeedLimit(Stroll) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heavily Encumbered Description: Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws. DescriptionParams: Distance(6) Icon: statIcons_HeavilyEncumbered StackId: ENCUMBERED StackPriority: 1 StatusPropertyFlags: IgnoreResting StatusEffect: 6aeb7555-514b-4cf3-beee-e5a2ee8fcab9
ENCUMBERED_MAX_DUPE_ENTRY_35866 Boosts: ActionResourceConsumeMultiplier(Movement,3,0);Disadvantage(AttackRoll);Disadvantage(AllAbilities);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Constitution);JumpMaxDistanceMultiplier(0);MovementSpeedLimit(Stroll)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 2 StatusEffect: 130ffb3e-8482-483b-92fd-a6769e82a79e DisplayName: Heavily Encumbered* Description: Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.* DescriptionParams: Distance(6)* Icon: statIcons_HeavilyEncumbered* StackId: ENCUMBERED* StatusPropertyFlags: IgnoreResting* Stats inherited from: *ENCUMBERED_HEAVY
DEBRIS_THRESHOLD_DUPE_ENTRY_9759 Boosts: IgnoreDamageThreshold(All,22) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Medium Toughness Description: This material is unusually strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 22 Icon: statIcons_DamageThreshold StatusPropertyFlags: IgnoreResting;DisableOverhead
DEBRIS_THRESHOLD_LESSER_DUPE_ENTRY_36983 Boosts: IgnoreDamageThreshold(All,10) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sturdy Description: This material is rather strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 10 Icon: statIcons_DamageThreshold_Lesser StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD
DEBRIS_THRESHOLD_GREATER_DUPE_ENTRY_65875 Boosts: IgnoreDamageThreshold(All,50) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Greater Toughness Description: This material is extremely strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 50 Icon: statIcons_DamageThreshold_Greater StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD
NON_LETHAL_DUPE_ENTRY_10439 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Non-Lethal Damage Description: Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious. Icon: Action_KnockOut StackId: NON_LETHAL StatusPropertyFlags: DisableOverhead;DisableCombatlog
AMBUSHING_DUPE_ENTRY_89252 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ambushing Description: Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check. Icon: statIcons_Ambushing StillAnimationType: Sneaking StillAnimationPriority: Sneaking StackId: AMBUSH StackPriority: 0 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 775effb7-aaf6-4324-9fbf-55f17ca98e60
SHORT_REST_DUPE_ENTRY_13892 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Short Rest Description: Twice a day, you can take a Short Rest to restore some hit points. Warlocks restore their spell slots. Icon: Status_Positive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator ApplyEffect: 75c748d9-9ab5-4e5b-9d12-5bdb78eef850
SPIKE_GROWTH_DUPE_ENTRY_71856 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spike Growth Description: Take [1] for every [2] moved on the spikes. DescriptionParams: DealDamage(2d4,Piercing);Distance(1.5) Icon: Spell_Transmutation_SpikeGrowth StillAnimationType: Snared StillAnimationPriority: Snared StackId: SPIKE_GROWTH OnApplyFunctors: DealDamage(2d4,Piercing,Magical) StatusGroups: SG_Surface ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
WEB_DUPE_ENTRY_53287 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Enwebbed Description: Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantage. It also has Disadvantage on Dexterity Saving Throws. Icon: Spell_Conjuration_Web StillAnimationType: Snared StillAnimationPriority: Snared SoundLoop: Misc_Status_Web_MO SoundStop: Misc_Status_Web_MO_Stop StackId: WEB StackPriority: 0 OnRemoveFunctors: ApplyStatus(WEB_IMMUNE,100,0) StatusGroups: SG_Surface;SG_Restrained StatusEffect: b5421666-aec7-4e59-9736-2efed8d0537e
BLINDED_DUPE_ENTRY_68841 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blinded Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINDED_DARKNESS_DUPE_ENTRY_91229 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
ENSNARED_DUPE_ENTRY_79030 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ensnared Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: statIcons_Ensnared StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK StackId: ENSNARED TickType: EndTurn RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained()) RemoveEvents: OnTurn TooltipSave: Strength StatusGroups: SG_Restrained;SG_Condition ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734 StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76
ENSNARED_VINES_DUPE_ENTRY_89696 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Entangled OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0) StatusGroups: SG_Restrained;SG_Condition;SG_Surface Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734* StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76* Stats inherited from: *ENSNARED
ENSNARED_VINE_IMMUNE_DUPE_ENTRY_52616 Boosts: StatusImmunity(ENSNARED_VINES) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Immune to Entangled Description: You cannot be Entangled due to a recent escape. Icon: Spell_Conjuration_Web StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
EXHAUSTED_DUPE_ENTRY_82618 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
FRIGHTENED_DUPE_ENTRY_17548 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frightened Description: Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls. Icon: Status_Frightened FormatColor: White StillAnimationType: Frightened StillAnimationPriority: Feared StackId: FRIGHTENED TickType: EndTurn RemoveEvents: OnSourceDeath StatusPropertyFlags: InitiateCombat;OverheadOnTurn;TickingWithSource StatusGroups: SG_Frightened;SG_Condition ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
KNOCKED_OUT_PERMANENTLY_DUPE_ENTRY_82468 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knocked Out Description: Affected entity can't move or take actions, bonus actions, or reactions.
Will disappear permanently after a Long Rest. Icon: Status_KnockedOut StackId: KNOCKED_OUT_PLAYERINFO StackPriority: 2 RemoveConditions: not HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusRemoved
KNOCKED_OUT_TEMPORARILY_DUPE_ENTRY_17231 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knocked Out (Temporary) Description: Affected entity can't move or take actions, bonus actions, or reactions.
It will regain consciousness after a Long Rest. Icon: Status_KnockedOut StackId: KNOCKED_OUT_PLAYERINFO StackPriority: 1 RemoveConditions: not HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusRemoved
PREVENT_KNOCKED_OUT_DUPE_ENTRY_98444 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to prevent a character from getting knocked out (because it has a surrender dialogue instead) StackId: KNOCKED_OUT_SURRENDER StackPriority: 3 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
FORCE_KNOCKED_OUT_PERMANENTLY_DUPE_ENTRY_89032 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% %%% Technical status to force a character to get knocked out permanently when knocked out, even if they were only temporarily hostile to the players, or even allied StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TEMPORARILY_HOSTILE_DUPE_ENTRY_60297 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Temporarily Hostile Description: If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile. Icon: PassiveFeature_Generic_Info StackId: HOSTILE StackPriority: 1 RemoveConditions: not Combat() or Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') or IsInCombatWithHostilePartyMember(true) or not IsInCombatWithHostilePartyMember(false) RemoveEvents: OnApply;OnStatusApplied;OnFactionChanged;OnCombatEnded StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: IF(Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') or IsInCombatWithHostilePartyMember(true)):ApplyStatus(PERMANENTLY_HOSTILE,100,-1)
PERMANENTLY_HOSTILE_DUPE_ENTRY_88473 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to override the TEMPORARILY_HOSTILE status when an NPC becomes permanently hostile, and to fall back to TEMPORARILY_HOSTILE in case the permanent hostility (faction relation) gets removed again StackId: HOSTILE StackPriority: 1 RemoveConditions: not Combat() or (not Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') and not IsInCombatWithHostilePartyMember(true)) RemoveEvents: OnCombatEnded;OnFactionChanged;OnStatusApplied;OnApply StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(not Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') and IsInCombatWithHostilePartyMember(false)):ApplyStatus(TEMPORARILY_HOSTILE,100,-1)
PERMANENTLY_HOSTILE_MANUAL_DUPE_ENTRY_2700 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status. Use to override TEMPORARILY_HOSTILE if you know the NPC will become permanently hostile in advance and want to communicate this to the players (by _not_ showing the TEMPORARILY_HOSTILE status at any point). StackId: HOSTILE StackPriority: 2 StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
HOSTILE_REFRESH_DUPE_ENTRY_69639 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to re-evaluate the TEMPORARILY_HOSTILE/PERMANENTLY_HOSTILE conditions, because they have OnStatusApplied as RemoveEvent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
BLEEDING_DUPE_ENTRY_5142 Boosts: Disadvantage(SavingThrow, Constitution) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bleeding Description: Takes [1] at the start of each turn and has Disadvantage on Constitution Saving Throws.
CHEST_TRAUMA_DUPE_ENTRY_90095 Boosts: Disadvantage(SavingThrow, Constitution);ActionResource(ActionPoint,-1,0) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Chest Trauma Description: Has Disadvantage on Constitution Saving Throws and has one fewer action.
OFF_BALANCED_DUPE_ENTRY_91593 Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Off Balance Description: The affected entity has Disadvantage on Strength and Dexterity Checks, and Attack Rolls against it have Advantage.
Removed by taking damage or when Helped. Icon: statIcons_OffBalanced StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: OFF_BALANCED TickType: EndTurn RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat StatusGroups: SG_Helpable_Condition
DAZED_DUPE_ENTRY_65062 Boosts: ActionResourceBlock(ReactionActionPoint);Disadvantage(SavingThrow, Wisdom);BlockAbilityModifierFromAC(Dexterity) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dazed Description: Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class.
Removed if an ally Helps this creature. Icon: statIcons_Dazed StillAnimationType: Dazed StillAnimationPriority: Dazed SoundLoop: Msic_Status_Dazed_MO SoundStop: Msic_Status_Dazed_MO_Stop StackId: DAZED TickType: EndTurn StatusPropertyFlags: InitiateCombat StatusGroups: SG_Helpable_Condition StatusEffect: c8d04f2e-65c5-4ad2-8368-ccf93bb8be41
HINDERED_DUPE_ENTRY_4678 Boosts: Disadvantage(AttackRoll);Disadvantage(SavingThrow,Strength); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weak Grip Description: Has Disadvantage on Attack Rolls and Strength Saving Throws.
Removed if an ally Helps this creature. Icon: statIcons_Hindered StackId: HINDERED TickType: EndTurn StatusGroups: SG_Helpable_Condition
CRIPPLED_DUPE_ENTRY_77380 Boosts: ActionResourceMultiplier(Movement,0,0);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Maimed Description: Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
ACID_ARROW_DUPE_ENTRY_77531 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melf's Acid Arrow Description: Takes [1] at end of their turn. DescriptionParams: DealDamage(2d4,Acid) Icon: Spell_Evocation_MelfsAcidArrow StackId: ACID_ARROW TickType: EndTurn TooltipDamage: DealDamage(2d4, Acid) TickFunctors: DealDamage(2d4, Acid,Magical) StatusPropertyFlags: NonExtendable StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7
ACID_ARROW_3_DUPE_ENTRY_83322 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d4,Acid) TooltipDamage: DealDamage(3d4, Acid) TickFunctors: DealDamage(3d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ACTION_SURGE_DUPE_ENTRY_6940 Boosts: ActionResource(ActionPoint,1,0) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Action Surge Description: Can take an extra action this turn. Icon: Skill_Fighter_ActionSurge StackId: ACTION_SURGE TickType: EndTurn StatusEffect: 5e6576d3-29c9-4c00-859b-1abcea010922
AID_DUPE_ENTRY_28449 Boosts: IncreaseMaxHP(5) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aid Description: Hit point maximum increased by [1]. DescriptionParams: 5 Icon: Spell_Abjuration_Aid StackId: AID OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5) StatusGroups: SG_RemoveOnRespec
AID_3_DUPE_ENTRY_36812 Boosts: IncreaseMaxHP(10) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 10 DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
ARCANE_LOCK_DUPE_ENTRY_57663 Boosts: Lock() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Lock Description: Locked through magical means. Can't be opened by lockpicking or the use of Knock. Icon: Spell_Abjuration_ArcaneLock StackId: ARCANE_LOCK RemoveEvents: OnLockpickingSucceeded StatusEffect: f4ee8056-d215-4493-9509-899c642c371d
BARDIC_INSPIRATION_DUPE_ENTRY_754 Boosts: ActionResource(BardicInspiration,1,0,d6);UnlockInterrupt(Interrupt_BardicInspiration_Attack);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bardic Inspiration Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw. DescriptionParams: 1d6 Icon: Action_Bard_GrantBardicInspiration SoundLoop: Spell_Status_BardicInspiration_MO SoundStop: Spell_Status_BardicInspiration_MO_Stop StackId: BARDIC_INSPIRATION StackPriority: 0 Passives: BardicInspiration_Ability StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546
BARDIC_INSPIRATION_D8_DUPE_ENTRY_48729 Boosts: ActionResource(BardicInspiration,1,0,d8);UnlockInterrupt(Interrupt_BardicInspiration_Attack_d8);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow_d8) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d8 StackPriority: 1 Passives: BardicInspiration_Ability_d8 DisplayName: Bardic Inspiration* Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_D10_DUPE_ENTRY_5915 Boosts: ActionResource(BardicInspiration,1,0,d10);UnlockInterrupt(Interrupt_BardicInspiration_Attack_d10);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow_d10) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d10 StackPriority: 2 Passives: BardicInspiration_Ability_d10 DisplayName: Bardic Inspiration* Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_DUPE_ENTRY_60493 Boosts: ActionResource(BardicInspiration,1,0,d6);UnlockInterrupt(Interrupt_CombatInspiration_Attack);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass);UnlockInterrupt(Interrupt_CombatInspiration_Damage) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Combat Inspiration Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack. DescriptionParams: 1d6;4 StackPriority: 0 Passives: CombatInspiration_Ability Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_D8_DUPE_ENTRY_8400 Boosts: ActionResource(BardicInspiration,1,0,d8);UnlockInterrupt(Interrupt_CombatInspiration_Attack_d8);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass_d8);UnlockInterrupt(Interrupt_CombatInspiration_Damage_d8) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d8;+4 StackPriority: 1 Passives: CombatInspiration_Ability_d8 DisplayName: Combat Inspiration* Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION_COMBAT **BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_D10_DUPE_ENTRY_84776 Boosts: ActionResource(BardicInspiration,1,0,d10);UnlockInterrupt(Interrupt_CombatInspiration_Attack_d10);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass_d10);UnlockInterrupt(Interrupt_CombatInspiration_Damage_d10) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d10;+4 StackPriority: 2 Passives: CombatInspiration_Ability_d10 DisplayName: Combat Inspiration* Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION_COMBAT **BARDIC_INSPIRATION
BEACON_OF_HOPE_DUPE_ENTRY_68501 Boosts: Advantage(SavingThrow,Wisdom);MaximizeHealing(Incoming);Advantage(DeathSavingThrow,) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Beacon of Hope Description: Has Advantage on Wisdom Saving Throws and Death Saving Throws, and regains the maximum hit points possible when healed. Icon: Spell_Abjuration_BeaconOfHope StackId: BEACON_OF_HOPE StatusGroups: SG_RemoveOnRespec StatusEffect: 2b1ca2c8-fa5e-48da-984b-5d733df6449d ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
BEARS_ENDURANCE_DUPE_ENTRY_15019 Boosts: Advantage(Ability, Constitution);TemporaryHP(7) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bear's Endurance Description: Has Advantage on Constitution Checks and gains [1] temporary hit points. DescriptionParams: 7 Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
BLESSING_OF_THE_TRICKSTER_DUPE_ENTRY_43778 Boosts: Advantage(Skill, Stealth) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blessing of the Trickster Description: Has Advantage on Stealth Checks. Icon: Action_Cleric_BlessingOfTheTrickster SoundLoop: Spell_Status_BlessingOfTrickster_MO SoundStop: Spell_Status_BlessingOfTrickster_MO_Stop StackId: BLESSING_OF_THE_TRICKSTER StatusGroups: SG_RemoveOnRespec StatusEffect: d6422dfb-0caa-4354-8d63-26489afff4a0
BLUR_DUPE_ENTRY_46897 Boosts: IF(not Tagged('BLINDSIGHT', context.Source)):Disadvantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blurred Description: Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions. Icon: Spell_Illusion_Blur SoundLoop: Spell_Status_Blur_MO SoundStop: Spell_Status_Blur_MO_Stop StackId: BLUR StatusGroups: SG_RemoveOnRespec StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5
BRANDING_SMITE_DUPE_ENTRY_29335 Boosts: GameplayLight(9,false,0.1);StatusImmunity(SG_Invisible) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Branding Smite Description: The affected entity sheds light in a [1] radius, preventing it from becoming Invisible. DescriptionParams: Distance(1.5) Icon: Spell_Evocation_BrandingSmite_Melee StackId: BRANDING_SMITE StackPriority: 1 StatusGroups: SG_Light StatusEffect: da923491-4116-4f26-885e-4fa23dd22a7a
CLOUD_OF_DAGGERS_AURA_3_DUPE_ENTRY_85470 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_3,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* DescriptionParams: DealDamage(4d4,Slashing)* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
COMMAND_APPROACH_DUPE_ENTRY_77591 Boosts: ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Command: Approach Description: Affected entity has to move towards the spellcaster using the shortest route possible and can't take any other actions or bonus actions. Icon: Spell_Enchantment_CommandApproach StackId: COMMAND StackPriority: 0 TickType: EndTurn StatusPropertyFlags: LoseControl StatusGroups: SG_Approaching StatusEffect: 66787c98-d470-45a0-b82d-263de495d938
COMPREHEND_LANGUAGES_DUPE_ENTRY_41883 Boosts: Tag(COMPREHEND_LANGUAGES) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Comprehend Languages Description: Understand the literal meaning of any spoken or written language. Icon: Spell_Divination_ComprehendLanguages StackId: COMPREHEND_LANGUAGES
CONTROL_UNDEAD_DUPE_ENTRY_61981 Boosts: FactionOverride(Source); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Controlled Description: This undead is under the control of a paladin. It will follow the paladin and attack their enemies. Icon: Action_Paladin_ControlUndead StackId: CONTROL_UNDEAD TickType: StartTurn StatusGroups: SG_Dominated ApplyEffect: 93c3290b-ef3e-4784-b10b-f0104aef1ff0 StatusEffect: b6967df4-ed97-4b9d-9bbd-4b19247c509e
DARK_ONES_BLESSING_DUPE_ENTRY_14341 Boosts: IF(CharismaGreaterThan(9,context.Source)):TemporaryHP(CharismaModifier+ClassLevel(Warlock));IF(not CharismaGreaterThan(9,context.Source)):TemporaryHP(ClassLevel(Warlock)) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark One's Blessing Description: Gained temporary hit points equal to its Charisma Modifier and Warlock level combined. Icon: Status_DarkOnes_Blessing SoundStart: Spell_Passive_Impact_Damage_DarkOnesBlessing_L1to3 StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DARKVISION_DUPE_ENTRY_57861 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Darkvision Description: Can see in the dark out to a range of [1]. DescriptionParams: Distance(12) Icon: Spell_Evocation_Darkvision StackId: DARKVISION StatusGroups: SG_RemoveOnRespec StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907
DAYLIGHT_DUPE_ENTRY_98127 Boosts: GameplayLight(15,false,0.1,true) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Daylight Description: Shining with the light of the sun. Dispels darkness in a [1] radius. DescriptionParams: Distance(15) Icon: Spell_Evocation_Daylight SoundLoop: Spell_Status_Utility_Daylight SoundStop: Spell_Status_Utility_Daylight_Stop StackId: DAYLIGHT StatusGroups: SG_Light StatusEffect: 33b7386f-4737-49ba-a3b7-019d194ea5ad
DAYLIGHT_GROUND_DUPE_ENTRY_51445 Boosts: GameplayLight(15,false,0.1,true)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: f75bd06c-4ff5-40f4-85d4-0ffb88e3f724 DisplayName: Daylight* Description: Shining with the light of the sun. Dispels darkness in a [1] radius.* DescriptionParams: Distance(15)* Icon: Spell_Evocation_Daylight* SoundLoop: Spell_Status_Utility_Daylight* SoundStop: Spell_Status_Utility_Daylight_Stop* StackId: DAYLIGHT* StatusGroups: SG_Light* Stats inherited from: *DAYLIGHT
DEFENSIVE_DUELIST_DUPE_ENTRY_13464 Boosts: AC(2) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Defensive Duellist Description: When attacked with a melee attack, the creature uses a reaction to increase its Armour Class by [1], possibly causing the attack to miss. DescriptionParams: ProficiencyBonus Icon: PassiveAction_DefensiveDualist StackId: DEFENSIVE_DUELIST RemoveConditions: not HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) or IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead
DESPAIR_DUPE_ENTRY_11194 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Despair Description: Despondency from deep within the Shadowfell has perforated your very being. Icon: Status_Frightened SoundVocalStart: WEAK StackId: DESPAIR StackPriority: 0 RemoveConditions: InSurface('SurfaceBlackrain') RemoveEvents: OnTurn TickFunctors: TARGET:IF(InSurface('SurfaceBlackrain')):ApplyStatus(DESPAIR_APATHY,100,2)
DETECT_THOUGHTS_DUPE_ENTRY_7224 Boosts: Tag(DETECTTHOUGHTS) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Detect Thoughts Description: Can read the thoughts of certain creatures while talking to them. Icon: Spell_Divination_DetectThoughts StackId: DETECT_THOUGHTS StatusGroups: SG_DetectThoughts;SG_RemoveOnRespec
DISARMED_DUPE_ENTRY_25377 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disarmed Description: Affected entity has dropped its weapon to the ground. Icon: statIcons_Disarmed StackId: DISARMED StatusPropertyFlags: InitiateCombat
DISTRACTED_DUPE_ENTRY_98690 Boosts: SourceAllyAdvantageOnAttack(); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Distracted Description: Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature. Icon: Status_Distracted SoundLoop: Misc_Status_Distracted_MO SoundStop: Misc_Status_Distracted_MO_Stop TickType: StartTurn RemoveConditions: IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource;InitiateCombat StatusEffect: bd6bb894-25f0-4549-aba0-5e7bcf943b71
ENDLESS_RAGE_DUPE_ENTRY_96723 Boosts: CharacterWeaponDamage(1d4) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Endless Rage Description: While Raging, deals an additional [1] with weapon attacks, but receives [2] each turn.
EXPEDITIOUS_RETREAT_DUPE_ENTRY_95419 Boosts: UnlockSpell(Shout_Dash_BonusAction) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Expeditious Retreat Description: Dash available as a bonus action. Icon: Spell_Divination_ExpeditiousRetreat StackId: EXPEDITIOUS_RETREAT StatusPropertyFlags: NonExtendable StatusGroups: SG_RemoveOnRespec
EXPLOSIVE_RUNES_DUPE_ENTRY_27237 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Glyph of Warding Description: This arcane glyph will trigger a specific magical effect when stepped upon by an enemy. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
EXTRA_ATTACK_DUPE_ENTRY_20691 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Extra Attack Description: Make an additional weapon attack this turn. Icon: PassiveFeature_ExtraAttack StackId: EXTRA_ATTACK StackPriority: 20 TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead
EXTRA_ATTACK_Q_DUPE_ENTRY_55493 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK,100,1)
FAERIE_FIRE_DUPE_ENTRY_63535 Boosts: Advantage(AttackTarget);GameplayLight(3,false,0.1);StatusImmunity(SG_Invisible) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Faerie Fire Description: Shedding dim light. Incoming attacks have Advantage. Cannot be Invisible. Icon: Spell_Evocation_FaerieFire SoundLoop: Spell_Status_FaerieFire_MO SoundStop: Spell_Status_FaerieFire_MO_Stop StackId: INVISIBILITY StackPriority: 10 StatusGroups: SG_Light ApplyEffect: 887e86db-a1a5-4ea2-8b96-e3195e66b24c StatusEffect: 423ef553-a009-40d0-b110-1f5398b1b774
FEATHER_FALL_DUPE_ENTRY_73080 Boosts: IgnoreFallDamage() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Feather Fall Description: Rate of descent is slowed, granting Immunity to Falling damage. Icon: Spell_Transmutation_FeatherFall SoundLoop: Spell_Status_FeatherFall_MO StackId: FEATHER_FALL StatusGroups: SG_RemoveOnRespec StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811
FIGHTING_STYLE_PROTECTION_TOGGLE_DUPE_ENTRY_83120 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies. Icon: PassiveAction_FightingStyle_Protection TickFunctors: ApplyStatus(FIGHTING_STYLE_PROTECTION_AURA,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: ApplyStatus(FIGHTING_STYLE_PROTECTION_AURA,100,1) OnRemoveFunctors: RemoveStatus(FIGHTING_STYLE_PROTECTION_AURA)
FIGHTING_STYLE_PROTECTION_AURA_DUPE_ENTRY_29074 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies. Icon: PassiveAction_FightingStyle_Protection StackId: FIGHTING_STYLE_PROTECTION_AURA AuraRadius: 2 AuraStatuses: IF(Ally() and HasShieldEquipped(context.Source) and HasActionResource('ReactionActionPoint',1,0, false,false,context.Source) and not HasStatus('SG_Incapacitated',context.Source) and not HasStatus('SG_Unconscious',context.Source)):ApplyStatus(FIGHTING_STYLE_PROTECTION,100,-1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
FIGHTING_STYLE_PROTECTION_DUPE_ENTRY_66145 Boosts: Disadvantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protected by a nearby ally. The next Attack Roll against you has Disadvantage. Icon: PassiveAction_FightingStyle_Protection StackId: FIGHTING_STYLE_PROTECTION RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead
FLAME_BLADE_DUPE_ENTRY_58628 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flame Blade Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier. DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6) Icon: Spell_Evocation_FlameBlade FormatColor: Fire StackId: FLAME_BLADE StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c
FLAMING_SPHERE_DUPE_ENTRY_35050 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flaming Aura Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage. DescriptionParams: Distance(1.5);DealDamage(2d6,Fire) Icon: Spell_Conjuration_FlamingSphere SoundLoop: Misc_Status_Burning_MO StackId: FLAMING_SPHERE SurfaceChange: Ignite TickType: EndTurn TooltipSave: Dexterity StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source))) OnTickSuccess: DealDamage(2d6,Fire,Magical) OnTickFail: DealDamage(2d6/2,Fire,Magical) ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8 StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814
FLAMING_SPHERE_3_DUPE_ENTRY_38527 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(3d6,Fire) OnTickSuccess: DealDamage(3d6,Fire,Magical) OnTickFail: DealDamage(3d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA_DUPE_ENTRY_31812 Boosts: GameplayLight(5,false,0.1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flaming Sphere Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage. DescriptionParams: DealDamage(2d6,Fire);Distance(1.5) Icon: Spell_Conjuration_FlamingSphere StackId: FLAMING_SPHERE_AURA AuraRadius: 2 AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE,100,-1) SurfaceChange: Ignite TooltipSave: Dexterity StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451
FLAMING_SPHERE_AURA_3_DUPE_ENTRY_32286 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_3,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_BLOCK_DUPE_ENTRY_90020 Boosts: IF(TurnBased(context.Source)):ActionResourceBlock(Movement);IF(TurnBased(context.Source)):ActionResourceBlock(BonusActionPoint) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Immobile Description: The flaming sphere cannot move unless it uses its caster's bonus action. Icon: Skill_Druid_FlamingSphere_Move StackId: FLAMING_SPHERE_BLOCK StatusPropertyFlags: DisableOverhead;DisableCombatlog
FORMATIONTACTICS_DUPE_ENTRY_1149 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Formation Tactics Description: Advantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within [1] of at least one ally. DescriptionParams: Distance(1.5) Icon: Status_FormationTacics StackId: FORMATIONTACTICS StackPriority: 0 StatusPropertyFlags: DisableCombatlog ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
GUIDING_BOLT_DUPE_ENTRY_20375 Boosts: Advantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Guiding Bolt Description: The next Attack Roll made against this creature has Advantage. Icon: Spell_Evocation_GuidingBolt StackId: GUIDING_BOLT TickType: EndTurn RemoveConditions: IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource StatusGroups: SG_Light ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
HASTE_DUPE_ENTRY_35962 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hastened Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic. Icon: Spell_Transmutation_Haste SoundLoop: Spell_Status_Longstrider_MO SoundStop: Spell_Status_Haste_MO_Stop StackId: HASTE StackPriority: 10 OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1) StatusGroups: SG_RemoveOnRespec ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a
HEALING_RADIANCE_DUPE_ENTRY_37356 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healing Radiance Description: Affected paladin is calling upon the powers of nature. The paladin and its allies within [2] will regain [1] at the start of the paladin's next turn. DescriptionParams: RegainHitPoints(ClassLevel(Paladin)+Cause.CharismaModifier+ProficiencyBonus);Distance(3) Icon: Action_Paladin_HealingRadiance StackId: HEALING_RADIANCE TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):UseSpell(Shout_HealingRadiance_Heal,true,true,true) StatusGroups: SG_RemoveOnRespec
HEAT_METAL_DUPE_ENTRY_18647 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks. DescriptionParams: DealDamage(2d8,Fire) Icon: Spell_Transmutation_HeatMetal StatusEffect: a1458242-11d1-417d-b342-68eb552886e6
HEAT_METAL_DISADVANTAGE_DUPE_ENTRY_40041 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Disadvantage Description: Has Disadvantage on Attack Rolls and Ability Checks until the start of the caster's next Turn. Icon: Spell_Transmutation_HeatMetal StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: HEAT_METAL_DISADVANTAGE TickType: StartTurn RemoveConditions: HasHeatMetalActive() RemoveEvents: OnStatusRemoved StatusPropertyFlags: TickingWithSource
HEAT_METAL_REAPPLY_DUPE_ENTRY_96953 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage Description: Creature can reapply the damage dealt by the heated metal. Icon: Spell_Transmutation_HeatMetal_Reapply StackId: HEAT_METAL_REAPPLY
HEAT_METAL_TECHNICAL_DUPE_ENTRY_62093 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: HEAT_METAL_TECHNICAL TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY')):ApplyStatus(HEAT_METAL_REAPPLY,100,9) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY) DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_REAPPLY
HEAT_METAL_3_DUPE_ENTRY_45077 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_REAPPLY_3_DUPE_ENTRY_13752 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_3);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HELLISH_REBUKE_DUPE_ENTRY_98996 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hellish Rebuke Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) Icon: Spell_HellishRebuke StackId: HELLISH_REBUKE StackPriority: 0 Passives: HellishRebuke StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusGroups: SG_RemoveOnRespec
HELLISH_REBUKE_2_DUPE_ENTRY_9031 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d10,Fire) Icon: Spell_HellishRebuke_2 StackPriority: 1 Passives: HellishRebuke_2 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
HELLISH_REBUKE_3_DUPE_ENTRY_22162 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Fire) StackPriority: 2 Passives: HellishRebuke_3 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
HEX_STRENGTH_DUPE_ENTRY_68472 Boosts: Disadvantage(Ability, Strength) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Strength Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Strength Checks. DescriptionParams: DealDamage(1d6,Necrotic) Icon: Spell_Enchantment_Hex_Strenght StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop RemoveConditions: HasStatus('KNOCKED_OUT') RemoveEvents: OnAttacked;OnStatusApplied StatusPropertyFlags: InitiateCombat;BringIntoCombat OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true) StatusGroups: SG_Cursed ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704
HEX_DEXTERITY_DUPE_ENTRY_34962 Boosts: Disadvantage(Ability, Dexterity) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Dexterity Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Dexterity Checks. Icon: Spell_Enchantment_Hex_Dexterity SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_CONSTITUTION_DUPE_ENTRY_83250 Boosts: Disadvantage(Ability, Constitution) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Constitution Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Constitution Checks. Icon: Spell_Enchantment_Hex_Constitution SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_INTELLIGENCE_DUPE_ENTRY_38025 Boosts: Disadvantage(Ability, Intelligence) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Intelligence Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Intelligence Checks. Icon: Spell_Enchantment_Hex_Intelligence SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_WISDOM_DUPE_ENTRY_1999 Boosts: Disadvantage(Ability, Wisdom) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Wisdom Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Wisdom Checks. Icon: Spell_Enchantment_Hex_Wisdom SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_CHARISMA_DUPE_ENTRY_90327 Boosts: Disadvantage(Ability, Charisma) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Charisma Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Charisma Checks. Icon: Spell_Enchantment_Hex_Charisma SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_OWNER_DUPE_ENTRY_64583 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hex Description: When this creature attacks the target of its Hex spell, it deals an additional [1]. Icon: Spell_Enchantment_Hex SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop StackId: HEX_OWNER Passives: Hex StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
HEX_REAPPLY_DUPE_ENTRY_80356 Boosts: UnlockSpell(Target_Hex_Reapply) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reapply Hex Description: Can cast Hex without expending a new spell slot. Icon: Spell_Enchantment_Hex SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop StackId: HEX_REAPPLY ApplyEffect: 3b08002d-3034-46e1-a9b4-6d95eb7b70f8 StatusEffect: 94d4be10-1632-47ac-a314-ce93297f2f5f
HOLY_REBUKE_DUPE_ENTRY_44367 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Holy Rebuke Description: Affected entity is protected by a vengeful aura.
Attackers take [1] when they hit the entity with a melee attack. DescriptionParams: DealDamage(1d4,Radiant) Icon: Action_Paladin_HolyRebuke StackId: HOLY_REBUKE TickType: StartTurn Passives: HolyRebuke
HORDE_BREAKER_DUPE_ENTRY_77778 Boosts: UnlockSpell(Target_HordeBreaker_Free);UnlockSpell(Projectile_HordeBreaker_Free); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Horde Breaker Description: Can attack a second creature close to its first target. Icon: Action_HordeBreaker_Melee StackId: HORDE_BREAKER TickType: EndTurn StatusPropertyFlags: NonExtendable StatusGroups: SG_RemoveOnRespec
HUNTERS_MARK_DUPE_ENTRY_93017 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunter's Mark Quarry Description: Affected entity suffers an additional 1d6 damage if the spellcaster hits it with a weapon attack. Icon: Spell_Divination_HuntersMark SoundStart: Spell_Status_HuntersMark_MO SoundLoop: Spell_Status_HuntersMark_MO_Stop RemoveConditions: HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied;OnAttacked StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: AI_ONLY:IF(not HasStatus('HUNTERS_MARK') and not IsDowned() and (not HasStatus('HUNTERS_MARK_OWNER', context.Source) or HasStatus('HUNTERS_MARK_REAPPLY', context.Source))):ApplyStatus(SELF,AI_HELPER_HUNTERSMARK_OWNER,100,-1);AI_ONLY:IF(not HasStatus('HUNTERS_MARK') and not HasStatus('DOWNED') and (not HasStatus('HUNTERS_MARK_OWNER', context.Source) or HasStatus('HUNTERS_MARK_REAPPLY', context.Source))):ApplyStatus(AI_HELPER_HUNTERSMARK,100,-1); OnRemoveFunctors: RemoveStatus(SELF,HUNTERS_MARK_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HUNTERS_MARK_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HUNTERS_MARK_REAPPLY,100,-1,,,,,true) ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4 StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e
HUNTERS_MARK_OWNER_DUPE_ENTRY_20007 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunter's Mark Description: When this creature attacks its quarry, it deals an additional 1d6 damage. Icon: Spell_Divination_HuntersMark StackId: HUNTERS_MARK_OWNER Passives: HuntersMark TickFunctors: AI_ONLY:ApplyStatus(AI_HELPER_HUNTERSMARK_OWNER,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
HUNTERS_MARK_REAPPLY_DUPE_ENTRY_11713 Boosts: UnlockSpell(Target_HuntersMark_Reapply); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunt Completed Description: Can use a bonus action to reapply Hunter's Mark to another target. Icon: Spell_Divination_HuntersMark StackId: HUNTERS_MARK_REAPPLY
INVOKE_DUPLICITY_DUPE_ENTRY_67133 Boosts: IF(HasStatus('INVOKE_DUPLICITY',context.Source)):SourceAllyAdvantageOnAttack() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invoke Duplicity Description: The spellcaster and its allies have Advantage on Attack Rolls when they and their target are both within [1] of the illusory duplicate. DescriptionParams: Distance(3) Icon: Action_Cleric_InvokeDuplicity StackId: INVOKE_DUPLICITY StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
INVOKE_DUPLICITY_AURA_DUPE_ENTRY_58210 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Duplicity Icon: Action_Cleric_InvokeDuplicity SoundLoop: Spell_Status_InvokeDuplicity_Aura_MO SoundStop: Spell_Status_InvokeDuplicity_Aura_MO_Stop StackId: INVOKE_DUPLICITY_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(INVOKE_DUPLICITY) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec StatusEffect: d798b3cf-15ab-4911-9884-82799e6fd3ef
LEVITATE_DUPE_ENTRY_70675 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levitating Description: Suspended in the air. Icon: statIcons_Levitating StackId: LEVITATE StatusGroups: SG_RemoveOnRespec
LIGHT_DUPE_ENTRY_8926 Boosts: GameplayLight(7.5,false,0.1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Light Description: This object has an aura of light with a radius of [1]. DescriptionParams: Distance(7.5) Icon: Spell_Evocation_Light StackId: LIGHT StatusGroups: SG_Light;SG_RemoveOnRespec IsUnique: 1 StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8
LIGHT_FLAME_BLADE_DUPE_ENTRY_80680 Boosts: GameplayLight(3,false,0.1);WeaponAttackTypeOverride(MeleeSpellAttack) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flame Blade Description: This blade sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier. DescriptionParams: Distance(3);Distance(6) Icon: Spell_Evocation_Light FormatColor: Fire SoundLoop: Misc_Status_Burning_MO StackId: LIGHT_FLAME_BLADE StatusEffect: f8d0e4e1-c56f-4f4c-bc0f-7f7f79f7e843
LURING_SONG_DUPE_ENTRY_69832 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lured Description: Attracted to a harpy's luring melody.
The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn! Icon: statIcons_Lured StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: LURING_SONG StackPriority: 1 TickType: EndTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) and ((Tagged('ACT1_DEN_CHARMEDKID') and Combat()) or not Tagged('ACT1_DEN_CHARMEDKID')) RemoveEvents: OnDamage;OnTurn TooltipSave: Wisdom StatusPropertyFlags: BringIntoCombat;TickingWithSource;ForceOverhead;OverheadOnTurn;LoseControl StatusGroups: SG_Charmed;SG_ScriptedPeaceBehaviour StatusEffect: 5f2c07d0-4d7e-4d6a-848d-c69ba9c2d74c
LURING_SONG_AURA_DUPE_ENTRY_66878 Boosts: ActionResourceBlock(Movement);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint); StatusImmunity(LURING_SONG); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Singing Description: The harpy Lures nearby creatures with a magical melody.
The song ends if she is incapacitated or loses concentration. Icon: Action_Singing StillAnimationType: Shouting StillAnimationPriority: Dazed StackId: SILENCED StackPriority: 0 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and not HasStatus('SILENCED') and Tagged('HUMANOID') and not Tagged('HARPY') and not Dead() and Enemy()):ApplyStatus(LURING_SONG_AURA_VICTIM);TARGET:IF(Character() and Tagged('HARPY') and not Dead()):ApplyStatus(LURING_SONG_AURA_LISTENER); RemoveConditions: HasStatus('SILENCED') RemoveEvents: OnStatusApplied StatusPropertyFlags: OverheadOnTurn OnRemoveFunctors: BreakConcentration() StatusGroups: SG_DropForNonMutingDialog StatusEffect: ca367127-9418-45ea-8657-8a1ddcb58931
LURING_SONG_AURA_VICTIM_DUPE_ENTRY_8591 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Luring Song Description: Must succeed a Wisdom Saving Throw every turn or be Lured by the Harpy's song. Icon: statIcons_LuringSong StillAnimationPriority: Dazed StackId: LURING_SONG StackPriority: 0 TickType: StartTurn StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: RemoveStatus(SELF,LURING_SONG) OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) OnTickSuccess: ApplyStatus(LURING_SONG,100,1); OnTickFail: ApplyStatus(LURING_SONG_RESIST,100,2); StatusEffect: f963a6cb-456f-44a4-a90a-5a61abae13a7
LURING_SONG_AURA_LISTENER_DUPE_ENTRY_79145 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Drowned Out Description: This creature cannot sing while another harpy is already in song. Icon: statIcons_LuringSong StackId: LURING_SONG_AURA_LISTENER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LURING_SONG_RESIST_DUPE_ENTRY_62500 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Resisted the Song Description: Succeeded a Saving Throw against the harpy's Luring Song and is immune to its effects for [1] turns. DescriptionParams: 2 Icon: statIcons_ResistedTheSong StackId: LURING_SONG StackPriority: 2 StatusPropertyFlags: OverheadOnTurn
MAGIC_WEAPON_DUPE_ENTRY_74312 Boosts: WeaponEnchantment(1);WeaponProperty(Magical) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Weapon Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls. DescriptionParams: 1 Icon: Spell_Transmutation_MagicWeapon SoundLoop: Spell_Status_MagicWeapon_MO SoundStop: Spell_Status_MagicWeapon_MO_Stop StackId: MAGIC_WEAPON StackPriority: 0 StatusGroups: SG_RemoveOnRespec ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852 StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b
MELEE_SPELL_ATTACK_DUPE_ENTRY_70320 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melee Spell Attack Description: Your attacks with this weapon use your Spell Attack Modifier. Icon: GenericIcon_Intent_Buff
MOBILE_NO_AOO_DUPE_ENTRY_3585 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sluggardly Description: Can't make an Opportunity Attack against its most recent attacker. Icon: statIcons_MobileFoe StackId: MOBILE_NO_AOO TickType: EndTurn
MOBILE_NO_AOO_SOURCE_DUPE_ENTRY_12466 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Attack Description: This creature's target cannot make an Opportunity Attack when the creature moves away. StackId: MOBILE_NO_AOO_SOURCE TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOONBEAM_DUPE_ENTRY_7869 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonbeam Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage. DescriptionParams: DealDamage(2d10,Radiant) Icon: Spell_Evocation_Moonbeam SoundStart: Spell_Status_MoonBeam_Enter SoundLoop: Spell_Status_MoonBeam_MO SoundStop: Spell_Status_MoonBeam_MO_Stop StackId: MOONBEAM TickType: StartTurn StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnApplySuccess: DealDamage(2d10,Radiant,Magical) OnApplyFail: DealDamage(2d10/2,Radiant,Magical) OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: DealDamage(2d10,Radiant,Magical) OnTickFail: DealDamage(2d10/2,Radiant,Magical) ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526 StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860
MOONBEAM_3_DUPE_ENTRY_11253 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d10,Radiant) OnApplySuccess: DealDamage(3d10,Radiant,Magical) OnApplyFail: DealDamage(3d10/2,Radiant,Magical) OnTickSuccess: DealDamage(3d10,Radiant,Magical) OnTickFail: DealDamage(3d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM
MOONBEAM_AURA_DUPE_ENTRY_56248 Boosts: GameplayLight(2,false,0.1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonbeam Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage. DescriptionParams: DealDamage(2d10,Radiant) Icon: Spell_Evocation_Moonbeam StackId: MOONBEAM_AURA AuraRadius: 1 AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM,100,-1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4
MOONBEAM_AURA_3_DUPE_ENTRY_59738 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_3,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MINOR_ILLUSION_DUPE_ENTRY_82025 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Minor Illusion Description: An illusory image that distracts nearby creatures, compelling them to investigate. SoundLoop: Spell_Status_MinorIllusion_MO SoundStop: Spell_Status_MinorIllusion_Dispell_ST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;LoseControlFriendly;LoseControl StatusEffect: 7f51ca42-e6c8-4ea1-8a76-62389543dfdb
MIRROR_IMAGE_1_DUPE_ENTRY_14654 Boosts: AC(3) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mirror Image Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears. Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_1 RemoveConditions: IsMiss() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec StatusEffect: 34d203fc-d0ad-48dc-9ddd-ff813abdedd4
MIRROR_IMAGE_2_DUPE_ENTRY_93635 Boosts: AC(3) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Second Mirror Image Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_2 RemoveConditions: IsMiss() and not HasStatus('MIRROR_IMAGE_1', context.Source) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 096fc7e3-ff21-448b-8fee-4eaffbe5e421 Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *MIRROR_IMAGE_1
MIRROR_IMAGE_3_DUPE_ENTRY_70712 Boosts: AC(3) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Third Mirror Image Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_3 RemoveConditions: IsMiss() and not HasStatus('MIRROR_IMAGE_1', context.Source) and not HasStatus('MIRROR_IMAGE_2', context.Source) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 3fa4349f-687b-4715-a510-962f97d544d1 Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *MIRROR_IMAGE_1
NATURES_WRATH_DUPE_ENTRY_72764 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nature's Wrath Icon: Action_Paladin_NaturesWrath StillAnimationType: Snared StillAnimationPriority: Snared StackId: NATURES_WRATH TickType: EndTurn RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Strength StatusGroups: SG_Restrained;SG_Condition ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734 StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76 Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* SoundVocalStart: EXHAUSTED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *RESTRAINED
OILED_DUPE_ENTRY_27314 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oiled Description: Whenever this creature takes Fire damage, it suffers an additional [1]. DescriptionParams: DealDamage(5,Fire) Icon: Status_Oiled StackId: OILED Passives: Oiled
PALADIN_OATH_BROKEN_DUPE_ENTRY_33269 Boosts: ActionResourceBlock(ChannelOath) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oath Broken Description: You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
You should go to camp and contemplate what happened and what comes next. Icon: statIcons_OathBroken StackId: PALADIN_OATH_BROKEN StatusPropertyFlags: IgnoreResting;ApplyToDead
PASS_WITHOUT_TRACE_DUPE_ENTRY_35237 Boosts: Skill(Stealth, 10) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pass Without Trace Description: Veiled by an ally. +10 bonus to Stealth Checks. Icon: Spell_Abjuration_PassWithoutTrace StackId: PASS_WITHOUT_TRACE StackPriority: 0 StatusGroups: SG_RemoveOnRespec StatusEffect: ffa6b582-5570-4e0b-b7d6-bcf3ae3548f0
PASS_WITHOUT_TRACE_AURA_DUPE_ENTRY_92021 Boosts: Skill(Stealth, 10) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pass Without Trace Aura Description: This entity and nearby allies have a +10 bonus to Stealth Checks. Icon: Spell_Abjuration_PassWithoutTrace SoundLoop: Spell_Status_PassWithoutTraceAura SoundStop: Spell_Status_PassWithoutTraceAura_Stop StackId: PASS_WITHOUT_TRACE StackPriority: 1 AuraRadius: 10 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE) StatusGroups: SG_RemoveOnRespec StatusEffect: 4555b070-e92d-467f-8d81-b9e421fed7be
PETPAL_DUPE_ENTRY_43261 Boosts: Tag(PETPAL) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Speak with Animals Description: Can comprehend and communicate with beasts. Icon: Spell_Divination_SpeakWithAnimals StackId: PETPAL
PHANTASMAL_FORCE_DUPE_ENTRY_70775 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type. DescriptionParams: DealDamage(1d6,Psychic) Icon: Spell_Illusion_PhantasmalForce StillAnimationType: Mental StillAnimationPriority: Mental HitAnimationType: None SoundLoop: Spell_Status_PhantasmalForce_MO SoundStop: Spell_Status_PhantasmalForce_MO_Stop StackId: PHANTASMAL_FORCE Passives: PhantasmalForce RemoveConditions: SavingThrow(Ability.Intelligence, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Intelligence TooltipDamage: DealDamage(1d6,Psychic) TickFunctors: AI_ONLY:DealDamage(1d6,Psychic,Magical) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(PHANTASMAL_FORCE_PSYCHIC,100,10) OnRemoveFunctors: RemoveStatus(PHANTASMAL_FORCE_SLASHING);RemoveStatus(PHANTASMAL_FORCE_PIERCING);RemoveStatus(PHANTASMAL_FORCE_BLUDGEONING);RemoveStatus(PHANTASMAL_FORCE_ACID);RemoveStatus(PHANTASMAL_FORCE_THUNDER);RemoveStatus(PHANTASMAL_FORCE_NECROTIC);RemoveStatus(PHANTASMAL_FORCE_FIRE);RemoveStatus(PHANTASMAL_FORCE_LIGHTNING);RemoveStatus(PHANTASMAL_FORCE_COLD);RemoveStatus(PHANTASMAL_FORCE_PSYCHIC);RemoveStatus(PHANTASMAL_FORCE_POISON);RemoveStatus(PHANTASMAL_FORCE_RADIANT);RemoveStatus(PHANTASMAL_FORCE_FORCE) StatusEffect: fcd606f1-32af-4065-90b0-bc96a5f32374 StatusEffectOnTurn: db534ff8-b73e-4f36-a638-a4fe80be9272
PHANTASMAL_FORCE_SLASHING_DUPE_ENTRY_14115 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Slashing Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed. DescriptionParams: DealDamage(1d6,Slashing) Icon: Spell_Illusion_PhantasmalForce StackId: PHANTASMAL_FORCE_DAMAGE StackType: Overwrite TooltipDamage: DealDamage(1d6,Slashing) TickFunctors: DealDamage(1d6,Slashing,Magical)
PHANTASMAL_FORCE_PIERCING_DUPE_ENTRY_50298 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Piercing DescriptionParams: DealDamage(1d6,Piercing) TooltipDamage: DealDamage(1d6,Piercing) TickFunctors: DealDamage(1d6,Piercing,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_BLUDGEONING_DUPE_ENTRY_96655 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Bludgeoning DescriptionParams: DealDamage(1d6,Bludgeoning) TooltipDamage: DealDamage(1d6,Bludgeoning) TickFunctors: DealDamage(1d6,Bludgeoning,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_ACID_DUPE_ENTRY_54957 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Acid DescriptionParams: DealDamage(1d6,Acid) TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_THUNDER_DUPE_ENTRY_9309 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Thunder DescriptionParams: DealDamage(1d6,Thunder) TooltipDamage: DealDamage(1d6,Thunder) TickFunctors: DealDamage(1d6,Thunder,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_NECROTIC_DUPE_ENTRY_39956 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Necrotic DescriptionParams: DealDamage(1d6,Necrotic) TooltipDamage: DealDamage(1d6,Necrotic) TickFunctors: DealDamage(1d6,Necrotic,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_FIRE_DUPE_ENTRY_7845 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Fire DescriptionParams: DealDamage(1d6,Fire) TooltipDamage: DealDamage(1d6,Fire) TickFunctors: DealDamage(1d6,Fire,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_LIGHTNING_DUPE_ENTRY_99322 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Lightning DescriptionParams: DealDamage(1d6,Lightning) TooltipDamage: DealDamage(1d6,Lightning) TickFunctors: DealDamage(1d6,Lightning,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_COLD_DUPE_ENTRY_85063 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Cold DescriptionParams: DealDamage(1d6,Cold) TooltipDamage: DealDamage(1d6,Cold) TickFunctors: DealDamage(1d6,Cold,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_PSYCHIC_DUPE_ENTRY_85913 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Psychic DescriptionParams: DealDamage(1d6,Psychic) TooltipDamage: DealDamage(1d6,Psychic) TickFunctors: DealDamage(1d6,Psychic,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_POISON_DUPE_ENTRY_83253 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Poison DescriptionParams: DealDamage(1d6,Poison) TooltipDamage: DealDamage(1d6,Poison) TickFunctors: DealDamage(1d6,Poison,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_RADIANT_DUPE_ENTRY_18664 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Radiant DescriptionParams: DealDamage(1d6,Radiant) TooltipDamage: DealDamage(1d6,Radiant) TickFunctors: DealDamage(1d6,Radiant,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_FORCE_DUPE_ENTRY_34858 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Force DescriptionParams: DealDamage(1d6,Force) TooltipDamage: DealDamage(1d6,Force) TickFunctors: DealDamage(1d6,Force,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PRODUCE_FLAME_DUPE_ENTRY_411 Boosts: UnlockSpell(Shout_ProduceFlame_Dismiss);GameplayLight(9,false,0.1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Produce Flame Description: A flickering flame sheds light around the creature. Icon: Spell_Conjuration_ProduceFlame_Light SoundLoop: Spell_Status_ProduceFlame_MO SoundStop: Spell_Status_ProduceFlame_MO_Stop StackId: PRODUCE_FLAME OnApplyFunctors: AI_ONLY:IF(not HasStatus('PRODUCE_FLAME')):ApplyStatus(AI_HELPER_PRODUCEFLAME, 100, 3) StatusGroups: SG_Light;SG_RemoveOnRespec StatusEffect: 7b9c612c-3780-45eb-a146-fc472c37c2c4
PROTECTION_FROM_EVIL_AND_GOOD_DUPE_ENTRY_38320 Boosts: IF(Tagged('ABERRATION', context.Source) or Tagged('CELESTIAL', context.Source) or Tagged('ELEMENTAL', context.Source) or Tagged('FEY', context.Source) or Tagged('FIEND', context.Source) or Tagged('UNDEAD', context.Source)):Disadvantage(AttackTarget);StatusImmunity(SG_Possessed);StatusImmunity(SG_Frightened) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Protection from Evil and Good Description: The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have Disadvantage on Attack Rolls against the target, and the target can't be Charmed, Frightened, or Possessed by them. Icon: Spell_Abjuration_ProtectionFromEvilAndGood StackId: PROTECTION_FROM_EVIL_AND_GOOD StatusGroups: SG_RemoveOnRespec StatusEffect: 6abba0c1-9fe0-4425-a0cc-58156988e806
PROTECTION_FROM_POISON_DUPE_ENTRY_83336 Boosts: Tag(POISONED_ADV); Resistance(Poison, Resistant) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Protection from Poison Description: Creature has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage. Icon: Spell_Abjuration_ProtectionFromPoison StackId: PROTECTION_FROM_POISON StatusGroups: SG_RemoveOnRespec StatusEffect: 19eb8d84-a77b-4670-a7d8-29abcaadbfe3
RAGE_DUPE_ENTRY_51526 Boosts: Tag(VFX_RAGE);UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage Description: Deals an additional [1] damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE StackPriority: 0 TickType: EndTurn Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_NoHeavyArmour_VFX RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat() RemoveEvents: OnTurn;OnCombatEnded TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage) StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1) OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusGroups: SG_Rage;SG_RemoveOnRespec StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
RAGE_MUTE_DUPE_ENTRY_53869 Boosts: BlockSpellCast() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage Mute Description: %%% Technical status; doesn't need to be destubbed. RemoveConditions: not HasStatus('SG_Rage') RemoveEvents: OnTurn;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: BreakConcentration()
RAGE_FRENZY_DUPE_ENTRY_70337 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);UnlockSpell(Throw_ImprovisedWeaponBerserker);IF(HasPassive('MindlessRage',context.Source)):StatusImmunity(SG_Frightened);IF(HasPassive('MindlessRage',context.Source)):StatusImmunity(SG_Charmed) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Frenzy SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 1 Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Frenzy_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX);RemoveStatus(RAGE_FRENZY_BURNOUT);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: f4a46a83-330f-4725-afdb-da710283d888 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAGE_FRENZY_BURNOUT_DUPE_ENTRY_12911 Boosts: RollBonus(Attack,-1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Strain Description: Using Frenzied Strike adds a penalty to Attack Rolls every time, stacking so that you miss more often. This adds up until the end of your Frenzy. Icon: Action_Barbarian_FrenziedStrike StackId: RAGE_FRENZY_BURNOUT StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
RAGE_STOP_REMOVE_DUPE_ENTRY_47646 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage Remove Description: %%% Used to stop the removal of Rage - tecnical status, don't destub. StackId: RAGE_STOP_REMOVE TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
RAGE_TOTEM_BEAR_DUPE_ENTRY_18986 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Thunder, Resistant); Resistance(Necrotic, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Cold, Resistant); Resistance(Poison, Resistant); Resistance(Radiant, Resistant); Resistance(Force, Resistant); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Bear Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Has Resistance to all damage except Psychic damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage_BearTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 2 Passives: TotemSpirit_Bear_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Bear_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_BEAR_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration();ApplyStatus(RAGE_TOTEM_BEAR_HEAL_TOGGLE,100,10) OnRemoveFunctors: RemoveStatus(RAGE_TOTEM_BEAR_HEAL_TOGGLE);RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_BEAR_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: f1162d63-e269-47f7-94ad-abda93b2e08a SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAGE_TOTEM_BEAR_HEAL_TOGGLE_DUPE_ENTRY_24361 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage Bear heal toggle Description: %%% Tech status to leat bear barbarians heal only once per rage StackId: RAGE_TOTEM_BEAR_HEAL_TOGGLE RemoveConditions: not HasStatus('RAGE_TOTEM_BEAR') or not Combat() RemoveEvents: OnTurn;OnCombatEnded;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
RAGE_TOTEM_EAGLE_DUPE_ENTRY_43470 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget);UnlockSpell(Shout_Dash_BonusAction); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Eagle Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage_EagleTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 3 Passives: TotemSpirit_Eagle_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Eagle_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 6c124b07-4d8f-4d51-a945-4ce871d749fc SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_ELK_DUPE_ENTRY_64572 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);ActionResource(Movement,4.5,0); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Elk Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Movement speed increased by [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(4.5) Icon: Action_Barbarian_Rage_ElkTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 4 Passives: TotemSpirit_Elk_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Elk_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_ELK_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_ELK_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 271e0796-b7b2-4a81-b6e3-9c6b08dea544 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_TIGER_DUPE_ENTRY_76561 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);JumpMaxDistanceMultiplier(1.5) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Tiger Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(4.5) Icon: Action_Barbarian_Rage_TigerTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 5 Passives: TotemSpirit_Tiger_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Tiger_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_TIGER_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_TIGER_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 2ed585b4-6edf-4d31-bcfb-9732f63fd175 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_WOLF_DUPE_ENTRY_74406 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Wolf Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Allies have Advantage on melee Attack Rolls against enemies within [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(2) Icon: Action_Barbarian_Rage_WolfTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 6 AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy()):ApplyStatus(RAGE_TOTEM_WOLF_AURA_STATUS) Passives: TotemSpirit_Wolf_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Wolf_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_WOLF_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_WOLF_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: b7a7a53e-5af0-452b-9f43-c60b4bd53ad6 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_WOLF_AURA_STATUS_DUPE_ENTRY_27682 Boosts: IF(IsMeleeAttack() and IsWeaponAttack()):SourceAllyAdvantageOnAttack(AttackTarget); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Wolf Heart's Prey Description: Standing near a Raging Wolf Heart barbarian.
The barbarian's allies have Advantage on melee attack rolls against this creature. Icon: Action_Barbarian_Rage_WolfTotem StackId: RAGE_TOTEM_WOLF_AURA_STATUS StackPriority: 1
RAGE_ARMOUR_MESSAGE_DUPE_ENTRY_33179 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage Impeded Description: Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving Throws. Icon: statIcons_HeavyArmorBlockingRage StackId: RAGE_ARMOUR_BLOCK StackPriority: 1 RemoveConditions: not HasHeavyArmor(context.Source) RemoveEvents: OnEquip;OnUnequip StatusPropertyFlags: IgnoreResting
RAGE_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_62921 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage no heavy amrour VFX Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour StackId: RAGE_NO_HEAVY_ARMOUR_VFX StackPriority: 1 RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage') RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: d92d4581-5842-476d-aeec-2364bf39702d
RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_18211 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Frenzy no heavy amrour VFX StatusEffect: 67d02139-811f-47a6-84af-6f2e502e7ac9 Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_BEAR_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_27220 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Bear Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_73872 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Eagle Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_ELK_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_4523 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Elk Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_TIGER_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_95037 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Tiger Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_WOLF_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_34697 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Wolf Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
Armour Class increased by 5, but has Disadvantage on Strength Checks and Strength Saving Throws. Weapon attacks deal 1d4 less damage. DisplayName: Reduced* DescriptionParams: 1d4* Icon: Spell_Transmutation_Reduce* SoundStart: Alchemy_Condition_OilOfDiminution_Shrink* SoundLoop: Misc_Status_Reduce_MO* SoundStop: Misc_Status_Reduce_MO_Stop* StackId: SIZE* StatusGroups: SG_RemoveOnRespec* StatusEffect: 63ac2820-3c0d-4305-b269-f6df70cf45b7* Stats inherited from: *REDUCE
REFLECTIVE_SHELL_DUPE_ENTRY_70914 Boosts: ProjectileDeflect() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reflective Shell Description: Projectiles targeted at this creature are reflected back to their point of origin. Icon: TadpoleSuperPower_ReflectiveShell SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit TickType: EndTurn StatusEffect: b3b3155f-438f-4b77-9583-b35ee7d1ad00
RELENTLESS_AVENGER_DUPE_ENTRY_68050 Boosts: ActionResource(Movement,4.5,0) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Avenger Description: You have a +[1] bonus to your movement speed. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RelentlessAvenger StackId: RELENTLESS_AVENGER TickType: EndTurn StatusGroups: SG_RemoveOnRespec
SACRED_WEAPON_DUPE_ENTRY_46513 Boosts: WeaponProperty(Magical);WeaponAttackRollBonus(CharismaModifier);GameplayLight(6,false,0.1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Weapon Description: Wielder's Charisma Modifier is added to Attack Rolls made with this weapon. It has become magical and emits light. Icon: Action_Paladin_SacredWeapon StackId: SACRED_WEAPON StatusGroups: SG_RemoveOnRespec StatusEffect: f2204a1d-a79b-4efe-a3da-3ed69392b94a
SANCTUARY_DUPE_ENTRY_45610 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sanctuary Description: Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn. Icon: Spell_Abjuration_Sanctuary FormatColor: LightBlue StackId: SANCTUARY AuraRadius: 30 AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(SANCTUARY_AURA,100,-1) TickType: StartTurn Passives: Sanctuary OnRemoveFunctors: ApplyStatus(SANCTUARY_BLOCK,100,1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2e0fa509-6711-45e2-bda2-debe1046b577 ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SANCTUARY_TRANQUILITY_DUPE_ENTRY_80971 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: IgnoreResting DisplayName: Sanctuary* Description: Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.* Icon: Spell_Abjuration_Sanctuary* FormatColor: LightBlue* StackId: SANCTUARY* AuraRadius: 30* AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(SANCTUARY_AURA,100,-1)* TickType: StartTurn* Passives: Sanctuary* OnRemoveFunctors: ApplyStatus(SANCTUARY_BLOCK,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 2e0fa509-6711-45e2-bda2-debe1046b577* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SANCTUARY
SEARING_SMITE_DUPE_ENTRY_16507 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Searing Smite Description: Affected entity takes [1] every turn, until the turn after it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d6, Fire) Icon: Spell_Evocation_SearingSmite SoundLoop: Spell_Status_SearingSmite SoundStop: Spell_Status_SearingSmite_Stop StackId: SEARING_SMITE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(1d6, Fire) TickFunctors: DealDamage(1d6, Fire,Magical) StatusGroups: SG_Light StatusEffect: bdfb09d0-0f10-4796-bb78-5a6570c0a5cb StatusEffectOnTurn: f9b06276-bb8f-4fb2-8789-989de2fe0287
SENTINEL_DUPE_ENTRY_29560 Boosts: ActionResourceBlock(Movement) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sentinel Foe Description: Can't move. Restrained by an Opportunity Attack from a Sentinel. Icon: PassiveFeature_Sentinel_ZeroSpeed StillAnimationType: Snared StillAnimationPriority: Snared StackId: SENTINEL TickType: EndTurn StatusPropertyFlags: DisableCombatlog;DisableOverhead StatusGroups: SG_RemoveOnRespec
SHIELD_DUPE_ENTRY_83056 Boosts: AC(5);IF(IsSpellChildOrVariantFromContext('Projectile_MagicMissile')):DamageReduction(Force,Flat,100) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shield Description: Immune to Magic Missile. Armour Class is increased by 5. Icon: Spell_Shield StackId: SHIELD StackType: Ignore StatusGroups: SG_RemoveOnRespec StatusEffect: 19c84d1e-8de6-4361-88ec-0f64c15d52b1
SHIELD_MASTER_DUPE_ENTRY_53545 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shield Master Description: If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminish the effect's damage.
On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would. Icon: PassiveAction_ShieldMaster_Block StackId: SHIELD_MASTER StackType: Ignore RemoveConditions: HasSavingThrowWithAbility(Ability.Dexterity) RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
SILENCED_DUPE_ENTRY_14129 Boosts: BlockVerbalComponent(); Resistance(Thunder, Immune); DialogueBlock(); SoundsBlocked() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Silenced Description: Can't speak or cast spells with a verbal component, and is Immune to Thunder damage. Icon: Spell_Illusion_Silence SoundStart: Misc_Status_Silence_Gameobject_Mute SoundStop: Misc_Status_Silence_Gameobject_Unmute StackId: SILENCED StackPriority: 1 StatusPropertyFlags: ApplyToDead OnApplyFunctors: RemoveStatus(LURING_SONG_AURA);RemoveStatus(LURING_SONG); StatusGroups: SG_Condition;SG_DropForNonMutingDialog ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SILENCED_AURA_DUPE_ENTRY_28093 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Silence Aura Description: While it remains in the aura, affected entity is Silenced. Icon: Spell_Illusion_Silence SoundStart: Misc_Status_Silence_Gameobject_Mute SoundStop: Misc_Status_Silence_Gameobject_Unmute AuraRadius: 6 AuraStatuses: ApplyStatus(SILENCED) ApplyEffect: 004bb348-d674-416c-a67e-366fd63e1ff1 StatusEffect: bb24db0e-f040-4e1d-8c04-aa8046018b69
SLEET_STORM_DUPE_ENTRY_64157 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sleet Storm Description: Douses fires, creates an ice surface, and disrupts the concentration of spellcasters. Icon: Spell_Conjuration_SleetStorm SoundLoop: Spell_Position_Control_SleetStorm_L1to3 SoundStop: Spell_Position_Control_SleetStorm_L1to3_Stop StackId: SLEET_STORM_AURA TickType: EndTurn TickFunctors: CreateExplosion(Projectile_SleetStorm_WaterFrozen) StatusPropertyFlags: TickingWithSource OnApplyFunctors: CreateExplosion(Projectile_SleetStorm_WaterFrozen)
SLOW_DUPE_ENTRY_81735 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slowed Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
SPEAK_WITH_DEAD_RECAST_DUPE_ENTRY_90341 Boosts: UnlockSpell(Target_SpeakWithDead_FreeRecast) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Recast Speak with Dead Description: Can recast Speak with Dead without expending a spell slot. Icon: Spell_Necromancy_RecastSpeakWithDead StackId: SPEAK_WITH_DEAD_RECAST AuraRadius: 18 AuraStatuses: TARGET:IF(Tagged('HASSWDDIALOG') and FreshCorpse() and not Tagged('BEAST') and not Tagged('UNDEAD') and not Tagged('CORPSE_SPOKEN') and not Tagged('BLOCK_SPEAK_WITH_DEAD') and not Player()):ApplyStatus(SPEAK_WITH_DEAD_INTERESTING) StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec
Affected entity takes [1] each turn. Attack Rolls against it have Advantage. DescriptionParams: DealDamage(1d4+max(1, Cause.CharismaModifier),Necrotic) Icon: Action_Paladin_SpitefulSuffering StackId: SPITEFUL_SUFFERING TickType: StartTurn RemoveConditions: SavingThrow(Ability.Charisma, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Charisma TooltipDamage: DealDamage(1d4+max(1,Cause.CharismaModifier),Necrotic) TickFunctors: DealDamage(1d4+max(1,Cause.CharismaModifier),Necrotic,Magical) StatusPropertyFlags: InitiateCombat StatusEffectOnTurn: 08d8a4d7-a8b0-4bfd-bb1d-3b5aaaf2f48e ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
STAGE_FRIGHT_DUPE_ENTRY_90196 Boosts: Disadvantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stage Fright Description: Overwhelmed with a fear of failure.
The affected entity has Disadvantage on Attack Rolls and takes damage each time they miss an Attack Roll.
VOID_AURA_DUPE_ENTRY_96991 Boosts: GameplayObscurity(6) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunger of Hadar Description: A sphere of cold blackness, teeming with unknown horrors.
Creatures starting their turn in the area take [1]. Creatures ending their turn in the area possibly take [2].
The area is Difficult Terrain, and creatures within are Blinded. DescriptionParams: DealDamage(2d6,Cold);DealDamage(2d6,Acid) Icon: Spell_Conjuration_HungerOfHadar SoundLoop: Surf_Void_Cloud_ST_Start StackId: VOID_AURA AuraRadius: 6 AuraStatuses: TARGET:IF(Character()):ApplyStatus(VOID_START,100,-1);TARGET:IF(Character()):ApplyStatus(VOID_END,100,-1);TARGET:IF(Character()):ApplyStatus(DIFFICULT_TERRAIN,100,-1) TooltipSave: Dexterity StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: caeddf77-f14b-4214-97e9-b3f63e0f56d0
VOID_START_DUPE_ENTRY_68158 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunger of Hadar Description: Standing near a portal to the dark between the stars, infested with unknown horrors.
Takes [1] at the start of their turn, and possibly [2] at the end of their turn, as long as they are in the area.
They are Blinded, and the area is Difficult Terrain. DescriptionParams: DealDamage(2d6,Cold);DealDamage(2d6,Acid) Icon: Spell_Conjuration_HungerOfHadar TickType: StartTurn TooltipSave: Dexterity TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: DisableCombatlog OnApplyFunctors: ApplyStatus(VOID_BLINDED, 100, -1) OnRemoveFunctors: RemoveStatus(VOID_BLINDED) StatusEffectOnTurn: ff9de642-4270-47e4-8fee-4e51f769a830
VOID_END_DUPE_ENTRY_23374 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunger of Hadar Description: Takes [1] as milky, otherworldly tentacles rub against them. DescriptionParams: DealDamage(2d6,Acid) Icon: Status_Acid TickType: EndTurn TooltipDamage: DealDamage(2d6,Acid) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnTickRoll: not SavingThrow(Ability.Dexterity, 12) OnTickSuccess: ApplyStatus(VOID_END_DAMAGE,100,0)
VOID_BLINDED_DUPE_ENTRY_52347 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: InitiateCombat;Blind;DisableCombatlog DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
WILD_MAGIC_TURN_MAGIC_DUPE_ENTRY_19892 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Turn Magic Description: At the start of each turn, triggers a random magical effect. Icon: statIcons_WildMagic_TurnMagic StackId: WILD_MAGIC_TURN_MAGIC TickFunctors: TriggerRandomCast(1,,WildMagic) StatusPropertyFlags: DisableOverhead StatusEffect: ad8270a0-6a77-4a80-9367-c4f0e84396e4
WILD_MAGIC_TELEPORT_DUPE_ENTRY_48898 Boosts: UnlockSpell(Target_WildMagic_Teleport) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can use a bonus action to teleport up to [1]. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Teleport StackId: WILD_MAGIC_TELEPORT StatusPropertyFlags: DisableOverhead
WILD_MAGIC_ENCHANT_DUPE_ENTRY_82560 Boosts: WeaponDamage(1d4,Force) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Enchant Weapons Description: The next attack with your main weapon is a Critical Hit and deals an additional [1]. DescriptionParams: DealDamage(1d4,Force) Icon: statIcons_WildMagic_Enchant StatusEffectOverride: 89545fe8-59a6-4992-85cc-323d00554119 StackId: WILD_MAGIC_ENCHANT StatusPropertyFlags: DisableOverhead
WILD_MAGIC_ENCHANT_CHARACTER_DUPE_ENTRY_66704 Boosts: IF(HasStatus('WILD_MAGIC_ENCHANT', GetAttackWeapon()) and IsWeaponAttack()):CriticalHit(AttackRoll,Success,Always) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The next attack with this weapon is a Critical Hit and deals an additional [1]. StatusEffectOverride: RemoveConditions: HasStatus('WILD_MAGIC_ENCHANT', GetAttackWeapon(context.Target)) RemoveEvents: OnAttack StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyEquipmentStatus(MainHand,WILD_MAGIC_ENCHANT,100,0) DisplayName: Wild Magic: Enchant Weapons* DescriptionParams: DealDamage(1d4,Force)* Icon: statIcons_WildMagic_Enchant* StackId: WILD_MAGIC_ENCHANT* Stats inherited from: *WILD_MAGIC_ENCHANT
WILD_MAGIC_SORCERY_POINTS_DUPE_ENTRY_15203 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Sorcery Points Description: Each spell you cast restores Sorcery Points equal to its spell slot level. Icon: statIcons_WildMagic_SorceryPoints StackId: WILD_MAGIC_SPELLSLOT Passives: WildMagic_SorceryPoints StatusPropertyFlags: DisableOverhead StatusEffect: 5afe8398-b0ce-4a86-bbb8-a6c9aafb1e43
WILD_MAGIC_HEAL_DUPE_ENTRY_22164 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Explosive Healing Description: Your spells of Level 1 and higher heal all creatures in a [1] radius for [2] per spell slot level. DescriptionParams: Distance(3);RegainHitPoints(1d4) Icon: statIcons_WildMagic_Heal SoundLoop: Spell_Status_WildMagic_Heal_MO SoundStop: Spell_Status_WildMagic_Heal_MO_Stop StackId: WILD_MAGIC_HEAL Passives: WildMagic_Heal StatusPropertyFlags: DisableOverhead StatusEffect: b066badc-492a-43b0-8df1-8370865fc039
WILD_MAGIC_SWAP_DUPE_ENTRY_71315 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Swap Description: Casting a spell or cantrip makes you switch positions with a targeted creature. Icon: statIcons_WildMagic_Swap SoundLoop: Spell_Status_WildMagic_Swap_MO SoundStop: Spell_Status_WildMagic_Swap_MO_Stop StackId: WILD_MAGIC_SWAP Passives: WildMagic_Swap StatusPropertyFlags: DisableOverhead StatusEffect: 609c8c7f-1f0e-447e-9765-dc719b8bfa1f
WILD_MAGIC_TELEKINESIS_DUPE_ENTRY_77461 Boosts: UnlockSpell(Throw_Telekinesis_WildMagic) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Telekinesis Description: You are able to use Telekinesis without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StatusPropertyFlags: DisableOverhead
If the affected entity dies before the infection wears off, it will temporarily rise again as a Newborn Zombie. Icon: statIcons_CrawlingGnawInfection StackId: CRAWLING_GNAW_SWITCH OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):SwitchDeathType(Explode);IF(RemoveCause(StatusRemoveCause.Death) and not Summon() and IsTargetableCorpse()):Summon(82d6ff04-db9d-4b02-82aa-fd4db21f5b7d, UntilLongRest,,,,ZOMBIE_DECAY,SHADOWCURSE_SUMMON_CHECK) StatusGroups: SG_Disease
CREATURE_SPORE_SERVANT_DUPE_ENTRY_67351 Boosts: StatusImmunity(TIMMASK_SPORES);StatusImmunity(BIBBERBANG_FUMES); Tag(PLANT); FactionOverride(Source); Tag(CREATURE_SPORE_SERVANT); StatusImmunity(SLEEPING);StatusImmunity(SLEEP); StatusImmunity(UNCONSCIOUS); StatusImmunity(HIDEOUS_LAUGHTER); StatusImmunity(CHARMED); StatusImmunity(FRIENDS); StatusImmunity(CROWN_OF_MADNESS); StatusImmunity(MIND_MASTERY); StatusImmunity(SG_Frightened); StatusImmunity(SG_Blinded); StatusImmunity(PARALYZED); StatusImmunity(HOLD_PERSON); Resistance(Poison, Resistant); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spore Servant Description: The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will. Icon: Action_Glut_RaiseDeadViaSpores MeshEffect: FadeIn:0;FadeOut:0;V:[7a66f0e14c66bd94b7b199615892293c,8ee0efee2669a2d3b090071abbdf3870,40f3e03236f12c394098ed3b35bc1dd0,2e620199b8a9a985b098808970e9896a,91802c9b9824f7c692db863803e4108d,4211dd2568815fb22936a6d6111abe54,89ef5aad2b9e34c369a65aafc298494f,a273ac9d5767d741f630b0c29a7975e9,da549999f6e6bd54eeb1777fa5dfde74,81f3f2813ff134a210c977c86ae956f3,09b013c5e9744a435857f4aa9c399fe5,94d5176d6c4dce9c018f8393bd4f2a64,f2335f17e47d7b29ccac05bb31df76a8,0f0f22e0fe636d3da6b70aa3f4a6ab42,27cf626edd8339f6e40274791dbfd66a];VI:[0,1,2,2,3,2,0,0,4,5,6,7,7,8,9,10,1,11,12,13,14];S:[044ab023707677e673c2d0f26fca0776,e7b96b01af9c835be6b5f1a75f7b538b,5cbf9a7de4503ad965a8fc2a3cb05abe,edda91cdd2be3296087c45477f36daaa,957ba88314f85b2d6d5feb9c9ed61584,3c9f70925cf24ec8f9741b81a70f47da,af214a4332fd7b8183050e1568a7099d,58047479d2b93711574871c5490bc083,6baabc59f5c840ada911c3348e009dfa,24db7c92bc91a74435002ac4377f1132,6cd52578f3abb6de88e20a99b8889f87,4048939cda3767f8cb3f9d8b392ba84e,831fd72bb887d8fe50b47cf8b376ad28,26b5486dfc27592a44f4422eb7f0231e,0e2e85b3320cc27ad9b2bd853759dab6,aefea06b163c6dfc29939cf8ee9895f1,c9a28d636d55a645e521ccb11bcd1513,00802469021a737a54743aab21956990,3c22df5631dc713a9514dbd639d3fe89,2ae5ddc9025880fc4c575f22a2b3a6b1,9ebd420dde6c6ea456e15c8b148e9093];SI:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]; StatusPropertyFlags: DisableCombatlog;DisableOverhead;ApplyToDead;IgnoreResting OnApplyFunctors: Resurrect(100,65); StatusGroups: SG_Condition StatusEffect: 1eed3d7d-964a-4364-a075-d4242555ae6c
EXPOSING_BITE_DUPE_ENTRY_50736 Boosts: CriticalHit(AttackTarget,Success,Always,2) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exposing Bite Description: Creature is distracted. The next attack against the creature from within [1] is guaranteed to be a Critical Hit. DescriptionParams: Distance(1.5) Icon: Action_Wolf_Bite StackId: EXPOSING_BITE TickType: EndTurn RemoveConditions: not DistanceToTargetGreaterThan(3) and IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource ApplyEffect: d9ebf587-f6cf-48ef-9b5c-786e94336558 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
FROG_REFLECTIVEMUCUS_DUPE_ENTRY_54616 Boosts: AC(2);ProjectileDeflect() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reflective Mucus Description: Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed. Icon: statIcons_ReflectiveMucous StackId: FROG_REFLECTIVEMUCUS OnApplyFunctors: AI_ONLY:IF(not HasStatus('FROG_REFLECTIVEMUCUS')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusEffect: 86b089aa-1cdf-449b-a726-69faf9da4b1b
GNOLL_AURABLOODTHIRST_DUPE_ENTRY_805 Boosts: UnlockSpell(Target_Bite_Gnoll_Bonus) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloodthirst Description: Gains Bite as a bonus action. Icon: Status_Gnoll_AuraBloodThirst FormatColor: Red StackId: GNOLL_AURABLOODTHIRST StackPriority: 0 StatusEffect: f4a46a83-330f-4725-afdb-da710283d888
GNOLL_AURABLOODTHIRST_AURA_DUPE_ENTRY_60323 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Bloodthirst Description: Any nearby creatures with the Rampage trait can make a bite attack as a bonus action. Icon: Status_Gnoll_AuraBloodThirst FormatColor: Red StackId: GNOLL_AURABLOODTHIRST_AURA StackPriority: 1 AuraRadius: 8 AuraStatuses: TARGET:IF(Ally() and not Dead() and Tagged('GNOLL') and not Tagged('GNOLL_FLIND')):ApplyStatus(GNOLL_AURABLOODTHIRST)
GNOLL_PACKTACTICS_DUPE_ENTRY_25550 Boosts: Advantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pack Tactics Description: Has Advantage on Attack Rolls if one of its allies is within [1] of its target and isn't Incapacitated. DescriptionParams: Distance(0.5) Icon: Status_Gnoll_PackTactics FormatColor: LightGray StackId: GNOLL_PACKTACTICS StackPriority: 0 StatusPropertyFlags: DisableCombatlog
GNOLL_PACKTACTICS_AURA_DUPE_ENTRY_33548 Boosts: Tag(COMBAT_PACKTACTICS) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pack Tactics Aura Description: Grants its allies Advantage on Attack Rolls when they attack a target within [1] of another ally. DescriptionParams: Distance(0.5) Icon: Status_Gnoll_PackTactics FormatColor: LightGray StackId: GNOLL_PACKTACTICS_AURA StackPriority: 1 AuraRadius: 2 AuraStatuses: TARGET:IF(Ally() and Tagged('COMBAT_PACKTACTICS')):ApplyStatus(SELF, GNOLL_PACKTACTICS) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
GNOLL_RAMPAGE_DUPE_ENTRY_73511 Boosts: ActionResource(Movement,4.5,0);ActionResource(BonusActionPoint,1,0) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rampage Description: When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed. Icon: statIcons_Gnoll_Rampage SoundVocalStart: SHOUT StackId: GNOLL_RAMPAGE
GNOLL_SUDDENRUSH_DUPE_ENTRY_3460 Boosts: ActionResource(Movement,9,0);IgnoreLeaveAttackRange origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sudden Rush Description: Movement speed is increased by [1] and moving doesn't provoke Opportunity Attacks. DescriptionParams: Distance(18) Icon: GenericIcon_Intent_Buff StackId: GNOLL_SUDDENRUSH
GNOLL_BREWING_RAGE_DUPE_ENTRY_70233 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seething Fury Description: Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn. Icon: statIcons_Gnoll_BrewingRage FormatColor: Orange StackId: GNOLL_BREWING_RAGE TickType: EndTurn TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(GNOLL_BREWING_RAGE_TECHNICAL,100,-1) StatusGroups: SG_Rage StatusEffect: 014a6346-be35-4185-b6e1-170ef9f418be DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f
GNOLL_BREWING_RAGE_TECHNICAL_DUPE_ENTRY_58294 Boosts: UnlockSpell(Shout_Fury_Gnoll_Unlock) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Festering Frenzy Description: This gnoll will become Frenzied at the start of his next turn. StackId: GNOLL_BREWING_RAGE_TECHNICAL TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE_TECHNICAL) OnRemoveFunctors: StatusGroups: SG_Rage Icon: statIcons_Gnoll_BrewingRage* FormatColor: Orange* TickType: EndTurn* StatusEffect: 014a6346-be35-4185-b6e1-170ef9f418be* DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f* Stats inherited from: *GNOLL_BREWING_RAGE
GNOLL_BREWING_RAGE_UNLOCK_DUPE_ENTRY_40453 Boosts: UnlockSpell(Projectile_Multiattack_Gnoll_Flind_Ranged); IF(Tagged('GNOLL_FLIND', context.Source)):UnlockSpell(Target_Multiattack_Gnoll_Flind_Melee); IF(not Tagged('GNOLL_FLIND', context.Source)):UnlockSpell(Target_Multiattack_Gnoll) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Fury Description: Overwhelmed with rage, the gnoll can attack three times per turn. Icon: statIcons_Gnoll_BrewingRage_Unlock FormatColor: Red SoundStart: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_Enter SoundLoop: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_MO SoundStop: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_MO_Stop StackId: GNOLL_BREWING_RAGE_UNLOCK TickType: EndTurn TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE_UNLOCK) StatusGroups: SG_Rage StatusEffect: b84b7fc5-8f86-480a-a72c-534074eec337 DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f
GOBLINWARCRY_DUPE_ENTRY_33890 Boosts: Ability(Strength, 3);AC(-1) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reckless Warcry Description: Strength is increased by 3, while Armour Class is decreased by 1. Icon: statIcons_RecklessWarcry SoundVocalStart: SHOUT SoundLoop: Spell_Status_GoblinWarCry_MO SoundStop: Spell_Status_GoblinWarCry_MO_Stop StackId: GOBLINWARCRY StatusEffect: 5f98f6bc-0bb9-454b-b582-eff8fcd1cb2c
MIND_MASTERY_DUPE_ENTRY_40213 Boosts: FactionOverride(Source); BlockSpellCast(); ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint);UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint)) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mind Mastery Description: Forced to make a weapon attack against one of its allies by a duergar mind master.
Ends after the attack, or when hit. Icon: statIcons_MindMastery FormatColor: Purple StillAnimationType: Mental StillAnimationPriority: Mental SoundLoop: Spell_Status_Mind_Mastery_MO SoundStop: Spell_Status_Mind_Mastery_MO_Stop RemoveEvents: OnAttack;OnDamage StatusPropertyFlags: LoseControl;ForceOverhead;OverheadOnTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ActionPoint, 1, 0) StatusGroups: SG_Charmed StatusEffect: 809e92c8-cec4-41f7-a17c-73dfa99a6766
MEPHIT_MUD_RESTRAINED_DUPE_ENTRY_18378 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded);StatusImmunity(BURNING);StatusImmunity(WILD_MAGIC_BURNING);Resistance(Fire, Resistant) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Muddy Description: Affected entity is covered in hardened mud and cannot move.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removes Burning, and the entity becomes Resistant to Fire damage. Icon: statIcons_Muddy StillAnimationType: Snared StillAnimationPriority: Snared StackId: MEPHIT_MUD_RESTRAINED StatusEffect: c80ffeae-599c-4ae3-ad28-f2835f8b2789 SoundVocalStart: EXHAUSTED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
OGRE_CURSE_DUPE_ENTRY_40219 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lump's Nemesis Description: Ogres deal an additional [1] when throwing objects at this creature. DescriptionParams: DealDamage(1d6,Bludgeoning) Icon: GenericIcon_Intent_Debuff FormatColor: Gray SoundVocalStart: WEAK StackId: OGRE_CURSE
PACK_HOWL_WOLF_DIRE_NPC_DUPE_ENTRY_99063 Boosts: ActionResource(Movement,5,0); TemporaryHP(20) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Savage Howl Description: This character's movement speed is increased by [1], and it gains [2]. DescriptionParams: Distance(5); GainTemporaryHitPoints(20) Icon: Action_DireWolfPack_Howl* TickType: EndTurn* Stats inherited from: *PACK_HOWL_WOLF_DIRE
PRIMAL_HOWL_WOLF_DUPE_ENTRY_95259 Boosts: ActionResource(ActionPoint,1,0)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Primal Howl Description: Loose an emboldening howl that grants an additional action. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_PrimalHowl_MO SoundStop: Spell_Status_PrimalHowl_MO_Stop StatusEffect: c009d7d3-7572-4c65-8bbf-1ca653188698 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
OMEN_RAVEN_DUPE_ENTRY_30983 Boosts: Advantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curse of the Dire Raven Description: Marked by the feather of a dire raven. Attack Rolls against the affected entity have Advantage. Icon: Action_Raven_BadOmen StackId: OMEN_RAVEN TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusEffect: 782d7c6a-ac13-44ca-b216-aa2e1c01e2c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
RAGE_BOAR_DUPE_ENTRY_56871 Boosts: Tag(VFX_RAGE);UnlockSpell(Target_FrenziedStrike_Boar);ObjectSize(+1);WeightCategory(+1);ScaleMultiplier(1.33);DamageBonus(2);DamageBonus(1d4) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Deals an additional [1] damage with melee attacks.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Can use Frenzied Strike.
Rage ends early if the boar didn't attack an enemy or take damage since its last turn. DescriptionParams: DealDamage(2,Slashing) Icon: Action_Boar_FrenziedStrike StatusEffect: 42f435cf-f492-49da-bfe0-41c845192227 DisplayName: Rage* SoundLoop: Spell_Status_Rage* SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* StackId: RAGE* StackPriority: 0* TickType: EndTurn* Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_NoHeavyArmour_VFX* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1)* OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true)* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAT_INFECTED_DUPE_ENTRY_5623 Boosts: Ability(Constitution, -1); Disadvantage(SavingThrow, Constitution) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infected Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1. Icon: Action_Rat_PlagueBite StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: RAT_DISEASE StatusGroups: SG_Disease
RECKLESS_MINOTAUR_DUPE_ENTRY_36523 Boosts: Advantage(AttackRoll);Advantage(AttackTarget); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reckless Roar Description: Creature has Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature. Icon: statIcons_Minotaur_Reckless FormatColor: Red SoundLoop: Status_Spell_RecklessRoar_Loop SoundStop: Status_Spell_RecklessRoar_Loop_Stop TickType: StartTurn StatusEffect: d1eb9b09-ab4d-4660-bb01-b47084fc4df2 DynamicAnimationTag: 51fed831-4aaf-42b6-b93a-5889fb8df345
REGENERATION_ELEMENTAL_LAVA_DUPE_ENTRY_28090 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magmatic Regeneration Description: Regain [1] when starting a turn in Lava. DescriptionParams: RegainHitPoints(20d6) Icon: statIcons_Regeneration TickFunctors: IF(InSurface('SurfaceLava') and HasHPLessThan(95)):RegainHitPoints(20d6)
SPAWN_LAVA_DUPE_ENTRY_5229 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melt the Earth Description: Lava pools in this creature's footsteps. Icon: statIcons_MeltTheEarth TickType: EndTurn
SPIDER_INFESTATION_DUPE_ENTRY_29974 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infested Description: Crawling with tiny spiders that deal [1] and [2] each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by fire or acid. Doesn't harm ettercaps or spiders. DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison) Icon: statIcons_Ettercap_Infested FormatColor: Gray SoundLoop: Misc_Status_Spider_Infestation_MO SoundStop: Misc_Status_Spider_Infestation_MO_Stop StackId: SPIDER_INFESTATION Passives: Spider_Infestation RemoveConditions: IsDamageTypeFire() or IsDamageTypeAcid() RemoveEvents: OnDamage TooltipDamage: DealDamage(1d4, Poison);DealDamage(1d4, Piercing) TickFunctors: IF(not HasPassive('SpiderWalk') and not Tagged('SPIDER')):DealDamage(1d4, Poison);IF(not HasPassive('SpiderWalk') and not Tagged('SPIDER')):DealDamage(1d4, Piercing) StatusPropertyFlags: ApplyToDead StatusGroups: SG_Disease StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe
SPIDER_SWORD_HASTE_DUPE_ENTRY_23191 Boosts: ActionResource(Movement,12,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sword Spider's Haste Icon: GenericIcon_Intent_Buff OnRemoveFunctors: Description: Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.* SoundVocalStart: DODGE* SoundStart: Misc_Status_HasteSpores_Enter_MO* StatusGroups: SG_Surface;SG_Condition* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE_SURFACE **HASTE
STATIC_DISCHARGE_AURA_DUPE_ENTRY_96276 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Static Discharge Aura Description: All constructs near Bernard deal an additional [2] to weapon attacks. All others take [1] each turn.
When the condition ends, Bernard is Stunned for 2 turns. DescriptionParams: DealDamage(2d8,Lightning);DealDamage(1d6+2,Lightning) Icon: statIcons_Static_Discharge_Aura FormatColor: Yellow SoundLoop: Spell_Status_StaticAura_ST SoundStop: Spell_Status_StaticAura_ST_Stop StackId: STATIC_DISCHARGE_AURA AuraRadius: 6 AuraStatuses: TARGET:IF(Character() and not Dead() and not Tagged('CONSTRUCT')):ApplyStatus(STATIC_DISCHARGE);TARGET:IF(Character() and not Dead() and Tagged('CONSTRUCT')):ApplyStatus(STATIC_DISCHARGE_CONSTRUCT) Passives: StaticDischarge_Aura StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: AI_ONLY:IF(not HasStatus('STATIC_DISCHARGE_AURA')):ApplyStatus(AI_HELPER_BUFF,100,3) OnRemoveFunctors: AI_IGNORE:ApplyStatus(STUNNED,100,2) StatusEffect: 2738f3a2-e9cd-4357-95f5-4c927cc487a6
STATIC_DISCHARGE_DUPE_ENTRY_74409 Boosts: ActionResourceBlock(ReactionActionPoint); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Static Discharge: Electroshock Description: Standing near a statically charged Bernard. Takes [1] each turn and can't take reactions. DescriptionParams: DealDamage(2d8,Lightning) Icon: statIcons_Static_Discharge FormatColor: Yellow SoundLoop: Spell_Status_StaticDischarge_MO SoundStop: Spell_Status_StaticDischarge_MO_Stop StackId: STATIC_DISCHARGE TickFunctors: ApplyStatus(STATIC_DISCHARGE_DAMAGE,100,0) StatusEffect: b3049983-8291-455c-9e75-06646c3ae8ba
UNDEAD_FORTITUDE_DUPE_ENTRY_76913 Boosts: IF(not HasStatus('UNDEAD_FORTITUDE_DISABLED')):DownedStatus(UNDEAD_FORTITUDE_DOWNED,15) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Fortitude Description: When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit). Icon: PassiveFeature_Generic_Death StackId: UNDEAD_FORTITUDE Passives: UndeadFortitude
UNSTOPPABLE_DUPE_ENTRY_39180 Boosts: Resistance(Bludgeoning, Resistant);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant);Resistance(Acid, Resistant);Resistance(Cold, Resistant);Resistance(Fire, Resistant);Resistance(Force, Resistant);Resistance(Lightning, Resistant);Resistance(Necrotic, Resistant);Resistance(Psychic, Resistant);Resistance(Radiant, Resistant);Resistance(Thunder, Resistant); origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable Description: Resistant to the next instance of damage. Removed when damage is taken. Icon: GenericIcon_Intent_Buff FormatColor: White StackId: UNSTOPPABLE TickType: EndTurn RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusEffect: 147dc538-41a9-491c-92ac-c0871444ad44
UNSTOPPABLE_OWNER_DUPE_ENTRY_79585 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable Will Description: At the end of your turn, gain Unstoppable. Icon: GenericIcon_Intent_Buff FormatColor: White StackId: UNSTOPPABLE_OWNER TickType: EndTurn TickFunctors: ApplyStatus(UNSTOPPABLE,100,1) StatusPropertyFlags: ForceOverhead OnApplyFunctors: AI_ONLY:IF(not HasStatus('UNSTOPPABLE_OWNER')):ApplyStatus(AI_HELPER_BUFF,100,3)
VAMPIRE_REGENERATION_DUPE_ENTRY_96446 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Vampire Regeneration Description: The vampire regains [1] at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water. DescriptionParams: RegainHitPoints(20) Icon: statIcons_Regeneration FormatColor: White StackId: VAMPIRE_REGENERATION StackPriority: 0 Toggle: Yes TickType: StartTurn RemoveConditions: IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT') and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED') and HasHPPercentageLessThan(100)):RegainHitPoints(20,Undead) StatusPropertyFlags: TickingWithSource;DisableCombatlog;DisableOverhead;DisablePortraitIndicator
VAMPIRE_REGENERATION_SPAWN_DUPE_ENTRY_92324 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: RegainHitPoints(10) StackId: VAMPIRE_REGENERATION_SPAWN TickFunctors: IF(not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT') and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED') and HasHPPercentageLessThan(100)):RegainHitPoints(10,Undead) DisplayName: Vampire Regeneration* Description: The vampire regains [1] at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.* Icon: statIcons_Regeneration* FormatColor: White* StackPriority: 0* Toggle: Yes* TickType: StartTurn* RemoveConditions: IsInSunlight(context.Target)* RemoveEvents: OnObscurityChanged* StatusPropertyFlags: TickingWithSource;DisableCombatlog;DisableOverhead;DisablePortraitIndicator* Stats inherited from: *VAMPIRE_REGENERATION
WOOD_WOAD_REGENERATION_DUPE_ENTRY_27251 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Regeneration Description: The wood woad regains [1] if it starts its turn on twisting vines unless it recently took Fire damage. DescriptionParams: RegainHitPoints(10) Icon: statIcons_Regeneration StackId: WOOD_WOAD_REGENERATION StackPriority: 0 TickType: StartTurn TickFunctors: IF(InSurface('SurfaceVines') and Combat()):RegainHitPoints(10) StatusPropertyFlags: TickingWithSource;DisableCombatlog;ForceOverhead StatusGroups: SG_Surface
WOOD_WOAD_REGENERATION_COOLDOWN_DUPE_ENTRY_73602 Boosts: BlockRegainHP() origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Regeneration Broken Description: The wood woad was damaged by Fire and will not regenerate. Icon: GenericIcon_DamageType_Fire StackId: WOOD_WOAD_REGENERATION_COOLDOWN StackPriority: 0 TickType: EndTurn
ZOMBIE_DECAY_DUPE_ENTRY_14065 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Newborn Zombie Description: Zombies born from the Crawling Gnaw cannot last. They take [1] each turn and only follow the zombie that infected them. DescriptionParams: DealDamage(1,Necrotic) Icon: statIcons_CrawlingGnawInfection StackId: ZOMBIE_DECAY TickType: EndTurn TooltipDamage: DealDamage(1,Necrotic) TickFunctors: DealDamage(1,Necrotic) StatusPropertyFlags: LoseControl;LoseControlFriendly
WARMAGIC_GITHYANKI_DUPE_ENTRY_38431 Boosts: UnlockSpell(Target_WarMagic_Githyanki_Attack); UnlockSpell(Projectile_WarMagic_Githyanki_Attack) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Githyanki War Magic Description: Can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic StackId: WARMAGIC_GITHYANKI TickType: EndTurn StatusPropertyFlags: DisableCombatlog
PARRIED_GITHYANKI_DUPE_ENTRY_12616 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parried Description: Already Parried this turn and has to recover before Parrying again. Icon: statIcons_Parried StackId: PARRIED_GITHYANKI TickType: StartTurn ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
PARRY_GITHYANKI_DUPE_ENTRY_31414 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parry Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped| Icon: PassiveFeature_Parry StackId: PARRY_GITHYANKI Passives: Parry_Githyanki RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon()) RemoveEvents: OnUnequip StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WEAPON_COATED_WITH_POISON_DUPE_ENTRY_97883 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated Weapon Description: This weapon is slick with a magical liquid granting its attacks an additional effect. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,DIPPED_POISON,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1
POISON_SIMPLE_DUPE_ENTRY_48162 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Simple Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned. SoundLoop: Misc_Status_Poison_MO SoundStop: Misc_Status_Poison_MO_Stop OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_SIMPLE_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_SIMPLE_DIPPED,100,10);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_SIMPLE,100,4) ApplyEffect: f34e92f7-b44d-411a-b7f0-df52ecfb8c6e StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_SIMPLE_DIPPED_DUPE_ENTRY_23688 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Basic Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned. StatusEffectOverride: SoundLoop: Misc_Status_Poison_MO SoundStop: Misc_Status_Poison_MO_Stop Passives: Poison_Simple_Passive StatusEffect: 1bd2e0f8-d024-4fee-ae62-565deb9dc249 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_DROW_DUPE_ENTRY_80973 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Drow Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. SoundStart: Misc_Status_DrowPoison_Weapon_Start OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_DROW_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_DROW_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_DROW,100,4) ApplyEffect: 4cca0c79-c076-4351-aed7-56fb4560a280 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_DROW_DIPPED_DUPE_ENTRY_40471 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Drow Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. StatusEffectOverride: Passives: Poison_Drow_Passive StatusEffect: 81f3ce22-af25-4f55-b716-ecf9a399ee5d DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_CRAWLER_MUCUS_DUPE_ENTRY_20921 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crawler Mucus Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. SoundStart: Misc_Status_CrawlerMucus_Start OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_CRAWLER_MUCUS,100,4) ApplyEffect: 8fd2b8b9-1754-463c-82fe-d89987644eb1 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_CRAWLER_MUCUS_DIPPED_DUPE_ENTRY_10088 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Crawler Mucus Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. StatusEffectOverride: Passives: Poison_CrawlerMucus_Passive StatusEffect: 3fa5eb30-c619-4011-8c43-f6332953e2c6 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_MALICE_DUPE_ENTRY_77086 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Malice Description: Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_MALICE_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_MALICE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_MALICE,100,4) ApplyEffect: e48aee80-e26b-4c8c-9688-e035a8fbd16f StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_MALICE_DIPPED_DUPE_ENTRY_91356 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Malice Description: Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. StatusEffectOverride: SoundLoop: Misc_Status_Malice_Loop Passives: Poison_Malice_Passive StatusEffect: 5a37643b-97a5-48a8-8947-01c6ea5940a3 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_MALICE_CONDITION_DUPE_ENTRY_31754 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken with Malice Description: Affected entity is Blinded and Poisoned.
It has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to [1]. Attack Rolls against the entity have Advantage. SoundStart: Misc_Status_Malice_Start SoundLoop: Misc_Status_Malice_Loop SoundStop: Misc_Status_Malice_Loop_Stop StackId: POISON_MALICE_CONDITION TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, 15, AdvantageOnPoisoned()) RemoveEvents: OnTurn TooltipSave: Constitution StatusGroups: SG_Blinded;SG_Condition;SG_Poisoned ApplyEffect: 4ffa34c6-2220-4439-aa15-2159e36e9faf StatusEffect: c11d1359-3914-405b-aa5f-bbb0d30d8f2e DescriptionParams: Distance(3)* Icon: Status_Blinded* StillAnimationType: Blinded* StillAnimationPriority: Blinded* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat;Blind* Stats inherited from: *BLINDED
UNI_POISON_BREWER_DUPE_ENTRY_19452 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thisobald's Brewed-Up Bellyglummer Description: Coat your weapon in poison. On failing a Constitution save, targets become Poisoned. While poisoned, they take [1] at the end of their turn. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Impact OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,UNI_POISON_BREWER_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,UNI_POISON_BREWER_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
UNI_POISON_BREWER_DIPPED_DUPE_ENTRY_87251 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Brewed-Up Bellyglummer Description: Weapon is coated in Brewed-Up Bellyglummer. Targets must succeed a Constitution Saving Throw or become Poisoned. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Dipped_Impact SoundLoop: Alchemy_Status_Poison_Brewer_Dipped_Loop SoundStop: Alchemy_Status_Poison_Brewer_Dipped_Loop_Stop Passives: UNI_Poison_Brewer_Passive StatusEffect: 559564f8-50fc-4362-ac1e-f2b5e07d28f7 Icon: Action_DippedPoison_Melee* StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
UNI_POISON_BREWER_CONDITION_DUPE_ENTRY_86590 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brewed-Up Bellyglummer Description: Affected entity is Poisoned. As long as it is poisoned, it will take [1] at the end of its turn. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Condition_Impact SoundLoop: Alchemy_Status_Poison_Brewer_Condition_Loop SoundStop: Alchemy_Status_Poison_Brewer_Condition_Loop_Stop StackId: UNI_POISON_BREWER_CONDITION TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, 17, AdvantageOnPoisoned()) RemoveEvents: OnTurn TooltipSave: Constitution TickFunctors: DealDamage(1d6,Poison,Magical) Icon: Status_Poisoned* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
On a successful DC 13 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom StackId: TOXIN_SERPENTVENOM OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_SERPENTVENOM_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_SERPENTVENOM_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_SERPENTVENOM,100,4) ApplyEffect: de62d1c4-0747-4740-8aa7-61c17073beea StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_SERPENTVENOM_DIPPED_DUPE_ENTRY_4125 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Serpent Venom Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom Passives: Toxin_SerpentVenom_Passive TooltipDamage: DealDamage(1d6,Poison) StatusEffect: 3572c6f4-fe19-467b-8107-98cb24fb1f93 StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
On a successful DC 15 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe SoundStart: Misc_Status_WyvernToxin_Start StackId: TOXIN_WYVERN OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_WYVERN_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_WYVERN_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_WYVERN,100,4) ApplyEffect: bf82daaa-8ac4-4e63-8fc5-605bc595145c StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_WYVERN_DIPPED_DUPE_ENTRY_22571 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Wyvern Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe StatusEffectOverride: fac77ca7-ab23-4bf8-a767-1bc89bc713e8 Passives: Toxin_Wyvern_Passive TooltipDamage: DealDamage(1d8,Poison) StatusEffect: 57718387-c137-46c2-95c4-9f2bae52dea6 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
On a successful DC 19 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm StackId: TOXIN_PURPLEWORM OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_PURPLEWORM_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_PURPLEWORM_DIPPED,100,10);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_PURPLE_WORM,100,4) ApplyEffect: 262a1738-2c61-4d64-92b4-a3fd683bda55 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_PURPLEWORM_DIPPED_DUPE_ENTRY_89035 Boosts: origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Purple Worm Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm Passives: Toxin_PurpleWorm_Passive TooltipDamage: DealDamage(1d10,Poison) StatusEffect: 017c39e6-f54d-4b54-a5d2-55631a0cc120 StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
ALCH_TOXIN_BASIC_CONDITION_DUPE_ENTRY_11746 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Simple Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d4,Poison) Icon: Status_Poisoned SoundStart: Misc_Status_SimpleToxin_Start SoundLoop: Misc_Status_SimpleToxin_Loop SoundStop: Misc_Status_SimpleToxin_Loop_Stop TickType: EndTurn TickFunctors: DealDamage(1d4,Poison) StatusGroups: SG_Condition;SG_Poisoned ApplyEffect: f9aeb44f-0f1a-4665-abc3-14b8fddb280c StatusEffect: 5d6e5142-05d5-48e5-9628-ea8c09ad7908
ALCH_TOXIN_SERPENTVENOM_CONDITION_DUPE_ENTRY_87956 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Serpent Fang Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom TickFunctors: DealDamage(1d6,Poison) ApplyEffect: 9d2e0e93-a6e6-44b9-99a7-82296971b1e9 StatusEffect: bb4ee026-2296-43bf-bbfc-ac235344aa05 SoundStart: Misc_Status_SimpleToxin_Start* SoundLoop: Misc_Status_SimpleToxin_Loop* SoundStop: Misc_Status_SimpleToxin_Loop_Stop* TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
ALCH_TOXIN_WYVERN_CONDITION_DUPE_ENTRY_27605 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wyvern Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe SoundStart: Misc_Status_WyvernToxin_Start SoundLoop: Misc_Status_WyvernToxin_Loop SoundStop: Misc_Status_WyvernToxin_Loop_Stop TickFunctors: DealDamage(1d8,Poison) ApplyEffect: 6ea786f5-8fb5-4a00-b731-c50b50b94c70 StatusEffect: ae3e5f8a-acd1-4005-bbe9-d9692ed3239b TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
ALCH_TOXIN_PURPLEWORM_CONDITION_DUPE_ENTRY_23323 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Purple Worm Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm TickFunctors: DealDamage(1d10,Poison) ApplyEffect: ddacb123-2d3a-4f31-8b3b-eef15096f94c StatusEffect: e0b3d1c5-ed68-4d24-8659-78cafbeeea68 SoundStart: Misc_Status_SimpleToxin_Start* SoundLoop: Misc_Status_SimpleToxin_Loop* SoundStop: Misc_Status_SimpleToxin_Loop_Stop* TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
POISON_ASSASSINS_BLOOD_DUPE_ENTRY_68569 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Assassin's Blood Description: Creature must succeed a Constitution Saving Throw or take [1] and get Poisoned until the next Long Rest. On a successful save, it still takes half damage. DescriptionParams: DealDamage(1d12,Poison) Icon: Status_Poisoned* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
POISON_ESSENCE_OF_ETHER_DUPE_ENTRY_83360 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Essence of Ether Description: Poison has rendered the affected entity Unconscious until it Long Rests, takes damage, or is Helped by an ally. Icon: Item_CONS_Poison_Essence_Of_Ether StillAnimationType: Sleeping StillAnimationPriority: Sleeping FormatColor: Poison* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
POISON_BASIC_DUPE_ENTRY_52387 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Basic Poison Description: Entity must make a Constitution Saving Throw or become Poisoned. Icon: Item_GRN_Poison_vial_C SoundStart: Misc_Status_Poison_MO StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,DIPPED_POISON,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1)* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_SERPENT_VENOM_DUPE_ENTRY_87077 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Serpent Fang Venom Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature suffers half the normal damage. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom SoundStart: Misc_Status_Poison_MO OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_SERPENT_VENOM_DIPPED,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_SERPENT_VENOM_DIPPED,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_WYVERN_DUPE_ENTRY_78705 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wyvern Poison Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature suffers half the normal damage. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_CONS_Poison_Wyvern SoundStart: Misc_Status_Poison_MO OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_WYVERN_DIPPED,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_WYVERN_DIPPED,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_PURPLE_WORM_DUPE_ENTRY_56571 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Purple Worm Toxin Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature still takes half damage. DescriptionParams: DealDamage(1D10,Poison) Icon: Item_CONS_Poison_Purple_Worm SoundStart: Misc_Status_Poison_MO OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_PURPLE_WORM_DIPPED,100,3);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_PURPLE_WORM_DIPPED,100,3);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_PURPLE_WORM,100,4) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
OIL_OF_SHARPNESS_MELEE_DUPE_ENTRY_51911 Boosts: WeaponDamage(3,Piercing);WeaponEnchantment(3) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. Icon: Item_CONS_Oil_Of_Sharpness StackId: OIL_OF_SHARPNESS_MELEE
OIL_OF_SHARPNESS_RANGED_DUPE_ENTRY_77906 Boosts: WeaponDamage(3,Piercing);WeaponEnchantment(3) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. Icon: Item_CONS_Oil_Of_Sharpness StackId: OIL_OF_SHARPNESS_RANGED
OIL_OF_SHARPNESS_DUPE_ENTRY_91999 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. StackId: OIL_OF_SHARPNESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Melee') and WieldingWeapon('Dippable')):ApplyEquipmentStatus(MainHand, OIL_OF_SHARPNESS_MELEE,100,-1);IF(WieldingWeapon('Melee', true) and WieldingWeapon('Dippable', true)):ApplyEquipmentStatus(OffHand, OIL_OF_SHARPNESS_MELEE,100,-1);IF(WieldingWeapon('Ammunition') and WieldingWeapon('Dippable')):ApplyEquipmentStatus(MainHand, OIL_OF_SHARPNESS_RANGED,100,-1); ApplyEffect: 6da6351a-c27c-4905-b3e0-a7f5ca004469
POTION_OF_ANIMAL_SPEAKING_DUPE_ENTRY_97739 Boosts: Tag(PETPAL)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Divination_SpeakWithAnimals ApplyEffect: 03485851-9db3-4c13-89ce-4f693fa853ed DisplayName: Speak with Animals* Description: Can comprehend and communicate with beasts.* StackId: PETPAL* Stats inherited from: *PETPAL
POTION_OF_FIRE_BREATH_DUPE_ENTRY_11962 Boosts: UnlockSpell(Target_Exhale_Fire) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Breath Description: Can exhale fire once. Icon: Item_CONS_Potion_FireBreath_A StackId: POTION_OF_FIRE_BREATH ApplyEffect: bbb99263-a1fb-4665-a59a-e1db168b5657
POTION_OF_FLYING_DUPE_ENTRY_84086 Boosts: UnlockSpell(Projectile_Fly_Spell)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grant Flight Description: Has a flying speed of [1]. DescriptionParams: Distance(18) StackId: POTION_OF_FLYING ApplyEffect: a1c5d5bb-3fb4-4299-9c03-722219bb574b Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
POTION_OF_SPEED_DUPE_ENTRY_95144 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Item_CONS_Potion_Speed SoundLoop: Spell_Status_Longstrider_MO SoundStop: Spell_Status_Longstrider_MO_Stop ApplyEffect: 44c6bb8f-504e-4890-b980-03ab8482d5ed ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
POTION_OF_STRENGTH_HILL_GIANT_DUPE_ENTRY_1547 Boosts: AbilityOverrideMinimum(Strength,21) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Hill Giant Strength Description: Strength increased to 21. Icon: Item_CONS_Potion_Hill_Giant_Strength_2 SoundLoop: Misc_Status_Elixir_of_Cloud_Giant_Strength_MO SoundStop: Misc_Status_Elixir_of_Cloud_Giant_Strength_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: bd95b484-d37e-4811-a3f9-3d6cf5984780
PERFORM_POSITIVE_DUPE_ENTRY_74318 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exceptional Performance RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator Sheathing: Instrument
PERFORM_POSITIVE_THEPOWER_DUPE_ENTRY_91458 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'The Power' Description: Playing a tune. Perform the same song nearby to join in. Icon: Action_Song_ThePower StillAnimationType: Performing1 StillAnimationPriority: Performing StackId: PERFORM RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff PerformEventName: Bard_Perform_ThePower Sheathing: Instrument
PERFORM_POSITIVE_STARGAZING_DUPE_ENTRY_35999 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'Old Time Battles' Icon: Action_Song_OldTimeBattles StillAnimationType: Performing2 PerformEventName: Bard_Perform_Stargazing Description: Playing a tune. Perform the same song nearby to join in.* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_BARDDANCE_DUPE_ENTRY_61611 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'Bard Dance' Icon: Action_Song_BardDance StillAnimationType: Performing3 PerformEventName: Bard_Perform_BardDance Description: Playing a tune. Perform the same song nearby to join in.* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_NEGATIVE_DUPE_ENTRY_96849 origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Poor Performance Description: Maybe you'd better stop, before anyone starts throwing rocks. Icon: statIcons_PoorPerformance StillAnimationType: PerformingFail StillAnimationPriority: Performing SoundStop: STAT_FailPerform_Stop StackId: PERFORM RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnStatusApplied;OnCombatEnded;OnRemovePerformanceRequest StatusPropertyFlags: UnsheathInstrument;DisableCombatlog;Performing StatusEffect: ce5fd4dd-073c-4646-9148-6cfedeadf871 PerformEventName: Bard_BadPerform_Silence Sheathing: Instrument
MF_IMPERIL_DUPE_ENTRY_27041 Boosts: AC(-5);RollBonus(SavingThrow,-5) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Your Armour Class is reduced by [1] and you have a -[2] penalty to Saving Throws. DescriptionParams: 5;5 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,MF_IMPERIL_TECHNICAL,100,-1) DisplayName: Fractured Psyche* Icon: TadpoleSuperPower_Imperil* SoundLoop: Spell_Status_Imperil_MO* SoundStop: Spell_Status_Imperil_MO_Stop* StatusPropertyFlags: BringIntoCombat;InitiateCombat* StatusEffect: 60ba63d8-a7f5-41d9-96a0-032bebafa377* Stats inherited from: *TAD_IMPERIL
MF_IMPERIL_IMPROVED_DUPE_ENTRY_12974 Boosts: AC(-6);RollBonus(SavingThrow,-5);Disadvantage(Concentration) origin: Patch0_Hotfix4_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Your Armour Class is reduced by [1], you have a -[2] penalty to all Saving Throws, and Disadvantage on Concentration Saving Throws. DescriptionParams: 6;5 DisplayName: Shattered Psyche* Icon: TadpoleSuperPower_Imperil* SoundLoop: Spell_Status_Imperil_MO* SoundStop: Spell_Status_Imperil_MO_Stop* StatusPropertyFlags: BringIntoCombat;InitiateCombat* StatusEffect: 60ba63d8-a7f5-41d9-96a0-032bebafa377* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,TAD_IMPERIL_TECHNICAL,100,-1)** Stats inherited from: *TAD_IMPERIL_IMPROVED **TAD_IMPERIL
ABJURE_ENEMY_SLOW_DUPE_ENTRY_48195 Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);MovementSpeedLimit(Walk) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Abjure Enemy: Slow Description: Movement speed is halved. Taking damage ends this condition. Icon: Action_Paladin_AbjureEnemy StackId: ABJURE_ENEMY StackPriority: 0 RemoveConditions: (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
ASPECT_OF_THE_ELK_DUPE_ENTRY_94249 Boosts: ActionResource(Movement,1.5,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Elk Aura Description: Affected entity and nearby allies have a +[1] bonus to movement speed. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_ELK_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
BONE_ZONE_DUPE_ENTRY_9873 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Glutted Catacombs Description: This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_BONE_ZONE
ANIMATEDEAD_ZONE_DUPE_ENTRY_69480 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rejuvenating Miasma Description: Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_ZONE Stats inherited from: *BONE_ZONE
ARCANE_WARD_DUPE_ENTRY_68979 Boosts: DamageReduction(All,Flat,1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Ward Description: Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell. DescriptionParams: 1 Icon: Status_ArcaneWard SoundLoop: Spell_Status_ArcaneWard_MO SoundStop: Spell_Status_ArcaneWard_Depleted StackId: ARCANE_WARD StackType: Overwrite Passives: ArcaneWard_Damage StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration;DisableCombatlog StatusGroups: SG_RemoveOnRespec StatusEffect: 370b3339-9668-49e8-bdc6-ff0a4444f8dd
ASPECT_OF_THE_ELK_AURA_DUPE_ENTRY_5957 Boosts: ActionResource(Movement,1.5,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Elk Description: Movement speed increased by [1], as long as the affected entity stays near the barbarian. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_STALLION_DUPE_ENTRY_16364 Boosts: TemporaryHP(2*Level) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Stallion Description: Gained [1]. DescriptionParams: GainTemporaryHitPoints(Level*2) Icon: PassiveFeature_AspectOfTheBeast_Stallion StackId: ASPECT_OF_THE_STALLION RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_DUPE_ENTRY_96090 Boosts: Skill(Stealth, Cause.DexterityModifier) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Wolf Aura Description: Affected entity and nearby allies have a +[1] bonus to Stealth Checks. DescriptionParams: DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_WOLF_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_AURA_DUPE_ENTRY_95263 Boosts: Skill(Stealth, Cause.DexterityModifier) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Wolf Description: Affected entity has a +[1] bonus to Stealth Checks, as long as it stays near the barbarian. DescriptionParams: Cause.DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_DUPE_ENTRY_50518 Boosts: StatusImmunity(SG_Frightened) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Courage Description: The paladin and any nearby allies can't be Frightened. Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_COURAGE_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_BUFF_DUPE_ENTRY_71219 Boosts: StatusImmunity(SG_Frightened) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Courage Description: Can't be Frightened within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_DEVOTION_DUPE_ENTRY_94763 Boosts: StatusImmunity(SG_Charmed) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Devotion Description: The paladin and any nearby allies can't be Charmed. Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_DEVOTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_DEVOTION_BUFF_DUPE_ENTRY_6075 Boosts: StatusImmunity(SG_Charmed) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Devotion Description: Can't be Charmed within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_HATE_DUPE_ENTRY_2354 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Hate Description: The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons. DescriptionParams: DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(not Self() and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(AURA_OF_HATE_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_HATE_BUFF_DUPE_ENTRY_44821 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Hate Description: Deals an additional [2] to damage dealt with melee weapons within [1] of the spellcaster. DescriptionParams: Distance(3);DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_PROTECTION_DUPE_ENTRY_94095 Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Protection Description: The paladin and any nearby allies have a +[1] bonus on Saving Throws. DescriptionParams: max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_PROTECTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_PROTECTION_BUFF_DUPE_ENTRY_20842 Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Protection Description: Has a +[2] bonus on Saving Throws within [1] of the spellcaster. DescriptionParams: Distance(3);max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_WARDING_DUPE_ENTRY_96683 Boosts: SpellResistance(Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Warding Description: The paladin and any nearby allies have Resistance to damage from spells. Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_WARDING_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_WARDING_BUFF_DUPE_ENTRY_44578 Boosts: SpellResistance(Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Warding Description: Resistant to damage from spells within [1] of the spellcaster. DescriptionParams: Distance(3); Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
ACID_ARROW_4_DUPE_ENTRY_62100 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d4,Acid) TooltipDamage: DealDamage(4d4, Acid) TickFunctors: DealDamage(4d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ARMOR_OF_AGATHYS_4_DUPE_ENTRY_87575 Boosts: TemporaryHP(20) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(20,Cold) StackPriority: 20 Passives: ArmorOfAgathys_4 DisplayName: Armour of Agathys* Description: Gained 5 temporary hit points. If hit with a melee attack, the attacker takes [1] and this effect ends.* Icon: Spell_Abjuration_ArmorOfAgathys* SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0418887d-31c8-4f58-997f-e521b6e8ebeb* Stats inherited from: *ARMOR_OF_AGATHYS
AURA_OF_VITALITY_DUPE_ENTRY_79203 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warden of Vitality Description: Close enough to a friendly paladin to be healed with Restore Vitality. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY AuraRadius: 9 StatusGroups: SG_RemoveOnRespec
AURA_OF_VITALITY_AURA_DUPE_ENTRY_81275 Boosts: UnlockSpell(Target_AuraOfVitality_Activate) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warden of Vitality Description: Affected entity can use Restore Vitality to heal itself or nearby allies. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY_AURA AuraRadius: 9 AuraStatuses: IF(Ally() or Self()):ApplyStatus(AURA_OF_VITALITY) StatusGroups: SG_RemoveOnRespec
AURA_OF_TERROR_DUPE_ENTRY_68630 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Terror Description: Nearby enemies have Disadvantage on attack rolls and Saving Throws.
Creatures that can't be Frightened are immune to this aura. Icon: Action_Monster_Banite_AuraOfTerror SoundLoop: Spell_Status_AuraOfTerror_Start SoundStop: Spell_Status_AuraOfTerror_End StackId: AURA_OF_TERROR StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Enemy() and not IsImmuneToStatus('SG_FRIGHTENED')):ApplyStatus(AURA_OF_TERROR_BUFF); RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: 92797a80-0c35-4735-a573-d145dd50da02
AURA_OF_TERROR_BUFF_DUPE_ENTRY_10674 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Terror Description: Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Monster_Banite_AuraOfTerror StackId: AURA_OF_TERROR StackPriority: 5 StatusGroups: SG_RemoveOnRespec StatusEffect: b10b8029-ec10-4ca7-9483-5b27c9b6473a ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
AURA_OF_VILEOBLIVION_DUPE_ENTRY_80467 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Vile Oblivion Description: All nearby light sources get extinguished when the Wraith is nearby. Icon: PassiveFeature_Generic_Darkness StackId: AURA_OF_VILEOBLIVION StackPriority: 10 AuraRadius: 5 AuraStatuses: ApplyStatus(AURA_OF_VILEOBLIVION_BUFF) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusEffect: f662eea9-51d6-41c6-8d23-3059b720cd9b
AURA_OF_VILEOBLIVION_FEEDBACK_DUPE_ENTRY_53189 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Extinguished Description: This light was snuffed out. Icon: PassiveFeature_Generic_Darkness StatusPropertyFlags: DisableCombatlog
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_DUPE_ENTRY_58466 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marshal Undead Description: An undying magnetism grants the Death Knight and nearby undead Advantage against being Turned. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 10 AuraRadius: 18 AuraStatuses: IF(Ally() and Tagged('UNDEAD')):ApplyStatus(AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF) RemoveConditions: HasStatus('SG_Incapacitated'); RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF_DUPE_ENTRY_28046 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marshalled Undead Description: The affected entity has Advantage against being Turned while within [1] of the spellcaster. DescriptionParams: Distance(18) Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog ManagedStatusEffectGroup:
BANISHMENT_OWNER_DUPE_ENTRY_3399 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Banishment Description: This creature banished another creature. Icon: Spell_Abjuration_Banishment StackId: BANISHMENT_OWNER StatusGroups: SG_RemoveOnRespec
BEND_LUCK_ATTACK_BONUS_DUPE_ENTRY_82981 Boosts: RollBonus(Attack,1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Attack Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Attack Rolls. Icon: Skill_Sorcerer_Passive_BendLuck StatusGroups: SG_RemoveOnRespec StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64
BEND_LUCK_SAVE_BONUS_DUPE_ENTRY_15010 Boosts: RollBonus(SavingThrow,1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Saving Throw Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Saving Throws. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_BONUS_DUPE_ENTRY_85529 Boosts: RollBonus(SkillCheck,1d4);RollBonus(RawAbility,1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Ability Check Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ATTACK_PENALTY_DUPE_ENTRY_75639 Boosts: RollBonus(Attack,-1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Attack Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Attack Rolls. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_SAVE_PENALTY_DUPE_ENTRY_20538 Boosts: RollBonus(SavingThrow,-1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Saving Throw Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Saving Throws. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_SAVE_BONUS **BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_PENALTY_DUPE_ENTRY_5045 Boosts: RollBonus(SkillCheck,-1d4);RollBonus(RawAbility,-1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Ability Check Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ABILITY_BONUS **BEND_LUCK_ATTACK_BONUS
BENIGN_TRANSPORT_USED_DUPE_ENTRY_84308 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Benign Transposition: Spent Description: Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level [1] or higher. DescriptionParams: 1 Icon: Action_BenignTransposition StackId: BENIGN_TRANSPORT_USED RemoveConditions: IsSpellSchool(SpellSchool.Conjuration) and not IsCantrip() RemoveEvents: OnSpellCast
BLADE_BARRIER_AURA_DUPE_ENTRY_98275 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blade Barrier Description: Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block. Icon: Spell_Evocation_BladeBarrier StackId: BLADE_BARRIER StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(6d10,Slashing) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyRoll: not SavingThrow(Ability.Dexterity, 15) OnApplySuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10/2,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10/2,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1)
BLADE_FLOURISH_MOBILE_DUPE_ENTRY_99472 Boosts: UnlockSpell(Target_BladeFlourish_Mobile_FollowUp) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Flourish Description: Can teleport to the target hit with Mobile Flourish. Icon: Action_MobileFlourish_Melee StackId: BLADE_FLOURISH_MOBILE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec
BLADE_FLOURISH_MOBILE_TARGET_DUPE_ENTRY_44896 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Flourish Target Description: Targeted by a bard's fluid attack. The bard can teleport next to the creature. Icon: Action_MobileFlourish_Melee StatusGroups: SG_RemoveOnRespec
BLINDING_SMITE_BLINDED_DUPE_ENTRY_27252 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Evocation_BlindingSmite TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnTickRoll: SavingThrow(Ability.Constitution, CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: RemoveStatus(BLINDING_SMITE_BLINDED) DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINK_DUPE_ENTRY_66809 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blink Description: At the end of each turn, there is a chance the affected entity vanishes into the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1]. When combat ends, so does this effect. DescriptionParams: Distance(6) Icon: Spell_Transmutation_Blink HitAnimationType: MagicalNonDamage StackId: BLINK TickType: EndTurn Passives: Blink_Check RemoveConditions: not Combat() RemoveEvents: OnTurn;OnCombatEnded OnTickRoll: RollDieAgainstDC(DiceType.d20,11) OnTickSuccess: ApplyStatus(BLINK_VANISH,100,1) OnTickFail: ApplyStatus(BLINK_FAILED,100,1) StatusGroups: SG_RemoveOnRespec
BOLSTERING_MAGIC_DUPE_ENTRY_68611 Boosts: RollBonus(Attack,1d4);RollBonus(RawAbility,1d4);RollBonus(SkillCheck,1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bolstering Magic: Boon Description: Bolstered by wild magic. Has a +[1] bonus to Attack Rolls and Ability Checks. DescriptionParams: 1d4 Icon: Action_BolsteringMagic_Boost StackId: BOLSTERING_MAGIC TickType: EndTurn StatusGroups: SG_RemoveOnRespec ApplyEffect: 66336494-cade-427a-8093-25915a898afc StatusEffect: 66336494-cade-427a-8093-25915a898afc
CALL_LIGHTNING_AURA_DUPE_ENTRY_12283 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Call Lightning: Thundercloud Description: The caster can Dashing you can use a bonus action to make a melee attack against or Shove a nearby creature. Icon: Action_Charger_Attack StackId: CHARGER StatusGroups: SG_RemoveOnRespec
COUNTERCHARM_AURA_DUPE_ENTRY_70061 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Countercharm Aura Description: You and allies within [1] have Advantage on Saving Throws against being Charmed and Frightened. DescriptionParams: Distance(9) Icon: Action_Bard_Countercharm StackId: COUNTERCHARM_AURA AuraRadius: 9 AuraStatuses: IF(Character() and not Enemy()):ApplyStatus(COUNTERCHARM,100,-1) TickType: StartTurn StatusPropertyFlags: TickingWithSource;Performing StatusGroups: SG_RemoveOnRespec PerformEventName: Bard_Perform_ThePower
COUNTERCHARM_DUPE_ENTRY_48087 Boosts: Tag(CHARMED_ADV);Tag(FRIGHTENED_ADV) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Countercharm Description: You have Advantage on Saving Throws against being Charmed and Frightened. Icon: Action_Bard_Countercharm HitAnimationType: MagicalNonDamage StackId: COUNTERCHARM StatusGroups: SG_RemoveOnRespec ApplyEffect: 48e664b0-1b0a-4767-bcfe-f22b4f0aa551
CONTAGION_BLINDING_SICKNESS_DUPE_ENTRY_78486 Boosts: Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Wisdom);Disadvantage(AttackRoll); Advantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Blinding Sickness Description: Fingernails of searing pain dig into the affected entity's eyes. It has Disadvantage on Wisdom Checks and Saving Throws, and is also Blinded. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Blinded StillAnimationPriority: Blinded SoundStart: Spell_Status_BlindingSickness_Trigger SoundLoop: Spell_Status_Blinded_MO SoundStop: Spell_Status_Blinded_MO_Stop StackId: CONTAGION_BLINDING_SICKNESS TickType: StartTurn StatusGroups: SG_Blinded;SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 925a05a8-d30d-4aca-b743-102eb45458a2
CONTAGION_BLINDING_SICKNESS_1_DUPE_ENTRY_91459 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_BLINDING_SICKNESS TickType: EndRound RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_BLINDING_SICKNESS_2,100,CONTAGION_BLINDING_SICKNESS_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
CONTAGION_FILTH_FEVER_DUPE_ENTRY_8490 Boosts: Disadvantage(Ability, Strength); Disadvantage(SavingThrow, Strength);IF(WeaponAttackRollAbility(Ability.Strength)):Disadvantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Filth Fever Description: Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundStart: Spell_Status_FilthFever_Trigger SoundLoop: Spell_Status_FilthFever SoundStop: Spell_Status_FilthFever_Stop StackId: CONTAGION_FILTH_FEVER TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 96692c65-585d-4b29-94a3-286e7f4aebe1
CONTAGION_FILTH_FEVER_1_DUPE_ENTRY_79370 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FILTH_FEVER TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_2,100,CONTAGION_FILTH_FEVER_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FILTH_FEVER_2_DUPE_ENTRY_58317 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_3,100,CONTAGION_FILTH_FEVER_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FILTH_FEVER_3_DUPE_ENTRY_46960 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FLESH_ROT_DUPE_ENTRY_2367 Boosts: Disadvantage(Ability, Charisma);Resistance(All,Vulnerable) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Flesh Rot Description: Rotting in their own vat of stinking skin, the affected entity has Disadvantage on Charisma Checks and Vulnerability to all damage. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_FleshRot_Trigger SoundLoop: Spell_Status_Fleshrot SoundStop: Spell_Status_Fleshrot_Stop StackId: CONTAGION_FLESH_ROT TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 3d85dae9-1f11-4f6c-b28c-2fe2ac600002
CONTAGION_FLESH_ROT_1_DUPE_ENTRY_47534 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FLESH_ROT TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_2,100,CONTAGION_FLESH_ROT_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FLESH_ROT_2_DUPE_ENTRY_83135 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_3,100,CONTAGION_FLESH_ROT_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_FLESH_ROT_3_DUPE_ENTRY_43963 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_MINDFIRE_DUPE_ENTRY_17217 Boosts: Disadvantage(Ability, Intelligence);Disadvantage(SavingThrow, Intelligence);FactionOverride(64321d50-d516-b1b2-cfac-2eb773de1ff6);AiArchetypeOverride(madness,99) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Mindfire Description: Affected entity's brain is cooking in a stew of hot blood.
It has Disadvantage on Intelligence Checks and Saving Throws, and behaves as if Befuddled during combat. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Feared StillAnimationPriority: Feared SoundStart: Spell_Status_Mindfire_Trigger SoundLoop: Spell_Status_Mindfire SoundStop: Spell_Status_Mindfire_Stop StackId: CONTAGION_MINDFIRE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47
CONTAGION_MINDFIRE_1_DUPE_ENTRY_91615 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_MINDFIRE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_2,100,CONTAGION_MINDFIRE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_MINDFIRE_2_DUPE_ENTRY_7396 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_3,100,CONTAGION_MINDFIRE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_MINDFIRE_3_DUPE_ENTRY_41195 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_SEIZURE_DUPE_ENTRY_45255 Boosts: Disadvantage(Ability, Dexterity); Disadvantage(SavingThrow, Dexterity);IF(WeaponAttackRollAbility(Ability.Dexterity)):Disadvantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Seizures Description: Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving Throws, and Attack Rolls using Dexterity. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_Seizure_Trigger SoundLoop: Spell_Status_Seizure SoundStop: Spell_Status_Seizure_Stop StackId: CONTAGION_SEIZURE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 17f07378-6bc4-46d9-b768-5b35e4deebbc
CONTAGION_SEIZURE_1_DUPE_ENTRY_85807 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SEIZURE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_2,100,CONTAGION_SEIZURE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SEIZURE_2_DUPE_ENTRY_92568 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_3,100,CONTAGION_SEIZURE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SEIZURE_3_DUPE_ENTRY_55694 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SLIMY_DOOM_DUPE_ENTRY_21007 Boosts: Disadvantage(Ability, Constitution); Disadvantage(SavingThrow, Constitution) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Slimy Doom Description: Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_SlimyDoom_Trigger SoundLoop: Spell_Status_SlimyDoom SoundStop: Spell_Status_SlimyDoom_Stop StackId: CONTAGION_SLIMY_DOOM TickType: StartTurn Passives: Contagion_Slimy_Doom_Stunned StatusGroups: SG_Disease ApplyEffect: 58efb278-4f51-41f1-a05c-ab455943108b StatusEffect: 7532c24f-7c18-4a95-b529-d9ab1b3b0e33
CONTAGION_SLIMY_DOOM_1_DUPE_ENTRY_82468 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SLIMY_DOOM TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_2,100,CONTAGION_SLIMY_DOOM_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SLIMY_DOOM_2_DUPE_ENTRY_97820 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_3,100,CONTAGION_SLIMY_DOOM_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
CONTAGION_SLIMY_DOOM_3_DUPE_ENTRY_67803 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
COUNTERSPELL_SCROLL_DUPE_ENTRY_55032 Boosts: UnlockInterrupt(Interrupt_Counterspell_Scroll) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Used to give the player acess to the counterspell reaction until the scroll is consumed. StackId: COUNTERSPELL_SCROLL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
DAMPENELEMENTS_AURA_DUPE_ENTRY_93252 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dampen Elements Description: The first time you or an ally within [1] gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. DescriptionParams: Distance(15) Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(DAMPENELEMENTS_RESISTANCE,100,-1) OnRemoveFunctors: IF(not HasStatus('DAMPENELEMENTS_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(DAMPENELEMENTS_TECHNICAL) StatusGroups: SG_RemoveOnRespec
DAMPENELEMENTS_RESISTANCE_DUPE_ENTRY_61784 Boosts: Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Lightning,Resistant);Resistance(Thunder,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dampen Elements Description: The first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS Passives: DampenElements_Check StatusGroups: SG_RemoveOnRespec
DARKVISION_THIRD_EYE_DUPE_ENTRY_87668 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(24) Icon: Spell_TheThirdEye_Darkvision StackPriority: 2 StatusGroups: SG_RemoveOnRespec DisplayName: Darkvision* Description: Can see in the dark out to a range of [1].* StackId: DARKVISION* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
DEFLECT_MISSILES_DUPE_ENTRY_36592 Boosts: IF(IsAttackType(AttackType.RangedWeaponAttack)):DamageReduction(All,Flat,1d10+DexterityModifier) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deflect Missiles Description: You can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is reduced by [1] + your Monk class level. DescriptionParams: 6+DexterityModifier Icon: Action_Monk_DeflectMissile StackId: DEFLECT_MISSILES RemoveConditions: (IsAttackType(AttackType.RangedWeaponAttack) or (SpellTypeIs(SpellType.Throw) and HasWeaponProperty(WeaponProperties.Thrown,context.HitDescription.ThrownObject))) and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
DISPEL_EVIL_AND_GOOD_DUPE_ENTRY_74248 Boosts: Disadvantage(AttackTarget,CELESTIAL);Disadvantage(AttackTarget,ELEMENTAL);Disadvantage(AttackTarget,FEY);Disadvantage(AttackTarget,FIEND);Disadvantage(AttackTarget,UNDEAD);UnlockSpell(Target_DispelEvilAndGood_BreakEnchantment) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dispel Evil and Good Description: Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this creature. Additionally, it can break otherworldly enchantments that Charm, Frighten, or Possess allies. Icon: Spell_Abjuration_DispelEvilAndGood SoundLoop: Spell_Status_DispelEvilAndGood_Start SoundStop: Spell_Status_DispelEvilAndGood_End StackId: DISPEL_EVIL_AND_GOOD RemoveConditions: IsStatusEvent(StatusEvent.OnSpellCast) and (SpellId('Target_DispelEvilAndGood_BreakEnchantment') or SpellId('Target_DispelEvilAndGood_Dispel')) RemoveEvents: OnSpellCast OnApplyFunctors: RemoveStatus(LOW_GHOST_POSSESSED); StatusEffect: 3b934d18-9404-4f17-af5e-7561aa844123
DIVINE_INTERVENTION_SHIELD_DUPE_ENTRY_79643 Boosts: Invulnerable() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Divine Intervention: Miracle of Refuge Description: Cannot be harmed by damage or conditions thanks to the grace of a generous deity. Icon: Action_DivineIntervention_Attack StackId: DIVINE_INTERVENTION_SHIELD TickType: StartTurn
DIVINE_GUARDIAN_DUPE_ENTRY_42155 Boosts: DamageReduction(All,Half) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Divine Guardian Description: Protected by a paladin's divine essence. Resistant to all damage. Icon: Action_Paladin_DivineGuardian StackId: DIVINE_GUARDIAN TickType: StartTurn StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
DIVINATION_DAMAGE_FIRE_DUPE_ENTRY_54149 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Burn After Reading Description: Deal at least [1] to an enemy to regain a Portent Die. DescriptionParams: DealDamage(1,Fire) Icon: GenericIcon_DamageType_Fire Passives: Divination_Damage_Fire StatusGroups: SG_RemoveOnRespec
DIVINATION_DAMAGE_ACID_DUPE_ENTRY_65298 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Melting Pot DescriptionParams: DealDamage(1,Acid) Icon: GenericIcon_DamageType_Acid Passives: Divination_Damage_Acid Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_BLUDGEONING_DUPE_ENTRY_70324 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Blunt Tool DescriptionParams: DealDamage(1,Bludgeoning) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Bludgeoning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_COLD_DUPE_ENTRY_47688 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Frosty Reception DescriptionParams: DealDamage(1,Cold) Icon: GenericIcon_DamageType_Cold Passives: Divination_Damage_Cold Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_FORCE_DUPE_ENTRY_48636 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Forceful Insistence DescriptionParams: DealDamage(1,Force) Icon: GenericIcon_DamageType_Force Passives: Divination_Damage_Force Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_LIGHTNING_DUPE_ENTRY_70469 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Shocking Revelation DescriptionParams: DealDamage(1, Lightning) Icon: GenericIcon_DamageType_Lightning Passives: Divination_Damage_Lightning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_NECROTIC_DUPE_ENTRY_85317 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Grave Fate DescriptionParams: DealDamage(1,Necrotic) Icon: GenericIcon_DamageType_Necrotic Passives: Divination_Damage_Necrotic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PIERCING_DUPE_ENTRY_24795 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Little Prick DescriptionParams: DealDamage(1,Piercing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Piercing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_POISON_DUPE_ENTRY_84413 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Venomous Words DescriptionParams: DealDamage(1,Poison) Icon: GenericIcon_DamageType_Poison Passives: Divination_Damage_Poison Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PSYCHIC_DUPE_ENTRY_94936 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Headache DescriptionParams: DealDamage(1,Psychic) Icon: GenericIcon_DamageType_Psychic Passives: Divination_Damage_Psychic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_RADIANT_DUPE_ENTRY_95185 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Radiant Damage DescriptionParams: DealDamage(1,Radiant) Icon: GenericIcon_DamageType_Radiant Passives: Divination_Damage_Radiant Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_SLASHING_DUPE_ENTRY_81277 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Slashing Damage DescriptionParams: DealDamage(1,Slashing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Slashing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_THUNDER_DUPE_ENTRY_70423 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Thunderous Applause DescriptionParams: DealDamage(1, Thunder) Icon: GenericIcon_DamageType_Thunder Passives: Divination_Damage_Thunder Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ABJURATION_DUPE_ENTRY_26576 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Guarded Description: Casting an Abjuration spell will result in a new Portent Die. DescriptionParams: Icon: GenericIcon_Intent_Utility Passives: Divination_School_Abjuration StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_CONJURATION_DUPE_ENTRY_43152 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Little Help Description: Casting a Conjuration spell will result in a new Portent Die. Passives: Divination_School_Conjuration Icon: GenericIcon_Intent_Utility* StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_DIVINATION_DUPE_ENTRY_72320 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Predictable Description: Casting a Divination spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Divination StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ENCHANTMENT_DUPE_ENTRY_65070 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Spellbinding Description: Casting an Enchantment spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Enchantment StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_EVOCATION_DUPE_ENTRY_99394 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Evocative Description: Casting an Evocation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Evocation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ILLUSION_DUPE_ENTRY_59965 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Feign Surprise Description: Casting an Illusion spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Illusion StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_NECROMANCY_DUPE_ENTRY_92358 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Dead Right Description: Casting a Necromancy spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Necromancy StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_TRANSMUTATION_DUPE_ENTRY_83656 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Changes Description: Casting a Transmutation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Transmutation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCROLL_LEARN_DUPE_ENTRY_96129 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Well-Read Description: Learning from or using a Spell Scroll will result in a new Portent Die. Icon: GenericIcon_Intent_Utility
DIVINATION_ALLY_HELP_DUPE_ENTRY_48983 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Delivering Alms Description: When you Help an ally, you will gain a new Portent Die on your next short rest. Icon: Action_Help Passives: Divination_Ally_Downed
DIVINATION_ENEMY_KILLED_DUPE_ENTRY_43098 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Reap Rewards Description: Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest. Icon: PassiveFeature_Generic_Death Passives: Divination_Enemy_Killed
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws. Icon: statIcons_Disengage StackId: DODGE RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied
DOMINATE_BEAST_DUPE_ENTRY_7357 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominateBeast StackId: DOMINATED Passives: DominateBeast_Check RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: fe054250-26bd-4cba-ab49-da3e50f85a25
DOMINATE_PERSON_DUPE_ENTRY_69808 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominatePerson StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554
DREAD_AMBUSHER_DUPE_ENTRY_10979 Boosts: ActionResource(Movement,3,0);UnlockSpell(Target_DreadAmbusher);UnlockSpell(Projectile_DreadAmbusher) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dread Ambusher Description: Movement speed increased by [1]. Affected entity can make a weapon attack as a bonus action that deals an additional [2] damage. DescriptionParams: Distance(3);1d8 Icon: Action_DreadAmbusher_Melee StackId: DREAD_AMBUSHER TickType: EndTurn RemoveConditions: SpellId('Target_DreadAmbusher') or SpellId('Projectile_DreadAmbusher') RemoveEvents: OnAttack
ELDRITCH_STRIKE_DUPE_ENTRY_76793 Boosts: IF(HasStatus('ELDRITCH_STRIKE', context.Target, context.Source)):Disadvantage(AllSavingThrows) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken with Eldritch Inertia Description: Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StatusPropertyFlags: TickingWithSource
ELEMENTALAFFINITY_ACID_DUPE_ENTRY_60934 Boosts: Resistance(Acid,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elemental Affinity: Acid Resistance Description: You are Resistant to Acid damage. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance StackId: ELEMENTALAFFINITY StatusGroups: SG_RemoveOnRespec
ENTROPIC_WARD_DUPE_ENTRY_40243 Boosts: IF(HasStatus('ENTROPIC_WARD',context.Target,context.Source)):Advantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Entropic Ward Description: Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entity. Icon: PassiveFeature_EntropicWard TickType: StartTurn RemoveConditions: IsInflicterEqualToSource() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec
EVASIVE_FOOTWORK_DUPE_ENTRY_14424 Boosts: IF(AttackingWithMeleeWeapon()):Disadvantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Evasive Footwork Description: Enemies have Disadvantage on melee attacks against the affected entity. Icon: Action_Fighter_EvasiveFootwork StackId: EVASIVE_FOOTWORK TickType: EndTurn StatusGroups: SG_RemoveOnRespec StatusEffect: 1c92deec-4d61-41cd-80f8-a55a70b85650
EXTRA_ATTACK_2_DUPE_ENTRY_27854 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Improved Extra Attack Description: You can take an additional two weapon attacks when you take the Attack action. StackId: EXTRA_ATTACK StackPriority: 40 TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK, 100, 1) Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_2_Q_DUPE_ENTRY_21596 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 30 TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_2_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_2, 100, 1)
COMMANDERS_STRIKE_D8_DUPE_ENTRY_95906 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d8) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike SoundLoop: Spell_Status_CommandersStrike_MO SoundStop: Spell_Status_CommandersStrike_MO_Stop StackId: COMMANDERS_STRIKE StackPriority: 20 TickType: EndTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;ApplyToDead StatusGroups: SG_RemoveOnRespec StatusEffect: beeba980-b939-4c91-a567-538fd110e466
COMMANDERS_STRIKE_D10_DUPE_ENTRY_40248 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d10) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 40 DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* SoundLoop: Spell_Status_CommandersStrike_MO* SoundStop: Spell_Status_CommandersStrike_MO_Stop* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;ApplyToDead* StatusGroups: SG_RemoveOnRespec* StatusEffect: beeba980-b939-4c91-a567-538fd110e466* Stats inherited from: *COMMANDERS_STRIKE_D8
COMMANDERS_STRIKE_Q_D8_DUPE_ENTRY_23924 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike StackId: COMMANDERS_STRIKE StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D8') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D8, 100, 1)
COMMANDERS_STRIKE_Q_D10_DUPE_ENTRY_84769 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 30 RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D10') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D10, 100, 1) DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableCombatlog;ApplyToDead* Stats inherited from: *COMMANDERS_STRIKE_Q_D8
EXTRA_ATTACK_THIRSTING_BLADE_DUPE_ENTRY_76639 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deepened Pact: Extra Attack Description: You can make an additional weapon attack this turn. TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead
EXTRA_ATTACK_THIRSTING_BLADE_Q_DUPE_ENTRY_83996 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_THIRSTING_BLADE_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE, 100, 1)
EXTRA_ATTACK_WAR_MAGIC_DUPE_ENTRY_53735 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WarMagic StackId: EXTRA_ATTACK_WAR_MAGIC RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_MAGIC_Q_DUPE_ENTRY_53336 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_MAGIC_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC, 100, 1)
EXTRA_ATTACK_WAR_PRIEST_DUPE_ENTRY_10252 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyUseCosts(Add,WarPriestActionPoint,1,0),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WarPriest StackId: EXTRA_ATTACK_WAR_PRIEST RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_PRIEST_Q_DUPE_ENTRY_48313 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK_WAR_PRIEST_QUEUED TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_PRIEST_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST, 100, 10)
EYEBITE_SELF_DUPE_ENTRY_64684 Boosts: UnlockSpell(Target_Eyebite_Asleep_Free);UnlockSpell(Target_Eyebite_Panicked_Free);UnlockSpell(Target_Eyebite_Sickened_Free) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eyebite Description: Entity can recast Eyebite without expending a spell slot. Icon: Spell_Eyebite_Panicked StackId: EYEBITE_SELF
FIENDISH_RESILIENCE_SLASHING_DUPE_ENTRY_44270 Boosts: Resistance(Slashing,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Slashing Description: You have Resistance to Slashing damage. Icon: Action_MagicItem_SlashTheWeak StackId: FIENDISH_RESILIENCE StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
FIENDISH_RESILIENCE_BLUDGEONING_DUPE_ENTRY_70349 Boosts: Resistance(Bludgeoning,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Bludgeoning Description: You have Resistance to Bludgeoning damage. Icon: Action_MagicItem_BludgeonTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PIERCING_DUPE_ENTRY_58586 Boosts: Resistance(Piercing,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Piercing Description: You have Resistance to Piercing damage. Icon: Action_MagicItem_PierceTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_ACID_DUPE_ENTRY_35945 Boosts: Resistance(Acid,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Acid Description: You have Resistance to Acid damage. Icon: GenericIcon_DamageType_Acid StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_THUNDER_DUPE_ENTRY_33014 Boosts: Resistance(Thunder,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Thunder Description: You have Resistance to Thunder damage. Icon: GenericIcon_DamageType_Thunder StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_NECROTIC_DUPE_ENTRY_59025 Boosts: Resistance(Necrotic,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Necrotic Description: You have Resistance to Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FIRE_DUPE_ENTRY_96954 Boosts: Resistance(Fire,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Fire Description: You have Resistance to Fire damage. Icon: GenericIcon_DamageType_Fire StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_LIGHTNING_DUPE_ENTRY_92602 Boosts: Resistance(Lightning,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Lightning Description: You have Resistance to Lightning damage. Icon: GenericIcon_DamageType_Lightning StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_COLD_DUPE_ENTRY_59655 Boosts: Resistance(Cold,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Cold Description: You have Resistance to Cold damage. Icon: GenericIcon_DamageType_Cold StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PSYCHIC_DUPE_ENTRY_96126 Boosts: Resistance(Psychic,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Psychic Description: You have Resistance to Psychic damage. Icon: GenericIcon_DamageType_Psychic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_POISON_DUPE_ENTRY_35256 Boosts: Resistance(Poison,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Poison Description: You have Resistance to Poison damage. Icon: GenericIcon_DamageType_Poison StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_RADIANT_DUPE_ENTRY_39398 Boosts: Resistance(Radiant,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Radiant Description: You have Resistance to Radiant damage. Icon: GenericIcon_DamageType_Radiant StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FORCE_DUPE_ENTRY_20465 Boosts: Resistance(Force,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Force Description: You have Resistance to Force damage. Icon: GenericIcon_DamageType_Force StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIRE_SHIELD_CHILL_DUPE_ENTRY_70366 Boosts: Resistance(Fire, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Shield: Chill Description: Wreathed in ice-cold flames.
Affected entity sheds light in a [2] radius, has Resistance to Fire damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Cold);Distance(3) Icon: Spell_Evocation_FireShield_Chill SoundLoop: Spell_Status_FireShieldChill_MO SoundStop: Spell_Status_FireShieldChill_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Chill OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a340c5c1-6432-47a1-8623-9616b1093430
FIRE_SHIELD_WARM_DUPE_ENTRY_54408 Boosts: Resistance(Cold, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Shield: Warm Description: Wreathed in scorching flames.
Affected entity sheds light in a [2] radius, has Resistance to Cold damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Fire);Distance(3) Icon: Spell_Evocation_FireShield_Warm SoundLoop: Spell_Status_FireShieldWarm_MO SoundStop: Spell_Status_FireShieldWarm_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Warm OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a25f92a9-7078-4a5f-8648-c0bb9f4fee39
FREEDOM_OF_MOVEMENT_DUPE_ENTRY_47028 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Freedom of Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Icon: Spell_Abjuration_FreedomOfMovement StackId: FREEDOM_OF_MOVEMENT StatusGroups: SG_RemoveOnRespec StatusEffect: ac4aaa41-0e86-4bb9-b8b7-34cb619ea86c
FLAME_BLADE_4_DUPE_ENTRY_6987 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_6_DUPE_ENTRY_29481 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_MEPHISTOPHELES_DUPE_ENTRY_99601 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackRollAbilityOverride(Charisma);WeaponProperty(Magical) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The blade deals [1] and uses your Charisma Modifier for Attack Rolls. It also sheds bright light in a [2] radius and dim light in a [3] radius. StackId: FLAME_BLADE_MEPHISTOPHELES DisplayName: Flame Blade* DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6)* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAMING_SPHERE_4_DUPE_ENTRY_20069 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(4d6,Fire) OnTickSuccess: DealDamage(4d6,Fire,Magical) OnTickFail: DealDamage(4d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_5_DUPE_ENTRY_85096 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(5d6,Fire) OnTickSuccess: DealDamage(5d6,Fire,Magical) OnTickFail: DealDamage(5d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_6_DUPE_ENTRY_15507 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(6d6,Fire) OnTickSuccess: DealDamage(6d6,Fire,Magical) OnTickFail: DealDamage(6d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA_4_DUPE_ENTRY_38899 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_4,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_5_DUPE_ENTRY_73079 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_5,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_6_DUPE_ENTRY_8442 Boosts: GameplayLight(5,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_6,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLESH_TO_STONE_1_DUPE_ENTRY_30415 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 1 Description: Affected entity cannot move as its body begins to petrify over the course of [1] turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: 3 Icon: Spell_Transmutation_FleshToStone StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK SoundStart: Spell_Impact_Control_FleshtoStone_L6to8 SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop StackId: FLESH_TO_STONE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_2,100,FLESH_TO_STONE_1.Duration+1,,,,,true) StatusGroups: SG_Restrained StatusEffect: aca5fd90-a3c4-427c-a8a2-9c6360692ae3
FLESH_TO_STONE_2_DUPE_ENTRY_81593 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 2 Description: Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop_02 SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop_02 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_3,100,FLESH_TO_STONE_2.Duration+1,,,,,true) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 41c6fb5a-7aa3-4283-9995-5008cdc4645f DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
FLESH_TO_STONE_3_DUPE_ENTRY_8578 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 3 Description: Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_End OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(PETRIFIED,100,-1) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 54aff51d-0b76-47ca-b4dc-a2ff7568f1d6 DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
GOADING_ATTACK_DUPE_ENTRY_66886 Boosts: Disadvantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Goaded Description: Disadvantage on Attack Rolls against targets other than the spellcaster. Icon: statIcons_Goaded SoundLoop: Spell_Status_Goading_MO SoundStop: Spell_Status_Goading_MO_Stop StackId: GOADING_ATTACK TickType: StartTurn StatusGroups: SG_Taunted StatusEffect: 8f90c736-2aca-4858-ac3b-e3c85c4c5298 TooltipSave: Wisdom* StatusPropertyFlags: LoseControl;OverheadOnTurn;LoseControlFriendly* Stats inherited from: *TAUNTED
GREATER_INVISIBILITY_TRACKER_DUPE_ENTRY_93861 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY RemoveConditions: not (IsStatusEvent(StatusEvent.OnSpellCast) and HasSpellFlag(SpellFlags.Invisible)) and HasStatus('GREATER_INVISIBILITY') RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag StatusPropertyFlags: FreezeDuration;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(HasStatus('GREATER_INVISIBILITY')):ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1);IF(HasStatus('GREATER_INVISIBILITY') and not HasStatus('GREATER_INVISIBILITY_SUCCESS')):ApplyStatus(GREATER_INVISIBILITY_SUCCESS,100,1);IF(HasStatus('GREATER_INVISIBILITY') and HasStatus('GREATER_INVISIBILITY_SUCCESS')):SetStatusDuration(GREATER_INVISIBILITY_SUCCESS,1,Add)
GROUNDED_APPLYTODEAD_DUPE_ENTRY_38595 Boosts: Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog;ApplyToDead DisplayName: Grounded* Description: You cannot be moved by any external force - be it magical or mundane. * Icon: statIcons_Grounded* StackId: GROUNDED* Stats inherited from: *GROUNDED
GUIDED_STRIKE_BONUS_DUPE_ENTRY_1268 Boosts: RollBonus(Attack,10) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Guided Strike: Active Description: You have a +10 bonus to your next attack roll. Icon: PassiveFeature_GuidedStrike StackId: GUIDING_STRIKE RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and IsAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec
GUST_OF_WIND_DUPE_ENTRY_62354 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gust of Wind Description: Creature's movement speed is decreased when moving closer to the spellcaster. Icon: Spell_Evocation_GustOfWind StackId: GUST_OF_WIND StatusGroups: SG_RemoveOnRespec
HALF_MOVEMENT_DUPE_ENTRY_10516 Boosts: ActionResource(Movement,4.5,0);IgnoreLeaveAttackRange() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Forced Manoeuvre Description: Movement speed increased by half and doesn't provoke Opportunity Attacks. Icon: Action_ManeuveringAttack_Melee StackId: HALF_MOVEMENT TickType: EndTurn StatusEffect: 570416ed-8495-4ee7-805f-3b0bb99bb088
HARM_DUPE_ENTRY_88898 Boosts: IncreaseMaxHP(-14d6) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Harm Description: Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell. Icon: Spell_Necromancy_Harm StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: InitiateCombat;BringIntoCombat;ApplyToDead StatusGroups: SG_Disease StatusEffect: a345df07-737e-4217-af24-8bba7faef78b
HEALER_HEALED_DUPE_ENTRY_6306 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healer: Healed Description: The creature can't regain hit points from this feat again until it finishes a long rest. Icon: statIcons_Refreshed StackId: HEALER_HEALED
HEROES_FEAST_DUPE_ENTRY_18551 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);StatusImmunity(SG_Frightened);Advantage(SavingThrow,Wisdom);IncreaseMaxHP(12) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thoroughly Stuffed Description: The affected entity is immune to Diseases, Poisons and being Frightened, it makes all Wisdom Saving Throws with Advantage and its maximum hit points are increased by [1]. DescriptionParams: 12 Icon: Spell_Conjuration_HeroesFeast StackId: HEROES_FEAST StatusGroups: SG_RemoveOnRespec
HYPNOTIC_GAZE_DUPE_ENTRY_1022 Boosts: CannotHarmCauseEntity(CannotHarmHypnotize);Advantage(SourceDialogue,Charisma);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hypnotic Gaze Description: Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialogue.
HYPNOTIC_GAZE_OWNER_DUPE_ENTRY_14537 Boosts: UnlockSpell(Target_HypnoticGaze_Maintain) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hypnotic Gaze Description: You can Maintain your Hypnotic Gaze each turn to extend its duration. Icon: Action_HypnoticGaze_Maintain StackId: HYPNOTIC_GAZE_OWNER TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;NonExtendable StatusGroups: SG_RemoveOnRespec StatusEffect: ba9170fb-1609-4495-ad21-3adda1cce24d
ILLUSORYSELF_DUPE_ENTRY_19395 Boosts: AC(20);CriticalHit(AttackTarget,Success,Never) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Illusory Self: Active Description: An illusory duplicate will apparate when the affected entity is attacked, causing its foe to automatically miss that attack. Icon: PassiveFeature_IllusorySelf StackId: ILLUSORYSELF RemoveConditions: IsAttack() or HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked OnRemoveFunctors: IF(not HasStatus('ILLUSORYSELF_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(ILLUSORYSELF_TECHNICAL) StatusGroups: SG_RemoveOnRespec
INSECT_PLAGUE_AURA_DUPE_ENTRY_76406 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Insect Plague Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. DescriptionParams: DealDamage(4d10, Piercing) Icon: Spell_Conjuration_InsectPlague SoundLoop: Spell_Status_InsectPlague_Start SoundStop: Spell_Status_InsectPlague_End AuraRadius: 6 AuraStatuses: ApplyStatus(INSECT_PLAGUE);ApplyStatus(DIFFICULT_TERRAIN) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3
INSECT_PLAGUE_AURA_6_DUPE_ENTRY_33012 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10, Piercing) AuraStatuses: ApplyStatus(INSECT_PLAGUE_6);ApplyStatus(DIFFICULT_TERRAIN) DisplayName: Insect Plague* Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.* Icon: Spell_Conjuration_InsectPlague* SoundLoop: Spell_Status_InsectPlague_Start* SoundStop: Spell_Status_InsectPlague_End* AuraRadius: 6* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3* Stats inherited from: *INSECT_PLAGUE_AURA
INSTINCTIVE_CHARM_UNTARGETABLE_DUPE_ENTRY_2306 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Instinctive Charm: Unaffected Description: Cannot be affected by Instinctive Charm until after a Long Rest. Icon: statIcons_Hindered StackId: INSTINCTIVE_CHARM_UNTARGETABLE
IRRESISTIBLE_DANCE_DUPE_ENTRY_21432 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);Disadvantage(SavingThrow,Dexterity) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otto's Irresistible Dance Description: Compelled to shuffle and dance.
Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: Spell_OttosIrresistibleDance StillAnimationType: Dancing StillAnimationPriority: Snared SoundLoop: Spell_Status_OttosIrresistibleDance_MO SoundStop: Spell_Status_OttosIrresistibleDance_MO_Stop SoundVocalEnd: AWAKE StackId: IRRESISTIBLE_DANCE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusGroups: SG_Charmed StatusEffect: 164a9a58-2c15-44bf-8d9b-8aa83bf0a8a4
KI_RESONATION_DUPE_ENTRY_53903 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Resonating Ki Description: The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Icon: Action_KiResonation_Punch SoundStart: Spell_Status_Resonation_Start SoundLoop: Spell_Status_Resonation_Loop SoundStop: Spell_Status_Resonation_End SoundVocalEnd: NONE StackId: KI_REONATION StackPriority: 1 TickType: StartTurn StatusPropertyFlags: ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.External)):CreateExplosion(Projectile_KiResonation_Blast_Target) StatusGroups: SG_RemoveOnRespec StatusEffect: a5eda68c-4b3d-4f35-9718-090cc04e00d8
KAI_DUPE_ENTRY_81729 Boosts: MinimumRollResult(Damage,20) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martialling Cry Description: You deal maximum damage on all your attacks. Icon: GenericIcon_Intent_Buff StackId: KAI StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
KNOW_YOUR_ENEMY_DUPE_ENTRY_53018 Boosts: SourceAdvantageOnAttack() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Known Enemy Description: An observant enemy has Advantage on attacks against you after examining you. Icon: Action_Fighter_KnowYourEnemy StackId: KNOW_YOUR_ENEMY TickType: EndTurn StatusPropertyFlags: TickingWithSource StatusGroups: SG_RemoveOnRespec StatusEffect: 548dcf40-0388-4380-b617-17e12a1a5e1a
MAGIC_WEAPON_4_DUPE_ENTRY_9390 Boosts: WeaponEnchantment(2);WeaponProperty(Magical) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 StackPriority: 1 DisplayName: Magic Weapon* Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls.* Icon: Spell_Transmutation_MagicWeapon* SoundLoop: Spell_Status_MagicWeapon_MO* SoundStop: Spell_Status_MagicWeapon_MO_Stop* StackId: MAGIC_WEAPON* StatusGroups: SG_RemoveOnRespec* ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852* StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b* Stats inherited from: *MAGIC_WEAPON
MAGICAL_AMBUSH_DUPE_ENTRY_7293 Boosts: UnlockSpellVariant(MagicalAmbushCheck(), ModifySavingThrowDisadvantage(), ModifyIconGlow()) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magical Ambush Description: Affected entity is hidden. Creatures have Disadvantage on Saving Throws against its spells. Icon: PassiveFeature_MagicalAmbush StackId: MAGICAL_AMBUSH RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusApplied;OnStatusRemoved StatusGroups: SG_RemoveOnRespec
MARTIAL_ARTS_BONUS_UNARMED_STRIKE_DUPE_ENTRY_81025 Boosts: UnlockSpell(Target_UnarmedStrike_Monk) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martial Arts: Unarmed Strike Description: You can make an unarmed attack as a bonus action this turn. Icon: PassiveFeature_MartialArts_UnarmedDamage StackId: MARTIAL_ARTS_BONUS_UNARMED_STRIKE TickType: StartTurn
MOONBEAM_4_DUPE_ENTRY_60205 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) OnApplySuccess: DealDamage(4d10,Radiant,Magical) OnApplyFail: DealDamage(4d10/2,Radiant,Magical) OnTickSuccess: DealDamage(4d10,Radiant,Magical) OnTickFail: DealDamage(4d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM_3 **MOONBEAM
MOONBEAM_AURA_4_DUPE_ENTRY_55222 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_4,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA_3 **MOONBEAM_AURA
MULTIATTACKDEFENSE_DUPE_ENTRY_97142 Boosts: IF(HasStatus('MULTIATTACKDEFENSE_TECHNICAL',context.Target)):RollBonus(Attack,-4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Multiattack Defence Description: Affected entity has a -[1] penalty to Attack Rolls against the ranger it just attacked. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense StackId: MULTIATTACKDEFENSE
OPEN_HAND_NO_REACTIONS_DUPE_ENTRY_24459 Boosts: ActionResourceBlock(ReactionActionPoint); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Open Hand Technique: Staggered Description: Took a powerful blow. Can't take reactions. Icon: Action_Monk_OpenHandTechnique_NoReactions
PACT_BLADE_DUPE_ENTRY_1324 Boosts: WeaponProperty(Magical);IntrinsicSummonerProficiency();IntrinsicSourceProficiency();ItemReturnToOwner();Attribute(InventoryBound);WeaponAttackRollAbilityOverride(Charisma) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pact Weapon Description: The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical. Icon: Skill_Warlock_BindPactWeapon StackId: PACT_BLADE StatusGroups: SG_RemoveOnRespec IsUnique: 1 ApplyEffect: 63760e78-ec10-4c41-a097-173a6f1fe536
PASS_WITHOUT_TRACE_MONK_DUPE_ENTRY_57652 Boosts: Skill(Stealth, 10)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: c2bbcb0e-d012-45fc-8fdd-9dabc828790c DisplayName: Pass Without Trace* Description: Veiled by an ally. +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 0* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE
PASS_WITHOUT_TRACE_AURA_MONK_DUPE_ENTRY_76273 Boosts: Skill(Stealth, 10)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundLoop: Spell_Loop_Monk_ShadowArtsPasswithoutTrace_L1to3 SoundStop: Prepare_SpellStop StatusEffect: f83bfea2-996a-4161-a466-d3489aa20528 DisplayName: Pass Without Trace Aura* Description: This entity and nearby allies have a +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 1* AuraRadius: 10* AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE_AURA
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws.* StackId: DODGE* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* Stats inherited from: *DODGE
PHANTASMAL_KILLER_DUPE_ENTRY_24745 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Killer Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls. DescriptionParams: DealDamage(4d10,Psychic) Icon: Spell_Illusion_PhantasmalKiller StackId: PHANTASMAL_KILLER StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC()) OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER) ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3 StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e ManagedStatusEffectType: ManagedStatusEffectGroup: FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* Stats inherited from: *FRIGHTENED
PHANTASMAL_KILLER_5_DUPE_ENTRY_76914 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: PHANTASMAL_KILLER_5 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_5,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_5) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PHANTASMAL_KILLER_6_DUPE_ENTRY_90534 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: PHANTASMAL_KILLER_6 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_6,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_6) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PLANAR_BINDING_DUPE_ENTRY_65771 Boosts: FactionOverride(Source) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seized By Planar Binding Description: Affected entity follows and fights for the one who has bound it.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Abjuration_PlanarBinding StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 2e0b20bb-9d15-4b14-b892-73484f66fd76
POLEARM_MASTER_BONUS_ATTACK_DUPE_ENTRY_76762 Boosts: UnlockSpell(Target_PolearmMaster_BonusAttack) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Polearm Clout Description: Sweep your polearm around, whacking a foe with the weapon's heavy haft. DescriptionParams: DealDamage(1d4, Bludgeoning) Icon: PassiveFeature_PolearmMaster_BonusAttack StackId: POLEARM_MASTER_BONUS_ATTACK StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
PORTENT_1_DUPE_ENTRY_38293 Boosts: UnlockInterrupt(Interrupt_Portent_1);ActionResource(Interrupt_Portent_1,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Portent Dice Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number. DescriptionParams: 1 Icon: PassiveFeature_Portent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec
PORTENT_2_DUPE_ENTRY_7854 Boosts: UnlockInterrupt(Interrupt_Portent_2);ActionResource(Interrupt_Portent_2,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_3_DUPE_ENTRY_81073 Boosts: UnlockInterrupt(Interrupt_Portent_3);ActionResource(Interrupt_Portent_3,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 3 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_4_DUPE_ENTRY_26955 Boosts: UnlockInterrupt(Interrupt_Portent_4);ActionResource(Interrupt_Portent_4,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 4 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_5_DUPE_ENTRY_17047 Boosts: UnlockInterrupt(Interrupt_Portent_5);ActionResource(Interrupt_Portent_5,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 5 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_6_DUPE_ENTRY_83254 Boosts: UnlockInterrupt(Interrupt_Portent_6);ActionResource(Interrupt_Portent_6,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 6 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_7_DUPE_ENTRY_77666 Boosts: UnlockInterrupt(Interrupt_Portent_7);ActionResource(Interrupt_Portent_7,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 7 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_8_DUPE_ENTRY_26481 Boosts: UnlockInterrupt(Interrupt_Portent_8);ActionResource(Interrupt_Portent_8,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 8 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_9_DUPE_ENTRY_22772 Boosts: UnlockInterrupt(Interrupt_Portent_9);ActionResource(Interrupt_Portent_9,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 9 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_10_DUPE_ENTRY_79718 Boosts: UnlockInterrupt(Interrupt_Portent_10);ActionResource(Interrupt_Portent_10,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 10 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_11_DUPE_ENTRY_5635 Boosts: UnlockInterrupt(Interrupt_Portent_11);ActionResource(Interrupt_Portent_11,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 11 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_12_DUPE_ENTRY_13955 Boosts: UnlockInterrupt(Interrupt_Portent_12);ActionResource(Interrupt_Portent_12,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 12 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_13_DUPE_ENTRY_32115 Boosts: UnlockInterrupt(Interrupt_Portent_13);ActionResource(Interrupt_Portent_13,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 13 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_14_DUPE_ENTRY_42012 Boosts: UnlockInterrupt(Interrupt_Portent_14);ActionResource(Interrupt_Portent_14,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 14 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_15_DUPE_ENTRY_43259 Boosts: UnlockInterrupt(Interrupt_Portent_15);ActionResource(Interrupt_Portent_15,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 15 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_16_DUPE_ENTRY_48295 Boosts: UnlockInterrupt(Interrupt_Portent_16);ActionResource(Interrupt_Portent_16,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 16 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_17_DUPE_ENTRY_74829 Boosts: UnlockInterrupt(Interrupt_Portent_17);ActionResource(Interrupt_Portent_17,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 17 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_18_DUPE_ENTRY_79597 Boosts: UnlockInterrupt(Interrupt_Portent_18);ActionResource(Interrupt_Portent_18,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 18 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_19_DUPE_ENTRY_46570 Boosts: UnlockInterrupt(Interrupt_Portent_19);ActionResource(Interrupt_Portent_19,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 19 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_20_DUPE_ENTRY_38694 Boosts: UnlockInterrupt(Interrupt_Portent_20);ActionResource(Interrupt_Portent_20,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 20 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PRECISION_ATTACK_DUPE_ENTRY_28562 Boosts: IF(IsWeaponAttack()):RollBonus(Attack,LevelMapValue(SuperiorityDie)) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Precision Attack Description: Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die. Icon: Action_PrecisionAttack StackId: PRECISION_ATTACK RemoveConditions: IsWeaponAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec StatusEffect: 9ec00292-4485-4462-8360-0aeb6dd5e6cf
PROJECTED_WARD_DUPE_ENTRY_12942 Boosts: DamageReduction(All,Flat,2*Cause.Level+Cause.IntelligenceModifier) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Projected Ward Description: The next attack against this creature will be reduced by an ally wizard's Arcane Ward. Icon: PassiveFeature_ProjectedWard RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):RemoveStatus(SELF,ARCANE_WARD) StatusGroups: SG_RemoveOnRespec
RELENTLESS_ENDURANCE_DUPE_ENTRY_66194 Boosts: DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Endurance DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance SoundLoop: SoundStop: StackId: RELENTLESS_ENDURANCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: Description: If the character reaches 0 hit points, it regains [1] instead of falling Unconscious.* Stats inherited from: *SURVIVAL_INSTINCT
RELENTLESS_RAGE_DUPE_ENTRY_30063 Boosts: IF(HasStatus('SG_Rage')):DownedStatus(RELENTLESS_RAGE_DOWNED,5) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Rage Description: Once per Short Rest, if the affected entity drops to [1] hit point while Enraged, it regains [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage SoundLoop: SoundStop: StackId: RELENTLESS_RAGE StatusPropertyFlags: DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec Stats inherited from: *SURVIVAL_INSTINCT
RESILIENT_SPHERE_DUPE_ENTRY_54233 Boosts: Invulnerable();ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otiluke's Resilient Sphere Description: Enclosed in an arcane sphere.
Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. Icon: Spell_Evocation_OtilukesResilientSphere StackId: RESILIENT_SPHERE StatusPropertyFlags: IsInvulnerable;DisableInteractions OnApplyFunctors: IF(Tagged('WEIGHT_SMALL')):ApplyStatus(RESILIENT_SPHERE_SMALL,100,-1);IF(Tagged('WEIGHT_MEDIUM')):ApplyStatus(RESILIENT_SPHERE_MEDIUM,100,-1);IF(Tagged('WEIGHT_LARGE')):ApplyStatus(RESILIENT_SPHERE_LARGE,100,-1);IF(Tagged('WEIGHT_TINY') or Tagged('WEIGHT_HUGE') or Tagged('WEIGHT_GARGANTUAN')):ApplyStatus(RESILIENT_SPHERE_OVERLAY,100,-1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2419c2ea-a3b6-45e7-8b57-dd6cecf0ec2d
SEE_INVISIBILITY_DUPE_ENTRY_13785 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: See Invisibility Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility. DescriptionParams: Distance(9) Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY AuraRadius: 9 AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN) AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEN_DUPE_ENTRY_87539 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seen StackId: SEE_INVISIBILITY_SEEN StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Item()):ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnApplySuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS) OnTickRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnTickSuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnTickFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS)
SEE_INVISIBILITY_REVEAL_DUPE_ENTRY_1874 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revealed Description: Affected entity lost its Invisibility due to the effects of See Invisibility. Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY_REVEAL AuraFlags: CanAffectInvisibleItems OnApplyFunctors: RemoveStatus(SG_Invisible) StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEK_DUPE_ENTRY_81294 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Detecting Presence Description: Searching for Invisible creatures within [1] that must make a Dexterity Saving Throw or be revealed. DescriptionParams: Distance(3) AuraRadius: 3 Icon: Spell_Divination_SeeInvisibility* StackId: SEE_INVISIBILITY* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3)* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.* Icon: Spell_Conjuration_SpiritGuardians* TooltipSave: Wisdom* StatusPropertyFlags: TickingWithSource* OnApplyRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC **SPIRIT_GUARDIANS_RADIANT
SPREADING_SPORES_DUPE_ENTRY_98665 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spreading Spores Description: These virulent spores deal [1] to any who inhale them, with the exception of the druid that propagated them. DescriptionParams: DealDamage(2d8,Necrotic) Icon: Action_SpreadingSpores SoundLoop: Spell_Status_SpreadingSpores_MO SoundStop: Spell_Status_SpreadingSpores_MO_Stop AuraRadius: 3 AuraStatuses: TARGET:IF(not Ally() and not Dead()):ApplyStatus(SPREADING_SPORES_AURA,100,-1) RemoveConditions: not HasStatus('SYMBIOTIC_ENTITY', GetSummoner(context.Source)) RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: e53dac27-440d-445a-9dc5-2d86536c2048
STAGGERING_SMITE_DUPE_ENTRY_59360 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities);ActionResourceBlock(ReactionActionPoint) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Staggering Smite Description: Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions. Icon: Spell_Evocation_StaggeringSmite TickType: EndTurn ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
STALKERS_FLURRY_DUPE_ENTRY_3436 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stalker's Flurry Description: Affected entity can take an additional weapon attack. StackId: STALKERS_FLURRY TickType: StartTurn StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead StatusEffect: c93f4457-4edb-4c4a-bfa8-18870ecfa73d Icon: PassiveFeature_ExtraAttack* StackPriority: 20* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* Stats inherited from: *EXTRA_ATTACK
STALKERS_FLURRY_Q_DUPE_ENTRY_2696 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY SoundStart: THIRSTING_BLADE StackId: STALKERS_FLURRY_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('STALKERS_FLURRY_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(STALKERS_FLURRY, 100, 1)
STEP_OF_THE_WIND_DUPE_ENTRY_708 Boosts: UnlockSpellVariant(SpellId('Projectile_Jump'),ModifyUseCosts(Replace,BonusActionPoint,0,0,BonusActionPoint)) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Step of the Wind Description: Jumping no longer requires a bonus action. Icon: Action_Monk_StepOfTheWind_Dash StackId: STEP_OF_THE_WIND TickType: EndTurn StatusGroups: SG_RemoveOnRespec
STONESKIN_DUPE_ENTRY_93937 Boosts: Resistance(Bludgeoning,Resistant);Resistance(Piercing,Resistant);Resistance(Slashing,Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stoneskin Description: Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: Spell_Abjuration_Stoneskin StatusGroups: SG_RemoveOnRespec ApplyEffect: 10e29e97-31af-400f-8520-71fbed87d2aa
SUNBEAM_DUPE_ENTRY_17542 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Evocation_Sunbeam StatusPropertyFlags: InitiateCombat;TickingWithSource DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
As long as it has its temporary hit points, its melee weapon attacks deal an additional [2], and it deals double damage with Halo of Spores.
Ends early if the entity uses Wild Shape. DescriptionParams: GainTemporaryHitPoints(ClassLevel(Druid)*4);DealDamage(1d6,Necrotic) Icon: Action_SymbioticEntity StackId: SYMBIOTIC_ENTITY RemoveConditions: not HasTemporaryHP() or HasStatus('SG_Polymorph_BeastShape') RemoveEvents: OnDamage;OnStatusApplied StatusGroups: SG_RemoveOnRespec StatusEffect: 0eceb885-e3f4-4e54-ba26-1dd0bd7b0e4f
TELEKINESIS_TECHNICAL_DUPE_ENTRY_59041 Boosts: UnlockSpell(Throw_Telekinesis_Recast) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Telekinesis Description: Once per turn, the affected entity can telekinetically throw a creature or object again without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StackId: TELEKINESIS_TECHNICAL StackType: Ignore
TEMPESTUOUS_MAGIC_AVOID_DUPE_ENTRY_99322 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tempestuous Magic: Avoidance Description: Reactions that use an Attack Roll against the affected entity have Disadvantage. Icon: Action_TempestuousMagic StackId: TEMPESTUOUS_MAGIC_AVOID TickType: EndTurn StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_USED_DUPE_ENTRY_92462 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Depleted Magic Description: Affected entity has recently created a Transmuter's Stone.
It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one. Icon: PassiveFeature_TransmutationStone StackId: TRANSMUTERS_STONE_USED RemoveConditions: IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() RemoveEvents: OnSpellCast
TRANSMUTERS_STONE_CONSTITUTION_DUPE_ENTRY_16919 Boosts: ProficiencyBonus(SavingThrow,Constitution) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Constitution Description: Affected entity has Proficiency in Constitution Saving Throws, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Constitution StackId: TRANSMUTERS_STONE_CONSTITUTION StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_DARKNESS_DUPE_ENTRY_54645 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Darkvision Description: Affected entity can see in the dark out to a range of [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(18) Icon: Action_TransmuterStone_Darkvision StackId: TRANSMUTERS_STONE_DARKNESS StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_MOVEMENTSPEED_DUPE_ENTRY_70449 Boosts: ActionResource(Movement,3,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Movement Speed Description: Affected entity's movement speed is increased by [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(3) Icon: Action_TransmuterStone_Speed StackId: TRANSMUTERS_STONE_MOVEMENTSPEED StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_ACID_DUPE_ENTRY_22462 Boosts: Resistance(Acid, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Acid Resistance Description: Affected entity has Resistance to Acid damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_ACID StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_COLD_DUPE_ENTRY_12694 Boosts: Resistance(Cold, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Cold Resistance Description: Affected entity has Resistance to Cold damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_COLD StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_FIRE_DUPE_ENTRY_71335 Boosts: Resistance(Fire, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Fire Resistance Description: Affected entity has Resistance to Fire damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_FIRE StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_LIGHTNING_DUPE_ENTRY_47106 Boosts: Resistance(Lightning, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Lightning Resistance Description: Affected entity has Resistance to Lightning damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_LIGHTNING StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_THUNDER_DUPE_ENTRY_51913 Boosts: Resistance(Thunder, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Thunder Resistance Description: Affected entity has Resistance to Thunder damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_THUNDER StatusGroups: SG_RemoveOnRespec
TRUESIGHT_DUPE_ENTRY_36570 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Truesight Description: Can see any Invisible creatures and objects. Icon: Spell_Divination_TrueSeeing StatusGroups: SG_RemoveOnRespec ApplyEffect: bc884964-24a8-407f-8099-6d2747b1a734 StatusEffect: 58f32bba-fd27-4aea-852b-9de6721a59d5
UNDEADTHRALL_SUMMON_DUPE_ENTRY_93019 Boosts: IncreaseMaxHP(Owner.Level);AddProficiencyToDamage() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Thrall Description: A creature created with Animate Dead. It has additional hit points based off the caster's level, and a proficiency bonus on damage rolls. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: UNDEADTHRALL_SUMMON StatusGroups: SG_RemoveOnRespec
POTION_OF_BOTTLE_BREATH_DUPE_ENTRY_3563 Boosts: UnlockSpell(Zone_GustOfWind) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bottled Breath Description: Affected entity is able to cast Gust of Wind once for free. Icon: Item_CONS_Potion_Bottled_Breath_A StackId: POTION_OF_BOTTLE_BREATH ApplyEffect: 07adcea0-94df-4d5d-8781-475a028ee5f4
Until the end of the barbarian's Rage, the barbarian and any allies within [1] have a +1 bonus to Armour Class. DescriptionParams: Distance(3) Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO AuraRadius: 3 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusGroups: SG_RemoveOnRespec StatusEffect: b613a7f4-1182-4e39-b63c-4fe77b96e9c2
WALLOFFIRE_DUPE_ENTRY_28752 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Fire Description: A blazing wall of fire that deals [2] to anyone within [1]. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: Spell_Evocation_WallOfFire SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5 StackId: WALLOFFIRE StackPriority: 1 AuraRadius: 3 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA,100,1) TooltipSave: Dexterity TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b
WALLOFFIRE_5_DUPE_ENTRY_2105 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_5,100,1) TooltipDamage: DealDamage(6d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_6_DUPE_ENTRY_2904 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_6,100,1) TooltipDamage: DealDamage(7d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_AURA_DUPE_ENTRY_92690 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Fire: Aura Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: GenericIcon_DamageType_Fire StackId: WALLOFFIRE StackPriority: 0 TickType: EndTurn TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED',context.Target)):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1)
WALLOFFIRE_AURA_5_DUPE_ENTRY_34794 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 TooltipDamage: DealDamage(6d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFFIRE_AURA_6_DUPE_ENTRY_87925 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 TooltipDamage: DealDamage(7d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFICE_DUPE_ENTRY_88168 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Ice Description: A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals [1] per turn to creatures within. DescriptionParams: DealDamage(10d6,Cold) Icon: Spell_Evocation_WallOfIce StackId: WALLOFICE TooltipSave: Dexterity OnApplyFunctors: CreateExplosion(Projectile_Wall_Of_Ice_Explode) StatusEffect: e43f3949-109d-452e-8791-82e7e5815d21
WALLOFTHORN_DUPE_ENTRY_629 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Thorns Description: Giant, twisted thorns have sprouted from the ground.
They deal [1] per turn, and quarter the movement speed of all creatures walking through it. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns SoundStart: Spell_Cast_Druid_WallOfThornsSurface_L6to8 SoundStop: Spell_Impact_Druid_WallOfThornsDismiss_L6to8 StackId: WALLOFTHORN StackPriority: 1 AuraRadius: 1 AuraStatuses: IF(not Dead()):ApplyStatus(WALLOFTHORN_AURA,100,1);ApplyStatus(DIFFICULT_TERRAIN,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: 6008218e-ed66-46e4-8d94-626883c4aa03
WALLOFTHORN_AURA_DUPE_ENTRY_28724 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Thorns Description: Walking through a wall of pliable, twisted thorns.
While within the wall, the affected entity's movement speed is quartered, and it takes [1] per turn. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns StackId: WALLOFTHORN StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(7d8,Piercing) OnApplyRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnApplySuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8/2,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8/2,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1)
WARDING_BOND_DUPE_ENTRY_82403 Boosts: AC(1);RollBonus(SavingThrow,1);Resistance(All, Resistant);RedirectDamage(1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warding Bond Description: Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it takes damage, the spellcaster takes the same amount of damage. Icon: Spell_Abjuration_WardingBond SoundLoop: Spell_Status_Buff_MO StackId: WARDING_BOND StackPriority: 0 RemoveEvents: OnSourceDeath OnApplyFunctors: AI_ONLY:IF(not HasStatus('WARDING_BOND')):ApplyStatus(AI_HELPER_WARDINGBOND,100,10) StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDING_BOND_CASTER_DUPE_ENTRY_71561 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warding Bond Description: Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. Icon: Spell_Abjuration_WardingBond StackId: WARDING_BOND StackPriority: 1 Passives: Warding_Bond StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDRUM_ALERTED_DUPE_ENTRY_5202 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gathering Drumbeat Description: A goblin has sounded these war drums, calling reinforcements to battle. Icon: GenericIcon_Intent_Utility
WARGODSBLESSING_AURA_DUPE_ENTRY_50939 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Channel Divinity: War God's Blessing Description: Allies within [1] will gain +10 to the first attack roll. DescriptionParams: Distance(9) Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(WARGODSBLESSING_BONUS,100,-1) OnRemoveFunctors: IF(not HasStatus('WARGODSBLESSING_TECHNICAL')):UseActionResource(ChannelDivinity,1);RemoveStatus(WARGODSBLESSING_TECHNICAL)
WARGODSBLESSING_BONUS_DUPE_ENTRY_73133 Boosts: RollBonus(Attack,10) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: War Gods Blessing Description: The first attack roll has a +10 bonus. Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_RESISTANCE Passives: WarGodsBlessing_Check
WEAPON_BOND_DUPE_ENTRY_53024 Boosts: CannotBeDisarmed();ItemReturnToOwner() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bound Weapon Description: Ritually bound to its wielder.
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown. Icon: Action_WeaponBond StatusEffectOverride: f1c5a7d3-c966-4d7f-87b7-376f1e64edbd StackId: WEAPON_BOND StatusGroups: SG_RemoveOnRespec IsUnique: 1
WHOLENESS_OF_BODY_DUPE_ENTRY_39880 Boosts: ActionResource(BonusActionPoint,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wholeness of Body Description: Affected entity has an extra bonus action and recovers [1] Ki Point every turn. DescriptionParams: 1 Icon: Action_Monk_WholenessOfBody StackId: WHOLENESS_OF_BODY TickType: StartTurn TickFunctors: RestoreResource(SELF,KiPoint,1,0); StatusGroups: SG_RemoveOnRespec
WILDSTRIKE_EXTRA_ATTACK_DUPE_ENTRY_90931 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WildStrike OnRemoveFunctors: ApplyStatus(WILDSTRIKE_USED,100,1) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackId: EXTRA_ATTACK* StackPriority: 20* TickType: StartTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
WILDSTRIKE_EXTRA_ATTACK_Q_DUPE_ENTRY_71256 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: WILDSTRIKE_EXTRA_ATTACK_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK, 100, 1)
WILDSTRIKE_2_EXTRA_ATTACK_DUPE_ENTRY_16070 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST OnRemoveFunctors: ApplyStatus(WILDSTRIKE_2_USED,100,1) DisplayName: Improved Extra Attack* Description: You can take an additional two weapon attacks when you take the Attack action.* StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK_2 **EXTRA_ATTACK
WILDSTRIKE_2_EXTRA_ATTACK_Q_DUPE_ENTRY_77412 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: WILDSTRIKE_2_EXTRA_ATTACK_Q RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_2_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK, 100, 1) DisplayName: %%% EMPTY* TickType: StartTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WILDSTRIKE_EXTRA_ATTACK_Q
APOSTLE_AURA_DUPE_ENTRY_29301 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Myrkul's Presence Description: The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures. Icon: Spell_Necromancy_ChillTouch StackId: APOSTLE_AURA AuraRadius: 8 AuraStatuses: TARGET:IF(Character()):ApplyStatus(APOSTLE_CHILL_TOUCH) StatusEffect: d30173a1-b7a6-4cd6-8eda-788ca2ae0c16
If Undead, has Disadvantage on Attack Rolls.* Icon: Spell_Necromancy_ChillTouch* StackId: CHILL_TOUCH* TickType: StartTurn* StatusPropertyFlags: TickingWithSource* Stats inherited from: *CHILL_TOUCH
BHAALS_BOON_SLAYER_DUPE_ENTRY_99851 Boosts: IF(HasStatus('SLAYER_PLAYER') or HasStatus('SLAYER_PLAYER_10')):AC(1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaal's Boon Description: Bhaal revels in the affected entity's gift for murder, granting it a +[1] bonus to Armour Class per marked kill.
[1] point of this bonus Armour Class is lost each time the Slayer avoids an attack. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: BHAALS_BOON_SLAYER StackPriority: 1 StackType: Additive RemoveConditions: IsMiss() RemoveEvents: OnAttacked StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(BHAALS_BOON_SLAYER,100,BHAALS_BOON_SLAYER.Duration-1) StatusEffect: 78df3737-0405-43fc-8b6e-e702b8de7589
AURA_OF_MURDER_DUPE_ENTRY_50938 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Murder Description: Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: AURA_OF_MURDER AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy() and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Resistant)) and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Immune))):ApplyStatus(AURA_OF_MURDER_BUFF) StatusPropertyFlags: StackPriority: 10* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
DAMAGE_SHIELD_ANY_ACID_DUPE_ENTRY_90391 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Caustic Retort Description: Whenever you take damage, reflect it back at your attacker threefold as Acid damage. Icon: GenericIcon_DamageType_Acid Passives: DamageShield_NPC_Any_Acid
DAMAGE_SHIELD_NPC_PHYSICAL_DUPE_ENTRY_66698 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Forceful Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Physical Passives: DamageShield_NPC_Physical
DAMAGE_SHIELD_NPC_RADIANT_DUPE_ENTRY_27093 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Radiant Retort Description: Whenever you take radiant damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Radiant Passives: DamageShield_NPC_Radiant
DAMAGE_SHIELD_NPC_FIRE_DUPE_ENTRY_50214 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiery Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Fire damage. Icon: GenericIcon_DamageType_Fire Passives: DamageShield_NPC_Fire Stats inherited from: *DAMAGE_SHIELD_NPC_PHYSICAL
DEATHSHEAD_UNSTOPPABLE_1_DUPE_ENTRY_68609 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 1 Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. DescriptionParams: 1 Icon: PassiveAction_ShieldMaster_Block StackId: DEATHSHEAD_UNSTOPPABLE StackPriority: 1 StackType: Overwrite RemoveEvents: OnDamage StatusPropertyFlags: ForceOverhead StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46 EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DEATHSHEAD_UNSTOPPABLE_2_DUPE_ENTRY_20389 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 2 StackPriority: 2 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_1,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_3_DUPE_ENTRY_88501 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 3 StackPriority: 3 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_2,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_4_DUPE_ENTRY_60180 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 4 StackPriority: 4 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_3,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_5_DUPE_ENTRY_11799 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 5 StackPriority: 5 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_4,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_6_DUPE_ENTRY_4049 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 6 StackPriority: 6 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_5,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_7_DUPE_ENTRY_85414 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_7',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 7 StackPriority: 7 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_6,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_8_DUPE_ENTRY_67709 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_8',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 8 StackPriority: 8 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_7,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_9_DUPE_ENTRY_35163 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_9',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 9 StackPriority: 9 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_8,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_10_DUPE_ENTRY_38966 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_10',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 10 StackPriority: 10 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_9,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
BLIGHT_CONSTRICT_DUPE_ENTRY_23549 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Constricting Description: Wrapped around a target to Constrict it and can't move. Icon: statIcons_Ensnared FormatColor: Green StillAnimationType: Laughing StackId: BLIGHT_CONSTRICT
DRIDER_LEADERSHIP_AURA_DUPE_ENTRY_63543 Boosts: ActionResource(Movement,3,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spindleweb Fanaticism Description: Affected entity and its allies deal an additional [1], as long as it isn't Incapacitated. The entity's movement speed is also increased by [2]. DescriptionParams: DealDamage(1d6,Psychic);Distance(3) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP_AURA AuraStatuses: TARGET:IF(Ally() and Character()):ApplyStatus(DRIDER_LEADERSHIP) OnApplyFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,-1); StatusEffect: 6b409890-2bca-45ba-941d-012e8350f5d2 SoundLoop: Spell_Status_AuraOfLeadership_MO* StackPriority: 1* AuraRadius: 6* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
DRIDER_LEADERSHIP_DUPE_ENTRY_10880 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spindleweb Fanatic Description: Affected entity deals an additional [1], as long as the source of the aura isn't Incapacitated. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP TickFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyFunctors: AI_ONLY:ApplyStatus(AI_STATUS_FAKE,100,1); AI_IGNORE:ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1) StackPriority: 0* ApplyEffect: f5630053-0a8e-4ffa-81cd-6f3aad240b66* StatusEffect: 47b56141-4fe7-426b-969a-37b7fd80147b* Stats inherited from: *HOBGOBLIN_LEADERSHIP
BLIGHT_ENTANGLE_DUPE_ENTRY_52367 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Constricted Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
BOLA_DUPE_ENTRY_73107 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Spell_Status_Bola_Impact ApplyEffect: 55a3cd6a-9f88-4372-a1b7-f500e67df474 StatusEffect: 64f21e39-d3b6-45c0-8b0b-dae3d7ada2a0 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
RAGE_SAHUAGIN_DUPE_ENTRY_7557 Boosts: IF(not HasMaxHP() and IsMeleeAttack() and not (Tagged('CONSTRUCT') or Tagged('OOZE') or Tagged('PLANT') or Tagged('ELEMENTAL'))):Advantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-scent Frenzy Description: Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE_SAHUAGIN RemoveEvents: OnCombatEnded StatusGroups: SG_Rage StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
BULWARK_MODE_DUPE_ENTRY_81806 Boosts: ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Attribute(Grounded);TemporaryHP(75);UnlockSpell(Shout_SteelWatcher_Quadruped_Repel);UnlockSpell(Projectile_LOW_WatcherTitan_DummyHellfireMissiles) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Defensive Protocol: Bulwark Description: While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire Missiles and Repelling Protocol. DescriptionParams: Icon: GenericIcon_Intent_Utility SoundLoop: Spell_Status_Bulwark_ST SoundStop: Spell_Status_Bulwark_ST_Stop StatusSoundState: StackId: BULWARK_MODE TickType: StartTurn Passives: RemoveConditions: (IsStatusEvent(StatusEvent.OnDamage) and not HasTemporaryHP()) or (IsStatusEvent(StatusEvent.OnCombatEnded) and not Combat()) RemoveEvents: OnCombatEnded;OnDamage TickFunctors: StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: ApplyStatus(STEELWATCHER_THRESHOLD,100,-1);ApplyStatus(REPAIR_MATRIX,100,-1); OnRemoveFunctors: RemoveStatus(STEELWATCHER_THRESHOLD);RemoveStatus(REPAIR_MATRIX);UseSpell(Shout_SteelWatcher_Quadruped_TerminateBulwarkMode,true,true,true) StatusGroups: StatusEffect: 8a0c22aa-9504-47b7-bd07-e9ccc4f7dd8f StatusEffectOnTurn: d80a1388-f441-4c89-803b-12708448d6a3 TooltipPermanentWarnings: DynamicAnimationTag: 48dea9d8-1f9b-436e-a907-59dc09774e1c StackPriority: 0* Stats inherited from: *RAGE
BAT_INFECTED_CONSTITUTION_DUPE_ENTRY_82759 Boosts: Ability(Constitution, -3); Disadvantage(SavingThrow, Constitution) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weakening Infection StackId: BAT_INFECTED_CONSTITUTION Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.* Icon: Action_Rat_PlagueBite* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Disease* Stats inherited from: *RAT_INFECTED
DRAGON_RED_RETALIATE_DUPE_ENTRY_89014 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Wrath Description: This great drake will use its Fire Breath on the next creature that attacks it. Icon: Action_Dragonborn_BreathWeapon_FireCone FormatColor: Red StackId: DRAGON_RETALIATE RemoveConditions: SpellId('Projectile_FireballRetaliate_Dragon') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead
DRAGON_SKELETAL_RETALIATE_DUPE_ENTRY_20386 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: DRAGON_SKELETAL_RETALIATE RemoveConditions: SpellId('Projectile_LightningBreathRetaliate_Dragon_Skeletal') DisplayName: Draconic Wrath* Description: This great drake will use its Fire Breath on the next creature that attacks it. * Icon: Action_Dragonborn_BreathWeapon_FireCone* FormatColor: Red* RemoveEvents: OnSpellCast* StatusPropertyFlags: ForceOverhead* Stats inherited from: *DRAGON_RED_RETALIATE
BURDEN_OF_TIME_AURA_DUPE_ENTRY_20681 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burden of Time Aura Description: Beasts and Humanoids have Disadvantage on Saving Throws while within [1] of this creature. Elves are unaffected by this temporal magic. DescriptionParams: Distance(3); Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Enemy() and not Dead() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Tagged('ELF')):ApplyStatus(BURDEN_OF_TIME_AURA_DEBUFF) StatusPropertyFlags:
BURDEN_OF_TIME_AURA_DEBUFF_DUPE_ENTRY_78921 Boosts: Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Intelligence);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Charisma); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burden of Time Description: A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws. Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA_DEBUFF
BRITTLE_DUPE_ENTRY_97127 Boosts: Resistance(Thunder,Vulnerable);Resistance(Bludgeoning,Vulnerable) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brittle Description: Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage. Icon: GenericIcon_DamageType_Cold StackId: BRITTLE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: TickingWithSource StatusEffect: 62318bbf-d36a-497c-91a4-bda8f7fb7af7
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water. DescriptionParams: 1 Icon: GenericIcon_DamageType_Acid StackId: WET StackPriority: 1 TickType: EndTurn RemoveEvents: OnTurn TickFunctors: ApplyStatus(CORROSIVES_SPIT_DILOPHOSAURS_2,100,1) OnApplyFunctors: DealDamage(1d10,Acid)
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit can be removed with water. DescriptionParams: 5 StackPriority: 5 TickType: RemoveEvents: TickFunctors: OnApplyFunctors: DealDamage(1d10,Acid) DisplayName: Corrosive Spit* Icon: GenericIcon_DamageType_Acid* StackId: WET* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
PARRIED_GITHYANKI_SUPREME_DUPE_ENTRY_61965 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parried* Description: Already Parried this turn and has to recover before Parrying again.* Icon: statIcons_Parried* StackId: PARRIED_GITHYANKI* TickType: StartTurn* ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *PARRIED_GITHYANKI
PARRY_GITHYANKI_SUPREME_DUPE_ENTRY_64801 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_Parry Passives: Parry_Githyanki_Supreme DisplayName: Parry* Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped|* StackId: PARRY_GITHYANKI* RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon())* RemoveEvents: OnUnequip* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *PARRY_GITHYANKI
CROWNOFKARSUS_UNCONCIOUS_DUPE_ENTRY_79747 Boosts: ActionResourceBlock(BonusActionPoint);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Karsus' Perpetuity Description: The bearer of the Crown cannot be killed. When its hit points reach 0, it enters an unconscious state for 2 rounds, and then it regains 18d10 hit points. Icon: GenericIcon_Intent_Control FormatColor: Gold OnRemoveFunctors: RegainHitPoints(18d10)
CURSE_MUMMY_DUPE_ENTRY_94157 Boosts: IncreaseMaxHP(-8);BlockRegainHP() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mummy Rot Description: Your maximum hit points is reduced by 8. You cannot be healed. Icon: GenericIcon_Intent_Debuff StackType: Additive StatusGroups: SG_Cursed
DIGESTIVE_SAP_DUPE_ENTRY_31078 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Digestive Juices Description: Drenched in a corrosive mucus that deals [1] per turn.
Can be washed off with water. DescriptionParams: DealDamage(1d6,Acid) Icon: GenericIcon_Intent_Debuff StackId: DIGESTIVE_SAP StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid) OnApplyFunctors: RemoveStatus(WET) StatusEffect: 4ca0dc53-1568-4bfd-8680-67086fea6451 StatusEffectOnTurn: 53ceb907-6389-4e52-a459-7536665f7e2b
DOPPELGANGER_OFFBALANCE_DUPE_ENTRY_59218 Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ambushed Description: Attack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Checks.
Taking damage or being Helped ends this condition. StackId: DOPPELGANGER_OFFBALANCE StackPriority: 5 Icon: statIcons_OffBalanced* StillAnimationType: Weakened* StillAnimationPriority: Weakened* TickType: EndTurn* RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit)* RemoveEvents: OnAttacked* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Helpable_Condition* Stats inherited from: *OFF_BALANCED
DOPPELGANGER_DISARMED_DUPE_ENTRY_6260 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disarmed StatusPropertyFlags: InitiateCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Description: Affected entity has dropped its weapon to the ground.* Icon: statIcons_Disarmed* StackId: DISARMED* Stats inherited from: *DISARMED
GRAPPLING_DUPE_ENTRY_31935 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grappling Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage. Icon: GenericIcon_Intent_Control StillAnimationType: Grappling StillAnimationPriority: Snared StackId: GRAPPLING
GRAPPLING_NETHERTENTACLE_DUPE_ENTRY_85991 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock()* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') RemoveEvents: OnStatusApplied OnRemoveFunctors: BreakConcentration() DisplayName: Grappling* Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.* Icon: GenericIcon_Intent_Control* StillAnimationType: Grappling* StillAnimationPriority: Snared* StackId: GRAPPLING* Stats inherited from: *GRAPPLING
GREMISHKA_MAGICALLERGY_AURA_DUPE_ENTRY_94964 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Allergy Description: Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect. Icon: GenericIcon_Intent_Damage AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Tagged('KOBOLD') and not (Tagged('GREMISHKA')) and not Dead()):ApplyStatus(GREMISHKA_MAGICALLERGY_INAURARANGE,100,-1)
FIENDISH_CHARM_DUPE_ENTRY_67369 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Charmed* Description: Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.* Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful) and (IsInflicterEqualToSource() or Ally(context.HitDescription.InflicterObject, context.Source))* RemoveEvents: OnAttacked* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e* Stats inherited from: *CHARMED
FIENDISH_CHARM_USED_DUPE_ENTRY_24377 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Charm Used Description: Affected entity has already succumbed once to Fiendish Charm, and cannot be Charm by the spell for the rest of the day. StackId: FIENDISH_CHARM_USED StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
INCUBUS_CHARM_DUPE_ENTRY_24800 Boosts: FactionOverride(Source) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Incubus Charmed Description: You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this effect after taking damage. Icon: Status_Charmed RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) RemoveEvents: OnDamage TooltipSave: Wisdom StackId: DOMINATED* StatusPropertyFlags: LoseControl* StatusGroups: SG_Charmed;SG_Dominated* ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c* StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554* Stats inherited from: *DOMINATE_PERSON
INCUBUS_CHARMING_DUPE_ENTRY_64767 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Seduction Description: The fiend cannot Fiendishly Seduce more than one creature at a time. Icon: GenericIcon_Intent_Control
INCUBUS_DRAININGKISS_DUPE_ENTRY_97290 Boosts: IncreaseMaxHP(-30) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sucked Dry Description: Your lifeforce has been drained by the incubus. Icon: GenericIcon_Intent_Control StackId: INCUBUS_DRAININGKISS StackPriority: 0 StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
GREMISHKA_MAGICALLERGY_INAURARANGE_DUPE_ENTRY_45926 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Allergy Range Description: Close to a gremishka with a Magic Allergy. Icon: PassiveFeature_Generic_Threat StackId: GREMISHKA_MAGICALLERGY_INAURARANGE Passives: MagicAllergy_InRange StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator IsUnique: 0
GREMISHKA_UNSTABLE_DUPE_ENTRY_36744 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstable Description: The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect. Icon: GenericIcon_Intent_Damage StillAnimationType: Laughing SoundLoop: Misc_Status_Gremishka_Unstable_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop StackId: GREMISHKA_UNSTABLE StackType: Ignore OnRemoveFunctors: TriggerRandomCast(1,,MagicAllergy); StatusEffect: 69b641e2-4812-451c-9e0e-a5225e011264
GREMISHKA_ENLARGE_DUPE_ENTRY_51389 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: DisplayName: Enlarged* Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *ENLARGE
CALLING_FOR_HELP_GIANTEAGLE_DUPE_ENTRY_9626 Boosts: ActionResourceBlock(BonusActionPoint);UnlockSpell(Shout_HelpArrives_GiantEagle);ActionResourceBlock(Movement); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Calling Reinforcements Description: This creature's allies will appear next turn to defend it. Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
GREMISHKA_HASTE_DUPE_ENTRY_35935 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST ApplyEffect: DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
HASTE_MYRMIDON_DUPE_ENTRY_27280 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') RemoveEvents: OnStatusApplied;OnStatusRemoved StatusEffect: 4500cc07-1829-4a04-aee9-c7f577d4e05e DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* Stats inherited from: *HASTE
KICKUP_BOAR_DUPE_ENTRY_62620 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mud-Drenched Description: Thick mud halves your Movement Speed,and reduces your Armour Class and Dexterity Saving Throws by 2. Icon: Action_Monster_Boar_KickUp Passives: RemoveConditions: SavingThrow(Ability.Dexterity, 14) TooltipSave: Dexterity StatusEffect: d5516b4e-bfd7-4558-8986-b3927bd12faa SplatterDirtAmount: 1 ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(EXTRA_ATTACK);RemoveStatus(EXTRA_ATTACK_2);RemoveStatus(EXTRA_ATTACK_WAR_MAGIC);RemoveStatus(EXTRA_ATTACK_WAR_PRIEST);RemoveStatus(MAG_MARTIAL_EXERTION);RemoveStatus(WILDSTRIKE_EXTRA_ATTACK);RemoveStatus(WILDSTRIKE_2_EXTRA_ATTACK);RemoveStatus(STALKERS_FLURRY);RemoveStatus(EXTRA_ATTACK_THIRSTING_BLADE);RemoveStatus(COMMANDERS_STRIKE)* ManagedStatusEffectType: Negative* Stats inherited from: *SLOW
DRAGON_SKELETAL_FLIGHTSTATE_DUPE_ENTRY_50984 Boosts: CanWalkThrough(true);ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoarding Energy Description: Ansur is gathering energy while airborne and is Resistant to all damage. Icon: GenericIcon_Intent_Buff FormatColor: Blue SoundStart: CrSpell_Prepare_SkeletalDragon_SuperNova SoundLoop: CrSpell_Loop_SkeletalDragon_SuperNova StackId: DRAGON_SKELETAL_FLIGHTSTATE RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Prone') or HasStatus('SG_Stunned') RemoveEvents: OnStatusApplied OnApplyFunctors: ApplyStatus(SELF,DRAGON_SKELETAL_FLIGHTSTATE_COOLDOWN,100,4); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1) StatusEffect: 8283f18b-9c61-40c5-9d5c-ecd621c8e128 DynamicAnimationTag: 2f05f704-1fbd-4b5a-9a2b-c90ba8736130
HP_REDUCTION_VAMPIRE_DUPE_ENTRY_39674 Boosts: IncreaseMaxHP(-8) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-Sapped Description: Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StackId: HP_REDUCTION_VAMPIRE StackType: Additive ApplyEffect:
LIFE_DRAIN_DUPE_ENTRY_39415 Boosts: IncreaseMaxHP(-2d8) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Life Drain Description: Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StatusGroups: SG_Cursed ApplyEffect: 3a780cca-ca36-475d-9245-e6831f47fba9
LOBOTOMIZED_US_DUPE_ENTRY_15968 Boosts: IncreaseMaxHP(20);ActionResource(Movement,-3,0):UnlockSpell(Target_Claws_IntellectDevourer);UnlockSpell(Projectile_SynapticDischarge_IntDev);UnlockSpell(Target_DevourIntellect_US);Ability(Intelligence,-4);Ability(Wisdom,-3) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lobotomised Description: Us is still suffering from the crippling injury you inflicted all that time ago... Icon: Status_Exhaustion StackId: LOBOTOMIZED_US
MARKEDFORBHALL_SLAYER_DUPE_ENTRY_50566 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaal's Murderous Mark Description: Affected entity's death grants a +[1] Armour Class bonus to the Slayer. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MARKEDFORBHALL_SLAYER StatusPropertyFlags: InitiateCombat OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,BHAALS_BOON_SLAYER,100,1); StatusEffect: 567f700b-42d1-4db6-bcb4-36942dc5e456
MEENLOCK_FEAR_AURA_DUPE_ENTRY_36164 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fear Aura Description: Can possibly Frighten nearby beasts and humanoids with its fey presence. Icon: Status_Frightened FormatColor: Yellow StackId: MEENLOCK_FEAR_AURA StackPriority: 0 StackType: Ignore AuraRadius: 4 AuraStatuses: TARGET:IF(Character() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Dead() and Enemy()):ApplyStatus(MEENLOCK_FEAR) TickType: StartTurn StatusPropertyFlags: DisableCombatlog
MEENLOCK_FEAR_DUPE_ENTRY_78191 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Meenlock Fear Description: This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw. Icon: Status_Frightened StackId: MEENLOCK_FEAR StackType: Ignore TickType: StartTurn OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC()) OnTickFail: ApplyStatus(FRIGHTENED,100,1)
METAL_COATING_DUPE_ENTRY_11796 Boosts: AC(2) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuted To Steel Description: The myrmidon's Armour Class is increased by [1], but its movement speed has been reduced by [2]. DescriptionParams: 2;Distance(6) Icon: GenericIcon_Intent_Buff StackId: METAL_COATING TickType: StartTurn RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved;OnStatusApplied ApplyEffect: 0c3f3375-681f-4253-9432-24450007e464 StatusEffect: 698752b6-55fb-4448-8bb6-f7fdb510ac93
MYRKULS_BOON_DUPE_ENTRY_6420 Boosts: UnlockSpell(Projectile_FingerOfDeath_Apostle) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reaper's Rewards Description: Consumed a necromite's soul and gained the ability to cast Finger of Death. Icon: GenericIcon_Intent_Debuff StackId: MOO_MYRKULSBOON StackType: Additive TickType: EndTurn OnApplyFunctors: RemoveStatus(APOSTLE_VFX) OnRemoveFunctors: ApplyStatus(APOSTLE_VFX,100,-1) StatusEffect: db21aadd-69af-4db3-a7ed-ef42346fc357
MYRMIDON_BUFF_DUPE_ENTRY_43687 Boosts: StatusImmunity(SG_Prone) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: MYRMIDON_BUFF Passives: ImmuneToDisarm RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_WATER_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_AIR_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
OBLITERATIONORB_AURA_DUPE_ENTRY_27432 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Orb of Negation Description: The Netherbrain's will made manifest. At the start of the orb's turn, it explodes and deals [1] to all creatures and objects within range. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force AuraRadius: 5 AuraStatuses: IF(not Tagged('NETHERBRAIN')):ApplyStatus(OBLITERATIONORB) StatusPropertyFlags: DisableOverhead ApplyEffect: StatusEffect: 6cfb811c-d674-4168-9097-526932a1c3de SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* Stats inherited from: *SILENCED_AURA
OBLITERATIONORB_DUPE_ENTRY_53107 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marked for Negation Description: The affected entity is within range of the Netherbrain's Orb of Negation.
The orb will explode on its turn, dealing [1]. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force StatusEffect: 1a3e7507-0e1c-4cda-ba8d-d40c4f55fa4f
NARCOLEPTIC_BURST_DUPE_ENTRY_66294 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Narcoleptic Toxins Description: Will explode upon death, releasing toxins that put nearby creatures to Sleep. Icon: Spell_Enchantment_Sleep OnRemoveFunctors: CreateExplosion(Projectile_NarcolepticBurst)
NATURES_STEP_AURA_DRYAD_DUPE_ENTRY_4065 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nature's Step Description: Nearby allies have Resistance against Poison damage and can move freely in the nearby area. Icon: PassiveFeature_Generic_Nature StackId: NATURES_STEP_AURA_DRYAD AuraRadius: 4 AuraStatuses: TARGET:IF(Ally() or Self()):ApplyStatus(NATURES_STEP_RESISTANCE_DRYAD,100,-1) StatusPropertyFlags: DisableCombatlog StatusEffect: daf2c510-3837-4596-a94e-0c28466d18f2
NATURES_STEP_RESISTANCE_DRYAD_DUPE_ENTRY_20910 Boosts: Resistance(Poison, Resistant);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: NATURES_STEP_RESISTANCE_DRYAD StatusPropertyFlags: DisableCombatlog;DisableOverhead ApplyEffect: 6c411017-21be-4af3-8615-ed0db2cf947a ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Resistant to Poison Damage* Description: Poison damage against this entity is halved.* Icon: GenericIcon_DamageType_Poison* Stats inherited from: *RESISTANCE_POISON **POTION_OF_RESISTANCE
While Invisible, the affected entity's next attack deals an additional [1] damage. DescriptionParams: 2d8 Icon: GenericIcon_Intent_Utility StackId: PROWL RemoveConditions: SpellId('Target_Bite_Panther') or SpellId('Target_JugularStrike_Panther') or SpellId('Projectile_Pounce_Panther_Summon') or not HasStatus('WILDSHAPE_PANTHER_PLAYER') RemoveEvents: OnAttack;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog
BURSTINGBROOD_INFESTATION_SPIDER_DUPE_ENTRY_37840 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Crawling with tiny spiders that deal [1] and [2] each turn.
At the start of your turn you can make a new Saving Throw to try and remove the infestation. Icon: GenericIcon_DamageType_Physical TickType: StartTurn Passives: RemoveConditions: SavingThrow(Ability.Dexterity, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Dexterity TooltipDamage: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) TickFunctors: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) StatusPropertyFlags: DisplayName: Infested* DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison)* FormatColor: Gray* SoundLoop: Misc_Status_Spider_Infestation_MO* SoundStop: Misc_Status_Spider_Infestation_MO_Stop* StackId: SPIDER_INFESTATION* StatusGroups: SG_Disease* StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe* Stats inherited from: *SPIDER_INFESTATION
SUNLIGHT_HYPERSENSITIVITY_DUPE_ENTRY_13916 Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sunlight Hypersensitivity Description: This creature takes [1] if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks. DescriptionParams: DealDamage(20,Radiant) Icon: GenericIcon_DamageType_Fire FormatColor: White StackId: SUNLIGHT_HYPERSENSITIVITY TickType: StartTurn RemoveConditions: not IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(IsInSunlight(context.Target)):DealDamage(20,Radiant,Magical) StatusPropertyFlags: ForceOverhead;InitiateCombat;BringIntoCombat
SURGEON_NURSE_REQUEST_BUFF_DUPE_ENTRY_24207 Boosts: UnlockSpell(Throw_Throw_Nurse); AC(4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Surgeon's Chosen Description: Carrying the implement requested by the Surgeon to complete its surgery. Icon: GenericIcon_Intent_Utility FormatColor: LightBlue HitAnimationType: None StackId: NURSE_REQUEST_BUFF StackPriority: 0 StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('DISARM') or HasStatus('DISARMED') RemoveEvents: OnStatusApplied StatusPropertyFlags: ForceOverhead;TickingWithSource StatusEffect: db77b2ee-a5a5-4fa8-9f53-f8d51e6fdcdc
STRENGTH_DRAIN_DUPE_ENTRY_90989 Boosts: Ability(Strength,-3) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Strength Drain Description: A shadow has drained the affected entity's Strength by 3. Icon: GenericIcon_Intent_Debuff FormatColor: DarkBlue TickType: EndTurn StatusPropertyFlags: ForceOverhead StatusGroups: SG_Cursed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SWARM_RAVEN_DUPE_ENTRY_16287 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: On Black Wings Description: An unkindness of ravens that will act of their own accord. Icon: statIcons_HandsOffPetal StackId: SWARM_RAVEN StatusPropertyFlags: LoseControlFriendly;LoseControl
SWARM_BEAR_DUPE_ENTRY_4607 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ursine Reinforcements Description: Summon a bear to fight alongside you. Icon: GenericIcon_Intent_Summon StatusPropertyFlags: LoseControlFriendly;LoseControl
SHADOWVEIL_MASTIFF_DUPE_ENTRY_55964 Boosts: Resistance(Piercing, ResistantToNonMagical); Resistance(Slashing, ResistantToNonMagical); Resistance(Bludgeoning, ResistantToNonMagical) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow Veil Description: Because it is Lightly or Heavily Obscured, this entity is Resistant to Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness StackId: SHADOWVEIL_MASTIFF RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
LIVING_SHADOW_DUPE_ENTRY_67953 Boosts: Resistance(Piercing, Resistant); Resistance(Slashing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Cold, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Necrotic, Resistant); Resistance(Poison, Resistant); Resistance(Thunder, Resistant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Living Shadow Description: Because it is Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
TREMBLINGFEET_ELEMENTAL_EARTH_DUPE_ENTRY_76388 Boosts: Ability(Dexterity, -1);ActionResource(Movement,-2.5,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Trembling Legs Description: Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by [2], and its Dexterity is reduced by [1]. DescriptionParams: 1;Distance(2.5) Icon: GenericIcon_Intent_Debuff StackId: TREMBLINGFEET_ELEMENTAL_EARTH
MENTALSLAM_DUPE_ENTRY_29852 Boosts: Disadvantage(Ability, Intelligence);Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Intelligence); Disadvantage(SavingThrow, Wisdom); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychic Rend Description: Mentally in shambles. Has Disadvantage on Intelligence and Wisdom Checks and Saving Throws. Icon: GenericIcon_DamageType_Psychic FormatColor: Purple StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: MENTALSLAM StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79
GISHPRESENCE_GITHYANKI_AURA_DUPE_ENTRY_78403 Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Ward Aura Description: The gish and allies within [2] have a +[1] bonus to Saving Throws and can't be Frightened. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_AURA AuraStatuses: IF(Ally()):ApplyStatus(GISHPRESENCE_GITHYANKI_BUFF) Icon: Action_Paladin_AuraOfProtection* StackPriority: 10* AuraRadius: 3* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_PROTECTION
GISHPRESENCE_GITHYANKI_BUFF_DUPE_ENTRY_85331 Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Ward Description: Affected entity has a +[1] bonus to Saving Throws and can't be Frightened while within [2] of the spellcaster. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_BUFF Icon: Action_Paladin_AuraOfProtection* StackPriority: 5* StatusPropertyFlags: DisableOverhead;DisableCombatlog* StatusGroups: SG_RemoveOnRespec* ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105* EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565* Stats inherited from: *AURA_OF_PROTECTION_BUFF
COMBAT_MARK_DUPE_ENTRY_23737 Boosts: SourceAllyAdvantageOnAttack() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: For Vlaakith! Description: A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you. StackId: COMBAT_MARK Passives: CombatMark StatusPropertyFlags: OnApplyFunctors: OnRemoveFunctors: Icon: Spell_Divination_HuntersMark* SoundStart: Spell_Status_HuntersMark_MO* SoundLoop: Spell_Status_HuntersMark_MO_Stop* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied;OnAttacked* ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4* StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e* Stats inherited from: *HUNTERS_MARK
VORTEX_AURA_DUPE_ENTRY_42115 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Raging Vortex Aura Description: Affected entity is Silenced and takes [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Debuff StackId: VORTEX_AURA AuraStatuses: IF(not Dead() and Character()):ApplyStatus(SILENCED);IF(not Dead() and Character()):ApplyStatus(VORTEX_DAMAGE,100,1) TooltipDamage: DealDamage(2d8,Bludgeoning) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: DealDamage(2d8,Bludgeoning,Magical) ApplyEffect: a63c881e-c8f3-4801-ba9e-e47e331ddb56 StatusEffect: 599e8063-33e6-4263-af56-b8c4f429e837 SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* AuraRadius: 6* Stats inherited from: *SILENCED_AURA
VORTEX_DAMAGE_DUPE_ENTRY_58498 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Raging Vortex Description: Affected entity is Silenced and is being dealt [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Damage StackId: VORTEX_DAMAGE TickType: EndTurn RemoveConditions: not HasStatus('VORTEX_AURA') TooltipDamage: DealDamage(2d8,Bludgeoning) TickFunctors: DealDamage(2d8,Bludgeoning,Magical) StatusEffectOnTurn: 582b6023-0295-4227-bf46-89755e238183
GARROTE_TARGET_DUPE_ENTRY_32168 Boosts: BlockVerbalComponent(); DialogueBlock() origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Garrotted Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5) Icon: GenericIcon_Intent_Control SoundLoop: Misc_Status_Garroted_Loop_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop AuraRadius: 5 AuraStatuses: AI_IGNORE:IF(Character() and Tagged('MEAZEL') and not Dead()):ApplyStatus(GARROTE_TECHNICAL) TickType: EndTurn RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(3d6,Bludgeoning) TickFunctors: DealDamage(3d6,Bludgeoning,Magical) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(GARROTE_VFX) StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2 SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SILENCED
GARROTE_TARGET_HUMANOID_DUPE_ENTRY_68788 Boosts: BlockVerbalComponent(); DialogueBlock()* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. AuraStatuses: DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(GARROTE_VFX)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *GARROTE_TARGET **SILENCED
GARROTE_SOURCE_DUPE_ENTRY_97871 Boosts: AiArchetypeOverride(meazel_shadowteleport,1); ActionResourceBlock(Movement); UnlockSpell(Shout_ShadowTeleport_Meazel_Helper); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Garrotting Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte. DescriptionParams: Distance(5) Icon: GenericIcon_Intent_Control StillAnimationType: Laughing RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone') RemoveEvents: OnStatusApplied StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d
GARROTE_SOURCE_HUMANOID_DUPE_ENTRY_84255 Boosts: ActionResourceBlock(Movement) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StillAnimationType: Grappling AuraRadius: AuraStatuses: DisplayName: Garrotting* Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte.* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE
VEINSPLITTER_DUPE_ENTRY_3023 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revitalising Gore Description: Affected entity is drenched in its enemies' blood. It regains [1] per turn. DescriptionParams: RegainHitPoints(2d6) Icon: statIcons_Slayer_RevitalisingGore StackId: VEINSPLITTER TickType: StartTurn TickFunctors: RegainHitPoints(2d6) StatusPropertyFlags: TickingWithSource;DisableOverhead SplatterBloodAmount: 2
VEINSPLITTER_10_DUPE_ENTRY_55527 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: RegainHitPoints(4d6) TickFunctors: RegainHitPoints(4d6) DisplayName: Revitalising Gore* Description: Affected entity is drenched in its enemies' blood. It regains [1] per turn.* Icon: statIcons_Slayer_RevitalisingGore* StackId: VEINSPLITTER* TickType: StartTurn* StatusPropertyFlags: TickingWithSource;DisableOverhead* SplatterBloodAmount: 2* Stats inherited from: *VEINSPLITTER
VOICE_OF_COMMAND_DUPE_ENTRY_86136 Boosts: UnlockSpell(Target_BanesWrath) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bane's Command Description: This creature can channel Bane's Wrath - it is the Black Hand's will. Icon: GenericIcon_Intent_Utility StackId: VOICE_OF_COMMAND StackPriority: 5 TickType: EndTurn OnRemoveFunctors: ApplyEffect: StatusEffect: ad0c1e12-e5f5-4b2e-8d86-f44e74da7a9f
WEAKENED_ARMOR_DUPE_ENTRY_26398 Boosts: AC(-2) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shredded Armour Description: Armour Class has been reduced by [1].
WEB_BUFF_SPIDER_ACTIVE_DUPE_ENTRY_99582 Boosts: Resistance(Poison,Resistant);ActionResource(Movement,4.5,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eight Legged Waltz: Active Description: This round, the entity has extra movement speed and is resistant to poison damage. Icon: GenericIcon_Intent_Buff StackId: WEB_BUFF
WEREWOLF_RAGE_DUPE_ENTRY_61208 Boosts: Tag(VFX_RAGE);Ability(Strength,4);AC(-2);Tag(CANBECALMED) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lycanthropic Fury Description: Your Strength is increased by 4 and Armour Class is reduced by 2. SoundLoop: SoundStop: StatusSoundState: StackId: WEREWOLF_RAGE StackPriority: Passives: RemoveConditions: not Combat() OnApplyFunctors: OnRemoveFunctors: DescriptionParams: LevelMapValue(RageDamage)* Icon: Action_Barbarian_Rage* TickType: EndTurn* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
WHIRLWIND_AURA_DUPE_ENTRY_58454 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Whirlwind Aura Description: Restrains those within. StackId: WHIRLWIND_AURA AuraRadius: 3 AuraStatuses: IF(not Ally() and Character() and not Dead()):ApplyStatus(WHIRLWIND_CHECK,100,1) TooltipSave: Strength StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: f9502fb1-534e-4174-99ce-5fc3e530ccc3
WHIRLWIND_CHECK_DUPE_ENTRY_42632 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Whirlwind Description: Creatures in this whirlwind may become Restrained. Icon: Action_Monster_Djinni_Whirlwind StillAnimationType: Dazed StackId: WHIRLWIND_RESTRAIN TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Strength, 15) OnApplySuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1) OnTickRoll: not SavingThrow(Ability.Strength, 15) OnTickSuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1)
WHIRLWIND_RESTRAINED_DUPE_ENTRY_28008 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StillAnimationType: Dazed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
FIRE_AVERSION_DUPE_ENTRY_49683 Boosts: Disadvantage(AttackRoll); Disadvantage(AllAbilities) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aversion of Fire Description: Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks. Icon: GenericIcon_DamageType_Fire StackId: FIRE_AVERSION TickType: EndTurn
SHADOW_CURSED_VINES_DUPE_ENTRY_98343 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow-Cursed Vines Description: Affected entity can't move and takes [1] per turn. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(1d4, Necrotic) StackPriority: 3 TooltipDamage: DealDamage(1d4, Necrotic) TickFunctors: DealDamage(1d4, Necrotic,Magical) ApplyEffect: b668790c-b66b-4d92-be76-4d18336fd1ee StatusEffect: 67ca2ab0-90b2-4009-ad6c-7ac490cbd65e OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0)* StatusGroups: SG_Restrained;SG_Condition;SG_Surface* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* Stats inherited from: *ENSNARED_VINES **ENSNARED
TURNINGDEFIANCE_GHAST_AURA_DUPE_ENTRY_919 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Defiance Aura Description: Affected entity and nearby undead have Advantage against the effects of Turn Undead. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST StackPriority: AuraRadius: 6 AuraStatuses: IF(not HasStatus('TURNINGDEFIANCE_GHAST_AURA') and Tagged('UNDEAD') and not Dead() and not HasPassive('TurnResistance')):ApplyStatus(TURNINGDEFIANCE_GHAST_RESISTANCE) StatusPropertyFlags: StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
TURNINGDEFIANCE_GHAST_RESISTANCE_DUPE_ENTRY_87886 Boosts: Tag(TURNED_ADV) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Defiance Description: Affected entity has Advantage against the effects of Turn Undead while near the spellcaster. Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST_RESISTANCE StatusPropertyFlags: DisableCombatlog
ABILITYSCORE_DEATH_DUPE_ENTRY_77293 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Atrophied Description: One of the affected entity's Abilities has been reduced to 0, causing it to die instantly. Icon: GenericIcon_Intent_Debuff StackId: ABILITYSCORE_DEATH RemoveConditions: HasHPMoreThan(0) RemoveEvents: OnHeal StatusPropertyFlags: ApplyToDead
DISARM_INCUBUS_DUPE_ENTRY_17551 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Naked Description: The equipment you were wearing, is available in your inventory. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StackId: DISARMED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *DISARMED
WOLF_AURA_SHADOWHEART_DUPE_ENTRY_49920 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to apply FRIGHTENED to Shadowheart if she sees a wolf StackId: WOLF_AURA_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(not Ally() and not HasStatus('SG_Frightened') and not HasStatus('SG_Incapacitated') and not Dead() and HasPassive('FearOfWolves_Shadowheart')):ApplyStatus(SEEN_WOLF_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LIMIT_WOLF_SHADOWHEART_DUPE_ENTRY_88130 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to limit SH only being scared by the same wolf once StackId: LIMIT_WOLF_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(HasStatus('LIMIT_WOLF_SHADOWHEART') and not Self()):ApplyStatus(REMOVE_WOLF_AURA_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
REMOVE_WOLF_AURA_SHADOWHEART_DUPE_ENTRY_44111 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to remove wolf fear aura from wolf StackId: REMOVE_WOLF_AURA_SHADOWHEART StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(WOLF_AURA_SHADOWHEART)
CORPSE_SWITCH_DUPE_ENTRY_19938 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disintegrating Corpse Description: This corpse is not long for this world. Icon: Spell_Transmutation_Disintegrate StackId: CORPSE_SWITCH StatusPropertyFlags: ApplyToDead OnRemoveFunctors: SwitchDeathType(Disintegrate)
ASTRAL_PLANE_DUPE_ENTRY_70975 Boosts: JumpMaxDistanceMultiplier(3);CarryCapacityMultiplier(3.0);IgnoreFallDamage();ActionResource(AstralPlanePoint,1,0);UnlockSpell(Target_AstralManipulation); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Loosened Gravity Description: Your jump distance and carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them. Icon: PassiveFeature_Generic_Magical StackId: ASTRAL_PLANE SoundLoop: Spell_Status_FeatherFall_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811* Stats inherited from: *FEATHER_FALL
ASTRAL_BUFF_DUPE_ENTRY_759 Boosts: Advantage(SavingThrow,Intelligence);Ability(Intelligence,2); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Clarity Description: Your Intelligence gets a +2 bonus. You have Advantage on Intelligence Saving Throws. Icon: GenericIcon_Intent_Buff StackId: ASTRAL_BUFF
ASTRAL_DEBUFF_DUPE_ENTRY_51084 Boosts: ActionResource(Movement,-2,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Lethargy Description: Stunned for a turn after being hit by blast of energy. Icon: GenericIcon_Intent_Debuff StackId: ASTRAL_DEBUFF
EXHAUSTED_DUPE_ENTRY_98711 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
VAMPIRIC_TOUCH_4_DUPE_ENTRY_78843 Boosts: UnlockSpell(Target_VampiricTouch_Free_4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 4 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_5_DUPE_ENTRY_85727 Boosts: UnlockSpell(Target_VampiricTouch_Free_5) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 5 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_6_DUPE_ENTRY_86428 Boosts: UnlockSpell(Target_VampiricTouch_Free_6) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 6 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
PLANT_GROWTH_DUPE_ENTRY_15521 Boosts: ActionResourceConsumeMultiplier(Movement, 4,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overgrown Foliage Description: Creatures move at quarter speed in the overgrown foliage. Icon: Status_DifficultTerrain StackId: PLANT_GROWTH StatusGroups: SG_DifficultTerrain
CRUSADERS_MANTLE_DUPE_ENTRY_34382 Boosts: CharacterWeaponDamage(1d4,Radiant) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crusader's Mantle Aura Description: Emitting a holy aura. Weapon attacks of nearby allies deal an additional [1]. DescriptionParams: DealDamage(1d4,Radiant) Icon: Spell_Evocation_CrusadersMantle StackId: CRUSADERS_MANTLE StackPriority: 10 AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Dead() and not Enemy()):ApplyStatus(CRUSADERS_MANTLE_AURA,100,1)
DEATH_WARD_DUPE_ENTRY_68112 Boosts: DownedStatus(DEATH_WARD_DOWNED,10) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Death Ward Description: The next time damage would reduce the affected entity to 0 hit points, it remains conscious with [2] hit point left. DescriptionParams: RegainHitPoints(1);1 Icon: Spell_Abjuration_DeathWard HitAnimationType: MagicalNonDamage SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD; StackId: DEATH_WARD StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171
FANGS_OF_THE_FIRE_SNAKE_DUPE_ENTRY_45422 Boosts: CharacterWeaponDamage(1d4,Fire);CharacterUnarmedDamage(1d4, Fire) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fangs of the Fire Snake Description: Affected entity's fists are flickering with flame. Its melee attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Fire) Icon: Action_Monk_FangsOfTheFireSnake StackId: FANGS_OF_THE_FIRE_SNAKE TickType: StartTurn StatusEffect: 9c1c9ea9-e5d5-4f1e-91f2-415f5e80e942
HEAT_METAL_4_DUPE_ENTRY_47572 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_REAPPLY_4_DUPE_ENTRY_85103 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_4);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HELLISH_REBUKE_4_DUPE_ENTRY_54972 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10,Fire) StackPriority: 3 Passives: HellishRebuke_4 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
ICECLOUD_DUPE_ENTRY_81212 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Icy Cloud Description: A sheet of frigid air dealing [1] to all that walk through it. DescriptionParams: DealDamage(10d6,Cold) Icon: GenericIcon_DamageType_Cold TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Constitution,16) OnApplySuccess: DealDamage(5d6,Cold) OnApplyFail: DealDamage(5d6/2,Cold) StatusGroups: SG_Surface
KNOWLEDGE_OF_THE_AGES_CHARISMA_DUPE_ENTRY_56153 Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_KnowledgeOfTheAges StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017
KNOWLEDGE_OF_THE_AGES_DEXTERITY_DUPE_ENTRY_19443 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017 Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_INTELLIGENCE_DUPE_ENTRY_56295 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,Investigation) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_WISDOM_DUPE_ENTRY_2074 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_STRENGTH_DUPE_ENTRY_42486 Boosts: ProficiencyBonus(Skill,Athletics); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Strength Description: Has Proficiency in Athletics. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
ASTRAL_KNOWLEDGE_DUPE_ENTRY_51305 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge Description: Has Proficiency in all Skills of a chosen Ability. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_STRENGTH_DUPE_ENTRY_48181 Boosts: ProficiencyBonus(Skill,Athletics); origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Strength Description: Has Proficiency in Athletics. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_DEXTERITY_DUPE_ENTRY_28674 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_INTELLIGENCE_DUPE_ENTRY_27382 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_WISDOM_DUPE_ENTRY_17157 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Survival) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_CHARISMA_DUPE_ENTRY_3929 Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
AID_4_DUPE_ENTRY_33176 Boosts: IncreaseMaxHP(15) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 15 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
MAGIC_AWARENESS_DUPE_ENTRY_32992 Boosts: RollBonus(SavingThrow,1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Awareness Description: Tapping into their innate magic to visualise the Weave.
The barbarian and all creatures within [1] add their Proficiency Bonus to Saving Throws against spells. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 0 AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(MAGIC_AWARENESS_AURA) TickType: StartTurn StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
MAGIC_AWARENESS_AURA_DUPE_ENTRY_27936 Boosts: RollBonus(SavingThrow,1d4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Awareness Aura Description: A nearby barbarian is visualising the Weave.
Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within [1] of the barbarian. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 1 StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS_DUPE_ENTRY_2623 Boosts: TemporaryHP(1d12) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Dark Tendrils Description: Surrounded by tendrils of wild, shadowy magic. Gained [1]. DescriptionParams: GainTemporaryHitPoints(1d12) Icon: statIcons_WildMagic_Barbarian_ShadowyTendrils SoundLoop: Spell_Status_ShadowyTendrils_MO SoundStop: Spell_Status_ShadowyTendrils_MO_Stop StackId: WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: b65e9b5b-9a95-49c4-a29e-478c331671a0
RAGE_FRENZY_EXHAUSTED_DUPE_ENTRY_39446 Boosts: UnlockSpell(Shout_BerserkerConsume) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Spent from your recent frenzy, you must consume food to be able to frenzy again. Icon: Status_Exhaustion
FLUMPH_EXPLODE_DUPE_ENTRY_32633 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exploding Flumph Description: This spirit will explode at the end of the turn. Each creature within [1] must succeed a Dexterity Saving Throw or take [2]. DescriptionParams: Distance(2);DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph TickType: EndTurn RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;TickingWithSource OnRemoveFunctors: CreateExplosion(Projectile_Flumph_Explosion) StatusEffect: 51534a37-3d9e-490f-a347-e190ba13f073
SLOWFALL_PASSIVE_TECHNICAL_DUPE_ENTRY_3716 Boosts: FallDamageMultiplier(0.5) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slow Fall Description: Affected entity knows how to break its fall. It has Resistance to Falling damage. Icon: Spell_Transmutation_FeatherFall StackId: SLOWFALL_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsFallDamage() RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1)
PARRY_PASSIVE_TECHNICAL_DUPE_ENTRY_55692 Boosts: IF(IsMeleeAttack()):DamageReduction(All, Flat, 1d4+DexterityModifier) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parry Description: When hit with a melee attack, the affected entity can use a reaction and a Superiority Die to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier Icon: PassiveFeature_Parry StackId: PARRY_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsMeleeAttack() and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1);IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(SuperiorityDie,1)
BLACK_TENTACLES_DUPE_ENTRY_47510 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Tentacles Description: Restrained by dark tendrils. Affected entity can't move and takes [1] per turn.
Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(3d6,Bludgeoning) Icon: Spell_Evocation_EvardsBlackTentacles StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: EXHAUSTED StackId: BLACK_TENTACLES StackPriority: 1 TickType: StartTurn TooltipSave: Strength StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Strength, SourceSpellDC(12)) OnTickSuccess: DealDamage(3d6,Bludgeoning,Magical) OnTickFail: ApplyStatus(BLACK_TENTACLES_TECHNICAL,100,1) StatusGroups: SG_Restrained;SG_Condition
LEGENDARY_RESISTANCE_DUPE_ENTRY_10867 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance Description: You have a +[1] bonus to your next Saving Throw. DescriptionParams: 10 Icon: GenericIcon_Intent_Buff Passives: LegendaryResistance
LEGENDARY_RESISTANCE_STRENGTH_DUPE_ENTRY_53867 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Strength) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Strength Description: You have a +[1] bonus to your next Strength Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_DEXTERITY_DUPE_ENTRY_42560 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Dexterity) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Dexterity Description: You have a +[1] bonus to your next Dexterity Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_CatsGrace DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CONSTITUTION_DUPE_ENTRY_21920 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Constitution) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Constitution Description: You have a +[1] bonus to your next Constitution Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_INTELLIGENCE_DUPE_ENTRY_13651 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Intelligence) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Intelligence Description: You have a +[1] bonus to your next Intelligence Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_FoxsCunning DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_WISDOM_DUPE_ENTRY_45174 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Wisdom) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Wisdom Description: You have a +[1] bonus to your next Wisdom Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_OwlsWisdom DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CHARISMA_DUPE_ENTRY_90931 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Charisma) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Charisma Description: You have a +[1] bonus to your next Charisma Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_EaglesSplendor DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CROWD_CONTROL_DUPE_ENTRY_95152 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_CrowdControl) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Crowd Control Description: You have a +[1] bonus to your next Saving Throw affecting multiple targets. Icon: GenericIcon_Intent_Control DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
WILD_MAGIC_BARBARIAN_TELEPORT_DUPE_ENTRY_58186 Boosts: UnlockSpell(Target_WildMagicBarbarian_Teleport) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can Teleport each turn, until the end of their Rage. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Barbarian_Teleport RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN__EXPLODING_FLUMPH_DUPE_ENTRY_89896 Boosts: UnlockSpell(Target_WildMagicBarbarian_ExplodingFlumph) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Intangible Spirit Description: Can summon an Intangible Spirit each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
Until the end of the barbarian's Rage, it deals an additional [1] and gains the Light and Thrown properties.
If thrown, it immediately reappears in the barbarian's hand. DescriptionParams: DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_WeaponInfusion StatusEffectOverride: 083181ba-1276-438b-876f-e3e75593990f RemoveConditions: not HasStatus('RAGE', GetOwner(context.Source)) RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN_MAGIC_RETRIBUTION_DUPE_ENTRY_45764 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Magic Retribution Description: Protected by a wild, vengeful magic.
Until the end of the barbarian's Rage, enemies that hit them take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Passives: WildMagicBarbarian_MagicRetribution_Passive RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: bb5e4f14-4258-419a-8c64-ea534f44b6a0
WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA_DUPE_ENTRY_17318 Boosts: AC(1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Protective Lights Description: Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO
WILD_MAGIC_BARBARIAN_VINE_GROWTH_DUPE_ENTRY_82496 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Vine Growth Description: Surrounded by flowers and vines.
Until the end of the barbarian's Rage, the ground within [1] of them is Difficult Terrain for everyone other than the barbarian, halving movement speed. DescriptionParams: Distance(5) Icon: statIcons_WildMagic_Barbarian_VineGrowth SoundStart: Spell_Status_VineGrowth SoundStop: Spell_Status_VineGrowth AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Self()):ApplyStatus(DIFFICULT_TERRAIN) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: f101e4eb-7b86-4bb4-bf10-d6a110f93b21
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_DUPE_ENTRY_61520 Boosts: UnlockSpell(Projectile_WildMagicBarbarian_LightBolt) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Light Bolt Description: Can shoot a Bolt of Light from their chest each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_LightBolt RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: 4b36da49-5e25-4d05-ae10-88cc211a47eb
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_BLINDED_DUPE_ENTRY_67651 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST TickType: EndTurn DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
TAD_BLACK_HOLE_AURA_DUPE_ENTRY_85582 Boosts: UnlockSpell(Target_TAD_BlackHole_Recast) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Hole Description: The black home pulls in all nearby creatures. The area around the hole is Difficult Terrain and can Slow creatures within. Icon: TadpoleSuperPower_BlackHole StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TAD_BLACK_HOLE_SLOW_DUPE_ENTRY_24763 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: TadpoleSuperPower_BlackHole RemoveConditions: RemoveEvents: TooltipSave: Intelligence StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8 DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
MF_BLACK_HOLE_AURA_DUPE_ENTRY_30737 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Pull in nearby creatures, dealing [1]. The surrounding area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) DisplayName: Black Hole* Icon: TadpoleSuperPower_BlackHole* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *TAD_BLACK_HOLE_AURA
MF_BLACK_HOLE_SLOW_DUPE_ENTRY_65552 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Hole Description: The black hole pulls nearby creatures and deals [1]. The nearby area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) OnApplyFunctors: DealDamage(3d10+4,Force,Magical) Icon: TadpoleSuperPower_BlackHole* TooltipSave: Intelligence* StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8* SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* Passives: Slow_ActionPoint;Slow_Casting* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC())** RemoveEvents: OnTurn** Stats inherited from: *TAD_BLACK_HOLE_SLOW **SLOW
TAD_SHIELD_OF_THRALLS_DUPE_ENTRY_66767 Boosts: TemporaryHP(10) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Volatile Shield Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes. Icon: TadpoleSuperPower_ShieldOfThralls SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit StackId: TEMPORARY_HP StackPriority: 10 RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion) StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470
MF_SHIELD_OF_THRALLS_DUPE_ENTRY_12435 Boosts: TemporaryHP(25) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 25 DisplayName: Volatile Shield* Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.* Icon: TadpoleSuperPower_ShieldOfThralls* SoundLoop: Spell_Status_ReflectiveShell* SoundStop: Spell_Status_ReflectiveShell_Exit* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion)* StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470* Stats inherited from: *TAD_SHIELD_OF_THRALLS
TAD_PERILOUS_STAKES_DUPE_ENTRY_3933 Boosts: Resistance(All,Vulnerable) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Perilous Stakes Description: Affected entity is Vulnerable to all damage, but when it attacks it heals [1]. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes SoundLoop: Spell_Status_PerilousStakes_MO SoundStop: Spell_Status_PerilousStakes_MO_Stop Passives: TAD_PerilousStakes StatusPropertyFlags: ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753 StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330 Stats inherited from: *TADPOLE **GENERIC
MF_PERILOUS_STAKES_DUPE_ENTRY_96167 Boosts: Resistance(All,Vulnerable);ReduceCriticalAttackThreshold(5);DamageBonus(15,Psychic) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity's attacks deal an additional [2] Psychic damage and heal it for [3]. The entity scores a Critical Hit when rolling a [1] or higher. The entity is Vulnerable to all damage. DescriptionParams: 15;15;RegainHitPoints(2d8) DisplayName: Perilous Stakes* Icon: TadpoleSuperPower_PerilousStakes* SoundLoop: Spell_Status_PerilousStakes_MO* SoundStop: Spell_Status_PerilousStakes_MO_Stop* Passives: TAD_PerilousStakes* ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753* StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;IgnoreResting;FreezeDuration;ApplyToDead** Stats inherited from: *TAD_PERILOUS_STAKES **TADPOLE ***GENERIC
TAD_PSIONIC_DOMINANCE_DUPE_ENTRY_66749 Boosts: AC(1);RollBonus(SavingThrow,1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Dominance Description: Affected entity is prepared to counter an enemy's spell. Icon: TadpoleSuperPower_PsionicDominance RemoveConditions: IsAttack() or IsSavingThrow() RemoveEvents: OnAttacked StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration StatusEffect: 179433a5-0aea-462f-9b77-90ea24d1965e Stats inherited from: *TADPOLE **GENERIC
TAD_PSIONIC_OVERLOAD_DUPE_ENTRY_62604 Boosts: IF(IsAttack()):DamageBonus(1d4,Psychic) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overloaded With Synaptic Power Description: Affected entity deals an additional [1] with its attacks, but also receives [2] per turn. DescriptionParams: DealDamage(1d4, Psychic);DealDamage(1d4,Psychic) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded TickFunctors: DealDamage(1d4,Psychic,Magical) OnApplyFunctors: Icon: TadpoleSuperPower_EndlessRage* SoundLoop: Spell_Status_EndlessRage_ST* SoundStop: Spell_Status_EndlessRage_ST_Stop* StackId: ENDLESS_RAGE* TickType: EndTurn* TooltipDamage: DealDamage(1d4,Psychic)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 5ef637e7-64d1-43ec-850b-9f8a60c8236a* Stats inherited from: *ENDLESS_RAGE
CURSEDTOME_THARCHIATE_CODEX_DUPE_ENTRY_57090 Boosts: Ability(Constitution,-5) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tharchiate Withering Description: Your Constitution score is reduced by [1] while cursed by the Tharchiate Codex's warped arcana. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_Tharchiate_Codex_Cursed_Start SoundLoop: Misc_Status_Tharchiate_Codex_Cursed_Loop StackId: CURSEDTOME_THARCHIATE_CODEX StatusPropertyFlags: ApplyToDead;IgnoreResting OnRemoveFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_TECHNICAL,100,-1);ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1) StatusGroups: SG_Cursed StatusEffect: fb051b31-c67f-4669-b456-3cd4fb12ac7e
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_DUPE_ENTRY_87815 Boosts: Advantage(SavingThrow, Dexterity) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shar's Blessing: Barrier of Darkness Description: You have an Advantage on Saving Throws while in darkness or dim light. Icon: GenericIcon_Intent_Buff StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE StatusPropertyFlags: DisableCombatlog;IgnoreResting;DisablePortraitIndicator
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL_DUPE_ENTRY_72968 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Shar's Blessing Technical| Description: %%%|Technical status used to remove the Saving Throw advantage| StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_DUPE_ENTRY_2036 Boosts: GameplayLight(9,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Selûne's Blessing: Moonmote Aura Description: The area around the affected entity is illuminated. At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving Throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional [2] on a hit with melee attacks. DescriptionParams: Distance(9);DealDamage(1d4, Radiant) StackId: MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA AuraRadius: 9 AuraStatuses: IF(Character() and Enemy()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ENEMY);IF(Character() and Ally()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ALLY) OnApplyFunctors: ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_LIGHT, 100, -1) Icon: Spell_Evocation_DancingLights* StatusEffect: e6d2276c-bc47-4f27-965a-7aaf7277398b* Stats inherited from: *DANCING_LIGHTS
ALCH_ELIXIR_ALERTNESS_DUPE_ENTRY_19763 Boosts: Initiative(5);StatusImmunity(SURPRISED) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Vigilance Description: Affected entity has a +5 bonus to initiative and can't be Surprised. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Gaesous_Form_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 235dfd93-6131-42c9-abcc-cefebec8e059
ALCH_ELIXIR_ARCANE_ACUITY_DUPE_ENTRY_41325 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Battlemage's Power Description: Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Resistance StackId: ALCH_ELIXIR StackType: Overwrite TickType: StartTurn Passives: ALCH_Elixir_ArcaneAcuity_Passive TickFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,SetMinimum) OnApplyFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,ForceSet); IF(not HasStatus('MAG_GISH_ARCANE_ACUITY')): ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3) ApplyEffect: f1ce7559-a4ea-4a4a-893c-ca289290b21a
ALCH_ELIXIR_BLOODLUST_DUPE_ENTRY_16183 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_Start SoundLoop: Misc_Status_ElixirOfBloodlust_Loop SoundStop: Misc_Status_ElixirOfBloodlust_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Bloodlust_Passive StatusEffect: 094af72c-263e-4c2f-9856-837e1bb5eae5
ALCH_ELIXIR_BLOODLUST_TEMPAP_DUPE_ENTRY_21800 Boosts: ActionResource(ActionPoint,1,0) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality StackId: ALCH_ELIXIR_BLOODLUST_TEMPAP TickType: StartTurn
ALCH_ELIXIR_BLOODLUST_TEMPHP_DUPE_ENTRY_76286 Boosts: TemporaryHP(5) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Temporary Hit Points Description: Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_TempHp StackPriority: 5 StatusEffect: d3967ea5-7f89-4c33-a994-951157d16e7e DescriptionParams: 7* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('FALSE_LIFE')):RegainHitPoints(1d4+4)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FALSE_LIFE
ALCH_ELIXIR_CONCENTRATION_DUPE_ENTRY_85452 Boosts: Advantage(Concentration);StatusImmunity(SLEEP);Tag(CHARMED_ADV) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Peerless Focus Description: Affected entity's ability to maintain its spells has increased.
It has Advantage to Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put it to sleep. Icon: Item_CONS_Potion_Invulnerability SoundStart: Misc_Status_ElixirOfGreaterConcentration_Start SoundLoop: Misc_Status_ElixirOfGreaterConcentration_Loop SoundStop: Misc_Status_ElixirOfGreaterConcentration_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: af4bcec0-229d-447c-8513-3e85363a67e7
ALCH_ELIXIR_CRITICALS_DUPE_ENTRY_17212 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Viciousness Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Drink_Potion_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: f9ddda12-a08d-4223-99c7-37fd2139cbf5
ALCH_ELIXIR_DARKVISION_DUPE_ENTRY_78796 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Darkvision Description: Can see in the dark for up to [1]. StackId: ALCH_ELIXIR StackType: Overwrite DescriptionParams: Distance(12)* Icon: Spell_Evocation_Darkvision* StatusGroups: SG_RemoveOnRespec* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
ALCH_ELIXIR_ENLARGE_DUPE_ENTRY_36508 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of The Colossus SoundLoop: Misc_Status_Elixir_of_Growth_MO SoundStop: Misc_Status_Elixir_of_Growth_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
ALCH_ELIXIR_FREEDOM_DUPE_ENTRY_80985 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Guileful Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk. SoundStart: Misc_Status_ElixirOfFreedom_Start SoundLoop: Misc_Status_ElixirOfFreedom_Loop SoundStop: Misc_Status_ElixirOfFreedom_End StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 7c7daf15-2a16-44fc-9e04-bcd5f53f1101 StatusEffect: ManagedStatusEffectType: ManagedStatusEffectGroup: EndEffect: 07f76e6c-014f-459e-8bab-97c7581f2f6a Icon: Spell_Abjuration_FreedomOfMovement* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FREEDOM_OF_MOVEMENT
ALCH_ELIXIR_MEDITATION_DUPE_ENTRY_41351 Boosts: ActionResource(SpellSlot,1,1) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 1 Icon: Item_CONS_Potion_Tribal_A_Small StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_GREATER_DUPE_ENTRY_69542 Boosts: ActionResource(SpellSlot,1,2) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Greater Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 2 Icon: Item_CONS_Potion_Tribal_A_Greater StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPERIOR_DUPE_ENTRY_85823 Boosts: ActionResource(SpellSlot,1,3) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Superior Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Tribal_A_Superior StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPREME_DUPE_ENTRY_18879 Boosts: ActionResource(SpellSlot,1,4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Supreme Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 4 Icon: Item_CONS_Potion_Tribal_A_Supreme StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_SEE_INVISIBILITY_DUPE_ENTRY_48157 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: ALCH_ELIXIR StackType: Overwrite OnApplyFunctors: AI_ONLY:IF(not HasStatus('ALCH_ELIXIR_SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) DisplayName: See Invisibility* Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.* DescriptionParams: Distance(9)* Icon: Spell_Divination_SeeInvisibility* AuraRadius: 9* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
ALCH_ELIXIR_TADPOLE_DUPE_ENTRY_15518 Boosts: Disadvantage(SavingThrow,Constitution);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Intelligence) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Weakening Description: Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Impact_MO StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Tadpole_Passive
ALCH_ELIXIR_TADPOLE_ADVANTAGE_DUPE_ENTRY_5530 Boosts: Advantage(AttackRoll) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Enrichment Description: After using a tadpole power, affected entity gains Advantage on all attacks for [1] rounds. DescriptionParams: 3 Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Advantage_Impact_MO SoundLoop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop SoundStop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop_Stop StackId: ALCH_ELIXIR_TADPOLE_ADVANTAGE StackType: Overwrite StatusEffect: 6d37e81c-17c3-4a32-8a23-f695a09e64ef
ALCH_POTION_FLYING_DUPE_ENTRY_25289 Boosts: UnlockSpell(Projectile_Fly_Spell)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Potion of Flying ManagedStatusEffectType: ManagedStatusEffectGroup: Description: Can Fly to a target position.* Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StackId: FLY* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
ALCH_OIL_ATTACKBUFF_DUPE_ENTRY_47387 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StackId: ALCH_OIL_ATTACKBUFF OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6186fbfb-bf09-4c6d-b7ef-2469df40d490 StatusEffect: StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_ATTACKBUFF_DIPPED_DUPE_ENTRY_23366 Boosts: WeaponAttackRollBonus(2) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 68a90d75-c363-40d9-b6f7-b09583322417 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_BANE_DUPE_ENTRY_26456 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: StackId: WEAPON_COATED_WITH_POISON(299eaf36-6758-4f73-9770-03739dfde884) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_BANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_BANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 7e927671-82e7-413a-869c-976d73eb10d5 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_BANE_DIPPED_DUPE_ENTRY_59987 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: Passives: ALCH_Oil_Bane_Passive StatusGroups: SG_WeaponCoating StatusEffect: d3bb6318-83bc-4db6-9ec5-525afbc5fab3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DUPE_ENTRY_3288 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Magical Honing Description: Weapons coated in this arcane oil gain a +[1] bonus to Damage and Attack Rolls. Weapons become magical, so they can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StackId: ALCH_OIL_DAMAGEATTACKBUFF StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_DAMAGEATTACKBUFF,100,4) ApplyEffect: abb6d445-5db6-4b1d-be49-31336506e1de StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DIPPED_DUPE_ENTRY_92404 Boosts: WeaponEnchantment(1); CharacterWeaponDamage(1);WeaponProperty(Magical) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Diluted Oil of Sharpness Description: The arcane oil coating this weapon grants it a +[1] bonus to Damage and Attack Rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 640a261b-d2cc-4a66-bbf6-c964bcb18648 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_FROST_DUPE_ENTRY_47202 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Freezing Description: Coat your active weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for [1] turns. DescriptionParams: 2 Icon: Item_LOOT_Alchemy_Myconid_Grenade_Water StackId: ALCH_OIL_FROST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_FROST_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_FROST_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6f63e184-6e5c-4fa9-aef3-ff6120ac4ad9 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DUPE_ENTRY_38840 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Diminution Description: Coat your active weapon in oil. The weapon receives a [1] penalty to damage. Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws. They also receive a [2] penalty to damage with melee weapon attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StackId: ALCH_OIL_REDUCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REDUCE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REDUCE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_REDUCE,100,1) ApplyEffect: 2f0744f6-2b97-44ff-bac9-3436575cef5b StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DIPPED_DUPE_ENTRY_47065 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [2] penalty to damage on melee attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StatusEffectOverride: Passives: ALCH_Oil_Reduce_Passive StatusGroups: SG_WeaponCoating StatusEffect: c99d931b-ce29-418e-856a-d08feb9eff96 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DUPE_ENTRY_73440 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arsonist's Oil Description: Coat your weapon in an oil that removes the target's Resistance to Fire damage. The oil inflicts Vulnerability to Fire damage on the target. Targets that are Immune to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: ea09cb61-7177-40ad-8d5e-e095e8faedeb StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED_DUPE_ENTRY_59326 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Arsonist's Oil Description: Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StatusEffectOverride: Passives: ALCH_Oil_RemoveResistanceFire_Passive StatusGroups: SG_WeaponCoating StatusEffect: 85d02af3-8218-4791-a38b-c2cecae9fbd4 DescriptionParams: DealDamage(1d4,Poison)* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION_DUPE_ENTRY_63365 Boosts: Resistance(Fire,Vulnerable) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arsonist's Oil Description: Affected entity has lost Fire Resistance and is now Vulnerable to Fire damage. DescriptionParams: DealDamage(,Fire) Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION StatusPropertyFlags: DisableOverhead ApplyEffect: 88c55de3-3605-4dff-b471-8c23c15de8c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
ALCH_OIL_COMBUSTION_DUPE_ENTRY_23132 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Combustion Description: Coat your active weapon in this oil. On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 0e2ef88a-c0d0-4e8f-898a-e1668f65aaa3 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_COMBUSTION_DIPPED_DUPE_ENTRY_11677 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Combustion Description: Coated in flammable oil.
On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: Passives: ALCH_Oil_Combustion_Passive StatusGroups: SG_WeaponCoating StatusEffect: 1eed4135-c965-44f0-aadd-b1ad75347042 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_COMBUSTION_CONDITION_DUPE_ENTRY_21562 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Combustion Description: Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION_CONDITION Passives: ALCH_Oil_Combustion_Condition_Passive StatusPropertyFlags: DisableOverhead OnRemoveFunctors: CreateExplosion(Projectile_ALCH_Oil_Combustion_Explosion) StatusEffect: 63722567-025b-44b8-98c2-76f437dffe34 Stats inherited from: *OILED
ALCH_OIL_WIZARDSBANE_DUPE_ENTRY_78301 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_WIZARDSBANE,100,4) ApplyEffect: 937e6d2c-7bcf-40d1-9d66-db399e4b2e59 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_WIZARDSBANE_DIPPED_DUPE_ENTRY_82735 Boosts: origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: Passives: ALCH_Oil_Wizardsbane_Passive StatusGroups: SG_WeaponCoating StatusEffect: f674fd37-e82e-431f-aca9-a4ed452854c3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_WIZARDSBANE_CONDITION_DUPE_ENTRY_40964 Boosts: RollBonus(MeleeSpellAttack, -3);RollBonus(RangedSpellAttack, -3); SpellSaveDC(-3); Disadvantage(Concentration) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wizardsbane Oil Description: Affected entity's magic has been severely impaired by Wizardsbane Oil.
It has a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE_CONDITION StatusPropertyFlags: DisableOverhead StatusEffect: a4745813-23e9-40f4-b602-ae04dd1b8c5b
SPIRIT_GUARDIANS_NECROTIC_AURA_5_DUPE_ENTRY_47713 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_5,100,-1) TooltipDamage: DealDamage(5d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_NECROTIC_AURA_6_DUPE_ENTRY_30207 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_6,100,-1) TooltipDamage: DealDamage(6d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_5_DUPE_ENTRY_60163 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_5,100,-1) TooltipDamage: DealDamage(5d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_6_DUPE_ENTRY_6239 Boosts: StatusImmunity(SG_Invisible)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_6,100,-1) TooltipDamage: DealDamage(6d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
AID_5_DUPE_ENTRY_46357 Boosts: IncreaseMaxHP(20) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 20 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
AID_6_DUPE_ENTRY_63856 Boosts: IncreaseMaxHP(25) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 25 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
HEAT_METAL_5_DUPE_ENTRY_33197 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_6_DUPE_ENTRY_20786 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
MOONBEAM_AURA_5_DUPE_ENTRY_48177 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_5,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MOONBEAM_AURA_6_DUPE_ENTRY_44834 Boosts: GameplayLight(2,false,0.1)* origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_6,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
CLOUD_OF_DAGGERS_AURA_5_DUPE_ENTRY_8466 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(10d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_5,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
CLOUD_OF_DAGGERS_AURA_6_DUPE_ENTRY_70669 origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(12d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_6,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
TUT_LOBOTOMIZED_US_DUPE_ENTRY_13277 Boosts: IncreaseMaxHP(-6);Ability(Intelligence,-4);Ability(Wisdom,-4) origin: Patch0_Hotfix4_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Us now crawls and scuttles about with a severly hampered brain thanks to a lobotomisation. DisplayName: Lobotomised* Icon: Status_Exhaustion* StackId: LOBOTOMIZED_US* Stats inherited from: *LOBOTOMIZED_US
FOR_THAYANCELLAR_TRAPFUEL_DUPE_ENTRY_49160 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sphere Fuel Description: This magical device appears to be fuelled by liquid fire - and it's leaking. Icon: statIcons_SphereFuel SoundStart: VFX_Status_OrbMagical_FireOrb_Overlay_Root_01_PowerUp SoundLoop: VFX_Status_OrbMagical_FireOrb_Overlay_Root_Float_Loco SoundStop: VFX_Status_OrbMagical_FireOrb_Overlay_Root_01_PowerDown StatusEffect: 13a68340-35dc-4448-8af2-5c26c47b5efb
CAMP_VOLO_LOBOTOMY_DUPE_ENTRY_68533 Boosts: Disadvantage(Skill, Perception);CriticalHit(AttackRoll,Success,Never) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Volo's Experimental Treatment Description: Eye socket damaged by Volo's 'experiment'. -1 to Intelligence, Disadvantage to Perception Checks and cannot make Critical Hit. Icon: Status_Hag_HagEyed StackId: CAMP_VOLO_LOBOTOMY Passives: CAMP_Volo_Lobotomy StatusPropertyFlags: BringIntoCombat;ApplyToDead;IgnoreResting;DisableOverhead;DisableCombatlog
DEN_APPRENTICE_ANTIDOTE_DUPE_ENTRY_18570 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curative Antidote Description: A powerful antidote courses through your veins. You have Advantage on Saving Throws against being Poisoned. StackId: DEN_APPRENTICE_ANTIDOTE OnApplyFunctors: RemoveStatus(POISON_BASIC);RemoveStatus(POISONED);RemoveStatus(DEN_APPRENTICE_THORN);RemoveStatus(DEN_APPRENTICE_THORN_1);RemoveStatus(DEN_APPRENTICE_THORN_2);RemoveStatus(DEN_APPRENTICE_THORN_3) Icon: statIcons_Antitoxin* StatusPropertyFlags: DisablePortraitIndicator* StatusEffect: 760dc13b-5d19-4a38-8239-ea86bba4ac89* Stats inherited from: *ANTITOXIN
GLO_MINDFLAYER_TRANSFORMATION_DUPE_ENTRY_54736 Boosts: Disadvantage(AllAbilities) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ceremorphosis Description: Infected with a mind flayer parasite. Transformation will soon be complete. Icon: TadpoleSuperPower_Ceremorphosis
FOR_OWLBEAR_INJURY_DUPE_ENTRY_39529 Boosts: CriticalHit(AttackRoll,Success,Never,10);Disadvantage(Skill, Perception);Tag(CANBECALMED) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Distressed Description: The owlbear has sustained damage to its eye. It cannot make Critical Hit and has Disadvantage on Perception Checks. Icon: statIcons_GougedEye FormatColor: DarkGray StatusGroups: SG_Rage StatusEffect: 78a1bd6a-afb1-445a-bc4b-6d0a6c12a014
FOR_OWLBEAR_ENRAGE_DUPE_ENTRY_77658 Boosts: Ability(Strength, 2);UnlockSpell(Target_Multiattack_Owlbear);Tag(CANBECALMED) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Owlbear's Rage Description: The owlbear is enraged! Strength increased by 2. Icon: statIcons_OwlbearsRage FormatColor: Red SoundLoop: Spell_Status_Enrage_MO StatusPropertyFlags: ForceOverhead StatusGroups: SG_Rage StatusEffect: bb5dd862-98a9-47db-9035-5dc4782afb2c
FOR_OWLBEAR_ENRAGE_HARDCORE_DUPE_ENTRY_46424 Boosts: Ability(Strength, 2);UnlockSpell(Target_Multiattack_Owlbear);Tag(CANBECALMED);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage. DisplayName: Owlbear's Rage* Icon: statIcons_OwlbearsRage* FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: bb5dd862-98a9-47db-9035-5dc4782afb2c* Stats inherited from: *FOR_OWLBEAR_ENRAGE
FOR_OWLBEAR_EGG_DUPE_ENTRY_242 Boosts: Tag(AI_PREFERRED_TARGET) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eggbearer Description: Carries an owlbear's egg. Its scent will attract the egg's mother. Icon: statIcons_EggBearer FormatColor: Yellow SoundLoop: Misc_Status_OwlBearEgg_MO SoundStop: Misc_Status_OwlBearEgg_MO_Stop StatusPropertyFlags: ForceOverhead StatusEffect: e207710c-dabd-4681-aadf-aeb83f0bbdc9
FOR_SPIDERQUEEN_ENRAGE_DUPE_ENTRY_90892 Boosts: Tag(AI_USESPELL_A);Ability(Strength, 2);AC(-1);AiArchetypeOverride(beast,1);Tag(CANBECALMED) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spider Queen's Wrath Description: Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour Class reduced by 1. Icon: statIcons_SpiderQueensWrath FormatColor: Red SoundLoop: Spell_Status_Enrage_MO Passives: ExtraAttack StatusPropertyFlags: ForceOverhead StatusGroups: SG_Rage StatusEffect: 54c3207a-4419-441a-86b0-30d8e4eb2c8d
FOR_SPIDERQUEEN_ENRAGE_HARDCORE_DUPE_ENTRY_81310 Boosts: Tag(AI_USESPELL_A);Ability(Strength, 2);AiArchetypeOverride(beast,1);Tag(CANBECALMED);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Creature is enraged! Gains an additional attack per turn. Strength increased by 2 and has Resistance to physical damage. DisplayName: Spider Queen's Wrath* Icon: statIcons_SpiderQueensWrath* FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* Passives: ExtraAttack* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: 54c3207a-4419-441a-86b0-30d8e4eb2c8d* Stats inherited from: *FOR_SPIDERQUEEN_ENRAGE
GOB_OGRE_ENRAGE_DUPE_ENTRY_57132 Boosts: Ability(Strength, 4);AC(-2);Tag(CANBECALMED) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Polma's Wrath Description: Polma is enraged! Strength increased by 4, Armour Class reduced by 2. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_Enrage_MO StatusPropertyFlags: ForceOverhead StatusGroups: SG_Rage StatusEffect: c4132894-3209-4531-a048-a7dab971ee1e
UND_SUSSURTREEANTIMAGIC_DUPE_ENTRY_48546 Boosts: BlockSpellCast();Tag(UND_SUSSURTREEANTIMAGIC) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sussur Flower Antimagic Field Description: A sussur tree flower is draining the character of its magical energy, preventing it from casting spells. Icon: statIcons_SussurBloom FormatColor: Purple StackId: UND_SUSSURTREEANTIMAGIC StatusPropertyFlags: DisableCombatlog StatusEffect: 6bdb6241-83f9-4a31-a6e2-6946c6c65222
HAG_MASKOFREGRET_DUPE_ENTRY_23691 Boosts: Resistance(Psychic, Vulnerable) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curse of Regret Description: Takes [1] every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition. DescriptionParams: DealDamage(1d4+1, Psychic) Icon: statIcons_CurseOfRegret SoundLoop: Misc_Status_MaskOfRegret_MO SoundStop: Misc_Status_MaskOfRegret_MO_Stop StackId: HAG_MASKOFREGRET TickType: StartTurn Passives: HAG_MaskOfRegret TickFunctors: ApplyStatus(HAG_MASKOFREGRET_DAMAGE,100,0) OnApplyFunctors: ApplyStatus(HAG_MASKOFREGRET_DAMAGE,100,0) StatusGroups: SG_Cursed StatusEffect: 690fe99a-37db-4cc9-b99c-6a1d9cdd12d8
HAG_MASKOFREGRET_DAMAGE_DUPE_ENTRY_6113 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curse of Regret Description: Takes [1] every turn, and is vulnerable to Psychic damage for the duration. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: DealDamage(1d4+1, Psychic,Magical) StatusEffect: 5a65f978-75a3-4f26-ae17-8c3ce9f73664
GLO_BLACKPOWDERKEG_DUPE_ENTRY_54937 Boosts: ActionResource(Movement,-3,0) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Death Wish Description: Creature carries a powder keg. It could explode at any moment. Icon: statIcons_DeathWish FormatColor: Gray StackId: GLO_BLACKPOWDERKEG OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):CreateExplosion(Projectile_Barrel_Explosion_Smokepowder) StatusEffect: 3d4ba218-2406-4e92-9213-4cc8040c5fb3
PLA_BLOODFEST_DUPE_ENTRY_17899 Boosts: ActionResourceOverride(BonusActionPoint,3,0) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloodfest Description: By devouring a corpse, creature has gained an extra bonus action. Icon: PassiveFeature_Generic_Blood TickType: EndTurn
GLO_CAPTUREDINFLASK_DUPE_ENTRY_30969 Boosts: CannotHarmCauseEntity(CannotHarmMadness);ActionResourceBlock(ReactionActionPoint);AiArchetypeOverride(madness,99);Tag(AI_UNPREFERRED_TARGET)* origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flask Friend Description: Creature is contained within an iron flask. Upon release, the creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. Icon: Spell_Enchantment_CrownOfMadness* SoundVocalStart: SHOUT* SoundStop: Misc_Status_Madness_MO_Stop* StackId: CROWN_OF_MADNESS* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed())* RemoveEvents: OnTurn* TooltipSave: Wisdom* StatusGroups: SG_Charmed;SG_Condition;SG_Mad* ApplyEffect: 8af705b5-4179-448e-abc0-2e1b50bf3a52* StatusEffect: 691ac4ab-7c6e-4810-a497-7b725eea9505* StillAnimationType: Mental* StillAnimationPriority: Mental* SoundLoop: Misc_Status_Madness_MO* StatusPropertyFlags: LoseControl;OverheadOnTurn;InitiateCombat;BringIntoCombat* Stats inherited from: *CROWN_OF_MADNESS **MADNESS
GOB_FESTIVITIES_DRUNK_DUPE_ENTRY_88873 Boosts: Ability(Strength, 2);Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slightly Drunk Description: Just drunk enough for everyone to notice. Strength increased by 2, Disadvantage on Charisma and Dexterity Checks. Icon: Status_SlightlyDrunk FormatColor: White StatusGroups: SG_Drunk
GOB_DROWCOM_BUFF_DUPE_ENTRY_93273 Boosts: CharacterWeaponDamage(2d4+1, Fire);ActionResource(Movement,5,0) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Soul Branding Description: Creature's movement speed is increased by [1], and its next weapon attack deals an additional [2]. This condition ends upon landing a successful weapon attack. DescriptionParams: Distance(1.5);DealDamage(2d4+1,Fire) Icon: statIcons_SoulBranding FormatColor: Orange StackId: GOB_DROWCOM_BUFF RemoveConditions: not IsMiss() and IsWeaponAttack() RemoveEvents: OnAttack StatusPropertyFlags: ForceOverhead StatusEffect: 56e94294-31b6-43f3-8465-10a752b22c61 StatusEffectOverride: 44d77ebf-fc9e-407d-b20f-257019351f2a* SoundStart: Action_Cast_Dipped_Fire* SoundStop: Action_Prepare_Dipped_Fire_Loop_Stop* Stats inherited from: *DIPPED_FIRE
OUT_CRAWLINGFEVER_DUPE_ENTRY_46995 Boosts: Disadvantage(AllAbilities) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crawling Fever Description: Suffers a contagious fever and will die in one day unless cured. Has Disadvantage on Ability Checks. Fever may be transmitted to up to 10 others. Icon: Spell_Necromancy_RayOfSickness FormatColor: Poison StackId: OUT_CRAWLINGFEVER StatusPropertyFlags: ApplyToDead;IgnoreResting
GOB_PENITENT_DUPE_ENTRY_3247 Boosts: Skill(Performance, 4);Skill(Intimidation, 4) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ardent Apostle Description: Offering their cries of pain without protection. Has a +4 bonus to Performance and Intimidation Checks. Icon: statIcons_GOB_Penitent FormatColor: Gold
GOB_CALMNESS_IN_PAIN_DUPE_ENTRY_907 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Loviatar's Love Description: Pain is the path to clarity. When you have 30% hit points or less, you gain a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns. Icon: statIcons_GOB_CalmnessInPain StackId: GOB_CALMNESS_IN_PAIN Passives: GOB_CalmnessInPain;GOB_CalmnessInPainDeathCheck RemoveConditions: Dead() RemoveEvents: OnTurn;OnDamage StatusPropertyFlags: IgnoreResting
GOB_CALMNESS_IN_PAIN_ACTIVE_DUPE_ENTRY_23650 Boosts: RollBonus(Attack, 2);RollBonus(SavingThrow, 2, Wisdom) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Basking in Loviatar's Love Description: You revel in the clarity granted by your pain. You have a +2 bonus to Attack Rolls and Wisdom Saving Throws for 3 turns. Icon: statIcons_GOB_CalmnessInPain_Active StackId: GOB_CALMNESS_IN_PAIN_ACTIVE Passives: GOB_CalmnessInPainActive
HAG_MOTHERS_LOATHING_DUPE_ENTRY_32069 Boosts: UnlockSpell(Target_Bite_MothersLoathing) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mother's Loathing Description: Gains Bite until next Long Rest. Icon: Item_CONS_Potion_Tribal_A_Superior
HAG_BROKEN_PROMISES_DUPE_ENTRY_66565 Boosts: Ability(Strength, 2) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Broken Promises Description: Strength is increased by 2 until the next Long Rest. Upon resting, Strength is indefinitely reduced by 1. Icon: Item_CONS_Potion_Tribal_A_Small OnRemoveFunctors: ApplyStatus(HAG_BROKEN_PROMISES_DRAWBACK,100,-1) StatusGroups: SG_Cursed
HAG_FALTERING_WILL_DUPE_ENTRY_29420 Boosts: Disadvantage(Ability, Wisdom) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Faltering Will Description: Disadvantage on Wisdom Saving Throws until rest. Icon: Item_CONS_Potion_Tribal_A_Greater StatusGroups: SG_Cursed
HAG_HEART_OF_STONE_DUPE_ENTRY_69386 Boosts: Resistance(Poison, Resistant) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heart of Stone Description: Resistant to poison damage until rest. Icon: Item_CONS_Potion_Tribal_A_Greater
HAG_INSANITYS_KISS_DUPE_ENTRY_58031 Boosts: FactionOverride(64321d50-d516-b1b2-cfac-2eb773de1ff6) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Insanity's Kiss Description: Hostile to all other creatures for the condition's duration. Icon: Item_CONS_Potion_Tribal_A_Supreme StatusPropertyFlags: LoseControl StatusGroups: SG_Mad;SG_Cursed StillAnimationType: Mental* StillAnimationPriority: Mental* SoundVocalStart: SHOUT* SoundLoop: Misc_Status_Madness_MO* SoundStop: Misc_Status_Madness_MO_Stop* StackId: MADNESS* StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47* Stats inherited from: *MADNESS
HAG_LOST_TIME_DUPE_ENTRY_84816 Boosts: AC(-2); ActionResourceBlock(ReactionActionPoint) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lost Time Description: Armour Class is reduced by 2. Can't take reactions. Icon: Item_CONS_Hag_Lost_Time StatusGroups: SG_Cursed
HAG_STILLBORN_DUPE_ENTRY_36112 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Haemorrhaged Description: Bleeding from the inside. Suffers [1] at end of turn. DescriptionParams: DealDamage(1d6,Piercing) Icon: Item_CONS_Potion_Tribal_A_Supreme TickType: EndTurn TooltipDamage: DealDamage(1d6, Piercing) TickFunctors: DealDamage(1d6, Piercing,Magical)
HAG_WILTED_DREAMS_DUPE_ENTRY_62588 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wilted Dreams Description: Something waits for the creature to sleep. It takes [1] during its next Long Rest. DescriptionParams: DealDamage(3d6, Psychic) Icon: Item_CONS_Hag_Lost_Time Passives: HAG_Wilted_Dreams_Passive StatusPropertyFlags: IgnoreResting StatusGroups: SG_Cursed
GOB_PRIESTESS_STATUE_DESTROY_DUPE_ENTRY_62901 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Telekinesis Effect Description: Priestess Gut draws on the Absolute's might to fell a great statue with her mind. Icon: TadpoleSuperPower_PsionicPull FormatColor: Purple
GOB_PRIESTESS_ABSOLUTEWORD_BANE_DUPE_ENTRY_72996 Boosts: RollBonus(Attack,-1d4);RollBonus(SavingThrow,-1d4);RollBonus(DeathSavingThrow,-1d4)* origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Word of the Absolute: Bane ManagedStatusEffectType: ManagedStatusEffectGroup: Description: Has a 1d4 penalty to Attack Rolls and Saving Throws.* Icon: Spell_Enchantment_Bane* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StackId: BANE* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591* Stats inherited from: *BANE
GOB_PRIESTESS_ABSOLUTEWORD_SHIELD_DUPE_ENTRY_58422 Boosts: AC(2)* origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Word of the Absolute: Shield of Faith Description: Receives +2 bonus to Armour Class.* Icon: Spell_Abjuration_ShieldOfFaith* StackId: SHIELD_OF_FAITH* TickType: StartTurn* StatusGroups: SG_RemoveOnRespec* StatusEffect: 87356553-5bed-4e2b-86eb-f0697e5ec648* Stats inherited from: *SHIELD_OF_FAITH
GOB_RECKLESS_ATTACK_DUPE_ENTRY_9356 Boosts: Disadvantage(AttackRoll) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crude Frenzy Description: The goblin's next attack will have Disadvantage on its Attack Roll. StackId: StackPriority: RemoveConditions: RemoveEvents: Icon: PassiveFeature_ExtraAttack* TickType: StartTurn* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
ASTARION_HAPPY_DUPE_ENTRY_30476 Boosts: RollBonus(SavingThrow,1);RollBonus(Attack,1);RollBonus(SkillCheck,1);RollBonus(RawAbility,1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Happy Description: Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks. Icon: Status_Astarion_Happy StackId: ASTARION_HAPPY
ASTARION_WEAK_DUPE_ENTRY_91106 Boosts: RollBonus(SavingThrow,0-1);RollBonus(Attack,0-1);RollBonus(SkillCheck,0-1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloodless Description: Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks. Icon: Status_Astarion_Weak SoundLoop: Misc_Status_Bloodeless_MO SoundStop: Misc_Status_Bloodeless_MO_Stop StackId: ASTARION_WEAK StatusEffect: a0f74dff-7074-45aa-a4d2-a131d7f328f5
GOB_LOSTBALANCE_DUPE_ENTRY_22175 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Off Balance Description: When hit, must succeed a Strength Saving Throw or fall Prone. Icon: statIcons_OffBalanced Passives: GOB_LostBalance_Passive
GOB_CHICKENCHASE_DUPE_ENTRY_22561 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Chicken Chaser Description: Engrossed in a game of Chicken Chase. Icon: statIcons_ChickenChase
UND_RAPPORTSPORES_DUPE_ENTRY_59150 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rapport Spores Description: Affected creatures can communicate telepathically with one another. Icon: statIcons_RapportSpores StackId: UND_RAPPORTSPORES StatusPropertyFlags: DisableOverhead;DisableCombatlog
DEN_APPRENTICE_THORN_DUPE_ENTRY_94095 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: At Death's Door Description: The more the creature rests, the worse it feels. Icon: GenericIcon_Intent_Debuff FormatColor: Poison StillAnimationType: Weakened StillAnimationPriority: Weakened StatusGroups: SG_Poisoned
DEN_APPRENTICE_THORN_1_DUPE_ENTRY_91421 Boosts: Ability(Strength, -2); Ability(Dexterity, -2); Ability(Constitution, -2); Ability(Intelligence, -2); Ability(Charisma, -2); Ability(Wisdom, -2) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Emergent Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 2. The more the creature rests, the worse it feels. Icon: statIcons_Den_Apprentice_Thorn_1 FormatColor: Poison StackId: DEN_APPRENTICE_THORN StatusPropertyFlags: IgnoreResting StatusEffect: 1974bce4-0787-4f5e-84f9-df1c6941de69 DisplayName: At Death's Door* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Poisoned* Stats inherited from: *DEN_APPRENTICE_THORN
DEN_APPRENTICE_THORN_2_DUPE_ENTRY_78720 Boosts: Ability(Strength, -4); Ability(Dexterity, -4); Ability(Constitution, -4); Ability(Intelligence, -4); Ability(Charisma, -4); Ability(Wisdom, -4) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Moderate Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 4. The more the creature rests, the worse it feels. Icon: statIcons_Den_Apprentice_Thorn_2 FormatColor: Poison StackId: DEN_APPRENTICE_THORN StatusPropertyFlags: IgnoreResting StatusEffect: 029cd6d8-2eab-4d29-aa17-1e7c56be48b9 DisplayName: At Death's Door* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Poisoned* Stats inherited from: *DEN_APPRENTICE_THORN
DEN_APPRENTICE_THORN_3_DUPE_ENTRY_74983 Boosts: Ability(Strength, -6); Ability(Dexterity, -6); Ability(Constitution, -6); Ability(Intelligence, -6); Ability(Charisma, -6); Ability(Wisdom, -6) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Advanced Toxic Infection. Strength, Dexterity, Constitution, Intelligence, Charisma, and Wisdom are reduced by 6. The more the creature rests, the worse it feels. Icon: statIcons_Den_Apprentice_Thorn_3 FormatColor: Poison StackId: DEN_APPRENTICE_THORN StatusPropertyFlags: IgnoreResting StatusEffect: e9589e2e-dfb3-4373-97f5-92dec44ff588 DisplayName: At Death's Door* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Poisoned* Stats inherited from: *DEN_APPRENTICE_THORN
HAG_WELL_GOOD_DUPE_ENTRY_31129 Boosts: IncreaseMaxHP(10) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Refreshed Description: Hit point maximum increased by 10 until the next Long Rest. Icon: statIcons_Refreshed FormatColor: Gold StackId: TEMPORARY_HP StackPriority: 10 StatusPropertyFlags: IgnoreResting
HAG_WELL_BAD_DUPE_ENTRY_42579 Boosts: Resistance(Psychic, Vulnerable);Resistance(Acid, Vulnerable) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nauseated Description: Vulnerable to Psychic and Acid damage until next Long Rest. Icon: statIcons_Nauseated FormatColor: PoisonGreen
HAG_MASK_DUPE_ENTRY_47134 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ephemeral Whispers Description: Tempted by Ethel's whispers. Icon: statIcons_EphemeralWhispers FormatColor: DarkGray StackId: HAG_MASK AuraRadius: 7 AuraStatuses: TARGET:IF(Tagged('ACT1_HAG_ILLUSION')):ApplyStatus(HAG_MASK_ILLUSION) AuraFlags: CanAffectInvisibleItems TickType: EndTurn TooltipSave: Wisdom TickFunctors: IF(not HasStatus('DOWNED') and not SavingThrow(Ability.Wisdom, 13) and not HasStatus('HAG_MASK_CONTROLLED') and not Tagged('PALADIN')):ApplyStatus(HAG_MASK_CONTROLLED,100,-1);IF(not HasStatus('DOWNED') and not SavingThrow(Ability.Wisdom, 13) and not HasStatus('HAG_MASK_CONTROLLED') and Tagged('PALADIN')):ApplyStatus(HAG_MASK_CONTROLLED_PALADIN,100,-1);IF(not HasStatus('DOWNED') and not HasStatus('HAG_MASK_ADDUMMY')):ApplyStatus(HAG_MASK_ADDUMMY,100,3) StatusPropertyFlags: IgnoreResting
HAG_MASK_CONTROLIMMUNE_DUPE_ENTRY_92737 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Voice of Reason Description: Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now. Icon: statIcons_VoiceOfReason FormatColor: White
HAG_MASK_CONTROLLED_NPC_DUPE_ENTRY_97522 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hag's Pawn Description: Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead. Icon: statIcons_HagsPawn FormatColor: DarkGray StackId: HAG_MASK_CONTROLLED StatusGroups: SG_Possessed
HAG_MASK_HAGDEAD_DUPE_ENTRY_9614 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Uncanny Sight Description: Can see objects hidden to the unaided eye. Icon: statIcons_UncannySight FormatColor: DarkGray AuraRadius: 6 AuraStatuses: TARGET:IF(Tagged('ACT1_HAG_ILLUSION')):ApplyStatus(HAG_MASK_ILLUSION) TickFunctors: StatusPropertyFlags: IgnoreResting
FOR_SELUNESTASH_CHESTSEAL_DUPE_ENTRY_87172 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Selûne's Seal Description: A protective shield surrounds the chest, dealing [1] to any heretics that touch it. DescriptionParams: DealDamage(4d6,Radiant) Icon: statIcons_SelunesSeal SoundLoop: Misc_Status_SelunesProtectiveSeal_MO SoundStop: Misc_Status_SelunesProtectiveSeal_MO_Stop StackId: SELUNESTASH_CHESTSEAL StatusEffect: c4227915-5c00-4d1e-a330-b6e8f271dd6e
HAG_HAIR_STR_DUPE_ENTRY_68899 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Auntie Ethel's Boon Description: Eating Ethel's hairy scalp has granted you a permanent boost to Strength. Icon: GenericIcon_Intent_Buff FormatColor: DarkGray Passives: HAG_Hair_STR_Passive StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867
HAG_HAIR_DEX_DUPE_ENTRY_29515 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Dexterity. Passives: HAG_Hair_DEX_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_CON_DUPE_ENTRY_47314 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Constitution. Passives: HAG_Hair_CON_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_INT_DUPE_ENTRY_98867 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Intelligence. Passives: HAG_Hair_INT_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_WIS_DUPE_ENTRY_25963 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Wisdom. Passives: HAG_Hair_WIS_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAIR_CHA_DUPE_ENTRY_23143 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Eating Ethel's hairy scalp has granted you a permanent boost to Charisma. Passives: HAG_Hair_CHA_Passive DisplayName: Auntie Ethel's Boon* Icon: GenericIcon_Intent_Buff* FormatColor: DarkGray* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting* ApplyEffect: 66381954-eae3-4d37-9051-a6cdca4e2867* Stats inherited from: *HAG_HAIR_STR
HAG_HAGEYED_DUPE_ENTRY_12178 Boosts: Disadvantage(Skill, Perception);Skill(Intimidation,1);Disadvantage(AttackRoll, HAG) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Paid the Price Description: You have a +[1] bonus to Intimidation Checks, but Disadvantage on Perception Checks. Additionally, you have Disadvantage when attacking Hags. DescriptionParams: 1 Icon: Status_Hag_HagEyed StackId: HAG_HAGEYED StatusPropertyFlags: DisableOverhead;DisableCombatlog;ApplyToDead;IgnoreResting
PLA_FLINDITEM_HUNGER_DUPE_ENTRY_28633 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Yeenoghu's Gift Description: Famished for slaughter.
Affected entity can go Mad if it doesn't deal damage to an enemy by the end of its turn. Icon: statIcons_YeenoghusHunger StackId: PLA_FLINDITEM_HUNGER TickType: EndTurn TooltipSave: Wisdom TickFunctors: IF(Combat () and not HasStatus('PLA_FLINDITEM_BLESSING')):ApplyStatus(MADNESS,100,2,,,,not SavingThrow(Ability.Wisdom,10));
PLA_FLINDITEM_BLESSING_DUPE_ENTRY_70148 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Yeenoghu's Blessing Description: Indulged its lust for violence.
Yeenoghu's Gift won't turn the affected creature Mad. Icon: statIcons_Bloated StackId: PLA_FLINDITEM_BLESSING TickType: StartTurn
UND_AVATAROFBOOOAL_DUPE_ENTRY_8392 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Avatar of BOOOAL Description: The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains [1] when it kills a creature and can attack three times. DescriptionParams: RegainHitPoints(3d6) Icon: statIcons_Bloodlust StatusEffect: 6337f290-99b3-43d6-9bb4-51334cb56359
UND_BOOOALGIFT_DUPE_ENTRY_79007 Boosts: UseBoosts(IF(HasStatus('BLEEDING',context.Target)):Advantage(AttackRoll)) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: BOOOAL's Blessing Description: The wielder has Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL. Icon: statIcons_BoooalsBenediction
UND_BOOOALBLESSING_DUPE_ENTRY_90043 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: BOOOAL's Benediction Description: Advantage on Attack Rolls against Bleeding creatures, as long as there are kuo-toa to worship BOOOAL. Icon: statIcons_BoooalsBenediction Passives: UND_BlessingOfBOOOAL StatusPropertyFlags: IgnoreResting
UND_BROODINGSOVEREIGN_INSPIRATION_DUPE_ENTRY_36269 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brooding Inspiration Description: Glut's harmonies are inspiring. Ability Checks, Attack Rolls, and Saving Throws have a greater chance of succeeding. Icon: GenericIcon_Intent_Buff
CRA_ENTHRALLED_DUPE_ENTRY_55771 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Enthralled Description: No longer in control of itself. Icon: statIcons_Enthralled StatusEffect: c65b3da4-a211-4e89-aceb-6eda74a7e2f5
UND_BLESS_STAFF_MYSTRA_DUPE_ENTRY_25678 Boosts: RollBonus(RangedSpellAttack,1d4);RollBonus(MeleeSpellAttack,1d4) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mystra's Blessing Description: Additional 1d4 to Saving Throws and weapon attack rolls, and an additional 2d4 to spell attack rolls. StackId: UND_BLESS_STAFF_MYSTRA Passives: Icon: Spell_Enchantment_Bless* SoundLoop: Spell_Status_Buff_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 61fe31f9-ae4b-4926-a033-e56ea67c7d92* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *BLESS
UND_SPECTATOR_CHARMED_DUPE_ENTRY_30188 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spectator's Charm Description: A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it... RemoveConditions: TotalDamageDoneGreaterThan(0) or HasDamageEffectFlag(DamageFlags.SavingThrow) or (HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful)) RemoveEvents: OnAttacked Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e* Stats inherited from: *CHARMED
UND_NOBLESTALK_DUPE_ENTRY_30111 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Noblestalk Description: Restores a creature to full health and removes all conditions that negatively affect it. Icon: Item_PUZ_Underdark_Mushroom_Noblestalk_A StackId: UND_NOBLESTALK OnApplyFunctors: RemoveStatus(SG_Blinded);RemoveStatus(SG_Disease);RemoveStatus(SG_Exhausted);RemoveStatus(SG_Poisoned);RemoveStatus(SG_Frightened);RemoveStatus(SG_Charmed);RemoveStatus(SG_Cursed);RemoveStatus(SG_Possessed);RemoveStatus(SG_Madness);RegainHitPoints(MaxHP) ApplyEffect: 1ba2fb88-7dd0-428f-ad56-2afc6a236f2e
UND_BLISS_SPORES_DUPE_ENTRY_95143 Boosts: RollBonus(Attack,1d6);RollBonus(SavingThrow,1d6);RollBonus(SkillCheck,1d6);RollBonus(RawAbility,1d6) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bliss Spores Description: Affected entity has a +[1] bonus to Attack Rolls, Ability Checks, and Saving Throws until the next Long Rest. DescriptionParams: 1d6 Icon: statIcons_BlissSpores StackId: BLISS_SPORES StatusEffect: e3cdc275-a31d-4ae2-b8a1-f7654939450c
UND_MONKAMULET_HAUNTED_DUPE_ENTRY_1972 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: High Spirits Description: The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving Throw when using the amulet's power, or become Hysterical. Icon: statIcons_Haunted StackId: UND_MONKAMULET_HAUNTED StatusPropertyFlags: IgnoreResting
UND_FEARFULROTHE_AGITATED_DUPE_ENTRY_65356 Boosts: Advantage(AttackRoll) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Agitated Description: The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage on Attack Rolls. Icon: statIcons_Agitated FormatColor: Red
GLO_INFERNALBOX_BOUNDEDTO_DUPE_ENTRY_87862 Boosts: Attribute(InventoryBound) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bound Description: This relic is bound to its current owner by a powerful aura. Icon: statIcons_Bound StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog
GOB_SMALLPOISON_DUPE_ENTRY_5136 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ingested Poisoned Beer Description: Beer mixed with a deadly toxin courses through the character's veins, slowly killing it. Icon: statIcons_SmallPoison StackId: GOB_SMALLPOISON TooltipDamage: DealDamage(1d6+6,Poison) TickFunctors: DealDamage(1d6+6,Poison) StatusGroups: SG_Condition;SG_Poisoned
GLO_ORPHEUS_PROTECTED_DUPE_ENTRY_82351 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shielded Description: Shielded from the Voice of the Absolute. Icon: statIcons_GLO_Orpheus_Protected StackId: GLO_ORPHEUS_PROTECTED
CAMP_VOLO_NEEDLE_DUPE_ENTRY_34469 Boosts: Disadvantage(Skill, Perception);CriticalHit(AttackRoll,Success,Never) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bleeding Eye Description: Your eye stings from Volo's 'experiment'. Disadvantage on Perception Checks. Icon: Status_Hag_HagEyed
HAG_RIGGEDZOMBIE_DUPE_ENTRY_38259 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Murderous Intent Description: The zombie regards everyone around him with murderous intent, ready to attack any moment. Icon: GenericIcon_Intent_Damage TickFunctors: ApplyStatus(MADNESS, 100, -1) StatusPropertyFlags: BringIntoCombat
UND_NERE_COERCION_DUPE_ENTRY_38960 Boosts: FactionOverride(Source) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coerced Description: Forced to fight for Nere and takes [1] each turn.
UND_NERE_SHIELDOFSCREAMS_DUPE_ENTRY_62793 Boosts: AC(3); origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shield of Screams Description: Protected by the screams of his enemies.
Armour Class increased by 3, and attackers take [1] when they hit Nere with a melee attack. DescriptionParams: DealDamage(2d6,Psychic) Icon: statIcons_ShieldOfScreams FormatColor: LightBlue SoundLoop: Spell_Status_ShieldOfScreams_MO SoundStop: Spell_Status_ShieldOfScreams_MO_Stop StackId: UND_NERE_SHIELDOFSCREAMS Passives: UND_Nere_ShieldOfScreams OnApplyFunctors: AI_ONLY:IF(not HasStatus('UND_NERE_SHIELDOFSCREAMS')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusEffect: 9382e9bc-a66f-4fa1-8fa3-df696e267274
UND_ADAMANTINE_EQUIPPED_DUPE_ENTRY_21877 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sunlight Sensitive Equipment Description: Wearing equipment that degenerates if exposed to sunlight. Icon: GenericIcon_DamageType_Radiant TickFunctors: IF(IsInSunlight()):ApplyStatus(UND_ADAMANTINE_INLIGHT,100,-1) StatusPropertyFlags: BringIntoCombat
UND_ADAMANTINEGOLEM_SUPERHEATED_DUPE_ENTRY_22576 Boosts: MovementSpeedLimit(Run) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Superheated Description: Exposure to lava has caused Grym's adamantine body to soften.
Can now be affected by certain damage types and is vulnerable to Bludgeoning damage. Icon: statIcons_Superheated FormatColor: Red SoundLoop: Misc_Status_AdamantineGolem_SuperHeated_MO SoundStop: Misc_Status_AdamantineGolem_SuperHeated_Stop StackId: UND_ADAMANTINEGOLEM_STATE StackPriority: 2 TickType: StartTurn TickFunctors: IF(InSurface('SurfaceLava')):ApplyStatus(UND_ADAMANTINEGOLEM_SUPERHEATED, 100, 2) StatusPropertyFlags: DisableOverhead OnRemoveFunctors: ApplyStatus(UND_ADAMANTINEGOLEM_DEFAULT, 100, -1); StatusEffect: 9693a806-53c2-4fbe-9df0-a58e9a0e92b5
UND_GLUT_ENRAGE_DUPE_ENTRY_84381 Boosts: WeightCategory(1);ScaleMultiplier(1.33);IncreaseMaxHP(60);Ability(Strength,4);UnlockSpell(Projectile_GreenSporeCloud);UnlockSpell(Projectile_WhiteSporeCloud);UnlockSpell(Projectile_BlackSporeCloud);Tag(CANBECALMED) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Spores Description: Glut has increased hit points and Strength. It has access to more spore spells. StackPriority: 10 StatusGroups: SG_RemoveOnRespec;SG_Rage DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
UND_SOVEREIGNKEY_DUPE_ENTRY_37437 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sovereign's Protection Description: Protected from the myconids' mushroom traps by the Sovereign's spore sac. Icon: statIcons_SovereignSpores StackId: UND_SOVEREIGNKEY StatusPropertyFlags: ForceOverhead;IgnoreResting
CAMP_DAISY_EXHAUSTED_DUPE_ENTRY_99414 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Worn Out Description: Feeling utterly exhausted. It could just be the long day... Icon: Status_Exhaustion* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StackId: EXHAUSTED* StatusGroups: SG_Exhausted;SG_Condition* Stats inherited from: *EXHAUSTED
UND_LAVABUBBLE_DUPE_ENTRY_84747 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ready to Burst Description: This bubble is near to bursting. Icon: statIcons_ReadyToBurst StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: CreateExplosion(Projectile_UND_LavaBubbleBurst)
UND_MONKAMULET_ELEMENTALDISTURBANCE_DUPE_ENTRY_34605 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magmatic Disturbance Description: The presence of this creature disturbs nearby lava, making it bubble and explode. Icon: statIcons_MagmaticDisturbance
UND_MYCONIDAMULET_GOOD_DUPE_ENTRY_48476 Boosts: Skill(Persuasion, 2) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Voice of the Circle Description: The Sovereign's spores have infused the vocal cords, making them echo with authority.
Has a +2 bonus on Persuasion Checks. Icon: statIcons_UND_MyconidAmulet_Good StackId: UND_MYCONIDAMULET_GOOD StatusEffect: 23c78d59-7a25-46d2-aebb-bde9b7b2c532
UND_MYCONIDAMULET_EVIL_DUPE_ENTRY_34887 Boosts: Skill(Intimidation, 2) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tyrant Tongue Description: The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.
Has a +2 bonus on Intimidation Checks. Icon: statIcons_UND_MyconidAmulet_Evil StackId: UND_MYCONIDAMULET_EVIL StatusEffect: e20c89df-5411-4d7a-8e0c-cf30e4f026ea
UND_INJUREDGNOME_DUERGARANTIDOTE_DUPE_ENTRY_82933 Boosts: Tag(POISONED_ADV); Resistance(Poison, Resistant) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Duergar Antidote Description: Has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage. Icon: Item_CONS_Potion_Antitoxin StackId: UND_INJUREDGNOME_DUERGARANTIDOTE OnApplyFunctors: RemoveStatus(SG_Poisoned) StatusGroups: SG_RemoveOnRespec* StatusEffect: 19eb8d84-a77b-4670-a7d8-29abcaadbfe3* Stats inherited from: *PROTECTION_FROM_POISON
UNI_MERREGONMASK_AURA_DUPE_ENTRY_71761 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Merregon Mask Aura StackId: UNI_MERREGONMASK_AURA AuraRadius: 20 AuraStatuses: TARGET:IF(Character() and not Dead(context.Source) and HasStatus('UNI_MERREGONMASK_AURA')):ApplyStatus(UNI_MERREGONMASK_EFFECT) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting;ApplyToDead
UNI_MERREGONMASK_EFFECT_DUPE_ENTRY_71979 Boosts: Ability(Strength, +1); Ability(Intelligence, -1); Ability(Wisdom, -1); Ability(Charisma, -1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infernal Legion Description: You are one, you are legion, without personality or individuality - born only to fight.
When within [1] of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask. DescriptionParams: Distance(20) Icon: statIcons_InfernalLegion StatusPropertyFlags: IgnoreResting
UNI_MERREGONMASK_EFFECT_TECHNICAL_DUPE_ENTRY_22504 Boosts: origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: UNI_MERREGONMASK_EFFECT_TECHNICAL StackType: Overwrite StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(UNI_MERREGONMASK_EFFECT);RemoveStatus(UNI_MERREGONMASK_AURA) DisplayName: Infernal Legion* Description: You are one, you are legion, without personality or individuality - born only to fight.
When within [1] of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.* DescriptionParams: Distance(20)* Icon: statIcons_InfernalLegion* Stats inherited from: *UNI_MERREGONMASK_EFFECT
UND_HARDWORK_DUPE_ENTRY_57452 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dig Deep Description: Deals an additional [1] to Shattered targets when attacking them with Deep Delver. DescriptionParams: DealDamage(1d4,Piercing) Icon: statIcons_HardWork StackId: UND_HARD_WORK TickType: EndTurn
UND_HARDWORK_TARGET_DUPE_ENTRY_71469 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shattered Description: Imbued with the gnawing exhaustion of endless labour.
Receives an additional [1] when struck by the war pick Deep Delver. DescriptionParams: DealDamage(1d4,Piercing) Icon: statIcons_HardWork_Target StackId: UND_HARDWORK_TARGET Passives: OnApplyFunctors: TickType: EndTurn* Stats inherited from: *UND_HARDWORK
MAG_FIRE_RESISTANCE_DUPE_ENTRY_7751 Boosts: Resistance(Fire, Resistant) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Chilling Grace Description: Has Resistance to Fire damage as long as you have 50% hit points or less. Icon: statIcons_MAG_Fire_Resistance StackId: MAG_FIRE_RESISTANCE TickType: EndTurn
MAG_LOWHP_IGNORE_AOO_DUPE_ENTRY_25302 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Writhing Dance Description: Doesn't provoke Opportunity Attacks, as long as you have 50% hit points or less. Icon: GenericIcon_Intent_Buff StackId: MAG_IGNOREAOO TickType: EndTurn RemoveConditions: not HasHPPercentageLessThan(50) RemoveEvents: OnHeal StatusEffect: 51349347-ad80-4450-8fec-ebabbe23ede1
MAG_INCREASED_DAMAGE_COLD_DUPE_ENTRY_6874 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frostbite Description: When taking Cold damage, takes an additional [1] per turn of Frostbite remaining. DescriptionParams: DealDamage(1,Cold) Icon: statIcons_Mag_Increased_Damage_Cold StackId: MAG_INCREASED_DAMAGE_COLD TickType: StartTurn Passives: MAG_INCREASED_DAMAGE_COLD_Passive
MAG_ATTACK_DEBUFF_DUPE_ENTRY_75387 Boosts: RollBonus(Attack, -1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reeling Description: Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining. Icon: statIcons_Mag_Attack_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Status_Silence StackId: MAG_ATTACK_DEBUFF StackPriority: 1 StackType: Additive TickType: EndTurn RemoveConditions: IsAttack() RemoveEvents: OnAttack StatusPropertyFlags: MultiplyEffectsByDuration StatusEffect: a15aaf6c-5fcd-4602-a7b5-343c98d49591
MAG_MOMENTUM_DUPE_ENTRY_96526 Boosts: ActionResource(Movement, 1.5, 0) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Momentum Description: Spurred on by a sense of urgency. the affected entity's movement speed has increased by [1] per remaining duration of this effect.
Removed when Restrained, Incapacitated, Prone, or slowed down. DescriptionParams: Distance(1.5) Icon: statIcons_Momentum SoundLoop: Spell_Status_Dash_MO StackId: MAG_MOMENTUM StackType: Additive TickType: EndTurn RemoveConditions: StatusHasStatusGroup(SG_Incapacitated) or StatusHasStatusGroup(SG_Unconscious) or StatusHasStatusGroup(SG_Prone) or StatusHasStatusGroup(SG_Restrained) or HasStatus('SLOW') StatusPropertyFlags: MultiplyEffectsByDuration OnApplyFunctors: IF(MaximumHighStackableStatus(context.Source, 'MAG_MOMENTUM')):SetStatusDuration(MAG_MOMENTUM, 7, ForceSet) ApplyEffect: c8f93b82-29e0-44ab-af10-d4284d67974b StatusEffect: ff3b9074-38e8-4639-831a-af078ada9205
MAG_RAGE_TEMPORARY_HP_ON_RAGE_EXIT_DUPE_ENTRY_98078 Boosts: TemporaryHP(15) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Kept from death's door by a brief magical boost. Gained [1] temporary hit points . DescriptionParams: 15 StackPriority: 15 RemoveConditions: not HasTemporaryHP() or not Combat() RemoveEvents: OnDamage;OnTurn StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9 DisplayName: Temporary Hit Points* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* Stats inherited from: *MAG_TEMPORARY_HP
MAG_RAGE_LOWHP_VIOLENCE_TECHNICAL_DUPE_ENTRY_94944 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Last Stand Description: During combat, when the creature starts their turn with 50% hit points or less, they gain Wrath for 1 turn. StackId: MAG_RAGE_LOWHP_VIOLENCE_TECHNICAL TickType: StartTurn TickFunctors: IF(Combat() and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50)):ApplyStatus(MAG_VIOLENCE,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_WEAPON_COATED_WITH_POISON_DUPE_ENTRY_47340 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Venomous Revenge Description: Affected entity has been recently healed, and its weapon attacks deal an additional [1]. DescriptionParams: DealDamage(1d6,Poison) OnApplyFunctors: ApplyEquipmentStatus(MeleeMainHand,DIPPED_POISON,100,3);ApplyEquipmentStatus(MeleeOffHand,DIPPED_POISON,100,3);ApplyEquipmentStatus(RangedMainHand,DIPPED_POISON,100,3);ApplyEquipmentStatus(RangedOffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) Icon: Item_GRN_Poison_vial_C* SoundStart: Misc_Status_Poison_MO* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *POISON_BASIC **WEAPON_COATED_WITH_POISON
MAG_CHARGED_LIGHTNING_DUPE_ENTRY_6242 Boosts: RollBonus(Attack, 1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lightning Charges Description: Lightning courses through you. You have +[1] to Attack Rolls and deal an additional [2].
If you gain [3] charges, they are consumed the next time you deal damage, and you deal an additional [4].
MAG_CHARGED_LIGHTNING_AC_BONUS_DUPE_ENTRY_13109 Boosts: AC(1);RollBonus(SavingThrow, 1) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sparkswall Armour Description: You have a +[1] bonus to Armour Class and Saving Throws as long as you have Lightning Charges. DescriptionParams: 1 StackId: MAG_CHARGED_LIGHTNING_AC_BONUS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_CHARGED_LIGHTNING_AC_BONUS_TECHNICAL_DUPE_ENTRY_82090 Boosts: origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_CHARGED_LIGHTNING_AC_BONUS_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnRemoveFunctors: RemoveStatus(MAG_CHARGED_LIGHTNING_AC_BONUS) DisplayName: Sparkswall Armour* Description: You have a +[1] bonus to Armour Class and Saving Throws as long as you have Lightning Charges.* DescriptionParams: 1* Stats inherited from: *MAG_CHARGED_LIGHTNING_AC_BONUS
MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL_DUPE_ENTRY_21131 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% |Charged Lightning Once Per Attack Damage| StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_DAMAGE_ONCE_TECHNICAL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
MAG_CHARGED_LIGHTNING_LIGHTNING_BLAST_DUPE_ENTRY_32424 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lightning Blast Description: Your next Lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges.
On hit, all of your Lightning Charges are consumed. Icon: statIcons_LightningBlast SoundStart: Misc_Status_Shocked_Enter SoundLoop: Misc_Status_Shocked_MO StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_BLAST Passives: MAG_ChargedLightning_LightningBlast_Passive RemoveConditions: IsSpell() and HasDamageDoneForType(DamageType.Lightning) RemoveEvents: OnDamage ApplyEffect: a9c27d75-ec3d-445f-b055-1b37832b17fc StatusEffect: 6e8aea70-f98b-4a65-a074-76fb43a96e34
MAG_CHARGED_LIGHTNING_ENSNARING_SHOCK_DUPE_ENTRY_29005 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Charged Lightning: Tempest Steps Description: Wherever you walk, create a crackling explosion with [1] radius that deals [2]. DescriptionParams: 2;DealDamage(1d4,Lightning) Icon: GenericIcon_DamageType_Lightning StackId: MAG_CHARGED_LIGHTNING_ENSNARING_SHOCK TickType: StartTurn Passives: MAG_ChargedLightning_EnsnaringShock_Passive StatusEffect: ea04f6a3-5dda-4fc5-989f-6a3d5b4b315c
MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST_DUPE_ENTRY_83950 Boosts: RollBonus(RawAbility, 1, Strength);RollBonus(RawAbility, 1, Dexterity) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Charged Lightning Description: Has +[1] to Strength and Dexterity Checks, as long as they have Lightning Charges. DescriptionParams: 1 StackId: MAG_CHARGED_LIGHTNING_ABILITY_CHECK_BOOST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
UND_NERE_SWORD_PSYCHIC_DAMAGE_DUPE_ENTRY_46364 Boosts: WeaponDamage(1d4, Psychic) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weeping Description: Suffused with the cries of dead souls. Deals an additional [1]. DescriptionParams: DealDamage(1d4, Psychic) Icon: statIcons_SwordOfScreams StackId: UND_NERE_SWORD_PSYCHIC_DAMAGE StackPriority: 10 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE_DUPE_ENTRY_2503 Boosts: WeaponDamage(1d6, Lightning) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Galvanic Currents Description: Blue lightning flits across the halberd's surface. Deals an additional [1]. DescriptionParams: DealDamage(1d6, Lightning) Icon: statIcons_LightOfCreation StackId: WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE StackPriority: 10 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
DEN_ALFIRA_PROFICIENCY_DUPE_ENTRY_47315 Boosts: Proficiency(MusicalInstrument) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: An Unlikely Tutor Description: You have Proficiency with an instrument thanks to Alfira's tutelage. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting;FreezeDuration
DEN_PLAYING_INSTRUMENT_DUPE_ENTRY_34452 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Playing an Instrument StackId: DEN_PLAYING_INSTRUMENT StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;UnsheathInstrument
SWORD_OF_JUSTICE_TECHNICAL_DUPE_ENTRY_68435 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Sword of Justice Technical| StackId: SWORD_OF_JUSTICE_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(IsConcentrating() and HasStatus('SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER')):BreakConcentration();RemoveStatus(SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER)
SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER_DUPE_ENTRY_237 origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Sword of Justice SoF Owner| StackId: SWORD_OF_JUSTICE_SHIELD_OF_FAITH_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TUT_PLAYERINPOD_DUPE_ENTRY_60925 Boosts: ActionResourceBlock(Movement);Attribute(Grounded) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Trapped StillAnimationType: None StackId: RemoveConditions: RemoveEvents: TooltipSave: StatusGroups: SG_Restrained;SG_Condition ApplyEffect: StatusEffect: Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: statIcons_Ensnared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* TickType: EndTurn* Stats inherited from: *ENSNARED
FOR_DANGEROUSBOOK_BOUNDTO_DUPE_ENTRY_30242 Boosts: Attribute(InventoryBound) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Twisted Binding Description: A powerful eldritch bond connects this relic and its owner. Icon: statIcons_Bound StackId: FOR_DANGEROUSBOOK_BOUNDTO
FOR_TIEDTOWINDMILL_DUPE_ENTRY_97026 Boosts: Attribute(Grounded);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Tied Up Description: Tied to a windmill and unable to move. AnimationLoop: add518c4-ef5b-11e9-81b4-2a2ae2dbcce4(CUST_ChainedWindmill_01) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
HAG_VICTIM2_DUPE_ENTRY_24091 Boosts: Lootable();Invulnerable();Attribute(Grounded);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Stasis Description: A headless corpse preserved through esoteric magic. Icon: statIcons_Stasis AnimationLoop: 445640ce-54fd-45e3-bdef-c32344d2da94(CUST_DeadStandingDecapitated_01) StatusPropertyFlags: IsInvulnerable
DEN_KNOCKEDOUT_DUPE_ENTRY_86732 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Knocked Out Description: Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest. DescriptionParams: None Icon: Status_KnockedOut FormatColor: Gray AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start) AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop) AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End) StillAnimationPriority: KO SoundVocalStart: FALL SoundVocalLoop: NONE StatusPropertyFlags: AllowLeaveCombat RemoveEvents: None StatusEffect: c61ddea7-faf4-4bb0-adf7-ca825c9e2a17 SoundVocalEnd: AWAKE* RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* UseLyingPickingState: Yes* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* Sheathing: Sheathed* Stats inherited from: *SLEEPING
GOB_TIEDTOTORTURERACK_TORTURED_DUPE_ENTRY_2859 Boosts: DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Restrained Description: Shackled to a torture rack. Unable to move and in severe pain. Icon: Status_Restrained AnimationLoop: 72de1383-c3de-42c6-8044-072a95cfcc1b(CUST_ChainedTorture_01)
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Removed by taking damage or when Helped.* DescriptionParams: Distance(1.5)* Icon: Status_Sleep* FormatColor: Air* StillAnimationPriority: Sleeping* SoundVocalLoop: SNORE* SoundVocalEnd: AWAKE* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* Sheathing: Sheathed* AnimationStart: 50079f9f-54e8-491a-8af2-95ba7a65847d(STAT_Sleep_Peace_01_Start)** AnimationEnd: 1a32a27f-b310-4d16-aaae-c92363c16f61(STAT_Sleep_Peace_01_End)** RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone')** RemoveEvents: OnDamage;OnStatusApplied** Stats inherited from: *LONG_REST **SLEEPING
PLA_DYINGHYENA_BLOATED_DUPE_ENTRY_98776 Boosts: DetectDisturbancesBlock(true); Advantage(AttackTarget) origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Bloated Description: Restrained due to sickness and bloat. Icon: statIcons_Bloated AnimationLoop: db787d25-9253-41a5-a654-ead8e6f7eb0c(CUST_Sickened_01) StillAnimationPriority: Downed TickFunctors: IF(Combat() and not HasStatus('PLA_YEENOGHU_HUNGER')):ApplyStatus(PLA_YEENOGHU_HUNGER, 100, 2) StatusGroups: SG_Incapacitated;SG_Prone UseLyingPickingState: Yes
FOR_SLEEPINGBUGBEAR_SLEEPING_DUPE_ENTRY_15573 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* origin: Patch1_pak\Public\Gustav\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Sleeping* Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
SHA_TORTURETRIAL_DOUBLE_OWNER_DUPE_ENTRY_76415 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mirrored Description: Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath! Icon: PassiveFeature_IllusorySelf Passives: SHA_TortureTrial_Double StatusEffect: 1b61090f-12d2-4158-98fa-8432b1e9c165
SHA_TORTURETRIAL_DOUBLE_TARGET_DUPE_ENTRY_12580 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mirror Trial Description: Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly. Icon: PassiveFeature_IllusorySelf StatusEffect: d7c8c540-1b7e-4997-bb77-442a89c825ba
LOW_NIGHTSONG_LEVEL_11_DUPE_ENTRY_69393 Boosts: IncreaseMaxHP(20); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StackId: GLO_NIGHTSONG_LEVEL_11 StackPriority: 5 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
SHA_SKELETON_WITHERING_MARK_DUPE_ENTRY_10472 Boosts: Resistance(Necrotic, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mark of Putrefaction Description: Marked by the dead. Vulnerable to Necrotic damage. Icon: GenericIcon_DamageType_Necrotic FormatColor: Purple StackId: SHA_SKELETON_WITHERING_MARK StackType: Ignore StatusEffect: 131ae698-d8a7-4a61-b494-51aeee3dd55c
SHA_WITHERINGLIFE_DUPE_ENTRY_64820 Boosts: TemporaryHP(20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Withering Life Force Description: Stole a creature's life force and gained [1].
Reconstituted Arcanists can hand their Withering Life Force to other creatures. DescriptionParams: GainTemporaryHitPoints(20) SoundStart: Spell_Status_WitheringLife_Start SoundLoop: Spell_Status_WitheringLife_MO SoundStop: Spell_Status_WitheringLife_End StackId: SHA_WITHERINGLIFE StackPriority: StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24 RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* Icon: Spell_Necromancy_FalseLife* OnApplyFunctors: AI_ONLY:IF(not HasStatus('FALSE_LIFE')):RegainHitPoints(1d4+4)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FALSE_LIFE_3 **FALSE_LIFE
MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF_DUPE_ENTRY_36883 Boosts: WeaponDamageResistance(Bludgeoning);WeaponDamageResistance(Slashing);WeaponDamageResistance(Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Ward Description: Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage. DescriptionParams: Distance(9) Icon: GenericIcon_Intent_Buff StackId: MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce
SHA_NECROMANCER_UNDEADWARD_DUPE_ENTRY_63816 Boosts: WeaponDamageResistance(Bludgeoning);WeaponDamageResistance(Slashing);WeaponDamageResistance(Piercing)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_RampartAura RemoveConditions: not HasStatus('MAG_MYRKULITES_UNDEAD_PRESENCE') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead DisplayName: Undead Ward* Description: Affected entity is Resistant to Bludgeoning, Slashing, and Piercing damage.* DescriptionParams: Distance(9)* StackId: MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF* StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce* Stats inherited from: *MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF
SHA_SKELETON_CRUELTY_DUPE_ENTRY_91042 Boosts: RollBonus(Attack,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undying Cruelty Description: Has a +[1] to attack rolls. This can be applied more than once. Icon: GenericIcon_Intent_Buff FormatColor: Purple HitAnimationType: MagicalNonDamage StackType: Stack
SHA_JUSTICIAR_UNTENABLESECRET_DUPE_ENTRY_71448 Boosts: UnlockSpell(Target_SHA_Justiciar_UntenableSecret_Ally) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Untenable Secret Description: Ravaged by a monstrous secret. Affected entity must cast Share Untenable Secret on an ally or suffer debilitating Psychic damage. Icon: GenericIcon_DamageType_Psychic FormatColor: Orange StackType: Ignore TickType: StartTurn RemoveConditions: SpellId('Target_SHA_Justiciar_UntenableSecret_Ally') RemoveEvents: OnSpellCast TooltipDamage: DealDamage(3d8,Psychic) TickFunctors: DealDamage(3d8,Psychic,Magical); ApplyStatus(SHA_JUSTICIAR_UNTENABLESECRET_EFFECT,100,0) StatusPropertyFlags: TickingWithSource ApplyEffect: 0ac6e740-78bf-4e59-907d-e352659ee6bf StatusEffect: 3735ed6d-38ed-459c-9b5e-3e156fea0b45
SHA_JUSTICIAR_UNTENABLESECRET_EFFECT_DUPE_ENTRY_22688 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Untenable Secret: Effect Description: Affected entity is suffering as they hold an Untenable Secret behind their lips. Icon: GenericIcon_DamageType_Psychic FormatColor: Orange StackType: Ignore ApplyEffect: 24691899-bac7-447e-89d2-654f8fd8ccc9
Affected entity takes [1] if it enters or starts its turn in a Lightly or Heavily Obscured area. DescriptionParams: DealDamage(2d8,Necrotic) Icon: GenericIcon_DamageType_Necrotic FormatColor: Purple StackType: Ignore TickType: StartTurn TooltipDamage: DealDamage(2d8,Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) TickFunctors: IF(not HasObscuredState(ObscuredState.Clear)):DealDamage(2d8,Necrotic,Magical) ApplyEffect: 4bdc5c31-29da-45b8-b9de-bc800839ce96 StatusEffect: e69d85dc-f362-4c04-a0ea-42bfe568c24e StatusEffectOnTurn: d25d554c-6e3a-4c34-a700-9652b1ee7600
SHA_JUSTICIAR_CALLOFTHEDARK_DUPE_ENTRY_63468 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Call of the Dark Lady Description: When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes [1]. Attacks made by the Justiciar in its Umbral Form deal an additional [2] to the entity. DescriptionParams: DealDamage(1d4,Necrotic);DealDamage(1d6,Necrotic) Icon: GenericIcon_Intent_Debuff FormatColor: Purple StackId: SHA_JUSTICIAR_CALLOFTHEDARK StackType: Ignore TickType: StartTurn RemoveConditions: HasObscuredState(ObscuredState.Clear) or IsInSunlight() RemoveEvents: OnObscurityChanged TooltipDamage: DealDamage(1d4,Necrotic);DealDamage(1d6,Necrotic) TickFunctors: IF(not HasObscuredState(ObscuredState.Clear)):DealDamage(1d4,Necrotic,Magical)
SHA_JUSTICIAR_UMBRAL_FORM_DUPE_ENTRY_35530 Boosts: BlockSpellCast(); CharacterWeaponDamage(1d8,Necrotic);IF(HasStatus('SHA_JUSTICIAR_CALLOFTHEDARK',context.Target)):CharacterWeaponDamage(4);Resistance(Slashing,ImmuneToNonMagical);Resistance(Piercing,ImmuneToNonMagical);Resistance(Bludgeoning,ImmuneToNonMagical) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Umbral Form Description: On a hit, the affected entity deals an additional [1]. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form. DescriptionParams: DealDamage(1d8,Necrotic);DealDamage(4,Necrotic); Icon: GenericIcon_Intent_Buff FormatColor: Purple StackType: Ignore Passives: ExtraAttack ApplyEffect: a6ebf76d-ef9d-4473-a601-a978ae3cda6d StatusEffect: 90d0a624-5278-43cf-9184-7e92880a722e
SCL_SHADOW_CURSE_DUPE_ENTRY_57008 Boosts: BlockTravel() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow Curse Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. Icon: statIcons_ShadowCurse StillAnimationType: Suffocating StillAnimationPriority: Weakened SoundVocalStart: WEAK SoundStart: Misc_Status_ShadowCurse_Start,HEAD SoundStop: Misc_Status_ShadowCurse_End,HEAD SoundVocalEnd: RECOVER StackId: SCL_SAFE StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableCombatlog;IgnoreResting OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1) ApplyEffect: 1ed3b27d-1d6f-40e1-8358-00a482b67f0d StatusEffect: d2ec72fd-2375-4999-8197-71fefc86cd72 EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694
SCL_SHADOW_CURSE_4_DUPE_ENTRY_26785 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Misc_Status_ShadowCurse4_Start,HEAD SoundStop: Misc_Status_ShadowCurse4_End,HEAD StackPriority: 5 TooltipDamage: DealDamage(16d4,Necrotic) TickFunctors: DealDamage(16d4,Necrotic,Magical) OnApplyFunctors: DealDamage(16d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62 DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SHA_SHADOWQUAKE_COSMETIC_DUPE_ENTRY_23626 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_Intent_Debuff FormatColor: Purple StackId: StackPriority: RemoveEvents: OnRemove TooltipDamage: TickFunctors: StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: Kill() StatusEffect: e4238bb9-79c7-4b95-a561-d276f4861834 SoundStart: Misc_Status_ShadowCurse4_Start,HEAD* SoundStop: Misc_Status_ShadowCurse4_End,HEAD* ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58* DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* TickType: EndTurn* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE_4 **SCL_SHADOW_CURSE
SHA_SHADOWQUAKE_COSMETIC_NOSELFDESTRUCT_DUPE_ENTRY_529 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST TickFunctors: Icon: GenericIcon_Intent_Debuff* FormatColor: Purple* RemoveEvents: OnRemove* StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator* OnRemoveFunctors: Kill()* StatusEffect: e4238bb9-79c7-4b95-a561-d276f4861834* SoundStart: Misc_Status_ShadowCurse4_Start,HEAD* SoundStop: Misc_Status_ShadowCurse4_End,HEAD* ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58* DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* TickType: EndTurn* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* StackPriority: 5** TooltipDamage: DealDamage(16d4,Necrotic)** OnApplyFunctors: DealDamage(16d4,Necrotic,Magical)** StackId: SCL_SAFE** Stats inherited from: *SHA_SHADOWQUAKE_COSMETIC **SCL_SHADOW_CURSE_4 ***SCL_SHADOW_CURSE
SHA_SHADOWQUAKE_OPENING_DUPE_ENTRY_46272 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Umbral Tremor Description: The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes. Icon: PassiveFeature_Generic_Info FormatColor: Purple StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator StatusEffect: 14d0d804-cbde-44f2-982f-577726e25e21
SHA_SHADOWQUAKE_OPENED_DUPE_ENTRY_55540 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rift Open Description: The umbral tremor has opened, ready to unleash hordes of creatures into the world. Icon: PassiveFeature_Generic_Info FormatColor: Purple StackId: SHA_SHADOWQUAKE_OPENED StackType: Ignore StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
SHA_SILENTLIBRARY_LIBRARIANSILENCE_DUPE_ENTRY_38346 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST AuraRadius: AuraStatuses: ApplyEffect: StatusEffect: DisplayName: Silence Aura* Description: While it remains in the aura, affected entity is Silenced.* Icon: Spell_Illusion_Silence* SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* Stats inherited from: *SILENCED_AURA
SHA_SILENTLIBRARY_LIBRARIANSILENCE_STATUS_DUPE_ENTRY_18184 Boosts: BlockVerbalComponent(); Resistance(Thunder, Immune); DialogueBlock(); SoundsBlocked()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d DisplayName: Silenced* Description: Can't speak or cast spells with a verbal component, and is Immune to Thunder damage.* Icon: Spell_Illusion_Silence* SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* StackId: SILENCED* StackPriority: 1* StatusPropertyFlags: ApplyToDead* OnApplyFunctors: RemoveStatus(LURING_SONG_AURA);RemoveStatus(LURING_SONG);* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SILENCED
CRE_CULTIST_ENRAGE_DUPE_ENTRY_66388 Boosts: Ability(Strength, 2);AC(-2);Tag(CANBECALMED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Butcher's Wrath Description: The Butcher is enraged, increasing his Strength score by 2 points and reducing his Armour Class by 2. Icon: GenericIcon_Intent_Buff StatusGroups: SG_Rage FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* StatusPropertyFlags: ForceOverhead* StatusEffect: c4132894-3209-4531-a048-a7dab971ee1e* Stats inherited from: *GOB_OGRE_ENRAGE
SHA_NIGHTSONG_DARKEMBRACE_DUPE_ENTRY_87325 Boosts: ActionResource(ActionPoint,1,0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadowed Embrace Description: If starting her turn in the dark, Nightsong receives an additional action. Icon: GenericIcon_Intent_Buff FormatColor: LightGray ApplyEffect: 501564fa-da53-4363-ad5a-72d3ff767297 StatusEffect: cc4d8bd9-8ddb-47bc-b6e5-1e930667ba44 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
SHA_NIGHTSONG_SHADOWSTEP_ADVANTAGE_DUPE_ENTRY_63791 Boosts: Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow Step Description: Advantage on next Melee Attack Roll until end of Turn. Icon: GenericIcon_Intent_Utility FormatColor: LightGray RemoveEvents: OnAttack;OnTurn StatusEffect: cc8e9bb0-16bb-4ad7-92fc-66486cfa8874 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
SCL_SHADOW_CURSE_SUMMON_DUPE_ENTRY_67714 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: One With Shadow Description: This creature is unaffected by the shadow curse tainting this land. Icon: GenericIcon_Intent_Buff StackId: SCL_SHADOW_CURSE_SUMMON
SCL_SHADOW_CURSE_1_DUPE_ENTRY_94474 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Misc_Status_ShadowCurse1_Start,HEAD SoundStop: Misc_Status_ShadowCurse1_End,HEAD StackPriority: 2 TickFunctors: ApplyStatus(SCL_SHADOW_CURSE_2,100,1) OnApplyFunctors: DealDamage(2d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: cee5da66-470d-4266-9c2f-33beb6ff3b3f DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SCL_SHADOW_CURSE_2_DUPE_ENTRY_74720 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Misc_Status_ShadowCurse2_Start,HEAD SoundStop: Misc_Status_ShadowCurse2_End,HEAD StackPriority: 3 TickFunctors: ApplyStatus(SCL_SHADOW_CURSE_3,100,1) OnApplyFunctors: DealDamage(4d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: d2d7a947-7355-4334-931a-385511425742 DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SCL_SHADOW_CURSE_3_DUPE_ENTRY_16089 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Misc_Status_ShadowCurse3_Start,HEAD SoundStop: Misc_Status_ShadowCurse3_End,HEAD StackPriority: 4 TickFunctors: ApplyStatus(SCL_SHADOW_CURSE_4,100,-1) OnApplyFunctors: DealDamage(8d4,Necrotic,Magical) ApplyEffect: 1a75b65d-bdfd-4531-9b0b-07dbebc9bc58 StatusEffect: 584e5d0b-cb09-4076-bb97-eef7d1198947 DisplayName: Shadow Curse* Description: Without a light source, you will take Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse. * Icon: statIcons_ShadowCurse* StillAnimationType: Suffocating* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundVocalEnd: RECOVER* StackId: SCL_SAFE* TickType: EndTurn* StatusPropertyFlags: DisableCombatlog;IgnoreResting* OnRemoveFunctors: IF(HasStatus('SCL_AREA') and not Tagged('ACT2_SHADOW_CURSE_IMMUNE') and not Tagged('SHADOW')):ApplyStatus(SCL_SHADOW_CURSE_1,100,1)* EndEffect: 012fbe50-e66c-4c25-8fd9-d4f02f26a694* Stats inherited from: *SCL_SHADOW_CURSE
SCL_SHADOW_CURSE_UNDEAD_DUPE_ENTRY_15748 Boosts: BlockTravel() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow-Cursed Undead Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions. Icon: GenericIcon_DamageType_Necrotic StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: GASP StackId: SCL_SHADOW_CURSE_UNDEAD StackType: Ignore RemoveConditions: not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW') and not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW_HALSINLAKESIDE') RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;LoseControl;IgnoreResting StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62
SCL_SHADOW_CURSE_UNDEAD_HALSINLAKESIDE_DUPE_ENTRY_17843 Boosts: BlockTravel()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow-Cursed Undead* Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Vulnerable to Radiant damage, have Resistance to Necrotic damage, and cannot use spells or weapon actions.* Icon: GenericIcon_DamageType_Necrotic* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: GASP* StackId: SCL_SHADOW_CURSE_UNDEAD* StackType: Ignore* RemoveConditions: not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW') and not HasStatus('SCL_SHADOW_CURSE_UNDEAD_NEW_HALSINLAKESIDE')* RemoveEvents: OnTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;LoseControl;IgnoreResting* StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62* Stats inherited from: *SCL_SHADOW_CURSE_UNDEAD
SCL_MOONSHIELD_AURA_DUPE_ENTRY_12143 Boosts: GameplayLight(9,false,0.1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonshield Aura Icon: statIcons_Moonshield StackId: SCL_MOONSHIELD_AURA AuraRadius: 13 AuraStatuses: TARGET:IF((Character() or Tagged('SPELLLIGHTOBJECT')) and not Tagged('SHADOW') and (not Tagged('ACT2_SHADOW_CURSE_IMMUNE') or HasStatus('SCL_MOONSHIELD'))):ApplyStatus(SCL_MOONSHIELD,100,-1) StatusPropertyFlags: IgnoreResting StatusEffect: fbe9316d-b39f-4a38-8bef-79787ee2602f
SCL_MOONSHIELD_DUPE_ENTRY_14083 Boosts: Tag(ACT2_SHADOW_CURSE_IMMUNE) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonshield Description: Protected by the light of a Moonlantern. The shadow curse does not affect this entity. Icon: statIcons_Moonshield StackId: SCL_SAFE StackPriority: 10 StackType: Ignore StatusPropertyFlags: DisableCombatlog;DisableOverhead StatusEffect: 06b6b0a5-22a1-4c5a-ae8f-2d31595c5fee
HAV_SELUNEOINTMENT_DUPE_ENTRY_56252 Boosts: Resistance(Necrotic, ResistantToMagical);Tag(ACT2_SELUNEOINTMENTAPPLIED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blessing of Selûne Description: Selûne's radiance protects against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows. Icon: Action_EndGame_IsobelHeal StackId: HAV_SELUNEOINTMENT StatusPropertyFlags: IgnoreResting StatusEffect: 06b6b0a5-22a1-4c5a-ae8f-2d31595c5fee
HAV_SIEGE_HITPOINTS_NERF_DUPE_ENTRY_33303 Boosts: IncreaseMaxHP(-15) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%System status - HP nerf Description: %%%System status - HP nerf for HAV undead - combat takes too long otherwise - do not destub StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TWN_TOLLHOUSE_BUFF_01_DUPE_ENTRY_32741 Boosts: IncreaseMaxHP(100); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coin Vambrace (L) Description: Cursed coins have gathered around the Toll Collector's left arm, allowing her to use them as whips and increasing her overall health. Icon: Item_LOOT_COINS_Gold_Pile_Medium_A FormatColor: Gold SoundLoop: TWN_TOLLHOUSE_BUFF_01_Loop SoundStop: TWN_TOLLHOUSE_BUFF_01_Stop;TWN_TOLLHOUSE_BUFF_01_Stop_SetVocals,HEAD RemoveConditions: MissingHPGreaterThan(100) RemoveEvents: OnDamage StatusEffect: 8cf06eef-ae58-441e-b468-b03d9efda0a3
TWN_TOLLHOUSE_BUFF_02_DUPE_ENTRY_85519 Boosts: IncreaseMaxHP(100);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coin Vambrace (R) Description: Cursed coins have gathered around the Toll Collector's right arm, allowing her to use them as whips and increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_02_Loop SoundStop: TWN_TOLLHOUSE_BUFF_02_Stop;TWN_TOLLHOUSE_BUFF_02_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and MissingHPGreaterThan(100) StatusEffect: 673bbbd1-8006-4bf4-9de7-0bd843a4717d Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_03_DUPE_ENTRY_80729 Boosts: IncreaseMaxHP(100);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coin Cuisse (L) Description: Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_03_Loop SoundStop: TWN_TOLLHOUSE_BUFF_03_Stop;TWN_TOLLHOUSE_BUFF_03_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and MissingHPGreaterThan(100) StatusEffect: 339ca5b1-ae5b-4f70-b9c7-ddbb8758ca41 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_04_DUPE_ENTRY_35350 Boosts: IncreaseMaxHP(100);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coin Cuisse (R) Description: Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_04_Loop SoundStop: TWN_TOLLHOUSE_BUFF_04_Stop;TWN_TOLLHOUSE_BUFF_04_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and not HasStatus('TWN_TOLLHOUSE_BUFF_03') and MissingHPGreaterThan(100) StatusEffect: dbad0025-c9fa-4374-be15-6047da301a86 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_05_DUPE_ENTRY_83885 Boosts: IncreaseMaxHP(100);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coin Cuirass Description: Cursed coins have gathered around the Toll Collector's chest, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_05_Loop SoundStop: TWN_TOLLHOUSE_BUFF_05_Stop;TWN_TOLLHOUSE_BUFF_05_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and not HasStatus('TWN_TOLLHOUSE_BUFF_03') and not HasStatus('TWN_TOLLHOUSE_BUFF_04') and MissingHPGreaterThan(100) StatusEffect: 838cea99-494e-4808-9ff6-46d8d3c7ecb6 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_BUFF_06_DUPE_ENTRY_92146 Boosts: IncreaseMaxHP(100);Tag(METAL) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coin Helmet Description: Cursed coins have gathered around the Toll Collector's head, increasing her overall health. SoundLoop: TWN_TOLLHOUSE_BUFF_06_Loop SoundStop: TWN_TOLLHOUSE_BUFF_06_Stop;TWN_TOLLHOUSE_BUFF_06_Stop_SetVocals,HEAD RemoveConditions: not HasStatus('TWN_TOLLHOUSE_BUFF_01') and not HasStatus('TWN_TOLLHOUSE_BUFF_02') and not HasStatus('TWN_TOLLHOUSE_BUFF_03') and not HasStatus('TWN_TOLLHOUSE_BUFF_04') and not HasStatus('TWN_TOLLHOUSE_BUFF_05') and MissingHPGreaterThan(100) StatusEffect: 864f6bf8-aa95-4525-af88-74c6fcb23724 Icon: Item_LOOT_COINS_Gold_Pile_Medium_A* FormatColor: Gold* RemoveEvents: OnDamage* Stats inherited from: *TWN_TOLLHOUSE_BUFF_01
TWN_TOLLHOUSE_GOLD_KILL_DUPE_ENTRY_16126 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Being Consumed Description: The Toll Collector is consuming this gold to produce something new out of it. Icon: Item_LOOT_COINS_Gold_Pile_Medium_A FormatColor: Gold StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 8fe77cec-a003-452b-a32f-d21fb64cbab2
TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_AURA_DUPE_ENTRY_30768 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Status Description: %%% Do not destub StackId: TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_AURA AuraRadius: 5 AuraStatuses: TARGET:IF(Item() and Tagged('LOOT_GOLD') and not HasStatus('TWN_TOLLCOLLECTOR_COINBOMB_DETONATE')):ApplyStatus(TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_COINBOMB,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_COINBOMB_DUPE_ENTRY_28288 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%Technical Status Description: %%% Do not destub StackId: TWN_TOLLCOLLECTOR_COINBOMB_ACTIVATE_COINBOMB StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: ApplyStatus(TWN_TOLLCOLLECTOR_COINBOMB_DETONATE,100,1);ApplyStatus(AI_HELPER_AVOIDAREA_STRONG_RADIUS2,100,1)
TWN_TOLLHOUSE_VULNERABLE_DUPE_ENTRY_2245 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Desperation Description: Stripped of its armour - enough gold for a dragon to comfortably nestle upon - the Toll Collector has become desperate indeed. FormatColor: Normal SoundLoop: UniqueNPC_SCL_TollCollector_Status_Desperate,HEAD SoundStop: UniqueNPC_SCL_TollCollector_Status_Desperate_Stop StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 9141276f-7b49-4914-b46a-67c25b64d726 DynamicAnimationTag: 0feb476d-65a8-4be3-9158-77404423cdb3
SHA_STONEACTIVE_DUPE_ENTRY_81671 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transpositional Flux Description: Any creature that interacts with this stone will teleported. Icon: statIcons_WildMagic_Barbarian_Teleport StatusEffect: 09f7c368-b034-4e4b-a8c0-dc4316455b59
TWN_DISTILLERY_NUMB_DUPE_ENTRY_7199 Boosts: Resistance(Slashing, Immune);Resistance(Piercing, Immune);Resistance(Bludgeoning, Immune);Resistance(Thunder, Immune) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Numb Description: Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder damage. Icon: GenericIcon_Intent_Buff FormatColor: White StillAnimationType: None SoundStart: Brewer_Drunk StackId: TWN_DISTILLERY_NUMB StatusEffect: 3a72aff1-873b-4040-a568-caded74c88c2
TWN_DISTILLERY_DRUNK_01_DUPE_ENTRY_77223 Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moderately Inebriated Description: Each sip of his special brew makes Thisobald more intoxicated.
He has Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps. FormatColor: Pink StillAnimationType: StillAnimationPriority: StackId: TWN_DISTILLERY_DRUNK_STATUS StackPriority: 1 RemoveConditions: SpellId('Projectile_Belch_Acid_Brewer') or SpellId('Projectile_Belch_Cold_Brewer') or SpellId('Projectile_Belch_Lightning_Brewer') or SpellId('Projectile_Belch_Fire_Brewer') or SpellId('Projectile_Belch_Poison_Brewer') or SpellId('Projectile_Belch_Necro_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(SELF, TWN_DISTILLERY_DRUNK_02, 100, -1) DynamicAnimationTag: 8d88e764-177f-4559-8004-135f974193df Icon: Status_Drunk* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
TWN_DISTILLERY_DRUNK_02_DUPE_ENTRY_87328 Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Profoundly Intoxicated Description: Thisobald is on the verge of passing out from his heavy drinking.
He has Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue. Icon: Status_Drunk FormatColor: Pink StillAnimationType: StillAnimationPriority: StackId: TWN_DISTILLERY_DRUNK_STATUS StackPriority: 2 RemoveConditions: SpellId('Projectile_Belch_Acid_Brewer') or SpellId('Projectile_Belch_Cold_Brewer') or SpellId('Projectile_Belch_Lightning_Brewer') or SpellId('Projectile_Belch_Fire_Brewer') or SpellId('Projectile_Belch_Poison_Brewer') or SpellId('Projectile_Belch_Necro_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(SELF, TWN_DISTILLERY_DRUNK_03, 100, -1) DynamicAnimationTag: 8d88e764-177f-4559-8004-135f974193df SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
TWN_DISTILLERY_NOTTHIRSTY_DUPE_ENTRY_59856 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Recovering Description: Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again. Icon: GenericIcon_Intent_Utility FormatColor: White StackId: TWN_DISTILLERY_NOTTHIRSTY RemoveConditions: StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(TWN_DISTILLERY_NUMB,100,-1) StatusEffect: 8f843c78-787f-4c51-a653-1465a2cdd02e
TWN_DISTILLERY_UNLOCK_NECRO_DUPE_ENTRY_44704 Boosts: UnlockSpell(Projectile_Belch_Necro_Brewer) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rotten Reflux Description: A combination of elements has turned Thisobald's special brew into a foul mixture. Thisobald has had worse, but have you? Icon: GenericIcon_DamageType_Necrotic FormatColor: Gray SoundStart: Brewer_Drink_Reaction_Necro StackId: TWN_DISTILLERY_ELEM_STATUS StackPriority: 3 RemoveConditions: SpellId('Projectile_Belch_Necro_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead OnApplyFunctors: RemoveStatus(TWN_DISTILLERY_UNLOCK_PHYSICAL) StatusEffect: 05978d39-176c-4781-9a76-4e7ec7826f6c
TWN_DISTILLERY_FORCE_NECRO_DUPE_ENTRY_44477 Boosts: UnlockSpell(Projectile_Belch_Necro_Brewer)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_DamageType_Necrotic SoundStart: Brewer_Drink_Reaction_Necro StackId: TWN_DISTILLERY_ELEM_STATUS StackPriority: 4 DisplayName: Rotten Reflux* Description: A combination of elements has turned Thisobald's special brew into a foul mixture. Thisobald has had worse, but have you?* FormatColor: Gray* RemoveConditions: SpellId('Projectile_Belch_Necro_Brewer')* RemoveEvents: OnSpellCast* StatusPropertyFlags: ForceOverhead* OnApplyFunctors: RemoveStatus(TWN_DISTILLERY_UNLOCK_PHYSICAL)* StatusEffect: 05978d39-176c-4781-9a76-4e7ec7826f6c* Stats inherited from: *TWN_DISTILLERY_UNLOCK_NECRO
TWN_DISTILLERY_UNLOCK_PHYSICAL_DUPE_ENTRY_84029 Boosts: UnlockSpell(Zone_Belch_Physical_Brewer); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gaseous Reflux Description: Physical attacks have added gas to Thisobald's special brew. Icon: GenericIcon_DamageType_Physical FormatColor: White SoundStart: Brewer_Drink_Reaction_Thunder StackId: TWN_DISTILLERY_ELEM_STATUS StackPriority: 1 RemoveConditions: SpellId('Zone_Belch_Physical_Brewer') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead StatusEffect: df934f40-b3f8-4a37-b30e-19ca298ffc93
TWN_DISTILLERY_UNLOCK_ACID_DUPE_ENTRY_29174 Boosts: UnlockSpell(Projectile_Belch_Acid_Brewer) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Acid Reflux Description: Acid damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_UNLOCK_FIRE_DUPE_ENTRY_55257 Boosts: UnlockSpell(Projectile_Belch_Fire_Brewer) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burning Reflux Description: Fire damage has changed the nature of Thisobald's special brew.
TWN_DISTILLERY_AURA_ACID_DUPE_ENTRY_95784 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Acid Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Acid damage. Icon: GenericIcon_DamageType_Acid FormatColor: Green StackId: TWN_DISTILLERY_AURA_ACID AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_ACID) StatusPropertyFlags: ForceOverhead StatusEffect: f5e9a7a9-85a3-42fa-8b3d-60daf0a752f2
TWN_DISTILLERY_AURA_COLD_DUPE_ENTRY_83824 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Cold Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Cold damage. Icon: GenericIcon_DamageType_Cold FormatColor: Water StackId: TWN_DISTILLERY_AURA_COLD AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_COLD) StatusPropertyFlags: ForceOverhead StatusEffect: 333b2d90-6805-4d1b-b136-221aeaac1dee
TWN_DISTILLERY_AURA_FIRE_DUPE_ENTRY_87184 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Fire damage. Icon: GenericIcon_DamageType_Fire FormatColor: Orange StackId: TWN_DISTILLERY_AURA_FIRE AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_FIRE) StatusPropertyFlags: ForceOverhead StatusEffect: 6552a791-0a7d-42c6-8daa-ccd025b96d94
TWN_DISTILLERY_AURA_LIGHTNING_DUPE_ENTRY_13177 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lightning Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning damage. Icon: GenericIcon_DamageType_Lightning FormatColor: Air StackId: TWN_DISTILLERY_AURA_LIGHTNING AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_LIGHTNING) StatusPropertyFlags: ForceOverhead StatusEffect: ee674519-0a95-472a-9b3f-03af60b89809
TWN_DISTILLERY_AURA_POISON_DUPE_ENTRY_40900 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Poison Resistance Aura Description: The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Poison damage. Icon: GenericIcon_DamageType_Poison FormatColor: Poison StackId: TWN_DISTILLERY_AURA_POISON AuraRadius: 7 AuraStatuses: TARGET:IF(Character() and not Dead() and Enemy()):ApplyStatus(TWN_DISTILLERY_RESISTANCE_POISON) StatusPropertyFlags: ForceOverhead StatusEffect: a21ebc08-84b5-44db-9d52-50a06b72bab6
TWN_DISTILLERY_RESISTANCE_ACID_DUPE_ENTRY_91288 Boosts: Resistance(Acid, Resistant)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_DamageType_Acid StackId: TWN_DISTILLERY_RESISTANCE_ACID StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Acid Damage* Description: Acid damage against this entity is halved.* ApplyEffect: 6a91b2a1-5b47-48db-b627-2f30f162cbc7* Stats inherited from: *RESISTANCE_ACID **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_COLD_DUPE_ENTRY_82441 Boosts: Resistance(Cold, Resistant)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_DamageType_Cold StackId: TWN_DISTILLERY_RESISTANCE_COLD StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Cold Damage* Description: Cold damage against this entity is halved.* ApplyEffect: 74e8526e-65c4-4c30-b3c7-4d6b2f4ae9cb* Stats inherited from: *RESISTANCE_COLD **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_FIRE_DUPE_ENTRY_87729 Boosts: Resistance(Fire, Resistant)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_DamageType_Fire StackId: TWN_DISTILLERY_RESISTANCE_FIRE StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Fire Damage* Description: Fire damage against this entity is halved.* ApplyEffect: e9e358ee-44c6-415c-b7c5-2ca4e2a94a20* Stats inherited from: *RESISTANCE_FIRE **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_LIGHTNING_DUPE_ENTRY_91888 Boosts: Resistance(Lightning, Resistant)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_DamageType_Lightning StackId: TWN_DISTILLERY_RESISTANCE_LIGHTNING StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Lightning Damage* Description: Lightning damage against this entity is halved.* ApplyEffect: 6e93ebeb-2c4f-45bd-9b8e-d6d51c2e561e* Stats inherited from: *RESISTANCE_LIGHTNING **POTION_OF_RESISTANCE
TWN_DISTILLERY_RESISTANCE_POISON_DUPE_ENTRY_81579 Boosts: Resistance(Poison, Resistant)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_DamageType_Poison StackId: TWN_DISTILLERY_RESISTANCE_POISON StatusPropertyFlags: ForceOverhead DisplayName: Resistant to Poison Damage* Description: Poison damage against this entity is halved.* ApplyEffect: c54eabc3-6bd9-4473-9ffa-f2f82c399316* Stats inherited from: *RESISTANCE_POISON **POTION_OF_RESISTANCE
TWN_PARALYTIC_POISON_DUPE_ENTRY_65762 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Karabasan's Poison Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. * SoundStart: Misc_Status_CrawlerMucus_Start* OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_CRAWLER_MUCUS,100,4)* ApplyEffect: 8fd2b8b9-1754-463c-82fe-d89987644eb1* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *POISON_CRAWLER_MUCUS **WEAPON_COATED_WITH_POISON
TWN_GITHYANKIWARLOCK_FORMOFDREAD_DUPE_ENTRY_93205 Boosts: TemporaryHP(15);StatusImmunity(SG_Frightened) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Form of Dread Description: The Ch'r'ai has [1] and can't be Frightened. Each time she attacks a foe, that foe can become Frightened for 1 turn. DescriptionParams: GainTemporaryHitPoints(15) Icon: GenericIcon_Intent_Buff Passives: TWN_GithyankiWarlock_FormOfDread StatusEffect: 51c69cc8-79da-4c68-a688-1da01601aeda
TWN_GITHRADAR_ALERT_DUPE_ENTRY_88122 Boosts: Initiative(5);Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Qua'nith: Alert Active Description: Voss' psionic detector has warned you of an imminent githyanki attack. You gain a +[1] bonus to your initiative check and have Advantage on your next Attack Roll. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff StackId: TWN_GITHRADAR_ALERT RemoveEvents: OnAttack
TWN_OOZE_PUTRID_AURA_DUPE_ENTRY_13781 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fetid Aura Description: All nearby creatures fall victim to the ooze's Fetid Fumes and take [1] per turn. DescriptionParams: DealDamage(1d6, Acid) Icon: GenericIcon_DamageType_Acid StackId: TWN_OOZE_PUTRID_AURA StackPriority: 10 AuraRadius: 2 AuraStatuses: TARGET:IF(Character() and not Dead() and not Tagged('ACT2_TWN_ACIDPIT_OOZE')):ApplyStatus(TWN_OOZE_PUTRID_AURA_STATUS) StatusPropertyFlags: InitiateCombat;BringIntoCombat
TWN_OOZE_PUTRID_AURA_STATUS_DUPE_ENTRY_46488 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fetid Fumes Description: The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within [1]. DescriptionParams: Distance(2) Icon: GenericIcon_DamageType_Acid StackId: TWN_OOZE_PUTRID_AURA StackPriority: 5 TickType: StartTurn TooltipDamage: DealDamage(1d6, Acid) TickFunctors: DealDamage(1d6, Acid)
TWN_ARMOUR_SHADOW_DUPE_ENTRY_65892 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow-Animated Description: This armour is animated by shadow, increasing its Ability Scores and Hit Points. Icon: statIcons_ShadowCurse StackId: TWN_ARMOUR_SHADOW StackPriority: 5 StatusEffect: b65e9b5b-9a95-49c4-a29e-478c331671a0
MOO_KETHERICBLESSING_DUPE_ENTRY_38673 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bone Lord's Anointed Description: Ketheric has granted you access to his inner sanctum. Icon: PassiveFeature_Generic_Darkness FormatColor: Black StatusEffect: 0807f05b-e6bc-405b-bb57-194f24ad7df0
CRE_ASTRALPRISON_GRAVITY_DUPE_ENTRY_17773 Boosts: JumpMaxDistanceMultiplier(3); IgnoreFallDamage(); CarryCapacityMultiplier(3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Gravity Description: Gravity on the Astral Plane is different than on Faerûn.
The affected entity is Immune to Falling damage and its Jump distance is tripled. Icon: Spell_Transmutation_LongJump StackId: LONG_JUMP StackPriority: 3 StatusPropertyFlags: ApplyToDead;IgnoreResting;DisableCombatlog StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811
SCL_SHADOWFELL_AURA_DUPE_ENTRY_61099 Boosts: Resistance(All,Immune); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invulnerable Description: This creature is divinely warded from all harm - becoming Immune to all damage. Icon: GenericIcon_Intent_Buff StatusPropertyFlags: BringIntoCombat;ForceOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.External)):ApplyStatus(SCL_SHADOWFELL_WEAK,100,2); StatusEffect: 905120a4-f009-45a4-887a-6a7116b3fbee
MOO_ZHENTGUARD_LEVEL_5_DUPE_ENTRY_98855 Boosts: IncreaseMaxHP(20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. Passives: ExtraAttack StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOO_ROAH_LEVEL_6_DUPE_ENTRY_76184 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
SCL_DANIS_LEVEL_3_DUPE_ENTRY_18562 Boosts: IncreaseMaxHP(10) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOO_DEBRAINING_POISON_DUPE_ENTRY_63663 Boosts: Ability(Strength, -2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dreariness Description: An unusual poison is sapping you, making you weaker than usual. Icon: GenericIcon_Intent_Debuff FormatColor: Yellow StatusPropertyFlags: BringIntoCombat;ForceOverhead StatusEffect: 5fecb87d-c157-41dc-bda5-5fa2cb7eaadc
MOO_DEBRAINING_SLEEPY_DUPE_ENTRY_94845 Boosts: Ability(Strength, -3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Drowsy Description: Afflicted by a peculiar poison, your consciousness is slipping, and you will soon fall Sleep. Icon: GenericIcon_Intent_Debuff FormatColor: Yellow StatusPropertyFlags: BringIntoCombat;ForceOverhead StatusEffect: f9c69899-01e4-42c0-8667-0dbd64c3ea4c
MOO_SMITHHIT_DUPE_ENTRY_91519 Boosts: Disadvantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shattered Hand Description: Your hand is broken, giving you Disadvantage on attack rolls. Icon: GenericIcon_Intent_Debuff FormatColor: Red
MOO_TENTACLE_HIT_DUPE_ENTRY_98545 Boosts: Disadvantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dislocated Shoulder Description: Affected entity has Disadvantage on attack rolls. Icon: GenericIcon_Intent_Debuff FormatColor: Red
MOO_KETHERIC_INVULNERABLE_DUPE_ENTRY_68998 Boosts: Invulnerable()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Ketheric is Immune against all damage while he has the Nightsong imprisoned. DisplayName: Invulnerable* Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible* Stats inherited from: *INVULNERABLE
SHA_STRENGTHDOWN_DUPE_ENTRY_37906 Boosts: JumpMaxDistanceMultiplier(0.25);Ability(Strength,-10) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weight of Sorrow Description: Your equipment drags you down - only the faithful will prevail. Icon: GenericIcon_Intent_Debuff
SHA_ALTAR_DEBUFF_DUPE_ENTRY_81927 Boosts: Disadvantage(Ability, Dexterity)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shar-Stricken Description: The Lady of Loss Hexes you, causing a temporary lapse in your agility. Icon: GenericIcon_Intent_Debuff SoundStart: Spell_Status_Hex_Enter* SoundLoop: Spell_Status_Hex_MO* SoundStop: Spell_Status_Hex_MO_Stop* DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_DEXTERITY **HEX_STRENGTH
SHA_ALTAR_BUFF_DUPE_ENTRY_43011 Boosts: Resistance(Necrotic, Resistant)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nightsinger's Favour Description: Affected entity is Resistant to Necrotic damage until your next Long Rest. Icon: GenericIcon_Intent_Buff ApplyEffect: 14851be4-05ed-4483-970b-84c00bc7de5f* StackId: ALCH_ELIXIR* Stats inherited from: *RESISTANCE_NECROTIC **POTION_OF_RESISTANCE
SCL_SHADOWBIRDS_1_DUPE_ENTRY_4769 Boosts: Ability(Strength, 2);Ability(Constitution, 2);Ability(Dexterity, 2);Ability(Charisma, 2);Ability(Intelligence, 2);Ability(Wisdom, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Touching Shadows Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities. DescriptionParams: 2 Icon: GenericIcon_Intent_Buff FormatColor: Purple StackId: SCL_SHADOWBIRDS StackPriority: 1
SCL_SHADOWBIRDS_2_DUPE_ENTRY_91231 Boosts: Ability(Strength, 4);Ability(Constitution, 4);Ability(Dexterity, 4);Ability(Charisma, 4);Ability(Intelligence, 4);Ability(Wisdom, 4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 2 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
SCL_SHADOWBIRDS_3_DUPE_ENTRY_7951 Boosts: Ability(Strength, 6);Ability(Constitution, 6);Ability(Dexterity, 6);Ability(Charisma, 6);Ability(Intelligence, 6);Ability(Wisdom, 6) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 3 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
SCL_SHADOWBIRDS_4_DUPE_ENTRY_87823 Boosts: Ability(Strength, 8);Ability(Constitution, 8);Ability(Dexterity, 8);Ability(Charisma, 8);Ability(Intelligence, 8);Ability(Wisdom, 8) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 4 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
SCL_SHADOWBIRDS_5_DUPE_ENTRY_29811 Boosts: Ability(Strength, 10);Ability(Constitution, 10);Ability(Dexterity, 10);Ability(Charisma, 10);Ability(Intelligence, 10);Ability(Wisdom, 10) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 5 DisplayName: Touching Shadows* Description: Merging with the remains of other birds has strengthened this shadow. Has a +[1] bonus to all Abilities.* DescriptionParams: 2* Icon: GenericIcon_Intent_Buff* FormatColor: Purple* StackId: SCL_SHADOWBIRDS* Stats inherited from: *SCL_SHADOWBIRDS_1
MOO_COMMANDTROOPS_DUPE_ENTRY_7842 Boosts: Tag(ACT2_MOO_KETHERIC_TAUNT);Advantage(AttackTarget) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deadly Orders Description: Affected entity was ordered to attack a specific enemy.
It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage. TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusEffect: 29d90107-be21-4bbe-9eef-6f646ad79f57 Icon: statIcons_PrimeTarget* FormatColor: Yellow* StackId: UND_ADMANTINEGOLEM_TAUNT* SoundLoop: Misc_Status_OwlBearEgg_MO* SoundStop: Misc_Status_OwlBearEgg_MO_Stop* Stats inherited from: *UND_ADMANTINEGOLEM_TAUNT **FOR_OWLBEAR_EGG
MOO_DEATHBLOOM_SPAWN_DUPE_ENTRY_90647 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Incubating Description: Skeletal involucre will explode on its next turn, dealing [1] and birthing a necromite. DescriptionParams: DealDamage(3d8+3,Necrotic) Icon: GenericIcon_DamageType_Necrotic StackId: MOO_DEATHBLOOM_SPAWN TickType: StartTurn TickFunctors: RemoveStatus(MOO_DEATHBLOOM_SPAWN) StatusPropertyFlags: ApplyToDead StatusEffect: 96a8cadb-1cba-456c-9d51-f80121ffca48 AuraRadius: 4* AuraStatuses: TARGET:IF(Character()):ApplyStatus(AI_HELPER_AVOIDAREA,100,-1)* Stats inherited from: *AI_HELPER_AVOIDAREA_RADIUS4 **AI_HELPER_AVOIDAREA_RADIUS2 ***AI_HELPERS
MOO_NECROMITE_OFFERSELF_DUPE_ENTRY_71697 Boosts: UnlockSpell(Target_OfferSelf_Necromite) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Myrkul's Call Description: Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord. Icon: PassiveFeature_Generic_Threat StackId: MOO_NECROMITE_OFFERSELF
MOO_ABSOLUTES_CURSE_DUPE_ENTRY_66827 Boosts: IncreaseMaxHP(-5);Disadvantage(Ability, Intelligence) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Absolute Indictment Description: Affected entity has Disadvantage on Intelligence Checks and Saving Throws and its maximum hit points are reduced by [1] for denying Her immutable will. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
MOO_NIGHTSONG_MOONBEAM_DUPE_ENTRY_98104 Boosts: GameplayLight(2,false,0.1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST AuraRadius: 2 AuraStatuses: TARGET:IF(Character() and not Dead() and not Ally()):ApplyStatus(MOONBEAM,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* DescriptionParams: DealDamage(2d10,Radiant)* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
HAV_PSYCHIC_BOON_DUPE_ENTRY_87340 Boosts: CharacterWeaponDamage(1d4, Psychic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hand of the Absolute Description: Adds 1d4 psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague. Icon: GenericIcon_DamageType_Psychic FormatColor: DarkGray StillAnimationType: None StackType: Stack
HAV_ISOBELABDUCTION_FLAMINGSPY_UNHOLY_STRENGTH_DUPE_ENTRY_76465 Boosts: Ability(Strength,3); TemporaryHP(40) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Profane Strength Description: Your strength is increased by [1] and you are granted [2]. DescriptionParams: Ability(Strength,3); GainTemporaryHitPoints(40) Icon: GenericIcon_Intent_Buff StatusPropertyFlags: DisableOverhead
HAV_ISOBELABDUCTION_FLAMINGSPY_UNPREFER_TARGET_DUPE_ENTRY_25322 Boosts: Tag(AI_UNPREFERRED_TARGET) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unprefer Target Description: Affected entity is not the preferred target. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
COL_BARRIER_DUPE_ENTRY_60124 Boosts: Tag(KNOCKBLOCK) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Lock Description: Not the kind of lock you can simply lockpick... Icon: GenericIcon_Intent_Buff
COL_RESTORE_DRAIN_DUPE_ENTRY_45510 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychic Cascade Description: Unstable psionics fill your mind after using a twisted illithid restoration pod. Whenever you attack or cast a spell, a random psionic effect may trigger.
Subsequent uses of the Restoration Pods increase the chance of psionic effects manifesting. Icon: GenericIcon_Intent_Control StackId: COL_RESTORE_DRAIN StackType: Stack Passives: COL_Restore_Drain StatusPropertyFlags: FreezeDuration;IgnoreResting
COL_MYRKULITE_BLESSING_DUPE_ENTRY_18877 Boosts: TemporaryHP(10)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Myrkul's Gift Description: Blessed by a Mistress of Souls. Removed after long rest. StatusPropertyFlags: FreezeDuration;IgnoreResting ApplyEffect: b74aff30-474a-4ec6-a024-a63de3be137d StatusEffect: de26d2a6-f81d-41a9-89b0-88df3c916a28 ManagedStatusEffectType: ManagedStatusEffectGroup: DescriptionParams: DealDamage(10,Cold)* StackPriority: 10* Passives: ArmorOfAgathys_2* Icon: Spell_Abjuration_ArmorOfAgathys* SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *ARMOR_OF_AGATHYS_2 **ARMOR_OF_AGATHYS
COL_DOOR_DAMAGE_DUPE_ENTRY_38456 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychic Shock Description: You shouldn't have forced your way through the mind flayer door... Icon: GenericIcon_Intent_Control TickFunctors: RemoveStatus(COL_DOOR_DAMAGE) StatusPropertyFlags: FreezeDuration OnApplyFunctors: DealDamage(15,Psychic,Magical)
COL_NECROMANCERCAGE_SILENCE_AURA_DUPE_ENTRY_78317 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Profane Womb-Bound Description: Silenced and held in place by a Profane Womb. Icon: GenericIcon_Intent_Control AuraRadius: 1 AuraStatuses: TARGET:IF(Character() and not (Tagged('REALLY_ASTARION') or Tagged('UNDEAD'))):ApplyStatus(SILENCED);TARGET:IF(Character() and not (Tagged('REALLY_ASTARION') or Tagged('UNDEAD'))):ApplyStatus(COL_NECROMANCERCAGE_ENTANGLED);TARGET:IF(Character()):ApplyStatus(AI_HELPER_IGNORED_TARGET);
CRE_MINDSTEAL_LINK_SOURCE_DUPE_ENTRY_8591 Boosts: AC(1);CharacterWeaponDamage(1d4, Psychic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mindsteal Link Description: Leeching the psychic energy of those around him.
Receives a +[1] bonus to Armour Class and deals an additional [2] per creature he's connected to. DescriptionParams: 1;DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Psychic StackType: Stack StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
CRE_MINDSTEAL_LINK_SOURCE_BONUS_DUPE_ENTRY_21755 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mindsteal Link Description: Leeching the psychic energy of those around him.
Receives a +[1] bonus to Armour Class and deals an additional [2] per creature he's connected to. DescriptionParams: 1;DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Psychic StackId: CRE_MINDSTEAL_LINK_SOURCE_BONUS StatusPropertyFlags: DisableCombatlog StatusEffect: b0d80559-5144-467e-b8b5-1bb9a50c725e
CRE_COMBAT_INSTRUCTION_DUPE_ENTRY_35513 Boosts: CharacterWeaponDamage(2d6, Psychic); TemporaryHP(20) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mental Instruction Description: Received instruction from Sa'varsh Kethk.
Affected entity has [1] and deals an additional [2] until it loses its temporary hit points. DescriptionParams: GainTemporaryHitPoints(20);DealDamage(2d6, Psychic) Icon: GenericIcon_Intent_Buff StackId: CRE_COMBAT_INSTRUCTION RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: 3e49f149-7477-4bb4-af1e-8a984d5f5573
SHA_DISPLACER_CHARMED_HIDDEN_DUPE_ENTRY_39079 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%Succubus poison (HIDDEN) Description: %%% Charmed by using the spit of a Succubus. System status; hidden; do not destub. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_Poisoned;SG_Charmed StatusEffect: Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful) and (IsInflicterEqualToSource() or Ally(context.HitDescription.InflicterObject, context.Source))* RemoveEvents: OnAttacked* Stats inherited from: *CHARMED
MOO_BALTHAZARSSECRETS_HEARTALTAR_DUPE_ENTRY_21906 Boosts: Disadvantage(AttackRoll);IncreaseMaxHP(-5); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Necrotic Bloodcurse Description: After placing a hand on a suspicious altar, the affected entity has Disadvantage on attack rolls and its maximum hit points reduced by [1]. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff FormatColor: Decay
HAV_CHANNELING_DUPE_ENTRY_42561 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thaniel's Deliverance Description: The Spirit of the Land is channelling a healing aura. Icon: GenericIcon_Intent_Healing StatusEffect: 6122f513-2c5d-498f-9ae2-df8a75be8422
CRE_BREWERYKOBOLDS_FIREWINEBELLY_DUPE_ENTRY_66136 Boosts: Disadvantage(Ability, Dexterity);Disadvantage(Ability, Charisma)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Firewine Belly Description: Drunk on Firewine. Has Disadvantage on Charisma and Dexterity Checks.
If the drunk entity is killed with fire, a Firewine Explosion occurs. StillAnimationType: StillAnimationPriority: Passives: CRE_BreweryKobolds_FireWineBelly StatusPropertyFlags: DisableCombatlog DynamicAnimationTag: 8d88e764-177f-4559-8004-135f974193df Icon: Status_Drunk* FormatColor: White* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Drunk_MO* SoundStop: Misc_Status_Drunk_MO_Stop* StackId: DRUNK* StatusGroups: SG_Drunk* StatusEffect: 79eb91f2-1a1f-4749-87e3-a0cafc1f4ef6* Stats inherited from: *DRUNK
CRE_HATCHERY_GAS_APPLYSTATUS_DUPE_ENTRY_85776 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otherworldly Miasma Icon: statIcons_CRE_Hatchery_Gas_Negative StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: TARGET:IF(Character() and Tagged('REALLY_GITHYANKI') or (Tagged('GITHYANKI') and not Player())):ApplyStatus(CRE_HATCHERY_GAS_POSITIVE,100,-1);TARGET:IF(Character() and not Tagged('REALLY_GITHYANKI') or not (Tagged('GITHYANKI') and not Player())):ApplyStatus(CRE_HATCHERY_GAS_NEGATIVE,100,-1); OnRemoveFunctors: RemoveStatus(CRE_HATCHERY_GAS_NEGATIVE); RemoveStatus(CRE_HATCHERY_GAS_POSITIVE)
CRE_HATCHERY_GAS_NEGATIVE_DUPE_ENTRY_50984 Boosts: Resistance(Bludgeoning, Vulnerable); Resistance(Slashing, Vulnerable); Resistance(Piercing, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otherworldly Miasma Description: Weakened by alien fumes. Vulnerable to Bludgeoning, Piercing, and Slashing damage. Icon: statIcons_CRE_Hatchery_Gas_Negative StackId: STRANGE GAS StatusPropertyFlags: BringIntoCombat StatusGroups: SG_Condition StatusEffect:
CRE_HATCHERY_GAS_POSITIVE_DUPE_ENTRY_97244 Boosts: Resistance(Bludgeoning, Resistant); Resistance(Slashing, Resistant); Resistance(Piercing, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Alien fumes have hardened this githyanki's skin. It is Resistant to Bludgeoning, Piercing, and Slashing damage. DescriptionParams: Icon: statIcons_CRE_Hatchery_Gas_Positive DisplayName: Otherworldly Miasma* StackId: STRANGE GAS* StatusPropertyFlags: BringIntoCombat* StatusGroups: SG_Condition* Stats inherited from: *CRE_HATCHERY_GAS_NEGATIVE
GLO_PIXIECURSE_DUPE_ENTRY_81440 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: A Clown in Town Description: Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price. Icon: statIcons_Pixie_Curse SoundStart: Spell_Status_PixieCurseClown_Start SoundStop: Spell_Status_PixieCurseClown_End StatusPropertyFlags: IgnoreResting StatusGroups: SG_Cursed IsUnique: 1 ApplyEffect: 2fe51fe4-2f1b-440a-84d2-18265c6c2ac0 StatusEffect:
COL_NECROMANCERCAGE_DRAIN_DUPE_ENTRY_42117 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Necrotic Absorption Description: The cage is draining this creature. Icon: GenericIcon_Intent_Debuff RemoveEvents: OnTurn TooltipDamage: DealDamage(10d4, Necrotic) TickFunctors: DealDamage(10d4, Necrotic,Magical) StatusEffect: 77c2022f-7060-4880-af0e-86cb170289ea
COL_RESONANCESTONE_AURA_DUPE_ENTRY_32523 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eldritch Bliss Aura Description: Evokes some implacably strong emotion within nearby creatures. AuraRadius: 9 AuraStatuses: TARGET:IF((Character() or Tagged('CANBECALMED')) and not Dead() and not Tagged('UNDEAD') and not Tagged('CONSTRUCT')):ApplyStatus(COL_RESONANCESTONE_BUFF) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead IsUnique: 1 StatusEffect: 0e2c15d8-61cf-45c8-bf87-e486bd5293e3
COL_RESONANCESTONE_BUFF_DUPE_ENTRY_57586 Boosts: Advantage(Ability, Strength);Advantage(Ability, Constitution);Advantage(Ability, Dexterity);Disadvantage(SavingThrow, Intelligence);Disadvantage(SavingThrow, Wisdom);Disadvantage(SavingThrow, Charisma);Resistance(Psychic, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Steeped In Bliss Description: Seized by great joy, affected entity is more energized and also more mentally compliant.
Entity has Advantage on physical Checks and Disadvantage on mental Saving Throws.
Entity is also Vulnerable to Psychic damage. Icon: GenericIcon_Intent_Buff StatusPropertyFlags: DisableCombatlog;DisableOverhead ApplyEffect: dea3aa1d-9a09-4176-b965-5c71d3b40cb8 EndEffect: dea3aa1d-9a09-4176-b965-5c71d3b40cb8 Stats inherited from: *TUT_JOY
LOW_BHAALTEMPLE_RITUALCHANNEL_DUPE_ENTRY_35955 Boosts: ActionResourceBlock(ReactionActionPoint); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloody Favour Description: Bhaal's Chosen will be granted a profane boon at the start of every turn. Icon: GenericIcon_Intent_Control StillAnimationType: Shouting StillAnimationPriority: Shouting StackId: LOW_BHAALTEMPLE_RITUALCHANNEL RemoveConditions: HasStatus('SILENCED') or HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone') RemoveEvents: OnStatusApplied StatusEffect: f6bd140b-692f-4d58-a133-40cf8f661417 Sheathing: Sheathed
LOW_BHAALCULTIST_SNIPING_AIMING_DUPE_ENTRY_89825 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ritual Chant: Bhaal's Power Word Kill Description: As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of [1] makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict. DescriptionParams: Distance(55) Icon: GenericIcon_Intent_Damage TickFunctors: ApplyStatus(LOW_BHAALCULTIST_SNIPING_TECHNICAL,100,0) StatusPropertyFlags: OverheadOnTurn OnRemoveFunctors: IF(not RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(LOW_BHAALCULTIST_SNIPING_AIMING_REMOVED,100,1) StillAnimationType: Shouting* StillAnimationPriority: Shouting* StackId: LOW_BHAALTEMPLE_RITUALCHANNEL* RemoveConditions: HasStatus('SILENCED') or HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: f6bd140b-692f-4d58-a133-40cf8f661417* Sheathing: Sheathed* Stats inherited from: *LOW_BHAALTEMPLE_RITUALCHANNEL
LOW_BHAALCULTIST_SNIPING_TARGET_DUPE_ENTRY_64530 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaalist Ritual Target Description: As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of [1] makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict. DescriptionParams: Distance(55) Icon: PassiveFeature_Generic_Threat StackId: LOW_BHAALCULTIST_SNIPING_TARGET StackType: Overwrite RemoveConditions: (IsStatusEvent(StatusEvent.OnSourceStatusApplied) and HasStatus('LOW_BHAALCULTIST_SNIPING_AIMING_REMOVED',context.Source)) or IsStatusEvent(StatusEvent.OnSourceDeath) RemoveEvents: OnSourceDeath;OnSourceStatusApplied StatusPropertyFlags: TickingWithSource;OverheadOnTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(LOW_BHAALCULTIST_SNIPING_TARGET_TECHNICAL,100,1) StatusEffect: 73a1cef0-cb73-4700-8edd-f8bfb045fc00
LOW_BHAALCULTIST_ENTRANCEDAMBUSHER_DUPE_ENTRY_14428 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Entranced Murderer Description: Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory. RemoveEvents: OnSourceDeath StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47
LOW_BHAALCULTIST_BLOCKEDDOOR_DUPE_ENTRY_7419 Boosts: Lock()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blocked by Bhaalist Mischief Description: This door cannot be opened untl the Farslayer is defeated. RemoveEvents: OnSourceDeath;OnLockpickingSucceeded StatusEffect: 26f763cb-d632-4bdd-ae69-01ef87acc012 Icon: Spell_Abjuration_ArcaneLock* StackId: ARCANE_LOCK* Stats inherited from: *ARCANE_LOCK
LOW_ANCIENTLAIR_CURSE_DUPE_ENTRY_54536 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spell Rot Description: Unless you are Undead, each time you cast a spell you receive [1] per spell level. DescriptionParams: DealDamage(2d6,Necrotic) StillAnimationType: Weakened StackId: LOW_ANCIENTLAIR_CURSE StackType: Passives: LOW_AncientLair_Curse ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5 StatusEffect: 3b2d1f37-ddef-4c9f-88a6-e437315403e3 TargetEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5 Icon: GenericIcon_Intent_Debuff* StatusGroups: SG_Cursed* Stats inherited from: *CURSE_MUMMY
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1_DUPE_ENTRY_35355 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spell Rot Necrosis Description: You received [1] for casting a level 1 spell while you have Spell Rot. DescriptionParams: DealDamage(2d6,Necrotic) Icon: GenericIcon_Intent_Damage HitAnimationType: MagicalDamage_Psychic StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE OnApplyFunctors: DealDamage(2d6, Necrotic,Magical) ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL2_DUPE_ENTRY_12231 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: You received [1] for casting a level 2 spell while you have Spell Rot. DescriptionParams: DealDamage(4d6,Necrotic) OnApplyFunctors: DealDamage(4d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL3_DUPE_ENTRY_34977 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: You received [1] for casting a level 3 spell while you have Spell Rot. DescriptionParams: DealDamage(6d6,Necrotic) OnApplyFunctors: DealDamage(6d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL4_DUPE_ENTRY_56050 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: You received [1] for casting a level 4 spell while you have Spell Rot. DescriptionParams: DealDamage(8d6,Necrotic) OnApplyFunctors: DealDamage(8d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL5_DUPE_ENTRY_11604 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: You received [1] for casting a level 5 spell while you have Spell Rot. DescriptionParams: DealDamage(10d6,Necrotic) OnApplyFunctors: DealDamage(10d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL6_DUPE_ENTRY_45793 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: You received [1] for casting a level 6 spell while you have Spell Rot. DescriptionParams: DealDamage(12d6,Necrotic) OnApplyFunctors: DealDamage(12d6, Necrotic,Magical) DisplayName: Spell Rot Necrosis* Icon: GenericIcon_Intent_Damage* HitAnimationType: MagicalDamage_Psychic* StackId: LOW_ANCIENTLAIR_CURSE_DAMAGE* ApplyEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* Stats inherited from: *LOW_ANCIENTLAIR_CURSE_DAMAGE_SPELLLEVEL1
LOW_ANCIENTLAIR_CURSE_IMMUNITY_DUPE_ENTRY_73820 Boosts: IncreaseMaxHP(-8);BlockRegainHP()** origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spell Rot Immunity Description: Affected entity has been temporarily cleansed of the lair's influence upon it. DescriptionParams: Icon: GenericIcon_Intent_Buff StillAnimationType: Passives: OnRemoveFunctors: StatusGroups: ApplyEffect: StatusEffect: StackId: LOW_ANCIENTLAIR_CURSE* TargetEffect: ef274710-5f43-4af5-ad69-fc87b41ccbb5* StackType: Additive** Stats inherited from: *LOW_ANCIENTLAIR_CURSE **CURSE_MUMMY
LOW_BG_SLOW_WARNING1_DUPE_ENTRY_84905 Boosts: AC(-2); RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Stroll);JumpMaxDistanceMultiplier(0.5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: EMPTY RemoveEvents: None TooltipSave: None IsUnique: 1 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
LOW_BG_SLOW_WARNING2_DUPE_ENTRY_3201 Boosts: AC(-4); RollBonus(SavingThrow,0-4);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,25,0);MovementSpeedLimit(Stroll);JumpMaxDistanceMultiplier(0.25) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: EMPTY* RemoveEvents: None* TooltipSave: None* IsUnique: 1* DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
INT_ORPHEUS_INFERNALPROTECTION_DUPE_ENTRY_9077 Boosts: DamageReduction(All, Flat, 1000);Attribute(Grounded);SightRangeOverride(0);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infernal Binding Description: Orpheus is Immune to all damage while bound by an Infernal Chain. Even death is no escape. Icon: GenericIcon_Intent_Buff
LOW_HOH_HOPE_INFERNALPROTECTION_DUPE_ENTRY_317 Boosts: DamageReduction(All, Flat, 1000);Attribute(Grounded);SightRangeOverride(0);DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Hope is Immune to all damage while imprisoned in the House of Hope. Icon: GenericIcon_Intent_Control DisplayName: Infernal Binding* Stats inherited from: *INT_ORPHEUS_INFERNALPROTECTION
LOW_HOH_HELLSPHERE_DUPE_ENTRY_41736 Boosts: GameplayLight(5,false,0.1);StatusImmunity(BURNING_HELLFIRE) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hellish Sphere DescriptionParams: DealDamage(6d6,Fire);Distance(3) AuraRadius: 3 AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(LOW_HOH_HELLSPHERE_DAMAGE,100,-1) ApplyEffect: aaf0a933-a407-417c-8a84-86b89c80bd45 StatusEffect: 833a18ea-7b99-4f94-b0cd-4e4c4b3d18e3 Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* Stats inherited from: *FLAMING_SPHERE_AURA_6 **FLAMING_SPHERE_AURA
LOW_HOH_HELLSPHERE_DAMAGE_DUPE_ENTRY_25763 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hellish Sphere DescriptionParams: Distance(3);DealDamage(6d6,Fire) Icon: statIcons_Hellfire StatusEffect: c3da0783-72b5-4054-9516-9d1acdc8db93 OnTickSuccess: DealDamage(6d6,Fire,Magical)* OnTickFail: DealDamage(6d6/2,Fire,Magical)* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* Stats inherited from: *FLAMING_SPHERE_6 **FLAMING_SPHERE
LOW_HOH_DEBTOR_DUPE_ENTRY_49795 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Indebted Disguise Description: You appear as yet another Debtor trapped within the contractual hell of Raphael's House of Hope. Icon: Action_Cleric_ChannelDivinity_CloakOfShadows StatusPropertyFlags: ApplyToDead;IgnoreResting
LOW_HOH_HOPESPIRIT_DUPE_ENTRY_61377 Boosts: Invulnerable();Attribute(Grounded);StatusImmunity(SG_Frightened);StatusImmunity(SG_Incapacitated);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Prone);StatusImmunity(SG_Unconscious);StatusImmunity(SG_Stunned);StatusImmunity(SG_Poisoned);StatusImmunity(SG_Surface);StatusImmunity(SG_Polymorph);StatusImmunity(SG_Charmed);StatusImmunity(BURNING);StatusImmunity(WILD_MAGIC_BURNING);StatusImmunity(BURNING_HOLY);StatusImmunity(WET);StatusImmunity(SG_Condition) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hope of the House Description: Hope of the House Icon: GenericIcon_Intent_Buff StatusEffect: 4a39eacb-9dd7-4423-8a67-a13aa9e0e6b9
LOW_HOH_ALARMED_DUPE_ENTRY_70206 Boosts: Tag(IGNORE_COMBAT_LATE_JOIN_PENALTY) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Alarmed Debtor Description: This creature has spotted you as an intruder. Icon: PassiveFeature_Generic_Threat StatusEffect: 7adaa2c0-ee9e-4c64-8704-01ec97063370 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
LOW_HOH_BOAR_BURNING_AURA_DUPE_ENTRY_4464 Boosts: DamageBonus(1d6,Fire,true) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Scorching Aura Description: Attacks dealt by this entity deal a bonus [1] unless it is made Wet. DescriptionParams: DealDamage(1d6,Fire) Icon: Status_Burning FormatColor: Fire HitAnimationType: SoundLoop: Misc_Status_Burning_MO SoundStop: Misc_Status_Burning_MO_Stop StackId: BURNING SurfaceChange: Ignite TickType: RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied TickFunctors: OnApplyFunctors: StatusGroups: SG_Light;SG_Surface StatusEffect: 2156dd48-f83b-4060-9a4e-cab994da8857
LOW_HOH_BOAR_BURNING_DAMAGE_DUPE_ENTRY_60905 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* DescriptionParams: Distance(1.5);DealDamage(2d6,Fire)* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* OnTickSuccess: DealDamage(2d6,Fire,Magical)* OnTickFail: DealDamage(2d6/2,Fire,Magical)* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
LOW_HOH_DEBTOR_IMP_DUPE_ENTRY_45040 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical Passive to make the debtor transform into a Raphaelian imp on death. StackId: LOW_HOH_DEBTOR Passives: LOW_HouseOfHope_EternalDebtor_Imp StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_HOH_DEBTOR_BOAR_DUPE_ENTRY_14222 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: %%% Technical Passive to make the debtor transform into a Raphaelian Hellboar on death. Passives: LOW_HouseOfHope_EternalDebtor_Boar DisplayName: %%% Empty* StackId: LOW_HOH_DEBTOR* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *LOW_HOH_DEBTOR_IMP
LOW_HOH_DEBTOR_MERREGON_DUPE_ENTRY_35597 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: %%% Technical Passive to make the debtor transform into a Raphaelian merregon on death. Passives: LOW_HouseOfHope_EternalDebtor_Merregon DisplayName: %%% Empty* StackId: LOW_HOH_DEBTOR* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *LOW_HOH_DEBTOR_IMP
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1_DUPE_ENTRY_72786 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Soul Pillar Proximity: 1 Description: Raphael is near one of the Soul Pillars, granting his attacks an additional [1]. In addition, he gains a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(1d12, Fire);3 Icon: PassiveFeature_Generic_Info StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1 StackPriority: 5 OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4);RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3);RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_2);ApplyStatus(LOW_RAPHAEL_OVERCHARGE,100,-1)
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_2_DUPE_ENTRY_14181 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Soul Pillar Proximity: 2 Description: Raphael is surrounded by 2 Soul Pillars, granting Raphael's attacks an additional [1] and a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(2d12, Fire);6 StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_2 OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4);RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3);ApplyStatus(LOW_RAPHAEL_OVERCHARGE,100,-1) Icon: PassiveFeature_Generic_Info* StackPriority: 5* Stats inherited from: *LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3_DUPE_ENTRY_14252 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Soul Pillar Proximity: 3 Description: Raphael is surrounded by 3 Soul Pillars, granting Raphael's attacks an additional [1] and a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(3d12, Fire);9 StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_3 OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4);ApplyStatus(LOW_RAPHAEL_OVERCHARGE,100,-1) Icon: PassiveFeature_Generic_Info* StackPriority: 5* Stats inherited from: *LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1
LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4_DUPE_ENTRY_68965 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Soul Pillar Proximity: 4 Description: Raphael is surrounded by 4 Soul Pillars, granting Raphael's attacks an additional [1] and a +[2] bonus to his Dexterity Checks and Saving Throws. DescriptionParams: DealDamage(4d12, Fire);12 StackId: LOW_RAPHAEL_PILLAR_STATUS_VISUAL_4 StatusPropertyFlags: DisableOverhead OnApplyFunctors: Icon: PassiveFeature_Generic_Info* StackPriority: 5* Stats inherited from: *LOW_RAPHAEL_PILLAR_STATUS_VISUAL_1
LOW_RAPHAEL_RAGE_DUPE_ENTRY_92823 Boosts: AiArchetypeOverride(melee,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical status to add new idle anims to Raph when all pillars are down. StackId: LOW_RAPHAEL_RAGE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
LOW_HOUSEOFHOPE_AEGIS_DUPE_ENTRY_28611 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fleeting Protection Description: If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends. Icon: GenericIcon_DamageType_Fire FormatColor: Gold StackId: LOW_HOUSEOFHOPE_AEGIS Passives: LOW_HouseOfHope_RaphaelsBlessing RemoveConditions: IsDamageTypeRadiant() RemoveEvents: OnDamage StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce
LOW_HOUSEOFHOPE_PILLAR_DEACTIVATED_DUPE_ENTRY_25393 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deactivated Description: In this Soul Pillar's deactivated state, it cannot be targeted or destroyed. Icon: GenericIcon_Intent_Control StackId: LOW_HOUSEOFHOPE_PILLAR_DEACTIVATED
LOW_RAPHAEL_SOULLESS_DUPE_ENTRY_3403 Boosts: UnlockSpell(Target_LOW_Raphael_RestoreSoul);Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Severed Soul Description: With no soul to motivate it, the affected entity has Disadvantage on Attack Rolls and all Ability Checks until Restore Soul is cast on a Soul Pillar or Raphael. Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StillAnimationType: Mental StillAnimationPriority: Mental SoundVocalStart: WEAK StackId: LOW_RAPHAEL_SOULLESS RemoveConditions: SpellId('Target_LOW_Raphael_RestoreSoul') RemoveEvents: OnSpellCast StatusPropertyFlags: ApplyToDead
LOW_RAPHAEL_REPELLING_DIVINITY_DUPE_ENTRY_46876 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Punish Divinity Description: When hit with Radiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched. StackId: LOW_RAPHAEL_REPELLING_DIVINITY Passives: LOW_Raphael_RepelDivinity RemoveConditions: RemoveEvents: TooltipPermanentWarnings: 91a03d92-ac55-4669-843b-c92fa360f99b Icon: GenericIcon_DamageType_Fire* FormatColor: Gold* StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce* Stats inherited from: *LOW_HOUSEOFHOPE_AEGIS
LOW_RAPHAEL_PILLAR_BLOCKED_DUPE_ENTRY_68003 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thwarted Consumption Description: Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means. Icon: GenericIcon_Intent_Damage OnApplyFunctors: RemoveStatus(LOW_HOUSEOFHOPE_SOULPILLAR_FX) OnRemoveFunctors: ApplyStatus(LOW_HOUSEOFHOPE_SOULPILLAR_FX,100,-1)
LOW_RAPHAEL_OVERCHARGE_DUPE_ENTRY_76283 Boosts: ActionResourceBlock(BonusActionPoint);ActionResourceMultiplier(Movement,50,0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Soul Overcharge Description: Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend. Icon: Action_Barbarian_Rage FormatColor: Green StillAnimationType: Mental StillAnimationPriority: Mental SoundVocalStart: ANGRY StackId: LOW_RAPHAEL_OVERCHARGE StackPriority: 5 OnApplyFunctors: IF(not HasStatus('LOW_RAPHAEL_HARDCORE')):ApplyStatus(LOW_RAPHAEL_OVERCHARGE_TIMER,100,1); StatusEffect: d92d4581-5842-476d-aeec-2364bf39702d
LOW_HOUSEOFHOPE_FIRE_DUPE_ENTRY_88457 Boosts: Resistance(Fire, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deactivated Description: Affected entity is vulnerable to Fire damage. Icon: GenericIcon_DamageType_Fire FormatColor: Orange StackId: LOW_HOUSEOFHOPE_FIRE
LOW_HOUSEOFGRIEF_SHARSFAVOUR_DUPE_ENTRY_45875 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nightbringer's Beloved Description: Shar's ardent favour lets her chosen disciple regain [1] every time they use their Channel Divinity. DescriptionParams: RegainHitPoints(7d8) Icon: GenericIcon_Intent_Healing StackId: LOW_HOUSEOFGRIEF_SHARSFAVOUR StackPriority: 10 Passives: LOW_HouseOfGrief_SharsFavour_Technical
LOW_HOUSEOFGRIEF_DOMINATED_DUPE_ENTRY_56432 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 2 DisplayName: Dominated* Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw.* Icon: Spell_Enchantment_DominatePerson* StackId: DOMINATED* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed())* RemoveEvents: OnDamage* TooltipSave: Wisdom* StatusPropertyFlags: LoseControl* StatusGroups: SG_Charmed;SG_Dominated* ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c* StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554* Stats inherited from: *DOMINATE_PERSON
LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT_DUPE_ENTRY_86794 Boosts: Disadvantage(SavingThrow, Wisdom) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Violent Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Violent Heart by healing an enemy. Icon: GenericIcon_Intent_Control StackId: LOW_HOUSEOFGRIEF_HEART_CURSE Passives: LOW_HouseOfGrief_Heart_Cure_Violent
LOW_HOUSEOFGRIEF_HEART_CURSE_CRAVEN_DUPE_ENTRY_83147 Boosts: Disadvantage(SavingThrow, Wisdom)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Craven Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Craven Heart by bravely ending its turn within [1] of Viconia without using any actions or bonus actions. DescriptionParams: Distance(3) AuraRadius: 3 AuraStatuses: TARGET:IF(Tagged('ACT3_LOW_HOUSEOFGRIEF_HEART_CRAVEN')):ApplyStatus(LOW_HOUSEOFGRIEF_REMOVE_CRAVENHEART) TickType: EndTurn Passives: LOW_HouseOfGrief_Heart_Cure_Craven TickFunctors: IF(HasStatus('LOW_HOUSEOFGRIEF_REMOVE_CRAVENHEART') and not HasStatus('LOW_HOUSEOFGRIEF_MAINTAIN_CRAVENHEART')):RemoveStatus(LOW_HOUSEOFGRIEF_HEART_CURSE_CRAVEN) Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_JEALOUS_DUPE_ENTRY_42377 Boosts: Disadvantage(SavingThrow, Wisdom)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Jealous Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Jealous Heart by Helping an ally. Passives: RemoveConditions: SpellId('Target_Help') RemoveEvents: OnSpellCast Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_MELANCHOLY_DUPE_ENTRY_64607 Boosts: Disadvantage(SavingThrow, Wisdom)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melancholy Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy. AuraRadius: 18 AuraStatuses: TARGET:IF(HasStatus('PERFORM_POSITIVE')):ApplyStatus(LOW_HOUSEOFGRIEF_REMOVE_MELANCHOLYHEART) Passives: RemoveConditions: HasStatus('HIDEOUS_LAUGHTER') or HasStatus('ASTARION_HAPPY') or HasStatus('IRRESISTIBLE_DANCE') or HasStatus('PERFORM_POSITIVE') or HasStatus('LOW_HOUSEOFGRIEF_REMOVE_MELANCHOLYHEART') RemoveEvents: OnStatusApplied;OnTurn Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_PRYING_DUPE_ENTRY_32820 Boosts: Disadvantage(SavingThrow, Wisdom)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prying Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Prying Heart by Poisoning itself. Passives: RemoveConditions: HasStatus('SG_Poisoned') RemoveEvents: OnStatusApplied;OnTurn Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_FALSE_DUPE_ENTRY_75512 Boosts: Disadvantage(SavingThrow, Wisdom)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: False Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its False Heart by Silencing itself. Passives: RemoveConditions: HasStatus('SILENCED') RemoveEvents: OnStatusApplied;OnTurn Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_HOUSEOFGRIEF_HEART_CURSE_SHADOWHEART_DUPE_ENTRY_95688 Boosts: Disadvantage(SavingThrow, Wisdom)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wayward Heart Description: Affected entity will be automatically Critically Hit by Viconia's attacks, and it has Disadvantage on Wisdom Saving Throws.
To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat. Passives: LOW_HouseOfGrief_Heart_Cure_Shadowheart;LOW_HouseOfGrief_Heart_Cure_Shadowheart_2 Icon: GenericIcon_Intent_Control* StackId: LOW_HOUSEOFGRIEF_HEART_CURSE* Stats inherited from: *LOW_HOUSEOFGRIEF_HEART_CURSE_VIOLENT
LOW_GREASEWIZARD_THRALL_DUPE_ENTRY_7159 Boosts: IncreaseMaxHP(10);AddProficiencyToDamage() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invigorated Thrall Description: Creatures created by Invigorating Flame will gain additional hit points based on the summoner's wizard level and additional damage based on the summoner's Proficiency Bonus. Icon: PassiveFeature_UndeadThralls_BetterSummons* StackId: UNDEADTHRALL_SUMMON* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *UNDEADTHRALL_SUMMON
LOW_GREASEWIZARD_SURFACES_DUPE_ENTRY_92496 Boosts: StatusImmunity(DIFFICULT_TERRAIN);StatusImmunity(PRONE_GREASE);StatusImmunity(PRONE_SEWER); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to make creature immune to grease-related surfaces StackId: LOW_GREASEWIZARD_SURFACES StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_KOBOLDHOLE_SPAWNKOBOLD_DUPE_ENTRY_12288 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Open Warrens Description: Kobolds will continue to emerge from this tunnel while it is unobstructed. Icon: GenericIcon_Intent_Summon StatusPropertyFlags: DisableCombatlog
LOW_KOBOLDHOLE_SPAWNKOBOLD_TECHNICAL_DUPE_ENTRY_30423 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blocked Warrens Description: Kobolds cannot emerge from this tunnel while it is obstructed. Icon: PassiveFeature_Generic_Info StackId: LOW_KOBOLDHOLE_SPAWNKOBOLD_TECHNICAL StatusPropertyFlags: DisableCombatlog
LOW_KOBOLDHOLE_SPAWNKOBOLD_AURA_SOURCE_DUPE_ENTRY_42075 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: LOW_KOBOLDHOLE_SPAWNKOBOLD_AURA_SOURCE AuraRadius: 1 AuraStatuses: TARGET:IF((Character() and not Dead()) or (Item() and HasWeightGreaterThan(9999))):ApplyStatus(LOW_KOBOLDHOLE_SPAWNKOBOLD_AURA_TARGET) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_HOUNDMASTER_PREDATORESSENCE_1_DUPE_ENTRY_29892 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Predator Essence: 1 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot. DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10) Icon: GenericIcon_Intent_Buff StackId: LOW_HOUNDMASTER_PREDATORESSENCE StackPriority: 1 StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24
LOW_HOUNDMASTER_PREDATORESSENCE_2_DUPE_ENTRY_60271 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Predator Essence: 2 StackPriority: 2 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_3_DUPE_ENTRY_74597 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_3) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Predator Essence: 3 StackPriority: 3 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_4_DUPE_ENTRY_73189 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Predator Essence: 4 StackPriority: 4 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_5_DUPE_ENTRY_96468 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Predator Essence: 5 StackPriority: 5 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_HOUNDMASTER_PREDATORESSENCE_6_DUPE_ENTRY_77005 Boosts: UnlockSpell(Projectile_LOW_Houndmaster_GraveShot_6) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Predator Essence: 6 StackPriority: 6 Description: Each Predator Essence heals the Houndmaster for [2]. Moreover, he deals an additional [1] when he casts Grave Shot.* DescriptionParams: DealDamage(4d10, Necrotic);RegainHitPoints(4d10)* Icon: GenericIcon_Intent_Buff* StackId: LOW_HOUNDMASTER_PREDATORESSENCE* StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24* Stats inherited from: *LOW_HOUNDMASTER_PREDATORESSENCE_1
LOW_RISENSKELETON_MYRKULBOUND_DUPE_ENTRY_95029 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Edict of the Old Lord Skull Description: The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil every turn. Icon: GenericIcon_Intent_Buff TickFunctors: ApplyStatus(LOW_RISENSKELETON_MYRKULVEIL,100,-1)
While the affected entity has temporary hit points, it is Resistant to all damage except Radiant damage and cannot be Turned. DescriptionParams: GainTemporaryHitPoints(20) Icon: GenericIcon_Intent_Buff StackId: LOW_RISENSKELETON_MYRKULVEIL RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: 5ba165e7-2ff4-49fc-9c64-ad4d080f2b24
MAG_MYRKULITES_UNDEAD_PRESENCE_DUPE_ENTRY_66955 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Ward Aura Description: Allied undead within [1] are Resistant to Bludgeoning, Slashing, and Piercing damage. DescriptionParams: Distance(9) Icon: GenericIcon_Intent_Buff StackId: MAG_MYRKULITES_UNDEAD_PRESENCE AuraRadius: 9 AuraStatuses: IF(Ally() and not Self() and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF) StatusPropertyFlags: IgnoreResting StatusGroups: StackPriority: 10* Stats inherited from: *AURA_OF_HATE
LOW_RISENSKELETON_UNDEAD_PRESENCE_DUPE_ENTRY_57168 Boosts: WeaponDamageResistance(Bludgeoning);WeaponDamageResistance(Slashing);WeaponDamageResistance(Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: GenericIcon_Intent_Buff AuraStatuses: IF(Ally() and not Self() and not HasStatus('LOW_RISENSKELETON_UNDEAD_PRESENCE') and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(MAG_MYRKULITES_UNDEAD_PRESENCE_BUFF) DisplayName: Undead Ward Aura* Description: Allied undead within [1] are Resistant to Bludgeoning, Slashing, and Piercing damage.* DescriptionParams: Distance(9)* StackId: MAG_MYRKULITES_UNDEAD_PRESENCE* AuraRadius: 9* StatusPropertyFlags: IgnoreResting* StackPriority: 10* StatusGroups: SG_RemoveOnRespec** Stats inherited from: *MAG_MYRKULITES_UNDEAD_PRESENCE **AURA_OF_HATE
LOW_GITHYANKIPALADIN_AURAOFCONQUEST_DUPE_ENTRY_94216 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Conquest Description: Frightened enemies within [2] take [1] per turn. DescriptionParams: DealDamage(5,Psychic);Distance(3) Icon: GenericIcon_Intent_Buff StackId: AuraStatuses: IF(Enemy() and HasStatus('SG_Frightened')):ApplyStatus(LOW_GITHYANKIPALADIN_AURAOFCONQUEST_DAMAGE) StackPriority: 10* AuraRadius: 3* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_PROTECTION
LOW_GITHYANKIPALADIN_AURAOFCONQUEST_DAMAGE_DUPE_ENTRY_98324 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Conquered Description: If Frightened, affected entity takes [1] when starting its turn within [2] of the spellcaster. DescriptionParams: DealDamage(5,Psychic);Distance(3) Icon: GenericIcon_Intent_Damage TickType: StartTurn TickFunctors: DealDamage(5,Psychic,Magical)
END_KARSUSCOMPULSION_CHANNEL_DUPE_ENTRY_81815 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);Tag(AI_PREFERRED_TARGET); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Channelling Karsus' Compulsion Description: Affected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.
Becoming Incapacitated, Stunned, Polymorphed or Knocked Out ends the spell. Icon: GenericIcon_Intent_Control FormatColor: Red StillAnimationType: Channeling StillAnimationPriority: Shouting TickType: StartTurn RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') or HasStatus('SG_Unconscious') RemoveEvents: OnStatusApplied StatusEffect: 27985939-8df8-4e8f-bbb8-e53f90cc210d
LOW_OPENGATE_CHANNEL_DUPE_ENTRY_68738 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_LOW_OpenGate_BringReinforcements) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Conduit Description: The affected entity can't move, take actions, bonus actions or reactions while holding open the Astral Rift but can Summon an ally every other turn. Icon: GenericIcon_Intent_Utility StillAnimationType: Channeling TickFunctors: OnRemoveFunctors: StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79 FormatColor: Red* StillAnimationPriority: Shouting* TickType: StartTurn* RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') or HasStatus('SG_Unconscious') * RemoveEvents: OnStatusApplied* Stats inherited from: *END_KARSUSCOMPULSION_CHANNEL
LOW_FATHERCARRION_GREATERCURSE_1_DUPE_ENTRY_88612 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mystic Carrion's Poisoned Curse Description: Affected entity has been cursed by Mystic Carrion. It is Poisoned.
It must succeed a Constitution Saving Throw at the end of its turn or become afflicted by Mystic Carrion's Blinding Curse and receive Necrotic damage. Icon: GenericIcon_Intent_Debuff TickType: EndTurn TooltipDamage: DealDamage(2d10, Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) OnApplyFunctors: DealDamage(2d10, Necrotic,Magical);ApplyStatus(LOW_FATHERCARRION_POISONED,100,-1) OnRemoveFunctors: IF(not HasStatus('LOW_FATHERCARRION_GREATERCURSE_2')):ApplyStatus(LOW_FATHERCARRION_TECHNICAL,100,0) OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC()) OnTickFail: ApplyStatus(LOW_FATHERCARRION_GREATERCURSE_2,100,3) StatusGroups: SG_Cursed
LOW_FATHERCARRION_GREATERCURSE_2_DUPE_ENTRY_13281 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mystic Carrion's Blinding Curse Description: Affected entity has been cursed by Mystic Carrion. It is Poisoned and Blinded.
It must succeed a Constitution Saving Throw at the end of its turn or become afflicted with Mystic Carrion's Restraining Curse and receive Necrotic damage. TooltipDamage: DealDamage(4d10, Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) OnApplyFunctors: DealDamage(4d10, Necrotic,Magical);RemoveStatus(LOW_FATHERCARRION_GREATERCURSE_1);ApplyStatus(LOW_FATHERCARRION_BLINDED,100,-1);ApplyStatus(LOW_FATHERCARRION_POISONED,100,-1) OnRemoveFunctors: IF(not HasStatus('LOW_FATHERCARRION_GREATERCURSE_3')):ApplyStatus(LOW_FATHERCARRION_TECHNICAL,100,0) OnTickFail: ApplyStatus(LOW_FATHERCARRION_GREATERCURSE_3,100,3) Icon: GenericIcon_Intent_Debuff* TickType: EndTurn* OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC())* StatusGroups: SG_Cursed* Stats inherited from: *LOW_FATHERCARRION_GREATERCURSE_1
LOW_FATHERCARRION_GREATERCURSE_3_DUPE_ENTRY_8916 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mystic Carrion's Restraining Curse Description: Affected entity has been cursed by Mystic Carrion. It is Poison, Blinded, Restrained, and receive Necrotic damage. TooltipDamage: DealDamage(6d10, Necrotic,,,,ad727a13-c6f0-4b5b-aefd-aac79c6ed46e) OnApplyFunctors: DealDamage(6d10, Necrotic,Magical);RemoveStatus(LOW_FATHERCARRION_GREATERCURSE_2); ApplyStatus(LOW_FATHERCARRION_BLINDED,100,-1);ApplyStatus(LOW_FATHERCARRION_POISONED,100,-1);ApplyStatus(LOW_FATHERCARRION_RESTRAINED,100,-1) OnRemoveFunctors: ApplyStatus(LOW_FATHERCARRION_TECHNICAL,100,0) OnTickFail: DealDamage(6d10, Necrotic,Magical) Icon: GenericIcon_Intent_Debuff* TickType: EndTurn* OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC())* StatusGroups: SG_Cursed* Stats inherited from: *LOW_FATHERCARRION_GREATERCURSE_2 **LOW_FATHERCARRION_GREATERCURSE_1
LOW_FATHERCARRION_BLINDED_DUPE_ENTRY_51910 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusGroups: DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
LOW_GITHYANKIPRODIGY_MENTALIMAGE_DUPE_ENTRY_50233 Boosts: Ability(Intelligence, -2);Ability(Wisdom, -2);Ability(Charisma, -2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Drain Description: Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect. Icon: GenericIcon_Intent_Debuff StillAnimationType: Dazed RemoveEvents: OnSourceDeath StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79
LOW_POLTERGEIST_INVISIBILITY_SEEN_DUPE_ENTRY_15623 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% technical status to allow players to see poltergeists with see invisibility StackId: LOW_POLTERGEIST_INVISIBILITY_SEEN StackType: Ignore StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_POLTERGEIST_THROW_COMBAT_DUPE_ENTRY_79433 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% technical status to limit throwable objects in combat StackId: LOW_POLTERGEIST_AURA StackPriority: 1 AuraRadius: 7 AuraStatuses: IF(Tagged('ACT3_LOW_OSKARSBELOVED_THROWABLEITEM') and Tagged('AI_THROWITEM')):ApplyStatus(LOW_POLTERGEIST_THROW) RemoveEvents: OnCombatEnded;OnSpellCast;OnAttack StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_HAG_MAGICRESISTANCE_DUPE_ENTRY_79939 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lair Magic Description: While in their lair, the hag and her doubles have Magic Resistance. Icon: GenericIcon_Intent_Buff StackId: LOW_HAG_MAGICRESISTANCE Passives: MagicResistance
LOW_GUILDHALL_DAGGER_SPECIALIST_2_DUPE_ENTRY_37291 Boosts: UnlockSpellVariant(SpellId('Throw_LOW_NineFingers_SneakyDagger'),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Extra Attack: Dagger Specialist Description: This creature can make an extra attack with a dagger on its turn. RemoveConditions: SpellId('Throw_LOW_NineFingers_SneakyDagger') RemoveEvents: OnAttack;OnSpellCast OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF, LOW_GUILDHALL_DAGGER_SPECIALIST, 100, 1) StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK_2 **EXTRA_ATTACK
LOW_GUILDHALL_DAGGER_SPECIALIST_DUPE_ENTRY_693 Boosts: UnlockSpellVariant(SpellId('Throw_LOW_NineFingers_SneakyDagger'),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST OnRemoveFunctors: DisplayName: Extra Attack: Dagger Specialist* Description: This creature can make an extra attack with a dagger on its turn.* RemoveConditions: SpellId('Throw_LOW_NineFingers_SneakyDagger')* RemoveEvents: OnAttack;OnSpellCast* StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *LOW_GUILDHALL_DAGGER_SPECIALIST_2 **EXTRA_ATTACK_2 ***EXTRA_ATTACK
LOW_GUILDHALL_KEEPALLYNEARBY_TECHNICAL_DUPE_ENTRY_50893 Boosts: StatusImmunity(SG_Charmed)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: StackPriority: AuraRadius: 1 AuraStatuses: AI_ONLY:IF(Tagged('LOW_GUILDHALL_KEEPALLYNEARBY_TECHNICAL')):ApplyStatus(AI_HELPER_BUFF_LARGE,100,1) StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Description: The paladin and any nearby allies can't be Charmed.* Icon: Action_Paladin_AuraOfDevotion* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_DEVOTION
LOW_UMBERLEES_UMBRAGE_DUPE_ENTRY_8140 Boosts: Disadvantage(Ability, Constitution); Disadvantage(SavingThrow, Constitution)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ire of the Wavemother Description: Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundStart: Spell_Status_SlimyDoom_Trigger* SoundLoop: Spell_Status_SlimyDoom* SoundStop: Spell_Status_SlimyDoom_Stop* StackId: CONTAGION_SLIMY_DOOM* TickType: StartTurn* Passives: Contagion_Slimy_Doom_Stunned* StatusGroups: SG_Disease* ApplyEffect: 58efb278-4f51-41f1-a05c-ab455943108b* StatusEffect: 7532c24f-7c18-4a95-b529-d9ab1b3b0e33* Stats inherited from: *CONTAGION_SLIMY_DOOM
LOW_PLAGUESHIP_SEAPLAGUE_DUPE_ENTRY_44398 Boosts: Disadvantage(Ability, Strength); Disadvantage(SavingThrow, Strength);IF(WeaponAttackRollAbility(Ability.Strength)):Disadvantage(AttackRoll)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sea Plague Description: Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundStart: Spell_Status_FilthFever_Trigger* SoundLoop: Spell_Status_FilthFever* SoundStop: Spell_Status_FilthFever_Stop* StackId: CONTAGION_FILTH_FEVER* TickType: StartTurn* StatusGroups: SG_Disease* ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb* StatusEffect: 96692c65-585d-4b29-94a3-286e7f4aebe1* Stats inherited from: *CONTAGION_FILTH_FEVER
LOW_DEVILSFEE_BUFF_DUPE_ENTRY_42469 Boosts: IF(HasStatus('LOW_DEVILSFEE_WEALTH',context.Target)):Advantage(AttackRoll);CharacterWeaponDamage(6d6,Piercing); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infectious Greed Description: Hungry for Mammon's favour, the affected entity's attacks deal an additional [1] in the presence of Helsik.
In addition, it has Advantage on Attack Rolls against targets marked by Promise of Wealth. DescriptionParams: DealDamage(6d6, Piercing) Icon: GenericIcon_Intent_Buff FormatColor: Green StackId: LOW_DEVILSFEE_AURA StackPriority: 7
LOW_DEVILSFEE_WEALTH_DUPE_ENTRY_31472 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Promise of Wealth Description: Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it. Icon: PassiveFeature_Generic_Threat FormatColor: Gold StackId: LOW_DEVILSFEE_AURA StackPriority: 8 RemoveConditions: HasStatus('DOWNED') RemoveEvents: OnStatusApplied
LOW_DEVILSFEE_SPELL_DUPE_ENTRY_53123 Boosts: UnlockSpell(Target_LOW_DevilsFee_Gold); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mammonian Promotion Description: In the absence of his loyal warlock, the Avariced Lord has elevated this lowly whelp. Its attacks can now inflict Mammon's Hold on foes. Icon: GenericIcon_Intent_Buff FormatColor: Red
LOW_STEELWATCHFROUNDRY_BLINDED_NOIDLE_DUPE_ENTRY_53259 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blind StillAnimationType: StillAnimationPriority: StatusPropertyFlags: InitiateCombat;Blind;IgnoreResting;IgnoredByImmobilized;ApplyToDead StatusGroups: Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
LOW_LORROAKAN_EARTH_DUPE_ENTRY_39855 Boosts: UnlockSpell(Target_LOW_RamazithsTower_Stoneskin,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Earth,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Poison, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_EARTH);Tag(AI_UNPREFERRED_TARGET) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Earthen Siphon Description: A nearby earth myrmidon grants the affected entity Immunity to Poison damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Stone Skin and Chromatic Orb: Poison. DescriptionParams: DealDamage(3d8, Poison) Icon: GenericIcon_DamageType_Poison StackId: LOW_LORROAKAN_EARTH StackPriority: 5 OnRemoveFunctors: RemoveStatus(STONESKIN)
LOW_LORROAKAN_AIR_DUPE_ENTRY_90266 Boosts: UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Air,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Lightning, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_AIR);Tag(AI_UNPREFERRED_TARGET) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tempestuous Siphon Description: A nearby air myrmidon grants the affected entity Immunity to Lightning damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Lightning Bolt and Chromatic Orb: Lightning. DescriptionParams: DealDamage(3d8, Lightning) Icon: GenericIcon_DamageType_Lightning StackId: LOW_LORROAKAN_AIR StackPriority: 5
LOW_LORROAKAN_FIRE_DUPE_ENTRY_84546 Boosts: UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Fire,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Fire, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_FIRE);Tag(AI_UNPREFERRED_TARGET) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Scorching Siphon Description: A nearby fire myrmidon grants the affected entity Immunity to Fire damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Fireball and Chromatic Orb: Fire. DescriptionParams: DealDamage(3d8, Fire) Icon: GenericIcon_DamageType_Fire StackId: LOW_LORROAKAN_FIRE StackPriority: 5
LOW_LORROAKAN_WATER_DUPE_ENTRY_32963 Boosts: UnlockSpell(Projectile_LOW_RamazithsTower_ChromaticOrb_Water,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);Resistance(Cold, Immune);Tag(LOW_RAMAZITHSTOWER_TAG_WATER);Tag(AI_UNPREFERRED_TARGET) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aquatic Siphon Description: A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional [1] to Elemental Rebuke.
The affected entity also gains temporary access to Cone of Cold and Chromatic Orb: Cold. DescriptionParams: DealDamage(3d8, Cold) Icon: GenericIcon_DamageType_Cold StackId: LOW_LORROAKAN_WATER StackPriority: 5
LOW_FLORRICK_LEVEL_11_DUPE_ENTRY_45506 Boosts: UnlockSpell(Zone_ConeOfCold,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);UnlockSpell(Shout_FireShield,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);UnlockSpell(Target_IrresistibleDance,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);IncreaseMaxHP(35);Ability(Intelligence, 2); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StackId: LOW_FLORRICK_LEVEL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead;IgnoreResting OnApplyFunctors: ApplyStatus(MAGE_ARMOR, 100, -1)
LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH_DUPE_ENTRY_24358 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% | Lorroakan Earth Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan earth powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH StackPriority: 5 AuraRadius: 30 AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_EARTH) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
LOW_RAMAZITHSTOWER_ELEMENTAL_AIR_DUPE_ENTRY_31514 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% | Lorroakan Air Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan air powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_AIR AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_AIR) StackPriority: 5* AuraRadius: 30* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead* Stats inherited from: *LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH
LOW_RAMAZITHSTOWER_ELEMENTAL_FIRE_DUPE_ENTRY_94026 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% | Lorroakan Fire Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan fire powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_FIRE AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_FIRE) StackPriority: 5* AuraRadius: 30* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead* Stats inherited from: *LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH
LOW_RAMAZITHSTOWER_ELEMENTAL_WATER_DUPE_ENTRY_22160 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% | Lorroakan Water Elemental's Aura | Description: %%% | Technical Status for the aura that gives Lorroakan water powers. | StackId: LOW_RAMAZITHSTOWER_ELEMENTAL_WATER AuraStatuses: TARGET:IF(Tagged('LOW_RAMAZITHSTOWER_LORROAKAN_TECHNICAL') and not HasStatus('BANISHED', context.Source)):ApplyStatus(LOW_LORROAKAN_WATER) StackPriority: 5* AuraRadius: 30* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead* Stats inherited from: *LOW_RAMAZITHSTOWER_ELEMENTAL_EARTH
LOW_SEWERS_USED_CORPSE_DUPE_ENTRY_22709 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical Status for stopping the Fire Wizard from raising the same corpse more than once. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead
MAG_PSYCHIC_MENTAL_FATIGUE_DUPE_ENTRY_6221 Boosts: RollBonus(SavingThrow, -1, Intelligence) ;RollBonus(SavingThrow, -1, Wisdom); RollBonus(SavingThrow, -1, Charisma) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mental Fatigue Description: Has a -[1] penalty to Wisdom, Intelligence, and Charisma Saving Throws for every turn remaining. DescriptionParams: 1 Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_MentalFatigue_MO SoundStop: Spell_Status_MentalFatigue_MO_Stop StackId: MAG_PSYCHIC_MENTAL_FATIGUE StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd
INT_ABSOLUTEPAIN_01_DUPE_ENTRY_64410 Boosts: Ability(Intelligence, -1);Ability(Wisdom, -1);Ability(Charisma, -1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Her Voice: Commanding Description: Affected entity's brain is being tortured at the whim of the Absolute. It receives a [2] penalty to Intelligence, Wisdom, and Charisma Abilities and takes [1] at the end of its turn. DescriptionParams: DealDamage(1d6, Psychic);-1 Icon: statIcons_INT_AbsolutePain_01 StackId: INT_ABSOLUTEPAIN_01 StackType: Overwrite TickType: EndTurn TooltipDamage: DealDamage(1d6, Psychic) TickFunctors: DealDamage(1d6, Psychic,Magical) StatusPropertyFlags: ForceOverhead;ApplyToDead StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_MentalFatigue_MO* SoundStop: Spell_Status_MentalFatigue_MO_Stop* StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd* Stats inherited from: *MAG_PSYCHIC_MENTAL_FATIGUE
INT_ABSOLUTEPAIN_02_DUPE_ENTRY_78107 Boosts: Ability(Intelligence, -2);Ability(Wisdom, -2);Ability(Charisma, -2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Her Voice: Transforming DescriptionParams: DealDamage(1d6, Psychic);-2 Icon: statIcons_INT_AbsolutePain_02 TickType: EndTurn StatusPropertyFlags: ForceOverhead;ApplyToDead Description: Affected entity's brain is being tortured at the whim of the Absolute. It receives a [2] penalty to Intelligence, Wisdom, and Charisma Abilities and takes [1] at the end of its turn.* StackId: INT_ABSOLUTEPAIN_01* StackType: Overwrite* TooltipDamage: DealDamage(1d6, Psychic)* TickFunctors: DealDamage(1d6, Psychic,Magical)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_MentalFatigue_MO* SoundStop: Spell_Status_MentalFatigue_MO_Stop* StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd* Stats inherited from: *INT_ABSOLUTEPAIN_01 **MAG_PSYCHIC_MENTAL_FATIGUE
INT_ABSOLUTEPAIN_03_DUPE_ENTRY_30696 Boosts: Ability(Intelligence, -4);Ability(Wisdom, -4);Ability(Charisma, -4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Her Voice: the End of All DescriptionParams: DealDamage(1d6, Psychic);-4 Icon: statIcons_INT_AbsolutePain_03 TickType: EndTurn StatusPropertyFlags: ForceOverhead;ApplyToDead Description: Affected entity's brain is being tortured at the whim of the Absolute. It receives a [2] penalty to Intelligence, Wisdom, and Charisma Abilities and takes [1] at the end of its turn.* StackId: INT_ABSOLUTEPAIN_01* StackType: Overwrite* TooltipDamage: DealDamage(1d6, Psychic)* TickFunctors: DealDamage(1d6, Psychic,Magical)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_MentalFatigue_MO* SoundStop: Spell_Status_MentalFatigue_MO_Stop* StatusEffect: 01356957-b1ad-41a1-aa4b-afb955b7b0fd* Stats inherited from: *INT_ABSOLUTEPAIN_01 **MAG_PSYCHIC_MENTAL_FATIGUE
INT_ORPHEUS_PROTECTION_AURA_DUPE_ENTRY_39568 Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Orphic Favour Aura Description: The Prince of the Comet protects his champions. He and nearby allies gain Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 3 Icon: GenericIcon_Intent_Buff AuraRadius: 18 AuraStatuses: TARGET:IF(Ally() and not Dead() and not Tagged('ORPHEUS')):ApplyStatus(INT_ORPHEUS_PROTECTION)
END_ORPHEUS_PROTECTION_AURA_DUPE_ENTRY_95837 Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST AuraRadius: 6 AuraStatuses: TARGET:IF(Ally() and not Dead() and not Tagged('ORPHEUS')):ApplyStatus(END_ORPHEUS_PROTECTION) DisplayName: Orphic Favour Aura* Description: The Prince of the Comet protects his champions. He and nearby allies gain Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws.* DescriptionParams: 3* Icon: GenericIcon_Intent_Buff* Stats inherited from: *INT_ORPHEUS_PROTECTION_AURA
INT_ORPHEUS_PROTECTION_DUPE_ENTRY_28728 Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Orphic Favour Description: While within [2] of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws. DescriptionParams: 3;Distance(18) Icon: GenericIcon_Intent_Buff StatusPropertyFlags: DisableOverhead;DisableCombatlog
END_ORPHEUS_PROTECTION_DUPE_ENTRY_37626 Boosts: Resistance(Psychic, Resistant);RollBonus(SavingThrow,3,Intelligence);RollBonus(SavingThrow,3,Wisdom);RollBonus(SavingThrow,3,Charisma);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 3;Distance(6) DisplayName: Orphic Favour* Description: While within [2] of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +[1] bonus to Intelligence, Wisdom, and Charisma Saving Throws.* Icon: GenericIcon_Intent_Buff* Stats inherited from: *INT_ORPHEUS_PROTECTION
END_ALLYBUFF_OWLBEARENRAGE_DUPE_ENTRY_71293 Boosts: Ability(Strength, 2);UnlockSpell(Target_Claws_Owlbear);UnlockSpell(Target_Multiattack_Owlbear);UnlockSpell(Projectile_Jump_Owlbear_Wildshape_Lunge);UnlockSpell(Shout_Owlbear_Wildshape_Smash) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Induced Rage Description: The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth. TickFunctors: IF(HasHPLessThan(75)):RegainHitPoints(4d8) Icon: statIcons_OwlbearsRage* FormatColor: Red* SoundLoop: Spell_Status_Enrage_MO* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: bb5dd862-98a9-47db-9035-5dc4782afb2c* Stats inherited from: *FOR_OWLBEAR_ENRAGE
END_NETHERBRAIN_SLOW_AURA_DUPE_ENTRY_40145 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psyche Hampering Description: Oppressive psionic force Slows your mind and body. Icon: statIcons_END_Netherbrain_Slow_Aura StackId: END_NETHERBRAIN_SLOW_AURA AuraRadius: 18 AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(END_NETHERBRAIN_SLOW)
END_NETHERBRAIN_DRAGONDOMINATION_DUPE_ENTRY_6719 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychically Dominated Description: This dragon is being is controlled by the deep, twisting grasp of the Netherbrain's psychic might. Icon: GenericIcon_Intent_Control StatusEffect: 9f0a18a6-f7c6-4928-b4fb-90fcf8b49e1e
END_NETHERBRAIN_MORPHICPOOLWOUND_DUPE_ENTRY_22647 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Against All Odds Description: The unlikely actions of the party in the Morphic Pool were a surprise even to the Netherbrain. The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter. Icon: GenericIcon_Intent_Debuff
ORI_KARLACH_INFERNAL_FURY_DUPE_ENTRY_13085 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infernal Fury Description: The hatred and pain of a captured soul fuel Karlach's infernal machine.
Her weapon and unarmed attacks deal an additional [1] when she is Raging or when her hit points drop below 25%. DescriptionParams: DealDamage(1d4, Fire) Icon: GenericIcon_DamageType_Fire SoundStart: Misc_Status_KarlachInfernal_Start SoundLoop: Misc_Status_KarlachInfernal_MO SoundStop: Misc_Status_KarlachInfernal_End StackId: ORI_KARLACH_INFERNAL_FURY Passives: Karlach_Infernal_Fury StatusEffect: b7eed9a0-e40e-40ed-a3fa-9e74d5f358df
LOW_IRONTHRONE_MIZORA_FIENDISHCHARM_DUPE_ENTRY_47390 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Obeisance Description: Affected entity must obey the commands of the fiend directly controlling it. RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableCombatlog StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* Stats inherited from: *FIENDISH_CHARM **CHARMED
LOW_IRONTHRONE_HOSTAGESPEEDBOOST_DUPE_ENTRY_94571 Boosts: ActionResource(Movement, 4.5, 0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Glimpse of Freedom Description: Escaping certain death, the character is motivated to move [1] quicker. Icon: GenericIcon_Intent_Buff StatusPropertyFlags: BringIntoCombat
LOW_RAPHAEL_DEVILLISHSTRENGTH_STATUS_DUPE_ENTRY_48039 Boosts: Advantage(Ability, Strength);Advantage(SavingThrow, Strength);Advantage(AttackRoll);Advantage(Ability, Dexterity);Advantage(SavingThrow, Dexterity); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Devilishly Strong Description: While within [1] of Raphael, this creature's weapon attacks deal an additional [2] and it has Advantage on Strength and Dexterity Checks and attacks. DescriptionParams: Distance(18);DealDamage(3d6, Piercing) StackId: LOW_RAPHAEL_DISAPPEAR StackPriority: 5 Passives: LOW_Raphael_Cambions_ExtraDamage StatusGroups: Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght* Stats inherited from: *BULLS_STRENGTH
LOW_RAPHAEL_DEVILLISHSTRENGTH_STATUS_NORMAL_DUPE_ENTRY_66095 Boosts: Advantage(Ability, Strength);Advantage(SavingThrow, Strength);Advantage(AttackRoll);Advantage(Ability, Dexterity);Advantage(SavingThrow, Dexterity);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: While within [1] of Raphael, this creature has Advantage on Strength and Dexterity Checks and attacks. DescriptionParams: Distance(18) Passives: DisplayName: Devilishly Strong* StackId: LOW_RAPHAEL_DISAPPEAR* StackPriority: 5* Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght* StatusGroups: SG_RemoveOnRespec** Stats inherited from: *LOW_RAPHAEL_DEVILLISHSTRENGTH_STATUS **BULLS_STRENGTH
LOW_HOUSEOFGRIEF_SH_PRESENCE_DUPE_ENTRY_80251 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical status to make Raphael look cooler. StackId: LOW_HOUSEOFGRIEF_SH_PRESENCE StackPriority: 9 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and Tagged('SHADOWHEART_SHARPATH')):ApplyStatus(LOW_HOUSEOFGRIEF_SHARSFAVOUR);TARGET:IF(Character() and Tagged('SHADOWHEART_ENEMYOFSHARPATH')):ApplyStatus(LOW_HOUSEOFGRIEF_APPLY_SHARSFAVOUR); StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
LOW_HOUSEOFGRIEF_APPLY_SHARSFAVOUR_DUPE_ENTRY_42436 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Technical status: will apply Shar's Favour to Viconia if Shadowheart is an enemy of Shar. StackId: LOW_HOUSEOFGRIEF_APPLY_SHARSFAVOUR StackPriority: 9 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and HasStatus('LOW_HOUSEOFGRIEF_SH_PRESENCE')):ApplyStatus(LOW_HOUSEOFGRIEF_SHARSFAVOUR); StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
COL_ZEVLOR_LEVEL_8_DUPE_ENTRY_48395 Boosts: IncreaseMaxHP(32);Ability(Strength, 2); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: ApplyStatus(AURA_OF_PROTECTION, 100, -1);ApplyStatus(AURA_OF_DEVOTION, 100, -1)
END_ZEVLOR_LEVEL_11_DUPE_ENTRY_71612 Boosts: UnlockSpell(Shout_BeaconOfHope,,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,);IncreaseMaxHP(24);Ability(Charisma, 2); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: ApplyStatus(AURA_OF_COURAGE, 100, -1);ApplyStatus(AURA_OF_VITALITY, 100, -1)
LOW_WULBREN_LEVEL_11_DUPE_ENTRY_59262 Boosts: IncreaseMaxHP(50);Ability(Strength, 3);Ability(Constitution, 3); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levelled Up Description: Affected entity has returned stronger than before. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
COL_GITHZERAI_MIND_TECHNIQUE_DUPE_ENTRY_11004 Boosts: Advantage(SavingThrow, Intelligence) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Githzerai Mind Barrier Description: Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws. Icon: GenericIcon_Intent_Buff StackId: COL_GITHZERAI_MIND_TECHNIQUE StatusPropertyFlags: IgnoreResting
OLIVER_DOME_HARDCORE_DUPE_ENTRY_96768 Boosts: IncreaseMaxHP(30%);RedirectDamage(2,Necrotic,,true) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Cursed Vengeance Description: Any damage done against Oliver will reflected twofold at the attacker. Icon: GenericIcon_DamageType_Necrotic StatusPropertyFlags: Stats inherited from: *DIFFICULTY_GUSTAVDEV
MAG_FROST_DUPE_ENTRY_61186 Boosts: Disadvantage(SavingThrow, Dexterity) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Encrusted with Frost Description: Affected entity has Disadvantage on Dexterity Saving Throws.
When there are [1] or more turns remaining, the entity must succeed a Constitution Saving Throw or take [2] and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
When there are [1] or more turns remaining, the entity must succeed a Constitution Saving Throw or take [2] and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
When there are [1] or more turns remaining, the entity must succeed a Constitution Saving Throw or take [2] and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
MAG_SPELLBLADE_ACID_ENERGY_DUPE_ENTRY_63759 Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Acid, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Acid Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Acid) Icon: statIcons_AcidInfusion SoundLoop: Misc_Status_Acid_MO SoundStop: Misc_Status_Acid_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX) StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7
MAG_SPELLBLADE_COLD_ENERGY_DUPE_ENTRY_75628 Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Cold, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Cold Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Cold) Icon: statIcons_ColdInfusion SoundLoop: Spell_Status_Cold_MO SoundStop: Spell_Status_Cold_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX) StatusEffect: 02874e0d-5f01-4382-9772-58b656b8822b
MAG_SPELLBLADE_FIRE_ENERGY_DUPE_ENTRY_9698 Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Fire, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Fire) Icon: statIcons_FireInfusion SoundLoop: Misc_Status_Burning_MO SoundStop: Misc_Status_Burning_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX) StatusEffect: d9d254b2-3771-482e-990b-a74d546e0d4e
MAG_SPELLBLADE_LIGHTNING_ENERGY_DUPE_ENTRY_21988 Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Lightning, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lightning Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Lightning) Icon: statIcons_LightningInfusion SoundLoop: Misc_Status_Shocked_MO SoundStop: Misc_Status_Shocked_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX) StatusEffect: 9fe8f027-7e70-4716-98dd-9f02e27586ab
MAG_SPELLBLADE_THUNDER_ENERGY_DUPE_ENTRY_77336 Boosts: IF(IsWeaponAttack()):DamageBonus(1d4, Thunder, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thunder Infusion Description: The affected entity deals an additional [1] the next time it deals damage with a weapon. DescriptionParams: DealDamage(1d4, Thunder) Icon: statIcons_ThunderInfusion SoundLoop: Misc_Status_Thunder_MO SoundStop: Misc_Status_Thunder_MO_Stop StackId: MAG_SPELLBLADE_ACID_ENERGY StackType: Overwrite TickType: StartTurn RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX) StatusEffect: 77be532a-1dc8-4e79-bb54-736612c46e71
MAG_SPELLBLADE_SPELL_ATTACK_BONUS_DUPE_ENTRY_39093 Boosts: RollBonus(MeleeSpellAttack,1d4);RollBonus(RangedSpellAttack,1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Enhanced Offence Description: You have a 1d4 bonus to your next spell attack roll. Icon: statIcons_SpellAttackBonus StackId: MAG_SPELLBLADE_SPELL_ATTACK_BONUS TickType: EndTurn RemoveConditions: IsSpell() RemoveEvents: OnAttack
MAG_SPELLBLADE_SAVING_THROWS_PENALTY_DUPE_ENTRY_77723 Boosts: RollBonus(SavingThrow,-1d4); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Baneful Strike Description: Affected entity has a -[1] penalty to Saving Throws against its attacker's next spell. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_Passive_Bane StackId: MAG_SPELLBLADE_SAVING_THROWS_PENALTY StatusEffect: 9af78b8a-7dcb-49d7-b6ef-592b54c16410 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
MAG_SPELLBLADE_AUGMENTATION_DUPE_ENTRY_71398 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magi's Infusion Description: When you deal damage to a creature, it has a 1d4 penalty to Saving Throws against your next spell. Icon: GenericIcon_Intent_Buff StackId: MAG_SPELLBLADE_AUGMENTATION Passives: MAG_SpellBlade_BaneWeaponAttack_Passive RemoveConditions: IsSpell() RemoveEvents: OnSpellCast
MAG_LATHANDERS_LIGHT_DUPE_ENTRY_5408 Boosts: GameplayLight(6,false,0.1,true) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lathander's Light Description: Sheds holy light in a [1] radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw. DescriptionParams: Distance(6) Icon: statIcons_LathandersLight StackId: MAG_LATHANDERS_LIGHT AuraRadius: 6 AuraStatuses: IF(Combat() and Character() and Enemy() and (Tagged('FIEND') or Tagged('UNDEAD') or Tagged('UNDEAD_BEAST'))):ApplyStatus(BLINDED,100,2, , , ,not SavingThrow(Ability.Constitution,14));TARGET:IF(Character() and not Dead() and HasPassive('SunlightHypersensitivity')):ApplyStatus(SUNLIGHT_FROM_SPELL_TECHNICAL) AuraFlags: ShouldCheckLOS StatusPropertyFlags: IgnoreResting;DisableCombatlog StatusGroups: SG_Light IsUnique: 1
The first time the affected entity is hit with Acid, Cold, Fire, Lightning, or Thunder damage, it only takes half damage.
The next time it lands a hit with a melee attack, it deals an additional [1] damage of the element that hit it. DescriptionParams: 1d6 Icon: PassiveFeature_AbsorbElements SoundStart: Misc_Status_AbsorbElementsActive_Start SoundLoop: Misc_Status_AbsorbElementsActive_MO SoundStop: Misc_Status_AbsorbElementsActive_End StackId: ABSORB_ELEMENTS_ACTIVE RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 5119b58e-c015-445e-ba84-6cadf32379a8
ABSORB_ELEMENTS_ACID_DAMAGE_DUPE_ENTRY_65258 Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Acid, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Absorb Elements: Acid Damage DescriptionParams: DealDamage(1d6, Acid) Icon: statIcons_AbsorbElement_Acid StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Acid_MO* SoundStop: Misc_Status_Acid_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX)* StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7* Stats inherited from: *MAG_SPELLBLADE_ACID_ENERGY
ABSORB_ELEMENTS_COLD_DAMAGE_DUPE_ENTRY_88063 Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Cold, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Absorb Elements: Cold Damage DescriptionParams: DealDamage(1d6, Cold) Icon: statIcons_AbsorbElement_Cold StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Spell_Status_Cold_MO* SoundStop: Spell_Status_Cold_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX)* StatusEffect: 02874e0d-5f01-4382-9772-58b656b8822b* Stats inherited from: *MAG_SPELLBLADE_COLD_ENERGY
ABSORB_ELEMENTS_FIRE_DAMAGE_DUPE_ENTRY_38562 Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Fire, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Absorb Elements: Fire Damage DescriptionParams: DealDamage(1d6, Fire) Icon: statIcons_AbsorbElement_Fire StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Burning_MO* SoundStop: Misc_Status_Burning_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX)* StatusEffect: d9d254b2-3771-482e-990b-a74d546e0d4e* Stats inherited from: *MAG_SPELLBLADE_FIRE_ENERGY
ABSORB_ELEMENTS_LIGHTNING_DAMAGE_DUPE_ENTRY_36736 Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Lightning, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Absorb Elements: Lightning Damage DescriptionParams: DealDamage(1d6, Lightning) Icon: statIcons_AbsorbElement_Lightning StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Shocked_MO* SoundStop: Misc_Status_Shocked_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX)* StatusEffect: 9fe8f027-7e70-4716-98dd-9f02e27586ab* Stats inherited from: *MAG_SPELLBLADE_LIGHTNING_ENERGY
ABSORB_ELEMENTS_THUNDER_DAMAGE_DUPE_ENTRY_24663 Boosts: IF(IsWeaponAttack()):DamageBonus(1d6, Thunder, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Absorb Elements: Thunder Damage DescriptionParams: DealDamage(1d6, Thunder) Icon: statIcons_AbsorbElement_Thunder StackId: ABSORB_ELEMENTS_ACID_DAMAGE Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Misc_Status_Thunder_MO* SoundStop: Misc_Status_Thunder_MO_Stop* StackType: Overwrite* TickType: StartTurn* RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical())* RemoveEvents: OnAttack* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX)* StatusEffect: 77be532a-1dc8-4e79-bb54-736612c46e71* Stats inherited from: *MAG_SPELLBLADE_THUNDER_ENERGY
SHA_CLERIC_SHADOWQUAKE_DUPE_ENTRY_86545 Boosts: GameplayLight(7.5,false,0.1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* StackId: LIGHT* StatusGroups: SG_Light;SG_RemoveOnRespec* IsUnique: 1* StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8* Stats inherited from: *LIGHT
SHA_GEMS_ACTIVE_DUPE_ENTRY_64971 Boosts: GameplayLight(7.5,false,0.1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: 97c2fd54-fbda-4dee-b7e1-2932eb25932f DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* StackId: LIGHT* StatusGroups: SG_Light;SG_RemoveOnRespec* IsUnique: 1* Stats inherited from: *LIGHT
MAG_RAMPART_AURA_DUPE_ENTRY_89961 Boosts: ActionResourceConsumeMultiplier(Movement, 2,0);MovementSpeedLimit(Walk) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rampart Aura Description: All entities with or in this aura have their movement speed halved. Icon: PassiveFeature_RampartAura SoundStart: MAG_Status_RampartAura_Start SoundLoop: MAG_Status_RampartAura_MO SoundStop: MAG_Status_RampartAura_End StackId: MAG_RAMPART_AURA AuraRadius: 6 AuraStatuses: IF(Character() and not Dead()):ApplyStatus(MAG_RAMPART_AURA_DIFFICULT_TERRAIN) TickType: StartTurn StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: 72ec4474-76b3-457d-93e2-3f05bf534118
MAG_GISH_ARCANE_CHARGE_DUPE_ENTRY_89480 Boosts: IF(HasStatus('FLANKED')):DamageBonus(ProficiencyBonus);ActionResourceMultiplier(Movement,50,0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Charge Description: While Threatened, affected entity has a +[1] bonus to damage with spells. DescriptionParams: 1 Icon: statIcons_GishArcaneCharge SoundLoop: MAG_Status_Boost_Gish_ArcaneCharge_MO SoundStop: MAG_Status_Boost_Gish_ArcaneCharge_MO_Stop StackId: MAG_GISH_ARCANE_CHARGE StatusEffect: 4425d0c5-277f-4714-bcdd-b2e97eb615ec
MAG_GISH_WEAKNESS_BRANDING_DUPE_ENTRY_68175 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brand the Weak Description: Affected entity is Vulnerable to Bludgeoning, Slashing, or Piercing damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_GISH_SLASHING_VULNERABILITY_DUPE_ENTRY_57935 Boosts: Resistance(Slashing, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slash the Weak Description: Affected entity is Vulnerable to Slashing damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StackType: Overwrite RemoveConditions: HasDamageDoneForType(DamageType.Slashing) RemoveEvents: OnDamage StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_GISH_PIERCING_VULNERABILITY_DUPE_ENTRY_54689 Boosts: Resistance(Piercing, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pierce the Weak Description: Affected entity is Vulnerable to Piercing damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StackType: Overwrite RemoveConditions: HasDamageDoneForType(DamageType.Piercing) RemoveEvents: OnDamage StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_GISH_BLUDGEONING_VULNERABILITY_DUPE_ENTRY_86377 Boosts: Resistance(Bludgeoning, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bludgeon the Weak Description: Affected entity is Vulnerable to Bludgeoning damage for 3 turns, or until it takes damage. Icon: GenericIcon_DamageType_Physical SoundLoop: Spell_Status_WeaknessBranding_MO SoundStop: Spell_Status_WeaknessBranding_MO_Stop StackId: MAG_GISH_WEAKNESS_BRANDING StackType: Overwrite RemoveConditions: HasDamageDoneForType(DamageType.Bludgeoning) RemoveEvents: OnDamage StatusEffect: 9df58211-c059-4003-b704-357aa67d17f4
MAG_RADIANT_RADIATING_ORB_DUPE_ENTRY_27973 Boosts: RollBonus(Attack,-1);GameplayLight(3,false,0.1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Radiating Orb Description: Affected entity has [1] to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it. DescriptionParams: -1;5 Icon: statIcons_RadiatingOrb SoundLoop: Misc_Status_RadiantRadiatingOrb SoundStop: Misc_Status_RadiantRadiatingOrb_Stop StackId: MAG_RADIANT_RADIATING_ORB StackType: Additive StatusPropertyFlags: MultiplyEffectsByDuration StatusEffect: c15c513d-b7df-43c9-b35d-b3e73b5c51b7
MAG_ZOC_FORCE_CONDUIT_DUPE_ENTRY_7408 Boosts: DamageReduction(Slashing, Flat, 1);DamageReduction(Bludgeoning, Flat, 1);DamageReduction(Piercing, Flat, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Force Conduit Description: Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by [1] per turn remaining.
If the entity takes damage while it has 5 or more turns remaining, it deals [2] in a [3] radius. DescriptionParams: 1;DealDamage(1d4,Force);Distance(6) Icon: statIcons_ForceConduit SoundLoop: Misc_Status_ForceConduit_MO SoundStop: Misc_Status_ForceConduit_MO_Stop StackId: MAG_ZOC_FORCE_CONDUIT StackType: Additive Passives: MAG_ZOC_ForceConduit_EnergyConversionBlast_Passive;MAG_ZOC_ForceConduit_EnergyConversionTrigger_Passive TickFunctors: IF(not HasStatus('MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL') and ForceConduitBlastRequirement(context.Target)):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL, 100, -1) StatusPropertyFlags: MultiplyEffectsByDuration OnRemoveFunctors: RemoveStatus(MAG_ZOC_FORCE_CONDUIT_MAX_CHARGED_TECHNICAL) StatusEffect: cb96e5d4-8a46-47ab-9af8-3649b206e624
MAG_ZOC_FORCE_CONDUIT_ONCE_TECHNICAL_DUPE_ENTRY_49713 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Force Conduit Once StackId: MAG_ZOC_FORCE_CONDUIT_ONCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL_DUPE_ENTRY_37188 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Force Conduit Explosion SoundStart: Misc_Status_ForceConduit_Start StackId: MAG_ZOC_FORCE_CONDUIT_EXPLOSION_TECHNICAL AuraRadius: 6 AuraStatuses: IF(Character() and not Self() and not Dead()):ApplyStatus(MAG_ZOC_FORCE_CONDUIT_EXPLOSION_DAMAGE_TECHNICAL) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 9c74cae3-4302-408c-93ea-121b29288d23
MAG_FIRE_HEAT_CONVERGENCE_DUPE_ENTRY_64559 Boosts: IF(IsDamageTypeFire() and not Self()):DamageBonus(MAG_FIRE_HEAT.Duration, Fire) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Convergence Description: The next time the affected entity deals Fire damage, it deals an additional [1] for every turn of Heat still affecting them. DescriptionParams: 1 Icon: PassiveFeature_HeatConvergence SoundStart: Misc_Status_Heat_Convergence_Enter_MO SoundLoop: Misc_Status_Heat_Convergence_MO SoundStop: Misc_Status_Heat_Convergence_MO_Stop StackId: MAG_FIRE_HEAT_CONVERGENCE RemoveConditions: IsDamageTypeFire() and not Self() RemoveEvents: OnDamage ApplyEffect: 96f3a781-7e09-423a-a937-c1afc659b01a StatusEffect: 60794bbe-4627-488c-813d-33afa2df5b53
MAG_ZHENTARIM_DEMONSPIRIT_AURA_DUPE_ENTRY_19164 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Demonspirit Aura Description: Affected entity's summoned creature has Resistance to all damage except Psychic.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Icon: PassiveFeature_Generic_WildAnimal SoundStart: MAG_Status_DemonSpiritAura_Start SoundLoop: MAG_Status_DemonSpiritAura_MO SoundStop: MAG_Status_DemonSpiritAura_End StackId: MAG_ZHENTARIM_DEMONSPIRIT_AURA AuraRadius: 9 AuraStatuses: IF(Tagged('SUMMON') and SummonOwner(context.Target, context.Source)):ApplyStatus(MAG_ZHENTARIM_DEMONSPIRIT) StatusEffect: 8bdd5e0a-0d50-475f-b7dc-36bf6d035075
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Icon: PassiveFeature_Generic_WildAnimal SoundStart: MAG_Status_DemonSpirit_Start SoundLoop: MAG_Status_DemonSpirit_MO SoundStop: MAG_Status_DemonSpirit_End StackId: MAG_ZHENTARIM_DEMONSPIRIT TickType: StartTurn TickFunctors: IF(not SavingThrow(Ability.Wisdom, 10)):ApplyStatus(MAG_ZHENTARIM_DEMONSPIRIT_MADNESS, 100, 1) StatusEffect: 74d126ef-5d43-4ad4-9eb9-4eb241381685
MAG_ZHENTARIM_DEMONSPIRIT_MADNESS_DUPE_ENTRY_80807 Boosts: AiArchetypeOverride(madness,99) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Demonspirit Madness Description: Affected entity has been driven to frenzy by magical madness. It will attack the nearest creature on its turn. StackId: MAG_ZHENTARIM_DEMONSPIRIT_MADNESS RemoveConditions: (context.HasContextFlag(StatsFunctorContext.OnTurn) and SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed())) or (context.HasContextFlag(StatsFunctorContext.OnStatusRemoved) and StatusId('MAG_ZHENTARIM_DEMONSPIRIT')) RemoveEvents: OnTurn;OnStatusRemoved StatusGroups: SG_Charmed;SG_Condition;SG_Mad ApplyEffect: StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47 Icon: Spell_Enchantment_CrownOfMadness* SoundVocalStart: SHOUT* SoundStop: Misc_Status_Madness_MO_Stop* TickType: EndTurn* TooltipSave: Wisdom* StillAnimationType: Mental* StillAnimationPriority: Mental* SoundLoop: Misc_Status_Madness_MO* StatusPropertyFlags: LoseControl;OverheadOnTurn;InitiateCombat;BringIntoCombat* Stats inherited from: *CROWN_OF_MADNESS **MADNESS
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad.* Icon: PassiveFeature_Generic_WildAnimal* Stats inherited from: *MAG_ZHENTARIM_DEMONSPIRIT_AURA
MAG_HARPERS_SINGING_SWORD_SINGING_AURA_DUPE_ENTRY_26482 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Singing Sword: Singing Description: All allies within [1] of range have [2] bonus to mental Attack Rolls and Saving Throws DescriptionParams: Distance(6);1d4 Icon: Action_Mag_PhalarAluve_Sing SoundLoop: MAG_Status_HarpersSingingSword_BlessingAura StackId: MAG_HARPERS_SINGING_SWORD_SINGING_AURA StackType: Overwrite AuraRadius: 6 AuraStatuses: IF(Character() and Ally() and not Dead()):ApplyStatus(MAG_HARPERS_SINGING_SWORD_BLESS) StatusEffect: 563dd2de-c629-4eb0-95ad-ffd16cff896d FormatColor: Gold* StackPriority: 1* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
MOO_KITCHENFIGHT_GNOLLCONTROLLED_DUPE_ENTRY_97680 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Will Description: The affected entity is under the control of a nearby True Soul. Icon: GenericIcon_Intent_Control StatusEffect: 5f2c07d0-4d7e-4d6a-848d-c69ba9c2d74c
MOO_BLOODPOTION_HALFORC_DUPE_ENTRY_96510 Boosts: DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Half-Orcish Fury Description: The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFORC StackType: Overwrite RemoveConditions: HasStatus('RELENTLESS_ENDURANCE_DOWNED') RemoveEvents: OnStatusApplied StatusPropertyFlags: ApplyToDead ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75 DescriptionParams: RegainHitPoints(1)* StatusGroups: SG_RemoveOnRespec* SoundLoop: Spell_Status_SurvivalInstinct_MO** SoundStop: Spell_Status_SurvivalInstinct_MO_Stop** Stats inherited from: *RELENTLESS_ENDURANCE **SURVIVAL_INSTINCT
MOO_BLOODPOTION_HUMAN_DUPE_ENTRY_81046 Boosts: ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth);ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Survival);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance);ProficiencyBonus(Skill,Persuasion); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Human Versatility Description: Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HUMAN StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_HALFLING_DUPE_ENTRY_29590 Boosts: Advantage(Ability, Strength);Advantage(Ability, Dexterity);Advantage(Ability, Constitution);Advantage(Ability, Intelligence);Advantage(Ability, Wisdom);Advantage(Ability, Charisma); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Halfling Luck Description: The luck of the smallfolk grants the affected entity Advantage on Skill Checks until its next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFING StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_GNOME_DUPE_ENTRY_76931 Boosts: ProficiencyBonus(Skill,SleightOfHand);UnlockSpell(Target_MOO_BloodPotion_Knock); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gnomish Ingenuity Description: Affected entity is Proficient in Sleight of Hand Checks and can cast Knock until it takes a Long Rest.. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_GNOME StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_DWARF_DUPE_ENTRY_42387 Boosts: ProficiencyBonus(SavingThrow, Strength);ProficiencyBonus(SavingThrow, Dexterity);ProficiencyBonus(SavingThrow, Constitution);ProficiencyBonus(SavingThrow, Intelligence);ProficiencyBonus(SavingThrow, Wisdom);ProficiencyBonus(SavingThrow, Charisma); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dwarven Resilience Description: Affected entity has Proficiency in Saving Throws until it makes three successful Saving Throws or until it takes a Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_DWARF StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_ELF_DUPE_ENTRY_91912 Boosts: ActionResource(Movement, 10, 0);DarkvisionRangeMin(60);Tag(CHARMED_ADV); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elven Elegance Description: Noble elven arcana grants the affected entity an additional [1] movement speed, Darkvision, and can't be Charmed until its next Long Rest. DescriptionParams: Distance(10) Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_ELF StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_TIEFLING_DUPE_ENTRY_7379 Boosts: UnlockSpell(Shout_MOO_BloodPotion_Thaumaturgy);UnlockSpell(Shout_MOO_BloodPotion_HellishRebuke);UnlockSpell(Shout_MOO_BloodPotion_Flameblade);UnlockSpell(Zone_MOO_BloodPotion_BurningHands); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Vice Description: Affected entity can call on diabolic arcana to cast Thaumaturgy, Hellish Rebuke, Burning Hands, and Flame Blade once each until the next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_TIEFLING StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_HALFELF_DUPE_ENTRY_80746 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Half-Elven Vigour Description: Upon consumption, you and surrounding allies regain hit points based on their Constitution score. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFELF StackType: Additive RemoveEvents: OnApply StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: RegainHitPoints(Constitution); ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_HALFELF_AURA_DUPE_ENTRY_52532 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Half-Elven Vigour Description: Upon consumption, you and surrounding allies regain hit points based on their Constitution score. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_HALFELF_AURA StackType: Additive AuraRadius: 45 AuraStatuses: TARGET:IF(Character() and not Dead() and Ally()):ApplyStatus(MOO_BLOODPOTION_HALFELF) RemoveConditions: HasStatus('MOO_BLOODPOTION_HALFELF') RemoveEvents: OnStatusApplied StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnApplyFunctors: RegainHitPoints(Constitution); ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_GITHYANKI_DUPE_ENTRY_48301 Boosts: UnlockSpell(Target_MOO_BloodPotion_MistyStep);UnlockSpell(Target_MOO_BloodPotion_Jump);UnlockSpell(Shout_MOO_BloodPotion_Blur); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Githyanki Providence Description: A mote of githyanki psionics allows the affected entity to cast Misty Step, Invigorate Leap, and Blur once each its next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_GITHYANKI StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_DRAGONBORN_FIRE_DUPE_ENTRY_57515 Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Fire, Resistant);UnlockSpell(Projectile_MOO_BloodPotion_Fireball); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Prowess: Fire Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Fire damage, and can use Fireball once until its next Long Rest. Icon: statIcons_BloodPotion StackId: MOO_BLOODPOTION_DRAGONBORN_FIRE StackType: Overwrite ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75
MOO_BLOODPOTION_DRAGONBORN_ICE_DUPE_ENTRY_20912 Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Cold, Resistant);UnlockSpell(Target_MOO_BloodPotion_IceStorm); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Prowess: Frost Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Cold damage, and can use Ice Storm once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_ICE Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_DRAGONBORN_LIGHTNING_DUPE_ENTRY_86322 Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Lightning, Resistant);UnlockSpell(Zone_MOO_BloodPotion_LightningBolt); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Prowess: Lightning Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Lightning damage, and can use Lightning Bolt once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_LIGHTNING Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_DRAGONBORN_ACID_DUPE_ENTRY_5236 Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Acid, Resistant);UnlockSpell(Projectile_MOO_BloodPotion_AcidArrow); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Prowess: Acid Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Acid damage, and can use Acid Arrow once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_ACID Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_DRAGONBORN_POISON_DUPE_ENTRY_32996 Boosts: Advantage(Skill,Intimidation);Advantage(Skill,Persuasion);Resistance(Poison, Resistant);UnlockSpell(Projectile_MOO_BloodPotion_RayOfSickness); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Prowess: Poison Description: Affected entity has Advantage on Intimidation and Persuasion Checks, Resistance to Poison damage, and can use Ray of Sickness once until its next Long Rest. StackId: MOO_BLOODPOTION_DRAGONBORN_POISON Icon: statIcons_BloodPotion* StackType: Overwrite* ApplyEffect: bd3c1d13-92f4-40dc-91a0-a8450ec2be75* Stats inherited from: *MOO_BLOODPOTION_DRAGONBORN_FIRE
MOO_BLOODPOTION_SAPPED_DUPE_ENTRY_64254 Boosts: RollBonus(Attack,-1);RollBonus(SavingThrow,-1);RollBonus(SkillCheck,-1);RollBonus(RawAbility,-1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-draw Sickness Description: Nothing is ever free - until the next long rest the affected entity has a -[1] to all dice rolls. DescriptionParams: 1 Icon: statIcons_BloodPotion
MAG_THUNDER_REVERBERATION_DUPE_ENTRY_80793 Boosts: RollBonus(SavingThrow, -1, Strength) ;RollBonus(SavingThrow, -1, Dexterity); RollBonus(SavingThrow, -1, Constitution) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reverberation Description: Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn.
When the entity has [1] or more turns of Reverberation, it takes [2] and possibly falls Prone. The condition is removed afterward.
MAG_POISON_POISON_EXPOSURE_DUPE_ENTRY_61244 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Poison Susceptibility Description: If you take poison damage, there is a chance you could become Poisoned. Icon: GenericIcon_DamageType_Poison StackId: MAG_POISON_POISON_EXPOSURE Passives: MAG_Poison_PoisonExposure_Passive
MAG_ACID_NOXIOUS_FUMES_DUPE_ENTRY_65815 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Noxious Fumes Description: Hostile creatures in a radius of [1] take [2]. DescriptionParams: Distance(3);DealDamage(1d4, Acid) Icon: GenericIcon_DamageType_Acid SoundLoop: Misc_Status_Acid_NoxiousFumes SoundStop: Misc_Status_Acid_NoxiousFumes_Stop StackId: MAG_ACID_NOXIOUS_FUMES AuraRadius: 3 AuraStatuses: IF(Character() and not Dead()):ApplyStatus(MAG_ACID_NOXIOUS_FUMES_DAMAGE) TickType: TickFunctors: DealDamage(1d4, Acid) StatusPropertyFlags: InitiateCombat;BringIntoCombat;TickingWithSource StatusGroups: StatusEffect: d2d846e3-0885-428b-a1ca-c35012c2b7c8 HitAnimationType: MagicalDamage_External* SoundStart: Misc_Status_Acid_Enter* OnApplyConditions: not Item(context.Source)* Stats inherited from: *ACID
MAG_SHADOW_OBSCURITY_CRITICAL_DUPE_ENTRY_72050 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Covert Critical Description: As long as the affected entity remains obscured, the number it needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Icon: PassiveFeature_Generic_Ethereal SoundStart: MAG_Status_Boost_Shadow_Obscurity_Critical SoundLoop: MAG_Status_Boost_Shadow_Obscurity_Critical_Loop SoundStop: MAG_Status_Boost_Shadow_Obscurity_Critical_Loop_Stop StackId: MAG_SHADOW_OBSCURITY_CRITICAL StackType: Overwrite RemoveConditions: HasObscuredState(ObscuredState.Clear) RemoveEvents: OnObscurityChanged StatusPropertyFlags: DisableOverhead;DisableCombatlog ApplyEffect: b479d331-a4df-420e-9cbc-115e1cf10b87 StatusEffect: 3ce4d62e-4969-42c2-9fa6-f715a73ae77e ManagedStatusEffectGroup:
MAG_SHADOW_OBSCURITY_ATTACK_BONUS_DUPE_ENTRY_43197 Boosts: RollBonus(RangedWeaponAttack,1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Darkveil Precision Description: As long as it remains obscured, the affected entity has a +[1] bonus to ranged Attack Rolls. DescriptionParams: 1d4 Icon: statIcons_DarkveilPrecision StackId: MAG_SHADOW_OBSCURITY_ATTACK_BONUS StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog
MAG_DRUID_SHILLELAGH_SUPPORT_DUPE_ENTRY_32760 Boosts: IF(HasStatus('SHILLELAGH',GetAttackWeapon())):WeaponDamage(1d4,Bludgeoning) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ironwood Harmony Description: Deals an additional [1] while imbued with the druidic magic of Shillelagh. DescriptionParams: DealDamage(1d4, Bludgeoning) Icon: PassiveFeature_Generic_Nature StackId: MAG_DRUID_SHILLELAGH_SUPPORT StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_SHADOW_RENDING_DUPE_ENTRY_30806 Boosts: IF(Tagged('SHADOW', context.Target)):WeaponDamage(1d6, Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oakfather's Light Description: Promise deals an additional [1] against creatures made of shadow. DescriptionParams: DealDamage(1d6, Piercing) Icon: GenericIcon_DamageType_Physical StackId: MAG_SHADOW_RENDING StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_CRITICAL_DONE_CRITICAL_DUPE_ENTRY_93147 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Critical Hit! Description: You've critically hit an opponent, dealing more damage. Icon: GenericIcon_DamageType_Physical StackId: MAG_CRITICAL_DONE_CRITICAL RemoveEvents: OnCombatEnded
MAG_CRITICAL_HIDING_CRITICAL_DUPE_ENTRY_60510 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Skilled Skullduggery Description: While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack. DescriptionParams: 1 Icon: PassiveFeature_Generic_Threat StackId: MAG_CRITICAL_HIDING_CRITICAL StackType: Overwrite RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusRemoved;OnStatusApplied StatusPropertyFlags: DisableOverhead;DisableCombatlog
MAG_HIDING_NECROTIC_DAMAGE_BONUS_DUPE_ENTRY_60788 Boosts: CharacterWeaponDamage(1d6, Necrotic) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lethal Concealment Description: Deal an additional [1] while Hidden. DescriptionParams: DealDamage(1d6, Necrotic) Icon: PassiveFeature_Generic_Darkness StackId: MAG_HIDING_NECROTIC_DAMAGE_BONUS RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusApplied;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_CRITICAL_ARCANIC_CRITICAL_DUPE_ENTRY_14274 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Critical Description: The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack. DescriptionParams: 1 Icon: PassiveFeature_Generic_Threat StackId: MAG_CRITICAL_ARCANIC_CRITICAL StackType: Overwrite
MAG_CRITICAL_CRITICAL_EXECUTION_DUPE_ENTRY_55599 Boosts: UnlockInterrupt(Interrupt_MAG_CriticalExecution) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Executioner Description: Spurred on by bloodlust. Next Attack Roll will be a Critical Hit. Icon: statIcons_ExterminateThreat StackId: MAG_CRITICAL_CRITICAL_EXECUTION
MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL_DUPE_ENTRY_9814 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Cloak of Dispalcement Technical| Description: %%%|Technical status to add the displacement status effect at the start of the turn| StackId: MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL TickType: StartTurn TickFunctors: IF(Combat()):ApplyStatus(MAG_PHB_CLOAK_OF_DISPLACEMENT, 100, 2) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnRemoveFunctors: RemoveStatus(MAG_PHB_CLOAK_OF_DISPLACEMENT)
MAG_PHB_CLOAK_OF_DISPLACEMENT_DUPE_ENTRY_38685 Boosts: IF(not Tagged('BLINDSIGHT', context.Source)):Disadvantage(AttackTarget)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Displaced Description: Until you take damage, foes have Disadvantage on Attack Rolls against you. SoundStart: MAG_Status_CloakOfDisplacement_Start SoundLoop: MAG_Status_CloakOfDisplacement_MO SoundStop: MAG_Status_CloakOfDisplacement_End StackId: MAG_PHB_CLOAK_OF_DISPLACEMENT RemoveConditions: not (IsMiss() and IsCriticalMiss()) RemoveEvents: OnAttacked;OnCombatEnded StatusPropertyFlags: DisableOverhead StatusGroups: Icon: Spell_Illusion_Blur* StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5* Stats inherited from: *BLUR
MAG_MOONLIGHT_BUTTERFLY_DUPE_ENTRY_46429 Boosts: Advantage(AttackTarget);GameplayLight(3,false,0.1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonlight Butterflies Description: Surrounded in moon-pale butterflies, creatures have Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes [1]. DescriptionParams: DealDamage(1d6, Psychic) Icon: GenericIcon_Intent_Buff StackId: MAG_MOONLIGHT_BUTTERFLY OnRemoveFunctors: DealDamage(1d6, Psychic,Magical)
MAG_MOONLIGHT_BUTTERFLY_AURA_DUPE_ENTRY_33342 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of the Moonlight Butterfly SoundLoop: MAG_Status_MoonlightButterfly_Start SoundStop: MAG_Status_MoonlightButterfly_End StackId: MAG_MOONLIGHT_BUTTERFLY_AURA AuraStatuses: ApplyStatus(MAG_MOONLIGHT_BUTTERFLY,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableCombatlog;DisableOverhead;DisablePortraitIndicator;TickingWithSource OnRemoveFunctors: RemoveStatus(MAG_MOONLIGHT_BUTTERFLY) StatusEffect: 40067217-d969-4fdf-87eb-fd96489b9cf8 Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* DescriptionParams: DealDamage(4d4,Slashing)* Icon: Spell_Conjuration_CloudOfDaggers* AuraRadius: 2* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
MOO_MAG_KETHERIC_HOWL_OF_THE_DEAD_AURA_DUPE_ENTRY_13985 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Howl of The Dead Technical| Icon: Action_MagicItem_HowlOfTheDead StackId: MOO_MAG_KETHERIC_HOWL_OF_THE_DEAD_AURA Passives: MOO_MAG_HowlOfTheDead_Passive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOO_MAG_KETHERIC_STUPEFIED_DUPE_ENTRY_99949 Boosts: ActionResourceMultiplier(Movement, 50,0);SourceAdvantageOnAttack() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Numbed Description: Movement speed halved. The spellcaster has Advantage on Attack Rolls against the affected entity.
Removed by Help, or when hit by the spellcaster. Icon: Action_MagicItem_HowlOfTheDead StackId: MOO_MAG_KETHERIC_STUPEFIED StatusEffect: fb38227a-ca3c-4be7-9079-a954202fb18a
CRE_MAG_GITHBORN_AMULET_DUPE_ENTRY_89062 Boosts: IF(Tagged('ABERRATION')):Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ancient Grudges Description: Filled with a touch of arcane gith knowledge.
Has Advantage on Attack Rolls against aberrations. Icon: GenericIcon_Intent_Buff SoundLoop: Spell_Status_ActionGrudges SoundStop: Spell_Status_ActionGrudges_Stop StackId: CRE_MAG_GITHBORN_AMULET StatusEffect: 64827c25-26b2-4227-907d-7f0e6881efc6
MAG_FLAMING_FIST_BLAZING_RETALIATION_DUPE_ENTRY_94226 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blazing Retaliation Description: Affected entity has a +[1] bonus to Armour Class.
When a melee attack misses it, deal [2] to the attacker. DescriptionParams: 1;DealDamage(1d6, Fire) Icon: GenericIcon_Intent_Buff SoundLoop: MAG_Status_Boost_Mag_Blazing_Retaliation SoundStop: MAG_Status_Boost_Mag_Blazing_Retaliation_Stop StackId: MAG_FLAMING_FIST_BLAZING_RETALIATION Passives: MAG_FlamingFist_BlazingRetaliation_Passive StatusPropertyFlags: OnApplyFunctors: AI_ONLY:IF(not HasStatus('MAG_FLAMING_FIST_BLAZING_RETALIATION')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusGroups: StatusEffect: 942b4d39-ad3a-4693-94d8-760781c3851f StackPriority: 0* Stats inherited from: *HELLISH_REBUKE
MAG_FLAMING_FIST_PROTECTION_FROM_MISSILES_DUPE_ENTRY_9163 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Cindersnap Reflexes Description: The next ranged weapon attack targeting the entity has Disadvantage and its damage is halved. Icon: Action_MagicItem_ProtectionFromMissiles SoundLoop: MAG_Status_Boost_Flaming_Fist_Protection_From_Missiles SoundStop: MAG_Status_Boost_Flaming_Fist_Protection_From_Missiles_Stop StackId: MAG_FLAMING_FIST_PROTECTION_FROM_MISSILES Passives: MAG_FlamingFist_ProtectionFromMissiles_Passive RemoveConditions: RemoveEvents: OnApplyFunctors: StatusGroups: ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b StatusEffect: b605de22-7474-4f7b-9eeb-287ef6a94dce* Stats inherited from: *MAGE_ARMOR
MAG_UNDEAD_SLAYER_BLESS_DUPE_ENTRY_83055 Boosts: IF(Tagged('UNDEAD', context.Target)):WeaponAttackRollBonus(1d4);IF(Tagged('UNDEAD', context.Target)):WeaponDamage(1d4, Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revenant Scourge Description: When used against undead creatures this weapon has +[1] bonus to Attack and Damage rolls. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_UNDEAD_SLAYER_BLESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_OUTER_ENTITY_SLAYER_BLESS_DUPE_ENTRY_94065 Boosts: IF(Tagged('FEY', context.Target) or Tagged('HAG', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponAttackRollBonus(1d4);IF(Tagged('FEY', context.Target) or Tagged('HAG', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponDamage(1d4, Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Outer-Entity Slayer Description: When wielded against fey, fiends, or undead foes, this weapon has a +[1] bonus to Damage and Attack Rolls. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_OUTER_ENITY_SLAYER_BLESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_PLANE_SHIFTER_SLAYER_BLESS_DUPE_ENTRY_39566 Boosts: IF(Tagged('GITHYANKI', context.Target) or Tagged('ELEMENTAL', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponAttackRollBonus(1d4);IF(Tagged('GITHYANKI', context.Target) or Tagged('ELEMENTAL', context.Target) or Tagged('ABERRATION', context.Target) or Tagged('FIEND', context.Target)):WeaponDamage(1d4, Slashing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Interplanar Slayer Description: This weapon grants a +[1] bonus to Damage and Attack Rolls against githyanki, aberrations, fiends, and elementals. DescriptionParams: 1d4 Icon: Action_Monster_Bombardement_IllithidHorde StackId: MAG_PLANE_SHIFTER_SLAYER_BLESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_BLOODFEEDER_SCARLET_REMITTANCE_1_DUPE_ENTRY_76769 Boosts: DamageBonus(1);RollBonus(Attack, 1);SpellSaveDC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Scarlet Remittance Description: Affected entity has a +[1] bonus to Attack Rolls, damage, and Spell Save DC. DescriptionParams: 1 Icon: statIcons_ScarletRemittance_1 SoundStart: MAG_Status_ScarletRemittance_Start StackId: MAG_BLOODFEEDER_SCARLET_REMITTANCE_1
MAG_BLOODFEEDER_SCARLET_REMITTANCE_2_DUPE_ENTRY_47283 Boosts: DamageBonus(2);RollBonus(Attack, 2);SpellSaveDC(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 Icon: statIcons_ScarletRemittance_2 DisplayName: Scarlet Remittance* Description: Affected entity has a +[1] bonus to Attack Rolls, damage, and Spell Save DC.* SoundStart: MAG_Status_ScarletRemittance_Start* StackId: MAG_BLOODFEEDER_SCARLET_REMITTANCE_1* Stats inherited from: *MAG_BLOODFEEDER_SCARLET_REMITTANCE_1
MAG_BLOODFEEDER_SCARLET_REMITTANCE_3_DUPE_ENTRY_54471 Boosts: DamageBonus(3);RollBonus(Attack, 3);SpellSaveDC(3);UnlockSpell(Shout_MAG_Zhentarim_Bloodfeeding_Container) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 3 Icon: statIcons_ScarletRemittance_3 DisplayName: Scarlet Remittance* Description: Affected entity has a +[1] bonus to Attack Rolls, damage, and Spell Save DC.* SoundStart: MAG_Status_ScarletRemittance_Start* StackId: MAG_BLOODFEEDER_SCARLET_REMITTANCE_1* Stats inherited from: *MAG_BLOODFEEDER_SCARLET_REMITTANCE_1
MAG_BLOODFEEDER_SCARLET_SATURATION_DUPE_ENTRY_8239 Boosts: CriticalDamageOnHit() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Scarlet Saturation Description: Your next attack is guaranteed to Critically Hit. Icon: Action_Mag_Bloodfeeding_ScarletSaturation StackId: MAG_BLOODFEEDER_SCARLET_TRANCE RemoveConditions: IsWeaponAttack() and IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttack
MAG_BLOODFEEDER_SCARLET_TRANCE_DUPE_ENTRY_49190 Boosts: UnlockSpellVariant(MagicalAmbushCheck(), ModifySavingThrowDisadvantage(), ModifyIconGlow()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Scarlet Stupor Description: The next creature to roll a Saving Thrown against one of your spells has Disadvantage. Icon: Action_Mag_Bloodfeeding_ScarletTrance StackId: MAG_BLOODFEEDER_SCARLET_TRANCE RemoveConditions: IsSpell() RemoveEvents: OnAttack
MAG_JHANNYL_GLOVES_LESSER_RESTORATION_DUPE_ENTRY_92247 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reactive Restoration Description: When Blinded, Paralysed, or Poisoned, the affected entity is automatically Restored. Icon: Spell_Abjuration_LesserRestoration StackId: MAG_JHANNYL_GLOVES_LESSER_RESTORATION StatusPropertyFlags: DisablePortraitIndicator;ForceOverhead
MAG_MONK_UNARMED_EXPLOIT_DUPE_ENTRY_2816 Boosts: SpellSaveDC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Those Laid Bare Description: Affected entity has a +[1] bonus to save against spell DC. DescriptionParams: 1 Icon: Action_Slam StackId: MAG_MONK_UNARMED_EXPLOIT
MAG_WOUND_CLOSURE_DUPE_ENTRY_1108 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wound Closure Description: While unconscious, the affected entity stabilises at the start of its turn. Icon: Item_LOOT_GEN_Amulet_Necklace_F_Gold_A_1 SoundStart: MAG_Status_Boost_WoundClosure_Start SoundLoop: MAG_Status_Boost_WoundClosure_Loop SoundStop: MAG_Status_Boost_WoundClosure_End StackId: MAG_WOUND_CLOSURE TickType: StartTurn TickFunctors: Stabilize() StatusPropertyFlags: ApplyToDead StatusEffect: 18c13b3c-22af-484d-928b-59c8e4d78bc0
MAG_ARCANIC_DEFENSE_DUPE_ENTRY_59038 Boosts: RollBonus(SavingThrow, SpellCastingAbilityModifier);AC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Supreme Defences Description: While concentrating, you add your Spellcasting Ability Modifier to your Saving Throws and gain a +[1] bonus to Armour Class. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MAG_ARCANIC_DEFENSE RemoveConditions: not IsConcentrating(context.Source) RemoveEvents: OnAttacked;OnStatusRemoved;OnStatusApplied;OnCombatEnded;OnTurn
MAG_BHAALIST_MURDERER_DAGGER_DUPE_ENTRY_70163 Boosts: IF(HasHPPercentageWithoutTemporaryHPEqualOrLessThan(50, context.Target)):WeaponDamage(1d4, Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloodthirsty Blade Description: This weapon deals an additional [1] against creatures with [2]% of their hit points or fewer. DescriptionParams: DealDamage(1d4, Piercing);50 Icon: GenericIcon_Intent_Buff StackId: MAG_BHAALIST_MURDERER_DAGGER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_BHAALIST_AURA_OF_MURDER_AURA_DUPE_ENTRY_15875 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Murder Description: Enemies within [1] are Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Distance(3) Icon: PassiveFeature_Generic_Death StackId: MAG_BHAALIST_AURA_OF_MURDER_AURA AuraRadius: 3 AuraStatuses: IF(Enemy() and not Self() and Character()):ApplyStatus(MAG_BHAALIST_AURA_OF_MURDER) RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableCombatlog;DisableOverhead;InitiateCombat;BringIntoCombat FormatColor: LightGray* StackPriority: 1* Stats inherited from: *GNOLL_PACKTACTICS_AURA
MAG_CQ_CASTER_DISRUPTION_AURA_DUPE_ENTRY_36262 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Disruption Description: Hostile creatures within [1] roll their damage twice and take the lower result. DescriptionParams: Distance(2) Icon: GenericIcon_Intent_Buff StackId: MAG_CQ_CASTER_DISRUPTION_AURA AuraRadius: 2 AuraStatuses: IF(not Ally() and Character()):ApplyStatus(MAG_CQ_CASTER_DISRUPTION_WAVE) StatusPropertyFlags: InitiateCombat;BringIntoCombat
MAG_CQ_CASTER_DISRUPTION_WAVE_DUPE_ENTRY_57945 Boosts: IF(AttackingWithMeleeWeapon(context.Source)):Reroll(Damage, 9, true);IF(AttackingWithRangedWeapon(context.Source)):Reroll(Damage, 7, true) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Disruption Description: You must roll your damage twice and use the lower result while within [1] of the spellcaster. Icon: GenericIcon_Intent_Buff StackId: MAG_CQ_CASTER_DISRUPTION_WAVE
TEST_ASTARION_VAMPIRE_DUPE_ENTRY_30376 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Vampirism Description: The pallid complexion, the pointed teeth - was it really so surprising? StatusPropertyFlags: IgnoreResting;FreezeDuration;ApplyToDead
GLO_NIGHTSONGRESURRECTION_DUPE_ENTRY_19138 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nightsong Soars Eternal Description: Nightsong will be resurrected by the powers of Selûne whenever she dies. Icon: GenericIcon_Intent_Healing StatusPropertyFlags: IgnoreResting;ApplyToDead OnRemoveFunctors: Resurrect(100, 10)
HAV_SHIELDSHADOWBURN_DUPE_ENTRY_53539 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hit the Lights Description: Selune's Moon Shield is burning the target. Icon: GenericIcon_DamageType_Radiant StackId: HAV_SHIELDSHADOWBURN OnApplyFunctors: DealDamage(2d4,Radiant,Magical)
LOW_MINSCHIDEOUT_WATERVALVE_LOW_DUPE_ENTRY_69455 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Low Water Level Description: The current water level is too low to operate the sluice gate. Icon: GenericIcon_Intent_Debuff StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 1 StackType: Overwrite
LOW_MINSCHIDEOUT_WATERVALVE_MID_DUPE_ENTRY_35561 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Perfect Water Level Description: The current water level allows you to operate the sluice gate. Icon: Status_Wet StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 2 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_LOW, 100, 3)
LOW_MINSCHIDEOUT_WATERVALVE_HIGH_DUPE_ENTRY_13346 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: High Water Level Description: The current water level is dangerously high. Icon: GenericIcon_Intent_Buff StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 3 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_MID, 100, 3)
LOW_MINSCHIDEOUT_WATERVALVE_OVER_DUPE_ENTRY_495 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flooded Description: The hydraulic system is overloaded with water and has seized up. Icon: Action_Monster_ElementalAir_Blast StackId: LOW_MINSCHIDEOUT_WATERVALVE StackPriority: 4 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_HIGH, 100, 3)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW_DUPE_ENTRY_38915 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Barely Warm Description: The ambient temperature is too low to operate the sluice gate. Icon: GenericIcon_DamageType_Cold StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 1 StackType: Overwrite
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID_DUPE_ENTRY_96005 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Perfect Warmth Description: The ambient temperature allows you to operate the sluice gate. Icon: Status_Warm StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 2 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW, 100, 3)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH_DUPE_ENTRY_21696 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Perilously Hot Description: The temperature has risen to a dangerous level. Icon: GenericIcon_DamageType_Fire StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 3 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID, 100, 3)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_OVER_DUPE_ENTRY_75343 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overheated Description: The hydraulic system has overheated and seized up. Icon: PassiveFeature_Generic_Explosion StackId: LOW_MINSCHIDEOUT_TEMPERATUREVALVE StackPriority: 4 StackType: Overwrite OnRemoveFunctors: ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH, 100, 3)
LOW_MINSCHIDEOUT_WATERVALVE_INCREASING_DUPE_ENTRY_83007 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Water Level Rising Description: The current water level will increase when this condition ends. Icon: Status_Positive OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_HIGH')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_OVER, 100, -1);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_MID')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_HIGH, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_MID, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_HIGH') and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_MID') and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_LOW,100,3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_WATERVALVE_OVER')):ApplyStatus(LOW_MINSCHIDEOUT_WATERVALVE_INCREASING, 100, 2)
LOW_MINSCHIDEOUT_TEMPERATUREVALVE_INCREASING_DUPE_ENTRY_83484 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Temperature Increase Description: The ambient temperature will increase once this condition ends. Icon: GenericIcon_Intent_Buff OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_OVER, 100, -1);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID, 100, 3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_HIGH') and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_MID') and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_LOW,100,3);IF(RemoveCause(StatusRemoveCause.TimeOut) and not HasStatus('LOW_MINSCHIDEOUT_TEMPERATUREVALVE_OVER')):ApplyStatus(LOW_MINSCHIDEOUT_TEMPERATUREVALVE_INCREASING, 100, 1)
LOW_MURDERTRIBUNAL_CHAINED_DUPE_ENTRY_76833 Boosts: Attribute(Grounded); ActionResourceBlock(Movement); ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shackled Description: Chained to the ground with iron shackles. Icon: statIcons_GOB_GoblinPriest_Chains StackId: LOW_MURDERTRIBUNAL_CHAINED
ORI_KARLACH_ENRAGE_DUPE_ENTRY_40289 Boosts: BlockTravel(); Resistance(Fire, Immune); StatusImmunity(BURNING); StatusImmunity(WILD_MAGIC_BURNING);Tag(CANBECALMED);Tag(ORI_KARLACH_ENRAGED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unbridled Wrath Description: Releasing a decade of pent-up rage in a blaze of infernal fury. Icon: PassiveFeature_Generic_Explosion StatusPropertyFlags: LoseControl StatusGroups: SG_Rage ApplyEffect: 3748c870-63e8-4398-824a-581ee7250b3f
LOW_STORMSHORETABERNACLE_GODBLESSED_DUPE_ENTRY_63524 Boosts: RollBonus(SavingThrow, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Anointed in Splendour Description: Affected entity's deity has flooded its mind with ancient secrets both benevolent and baleful. It has a +[1] bonus to all Saving Throws. DescriptionParams: 2 Icon: GenericIcon_Intent_Buff SoundStart: Misc_Status_Stormshoretabernacle_Godblessed StackId: LOW_STORMSHORETABERNACLE_GODBLESSED StatusPropertyFlags: ApplyToDead;IgnoreResting ApplyEffect: b534e7d1-8f4d-43c8-94d9-04c68a93e6fd
LOW_STORMSHORETABERNACLE_GODCURSED_DUPE_ENTRY_40293 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Castigated By Divinity Description: Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse. Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_Stormshoretabernacle_Godcursed StackId: LOW_STORMSHORETABERNACLE_GODCURSED Passives: LOW_StormshoreTabernacle_Curse_KillingBlow_Passive;LOW_StormshoreTabernacle_Curse_SpawnEnvoy_Passive;LOW_StormshoreTabernacle_Curse_SpawnEnvoy_LonRest_Refresh_Passive StatusPropertyFlags: ApplyToDead;IgnoreResting OnApplyFunctors: ApplyStatus(LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL, 100, -1) OnRemoveFunctors: RemoveStatus(LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL) StatusGroups: SG_Cursed ApplyEffect: 19e5b26f-ddda-4c10-a8b0-87407fccdabe
LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL_DUPE_ENTRY_20030 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%Curse of Chained Punishment Technical Description: %%%Used to summon the Envoy. Icon: StackId: LOW_STROMSHORETABERNACLE_GODCUSED_TECHNICAL Passives: RemoveConditions: IsKillingBlow() or IsDowned() RemoveEvents: OnDamage StatusPropertyFlags: DisableInteractions;DisableOverhead;DisableCombatlog;IgnoreResting;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: IF(not HasDeathType(DeathType.Chasm) and Tagged('ALIGN_EVIL')):Spawn(2f2f3a4a-ebaa-4dba-9b14-47c6af82ffc6);IF(not HasDeathType(DeathType.Chasm) and Tagged('ALIGN_GOOD')):Spawn(c1095e3a-96f6-400b-95c2-fa6316d06a83);IF(not HasDeathType(DeathType.Chasm) and Tagged('ALIGN_NEUTRAL')):Spawn(9db24399-3c91-4702-a267-5ead21a64f80);IF(not HasDeathType(DeathType.Chasm) and not Tagged('ALIGN_GOOD') and not Tagged('ALIGN_EVIL') and not Tagged('ALIGN_NEUTRAL')):Spawn(c1095e3a-96f6-400b-95c2-fa6316d06a83) ApplyEffect: SoundStart: Misc_Status_Stormshoretabernacle_Godcursed* StatusGroups: SG_Cursed* Stats inherited from: *LOW_STORMSHORETABERNACLE_GODCURSED
LOW_CAZADORSPALACE_DEADGIRL_AURA_DUPE_ENTRY_26221 Boosts: StatusImmunity(SG_Invisible)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sapping Curse Description: This cursed energy drains vitality of anyone who dares get closer. SoundLoop: VFX_Status_LOW_DEADGIRL_AURA SoundStop: VFX_Status_LOW_DEADGIRL_AURA_Stop AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(LOW_CAZADORSPALACE_DEADGIRL_STATUS,100,-1) StatusPropertyFlags: ApplyToDead;InitiateCombat;BringIntoCombat;IgnoreResting StatusGroups: SG_Cursed StatusEffect: 4e57c242-72bf-49ed-9f94-470568092bf1 DescriptionParams: DealDamage(3d8,Necrotic)* TooltipDamage: DealDamage(3d8,Necrotic)* Icon: Spell_Conjuration_SpiritGuardians* StackId: SPIRIT_GUARDIANS_AURA* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
LOW_CAZADORSPALACE_DEADGIRL_STATUS_DUPE_ENTRY_17558 Boosts: ActionResourceConsumeMultiplier(Movement, 2,0);MovementSpeedLimit(Walk)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Vitality Drain Description: The dead girl's Sapping Curse is draining your vitality. OnApplyRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC()) OnApplySuccess: DealDamage(4d6+4,Necrotic,Magical) OnApplyFail: DealDamage((4d6+4)/2,Necrotic,Magical) OnTickSuccess: DealDamage(4d6+4,Necrotic,Magical) OnTickFail: DealDamage((4d6+4)/2,Necrotic,Magical) StatusEffect: eeaa069d-2a6a-418a-a119-69e86211058a StatusEffectOnTurn: f53d7c0d-878e-481d-8c94-06fa0174afc8 DescriptionParams: DealDamage(3d8,Necrotic)* TooltipDamage: DealDamage(3d8,Necrotic)* Icon: Spell_Conjuration_SpiritGuardians* TooltipSave: Wisdom* StatusPropertyFlags: TickingWithSource* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC **SPIRIT_GUARDIANS_RADIANT
ORI_KARLACH_OVERDRIVE_DUPE_ENTRY_78083 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overdrive Description: Karlach is kindled and burning with terrible rage. Icon: PassiveFeature_Generic_Explosion
SCL_MASTIFFPOACHERS_CONTINUALFLAME_DUPE_ENTRY_52405 Boosts: GameplayLight(7.5,false,0.1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Continual Flame Description: Enveloped in flames that produce no heat and never seem to die out. DescriptionParams: SurfaceChange: TooltipDamage: StatusPropertyFlags: Icon: Spell_Evocation_Light* StackId: LIGHT* StatusGroups: SG_Light;SG_RemoveOnRespec* IsUnique: 1* StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8* Stats inherited from: *LIGHT
CALLING_FOR_HELP_ENDGAMEROOFTOPS_DUPE_ENTRY_648 Boosts: ActionResourceBlock(Movement); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint);UnlockSpell(Shout_END_Rooftops_HelpArrives); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Calling Reinforcements* Description: This creature's allies will appear next turn to defend it. * Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
GLO_KORRILLA_PROJECTEDIMAGE_DUPE_ENTRY_18512 Boosts: Attribute(Grounded);Invulnerable();CanShootThrough(true);CanWalkThrough(true); Tag(ACT2_SHADOW_CURSE_IMMUNE) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%Korrilla Invulnerability Description: %%%This character is protected by devilish magic from all harm StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE_NOT_SHOWN **INVULNERABLE
GLO_KORRILLA_STEALTH_DUPE_ENTRY_91063 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Intentional Concealment Description: This character is hiding. Icon: Action_Hide StillAnimationType: Sneaking StillAnimationPriority: Sneaking StatusPropertyFlags: BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WYR_ALIORAMUS_MATINGPHEROMONES_DUPE_ENTRY_54432 Boosts: StatusImmunity(SG_Frightened);StatusImmunity(SG_Charmed);Resistance(Fire, Resistant); Resistance(Poison, Resistant); Resistance(Acid, Resistant); Resistance(Slashing, Resistant); Resistance(Cold, Resistant); Resistance(Piercing, Resistant); Resistance(Force, Resistant); Resistance(Radiant, Resistant); Resistance(Necrotic, Resistant); Resistance(Lightning, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Thunder, Resistant); DamageBonus(5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mating Frenzy Description: The alioramus has detected mating pheromones and is understandably a bit feral.
It deals [1] additional damage, gains Resistance to all damage except Psychic, and can't be Charmed or Frightened. DescriptionParams: DealDamage(5, MainMeleeWeaponDamageType); Icon: GenericIcon_Intent_Buff RemoveEvents: OnCombatEnded ApplyEffect: 24b0ccac-789a-4eec-a51f-0c32d824ac78 StatusEffect: f31fb7a7-8594-4bef-bad1-1a7ee6a7e29a
WYR_WINDMILL_MINDFLAYER_WEAK_DUPE_ENTRY_42626 Boosts: Ability(Strength, -10);Ability(Dexterity, -10);Ability(Constitution, -10);Ability(Intelligence, -10);Ability(Wisdom, -10);Ability(Charisma, -10); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brain-Starved Description: The creature's Ability Scores are reduced by [1] while wracked with a ravening hunger for brain matter. DescriptionParams: 10 Icon: GenericIcon_Intent_Debuff StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: WYR_WINDMILL_MINDFLAYER_WEAK OnRemoveFunctors: ApplyStatus(WYR_WINDMILL_MINDFLAYER_HASEATENBRAIN, 100, -1)
LOW_CAZADORSPALACE_PRISONERSCURSE_DUPE_ENTRY_26688 Boosts: Disadvantage(AllSavingThrows); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curse of the Sired Description: This vampire spawn has Disadvantage on all Saving Throws while in a place of traumatic memories. Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_CazadorDungeon_PrisonerCurse_Start SoundLoop: Misc_Status_CazadorDungeon_PrisonerCurse_Loop SoundStop: Misc_Status_CazadorDungeon_PrisonerCurse_Stop StatusPropertyFlags: IgnoreResting StatusGroups: SG_Cursed ApplyEffect: c525480b-31e7-4bfd-a9c5-d2a7a2844491 StatusEffect: 4f04e9ef-2d4c-4c8c-88ef-4331e6cb9f78
WYR_WINDMILL_EATINGBRAIN_DUPE_ENTRY_86384 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Devouring Brain Description: The starving illithid is fully focused on eating its first brain in an age. Icon: GenericIcon_Intent_Control
LOW_HAG_VOODOODOLL_DUPE_ENTRY_73184 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bad Omen Description: There is something suspicious about this doll... Icon: GenericIcon_Intent_Control StatusGroups: SG_Cursed StatusEffect: 918091b6-8af3-4238-8df0-2be8962d56be
LOW_HAG_MUSHROOM_HEALINGPEARL_DUPE_ENTRY_73063 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healing Pearl Description: At the start of its turn, the mushroom regains all its hit points unless some effect prevents it from restorative healing. Icon: GenericIcon_Intent_Healing Passives: LOW_Hag_Mushroom_VFX TickFunctors: IF(not HasStatus('BURNING') and not HasStatus('SEARING_SMITE') and HasHPPercentageWithoutTemporaryHPEqualOrLessThan(99)):RegainHitPoints(100);IF(HasStatus('BURNING')):RemoveStatus('BURNING');IF(HasStatus('SEARING_SMITE')):RemoveStatus('SEARING_SMITE');IF(not HasStatus('BURNING') and not HasStatus('SEARING_SMITE') and not HasStatus('CHILL_TOUCH') and not HasStatus('WRAITHS_EMBRACE') and not HasStatus('CURSE_MUMMY') and not HasStatus('LOW_HAG_MUSHROOM_VFX')):ApplyStatus(LOW_HAG_MUSHROOM_VFX,100,-1); StatusEffectOnTurn: 9396e4e3-2af9-465e-adba-5714d97ce66f
LOW_HAG_MUSHROOM_REACTIVEFUNGUS_DUPE_ENTRY_56942 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reactive Fungus Description: The mushroom releases Pacifying Spores when it's damaged. Pacifying Spores make movement and taking actions impossible. Icon: GenericIcon_Intent_Control Passives: LOW_Hag_Mushroom_ReactiveFungus
LOW_HAG_MUSHROOM_PEARLYRESISTANCE_AURA_DUPE_ENTRY_38570 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fungal Resistance Description: A Pearlspore Bell grants the hag a +[1] bonus to all Saving Throws. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff StackId: LOW_HAG_MUSHROOM_PEARLYRESISTANCE_AURA AuraRadius: 40 AuraStatuses: TARGET:IF(Character() and Tagged('ACT3_LOW_HAG')):ApplyStatus(LOW_HAG_MUSHROOM_PEARLYRESISTANCE_BUFF)
LOW_HAG_MUSHROOM_PEARLYRESISTANCE_BUFF_DUPE_ENTRY_39718 Boosts: RollBonus(SavingThrow,5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fungal Resistance Description: The hag has a +[1] bonus to Saving Throws for each nearby Pearlspore Bells. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
LOW_HAG_INSECT_PLAGUE_AURA_DUPE_ENTRY_79837 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ethel's Insect Plague Description: Locusts are attacking all hostile characters within range, making the area Difficult Terrain, and imposing Disadvantage on Perception Checks. AuraStatuses: TARGET:IF(Character() and Enemy()):ApplyStatus(INSECT_PLAGUE);TARGET:IF(Character() and Enemy()):ApplyStatus(DIFFICULT_TERRAIN) DescriptionParams: DealDamage(4d10, Piercing)* Icon: Spell_Conjuration_InsectPlague* SoundLoop: Spell_Status_InsectPlague_Start* SoundStop: Spell_Status_InsectPlague_End* AuraRadius: 6* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3* Stats inherited from: *INSECT_PLAGUE_AURA
LOW_HAG_AWAKENING_DUPE_ENTRY_55874 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fungal Awakening Description: These Pearlspore Bells will awaken the Hag at the start of their next turn. Icon: PassiveFeature_Generic_Threat StackId: LOW_HAG_AWAKENING StatusEffect: 3ad59e37-b65b-454b-a3b6-01097388fce2
LOW_HAG_RESURRECTING_DUPE_ENTRY_67537 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fungal Resurrection Description: The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn. Icon: PassiveFeature_Generic_Threat StackId: LOW_HAG_RESURRECTING StatusPropertyFlags: ApplyToDead StatusEffect: 3ad59e37-b65b-454b-a3b6-01097388fce2
LOW_SORRCEROUSSUNDRIES_INVULNERABLE_DUPE_ENTRY_98984 Boosts: Resistance(Fire, Immune); Resistance(Poison, Immune); Resistance(Psychic, Immune); Resistance(Acid, Immune); Resistance(Slashing, Immune); Resistance(Cold, Immune); Resistance(Piercing, Immune); Resistance(Force, Immune); Resistance(Radiant, Immune); Resistance(Necrotic, Immune); Resistance(Lightning, Immune); Resistance(Bludgeoning, Immune); Resistance(Thunder, Immune); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invulnerability Description: This creature is Immune to all damage while leeching on a celestial's lifeforce. Icon: GenericIcon_DamageType_Physical
LOW_SORCEROUSSUNDRIES_THARCHIATEABILITY_DUPE_ENTRY_48406 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thayan Scholar Description: You can cast Danse Macabre once per short rest thanks to intense study of The Necromancy of Thay. Icon: GenericIcon_Intent_Control ApplyEffect: b76d3e89-e5f7-4622-89b6-95772a40a555
LOW_SORCEROUSSUNDRIES_THARCHIATECURSE_DUPE_ENTRY_29292 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Necromantic Novice Description: Undead creatures summoned by Danse Macabre are also hostile towards you. Icon: GenericIcon_Intent_Control
END_ALLYBUFF_VOLO_DUPE_ENTRY_97352 Boosts: RollBonus(SavingThrow, 2);RollBonus(RawAbility, 2); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Volo's Guide to Monsters Description: With steadfast application of knowledge from Volo's preeminent work, affected entities gain +[1] to Attack Rolls, Saving Throws and Ability Checks. DescriptionParams: 2 Icon: PassiveFeature_PactOfTheTome FormatColor: Pink StackId: END_ALLYBUFF_VOLO StatusPropertyFlags: ApplyToDead
END_ALLYBUFF_HALSIN_DUPE_ENTRY_73042 Boosts: Ability(Strength, 1);Ability(Dexterity, 1);Ability(Constitution, 1);Ability(Intelligence, 1);Ability(Wisdom, 1);Ability(Charisma, 1);ActionResource(Movement, 2, 0); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spirit of the Land Description: The reunited soul of Thaniel provides a +[1] to all Ability Scores and an additional [2] movement speed to all affected entities. DescriptionParams: 1;Distance(2) Icon: statIcons_Momentum FormatColor: Earth StackId: END_ALLYBUFF_HALSIN StatusPropertyFlags: ApplyToDead
END_ALLYABILITIES_MOLBUFF_DUPE_ENTRY_66499 Boosts: UnlockSpell(Projectile_END_MolBuff_FireRay);DamageReduction(Fire, Flat,5);RollBonus(SavingThrow, 1d4, Charisma);RollBonus(RawAbility, 1d4, Charisma); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fetcher's Favour Description: Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire, reduce all Fire damage by [1] and gain an additional 1d4 to Charisma Checks and Saving Throws. DescriptionParams: 5;1d4 Icon: Action_Monster_Cambion_FireRay StackId: END_ALLYABILITES_MOLBUFF StatusPropertyFlags: ApplyToDead
END_WALLOFFORCE_DUPE_ENTRY_87010 Boosts: Invulnerable();Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible DisplayName: Invulnerable* Description: Affected entity is Immune to all damage.* Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
END_CHAINSOFKARSUS_DUPE_ENTRY_52771 Boosts: StatusImmunity(SG_Incapacitated);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Prone);StatusImmunity(SG_Unconscious);StatusImmunity(SG_Stunned);StatusImmunity(SG_Polymorph) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Chains of Karsus Description: The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down. Icon: GenericIcon_Intent_Control FormatColor: Red StackId: END_CHAINSOFKARSUS StatusGroups: SG_Restrained
END_DOMINATEDBYNETHERBRAIN_DUPE_ENTRY_82165 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Assimilated Description: You are Dominated by the Netherbrain's psychic might - it controls your every action.
LOW_CAZADORSPALACE_SPAWNBUFF_YOUSEN_DUPE_ENTRY_84561 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ritual Drain: Yousen Description: The creature regains [1] every turn while drawing on Yousen's vitality. DescriptionParams: RegainHitPoints(2d8) StackId: LOW_CAZADORSPALACE_SPAWNBUFF_YOUSEN StackType: Ignore TickFunctors: IF(Tagged('UNDEAD') and HasHPLessThan(100,context.Source)):RegainHitPoints(2d8,Undead); IF(not Tagged('UNDEAD') and HasHPLessThan(100,context.Source)):RegainHitPoints(2d8) Icon: GenericIcon_Intent_Buff* FormatColor: Red* StillAnimationType: None* StackPriority: 1* TickType: StartTurn* OnApplyFunctors: IF(Tagged('PLAYABLE')): ApplyStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* OnRemoveFunctors: IF(HasStatus('LOW_CAZADORSPALACE_COSMETIC_SHADER_RED')): RemoveStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* Stats inherited from: *LOW_CAZADORSPALACE_SPAWNBUFF_001
LOW_CAZADORSPALACE_SPAWNBUFF_VIOLET_DUPE_ENTRY_33513 Boosts: AC(5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ritual Drain: Violet Description: The creature has an additional 5 to its Armour Class after absorbing Violet's strength. DescriptionParams: StackId: LOW_CAZADORSPALACE_SPAWNBUFF_VIOLET StackType: Ignore Icon: GenericIcon_Intent_Buff* FormatColor: Red* StillAnimationType: None* StackPriority: 1* TickType: StartTurn* OnApplyFunctors: IF(Tagged('PLAYABLE')): ApplyStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* OnRemoveFunctors: IF(HasStatus('LOW_CAZADORSPALACE_COSMETIC_SHADER_RED')): RemoveStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* Stats inherited from: *LOW_CAZADORSPALACE_SPAWNBUFF_001
LOW_CAZADORSPALACE_ASCENSION_BUFF_DUPE_ENTRY_82310 Boosts: DamageBonus(7d10, Necrotic, false);ActionResource(Movement,7,0); UnlockSpell(Projectile_LOW_Fireball_Cazador); AC(5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sinister Lord Description: With the ritual complete Cazador has ascended. His movement speed is permanently increased by [1], his Armour Class by 5, the damage of his attacks and spells increases by [2], and he regains [3]. DescriptionParams: Distance(7);DealDamage(7d10, Necrotic);RegainHitPoints(7d10) Icon: PassiveFeature_Generic_Light StackId: LOW_CAZADORSPALACE_SPAWNBUFFS StackPriority: 8 TickFunctors: RegainHitPoints(7d4,Undead) OnApplyFunctors: RestoreResource(SpellSlot,100%,1);RestoreResource(SpellSlot,100%,2);RestoreResource(SpellSlot,100%,3);RestoreResource(SpellSlot,100%,4);RestoreResource(SpellSlot,100%,5);RestoreResource(SpellSlot,100%,6); FormatColor: Red* StillAnimationType: None* StackType: Overwrite* TickType: StartTurn* OnRemoveFunctors: IF(HasStatus('LOW_CAZADORSPALACE_COSMETIC_SHADER_RED')): RemoveStatus(LOW_CAZADORSPALACE_COSMETIC_SHADER_RED)* Stats inherited from: *LOW_CAZADORSPALACE_SPAWNBUFF_001
LOW_ORIN_DEATHBRINGER_COUNTER_1_DUPE_ENTRY_87261 Boosts: Tag(AI_USEITEM_A) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Murderous Strikes: 1 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times. Icon: GenericIcon_Intent_Buff StackId: LOW_ORIN_DEATHBRINGER_COUNTER RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) RemoveEvents: OnAttack StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_2,100,-1) StatusEffect: 09e3c7e2-df5b-4939-9ecc-a9fb5c098949
LOW_ORIN_DEATHBRINGER_COUNTER_2_DUPE_ENTRY_55507 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Murderous Strikes: 2 OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_3,100,-1) StatusEffect: da8667af-1df8-4aba-9328-fe74a6dbd970 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.* Icon: GenericIcon_Intent_Buff* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) * RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_ORIN_DEATHBRINGER_COUNTER_3_DUPE_ENTRY_35611 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Murderous Strikes: 3 OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_4,100,-1) StatusEffect: ab0463ab-bccb-4e54-8b4a-3d34837a2c20 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.* Icon: GenericIcon_Intent_Buff* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) * RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_ORIN_DEATHBRINGER_COUNTER_4_DUPE_ENTRY_13709 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Murderous Strikes: 4 OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_ACTIVE,100,2) StatusEffect: 0710ee16-9379-49c3-b00c-53220915b5d7 Description: Orin's bloodthirsty inheritance grants her Deathbringer Assault after attacking five times.* Icon: GenericIcon_Intent_Buff* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) * RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_ORIN_DEATHBRINGER_ACTIVE_DUPE_ENTRY_28413 Boosts: Tag(AI_USEITEM_A);UnlockSpell(Target_LOW_DeathbringerAssault_Orin) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deathbringer's Legacy Description: Orin can use Deathbringer Assault until the end of her next turn. Icon: PassiveFeature_Generic_Explosion StackId: LOW_ORIN_DEATHBRINGER_COUNTER TickType: EndTurn StatusPropertyFlags: ForceOverhead OnRemoveFunctors: ApplyStatus(LOW_ORIN_DEATHBRINGER_COUNTER_0,100,-1) StatusGroups: SG_Rage StatusEffect: 14fce5cd-f75f-4b7c-97f6-adb433516785 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
LOW_ORIN_BHAALBUFF_DUPE_ENTRY_85686 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_7',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: EndEffect: DisplayName: Unstoppable: 7* StackPriority: 7* OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_6,100,-1)* Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_7 **DEATHSHEAD_UNSTOPPABLE_1
LOW_ORIN_BHAALBUFF_HARDCORE_DUPE_ENTRY_75238 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_10',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: EndEffect: DisplayName: Unstoppable: 10* StackPriority: 10* OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_9,100,-1)* Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_10 **DEATHSHEAD_UNSTOPPABLE_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_0_DUPE_ENTRY_45044 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_1,100,-1) DisplayName: %%% EMPTY* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_0
LOW_SAREVOK_DEATHBRINGER_COUNTER_1_DUPE_ENTRY_57942 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_2,100,-1) DisplayName: Murderous Strikes: 1* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* StatusEffect: 09e3c7e2-df5b-4939-9ecc-a9fb5c098949* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_2_DUPE_ENTRY_96988 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_3,100,-1) DisplayName: Murderous Strikes: 2* StatusEffect: da8667af-1df8-4aba-9328-fe74a6dbd970* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_2 **LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_3_DUPE_ENTRY_51665 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: not IsMiss() and HasSpellFlag(SpellFlags.Harmful) and not SpellId('Target_LOW_DeathbringerAssault_Sarevok') OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_4,100,-1) DisplayName: Murderous Strikes: 3* StatusEffect: ab0463ab-bccb-4e54-8b4a-3d34837a2c20* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* RemoveEvents: OnAttack* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_3 **LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_COUNTER_4_DUPE_ENTRY_78305 Boosts: Tag(AI_USEITEM_A)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: After performing four attacks, Sarevok will have embodied Bhaal enough to use Deathbringer Assault. Icon: Action_Barbarian_Rage RemoveConditions: RemoveEvents: OnRemoveFunctors: DisplayName: Murderous Strikes: 4* StatusEffect: 0710ee16-9379-49c3-b00c-53220915b5d7* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* StatusPropertyFlags: ForceOverhead* Stats inherited from: *LOW_ORIN_DEATHBRINGER_COUNTER_4 **LOW_ORIN_DEATHBRINGER_COUNTER_1
LOW_SAREVOK_DEATHBRINGER_ACTIVE_DUPE_ENTRY_18644 Boosts: Tag(AI_USEITEM_A);UnlockSpell(Target_LOW_DeathbringerAssault_Sarevok);Tag(EXTRA_ATTACK_BLOCKED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Sarevok is able to use Deathbringer Assault until the end of his next turn. Icon: Action_Barbarian_Rage OnRemoveFunctors: ApplyStatus(LOW_SAREVOK_DEATHBRINGER_COUNTER_0,100,-1) DisplayName: Deathbringer's Legacy* StackId: LOW_ORIN_DEATHBRINGER_COUNTER* TickType: EndTurn* StatusPropertyFlags: ForceOverhead* StatusGroups: SG_Rage* StatusEffect: 14fce5cd-f75f-4b7c-97f6-adb433516785* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *LOW_ORIN_DEATHBRINGER_ACTIVE
LOW_SAREVOK_ESSENCE_SENDAI_GHOST_DUPE_ENTRY_35518 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaalspawn Essence: Sendai Description: When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6. Icon: Spell_Illusion_MirrorImage StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
LOW_SAREVOK_ESSENCE_ILLASERA_GHOST_DUPE_ENTRY_94653 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaalspawn Essence: Illasera Description: When Illasera's ghost dies, Sarevok will be permanently Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed. Icon: Spell_Transmutation_Haste StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
LOW_SAREVOK_ESSENCE_AMELYSSAN_GHOST_DUPE_ENTRY_47509 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaalspawn Essence: Amelyssan Description: When Amelyssan's ghost dies, Sarevoks attacks will heal him for [1]. DescriptionParams: RegainHitPoints(2d12) Icon: Spell_Necromancy_VampiricTouch StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
LOW_SAREVOK_ESSENCE_ABAZIGAL_GHOST_DUPE_ENTRY_17186 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaalspawn Essence: Abazigal Description: When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks. Icon: GenericIcon_Intent_Damage OnApplyFunctors: ApplyStatus(KAI, 100, -1) StatusEffect: f3e54f67-26f3-48cc-a6d3-46ba9682bdb2
ORI_GALE_BOMB1_DUPE_ENTRY_23575 Boosts: Disadvantage(SavingThrow, Constitution);Tag(ORI_GALE_WEAKENED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Hunger Description: Gale's spirit is being drained. He has disadvantage to Constitution Saving Throws. Icon: PassiveFeature_Generic_Explosion StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: IgnoreResting;ApplyToDead
ORI_GALE_BOMB2_DUPE_ENTRY_98379 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows);Tag(ORI_GALE_WEAKENED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Greater Arcane Hunger Description: The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. Icon: PassiveFeature_Generic_Explosion StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: IgnoreResting;ApplyToDead
ORI_GALE_BOMB3_DUPE_ENTRY_33229 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(ORI_GALE_WEAKENED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Severe Arcane Hunger Description: The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved. Icon: PassiveFeature_Generic_Explosion StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: IgnoreResting;ApplyToDead
SCL_PLAQUES_CHA_FAIL_DUPE_ENTRY_75540 Boosts: Ability(Charisma, -5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark Lady's Ire Description: Has earned Shar's condemnation due to a poor display of charm. Has a -[1] penalty to Charisma until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
SCL_PLAQUES_CHA_PASS_DUPE_ENTRY_609 Boosts: Ability(Charisma,5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark Lady's Grace Description: Has earned Shar's approval through their charming nature. Has a +[1] bonus to Charisma until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
SCL_PLAQUES_INT_FAIL_DUPE_ENTRY_58674 Boosts: Ability(Intelligence, -5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark Lady's Fool Description: Has earned Shar's condemnation while failing to impress her with their wit. Has a -[1] penalty to Intelligence until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
SCL_PLAQUES_INT_PASS_DUPE_ENTRY_4656 Boosts: Ability(Intelligence,5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark Lady's Erudition Description: Has earned Shar's approval through an impressive display of wit. Has a +[1] bonus to Intelligence until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
SCL_PLAQUES_WIS_FAIL_DUPE_ENTRY_85514 Boosts: Ability(Wisdom, -5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark Lady's Reckoning Description: Has earned Shar's condemnation by showing a lack of judgement. Has a -[1] penalty to Wisdom until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff
SCL_PLAQUES_WIS_PASS_DUPE_ENTRY_55221 Boosts: Ability(Wisdom,5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark Lady's Awareness Description: Has earned Shar's approval through a demonstration of their good sense. Has a +[1] bonus to Wisdom until finishing a Long Rest. DescriptionParams: 5 Icon: GenericIcon_Intent_Buff
POTION_OF_UNDYING_DUPE_ENTRY_12311 Boosts: DownedStatus(POTION_OF_UNDYING_DOWNED,5) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dead Man's Gambit Description: When you drop to [1] HP, instead regain [2] and gain the effects of a Long Rest. DescriptionParams: 0;RegainHitPoints(1d10) Icon: GenericIcon_Intent_Healing StackId: POTION_OF_UNDYING StatusPropertyFlags: IgnoreResting;ApplyToDead
POTION_OF_BRAVERY_DUPE_ENTRY_77712 Boosts: StatusImmunity(SG_Frightened);TemporaryHP(0+MaxHP);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Thunder, Resistant); Resistance(Necrotic, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Cold, Resistant); Resistance(Poison, Resistant); Resistance(Radiant, Resistant); Resistance(Psychic, Resistant); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Emboldened Bravery Description: Affected entity has additional temporary hit points equal to its maximum hit points. While the temporary hit points remain, it can't be Frightenedand has Resistance to all damage but Force damage. StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage DescriptionParams: 1* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackPriority: 1* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
ELIXIR_OF_THE_GOD_DUPE_ENTRY_25103 Boosts: AbilityOverrideMinimum(Strength,23);AbilityOverrideMinimum(Dexterity,23);AbilityOverrideMinimum(Constitution,23);AbilityOverrideMinimum(Intelligence,23);AbilityOverrideMinimum(Charisma,23);AbilityOverrideMinimum(Wisdom,23) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unto a God Description: All of your Ability Scores become [1] for [2] turns. DescriptionParams: 23;10 Icon: GenericIcon_Intent_Buff StackId: ELIXIR_OF_THE_GOD
POTION_OF_THE_GIANT_DUPE_ENTRY_71132 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant);Resistance(Bludgeoning, Resistant) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Giant Description: Affected entity is Enlarged and gains temporary hit points equal to its maximum hit points and Resistance to Slashing, Piercing, and Bludgeoning damage.
It also deals an additional [1] in a [2] radius whenever it makes a melee attack. DescriptionParams: DealDamage(1d4, Thunder);Distance(3) StackId: POTION_OF_THE_GIANT Passives: Potion_OfGiant_ThunderDamage_Passive;EnlargeWeightMedium;EnlargeWeightLarge OnApplyFunctors: ApplyStatus(POTION_OF_THE_GIANT_TEMP_HP, 100, -1) OnRemoveFunctors: RemoveStatus(POTION_OF_THE_GIANT_TEMP_HP) Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StatusGroups: SG_RemoveOnRespec* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
POTION_OF_THE_GIANT_TEMP_HP_DUPE_ENTRY_29653 Boosts: TemporaryHP(0+MaxHP) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: RegainHitPoints(0+MaxHP) DisplayName: Temporary Hit Points* Description: Kept from death's door by a brief magical boost. Gained [1] temporary hit point.* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
POTION_OF_THE_ARCHMAGI_DUPE_ENTRY_35049 Boosts: IF(IsSpell()):Advantage(AttackRoll);UnlockSpellVariant(HeightenedSpellCheck(), ModifySavingThrowDisadvantage()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Archmage Embodiment Description: You've restored your spell slots, have Advantage on spell attack rolls and creatures have Disadvantage on Saving Throws against your spells. Icon: GenericIcon_Intent_Buff StackId: POTION_OF_THE_ARCHMAGI OnApplyFunctors: RestoreResource(SpellSlot,100%,1);RestoreResource(SpellSlot,100%,2);RestoreResource(SpellSlot,100%,3);RestoreResource(WarlockSpellSlot,100%,1);RestoreResource(WarlockSpellSlot,100%,2);RestoreResource(WarlockSpellSlot,100%,3)
POTION_OF_THE_GREATARCHER_DUPE_ENTRY_76245 Boosts: IF(IsRangedAttack()):Advantage(AttackRoll);UnlockSpell(Projectile_POTION_OfTheGreatArcher_ExtraAttack) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Peerless Artillery Description: You have Advantage on ranged attack rolls and gain an additional ranged weapon attack each turn. Creatures hit by your ranged attacks may also take an additional [1]. DescriptionParams: DealDamage(2d6, Piercing) Icon: GenericIcon_DamageType_Physical StackId: POTION_OF_THE_GREATARCHER Passives: Potion_OfGreatArcher_Passive
POTION_OF_TEMPUS_UNSTABLE_DUPE_ENTRY_3271 Boosts: CriticalDamageOnHit() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tempus' Warblessing Description: Affected entity takes [1] every time it attacks, but every attack is a Critical Hit. DescriptionParams: DealDamage(1d4, Force) Icon: GenericIcon_DamageType_Force StackId: POTION_OF_TEMPUS_UNSTABLE Passives: Potion_OfTempus_Drawback_Passive
POTION_OF_MALIGNANT_AWAKENING_UNSTABLE_DUPE_ENTRY_84023 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Malignant Awakening Description: Affected entity is Hastened and Blessed and has an additional action, bonus action, and reaction. At the end of its turn, its hit points become [1]. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: POTION_OF_MALIGNANT_AWAKENING_UNSTABLE TickType: EndTurn OnApplyFunctors: ApplyStatus(HASTE, 100, 1);ApplyStatus(BLESS, 100, 1);ApplyStatus(POTION_OF_MALIGNANT_AWAKENING_UNSTABLE_RESTORATION, 100, 0) OnRemoveFunctors: DealDamage(999, Force,Magical);RegainHitPoints(1)
POTION_OF_MALIGNANT_AWAKENING_UNSTABLE_RESTORATION_DUPE_ENTRY_24536 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Technical Status for Malignant Awakening| StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RestoreResource(ActionPoint,100%, 0);RestoreResource(BonusActionPoint,100%, 0);RestoreResource(ReactionActionPoint,100%, 0)
MOO_POTION_BLOODOPTION_ASTARION_DUPE_ENTRY_71 Boosts: Ability(Strength, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Everlasting Vigour Description: Your strength score is permanently increased by [1]. DescriptionParams: 2 StackId: MOO_POTION_BLOOD_ASTARION StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting
WYR_PAINTINGPUZZLE_AURA_DUPE_ENTRY_86723 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shroud of Dark Justice Description: You cannot see the path ahead. Icon: PassiveFeature_Generic_Darkness AuraRadius: 6 AuraStatuses: TARGET:IF(Tagged('WYR_PUZZLEPAINTING')):ApplyStatus(WYR_PAINTINGPUZZLE_HIDDEN) StatusGroups: SG_Cursed StatusEffect: 351b0832-68a4-4fe9-823a-5e74be3c2965
WYR_PAINTINGPUZZLE_HIDDEN_DUPE_ENTRY_81019 Boosts: Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shrouded Description: The Shadow obscures it. Icon: PassiveFeature_Generic_Darkness StatusGroups: SG_Cursed StatusEffect: 37985fe2-9bbe-4934-8557-0a420dd08a0b
WYR_AMULET_POSSESSION_DUPE_ENTRY_54050 Boosts: Tag(ACT3_WYR_SENTIENTAMULET_POSSESSED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Possessed Description: The affected entity is possessed by the spirit of the Mad Monk. Icon: PassiveFeature_Generic_Darkness StillAnimationType: StillAnimationPriority: StatusPropertyFlags: IgnoreResting;FreezeDuration StatusEffect: db45f096-37e2-406e-9dbd-d5c08d4ad59e Stats inherited from: *ANIM_WEAK **ANIMATION
WYR_COURAGEBRIGHT_DUPE_ENTRY_23758 Boosts: GameplayLight(9,false,0.1);StatusImmunity(SG_Invisible);Tag(AI_PREFERRED_TARGET) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Flame Description: The affected entity sheds light in a [1] radius. It cannot become Invisible. Enemies are more likely to target this character during the trial. StatusEffect: f584039d-da1f-44f8-a61c-340552644165 DescriptionParams: Distance(1.5)* Icon: Spell_Evocation_BrandingSmite_Melee* StackId: BRANDING_SMITE* StackPriority: 1* StatusGroups: SG_Light* Stats inherited from: *BRANDING_SMITE
WYR_COURAGEBOUND_DUPE_ENTRY_1570 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bound Description: The torch cannot be dropped while the trial is ongoing. Icon: GenericIcon_Intent_Utility
WYR_GORTASH_MANIFESTATION_AURA_DUPE_ENTRY_70078 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Brutality Description: All servants of Bane around this character deal an extra [1]. This effect can stack. DescriptionParams: DamageBonus(1d4,Fire) Icon: PassiveFeature_Generic_Threat FormatColor: Red AuraRadius: 9 AuraStatuses: TARGET:IF((Tagged('BANITE') or Tagged('BANITE_BLACKGAUNTLET') or Tagged('ACT3_WYR_GORTASH')) and not HasStatus('WYR_GORTASH_MANIFESTATION_AURA')):ApplyStatus(WYR_GORTASH_MANIFESTATION_AURA_BUFF) StatusEffect: cd222667-3d8c-4ddd-b806-f9921f856b45
WYR_GORTASH_MANIFESTATION_AURA_BUFF_DUPE_ENTRY_50148 Boosts: Ability(Strength,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bane's Brutality Description: Affected entity gains +1 to its Strength ability. This effect can stack. DescriptionParams: DamageBonus(1d4,Fire) Icon: GenericIcon_Intent_Buff FormatColor: Red StackType: Stack StatusEffect: 51c534dc-5d58-4e19-90d6-ca9cb161a822
WYR_GORTASH_SHIELD_BUFF_DUPE_ENTRY_73330 Boosts: ActionResource(BonusActionPoint,1,0); ActionResource(Movement,3,0); Resistance(Slashing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Piercing, Resistant); Resistance(Fire, Resistant); Resistance(Cold, Resistant); Resistance(Lightning, Resistant); Resistance(Poison, Resistant); Resistance(Necrotic, Resistant); Resistance(Radiant, Resistant); Resistance(Thunder, Immune) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shell of Resistance Description: The Micromodron Force Curtain granted this entity Immunity to Thunder damage and Resistance to elemental damage for one turn, along with an extra Bonus Action and [1] extra Movement Speed. Icon: GenericIcon_Intent_Buff FormatColor: Gold HitAnimationType: MagicalNonDamage SoundStart: Spell_Passive_Shield_Wizard_Loop SoundLoop: Spell_Passive_Shield_Wizard_Loop SoundStop: Spell_Passive_Shield_Wizard_Stop StackId: WYR_GORTASH_SHIELD StackPriority: 2 StackType: Overwrite StatusEffect: e12b7e0e-709b-4782-b903-49269073be2b
WYR_GORTASH_SHIELD_DEBUFF_DUPE_ENTRY_18511 Boosts: Resistance(Fire, Vulnerable); Resistance(Cold, Vulnerable); Resistance(Lightning, Vulnerable); Resistance(Poison, Vulnerable); Resistance(Necrotic, Vulnerable); Resistance(Radiant, Vulnerable); Resistance(Thunder, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Malfunctioning Shell of Resistance Description: The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn. Icon: GenericIcon_Intent_Debuff FormatColor: Yellow HitAnimationType: MagicalDamage_External SoundStart: Spell_Status_GortashShieldDebuff_Start SoundLoop: Spell_Status_GortashShieldDebuff_MO SoundStop: Spell_Status_GortashShieldDebuff_End StackPriority: 1 StatusEffect: ee55fcec-a8e7-4ee3-ab80-bf78d4722505 StackId: WYR_GORTASH_SHIELD* StackType: Overwrite* Stats inherited from: *WYR_GORTASH_SHIELD_BUFF
WYR_GORTASH_INCINERATOR_WARNING_AREA_DUPE_ENTRY_85553 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Incinerator System Description: %%% Incinerator System Icon: GenericIcon_DamageType_Fire StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: 4d883bd6-2686-41ef-bbe2-7499ba0da29d
WYR_GORTASH_INCINERATOR_CHARGING_DUPE_ENTRY_66052 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Incinerator Charging Description: Next turn, the designated area will be incinerated. Icon: GenericIcon_Intent_Buff FormatColor: White StatusEffect: 1a264c4a-f581-411a-87e5-72e2dc27c208
WYR_GORTASH_INCINERATOR_OVERHEATING_DUPE_ENTRY_34658 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overheating Description: This will explode the next time it's used. Find a way to cool it, or stay away! Icon: PassiveFeature_Generic_Explosion FormatColor: White SoundStart: Misc_Status_GortashIncineratorOverheating_Start SoundLoop: Misc_Status_GortashIncineratorOverheating_Loop SoundStop: Misc_Status_GortashIncineratorOverheating_Stop RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied StatusEffect: 6cc3fcaf-b6b8-4edb-a0ff-b43a3d86e0c9
WYR_GORTASH_REFLECTOGUARD_EFFECT_DUPE_ENTRY_19221 Boosts: ProjectileDeflect()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reflectoguard Active Description: Any projectile fired at this character is sent back to where it came from. Icon: GenericIcon_Intent_Buff FormatColor: White HitAnimationType: MagicalNonDamage SoundLoop: Spell_Status_GortashReflectGuard_Start SoundStop: Spell_Status_GortashReflectGuard_End StackId: WYR_GORTASH_REFLECTOGUARD_EFFECT StatusEffect: f7cc992f-a64a-439f-859e-f1eee7d494a9 TickType: EndTurn* Stats inherited from: *REFLECTIVE_SHELL
WYR_GORTASH_GRENADE_SYSTEM_DUPE_ENTRY_69144 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Grenade System Description: %%% Grenade System Icon: PassiveFeature_Generic_Explosion StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WYR_GORTASH_GRENADE_DUPE_ENTRY_26182 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grenade Description: The grenade hisses as the gas leaves it. It's going to blow! FormatColor: White StackId: WYR_GORTASH_GRENADE TickFunctors: ApplyStatus(WYR_GORTASH_GRENADE_DETONATE,100,1);ApplyStatus(AI_HELPER_AVOIDAREA_RADIUS2,100,-1) Icon: GenericIcon_Intent_Damage* StackPriority: 1* TickType: StartRound* StatusPropertyFlags: DisableOverhead;DisableCombatlog* StatusEffect: 4d883bd6-2686-41ef-bbe2-7499ba0da29d* Stats inherited from: *EXPLOSIVE_MINE_ORTHON
WYR_GORTASH_GRENADE_DETONATE_DUPE_ENTRY_60441 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: About to Explode Description: This grenade will explode at the end of its turn! FormatColor: White StackId: WYR_GORTASH_GRENADE TickFunctors: RemoveStatus(WYR_GORTASH_GRENADE_DETONATE) OnApplyFunctors: ApplyStatus(AI_HELPER_AVOIDAREA_STRONG_RADIUS4,100,-1) Icon: GenericIcon_Intent_Damage* StackPriority: 2* TickType: StartTurn* StatusPropertyFlags: DisableCombatlog* StatusEffect: 4d883bd6-2686-41ef-bbe2-7499ba0da29d* AuraRadius: 2* AuraStatuses: TARGET:IF(Character()):ApplyStatus(AI_HELPER_AVOIDAREA,100,-1)* Stats inherited from: *EXPLOSIVE_MINE_ORTHON_DETONATE **AI_HELPER_AVOIDAREA_RADIUS2 ***AI_HELPERS
END_ALLYBUFF_HIGHHALLHERO_DUPE_ENTRY_60251 Boosts: DownedStatus(DEATH_WARD_DOWNED,10)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Faith of the High Hall Description: A grateful cleric has protected the affected entity with Death Ward. DescriptionParams: RegainHitPoints(1);1* Icon: Spell_Abjuration_DeathWard* HitAnimationType: MagicalNonDamage* SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD;* StackId: DEATH_WARD* StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171* Stats inherited from: *DEATH_WARD
MAG_FROST_ROBE_ARMOR_OF_AGATHYS_TECHNICAL_DUPE_ENTRY_35999 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Technical Status to track Armor of Agathys From the Frost Robe StackId: MAG_FROST_ROBE_ARMOR_OF_AGATHYS_TECHNICAL StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;IgnoreResting OnRemoveFunctors: RemoveStatus(ARMOR_OF_AGATHYS_3)
MAG_NON_LETHAL_DUPE_ENTRY_82059 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_NON_LETHAL DisplayName: Non-Lethal Damage* Description: Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious. * Icon: Action_KnockOut* StatusPropertyFlags: DisableOverhead;DisableCombatlog* Stats inherited from: *NON_LETHAL
MAG_GITHBORN_FLYING_STRIKE_DUPE_ENTRY_83989 Boosts: IF(IsMeleeWeaponAttack()):DamageBonus(1d4, Psychic, false) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flying Strike Description: Affected entity has flown this turn. Its next melee weapon attack deals an additional [1]. DescriptionParams: DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Psychic StackId: MAG_GITHBORN_FLYING_STRIKE TickType: EndTurn RemoveConditions: IsMeleeWeaponAttack() RemoveEvents: OnAttack
MAG_GITHBORN_COMBAT_HAND_BUFF_DUPE_ENTRY_42127 Boosts: Resistance(All, Resistant);RedirectDamage(1);CharacterUnarmedDamage(1d4, Force);UnlockSpell(Target_MAG_HoldPerson) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mage Hand Link DescriptionParams: StackId: MAG_GITHBORN_COMBAT_HAND_BUFF StackPriority: 0 AuraRadius: AuraStatuses: Passives: Description: Being drained by Ch'r'ai W'wargaz.
Received a -[1] penalty on its Armour Class and is Vulnerable to Psychic damage.
MAG_DEVOTEES_MACE_HEALING_AURA_CRREATURE_DUPE_ENTRY_63783 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healing Incense Description: Affected entity regains [1] at the start of the spellcaster's turn, as long as they remain within [2] of them. DescriptionParams: RegainHitPoints(1d4);Distance(9) Icon: GenericIcon_Intent_Healing StackId: MAG_DEVOTEES_MACE_HEALING_AURA_CRREATURE AuraRadius: StatusGroups: Stats inherited from: *AURA_OF_VITALITY
MAG_INVISIBLE_WEAPON_BUFF_TECHNICAL_DUPE_ENTRY_80773 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invisible Weapon Description: Affected entity has Advantage on Attack Rolls and scores a Critical Hit on a [1]. DescriptionParams: 19 Icon: GenericIcon_Intent_Buff StackId: MAG_INVISIBLE_WEAPON_BUFF StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnApplyFunctors: IF(not HasStatus('MAG_INVISIBLE_WEAPON_VISIBLE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand))):ApplyEquipmentStatus(MeleeMainHand, MAG_INVISIBLE_WEAPON_BUFF, 100, -1);IF(not HasStatus('MAG_INVISIBLE_WEAPON_VISIBLE', GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand))):ApplyStatus(MAG_INVISIBLE_WEAPON_OWNER, 100, -1) OnRemoveFunctors: RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_INVISIBLE_WEAPON_BUFF);RemoveStatus(GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand), MAG_INVISIBLE_WEAPON_VISIBLE);RemoveStatus(MAG_INVISIBLE_WEAPON_VISIBLE_OWNER);RemoveStatus(MAG_INVISIBLE_WEAPON_OWNER)
MAG_FROST_TALON_DUPE_ENTRY_75180 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Talon of Frost StackId: MAG_FROST_TALON RemoveConditions: RemoveEvents: StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: OnRemoveFunctors: StatusEffect: 615a01a7-ca62-4007-95de-e07493dcb670 DescriptionParams: DealDamage(1d6, Cold)* Icon: statIcons_AbsorbElement_Cold* Description: The affected entity deals an additional [1] the next time it deals damage with a weapon.* SoundLoop: Spell_Status_Cold_MO* SoundStop: Spell_Status_Cold_MO_Stop* StackType: Overwrite* TickType: StartTurn* Stats inherited from: *ABSORB_ELEMENTS_COLD_DAMAGE **MAG_SPELLBLADE_COLD_ENERGY
WYR_POTENTDRINK_PETPAL_DUPE_ENTRY_92595 Boosts: Tag(PETPAL);Disadvantage(Ability, Charisma, BEAST);Disadvantage(Skill, AnimalHandling, BEAST) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoots' Hooch: Beast Tongue Description: You're pretty sure you could speak to animals if you tried. ManagedStatusEffectType: ManagedStatusEffectGroup: Icon: Spell_Divination_SpeakWithAnimals* StackId: PETPAL* Stats inherited from: *PETPAL
WYR_POTENTDRINK_DETECT_THOUGHTS_DUPE_ENTRY_69643 Boosts: Tag(DETECTTHOUGHTS);Resistance(Psychic, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoots' Hooch: Gifted Description: You can read minds, but become Vulnerable to Psychic damage. ManagedStatusEffectType: ManagedStatusEffectGroup: Icon: Spell_Divination_DetectThoughts* StackId: DETECT_THOUGHTS* StatusGroups: SG_DetectThoughts;SG_RemoveOnRespec* Stats inherited from: *DETECT_THOUGHTS
WYR_POTENTDRINK_SUNBLIND_BLINDED_DUPE_ENTRY_5580 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
WYR_POTENTDRINK_SUNBLIND_DUPE_ENTRY_75460 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoots' Hooch: Photosensitivity Description: Become Blind in direct sunlight but gain Superior Darkvision. Icon: Item_CONS_Drink_Mug_Metal_A_Beer StackId: WYR_POTENTDRINK_SUNBLIND Passives: WYR_PotentDrink_Sunblind_Passive OnApplyFunctors: IF(IsInSunlight(context.Target)):ApplyStatus(WYR_POTENTDRINK_SUNBLIND_BLINDED, 100, -1)
WYR_POTENTDRINK_NAUSEOUS_FUMES_DUPE_ENTRY_40551 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoots' Hooch: Bad Breath Description: Characters attacking you in melee become Nauseous. Icon: Item_CONS_Drink_Mug_Metal_A_Beer StackId: WYR_POTENTDRINK_NAUSEOUS_FUMES Passives: WYR_PotentDrink_Nauseous_Passive
WYR_FACEPAINT_CLOWN_DUPE_ENTRY_8269 Boosts: StatusImmunity(HIDEOUS_LAUGHTER) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Clown Face-Paint Description: You are unaffected by Hideous Laughter. Icon: GenericIcon_Intent_Buff
LOW_BLOODMERCHANT_EXPLOSIVEPOTION_DUPE_ENTRY_42135 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Test Subject Description: You have ingested Araj's potion as part of an experiment. Icon: PassiveFeature_Generic_Blood OnApplyFunctors: DealDamage(1d4, Slashing) OnRemoveFunctors: CreateExplosion(Projectile_LOW_BloodMerchant_ExplodeSelf) Stats inherited from: *POTIONS
MAG_THROWING_RETURN_TO_OWNER_DUPE_ENTRY_62133 Boosts: ItemReturnToOwner() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Homing Weapon Description: This weapon will return to its owner when thrown. Icon: GenericIcon_Intent_Utility StackId: MAG_THROWING_RETURN_TO_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
LOW_BHAALTEMPLE_ORINSLAYER_ENRAGE_DUPE_ENTRY_8109 Boosts: TemporaryHP(25);Ability(Strength,2);Advantage(SavingThrow, Wisdom);Tag(CANBECALMED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: A Mist Most Scarlet Description: Orin has gained [1] temporary hit points, a +2 bonus to Strength, and Advantage on Wisdom Saving Throws. DescriptionParams: 25 Icon: GenericIcon_Intent_Buff StackId: LOW_BHAALTEMPLE_ORINSLAYER_ENRAGE StatusGroups: SG_Rage StatusEffect: c4132894-3209-4531-a048-a7dab971ee1e
MAG_FEYWILD_SPARKS_DUPE_ENTRY_48575 Boosts: Tag(SORCERER_WILD_MAGIC_GUARANTEED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Feywild Sparks Description: While Tides of Chaos is active, the affected entity will always trigger its wild magic surge when casting spells. Icon: GenericIcon_Intent_Buff StackId: MAG_FEYWILD_SPARKS
MAG_FORCE_SHIELD_WARD_TECHNICAL_DUPE_ENTRY_13493 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_FORCE_SHIELD_WARD_TECHNICAL TickFunctors: IF(Combat())ApplyStatus(MAG_ZOC_FORCE_CONDUIT, 100, 2);IF(Combat())ApplyStatus(MAG_ZOC_FORCE_CONDUIT_DURATION_TECHNICAL, 100, 1) OnRemoveFunctors: DisplayName: %%%|Cloak of Dispalcement Technical|* Description: %%%|Technical status to add the displacement status effect at the start of the turn|* TickType: StartTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL
MAG_GARROTE_SOURCE_DUPE_ENTRY_53537 Boosts: ActionResourceBlock(Movement) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Strangling a creature with a garrotte and unable to move. StillAnimationType: Grappling StackId: MAG_GARROTE_SOURCE DisplayName: Garrotting* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE
MAG_GARROTE_TARGET_DUPE_ENTRY_21699 Boosts: BlockVerbalComponent();DialogueBlock();ActionResourceBlock(Movement) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. Both the entity and the garrotter can't move until the condition ends. AuraStatuses: OnRemoveFunctors: RemoveStatus(GARROTE_VFX) StatusGroups: SG_Condition;SG_DropForNonMutingDialog;SG_Restrained DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *GARROTE_TARGET **SILENCED
MAG_GARROTE_SOURCE_HUMANOID_DUPE_ENTRY_33000 Boosts: ActionResourceBlock(Movement)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Strangling a creature with a garrotte and unable to move. StackId: MAG_GARROTE_SOURCE_HUMANOID StillAnimationType: Grappling* DisplayName: Garrotting* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE_HUMANOID **GARROTE_SOURCE
MAG_GARROTE_TARGET_HUMANOID_DUPE_ENTRY_29481 Boosts: BlockVerbalComponent();DialogueBlock() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. Both the entity and the garrotter can't move until the condition ends. StatusGroups: SG_Condition;SG_DropForNonMutingDialog DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(GARROTE_VFX)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* AuraStatuses: AI_IGNORE:IF(Character() and Tagged('MEAZEL') and not Dead()):ApplyStatus(GARROTE_TECHNICAL)** Stats inherited from: *GARROTE_TARGET_HUMANOID **GARROTE_TARGET ***SILENCED
MAG_INFERNAL_WEAPON_DUPE_ENTRY_55969 Boosts: WeaponDamage(6, Poison) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infernal Weapon Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. DescriptionParams: DealDamage(6,Poison) Icon: GenericIcon_DamageType_Poison StackId: MAG_INFERNAL_WEAPON Passives: MAG_Infernal_Weapon_Passive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusEffect: 11f94ff7-9c1b-431a-a26b-99e157026dee StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
MAG_LESSER_INFERNAL_WEAPON_DUPE_ENTRY_52635 Boosts: WeaponDamage(3, Poison) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3,Poison) DisplayName: Infernal Weapon* Description: On a hit, the affected entity deals an additional [1] and can possibly Poison its target. * Icon: GenericIcon_DamageType_Poison* StackId: MAG_INFERNAL_WEAPON* Passives: MAG_Infernal_Weapon_Passive* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* StatusEffect: 11f94ff7-9c1b-431a-a26b-99e157026dee* StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StatusGroups: SG_WeaponCoating* Stats inherited from: *MAG_INFERNAL_WEAPON **DIPPED_POISON
LOW_CAZADORSPALACE_RITUAL_DAZED_DUPE_ENTRY_21624 Boosts: ActionResourceBlock(ReactionActionPoint);Disadvantage(SavingThrow, Wisdom);BlockAbilityModifierFromAC(Dexterity)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dazed* Description: Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class.
END_ALLYABILITIES_RAVENGARDRALLY_DUPE_ENTRY_10813 Boosts: TemporaryHP(30) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points. ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Rallied* DescriptionParams: GainTemporaryHitPoints(8)* Icon: Skill_Fighter_Rally* SoundLoop: Misc_Status_Rally_MO* SoundStop: Misc_Status_Rally_MO_Stop* StackId: TEMPORARY_HP* StackPriority: 8* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *RALLY
MAG_LIGHT_DIVINE_DUPE_ENTRY_29457 Boosts: GameplayLight(6,false,0.1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(6) StatusPropertyFlags: IgnoreResting;DisableCombatlog StatusGroups: SG_Light StatusEffect: 7318e3cf-fd8d-4383-bfe4-342078649edb DisplayName: Light* Description: This object has an aura of light with a radius of [1].* Icon: Spell_Evocation_Light* StackId: LIGHT* IsUnique: 1* Stats inherited from: *LIGHT
MAG_CELESTIAL_HASTE_DUPE_ENTRY_13131 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Celestial Haste Description: Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and it can take one additional action per turn. OnRemoveFunctors: StatusGroups: Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown.* Icon: Action_WeaponBond* StatusEffectOverride: f1c5a7d3-c966-4d7f-87b7-376f1e64edbd* StackId: WEAPON_BOND* IsUnique: 1* Stats inherited from: *WEAPON_BOND
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown.* Icon: Action_WeaponBond* StackId: WEAPON_BOND* IsUnique: 1* Stats inherited from: *WEAPON_BOND
MAG_THE_THORNS_WEAPON_EXPLOSIVE_THROWS_DUPE_ENTRY_4326 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shattering Impact Description: When thrown, the trident deals [1] in [2] around the target. DescriptionParams: DealDamage(1d4, Force);Distance(6) Icon: GenericIcon_DamageType_Force StackId: MAG_THE_THORNS_WEAPON_EXPLOSIVE_THROWS Passives: MAG_TheThorns_ExplosiveThrowing_Passive
MAG_GIANT_SLAYER_LEGENDARY_ENLRAGE_DUPE_ENTRY_23270 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d6);ObjectSize(+1);WeightCategory(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d6) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Giant Form Description: Affected entity's size is increased. Its weapon attacks deal an additional [1] damage. It gains [2], and has Advantage on Strength Checks and Saving Throws. DescriptionParams: 1d6;GainTemporaryHitPoints(27) OnApplyFunctors: ApplyStatus(MAG_GIANT_SLAYER_GIANT_TEMP_HP, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_GIANT_SLAYER_GIANT_TEMP_HP) StatusGroups: Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
MAG_LEGENDARY_COMPELLED_DUEL_DUPE_ENTRY_41105 Boosts: IF(not HasStatus('COMPELLED_DUEL', context.Source, context.Target)):Disadvantage(AttackRoll)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Compelled to Duel Description: Has Disadvantage on Attack Rolls against anyone but the caster. Might start Bleeding if struck by the Dueller. Icon: Spell_Enchantment_CompelledDuel* StackId: COMPELLED_DUEL* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* TooltipSave: Wisdom* StatusPropertyFlags: LoseControl;OverheadOnTurn;LoseControlFriendly* StatusGroups: SG_Taunted* Stats inherited from: *COMPELLED_DUEL **TAUNTED
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE_DUPE_ENTRY_89059 Boosts: Resistance(Fire, Resistant);IF(SpellDamageTypeIs(DamageType.Fire)):DamageBonus(ProficiencyBonus, Fire, false);UnlockSpell(Projectile_MAG_Legendary_Chromatic_Fireball);UnlockSpell(Wall_MAG_Legendary_Chromatic_WallOfFire) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gripped by Kereska's Flame Description: When the affected entity deals damage with a spell, it gains [1] turn of Heat.
While attuned to Kereska's flame, it can cast Fireball and Wall of Fire. DescriptionParams: 1 Icon: GenericIcon_DamageType_Fire StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Heat_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Burning_MO* SoundStop: Misc_Status_Burning_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_FIRE_ENERGY_APPLIED_VFX)* StatusEffect: d9d254b2-3771-482e-990b-a74d546e0d4e* Stats inherited from: *ABSORB_ELEMENTS_FIRE_DAMAGE **MAG_SPELLBLADE_FIRE_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_COLD_DUPE_ENTRY_18963 Boosts: Resistance(Cold, Resistant);IF(SpellDamageTypeIs(DamageType.Cold)):DamageBonus(ProficiencyBonus, Cold, false);UnlockSpell(Zone_MAG_Legendary_Chromatic_ConeOfCold);UnlockSpell(Target_MAG_Legendary_Chromatic_IceStorm) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Conduit of Kereska's Ice Description: Affected entity is Resistant to Cold damage. Its Cold spells deal additional Cold damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts [1] turn of Frost upon the target. While attuned to Kereska's ice, it can cast Cone of Cold and Ice Storm. DescriptionParams: 1 Icon: GenericIcon_DamageType_Cold StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Frost_Passive RemoveConditions: RemoveEvents: SoundLoop: Spell_Status_Cold_MO* SoundStop: Spell_Status_Cold_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_COLD_ENERGY_APPLIED_VFX)* StatusEffect: 02874e0d-5f01-4382-9772-58b656b8822b* Stats inherited from: *ABSORB_ELEMENTS_COLD_DAMAGE **MAG_SPELLBLADE_COLD_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_LIGHTNING_DUPE_ENTRY_84168 Boosts: Resistance(Lightning, Resistant);IF(SpellDamageTypeIs(DamageType.Lightning)):DamageBonus(ProficiencyBonus, Lightning, false);UnlockSpell(Projectile_MAG_Legendary_Chromatic_ChainLightning);UnlockSpell(Zone_MAG_Legendary_Chromatic_LightningBolt) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crackling with Kereska's Lightning Description: Affected entity has Resistance to Lightning damage. Its lightning spells deal additional Lightning damage equal to its Proficiency Bonus.When it deals spell damage, it gains [1] Lightning Charge. While attuned to Kereska's lightning, it can cast Chain Lightning and Lightning Bolt. DescriptionParams: 1 Icon: GenericIcon_DamageType_Lightning StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_LightningCharge_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Shocked_MO* SoundStop: Misc_Status_Shocked_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_LIGHTNING_ENERGY_APPLIED_VFX)* StatusEffect: 9fe8f027-7e70-4716-98dd-9f02e27586ab* Stats inherited from: *ABSORB_ELEMENTS_LIGHTNING_DAMAGE **MAG_SPELLBLADE_LIGHTNING_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_THUNDER_DUPE_ENTRY_40042 Boosts: Resistance(Thunder, Resistant);IF(SpellDamageTypeIs(DamageType.Thunder)):DamageBonus(ProficiencyBonus, Thunder, false);UnlockSpell(Target_MAG_Legendary_Chromatic_Shatter);UnlockSpell(Shout_MAG_Legendary_Chromatic_DestructiveWave) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rumbling with Kereska's Thunder Description: Affected entity has Resistance to Thunder damage. Its thunder spells deal additional Thunder damage equal to its Proficiency Bonus. When it deals spell damage, it inflicts [1] turn of Reverberation upon the target. While attuned to Kereska's thunder, it can cast Shatter and Destructive Wave. DescriptionParams: 1 Icon: GenericIcon_DamageType_Thunder StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Reverberation_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Thunder_MO* SoundStop: Misc_Status_Thunder_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_THUNDER_ENERGY_APPLIED_VFX)* StatusEffect: 77be532a-1dc8-4e79-bb54-736612c46e71* Stats inherited from: *ABSORB_ELEMENTS_THUNDER_DAMAGE **MAG_SPELLBLADE_THUNDER_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_POISON_DUPE_ENTRY_54579 Boosts: Resistance(Poison, Resistant);IF(SpellDamageTypeIs(DamageType.Poison)):DamageBonus(ProficiencyBonus, Poison, false);UnlockSpell(Target_MAG_Legendary_Chromatic_CloudKill);UnlockSpell(Projectile_MAG_Legendary_Chromatic_RayOfSickness) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Vessel for Kereska's Poison Description: Affected entity has Resistance to Poison damage. Its poison spells deal additional Poison damage equal to its Proficiency Bonus. When it deals spell damage, inflict [1] turn of Poisoned upon the target. While attuned to Kereska's poison it can cast Cloudkill and Ray of Sickness. DescriptionParams: Icon: GenericIcon_DamageType_Poison StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_Poisoned_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Acid_MO* SoundStop: Misc_Status_Acid_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX)* StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7* Stats inherited from: *ABSORB_ELEMENTS_ACID_DAMAGE **MAG_SPELLBLADE_ACID_ENERGY
MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_ACID_DUPE_ENTRY_64324 Boosts: Resistance(Acid, Resistant);IF(SpellDamageTypeIs(DamageType.Acid)):DamageBonus(ProficiencyBonus, Acid, false);UnlockSpell(Target_MAG_Legendary_Chromatic_HungerOfHadar);UnlockSpell(Projectile_MAG_Legendary_Chromatic_MelfAcidArrow) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Adrip with Kereska's Acid Description: Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus.When it deals spell damage, inflict [1] turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Cloudkill and Ray of Sickness. DescriptionParams: Icon: GenericIcon_DamageType_Acid StackId: MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE Passives: MAG_Legendary_Chromatic_NoxiousFumes_Passive RemoveConditions: RemoveEvents: SoundLoop: Misc_Status_Acid_MO* SoundStop: Misc_Status_Acid_MO_Stop* StackType: Overwrite* TickType: StartTurn* OnApplyFunctors: IF(not HasStatus('MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX')):ApplyStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(MAG_SPELLBLADE_ACID_ENERGY_APPLIED_VFX)* StatusEffect: ae11a1b7-84a6-4762-8188-17a441731fa7* Stats inherited from: *ABSORB_ELEMENTS_ACID_DAMAGE **MAG_SPELLBLADE_ACID_ENERGY
END_CROWNCONTROLLER_BOUNDEDTO_DUPE_ENTRY_8018 Boosts: Attribute(InventoryBound)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: %%%TECHNICAL The stones are connected to your illithid form. DisplayName: Bound* Icon: statIcons_Bound* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog* Stats inherited from: *GLO_INFERNALBOX_BOUNDEDTO
MAG_MAGIC_ITEM_POWERED_CAST_DUPE_ENTRY_1162 Boosts: UnlockSpellVariant(MagicItemPoweredSpellCheck(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Battery Description: Affected entity's next spell doesn't cost a spell slot in order to cast. Icon: PassiveFeature_ArcaneBattery StackId: MAG_MAGIC_ITEM_POWERED_CAST TickType: StatusPropertyFlags: DescriptionParams: 1* SoundLoop: MAG_Status_Boost_Gish_ArcaneCharge_MO* SoundStop: MAG_Status_Boost_Gish_ArcaneCharge_MO_Stop* StatusEffect: 4425d0c5-277f-4714-bcdd-b2e97eb615ec* Stats inherited from: *MAG_GISH_ARCANE_CHARGE
MAG_MAGIC_ITEM_POWERED_CAST_ITEM_DUPE_ENTRY_59638 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundLoop: SoundStop: DisplayName: Arcane Battery* Description: Affected entity's next spell doesn't cost a spell slot in order to cast. * Icon: PassiveFeature_ArcaneBattery* StackId: MAG_MAGIC_ITEM_POWERED_CAST* DescriptionParams: 1* StatusEffect: 4425d0c5-277f-4714-bcdd-b2e97eb615ec* Stats inherited from: *MAG_MAGIC_ITEM_POWERED_CAST **MAG_GISH_ARCANE_CHARGE
MAG_FIRE_THROW_DUPE_ENTRY_40401 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Fire Damage Description: When launched at a target, deal an additional [1]. DescriptionParams: DealDamage(1d4, Fire) Icon: GenericIcon_DamageType_Fire StackId: MAG_FIRE_THROW StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MAG_COLD_THROW_DUPE_ENTRY_59972 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Cold Damage DescriptionParams: DealDamage(1d4, Cold) Icon: GenericIcon_DamageType_Cold StackId: MAG_COLD_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_LIGHTNING_THROW_DUPE_ENTRY_13962 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Lightning Damage DescriptionParams: DealDamage(1d4, Lightning) Icon: GenericIcon_DamageType_Lightning StackId: MAG_LIGHTNING_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_THUNDER_THROW_DUPE_ENTRY_4813 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Thunder Damage DescriptionParams: DealDamage(1d4, Thunder) Icon: GenericIcon_DamageType_Thunder StackId: MAG_THUNDER_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_ACID_THROW_DUPE_ENTRY_21648 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Acid Damage DescriptionParams: DealDamage(1d4, Acid) Icon: GenericIcon_DamageType_Acid StackId: MAG_ACID_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_POISON_THROW_DUPE_ENTRY_20931 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Poisonous Fling DescriptionParams: DealDamage(1d4, Poison) Icon: GenericIcon_DamageType_Poison StackId: MAG_POISON_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_NECROTIC_THROW_DUPE_ENTRY_31459 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Necrotic Damage DescriptionParams: DealDamage(1d4, Necrotic) Icon: GenericIcon_DamageType_Necrotic StackId: MAG_NECROTIC_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_FORCE_THROW_DUPE_ENTRY_31857 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Throwing: Force Damage DescriptionParams: DealDamage(1d4, Force) Icon: GenericIcon_DamageType_Force StackId: MAG_FORCE_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_PSYCHIC_THROW_DUPE_ENTRY_82040 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychic Fling DescriptionParams: DealDamage(1d4, Psychic) Icon: GenericIcon_DamageType_Physical StackId: MAG_PSYCHIC_THROW Description: When launched at a target, deal an additional [1].* StatusPropertyFlags: IgnoreResting;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *MAG_FIRE_THROW
MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON_DUPE_ENTRY_45403 Boosts: WeaponDamage(1d4, Lightning) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Blue lightning flits across the weapon's surface. Deals an additional [1]. DescriptionParams: DealDamage(1d4, Lightning) StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting DisplayName: Galvanic Currents* Icon: statIcons_LightOfCreation* StackPriority: 10* Stats inherited from: *WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE
MAG_CHARGED_LIGHTNING_LIGHTNING_GREATER_WEAPON_DUPE_ENTRY_26092 Boosts: WeaponDamage(1d6, Lightning) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(1d6, Lightning) Description: Blue lightning flits across the weapon's surface. Deals an additional [1].* StackId: MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* DisplayName: Galvanic Currents* Icon: statIcons_LightOfCreation* StackPriority: 10* Stats inherited from: *MAG_CHARGED_LIGHTNING_LIGHTNING_WEAPON **WPN_HALBERD_AUTOMATON_LIGHTNING_DAMAGE
MAG_CONSTRUCT_MODE_DUPE_ENTRY_72731 Boosts: Tag(CONSTRUCT);Resistance(Lightning, Resistant);IF(IsWeaponAttack()):Advantage(AttackRoll);UnlockSpell(Shout_MAG_Dismiss_CircuitryInterface) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Form of Artifice Description: Your constructed form grants you Advantage on Attack Rolls and Resistance to Lightning damage. Icon: GenericIcon_Intent_Buff StackId: MAG_CONSTRUCT_MODE
ORI_WOUND_FLARE_DUPE_ENTRY_92408 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mysterious Sharran Wound Description: Your old wound is wracking your body with an intense, mysterious pain. Icon: GenericIcon_Intent_Damage StatusEffect: c31575d5-a204-4dea-b098-865178a26143
MAG_GREATER_NECROMANCY_LIFE_ESSENCE_DUPE_ENTRY_82534 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Life Essence Description: Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot. Icon: PassiveFeature_Generic_Death StackId: MAG_GREATER_NECROMANCY_LIFE_ESSENCE StackType: Additive Passives: MAG_GreaterNecromancyStaff_CosumeLifeEssence_Passive StatusPropertyFlags: FreezeDuration
MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE_DUPE_ENTRY_68380 Boosts: UnlockSpellVariant(GreaterNecromancySpellFilter(),ModifyIconGlow(),ModifyTooltipDescription(),ModifyUseCosts(Replace,SpellSlot,0,-1,SpellSlot),ModifyUseCosts(Replace,WarlockSpellSlot,0,-1,WarlockSpellSlot),ModifyUseCosts(Replace,SpellSlotsGroup,0,-1,SpellSlotsGroup)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Life Essence Active Description: Affected entity next Necromancy spell can be cast without consuming a spell slot. Icon: PassiveFeature_Generic_Death StackId: MAG_GREATER_NECROMANCY_LIFE_ESSENCE_ACTIVE
MAG_DRUNKARD_RAGE_DUPE_ENTRY_38281 Boosts: Advantage(AttackRoll) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tippler's Rage Description: While the affected entity are Drunk, it has Advantage on Attack Rolls. It also creates a blast with each attack, dealing [1] for [2]. DescriptionParams: DealDamage(1d4,Thunder);Distance(3) Icon: GenericIcon_DamageType_Thunder StackId: MAG_DRUNKARD_RAGE Passives: MAG_TWN_Brewer_DrunkardRage_Explosion_Passive
MAG_WITHERING_BARRIER_DUPE_ENTRY_54398 Boosts: TemporaryHP(1d6) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Withering Barrier Description: If the affected entity is hit with a melee attack while it still has temporary hit points, it deals [2] to creatures within [3]. DescriptionParams: 1d6;DealDamage(1d6, Piercing);Distance(3) Icon: GenericIcon_DamageType_Necrotic Passives: MAG_SarevokArmor_WitheringBarrier_AOE_Passive StatusGroups: StatusEffect: ManagedStatusEffectType: ManagedStatusEffectGroup: SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* StackPriority: 5* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* Stats inherited from: *ARMOR_OF_AGATHYS
ORI_GALE_CONSUMABLE_DUPE_ENTRY_65494 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gale can Absorb Description: Gale can consume this object. Icon: PassiveFeature_Generic_Threat StatusPropertyFlags: DisableCombatlog;DisableOverhead;IgnoreResting
WYR_SMUGGLER_DYING_DUPE_ENTRY_6085 Boosts: BlockRegainHP() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gravely Wounded Description: This person cannot be healed or saved. Icon: GenericIcon_DamageType_Necrotic
MAG_AUTOMATON_SUNBEAM_SHOT_OWNER_DUPE_ENTRY_13077 Boosts: UnlockSpell(Zone_MAG_Automaton_SunbeamShot_Recreate);GameplayLight(9,false,0.1,true) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dazzling Ray Description: Can fire a Dazzling Ray. StackId: MAG_AUTOMATON_SUNBEAM_SHOT_OWNER StatusGroups: Icon: Spell_Evocation_Sunbeam* AuraRadius: 9* AuraStatuses: TARGET:IF(Character() and not Dead() and HasPassive('SunlightHypersensitivity')):ApplyStatus(SUNLIGHT_FROM_SPELL_TECHNICAL)* TickType: EndTurn* OnRemoveFunctors: BreakConcentration()* Stats inherited from: *SUNBEAM_OWNER
MAG_AUTOMATON_FIREBALL_SHOT_OWNER_DUPE_ENTRY_1589 Boosts: UnlockSpell(Projectile_MAG_Automaton_FireballShot_Recreate) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fireball Rifle - Recast Description: You can recast Fiery Shot. StackId: MAG_AUTOMATON_FIREBALL_SHOT_OWNER StatusGroups: Icon: Spell_Evocation_Sunbeam* AuraRadius: 9* AuraStatuses: TARGET:IF(Character() and not Dead() and HasPassive('SunlightHypersensitivity')):ApplyStatus(SUNLIGHT_FROM_SPELL_TECHNICAL)* TickType: EndTurn* OnRemoveFunctors: BreakConcentration()* Stats inherited from: *MAG_AUTOMATON_SUNBEAM_SHOT_OWNER **SUNBEAM_OWNER
LOW_VAMPIRE_BITE_HAPPY_DUPE_ENTRY_551 Boosts: RollBonus(SavingThrow,1);RollBonus(Attack,1);RollBonus(SkillCheck,1);RollBonus(RawAbility,1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Happy* Description: Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.* Icon: Status_Astarion_Happy* StackId: ASTARION_HAPPY* Stats inherited from: *ASTARION_HAPPY
LOW_VAMPIRE_BITE_WEAK_DUPE_ENTRY_60617 Boosts: RollBonus(SavingThrow,0-1);RollBonus(Attack,0-1);RollBonus(SkillCheck,0-1)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloodless* Description: Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks.* Icon: Status_Astarion_Weak* SoundLoop: Misc_Status_Bloodeless_MO* SoundStop: Misc_Status_Bloodeless_MO_Stop* StackId: ASTARION_WEAK* StatusEffect: a0f74dff-7074-45aa-a4d2-a131d7f328f5* Stats inherited from: *ASTARION_WEAK
MAG_SHAPESHIFTERS_BOON_DUPE_ENTRY_3324 Boosts: RollBonus(SkillCheck,1d4);RollBonus(RawAbility,1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mark of the Shifter Description: While shapeshifting or disguising itself, the affected entity gains a +[1] bonus to all Checks. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_SHAPESHIFTERS_BOON RemoveConditions: StatusHasStatusGroup(context.StatusId, 'SG_Polymorph') or StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead
MAG_SEE_INVISIBILITY_HIDDEN_IGNORE_RESTING_DUPE_ENTRY_35982 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_SEE_INVISIBILITY_HIDDEN StatusPropertyFlags: IgnoreResting StatusGroups: StatusEffect: DisplayName: See Invisibility* Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.* DescriptionParams: Distance(9)* Icon: Spell_Divination_SeeInvisibility* AuraRadius: 9* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3)* Stats inherited from: *SEE_INVISIBILITY
MAG_TEMPORARY_HP_10_DUPE_ENTRY_3161 Boosts: TemporaryHP(10) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 10 DisplayName: Temporary Hit Points* Description: Kept from death's door by a brief magical boost. Gained [1] temporary hit point.* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
MAG_PHB_RING_OF_REGENERATION_TECHNICAL_DUPE_ENTRY_10925 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Ring Of Regeneration Technical StackId: MAG_PHB_RING_OF_REGENERATION_TECHNICAL TickType: StartTurn TickFunctors: IF(Combat()):RegainHitPoints(1d4) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_SOUL_CATCHING_DUPE_ENTRY_3558 Boosts: UnlockSpell(Shout_MAG_SoulCatching_Heal);UnlockInterrupt(Interrupt_Legendary_SoulCatching_Attack);UnlockInterrupt(Interrupt_Legendary_SoulCatching_SavingThrow) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grasp Essence Description: When you hit a creature with an unarmed attack, you can regain [1] or choose to gain Advantage on attack rolls or Saving Throws before the end of your next turn. DescriptionParams: 10 StackId: MAG_SOUL_CATCHING Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
MAG_FREE_CAST_SPELL_LEVEL_3_DUPE_ENTRY_39126 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Liberated Spellcasting Description: You can cast a level [1] spell without spending a spell slot. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MAG_FREE_CAST_SPELL_LEVEL_3 Passives: MAG_Consume_FreeCast_Level3_Passive
MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE_DUPE_ENTRY_4393 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_FREE_CAST_SPELL_LEVEL_3_ACTIVE Passives: MAG_FreeCast_Level3_Passive StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator DisplayName: Liberated Spellcasting* Description: You can cast a level [1] spell without spending a spell slot.* DescriptionParams: 1* Icon: GenericIcon_Intent_Buff* Stats inherited from: *MAG_FREE_CAST_SPELL_LEVEL_3
MAG_MARTIAL_EXERTION_DUPE_ENTRY_27389 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());ActionResourceMultiplier(Movement,200,0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martial Exertion Description: Affected entity has pushed past its physical limits, taking [1] per turn to perform an additional attack per turn and to double its movement speed. Icon: GenericIcon_Intent_Buff StackId: MAG_MARTIAL_EXERTION StackPriority: 20* TickType: StartTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
MAG_MARTIAL_EXERTION_Q_DUPE_ENTRY_26611 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('MAG_MARTIAL_EXERTION_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF, MAG_MARTIAL_EXERTION, 100, 1)
PERFORM_POSITIVE_DOS2_1_DUPE_ENTRY_14266 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'Of Divinity and Sin' Description: Playing a mysterious tune. Perform the same song nearby to join in. Icon: Action_Song_OfDivinityAndSin AuraRadius: 8 AuraStatuses: TARGET:IF(not HasAnyStatus({'DOS2_JOIN_1','DOS2_JOIN_2','DOS2_JOIN_3'},{},{},context.Source) and Party()):ApplyStatus(DOS2_JOIN_1) PerformEventName: Bard_Perform_MainTheme StillAnimationType: Performing1* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_DOS2_2_DUPE_ENTRY_94851 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'Sing For Me' Description: Playing an inspiring ballad. Perform the same song nearby to join in. Icon: Action_Song_SingForMe AuraRadius: 8 AuraStatuses: TARGET:IF(not HasAnyStatus({'DOS2_JOIN_1','DOS2_JOIN_2','DOS2_JOIN_3'},{},{},context.Source) and Party()):ApplyStatus(DOS2_JOIN_2) PerformEventName: Bard_Perform_SingForMe StillAnimationType: Performing1* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_DOS2_3_DUPE_ENTRY_25744 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'The Queen's High Seas' Description: Playing a jaunty sea shanty. Perform the same song nearby to join in. Icon: Action_Song_TheQueensHighSeas AuraRadius: 8 AuraStatuses: TARGET:IF(not HasAnyStatus({'DOS2_JOIN_1','DOS2_JOIN_2','DOS2_JOIN_3'},{},{},context.Source) and Party()):ApplyStatus(DOS2_JOIN_3) PerformEventName: Bard_Perform_QueensHighSeas StillAnimationType: Performing1* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
LOW_BHAALTEMPLE_DUEL_DARKURGE_FACTION_DUPE_ENTRY_68237 Boosts: FactionOverride(56443c8e-d76b-49ec-bdb2-e436e2b48c36);Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Duel: Murder's Chosen Description: The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished. Icon: PassiveFeature_Generic_Death
MAG_ARCANE_TRICKSTER_ILLUSION_QUICKENING_DUPE_ENTRY_24655 Boosts: UnlockSpellVariant(ArcaneTricksterQuickenedSpellFilter(), ModifyIconGlow(),ModifyTooltipDescription(), ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Quickening Incantation Description: You can cast Illusion and Enchantment Spells as a bonus action. Icon: GenericIcon_Intent_Buff StackId: MAG_ARCANE_TRICKSTER_ILLUSION_QUICKENING
MAG_ATTACK_ROLL_BONUS_BONDED_TECHNICAL_DUPE_ENTRY_51093 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Attack Roll Bonus for Bond weapon StackId: MAG_ATTACK_ROLL_BONUS_BONDED_TECHNICAL Passives: MAG_BoundToBeBonded_Technical_Passive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting
MAG_WEAPON_ATTACK_ROLL_BONUS_DUPE_ENTRY_11206 Boosts: WeaponEnchantment(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Enchanted Weapon Description: This weapon has +[1] bonus to damage and attack rolls. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MAG_WEAPON_ATTACK_ROLL_BONUS
ORI_LAEZEL_ROMANCE2_AVATAR_FACTION_DUPE_ENTRY_38257 Boosts: FactionOverride(17db6e60-1086-4fbb-b615-8ca6aafb925f) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Locked in Single Combat Description: This duel will only end when one party is clearly victorious. Icon: PassiveFeature_Generic_Death
ORI_LAEZEL_ROMANCE2_LAEZEL_FACTION_DUPE_ENTRY_33373 Boosts: FactionOverride(3dc77873-29b2-418b-97b1-647d85593df0) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Locked in Single Combat Description: This fight will end when one party is obviously victorious. Icon: PassiveFeature_Generic_Death
MAG_BONDED_THROWING_DUPE_ENTRY_14640 Boosts: WeaponProperty(Thrown) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Vicious Throws Description: This weapon deals an additional [1] when thrown. Icon: GenericIcon_Intent_Utility StackId: MAG_BONDED_THROWING
LOW_BHAALTEMPLE_DUEL_NOTIFICATION_DUPE_ENTRY_84637 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Duel: Murder's Chosen Description: The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished. Icon: PassiveFeature_Generic_Death
TWN_TOLLHOUSE_FLESH_TO_GOLD_1_DUPE_ENTRY_40511 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Gold: Stage 1 Description: Affected entity cannot move as its body begins to turn to gold over the course of [1] turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: Spell_Transmutation_FleshToGold SoundVocalStart: WEAK SoundStart: SoundLoop: Spell_Status_FleshToGold_MO SoundStop: StackId: TWN_FLESH_TO_GOLD OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(TWN_TOLLHOUSE_FLESH_TO_GOLD_2,100,TWN_TOLLHOUSE_FLESH_TO_GOLD_1.Duration+1) StatusEffect: 7c545925-f9da-4fdb-87eb-eb4711643f74 DescriptionParams: 3* StillAnimationType: Snared* StillAnimationPriority: Snared* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
TWN_TOLLHOUSE_FLESH_TO_GOLD_2_DUPE_ENTRY_68856 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Gold: Stage 2 Description: Affected entity cannot move as its body is turning to gold.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundVocalStart: WEAK SoundStart: Action_Impact_Item_FleshtoGoldApply OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(TWN_TOLLHOUSE_FLESH_TO_GOLD_3,100,TWN_TOLLHOUSE_FLESH_TO_GOLD_2.Duration+1) ApplyEffect: 26226027-853a-4b9a-86de-7ee4aed17454 StatusEffect: e8e90739-1e97-4567-bd50-cbf59294b280 Icon: Spell_Transmutation_FleshToGold* SoundLoop: Spell_Status_FleshToGold_MO* StackId: TWN_FLESH_TO_GOLD* DescriptionParams: 3* StillAnimationType: Snared* StillAnimationPriority: Snared* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop** Stats inherited from: *TWN_TOLLHOUSE_FLESH_TO_GOLD_1 **FLESH_TO_STONE_1
TWN_TOLLHOUSE_FLESH_TO_GOLD_3_DUPE_ENTRY_90076 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Gold: Stage 3 Description: Affected entity cannot move as its body enters the final stage of goldification.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundVocalStart: WEAK SoundStart: Action_Impact_Item_FleshtoGoldApply SoundStop: Spell_Status_FleshToGold_MO_Stop; Action_Impact_Item_FleshtoGoldApply OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(TWN_TOLLHOUSE_GOLDIFIED,100,-1) ApplyEffect: 26226027-853a-4b9a-86de-7ee4aed17454 StatusEffect: c682516e-ac54-43bd-bc7f-3fde8d37e3b7 Icon: Spell_Transmutation_FleshToGold* SoundLoop: Spell_Status_FleshToGold_MO* StackId: TWN_FLESH_TO_GOLD* DescriptionParams: 3* StillAnimationType: Snared* StillAnimationPriority: Snared* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *TWN_TOLLHOUSE_FLESH_TO_GOLD_1 **FLESH_TO_STONE_1
MAG_FIGHTER_ACTION_SURGE_ACCURACY_DUPE_ENTRY_70144 Boosts: RollBonus(Attack, 1d4) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burst of Accuracy Description: You have a +[1] bonus to attack rolls after using Action Surge. DescriptionParams: 1d4 Icon: GenericIcon_Intent_Buff StackId: MAG_FIGHTER_ACTION_SURGE_ACCURACY
ORI_GALE_STAFFNECROTICAURA_DUPE_ENTRY_69838 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Gale's creation exudes a roiling darkness that grants an additional [1] to the attacks of nearby allies. StackId: ORI_GALE_STAFFNECROTICAURA AuraStatuses: TARGET:IF(Character() and Ally()):ApplyStatus(ORI_GALE_STAFFNECROTICAURA_ALLY_BUFF) TickType: StartTurn TickFunctors: GROUND:SurfaceChange(Douse) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Necrotic Aura* DescriptionParams: DealDamage(1d4,Necrotic)* Icon: statIcons_GalesNecroticAura* FormatColor: Black* SoundLoop: Spell_Status_GaleNecroticAura* SoundStop: Spell_Status_GaleNecroticAura_Stop* StackPriority: 1* AuraRadius: 4* StatusEffect: cc9ae800-7cf8-495f-9c2e-22f765c1e737* Stats inherited from: *ORI_GALE_NECROTICAURA
ORI_GALE_STAFFNECROTICAURA_VISUAL_DUPE_ENTRY_69139 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: ORI_GALE_STAFFNECROTICAURA_VISUAL AuraStatuses: TickFunctors: StatusPropertyFlags: StatusEffect: Description: Gale's creation exudes a roiling darkness that grants an additional [1] to the attacks of nearby allies.* TickType: StartTurn* DisplayName: Necrotic Aura* DescriptionParams: DealDamage(1d4,Necrotic)* Icon: statIcons_GalesNecroticAura* FormatColor: Black* SoundLoop: Spell_Status_GaleNecroticAura* SoundStop: Spell_Status_GaleNecroticAura_Stop* StackPriority: 1* AuraRadius: 4* Stats inherited from: *ORI_GALE_STAFFNECROTICAURA **ORI_GALE_NECROTICAURA
END_ALLYABILITIES_BHAALBUFF_DUPE_ENTRY_23991 Boosts: ReduceCriticalAttackThreshold(2);UnlockSpell(Target_END_AllyAbilities_StunningGaze) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: A Most Bloody Inheritance Description: The Dread Lord Bhaal looks favourably on his Chosen. You can cast Stunning Gaze and your Critical Hitattack roll requirement is reduced by 2. This effect can stack. Icon: PassiveFeature_Generic_Blood StatusPropertyFlags: ApplyToDead
MAG_MONK_TEMPORARY_HP_DUPE_ENTRY_96823 Boosts: TemporaryHP(LevelMapValue(MartialArts));RollBonus(SavingThrow, 2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: You have [1] temporary hit point and +[2] bonus to Saving Throws. DescriptionParams: LevelMapValue(MartialArts);2 DisplayName: Temporary Hit Points* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
DARK_JUSTICIAR_SHIELD_OF_FAITH_TECHNICAL_DUPE_ENTRY_11651 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Dark Justiciar - Shield of Faith StackId: DARK_JUSTICIAR_SHIELD_OF_FAITH_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting OnApplyFunctors: IF(HasStatus('SHIELD_OF_FAITH')):ApplyStatus(MAG_DARK_JUSTICIAR_ARMOR_SHAR_PROTECTION, 100, -1) OnRemoveFunctors: IF(IsConcentrating() and HasStatus('DARK_JUSTICIAR_SHIELD_OF_FAITH_OWNER')):BreakConcentration();RemoveStatus(DARK_JUSTICIAR_SHIELD_OF_FAITH_OWNER)
GLO_MIZORA_INVULNERABLE_DUPE_ENTRY_69322 Boosts: Invulnerable() origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Zariel's Protection Description: When attacked, Mizora will disappear to the Hells and return after a minute. Icon: GenericIcon_DamageType_Physical
MAG_UNMOVABLE_DUPE_ENTRY_86451 Boosts: Attribute(Grounded);StatusImmunity(SG_Prone) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unmovable Description: While concentrating on a spell, you can't be knocked Prone or moved against your will. StackId: MAG_UNMOVABLE Icon: statIcons_Grounded* StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog* Stats inherited from: *GROUNDED
MAG_CATS_GRACE_DUPE_ENTRY_85501 Boosts: Advantage(Ability, Dexterity);FallDamageMultiplier(0.5)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: IgnoreResting StatusGroups: ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Cat's Grace* Description: Has Advantage on Dexterity Checks and only takes half damage from falling.* Icon: Spell_Transmutation_EnhanceAbility_CatsGrace* StackId: CATS_GRACE* Stats inherited from: *CATS_GRACE
MAG_BEARS_ENDURANCE_DUPE_ENTRY_57346 Boosts: Advantage(Ability, Constitution);TemporaryHP(7)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusGroups: ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Bear's Endurance* Description: Has Advantage on Constitution Checks and gains [1] temporary hit points.* DescriptionParams: 7* Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* Stats inherited from: *BEARS_ENDURANCE
LOW_PHILGRAVESMANSION_CANOPICAURA_HEART_DUPE_ENTRY_97668 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unbeating Heart Description: Carrion's undying life force is stored outside of his body - he cannot be killed while his heart is intact. Icon: GenericIcon_DamageType_Necrotic StatusPropertyFlags: ApplyToDead
LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER_DUPE_ENTRY_55363 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curdled Liver Description: Mystic Carrion is not Vulnerable to Fire damage while his liver is intact. Icon: GenericIcon_DamageType_Necrotic StatusPropertyFlags: ApplyToDead OnRemoveFunctors: ApplyStatus(LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER_TECHNICAL,100,-1)
LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER_TECHNICAL_DUPE_ENTRY_40076 Boosts: Resistance(Fire, Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curdled Liver Destroyed StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting;ApplyToDead OnRemoveFunctors: Description: Mystic Carrion is not Vulnerable to Fire damage while his liver is intact.* Icon: GenericIcon_DamageType_Necrotic* Stats inherited from: *LOW_PHILGRAVESMANSION_CANOPICAURA_LIVER
LOW_PHILGRAVESMANSION_CANOPICAURA_BRAIN_DUPE_ENTRY_3821 Boosts: SpellSaveDC(3);StatusImmunity(SURPRISED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thoughtless Brain Description: Mystic Carrion's spells have a +[1] bonus to their Difficulty Class and he can't be Surprised while his brain is intact. DescriptionParams: 3 Icon: GenericIcon_DamageType_Necrotic StatusPropertyFlags: ApplyToDead
LOW_PHILGRAVESMANSION_CANOPICAURA_LUNGS_DUPE_ENTRY_41340 Boosts: StatusImmunity(SILENCED) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Breathless Lungs Description: Mystic Carrion can't be Silenced while his lungs are intact. Icon: GenericIcon_DamageType_Necrotic StatusPropertyFlags: ApplyToDead
MAG_FREEDOM_OF_MOVEMENT_DUPE_ENTRY_96041 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackType: Ignore StatusPropertyFlags: IgnoreResting StatusGroups: ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Freedom of Movement* Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained.* Icon: Spell_Abjuration_FreedomOfMovement* StackId: FREEDOM_OF_MOVEMENT* StatusEffect: ac4aaa41-0e86-4bb9-b8b7-34cb619ea86c* Stats inherited from: *FREEDOM_OF_MOVEMENT
MAG_MONK_SWIFT_AS_THE_WIND_DUPE_ENTRY_17395 Boosts: Advantage(AttackRoll);CharacterWeaponDamage(1d8, Force) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Swift as Wind Description: Your next weapon attack has Advantage. That attack deals an additional [1]. DescriptionParams: DealDamage(1d8, Force) Icon: GenericIcon_DamageType_Force StackId: MAG_MONK_SWIFT_AS_THE_WIND RemoveConditions: IsWeaponAttack() and (not IsMiss() or IsCritical()) RemoveEvents: OnAttack
MAG_DRUID_WILDSHAPE_TEMP_HP_DUPE_ENTRY_94477 Boosts: TemporaryHP(22);DamageReduction(All, Flat, 1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lunar Vitality Description: You have [1] temporary hit points. While having the temporary hit points, all incoming damage is reduced by [2]. DescriptionParams: 22;1 OnApplyFunctors: ApplyStatus(MAG_DRUID_WILDSHAPE_TEMP_HP_TECHNICAL, 100, -1) StatusGroups: StackPriority: 22* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* Icon: Spell_Necromancy_FalseLife* StackId: TEMPORARY_HP* Stats inherited from: *FALSE_LIFE_4 **FALSE_LIFE
MAG_DRUID_WILDSHAPE_TEMP_HP_TECHNICAL_DUPE_ENTRY_18913 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_DRUID_WILDSHAPE_TEMP_HP_TECHNICAL RemoveConditions: StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape') StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(MAG_DRUID_WILDSHAPE_TEMP_HP) DisplayName: Mark of the Shifter* Description: While shapeshifting or disguising itself, the affected entity gains a +[1] bonus to all Checks. * DescriptionParams: 1d4* Icon: GenericIcon_Intent_Buff* RemoveEvents: OnStatusRemoved* Stats inherited from: *MAG_SHAPESHIFTERS_BOON
MAG_DRUID_WILDSHAPE_SPELL_RESISTANCE_DUPE_ENTRY_49066 Boosts: IF(IsSpell()):Advantage(AllSavingThrows);AC(2) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lunar Protection Description: You have a +[1] bonus to Armor Class and Advantage on Saving Throws against spells - even when wildshaped. Icon: GenericIcon_Intent_Buff StackId: MAG_DRUID_WILDSHAPE_SPELL_RESISTANCE RemoveConditions: StatusHasStatusGroup(context.StatusId, 'SG_Polymorph_BeastShape') StatusPropertyFlags: DescriptionParams: 1d4* RemoveEvents: OnStatusRemoved* Stats inherited from: *MAG_SHAPESHIFTERS_BOON
MAG_DRUID_EXTRA_SPORES_DUPE_ENTRY_56759 Boosts: UnlockSpell(Projectile_MAG_GreenSporeCloud);UnlockSpell(Projectile_MAG_BlackSporeCloud);UnlockSpell(Projectile_MAG_WhiteSporeCloud) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Festering Spores Description: While Symbiotic Entity is active you can spread Bibberbang Spores, Timmask Spores, and Haste Spores. Icon: Action_SpreadingSpores StackId: MAG_DRUID_EXTRA_SPORES
MAG_INVISIBLE_WEAPON_BUFF_DUPE_ENTRY_80996 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invisible Weapon Description: Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a [1]. DescriptionParams: 19 Icon: Status_Invisible StackId: MAG_INVISIBLE_WEAPON_BUFF StatusPropertyFlags: IgnoreResting StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f
MAG_INVISIBLE_WEAPON_VISIBLE_DUPE_ENTRY_25884 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invisibility Sundered Description: Having missed an attack, your weapon is no longer Invisible. Icon: Status_Incapacitated StackId: MAG_INVISIBLE_WEAPON_VISIBLE TickType: StartTurn OnApplyFunctors: RemoveStatus(MAG_INVISIBLE_WEAPON_BUFF) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(MAG_INVISIBLE_WEAPON_BUFF, 100, -1)
MAG_INVISIBLE_WEAPON_OWNER_DUPE_ENTRY_57367 Boosts: IF(IsMeleeWeaponAttack()):Advantage(AttackRoll);IF(IsMeleeWeaponAttack()):ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_INVISIBLE_WEAPON_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusEffect: DisplayName: Invisible Weapon* Description: Affected entity can't be disarmed. It has Advantage on Attack Rolls. It scores a Critical Hit when rolling a [1].* DescriptionParams: 19* Icon: Status_Invisible* Stats inherited from: *MAG_INVISIBLE_WEAPON_BUFF
MAG_INVISIBLE_WEAPON_VISIBLE_OWNER_DUPE_ENTRY_37832 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_INVISIBLE_WEAPON_VISIBLE_OWNER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(MAG_INVISIBLE_WEAPON_OWNER) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(MAG_INVISIBLE_WEAPON_OWNER, 100, -1) DisplayName: Invisibility Sundered* Description: Having missed an attack, your weapon is no longer Invisible.* Icon: Status_Incapacitated* TickType: StartTurn* Stats inherited from: *MAG_INVISIBLE_WEAPON_VISIBLE
MAG_CHARISMA_CASTER_TEMP_HP_DUPE_ENTRY_90059 Boosts: TemporaryHP(CharismaModifier) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier. DisplayName: Temporary Hit Points* DescriptionParams: 1* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_TEMPORARY_HP
MAG_CHARISMA_CASTER_TEMP_HP_TECHNICAL_DUPE_ENTRY_3919 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_CHARISMA_CASTER_TEMP_HP_TECHNICAL TickFunctors: IF(Combat()):ApplyStatus(MAG_CHARISMA_CASTER_TEMP_HP, 100, -1) OnRemoveFunctors: RemoveStatus(MAG_CHARISMA_CASTER_TEMP_HP) DisplayName: %%%|Cloak of Dispalcement Technical|* Description: %%%|Technical status to add the displacement status effect at the start of the turn|* TickType: StartTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL
MAG_DRUNKEN_CLOTH_TEMP_HP_DUPE_ENTRY_9720 Boosts: TemporaryHP(ConstitutionModifier) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit point equal to your Charisma modifier.* DisplayName: Temporary Hit Points* DescriptionParams: 1* Icon: statIcons_MAG_TemporaryHP* SoundLoop: Spell_Status_Buff_MO* StackId: TEMPORARY_HP* StackPriority: 1* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* StatusEffect: 46164338-624c-4059-bb80-f79f8b7867a9* Stats inherited from: *MAG_CHARISMA_CASTER_TEMP_HP **MAG_TEMPORARY_HP
MAG_DRUNKEN_CLOTH_TEMP_HP_TECHNICAL_DUPE_ENTRY_55859 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_DRUNKEN_CLOTH_TEMP_HP_TECHNICAL TickFunctors: IF(Combat() and (HasStatus('DRUNK') or HasStatus('DRINK_ALCOHOL'))):ApplyStatus(MAG_DRUNKEN_CLOTH_TEMP_HP, 100, 1) OnRemoveFunctors: RemoveStatus(MAG_CHARISMA_CASTER_TEMP_HP)* DisplayName: %%%|Cloak of Dispalcement Technical|* Description: %%%|Technical status to add the displacement status effect at the start of the turn|* TickType: StartTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_CHARISMA_CASTER_TEMP_HP_TECHNICAL **MAG_PHB_CLOAK_OF_DISPLACEMENT_TECHNICAL
CRE_GUARDIANOFFAITH_MAGICWARD_DUPE_ENTRY_92477 Boosts: IgnoreDamageThreshold(All,50)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Permanent Guardian of Faith Description: A miracle cast by a cleric of immense power, this stalwart divine guardian attacks nearby enemies. StackId: CRE_GUARDIANOFFAITH_MAGICWARD StatusEffect: b5797680-a5c5-4069-806a-da7e50335bce DescriptionParams: 50* Icon: statIcons_DamageThreshold_Greater* StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD_GREATER **DEBRIS_THRESHOLD
MAG_WEAPON_BLUR_DUPE_ENTRY_99570 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Illusory Blade Description: The wielder has Advantage on Attack Rolls against targets in dim light or darkness while using this blade. Icon: statIcons_WildMagic_Blur StackId: MAG_WEAPON_BLUR StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5
MAG_DEATH_WARD_ON_DEAD_DUPE_ENTRY_80521 Boosts: DownedStatus(DEATH_WARD_DOWNED,10)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: ApplyToDead DisplayName: Death Ward* Description: The next time damage would reduce the affected entity to 0 hit points, it remains conscious with [2] hit point left.* DescriptionParams: RegainHitPoints(1);1* Icon: Spell_Abjuration_DeathWard* HitAnimationType: MagicalNonDamage* SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD;* StackId: DEATH_WARD* StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171* Stats inherited from: *DEATH_WARD
LOW_CAZADORSPALACE_PRISONER_INVULNERABILITY_DUPE_ENTRY_78767 Boosts: Invulnerable();Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eternally Bound Description: Cazador will not let this spawn die - it is Immune to all damage. StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
LOW_CAZADORSPALACE_SINISTERDOOR_ARCANE_LOCK_DUPE_ENTRY_71193 Boosts: Lock()* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: IgnoreResting StatusEffect: d9359523-89ea-4812-b72f-48296d119e63 DisplayName: Arcane Lock* Description: Locked through magical means. Can't be opened by lockpicking or the use of Knock.* Icon: Spell_Abjuration_ArcaneLock* StackId: ARCANE_LOCK* RemoveEvents: OnLockpickingSucceeded* Stats inherited from: *ARCANE_LOCK
HAG_MYSTERIOUS_GIFT_DRINK_DUPE_ENTRY_11137 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Auntie Ethel's Special Brew Description: A liquid gift from a hag of suspect motivation. Icon: Item_CONS_Potion_Tribal_A_Superior StackId: HAG_MYSTERIOUS_GIFT_DRINK OnApplyFunctors: DealDamage(2d6,Poison);ApplyStatus(HAG_MYSTERIOUS_GIFT,100,10, , , ,not SavingThrow(Ability.Constitution, 15));RemoveStatus(HAG_MYSTERIOUS_GIFT_DRINK) Stats inherited from: *POTION_OF_POISON_DRINK
HAG_MYSTERIOUS_GIFT_DUPE_ENTRY_24240 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)** origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Auntie Ethel's Special Brew Description: Take [1] at the start of every turn until you succeed a Constitution Saving Throw. DescriptionParams: DealDamage(2d6, Poison) Icon: Item_CONS_Potion_Tribal_A_Superior StackId: HAG_MYSTERIOUS_GIFT TooltipDamage: DealDamage(2d6, Poison) TickFunctors: DealDamage(2d6, Poison) TickType: StartTurn* RemoveConditions: SavingThrow(Ability.Constitution, 13, AdvantageOnPoisoned())* RemoveEvents: OnTurn* TooltipSave: Constitution* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POTION_OF_POISON **POISONED
LOW_PHILGRAVESMANSION_UNDEADBEGGAR_DUPE_ENTRY_39688 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stench of Death Description: Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs. StillAnimationType: StillAnimationPriority: SoundVocalStart: SoundLoop: SoundStop: StackId: StatusPropertyFlags: StatusGroups: SG_Surface ApplyEffect: StatusEffect: 9ef6960a-9942-473f-b6b8-7b96cbbff696 Icon: Status_Poisoned* FormatColor: Poison* Stats inherited from: *POISONED
MAG_EXTENDED_TARGET_CANTRIPS_DUPE_ENTRY_45462 Boosts: UnlockSpellVariant(TwinnedCantripProjectileSpellCheck(),ModifyNumberOfTargets(AdditiveBase,1), ModifyIconGlow(), ModifyTooltipDescription());UnlockSpellVariant(TwinnedCantripTargetSpellCheck(),ModifyAreaRadius(AdditiveBase,6),ModifyMaximumTargets(Override,2), ModifyIconGlow(), ModifyTooltipDescription());UnlockSpellVariant(TwinnedCantripTargetTouchSpellCheck(),ModifyAreaRadius(AdditiveBase,2),ModifyMaximumTargets(Override,2), ModifyIconGlow(), ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Adroit Caster Description: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Icon: PassiveFeature_Generic_Tactical StackId: MAG_EXTENDED_TARGET_CANTRIPS
MAG_CQC_RANGED_SPELL_DUPE_ENTRY_97610 Boosts: UnlockSpellVariant(RangedSpellAttackCheck(), ModifySpellRoll('AttackType.RangedSpellAttack','AttackType.MeleeSpellAttack'), ModifyTargetRadius(Override, 3),ModifyIconGlow(), ModifyTooltipDescription()) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Daredevil Proximity Description: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. Icon: GenericIcon_Intent_Buff StackId: MAG_CQC_RANGED_SPELL
MAG_WARLOCK_QUICKENED_CANTRIPS_DUPE_ENTRY_5064 Boosts: UnlockSpellVariant(QuickenedCantripCheck(), ModifyIconGlow(), ModifyTooltipDescription(), ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint)) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Quickspell Flinger Description: Cantrips that cost an action cost a bonus action instead. Icon: Action_Monster_Bombardement_ProjectileStrike StackId: MAG_WARLOCK_QUICKENED_CANTRIPS
LOW_HAG_PREGNANT_DUPE_ENTRY_66473 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hag Pregnancy Description: The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death. Icon: PassiveFeature_Generic_Threat StackId: LOW_HAG_PREGNANT StackPriority: 1 StatusPropertyFlags: DisableCombatlog
MAG_SMALL_CREATURE_SLAYER_BLESS_DUPE_ENTRY_99174 Boosts: IF(Tagged('DWARF', context.Target) or Tagged('GNOME', context.Target)):WeaponDamage(1d4, Piercing) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blightbringer Description: When used against gnomes or dwarves, this weapon has a +[1] bonus to Attack and Damage Rolls. StackId: MAG_SMALL_CREATURE_SLAYER_BLESS DescriptionParams: 1d4* Icon: GenericIcon_Intent_Buff* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting* Stats inherited from: *MAG_UNDEAD_SLAYER_BLESS
WYR_CIRCUS_LOVEDRYAD_BLESSING_AURA_DUPE_ENTRY_26497 Boosts: AC(1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dryad's Blessing Description: When your beloved one is within [1], both your and their Armour Class is increased by 1. DescriptionParams: Distance(5) Icon: GenericIcon_Intent_Buff StackId: WYR_CIRCUS_LOVEDRYAD_BLESSING_AURA AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Dead(context.Source) and HasStatus('WYR_CIRCUS_LOVEDRYAD_BLESSING_AURA')):ApplyStatus(WYR_CIRCUS_LOVEDRYAD_BLESSING_EFFECT)
WYR_CIRCUS_LOVEDRYAD_BLESSING_EFFECT_DUPE_ENTRY_67457 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Love Protects Description: Your beloved is close: your Armour Class is increased by 1. Icon: Spell_Transmutation_Barkskin StackId: WYR_CIRCUS_LOVEDRYAD_BLESSING_EFFECT StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
MAG_FARLIN_DAGGER_LIGHT_TECHNICAL_DUPE_ENTRY_68452 Boosts: origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: MAG_FARLIN_DAGGER_LIGHT_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting StatusGroups: StatusEffect: DisplayName: Light* Description: This object has an aura of light with a radius of [1].* DescriptionParams: Distance(7.5)* Icon: Spell_Evocation_Light* IsUnique: 1* Stats inherited from: *LIGHT
SHA_NIGHTSONG_GROUNDED_DUPE_ENTRY_60712 Boosts: Attribute(Grounded)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog;ApplyToDead* DisplayName: Grounded* Description: You cannot be moved by any external force - be it magical or mundane. * Icon: statIcons_Grounded* Stats inherited from: *GROUNDED_APPLYTODEAD **GROUNDED
TWN_HOSPITAL_UNDEROPERATION_DUPE_ENTRY_96051 Boosts: Attribute(Grounded);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: In Surgery Description: Unable to move while strapped onto the operating gurney. Icon: statIcons_UnderOperation AnimationLoop: 6dbf32b8-26bd-4cf8-895e-59ff792c2052(CUST_SurgeonVictimIdle_01_Loop) StatusPropertyFlags: IgnoreResting
Attacks against the entity are always Critical Hits if the attacker is within [1].* DescriptionParams: Distance(3)* Icon: Status_Paralyzed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *LOW_SERIALKILLER_PARALYZED **PARALYZED
LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED_DUPE_ENTRY_31848 Boosts: Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Lightning,Resistant);Resistance(Necrotic,Resistant);Resistance(Poison,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant);Attribute(Grounded);StatusImmunity(SG_Poisoned);Advantage(AttackTarget);AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true);FactionOverride(Source) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Sacrificial Lamb Description: Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
If Cazador draws power from all the spawns bound this way three times, he will ascend. AnimationStart: c7c71ac1-90c4-40f3-ac89-b5b134f4842c(STAT_CrystalizedInBlood_Start) AnimationLoop: f444a369-c772-4182-bdea-ecbcc7317bcc(STAT_CrystalizedInBlood_Loop) AnimationEnd: 8bd74d95-b967-49ff-8d64-0b50c98e8d8b(STAT_CrystalizedInBlood_End) FreezeTime: 0 StatusPropertyFlags: InitiateCombat;IgnoreResting StatusGroups: SG_Incapacitated;SG_Condition StatusEffect: 6f1c05f8-bd8f-42c4-8f5c-2e3c0b9fab18 Icon: Status_Petrified* FormatColor: Earth* MaterialType: FadingOverlay* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: Yes* MaterialFadeAmount: 3000* MaterialParameters: CharacterHeight:Height* StillAnimationType: Petrified* StillAnimationPriority: Downed* SoundLoop: Misc_Status_Petrified_MO* SoundStop: Misc_Status_Petrified_MO* OnApplyFunctors: BreakConcentration()* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):SwitchDeathType(Disintegrate)* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Stats inherited from: *PETRIFIED
TWN_LOW_PARALYZING_POISON_DUPE_ENTRY_96576 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);Resistance(Slashing,Vulnerable);Resistance(Piercing,Vulnerable);Resistance(Bludgeoning,Vulnerable) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Paralysed Description: Can't move, take actions, bonus actions, or reactions, and is Vulnerable to Slashing, Piercing and Bludgeoning damage. DescriptionParams: Distance(3)* Icon: Status_Paralyzed* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* StillAnimationPriority: Dazed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *PARALYZED
ORI_GALE_CRITICAL_DUPE_ENTRY_16177 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Gale is Paralysed Description: Gale cannot move or take actions or reactions. Attacks against him are always Critical Hits if the attacker is close enough. DescriptionParams: Distance(3)* Icon: Status_Paralyzed* AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start)* AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop)* AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End)* StillAnimationPriority: Dazed* SoundStart: Misc_Status_Paralyzed_Enter_MO* FreezeTime: 10000* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed* OnApplyFunctors: BreakConcentration()* ApplyEffect: 7f5e2a64-70da-4565-a512-357ee71ae92d* StatusEffect: 0f390a7c-7757-4c94-b236-f5b5441c1aac* Stats inherited from: *PARALYZED
SHA_NIGHTSONG_SOULCAGE_DUPE_ENTRY_53849 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);IncreaseMaxHP(-(MaxHP-1));Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Soul Caged Description: This creature is greatly weakened by their imprisonment in a Soul Cage. AnimationStart: 43dc4737-8335-4507-a237-20f1c2edc74c(STAT_SoulCage_Combat_01_Start) AnimationLoop: dd46f010-9fdd-4486-ad65-5df09f24b4a4(STAT_SoulCage_Combat_01_Loop) AnimationEnd: b65b21b0-99a8-4654-9e38-19e6dcbe46b6(STAT_SoulCage_Peace_01_End) StillAnimationPriority: KO FreezeTime: 0 TickType: RemoveConditions: TooltipSave: StatusPropertyFlags: OverheadOnTurn;ApplyToDead RemoveEvents: StatusGroups: SG_Incapacitated;SG_Condition OnApplyFunctors: BreakConcentration();RemoveStatus(GLO_NIGHTSONG_RESURRECTION);RemoveStatus(SHA_NIGHTSONG_GROUNDED) OnRemoveFunctors: ApplyStatus(GLO_NIGHTSONG_RESURRECTION, 100, -1); StatusEffect: fdff9289-7ec2-49de-8684-6bdb073b9f80 DescriptionParams: Distance(3)* Icon: Spell_Enchantment_HoldPerson* SoundVocalStart: WEAK* SoundLoop: Spell_Status_HoldPerson* SoundStop: Spell_Status_HoldPerson_Stop* Stats inherited from: *HOLD_PERSON
LOW_SORCEROUSSUNDRIES_DISPELEDARMOR_DUPE_ENTRY_3192 Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Dispelled StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ExcludeFromPortraitRendering;ForceNeutralInteractions StatusGroups: SG_Incapacitated;SG_Condition Description: Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest.* Icon: Status_KnockedOut* AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)* AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)* AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)* StillAnimationPriority: KO* SoundVocalStart: FALL* SoundVocalEnd: EFFORTS* StackId: KNOCKED_OUT_SURRENDER* StackPriority: 1* UseLyingPickingState: Yes* OnApplyFunctors: BreakConcentration()* StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Sheathing: Sheathed* Stats inherited from: *KNOCKED_OUT_INHERITABLE **KNOCKED_OUT_BASE
LOW_GHOST_DISAPPEAR_DUPE_ENTRY_51894 Boosts: Invulnerable();CanShootThrough(true);SightRangeOverride(0);DetectDisturbancesBlock(true);Detach(); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Possessing Description: The affected entity cannot be targeted by spells or attacks until the creature it has Possessed dies or is Turned. Icon: Status_Invisible StillAnimationType: Channeling StillAnimationPriority: Shouting StatusPropertyFlags: IsInvulnerableVisible;IsInvulnerable OnApplyFunctors: RemoveStatus(LOW_OSKARSBELOVED_KERRI_BLUE);RemoveStatus(LOW_OSKARSBELOVED_KERRI_RED);RemoveStatus(LOW_OSKARSBELOVED_KERRI_RED_2); OnRemoveFunctors: ApplyStatus(LOW_OSKARSBELOVED_KERRI_BLUE, 100, -1); StatusEffect: f1ac5153-6496-4c29-a9a0-cc03f7b6f023
WYR_ORINSIMPERSONATION_KNOCKEDOUT_DUPE_ENTRY_54772 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0);Attribute(Grounded); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Knocked Out Description: Affected entity is blind. It will always fail Strength and Dexterity Saving Throws. Any attack against this entity will be a critical hit. DescriptionParams: None Icon: Status_KnockedOut FormatColor: Gray AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop) AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End) StillAnimationType: KO StillAnimationPriority: KO RemoveConditions: EMPTY StatusPropertyFlags: AllowLeaveCombat;DisableCombatlog RemoveEvents: None StatusGroups: SG_Unconscious;SG_Condition OnApplyFunctors: BreakConcentration() Sheathing: Sheathed
WYR_ORINSIMPERSONATION_IMPALED_DYING_DUPE_ENTRY_49058 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Impaled Description: Fatally wounded. Death is imminent. Icon: Status_Dying AnimationLoop: 302ac2cd-d534-4fb9-95e3-bf678acf714d(CUST_Impaled_01_Loop) AnimationEnd: StillAnimationType: KO StillAnimationPriority: KO StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LOW_SHARPRISON_DUPE_ENTRY_80251 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Shar's Embrace Description: You cannot move or escape while locked in the Dark Lady's clutches. Icon: PassiveFeature_Generic_Darkness AnimationLoop: e9f1e26d-0ff8-4936-9c4b-4f937028bdfb(CUST_Restraint_01_Loop) StatusEffect: 818f982d-482a-4ab4-8776-fe51ae6ea8c9
IRN_IRONTHRONE_RAVENGARDPRONE_DUPE_ENTRY_54611 Boosts: Disadvantage(SavingThrow, Strength);Disadvantage(SavingThrow, Dexterity);IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);DetectDisturbancesBlock(false); origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Fiendish Obeisance: Kneel Description: Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
Attacks against it have Advantage if they're made within [1] of the entity. The entity must spend half its movement speed to stand up. DescriptionParams: Distance(3) Icon: Status_Prone FormatColor: White AnimationStart: f8484bec-3712-4c45-86b8-64be4ff94d91(CUST_Prone_01_Start) AnimationLoop: 4f16f880-1cd0-4c48-a68a-b3fd6c1db3d6(CUST_Prone_01_Loop) AnimationEnd: b0ec27e7-4192-4954-a4dc-b20331f952b7(CUST_Prone_01_End) StillAnimationType: KO StillAnimationPriority: KO RemoveConditions: (HasActionResource('Movement', 50, 0, true) and not HasPassive('Athlete_StandUp')) or (HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)) or (HasActionResource('Movement', 1, 0, true) and HasPassive('Athlete_StandUp')) StatusPropertyFlags: InitiateCombat;ExcludeFromPortraitRendering;IgnoredByImmobilized;DisableOverhead RemoveEvents: OnTurn StatusGroups: SG_Condition;SG_Prone;SG_Unconscious;SG_Helpable_Condition UseLyingPickingState: Yes OnApplyFunctors: RemoveStatus(SNEAKING);RemoveStatus(SLEEP);RemoveStatus(SLEEPING);RemoveStatus(LOW_IRONTHRONE_MIZORA_FIENDISHCHARM); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and not HasPassive('Athlete_StandUp')):UseActionResource(Movement, 50%, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 1.5, 0, true);IF(RemoveCause(StatusRemoveCause.Condition) and TurnBased(context.Source) and HasPassive('Athlete_StandUp') and not HasActionResource('Movement', 1.5, 0)):UseActionResource(Movement, 100%, 0, true);AI_ONLY:ApplyStatus(AI_HELPER_PRONE,100,2); StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 SplatterDirtAmount: 0.1 Sheathing: Sheathed
LOW_SHARGROTTO_VICONIADEFEAT_DUPE_ENTRY_5055 Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED AnimationLoop: ec1f70c4-05a0-40cf-a2a3-b72770d6ffb7(CUST_Injured_01) DisplayName: %%% See description* Description: %%% No description, as it can be either temporary or permanent. These are set by the KNOCKED_OUT_PERMANENTLY/KNOCKED_OUT_TEMPORARILY statuses applied by this one (also the reason why you should inherit from KNOCKED_OUT_INHERITABLE below, so you don't additionally get one of these two statuses).* StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: BreakConcentration(); RemoveStatus(BLEEDING); RemoveStatus(BURNING); RemoveStatus(CAUSTIC_BRINE); IF(not HasStatus('PERMANENTLY_HOSTILE_MANUAL') and not HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') and ((Combat() and HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and not Enemy()))):ApplyStatus(KNOCKED_OUT_TEMPORARILY,100,-1); IF(HasStatus('PERMANENTLY_HOSTILE_MANUAL') or HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') or ((Combat() and not HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and Enemy()))):ApplyStatus(KNOCKED_OUT_PERMANENTLY,100,-1);* Icon: Status_KnockedOut* AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)* AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)* StillAnimationPriority: KO* SoundVocalStart: FALL* SoundVocalEnd: EFFORTS* StackId: KNOCKED_OUT_SURRENDER* StackPriority: 1* StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious* UseLyingPickingState: Yes* StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Sheathing: Sheathed* Stats inherited from: *KNOCKED_OUT **KNOCKED_OUT_BASE
COL_NIGHTSONG_SOULCAGE_DUPE_ENTRY_64434 Boosts: Invulnerable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true);Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED Description: A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
The Nightsong can be Helped out of the Soul Cage. StatusPropertyFlags: OverheadOnTurn;ApplyToDead;ExcludeFromPortraitRendering;DisableInteractions StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed;SG_Helpable_Condition OnApplyFunctors: Stabilize();BreakConcentration();RemoveStatus(GLO_NIGHTSONG_RESURRECTION); OnRemoveFunctors: ApplyStatus(GLO_NIGHTSONG_RESURRECTION, 100, -1); StatusEffect: cb7016ae-b108-4d4c-84b8-682ec2ad1549 DisplayName: Soul Caged* AnimationStart: 43dc4737-8335-4507-a237-20f1c2edc74c(STAT_SoulCage_Combat_01_Start)* AnimationLoop: dd46f010-9fdd-4486-ad65-5df09f24b4a4(STAT_SoulCage_Combat_01_Loop)* AnimationEnd: b65b21b0-99a8-4654-9e38-19e6dcbe46b6(STAT_SoulCage_Peace_01_End)* StillAnimationPriority: KO* FreezeTime: 0* DescriptionParams: Distance(3)* Icon: Spell_Enchantment_HoldPerson* SoundVocalStart: WEAK* SoundLoop: Spell_Status_HoldPerson* SoundStop: Spell_Status_HoldPerson_Stop* TickType: EndTurn** RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC())** TooltipSave: Wisdom** RemoveEvents: OnTurn** Stats inherited from: *SHA_NIGHTSONG_SOULCAGE **HOLD_PERSON
GLO_MONITOR_KNOCKEDOUT_DUPE_ENTRY_48172 Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED AnimationStart: DisplayName: %%% See description* Description: %%% No description, as it can be either temporary or permanent. These are set by the KNOCKED_OUT_PERMANENTLY/KNOCKED_OUT_TEMPORARILY statuses applied by this one (also the reason why you should inherit from KNOCKED_OUT_INHERITABLE below, so you don't additionally get one of these two statuses).* StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions;DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: BreakConcentration(); RemoveStatus(BLEEDING); RemoveStatus(BURNING); RemoveStatus(CAUSTIC_BRINE); IF(not HasStatus('PERMANENTLY_HOSTILE_MANUAL') and not HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') and ((Combat() and HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and not Enemy()))):ApplyStatus(KNOCKED_OUT_TEMPORARILY,100,-1); IF(HasStatus('PERMANENTLY_HOSTILE_MANUAL') or HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') or ((Combat() and not HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and Enemy()))):ApplyStatus(KNOCKED_OUT_PERMANENTLY,100,-1);* Icon: Status_KnockedOut* AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)* AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)* StillAnimationPriority: KO* SoundVocalStart: FALL* SoundVocalEnd: EFFORTS* StackId: KNOCKED_OUT_SURRENDER* StackPriority: 1* StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious* UseLyingPickingState: Yes* StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Sheathing: Sheathed* Stats inherited from: *KNOCKED_OUT **KNOCKED_OUT_BASE
HAV_FLAMINGSPYDISGUISE_DUPE_ENTRY_70184 Boosts: Ability(Strength,5); TemporaryHP(40) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Disguised Description: Marcus is disguised as a regular Flaming Fist. FormatColor: Brown StackId: HAV_FLAMINGSPYDISGUISE StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog TemplateID: d37f8217-4c88-4ab7-b3af-0a9496eafaea Rules: 89a11bee-0cee-47a1-8770-4f2ac9b3e7f3
HAV_DevilishOX_POLYMORPH_DIREWOLF_DUPE_ENTRY_18972 Boosts: AiArchetypeOverride(beast,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Alternate Form: Dire Wolf Description: Transformed into a dire wolf in all the ways that matter. Passives: AttackOfOpportunity;DarknessRules;PackTactics TemplateID: 67f39af3-b9ea-4e95-8237-7aa4f6bd7cef Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059 Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *POLYMORPH_SHEEP
HAV_DevilishOX_POLYMORPH_SHADOWMASTIFF_DUPE_ENTRY_16851 Boosts: Attribute(ObscurityWithoutSneaking);Attribute(EnableObscurityEvents);AiArchetypeOverride(shadow_mastiff,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Alternate Form: Shadow Mastiff Description: Transformed into a shadow mastiff in all the ways that matter. Passives: AttackOfOpportunity;SunlightWeakness;ShadowVeil;DarknessRules;ShadowyRetreat;Darkvision;BrutalBite TemplateID: 94696b69-bd4b-4ddb-885a-51790025f758 Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059* Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *HAV_DevilishOX_POLYMORPH_DIREWOLF **POLYMORPH_SHEEP
HAV_DevilishOX_POLYMORPH_PHASESPIDER_DUPE_ENTRY_68302 Boosts: AiArchetypeOverride(beast,1);AiArchetypeOverride(ranged,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Alternate Form: Phase Spider Description: Transformed into a phase spider in all the ways that matter. Passives: AttackOfOpportunity;SpiderWalk;DarknessRules;Darkvision TemplateID: 5acff443-0e4f-4d26-ae1c-deb640d2f729 Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059* Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *HAV_DevilishOX_POLYMORPH_DIREWOLF **POLYMORPH_SHEEP
HAV_DevilishOX_POLYMORPH_MINOTAUR_DUPE_ENTRY_55424 Boosts: AiArchetypeOverride(beast,1);AiArchetypeOverride(minotaur,1) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Alternate Form: Minotaur Description: Transformed into a minotaur in all the ways that matter. Passives: AttackOfOpportunity;DarknessRules;Muscular_Athletics;Darkvision TemplateID: 867c3061-624e-4b02-babb-a23e743fb5d3 Rules: 611cb034-0861-4b4a-b8ff-4ce2c37e3059* Icon: Spell_Transmutation_Polymorph* SoundStop: Spell_Impact_Control_Polymorph_L4* StackId: POLYMORPH* StatusGroups: SG_Polymorph* StatusEffect: 255c27f3-a61c-4aae-9868-4a35fa6f5d40* Stats inherited from: *HAV_DevilishOX_POLYMORPH_DIREWOLF **POLYMORPH_SHEEP
WYR_SHAPECHANGED_DOPPELGANGER_CLOWN_DUPE_ENTRY_27975 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: 0fa52982-b0b8-42ea-88ec-575602e18f6c DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_CIRCUS _DUPE_ENTRY_48348 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED Description: This creature has shapechanged into a female halfling. TemplateID: cf83ffc4-1ade-4ca3-9b87-277e4a1e4c51 DisplayName: Shapechanged* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_TEMPLE_01_DUPE_ENTRY_20304 Boosts: UnlockSpell(Projectile_Jump) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED Passives: ExtraAttack TemplateID: d65fb936-1f3c-42ef-9d31-b5370d6dc2db DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_TEMPLE_02_DUPE_ENTRY_48364 Boosts: UnlockSpell(Projectile_Jump) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED Passives: ExtraAttack TemplateID: 330f9594-72ad-4033-98d6-67cbc0d60f27 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_TEMPLE_03_DUPE_ENTRY_42145 Boosts: UnlockSpell(Projectile_Jump) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED Passives: ExtraAttack TemplateID: 20487fd4-90e9-4e7f-9b65-1ea3d12355b8 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_01_DUPE_ENTRY_69155 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: 8996207d-068d-4d41-a10f-648e4bdad85b DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_02_DUPE_ENTRY_14533 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: f768841e-ce20-422b-85b1-64a48dbd5046 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_03_DUPE_ENTRY_29374 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: e2f4d990-b795-4151-8024-9b77b9023ce3 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_AXE_04_DUPE_ENTRY_71018 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: a635223d-096e-4e3c-8efe-08265ab2eb44 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_DRIBBLES_KEREN_DUPE_ENTRY_29615 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: 437461f0-ba36-4815-9395-184ca3cfbb38 DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
WYR_SHAPECHANGED_DOPPELGANGER_DRIBBLES_RYLAN_DUPE_ENTRY_34621 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: 0121ab80-02ca-49c8-87a8-e9b98a5f42fe DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
LC_SHAPECHANGED_DOPPELGANGER_NOT_JAHEIRA_DUPE_ENTRY_97801 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: 5fddca8b-b23d-425c-ae40-37c70b7ed2df DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_01_DUPE_ENTRY_87628 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_02_DUPE_ENTRY_24589 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_03_DUPE_ENTRY_17867 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
UND_SHAPECHANGED_DOPPELGANGER_GUARD_04_DUPE_ENTRY_62693 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Shapechanged* Description: This creature has shapechanged into a male human.* Icon: Spell_Illusion_DisguiseSelf_Human_Male* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: RemoveStatus(DOPPELGANGER_DISARMED)* OnRemoveFunctors: ApplyStatus(DOPPELGANGER_DISARMED,100,-1)* TemplateID: fa4831e1-c8c9-440d-9678-8e16ae95673a* Rules: a2ff752c-84da-442b-bee1-0e593c377a71* StatusGroups: SG_Polymorph;SG_WeaponCoating;SG_Doppelganger* StatusEffect: f6ec271c-54ef-4617-9514-612b48ce6a98* Stats inherited from: *SHAPECHANGED_DOPPELGANGER_DEFAULT
SCL_SHADOW_CURSE_UNDEAD_NEW_DUPE_ENTRY_40116 Boosts: DarkvisionRangeOverride(18);StatusImmunity(HEAL);StatusImmunity(FEARED);StatusImmunity(COMMAND_FLEE);DamageBonus(2d4+2,Necrotic);AC(-5);Ability(Intelligence,-5);Ability(Wisdom,-5);Ability(Charisma,-5);Resistance(Necrotic,Resistant);FactionOverride(db6c0191-8663-7dbd-8706-b99062a7b442);AiArchetypeOverride(zombie,1);ProficiencyBonusOverride(0);Disadvantage(AllSavingThrows);IncreaseMaxHP(-5);UnlockSpellVariant(ShadowCurseUndead(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint));UnlockSpellVariant(not ShadowCurseUndead(),ModifyUseCosts(Replace,ActionPoint,1,0,BonusActionPoint));ActionResourceBlock(BonusActionPoint);StatusImmunity(SCL_MOONSHIELD);BlockTravel();Tag(ACT2_SHADOW_CURSE_IMMUNE) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Shadow-Cursed Undead Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions. Icon: GenericIcon_DamageType_Necrotic StillAnimationType: Weakened StillAnimationPriority: Weakened RemoveConditions: IsKillingBlow() StatusPropertyFlags: ForceOverhead;ApplyToDead;LoseControl;IgnoreResting RemoveEvents: OnDamage OnApplyFunctors: ApplyStatus(SCL_SHADOW_CURSE_UNDEAD,100,-1) TemplateID: a42a8493-b701-4d71-bdc8-0857e718c247 Rules: 3cda987f-5e0f-44e0-b54d-c72020040406 StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62
SCL_SHADOW_CURSE_UNDEAD_NEW_HALSINLAKESIDE_DUPE_ENTRY_59040 Boosts: DarkvisionRangeOverride(18);StatusImmunity(HEAL);StatusImmunity(FEARED);StatusImmunity(COMMAND_FLEE);DamageBonus(2d4+2,Necrotic);AC(-5);Ability(Intelligence,-5);Ability(Wisdom,-5);Ability(Charisma,-5);Resistance(Necrotic,Resistant);FactionOverride(db6c0191-8663-7dbd-8706-b99062a7b442);AiArchetypeOverride(zombie_HalsinLakeside,1);ProficiencyBonusOverride(0);Disadvantage(AllSavingThrows);IncreaseMaxHP(-5);UnlockSpellVariant(ShadowCurseUndead(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint));UnlockSpellVariant(not ShadowCurseUndead(),ModifyUseCosts(Replace,ActionPoint,1,0,BonusActionPoint));ActionResourceBlock(BonusActionPoint);StatusImmunity(SCL_MOONSHIELD);BlockTravel();Tag(ACT2_SHADOW_CURSE_IMMUNE) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED OnApplyFunctors: ApplyStatus(SCL_SHADOW_CURSE_UNDEAD_HALSINLAKESIDE,100,-1) StatusEffect: a9cf5cbf-4247-4b9a-b81b-e3af4982ff62 DisplayName: Shadow-Cursed Undead* Description: Those who die in the shadows are cursed to remain there forever.
These undead have reduced hit points and Strength, are Resistant to Necrotic damage, and cannot use spell or weapon actions.* Icon: GenericIcon_DamageType_Necrotic* StillAnimationType: Weakened* StillAnimationPriority: Weakened* RemoveConditions: IsKillingBlow()* StatusPropertyFlags: ForceOverhead;ApplyToDead;LoseControl;IgnoreResting* RemoveEvents: OnDamage* TemplateID: a42a8493-b701-4d71-bdc8-0857e718c247* Rules: 3cda987f-5e0f-44e0-b54d-c72020040406* Stats inherited from: *SCL_SHADOW_CURSE_UNDEAD_NEW
LOW_BHAALTEMPLE_ORINSLAYER_DUPE_ENTRY_6647 Boosts: VoicebarkBlock();BlockSpellCast();DialogueBlock();JumpMaxDistanceBonus(5.0);Ability(Strength,2);AC(2);IncreaseMaxHP(30) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED StackId: LOW_BHAALTEMPLE_ORINSLAYER Passives: MagicResistance;ImmutableForm TemplateID: ced6bfeb-8f6f-47d0-943f-77833f643318 Rules: ff57c255-cde0-4c54-8892-f24026a9ab4e StatusGroups: DisplayName: Slayer Form* Description: Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.* Icon: Action_DarkUrge* OnApplyFunctors: ApplyStatus(SLAYER_CRITICAL,100,-1)* OnRemoveFunctors: ApplyStatus(SELF,SLAYER_REMOVE_VFX,100,1);RemoveStatus(BHAALS_BOON_SLAYER);RemoveStatus(SLAYER_CRITICAL)* StatusEffect: a2f59d12-02d6-418d-8b23-e5fc111846b0* Stats inherited from: *SLAYER_PLAYER_10 **SLAYER_PLAYER
LOW_CAZADORSPALACE_CAZADOR_MISTY_ESCAPE_POLYMORPH_DUPE_ENTRY_97007 Boosts: BlockRegainHP();Resistance(Slashing,ImmuneToNonMagical);Resistance(Piercing,ImmuneToNonMagical);Resistance(Bludgeoning,ImmuneToNonMagical) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Mist Form Description: Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight. FormatColor: LightGray StackId: LOW_CAZADORSPALACE_CAZADOR_MISTY_ESCAPE_POLYMORPH RemoveConditions: IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged OnApplyFunctors: RemoveStatus(BURNING) OnRemoveFunctors: ApplyStatus(SELF,MIST_FORM_VAMPIRE_REMOVE_VFX,100,1) Rules: 13341c30-1001-4244-867e-de87d15ee3b0 ApplyEffect: StatusEffect: 50cd698d-45fa-488d-9bef-37790575ddd2 Icon: Spell_Transmutation_GaseousForm* SoundLoop: Spell_Status_GaseuousForm_MO* SoundStop: Spell_Status_GaseuousForm_MO_Stop* Passives: Ethereal* TemplateID: 1bfcc6e2-73e8-4c31-87a9-b03716d0b6d4* StatusGroups: SG_Polymorph;SG_DropForNonMutingDialog;SG_RemoveOnRespec* Stats inherited from: *GASEOUS_FORM
LOW_RAPHAEL_MONSTER_FORM_DUPE_ENTRY_88397 origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED DisplayName: Ascended Fiend Description: Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells. Icon: GenericIcon_Intent_Damage SoundLoop: Misc_Status_Burning_MO SoundStop: CrSpell_Impact_Raphael_TransformEnd; Misc_Status_Burning_MO_Stop StackId: LOW_RAPHAEL_MONSTER_FORM StackPriority: 1 Passives: LOW_Raphael_Multiattack_Passive RemoveConditions: HasStatus('LOW_RAPHAEL_OVERCHARGE') and not HasStatus('LOW_RAPHAEL_NO_PILLARS') TickType: EndTurn StatusPropertyFlags: ApplyToDead RemoveEvents: OnTurn OnApplyFunctors: RemoveStatus(LOW_RAPHAEL_EXHAUSTED);RemoveStatus(LOW_RAPHAEL_OVERCHARGE); OnRemoveFunctors: ApplyStatus(SELF,LOW_RAPHAEL_REMOVE_VFX,100,1);ApplyStatus(LOW_RAPHAEL_EXHAUSTED,100,-1); TemplateID: f5e9cb22-70c4-46ba-bff8-ed9fe8dfb1c8 Rules: 7850235d-f91b-4ca3-a378-3794bac025b9 StatusEffect: e91f1353-5cff-4319-bf9e-4d7a80808bc9
END_MINDBATTLE_FELL_DUPE_ENTRY_49178 Boosts: Attribute(Grounded) origin: Patch1_pak\Public\GustavDev\Stats\Generated\Data\Status_POLYMORPHED.txt StatusType: POLYMORPHED TemplateID: d5589336-4ca7-4ef7-9f6d-ebfea51001fe StatusEffect: DisplayName: Soul Echo* Description: While this companion's body is gone, their soul lingers on and can be used to resurrect them.* Icon: statIcons_SoulEcho* StatusPropertyFlags: ApplyToDead;IsInvulnerable* Rules: 883ad9dd-bed9-421c-922f-c2436b519b50* Stats inherited from: *DEAD_WILL_O_WISP
CROUCH_DUPE_ENTRY_45324 Boosts: IF(not DistanceToTargetGreaterThan(3)):Advantage(AttackTarget);IF(DistanceToTargetGreaterThan(3)):Disadvantage(AttackTarget) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crouching Description: Enemies have Disadvantage on ranged attacks against a crouching creatures. They have Advantage on melee attacks against it. Icon: Action_Hide StackId: CROUCH RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead
DIPPED_FIRE_SWITCH_DUPE_ENTRY_28496 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dipped in Fire StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Tagged('TORCH')):ApplyStatus(BURNING,100,-1);IF(not Tagged('TORCH')):ApplyStatus(DIPPED_FIRE,100,3);
DIPPED_FIRE_DUPE_ENTRY_32591 Boosts: WeaponDamage(1d4, Fire);IF(Item(context.Source)):WeaponProperty(Unstowable) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dipped in Fire Description: Weapon deals additional Fire damage. Icon: Action_DippedFire_Melee StatusEffectOverride: 44d77ebf-fc9e-407d-b20f-257019351f2a SoundStart: Action_Cast_Dipped_Fire SoundStop: Action_Prepare_Dipped_Fire_Loop_Stop StackId: DIPPED
DIPPED_WATER_DUPE_ENTRY_36139 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dipped in Water StackId: DIPPED StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(BURNING);RemoveStatus(DIPPED_FIRE);RemoveStatus(DIPPED_POISON)
DISARM_DUPE_ENTRY_79964 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weapon Dropped! Description: An enemy has made you drop your weapon to the ground. Icon: Action_DisarmingAttack_Melee FormatColor: Orange StatusPropertyFlags: ForceOverhead;DisableCombatlog OnApplyFunctors: DisarmWeapon()
DISARM_STEAL_DUPE_ENTRY_81897 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weapon Stolen! Description: An enemy has taken your weapon. OnApplyFunctors: DisarmAndStealWeapon() Icon: Action_DisarmingAttack_Melee* FormatColor: Orange* StatusPropertyFlags: ForceOverhead;DisableCombatlog* Stats inherited from: *DISARM
FLANKED_DUPE_ENTRY_89344 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Threatened Description: An enemy is close. Has Disadvantage on ranged Attack Rolls. Icon: Status_Flanked StackId: FLANKED StatusPropertyFlags: DisableOverhead;DisableCombatlog;IgnoreResting
FLY_DUPE_ENTRY_95816 Boosts: UnlockSpell(Projectile_Fly_Spell) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flight Description: Can Fly to a target position. Icon: Status_Fly SoundLoop: Spell_Status_Fly_MO SoundStop: Spell_Status_Fly_MO_Stop StackId: FLY StatusGroups: SG_RemoveOnRespec StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23
GROUNDED_DUPE_ENTRY_96238 Boosts: Attribute(Grounded) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grounded Description: You cannot be moved by any external force - be it magical or mundane. Icon: statIcons_Grounded StackId: GROUNDED StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
HELP_DUPE_ENTRY_20015 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Helped Description: This creature is being helped by an ally. Icon: Action_Help StackId: HELP StatusEffect: 3d1d49e2-f5f6-4120-aaa2-92adae19a8b3
INVULNERABLE_DUPE_ENTRY_40399 Boosts: Invulnerable() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invulnerable Description: Affected entity is Immune to all damage. Icon: Status_Invulnerable FormatColor: Gold StackId: INVULNERABLE StatusPropertyFlags: IsInvulnerable;IsInvulnerableVisible
INVULNERABLE_NOT_SHOWN_DUPE_ENTRY_63682 Boosts: Invulnerable()* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invulnerable Description: Creature is Immune to all damage types. It can't take any damage. StatusPropertyFlags: IsInvulnerable;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Icon: Status_Invulnerable* FormatColor: Gold* StackId: INVULNERABLE* Stats inherited from: *INVULNERABLE
SNEAKING_CLEAR_DUPE_ENTRY_99068 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Clear Area Description: Hiding in an unobscured area. Will be caught on sight. Icon: Status_Sneaking_Clear StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SNEAKING_LIGHTLY_OBSCURED_DUPE_ENTRY_79848 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lightly Obscured Description: Hiding in a Lightly Obscured area. Has to make a Stealth Check when caught. Icon: Status_Sneaking_LightlyObscured StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SNEAKING_HEAVILY_OBSCURED_DUPE_ENTRY_19420 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heavily Obscured Description: Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature. Icon: Status_Sneaking_HeavilyObscured StackId: OBSCURED StatusPropertyFlags: DisableCombatlog;DisableOverhead
SUFFOCATING_DUPE_ENTRY_77145 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Suffocating Description: Can't breathe freely and will die without aid. Icon: Status_Poisoned StillAnimationType: Suffocating StillAnimationPriority: Weakened SoundVocalStart: WEAK OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(SUFFOCATED,100,-1)
SUFFOCATED_DUPE_ENTRY_23488 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Suffocated Description: Died due to lack of air. Icon: Status_Poisoned
ENCUMBERED_LIGHT_DUPE_ENTRY_80994 Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);JumpMaxDistanceMultiplier(0.5);MovementSpeedLimit(Walk) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Encumbered Description: Carrying too much weight.
Movement speed is reduced, and Jump distance is halved. DescriptionParams: Distance(3) Icon: statIcons_Encumbered StackId: ENCUMBERED StackPriority: 0 StatusPropertyFlags: IgnoreResting StatusEffect: 497686cb-aedb-420f-a2db-0756e665d28c
ENCUMBERED_HEAVY_DUPE_ENTRY_23550 Boosts: ActionResourceConsumeMultiplier(Movement,3,0);Disadvantage(AttackRoll);Disadvantage(AllAbilities);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Constitution);JumpMaxDistanceMultiplier(0);MovementSpeedLimit(Stroll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heavily Encumbered Description: Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws. DescriptionParams: Distance(6) Icon: statIcons_HeavilyEncumbered StackId: ENCUMBERED StackPriority: 1 StatusPropertyFlags: IgnoreResting StatusEffect: 6aeb7555-514b-4cf3-beee-e5a2ee8fcab9
ENCUMBERED_MAX_DUPE_ENTRY_88071 Boosts: ActionResourceConsumeMultiplier(Movement,3,0);Disadvantage(AttackRoll);Disadvantage(AllAbilities);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Constitution);JumpMaxDistanceMultiplier(0);MovementSpeedLimit(Stroll)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 2 StatusEffect: 130ffb3e-8482-483b-92fd-a6769e82a79e DisplayName: Heavily Encumbered* Description: Carrying far too much weight.
Movement speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.* DescriptionParams: Distance(6)* Icon: statIcons_HeavilyEncumbered* StackId: ENCUMBERED* StatusPropertyFlags: IgnoreResting* Stats inherited from: *ENCUMBERED_HEAVY
DEBRIS_THRESHOLD_DUPE_ENTRY_76504 Boosts: IgnoreDamageThreshold(All,22) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Medium Toughness Description: This material is unusually strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 22 Icon: statIcons_DamageThreshold StatusPropertyFlags: IgnoreResting;DisableOverhead
DEBRIS_THRESHOLD_LESSER_DUPE_ENTRY_4572 Boosts: IgnoreDamageThreshold(All,10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sturdy Description: This material is rather strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 10 Icon: statIcons_DamageThreshold_Lesser StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD
DEBRIS_THRESHOLD_GREATER_DUPE_ENTRY_11265 Boosts: IgnoreDamageThreshold(All,50) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Greater Toughness Description: This material is extremely strong. Only a hit that deals at least [1] damage can damage it. DescriptionParams: 50 Icon: statIcons_DamageThreshold_Greater StatusPropertyFlags: IgnoreResting;DisableOverhead* Stats inherited from: *DEBRIS_THRESHOLD
NON_LETHAL_DUPE_ENTRY_12856 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Non-Lethal Damage Description: Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious. Icon: Action_KnockOut StackId: NON_LETHAL StatusPropertyFlags: DisableOverhead;DisableCombatlog
AMBUSHING_DUPE_ENTRY_50967 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ambushing Description: Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check. Icon: statIcons_Ambushing StillAnimationType: Sneaking StillAnimationPriority: Sneaking StackId: AMBUSH StackPriority: 0 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 775effb7-aaf6-4324-9fbf-55f17ca98e60
SHORT_REST_DUPE_ENTRY_94274 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Short Rest Description: Twice a day, you can take a Short Rest to restore some hit points. Warlocks restore their spell slots. Icon: Status_Positive StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator ApplyEffect: 75c748d9-9ab5-4e5b-9d12-5bdb78eef850
SPIKE_GROWTH_DUPE_ENTRY_82511 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spike Growth Description: Take [1] for every [2] moved on the spikes. DescriptionParams: DealDamage(2d4,Piercing);Distance(1.5) Icon: Spell_Transmutation_SpikeGrowth StillAnimationType: Snared StillAnimationPriority: Snared StackId: SPIKE_GROWTH OnApplyFunctors: DealDamage(2d4,Piercing,Magical) StatusGroups: SG_Surface ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
WEB_DUPE_ENTRY_76776 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Enwebbed Description: Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantage. It also has Disadvantage on Dexterity Saving Throws. Icon: Spell_Conjuration_Web StillAnimationType: Snared StillAnimationPriority: Snared SoundLoop: Misc_Status_Web_MO SoundStop: Misc_Status_Web_MO_Stop StackId: WEB StackPriority: 0 OnRemoveFunctors: ApplyStatus(WEB_IMMUNE,100,0) StatusGroups: SG_Surface;SG_Restrained StatusEffect: b5421666-aec7-4e59-9736-2efed8d0537e
BLINDED_DUPE_ENTRY_4538 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blinded Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINDED_DARKNESS_DUPE_ENTRY_617 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
ENSNARED_DUPE_ENTRY_49459 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ensnared Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: statIcons_Ensnared StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK StackId: ENSNARED TickType: EndTurn RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained()) RemoveEvents: OnTurn TooltipSave: Strength StatusGroups: SG_Restrained;SG_Condition ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734 StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76
ENSNARED_VINES_DUPE_ENTRY_95418 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Entangled OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0) StatusGroups: SG_Restrained;SG_Condition;SG_Surface Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734* StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76* Stats inherited from: *ENSNARED
ENSNARED_VINE_IMMUNE_DUPE_ENTRY_80392 Boosts: StatusImmunity(ENSNARED_VINES) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Immune to Entangled Description: You cannot be Entangled due to a recent escape. Icon: Spell_Conjuration_Web StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
EXHAUSTED_DUPE_ENTRY_15231 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
FRIGHTENED_DUPE_ENTRY_42435 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frightened Description: Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls. Icon: Status_Frightened FormatColor: White StillAnimationType: Frightened StillAnimationPriority: Feared StackId: FRIGHTENED TickType: EndTurn RemoveEvents: OnSourceDeath StatusPropertyFlags: InitiateCombat;OverheadOnTurn;TickingWithSource StatusGroups: SG_Frightened;SG_Condition ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
KNOCKED_OUT_PERMANENTLY_DUPE_ENTRY_7931 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knocked Out Description: Affected entity can't move or take actions, bonus actions, or reactions.
Will disappear permanently after a Long Rest. Icon: Status_KnockedOut StackId: KNOCKED_OUT_PLAYERINFO StackPriority: 2 RemoveConditions: not HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusRemoved
KNOCKED_OUT_TEMPORARILY_DUPE_ENTRY_47698 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knocked Out (Temporary) Description: Affected entity can't move or take actions, bonus actions, or reactions.
It will regain consciousness after a Long Rest. Icon: Status_KnockedOut StackId: KNOCKED_OUT_PLAYERINFO StackPriority: 1 RemoveConditions: not HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusRemoved
PREVENT_KNOCKED_OUT_DUPE_ENTRY_57916 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to prevent a character from getting knocked out (because it has a surrender dialogue instead) StackId: KNOCKED_OUT_SURRENDER StackPriority: 3 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
FORCE_KNOCKED_OUT_PERMANENTLY_DUPE_ENTRY_66276 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% %%% Technical status to force a character to get knocked out permanently when knocked out, even if they were only temporarily hostile to the players, or even allied StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TEMPORARILY_HOSTILE_DUPE_ENTRY_4323 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Temporarily Hostile Description: If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile. Icon: PassiveFeature_Generic_Info StackId: HOSTILE StackPriority: 1 RemoveConditions: not Combat() or Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') or IsInCombatWithHostilePartyMember(true) or not IsInCombatWithHostilePartyMember(false) RemoveEvents: OnApply;OnStatusApplied;OnFactionChanged;OnCombatEnded StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: IF(Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') or IsInCombatWithHostilePartyMember(true)):ApplyStatus(PERMANENTLY_HOSTILE,100,-1)
PERMANENTLY_HOSTILE_DUPE_ENTRY_24760 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to override the TEMPORARILY_HOSTILE status when an NPC becomes permanently hostile, and to fall back to TEMPORARILY_HOSTILE in case the permanent hostility (faction relation) gets removed again StackId: HOSTILE StackPriority: 1 RemoveConditions: not Combat() or (not Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') and not IsInCombatWithHostilePartyMember(true)) RemoveEvents: OnCombatEnded;OnFactionChanged;OnStatusApplied;OnApply StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(not Tagged('ALWAYS_PERMANENTLY_HOSTILE_TO_ALL_PLAYERS') and IsInCombatWithHostilePartyMember(false)):ApplyStatus(TEMPORARILY_HOSTILE,100,-1)
PERMANENTLY_HOSTILE_MANUAL_DUPE_ENTRY_15497 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status. Use to override TEMPORARILY_HOSTILE if you know the NPC will become permanently hostile in advance and want to communicate this to the players (by _not_ showing the TEMPORARILY_HOSTILE status at any point). StackId: HOSTILE StackPriority: 2 StackType: Overwrite StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
HOSTILE_REFRESH_DUPE_ENTRY_37497 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Empty Description: %%% Technical status to re-evaluate the TEMPORARILY_HOSTILE/PERMANENTLY_HOSTILE conditions, because they have OnStatusApplied as RemoveEvent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
BLEEDING_DUPE_ENTRY_73222 Boosts: Disadvantage(SavingThrow, Constitution) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bleeding Description: Takes [1] at the start of each turn and has Disadvantage on Constitution Saving Throws.
CHEST_TRAUMA_DUPE_ENTRY_38251 Boosts: Disadvantage(SavingThrow, Constitution);ActionResource(ActionPoint,-1,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Chest Trauma Description: Has Disadvantage on Constitution Saving Throws and has one fewer action.
OFF_BALANCED_DUPE_ENTRY_78899 Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Off Balance Description: The affected entity has Disadvantage on Strength and Dexterity Checks, and Attack Rolls against it have Advantage.
Removed by taking damage or when Helped. Icon: statIcons_OffBalanced StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: OFF_BALANCED TickType: EndTurn RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat StatusGroups: SG_Helpable_Condition
DAZED_DUPE_ENTRY_48658 Boosts: ActionResourceBlock(ReactionActionPoint);Disadvantage(SavingThrow, Wisdom);BlockAbilityModifierFromAC(Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dazed Description: Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class.
Removed if an ally Helps this creature. Icon: statIcons_Dazed StillAnimationType: Dazed StillAnimationPriority: Dazed SoundLoop: Msic_Status_Dazed_MO SoundStop: Msic_Status_Dazed_MO_Stop StackId: DAZED TickType: EndTurn StatusPropertyFlags: InitiateCombat StatusGroups: SG_Helpable_Condition StatusEffect: c8d04f2e-65c5-4ad2-8368-ccf93bb8be41
HINDERED_DUPE_ENTRY_73650 Boosts: Disadvantage(AttackRoll);Disadvantage(SavingThrow,Strength); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weak Grip Description: Has Disadvantage on Attack Rolls and Strength Saving Throws.
Removed if an ally Helps this creature. Icon: statIcons_Hindered StackId: HINDERED TickType: EndTurn StatusGroups: SG_Helpable_Condition
CRIPPLED_DUPE_ENTRY_65298 Boosts: ActionResourceMultiplier(Movement,0,0);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Maimed Description: Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws.
ACID_ARROW_DUPE_ENTRY_79041 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melf's Acid Arrow Description: Takes [1] at end of their turn. DescriptionParams: DealDamage(2d4,Acid) Icon: Spell_Evocation_MelfsAcidArrow StackId: ACID_ARROW TickType: EndTurn TooltipDamage: DealDamage(2d4, Acid) TickFunctors: DealDamage(2d4, Acid,Magical) StatusPropertyFlags: NonExtendable StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7
ACID_ARROW_3_DUPE_ENTRY_81203 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d4,Acid) TooltipDamage: DealDamage(3d4, Acid) TickFunctors: DealDamage(3d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ACTION_SURGE_DUPE_ENTRY_67441 Boosts: ActionResource(ActionPoint,1,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Action Surge Description: Can take an extra action this turn. Icon: Skill_Fighter_ActionSurge StackId: ACTION_SURGE TickType: EndTurn StatusEffect: 5e6576d3-29c9-4c00-859b-1abcea010922
AID_DUPE_ENTRY_57139 Boosts: IncreaseMaxHP(5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aid Description: Hit point maximum increased by [1]. DescriptionParams: 5 Icon: Spell_Abjuration_Aid StackId: AID OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5) StatusGroups: SG_RemoveOnRespec
AID_3_DUPE_ENTRY_12806 Boosts: IncreaseMaxHP(10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 10 DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
ARCANE_LOCK_DUPE_ENTRY_56793 Boosts: Lock() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Lock Description: Locked through magical means. Can't be opened by lockpicking or the use of Knock. Icon: Spell_Abjuration_ArcaneLock StackId: ARCANE_LOCK RemoveEvents: OnLockpickingSucceeded StatusEffect: f4ee8056-d215-4493-9509-899c642c371d
BARDIC_INSPIRATION_DUPE_ENTRY_14118 Boosts: ActionResource(BardicInspiration,1,0,d6);UnlockInterrupt(Interrupt_BardicInspiration_Attack);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bardic Inspiration Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw. DescriptionParams: 1d6 Icon: Action_Bard_GrantBardicInspiration SoundLoop: Spell_Status_BardicInspiration_MO SoundStop: Spell_Status_BardicInspiration_MO_Stop StackId: BARDIC_INSPIRATION StackPriority: 0 Passives: BardicInspiration_Ability StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546
BARDIC_INSPIRATION_D8_DUPE_ENTRY_3042 Boosts: ActionResource(BardicInspiration,1,0,d8);UnlockInterrupt(Interrupt_BardicInspiration_Attack_d8);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow_d8) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d8 StackPriority: 1 Passives: BardicInspiration_Ability_d8 DisplayName: Bardic Inspiration* Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_D10_DUPE_ENTRY_94954 Boosts: ActionResource(BardicInspiration,1,0,d10);UnlockInterrupt(Interrupt_BardicInspiration_Attack_d10);UnlockInterrupt(Interrupt_BardicInspiration_SavingThrow_d10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d10 StackPriority: 2 Passives: BardicInspiration_Ability_d10 DisplayName: Bardic Inspiration* Description: Can use Bardic Inspiration to add a +[1] bonus to the next Attack Roll, Ability Check, or Saving Throw.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_DUPE_ENTRY_95746 Boosts: ActionResource(BardicInspiration,1,0,d6);UnlockInterrupt(Interrupt_CombatInspiration_Attack);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass);UnlockInterrupt(Interrupt_CombatInspiration_Damage) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Combat Inspiration Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack. DescriptionParams: 1d6;4 StackPriority: 0 Passives: CombatInspiration_Ability Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_D8_DUPE_ENTRY_9300 Boosts: ActionResource(BardicInspiration,1,0,d8);UnlockInterrupt(Interrupt_CombatInspiration_Attack_d8);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass_d8);UnlockInterrupt(Interrupt_CombatInspiration_Damage_d8) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d8;+4 StackPriority: 1 Passives: CombatInspiration_Ability_d8 DisplayName: Combat Inspiration* Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION_COMBAT **BARDIC_INSPIRATION
BARDIC_INSPIRATION_COMBAT_D10_DUPE_ENTRY_26327 Boosts: ActionResource(BardicInspiration,1,0,d10);UnlockInterrupt(Interrupt_CombatInspiration_Attack_d10);UnlockInterrupt(Interrupt_CombatInspiration_SavingThrow_ArmorClass_d10);UnlockInterrupt(Interrupt_CombatInspiration_Damage_d10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 1d10;+4 StackPriority: 2 Passives: CombatInspiration_Ability_d10 DisplayName: Combat Inspiration* Description: Can use their Bardic Inspiration to add a +[1] bonus to their next Attack Roll, Ability Check, or Saving Throw.
They can also choose a +[1] bonus to the damage their next weapon attack deals, or to their Armour Class for one attack.* Icon: Action_Bard_GrantBardicInspiration* SoundLoop: Spell_Status_BardicInspiration_MO* SoundStop: Spell_Status_BardicInspiration_MO_Stop* StackId: BARDIC_INSPIRATION* StatusEffect: 29d548ee-cf3e-465c-b12d-004240ce0546* Stats inherited from: *BARDIC_INSPIRATION_COMBAT **BARDIC_INSPIRATION
BEACON_OF_HOPE_DUPE_ENTRY_72594 Boosts: Advantage(SavingThrow,Wisdom);MaximizeHealing(Incoming);Advantage(DeathSavingThrow,) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Beacon of Hope Description: Has Advantage on Wisdom Saving Throws and Death Saving Throws, and regains the maximum hit points possible when healed. Icon: Spell_Abjuration_BeaconOfHope StackId: BEACON_OF_HOPE StatusGroups: SG_RemoveOnRespec StatusEffect: 2b1ca2c8-fa5e-48da-984b-5d733df6449d ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
BEARS_ENDURANCE_DUPE_ENTRY_21838 Boosts: Advantage(Ability, Constitution);TemporaryHP(7) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bear's Endurance Description: Has Advantage on Constitution Checks and gains [1] temporary hit points. DescriptionParams: 7 Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
BLESSING_OF_THE_TRICKSTER_DUPE_ENTRY_90863 Boosts: Advantage(Skill, Stealth) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blessing of the Trickster Description: Has Advantage on Stealth Checks. Icon: Action_Cleric_BlessingOfTheTrickster SoundLoop: Spell_Status_BlessingOfTrickster_MO SoundStop: Spell_Status_BlessingOfTrickster_MO_Stop StackId: BLESSING_OF_THE_TRICKSTER StatusGroups: SG_RemoveOnRespec StatusEffect: d6422dfb-0caa-4354-8d63-26489afff4a0
BLUR_DUPE_ENTRY_15700 Boosts: IF(not Tagged('BLINDSIGHT', context.Source)):Disadvantage(AttackTarget) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blurred Description: Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions. Icon: Spell_Illusion_Blur SoundLoop: Spell_Status_Blur_MO SoundStop: Spell_Status_Blur_MO_Stop StackId: BLUR StatusGroups: SG_RemoveOnRespec StatusEffect: d37fab67-6932-44c4-995e-f051d7027fc5
BRANDING_SMITE_DUPE_ENTRY_84291 Boosts: GameplayLight(9,false,0.1);StatusImmunity(SG_Invisible) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Branding Smite Description: The affected entity sheds light in a [1] radius, preventing it from becoming Invisible. DescriptionParams: Distance(1.5) Icon: Spell_Evocation_BrandingSmite_Melee StackId: BRANDING_SMITE StackPriority: 1 StatusGroups: SG_Light StatusEffect: da923491-4116-4f26-885e-4fa23dd22a7a
CLOUD_OF_DAGGERS_AURA_3_DUPE_ENTRY_59566 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_3,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* DescriptionParams: DealDamage(4d4,Slashing)* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
COMMAND_APPROACH_DUPE_ENTRY_16640 Boosts: ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Command: Approach Description: Affected entity has to move towards the spellcaster using the shortest route possible and can't take any other actions or bonus actions. Icon: Spell_Enchantment_CommandApproach StackId: COMMAND StackPriority: 0 TickType: EndTurn StatusPropertyFlags: LoseControl StatusGroups: SG_Approaching StatusEffect: 66787c98-d470-45a0-b82d-263de495d938
COMPREHEND_LANGUAGES_DUPE_ENTRY_20995 Boosts: Tag(COMPREHEND_LANGUAGES) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Comprehend Languages Description: Understand the literal meaning of any spoken or written language. Icon: Spell_Divination_ComprehendLanguages StackId: COMPREHEND_LANGUAGES
CONTROL_UNDEAD_DUPE_ENTRY_37391 Boosts: FactionOverride(Source); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Controlled Description: This undead is under the control of a paladin. It will follow the paladin and attack their enemies. Icon: Action_Paladin_ControlUndead StackId: CONTROL_UNDEAD TickType: StartTurn StatusGroups: SG_Dominated ApplyEffect: 93c3290b-ef3e-4784-b10b-f0104aef1ff0 StatusEffect: b6967df4-ed97-4b9d-9bbd-4b19247c509e
DARK_ONES_BLESSING_DUPE_ENTRY_21828 Boosts: IF(CharismaGreaterThan(9,context.Source)):TemporaryHP(CharismaModifier+ClassLevel(Warlock));IF(not CharismaGreaterThan(9,context.Source)):TemporaryHP(ClassLevel(Warlock)) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dark One's Blessing Description: Gained temporary hit points equal to its Charisma Modifier and Warlock level combined. Icon: Status_DarkOnes_Blessing SoundStart: Spell_Passive_Impact_Damage_DarkOnesBlessing_L1to3 StackId: TEMPORARY_HP RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DARKVISION_DUPE_ENTRY_32858 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Darkvision Description: Can see in the dark out to a range of [1]. DescriptionParams: Distance(12) Icon: Spell_Evocation_Darkvision StackId: DARKVISION StatusGroups: SG_RemoveOnRespec StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907
DAYLIGHT_DUPE_ENTRY_38721 Boosts: GameplayLight(15,false,0.1,true) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Daylight Description: Shining with the light of the sun. Dispels darkness in a [1] radius. DescriptionParams: Distance(15) Icon: Spell_Evocation_Daylight SoundLoop: Spell_Status_Utility_Daylight SoundStop: Spell_Status_Utility_Daylight_Stop StackId: DAYLIGHT StatusGroups: SG_Light StatusEffect: 33b7386f-4737-49ba-a3b7-019d194ea5ad
DAYLIGHT_GROUND_DUPE_ENTRY_65732 Boosts: GameplayLight(15,false,0.1,true)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: f75bd06c-4ff5-40f4-85d4-0ffb88e3f724 DisplayName: Daylight* Description: Shining with the light of the sun. Dispels darkness in a [1] radius.* DescriptionParams: Distance(15)* Icon: Spell_Evocation_Daylight* SoundLoop: Spell_Status_Utility_Daylight* SoundStop: Spell_Status_Utility_Daylight_Stop* StackId: DAYLIGHT* StatusGroups: SG_Light* Stats inherited from: *DAYLIGHT
DEFENSIVE_DUELIST_DUPE_ENTRY_48775 Boosts: AC(2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Defensive Duellist Description: When attacked with a melee attack, the creature uses a reaction to increase its Armour Class by [1], possibly causing the attack to miss. DescriptionParams: ProficiencyBonus Icon: PassiveAction_DefensiveDualist StackId: DEFENSIVE_DUELIST RemoveConditions: not HasActionResource('ReactionActionPoint', 1, 0, false, false, context.Source) or IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead
DESPAIR_DUPE_ENTRY_19906 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Despair Description: Despondency from deep within the Shadowfell has perforated your very being. Icon: Status_Frightened SoundVocalStart: WEAK StackId: DESPAIR StackPriority: 0 RemoveConditions: InSurface('SurfaceBlackrain') RemoveEvents: OnTurn TickFunctors: TARGET:IF(InSurface('SurfaceBlackrain')):ApplyStatus(DESPAIR_APATHY,100,2)
DETECT_THOUGHTS_DUPE_ENTRY_91091 Boosts: Tag(DETECTTHOUGHTS) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Detect Thoughts Description: Can read the thoughts of certain creatures while talking to them. Icon: Spell_Divination_DetectThoughts StackId: DETECT_THOUGHTS StatusGroups: SG_DetectThoughts;SG_RemoveOnRespec
DISARMED_DUPE_ENTRY_52337 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disarmed Description: Affected entity has dropped its weapon to the ground. Icon: statIcons_Disarmed StackId: DISARMED StatusPropertyFlags: InitiateCombat
DISTRACTED_DUPE_ENTRY_52400 Boosts: SourceAllyAdvantageOnAttack(); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Distracted Description: Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature. Icon: Status_Distracted SoundLoop: Misc_Status_Distracted_MO SoundStop: Misc_Status_Distracted_MO_Stop TickType: StartTurn RemoveConditions: IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource;InitiateCombat StatusEffect: bd6bb894-25f0-4549-aba0-5e7bcf943b71
ENDLESS_RAGE_DUPE_ENTRY_4721 Boosts: CharacterWeaponDamage(1d4) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Endless Rage Description: While Raging, deals an additional [1] with weapon attacks, but receives [2] each turn.
EXPEDITIOUS_RETREAT_DUPE_ENTRY_84629 Boosts: UnlockSpell(Shout_Dash_BonusAction) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Expeditious Retreat Description: Dash available as a bonus action. Icon: Spell_Divination_ExpeditiousRetreat StackId: EXPEDITIOUS_RETREAT StatusPropertyFlags: NonExtendable StatusGroups: SG_RemoveOnRespec
EXPLOSIVE_RUNES_DUPE_ENTRY_96793 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Glyph of Warding Description: This arcane glyph will trigger a specific magical effect when stepped upon by an enemy. StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
EXTRA_ATTACK_DUPE_ENTRY_89031 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Extra Attack Description: Make an additional weapon attack this turn. Icon: PassiveFeature_ExtraAttack StackId: EXTRA_ATTACK StackPriority: 20 TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead
EXTRA_ATTACK_Q_DUPE_ENTRY_35020 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK,100,1)
FAERIE_FIRE_DUPE_ENTRY_42907 Boosts: Advantage(AttackTarget);GameplayLight(3,false,0.1);StatusImmunity(SG_Invisible) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Faerie Fire Description: Shedding dim light. Incoming attacks have Advantage. Cannot be Invisible. Icon: Spell_Evocation_FaerieFire SoundLoop: Spell_Status_FaerieFire_MO SoundStop: Spell_Status_FaerieFire_MO_Stop StackId: INVISIBILITY StackPriority: 10 StatusGroups: SG_Light ApplyEffect: 887e86db-a1a5-4ea2-8b96-e3195e66b24c StatusEffect: 423ef553-a009-40d0-b110-1f5398b1b774
FEATHER_FALL_DUPE_ENTRY_20660 Boosts: IgnoreFallDamage() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Feather Fall Description: Rate of descent is slowed, granting Immunity to Falling damage. Icon: Spell_Transmutation_FeatherFall SoundLoop: Spell_Status_FeatherFall_MO StackId: FEATHER_FALL StatusGroups: SG_RemoveOnRespec StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811
FIGHTING_STYLE_PROTECTION_TOGGLE_DUPE_ENTRY_20960 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies. Icon: PassiveAction_FightingStyle_Protection TickFunctors: ApplyStatus(FIGHTING_STYLE_PROTECTION_AURA,100,1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: ApplyStatus(FIGHTING_STYLE_PROTECTION_AURA,100,1) OnRemoveFunctors: RemoveStatus(FIGHTING_STYLE_PROTECTION_AURA)
FIGHTING_STYLE_PROTECTION_AURA_DUPE_ENTRY_61269 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protecting nearby allies with their shield, imposing Disadvantage on Attack Rolls against those allies. Icon: PassiveAction_FightingStyle_Protection StackId: FIGHTING_STYLE_PROTECTION_AURA AuraRadius: 2 AuraStatuses: IF(Ally() and HasShieldEquipped(context.Source) and HasActionResource('ReactionActionPoint',1,0, false,false,context.Source) and not HasStatus('SG_Incapacitated',context.Source) and not HasStatus('SG_Unconscious',context.Source)):ApplyStatus(FIGHTING_STYLE_PROTECTION,100,-1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
FIGHTING_STYLE_PROTECTION_DUPE_ENTRY_95429 Boosts: Disadvantage(AttackTarget) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fighting Style: Protection Description: Protected by a nearby ally. The next Attack Roll against you has Disadvantage. Icon: PassiveAction_FightingStyle_Protection StackId: FIGHTING_STYLE_PROTECTION RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead
FLAME_BLADE_DUPE_ENTRY_69948 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flame Blade Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier. DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6) Icon: Spell_Evocation_FlameBlade FormatColor: Fire StackId: FLAME_BLADE StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c
FLAMING_SPHERE_DUPE_ENTRY_14243 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flaming Aura Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage. DescriptionParams: Distance(1.5);DealDamage(2d6,Fire) Icon: Spell_Conjuration_FlamingSphere SoundLoop: Misc_Status_Burning_MO StackId: FLAMING_SPHERE SurfaceChange: Ignite TickType: EndTurn TooltipSave: Dexterity StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source))) OnTickSuccess: DealDamage(2d6,Fire,Magical) OnTickFail: DealDamage(2d6/2,Fire,Magical) ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8 StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814
FLAMING_SPHERE_3_DUPE_ENTRY_84343 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(3d6,Fire) OnTickSuccess: DealDamage(3d6,Fire,Magical) OnTickFail: DealDamage(3d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA_DUPE_ENTRY_89615 Boosts: GameplayLight(5,false,0.1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flaming Sphere Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage. DescriptionParams: DealDamage(2d6,Fire);Distance(1.5) Icon: Spell_Conjuration_FlamingSphere StackId: FLAMING_SPHERE_AURA AuraRadius: 2 AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE,100,-1) SurfaceChange: Ignite TooltipSave: Dexterity StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451
FLAMING_SPHERE_AURA_3_DUPE_ENTRY_19581 Boosts: GameplayLight(5,false,0.1)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_3,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_BLOCK_DUPE_ENTRY_22649 Boosts: IF(TurnBased(context.Source)):ActionResourceBlock(Movement);IF(TurnBased(context.Source)):ActionResourceBlock(BonusActionPoint) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Immobile Description: The flaming sphere cannot move unless it uses its caster's bonus action. Icon: Skill_Druid_FlamingSphere_Move StackId: FLAMING_SPHERE_BLOCK StatusPropertyFlags: DisableOverhead;DisableCombatlog
FORMATIONTACTICS_DUPE_ENTRY_14049 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Formation Tactics Description: Advantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within [1] of at least one ally. DescriptionParams: Distance(1.5) Icon: Status_FormationTacics StackId: FORMATIONTACTICS StackPriority: 0 StatusPropertyFlags: DisableCombatlog ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
GUIDING_BOLT_DUPE_ENTRY_34230 Boosts: Advantage(AttackTarget) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Guiding Bolt Description: The next Attack Roll made against this creature has Advantage. Icon: Spell_Evocation_GuidingBolt StackId: GUIDING_BOLT TickType: EndTurn RemoveConditions: IsAttack() RemoveEvents: OnAttacked StatusPropertyFlags: TickingWithSource StatusGroups: SG_Light ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
HASTE_DUPE_ENTRY_13989 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hastened Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic. Icon: Spell_Transmutation_Haste SoundLoop: Spell_Status_Longstrider_MO SoundStop: Spell_Status_Haste_MO_Stop StackId: HASTE StackPriority: 10 OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1) StatusGroups: SG_RemoveOnRespec ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a
HEALING_RADIANCE_DUPE_ENTRY_40242 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healing Radiance Description: Affected paladin is calling upon the powers of nature. The paladin and its allies within [2] will regain [1] at the start of the paladin's next turn. DescriptionParams: RegainHitPoints(ClassLevel(Paladin)+Cause.CharismaModifier+ProficiencyBonus);Distance(3) Icon: Action_Paladin_HealingRadiance StackId: HEALING_RADIANCE TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):UseSpell(Shout_HealingRadiance_Heal,true,true,true) StatusGroups: SG_RemoveOnRespec
HEAT_METAL_DUPE_ENTRY_43776 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks. DescriptionParams: DealDamage(2d8,Fire) Icon: Spell_Transmutation_HeatMetal StatusEffect: a1458242-11d1-417d-b342-68eb552886e6
HEAT_METAL_DISADVANTAGE_DUPE_ENTRY_24109 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Disadvantage Description: Has Disadvantage on Attack Rolls and Ability Checks until the start of the caster's next Turn. Icon: Spell_Transmutation_HeatMetal StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: HEAT_METAL_DISADVANTAGE TickType: StartTurn RemoveConditions: HasHeatMetalActive() RemoveEvents: OnStatusRemoved StatusPropertyFlags: TickingWithSource
HEAT_METAL_REAPPLY_DUPE_ENTRY_66915 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage Description: Creature can reapply the damage dealt by the heated metal. Icon: Spell_Transmutation_HeatMetal_Reapply StackId: HEAT_METAL_REAPPLY
HEAT_METAL_TECHNICAL_DUPE_ENTRY_10801 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: HEAT_METAL_TECHNICAL TickFunctors: IF(not HasStatus('HEAT_METAL_REAPPLY')):ApplyStatus(HEAT_METAL_REAPPLY,100,9) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(HEAT_METAL_REAPPLY) DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* Stats inherited from: *HEAT_METAL_REAPPLY
HEAT_METAL_3_DUPE_ENTRY_29066 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_REAPPLY_3_DUPE_ENTRY_6758 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_3);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HELLISH_REBUKE_DUPE_ENTRY_8225 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hellish Rebuke Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1]. DescriptionParams: DealDamage(2d10,Fire) Icon: Spell_HellishRebuke StackId: HELLISH_REBUKE StackPriority: 0 Passives: HellishRebuke StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusGroups: SG_RemoveOnRespec
HELLISH_REBUKE_2_DUPE_ENTRY_59139 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d10,Fire) Icon: Spell_HellishRebuke_2 StackPriority: 1 Passives: HellishRebuke_2 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
HELLISH_REBUKE_3_DUPE_ENTRY_80628 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Fire) StackPriority: 2 Passives: HellishRebuke_3 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
HEX_STRENGTH_DUPE_ENTRY_38868 Boosts: Disadvantage(Ability, Strength) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Strength Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Strength Checks. DescriptionParams: DealDamage(1d6,Necrotic) Icon: Spell_Enchantment_Hex_Strenght StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop RemoveConditions: HasStatus('KNOCKED_OUT') RemoveEvents: OnAttacked;OnStatusApplied StatusPropertyFlags: InitiateCombat;BringIntoCombat OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true) StatusGroups: SG_Cursed ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704
HEX_DEXTERITY_DUPE_ENTRY_51211 Boosts: Disadvantage(Ability, Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Dexterity Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Dexterity Checks. Icon: Spell_Enchantment_Hex_Dexterity SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_CONSTITUTION_DUPE_ENTRY_9169 Boosts: Disadvantage(Ability, Constitution) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Constitution Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Constitution Checks. Icon: Spell_Enchantment_Hex_Constitution SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_INTELLIGENCE_DUPE_ENTRY_50865 Boosts: Disadvantage(Ability, Intelligence) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Intelligence Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Intelligence Checks. Icon: Spell_Enchantment_Hex_Intelligence SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_WISDOM_DUPE_ENTRY_67596 Boosts: Disadvantage(Ability, Wisdom) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Wisdom Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Wisdom Checks. Icon: Spell_Enchantment_Hex_Wisdom SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_CHARISMA_DUPE_ENTRY_51287 Boosts: Disadvantage(Ability, Charisma) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hexed: Charisma Description: Creature suffers an additional [1] from the spellcaster. It also has Disadvantage on Charisma Checks. Icon: Spell_Enchantment_Hex_Charisma SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop DescriptionParams: DealDamage(1d6,Necrotic)* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnAttacked;OnStatusApplied* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnRemoveFunctors: RemoveStatus(SELF,HEX_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HEX_REAPPLY,100,-1,,,,,true)* StatusGroups: SG_Cursed* ApplyEffect: 54d3e1a2-7513-4f46-bb46-53dec4e83b8d* StatusEffect: 372f12fd-d95c-43ca-9cc6-096ecf421704* Stats inherited from: *HEX_STRENGTH
HEX_OWNER_DUPE_ENTRY_92681 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hex Description: When this creature attacks the target of its Hex spell, it deals an additional [1]. Icon: Spell_Enchantment_Hex SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop StackId: HEX_OWNER Passives: Hex StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog
HEX_REAPPLY_DUPE_ENTRY_68540 Boosts: UnlockSpell(Target_Hex_Reapply) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reapply Hex Description: Can cast Hex without expending a new spell slot. Icon: Spell_Enchantment_Hex SoundStart: Spell_Status_Hex_Enter SoundLoop: Spell_Status_Hex_MO SoundStop: Spell_Status_Hex_MO_Stop StackId: HEX_REAPPLY ApplyEffect: 3b08002d-3034-46e1-a9b4-6d95eb7b70f8 StatusEffect: 94d4be10-1632-47ac-a314-ce93297f2f5f
HOLY_REBUKE_DUPE_ENTRY_13891 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Holy Rebuke Description: Affected entity is protected by a vengeful aura.
Attackers take [1] when they hit the entity with a melee attack. DescriptionParams: DealDamage(1d4,Radiant) Icon: Action_Paladin_HolyRebuke StackId: HOLY_REBUKE TickType: StartTurn Passives: HolyRebuke
HORDE_BREAKER_DUPE_ENTRY_77951 Boosts: UnlockSpell(Target_HordeBreaker_Free);UnlockSpell(Projectile_HordeBreaker_Free); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Horde Breaker Description: Can attack a second creature close to its first target. Icon: Action_HordeBreaker_Melee StackId: HORDE_BREAKER TickType: EndTurn StatusPropertyFlags: NonExtendable StatusGroups: SG_RemoveOnRespec
HUNTERS_MARK_DUPE_ENTRY_76604 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunter's Mark Quarry Description: Affected entity suffers an additional 1d6 damage if the spellcaster hits it with a weapon attack. Icon: Spell_Divination_HuntersMark SoundStart: Spell_Status_HuntersMark_MO SoundLoop: Spell_Status_HuntersMark_MO_Stop RemoveConditions: HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied;OnAttacked StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: AI_ONLY:IF(not HasStatus('HUNTERS_MARK') and not IsDowned() and (not HasStatus('HUNTERS_MARK_OWNER', context.Source) or HasStatus('HUNTERS_MARK_REAPPLY', context.Source))):ApplyStatus(SELF,AI_HELPER_HUNTERSMARK_OWNER,100,-1);AI_ONLY:IF(not HasStatus('HUNTERS_MARK') and not HasStatus('DOWNED') and (not HasStatus('HUNTERS_MARK_OWNER', context.Source) or HasStatus('HUNTERS_MARK_REAPPLY', context.Source))):ApplyStatus(AI_HELPER_HUNTERSMARK,100,-1); OnRemoveFunctors: RemoveStatus(SELF,HUNTERS_MARK_OWNER);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,HUNTERS_MARK_REAPPLY,100,-1,,,,,true);IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(SELF,HUNTERS_MARK_REAPPLY,100,-1,,,,,true) ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4 StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e
HUNTERS_MARK_OWNER_DUPE_ENTRY_35611 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunter's Mark Description: When this creature attacks its quarry, it deals an additional 1d6 damage. Icon: Spell_Divination_HuntersMark StackId: HUNTERS_MARK_OWNER Passives: HuntersMark TickFunctors: AI_ONLY:ApplyStatus(AI_HELPER_HUNTERSMARK_OWNER,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
HUNTERS_MARK_REAPPLY_DUPE_ENTRY_56315 Boosts: UnlockSpell(Target_HuntersMark_Reapply); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunt Completed Description: Can use a bonus action to reapply Hunter's Mark to another target. Icon: Spell_Divination_HuntersMark StackId: HUNTERS_MARK_REAPPLY
INVOKE_DUPLICITY_DUPE_ENTRY_7565 Boosts: IF(HasStatus('INVOKE_DUPLICITY',context.Source)):SourceAllyAdvantageOnAttack() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Invoke Duplicity Description: The spellcaster and its allies have Advantage on Attack Rolls when they and their target are both within [1] of the illusory duplicate. DescriptionParams: Distance(3) Icon: Action_Cleric_InvokeDuplicity StackId: INVOKE_DUPLICITY StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
INVOKE_DUPLICITY_AURA_DUPE_ENTRY_60752 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Duplicity Icon: Action_Cleric_InvokeDuplicity SoundLoop: Spell_Status_InvokeDuplicity_Aura_MO SoundStop: Spell_Status_InvokeDuplicity_Aura_MO_Stop StackId: INVOKE_DUPLICITY_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(INVOKE_DUPLICITY) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec StatusEffect: d798b3cf-15ab-4911-9884-82799e6fd3ef
LEVITATE_DUPE_ENTRY_16542 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Levitating Description: Suspended in the air. Icon: statIcons_Levitating StackId: LEVITATE StatusGroups: SG_RemoveOnRespec
LIGHT_DUPE_ENTRY_8443 Boosts: GameplayLight(7.5,false,0.1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Light Description: This object has an aura of light with a radius of [1]. DescriptionParams: Distance(7.5) Icon: Spell_Evocation_Light StackId: LIGHT StatusGroups: SG_Light;SG_RemoveOnRespec IsUnique: 1 StatusEffect: 9e863d8f-a1f5-4f68-88ca-ddb56828c8d8
LIGHT_FLAME_BLADE_DUPE_ENTRY_28610 Boosts: GameplayLight(3,false,0.1);WeaponAttackTypeOverride(MeleeSpellAttack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flame Blade Description: This blade sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier. DescriptionParams: Distance(3);Distance(6) Icon: Spell_Evocation_Light FormatColor: Fire SoundLoop: Misc_Status_Burning_MO StackId: LIGHT_FLAME_BLADE StatusEffect: f8d0e4e1-c56f-4f4c-bc0f-7f7f79f7e843
LURING_SONG_DUPE_ENTRY_81400 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lured Description: Attracted to a harpy's luring melody.
The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn! Icon: statIcons_Lured StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: LURING_SONG StackPriority: 1 TickType: EndTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) and ((Tagged('ACT1_DEN_CHARMEDKID') and Combat()) or not Tagged('ACT1_DEN_CHARMEDKID')) RemoveEvents: OnDamage;OnTurn TooltipSave: Wisdom StatusPropertyFlags: BringIntoCombat;TickingWithSource;ForceOverhead;OverheadOnTurn;LoseControl StatusGroups: SG_Charmed;SG_ScriptedPeaceBehaviour StatusEffect: 5f2c07d0-4d7e-4d6a-848d-c69ba9c2d74c
LURING_SONG_AURA_DUPE_ENTRY_68540 Boosts: ActionResourceBlock(Movement);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint); StatusImmunity(LURING_SONG); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Singing Description: The harpy Lures nearby creatures with a magical melody.
The song ends if she is incapacitated or loses concentration. Icon: Action_Singing StillAnimationType: Shouting StillAnimationPriority: Dazed StackId: SILENCED StackPriority: 0 AuraRadius: 30 AuraStatuses: TARGET:IF(Character() and not HasStatus('SILENCED') and Tagged('HUMANOID') and not Tagged('HARPY') and not Dead() and Enemy()):ApplyStatus(LURING_SONG_AURA_VICTIM);TARGET:IF(Character() and Tagged('HARPY') and not Dead()):ApplyStatus(LURING_SONG_AURA_LISTENER); RemoveConditions: HasStatus('SILENCED') RemoveEvents: OnStatusApplied StatusPropertyFlags: OverheadOnTurn OnRemoveFunctors: BreakConcentration() StatusGroups: SG_DropForNonMutingDialog StatusEffect: ca367127-9418-45ea-8657-8a1ddcb58931
LURING_SONG_AURA_VICTIM_DUPE_ENTRY_55173 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Luring Song Description: Must succeed a Wisdom Saving Throw every turn or be Lured by the Harpy's song. Icon: statIcons_LuringSong StillAnimationPriority: Dazed StackId: LURING_SONG StackPriority: 0 TickType: StartTurn StatusPropertyFlags: DisableCombatlog OnRemoveFunctors: RemoveStatus(SELF,LURING_SONG) OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) OnTickSuccess: ApplyStatus(LURING_SONG,100,1); OnTickFail: ApplyStatus(LURING_SONG_RESIST,100,2); StatusEffect: f963a6cb-456f-44a4-a90a-5a61abae13a7
LURING_SONG_AURA_LISTENER_DUPE_ENTRY_96828 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Drowned Out Description: This creature cannot sing while another harpy is already in song. Icon: statIcons_LuringSong StackId: LURING_SONG_AURA_LISTENER StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LURING_SONG_RESIST_DUPE_ENTRY_80490 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Resisted the Song Description: Succeeded a Saving Throw against the harpy's Luring Song and is immune to its effects for [1] turns. DescriptionParams: 2 Icon: statIcons_ResistedTheSong StackId: LURING_SONG StackPriority: 2 StatusPropertyFlags: OverheadOnTurn
MAGIC_WEAPON_DUPE_ENTRY_36172 Boosts: WeaponEnchantment(1);WeaponProperty(Magical) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Weapon Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls. DescriptionParams: 1 Icon: Spell_Transmutation_MagicWeapon SoundLoop: Spell_Status_MagicWeapon_MO SoundStop: Spell_Status_MagicWeapon_MO_Stop StackId: MAGIC_WEAPON StackPriority: 0 StatusGroups: SG_RemoveOnRespec ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852 StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b
MELEE_SPELL_ATTACK_DUPE_ENTRY_51024 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melee Spell Attack Description: Your attacks with this weapon use your Spell Attack Modifier. Icon: GenericIcon_Intent_Buff
MOBILE_NO_AOO_DUPE_ENTRY_96575 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sluggardly Description: Can't make an Opportunity Attack against its most recent attacker. Icon: statIcons_MobileFoe StackId: MOBILE_NO_AOO TickType: EndTurn
MOBILE_NO_AOO_SOURCE_DUPE_ENTRY_45319 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Attack Description: This creature's target cannot make an Opportunity Attack when the creature moves away. StackId: MOBILE_NO_AOO_SOURCE TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
MOONBEAM_DUPE_ENTRY_63883 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonbeam Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage. DescriptionParams: DealDamage(2d10,Radiant) Icon: Spell_Evocation_Moonbeam SoundStart: Spell_Status_MoonBeam_Enter SoundLoop: Spell_Status_MoonBeam_MO SoundStop: Spell_Status_MoonBeam_MO_Stop StackId: MOONBEAM TickType: StartTurn StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnApplySuccess: DealDamage(2d10,Radiant,Magical) OnApplyFail: DealDamage(2d10/2,Radiant,Magical) OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: DealDamage(2d10,Radiant,Magical) OnTickFail: DealDamage(2d10/2,Radiant,Magical) ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526 StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860
MOONBEAM_3_DUPE_ENTRY_26536 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d10,Radiant) OnApplySuccess: DealDamage(3d10,Radiant,Magical) OnApplyFail: DealDamage(3d10/2,Radiant,Magical) OnTickSuccess: DealDamage(3d10,Radiant,Magical) OnTickFail: DealDamage(3d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM
MOONBEAM_AURA_DUPE_ENTRY_59567 Boosts: GameplayLight(2,false,0.1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Moonbeam Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage. DescriptionParams: DealDamage(2d10,Radiant) Icon: Spell_Evocation_Moonbeam StackId: MOONBEAM_AURA AuraRadius: 1 AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM,100,-1) StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4
MOONBEAM_AURA_3_DUPE_ENTRY_93008 Boosts: GameplayLight(2,false,0.1)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(3d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_3,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MINOR_ILLUSION_DUPE_ENTRY_1656 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Minor Illusion Description: An illusory image that distracts nearby creatures, compelling them to investigate. Icon: PassiveFeature_ImprovedMinorIllusion SoundLoop: Spell_Status_MinorIllusion_MO SoundStop: Spell_Status_MinorIllusion_Dispell_ST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;LoseControlFriendly;LoseControl StatusEffect: 7f51ca42-e6c8-4ea1-8a76-62389543dfdb
MIRROR_IMAGE_1_DUPE_ENTRY_11172 Boosts: AC(3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mirror Image Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears. Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_1 RemoveConditions: IsMiss() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec StatusEffect: 34d203fc-d0ad-48dc-9ddd-ff813abdedd4
MIRROR_IMAGE_2_DUPE_ENTRY_19073 Boosts: AC(3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Second Mirror Image Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_2 RemoveConditions: IsMiss() and not HasStatus('MIRROR_IMAGE_1', context.Source) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 096fc7e3-ff21-448b-8fee-4eaffbe5e421 Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *MIRROR_IMAGE_1
MIRROR_IMAGE_3_DUPE_ENTRY_97839 Boosts: AC(3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Third Mirror Image Icon: Spell_Illusion_MirrorImage SoundStop: Spell_Status_MirrorImage_Dissapear StackId: MIRROR_IMAGE_3 RemoveConditions: IsMiss() and not HasStatus('MIRROR_IMAGE_1', context.Source) and not HasStatus('MIRROR_IMAGE_2', context.Source) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusEffect: 3fa4349f-687b-4715-a510-962f97d544d1 Description: The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *MIRROR_IMAGE_1
NATURES_WRATH_DUPE_ENTRY_82533 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nature's Wrath Icon: Action_Paladin_NaturesWrath StillAnimationType: Snared StillAnimationPriority: Snared StackId: NATURES_WRATH TickType: EndTurn RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Strength StatusGroups: SG_Restrained;SG_Condition ApplyEffect: 92f376fb-aa71-4858-99b2-785cb9694734 StatusEffect: b5561d10-6cc4-4403-a567-b569c96a5d76 Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* SoundVocalStart: EXHAUSTED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *RESTRAINED
OILED_DUPE_ENTRY_2622 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oiled Description: Whenever this creature takes Fire damage, it suffers an additional [1]. DescriptionParams: DealDamage(5,Fire) Icon: Status_Oiled StackId: OILED Passives: Oiled
PALADIN_OATH_BROKEN_DUPE_ENTRY_70128 Boosts: ActionResourceBlock(ChannelOath) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oath Broken Description: You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
You should go to camp and contemplate what happened and what comes next. Icon: statIcons_OathBroken StackId: PALADIN_OATH_BROKEN StatusPropertyFlags: IgnoreResting;ApplyToDead
PASS_WITHOUT_TRACE_DUPE_ENTRY_88722 Boosts: Skill(Stealth, 10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pass Without Trace Description: Veiled by an ally. +10 bonus to Stealth Checks. Icon: Spell_Abjuration_PassWithoutTrace StackId: PASS_WITHOUT_TRACE StackPriority: 0 StatusGroups: SG_RemoveOnRespec StatusEffect: ffa6b582-5570-4e0b-b7d6-bcf3ae3548f0
PASS_WITHOUT_TRACE_AURA_DUPE_ENTRY_74451 Boosts: Skill(Stealth, 10) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pass Without Trace Aura Description: This entity and nearby allies have a +10 bonus to Stealth Checks. Icon: Spell_Abjuration_PassWithoutTrace SoundLoop: Spell_Status_PassWithoutTraceAura SoundStop: Spell_Status_PassWithoutTraceAura_Stop StackId: PASS_WITHOUT_TRACE StackPriority: 1 AuraRadius: 10 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE) StatusGroups: SG_RemoveOnRespec StatusEffect: 4555b070-e92d-467f-8d81-b9e421fed7be
PETPAL_DUPE_ENTRY_39070 Boosts: Tag(PETPAL) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Speak with Animals Description: Can comprehend and communicate with beasts. Icon: Spell_Divination_SpeakWithAnimals StackId: PETPAL
PHANTASMAL_FORCE_DUPE_ENTRY_93991 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. Each time they take damage from another source, the damage type of Phantasmal Force changes to that damage type. DescriptionParams: DealDamage(1d6,Psychic) Icon: Spell_Illusion_PhantasmalForce StillAnimationType: Mental StillAnimationPriority: Mental HitAnimationType: None SoundLoop: Spell_Status_PhantasmalForce_MO SoundStop: Spell_Status_PhantasmalForce_MO_Stop StackId: PHANTASMAL_FORCE Passives: PhantasmalForce RemoveConditions: SavingThrow(Ability.Intelligence, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Intelligence TooltipDamage: DealDamage(1d6,Psychic) TickFunctors: AI_ONLY:DealDamage(1d6,Psychic,Magical) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(PHANTASMAL_FORCE_PSYCHIC,100,10) OnRemoveFunctors: RemoveStatus(PHANTASMAL_FORCE_SLASHING);RemoveStatus(PHANTASMAL_FORCE_PIERCING);RemoveStatus(PHANTASMAL_FORCE_BLUDGEONING);RemoveStatus(PHANTASMAL_FORCE_ACID);RemoveStatus(PHANTASMAL_FORCE_THUNDER);RemoveStatus(PHANTASMAL_FORCE_NECROTIC);RemoveStatus(PHANTASMAL_FORCE_FIRE);RemoveStatus(PHANTASMAL_FORCE_LIGHTNING);RemoveStatus(PHANTASMAL_FORCE_COLD);RemoveStatus(PHANTASMAL_FORCE_PSYCHIC);RemoveStatus(PHANTASMAL_FORCE_POISON);RemoveStatus(PHANTASMAL_FORCE_RADIANT);RemoveStatus(PHANTASMAL_FORCE_FORCE) StatusEffect: fcd606f1-32af-4065-90b0-bc96a5f32374 StatusEffectOnTurn: db534ff8-b73e-4f36-a638-a4fe80be9272
PHANTASMAL_FORCE_SLASHING_DUPE_ENTRY_55692 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Slashing Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed. DescriptionParams: DealDamage(1d6,Slashing) Icon: Spell_Illusion_PhantasmalForce StackId: PHANTASMAL_FORCE_DAMAGE StackType: Overwrite TooltipDamage: DealDamage(1d6,Slashing) TickFunctors: DealDamage(1d6,Slashing,Magical)
PHANTASMAL_FORCE_PIERCING_DUPE_ENTRY_2358 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Piercing DescriptionParams: DealDamage(1d6,Piercing) TooltipDamage: DealDamage(1d6,Piercing) TickFunctors: DealDamage(1d6,Piercing,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_BLUDGEONING_DUPE_ENTRY_84634 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Bludgeoning DescriptionParams: DealDamage(1d6,Bludgeoning) TooltipDamage: DealDamage(1d6,Bludgeoning) TickFunctors: DealDamage(1d6,Bludgeoning,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_ACID_DUPE_ENTRY_93923 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Acid DescriptionParams: DealDamage(1d6,Acid) TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_THUNDER_DUPE_ENTRY_48553 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Thunder DescriptionParams: DealDamage(1d6,Thunder) TooltipDamage: DealDamage(1d6,Thunder) TickFunctors: DealDamage(1d6,Thunder,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_NECROTIC_DUPE_ENTRY_20665 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Necrotic DescriptionParams: DealDamage(1d6,Necrotic) TooltipDamage: DealDamage(1d6,Necrotic) TickFunctors: DealDamage(1d6,Necrotic,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_FIRE_DUPE_ENTRY_62177 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Fire DescriptionParams: DealDamage(1d6,Fire) TooltipDamage: DealDamage(1d6,Fire) TickFunctors: DealDamage(1d6,Fire,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_LIGHTNING_DUPE_ENTRY_56295 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Lightning DescriptionParams: DealDamage(1d6,Lightning) TooltipDamage: DealDamage(1d6,Lightning) TickFunctors: DealDamage(1d6,Lightning,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_COLD_DUPE_ENTRY_31635 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Cold DescriptionParams: DealDamage(1d6,Cold) TooltipDamage: DealDamage(1d6,Cold) TickFunctors: DealDamage(1d6,Cold,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_PSYCHIC_DUPE_ENTRY_85032 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Psychic DescriptionParams: DealDamage(1d6,Psychic) TooltipDamage: DealDamage(1d6,Psychic) TickFunctors: DealDamage(1d6,Psychic,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_POISON_DUPE_ENTRY_90379 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Poison DescriptionParams: DealDamage(1d6,Poison) TooltipDamage: DealDamage(1d6,Poison) TickFunctors: DealDamage(1d6,Poison,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_RADIANT_DUPE_ENTRY_6059 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Radiant DescriptionParams: DealDamage(1d6,Radiant) TooltipDamage: DealDamage(1d6,Radiant) TickFunctors: DealDamage(1d6,Radiant,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PHANTASMAL_FORCE_FORCE_DUPE_ENTRY_31783 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Force: Force DescriptionParams: DealDamage(1d6,Force) TooltipDamage: DealDamage(1d6,Force) TickFunctors: DealDamage(1d6,Force,Magical) Description: Haunted by an echo of the last thing that attacked them.
Takes [1] each turn. When they take damage, the damage type changes to the type that damaged them. At the end of each turn, the target takes a Wisdom Saving Throw. On a success, this condition is removed.* Icon: Spell_Illusion_PhantasmalForce* StackId: PHANTASMAL_FORCE_DAMAGE* StackType: Overwrite* Stats inherited from: *PHANTASMAL_FORCE_SLASHING
PRODUCE_FLAME_DUPE_ENTRY_78260 Boosts: UnlockSpell(Shout_ProduceFlame_Dismiss);GameplayLight(9,false,0.1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Produce Flame Description: A flickering flame sheds light around the creature. Icon: Spell_Conjuration_ProduceFlame_Light SoundLoop: Spell_Status_ProduceFlame_MO SoundStop: Spell_Status_ProduceFlame_MO_Stop StackId: PRODUCE_FLAME OnApplyFunctors: AI_ONLY:IF(not HasStatus('PRODUCE_FLAME')):ApplyStatus(AI_HELPER_PRODUCEFLAME, 100, 3) StatusGroups: SG_Light;SG_RemoveOnRespec StatusEffect: 7b9c612c-3780-45eb-a146-fc472c37c2c4
PROTECTION_FROM_EVIL_AND_GOOD_DUPE_ENTRY_31860 Boosts: IF(Tagged('ABERRATION', context.Source) or Tagged('CELESTIAL', context.Source) or Tagged('ELEMENTAL', context.Source) or Tagged('FEY', context.Source) or Tagged('FIEND', context.Source) or Tagged('UNDEAD', context.Source)):Disadvantage(AttackTarget);StatusImmunity(SG_Possessed);StatusImmunity(SG_Frightened) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Protection from Evil and Good Description: The target is protected against aberrations, celestials, elementals, fey, fiends, and undead. These creatures have Disadvantage on Attack Rolls against the target, and the target can't be Charmed, Frightened, or Possessed by them. Icon: Spell_Abjuration_ProtectionFromEvilAndGood StackId: PROTECTION_FROM_EVIL_AND_GOOD StatusGroups: SG_RemoveOnRespec StatusEffect: 6abba0c1-9fe0-4425-a0cc-58156988e806
PROTECTION_FROM_POISON_DUPE_ENTRY_35327 Boosts: Tag(POISONED_ADV); Resistance(Poison, Resistant) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Protection from Poison Description: Creature has Advantage on Saving Throws against being Poisoned and Resistance to Poison damage. Icon: Spell_Abjuration_ProtectionFromPoison StackId: PROTECTION_FROM_POISON StatusGroups: SG_RemoveOnRespec StatusEffect: 19eb8d84-a77b-4670-a7d8-29abcaadbfe3
RAGE_DUPE_ENTRY_12133 Boosts: Tag(VFX_RAGE);UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage Description: Deals an additional [1] damage with melee and improvised weapons, and while throwing objects.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE StackPriority: 0 TickType: EndTurn Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_NoHeavyArmour_VFX RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat() RemoveEvents: OnTurn;OnCombatEnded TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage) StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1) OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusGroups: SG_Rage;SG_RemoveOnRespec StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
RAGE_MUTE_DUPE_ENTRY_46504 Boosts: BlockSpellCast() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage Mute Description: %%% Technical status; doesn't need to be destubbed. RemoveConditions: not HasStatus('SG_Rage') RemoveEvents: OnTurn;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: BreakConcentration()
RAGE_FRENZY_DUPE_ENTRY_33520 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);UnlockSpell(Throw_ImprovisedWeaponBerserker);IF(HasPassive('MindlessRage',context.Source)):StatusImmunity(SG_Frightened);IF(HasPassive('MindlessRage',context.Source)):StatusImmunity(SG_Charmed) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Frenzy SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 1 Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Frenzy_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX);RemoveStatus(RAGE_FRENZY_BURNOUT);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: f4a46a83-330f-4725-afdb-da710283d888 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAGE_FRENZY_BURNOUT_DUPE_ENTRY_63231 Boosts: RollBonus(Attack,-1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Strain Description: Using Frenzied Strike adds a penalty to Attack Rolls every time, stacking so that you miss more often. This adds up until the end of your Frenzy. Icon: Action_Barbarian_FrenziedStrike StackId: RAGE_FRENZY_BURNOUT StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
RAGE_STOP_REMOVE_DUPE_ENTRY_1670 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage Remove Description: %%% Used to stop the removal of Rage - tecnical status, don't destub. StackId: RAGE_STOP_REMOVE TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
RAGE_TOTEM_BEAR_DUPE_ENTRY_52253 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);Resistance(Slashing, Resistant); Resistance(Piercing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Thunder, Resistant); Resistance(Necrotic, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Cold, Resistant); Resistance(Poison, Resistant); Resistance(Radiant, Resistant); Resistance(Force, Resistant); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Bear Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Has Resistance to all damage except Psychic damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage_BearTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 2 Passives: TotemSpirit_Bear_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Bear_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_BEAR_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration();ApplyStatus(RAGE_TOTEM_BEAR_HEAL_TOGGLE,100,10) OnRemoveFunctors: RemoveStatus(RAGE_TOTEM_BEAR_HEAL_TOGGLE);RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_BEAR_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: f1162d63-e269-47f7-94ad-abda93b2e08a SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAGE_TOTEM_BEAR_HEAL_TOGGLE_DUPE_ENTRY_82576 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage Bear heal toggle Description: %%% Tech status to leat bear barbarians heal only once per rage StackId: RAGE_TOTEM_BEAR_HEAL_TOGGLE RemoveConditions: not HasStatus('RAGE_TOTEM_BEAR') or not Combat() RemoveEvents: OnTurn;OnCombatEnded;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
RAGE_TOTEM_EAGLE_DUPE_ENTRY_4122 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget);UnlockSpell(Shout_Dash_BonusAction); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Eagle Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. DescriptionParams: LevelMapValue(RageDamage) Icon: Action_Barbarian_Rage_EagleTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 3 Passives: TotemSpirit_Eagle_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Eagle_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 6c124b07-4d8f-4d51-a945-4ce871d749fc SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_ELK_DUPE_ENTRY_23219 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);ActionResource(Movement,4.5,0); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Elk Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Movement speed increased by [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(4.5) Icon: Action_Barbarian_Rage_ElkTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 4 Passives: TotemSpirit_Elk_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Elk_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_ELK_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_ELK_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 271e0796-b7b2-4a81-b6e3-9c6b08dea544 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_TIGER_DUPE_ENTRY_58874 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);JumpMaxDistanceMultiplier(1.5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Tiger Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(4.5) Icon: Action_Barbarian_Rage_TigerTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 5 Passives: TotemSpirit_Tiger_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Tiger_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_TIGER_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_TIGER_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: 2ed585b4-6edf-4d31-bcfb-9732f63fd175 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_WOLF_DUPE_ENTRY_8589 Boosts: Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Wolf Heart Description: Deals an additional [1] damage with melee and improvised weapons, and when throwing objects.
Allies have Advantage on melee Attack Rolls against enemies within [2].
Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Cannot cast or concentrate on spells. DescriptionParams: LevelMapValue(RageDamage); Distance(2) Icon: Action_Barbarian_Rage_WolfTotem SoundLoop: Spell_Status_Rage StackId: RAGE StackPriority: 6 AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy()):ApplyStatus(RAGE_TOTEM_WOLF_AURA_STATUS) Passives: TotemSpirit_Wolf_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_Wolf_NoHeavyArmour_VFX OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_WOLF_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1);BreakConcentration() OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_WOLF_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true) StatusEffect: b7a7a53e-5af0-452b-9f43-c60b4bd53ad6 SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* TickType: EndTurn* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE_TOTEM_BEAR **RAGE
RAGE_TOTEM_WOLF_AURA_STATUS_DUPE_ENTRY_24538 Boosts: IF(IsMeleeAttack() and IsWeaponAttack()):SourceAllyAdvantageOnAttack(AttackTarget); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage: Wolf Heart's Prey Description: Standing near a Raging Wolf Heart barbarian.
The barbarian's allies have Advantage on melee attack rolls against this creature. Icon: Action_Barbarian_Rage_WolfTotem StackId: RAGE_TOTEM_WOLF_AURA_STATUS StackPriority: 1
RAGE_ARMOUR_MESSAGE_DUPE_ENTRY_27429 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rage Impeded Description: Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving Throws. Icon: statIcons_HeavyArmorBlockingRage StackId: RAGE_ARMOUR_BLOCK StackPriority: 1 RemoveConditions: not HasHeavyArmor(context.Source) RemoveEvents: OnEquip;OnUnequip StatusPropertyFlags: IgnoreResting
RAGE_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_5628 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Rage no heavy amrour VFX Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour StackId: RAGE_NO_HEAVY_ARMOUR_VFX StackPriority: 1 RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage') RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: d92d4581-5842-476d-aeec-2364bf39702d
RAGE_FRENZY_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_27910 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Frenzy no heavy amrour VFX StatusEffect: 67d02139-811f-47a6-84af-6f2e502e7ac9 Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_BEAR_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_68444 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Bear Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_EAGLE_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_6061 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Eagle Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_ELK_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_9918 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Elk Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_TIGER_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_66932 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Tiger Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
RAGE_WOLF_NO_HEAVY_ARMOUR_VFX_DUPE_ENTRY_88260 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Wolf Totem Rage no heavy amrour VFX StatusEffect: 170725e8-26ca-4d7d-86e8-40f887150ebd Description: %%% Technical status used for addtional VFX for rage when there is no heavy amrour* StackId: RAGE_NO_HEAVY_ARMOUR_VFX* StackPriority: 1* RemoveConditions: HasHeavyArmor(context.Source) or not HasStatus('SG_Rage')* RemoveEvents: OnEquip;OnUnequip;OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *RAGE_NO_HEAVY_ARMOUR_VFX
Armour Class increased by 5, but has Disadvantage on Strength Checks and Strength Saving Throws. Weapon attacks deal 1d4 less damage. DisplayName: Reduced* DescriptionParams: 1d4* Icon: Spell_Transmutation_Reduce* SoundStart: Alchemy_Condition_OilOfDiminution_Shrink* SoundLoop: Misc_Status_Reduce_MO* SoundStop: Misc_Status_Reduce_MO_Stop* StackId: SIZE* StatusGroups: SG_RemoveOnRespec* StatusEffect: 63ac2820-3c0d-4305-b269-f6df70cf45b7* Stats inherited from: *REDUCE
REFLECTIVE_SHELL_DUPE_ENTRY_84579 Boosts: ProjectileDeflect() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reflective Shell Description: Projectiles targeted at this creature are reflected back to their point of origin. Icon: TadpoleSuperPower_ReflectiveShell SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit TickType: EndTurn StatusEffect: b3b3155f-438f-4b77-9583-b35ee7d1ad00
RELENTLESS_AVENGER_DUPE_ENTRY_63624 Boosts: ActionResource(Movement,4.5,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Avenger Description: You have a +[1] bonus to your movement speed. DescriptionParams: Distance(4.5) Icon: PassiveFeature_RelentlessAvenger StackId: RELENTLESS_AVENGER TickType: EndTurn StatusGroups: SG_RemoveOnRespec
SACRED_WEAPON_DUPE_ENTRY_76907 Boosts: WeaponProperty(Magical);WeaponAttackRollBonus(CharismaModifier);GameplayLight(6,false,0.1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Weapon Description: Wielder's Charisma Modifier is added to Attack Rolls made with this weapon. It has become magical and emits light. Icon: Action_Paladin_SacredWeapon StackId: SACRED_WEAPON StatusGroups: SG_RemoveOnRespec StatusEffect: f2204a1d-a79b-4efe-a3da-3ed69392b94a
SANCTUARY_DUPE_ENTRY_866 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sanctuary Description: Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn. Icon: Spell_Abjuration_Sanctuary FormatColor: LightBlue StackId: SANCTUARY AuraRadius: 30 AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(SANCTUARY_AURA,100,-1) TickType: StartTurn Passives: Sanctuary OnRemoveFunctors: ApplyStatus(SANCTUARY_BLOCK,100,1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2e0fa509-6711-45e2-bda2-debe1046b577 ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SANCTUARY_TRANQUILITY_DUPE_ENTRY_11258 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: IgnoreResting DisplayName: Sanctuary* Description: Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.* Icon: Spell_Abjuration_Sanctuary* FormatColor: LightBlue* StackId: SANCTUARY* AuraRadius: 30* AuraStatuses: TARGET:IF(Enemy() and not Dead()):ApplyStatus(SANCTUARY_AURA,100,-1)* TickType: StartTurn* Passives: Sanctuary* OnRemoveFunctors: ApplyStatus(SANCTUARY_BLOCK,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 2e0fa509-6711-45e2-bda2-debe1046b577* ManagedStatusEffectType: Positive* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SANCTUARY
SEARING_SMITE_DUPE_ENTRY_72608 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Searing Smite Description: Affected entity takes [1] every turn, until the turn after it succeeds a Constitution Saving Throw. DescriptionParams: DealDamage(1d6, Fire) Icon: Spell_Evocation_SearingSmite SoundLoop: Spell_Status_SearingSmite SoundStop: Spell_Status_SearingSmite_Stop StackId: SEARING_SMITE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(1d6, Fire) TickFunctors: DealDamage(1d6, Fire,Magical) StatusGroups: SG_Light StatusEffect: bdfb09d0-0f10-4796-bb78-5a6570c0a5cb StatusEffectOnTurn: f9b06276-bb8f-4fb2-8789-989de2fe0287
SENTINEL_DUPE_ENTRY_22484 Boosts: ActionResourceBlock(Movement) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sentinel Foe Description: Can't move. Restrained by an Opportunity Attack from a Sentinel. Icon: PassiveFeature_Sentinel_ZeroSpeed StillAnimationType: Snared StillAnimationPriority: Snared StackId: SENTINEL TickType: EndTurn StatusPropertyFlags: DisableCombatlog;DisableOverhead StatusGroups: SG_RemoveOnRespec
SHIELD_DUPE_ENTRY_12395 Boosts: AC(5);IF(IsSpellChildOrVariantFromContext('Projectile_MagicMissile')):DamageReduction(Force,Flat,100) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shield Description: Immune to Magic Missile. Armour Class is increased by 5. Icon: Spell_Shield StackId: SHIELD StackType: Ignore StatusGroups: SG_RemoveOnRespec StatusEffect: 19c84d1e-8de6-4361-88ec-0f64c15d52b1
SHIELD_MASTER_DUPE_ENTRY_69824 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shield Master Description: If a spell forces you to make a Dexterity Saving Throw, you can use a reaction to shield yourself and diminish the effect's damage.
On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would. Icon: PassiveAction_ShieldMaster_Block StackId: SHIELD_MASTER StackType: Ignore RemoveConditions: HasSavingThrowWithAbility(Ability.Dexterity) RemoveEvents: OnAttacked StatusPropertyFlags: DisableCombatlog;DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
SILENCED_DUPE_ENTRY_28879 Boosts: BlockVerbalComponent(); Resistance(Thunder, Immune); DialogueBlock(); SoundsBlocked() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Silenced Description: Can't speak or cast spells with a verbal component, and is Immune to Thunder damage. Icon: Spell_Illusion_Silence SoundStart: Misc_Status_Silence_Gameobject_Mute SoundStop: Misc_Status_Silence_Gameobject_Unmute StackId: SILENCED StackPriority: 1 StatusPropertyFlags: ApplyToDead OnApplyFunctors: RemoveStatus(LURING_SONG_AURA);RemoveStatus(LURING_SONG); StatusGroups: SG_Condition;SG_DropForNonMutingDialog ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SILENCED_AURA_DUPE_ENTRY_23879 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Silence Aura Description: While it remains in the aura, affected entity is Silenced. Icon: Spell_Illusion_Silence SoundStart: Misc_Status_Silence_Gameobject_Mute SoundStop: Misc_Status_Silence_Gameobject_Unmute AuraRadius: 6 AuraStatuses: ApplyStatus(SILENCED) ApplyEffect: 004bb348-d674-416c-a67e-366fd63e1ff1 StatusEffect: bb24db0e-f040-4e1d-8c04-aa8046018b69
SLEET_STORM_DUPE_ENTRY_69869 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sleet Storm Description: Douses fires, creates an ice surface, and disrupts the concentration of spellcasters. Icon: Spell_Conjuration_SleetStorm SoundLoop: Spell_Position_Control_SleetStorm_L1to3 SoundStop: Spell_Position_Control_SleetStorm_L1to3_Stop StackId: SLEET_STORM_AURA TickType: EndTurn TickFunctors: CreateExplosion(Projectile_SleetStorm_WaterFrozen) StatusPropertyFlags: TickingWithSource OnApplyFunctors: CreateExplosion(Projectile_SleetStorm_WaterFrozen)
SLOW_DUPE_ENTRY_48554 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slowed Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
SPEAK_WITH_DEAD_RECAST_DUPE_ENTRY_20060 Boosts: UnlockSpell(Target_SpeakWithDead_FreeRecast) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Recast Speak with Dead Description: Can recast Speak with Dead without expending a spell slot. Icon: Spell_Necromancy_RecastSpeakWithDead StackId: SPEAK_WITH_DEAD_RECAST AuraRadius: 18 AuraStatuses: TARGET:IF(Tagged('HASSWDDIALOG') and FreshCorpse() and not Tagged('BEAST') and not Tagged('UNDEAD') and not Tagged('CORPSE_SPOKEN') and not Tagged('BLOCK_SPEAK_WITH_DEAD') and not Player()):ApplyStatus(SPEAK_WITH_DEAD_INTERESTING) StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec
Affected entity takes [1] each turn. Attack Rolls against it have Advantage. DescriptionParams: DealDamage(1d4+max(1, Cause.CharismaModifier),Necrotic) Icon: Action_Paladin_SpitefulSuffering StackId: SPITEFUL_SUFFERING TickType: StartTurn RemoveConditions: SavingThrow(Ability.Charisma, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Charisma TooltipDamage: DealDamage(1d4+max(1,Cause.CharismaModifier),Necrotic) TickFunctors: DealDamage(1d4+max(1,Cause.CharismaModifier),Necrotic,Magical) StatusPropertyFlags: InitiateCombat StatusEffectOnTurn: 08d8a4d7-a8b0-4bfd-bb1d-3b5aaaf2f48e ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
STAGE_FRIGHT_DUPE_ENTRY_56403 Boosts: Disadvantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stage Fright Description: Overwhelmed with a fear of failure.
The affected entity has Disadvantage on Attack Rolls and takes damage each time they miss an Attack Roll.
VOID_AURA_DUPE_ENTRY_29533 Boosts: GameplayObscurity(6) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunger of Hadar Description: A sphere of cold blackness, teeming with unknown horrors.
Creatures starting their turn in the area take [1]. Creatures ending their turn in the area possibly take [2].
The area is Difficult Terrain, and creatures within are Blinded. DescriptionParams: DealDamage(2d6,Cold);DealDamage(2d6,Acid) Icon: Spell_Conjuration_HungerOfHadar SoundLoop: Surf_Void_Cloud_ST_Start StackId: VOID_AURA AuraRadius: 6 AuraStatuses: TARGET:IF(Character()):ApplyStatus(VOID_START,100,-1);TARGET:IF(Character()):ApplyStatus(VOID_END,100,-1);TARGET:IF(Character()):ApplyStatus(DIFFICULT_TERRAIN,100,-1) TooltipSave: Dexterity StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: caeddf77-f14b-4214-97e9-b3f63e0f56d0
VOID_START_DUPE_ENTRY_24746 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunger of Hadar Description: Standing near a portal to the dark between the stars, infested with unknown horrors.
Takes [1] at the start of their turn, and possibly [2] at the end of their turn, as long as they are in the area.
They are Blinded, and the area is Difficult Terrain. DescriptionParams: DealDamage(2d6,Cold);DealDamage(2d6,Acid) Icon: Spell_Conjuration_HungerOfHadar TickType: StartTurn TooltipSave: Dexterity TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: DisableCombatlog OnApplyFunctors: ApplyStatus(VOID_BLINDED, 100, -1) OnRemoveFunctors: RemoveStatus(VOID_BLINDED) StatusEffectOnTurn: ff9de642-4270-47e4-8fee-4e51f769a830
VOID_END_DUPE_ENTRY_68890 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hunger of Hadar Description: Takes [1] as milky, otherworldly tentacles rub against them. DescriptionParams: DealDamage(2d6,Acid) Icon: Status_Acid TickType: EndTurn TooltipDamage: DealDamage(2d6,Acid) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnTickRoll: not SavingThrow(Ability.Dexterity, 12) OnTickSuccess: ApplyStatus(VOID_END_DAMAGE,100,0)
VOID_BLINDED_DUPE_ENTRY_44262 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: InitiateCombat;Blind;DisableCombatlog DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
WILD_MAGIC_TURN_MAGIC_DUPE_ENTRY_10419 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Turn Magic Description: At the start of each turn, triggers a random magical effect. Icon: statIcons_WildMagic_TurnMagic StackId: WILD_MAGIC_TURN_MAGIC TickFunctors: TriggerRandomCast(1,,WildMagic) StatusPropertyFlags: DisableOverhead StatusEffect: ad8270a0-6a77-4a80-9367-c4f0e84396e4
WILD_MAGIC_TELEPORT_DUPE_ENTRY_25000 Boosts: UnlockSpell(Target_WildMagic_Teleport) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can use a bonus action to teleport up to [1]. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Teleport StackId: WILD_MAGIC_TELEPORT StatusPropertyFlags: DisableOverhead
WILD_MAGIC_ENCHANT_DUPE_ENTRY_51138 Boosts: WeaponDamage(1d4,Force) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Enchant Weapons Description: The next attack with your main weapon is a Critical Hit and deals an additional [1]. DescriptionParams: DealDamage(1d4,Force) Icon: statIcons_WildMagic_Enchant StatusEffectOverride: 89545fe8-59a6-4992-85cc-323d00554119 StackId: WILD_MAGIC_ENCHANT StatusPropertyFlags: DisableOverhead
WILD_MAGIC_ENCHANT_CHARACTER_DUPE_ENTRY_11760 Boosts: IF(HasStatus('WILD_MAGIC_ENCHANT', GetAttackWeapon()) and IsWeaponAttack()):CriticalHit(AttackRoll,Success,Always) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The next attack with this weapon is a Critical Hit and deals an additional [1]. StatusEffectOverride: RemoveConditions: HasStatus('WILD_MAGIC_ENCHANT', GetAttackWeapon(context.Target)) RemoveEvents: OnAttack StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyEquipmentStatus(MainHand,WILD_MAGIC_ENCHANT,100,0) DisplayName: Wild Magic: Enchant Weapons* DescriptionParams: DealDamage(1d4,Force)* Icon: statIcons_WildMagic_Enchant* StackId: WILD_MAGIC_ENCHANT* Stats inherited from: *WILD_MAGIC_ENCHANT
WILD_MAGIC_SORCERY_POINTS_DUPE_ENTRY_9766 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Sorcery Points Description: Each spell you cast restores Sorcery Points equal to its spell slot level. Icon: statIcons_WildMagic_SorceryPoints StackId: WILD_MAGIC_SPELLSLOT Passives: WildMagic_SorceryPoints StatusPropertyFlags: DisableOverhead StatusEffect: 5afe8398-b0ce-4a86-bbb8-a6c9aafb1e43
WILD_MAGIC_HEAL_DUPE_ENTRY_15540 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Explosive Healing Description: Your spells of Level 1 and higher heal all creatures in a [1] radius for [2] per spell slot level. DescriptionParams: Distance(3);RegainHitPoints(1d4) Icon: statIcons_WildMagic_Heal SoundLoop: Spell_Status_WildMagic_Heal_MO SoundStop: Spell_Status_WildMagic_Heal_MO_Stop StackId: WILD_MAGIC_HEAL Passives: WildMagic_Heal StatusPropertyFlags: DisableOverhead StatusEffect: b066badc-492a-43b0-8df1-8370865fc039
WILD_MAGIC_SWAP_DUPE_ENTRY_8651 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Swap Description: Casting a spell or cantrip makes you switch positions with a targeted creature. Icon: statIcons_WildMagic_Swap SoundLoop: Spell_Status_WildMagic_Swap_MO SoundStop: Spell_Status_WildMagic_Swap_MO_Stop StackId: WILD_MAGIC_SWAP Passives: WildMagic_Swap StatusPropertyFlags: DisableOverhead StatusEffect: 609c8c7f-1f0e-447e-9765-dc719b8bfa1f
WILD_MAGIC_TELEKINESIS_DUPE_ENTRY_95574 Boosts: UnlockSpell(Throw_Telekinesis_WildMagic) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Telekinesis Description: You are able to use Telekinesis without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StatusPropertyFlags: DisableOverhead
If the affected entity dies before the infection wears off, it will temporarily rise again as a Newborn Zombie. Icon: statIcons_CrawlingGnawInfection StackId: CRAWLING_GNAW_SWITCH OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):SwitchDeathType(Explode);IF(RemoveCause(StatusRemoveCause.Death) and not Summon() and IsTargetableCorpse()):Summon(82d6ff04-db9d-4b02-82aa-fd4db21f5b7d, UntilLongRest,,,,ZOMBIE_DECAY,SHADOWCURSE_SUMMON_CHECK) StatusGroups: SG_Disease
CREATURE_SPORE_SERVANT_DUPE_ENTRY_87619 Boosts: StatusImmunity(TIMMASK_SPORES);StatusImmunity(BIBBERBANG_FUMES); Tag(PLANT); FactionOverride(Source); Tag(CREATURE_SPORE_SERVANT); StatusImmunity(SLEEPING);StatusImmunity(SLEEP); StatusImmunity(UNCONSCIOUS); StatusImmunity(HIDEOUS_LAUGHTER); StatusImmunity(CHARMED); StatusImmunity(FRIENDS); StatusImmunity(CROWN_OF_MADNESS); StatusImmunity(MIND_MASTERY); StatusImmunity(SG_Frightened); StatusImmunity(SG_Blinded); StatusImmunity(PARALYZED); StatusImmunity(HOLD_PERSON); Resistance(Poison, Resistant); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spore Servant Description: The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will. Icon: Action_Glut_RaiseDeadViaSpores MeshEffect: FadeIn:0;FadeOut:0;V:[7a66f0e14c66bd94b7b199615892293c,8ee0efee2669a2d3b090071abbdf3870,40f3e03236f12c394098ed3b35bc1dd0,2e620199b8a9a985b098808970e9896a,91802c9b9824f7c692db863803e4108d,4211dd2568815fb22936a6d6111abe54,89ef5aad2b9e34c369a65aafc298494f,a273ac9d5767d741f630b0c29a7975e9,da549999f6e6bd54eeb1777fa5dfde74,81f3f2813ff134a210c977c86ae956f3,09b013c5e9744a435857f4aa9c399fe5,94d5176d6c4dce9c018f8393bd4f2a64,f2335f17e47d7b29ccac05bb31df76a8,0f0f22e0fe636d3da6b70aa3f4a6ab42,27cf626edd8339f6e40274791dbfd66a];VI:[0,1,2,2,3,2,0,0,4,5,6,7,7,8,9,10,1,11,12,13,14];S:[044ab023707677e673c2d0f26fca0776,e7b96b01af9c835be6b5f1a75f7b538b,5cbf9a7de4503ad965a8fc2a3cb05abe,edda91cdd2be3296087c45477f36daaa,957ba88314f85b2d6d5feb9c9ed61584,3c9f70925cf24ec8f9741b81a70f47da,af214a4332fd7b8183050e1568a7099d,58047479d2b93711574871c5490bc083,6baabc59f5c840ada911c3348e009dfa,24db7c92bc91a74435002ac4377f1132,6cd52578f3abb6de88e20a99b8889f87,4048939cda3767f8cb3f9d8b392ba84e,831fd72bb887d8fe50b47cf8b376ad28,26b5486dfc27592a44f4422eb7f0231e,0e2e85b3320cc27ad9b2bd853759dab6,aefea06b163c6dfc29939cf8ee9895f1,c9a28d636d55a645e521ccb11bcd1513,00802469021a737a54743aab21956990,3c22df5631dc713a9514dbd639d3fe89,2ae5ddc9025880fc4c575f22a2b3a6b1,9ebd420dde6c6ea456e15c8b148e9093];SI:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]; StatusPropertyFlags: DisableCombatlog;DisableOverhead;ApplyToDead;IgnoreResting OnApplyFunctors: Resurrect(100,65); StatusGroups: SG_Condition StatusEffect: 1eed3d7d-964a-4364-a075-d4242555ae6c
EXPOSING_BITE_DUPE_ENTRY_98521 Boosts: CriticalHit(AttackTarget,Success,Always,2) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exposing Bite Description: Creature is distracted. The next attack against the creature from within [1] is guaranteed to be a Critical Hit. DescriptionParams: Distance(1.5) Icon: Action_Wolf_Bite StackId: EXPOSING_BITE TickType: EndTurn Passives: ExposingBite_Wildshape StatusPropertyFlags: TickingWithSource ApplyEffect: d9ebf587-f6cf-48ef-9b5c-786e94336558 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
FROG_REFLECTIVEMUCUS_DUPE_ENTRY_83851 Boosts: AC(2);ProjectileDeflect() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reflective Mucus Description: Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed. Icon: statIcons_ReflectiveMucous StackId: FROG_REFLECTIVEMUCUS OnApplyFunctors: AI_ONLY:IF(not HasStatus('FROG_REFLECTIVEMUCUS')):ApplyStatus(AI_HELPER_BUFF,100,1) StatusEffect: 86b089aa-1cdf-449b-a726-69faf9da4b1b
GNOLL_AURABLOODTHIRST_DUPE_ENTRY_36690 Boosts: UnlockSpell(Target_Bite_Gnoll_Bonus) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bloodthirst Description: Gains Bite as a bonus action. Icon: Status_Gnoll_AuraBloodThirst FormatColor: Red StackId: GNOLL_AURABLOODTHIRST StackPriority: 0 StatusEffect: f4a46a83-330f-4725-afdb-da710283d888
GNOLL_AURABLOODTHIRST_AURA_DUPE_ENTRY_82268 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Bloodthirst Description: Any nearby creatures with the Rampage trait can make a bite attack as a bonus action. Icon: Status_Gnoll_AuraBloodThirst FormatColor: Red StackId: GNOLL_AURABLOODTHIRST_AURA StackPriority: 1 AuraRadius: 8 AuraStatuses: TARGET:IF(Ally() and not Dead() and Tagged('GNOLL') and not Tagged('GNOLL_FLIND')):ApplyStatus(GNOLL_AURABLOODTHIRST)
GNOLL_PACKTACTICS_DUPE_ENTRY_95611 Boosts: Advantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pack Tactics Description: Has Advantage on Attack Rolls if one of its allies is within [1] of its target and isn't Incapacitated. DescriptionParams: Distance(0.5) Icon: Status_Gnoll_PackTactics FormatColor: LightGray StackId: GNOLL_PACKTACTICS StackPriority: 0 StatusPropertyFlags: DisableCombatlog
GNOLL_PACKTACTICS_AURA_DUPE_ENTRY_71587 Boosts: Tag(COMBAT_PACKTACTICS) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pack Tactics Aura Description: Grants its allies Advantage on Attack Rolls when they attack a target within [1] of another ally. DescriptionParams: Distance(0.5) Icon: Status_Gnoll_PackTactics FormatColor: LightGray StackId: GNOLL_PACKTACTICS_AURA StackPriority: 1 AuraRadius: 2 AuraStatuses: TARGET:IF(Ally() and Tagged('COMBAT_PACKTACTICS')):ApplyStatus(SELF, GNOLL_PACKTACTICS) StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
GNOLL_RAMPAGE_DUPE_ENTRY_85836 Boosts: ActionResource(Movement,4.5,0);ActionResource(BonusActionPoint,1,0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rampage Description: When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed. Icon: statIcons_Gnoll_Rampage SoundVocalStart: SHOUT StackId: GNOLL_RAMPAGE
GNOLL_SUDDENRUSH_DUPE_ENTRY_33835 Boosts: ActionResource(Movement,9,0);IgnoreLeaveAttackRange origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sudden Rush Description: Movement speed is increased by [1] and moving doesn't provoke Opportunity Attacks. DescriptionParams: Distance(18) Icon: GenericIcon_Intent_Buff StackId: GNOLL_SUDDENRUSH
GNOLL_BREWING_RAGE_DUPE_ENTRY_37034 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seething Fury Description: Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn. Icon: statIcons_Gnoll_BrewingRage FormatColor: Orange StackId: GNOLL_BREWING_RAGE TickType: EndTurn TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE) OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.TimeOut)):ApplyStatus(GNOLL_BREWING_RAGE_TECHNICAL,100,-1) StatusGroups: SG_Rage StatusEffect: 014a6346-be35-4185-b6e1-170ef9f418be DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f
GNOLL_BREWING_RAGE_TECHNICAL_DUPE_ENTRY_16142 Boosts: UnlockSpell(Shout_Fury_Gnoll_Unlock) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Festering Frenzy Description: This gnoll will become Frenzied at the start of his next turn. StackId: GNOLL_BREWING_RAGE_TECHNICAL TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE_TECHNICAL) OnRemoveFunctors: StatusGroups: SG_Rage Icon: statIcons_Gnoll_BrewingRage* FormatColor: Orange* TickType: EndTurn* StatusEffect: 014a6346-be35-4185-b6e1-170ef9f418be* DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f* Stats inherited from: *GNOLL_BREWING_RAGE
GNOLL_BREWING_RAGE_UNLOCK_DUPE_ENTRY_32987 Boosts: UnlockSpell(Projectile_Multiattack_Gnoll_Flind_Ranged); IF(Tagged('GNOLL_FLIND', context.Source)):UnlockSpell(Target_Multiattack_Gnoll_Flind_Melee); IF(not Tagged('GNOLL_FLIND', context.Source)):UnlockSpell(Target_Multiattack_Gnoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Frenzied Fury Description: Overwhelmed with rage, the gnoll can attack three times per turn. Icon: statIcons_Gnoll_BrewingRage_Unlock FormatColor: Red SoundStart: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_Enter SoundLoop: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_MO SoundStop: Misc_Status_GNOLL_BREWING_RAGE_UNLOCK_MO_Stop StackId: GNOLL_BREWING_RAGE_UNLOCK TickType: EndTurn TickFunctors: IF(not Combat(context.Source)):RemoveStatus(GNOLL_BREWING_RAGE_UNLOCK) StatusGroups: SG_Rage StatusEffect: b84b7fc5-8f86-480a-a72c-534074eec337 DynamicAnimationTag: 9c268a46-c9a5-4687-81d9-9f56bb818f8f
GOBLINWARCRY_DUPE_ENTRY_26981 Boosts: Ability(Strength, 3);AC(-1) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reckless Warcry Description: Strength is increased by 3, while Armour Class is decreased by 1. Icon: statIcons_RecklessWarcry SoundVocalStart: SHOUT SoundLoop: Spell_Status_GoblinWarCry_MO SoundStop: Spell_Status_GoblinWarCry_MO_Stop StackId: GOBLINWARCRY StatusEffect: 5f98f6bc-0bb9-454b-b582-eff8fcd1cb2c
MIND_MASTERY_DUPE_ENTRY_57802 Boosts: FactionOverride(Source); BlockSpellCast(); ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint);UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint)) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mind Mastery Description: Forced to make a weapon attack against one of its allies by a duergar mind master.
Ends after the attack, or when hit. Icon: statIcons_MindMastery FormatColor: Purple StillAnimationType: Mental StillAnimationPriority: Mental SoundLoop: Spell_Status_Mind_Mastery_MO SoundStop: Spell_Status_Mind_Mastery_MO_Stop RemoveEvents: OnAttack;OnDamage StatusPropertyFlags: LoseControl;ForceOverhead;OverheadOnTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ActionPoint, 1, 0) StatusGroups: SG_Charmed StatusEffect: 809e92c8-cec4-41f7-a17c-73dfa99a6766
MEPHIT_MUD_RESTRAINED_DUPE_ENTRY_8476 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded);StatusImmunity(BURNING);StatusImmunity(WILD_MAGIC_BURNING);Resistance(Fire, Resistant) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Muddy Description: Affected entity is covered in hardened mud and cannot move.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
Removes Burning, and the entity becomes Resistant to Fire damage. Icon: statIcons_Muddy StillAnimationType: Snared StillAnimationPriority: Snared StackId: MEPHIT_MUD_RESTRAINED StatusEffect: c80ffeae-599c-4ae3-ad28-f2835f8b2789 SoundVocalStart: EXHAUSTED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
OGRE_CURSE_DUPE_ENTRY_9546 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lump's Nemesis Description: Ogres deal an additional [1] when throwing objects at this creature. DescriptionParams: DealDamage(1d6,Bludgeoning) Icon: GenericIcon_Intent_Debuff FormatColor: Gray SoundVocalStart: WEAK StackId: OGRE_CURSE
PACK_HOWL_WOLF_DIRE_NPC_DUPE_ENTRY_42294 Boosts: ActionResource(Movement,5,0); TemporaryHP(20) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Savage Howl Description: This character's movement speed is increased by [1], and it gains [2]. DescriptionParams: Distance(5); GainTemporaryHitPoints(20) Icon: Action_DireWolfPack_Howl* TickType: EndTurn* Stats inherited from: *PACK_HOWL_WOLF_DIRE
PRIMAL_HOWL_WOLF_DUPE_ENTRY_21563 Boosts: ActionResource(ActionPoint,1,0)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Primal Howl Description: Loose an emboldening howl that grants an additional action. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_PrimalHowl_MO SoundStop: Spell_Status_PrimalHowl_MO_Stop StatusEffect: c009d7d3-7572-4c65-8bbf-1ca653188698 StackId: ACTION_SURGE* TickType: EndTurn* Stats inherited from: *ACTION_SURGE
OMEN_RAVEN_DUPE_ENTRY_69807 Boosts: Advantage(AttackTarget) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Curse of the Dire Raven Description: Marked by the feather of a dire raven. Attack Rolls against the affected entity have Advantage. Icon: Action_Raven_BadOmen StackId: OMEN_RAVEN TickType: StartTurn StatusPropertyFlags: TickingWithSource StatusEffect: 782d7c6a-ac13-44ca-b216-aa2e1c01e2c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
RAGE_BOAR_DUPE_ENTRY_29289 Boosts: Tag(VFX_RAGE);UnlockSpell(Target_FrenziedStrike_Boar);ObjectSize(+1);WeightCategory(+1);ScaleMultiplier(1.33);DamageBonus(2);DamageBonus(1d4) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Deals an additional [1] damage with melee attacks.
Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Can use Frenzied Strike.
Rage ends early if the boar didn't attack an enemy or take damage since its last turn. DescriptionParams: DealDamage(2,Slashing) Icon: Action_Boar_FrenziedStrike StatusEffect: 42f435cf-f492-49da-bfe0-41c845192227 DisplayName: Rage* SoundLoop: Spell_Status_Rage* SoundStop: Spell_Status_Rage_Stop* StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca* StackId: RAGE* StackPriority: 0* TickType: EndTurn* Passives: Rage_Rage_Boosts;Rage_Attack;Rage_Damaged;Rage_NoHeavyArmour_VFX* RemoveConditions: not HasStatus('RAGE_STOP_REMOVE') or not Combat()* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* OnApplyFunctors: IF(not HasHeavyArmor(context.Source)):ApplyStatus(RAGE_NO_HEAVY_ARMOUR_VFX,100,10);ApplyStatus(RAGE_STOP_REMOVE,100,1)* OnRemoveFunctors: RemoveStatus(RAGE_MUTE);RemoveStatus(RAGE_STOP_REMOVE);RemoveStatus(RAGE_NO_HEAVY_ARMOUR_VFX);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(RAGE_ENDED,100,1);IF(RemoveCause(StatusRemoveCause.TimeOut) or RemoveCause(StatusRemoveCause.Condition)):UseSpell(Shout_EndRage,true,true,true)* StatusGroups: SG_Rage;SG_RemoveOnRespec* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
RAT_INFECTED_DUPE_ENTRY_91978 Boosts: Ability(Constitution, -1); Disadvantage(SavingThrow, Constitution) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infected Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1. Icon: Action_Rat_PlagueBite StillAnimationType: Weakened StillAnimationPriority: Weakened StackId: RAT_DISEASE StatusGroups: SG_Disease
RECKLESS_MINOTAUR_DUPE_ENTRY_38730 Boosts: Advantage(AttackRoll);Advantage(AttackTarget); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reckless Roar Description: Creature has Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature. Icon: statIcons_Minotaur_Reckless FormatColor: Red SoundLoop: Status_Spell_RecklessRoar_Loop SoundStop: Status_Spell_RecklessRoar_Loop_Stop TickType: StartTurn StatusEffect: d1eb9b09-ab4d-4660-bb01-b47084fc4df2 DynamicAnimationTag: 51fed831-4aaf-42b6-b93a-5889fb8df345
REGENERATION_ELEMENTAL_LAVA_DUPE_ENTRY_77309 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magmatic Regeneration Description: Regain [1] when starting a turn in Lava. DescriptionParams: RegainHitPoints(20d6) Icon: statIcons_Regeneration TickFunctors: IF(InSurface('SurfaceLava') and HasHPLessThan(95)):RegainHitPoints(20d6)
SPAWN_LAVA_DUPE_ENTRY_21855 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Melt the Earth Description: Lava pools in this creature's footsteps. Icon: statIcons_MeltTheEarth TickType: EndTurn
SPIDER_INFESTATION_DUPE_ENTRY_2944 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Infested Description: Crawling with tiny spiders that deal [1] and [2] each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by fire or acid. Doesn't harm ettercaps or spiders. DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison) Icon: statIcons_Ettercap_Infested FormatColor: Gray SoundLoop: Misc_Status_Spider_Infestation_MO SoundStop: Misc_Status_Spider_Infestation_MO_Stop StackId: SPIDER_INFESTATION Passives: Spider_Infestation RemoveConditions: IsDamageTypeFire() or IsDamageTypeAcid() RemoveEvents: OnDamage TooltipDamage: DealDamage(1d4, Poison);DealDamage(1d4, Piercing) TickFunctors: IF(not HasPassive('SpiderWalk') and not Tagged('SPIDER')):DealDamage(1d4, Poison);IF(not HasPassive('SpiderWalk') and not Tagged('SPIDER')):DealDamage(1d4, Piercing) StatusPropertyFlags: ApplyToDead StatusGroups: SG_Disease StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe
SPIDER_SWORD_HASTE_DUPE_ENTRY_7924 Boosts: ActionResource(Movement,12,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sword Spider's Haste Icon: GenericIcon_Intent_Buff OnRemoveFunctors: Description: Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.* SoundVocalStart: DODGE* SoundStart: Misc_Status_HasteSpores_Enter_MO* StatusGroups: SG_Surface;SG_Condition* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE_SURFACE **HASTE
STATIC_DISCHARGE_AURA_DUPE_ENTRY_57747 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Static Discharge Aura Description: All constructs near Bernard deal an additional [2] to weapon attacks. All others take [1] each turn.
When the condition ends, Bernard is Stunned for 2 turns. DescriptionParams: DealDamage(2d8,Lightning);DealDamage(1d6+2,Lightning) Icon: statIcons_Static_Discharge_Aura FormatColor: Yellow SoundLoop: Spell_Status_StaticAura_ST SoundStop: Spell_Status_StaticAura_ST_Stop StackId: STATIC_DISCHARGE_AURA AuraRadius: 6 AuraStatuses: TARGET:IF(Character() and not Dead() and not Tagged('CONSTRUCT')):ApplyStatus(STATIC_DISCHARGE);TARGET:IF(Character() and not Dead() and Tagged('CONSTRUCT')):ApplyStatus(STATIC_DISCHARGE_CONSTRUCT) Passives: StaticDischarge_Aura StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: AI_ONLY:IF(not HasStatus('STATIC_DISCHARGE_AURA')):ApplyStatus(AI_HELPER_BUFF,100,3) OnRemoveFunctors: AI_IGNORE:ApplyStatus(STUNNED,100,2) StatusEffect: 2738f3a2-e9cd-4357-95f5-4c927cc487a6
STATIC_DISCHARGE_DUPE_ENTRY_77919 Boosts: ActionResourceBlock(ReactionActionPoint); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Static Discharge: Electroshock Description: Standing near a statically charged Bernard. Takes [1] each turn and can't take reactions. DescriptionParams: DealDamage(2d8,Lightning) Icon: statIcons_Static_Discharge FormatColor: Yellow SoundLoop: Spell_Status_StaticDischarge_MO SoundStop: Spell_Status_StaticDischarge_MO_Stop StackId: STATIC_DISCHARGE TickFunctors: ApplyStatus(STATIC_DISCHARGE_DAMAGE,100,0) StatusEffect: b3049983-8291-455c-9e75-06646c3ae8ba
UNDEAD_FORTITUDE_DUPE_ENTRY_47208 Boosts: IF(not HasStatus('UNDEAD_FORTITUDE_DISABLED')):DownedStatus(UNDEAD_FORTITUDE_DOWNED,15) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Fortitude Description: When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit). Icon: PassiveFeature_Generic_Death StackId: UNDEAD_FORTITUDE Passives: UndeadFortitude
UNSTOPPABLE_DUPE_ENTRY_72463 Boosts: Resistance(Bludgeoning, Resistant);Resistance(Slashing, Resistant);Resistance(Piercing, Resistant);Resistance(Acid, Resistant);Resistance(Cold, Resistant);Resistance(Fire, Resistant);Resistance(Force, Resistant);Resistance(Lightning, Resistant);Resistance(Necrotic, Resistant);Resistance(Psychic, Resistant);Resistance(Radiant, Resistant);Resistance(Thunder, Resistant); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable Description: Resistant to the next instance of damage. Removed when damage is taken. Icon: GenericIcon_Intent_Buff FormatColor: White StackId: UNSTOPPABLE TickType: EndTurn RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusEffect: 147dc538-41a9-491c-92ac-c0871444ad44
UNSTOPPABLE_OWNER_DUPE_ENTRY_97037 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable Will Description: At the end of your turn, gain Unstoppable. Icon: GenericIcon_Intent_Buff FormatColor: White StackId: UNSTOPPABLE_OWNER TickType: EndTurn TickFunctors: ApplyStatus(UNSTOPPABLE,100,1) StatusPropertyFlags: ForceOverhead OnApplyFunctors: AI_ONLY:IF(not HasStatus('UNSTOPPABLE_OWNER')):ApplyStatus(AI_HELPER_BUFF,100,3)
VAMPIRE_REGENERATION_DUPE_ENTRY_66292 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Vampire Regeneration Description: The vampire regains [1] at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water. DescriptionParams: RegainHitPoints(20) Icon: statIcons_Regeneration FormatColor: White StackId: VAMPIRE_REGENERATION StackPriority: 0 Toggle: Yes TickType: StartTurn RemoveConditions: IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT') and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED') and HasHPPercentageLessThan(100)):RegainHitPoints(20,Undead) StatusPropertyFlags: TickingWithSource;DisableCombatlog;DisableOverhead;DisablePortraitIndicator
VAMPIRE_REGENERATION_SPAWN_DUPE_ENTRY_69402 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: RegainHitPoints(10) StackId: VAMPIRE_REGENERATION_SPAWN TickFunctors: IF(not IsInSunlight(context.Target) and not HasStatus('DAMAGE_DEALT_RADIANT') and not HasStatus('LOW_CAZADORSPALACE_RITUAL_CRYSTALLISED') and HasHPPercentageLessThan(100)):RegainHitPoints(10,Undead) DisplayName: Vampire Regeneration* Description: The vampire regains [1] at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.* Icon: statIcons_Regeneration* FormatColor: White* StackPriority: 0* Toggle: Yes* TickType: StartTurn* RemoveConditions: IsInSunlight(context.Target)* RemoveEvents: OnObscurityChanged* StatusPropertyFlags: TickingWithSource;DisableCombatlog;DisableOverhead;DisablePortraitIndicator* Stats inherited from: *VAMPIRE_REGENERATION
WOOD_WOAD_REGENERATION_DUPE_ENTRY_74082 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Regeneration Description: The wood woad regains [1] if it starts its turn on twisting vines unless it recently took Fire damage. DescriptionParams: RegainHitPoints(10) Icon: statIcons_Regeneration StackId: WOOD_WOAD_REGENERATION StackPriority: 0 TickType: StartTurn TickFunctors: IF(InSurface('SurfaceVines') and Combat()):RegainHitPoints(10) StatusPropertyFlags: TickingWithSource;DisableCombatlog;ForceOverhead StatusGroups: SG_Surface
WOOD_WOAD_REGENERATION_COOLDOWN_DUPE_ENTRY_35413 Boosts: BlockRegainHP() origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Regeneration Broken Description: The wood woad was damaged by Fire and will not regenerate. Icon: GenericIcon_DamageType_Fire StackId: WOOD_WOAD_REGENERATION_COOLDOWN StackPriority: 0 TickType: EndTurn
ZOMBIE_DECAY_DUPE_ENTRY_60868 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Newborn Zombie Description: Zombies born from the Crawling Gnaw cannot last. They take [1] each turn and only follow the zombie that infected them. DescriptionParams: DealDamage(1,Necrotic) Icon: statIcons_CrawlingGnawInfection StackId: ZOMBIE_DECAY TickType: EndTurn TooltipDamage: DealDamage(1,Necrotic) TickFunctors: DealDamage(1,Necrotic) StatusPropertyFlags: LoseControl;LoseControlFriendly
WARMAGIC_GITHYANKI_DUPE_ENTRY_61697 Boosts: UnlockSpell(Target_WarMagic_Githyanki_Attack); UnlockSpell(Projectile_WarMagic_Githyanki_Attack) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Githyanki War Magic Description: Can make a weapon attack using a bonus action. Icon: PassiveFeature_WarMagic StackId: WARMAGIC_GITHYANKI TickType: EndTurn StatusPropertyFlags: DisableCombatlog
PARRIED_GITHYANKI_DUPE_ENTRY_16011 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parried Description: Already Parried this turn and has to recover before Parrying again. Icon: statIcons_Parried StackId: PARRIED_GITHYANKI TickType: StartTurn ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
PARRY_GITHYANKI_DUPE_ENTRY_69263 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parry Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped| Icon: PassiveFeature_Parry StackId: PARRY_GITHYANKI Passives: Parry_Githyanki RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon()) RemoveEvents: OnUnequip StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
WEAPON_COATED_WITH_POISON_DUPE_ENTRY_95307 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated Weapon Description: This weapon is slick with a magical liquid granting its attacks an additional effect. StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,DIPPED_POISON,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1
POISON_SIMPLE_DUPE_ENTRY_38995 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Simple Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned. SoundLoop: Misc_Status_Poison_MO SoundStop: Misc_Status_Poison_MO_Stop OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_SIMPLE_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_SIMPLE_DIPPED,100,10);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_SIMPLE,100,4) ApplyEffect: f34e92f7-b44d-411a-b7f0-df52ecfb8c6e StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_SIMPLE_DIPPED_DUPE_ENTRY_98958 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Basic Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned. StatusEffectOverride: SoundLoop: Misc_Status_Poison_MO SoundStop: Misc_Status_Poison_MO_Stop Passives: Poison_Simple_Passive StatusEffect: 1bd2e0f8-d024-4fee-ae62-565deb9dc249 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_SIMPLE_IMMUNE Boosts: StatusImmunity(POISON_SIMPLE_TECHNICAL_APPLIER) StatusType: BOOST DisplayName: Inoculated: Basic Poison Description: You succeeded on a Saving Throw against Basic Poison and can't be affected by it. Icon: GenericIcon_DamageType_Poison StackId: POISON_SIMPLE_IMMUNE StackType: Ignore
POISON_DROW_DUPE_ENTRY_19886 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Drow Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. SoundStart: Misc_Status_DrowPoison_Weapon_Start OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_DROW_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_DROW_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_DROW,100,4) ApplyEffect: 4cca0c79-c076-4351-aed7-56fb4560a280 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_DROW_DIPPED_DUPE_ENTRY_24673 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Drow Poison Description: Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. StatusEffectOverride: Passives: Poison_Drow_Passive StatusEffect: 81f3ce22-af25-4f55-b716-ecf9a399ee5d DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_DROW_IMMUNE Boosts: StatusImmunity(POISON_DROW_TECHNICAL_APPLIER) StatusType: BOOST DisplayName: Inoculated: Drow Poison Description: You succeeded on a Saving Throw against Drow Poison and can't be affected by it. Icon: GenericIcon_DamageType_Poison StackId: POISON_DROW_IMMUNE StackType: Ignore
POISON_CRAWLER_MUCUS_DUPE_ENTRY_48056 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crawler Mucus Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. SoundStart: Misc_Status_CrawlerMucus_Start OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_CRAWLER_MUCUS_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_CRAWLER_MUCUS,100,4) ApplyEffect: 8fd2b8b9-1754-463c-82fe-d89987644eb1 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_CRAWLER_MUCUS_DIPPED_DUPE_ENTRY_96306 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Crawler Mucus Description: Targets must succeed a Constitution Saving Throw or become Paralysed and Poisoned. StatusEffectOverride: Passives: Poison_CrawlerMucus_Passive StatusEffect: 3fa5eb30-c619-4011-8c43-f6332953e2c6 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_CRAWLER_MUCUS_IMMUNE Boosts: StatusImmunity(POISON_CRAWLER_MUCUS_TECHNICAL_APPLIER) StatusType: BOOST DisplayName: Inoculated: Crawler Mucus Description: You succeeded on a Saving Throw against Crawler Mucus and can't be affected by it. Icon: GenericIcon_DamageType_Poison StackId: POISON_CRAWLER_MUCUS_IMMUNE StackType: Ignore
POISON_MALICE_DUPE_ENTRY_91586 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Malice Description: Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_MALICE_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_MALICE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_MALICE,100,4) ApplyEffect: e48aee80-e26b-4c8c-9688-e035a8fbd16f StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_MALICE_DIPPED_DUPE_ENTRY_34970 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Malice Description: Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. StatusEffectOverride: SoundLoop: Misc_Status_Malice_Loop Passives: Poison_Malice_Passive StatusEffect: 5a37643b-97a5-48a8-8947-01c6ea5940a3 DescriptionParams: DealDamage(1d4,Poison)* Icon: Action_DippedPoison_Melee* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
POISON_MALICE_CONDITION_DUPE_ENTRY_52921 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3);Disadvantage(AllAbilities) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken with Malice Description: Affected entity is Blinded and Poisoned.
It has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to [1]. Attack Rolls against the entity have Advantage. SoundStart: Misc_Status_Malice_Start SoundLoop: Misc_Status_Malice_Loop SoundStop: Misc_Status_Malice_Loop_Stop StackId: POISON_MALICE_CONDITION StackType: Ignore TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, 15, AdvantageOnPoisoned()) RemoveEvents: OnTurn TooltipSave: Constitution StatusGroups: SG_Blinded;SG_Condition;SG_Poisoned ApplyEffect: 4ffa34c6-2220-4439-aa15-2159e36e9faf StatusEffect: c11d1359-3914-405b-aa5f-bbb0d30d8f2e DescriptionParams: Distance(3)* Icon: Status_Blinded* StillAnimationType: Blinded* StillAnimationPriority: Blinded* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat;Blind* Stats inherited from: *BLINDED
POISON_MALICE_IMMUNE Boosts: StatusImmunity(POISON_MALICE_TECHNICAL_APPLIER) StatusType: BOOST DisplayName: Inoculated: Malice Description: You succeeded on a Saving Throw against Malice and can't be affected by it. Icon: GenericIcon_DamageType_Poison StackId: POISON_MALICE_IMMUNE StackType: Ignore
UNI_POISON_BREWER_DUPE_ENTRY_56947 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thisobald's Brewed-Up Bellyglummer Description: Coat your weapon in poison. On failing a Constitution save, targets become Poisoned. While poisoned, they take [1] at the end of their turn. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Impact OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,UNI_POISON_BREWER_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,UNI_POISON_BREWER_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
UNI_POISON_BREWER_DIPPED_DUPE_ENTRY_22404 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Brewed-Up Bellyglummer Description: Weapon is coated in Brewed-Up Bellyglummer. Targets must succeed a Constitution Saving Throw or become Poisoned. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Dipped_Impact SoundLoop: Alchemy_Status_Poison_Brewer_Dipped_Loop SoundStop: Alchemy_Status_Poison_Brewer_Dipped_Loop_Stop Passives: UNI_Poison_Brewer_Passive StatusEffect: 559564f8-50fc-4362-ac1e-f2b5e07d28f7 Icon: Action_DippedPoison_Melee* StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
UNI_POISON_BREWER_CONDITION_DUPE_ENTRY_71929 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brewed-Up Bellyglummer Description: Affected entity is Poisoned. As long as it is poisoned, it will take [1] at the end of its turn. DescriptionParams: DealDamage(1d6,Poison) SoundStart: Alchemy_Status_Poison_Brewer_Condition_Impact SoundLoop: Alchemy_Status_Poison_Brewer_Condition_Loop SoundStop: Alchemy_Status_Poison_Brewer_Condition_Loop_Stop StackId: UNI_POISON_BREWER_CONDITION StackType: Ignore TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, 17, AdvantageOnPoisoned()) RemoveEvents: OnTurn TooltipSave: Constitution TickFunctors: DealDamage(1d6,Poison,Magical) Icon: Status_Poisoned* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
UNI_POISON_BREWER_IMMUNE Boosts: StatusImmunity(UNI_POISON_BREWER_TECHNICAL_APPLIER) StatusType: BOOST DisplayName: Inoculated: Bellyglummer Description: You succeeded on a Saving Throw against Brewed-Up Bellyglummer and can't be affected by it. Icon: GenericIcon_DamageType_Poison StackId: UNI_POISON_BREWER_IMMUNE StackType: Ignore
On a successful DC 13 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom StackId: TOXIN_SERPENTVENOM OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_SERPENTVENOM_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_SERPENTVENOM_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_SERPENTVENOM,100,4) ApplyEffect: de62d1c4-0747-4740-8aa7-61c17073beea StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_SERPENTVENOM_DIPPED_DUPE_ENTRY_28619 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Serpent Venom Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom Passives: Toxin_SerpentVenom_Passive TooltipDamage: DealDamage(1d6,Poison) StatusEffect: 3572c6f4-fe19-467b-8107-98cb24fb1f93 StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
On a successful DC 15 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe SoundStart: Misc_Status_WyvernToxin_Start StackId: TOXIN_WYVERN OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_WYVERN_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_WYVERN_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_WYVERN,100,4) ApplyEffect: bf82daaa-8ac4-4e63-8fc5-605bc595145c StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_WYVERN_DIPPED_DUPE_ENTRY_21400 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Wyvern Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe StatusEffectOverride: fac77ca7-ab23-4bf8-a767-1bc89bc713e8 Passives: Toxin_Wyvern_Passive TooltipDamage: DealDamage(1d8,Poison) StatusEffect: 57718387-c137-46c2-95c4-9f2bae52dea6 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
On a successful DC 19 Constitution Saving Throw, target still takes half damage. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm StackId: TOXIN_PURPLEWORM OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,TOXIN_PURPLEWORM_DIPPED,100,10);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,TOXIN_PURPLEWORM_DIPPED,100,10);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_TOXIN_PURPLE_WORM,100,4) ApplyEffect: 262a1738-2c61-4d64-92b4-a3fd683bda55 StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
TOXIN_PURPLEWORM_DIPPED_DUPE_ENTRY_75433 Boosts: origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Purple Worm Toxin Description: Targets take [1] at the end of their next turn, unless they succeed a Constitution Saving Throw. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm Passives: Toxin_PurpleWorm_Passive TooltipDamage: DealDamage(1d10,Poison) StatusEffect: 017c39e6-f54d-4b54-a5d2-55631a0cc120 StatusEffectOverride: 86b94e03-b0d5-46aa-9045-88cdc5aeff47* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* StatusGroups: SG_WeaponCoating* Stats inherited from: *DIPPED_POISON
ALCH_TOXIN_BASIC_CONDITION_DUPE_ENTRY_48503 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Simple Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d4,Poison) Icon: Status_Poisoned SoundStart: Misc_Status_SimpleToxin_Start SoundLoop: Misc_Status_SimpleToxin_Loop SoundStop: Misc_Status_SimpleToxin_Loop_Stop TickType: EndTurn TickFunctors: DealDamage(1d4,Poison) StatusGroups: SG_Condition;SG_Poisoned ApplyEffect: f9aeb44f-0f1a-4665-abc3-14b8fddb280c StatusEffect: 5d6e5142-05d5-48e5-9628-ea8c09ad7908
ALCH_TOXIN_SERPENTVENOM_CONDITION_DUPE_ENTRY_41872 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Serpent Fang Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom TickFunctors: DealDamage(1d6,Poison) ApplyEffect: 9d2e0e93-a6e6-44b9-99a7-82296971b1e9 StatusEffect: bb4ee026-2296-43bf-bbfc-ac235344aa05 SoundStart: Misc_Status_SimpleToxin_Start* SoundLoop: Misc_Status_SimpleToxin_Loop* SoundStop: Misc_Status_SimpleToxin_Loop_Stop* TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
ALCH_TOXIN_WYVERN_CONDITION_DUPE_ENTRY_45481 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wyvern Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_GRN_Poison_vial_D_Sheathe SoundStart: Misc_Status_WyvernToxin_Start SoundLoop: Misc_Status_WyvernToxin_Loop SoundStop: Misc_Status_WyvernToxin_Loop_Stop TickFunctors: DealDamage(1d8,Poison) ApplyEffect: 6ea786f5-8fb5-4a00-b731-c50b50b94c70 StatusEffect: ae3e5f8a-acd1-4005-bbe9-d9692ed3239b TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
ALCH_TOXIN_PURPLEWORM_CONDITION_DUPE_ENTRY_33531 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Purple Worm Toxin Description: Affected entity takes [1] at the end of its next turn. DescriptionParams: DealDamage(1d10,Poison) Icon: Item_CONS_Poison_Purple_Worm TickFunctors: DealDamage(1d10,Poison) ApplyEffect: ddacb123-2d3a-4f31-8b3b-eef15096f94c StatusEffect: e0b3d1c5-ed68-4d24-8659-78cafbeeea68 SoundStart: Misc_Status_SimpleToxin_Start* SoundLoop: Misc_Status_SimpleToxin_Loop* SoundStop: Misc_Status_SimpleToxin_Loop_Stop* TickType: EndTurn* StatusGroups: SG_Condition;SG_Poisoned* Stats inherited from: *ALCH_TOXIN_BASIC_CONDITION
POISON_ASSASSINS_BLOOD_DUPE_ENTRY_95979 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Assassin's Blood Description: Creature must succeed a Constitution Saving Throw or take [1] and get Poisoned until the next Long Rest. On a successful save, it still takes half damage. DescriptionParams: DealDamage(1d12,Poison) Icon: Status_Poisoned* FormatColor: Poison* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
POISON_ESSENCE_OF_ETHER_DUPE_ENTRY_51763 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Essence of Ether Description: Poison has rendered the affected entity Unconscious until it Long Rests, takes damage, or is Helped by an ally. Icon: Item_CONS_Poison_Essence_Of_Ether StillAnimationType: Sleeping StillAnimationPriority: Sleeping FormatColor: Poison* SoundVocalStart: WEAK* SoundLoop: Misc_Status_Poison_MO* SoundStop: Misc_Status_Poison_MO_Stop* StackId: POISONED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Surface;SG_Poisoned;SG_Condition* ApplyEffect: fa688204-319c-41b2-88d9-7b619d17aed4* StatusEffect: ceeda0ca-0739-4588-a449-d024389f0c2a* Stats inherited from: *POISONED
POISON_BASIC_DUPE_ENTRY_69951 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Basic Poison Description: Entity must make a Constitution Saving Throw or become Poisoned. Icon: Item_GRN_Poison_vial_C SoundStart: Misc_Status_Poison_MO StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,DIPPED_POISON,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,DIPPED_POISON,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1)* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_SERPENT_VENOM_DUPE_ENTRY_77641 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Serpent Fang Venom Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature suffers half the normal damage. DescriptionParams: DealDamage(1d6,Poison) Icon: Item_CONS_Poison_Serpent_Venom SoundStart: Misc_Status_Poison_MO OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_SERPENT_VENOM_DIPPED,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_SERPENT_VENOM_DIPPED,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_WYVERN_DUPE_ENTRY_14564 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wyvern Poison Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature suffers half the normal damage. DescriptionParams: DealDamage(1d8,Poison) Icon: Item_CONS_Poison_Wyvern SoundStart: Misc_Status_Poison_MO OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_WYVERN_DIPPED,100,3);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_WYVERN_DIPPED,100,3);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
POISON_PURPLE_WORM_DUPE_ENTRY_95237 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Purple Worm Toxin Description: Targets must succeed a Constitution Saving Throw or take [1]. On a successful save, creature still takes half damage. DescriptionParams: DealDamage(1D10,Poison) Icon: Item_CONS_Poison_Purple_Worm SoundStart: Misc_Status_Poison_MO OnApplyFunctors: AI_IGNORE:IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,POISON_PURPLE_WORM_DIPPED,100,3);AI_IGNORE:IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,POISON_PURPLE_WORM_DIPPED,100,3);AI_ONLY:IF(not HasStatus('DIPPED_FIRE',GetActiveWeapon())):ApplyStatus(SELF,AI_HELPER_DIPWEAPON_POISON_PURPLE_WORM,100,4) StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* ApplyEffect: bfe864a5-bd15-4ddf-b4a3-3bbfc412afa1* Stats inherited from: *WEAPON_COATED_WITH_POISON
OIL_OF_SHARPNESS_MELEE_DUPE_ENTRY_87836 Boosts: WeaponDamage(3,Piercing);WeaponEnchantment(3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. Icon: Item_CONS_Oil_Of_Sharpness StackId: OIL_OF_SHARPNESS_MELEE
OIL_OF_SHARPNESS_RANGED_DUPE_ENTRY_18701 Boosts: WeaponDamage(3,Piercing);WeaponEnchantment(3) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. Icon: Item_CONS_Oil_Of_Sharpness StackId: OIL_OF_SHARPNESS_RANGED
OIL_OF_SHARPNESS_DUPE_ENTRY_41571 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Sharpness Description: Creature's weapon is magical and has +3 bonus to attack and damage rolls. StackId: OIL_OF_SHARPNESS StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Melee') and WieldingWeapon('Dippable')):ApplyEquipmentStatus(MainHand, OIL_OF_SHARPNESS_MELEE,100,-1);IF(WieldingWeapon('Melee', true) and WieldingWeapon('Dippable', true)):ApplyEquipmentStatus(OffHand, OIL_OF_SHARPNESS_MELEE,100,-1);IF(WieldingWeapon('Ammunition') and WieldingWeapon('Dippable')):ApplyEquipmentStatus(MainHand, OIL_OF_SHARPNESS_RANGED,100,-1); ApplyEffect: 6da6351a-c27c-4905-b3e0-a7f5ca004469
POTION_OF_ANIMAL_SPEAKING_DUPE_ENTRY_66255 Boosts: Tag(PETPAL)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Divination_SpeakWithAnimals ApplyEffect: 03485851-9db3-4c13-89ce-4f693fa853ed DisplayName: Speak with Animals* Description: Can comprehend and communicate with beasts.* StackId: PETPAL* Stats inherited from: *PETPAL
POTION_OF_FIRE_BREATH_DUPE_ENTRY_25840 Boosts: UnlockSpell(Target_Exhale_Fire) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Breath Description: Can exhale fire once. Icon: Item_CONS_Potion_FireBreath_A StackId: POTION_OF_FIRE_BREATH ApplyEffect: bbb99263-a1fb-4665-a59a-e1db168b5657
POTION_OF_FLYING_DUPE_ENTRY_37907 Boosts: UnlockSpell(Projectile_Fly_Spell)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grant Flight Description: Has a flying speed of [1]. DescriptionParams: Distance(18) StackId: POTION_OF_FLYING ApplyEffect: a1c5d5bb-3fb4-4299-9c03-722219bb574b Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
POTION_OF_SPEED_DUPE_ENTRY_44531 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Item_CONS_Potion_Speed SoundLoop: Spell_Status_Longstrider_MO SoundStop: Spell_Status_Longstrider_MO_Stop ApplyEffect: 44c6bb8f-504e-4890-b980-03ab8482d5ed ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
POTION_OF_STRENGTH_HILL_GIANT_DUPE_ENTRY_76834 Boosts: AbilityOverrideMinimum(Strength,21) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Hill Giant Strength Description: Strength increased to 21. Icon: Item_CONS_Potion_Hill_Giant_Strength_2 SoundLoop: Misc_Status_Elixir_of_Cloud_Giant_Strength_MO SoundStop: Misc_Status_Elixir_of_Cloud_Giant_Strength_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: bd95b484-d37e-4811-a3f9-3d6cf5984780
PERFORM_POSITIVE_DUPE_ENTRY_96267 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exceptional Performance RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator Sheathing: Instrument
PERFORM_POSITIVE_THEPOWER_DUPE_ENTRY_17316 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'The Power' Description: Playing a tune. Perform the same song nearby to join in. Icon: Action_Song_ThePower StillAnimationType: Performing1 StillAnimationPriority: Performing StackId: PERFORM RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff PerformEventName: Bard_Perform_ThePower Sheathing: Instrument
PERFORM_POSITIVE_STARGAZING_DUPE_ENTRY_44519 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'Old Time Battles' Icon: Action_Song_OldTimeBattles StillAnimationType: Performing2 PerformEventName: Bard_Perform_Stargazing Description: Playing a tune. Perform the same song nearby to join in.* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_POSITIVE_BARDDANCE_DUPE_ENTRY_98339 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Performing 'Bard Dance' Icon: Action_Song_BardDance StillAnimationType: Performing3 PerformEventName: Bard_Perform_BardDance Description: Playing a tune. Perform the same song nearby to join in.* StillAnimationPriority: Performing* StackId: PERFORM* RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied))* RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnRemovePerformanceRequest;OnStatusApplied;OnCombatEnded* StatusPropertyFlags: Performing;UnsheathInstrument;DisableCombatlog* StatusEffect: ca312dc4-39cb-4423-b535-92a6540818ff* Sheathing: Instrument* Stats inherited from: *PERFORM_POSITIVE_THEPOWER
PERFORM_NEGATIVE_DUPE_ENTRY_51775 origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Poor Performance Description: Maybe you'd better stop, before anyone starts throwing rocks. Icon: statIcons_PoorPerformance StillAnimationType: PerformingFail StillAnimationPriority: Performing SoundStop: STAT_FailPerform_Stop StackId: PERFORM RemoveConditions: not StatusDoesNotInterruptPerform() or not (IsStatusEvent(StatusEvent.OnStatusApplied) or IsStatusEvent(StatusEvent.OnStatusApplied)) RemoveEvents: OnSpellCast;OnDamage;OnEquip;OnUnequip;OnMove;OnStatusApplied;OnCombatEnded;OnRemovePerformanceRequest StatusPropertyFlags: UnsheathInstrument;DisableCombatlog;Performing StatusEffect: ce5fd4dd-073c-4646-9148-6cfedeadf871 PerformEventName: Bard_BadPerform_Silence Sheathing: Instrument
MF_IMPERIL_DUPE_ENTRY_25680 Boosts: AC(-5);RollBonus(SavingThrow,-5) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Your Armour Class is reduced by [1] and you have a -[2] penalty to Saving Throws. DescriptionParams: 5;5 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,MF_IMPERIL_TECHNICAL,100,-1) DisplayName: Fractured Psyche* Icon: TadpoleSuperPower_Imperil* SoundLoop: Spell_Status_Imperil_MO* SoundStop: Spell_Status_Imperil_MO_Stop* StatusPropertyFlags: BringIntoCombat;InitiateCombat* StatusEffect: 60ba63d8-a7f5-41d9-96a0-032bebafa377* Stats inherited from: *TAD_IMPERIL
MF_IMPERIL_IMPROVED_DUPE_ENTRY_67807 Boosts: AC(-6);RollBonus(SavingThrow,-5);Disadvantage(Concentration) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Your Armour Class is reduced by [1], you have a -[2] penalty to all Saving Throws, and Disadvantage on Concentration Saving Throws. DescriptionParams: 6;5 DisplayName: Shattered Psyche* Icon: TadpoleSuperPower_Imperil* SoundLoop: Spell_Status_Imperil_MO* SoundStop: Spell_Status_Imperil_MO_Stop* StatusPropertyFlags: BringIntoCombat;InitiateCombat* StatusEffect: 60ba63d8-a7f5-41d9-96a0-032bebafa377* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,TAD_IMPERIL_TECHNICAL,100,-1)** Stats inherited from: *TAD_IMPERIL_IMPROVED **TAD_IMPERIL
TURNED_DUPE_ENTRY_85080 Boosts: ActionResourceBlock(ReactionActionPoint) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_FEAR.txt StatusType: FEAR DisplayName: Turned Description: The affected entity must move away from the creature that Turned it.
It can't take actions, bonus actions, or reactions other than Dash, or try to escape an effect that prevents movement.
FEARED_DUPE_ENTRY_25384 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_FEAR.txt StatusType: FEAR DisplayName: Fearful Description: Affected entity has Disadvantage on Ability Checks and Attack Rolls. It must run from the source of its fear, and can't take any additional actions. Icon: Spell_Illusion_Fear StillAnimationType: Feared StillAnimationPriority: Feared SoundVocalStart: WEAK SoundVocalEnd: AWAKE StackId: FEARED RemoveConditions: FearStatusSavingCheck() RemoveEvents: OnTurn TooltipSave: Wisdom StatusPropertyFlags: InitiateCombat;OverheadOnTurn StatusGroups: SG_Frightened;SG_Condition;SG_Fleeing TickType: EndTurn StatusEffect: 3e8e0b61-ec48-4465-86a4-49dc60986d73
COMMAND_FLEE_DUPE_ENTRY_55868 Boosts: ActionResourceBlock(ActionPoint); ActionResourceBlock(BonusActionPoint); ActionResourceBlock(ReactionActionPoint) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_FEAR.txt StatusType: FEAR DisplayName: Command: Flee Description: Affected entity has to move as far away from the spellcaster by the fastest available means and can't do anything else. Icon: Spell_Enchantment_CommandFlee StatusGroups: SG_Condition;SG_Fleeing TickType: EndTurn StatusEffect: 66787c98-d470-45a0-b82d-263de495d938 StillAnimationType: Feared* StillAnimationPriority: Feared* SoundVocalStart: WEAK* SoundVocalEnd: AWAKE* StackId: FEARED* RemoveConditions: not CanSee(context.Target, context.Source) and SavingThrow(Ability.Wisdom, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;OverheadOnTurn* Stats inherited from: *FEARED
KNOCKED_OUT_BASE_DUPE_ENTRY_89325 Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Knocked Out Description: Can't move or take actions, bonus actions, or reactions.
Will regain consciousness after a Long Rest. Icon: Status_KnockedOut AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start) AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop) AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End) StillAnimationPriority: KO SoundVocalStart: FALL SoundVocalEnd: EFFORTS StackId: KNOCKED_OUT_SURRENDER StackPriority: 1 StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious UseLyingPickingState: Yes OnApplyFunctors: BreakConcentration() StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434 StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1 Sheathing: Sheathed
KNOCKED_OUT_DUPE_ENTRY_48827 Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: %%% See description Description: %%% No description, as it can be either temporary or permanent. These are set by the KNOCKED_OUT_PERMANENTLY/KNOCKED_OUT_TEMPORARILY statuses applied by this one (also the reason why you should inherit from KNOCKED_OUT_INHERITABLE below, so you don't additionally get one of these two statuses). StatusPropertyFlags: InitiateCombat;GiveExp;AllowLeaveCombat;ForceNeutralInteractions;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: BreakConcentration(); RemoveStatus(BLEEDING); RemoveStatus(BURNING); RemoveStatus(CAUSTIC_BRINE); IF(not HasStatus('PERMANENTLY_HOSTILE_MANUAL') and not HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') and ((Combat() and HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and not Enemy()))):ApplyStatus(KNOCKED_OUT_TEMPORARILY,100,-1); IF(HasStatus('PERMANENTLY_HOSTILE_MANUAL') or HasStatus('FORCE_KNOCKED_OUT_PERMANENTLY') or ((Combat() and not HasStatus('TEMPORARILY_HOSTILE')) or (not Combat() and Enemy()))):ApplyStatus(KNOCKED_OUT_PERMANENTLY,100,-1); Icon: Status_KnockedOut* AnimationStart: 35f5091d-e3a9-491e-bdf8-44d68c2523ae(STAT_KO_Peace_01_Start)* AnimationLoop: 88cae003-a946-4e0e-bd0c-2ba677f5d9ef(STAT_KO_Peace_01_Loop)* AnimationEnd: 37fe9557-0310-4273-9e28-03c1613e4101(STAT_KO_Peace_01_End)* StillAnimationPriority: KO* SoundVocalStart: FALL* SoundVocalEnd: EFFORTS* StackId: KNOCKED_OUT_SURRENDER* StackPriority: 1* StatusGroups: SG_Incapacitated;SG_Condition;SG_Unconscious* UseLyingPickingState: Yes* StatusEffect: 11fef9e6-fc4d-4381-9c18-0a946c965434* StatusSoundState: dd94cbd2-99a4-4a03-9fa7-caa7886552d1* Sheathing: Sheathed* Stats inherited from: *KNOCKED_OUT_BASE
KNOCKED_OUT_INHERITABLE_DUPE_ENTRY_87817 Boosts: Lootable();AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);StatusImmunity(SG_Prone)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Knocked Out Description: Can't move or take actions, bonus actions, or reactions.
HOLD_PERSON_DUPE_ENTRY_61004 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);CriticalHit(AttackTarget,Failure,Never,3);Advantage(AttackTarget);ActionResourceBlock(Movement);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Hold Person Description: Affected entity can't move or take actions, bonus actions, or reactions.
Attacks against the entity are always Critical Hits if the attacker is within [1]. DescriptionParams: Distance(3) Icon: Spell_Enchantment_HoldPerson AnimationLoop: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) AnimationEnd: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) StillAnimationPriority: Snared SoundVocalStart: WEAK SoundLoop: Spell_Status_HoldPerson SoundStop: Spell_Status_HoldPerson_Stop FreezeTime: 500 TickType: EndTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusPropertyFlags: OverheadOnTurn RemoveEvents: OnTurn StatusGroups: SG_Incapacitated;SG_Condition;SG_Paralyzed OnApplyFunctors: BreakConcentration() StatusEffect: 16afeddb-6a1e-4ad1-a0e1-3a467a5ad2ad
FROZEN_DUPE_ENTRY_15403 Boosts: DetectDisturbancesBlock(true);Resistance(Bludgeoning,Vulnerable);Resistance(Thunder,Vulnerable);Resistance(Force,Vulnerable);Resistance(Fire, Resistant);StatusImmunity(BURNING);StatusImmunity(MAG_FROST) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Frozen Description: Affected entity is utterly enamelled in ice and is incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition. Icon: Status_Frozen FormatColor: Water MaterialType: FadingOverlay MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: Yes MaterialApplyNormalMap: Yes MaterialFadeAmount: 3000 MaterialParameters: freezeDirection:SourceDirection AnimationLoop: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) AnimationEnd: 5f127742-79d4-4590-839f-6eb5ae45930d(REAC_Magic_External_Combat_01) StillAnimationType: Petrified StillAnimationPriority: Downed SoundStart: Status_Tex_Frozen_Start SoundLoop: Misc_Status_Frozen_MO SoundStop: Misc_Status_Frozen_MO_Stop FreezeTime: 500 RemoveConditions: FrozenStatusRemovalDamage() StatusPropertyFlags: InitiateCombat;OverheadOnTurn RemoveEvents: OnDamage StatusGroups: SG_Condition;SG_Incapacitated OnApplyFunctors: BreakConcentration();RemoveStatus(MAG_FROST) StatusEffect: 62318bbf-d36a-497c-91a4-bda8f7fb7af7
STUNNED_DUPE_ENTRY_44403 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);Advantage(AttackTarget);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Stunned Description: Can't move or take actions, bonus actions, or reactions. Icon: Status_Stunned FormatColor: Air MaterialType: Overlay MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: No MaterialApplyNormalMap: No AnimationStart: b554aad5-6f39-4406-b248-e82084d01b1f(STAT_Dazed_Combat_01_Start) AnimationLoop: 06cff5ab-1705-403a-b20f-d5c9defbece5(STAT_Dazed_Combat_01_Loop) AnimationEnd: 1f3a444e-1012-48ba-8d67-2717082e6470(STAT_Dazed_Combat_01_End) StillAnimationPriority: Dazed SoundStart: Misc_Status_MindCrush_Start SoundLoop: Misc_Status_MindCrush_MO SoundStop: Misc_Status_MindCrush_End TickType: EndTurn StatusPropertyFlags: InitiateCombat;OverheadOnTurn StatusGroups: SG_Stunned;SG_Condition OnApplyFunctors: BreakConcentration() StatusEffect: 8072d95e-78cc-4826-b1b4-24ed3be294ff
SLEEPING_DUPE_ENTRY_53285 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0) origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Sleeping Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Removed by taking damage or when Helped. DescriptionParams: Distance(1.5) Icon: Status_Sleep FormatColor: Air AnimationStart: 50079f9f-54e8-491a-8af2-95ba7a65847d(STAT_Sleep_Peace_01_Start) AnimationLoop: a53a9b3c-aed6-45b8-b40d-30c534a6d435(STAT_Sleep_Peace_01_Loop) AnimationEnd: 1a32a27f-b310-4d16-aaae-c92363c16f61(STAT_Sleep_Peace_01_End) StillAnimationPriority: Sleeping SoundVocalLoop: SNORE SoundVocalEnd: AWAKE RemoveConditions: TotalDamageDoneGreaterThan(0) or HasStatus('SG_Prone') StatusPropertyFlags: OverheadOnTurn RemoveEvents: OnDamage;OnStatusApplied StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping UseLyingPickingState: Yes OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone) StatusEffect: ad2be9f3-0c24-4695-9dc7-4bb0d53eb719 Sheathing: Sheathed
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
Removed by taking damage or when Helped.* DescriptionParams: Distance(1.5)* Icon: Status_Sleep* FormatColor: Air* StillAnimationPriority: Sleeping* SoundVocalLoop: SNORE* SoundVocalEnd: AWAKE* StatusGroups: SG_Unconscious;SG_Condition;SG_Sleeping* OnApplyFunctors: BreakConcentration();RemoveStatus(SG_Prone)* Sheathing: Sheathed* Stats inherited from: *SLEEPING
HYPNOTIC_PATTERN_DUPE_ENTRY_69222 Boosts: ActionResourceBlock(Movement);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Hypnotised Description: Can't move or take actions, bonus actions, or reactions.
Removed by taking damage or when Helped. Icon: Spell_Illusion_HypnoticPattern RemoveConditions: TotalDamageDoneGreaterThan(0) StatusPropertyFlags: TickingWithSource RemoveEvents: OnDamage StatusGroups: SG_Incapacitated;SG_Condition;SG_Charmed OnApplyFunctors: BreakConcentration() StatusEffect: 813d0f8b-a2cd-400f-bf71-91042a7df20c
ENTOMBED_DUPE_ENTRY_62004 Boosts: Resistance(Piercing,Resistant);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Lightning,Resistant);Resistance(Necrotic,Resistant);Resistance(Poison,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant);Attribute(Grounded);StatusImmunity(SG_Poisoned);Advantage(AttackTarget);Disadvantage(SavingThrow,Strength);AbilityFailedSavingThrow(Dexterity);DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Cocooned Description: Trapped in a spider's web. Can't move or take actions, bonus actions, or reactions.
CURSE_SKIPPED_TURN_DUPE_ENTRY_87791 Boosts: DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Cursed: Filled with Dread Description: Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions. Icon: Spell_Necromancy_BestowCurse_SkipTurn StatusGroups: SG_Cursed;SG_Incapacitated;SG_Condition OnApplyFunctors: BreakConcentration()
SLEEPING_SEATED_DUPE_ENTRY_92413 Boosts: AbilityFailedSavingThrow(Strength);AbilityFailedSavingThrow(Dexterity);CriticalHit(AttackTarget,Success,Always,3);DetectDisturbancesBlock(true);Advantage(AttackTarget);SightRangeOverride(0)* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INCAPACITATED.txt StatusType: INCAPACITATED DisplayName: Sleeping* Description: A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within [1] of the creature.
INVISIBLE_DUPE_ENTRY_54028 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Invisible Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. Icon: Status_Invisible FormatColor: White MaterialType: Replacement MaterialApplyBody: Yes MaterialApplyArmor: Yes MaterialApplyWeapon: Yes MaterialApplyNormalMap: No StackId: INVISIBILITY StackPriority: 1 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) StatusGroups: SG_Invisible;SG_RemoveOnRespec StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f
INVISIBLE_MAGEHAND Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering;IgnoreResting OnRemoveFunctors: ApplyStatus(MAGEHAND_REST,100,-1) DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* StackPriority: 1* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
INVISIBILITY_DUPE_ENTRY_65776 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Invisible Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. Icon: Spell_Illusion_Invisibility StackId: INVISIBILITY StackPriority: 4 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) StatusGroups: SG_Invisible;SG_RemoveOnRespec StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81
ONE_WITH_SHADOWS_DUPE_ENTRY_81536 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: One with the Shadows Description: Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. Icon: Action_Warlock_OneWithShadows StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag;OnMove RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) or SpellId('Projectile_Jump') or SpellId('Projectile_Fly') or SpellId('Projectile_Fly_Spell') StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
POTION_OF_INVISIBILITY_DUPE_ENTRY_17209 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\Shared\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE StackPriority: 5 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering ApplyEffect: c1d6d710-16eb-46b6-9de7-73c1a0470503 DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
ABJURE_ENEMY_SLOW_DUPE_ENTRY_94447 Boosts: ActionResourceConsumeMultiplier(Movement,1.5,0);MovementSpeedLimit(Walk) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Abjure Enemy: Slow Description: Movement speed is halved. Taking damage ends this condition. Icon: Action_Paladin_AbjureEnemy StackId: ABJURE_ENEMY StackPriority: 0 RemoveConditions: (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: InitiateCombat ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae
ASPECT_OF_THE_ELK_DUPE_ENTRY_13885 Boosts: ActionResource(Movement,1.5,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Elk Aura Description: Affected entity and nearby allies have a +[1] bonus to movement speed. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_ELK_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
BONE_ZONE_DUPE_ENTRY_48749 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Glutted Catacombs Description: This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_BONE_ZONE
ANIMATEDEAD_ZONE_DUPE_ENTRY_3064 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Rejuvenating Miasma Description: Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench. Icon: PassiveFeature_Generic_Death StackId: ANIMATEDEAD_ZONE Stats inherited from: *BONE_ZONE
ARCANE_WARD_DUPE_ENTRY_99316 Boosts: DamageReduction(All,Flat,1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arcane Ward Description: Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell. DescriptionParams: 1 Icon: Status_ArcaneWard SoundLoop: Spell_Status_ArcaneWard_MO SoundStop: Spell_Status_ArcaneWard_Depleted StackId: ARCANE_WARD StackType: Overwrite Passives: ArcaneWard_Damage StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration;DisableCombatlog StatusGroups: SG_RemoveOnRespec StatusEffect: 370b3339-9668-49e8-bdc6-ff0a4444f8dd
ASPECT_OF_THE_ELK_AURA_DUPE_ENTRY_12340 Boosts: ActionResource(Movement,1.5,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Elk Description: Movement speed increased by [1], as long as the affected entity stays near the barbarian. DescriptionParams: Distance(1.5) Icon: Action_AspectOfTheElk StackId: ASPECT_OF_THE_ELK StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_STALLION_DUPE_ENTRY_74796 Boosts: TemporaryHP(2*Level) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Stallion Description: Gained [1]. DescriptionParams: GainTemporaryHitPoints(Level*2) Icon: PassiveFeature_AspectOfTheBeast_Stallion StackId: ASPECT_OF_THE_STALLION RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_DUPE_ENTRY_53164 Boosts: Skill(Stealth, Cause.DexterityModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Wolf Aura Description: Affected entity and nearby allies have a +[1] bonus to Stealth Checks. DescriptionParams: DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF AuraRadius: 18 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(ASPECT_OF_THE_WOLF_AURA) StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
ASPECT_OF_THE_WOLF_AURA_DUPE_ENTRY_54024 Boosts: Skill(Stealth, Cause.DexterityModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aspect of the Wolf Description: Affected entity has a +[1] bonus to Stealth Checks, as long as it stays near the barbarian. DescriptionParams: Cause.DexterityModifier Icon: Action_AspectOfTheWolf StackId: ASPECT_OF_THE_WOLF StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_DUPE_ENTRY_39838 Boosts: StatusImmunity(SG_Frightened) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Courage Description: The paladin and any nearby allies can't be Frightened. Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_COURAGE_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_COURAGE_BUFF_DUPE_ENTRY_73195 Boosts: StatusImmunity(SG_Frightened) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Courage Description: Can't be Frightened within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfCourage StackId: AURA_OF_COURAGE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_DEVOTION_DUPE_ENTRY_70209 Boosts: StatusImmunity(SG_Charmed) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Devotion Description: The paladin and any nearby allies can't be Charmed. Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_DEVOTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_DEVOTION_BUFF_DUPE_ENTRY_89502 Boosts: StatusImmunity(SG_Charmed) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Devotion Description: Can't be Charmed within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Paladin_AuraOfDevotion StackId: AURA_OF_DEVOTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_HATE_DUPE_ENTRY_26232 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Hate Description: The paladin and any nearby fiends and undead deal an additional [1] to damage dealt with melee weapons. DescriptionParams: DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(not Self() and (Tagged('UNDEAD') or Tagged('FIEND'))):ApplyStatus(AURA_OF_HATE_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_HATE_BUFF_DUPE_ENTRY_81832 Boosts: IF(IsMeleeAttack()):CharacterWeaponDamage(max(1, Cause.CharismaModifier)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Hate Description: Deals an additional [2] to damage dealt with melee weapons within [1] of the spellcaster. DescriptionParams: Distance(3);DealDamage(max(1,Cause.CharismaModifier), MainMeleeWeaponDamageType) Icon: Action_Paladin_AuraOfHate StackId: AURA_OF_HATE StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_PROTECTION_DUPE_ENTRY_99045 Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Protection Description: The paladin and any nearby allies have a +[1] bonus on Saving Throws. DescriptionParams: max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_PROTECTION_BUFF) RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_PROTECTION_BUFF_DUPE_ENTRY_84383 Boosts: RollBonus(SavingThrow, max(1, Cause.CharismaModifier));RollBonus(DeathSavingThrow, max(1, Cause.CharismaModifier)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Protection Description: Has a +[2] bonus on Saving Throws within [1] of the spellcaster. DescriptionParams: Distance(3);max(1,Cause.CharismaModifier) Icon: Action_Paladin_AuraOfProtection StackId: AURA_OF_PROTECTION StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
AURA_OF_WARDING_DUPE_ENTRY_87480 Boosts: SpellResistance(Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Warding Description: The paladin and any nearby allies have Resistance to damage from spells. Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Ally() and not Tagged('INANIMATE')):ApplyStatus(AURA_OF_WARDING_BUFF) StatusPropertyFlags: ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec
AURA_OF_WARDING_BUFF_DUPE_ENTRY_92930 Boosts: SpellResistance(Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Warding Description: Resistant to damage from spells within [1] of the spellcaster. DescriptionParams: Distance(3); Icon: Action_Paladin_AuraOfWarding StackId: AURA_OF_WARDING StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog StatusGroups: SG_RemoveOnRespec ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105 EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565
ACID_ARROW_4_DUPE_ENTRY_44763 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d4,Acid) TooltipDamage: DealDamage(4d4, Acid) TickFunctors: DealDamage(4d4, Acid,Magical) DisplayName: Melf's Acid Arrow* Description: Takes [1] at end of their turn.* Icon: Spell_Evocation_MelfsAcidArrow* StackId: ACID_ARROW* TickType: EndTurn* StatusPropertyFlags: NonExtendable* StatusEffectOnTurn: 0b2692dc-98f2-443e-93c9-be9c940a37c7* Stats inherited from: *ACID_ARROW
ARMOR_OF_AGATHYS_4_DUPE_ENTRY_37133 Boosts: TemporaryHP(20) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(20,Cold) StackPriority: 20 Passives: ArmorOfAgathys_4 DisplayName: Armour of Agathys* Description: Gained 5 temporary hit points. If hit with a melee attack, the attacker takes [1] and this effect ends.* Icon: Spell_Abjuration_ArmorOfAgathys* SoundLoop: Spell_Status_ArmorOfAgathys_MO* SoundStop: Spell_Status_ArmorOfAgathys_MO_Stop* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('ARMOR_OF_AGATHYS')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0418887d-31c8-4f58-997f-e521b6e8ebeb* Stats inherited from: *ARMOR_OF_AGATHYS
AURA_OF_VITALITY_DUPE_ENTRY_75664 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warden of Vitality Description: Close enough to a friendly paladin to be healed with Restore Vitality. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY AuraRadius: 9 StatusGroups: SG_RemoveOnRespec
AURA_OF_VITALITY_AURA_DUPE_ENTRY_59127 Boosts: UnlockSpell(Target_AuraOfVitality_Activate) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warden of Vitality Description: Affected entity can use Restore Vitality to heal itself or nearby allies. Icon: Spell_Evocation_AuraOfVitality StackId: AURA_OF_VITALITY_AURA AuraRadius: 9 AuraStatuses: IF(Ally() or Self()):ApplyStatus(AURA_OF_VITALITY) StatusGroups: SG_RemoveOnRespec
AURA_OF_TERROR_DUPE_ENTRY_62286 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Terror Description: Nearby enemies have Disadvantage on attack rolls and Saving Throws.
Creatures that can't be Frightened are immune to this aura. Icon: Action_Monster_Banite_AuraOfTerror SoundLoop: Spell_Status_AuraOfTerror_Start SoundStop: Spell_Status_AuraOfTerror_End StackId: AURA_OF_TERROR StackPriority: 10 AuraRadius: 3 AuraStatuses: IF(Enemy() and not IsImmuneToStatus('SG_FRIGHTENED')):ApplyStatus(AURA_OF_TERROR_BUFF); RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: 92797a80-0c35-4735-a573-d145dd50da02
AURA_OF_TERROR_BUFF_DUPE_ENTRY_59177 Boosts: Disadvantage(AttackRoll);Disadvantage(AllSavingThrows); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Terror Description: Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within [1] of the spellcaster. DescriptionParams: Distance(3) Icon: Action_Monster_Banite_AuraOfTerror StackId: AURA_OF_TERROR StackPriority: 5 StatusGroups: SG_RemoveOnRespec StatusEffect: b10b8029-ec10-4ca7-9483-5b27c9b6473a ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
AURA_OF_VILEOBLIVION_DUPE_ENTRY_3805 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Vile Oblivion Description: All nearby light sources get extinguished when the Wraith is nearby. Icon: PassiveFeature_Generic_Darkness StackId: AURA_OF_VILEOBLIVION StackPriority: 10 AuraRadius: 5 AuraStatuses: ApplyStatus(AURA_OF_VILEOBLIVION_BUFF) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded StatusEffect: f662eea9-51d6-41c6-8d23-3059b720cd9b
AURA_OF_VILEOBLIVION_FEEDBACK_DUPE_ENTRY_41508 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Extinguished Description: This light was snuffed out. Icon: PassiveFeature_Generic_Darkness StatusPropertyFlags: DisableCombatlog
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_DUPE_ENTRY_1970 Boosts: Tag(TURNED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marshal Undead Description: An undying magnetism grants the Death Knight and nearby undead Advantage against being Turned. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 10 AuraRadius: 18 AuraStatuses: IF(Ally() and Tagged('UNDEAD')):ApplyStatus(AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF) RemoveConditions: HasStatus('SG_Incapacitated'); RemoveEvents: OnStatusApplied StatusPropertyFlags: IgnoreResting
AURA_MARSHAL_UNDEAD_DEATHKNIGHT_BUFF_DUPE_ENTRY_62767 Boosts: Tag(TURNED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marshalled Undead Description: The affected entity has Advantage against being Turned while within [1] of the spellcaster. DescriptionParams: Distance(18) Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: AURA_MARSHAL_UNDEAD_DEATHKNIGHT StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog ManagedStatusEffectGroup:
BANISHMENT_OWNER_DUPE_ENTRY_36840 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Banishment Description: This creature banished another creature. Icon: Spell_Abjuration_Banishment StackId: BANISHMENT_OWNER StatusGroups: SG_RemoveOnRespec
BEND_LUCK_ATTACK_BONUS_DUPE_ENTRY_41000 Boosts: RollBonus(Attack,1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Attack Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Attack Rolls. Icon: Skill_Sorcerer_Passive_BendLuck StatusGroups: SG_RemoveOnRespec StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64
BEND_LUCK_SAVE_BONUS_DUPE_ENTRY_18997 Boosts: RollBonus(SavingThrow,1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Saving Throw Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Saving Throws. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_BONUS_DUPE_ENTRY_17778 Boosts: RollBonus(SkillCheck,1d4);RollBonus(RawAbility,1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Ability Check Bonus Description: Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks. Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* StatusEffect: f8d47b16-08a1-4654-90c6-372d90fe4b64* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ATTACK_PENALTY_DUPE_ENTRY_26007 Boosts: RollBonus(Attack,-1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Attack Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Attack Rolls. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ATTACK_BONUS
BEND_LUCK_SAVE_PENALTY_DUPE_ENTRY_99927 Boosts: RollBonus(SavingThrow,-1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Saving Throw Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Saving Throws. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_SAVE_BONUS **BEND_LUCK_ATTACK_BONUS
BEND_LUCK_ABILITY_PENALTY_DUPE_ENTRY_11769 Boosts: RollBonus(SkillCheck,-1d4);RollBonus(RawAbility,-1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bend Luck: Ability Check Penalty Description: Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks. StatusEffect: 0ef1d491-9ef8-4da2-af70-77e5f3f3e812 Icon: Skill_Sorcerer_Passive_BendLuck* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *BEND_LUCK_ABILITY_BONUS **BEND_LUCK_ATTACK_BONUS
BENIGN_TRANSPORT_USED_DUPE_ENTRY_4518 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Benign Transposition: Spent Description: Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level [1] or higher. DescriptionParams: 1 Icon: Action_BenignTransposition StackId: BENIGN_TRANSPORT_USED RemoveConditions: IsSpellSchool(SpellSchool.Conjuration) and not IsCantrip() RemoveEvents: OnSpellCast
BLADE_BARRIER_AURA_DUPE_ENTRY_49430 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blade Barrier Description: Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block. Icon: Spell_Evocation_BladeBarrier StackId: BLADE_BARRIER StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(6d10,Slashing) StatusPropertyFlags: InitiateCombat;BringIntoCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyRoll: not SavingThrow(Ability.Dexterity, 15) OnApplySuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):DealDamage(6d10/2,Slashing,Magical);IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED')):ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('BLADE_BARRIER_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'BLADE_BARRIER_DAMAGE_RECEIVED', 0.1)):DealDamage(6d10/2,Slashing,Magical);ApplyStatus(BLADE_BARRIER_DAMAGE_RECEIVED,100,1)
BLADE_FLOURISH_MOBILE_DUPE_ENTRY_97405 Boosts: UnlockSpell(Target_BladeFlourish_Mobile_FollowUp) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Flourish Description: Can teleport to the target hit with Mobile Flourish. Icon: Action_MobileFlourish_Melee StackId: BLADE_FLOURISH_MOBILE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusGroups: SG_RemoveOnRespec
BLADE_FLOURISH_MOBILE_TARGET_DUPE_ENTRY_70613 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mobile Flourish Target Description: Targeted by a bard's fluid attack. The bard can teleport next to the creature. Icon: Action_MobileFlourish_Melee StatusGroups: SG_RemoveOnRespec
BLINDING_SMITE_BLINDED_DUPE_ENTRY_18027 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Evocation_BlindingSmite TickType: EndTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnTickRoll: SavingThrow(Ability.Constitution, CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source))) OnTickSuccess: RemoveStatus(BLINDING_SMITE_BLINDED) DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
BLINK_DUPE_ENTRY_81093 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blink Description: At the end of each turn, there is a chance the affected entity vanishes into the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to [1]. When combat ends, so does this effect. DescriptionParams: Distance(6) Icon: Spell_Transmutation_Blink HitAnimationType: MagicalNonDamage StackId: BLINK TickType: EndTurn Passives: Blink_Check RemoveConditions: not Combat() RemoveEvents: OnTurn;OnCombatEnded OnTickRoll: RollDieAgainstDC(DiceType.d20,11) OnTickSuccess: ApplyStatus(BLINK_VANISH,100,1) OnTickFail: ApplyStatus(BLINK_FAILED,100,1) StatusGroups: SG_RemoveOnRespec
BOLSTERING_MAGIC_DUPE_ENTRY_40161 Boosts: RollBonus(Attack,1d4);RollBonus(RawAbility,1d4);RollBonus(SkillCheck,1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bolstering Magic: Boon Description: Bolstered by wild magic. Has a +[1] bonus to Attack Rolls and Ability Checks. DescriptionParams: 1d4 Icon: Action_BolsteringMagic_Boost StackId: BOLSTERING_MAGIC TickType: EndTurn StatusGroups: SG_RemoveOnRespec ApplyEffect: 66336494-cade-427a-8093-25915a898afc StatusEffect: 66336494-cade-427a-8093-25915a898afc
CALL_LIGHTNING_AURA_DUPE_ENTRY_51854 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Call Lightning: Thundercloud Description: The caster can Dashing you can use a bonus action to make a melee attack against or Shove a nearby creature. Icon: Action_Charger_Attack StackId: CHARGER StatusGroups: SG_RemoveOnRespec
COUNTERCHARM_AURA_DUPE_ENTRY_76043 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Countercharm Aura Description: You and allies within [1] have Advantage on Saving Throws against being Charmed and Frightened. DescriptionParams: Distance(9) Icon: Action_Bard_Countercharm StackId: COUNTERCHARM_AURA AuraRadius: 9 AuraStatuses: IF(Character() and not Enemy()):ApplyStatus(COUNTERCHARM,100,-1) TickType: StartTurn StatusPropertyFlags: TickingWithSource;Performing StatusGroups: SG_RemoveOnRespec PerformEventName: Bard_Perform_ThePower
COUNTERCHARM_DUPE_ENTRY_80312 Boosts: Tag(CHARMED_ADV);Tag(FRIGHTENED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Countercharm Description: You have Advantage on Saving Throws against being Charmed and Frightened. Icon: Action_Bard_Countercharm HitAnimationType: MagicalNonDamage SoundStart: Spell_Status_CounterCharmAura_Enter StackId: COUNTERCHARM StatusGroups: SG_RemoveOnRespec ApplyEffect: 48e664b0-1b0a-4767-bcfe-f22b4f0aa551
CONTAGION_BLINDING_SICKNESS_DUPE_ENTRY_98838 Boosts: Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Wisdom);Disadvantage(AttackRoll); Advantage(AttackTarget) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Blinding Sickness Description: Fingernails of searing pain dig into the affected entity's eyes. It has Disadvantage on Wisdom Checks and Saving Throws, and is also Blinded. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Blinded StillAnimationPriority: Blinded SoundStart: Spell_Status_BlindingSickness_Trigger SoundLoop: Spell_Status_Blinded_MO SoundStop: Spell_Status_Blinded_MO_Stop StackId: CONTAGION_BLINDING_SICKNESS TickType: StartTurn StatusGroups: SG_Blinded;SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 925a05a8-d30d-4aca-b743-102eb45458a2
CONTAGION_BLINDING_SICKNESS_1_DUPE_ENTRY_6293 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_BlindingSickness StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_BLINDING_SICKNESS TickType: EndRound RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_BLINDING_SICKNESS_2,100,Target.CONTAGION_BLINDING_SICKNESS_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_BlindingSickness* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_BLINDING_SICKNESS* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_BLINDING_SICKNESS_1
CONTAGION_FILTH_FEVER_DUPE_ENTRY_77614 Boosts: Disadvantage(Ability, Strength); Disadvantage(SavingThrow, Strength);IF(WeaponAttackRollAbility(Ability.Strength)):Disadvantage(AttackRoll) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Filth Fever Description: Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundStart: Spell_Status_FilthFever_Trigger SoundLoop: Spell_Status_FilthFever SoundStop: Spell_Status_FilthFever_Stop StackId: CONTAGION_FILTH_FEVER TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 96692c65-585d-4b29-94a3-286e7f4aebe1
CONTAGION_FILTH_FEVER_1_DUPE_ENTRY_86591 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FilthFever StillAnimationType: Suffocating StillAnimationPriority: Suffocating SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FILTH_FEVER TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_2,100,Target.CONTAGION_FILTH_FEVER_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FILTH_FEVER_2_DUPE_ENTRY_2478 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER_3,100,Target.CONTAGION_FILTH_FEVER_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FILTH_FEVER_3_DUPE_ENTRY_12378 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FILTH_FEVER,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FilthFever* StillAnimationType: Suffocating* StillAnimationPriority: Suffocating* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FILTH_FEVER* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FILTH_FEVER_1
CONTAGION_FLESH_ROT_DUPE_ENTRY_1074 Boosts: Disadvantage(Ability, Charisma);Resistance(All,Vulnerable) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Flesh Rot Description: Rotting in their own vat of stinking skin, the affected entity has Disadvantage on Charisma Checks and Vulnerability to all damage. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_FleshRot_Trigger SoundLoop: Spell_Status_Fleshrot SoundStop: Spell_Status_Fleshrot_Stop StackId: CONTAGION_FLESH_ROT TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 3d85dae9-1f11-4f6c-b28c-2fe2ac600002
CONTAGION_FLESH_ROT_1_DUPE_ENTRY_16213 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_FleshRot StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_FLESH_ROT TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_2,100,Target.CONTAGION_FLESH_ROT_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_FLESH_ROT_2_DUPE_ENTRY_74966 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT_3,100,Target.CONTAGION_FLESH_ROT_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_FLESH_ROT_3_DUPE_ENTRY_72287 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_FLESH_ROT,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_FleshRot* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_FLESH_ROT* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_FLESH_ROT_1
CONTAGION_MINDFIRE_DUPE_ENTRY_16709 Boosts: Disadvantage(Ability, Intelligence);Disadvantage(SavingThrow, Intelligence);FactionOverride(64321d50-d516-b1b2-cfac-2eb773de1ff6);AiArchetypeOverride(madness,99) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Mindfire Description: Affected entity's brain is cooking in a stew of hot blood.
It has Disadvantage on Intelligence Checks and Saving Throws, and behaves as if Befuddled during combat. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Feared StillAnimationPriority: Feared SoundStart: Spell_Status_Mindfire_Trigger SoundLoop: Spell_Status_Mindfire SoundStop: Spell_Status_Mindfire_Stop StackId: CONTAGION_MINDFIRE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: 709a1248-9aaf-4186-8f3e-068f9a1a6601 StatusEffect: 127d9e0b-b235-4e98-8037-f1353b554b47
CONTAGION_MINDFIRE_1_DUPE_ENTRY_19751 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_MindFire StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_MINDFIRE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_2,100,Target.CONTAGION_MINDFIRE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_MINDFIRE_2_DUPE_ENTRY_22654 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE_3,100,Target.CONTAGION_MINDFIRE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_MINDFIRE_3_DUPE_ENTRY_80515 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_MINDFIRE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_MindFire* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_MINDFIRE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_MINDFIRE_1
CONTAGION_SEIZURE_DUPE_ENTRY_48461 Boosts: Disadvantage(Ability, Dexterity); Disadvantage(SavingThrow, Dexterity);IF(WeaponAttackRollAbility(Ability.Dexterity)):Disadvantage(AttackRoll) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Seizures Description: Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving Throws, and Attack Rolls using Dexterity. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_Seizure_Trigger SoundLoop: Spell_Status_Seizure SoundStop: Spell_Status_Seizure_Stop StackId: CONTAGION_SEIZURE TickType: StartTurn StatusGroups: SG_Disease ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 17f07378-6bc4-46d9-b768-5b35e4deebbc
CONTAGION_SEIZURE_1_DUPE_ENTRY_4593 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_Seizure StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SEIZURE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_2,100,Target.CONTAGION_SEIZURE_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SEIZURE_2_DUPE_ENTRY_2131 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE_3,100,Target.CONTAGION_SEIZURE_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SEIZURE_3_DUPE_ENTRY_10307 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SEIZURE,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_Seizure* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SEIZURE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SEIZURE_1
CONTAGION_SLIMY_DOOM_DUPE_ENTRY_81030 Boosts: Disadvantage(Ability, Constitution); Disadvantage(SavingThrow, Constitution) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken With Slimy Doom Description: Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws.
In addition, whenever it takes damage, it is Stunned until the end of its next turn. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundStart: Spell_Status_SlimyDoom_Trigger SoundLoop: Spell_Status_SlimyDoom SoundStop: Spell_Status_SlimyDoom_Stop StackId: CONTAGION_SLIMY_DOOM TickType: StartTurn Passives: Contagion_Slimy_Doom_Stunned StatusGroups: SG_Disease ApplyEffect: 58efb278-4f51-41f1-a05c-ab455943108b StatusEffect: 7532c24f-7c18-4a95-b529-d9ab1b3b0e33
CONTAGION_SLIMY_DOOM_1_DUPE_ENTRY_91843 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease. Icon: Spell_Necromancy_Contagion_SlimyDoom StillAnimationType: Weakened StillAnimationPriority: Weakened SoundLoop: Spell_Status_ContagionPoison SoundStop: Spell_Status_ContagionPoison_Stop StackId: CONTAGION_POISON_SLIMY_DOOM TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_2,100,Target.CONTAGION_SLIMY_DOOM_1.Duration+1) StatusGroups: SG_Poisoned;SG_Disease StatusEffect: a9414b2d-91c7-4c44-8e92-91dff2a4b667
CONTAGION_SLIMY_DOOM_2_DUPE_ENTRY_84341 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 2 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM_3,100,Target.CONTAGION_SLIMY_DOOM_2.Duration+1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: f2e2e816-0803-41ca-8f0e-4f0932276d96 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
CONTAGION_SLIMY_DOOM_3_DUPE_ENTRY_17919 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Contagion Poisoned: Stage 3 SoundStart: Spell_Status_ContagionPoison_Trigger OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(CONTAGION_SLIMY_DOOM,100,-1) ApplyEffect: bb0220c6-f4eb-4367-91cd-3bfb9874d2bb StatusEffect: 430a11b0-1168-4840-823e-d0e2418fbdc1 Description: Affected entity has Disadvantage on Attack Rolls and Checks.
Each turn, it must succeed a Saving Throw, or the poisoning will worsen. On 3 successes, it recovers. On 3 failures, it contracts a disease.* Icon: Spell_Necromancy_Contagion_SlimyDoom* StillAnimationType: Weakened* StillAnimationPriority: Weakened* SoundLoop: Spell_Status_ContagionPoison* SoundStop: Spell_Status_ContagionPoison_Stop* StackId: CONTAGION_POISON_SLIMY_DOOM* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Poisoned;SG_Disease* Stats inherited from: *CONTAGION_SLIMY_DOOM_1
COUNTERSPELL_SCROLL_DUPE_ENTRY_61054 Boosts: UnlockInterrupt(Interrupt_Counterspell_Scroll) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY Description: %%% Used to give the player acess to the counterspell reaction until the scroll is consumed. StackId: COUNTERSPELL_SCROLL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
DAMPENELEMENTS_AURA_DUPE_ENTRY_43493 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dampen Elements Description: The first time you or an ally within [1] gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. DescriptionParams: Distance(15) Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(DAMPENELEMENTS_RESISTANCE,100,-1) OnRemoveFunctors: IF(not HasStatus('DAMPENELEMENTS_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(DAMPENELEMENTS_TECHNICAL) StatusGroups: SG_RemoveOnRespec
DAMPENELEMENTS_RESISTANCE_DUPE_ENTRY_18888 Boosts: Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Lightning,Resistant);Resistance(Thunder,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dampen Elements Description: The first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against that damage. Icon: PassiveFeature_DampenElements StackId: DAMPENELEMENTS Passives: DampenElements_Check StatusGroups: SG_RemoveOnRespec
DARKVISION_THIRD_EYE_DUPE_ENTRY_85398 Boosts: DarkvisionRangeMin(24);ActiveCharacterLight(c46e7ba8-e746-7020-5146-287474d7b9f7) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(24) Icon: Spell_TheThirdEye_Darkvision StackPriority: 2 StatusGroups: SG_RemoveOnRespec DisplayName: Darkvision* Description: Can see in the dark out to a range of [1].* StackId: DARKVISION* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
DEFLECT_MISSILES_DUPE_ENTRY_73480 Boosts: IF(IsAttackType(AttackType.RangedWeaponAttack)):DamageReduction(All,Flat,1d10+DexterityModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deflect Missiles Description: You can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is reduced by [1] + your Monk class level. DescriptionParams: 6+DexterityModifier Icon: Action_Monk_DeflectMissile StackId: DEFLECT_MISSILES RemoveConditions: (IsAttackType(AttackType.RangedWeaponAttack) or (SpellTypeIs(SpellType.Throw) and HasWeaponProperty(WeaponProperties.Thrown,context.HitDescription.ThrownObject))) and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1) StatusGroups: SG_RemoveOnRespec
DISPEL_EVIL_AND_GOOD_DUPE_ENTRY_73193 Boosts: Disadvantage(AttackTarget,CELESTIAL);Disadvantage(AttackTarget,ELEMENTAL);Disadvantage(AttackTarget,FEY);Disadvantage(AttackTarget,FIEND);Disadvantage(AttackTarget,UNDEAD);UnlockSpell(Target_DispelEvilAndGood_BreakEnchantment) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dispel Evil and Good Description: Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this creature. Additionally, it can break otherworldly enchantments that Charm, Frighten, or Possess allies. Icon: Spell_Abjuration_DispelEvilAndGood SoundLoop: Spell_Status_DispelEvilAndGood_Start SoundStop: Spell_Status_DispelEvilAndGood_End StackId: DISPEL_EVIL_AND_GOOD RemoveConditions: IsStatusEvent(StatusEvent.OnSpellCast) and (SpellId('Target_DispelEvilAndGood_BreakEnchantment') or SpellId('Target_DispelEvilAndGood_Dispel')) RemoveEvents: OnSpellCast OnApplyFunctors: RemoveStatus(LOW_GHOST_POSSESSED); StatusEffect: 3b934d18-9404-4f17-af5e-7561aa844123
DIVINE_INTERVENTION_SHIELD_DUPE_ENTRY_76434 Boosts: Invulnerable() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Divine Intervention: Miracle of Refuge Description: Cannot be harmed by damage or conditions thanks to the grace of a generous deity. Icon: Action_DivineIntervention_Attack StackId: DIVINE_INTERVENTION_SHIELD TickType: StartTurn
DIVINE_GUARDIAN_DUPE_ENTRY_24823 Boosts: DamageReduction(All,Half) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Divine Guardian Description: Protected by a paladin's divine essence. Resistant to all damage. Icon: Action_Paladin_DivineGuardian StackId: DIVINE_GUARDIAN TickType: StartTurn StatusGroups: SG_RemoveOnRespec ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
DIVINATION_DAMAGE_FIRE_DUPE_ENTRY_34171 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Burn After Reading Description: Deal at least [1] to an enemy to regain a Portent Die. DescriptionParams: DealDamage(1,Fire) Icon: GenericIcon_DamageType_Fire Passives: Divination_Damage_Fire StatusGroups: SG_RemoveOnRespec
DIVINATION_DAMAGE_ACID_DUPE_ENTRY_56435 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Melting Pot DescriptionParams: DealDamage(1,Acid) Icon: GenericIcon_DamageType_Acid Passives: Divination_Damage_Acid Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_BLUDGEONING_DUPE_ENTRY_5050 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Blunt Tool DescriptionParams: DealDamage(1,Bludgeoning) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Bludgeoning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_COLD_DUPE_ENTRY_48522 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Frosty Reception DescriptionParams: DealDamage(1,Cold) Icon: GenericIcon_DamageType_Cold Passives: Divination_Damage_Cold Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_FORCE_DUPE_ENTRY_76535 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Forceful Insistence DescriptionParams: DealDamage(1,Force) Icon: GenericIcon_DamageType_Force Passives: Divination_Damage_Force Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_LIGHTNING_DUPE_ENTRY_92776 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Shocking Revelation DescriptionParams: DealDamage(1, Lightning) Icon: GenericIcon_DamageType_Lightning Passives: Divination_Damage_Lightning Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_NECROTIC_DUPE_ENTRY_98270 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Grave Fate DescriptionParams: DealDamage(1,Necrotic) Icon: GenericIcon_DamageType_Necrotic Passives: Divination_Damage_Necrotic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PIERCING_DUPE_ENTRY_36991 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Little Prick DescriptionParams: DealDamage(1,Piercing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Piercing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_POISON_DUPE_ENTRY_55829 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Venomous Words DescriptionParams: DealDamage(1,Poison) Icon: GenericIcon_DamageType_Poison Passives: Divination_Damage_Poison Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_PSYCHIC_DUPE_ENTRY_11023 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Headache DescriptionParams: DealDamage(1,Psychic) Icon: GenericIcon_DamageType_Psychic Passives: Divination_Damage_Psychic Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_RADIANT_DUPE_ENTRY_61885 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Radiant Damage DescriptionParams: DealDamage(1,Radiant) Icon: GenericIcon_DamageType_Radiant Passives: Divination_Damage_Radiant Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_SLASHING_DUPE_ENTRY_44180 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Slashing Damage DescriptionParams: DealDamage(1,Slashing) Icon: GenericIcon_DamageType_Physical Passives: Divination_Damage_Slashing Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_DAMAGE_THUNDER_DUPE_ENTRY_81495 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Thunderous Applause DescriptionParams: DealDamage(1, Thunder) Icon: GenericIcon_DamageType_Thunder Passives: Divination_Damage_Thunder Description: Deal at least [1] to an enemy to regain a Portent Die.* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ABJURATION_DUPE_ENTRY_43642 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Guarded Description: Casting an Abjuration spell will result in a new Portent Die. DescriptionParams: Icon: GenericIcon_Intent_Utility Passives: Divination_School_Abjuration StatusGroups: SG_RemoveOnRespec* Stats inherited from: *DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_CONJURATION_DUPE_ENTRY_68537 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: A Little Help Description: Casting a Conjuration spell will result in a new Portent Die. Passives: Divination_School_Conjuration Icon: GenericIcon_Intent_Utility* StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_DIVINATION_DUPE_ENTRY_28426 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Predictable Description: Casting a Divination spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Divination StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ENCHANTMENT_DUPE_ENTRY_50825 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Spellbinding Description: Casting an Enchantment spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Enchantment StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_EVOCATION_DUPE_ENTRY_52284 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Evocative Description: Casting an Evocation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Evocation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_ILLUSION_DUPE_ENTRY_35312 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Feign Surprise Description: Casting an Illusion spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Illusion StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_NECROMANCY_DUPE_ENTRY_87503 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Dead Right Description: Casting a Necromancy spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Necromancy StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCHOOL_TRANSMUTATION_DUPE_ENTRY_1207 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Changes Description: Casting a Transmutation spell will result in a new Portent Die. Icon: GenericIcon_Intent_Utility Passives: Divination_School_Transmutation StatusGroups: SG_RemoveOnRespec* DescriptionParams: DealDamage(1,Fire)** Stats inherited from: *DIVINATION_SCHOOL_ABJURATION **DIVINATION_DAMAGE_FIRE
DIVINATION_SCROLL_LEARN_DUPE_ENTRY_74238 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Well-Read Description: Learning from or using a Spell Scroll will result in a new Portent Die. Icon: GenericIcon_Intent_Utility
DIVINATION_ALLY_HELP_DUPE_ENTRY_11178 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Delivering Alms Description: When you Help an ally, you will gain a new Portent Die on your next short rest. Icon: Action_Help Passives: Divination_Ally_Downed
DIVINATION_ENEMY_KILLED_DUPE_ENTRY_53373 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Prophecy: Reap Rewards Description: Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest. Icon: PassiveFeature_Generic_Death Passives: Divination_Enemy_Killed
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws. Icon: statIcons_Disengage StackId: DODGE RemoveConditions: HasStatus('SG_Incapacitated') RemoveEvents: OnStatusApplied
DOMINATE_BEAST_DUPE_ENTRY_28318 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominateBeast StackId: DOMINATED Passives: DominateBeast_Check RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: fe054250-26bd-4cba-ab49-da3e50f85a25
DOMINATE_PERSON_DUPE_ENTRY_55382 Boosts: FactionOverride(Source);Advantage(SourceDialogue,Charisma) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dominated Description: Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Enchantment_DominatePerson StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554
DREAD_AMBUSHER_DUPE_ENTRY_4604 Boosts: ActionResource(Movement,3,0);UnlockSpell(Target_DreadAmbusher);UnlockSpell(Projectile_DreadAmbusher) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Dread Ambusher Description: Movement speed increased by [1]. Affected entity can make a weapon attack as a bonus action that deals an additional [2] damage. DescriptionParams: Distance(3);1d8 Icon: Action_DreadAmbusher_Melee StackId: DREAD_AMBUSHER TickType: EndTurn RemoveConditions: SpellId('Target_DreadAmbusher') or SpellId('Projectile_DreadAmbusher') RemoveEvents: OnAttack
ELDRITCH_STRIKE_DUPE_ENTRY_84043 Boosts: IF(HasStatus('ELDRITCH_STRIKE', context.Target, context.Source)):Disadvantage(AllSavingThrows) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stricken with Eldritch Inertia Description: Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StatusPropertyFlags: TickingWithSource
ELEMENTALAFFINITY_ACID_DUPE_ENTRY_4865 Boosts: Resistance(Acid,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elemental Affinity: Acid Resistance Description: You are Resistant to Acid damage. Icon: Skill_Sorcerer_Passive_ElementalAffinity_Resistance StackId: ELEMENTALAFFINITY StatusGroups: SG_RemoveOnRespec
ENTROPIC_WARD_DUPE_ENTRY_37402 Boosts: IF(HasStatus('ENTROPIC_WARD',context.Target,context.Source)):Advantage(AttackTarget) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Entropic Ward Description: Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entity. Icon: PassiveFeature_EntropicWard TickType: StartTurn RemoveConditions: IsInflicterEqualToSource() RemoveEvents: OnAttacked StatusGroups: SG_RemoveOnRespec
EVASIVE_FOOTWORK_DUPE_ENTRY_48643 Boosts: IF(AttackingWithMeleeWeapon()):Disadvantage(AttackTarget) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Evasive Footwork Description: Enemies have Disadvantage on melee attacks against the affected entity. Icon: Action_Fighter_EvasiveFootwork StackId: EVASIVE_FOOTWORK TickType: EndTurn StatusGroups: SG_RemoveOnRespec StatusEffect: 1c92deec-4d61-41cd-80f8-a55a70b85650
EXTRA_ATTACK_2_DUPE_ENTRY_39749 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Improved Extra Attack Description: You can take an additional two weapon attacks when you take the Attack action. StackId: EXTRA_ATTACK StackPriority: 40 TickType: StartTurn OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK, 100, 1) Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_2_Q_DUPE_ENTRY_72573 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK StackPriority: 30 TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_2_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_2, 100, 1)
COMMANDERS_STRIKE_D8_DUPE_ENTRY_58719 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d8) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike SoundLoop: Spell_Status_CommandersStrike_MO SoundStop: Spell_Status_CommandersStrike_MO_Stop StackId: COMMANDERS_STRIKE StackPriority: 20 TickType: EndTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;ApplyToDead StatusGroups: SG_RemoveOnRespec StatusEffect: beeba980-b939-4c91-a567-538fd110e466
COMMANDERS_STRIKE_D10_DUPE_ENTRY_60763 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ReactionActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription());CharacterWeaponDamage(1d10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 40 DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* SoundLoop: Spell_Status_CommandersStrike_MO* SoundStop: Spell_Status_CommandersStrike_MO_Stop* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;ApplyToDead* StatusGroups: SG_RemoveOnRespec* StatusEffect: beeba980-b939-4c91-a567-538fd110e466* Stats inherited from: *COMMANDERS_STRIKE_D8
COMMANDERS_STRIKE_Q_D8_DUPE_ENTRY_39436 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Onus of Battle Description: Affected entity can immediately use a reaction to make a weapon attack. Icon: Action_CommandersStrike StackId: COMMANDERS_STRIKE StackPriority: 10 TickType: EndTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D8') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D8, 100, 1)
COMMANDERS_STRIKE_Q_D10_DUPE_ENTRY_66028 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 30 RemoveConditions: not HasHigherPriorityExtraAttackQueued('COMMANDERS_STRIKE_Q_D10') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(COMMANDERS_STRIKE_D10, 100, 1) DisplayName: Onus of Battle* Description: Affected entity can immediately use a reaction to make a weapon attack.* Icon: Action_CommandersStrike* StackId: COMMANDERS_STRIKE* TickType: EndTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableCombatlog;ApplyToDead* Stats inherited from: *COMMANDERS_STRIKE_Q_D8
EXTRA_ATTACK_THIRSTING_BLADE_DUPE_ENTRY_5962 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Deepened Pact: Extra Attack Description: You can make an additional weapon attack this turn. TickType: StartTurn RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack() RemoveEvents: OnSpellCast StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead
EXTRA_ATTACK_THIRSTING_BLADE_Q_DUPE_ENTRY_64518 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_THIRSTING_BLADE_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator;ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE, 100, 1)
EXTRA_ATTACK_WAR_MAGIC_DUPE_ENTRY_51208 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WarMagic StackId: EXTRA_ATTACK_WAR_MAGIC RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_MAGIC_Q_DUPE_ENTRY_29243 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_MAGIC_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_MAGIC, 100, 1)
EXTRA_ATTACK_WAR_PRIEST_DUPE_ENTRY_60400 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,BonusActionPoint,1,0,ActionPoint),ModifyUseCosts(Add,WarPriestActionPoint,1,0),ModifyIconGlow(),ModifyTooltipDescription()) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WarPriest StackId: EXTRA_ATTACK_WAR_PRIEST RemoveConditions: ((HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint') and not IsOffHandAttack()) or not HasActionResource('BonusActionPoint', 1, 0, false, false) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackPriority: 20* TickType: StartTurn* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
EXTRA_ATTACK_WAR_PRIEST_Q_DUPE_ENTRY_39114 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: EXTRA_ATTACK_WAR_PRIEST_QUEUED TickType: StartTurn RemoveConditions: (not IsStatusEvent(StatusEvent.OnSpellCast) and not HasHigherPriorityExtraAttackQueued('EXTRA_ATTACK_WAR_PRIEST_Q') and not HasAnyExtraAttack()) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasActionResource('BonusActionPoint', 1, 0, false, false)) RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition) and HasActionResource('BonusActionPoint', 1, 0, false, false)):ApplyStatus(EXTRA_ATTACK_WAR_PRIEST, 100, 10)
EYEBITE_SELF_DUPE_ENTRY_75353 Boosts: UnlockSpell(Target_Eyebite_Asleep_Free);UnlockSpell(Target_Eyebite_Panicked_Free);UnlockSpell(Target_Eyebite_Sickened_Free) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eyebite Description: Entity can recast Eyebite without expending a spell slot. Icon: Spell_Eyebite_Panicked StackId: EYEBITE_SELF
FIENDISH_RESILIENCE_SLASHING_DUPE_ENTRY_49188 Boosts: Resistance(Slashing,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Slashing Description: You have Resistance to Slashing damage. Icon: Action_MagicItem_SlashTheWeak StackId: FIENDISH_RESILIENCE StatusPropertyFlags: IgnoreResting StatusGroups: SG_RemoveOnRespec
FIENDISH_RESILIENCE_BLUDGEONING_DUPE_ENTRY_3994 Boosts: Resistance(Bludgeoning,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Bludgeoning Description: You have Resistance to Bludgeoning damage. Icon: Action_MagicItem_BludgeonTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PIERCING_DUPE_ENTRY_47745 Boosts: Resistance(Piercing,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Piercing Description: You have Resistance to Piercing damage. Icon: Action_MagicItem_PierceTheWeak StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_ACID_DUPE_ENTRY_74225 Boosts: Resistance(Acid,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Acid Description: You have Resistance to Acid damage. Icon: GenericIcon_DamageType_Acid StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_THUNDER_DUPE_ENTRY_93033 Boosts: Resistance(Thunder,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Thunder Description: You have Resistance to Thunder damage. Icon: GenericIcon_DamageType_Thunder StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_NECROTIC_DUPE_ENTRY_28510 Boosts: Resistance(Necrotic,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Necrotic Description: You have Resistance to Necrotic damage. Icon: GenericIcon_DamageType_Necrotic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FIRE_DUPE_ENTRY_70709 Boosts: Resistance(Fire,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Fire Description: You have Resistance to Fire damage. Icon: GenericIcon_DamageType_Fire StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_LIGHTNING_DUPE_ENTRY_85584 Boosts: Resistance(Lightning,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Lightning Description: You have Resistance to Lightning damage. Icon: GenericIcon_DamageType_Lightning StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_COLD_DUPE_ENTRY_36021 Boosts: Resistance(Cold,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Cold Description: You have Resistance to Cold damage. Icon: GenericIcon_DamageType_Cold StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_PSYCHIC_DUPE_ENTRY_4698 Boosts: Resistance(Psychic,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Psychic Description: You have Resistance to Psychic damage. Icon: GenericIcon_DamageType_Psychic StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_POISON_DUPE_ENTRY_32754 Boosts: Resistance(Poison,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Poison Description: You have Resistance to Poison damage. Icon: GenericIcon_DamageType_Poison StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_RADIANT_DUPE_ENTRY_94067 Boosts: Resistance(Radiant,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Radiant Description: You have Resistance to Radiant damage. Icon: GenericIcon_DamageType_Radiant StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIENDISH_RESILIENCE_FORCE_DUPE_ENTRY_72857 Boosts: Resistance(Force,Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Resilience: Force Description: You have Resistance to Force damage. Icon: GenericIcon_DamageType_Force StackId: FIENDISH_RESILIENCE* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FIENDISH_RESILIENCE_SLASHING
FIRE_SHIELD_CHILL_DUPE_ENTRY_1763 Boosts: Resistance(Fire, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Shield: Chill Description: Wreathed in ice-cold flames.
Affected entity sheds light in a [2] radius, has Resistance to Fire damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Cold);Distance(3) Icon: Spell_Evocation_FireShield_Chill SoundLoop: Spell_Status_FireShieldChill_MO SoundStop: Spell_Status_FireShieldChill_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Chill OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a340c5c1-6432-47a1-8623-9616b1093430
FIRE_SHIELD_WARM_DUPE_ENTRY_88189 Boosts: Resistance(Cold, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fire Shield: Warm Description: Wreathed in scorching flames.
Affected entity sheds light in a [2] radius, has Resistance to Cold damage, and deals [1] to anyone who hits it with a melee attack. DescriptionParams: DealDamage(2d8,Fire);Distance(3) Icon: Spell_Evocation_FireShield_Warm SoundLoop: Spell_Status_FireShieldWarm_MO SoundStop: Spell_Status_FireShieldWarm_MO_Stop StackId: FIRE_SHIELD Passives: FireShield_Warm OnApplyFunctors: AI_ONLY:IF(not HasStatus('FIRE_SHIELD_CHILL') and not HasStatus('FIRE_SHIELD_WARM')):ApplyStatus(SELF,AI_HELPER_BUFF_SMALL,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: a25f92a9-7078-4a5f-8648-c0bb9f4fee39
FREEDOM_OF_MOVEMENT_DUPE_ENTRY_2315 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Freedom of Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Icon: Spell_Abjuration_FreedomOfMovement StackId: FREEDOM_OF_MOVEMENT StatusGroups: SG_RemoveOnRespec StatusEffect: ac4aaa41-0e86-4bb9-b8b7-34cb619ea86c
FLAME_BLADE_4_DUPE_ENTRY_75492 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_6_DUPE_ENTRY_1938 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackTypeOverride(MeleeSpellAttack)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(3);Distance(6) DisplayName: Flame Blade* Description: This blade deals [1]. It sheds bright light in a [2] radius and dim light in a [3] radius. Attack Rolls use the wielder's Spellcasting Ability Modifier.* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StackId: FLAME_BLADE* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAME_BLADE_MEPHISTOPHELES_DUPE_ENTRY_64159 Boosts: IF(Item(context.Source)):WeaponProperty(Unstowable);Attribute(InventoryBound);GameplayLight(3,false,0.1);BlockAbilityModifierDamageBonus();WeaponAttackRollAbilityOverride(Charisma);WeaponProperty(Magical) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: The blade deals [1] and uses your Charisma Modifier for Attack Rolls. It also sheds bright light in a [2] radius and dim light in a [3] radius. StackId: FLAME_BLADE_MEPHISTOPHELES DisplayName: Flame Blade* DescriptionParams: DealDamage(3d6,Fire);Distance(3);Distance(6)* Icon: Spell_Evocation_FlameBlade* FormatColor: Fire* StatusEffect: b471ceb6-8bce-4afe-8a4f-964f91269b8c* Stats inherited from: *FLAME_BLADE
FLAMING_SPHERE_4_DUPE_ENTRY_6072 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(4d6,Fire) OnTickSuccess: DealDamage(4d6,Fire,Magical) OnTickFail: DealDamage(4d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_5_DUPE_ENTRY_6064 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(5d6,Fire) OnTickSuccess: DealDamage(5d6,Fire,Magical) OnTickFail: DealDamage(5d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_6_DUPE_ENTRY_43489 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(1.5);DealDamage(6d6,Fire) OnTickSuccess: DealDamage(6d6,Fire,Magical) OnTickFail: DealDamage(6d6/2,Fire,Magical) DisplayName: Flaming Aura* Description: Creature is standing within [1] of a flaming sphere and will take [2] at the end of its turn. On a successful save, it will still take half damage.* Icon: Spell_Conjuration_FlamingSphere* SoundLoop: Misc_Status_Burning_MO* StackId: FLAMING_SPHERE* SurfaceChange: Ignite* TickType: EndTurn* TooltipSave: Dexterity* StatusPropertyFlags: DisableCombatlog;InitiateCombat;BringIntoCombat* OnTickRoll: not SavingThrow(Ability.Dexterity, CalculateSpellDC(Ability.Wisdom, GetSummoner(context.Source)))* ApplyEffect: c0873536-30d7-4bc5-83cb-d94a6acbc7b8* StatusEffect: 28433b2f-01e6-4871-ab0c-f6ce78cd1814* Stats inherited from: *FLAMING_SPHERE
FLAMING_SPHERE_AURA_4_DUPE_ENTRY_4869 Boosts: GameplayLight(5,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_4,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_5_DUPE_ENTRY_59840 Boosts: GameplayLight(5,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_5,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLAMING_SPHERE_AURA_6_DUPE_ENTRY_77138 Boosts: GameplayLight(5,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d6,Fire);Distance(1.5) AuraStatuses: IF(not Dead() and not Ally()):ApplyStatus(FLAMING_SPHERE_6,100,-1) DisplayName: Flaming Sphere* Description: Enemies and objects within [2] of the sphere at the end of their turn take [1]. On a successful save, they still take half damage.* Icon: Spell_Conjuration_FlamingSphere* StackId: FLAMING_SPHERE_AURA* AuraRadius: 2* SurfaceChange: Ignite* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: 50ee8bfd-b791-4657-afa8-0feb5b256451* Stats inherited from: *FLAMING_SPHERE_AURA
FLESH_TO_STONE_1_DUPE_ENTRY_46941 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 1 Description: Affected entity cannot move as its body begins to petrify over the course of [1] turns.
Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: 3 Icon: Spell_Transmutation_FleshToStone StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: WEAK SoundStart: Spell_Impact_Control_FleshtoStone_L6to8 SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop StackId: FLESH_TO_STONE TickType: EndTurn RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_2,100,FLESH_TO_STONE_1.Duration+1,,,,,true) StatusGroups: SG_Restrained StatusEffect: aca5fd90-a3c4-427c-a8a2-9c6360692ae3
FLESH_TO_STONE_2_DUPE_ENTRY_39173 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 2 Description: Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop_02 SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_Stop_02 OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(FLESH_TO_STONE_3,100,FLESH_TO_STONE_2.Duration+1,,,,,true) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 41c6fb5a-7aa3-4283-9995-5008cdc4645f DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
FLESH_TO_STONE_3_DUPE_ENTRY_56884 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Flesh to Stone: Restrained Stage 3 Description: Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Rolls against it have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. SoundStart: Spell_Impact_Control_FleshtoStone_L6to8_Apply SoundStop: Spell_Impact_Control_FleshtoStone_L6to8_End OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(PETRIFIED,100,-1) ApplyEffect: b59b8382-53cd-407e-a579-4140b18f43cf StatusEffect: 54aff51d-0b76-47ca-b4dc-a2ff7568f1d6 DescriptionParams: 3* Icon: Spell_Transmutation_FleshToStone* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* SoundLoop: Spell_Impact_Control_FleshtoStone_L6to8_Loop* StackId: FLESH_TO_STONE* TickType: EndTurn* RemoveConditions: not SavingThrow(Ability.Constitution, SourceSpellDC())* RemoveEvents: OnTurn* TooltipSave: Constitution* StatusGroups: SG_Restrained* Stats inherited from: *FLESH_TO_STONE_1
GOADING_ATTACK_DUPE_ENTRY_25617 Boosts: Disadvantage(AttackRoll) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Goaded Description: Disadvantage on Attack Rolls against targets other than the spellcaster. Icon: statIcons_Goaded SoundLoop: Spell_Status_Goading_MO SoundStop: Spell_Status_Goading_MO_Stop StackId: GOADING_ATTACK TickType: StartTurn StatusGroups: SG_Taunted StatusEffect: 8f90c736-2aca-4858-ac3b-e3c85c4c5298 TooltipSave: Wisdom* StatusPropertyFlags: LoseControl;OverheadOnTurn;LoseControlFriendly* Stats inherited from: *TAUNTED
GREATER_INVISIBILITY_TRACKER_DUPE_ENTRY_47156 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY RemoveConditions: not (IsStatusEvent(StatusEvent.OnSpellCast) and HasSpellFlag(SpellFlags.Invisible)) and HasStatus('GREATER_INVISIBILITY') RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag StatusPropertyFlags: FreezeDuration;DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(HasStatus('GREATER_INVISIBILITY')):ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1);IF(HasStatus('GREATER_INVISIBILITY') and not HasStatus('GREATER_INVISIBILITY_SUCCESS')):ApplyStatus(GREATER_INVISIBILITY_SUCCESS,100,1);IF(HasStatus('GREATER_INVISIBILITY') and HasStatus('GREATER_INVISIBILITY_SUCCESS')):SetStatusDuration(GREATER_INVISIBILITY_SUCCESS,1,Add)
GROUNDED_APPLYTODEAD_DUPE_ENTRY_12170 Boosts: Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog;ApplyToDead DisplayName: Grounded* Description: You cannot be moved by any external force - be it magical or mundane. * Icon: statIcons_Grounded* StackId: GROUNDED* Stats inherited from: *GROUNDED
GUIDED_STRIKE_BONUS_DUPE_ENTRY_38933 Boosts: RollBonus(Attack,10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Guided Strike: Active Description: You have a +10 bonus to your next attack roll. Icon: PassiveFeature_GuidedStrike StackId: GUIDING_STRIKE RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and IsAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec
GUST_OF_WIND_DUPE_ENTRY_84588 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gust of Wind Description: Creature's movement speed is decreased when moving closer to the spellcaster. Icon: Spell_Evocation_GustOfWind StackId: GUST_OF_WIND StatusGroups: SG_RemoveOnRespec
HALF_MOVEMENT_DUPE_ENTRY_24151 Boosts: ActionResource(Movement,4.5,0);IgnoreLeaveAttackRange() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Forced Manoeuvre Description: Movement speed increased by half and doesn't provoke Opportunity Attacks. Icon: Action_ManeuveringAttack_Melee StackId: HALF_MOVEMENT TickType: EndTurn StatusEffect: 570416ed-8495-4ee7-805f-3b0bb99bb088
HARM_DUPE_ENTRY_24406 Boosts: IncreaseMaxHP(-14d6) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Harm Description: Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell. Icon: Spell_Necromancy_Harm StillAnimationType: Weakened StillAnimationPriority: Weakened StatusPropertyFlags: InitiateCombat;BringIntoCombat;ApplyToDead StatusGroups: SG_Disease StatusEffect: a345df07-737e-4217-af24-8bba7faef78b
HEALER_HEALED_DUPE_ENTRY_54815 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Healer: Healed Description: The creature can't regain hit points from this feat again until it finishes a long rest. Icon: statIcons_Refreshed StackId: HEALER_HEALED
HEROES_FEAST_DUPE_ENTRY_51481 Boosts: StatusImmunity(SG_Disease);StatusImmunity(SG_Poisoned);StatusImmunity(SG_Frightened);Advantage(SavingThrow,Wisdom);IncreaseMaxHP(12) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Thoroughly Stuffed Description: The affected entity is immune to Diseases, Poisons and being Frightened, it makes all Wisdom Saving Throws with Advantage and its maximum hit points are increased by [1]. DescriptionParams: 12 Icon: Spell_Conjuration_HeroesFeast StackId: HEROES_FEAST StatusGroups: SG_RemoveOnRespec
HYPNOTIC_GAZE_DUPE_ENTRY_2695 Boosts: CannotHarmCauseEntity(CannotHarmHypnotize);Advantage(SourceDialogue,Charisma);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hypnotic Gaze Description: Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialogue.
HYPNOTIC_GAZE_OWNER_DUPE_ENTRY_87453 Boosts: UnlockSpell(Target_HypnoticGaze_Maintain) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hypnotic Gaze Description: You can Maintain your Hypnotic Gaze each turn to extend its duration. Icon: Action_HypnoticGaze_Maintain StackId: HYPNOTIC_GAZE_OWNER TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;NonExtendable StatusGroups: SG_RemoveOnRespec StatusEffect: ba9170fb-1609-4495-ad21-3adda1cce24d
ILLUSORYSELF_DUPE_ENTRY_759 Boosts: AC(20);CriticalHit(AttackTarget,Success,Never) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Illusory Self: Active Description: An illusory duplicate will apparate when the affected entity is attacked, causing its foe to automatically miss that attack. Icon: PassiveFeature_IllusorySelf StackId: ILLUSORYSELF RemoveConditions: IsAttack() or HasDamageEffectFlag(DamageFlags.Hit) RemoveEvents: OnAttacked OnRemoveFunctors: IF(not HasStatus('ILLUSORYSELF_TECHNICAL')):UseActionResource(ReactionActionPoint,1);RemoveStatus(ILLUSORYSELF_TECHNICAL) StatusGroups: SG_RemoveOnRespec
INSECT_PLAGUE_AURA_DUPE_ENTRY_63045 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Insect Plague Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. DescriptionParams: DealDamage(4d10, Piercing) Icon: Spell_Conjuration_InsectPlague SoundLoop: Spell_Status_InsectPlague_Start SoundStop: Spell_Status_InsectPlague_End AuraRadius: 6 AuraStatuses: ApplyStatus(INSECT_PLAGUE);ApplyStatus(DIFFICULT_TERRAIN) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3
INSECT_PLAGUE_AURA_6_DUPE_ENTRY_52305 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10, Piercing) AuraStatuses: ApplyStatus(INSECT_PLAGUE_6);ApplyStatus(DIFFICULT_TERRAIN) DisplayName: Insect Plague* Description: Swarming, biting locusts fill the air. They deal [1] per turn, make the area Difficult Terrain, and impose Disadvantage on Perception Checks.* Icon: Spell_Conjuration_InsectPlague* SoundLoop: Spell_Status_InsectPlague_Start* SoundStop: Spell_Status_InsectPlague_End* AuraRadius: 6* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7d8cd24e-a781-4ae0-8417-5c72ad1d92d3* Stats inherited from: *INSECT_PLAGUE_AURA
INSTINCTIVE_CHARM_UNTARGETABLE_DUPE_ENTRY_15432 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Instinctive Charm: Unaffected Description: Cannot be affected by Instinctive Charm until after a Long Rest. Icon: statIcons_Hindered StackId: INSTINCTIVE_CHARM_UNTARGETABLE
IRRESISTIBLE_DANCE_DUPE_ENTRY_48394 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint);Disadvantage(SavingThrow,Dexterity) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otto's Irresistible Dance Description: Compelled to shuffle and dance.
Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. Icon: Spell_OttosIrresistibleDance StillAnimationType: Dancing StillAnimationPriority: Snared SoundLoop: Spell_Status_OttosIrresistibleDance_MO SoundStop: Spell_Status_OttosIrresistibleDance_MO_Stop SoundVocalEnd: AWAKE StackId: IRRESISTIBLE_DANCE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) TooltipSave: Wisdom StatusGroups: SG_Charmed StatusEffect: 164a9a58-2c15-44bf-8d9b-8aa83bf0a8a4
KI_RESONATION_DUPE_ENTRY_50896 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Resonating Ki Description: The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Icon: Action_KiResonation_Punch SoundStart: Spell_Status_Resonation_Start SoundLoop: Spell_Status_Resonation_Loop SoundStop: Spell_Status_Resonation_End SoundVocalEnd: NONE StackId: KI_REONATION StackPriority: 1 TickType: StartTurn StatusPropertyFlags: ApplyToDead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.External)):CreateExplosion(Projectile_KiResonation_Blast_Target) StatusGroups: SG_RemoveOnRespec StatusEffect: a5eda68c-4b3d-4f35-9718-090cc04e00d8
KAI_DUPE_ENTRY_6232 Boosts: MinimumRollResult(Damage,20) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martialling Cry Description: You deal maximum damage on all your attacks. Icon: GenericIcon_Intent_Buff StackId: KAI StackPriority: 1 TickType: EndTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
KNOW_YOUR_ENEMY_DUPE_ENTRY_56578 Boosts: SourceAdvantageOnAttack() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Known Enemy Description: An observant enemy has Advantage on attacks against you after examining you. Icon: Action_Fighter_KnowYourEnemy StackId: KNOW_YOUR_ENEMY TickType: EndTurn StatusPropertyFlags: TickingWithSource StatusGroups: SG_RemoveOnRespec StatusEffect: 548dcf40-0388-4380-b617-17e12a1a5e1a
MAGIC_WEAPON_4_DUPE_ENTRY_14630 Boosts: WeaponEnchantment(2);WeaponProperty(Magical) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 StackPriority: 1 DisplayName: Magic Weapon* Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls.* Icon: Spell_Transmutation_MagicWeapon* SoundLoop: Spell_Status_MagicWeapon_MO* SoundStop: Spell_Status_MagicWeapon_MO_Stop* StackId: MAGIC_WEAPON* StatusGroups: SG_RemoveOnRespec* ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852* StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b* Stats inherited from: *MAGIC_WEAPON
MAGIC_WEAPON_6 Boosts: WeaponEnchantment(3);WeaponProperty(Magical) StatusType: BOOST DescriptionParams: 3 StackPriority: 1 DisplayName: Magic Weapon* Description: Weapon has become magical, receiving a +[1] bonus to Attack and Damage Rolls.* Icon: Spell_Transmutation_MagicWeapon* SoundLoop: Spell_Status_MagicWeapon_MO* SoundStop: Spell_Status_MagicWeapon_MO_Stop* StackId: MAGIC_WEAPON* StatusGroups: SG_RemoveOnRespec* ApplyEffect: 6994e8dc-14ac-48a5-9c8e-c1925031e852* StatusEffect: 359918c9-0c9a-4714-a032-0deac359d00b* Stats inherited from: *MAGIC_WEAPON
MAGICAL_AMBUSH_DUPE_ENTRY_82361 Boosts: UnlockSpellVariant(MagicalAmbushCheck(), ModifySavingThrowDisadvantage(), ModifyIconGlow()) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magical Ambush Description: Affected entity is hidden. Creatures have Disadvantage on Saving Throws against its spells. Icon: PassiveFeature_MagicalAmbush StackId: MAGICAL_AMBUSH RemoveConditions: not HasStatus('SNEAKING_CLEAR') or not HasStatus('SNEAKING_LIGHTLY_OBSCURED') or not HasStatus('SNEAKING_HEAVILY_OBSCURED') RemoveEvents: OnObscurityChanged;OnStatusApplied;OnStatusRemoved StatusGroups: SG_RemoveOnRespec
MARTIAL_ARTS_BONUS_UNARMED_STRIKE_DUPE_ENTRY_45492 Boosts: UnlockSpell(Target_UnarmedStrike_Monk) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Martial Arts: Unarmed Strike Description: You can make an unarmed attack as a bonus action this turn. Icon: PassiveFeature_MartialArts_UnarmedDamage StackId: MARTIAL_ARTS_BONUS_UNARMED_STRIKE TickType: StartTurn
MOONBEAM_4_DUPE_ENTRY_41961 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) OnApplySuccess: DealDamage(4d10,Radiant,Magical) OnApplyFail: DealDamage(4d10/2,Radiant,Magical) OnTickSuccess: DealDamage(4d10,Radiant,Magical) OnTickFail: DealDamage(4d10/2,Radiant,Magical) DisplayName: Moonbeam* Description: Creature is engulfed by ghostly flames that deal [1] per turn. On a successful save, the creature still takes half damage.* Icon: Spell_Evocation_Moonbeam* SoundStart: Spell_Status_MoonBeam_Enter* SoundLoop: Spell_Status_MoonBeam_MO* SoundStop: Spell_Status_MoonBeam_MO_Stop* StackId: MOONBEAM* TickType: StartTurn* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* OnTickRoll: not SavingThrow(Ability.Constitution,CalculateSpellDC(context.PreferredCastingAbility, GetSummoner(context.Source)))* ApplyEffect: 62710804-ff29-4936-9d45-0e6a44372526* StatusEffect: 73f8b212-1a39-4214-8a32-b5e1427ec860* Stats inherited from: *MOONBEAM_3 **MOONBEAM
MOONBEAM_AURA_4_DUPE_ENTRY_75013 Boosts: GameplayLight(2,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d10,Radiant) AuraStatuses: TARGET:IF(Character() and not Dead()):ApplyStatus(MOONBEAM_4,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA_3 **MOONBEAM_AURA
MULTIATTACKDEFENSE_DUPE_ENTRY_54622 Boosts: IF(HasStatus('MULTIATTACKDEFENSE_TECHNICAL',context.Target)):RollBonus(Attack,-4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Multiattack Defence Description: Affected entity has a -[1] penalty to Attack Rolls against the ranger it just attacked. DescriptionParams: 4 Icon: PassiveFeature_MultiattackDefense StackId: MULTIATTACKDEFENSE
OPEN_HAND_NO_REACTIONS_DUPE_ENTRY_93772 Boosts: ActionResourceBlock(ReactionActionPoint); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Open Hand Technique: Staggered Description: Took a powerful blow. Can't take reactions. Icon: Action_Monk_OpenHandTechnique_NoReactions
PACT_BLADE_DUPE_ENTRY_34104 Boosts: WeaponProperty(Magical);IntrinsicSummonerProficiency();IntrinsicSourceProficiency();ItemReturnToOwner();Attribute(InventoryBound);WeaponAttackRollAbilityOverride(Charisma) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Pact Weapon Description: The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical. Icon: Skill_Warlock_BindPactWeapon StackId: PACT_BLADE StatusGroups: SG_RemoveOnRespec IsUnique: 1 ApplyEffect: 63760e78-ec10-4c41-a097-173a6f1fe536
PASS_WITHOUT_TRACE_MONK_DUPE_ENTRY_40299 Boosts: Skill(Stealth, 10)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: c2bbcb0e-d012-45fc-8fdd-9dabc828790c DisplayName: Pass Without Trace* Description: Veiled by an ally. +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 0* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE
PASS_WITHOUT_TRACE_AURA_MONK_DUPE_ENTRY_48068 Boosts: Skill(Stealth, 10)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundLoop: Spell_Loop_Monk_ShadowArtsPasswithoutTrace_L1to3 SoundStop: Prepare_SpellStop StatusEffect: f83bfea2-996a-4161-a466-d3489aa20528 DisplayName: Pass Without Trace Aura* Description: This entity and nearby allies have a +10 bonus to Stealth Checks.* Icon: Spell_Abjuration_PassWithoutTrace* StackId: PASS_WITHOUT_TRACE* StackPriority: 1* AuraRadius: 10* AuraStatuses: TARGET:IF(Ally()):ApplyStatus(PASS_WITHOUT_TRACE)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PASS_WITHOUT_TRACE_AURA
Attack Rolls against the affected entity have Disadvantage, and the entity has Advantage on Dexterity Saving Throws.* StackId: DODGE* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* Stats inherited from: *DODGE
PHANTASMAL_KILLER_DUPE_ENTRY_73971 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Phantasmal Killer Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls. DescriptionParams: DealDamage(4d10,Psychic) Icon: Spell_Illusion_PhantasmalKiller StackId: PHANTASMAL_KILLER StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC()) OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER) ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3 StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e ManagedStatusEffectType: ManagedStatusEffectGroup: FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* Stats inherited from: *FRIGHTENED
PHANTASMAL_KILLER_5_DUPE_ENTRY_59187 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: PHANTASMAL_KILLER_5 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_5,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_5) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PHANTASMAL_KILLER_6_DUPE_ENTRY_87729 Boosts: Disadvantage(AllAbilities);Disadvantage(AttackRoll);ActionResourceBlock(Movement)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: PHANTASMAL_KILLER_6 OnTickSuccess: ApplyStatus(PHANTASMAL_KILLER_DAMAGE_6,100,1) OnTickFail: RemoveStatus(PHANTASMAL_KILLER_6) DisplayName: Phantasmal Killer* Description: Affected entity is haunted by its worst nightmares.
It takes [1] per turn, can't move, and has Disadvantage on Ability Checks and Attack Rolls.* DescriptionParams: DealDamage(4d10,Psychic)* Icon: Spell_Illusion_PhantasmalKiller* StatusPropertyFlags: InitiateCombat* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* ApplyEffect: 05f69dd9-98e6-43b6-8143-b055e96a4f4d* StatusEffect: 87196e39-6cb8-4c73-9087-216b3e9b7af3* StatusEffectOnTurn: 653c946e-17a1-4978-b909-6cf48a8ead0e* FormatColor: White* StillAnimationType: Frightened* StillAnimationPriority: Feared* TickType: EndTurn* RemoveEvents: OnSourceDeath* StatusGroups: SG_Frightened;SG_Condition* ManagedStatusEffectType: Negative** ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b** Stats inherited from: *PHANTASMAL_KILLER **FRIGHTENED
PLANAR_BINDING_DUPE_ENTRY_76366 Boosts: FactionOverride(Source) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seized By Planar Binding Description: Affected entity follows and fights for the one who has bound it.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving Throw. Icon: Spell_Abjuration_PlanarBinding StackId: DOMINATED RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC(), AdvantageOnCharmed()) RemoveEvents: OnDamage TooltipSave: Wisdom StatusPropertyFlags: LoseControl StatusGroups: SG_Charmed;SG_Dominated ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c StatusEffect: 2e0b20bb-9d15-4b14-b892-73484f66fd76
POLEARM_MASTER_BONUS_ATTACK_DUPE_ENTRY_39117 Boosts: UnlockSpell(Target_PolearmMaster_BonusAttack) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Polearm Clout Description: Sweep your polearm around, whacking a foe with the weapon's heavy haft. DescriptionParams: DealDamage(1d4, Bludgeoning) Icon: PassiveFeature_PolearmMaster_BonusAttack StackId: POLEARM_MASTER_BONUS_ATTACK StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
PORTENT_1_DUPE_ENTRY_55717 Boosts: UnlockInterrupt(Interrupt_Portent_1);ActionResource(Interrupt_Portent_1,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Portent Dice Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number. DescriptionParams: 1 Icon: PassiveFeature_Portent StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec
PORTENT_2_DUPE_ENTRY_1156 Boosts: UnlockInterrupt(Interrupt_Portent_2);ActionResource(Interrupt_Portent_2,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 2 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_3_DUPE_ENTRY_36168 Boosts: UnlockInterrupt(Interrupt_Portent_3);ActionResource(Interrupt_Portent_3,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 3 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_4_DUPE_ENTRY_63175 Boosts: UnlockInterrupt(Interrupt_Portent_4);ActionResource(Interrupt_Portent_4,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 4 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_5_DUPE_ENTRY_17764 Boosts: UnlockInterrupt(Interrupt_Portent_5);ActionResource(Interrupt_Portent_5,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 5 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_6_DUPE_ENTRY_35135 Boosts: UnlockInterrupt(Interrupt_Portent_6);ActionResource(Interrupt_Portent_6,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 6 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_7_DUPE_ENTRY_409 Boosts: UnlockInterrupt(Interrupt_Portent_7);ActionResource(Interrupt_Portent_7,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 7 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_8_DUPE_ENTRY_57458 Boosts: UnlockInterrupt(Interrupt_Portent_8);ActionResource(Interrupt_Portent_8,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 8 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_9_DUPE_ENTRY_3460 Boosts: UnlockInterrupt(Interrupt_Portent_9);ActionResource(Interrupt_Portent_9,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 9 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_10_DUPE_ENTRY_81097 Boosts: UnlockInterrupt(Interrupt_Portent_10);ActionResource(Interrupt_Portent_10,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 10 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_11_DUPE_ENTRY_20214 Boosts: UnlockInterrupt(Interrupt_Portent_11);ActionResource(Interrupt_Portent_11,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 11 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_12_DUPE_ENTRY_76455 Boosts: UnlockInterrupt(Interrupt_Portent_12);ActionResource(Interrupt_Portent_12,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 12 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_13_DUPE_ENTRY_70039 Boosts: UnlockInterrupt(Interrupt_Portent_13);ActionResource(Interrupt_Portent_13,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 13 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_14_DUPE_ENTRY_18628 Boosts: UnlockInterrupt(Interrupt_Portent_14);ActionResource(Interrupt_Portent_14,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 14 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_15_DUPE_ENTRY_16978 Boosts: UnlockInterrupt(Interrupt_Portent_15);ActionResource(Interrupt_Portent_15,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 15 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_16_DUPE_ENTRY_35290 Boosts: UnlockInterrupt(Interrupt_Portent_16);ActionResource(Interrupt_Portent_16,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 16 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_17_DUPE_ENTRY_60985 Boosts: UnlockInterrupt(Interrupt_Portent_17);ActionResource(Interrupt_Portent_17,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 17 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_18_DUPE_ENTRY_35268 Boosts: UnlockInterrupt(Interrupt_Portent_18);ActionResource(Interrupt_Portent_18,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 18 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_19_DUPE_ENTRY_87785 Boosts: UnlockInterrupt(Interrupt_Portent_19);ActionResource(Interrupt_Portent_19,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 19 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PORTENT_20_DUPE_ENTRY_44104 Boosts: UnlockInterrupt(Interrupt_Portent_20);ActionResource(Interrupt_Portent_20,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 20 DisplayName: Portent Dice* Description: Affected entity possesses the power to influence the future through divination.
The entity can use a reaction to change the die of any Attack Roll or Saving Throw rolled nearby to a [1].
Bonuses and penalties will still be added to the number.* Icon: PassiveFeature_Portent* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *PORTENT_1
PRECISION_ATTACK_DUPE_ENTRY_35205 Boosts: IF(IsWeaponAttack()):RollBonus(Attack,LevelMapValue(SuperiorityDie)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Precision Attack Description: Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die. Icon: Action_PrecisionAttack StackId: PRECISION_ATTACK RemoveConditions: IsWeaponAttack() RemoveEvents: OnAttack StatusGroups: SG_RemoveOnRespec StatusEffect: 9ec00292-4485-4462-8360-0aeb6dd5e6cf
PROJECTED_WARD_DUPE_ENTRY_49561 Boosts: DamageReduction(All,Flat,2*Cause.Level+Cause.IntelligenceModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Projected Ward Description: The next attack against this creature will be reduced by an ally wizard's Arcane Ward. Icon: PassiveFeature_ProjectedWard RemoveConditions: TotalDamageDoneGreaterThan(0) RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):RemoveStatus(SELF,ARCANE_WARD) StatusGroups: SG_RemoveOnRespec
RELENTLESS_ENDURANCE_DUPE_ENTRY_73318 Boosts: DownedStatus(RELENTLESS_ENDURANCE_DOWNED,5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Endurance DescriptionParams: RegainHitPoints(1) Icon: PassiveFeature_RelentlessEndurance SoundLoop: SoundStop: StackId: RELENTLESS_ENDURANCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting StatusGroups: SG_RemoveOnRespec StatusEffect: Description: If the character reaches 0 hit points, it regains [1] instead of falling Unconscious.* Stats inherited from: *SURVIVAL_INSTINCT
RELENTLESS_RAGE_DUPE_ENTRY_82527 Boosts: IF(HasStatus('SG_Rage')):DownedStatus(RELENTLESS_RAGE_DOWNED,5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Relentless Rage Description: Once per Short Rest, if the affected entity drops to [1] hit point while Enraged, it regains [2] instead of being Downed. DescriptionParams: 0;RegainHitPoints(1) Icon: PassiveFeature_RelentlessRage SoundLoop: SoundStop: StackId: RELENTLESS_RAGE StatusPropertyFlags: DisablePortraitIndicator;ApplyToDead StatusGroups: SG_RemoveOnRespec Stats inherited from: *SURVIVAL_INSTINCT
RESILIENT_SPHERE_DUPE_ENTRY_71522 Boosts: Invulnerable();ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Otiluke's Resilient Sphere Description: Enclosed in an arcane sphere.
Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved. Icon: Spell_Evocation_OtilukesResilientSphere StackId: RESILIENT_SPHERE StatusPropertyFlags: IsInvulnerable;DisableInteractions OnApplyFunctors: IF(Tagged('WEIGHT_SMALL')):ApplyStatus(RESILIENT_SPHERE_SMALL,100,-1);IF(Tagged('WEIGHT_MEDIUM')):ApplyStatus(RESILIENT_SPHERE_MEDIUM,100,-1);IF(Tagged('WEIGHT_LARGE')):ApplyStatus(RESILIENT_SPHERE_LARGE,100,-1);IF(Tagged('WEIGHT_TINY') or Tagged('WEIGHT_HUGE') or Tagged('WEIGHT_GARGANTUAN')):ApplyStatus(RESILIENT_SPHERE_OVERLAY,100,-1) StatusGroups: SG_RemoveOnRespec StatusEffect: 2419c2ea-a3b6-45e7-8b57-dd6cecf0ec2d
SEE_INVISIBILITY_DUPE_ENTRY_24471 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: See Invisibility Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility. DescriptionParams: Distance(9) Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY AuraRadius: 9 AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN) AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) StatusGroups: SG_RemoveOnRespec StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEN_DUPE_ENTRY_95807 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Seen StackId: SEE_INVISIBILITY_SEEN StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(Item()):ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnApplySuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnApplyFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS) OnTickRoll: Item() or ( (not HasStatus('SEE_INVISIBILITY_SUCCESS') or StatusDurationLessThan(context.Target, 'SEE_INVISIBILITY_SUCCESS', 0.1)) and not SavingThrow(Ability.Dexterity, SourceSpellDC()) ) OnTickSuccess: ApplyStatus(SEE_INVISIBILITY_REVEAL) OnTickFail: ApplyStatus(SEE_INVISIBILITY_SUCCESS)
SEE_INVISIBILITY_REVEAL_DUPE_ENTRY_6285 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revealed Description: Affected entity lost its Invisibility due to the effects of See Invisibility. Icon: Spell_Divination_SeeInvisibility StackId: SEE_INVISIBILITY_REVEAL AuraFlags: CanAffectInvisibleItems OnApplyFunctors: RemoveStatus(SG_Invisible) StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5
SEE_INVISIBILITY_SEEK_DUPE_ENTRY_56279 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Detecting Presence Description: Searching for Invisible creatures within [1] that must make a Dexterity Saving Throw or be revealed. DescriptionParams: Distance(3) AuraRadius: 3 Icon: Spell_Divination_SeeInvisibility* StackId: SEE_INVISIBILITY* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* OnApplyFunctors: AI_ONLY:IF(not HasStatus('SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3)* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
Still takes half damage on successful Saving Throw.
Removed upon leaving the area.* Icon: Spell_Conjuration_SpiritGuardians* TooltipSave: Wisdom* StatusPropertyFlags: TickingWithSource* OnApplyRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* OnTickRoll: not SavingThrow(Ability.Wisdom, SourceSpellDC())* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC **SPIRIT_GUARDIANS_RADIANT
SPREADING_SPORES_DUPE_ENTRY_76586 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spreading Spores Description: These virulent spores deal [1] to any who inhale them, with the exception of the druid that propagated them. DescriptionParams: DealDamage(2d8,Necrotic) Icon: Action_SpreadingSpores SoundLoop: Spell_Status_SpreadingSpores_MO SoundStop: Spell_Status_SpreadingSpores_MO_Stop AuraRadius: 3 AuraStatuses: TARGET:IF(not Ally() and not Dead()):ApplyStatus(SPREADING_SPORES_AURA,100,-1) RemoveConditions: not HasStatus('SYMBIOTIC_ENTITY', GetSummoner(context.Source)) RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusGroups: SG_RemoveOnRespec StatusEffect: e53dac27-440d-445a-9dc5-2d86536c2048
STAGGERING_SMITE_DUPE_ENTRY_2799 Boosts: Disadvantage(AttackRoll);Disadvantage(AllAbilities);ActionResourceBlock(ReactionActionPoint) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Staggering Smite Description: Has Disadvantage on Attack Rolls and Ability Checks, and can't take reactions. Icon: Spell_Evocation_StaggeringSmite TickType: EndTurn ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
STALKERS_FLURRY_DUPE_ENTRY_52270 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stalker's Flurry Description: Affected entity can take an additional weapon attack. StackId: STALKERS_FLURRY TickType: StartTurn StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead StatusEffect: c93f4457-4edb-4c4a-bfa8-18870ecfa73d Icon: PassiveFeature_ExtraAttack* StackPriority: 20* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* Stats inherited from: *EXTRA_ATTACK
STALKERS_FLURRY_Q_DUPE_ENTRY_23009 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY SoundStart: THIRSTING_BLADE StackId: STALKERS_FLURRY_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('STALKERS_FLURRY_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(STALKERS_FLURRY, 100, 1)
STEP_OF_THE_WIND_DUPE_ENTRY_13608 Boosts: UnlockSpellVariant(SpellId('Projectile_Jump'),ModifyUseCosts(Replace,BonusActionPoint,0,0,BonusActionPoint)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Step of the Wind Description: Jumping no longer requires a bonus action. Icon: Action_Monk_StepOfTheWind_Dash StackId: STEP_OF_THE_WIND TickType: EndTurn StatusGroups: SG_RemoveOnRespec
STONESKIN_DUPE_ENTRY_93859 Boosts: Resistance(Bludgeoning, ResistantToNonMagical);Resistance(Piercing, ResistantToNonMagical);Resistance(Slashing, ResistantToNonMagical) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Stoneskin Description: Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. Icon: Spell_Abjuration_Stoneskin StackId: STONESKIN StatusGroups: SG_RemoveOnRespec ApplyEffect: 10e29e97-31af-400f-8520-71fbed87d2aa
SUNBEAM_DUPE_ENTRY_64683 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: Spell_Evocation_Sunbeam StatusPropertyFlags: InitiateCombat;TickingWithSource DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
As long as it has its temporary hit points, its melee weapon attacks deal an additional [2], and it deals double damage with Halo of Spores.
Ends early if the entity uses Wild Shape. DescriptionParams: GainTemporaryHitPoints(ClassLevel(Druid)*4);DealDamage(1d6,Necrotic) Icon: Action_SymbioticEntity StackId: SYMBIOTIC_ENTITY RemoveConditions: not HasTemporaryHP() or HasStatus('SG_Polymorph_BeastShape') RemoveEvents: OnDamage;OnStatusApplied StatusGroups: SG_RemoveOnRespec StatusEffect: 0eceb885-e3f4-4e54-ba26-1dd0bd7b0e4f
TELEKINESIS_TECHNICAL_DUPE_ENTRY_58561 Boosts: UnlockSpell(Throw_Telekinesis_Recast) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Telekinesis Description: Once per turn, the affected entity can telekinetically throw a creature or object again without expending a spell slot. Icon: Spell_Transmutation_Telekinesis StackId: TELEKINESIS_TECHNICAL StackType: Ignore
TEMPESTUOUS_MAGIC_AVOID_DUPE_ENTRY_79970 Boosts: IF(IsReactionAttack(context.Source)):Disadvantage(AttackTarget) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tempestuous Magic: Avoidance Description: Reactions that use an Attack Roll against the affected entity have Disadvantage. Icon: Action_TempestuousMagic StackId: TEMPESTUOUS_MAGIC_AVOID TickType: EndTurn StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_USED_DUPE_ENTRY_38783 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Depleted Magic Description: Affected entity has recently created a Transmuter's Stone.
It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one. Icon: PassiveFeature_TransmutationStone StackId: TRANSMUTERS_STONE_USED RemoveConditions: IsSpellSchool(SpellSchool.Transmutation) and not IsCantrip() RemoveEvents: OnSpellCast
TRANSMUTERS_STONE_CONSTITUTION_DUPE_ENTRY_10374 Boosts: ProficiencyBonus(SavingThrow,Constitution) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Constitution Description: Affected entity has Proficiency in Constitution Saving Throws, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Constitution StackId: TRANSMUTERS_STONE_CONSTITUTION StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_DARKNESS_DUPE_ENTRY_68146 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Darkvision Description: Affected entity can see in the dark out to a range of [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(18) Icon: Action_TransmuterStone_Darkvision StackId: TRANSMUTERS_STONE_DARKNESS StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_MOVEMENTSPEED_DUPE_ENTRY_51393 Boosts: ActionResource(Movement,3,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Movement Speed Description: Affected entity's movement speed is increased by [1], as long as it carries the transmuter's stone. DescriptionParams: Distance(3) Icon: Action_TransmuterStone_Speed StackId: TRANSMUTERS_STONE_MOVEMENTSPEED StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_ACID_DUPE_ENTRY_47484 Boosts: Resistance(Acid, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Acid Resistance Description: Affected entity has Resistance to Acid damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_ACID StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_COLD_DUPE_ENTRY_9701 Boosts: Resistance(Cold, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Cold Resistance Description: Affected entity has Resistance to Cold damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_COLD StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_FIRE_DUPE_ENTRY_82371 Boosts: Resistance(Fire, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Fire Resistance Description: Affected entity has Resistance to Fire damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_FIRE StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_LIGHTNING_DUPE_ENTRY_56792 Boosts: Resistance(Lightning, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Lightning Resistance Description: Affected entity has Resistance to Lightning damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_LIGHTNING StatusGroups: SG_RemoveOnRespec
TRANSMUTERS_STONE_THUNDER_DUPE_ENTRY_32547 Boosts: Resistance(Thunder, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuter's Stone: Thunder Resistance Description: Affected entity has Resistance to Thunder damage, as long as it carries the transmuter's stone. Icon: Action_TransmuterStone_Resistance StackId: TRANSMUTERS_STONE_THUNDER StatusGroups: SG_RemoveOnRespec
TRUESIGHT_DUPE_ENTRY_10288 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Truesight Description: Can see any Invisible creatures and objects. Icon: Spell_Divination_TrueSeeing StatusGroups: SG_RemoveOnRespec ApplyEffect: bc884964-24a8-407f-8099-6d2747b1a734 StatusEffect: 58f32bba-fd27-4aea-852b-9de6721a59d5
UNDEADTHRALL_SUMMON_DUPE_ENTRY_28024 Boosts: IncreaseMaxHP(Owner.Level);ProficiencyBonusOverride(Owner.LevelMapValue(StandardProficiencyBonusScale));AddProficiencyToDamage(Owner.LevelMapValue(StandardProficiencyBonusScale)) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Undead Thrall Description: A creature created with Animate Dead. It has additional hit points based off the caster's level, and a proficiency bonus on damage rolls. Icon: PassiveFeature_UndeadThralls_BetterSummons StackId: UNDEADTHRALL_SUMMON StatusGroups: SG_RemoveOnRespec
POTION_OF_BOTTLE_BREATH_DUPE_ENTRY_48104 Boosts: UnlockSpell(Zone_GustOfWind) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bottled Breath Description: Affected entity is able to cast Gust of Wind once for free. Icon: Item_CONS_Potion_Bottled_Breath_A StackId: POTION_OF_BOTTLE_BREATH ApplyEffect: 07adcea0-94df-4d5d-8781-475a028ee5f4
Until the end of the barbarian's Rage, the barbarian and any allies within [1] have a +1 bonus to Armour Class. DescriptionParams: Distance(3) Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO AuraRadius: 3 AuraStatuses: TARGET:IF(Ally()):ApplyStatus(WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusGroups: SG_RemoveOnRespec StatusEffect: b613a7f4-1182-4e39-b63c-4fe77b96e9c2
WALLOFFIRE_DUPE_ENTRY_54101 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Fire Description: A blazing wall of fire that deals [2] to anyone within [1]. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: Spell_Evocation_WallOfFire SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5 StackId: WALLOFFIRE StackPriority: 1 AuraRadius: 2 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA,100,1) TooltipSave: Dexterity TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b
WALLOFFIRE_5_DUPE_ENTRY_4035 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_5,100,1) TooltipDamage: DealDamage(6d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_6_DUPE_ENTRY_33185 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 AuraStatuses: IF(not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())):ApplyStatus(WALLOFFIRE_AURA_6,100,1) TooltipDamage: DealDamage(7d8,Fire) DisplayName: Wall of Fire* Description: A blazing wall of fire that deals [2] to anyone within [1].* Icon: Spell_Evocation_WallOfFire* SoundLoop: Spell_Impact_Damage_WallOfFire_L4to5_Loop* SoundStop: Spell_End_Loop_Damage_WallOfFire_L4to5* StackPriority: 1* AuraRadius: 3* TooltipSave: Dexterity* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;InitiateCombat;BringIntoCombat* StatusEffect: b5b3c933-801e-461e-8d55-eb2790d4962b* Stats inherited from: *WALLOFFIRE
WALLOFFIRE_AURA_DUPE_ENTRY_25485 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Fire: Aura Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire. DescriptionParams: Distance(3);DealDamage(5d8,Fire) Icon: GenericIcon_DamageType_Fire StackId: WALLOFFIRE StackPriority: 0 TickType: EndTurn TooltipDamage: DealDamage(5d8,Fire) StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED')):DealDamage(5d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED',context.Target)):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source))) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED', 0.1)):DealDamage(5d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED,100,1)
WALLOFFIRE_AURA_5_DUPE_ENTRY_56802 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(6d8,Fire) StackId: WALLOFFIRE_5 TooltipDamage: DealDamage(6d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):DealDamage(6d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_5') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_5', 0.1)):DealDamage(6d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_5,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFFIRE_AURA_6_DUPE_ENTRY_41754 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: Distance(3);DealDamage(7d8,Fire) StackId: WALLOFFIRE_6 TooltipDamage: DealDamage(7d8,Fire) OnApplySuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnApplyFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):DealDamage(7d8/2,Fire,Magical);IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6')):ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickSuccess: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) OnTickFail: IF(not HasStatus('WALLOFFIRE_DAMAGE_RECEIVED_6') or StatusDurationLessThan(context.Source, 'WALLOFFIRE_DAMAGE_RECEIVED_6', 0.1)):DealDamage(7d8/2,Fire,Magical);ApplyStatus(WALLOFFIRE_DAMAGE_RECEIVED_6,100,1) DisplayName: Wall of Fire: Aura* Description: Engulfed in a wall of blazing flames. The affected entity takes [2] per turn it stays within [1] of the fire.* Icon: GenericIcon_DamageType_Fire* StackPriority: 0* TickType: EndTurn* StatusPropertyFlags: DisableOverhead;DisableCombatlog* OnApplyRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* OnTickRoll: WallOfFireCheck(Ability.Dexterity,SourceSpellDC(10,GetSummoner(context.Source)))* Stats inherited from: *WALLOFFIRE_AURA
WALLOFICE_DUPE_ENTRY_69259 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Ice Description: A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals [1] per turn to creatures within. DescriptionParams: DealDamage(10d6,Cold) Icon: Spell_Evocation_WallOfIce StackId: WALLOFICE TooltipSave: Dexterity OnApplyFunctors: CreateExplosion(Projectile_Wall_Of_Ice_Explode) StatusEffect: e43f3949-109d-452e-8791-82e7e5815d21
WALLOFTHORN_DUPE_ENTRY_44444 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Thorns Description: Giant, twisted thorns have sprouted from the ground.
They deal [1] per turn, and quarter the movement speed of all creatures walking through it. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns SoundStart: Spell_Cast_Druid_WallOfThornsSurface_L6to8 SoundStop: Spell_Impact_Druid_WallOfThornsDismiss_L6to8 StackId: WALLOFTHORN StackPriority: 1 AuraRadius: 1 AuraStatuses: IF(not Dead()):ApplyStatus(WALLOFTHORN_AURA,100,1);ApplyStatus(DIFFICULT_TERRAIN,100,1) StatusPropertyFlags: InitiateCombat;BringIntoCombat StatusEffect: 6008218e-ed66-46e4-8d94-626883c4aa03
WALLOFTHORN_AURA_DUPE_ENTRY_96067 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wall of Thorns Description: Walking through a wall of pliable, twisted thorns.
While within the wall, the affected entity's movement speed is quartered, and it takes [1] per turn. DescriptionParams: DealDamage(7d8,Piercing) Icon: Spell_WallOfThorns StackId: WALLOFTHORN StackPriority: 0 TooltipSave: Dexterity TooltipDamage: DealDamage(7d8,Piercing) OnApplyRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnApplySuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnApplyFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):DealDamage(7d8/2,Piercing,Magical);IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED')):ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC()) OnTickSuccess: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1) OnTickFail: IF(not HasStatus('WALLOFTHORN_DAMAGE_RECEIVED') or StatusDurationLessThan(context.Source, 'WALLOFTHORN_DAMAGE_RECEIVED', 0.1)):DealDamage(7d8/2,Piercing,Magical);ApplyStatus(WALLOFTHORN_DAMAGE_RECEIVED,100,1)
WARDING_BOND_DUPE_ENTRY_66409 Boosts: AC(1);RollBonus(SavingThrow,1);Resistance(All, Resistant);RedirectDamage(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warding Bond Description: Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it takes damage, the spellcaster takes the same amount of damage. Icon: Spell_Abjuration_WardingBond SoundLoop: Spell_Status_Buff_MO StackId: WARDING_BOND StackPriority: 0 RemoveEvents: OnSourceDeath OnApplyFunctors: AI_ONLY:IF(not HasStatus('WARDING_BOND')):ApplyStatus(AI_HELPER_WARDINGBOND,100,10) StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDING_BOND_CASTER_DUPE_ENTRY_5361 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Warding Bond Description: Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. Icon: Spell_Abjuration_WardingBond StackId: WARDING_BOND StackPriority: 1 Passives: Warding_Bond StatusEffect: eab76c6a-a5a7-445b-8430-bfce0e7bb5ea
WARDRUM_ALERTED_DUPE_ENTRY_64386 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Gathering Drumbeat Description: A goblin has sounded these war drums, calling reinforcements to battle. Icon: GenericIcon_Intent_Utility
WARGODSBLESSING_AURA_DUPE_ENTRY_95862 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Channel Divinity: War God's Blessing Description: Allies within [1] will gain +10 to the first attack roll. DescriptionParams: Distance(9) Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_AURA AuraRadius: 9 AuraStatuses: IF(Ally()):ApplyStatus(WARGODSBLESSING_BONUS,100,-1) OnRemoveFunctors: IF(not HasStatus('WARGODSBLESSING_TECHNICAL')):UseActionResource(ChannelDivinity,1);RemoveStatus(WARGODSBLESSING_TECHNICAL)
WARGODSBLESSING_BONUS_DUPE_ENTRY_64474 Boosts: RollBonus(Attack,10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: War Gods Blessing Description: The first attack roll has a +10 bonus. Icon: PassiveFeature_WarGodsBlessing StackId: WARGODSBLESSING_RESISTANCE Passives: WarGodsBlessing_Check
WEAPON_BOND_DUPE_ENTRY_14558 Boosts: CannotBeDisarmed();ItemReturnToOwner() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bound Weapon Description: Ritually bound to its wielder.
The weapon can't be knocked out of the wielder's hand, and automatically returns to the wielder when Thrown. Icon: Action_WeaponBond StatusEffectOverride: f1c5a7d3-c966-4d7f-87b7-376f1e64edbd StackId: WEAPON_BOND StatusGroups: SG_RemoveOnRespec IsUnique: 1
WHOLENESS_OF_BODY_DUPE_ENTRY_36750 Boosts: ActionResource(BonusActionPoint,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wholeness of Body Description: Affected entity has an extra bonus action and recovers [1] Ki Point every turn. DescriptionParams: 1 Icon: Action_Monk_WholenessOfBody StackId: WHOLENESS_OF_BODY TickType: StartTurn TickFunctors: RestoreResource(SELF,KiPoint,1,0); StatusGroups: SG_RemoveOnRespec
WILDSTRIKE_EXTRA_ATTACK_DUPE_ENTRY_18332 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_WildStrike OnRemoveFunctors: ApplyStatus(WILDSTRIKE_USED,100,1) DisplayName: Extra Attack* Description: Make an additional weapon attack this turn.* StackId: EXTRA_ATTACK* StackPriority: 20* TickType: StartTurn* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK
WILDSTRIKE_EXTRA_ATTACK_Q_DUPE_ENTRY_84226 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: WILDSTRIKE_EXTRA_ATTACK_Q TickType: StartTurn RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_EXTRA_ATTACK, 100, 1)
WILDSTRIKE_2_EXTRA_ATTACK_DUPE_ENTRY_31325 Boosts: UnlockSpellVariant(ExtraAttackCheck(),ModifyUseCosts(Replace,ActionPoint,0,0,ActionPoint),ModifyIconGlow(),ModifyTooltipDescription())* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST OnRemoveFunctors: ApplyStatus(WILDSTRIKE_2_USED,100,1) DisplayName: Improved Extra Attack* Description: You can take an additional two weapon attacks when you take the Attack action.* StackId: EXTRA_ATTACK* StackPriority: 40* TickType: StartTurn* Icon: PassiveFeature_ExtraAttack* RemoveConditions: (HasStringInSpellRoll('WeaponAttack') or HasStringInSpellRoll('UnarmedAttack') or SpellId('Target_CommandersStrike')) and HasUseCosts('ActionPoint',false,context.Target) and not IsOffHandAttack()* RemoveEvents: OnSpellCast* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;ApplyToDead* Stats inherited from: *EXTRA_ATTACK_2 **EXTRA_ATTACK
WILDSTRIKE_2_EXTRA_ATTACK_Q_DUPE_ENTRY_11835 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: WILDSTRIKE_2_EXTRA_ATTACK_Q RemoveConditions: not HasHigherPriorityExtraAttackQueued('WILDSTRIKE_2_EXTRA_ATTACK_Q') and not HasAnyExtraAttack() OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(WILDSTRIKE_2_EXTRA_ATTACK, 100, 1) DisplayName: %%% EMPTY* TickType: StartTurn* RemoveEvents: OnStatusRemoved* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WILDSTRIKE_EXTRA_ATTACK_Q
APOSTLE_AURA_DUPE_ENTRY_81363 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Myrkul's Presence Description: The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures. Icon: Spell_Necromancy_ChillTouch StackId: APOSTLE_AURA AuraRadius: 8 AuraStatuses: TARGET:IF(Character()):ApplyStatus(APOSTLE_CHILL_TOUCH) StatusEffect: d30173a1-b7a6-4cd6-8eda-788ca2ae0c16
If Undead, has Disadvantage on Attack Rolls.* Icon: Spell_Necromancy_ChillTouch* StackId: CHILL_TOUCH* TickType: StartTurn* StatusPropertyFlags: TickingWithSource* Stats inherited from: *CHILL_TOUCH
BHAALS_BOON_SLAYER_DUPE_ENTRY_21189 Boosts: AC(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaal's Boon Description: Bhaal revels in the affected entity's gift for murder, granting it a +[1] bonus to Armour Class per marked kill.
[1] point of this bonus Armour Class is lost each time the Slayer avoids an attack. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: BHAALS_BOON_SLAYER StackPriority: 1 StackType: Additive RemoveConditions: IsMiss() or (not HasStatus('SLAYER_PLAYER') or not HasStatus('SLAYER_PLAYER_10')) RemoveEvents: OnAttacked;OnStatusRemoved StatusPropertyFlags: MultiplyEffectsByDuration;FreezeDuration OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(BHAALS_BOON_SLAYER,100,BHAALS_BOON_SLAYER.Duration-1) StatusEffect: 78df3737-0405-43fc-8b6e-e702b8de7589
AURA_OF_MURDER_DUPE_ENTRY_32262 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aura of Murder Description: Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: AURA_OF_MURDER AuraRadius: 2 AuraStatuses: TARGET:IF(Enemy() and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Resistant)) and not ConditionResult(context.Target.HasAllResistances({DamageType.Piercing}, ResistanceType.Immune))):ApplyStatus(AURA_OF_MURDER_BUFF) StatusPropertyFlags: StackPriority: 10* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
DAMAGE_SHIELD_ANY_ACID_DUPE_ENTRY_9344 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Caustic Retort Description: Whenever you take damage, reflect it back at your attacker threefold as Acid damage. Icon: GenericIcon_DamageType_Acid Passives: DamageShield_NPC_Any_Acid
DAMAGE_SHIELD_NPC_PHYSICAL_DUPE_ENTRY_5629 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Forceful Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Physical Passives: DamageShield_NPC_Physical
DAMAGE_SHIELD_NPC_RADIANT_DUPE_ENTRY_50345 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Radiant Retort Description: Whenever you take radiant damage, reflect it back at your attacker twofold as Force damage. Icon: GenericIcon_DamageType_Radiant Passives: DamageShield_NPC_Radiant
DAMAGE_SHIELD_NPC_FIRE_DUPE_ENTRY_26152 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiery Retort Description: Whenever you take physical damage, reflect it back at your attacker twofold as Fire damage. Icon: GenericIcon_DamageType_Fire Passives: DamageShield_NPC_Fire Stats inherited from: *DAMAGE_SHIELD_NPC_PHYSICAL
DEATHSHEAD_UNSTOPPABLE_1_DUPE_ENTRY_12388 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_1',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 1 Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. DescriptionParams: 1 Icon: PassiveAction_ShieldMaster_Block StackId: DEATHSHEAD_UNSTOPPABLE StackPriority: 1 StackType: Overwrite RemoveEvents: OnDamage StatusPropertyFlags: ForceOverhead StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46 EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b
DEATHSHEAD_UNSTOPPABLE_2_DUPE_ENTRY_10 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_2',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 2 StackPriority: 2 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_1,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_3_DUPE_ENTRY_84427 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_3',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 3 StackPriority: 3 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_2,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_4_DUPE_ENTRY_78616 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_4',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 4 StackPriority: 4 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_3,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_5_DUPE_ENTRY_5374 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_5',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 5 StackPriority: 5 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_4,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_6_DUPE_ENTRY_97950 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_6',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 6 StackPriority: 6 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_5,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_7_DUPE_ENTRY_10918 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_7',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 7 StackPriority: 7 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_6,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_8_DUPE_ENTRY_45806 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_8',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 8 StackPriority: 8 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_7,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_9_DUPE_ENTRY_30887 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_9',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 9 StackPriority: 9 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_8,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
DEATHSHEAD_UNSTOPPABLE_10_DUPE_ENTRY_30372 Boosts: IF(HasStatus('DEATHSHEAD_UNSTOPPABLE_10',context.Source)):DamageReduction(All, Threshold, 1000);Attribute(Grounded); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstoppable: 10 StackPriority: 10 OnRemoveFunctors: ApplyStatus(DEATHSHEAD_UNSTOPPABLE_9,100,-1) Description: Reduce the next damage taken by the entity to [1] and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces - mundane or magical. * DescriptionParams: 1* Icon: PassiveAction_ShieldMaster_Block* StackId: DEATHSHEAD_UNSTOPPABLE* StackType: Overwrite* RemoveEvents: OnDamage* StatusPropertyFlags: ForceOverhead* StatusEffect: 2ec204da-98f5-4334-af37-217d50335e46* EndEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *DEATHSHEAD_UNSTOPPABLE_1
BLIGHT_CONSTRICT_DUPE_ENTRY_7135 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Constricting Description: Wrapped around a target to Constrict it and can't move. Icon: statIcons_Ensnared FormatColor: Green StillAnimationType: Laughing SoundStop: CrSpell_Impact_ConstrictEnd SoundVocalEnd: INITIATIVE StackId: BLIGHT_CONSTRICT
DRIDER_LEADERSHIP_AURA_DUPE_ENTRY_91125 Boosts: ActionResource(Movement,3,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spindleweb Fanaticism Description: Affected entity and its allies deal an additional [1], as long as it isn't Incapacitated. The entity's movement speed is also increased by [2]. DescriptionParams: DealDamage(1d6,Psychic);Distance(3) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP_AURA AuraStatuses: TARGET:IF(Ally() and Character()):ApplyStatus(DRIDER_LEADERSHIP) OnApplyFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,-1); StatusEffect: 6b409890-2bca-45ba-941d-012e8350f5d2 SoundLoop: Spell_Status_AuraOfLeadership_MO* StackPriority: 1* AuraRadius: 6* Stats inherited from: *HOBGOBLIN_LEADERSHIP_AURA
DRIDER_LEADERSHIP_DUPE_ENTRY_50100 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Spindleweb Fanatic Description: Affected entity deals an additional [1], as long as the source of the aura isn't Incapacitated. DescriptionParams: DealDamage(1d6,Psychic) Icon: GenericIcon_DamageType_Psychic FormatColor: Pink StackId: DRIDER_LEADERSHIP TickFunctors: ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1); StatusPropertyFlags: DisableOverhead;DisableCombatlog OnApplyFunctors: AI_ONLY:ApplyStatus(AI_STATUS_FAKE,100,1); AI_IGNORE:ApplyEquipmentStatus(MainHand,DRIDER_LEADERSHIP_EQP,100,1) StackPriority: 0* ApplyEffect: f5630053-0a8e-4ffa-81cd-6f3aad240b66* StatusEffect: 47b56141-4fe7-426b-969a-37b7fd80147b* Stats inherited from: *HOBGOBLIN_LEADERSHIP
BLIGHT_ENTANGLE_DUPE_ENTRY_88514 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Constricted Description: Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
BOLA_DUPE_ENTRY_13516 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST SoundStart: Spell_Status_Bola_Impact ApplyEffect: 55a3cd6a-9f88-4372-a1b7-f500e67df474 StatusEffect: 64f21e39-d3b6-45c0-8b0b-dae3d7ada2a0 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
RAGE_SAHUAGIN_DUPE_ENTRY_54441 Boosts: IF(not HasMaxHP() and IsMeleeAttack() and not (Tagged('CONSTRUCT') or Tagged('OOZE') or Tagged('PLANT') or Tagged('ELEMENTAL'))):Advantage(AttackRoll) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-scent Frenzy Description: Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental. Icon: GenericIcon_Intent_Buff FormatColor: Red SoundLoop: Spell_Status_Rage SoundStop: Spell_Status_Rage_Stop StatusSoundState: 7adcc1d1-6d19-4480-bc2e-0913164285ca StackId: RAGE_SAHUAGIN RemoveEvents: OnCombatEnded StatusGroups: SG_Rage StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597 DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7
BULWARK_MODE_DUPE_ENTRY_57345 Boosts: ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Attribute(Grounded);TemporaryHP(75);UnlockSpell(Shout_SteelWatcher_Quadruped_Repel);UnlockSpell(Projectile_LOW_WatcherTitan_DummyHellfireMissiles) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Defensive Protocol: Bulwark Description: While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire Missiles and Repelling Protocol. DescriptionParams: Icon: GenericIcon_Intent_Utility SoundLoop: Spell_Status_Bulwark_ST SoundStop: Spell_Status_Bulwark_ST_Stop StatusSoundState: StackId: BULWARK_MODE TickType: StartTurn Passives: RemoveConditions: (IsStatusEvent(StatusEvent.OnDamage) and not HasTemporaryHP()) or (IsStatusEvent(StatusEvent.OnCombatEnded) and not Combat()) RemoveEvents: OnCombatEnded;OnDamage TickFunctors: StatusPropertyFlags: UnavailableInActiveRoll OnApplyFunctors: ApplyStatus(STEELWATCHER_THRESHOLD,100,-1);ApplyStatus(REPAIR_MATRIX,100,-1); OnRemoveFunctors: RemoveStatus(STEELWATCHER_THRESHOLD);RemoveStatus(REPAIR_MATRIX);UseSpell(Shout_SteelWatcher_Quadruped_TerminateBulwarkMode,true,true,true) StatusGroups: StatusEffect: 8a0c22aa-9504-47b7-bd07-e9ccc4f7dd8f StatusEffectOnTurn: d80a1388-f441-4c89-803b-12708448d6a3 TooltipPermanentWarnings: DynamicAnimationTag: 48dea9d8-1f9b-436e-a907-59dc09774e1c StackPriority: 0* Stats inherited from: *RAGE
BAT_INFECTED_CONSTITUTION_DUPE_ENTRY_88422 Boosts: Ability(Constitution, -3); Disadvantage(SavingThrow, Constitution) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Weakening Infection StackId: BAT_INFECTED_CONSTITUTION Description: Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.* Icon: Action_Rat_PlagueBite* StillAnimationType: Weakened* StillAnimationPriority: Weakened* StatusGroups: SG_Disease* Stats inherited from: *RAT_INFECTED
DRAGON_RED_RETALIATE_DUPE_ENTRY_36136 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Draconic Wrath Description: This great drake will use its Fire Breath on the next creature that attacks it. Icon: Action_Dragonborn_BreathWeapon_FireCone FormatColor: Red StackId: DRAGON_RETALIATE RemoveConditions: SpellId('Projectile_FireballRetaliate_Dragon') RemoveEvents: OnSpellCast StatusPropertyFlags: ForceOverhead
DRAGON_SKELETAL_RETALIATE_DUPE_ENTRY_70311 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: DRAGON_SKELETAL_RETALIATE RemoveConditions: SpellId('Projectile_LightningBreathRetaliate_Dragon_Skeletal') DisplayName: Draconic Wrath* Description: This great drake will use its Fire Breath on the next creature that attacks it. * Icon: Action_Dragonborn_BreathWeapon_FireCone* FormatColor: Red* RemoveEvents: OnSpellCast* StatusPropertyFlags: ForceOverhead* Stats inherited from: *DRAGON_RED_RETALIATE
BURDEN_OF_TIME_AURA_DUPE_ENTRY_96039 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burden of Time Aura Description: Beasts and Humanoids have Disadvantage on Saving Throws while within [1] of this creature. Elves are unaffected by this temporal magic. DescriptionParams: Distance(3); Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA AuraRadius: 3 AuraStatuses: TARGET:IF(Enemy() and not Dead() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Tagged('ELF')):ApplyStatus(BURDEN_OF_TIME_AURA_DEBUFF) StatusPropertyFlags:
BURDEN_OF_TIME_AURA_DEBUFF_DUPE_ENTRY_58397 Boosts: Disadvantage(SavingThrow,Strength);Disadvantage(SavingThrow,Dexterity);Disadvantage(SavingThrow,Intelligence);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Charisma); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Burden of Time Description: A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws. Icon: GenericIcon_Intent_Debuff FormatColor: LightGray StackId: BURDEN_OF_TIME_AURA_DEBUFF
BRITTLE_DUPE_ENTRY_76746 Boosts: Resistance(Thunder,Vulnerable);Resistance(Bludgeoning,Vulnerable) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Brittle Description: Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage. Icon: GenericIcon_DamageType_Cold StackId: BRITTLE TickType: StartTurn RemoveConditions: SavingThrow(Ability.Constitution, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Constitution TooltipDamage: DealDamage(2d6,Cold) TickFunctors: DealDamage(2d6,Cold,Magical) StatusPropertyFlags: TickingWithSource StatusEffect: 62318bbf-d36a-497c-91a4-bda8f7fb7af7
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water. DescriptionParams: 1 Icon: GenericIcon_DamageType_Acid StackId: WET StackPriority: 1 TickType: EndTurn RemoveEvents: OnTurn TickFunctors: ApplyStatus(CORROSIVES_SPIT_DILOPHOSAURS_2,100,1) OnApplyFunctors: DealDamage(1d10,Acid)
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: DealDamage(1d10,Acid) * Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.* Icon: GenericIcon_DamageType_Acid* StackId: WET* TickType: EndTurn* RemoveEvents: OnTurn* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
Affected entity's Armour Class has been reduced by [1]. The spit can be removed with water. DescriptionParams: 5 StackPriority: 5 TickType: RemoveEvents: TickFunctors: OnApplyFunctors: DealDamage(1d10,Acid) DisplayName: Corrosive Spit* Icon: GenericIcon_DamageType_Acid* StackId: WET* Stats inherited from: *CORROSIVES_SPIT_DILOPHOSAURS_1
PARRIED_GITHYANKI_SUPREME_DUPE_ENTRY_16366 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parried* Description: Already Parried this turn and has to recover before Parrying again.* Icon: statIcons_Parried* StackId: PARRIED_GITHYANKI* TickType: StartTurn* ApplyEffect: 3a76f32b-1b84-4298-90c6-7e430cb9f98b* Stats inherited from: *PARRIED_GITHYANKI
PARRY_GITHYANKI_SUPREME_DUPE_ENTRY_61935 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: PassiveFeature_Parry Passives: Parry_Githyanki_Supreme DisplayName: Parry* Description: %%%|Hidden. Applies Parry passive, and removes itself if greatsword is unequiped|* StackId: PARRY_GITHYANKI* RemoveConditions: not IsWeaponOfProficiencyGroup('Greatswords', GetActiveWeapon())* RemoveEvents: OnUnequip* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *PARRY_GITHYANKI
CROWNOFKARSUS_UNCONCIOUS_DUPE_ENTRY_68219 Boosts: ActionResourceBlock(BonusActionPoint);ActionResourceBlock(Movement);ActionResourceBlock(ActionPoint) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Karsus' Perpetuity Description: The bearer of the Crown cannot be killed. When its hit points reach 0, it enters an unconscious state for 2 rounds, and then it regains 18d10 hit points. Icon: GenericIcon_Intent_Control FormatColor: Gold OnRemoveFunctors: RegainHitPoints(18d10)
CURSE_MUMMY_DUPE_ENTRY_3923 Boosts: IncreaseMaxHP(-8);BlockRegainHP() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mummy Rot Description: Your maximum hit points is reduced by 8. You cannot be healed. Icon: GenericIcon_Intent_Debuff StackType: Additive StatusGroups: SG_Cursed
DIGESTIVE_SAP_DUPE_ENTRY_73562 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Digestive Juices Description: Drenched in a corrosive mucus that deals [1] per turn.
Can be washed off with water. DescriptionParams: DealDamage(1d6,Acid) Icon: GenericIcon_Intent_Debuff StackId: DIGESTIVE_SAP StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('WET') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(1d6,Acid) TickFunctors: DealDamage(1d6,Acid) OnApplyFunctors: RemoveStatus(WET) StatusEffect: 4ca0dc53-1568-4bfd-8680-67086fea6451 StatusEffectOnTurn: 53ceb907-6389-4e52-a459-7536665f7e2b
DOPPELGANGER_OFFBALANCE_DUPE_ENTRY_11280 Boosts: Advantage(AttackTarget);Disadvantage(Ability, Strength);Disadvantage(Ability, Dexterity)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ambushed Description: Attack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Checks.
Taking damage or being Helped ends this condition. StackId: DOPPELGANGER_OFFBALANCE StackPriority: 5 Icon: statIcons_OffBalanced* StillAnimationType: Weakened* StillAnimationPriority: Weakened* TickType: EndTurn* RemoveConditions: IsAttack() and HasDamageEffectFlag(DamageFlags.Hit)* RemoveEvents: OnAttacked* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Helpable_Condition* Stats inherited from: *OFF_BALANCED
DOPPELGANGER_DISARMED_DUPE_ENTRY_68271 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disarmed StatusPropertyFlags: InitiateCombat;DisableOverhead;DisableCombatlog;DisablePortraitIndicator Description: Affected entity has dropped its weapon to the ground.* Icon: statIcons_Disarmed* StackId: DISARMED* Stats inherited from: *DISARMED
GRAPPLING_DUPE_ENTRY_51170 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Grappling Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage. Icon: GenericIcon_Intent_Control StillAnimationType: Grappling StillAnimationPriority: Snared StackId: GRAPPLING
GRAPPLING_NETHERTENTACLE_DUPE_ENTRY_65439 Boosts: ActionResourceBlock(ActionPoint);ActionResourceBlock(BonusActionPoint);ActionResourceBlock(ReactionActionPoint);ActionResourceBlock(Movement);UnlockSpell(Shout_Grapple_DarkVine_Interrupt);Attribute(Grounded);DetectDisturbancesBlock(true);DialogueBlock()* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Stunned') or HasStatus('SG_Polymorph') RemoveEvents: OnStatusApplied OnRemoveFunctors: BreakConcentration() DisplayName: Grappling* Description: Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.* Icon: GenericIcon_Intent_Control* StillAnimationType: Grappling* StillAnimationPriority: Snared* StackId: GRAPPLING* Stats inherited from: *GRAPPLING
GREMISHKA_MAGICALLERGY_AURA_DUPE_ENTRY_287 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Allergy Description: Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect. Icon: GenericIcon_Intent_Damage AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Tagged('KOBOLD') and not (Tagged('GREMISHKA')) and not Dead()):ApplyStatus(GREMISHKA_MAGICALLERGY_INAURARANGE,100,-1)
FIENDISH_CHARM_DUPE_ENTRY_8946 Boosts: CannotHarmCauseEntity(CannotHarmCharmer);Advantage(SourceDialogue,Charisma)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Charmed* Description: Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.* Icon: Status_Charmed* SoundLoop: Spell_Status_Control_MO* SoundStop: Spell_Status_Control_MO_Stop* StackId: CHARMED* RemoveConditions: HasDamageEffectFlag(DamageFlags.Hit) and HasSpellFlag(SpellFlags.Harmful) and (IsInflicterEqualToSource() or Ally(context.HitDescription.InflicterObject, context.Source))* RemoveEvents: OnAttacked* StatusGroups: SG_Charmed;SG_Condition;SG_Charmed_Subtle* StatusEffect: a53689ae-d00b-45e1-8dd6-4540635f070e* Stats inherited from: *CHARMED
FIENDISH_CHARM_USED_DUPE_ENTRY_24473 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Charm Used Description: Affected entity has already succumbed once to Fiendish Charm, and cannot be Charm by the spell for the rest of the day. StackId: FIENDISH_CHARM_USED StatusPropertyFlags: DisableCombatlog;DisableOverhead;DisablePortraitIndicator
INCUBUS_CHARM_DUPE_ENTRY_64152 Boosts: FactionOverride(Source) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Incubus Charmed Description: You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this effect after taking damage. Icon: Status_Charmed RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC()) RemoveEvents: OnDamage TooltipSave: Wisdom StackId: DOMINATED* StatusPropertyFlags: LoseControl* StatusGroups: SG_Charmed;SG_Dominated* ApplyEffect: 0a13ccc8-8a1f-4035-8d15-ab53a21cca0c* StatusEffect: 566dbef7-e2b0-40ec-b731-5372c5ff0554* Stats inherited from: *DOMINATE_PERSON
INCUBUS_CHARMING_DUPE_ENTRY_62010 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fiendish Seduction Description: The fiend cannot Fiendishly Seduce more than one creature at a time. Icon: GenericIcon_Intent_Control
INCUBUS_DRAININGKISS_DUPE_ENTRY_92104 Boosts: IncreaseMaxHP(-30) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sucked Dry Description: Your lifeforce has been drained by the incubus. Icon: GenericIcon_Intent_Control StackId: INCUBUS_DRAININGKISS StackPriority: 0 StackType: Additive StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration
GREMISHKA_MAGICALLERGY_INAURARANGE_DUPE_ENTRY_974 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Allergy Range Description: Close to a gremishka with a Magic Allergy. Icon: PassiveFeature_Generic_Threat StackId: GREMISHKA_MAGICALLERGY_INAURARANGE Passives: MagicAllergy_InRange StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator IsUnique: 0
GREMISHKA_UNSTABLE_DUPE_ENTRY_10535 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Unstable Description: The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect. Icon: GenericIcon_Intent_Damage StillAnimationType: Laughing SoundLoop: Misc_Status_Gremishka_Unstable_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop StackId: GREMISHKA_UNSTABLE StackType: Ignore OnRemoveFunctors: TriggerRandomCast(1,,MagicAllergy); StatusEffect: 69b641e2-4812-451c-9e0e-a5225e011264
GREMISHKA_ENLARGE_DUPE_ENTRY_21218 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StatusEffect: DisplayName: Enlarged* Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* SoundLoop: MAG_Status_EnlargeSelf_Loop* SoundStop: MAG_Status_EnlargeSelf_End* StackId: SIZE* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *ENLARGE
CALLING_FOR_HELP_GIANTEAGLE_DUPE_ENTRY_59519 Boosts: ActionResourceBlock(BonusActionPoint);UnlockSpell(Shout_HelpArrives_GiantEagle);ActionResourceBlock(Movement); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Calling Reinforcements Description: This creature's allies will appear next turn to defend it. Icon: statIcons_CryingInAlarm* FormatColor: Yellow* StillAnimationType: Shouting* StillAnimationPriority: Shouting* SoundVocalStart: WEAK* OnApplyConditions: not HasVerbalComponentBlocked(context.Source)* TickType: EndTurn* StatusPropertyFlags: DisableImmunityOverhead* Stats inherited from: *CALLING_FOR_HELP
GREMISHKA_HASTE_DUPE_ENTRY_97154 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST ApplyEffect: DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* StatusEffect: b79270c7-13cd-44d9-82f5-11eb41ca5f8a* Stats inherited from: *HASTE
HASTE_MYRMIDON_DUPE_ENTRY_51652 Boosts: ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') RemoveEvents: OnStatusApplied;OnStatusRemoved StatusEffect: 4500cc07-1829-4a04-aee9-c7f577d4e05e DisplayName: Hastened* Description: Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled, and it can take one additional action per turn.
When the condition ends, the creature becomes Lethargic.* Icon: Spell_Transmutation_Haste* SoundLoop: Spell_Status_Longstrider_MO* SoundStop: Spell_Status_Haste_MO_Stop* StackId: HASTE* StackPriority: 10* OnRemoveFunctors: ApplyStatus(HASTE_LETHARGY,100,1)* StatusGroups: SG_RemoveOnRespec* ApplyEffect: e0438396-b78d-4249-bc46-f45dd6feb10a* Stats inherited from: *HASTE
KICKUP_BOAR_DUPE_ENTRY_92250 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Mud-Drenched Description: Thick mud halves your Movement Speed,and reduces your Armour Class and Dexterity Saving Throws by 2. Icon: Action_Monster_Boar_KickUp Passives: RemoveConditions: SavingThrow(Ability.Dexterity, 14) TooltipSave: Dexterity StatusEffect: d5516b4e-bfd7-4558-8986-b3927bd12faa SplatterDirtAmount: 1 ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* RemoveEvents: OnTurn* OnApplyFunctors: RemoveStatus(EXTRA_ATTACK);RemoveStatus(EXTRA_ATTACK_2);RemoveStatus(EXTRA_ATTACK_WAR_MAGIC);RemoveStatus(EXTRA_ATTACK_WAR_PRIEST);RemoveStatus(MAG_MARTIAL_EXERTION);RemoveStatus(WILDSTRIKE_EXTRA_ATTACK);RemoveStatus(WILDSTRIKE_2_EXTRA_ATTACK);RemoveStatus(STALKERS_FLURRY);RemoveStatus(EXTRA_ATTACK_THIRSTING_BLADE);RemoveStatus(COMMANDERS_STRIKE)* ManagedStatusEffectType: Negative* Stats inherited from: *SLOW
DRAGON_SKELETAL_FLIGHTSTATE_DUPE_ENTRY_43714 Boosts: CanWalkThrough(true);ActionResourceBlock(Movement);ActionResourceBlock(ReactionActionPoint);Resistance(Bludgeoning,Resistant);Resistance(Slashing,Resistant);Resistance(Piercing,Resistant);Resistance(Acid,Resistant);Resistance(Cold,Resistant);Resistance(Fire,Resistant);Resistance(Force,Resistant);Resistance(Psychic,Resistant);Resistance(Radiant,Resistant);Resistance(Thunder,Resistant); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Hoarding Energy Description: Ansur is gathering energy while airborne and is Resistant to all damage. Icon: GenericIcon_Intent_Buff FormatColor: Blue SoundStart: CrSpell_Prepare_SkeletalDragon_SuperNova SoundLoop: CrSpell_Loop_SkeletalDragon_SuperNova StackId: DRAGON_SKELETAL_FLIGHTSTATE RemoveConditions: HasStatus('SG_Incapacitated') or HasStatus('SG_Prone') or HasStatus('SG_Stunned') RemoveEvents: OnStatusApplied OnApplyFunctors: ApplyStatus(SELF,DRAGON_SKELETAL_FLIGHTSTATE_COOLDOWN,100,4); OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1);IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(DRAGON_SKELETAL_FLIGHTSTATE_INTERRUPTED, 100, 1) StatusEffect: 8283f18b-9c61-40c5-9d5c-ecd621c8e128 DynamicAnimationTag: 2f05f704-1fbd-4b5a-9a2b-c90ba8736130
HP_REDUCTION_VAMPIRE_DUPE_ENTRY_39643 Boosts: IncreaseMaxHP(-8) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Blood-Sapped Description: Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StackId: HP_REDUCTION_VAMPIRE StackType: Additive ApplyEffect:
LIFE_DRAIN_DUPE_ENTRY_9702 Boosts: IncreaseMaxHP(-2d8) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Life Drain Description: Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0. Icon: GenericIcon_Intent_Debuff FormatColor: Red SoundVocalStart: WEAK StatusGroups: SG_Cursed ApplyEffect: 3a780cca-ca36-475d-9245-e6831f47fba9
LOBOTOMIZED_US_DUPE_ENTRY_50227 Boosts: IncreaseMaxHP(20);ActionResource(Movement,-3,0):UnlockSpell(Target_Claws_IntellectDevourer);UnlockSpell(Projectile_SynapticDischarge_IntDev);UnlockSpell(Target_DevourIntellect_US);Ability(Intelligence,-4);Ability(Wisdom,-3) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lobotomised Description: Us is still suffering from the crippling injury you inflicted all that time ago... Icon: Status_Exhaustion StackId: LOBOTOMIZED_US
MARKEDFORBHALL_SLAYER_DUPE_ENTRY_4105 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bhaal's Murderous Mark Description: Affected entity's death grants a +[1] Armour Class bonus to the Slayer. DescriptionParams: 1 Icon: GenericIcon_Intent_Buff StackId: MARKEDFORBHALL_SLAYER StatusPropertyFlags: InitiateCombat OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Death)):ApplyStatus(SELF,BHAALS_BOON_SLAYER,100,1); StatusEffect: 567f700b-42d1-4db6-bcb4-36942dc5e456
MEENLOCK_FEAR_AURA_DUPE_ENTRY_137 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fear Aura Description: Can possibly Frighten nearby beasts and humanoids with its fey presence. Icon: Status_Frightened FormatColor: Yellow StackId: MEENLOCK_FEAR_AURA StackPriority: 0 StackType: Ignore AuraRadius: 4 AuraStatuses: TARGET:IF(Character() and (Tagged('HUMANOID') or Tagged('BEAST')) and not Dead() and Enemy()):ApplyStatus(MEENLOCK_FEAR) TickType: StartTurn StatusPropertyFlags: DisableCombatlog
MEENLOCK_FEAR_DUPE_ENTRY_33743 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Meenlock Fear Description: This entity's proximity to a meenlock fills it with fear. It will become Frightened unless it succeeds a Wisdom Saving Throw. Icon: Status_Frightened StackId: MEENLOCK_FEAR StackType: Ignore TickType: StartTurn OnTickRoll: not SavingThrow(Ability.Constitution, SourceSpellDC()) OnTickSuccess: ApplyStatus(FRIGHTENED,100,1)
METAL_COATING_DUPE_ENTRY_7560 Boosts: AC(2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Transmuted To Steel Description: The myrmidon's Armour Class is increased by [1], but its movement speed has been reduced by [2]. DescriptionParams: 2;Distance(6) Icon: GenericIcon_Intent_Buff StackId: METAL_COATING TickType: StartTurn RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved;OnStatusApplied ApplyEffect: 0c3f3375-681f-4253-9432-24450007e464 StatusEffect: 698752b6-55fb-4448-8bb6-f7fdb510ac93
MYRKULS_BOON_DUPE_ENTRY_51926 Boosts: UnlockSpell(Projectile_FingerOfDeath_Apostle) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Reaper's Rewards Description: Consumed a necromite's soul and gained the ability to cast Finger of Death. Icon: GenericIcon_Intent_Debuff StackId: MOO_MYRKULSBOON StackType: Additive TickType: EndTurn OnApplyFunctors: RemoveStatus(APOSTLE_VFX) OnRemoveFunctors: ApplyStatus(APOSTLE_VFX,100,-1) StatusEffect: db21aadd-69af-4db3-a7ed-ef42346fc357
MYRMIDON_BUFF_DUPE_ENTRY_34136 Boosts: StatusImmunity(SG_Prone) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% EMPTY StackId: MYRMIDON_BUFF Passives: ImmuneToDisarm RemoveConditions: not HasStatus('WILDSHAPE_MYRMIDON_FIRE_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_WATER_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_AIR_PLAYER') and not HasStatus('WILDSHAPE_MYRMIDON_EARTH_PLAYER') RemoveEvents: OnStatusRemoved StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead
OBLITERATIONORB_AURA_DUPE_ENTRY_63977 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Orb of Negation Description: The Netherbrain's will made manifest. At the start of the orb's turn, it explodes and deals [1] to all creatures and objects within range. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force AuraRadius: 5 AuraStatuses: IF(not Tagged('NETHERBRAIN')):ApplyStatus(OBLITERATIONORB) StatusPropertyFlags: DisableOverhead ApplyEffect: StatusEffect: 6cfb811c-d674-4168-9097-526932a1c3de SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* Stats inherited from: *SILENCED_AURA
OBLITERATIONORB_DUPE_ENTRY_52230 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Marked for Negation Description: The affected entity is within range of the Netherbrain's Orb of Negation.
The orb will explode on its turn, dealing [1]. DescriptionParams: DealDamage(20d10,Force) Icon: GenericIcon_DamageType_Force StatusEffect: 1a3e7507-0e1c-4cda-ba8d-d40c4f55fa4f
NARCOLEPTIC_BURST_DUPE_ENTRY_24393 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Narcoleptic Toxins Description: Will explode upon death, releasing toxins that put nearby creatures to Sleep. Icon: Spell_Enchantment_Sleep OnRemoveFunctors: CreateExplosion(Projectile_NarcolepticBurst)
NATURES_STEP_AURA_DRYAD_DUPE_ENTRY_1335 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Nature's Step Description: Nearby allies have Resistance against Poison damage and can move freely in the nearby area. Icon: PassiveFeature_Generic_Nature StackId: NATURES_STEP_AURA_DRYAD AuraRadius: 4 AuraStatuses: TARGET:IF(Ally() or Self()):ApplyStatus(NATURES_STEP_RESISTANCE_DRYAD,100,-1) StatusPropertyFlags: DisableCombatlog StatusEffect: daf2c510-3837-4596-a94e-0c28466d18f2
NATURES_STEP_RESISTANCE_DRYAD_DUPE_ENTRY_21826 Boosts: Resistance(Poison, Resistant);StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: NATURES_STEP_RESISTANCE_DRYAD StatusPropertyFlags: DisableCombatlog;DisableOverhead ApplyEffect: 6c411017-21be-4af3-8615-ed0db2cf947a ManagedStatusEffectType: Positive ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b DisplayName: Resistant to Poison Damage* Description: Poison damage against this entity is halved.* Icon: GenericIcon_DamageType_Poison* Stats inherited from: *RESISTANCE_POISON **POTION_OF_RESISTANCE
While Invisible, the affected entity's next attack deals an additional [1] damage. DescriptionParams: 2d8 Icon: GenericIcon_Intent_Utility StackId: PROWL RemoveConditions: SpellId('Target_Bite_Panther') or SpellId('Target_JugularStrike_Panther') or SpellId('Projectile_Pounce_Panther_Summon') or not HasStatus('WILDSHAPE_PANTHER_PLAYER') RemoveEvents: OnAttack;OnStatusRemoved StatusPropertyFlags: DisableOverhead;DisableCombatlog
BURSTINGBROOD_INFESTATION_SPIDER_DUPE_ENTRY_3067 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Crawling with tiny spiders that deal [1] and [2] each turn.
At the start of your turn you can make a new Saving Throw to try and remove the infestation. Icon: GenericIcon_DamageType_Physical TickType: StartTurn Passives: RemoveConditions: SavingThrow(Ability.Dexterity, SourceSpellDC()) RemoveEvents: OnTurn TooltipSave: Dexterity TooltipDamage: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) TickFunctors: DealDamage(1d4, Necrotic);DealDamage(1d4, Piercing) StatusPropertyFlags: DisplayName: Infested* DescriptionParams: DealDamage(1d4,Piercing);DealDamage(1d4,Poison)* FormatColor: Gray* SoundLoop: Misc_Status_Spider_Infestation_MO* SoundStop: Misc_Status_Spider_Infestation_MO_Stop* StackId: SPIDER_INFESTATION* StatusGroups: SG_Disease* StatusEffect: 9684b4b9-90b0-42b0-8b42-46c38d4977fe* Stats inherited from: *SPIDER_INFESTATION
SUNLIGHT_HYPERSENSITIVITY_DUPE_ENTRY_86088 Boosts: IF(IsInSunlight(context.Target)):Disadvantage(AttackRoll);IF(IsInSunlight(context.Target)):Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sunlight Hypersensitivity Description: This creature takes [1] if it starts its turn in sunlight. While sunlit, it has Disadvantage on attack rolls and ability checks. DescriptionParams: DealDamage(20,Radiant) Icon: GenericIcon_DamageType_Fire FormatColor: White StackId: SUNLIGHT_HYPERSENSITIVITY TickType: StartTurn RemoveConditions: not IsInSunlight(context.Target) RemoveEvents: OnObscurityChanged TickFunctors: IF(IsInSunlight(context.Target)):DealDamage(20,Radiant,Magical) StatusPropertyFlags: ForceOverhead;InitiateCombat;BringIntoCombat
SURGEON_NURSE_REQUEST_BUFF_DUPE_ENTRY_25911 Boosts: UnlockSpell(Throw_Throw_Nurse); AC(4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Surgeon's Chosen Description: Carrying the implement requested by the Surgeon to complete its surgery. Icon: GenericIcon_Intent_Utility FormatColor: LightBlue HitAnimationType: None StackId: NURSE_REQUEST_BUFF StackPriority: 0 StackType: Ignore TickType: StartTurn RemoveConditions: HasStatus('DISARM') or HasStatus('DISARMED') RemoveEvents: OnStatusApplied StatusPropertyFlags: ForceOverhead;TickingWithSource StatusEffect: db77b2ee-a5a5-4fa8-9f53-f8d51e6fdcdc
STRENGTH_DRAIN_DUPE_ENTRY_74097 Boosts: Ability(Strength,-3) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Strength Drain Description: A shadow has drained the affected entity's Strength by 3. Icon: GenericIcon_Intent_Debuff FormatColor: DarkBlue TickType: EndTurn StatusPropertyFlags: ForceOverhead StatusGroups: SG_Cursed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
SWARM_RAVEN_DUPE_ENTRY_72188 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: On Black Wings Description: An unkindness of ravens that will act of their own accord. Icon: statIcons_HandsOffPetal StackId: SWARM_RAVEN StatusPropertyFlags: LoseControlFriendly;LoseControl
SWARM_BEAR_DUPE_ENTRY_7056 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Ursine Reinforcements Description: Summon a bear to fight alongside you. Icon: GenericIcon_Intent_Summon StatusPropertyFlags: LoseControlFriendly;LoseControl
SHADOWVEIL_MASTIFF_DUPE_ENTRY_40946 Boosts: Resistance(Piercing, ResistantToNonMagical); Resistance(Slashing, ResistantToNonMagical); Resistance(Bludgeoning, ResistantToNonMagical) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow Veil Description: Because it is Lightly or Heavily Obscured, this entity is Resistant to Bludgeoning, Piercing, and Slashing damage. Icon: PassiveFeature_Generic_Darkness StackId: SHADOWVEIL_MASTIFF RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
LIVING_SHADOW_DUPE_ENTRY_18715 Boosts: Resistance(Piercing, Resistant); Resistance(Slashing, Resistant); Resistance(Bludgeoning, Resistant); Resistance(Acid, Resistant); Resistance(Cold, Resistant); Resistance(Fire, Resistant); Resistance(Lightning, Resistant); Resistance(Necrotic, Resistant); Resistance(Poison, Resistant); Resistance(Thunder, Resistant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Living Shadow Description: Because it is Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant. Icon: PassiveFeature_Generic_Darkness RemoveConditions: HasObscuredState(ObscuredState.Clear,context.Source) RemoveEvents: OnObscurityChanged
TREMBLINGFEET_ELEMENTAL_EARTH_DUPE_ENTRY_45512 Boosts: Ability(Dexterity, -1);ActionResource(Movement,-2.5,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Trembling Legs Description: Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by [2], and its Dexterity is reduced by [1]. DescriptionParams: 1;Distance(2.5) Icon: GenericIcon_Intent_Debuff StackId: TREMBLINGFEET_ELEMENTAL_EARTH
MENTALSLAM_DUPE_ENTRY_23282 Boosts: Disadvantage(Ability, Intelligence);Disadvantage(Ability, Wisdom); Disadvantage(SavingThrow, Intelligence); Disadvantage(SavingThrow, Wisdom); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psychic Rend Description: Mentally in shambles. Has Disadvantage on Intelligence and Wisdom Checks and Saving Throws. Icon: GenericIcon_DamageType_Psychic FormatColor: Purple StillAnimationType: Dazed StillAnimationPriority: Dazed StackId: MENTALSLAM StatusEffect: ca541493-8fcd-4bbc-8338-2ba8496e4c79
GISHPRESENCE_GITHYANKI_AURA_DUPE_ENTRY_8115 Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Ward Aura Description: The gish and allies within [2] have a +[1] bonus to Saving Throws and can't be Frightened. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_AURA AuraStatuses: IF(Ally()):ApplyStatus(GISHPRESENCE_GITHYANKI_BUFF) Icon: Action_Paladin_AuraOfProtection* StackPriority: 10* AuraRadius: 3* RemoveConditions: HasStatus('SG_Incapacitated')* RemoveEvents: OnStatusApplied* StatusPropertyFlags: IgnoreResting* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_PROTECTION
GISHPRESENCE_GITHYANKI_BUFF_DUPE_ENTRY_54336 Boosts: RollBonus(SavingThrow, 5);StatusImmunity(SG_Frightened) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Ward Description: Affected entity has a +[1] bonus to Saving Throws and can't be Frightened while within [2] of the spellcaster. DescriptionParams: max(1,Cause.CharismaModifier);Distance(3) StackId: GISHPRESENCE_GITHYANKI_BUFF Icon: Action_Paladin_AuraOfProtection* StackPriority: 5* StatusPropertyFlags: DisableOverhead;DisableCombatlog* StatusGroups: SG_RemoveOnRespec* ApplyEffect: d21494e5-5c30-4a69-85ef-75a785e71105* EndEffect: a5c11e94-efa3-4998-a76b-fc12502ea565* Stats inherited from: *AURA_OF_PROTECTION_BUFF
COMBAT_MARK_DUPE_ENTRY_76158 Boosts: SourceAllyAdvantageOnAttack() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: For Vlaakith! Description: A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you. StackId: COMBAT_MARK Passives: CombatMark StatusPropertyFlags: OnApplyFunctors: OnRemoveFunctors: Icon: Spell_Divination_HuntersMark* SoundStart: Spell_Status_HuntersMark_MO* SoundLoop: Spell_Status_HuntersMark_MO_Stop* RemoveConditions: HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied;OnAttacked* ApplyEffect: 5a259bdd-10d5-453a-9aee-1e85a986baf4* StatusEffect: 0d122bff-6d13-4373-a807-b8663d48559e* Stats inherited from: *HUNTERS_MARK
VORTEX_AURA_DUPE_ENTRY_20665 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Raging Vortex Aura Description: Affected entity is Silenced and takes [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Debuff StackId: VORTEX_AURA AuraStatuses: IF(not Dead() and Character()):ApplyStatus(SILENCED);IF(not Dead() and Character()):ApplyStatus(VORTEX_DAMAGE,100,1) TooltipDamage: DealDamage(2d8,Bludgeoning) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: DealDamage(2d8,Bludgeoning,Magical) ApplyEffect: a63c881e-c8f3-4801-ba9e-e47e331ddb56 StatusEffect: 599e8063-33e6-4263-af56-b8c4f429e837 SoundStart: Misc_Status_Silence_Gameobject_Mute* SoundStop: Misc_Status_Silence_Gameobject_Unmute* AuraRadius: 6* Stats inherited from: *SILENCED_AURA
VORTEX_DAMAGE_DUPE_ENTRY_44057 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Raging Vortex Description: Affected entity is Silenced and is being dealt [1] per turn while remaining in the vortex. DescriptionParams: DealDamage(2d8,Bludgeoning) Icon: GenericIcon_Intent_Damage StackId: VORTEX_DAMAGE TickType: EndTurn RemoveConditions: not HasStatus('VORTEX_AURA') TooltipDamage: DealDamage(2d8,Bludgeoning) TickFunctors: DealDamage(2d8,Bludgeoning,Magical) StatusEffectOnTurn: 582b6023-0295-4227-bf46-89755e238183
GARROTE_TARGET_DUPE_ENTRY_63825 Boosts: BlockVerbalComponent(); DialogueBlock() origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Garrotted Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5) Icon: GenericIcon_Intent_Control SoundLoop: Misc_Status_Garroted_Loop_MO SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop AuraRadius: 5 AuraStatuses: AI_IGNORE:IF(Character() and Tagged('MEAZEL') and not Dead()):ApplyStatus(GARROTE_TECHNICAL) TickType: EndTurn RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT') RemoveEvents: OnStatusApplied TooltipDamage: DealDamage(3d6,Bludgeoning) TickFunctors: DealDamage(3d6,Bludgeoning,Magical) StatusPropertyFlags: InitiateCombat;BringIntoCombat OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1) OnRemoveFunctors: RemoveStatus(GARROTE_VFX) StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2 SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *SILENCED
GARROTE_TARGET_HUMANOID_DUPE_ENTRY_71672 Boosts: BlockVerbalComponent(); DialogueBlock()* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity is being strangled by a garrotte. It is Silenced and takes [1] per turn. If the entity and the garrotter move more than [2] apart, this condition ends. AuraStatuses: DisplayName: Garrotted* DescriptionParams: DealDamage(3d6,Bludgeoning);Distance(5)* Icon: GenericIcon_Intent_Control* SoundLoop: Misc_Status_Garroted_Loop_MO* SoundStop: Misc_Status_Gremishka_Unstable_MO_Stop* AuraRadius: 5* TickType: EndTurn* RemoveConditions: HasStatus('DOWNED') or HasStatus('KNOCKED_OUT')* RemoveEvents: OnStatusApplied* TooltipDamage: DealDamage(3d6,Bludgeoning)* TickFunctors: DealDamage(3d6,Bludgeoning,Magical)* StatusPropertyFlags: InitiateCombat;BringIntoCombat* OnApplyFunctors: ApplyStatus(GARROTE_VFX, 100, -1)* OnRemoveFunctors: RemoveStatus(GARROTE_VFX)* StatusEffect: 28232454-5750-4fc4-9801-0532fcb1435f* StatusEffectOnTurn: c81bc323-0d04-4d42-903c-3c6b7092f9d2* SoundStart: Misc_Status_Silence_Gameobject_Mute* StackId: SILENCED* StackPriority: 1* StatusGroups: SG_Condition;SG_DropForNonMutingDialog* ApplyEffect: 0d1f50f9-b164-499a-9829-2ab46810597d* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b* Stats inherited from: *GARROTE_TARGET **SILENCED
GARROTE_SOURCE_DUPE_ENTRY_62583 Boosts: AiArchetypeOverride(meazel_shadowteleport,1); ActionResourceBlock(Movement); UnlockSpell(Shout_ShadowTeleport_Meazel_Helper); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Garrotting Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte. DescriptionParams: Distance(5) Icon: GenericIcon_Intent_Control StillAnimationType: Laughing RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone') RemoveEvents: OnStatusApplied StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d
GARROTE_SOURCE_HUMANOID_DUPE_ENTRY_12938 Boosts: ActionResourceBlock(Movement) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StillAnimationType: Grappling AuraRadius: AuraStatuses: DisplayName: Garrotting* Description: Strangling a creature with a garrotte.
Moving more than [1] away from the creature will break the garrotte.* DescriptionParams: Distance(5)* Icon: GenericIcon_Intent_Control* RemoveConditions: HasStatus('SG_Unconscious') or HasStatus('SG_Incapacitated') or HasStatus('SG_Frightened') or HasStatus('SG_Fleeing') or HasStatus('SG_Petrified') or HasStatus('SG_Stunned') or HasStatus('SG_Prone')* RemoveEvents: OnStatusApplied* StatusEffect: 32c236bf-fb8e-4d0b-9993-6e36d8439b5d* Stats inherited from: *GARROTE_SOURCE
VEINSPLITTER_DUPE_ENTRY_46011 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Revitalising Gore Description: Affected entity is drenched in its enemies' blood. It regains [1] per turn. DescriptionParams: RegainHitPoints(2d6) Icon: statIcons_Slayer_RevitalisingGore StackId: VEINSPLITTER TickType: StartTurn TickFunctors: RegainHitPoints(2d6) StatusPropertyFlags: TickingWithSource;DisableOverhead SplatterBloodAmount: 2
VEINSPLITTER_10_DUPE_ENTRY_76575 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: RegainHitPoints(4d6) TickFunctors: RegainHitPoints(4d6) DisplayName: Revitalising Gore* Description: Affected entity is drenched in its enemies' blood. It regains [1] per turn.* Icon: statIcons_Slayer_RevitalisingGore* StackId: VEINSPLITTER* TickType: StartTurn* StatusPropertyFlags: TickingWithSource;DisableOverhead* SplatterBloodAmount: 2* Stats inherited from: *VEINSPLITTER
VOICE_OF_COMMAND_DUPE_ENTRY_65933 Boosts: UnlockSpell(Target_BanesWrath) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Bane's Command Description: This creature can channel Bane's Wrath - it is the Black Hand's will. Icon: GenericIcon_Intent_Utility StackId: VOICE_OF_COMMAND StackPriority: 5 TickType: EndTurn OnRemoveFunctors: ApplyEffect: StatusEffect: ad0c1e12-e5f5-4b2e-8d86-f44e74da7a9f
WEAKENED_ARMOR_DUPE_ENTRY_4388 Boosts: AC(-2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shredded Armour Description: Armour Class has been reduced by [1].
WEB_BUFF_SPIDER_ACTIVE_DUPE_ENTRY_67994 Boosts: Resistance(Poison,Resistant);ActionResource(Movement,4.5,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Eight Legged Waltz: Active Description: This round, the entity has extra movement speed and is resistant to poison damage. Icon: GenericIcon_Intent_Buff StackId: WEB_BUFF
WEREWOLF_RAGE_DUPE_ENTRY_5197 Boosts: Tag(VFX_RAGE);Ability(Strength,4);AC(-2);Tag(CANBECALMED) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Lycanthropic Fury Description: Your Strength is increased by 4 and Armour Class is reduced by 2. SoundLoop: SoundStop: StatusSoundState: StackId: WEREWOLF_RAGE StackPriority: Passives: RemoveConditions: not Combat() OnApplyFunctors: OnRemoveFunctors: DescriptionParams: LevelMapValue(RageDamage)* Icon: Action_Barbarian_Rage* TickType: EndTurn* RemoveEvents: OnTurn;OnCombatEnded* TickFunctors: IF(not Combat(context.Source)):RemoveStatus(SG_Rage)* StatusPropertyFlags: UnavailableInActiveRoll* StatusGroups: SG_Rage;SG_RemoveOnRespec* StatusEffect: 30fd26c7-1a1e-4328-9a9a-38c0f55be597* TooltipPermanentWarnings: 5b0c1209-0e18-49a0-bec6-df484d977300* DynamicAnimationTag: b6aa23c3-c96d-42d5-8ffa-8d441d18faa7* Stats inherited from: *RAGE
WHIRLWIND_AURA_DUPE_ENTRY_54153 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Whirlwind Aura Description: Restrains those within. Icon: Action_Monster_Djinni_Whirlwind StackId: WHIRLWIND_AURA AuraRadius: 3 AuraStatuses: IF(not Ally() and Character() and not Dead()):ApplyStatus(WHIRLWIND_CHECK,100,1) TooltipSave: Strength StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator StatusEffect: f9502fb1-534e-4174-99ce-5fc3e530ccc3
WHIRLWIND_CHECK_DUPE_ENTRY_97660 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Whirlwind Description: Creatures in this whirlwind may become Restrained. Icon: Action_Monster_Djinni_Whirlwind StillAnimationType: Dazed StackId: WHIRLWIND_RESTRAIN TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Strength, 15) OnApplySuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1) OnTickRoll: not SavingThrow(Ability.Strength, 15) OnTickSuccess: ApplyStatus(WHIRLWIND_RESTRAINED,100,1)
WHIRLWIND_RESTRAINED_DUPE_ENTRY_10139 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StillAnimationType: Dazed ManagedStatusEffectType: Negative ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae DisplayName: Restrained* Description: Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.* Icon: Status_Restrained* StillAnimationPriority: Snared* SoundVocalStart: EXHAUSTED* StackId: RESTRAINED* StatusPropertyFlags: InitiateCombat* StatusGroups: SG_Restrained;SG_Condition* Stats inherited from: *RESTRAINED
FIRE_AVERSION_DUPE_ENTRY_9053 Boosts: Disadvantage(AttackRoll); Disadvantage(AllAbilities) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Aversion of Fire Description: Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks. Icon: GenericIcon_DamageType_Fire StackId: FIRE_AVERSION TickType: EndTurn
SHADOW_CURSED_VINES_DUPE_ENTRY_85575 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shadow-Cursed Vines Description: Affected entity can't move and takes [1] per turn. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(1d4, Necrotic) StackPriority: 3 TooltipDamage: DealDamage(1d4, Necrotic) TickFunctors: DealDamage(1d4, Necrotic,Magical) ApplyEffect: b668790c-b66b-4d92-be76-4d18336fd1ee StatusEffect: 67ca2ab0-90b2-4009-ad6c-7ac490cbd65e OnRemoveFunctors: ApplyStatus(ENSNARED_VINE_IMMUNE,100,0)* StatusGroups: SG_Restrained;SG_Condition;SG_Surface* Icon: statIcons_Ensnared* StillAnimationType: Snared* StillAnimationPriority: Snared* SoundVocalStart: WEAK* StackId: ENSNARED* TickType: EndTurn* RemoveConditions: SavingThrow(Ability.Strength, SourceSpellDC(),AdvantageOnRestrained(),DisadvantageOnRestrained())* RemoveEvents: OnTurn* TooltipSave: Strength* Stats inherited from: *ENSNARED_VINES **ENSNARED
TURNINGDEFIANCE_GHAST_AURA_DUPE_ENTRY_41042 Boosts: Tag(TURNED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Defiance Aura Description: Affected entity and nearby undead have Advantage against the effects of Turn Undead. DescriptionParams: Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST StackPriority: AuraRadius: 6 AuraStatuses: IF(not HasStatus('TURNINGDEFIANCE_GHAST_AURA') and Tagged('UNDEAD') and not Dead() and not HasPassive('TurnResistance')):ApplyStatus(TURNINGDEFIANCE_GHAST_RESISTANCE) StatusPropertyFlags: StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AURA_OF_HATE
TURNINGDEFIANCE_GHAST_RESISTANCE_DUPE_ENTRY_11469 Boosts: Tag(TURNED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Sacred Defiance Description: Affected entity has Advantage against the effects of Turn Undead while near the spellcaster. Icon: PassiveFeature_Generic_Death StackId: TURNINGDEFIANCE_GHAST_RESISTANCE StatusPropertyFlags: DisableCombatlog
ABILITYSCORE_DEATH_DUPE_ENTRY_8727 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Atrophied Description: One of the affected entity's Abilities has been reduced to 0, causing it to die instantly. Icon: GenericIcon_Intent_Debuff StackId: ABILITYSCORE_DEATH RemoveConditions: HasHPMoreThan(0) RemoveEvents: OnHeal StatusPropertyFlags: ApplyToDead
DISARM_INCUBUS_DUPE_ENTRY_16807 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Naked Description: The equipment you were wearing, is available in your inventory. Icon: GenericIcon_Intent_Debuff TickType: EndTurn StackId: DISARMED* StatusPropertyFlags: InitiateCombat* Stats inherited from: *DISARMED
WOLF_AURA_SHADOWHEART_DUPE_ENTRY_93108 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to apply FRIGHTENED to Shadowheart if she sees a wolf StackId: WOLF_AURA_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(not Ally() and not HasStatus('SG_Frightened') and not HasStatus('SG_Incapacitated') and not Dead() and HasPassive('FearOfWolves_Shadowheart')):ApplyStatus(SEEN_WOLF_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
LIMIT_WOLF_SHADOWHEART_DUPE_ENTRY_55766 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to limit SH only being scared by the same wolf once StackId: LIMIT_WOLF_SHADOWHEART StackPriority: 5 AuraRadius: 9 AuraStatuses: IF(HasStatus('LIMIT_WOLF_SHADOWHEART') and not Self()):ApplyStatus(REMOVE_WOLF_AURA_SHADOWHEART) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
REMOVE_WOLF_AURA_SHADOWHEART_DUPE_ENTRY_21534 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%% Technical Aura to remove wolf fear aura from wolf StackId: REMOVE_WOLF_AURA_SHADOWHEART StackPriority: 5 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: RemoveStatus(WOLF_AURA_SHADOWHEART)
CORPSE_SWITCH_DUPE_ENTRY_30213 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Disintegrating Corpse Description: This corpse is not long for this world. Icon: Spell_Transmutation_Disintegrate StackId: CORPSE_SWITCH StatusPropertyFlags: ApplyToDead OnRemoveFunctors: SwitchDeathType(Disintegrate)
ASTRAL_PLANE_DUPE_ENTRY_63196 Boosts: JumpMaxDistanceMultiplier(3);CarryCapacityMultiplier(3.0);IgnoreFallDamage();ActionResource(AstralPlanePoint,1,0);UnlockSpell(Target_AstralManipulation); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Loosened Gravity Description: Your jump distance and carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them. Icon: PassiveFeature_Generic_Magical StackId: ASTRAL_PLANE SoundLoop: Spell_Status_FeatherFall_MO* StatusGroups: SG_RemoveOnRespec* StatusEffect: 7b34d365-1fb3-4245-93ed-e79ee524f811* Stats inherited from: *FEATHER_FALL
ASTRAL_BUFF_DUPE_ENTRY_43086 Boosts: Advantage(SavingThrow,Intelligence);Ability(Intelligence,2); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Clarity Description: Your Intelligence gets a +2 bonus. You have Advantage on Intelligence Saving Throws. Icon: GenericIcon_Intent_Buff StackId: ASTRAL_BUFF
ASTRAL_DEBUFF_DUPE_ENTRY_38758 Boosts: ActionResource(Movement,-2,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Lethargy Description: Stunned for a turn after being hit by blast of energy. Icon: GenericIcon_Intent_Debuff StackId: ASTRAL_DEBUFF
EXHAUSTED_DUPE_ENTRY_31185 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1. Icon: Status_Exhaustion StillAnimationType: Weakened StillAnimationPriority: Weakened SoundVocalStart: WEAK StackId: EXHAUSTED StatusGroups: SG_Exhausted;SG_Condition
VAMPIRIC_TOUCH_4_DUPE_ENTRY_51633 Boosts: UnlockSpell(Target_VampiricTouch_Free_4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 4 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_5_DUPE_ENTRY_84324 Boosts: UnlockSpell(Target_VampiricTouch_Free_5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 5 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
VAMPIRIC_TOUCH_6_DUPE_ENTRY_99020 Boosts: UnlockSpell(Target_VampiricTouch_Free_6) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 6 DisplayName: Vampiric Touch* Description: Can recast Vampiric Touch without expending a spell slot.* Icon: Spell_Necromancy_VampiricTouch* StackId: VAMPIRIC_TOUCH* Stats inherited from: *VAMPIRIC_TOUCH
PLANT_GROWTH_DUPE_ENTRY_93261 Boosts: ActionResourceConsumeMultiplier(Movement, 4,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overgrown Foliage Description: Creatures move at quarter speed in the overgrown foliage. Icon: Status_DifficultTerrain StackId: PLANT_GROWTH StatusGroups: SG_DifficultTerrain
CRUSADERS_MANTLE_DUPE_ENTRY_76247 Boosts: CharacterWeaponDamage(1d4,Radiant) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Crusader's Mantle Aura Description: Emitting a holy aura. Weapon attacks of nearby allies deal an additional [1]. DescriptionParams: DealDamage(1d4,Radiant) Icon: Spell_Evocation_CrusadersMantle StackId: CRUSADERS_MANTLE StackPriority: 10 AuraRadius: 9 AuraStatuses: TARGET:IF(Character() and not Dead() and not Enemy()):ApplyStatus(CRUSADERS_MANTLE_AURA,100,1)
DEATH_WARD_DUPE_ENTRY_73121 Boosts: DownedStatus(DEATH_WARD_DOWNED,10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Death Ward Description: The next time damage would reduce the affected entity to 0 hit points, it remains conscious with [2] hit point left. DescriptionParams: RegainHitPoints(1);1 Icon: Spell_Abjuration_DeathWard HitAnimationType: MagicalNonDamage SoundStop: Spell_Impact_Buff_DeathWardRecover_L1to3,HEAD; StackId: DEATH_WARD StatusEffect: 515e6133-db71-4fbd-8b2f-fd9380dc4171
FANGS_OF_THE_FIRE_SNAKE_DUPE_ENTRY_77179 Boosts: CharacterWeaponDamage(1d4,Fire);CharacterUnarmedDamage(1d4, Fire) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Fangs of the Fire Snake Description: Affected entity's fists are flickering with flame. Its melee attacks deal an additional [1]. DescriptionParams: DealDamage(1d4,Fire) Icon: Action_Monk_FangsOfTheFireSnake StackId: FANGS_OF_THE_FIRE_SNAKE TickType: StartTurn StatusEffect: 9c1c9ea9-e5d5-4f1e-91f2-415f5e80e942
HEAT_METAL_4_DUPE_ENTRY_86111 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(4d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_REAPPLY_4_DUPE_ENTRY_7377 Boosts: IF(not Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_4);IF(Tagged('MEPHIT', context.Source)):UnlockSpell(Target_HeatMetal_Reapply_MagmaMephit) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Heat Metal: Reapply Damage* Description: Creature can reapply the damage dealt by the heated metal.* Icon: Spell_Transmutation_HeatMetal_Reapply* StackId: HEAT_METAL_REAPPLY* Stats inherited from: *HEAT_METAL_REAPPLY
HELLISH_REBUKE_4_DUPE_ENTRY_85540 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10,Fire) StackPriority: 3 Passives: HellishRebuke_4 StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator DisplayName: Hellish Rebuke* Description: The next time the creature takes damage, it uses a reaction to surround its foe in hellish flames that deal [1].* Icon: Spell_HellishRebuke* StackId: HELLISH_REBUKE* OnApplyFunctors: AI_ONLY:IF(not HasStatus('HELLISH_REBUKE') and not HasStatus('HELLISH_REBUKE_2')):ApplyStatus(AI_HELPER_BUFF,100,1)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *HELLISH_REBUKE
ICECLOUD_DUPE_ENTRY_5744 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Icy Cloud Description: A sheet of frigid air dealing [1] to all that walk through it. DescriptionParams: DealDamage(10d6,Cold) Icon: GenericIcon_DamageType_Cold TickType: StartTurn OnApplyRoll: not SavingThrow(Ability.Constitution,16) OnApplySuccess: DealDamage(5d6,Cold) OnApplyFail: DealDamage(5d6/2,Cold) StatusGroups: SG_Surface
KNOWLEDGE_OF_THE_AGES_CHARISMA_DUPE_ENTRY_87450 Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_KnowledgeOfTheAges StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017
KNOWLEDGE_OF_THE_AGES_DEXTERITY_DUPE_ENTRY_60614 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017 Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_INTELLIGENCE_DUPE_ENTRY_51771 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,Investigation) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_WISDOM_DUPE_ENTRY_50682 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
KNOWLEDGE_OF_THE_AGES_STRENGTH_DUPE_ENTRY_40995 Boosts: ProficiencyBonus(Skill,Athletics); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Knowledge of the Ages: Strength Description: Has Proficiency in Athletics. Icon: Action_KnowledgeOfTheAges* StackId: KNOWLEDGE_OF_THE_AGES_CHARISMA* StatusEffect: 2028d11e-eb2b-441d-8182-ab4d7e3c5017* Stats inherited from: *KNOWLEDGE_OF_THE_AGES_CHARISMA
ASTRAL_KNOWLEDGE_DUPE_ENTRY_49480 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge Description: Has Proficiency in all Skills of a chosen Ability. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_STRENGTH_DUPE_ENTRY_83329 Boosts: ProficiencyBonus(Skill,Athletics); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Strength Description: Has Proficiency in Athletics. Icon: Action_AstralKnowledge StackId: ASTRAL_KNOWLEDGE
ASTRAL_KNOWLEDGE_DEXTERITY_DUPE_ENTRY_8867 Boosts: ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Dexterity Description: Has Proficiency in Acrobatics, Sleight of Hand, and Stealth. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_INTELLIGENCE_DUPE_ENTRY_50623 Boosts: ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Religion) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Intelligence Description: Has Proficiency in Arcana, History, Investigation, Nature, and Religion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_WISDOM_DUPE_ENTRY_22230 Boosts: ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Survival) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Wisdom Description: Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
ASTRAL_KNOWLEDGE_CHARISMA_DUPE_ENTRY_80362 Boosts: ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Performance) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Astral Knowledge: Charisma Description: Has Proficiency in Deception, Intimidation, Performance, and Persuasion. Icon: Action_AstralKnowledge* StackId: ASTRAL_KNOWLEDGE* Stats inherited from: *ASTRAL_KNOWLEDGE_STRENGTH
AID_4_DUPE_ENTRY_96654 Boosts: IncreaseMaxHP(15) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 15 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
MAGIC_AWARENESS_DUPE_ENTRY_7547 Boosts: RollBonus(SavingThrow,1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Awareness Description: Tapping into their innate magic to visualise the Weave.
The barbarian and all creatures within [1] add their Proficiency Bonus to Saving Throws against spells. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 0 AuraRadius: 3 AuraStatuses: TARGET:IF(Character() and not SummonOwner()):ApplyStatus(MAGIC_AWARENESS_AURA) TickType: StartTurn StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
MAGIC_AWARENESS_AURA_DUPE_ENTRY_45783 Boosts: RollBonus(SavingThrow,1d4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Magic Awareness Aura Description: A nearby barbarian is visualising the Weave.
Adds their Proficiency Bonus to Saving Throws against spells, as long as they stay within [1] of the barbarian. DescriptionParams: Distance(3) Icon: Action_Barbarian_MagicAwareness StackId: MAGIC_AWARENESS StackPriority: 1 StatusEffect: 9548e78e-bf9d-45c4-80b8-8062e5739d56
WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS_DUPE_ENTRY_82691 Boosts: TemporaryHP(1d12) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Dark Tendrils Description: Surrounded by tendrils of wild, shadowy magic. Gained [1]. DescriptionParams: GainTemporaryHitPoints(1d12) Icon: statIcons_WildMagic_Barbarian_ShadowyTendrils SoundLoop: Spell_Status_ShadowyTendrils_MO SoundStop: Spell_Status_ShadowyTendrils_MO_Stop StackId: WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage StatusEffect: b65e9b5b-9a95-49c4-a29e-478c331671a0
RAGE_FRENZY_EXHAUSTED_DUPE_ENTRY_25748 Boosts: UnlockSpell(Shout_BerserkerConsume) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exhausted Description: Spent from your recent frenzy, you must consume food to be able to frenzy again. Icon: Status_Exhaustion
FLUMPH_EXPLODE_DUPE_ENTRY_93712 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Exploding Flumph Description: This spirit will explode at the end of the turn. Each creature within [1] must succeed a Dexterity Saving Throw or take [2]. DescriptionParams: Distance(2);DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph TickType: EndTurn RemoveEvents: OnTurn StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator;TickingWithSource OnRemoveFunctors: CreateExplosion(Projectile_Flumph_Explosion) StatusEffect: 51534a37-3d9e-490f-a347-e190ba13f073
SLOWFALL_PASSIVE_TECHNICAL_DUPE_ENTRY_19965 Boosts: FallDamageMultiplier(0.5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Slow Fall Description: Affected entity knows how to break its fall. It has Resistance to Falling damage. Icon: Spell_Transmutation_FeatherFall StackId: SLOWFALL_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsFallDamage() RemoveEvents: OnDamage StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1)
PARRY_PASSIVE_TECHNICAL_DUPE_ENTRY_17781 Boosts: IF(IsMeleeAttack()):DamageReduction(All, Flat, 1d4+DexterityModifier) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Parry Description: When hit with a melee attack, the affected entity can use a reaction and a Superiority Die to reduce the damage by [1]. DescriptionParams: 1d8+DexterityModifier Icon: PassiveFeature_Parry StackId: PARRY_PASSIVE_TECHNICAL TickType: StartTurn RemoveConditions: IsMeleeAttack() and (HasDamageEffectFlag(DamageFlags.Hit) or HasDamageEffectFlag(DamageFlags.Critical)) and not (IsCriticalMiss() or IsMiss()) RemoveEvents: OnAttacked StatusPropertyFlags: DisableOverhead;DisablePortraitIndicator;DisableCombatlog OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(ReactionActionPoint,1);IF(RemoveCause(StatusRemoveCause.Condition)):UseActionResource(SuperiorityDie,1)
BLACK_TENTACLES_DUPE_ENTRY_67027 Boosts: Advantage(AttackTarget);Disadvantage(AttackRoll);ActionResourceBlock(Movement);Disadvantage(SavingThrow,Dexterity);Attribute(Grounded) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Tentacles Description: Restrained by dark tendrils. Affected entity can't move and takes [1] per turn.
Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage. DescriptionParams: DealDamage(3d6,Bludgeoning) Icon: Spell_Evocation_EvardsBlackTentacles StillAnimationType: Snared StillAnimationPriority: Snared SoundVocalStart: EXHAUSTED StackId: BLACK_TENTACLES StackPriority: 1 TickType: StartTurn TooltipSave: Strength StatusPropertyFlags: InitiateCombat OnTickRoll: not SavingThrow(Ability.Strength, SourceSpellDC(12)) OnTickSuccess: DealDamage(3d6,Bludgeoning,Magical) OnTickFail: ApplyStatus(BLACK_TENTACLES_TECHNICAL,100,1) StatusGroups: SG_Restrained;SG_Condition
LEGENDARY_RESISTANCE_DUPE_ENTRY_41570 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance Description: You have a +[1] bonus to your next Saving Throw. DescriptionParams: 10 Icon: GenericIcon_Intent_Buff Passives: LegendaryResistance
LEGENDARY_RESISTANCE_STRENGTH_DUPE_ENTRY_23273 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Strength) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Strength Description: You have a +[1] bonus to your next Strength Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BullsStrenght DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_DEXTERITY_DUPE_ENTRY_51693 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Dexterity) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Dexterity Description: You have a +[1] bonus to your next Dexterity Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_CatsGrace DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CONSTITUTION_DUPE_ENTRY_83684 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Constitution) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Constitution Description: You have a +[1] bonus to your next Constitution Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_BearsEndurance DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_INTELLIGENCE_DUPE_ENTRY_53582 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Intelligence) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Intelligence Description: You have a +[1] bonus to your next Intelligence Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_FoxsCunning DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_WISDOM_DUPE_ENTRY_58557 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Wisdom) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Wisdom Description: You have a +[1] bonus to your next Wisdom Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_OwlsWisdom DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CHARISMA_DUPE_ENTRY_60460 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_Charisma) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Charisma Description: You have a +[1] bonus to your next Charisma Saving Throw. Icon: Spell_Transmutation_EnhanceAbility_EaglesSplendor DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
LEGENDARY_RESISTANCE_CROWD_CONTROL_DUPE_ENTRY_40173 Boosts: ActionResourceOverride(LegendaryResistanceCharge,3,0);UnlockInterrupt(Interrupt_LegendaryResistance_CrowdControl) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Legendary Resistance: Crowd Control Description: You have a +[1] bonus to your next Saving Throw affecting multiple targets. Icon: GenericIcon_Intent_Control DescriptionParams: 10* Passives: LegendaryResistance* Stats inherited from: *LEGENDARY_RESISTANCE
WILD_MAGIC_BARBARIAN_TELEPORT_DUPE_ENTRY_85905 Boosts: UnlockSpell(Target_WildMagicBarbarian_Teleport) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Teleport Description: Can Teleport each turn, until the end of their Rage. DescriptionParams: Distance(9) Icon: statIcons_WildMagic_Barbarian_Teleport RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN__EXPLODING_FLUMPH_DUPE_ENTRY_6739 Boosts: UnlockSpell(Target_WildMagicBarbarian_ExplodingFlumph) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Intangible Spirit Description: Can summon an Intangible Spirit each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_ExplodingFlumph RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved
Until the end of the barbarian's Rage, it deals an additional [1] and gains the Light and Thrown properties.
If thrown, it immediately reappears in the barbarian's hand. DescriptionParams: DealDamage(1d6,Force) Icon: statIcons_WildMagic_Barbarian_WeaponInfusion StatusEffectOverride: 083181ba-1276-438b-876f-e3e75593990f RemoveConditions: not HasStatus('RAGE', GetOwner(context.Source)) RemoveEvents: OnTurn;OnStatusRemoved
WILD_MAGIC_BARBARIAN_MAGIC_RETRIBUTION_DUPE_ENTRY_24067 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Magic Retribution Description: Protected by a wild, vengeful magic.
Until the end of the barbarian's Rage, enemies that hit them take [1] in retaliation. DescriptionParams: DealDamage(1d6, Force) Icon: statIcons_WildMagic_Barbarian_MagicRetribution Passives: WildMagicBarbarian_MagicRetribution_Passive RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: bb5e4f14-4258-419a-8c64-ea534f44b6a0
WILD_MAGIC_BARBARIAN_PROTECTIVE_LIGHTS_AURA_DUPE_ENTRY_75457 Boosts: AC(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Protective Lights Description: Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. Icon: statIcons_WildMagic_Barbarian_ProtectiveLights SoundLoop: Spell_Status_ProtectiveLights_MO StatusEffect: b613a7f4-1182-4e39-b63c-4fe77b96e9c2
WILD_MAGIC_BARBARIAN_VINE_GROWTH_DUPE_ENTRY_42280 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Vine Growth Description: Surrounded by flowers and vines.
Until the end of the barbarian's Rage, the ground within [1] of them is Difficult Terrain for everyone other than the barbarian, halving movement speed. DescriptionParams: Distance(5) Icon: statIcons_WildMagic_Barbarian_VineGrowth SoundStart: Spell_Status_VineGrowth SoundStop: Spell_Status_VineGrowth AuraRadius: 5 AuraStatuses: TARGET:IF(Character() and not Self()):ApplyStatus(DIFFICULT_TERRAIN) RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: f101e4eb-7b86-4bb4-bf10-d6a110f93b21
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_DUPE_ENTRY_62452 Boosts: UnlockSpell(Projectile_WildMagicBarbarian_LightBolt) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wild Magic: Light Bolt Description: Can shoot a Bolt of Light from their chest each turn, until the end of their Rage. Icon: statIcons_WildMagic_Barbarian_LightBolt RemoveConditions: not HasStatus('RAGE') RemoveEvents: OnTurn;OnStatusRemoved StatusEffect: 4b36da49-5e25-4d05-ae10-88cc211a47eb
WILD_MAGIC_BARBARIAN_LIGHT_BOLT_BLINDED_DUPE_ENTRY_42998 Boosts: Disadvantage(AttackRoll); Advantage(AttackTarget); SightRangeMaximum(3)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST TickType: EndTurn DisplayName: Blinded* Description: Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to [1].
TAD_BLACK_HOLE_AURA_DUPE_ENTRY_15371 Boosts: UnlockSpell(Target_TAD_BlackHole_Recast) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Hole Description: The black home pulls in all nearby creatures. The area around the hole is Difficult Terrain and can Slow creatures within. Icon: TadpoleSuperPower_BlackHole StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator
TAD_BLACK_HOLE_SLOW_DUPE_ENTRY_63556 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Icon: TadpoleSuperPower_BlackHole RemoveConditions: RemoveEvents: TooltipSave: Intelligence StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8 DisplayName: Slowed* Description: Affected entity's movement speed is halved, and its Armour Class and Dexterity Saving Throws are reduced by 2.
The entity can't take reactions or make more than 1 attack per turn, and can only take either an action or a bonus action.
MF_BLACK_HOLE_AURA_DUPE_ENTRY_57989 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Pull in nearby creatures, dealing [1]. The surrounding area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) DisplayName: Black Hole* Icon: TadpoleSuperPower_BlackHole* StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *TAD_BLACK_HOLE_AURA
MF_BLACK_HOLE_SLOW_DUPE_ENTRY_61437 Boosts: AC(-2);RollBonus(SavingThrow,0-2);ActionResourceBlock(ReactionActionPoint);ActionResourceMultiplier(Movement,50,0);MovementSpeedLimit(Walk);Tag(EXTRA_ATTACK_BLOCKED)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Black Hole Description: The black hole pulls nearby creatures and deals [1]. The nearby area is Difficult Terrain and can Slow creatures within it. DescriptionParams: DealDamage(3d10+4,Force) OnApplyFunctors: DealDamage(3d10+4,Force,Magical) Icon: TadpoleSuperPower_BlackHole* TooltipSave: Intelligence* StatusEffect: 7839fe67-a201-4647-9a52-da9486fc90e8* SoundVocalStart: WEAK* SoundLoop: Spell_Status_Slow_MO* SoundStop: Spell_Status_Slow_MO_Stop* StackId: SLOW* TickType: EndTurn* Passives: Slow_ActionPoint;Slow_Casting* ManagedStatusEffectType: Negative* ManagedStatusEffectGroup: d787f666-8ee6-4185-9365-6aac9ebe76ae* RemoveConditions: SavingThrow(Ability.Wisdom, SourceSpellDC())** RemoveEvents: OnTurn** Stats inherited from: *TAD_BLACK_HOLE_SLOW **SLOW
TAD_SHIELD_OF_THRALLS_DUPE_ENTRY_91424 Boosts: TemporaryHP(10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Volatile Shield Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes. Icon: TadpoleSuperPower_ShieldOfThralls SoundLoop: Spell_Status_ReflectiveShell SoundStop: Spell_Status_ReflectiveShell_Exit StackId: TEMPORARY_HP StackPriority: 10 RemoveConditions: not HasTemporaryHP() RemoveEvents: OnDamage OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion) StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470
MF_SHIELD_OF_THRALLS_DUPE_ENTRY_28543 Boosts: TemporaryHP(25) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackPriority: 25 DisplayName: Volatile Shield* Description: Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.* Icon: TadpoleSuperPower_ShieldOfThralls* SoundLoop: Spell_Status_ReflectiveShell* SoundStop: Spell_Status_ReflectiveShell_Exit* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnRemoveFunctors: IF(RemoveCause(StatusRemoveCause.Condition)):CreateExplosion(Projectile_TAD_ShieldOfThralls_Explosion)* StatusEffect: 585d92ba-fa33-4886-badd-6ce9acce6470* Stats inherited from: *TAD_SHIELD_OF_THRALLS
TAD_PERILOUS_STAKES_DUPE_ENTRY_56405 Boosts: Resistance(All,Vulnerable) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Perilous Stakes Description: Affected entity is Vulnerable to all damage, but when it attacks it heals [1]. DescriptionParams: RegainHitPoints(2d8) Icon: TadpoleSuperPower_PerilousStakes SoundLoop: Spell_Status_PerilousStakes_MO SoundStop: Spell_Status_PerilousStakes_MO_Stop Passives: TAD_PerilousStakes StatusPropertyFlags: ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753 StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330 Stats inherited from: *TADPOLE **GENERIC
MF_PERILOUS_STAKES_DUPE_ENTRY_67922 Boosts: Resistance(All,Vulnerable);ReduceCriticalAttackThreshold(5);DamageBonus(15,Psychic) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Affected entity's attacks deal an additional [2] Psychic damage and heal it for [3]. The entity scores a Critical Hit when rolling a [1] or higher. The entity is Vulnerable to all damage. DescriptionParams: 15;15;RegainHitPoints(2d8) DisplayName: Perilous Stakes* Icon: TadpoleSuperPower_PerilousStakes* SoundLoop: Spell_Status_PerilousStakes_MO* SoundStop: Spell_Status_PerilousStakes_MO_Stop* Passives: TAD_PerilousStakes* ApplyEffect: ab6d4ae6-32b4-4427-b020-9b142c75f753* StatusEffect: 8614fe74-668b-42af-86d1-76ab6889e330* StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator;DisableOverhead;IgnoreResting;FreezeDuration;ApplyToDead** Stats inherited from: *TAD_PERILOUS_STAKES **TADPOLE ***GENERIC
TAD_PSIONIC_DOMINANCE_DUPE_ENTRY_93510 Boosts: AC(1);RollBonus(SavingThrow,1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Dominance Description: Affected entity is prepared to counter an enemy's spell. Icon: TadpoleSuperPower_PsionicDominance RemoveConditions: IsAttack() or IsSavingThrow() RemoveEvents: OnAttacked StatusPropertyFlags: FreezeDuration;MultiplyEffectsByDuration StatusEffect: 179433a5-0aea-462f-9b77-90ea24d1965e Stats inherited from: *TADPOLE **GENERIC
TAD_PSIONIC_OVERLOAD_DUPE_ENTRY_55949 Boosts: IF(IsAttack()):DamageBonus(1d4,Psychic) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Overloaded With Synaptic Power Description: Affected entity deals an additional [1] with its attacks, but also receives [2] per turn. DescriptionParams: DealDamage(1d4, Psychic);DealDamage(1d4,Psychic) RemoveConditions: not Combat() RemoveEvents: OnCombatEnded TickFunctors: DealDamage(1d4,Psychic,Magical) OnApplyFunctors: Icon: TadpoleSuperPower_EndlessRage* SoundLoop: Spell_Status_EndlessRage_ST* SoundStop: Spell_Status_EndlessRage_ST_Stop* StackId: ENDLESS_RAGE* TickType: EndTurn* TooltipDamage: DealDamage(1d4,Psychic)* StatusGroups: SG_RemoveOnRespec* StatusEffect: 5ef637e7-64d1-43ec-850b-9f8a60c8236a* Stats inherited from: *ENDLESS_RAGE
CURSEDTOME_THARCHIATE_CODEX_DUPE_ENTRY_40686 Boosts: Ability(Constitution,-5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Tharchiate Withering Description: Your Constitution score is reduced by [1] while cursed by the Tharchiate Codex's warped arcana. DescriptionParams: 5 Icon: GenericIcon_Intent_Debuff SoundStart: Misc_Status_Tharchiate_Codex_Cursed_Start SoundLoop: Misc_Status_Tharchiate_Codex_Cursed_Loop StackId: CURSEDTOME_THARCHIATE_CODEX StatusPropertyFlags: ApplyToDead;IgnoreResting OnRemoveFunctors: ApplyStatus(CURSEDTOME_THARCHIATE_TECHNICAL,100,-1);ApplyStatus(CURSEDTOME_THARCHIATE_FALSE_LIFE,100,-1) StatusGroups: SG_Cursed StatusEffect: fb051b31-c67f-4669-b456-3cd4fb12ac7e
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_DUPE_ENTRY_72528 Boosts: Advantage(SavingThrow, Dexterity) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Shar's Blessing: Barrier of Darkness Description: You have an Advantage on Saving Throws while in darkness or dim light. Icon: GenericIcon_Intent_Buff StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE StatusPropertyFlags: DisableCombatlog;IgnoreResting;DisablePortraitIndicator
MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL_DUPE_ENTRY_99961 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: %%%|Shar's Blessing Technical| Description: %%%|Technical status used to remove the Saving Throw advantage| StackId: MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE_TECHNICAL StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnRemoveFunctors: RemoveStatus(MAG_SHA_SHAR_BLESSING_SAVING_THROW_ADVANTAGE)
MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_DUPE_ENTRY_96684 Boosts: GameplayLight(9,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Selûne's Blessing: Moonmote Aura Description: The area around the affected entity is illuminated. At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving Throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional [2] on a hit with melee attacks. DescriptionParams: Distance(9);DealDamage(1d4, Radiant) StackId: MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA AuraRadius: 9 AuraStatuses: IF(Character() and Enemy()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ENEMY);IF(Character() and Ally()):ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_ALLY) OnApplyFunctors: ApplyStatus(MAG_SHA_SELUNE_BLESSING_MOONMOTE_AURA_LIGHT, 100, -1) Icon: Spell_Evocation_DancingLights* StatusEffect: e6d2276c-bc47-4f27-965a-7aaf7277398b* Stats inherited from: *DANCING_LIGHTS
ALCH_ELIXIR_ALERTNESS_DUPE_ENTRY_11939 Boosts: Initiative(5);StatusImmunity(SURPRISED) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Vigilance Description: Affected entity has a +5 bonus to initiative and can't be Surprised. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Gaesous_Form_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 235dfd93-6131-42c9-abcc-cefebec8e059
ALCH_ELIXIR_ARCANE_ACUITY_DUPE_ENTRY_69176 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Battlemage's Power Description: Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Resistance StackId: ALCH_ELIXIR StackType: Overwrite TickType: StartTurn Passives: ALCH_Elixir_ArcaneAcuity_Passive TickFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,SetMinimum) OnApplyFunctors: SetStatusDuration(MAG_GISH_ARCANE_ACUITY,3,ForceSet); IF(not HasStatus('MAG_GISH_ARCANE_ACUITY')): ApplyStatus(MAG_GISH_ARCANE_ACUITY,100,3) ApplyEffect: f1ce7559-a4ea-4a4a-893c-ca289290b21a
ALCH_ELIXIR_BLOODLUST_DUPE_ENTRY_6649 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. DescriptionParams: 5 Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_Start SoundLoop: Misc_Status_ElixirOfBloodlust_Loop SoundStop: Misc_Status_ElixirOfBloodlust_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Bloodlust_Passive StatusEffect: 094af72c-263e-4c2f-9856-837e1bb5eae5
ALCH_ELIXIR_BLOODLUST_TEMPAP_DUPE_ENTRY_74302 Boosts: ActionResource(ActionPoint,1,0) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Bloodlust Description: Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [1] temporary hit points and an action. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality StackId: ALCH_ELIXIR_BLOODLUST_TEMPAP TickType: StartTurn
ALCH_ELIXIR_BLOODLUST_TEMPHP_DUPE_ENTRY_93526 Boosts: TemporaryHP(5) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Temporary Hit Points Description: Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Vitality SoundStart: Misc_Status_ElixirOfBloodlust_TempHp StackPriority: 5 StatusEffect: d3967ea5-7f89-4c33-a994-951157d16e7e DescriptionParams: 7* StackId: TEMPORARY_HP* RemoveConditions: not HasTemporaryHP()* RemoveEvents: OnDamage* OnApplyFunctors: AI_ONLY:IF(not HasStatus('FALSE_LIFE')):RegainHitPoints(1d4+4)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FALSE_LIFE
ALCH_ELIXIR_CONCENTRATION_DUPE_ENTRY_12575 Boosts: Advantage(Concentration);StatusImmunity(SLEEP);Tag(CHARMED_ADV) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Peerless Focus Description: Affected entity's ability to maintain its spells has increased.
It has Advantage to Saving Throws against being Charmed and for maintaining Concentration. Replaces effects from other elixirs when drunk. Magic can't put it to sleep. Icon: Item_CONS_Potion_Invulnerability SoundStart: Misc_Status_ElixirOfGreaterConcentration_Start SoundLoop: Misc_Status_ElixirOfGreaterConcentration_Loop SoundStop: Misc_Status_ElixirOfGreaterConcentration_Loop_Stop StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: af4bcec0-229d-447c-8513-3e85363a67e7
ALCH_ELIXIR_CRITICALS_DUPE_ENTRY_5161 Boosts: ReduceCriticalAttackThreshold(1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Viciousness Description: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Drink_Potion_A StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: f9ddda12-a08d-4223-99c7-37fd2139cbf5
ALCH_ELIXIR_DARKVISION_DUPE_ENTRY_70794 Boosts: DarkvisionRangeMin(12);ActiveCharacterLight(051648e6-f05a-e41f-e398-ffd5cd148989)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Darkvision Description: Can see in the dark for up to [1]. StackId: ALCH_ELIXIR StackType: Overwrite DescriptionParams: Distance(12)* Icon: Spell_Evocation_Darkvision* StatusGroups: SG_RemoveOnRespec* StatusEffect: 4a00f418-fce5-463f-9436-d2a761a27907* Stats inherited from: *DARKVISION
ALCH_ELIXIR_ENLARGE_DUPE_ENTRY_79367 Boosts: Advantage(Ability, Strength); Advantage(SavingThrow, Strength);CharacterWeaponDamage(1d4);ObjectSize(+1);ScaleMultiplier(1.33);CharacterUnarmedDamage(1d4);CarryCapacityMultiplier(1.25)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of The Colossus SoundLoop: Misc_Status_Elixir_of_Growth_MO SoundStop: Misc_Status_Elixir_of_Growth_MO_Stop StackId: ALCH_ELIXIR StackType: Overwrite Description: Size is increased, weapon attacks deal an additional [1] damage, and the affected entity has Advantage on Strength Checks and Saving Throws. Carrying capacity is also increased by 25%.* DescriptionParams: 1d4* Icon: Spell_Transmutation_Enlarge* Passives: EnlargeWeightMedium;EnlargeWeightLarge* StatusGroups: SG_RemoveOnRespec* StatusEffect: ead75c6a-806e-4db7-8d51-f06beca00fe2* Stats inherited from: *ENLARGE
ALCH_ELIXIR_FREEDOM_DUPE_ENTRY_11617 Boosts: StatusImmunity(SG_Paralyzed);StatusImmunity(SG_Restrained);StatusImmunity(SG_DifficultTerrain);ActionResourcePreventReduction(Movement)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Guileful Movement Description: Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk. SoundStart: Misc_Status_ElixirOfFreedom_Start SoundLoop: Misc_Status_ElixirOfFreedom_Loop SoundStop: Misc_Status_ElixirOfFreedom_End StackId: ALCH_ELIXIR StackType: Overwrite ApplyEffect: 7c7daf15-2a16-44fc-9e04-bcd5f53f1101 StatusEffect: ManagedStatusEffectType: ManagedStatusEffectGroup: EndEffect: 07f76e6c-014f-459e-8bab-97c7581f2f6a Icon: Spell_Abjuration_FreedomOfMovement* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *FREEDOM_OF_MOVEMENT
ALCH_ELIXIR_MEDITATION_DUPE_ENTRY_25165 Boosts: ActionResource(SpellSlot,1,1) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 1 Icon: Item_CONS_Potion_Tribal_A_Small StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_GREATER_DUPE_ENTRY_67199 Boosts: ActionResource(SpellSlot,1,2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Greater Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 2 Icon: Item_CONS_Potion_Tribal_A_Greater StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPERIOR_DUPE_ENTRY_74557 Boosts: ActionResource(SpellSlot,1,3) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Superior Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 3 Icon: Item_CONS_Potion_Tribal_A_Superior StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_MEDITATION_SUPREME_DUPE_ENTRY_8047 Boosts: ActionResource(SpellSlot,1,4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Supreme Elixir of Arcane Cultivation Description: Has an additional Level [1] spell slot. Replaces effects from other elixirs when drunk. DescriptionParams: 4 Icon: Item_CONS_Potion_Tribal_A_Supreme StackId: ALCH_ELIXIR StackType: Overwrite StatusEffect: 1fb71b51-1f23-4231-a6d3-ec51eef02e26
ALCH_ELIXIR_SEE_INVISIBILITY_DUPE_ENTRY_47387 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST StackId: ALCH_ELIXIR StackType: Overwrite OnApplyFunctors: AI_ONLY:IF(not HasStatus('ALCH_ELIXIR_SEE_INVISIBILITY')):ApplyStatus(AI_HELPER_SEEINVISIBILITY,100,3) DisplayName: See Invisibility* Description: Can see Invisible creatures within [1]. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.* DescriptionParams: Distance(9)* Icon: Spell_Divination_SeeInvisibility* AuraRadius: 9* AuraStatuses: TARGET:IF(not HasAnyStatus({'SG_Unconscious','SG_Incapacitated','SG_Blinded'},{},{},context.Source) and not Ally() and HasStatus('SG_Invisible')):ApplyStatus(SEE_INVISIBILITY_SEEN)* AuraFlags: CanAffectInvisibleItems;AIIgnoreOnSelf* StatusGroups: SG_RemoveOnRespec* StatusEffect: d8452a11-7c66-45fb-8ccb-64e2fa56ada5* Stats inherited from: *SEE_INVISIBILITY
ALCH_ELIXIR_TADPOLE_DUPE_ENTRY_20006 Boosts: Disadvantage(SavingThrow,Constitution);Disadvantage(SavingThrow,Wisdom);Disadvantage(SavingThrow,Intelligence) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Weakening Description: Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects from other elixirs when drunk. Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Impact_MO StackId: ALCH_ELIXIR StackType: Overwrite Passives: ALCH_Elixir_Tadpole_Passive
ALCH_ELIXIR_TADPOLE_ADVANTAGE_DUPE_ENTRY_83272 Boosts: Advantage(AttackRoll) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Psionic Enrichment Description: After using a tadpole power, affected entity gains Advantage on all attacks for [1] rounds. DescriptionParams: 3 Icon: Item_CONS_Potion_Mindflayer_A SoundStart: Alchemy_Status_Elixir_Tadpole_Advantage_Impact_MO SoundLoop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop SoundStop: Alchemy_Status_Elixir_Tadpole_Advantage_Loop_Stop StackId: ALCH_ELIXIR_TADPOLE_ADVANTAGE StackType: Overwrite StatusEffect: 6d37e81c-17c3-4a32-8a23-f695a09e64ef
ALCH_POTION_FLYING_DUPE_ENTRY_46138 Boosts: UnlockSpell(Projectile_Fly_Spell)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Potion of Flying ManagedStatusEffectType: ManagedStatusEffectGroup: Description: Can Fly to a target position.* Icon: Status_Fly* SoundLoop: Spell_Status_Fly_MO* SoundStop: Spell_Status_Fly_MO_Stop* StackId: FLY* StatusGroups: SG_RemoveOnRespec* StatusEffect: 70e3142f-6fde-4718-815f-a419e6bfaa23* Stats inherited from: *FLY
ALCH_OIL_ATTACKBUFF_DUPE_ENTRY_56342 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StackId: ALCH_OIL_ATTACKBUFF OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_ATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6186fbfb-bf09-4c6d-b7ef-2469df40d490 StatusEffect: StatusPropertyFlags: DisableCombatlog;DisablePortraitIndicator* Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_ATTACKBUFF_DIPPED_DUPE_ENTRY_50035 Boosts: WeaponAttackRollBonus(2) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Accuracy Description: Has a +[1] bonus to Attack Rolls with the oiled weapon. DescriptionParams: 2 Icon: Item_ALCH_Solution_Oil_AttackBuff StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 68a90d75-c363-40d9-b6f7-b09583322417 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_BANE_DUPE_ENTRY_86403 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: StackId: WEAPON_COATED_WITH_POISON(299eaf36-6758-4f73-9770-03739dfde884) StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_BANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_BANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 7e927671-82e7-413a-869c-976d73eb10d5 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_BANE_DIPPED_DUPE_ENTRY_44415 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Bane Description: Targets become Baned for [1] turns unless they succeed a Charisma Saving Throw. DescriptionParams: 2 Icon: Item_CONS_Potion_ArmsOfHadar_A StatusEffectOverride: Passives: ALCH_Oil_Bane_Passive StatusGroups: SG_WeaponCoating StatusEffect: d3bb6318-83bc-4db6-9ec5-525afbc5fab3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DUPE_ENTRY_85840 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Magical Honing Description: Weapons coated in this arcane oil gain a +[1] bonus to Damage and Attack Rolls. Weapons become magical, so they can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StackId: ALCH_OIL_DAMAGEATTACKBUFF StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_DAMAGEATTACKBUFF_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_DAMAGEATTACKBUFF,100,4) ApplyEffect: abb6d445-5db6-4b1d-be49-31336506e1de StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_DAMAGEATTACKBUFF_DIPPED_DUPE_ENTRY_76108 Boosts: WeaponEnchantment(1); CharacterWeaponDamage(1);WeaponProperty(Magical) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Diluted Oil of Sharpness Description: The arcane oil coating this weapon grants it a +[1] bonus to Damage and Attack Rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks. DescriptionParams: 1 Icon: Item_CONS_Potion_Immortality_A StatusEffectOverride: StatusGroups: SG_WeaponCoating StatusEffect: 640a261b-d2cc-4a66-bbf6-c964bcb18648 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_FROST_DUPE_ENTRY_54736 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Freezing Description: Coat your active weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for [1] turns. DescriptionParams: 2 Icon: Item_LOOT_Alchemy_Myconid_Grenade_Water StackId: ALCH_OIL_FROST StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_FROST_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_FROST_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 6f63e184-6e5c-4fa9-aef3-ff6120ac4ad9 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DUPE_ENTRY_85302 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Diminution Description: Coat your active weapon in oil. The weapon receives a [1] penalty to damage. Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws. They also receive a [2] penalty to damage with melee weapon attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StackId: ALCH_OIL_REDUCE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REDUCE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REDUCE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_REDUCE,100,1) ApplyEffect: 2f0744f6-2b97-44ff-bac9-3436575cef5b StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REDUCE_DIPPED_DUPE_ENTRY_70578 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Diminution Description: Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws, as well as a [2] penalty to damage on melee attacks. DescriptionParams: -1;-1d4 Icon: Item_ALCH_Solution_Oil_Reduce StatusEffectOverride: Passives: ALCH_Oil_Reduce_Passive StatusGroups: SG_WeaponCoating StatusEffect: c99d931b-ce29-418e-856a-d08feb9eff96 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DUPE_ENTRY_62796 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arsonist's Oil Description: Coat your weapon in an oil that removes the target's Resistance to Fire damage. The oil inflicts Vulnerability to Fire damage on the target. Targets that are Immune to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: ea09cb61-7177-40ad-8d5e-e095e8faedeb StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_DIPPED_DUPE_ENTRY_49222 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Arsonist's Oil Description: Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity to Fire damage are unaffected. Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StatusEffectOverride: Passives: ALCH_Oil_RemoveResistanceFire_Passive StatusGroups: SG_WeaponCoating StatusEffect: 85d02af3-8218-4791-a38b-c2cecae9fbd4 DescriptionParams: DealDamage(1d4,Poison)* SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION_DUPE_ENTRY_65859 Boosts: Resistance(Fire,Vulnerable) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Arsonist's Oil Description: Affected entity has lost Fire Resistance and is now Vulnerable to Fire damage. DescriptionParams: DealDamage(,Fire) Icon: Item_LOOT_Alchemy_Myconid_Grenade_Positive StackId: ALCH_OIL_REMOVERESISTANCEFIRE_CONDITION StatusPropertyFlags: DisableOverhead ApplyEffect: 88c55de3-3605-4dff-b471-8c23c15de8c7 ManagedStatusEffectType: Negative ManagedStatusEffectGroup: 6435c10a-c67d-4f79-8813-b84b0762f92b
ALCH_OIL_COMBUSTION_DUPE_ENTRY_74940 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Combustion Description: Coat your active weapon in this oil. On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_COMBUSTION_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON,100,1) ApplyEffect: 0e2ef88a-c0d0-4e8f-898a-e1668f65aaa3 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_COMBUSTION_DIPPED_DUPE_ENTRY_99520 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Oil of Combustion Description: Coated in flammable oil.
On a hit, the target is doused in oil for [1] turns. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: Passives: ALCH_Oil_Combustion_Passive StatusGroups: SG_WeaponCoating StatusEffect: 1eed4135-c965-44f0-aadd-b1ad75347042 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_COMBUSTION_CONDITION_DUPE_ENTRY_15212 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Oil of Combustion Description: Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it. DescriptionParams: 2; DealDamage(3d6,Fire) Icon: Item_CONS_Potion_FireBreath_A StatusEffectOverride: StackId: ALCH_OIL_COMBUSTION_CONDITION StackPriority: 1 Passives: ALCH_Oil_Combustion_Condition_Passive StatusPropertyFlags: DisableOverhead StatusEffect: 63722567-025b-44b8-98c2-76f437dffe34 Stats inherited from: *OILED
ALCH_OIL_COMBUSTION_EXPLOSION StatusType: BOOST StackPriority: 2 StackType: Overwrite Passives: OnRemoveFunctors: CreateExplosion(Projectile_ALCH_Oil_Combustion_Explosion) DisplayName: Oil of Combustion* Description: Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing [2] in an area around it.* DescriptionParams: 2; DealDamage(3d6,Fire)* Icon: Item_CONS_Potion_FireBreath_A* StackId: ALCH_OIL_COMBUSTION_CONDITION* StatusPropertyFlags: DisableOverhead* StatusEffect: 63722567-025b-44b8-98c2-76f437dffe34* Stats inherited from: *ALCH_OIL_COMBUSTION_CONDITION **OILED
ALCH_OIL_WIZARDSBANE_DUPE_ENTRY_78691 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE StatusPropertyFlags: DisableOverhead;DisableCombatlog;DisablePortraitIndicator OnApplyFunctors: IF(WieldingWeapon('Dippable') and not WieldingWeapon('Torch')):ApplyEquipmentStatus(MainHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);IF(WieldingWeapon('Dippable',true) and not WieldingWeapon('Torch',true)):ApplyEquipmentStatus(OffHand,ALCH_OIL_WIZARDSBANE_DIPPED,100,10);AI_ONLY:ApplyStatus(SELF,AI_HELPER_DIPWEAPON_OIL_WIZARDSBANE,100,4) ApplyEffect: 937e6d2c-7bcf-40d1-9d66-db399e4b2e59 StatusEffect: Stats inherited from: *WEAPON_COATED_WITH_POISON
ALCH_OIL_WIZARDSBANE_DIPPED_DUPE_ENTRY_24578 Boosts: origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Coated in Wizardsbane Oil Description: Severely dampens the power of any spellcaster struck with this weapon.
Targets receive a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for [2] turns. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: Passives: ALCH_Oil_Wizardsbane_Passive StatusGroups: SG_WeaponCoating StatusEffect: f674fd37-e82e-431f-aca9-a4ed452854c3 SoundStart: Action_Cast_Dipped_Poison* SoundStop: Action_Prepare_Dipped_Poison_Loop_Stop* StackId: DIPPED* Stats inherited from: *DIPPED_POISON
ALCH_OIL_WIZARDSBANE_CONDITION_DUPE_ENTRY_61971 Boosts: RollBonus(MeleeSpellAttack, -3);RollBonus(RangedSpellAttack, -3); SpellSaveDC(-3); Disadvantage(Concentration) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DisplayName: Wizardsbane Oil Description: Affected entity's magic has been severely impaired by Wizardsbane Oil.
It has a [1] penalty to spell attack rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration. DescriptionParams: -3;2 Icon: Item_GRN_HolyWaterFlask_A StatusEffectOverride: StackId: ALCH_OIL_WIZARDSBANE_CONDITION StatusPropertyFlags: DisableOverhead StatusEffect: a4745813-23e9-40f4-b602-ae04dd1b8c5b
SPIRIT_GUARDIANS_NECROTIC_AURA_5_DUPE_ENTRY_8073 Boosts: StatusImmunity(SG_Invisible)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_5,100,-1) TooltipDamage: DealDamage(5d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_NECROTIC_AURA_6_DUPE_ENTRY_60517 Boosts: StatusImmunity(SG_Invisible)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Necrotic) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_NECROTIC_6,100,-1) TooltipDamage: DealDamage(6d8,Necrotic) StatusEffect: 33cfce8d-3ac1-4ddb-b66d-0ee6b5ec0131* DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *SPIRIT_GUARDIANS_NECROTIC_AURA **SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_5_DUPE_ENTRY_65489 Boosts: StatusImmunity(SG_Invisible)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_5,100,-1) TooltipDamage: DealDamage(5d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
SPIRIT_GUARDIANS_RADIANT_AURA_6_DUPE_ENTRY_44905 Boosts: StatusImmunity(SG_Invisible)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Radiant) AuraStatuses: TARGET:IF(Enemy() and not (Dead() or HasStatus('KNOCKED_OUT'))):ApplyStatus(SPIRIT_GUARDIANS_RADIANT_6,100,-1) TooltipDamage: DealDamage(6d8,Radiant) DisplayName: Spirit Guardians Aura* Description: Spirits protect the affected entity.
Nearby enemies take [1] per turn, and their movement speed is halved.
The caster can't become Invisible while concentrating on this spell.
On a successful save, targets still take half damage.* Icon: Spell_Conjuration_SpiritGuardians* SoundLoop: Spell_Status_SpiritGuardian_ST* SoundStop: Spell_Status_SpiritGuardian_ST_Stop* StackId: SPIRIT_GUARDIANS_AURA* AuraRadius: 3* AuraFlags: ShouldCheckLOS* RemoveConditions: HasStatus('SANCTUARY')* RemoveEvents: OnStatusApplied* TooltipSave: Wisdom* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusGroups: SG_RemoveOnRespec* StatusEffect: 0ed23914-38bc-42fc-b8e4-61c177a6df22* Stats inherited from: *SPIRIT_GUARDIANS_RADIANT_AURA
AID_5_DUPE_ENTRY_36914 Boosts: IncreaseMaxHP(20) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 20 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
AID_6_DUPE_ENTRY_57718 Boosts: IncreaseMaxHP(25) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: 25 ManagedStatusEffectType: ManagedStatusEffectGroup: DisplayName: Aid* Description: Hit point maximum increased by [1].* Icon: Spell_Abjuration_Aid* StackId: AID* OnApplyFunctors: IF(IsDowned()):RegainHitPoints(1); AI_ONLY:IF(not HasStatus('AID')):RegainHitPoints(5)* StatusGroups: SG_RemoveOnRespec* Stats inherited from: *AID
HEAT_METAL_5_DUPE_ENTRY_63312 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
HEAT_METAL_6_DUPE_ENTRY_63740 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d8,Fire) DisplayName: Heat Metal* Description: Metal is glowing red-hot. The caster can deal [1] to the creature touching the heated metal. If the creature is holding a metal weapon, it might drop it. Otherwise, it receives Disadvantage on Attack Rolls and Ability Checks.* Icon: Spell_Transmutation_HeatMetal* StatusEffect: a1458242-11d1-417d-b342-68eb552886e6* Stats inherited from: *HEAT_METAL
MOONBEAM_AURA_5_DUPE_ENTRY_83673 Boosts: GameplayLight(2,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(5d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_5,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
MOONBEAM_AURA_6_DUPE_ENTRY_7990 Boosts: GameplayLight(2,false,0.1)* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(6d10,Radiant) AuraStatuses: TARGET:IF(Character()and not Dead()):ApplyStatus(MOONBEAM_6,100,-1) DisplayName: Moonbeam* Description: Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal [1]. On a successful save, targets still take half damage.* Icon: Spell_Evocation_Moonbeam* StackId: MOONBEAM_AURA* AuraRadius: 1* StatusPropertyFlags: DisableOverhead;DisableCombatlog;InitiateCombat;BringIntoCombat* StatusEffect: dd02e9e1-8ab7-4da0-9097-26fd886c06d4* Stats inherited from: *MOONBEAM_AURA
CLOUD_OF_DAGGERS_AURA_5_DUPE_ENTRY_98302 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(10d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_5,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
CLOUD_OF_DAGGERS_AURA_6_DUPE_ENTRY_7052 origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST DescriptionParams: DealDamage(12d4,Slashing) AuraStatuses: ApplyStatus(CLOUD_OF_DAGGERS_6,100,1) DisplayName: Cloud of Daggers* Description: Spinning daggers fill the air. Anyone inside the whirlwind takes [1] each turn.* Icon: Spell_Conjuration_CloudOfDaggers* SoundLoop: Spell_Status_CloudOfDaggers_ST* SoundStop: Spell_Status_CloudOfDaggers_ST_Stop* StackId: CLOUD_OF_DAGGERS_AURA* AuraRadius: 2* StatusPropertyFlags: InitiateCombat;BringIntoCombat* StatusEffect: 993d17c3-bb1a-4299-9fc3-0096cc6f6abd* Stats inherited from: *CLOUD_OF_DAGGERS_AURA
TUT_LOBOTOMIZED_US_DUPE_ENTRY_31750 Boosts: IncreaseMaxHP(-6);Ability(Intelligence,-4);Ability(Wisdom,-4) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_BOOST.txt StatusType: BOOST Description: Us now crawls and scuttles about with a severly hampered brain thanks to a lobotomisation. DisplayName: Lobotomised* Icon: Status_Exhaustion* StackId: LOBOTOMIZED_US* Stats inherited from: *LOBOTOMIZED_US
CLOAK_OF_SHADOWS_DUPE_ENTRY_40654 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Channel Divinity: Cloak of Shadows Icon: Action_Cleric_ChannelDivinity_CloakOfShadows StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering TickType: EndTurn StatusEffect: 6cfae2c8-0b32-487e-b1ce-616f8243ddfa Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* StackId: INVISIBILITY* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *INVISIBILITY
CLOAK_OF_SHADOWS_MONK_DUPE_ENTRY_95503 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Cloak of Shadows Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition. StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityDrop;OnEntityPickUp;OnEntityDrag;OnObscurityChanged RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (IsStatusEvent(StatusEvent.OnObscuirtyChanged) and HasObscuredState(ObscuredState.Clear,context.Source)) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage) and not IsStatusEvent(StatusEvent.OnSpellCast)) Icon: Action_Cleric_ChannelDivinity_CloakOfShadows* StackPriority: 2* TickType: EndTurn* StatusEffect: 6cfae2c8-0b32-487e-b1ce-616f8243ddfa* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *CLOAK_OF_SHADOWS **INVISIBILITY
UMBRAL_CLOAK_DUPE_ENTRY_79350 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Umbral Shroud Icon: Action_UmbralCloak SoundStop: Spell_Status_UmbralCloak_End StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering StatusEffect: bcb8586f-b17d-42f6-8ea9-210952604780 Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or entering a brightly lit area ends this condition.* RemoveEvents: OnSpellCast;OnDamage;OnEntityDrop;OnEntityPickUp;OnEntityDrag;OnObscurityChanged* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (IsStatusEvent(StatusEvent.OnObscuirtyChanged) and HasObscuredState(ObscuredState.Clear,context.Source)) or (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage) and not IsStatusEvent(StatusEvent.OnSpellCast))* StackPriority: 2* TickType: EndTurn* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *CLOAK_OF_SHADOWS_MONK **CLOAK_OF_SHADOWS ***INVISIBILITY
GREATER_INVISIBILITY_DUPE_ENTRY_29878 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Greater Invisibility Description: Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage.
When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt. Icon: Spell_Illusion_GreaterInvisibility StackPriority: 5 OnApplyFunctors: ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1) StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag RemoveConditions: GreaterInvisibilityCheck_InvisSpellOrRoll() OnRemoveFunctors: RemoveStatus(GREATER_INVISIBILITY_TRACKER);RemoveStatus(GREATER_INVISIBILITY_SUCCESS) StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
SHADOWBLEND_DUPE_ENTRY_79518 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Shadow Blend Description: Affected entity is invisible. It has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. Icon: PassiveFeature_Generic_Invisibility FormatColor: Gray MaterialType: Replacement StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;DisableOverhead;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag;OnObscurityChanged;OnMove RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or ((IsStatusEvent(StatusEvent.OnObscurityChanged) or IsStatusEvent(StatusEvent.OnMove)) and (HasObscuredState(ObscuredState.Clear,context.Source))) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage) and not IsStatusEvent(StatusEvent.OnObscurityChanged) and not IsStatusEvent(StatusEvent.OnMove)) or (IsStatusEvent(StatusEvent.OnStatusApplied) and (HasStatus('SEE_INVISIBILITY_REVEAL') or HasStatus('FAERIE_FIRE') or HasStatus('BRANDING_SMITE'))) MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
INVISIBILITY_SHADARKAI_GLOOMWEAVER_DUPE_ENTRY_86369 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); UnlockSpell(Target_MistyEscape_ShadarKai_GloomWeaver) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Gloomweave Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking or casting spells that aren't Shadowslip ends this condition. StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* StackPriority: 1* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
HIDE_IN_PLAIN_SIGHT_DUPE_ENTRY_87582 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); Skill(Stealth, 10) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE DisplayName: Hide in Plain Sight Description: Affected entity is invisible. It has Advantage on Attack Rolls. It has a +[1] bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. DescriptionParams: 10 Icon: Action_HideInPlainSight StackPriority: 2 StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag;OnMove StatusEffect: c1880120-de0a-423c-94d0-38620207417a FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *INVISIBLE
MISTY_ESCAPE_INVISIBLE_DUPE_ENTRY_4975 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); UnlockSpell(Target_MistyStep_Free) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE Icon: PassiveFeature_MistyEscape StackId: StackPriority: StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering TickType: EndTurn DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE
INVISIBILITY_PANTHER_DUPE_ENTRY_11360 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true); Advantage(Skill, Stealth) origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage)) or not HasStatus('WILDSHAPE_PANTHER_PLAYER') DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Spell_Illusion_Invisibility* StackId: INVISIBILITY* StackPriority: 4* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
SHROUD_SELF_DUPE_ENTRY_24509 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering TickType: EndTurn StatusEffect: 6cfae2c8-0b32-487e-b1ce-616f8243ddfa DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Spell_Illusion_Invisibility* StackId: INVISIBILITY* StackPriority: 4* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* Stats inherited from: *INVISIBILITY
FADE_APPEAR_DUPE_ENTRY_90426 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;DisableCombatlog;DisableOverhead;DisablePortraitIndicator;IgnoreResting;ApplyToDead StatusGroups: SG_None StatusEffect: 6e9a55e5-56ae-4098-a789-ba4a21bf170e DisplayName: Greater Invisibility* Description: Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage.
When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt.* Icon: Spell_Illusion_GreaterInvisibility* StackPriority: 5* OnApplyFunctors: ApplyStatus(GREATER_INVISIBILITY_TRACKER,100,-1)* RemoveEvents: OnSpellCast;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: GreaterInvisibilityCheck_InvisSpellOrRoll()* OnRemoveFunctors: RemoveStatus(GREATER_INVISIBILITY_TRACKER);RemoveStatus(GREATER_INVISIBILITY_SUCCESS)* StackId: INVISIBILITY* Stats inherited from: *GREATER_INVISIBILITY **INVISIBILITY
SUPREME_SNEAK_DUPE_ENTRY_52748 Boosts: IgnoreLeaveAttackRange; Invisibility(); Advantage(AttackRoll); DetectDisturbancesBlock(true);* origin: Patch1_pak\Public\SharedDev\Stats\Generated\Data\Status_INVISIBLE.txt StatusType: INVISIBLE Icon: Action_SupremeSneak StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* StackId: INVISIBILITY* StackPriority: 4* RemoveEvents: OnSpellCast;OnDamage;OnEntityPickUp;OnEntityDrop;OnEntityDrag* RemoveConditions: (IsStatusEvent(StatusEvent.OnSpellCast) and not HasSpellFlag(SpellFlags.Invisible)) or (IsStatusEvent(StatusEvent.OnDamage) and TotalDamageDoneGreaterThan(0)) or (not IsStatusEvent(StatusEvent.OnSpellCast) and not IsStatusEvent(StatusEvent.OnDamage))* StatusGroups: SG_Invisible;SG_RemoveOnRespec* StatusEffect: 84be28b3-6fdf-4b62-86e2-1f3b333aab81* Stats inherited from: *INVISIBILITY
INVOKE_DUPLICITY_TECHNICAL Boosts: StatusType: INVISIBLE StatusPropertyFlags: UnavailableInActiveRoll;ExcludeFromPortraitRendering;DisableCombatlog;DisableOverhead;DisablePortraitIndicator RemoveEvents: RemoveConditions: OnRemoveFunctors: ApplyStatus(INVOKE_DUPLICITY_AURA,100,-1) StatusGroups: DisplayName: Invisible* Description: Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.* Icon: Status_Invisible* FormatColor: White* MaterialType: Replacement* MaterialApplyBody: Yes* MaterialApplyArmor: Yes* MaterialApplyWeapon: Yes* MaterialApplyNormalMap: No* StackId: INVISIBILITY* StackPriority: 1* StatusEffect: d26436d4-d019-4dfc-b2f1-da0ac195575f* Stats inherited from: *INVISIBLE