File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_SanctumStatue.lsj Synopsis: Reading a bronze plaque at the feet of an unidentified statue.
0:0 - *You do not recognise the language on the plaque.* uid: ce92744c-dc29-5f72-36ca-38e4d1544066 Node context: Reading a plaque Selûne pronounced seh-LOON-eh === END NODE ===
0:0 - This text is ancient. A dedication to a forgotten god? uid: e795d7ce-eb0d-dcb1-b7d2-605385aecbba Node context: Mockingly reading a plaque. Selûne pronounced seh-LOON-eh - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Check flag(s) (Global): true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_SqueletonRoom.lsj Synopsis: The player reads a bronze plaque at the feet of a mysterious statue
0:0 - I've never seen this language before. Who was worshipped here? uid: 557fdd14-8595-e348-21cc-80fe82d99195 Node context: Selûne pronounced seh-LOON-eh. Reading a plaque in a slightly mocking tone before adding some displeased commentary. - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Check flag(s) (Global): false - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue. === END NODE ===
0:0 - *The inscription is in a language unknown to you.* uid: 94ebe2bc-efae-2fb6-6ee4-e3065ab81faf Node context: Commenting on an indecipherable plaque. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_TrappedTomb.lsj Synopsis: The player tries to read a bronze plaque in a tomb.
0:0 - *The text on the plaque is a mystery to you.*
uid: a4d00cf4-33b3-c719-f4a5-ff243abcc6d7 Node context: Commenting on a plaque written in an unknown language. === END NODE ===
0:0 - A dead language? Something ancient must have been worshipped here. uid: f7e32e8e-25c4-c15d-6a45-d985c772bc28 - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Check flag(s) (Global): true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_PAD_RichSarcophagus.lsj Synopsis: Player reads the inscription on a plaque in an abandoned chapel dedicated to the god Jergal.
0:0 - *Here lies the Guardian of Tombs. Through knowledge comes atonement.* uid: 9ee9ffa8-973d-d176-1ba9-ccfa53e968a0 Node context: Reading the inscription on a sarcophagus. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditCrashBanter.lsj Synopsis: A group of bandits in an abandoned chapel - they're hoping to loot the place and are a little on edge. Abandoned chapels often have traps or undead guardians.
they're startled by a loud noise from one of the side-chambers. The roof just caved in, and the bandit are trying to figure out a plan of action. What they don't know is that the roof collapse was caused by the players who just broke in.
0:0 - Relax! Just stick together. uid: 049ca4d1-2e79-86ff-9a18-9348588802ae Node context: these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in one of the rooms just collapsed, and they're reacting to the sound, this guy is trying to take control of the situation and calm his companions - 0 Set flag(s) to (Local): true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description === END NODE ===
0:0 - Gods, there's something moving in there! uid: 0e56ec26-47e2-6a6b-91ba-d65a682f71ea Node context: a roof in the dungeon they're exploring just collapsed - they're getting into position to investigate/ambush anyone involved and are scared - 0 Check flag(s) (Local): false - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description > Be ready for anything. I told you this wouldn't be easy...
0:0 - Nah, let 'em come to us. Then stick 'em in the guts. uid: 3290d2f4-86bb-9f90-f29c-e754b0246db4 Node context: hushed tones - trying to set up an ambush in an abandoned chapel, not sure WHAT they're ambushing. twitchy and undisciplined - 0 Set flag(s) to (Global): true - CHA_FL1_Event_CrashBanterOver - - 1 Set flag(s) to (Local): false - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description === END NODE ===
0:0 - What the hells was that? uid: 6124a376-1e2a-49ae-ceb8-66cd3ef732f7 Node context: Panicking - these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in an adjacent room just collapsed, startling them - 0 Check flag(s) (Local): false - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description > The roof caved in - this place is a deathtrap!
0:0 - Be ready for anything. I told you this wouldn't be easy... uid: b2796f3a-dc3e-d814-811e-4dce6eee205e Node context: these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in one of the rooms just collapsed, and they're reacting to the sound. This guy is the pragmatic one of the bandit group - robbing crypts is dangerous work, and he knows it. Doesn't necessarily like it though - 0 Set flag(s) to (Local): true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description === END NODE ===
0:0 - Shall we rush 'em? uid: becec5a5-4e9f-1016-a57d-7f23365a9b6d Node context: in an abandoned chapel, hearing noises that sound like living things in the room next door. ready to rush into danger, but not confident - speaking in hushed tones - 0 Check flag(s) (Local): true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description > Nah, let 'em come to us. Then stick 'em in the guts.
0:0 - The roof caved in - this place is a deathtrap! uid: c3e3e533-8248-a345-10f2-676f438f65d2 Node context: Panicking - these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in one of the rooms just collapsed, and they're reacting to the sound > Relax! Just stick together.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardCallHelp.lsj Synopsis: One of a group of bandits looting an abandoned chapel. He's just been surprised by the players who have infiltrated the same chapel. He's twitchy and on edge, and now he's in a fight and needs his friends.
0:0 - Over here - we got company! uid: 9813c992-5d41-31e3-e271-12178cafffc7 Node context: alarmed - he's a tomb-robber in an abandoned chapel, and the players just surprised him. He's calling his friends to help as combat begins === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardSpotting.lsj Synopsis: One of a group of bandits looting an abandoned chapel. He's just been surprised by the players who have infiltrated the same chapel
0:0 - Who the - we got company! uid: 4a463eb7-cc9a-e401-e338-a6983d067519 Node context: A bandit searching an abandoned chapel - he's just been surprised by the player. He thought he was alone here with his crew and is startled and calls for help as combat begins === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardSurprised.lsj Synopsis: A bandit guarding the door to an abandoned chapel that his crew are looting. The player just surprised him and he calls for help as he enters combat
0:0 - You're dead! uid: 01fd970f-45e3-0c6e-ec6c-d9e9fcb04334 Node context: he's part of a crew looting an abandoned chapel - the player just entered, surprising him. He calls for help as he backs away, in combat - 0 Check flag(s) (Global): false - CHA_FL1_State_GuardWaitingAlly - === END NODE ===
0:0 - Who the hells? You're dead!
uid: f90579bd-2cec-0f92-a45e-6227a53b0b51 Node context: he's part of a crew looting an abandoned chapel - the player lied to him, convincing him they were part of his team, and now he's seen them and realises he's been tricked. Calls for help as he backs away, in combat - 0 Check flag(s) (Global): true - CHA_FL1_State_GuardWaitingAlly - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardWarning.lsj Synopsis: A bandit who is part of a crew looting an abandoned chapel - at this point, he's seen the players entering the chapel - 'the uninvited guests' - and thinks they're after the same loot as his crew. He's calling his friends to help.
0:0 - We got company! uid: c0da1f8e-3683-8c56-b1a8-0c864109857c Node context: He's in an abandoned chapel, looting, and has just spotted the players. He calls to his friends for help and enters combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerCallHelp.lsj Synopsis: A bandit is surprised by the players who have found a secret entry into an abandoned chapel she was looting with her companions. She calls for help.
0:0 - Ey! Someone's in here! uid: e3869c7e-2362-2435-3b90-a3ea97dd6048 Node context: surprised by players - calls for help from her companions and prepares for battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerFoundDeadBandit.lsj Synopsis: A bandit in an abandoned chapel finds one of her companions dead
0:0 - Barton? Oh gods, somebody killed Barton! uid: 64bb55e1-43bb-57e1-ae39-49db30cbca43 Node context: just found a dead friend - Barton - and is furious as she starts to hunt for the killer === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerLockpicking.lsj Synopsis: A bandit in an abandoned chapel - she's trying and failing to open a door to the lower level of the chapel, searching for loot. Talking to herself as she struggles - confused by the fact the door doesn't have a lock.
0:0 - Not even sure this is a door. uid: 0ebf97e5-e8b0-9798-b2eb-eba2429bd414 Node context: Confused - trying to unlock a door in an abandoned chapel that doesn't actually have a lock. She's struggling and muttering to herself - 0 Check flag(s) (Local): false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description - 0 Set flag(s) to (Local): true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description === END NODE ===
0:0 - Gods, I need a drink. uid: 29dfd0d1-7e0d-c9d3-21c8-243bf95f268f Node context: Dreaming of a beer at the end of a long work day - she's trying to open a door to a crypt in an abandoned chapel and there's no handle or lock. She's struggling and muttering to herself - 0 Check flag(s) (Local): true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description - 0 Set flag(s) to (Local): false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description === END NODE ===
0:0 - Where's the bloody lock? uid: 52479076-97df-8cc8-2dbe-cd090592af95 Node context: Confused - trying to unlock a door in an abandoned chapel that doesn't actually have a lock. She's struggling and muttering to herself - 0 Check flag(s) (Local): false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description - 0 Set flag(s) to (Local): true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerOpenDoor.lsj Synopsis: Mari realises that the door she was trying to unlock is suddenly opened, but she has not unlocked it.
0:0 - It's... open? Could've sworn I hadn't cracked it. uid: beac63b8-0753-d573-79ef-5d3e2713f7d8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerSpotting.lsj Synopsis: A bandit who was trying to pick a lock in an abandoned chapel - at this point, she's seen the players intruding on her position and tries to alert her friends as she enters combat
0:0 - How'd you get past Andorn? Back off! uid: 7714de28-7ec5-1afb-a812-f30187c67c86 Node context: She was trying to pick a lock in an abandoned chapel and is surprised to see the players who have either killed or sneaked past her friend 'Andorn'. She's entering combat. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerSurprised.lsj Synopsis: Players emerge from a seemingly abandoned crypt, startling a bandit on the other side of the door. Afterward, the bandit attacks.
0:0 - Hells! Something's coming out of the crypt! uid: 57fff0bb-6a22-f387-0454-dc7a99c0d198 Node context: Terrified - we just emerged from a seemingly abandoned crypt she was trying to break into === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerUnlocked.lsj Synopsis: A bandit in an abandoned chapel calls to her companions for help upon spotting the player
0:0 - Someone's here! uid: d6428158-31f5-06fe-5fab-6d49b915bfa2 Node context: spotted the player - shouting to alert her companions as she becomes hostile === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerWander.lsj Synopsis: Mari has found the door she is trying to lockpick open. She went to tell Barton, but found him dead. Now, she is looking in the room to find his killer.
0:0 - Show yourself! uid: 49aaaf3e-a051-3a47-3e9e-69d463564fd1 Node context: Searching. Calling out angrily to whoever killed her comrade. - 0 Check flag(s) (Local): false - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description false - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description - 0 Set flag(s) to (Local): true - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description false - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description === END NODE ===
0:0 - Come on, coward! Let's get this over with! uid: 67876433-5570-4466-3d09-a3eaf31ed3eb Node context: Searching. Calling out angrily to whoever killed her comrade. - 0 Check flag(s) (Local): true - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description - 0 Set flag(s) to (Local): false - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description false - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description === END NODE ===
0:0 - You killed my friend. Answer to me. Now! uid: 98ab466d-9748-9000-1fc5-1ded7bd63d52 Node context: Searching. Calling out angrily to whoever killed her comrade. - 0 Check flag(s) (Local): true - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description - 0 Set flag(s) to (Local): false - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description true - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditOpenDoorBanter.lsj Synopsis: Mari has found the door to lower level open but she did not unlock it. She talks to her comrade, Barton about it.They debate what must have happened.
0:0 - No... you must've done something without realising. Stroke of luck. uid: 121c4dda-b204-60b9-2153-6f8f61a8143e Node context: Brushing off. Half-hearted attempt at reasoning. - 0 Check flag(s) (Local): true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description - 0 Set flag(s) to (Local): true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description === END NODE ===
0:0 - No, listen! I didn't open it. Did you touch something? A lever? uid: 7f612170-ce92-db33-a6ca-85040e516970 Node context: Confusion. 'Am I losing it?' - 0 Set flag(s) to (Local): true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description === END NODE ===
0:0 - I know when I've got a lock beaten and I didn't beat this one. uid: b20be29c-e41c-f6a5-3b36-e724186efda9 Node context: 'I'm not crazy. Something's up'. - 0 Check flag(s) (Local): true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description > Maybe it just broke by itself. This place is ancient.
0:0 - Maybe. But keep on your guard. uid: bcaa13e5-3058-9b4b-2aba-0961c92d8186 Node context: Cautious. Something doesn't add up. - 0 Set flag(s) to (Global): true - CHA_FL1_Event_OpenDoorBanterOver - - 1 Set flag(s) to (Local): false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description === END NODE ===
0:0 - Maybe it just broke by itself. This place is ancient. uid: c914c7b4-8127-413d-f21f-ddfee98d3922 Node context: Further weak effort at explaining the unexplainable. > Maybe. But keep on your guard.
0:0 - Barton, the door's open! uid: ef5a2f57-d3b6-5b70-51a5-626ad0028ce7 Node context: Surprised and a little confused. - 0 Check flag(s) (Local): false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description > Finally! I was starting to think we'd have to chop it down...
0:0 - Finally! I was starting to think we'd have to chop it down... uid: fe3f0fdc-d1fb-07a9-2911-14e35066f2fd Node context: Oblivious to his partner's confusion. Just happy a door's been unlocked. > No, listen! I didn't open it. Did you touch something? A lever?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditSanctumAlert.lsj Synopsis: Barton is alerted and tells the other bandits inside the room to get ready in their positions.
0:0 - You hear that? Blades out! uid: 56d991dd-cf6a-9d2a-9da2-3890bdb3d871 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditSanctumSearching.lsj Synopsis: A bandit in an abandoned chapel who is searching around an altar for a way to open a passage into the crypt, which is in the corridor outside. He's frustrated, twitchy and nervous. This place is creepy.
0:0 - Rotten food, dusty altars... where's the bloody treasure? uid: 19a387e9-ac02-a235-bc7e-b450b152ff53 Node context: Referring to his surroundings in an abandoned chapel. He's searching for a way to open the crypt, or some treasure. Muttering to himself - 0 Check flag(s) (Local): false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description - 0 Set flag(s) to (Local): true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description === END NODE ===
0:0 - At least there's no skeletons this time. uid: 401c1794-2d96-5dbb-aba4-aeda82518416 Node context: Referring to his surroundings in an abandoned chapel. He's searching for a way to open the crypt, or some treasure. Muttering to himself... the last time he tried something like this, skeletons attacked him. - 0 Check flag(s) (Local): true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description - 0 Set flag(s) to (Local): true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description === END NODE ===
0:0 - I ain't going home empty-handed again... uid: 5c89c60b-2cfe-bb3a-331c-d4444938112d Node context: grumbling to himself - he's looting an abandoned chapel and is annoyed not to have found any good loot - 0 Check flag(s) (Local): true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description - 0 Set flag(s) to (Local): false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditSanctumSpotting.lsj Synopsis: The bandit in the chapel's inner sanctum spots the player and starts combat.
0:0 - Clear off - we got here first! uid: 0e01675b-8ab3-2570-9a3f-445c04848dbb Node context: seeing a threat, preparing to attack === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditsSanctumWaitingAlert.lsj Synopsis: Three bandits - Barton, Mari and Haseid - are on alert in a crypt they're attempting to rob. They heard a commotion (falling masonry) and are braced for threats.
0:0 - All clear. uid: 33dc53ee-b3aa-82e0-6ea1-b4671968d4c4 === END NODE ===
0:0 - Keep looking. Something's up. uid: 41de5bb2-f1a2-4c19-85a4-2b0632663f31 Node context: On alert - 0 Check flag(s) (Local): true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_A - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Adescription - 0 Set flag(s) to (Local): true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_B - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Bdescription > This place is falling apart - could've happened by itself.
0:0 - Well it is a crypt, ain't it? Rot's to be expected. uid: 5c58d8aa-02dc-f624-1781-60b6e097147e Node context: Cracking a bad joke during a tense moment > Shut it. This is no time for joking around.
0:0 - Not a chance - could be a trap. Just keep your eyes peeled. uid: 61058edc-d72f-d184-64aa-30e5f6735a8b Node context: Paranoid, on alert === END NODE ===
0:0 - Shut it. This is no time for joking around. uid: 80e05d3c-b28d-190c-d116-f9e5635a560e Node context: Terse, serious === END NODE ===
0:0 - Nothing. uid: 956262b3-289b-2001-1e3e-d35a3ced2a80 > All clear.
0:0 - No such thing as coincidences when there's loot to be had. uid: b99ba701-4134-460a-4f89-3d83243eb202 Node context: Paranoid, on alert === END NODE ===
0:0 - What're Gimblebock and the others doing up there? uid: be592d7a-d744-4ecb-b7c3-6c0b5790bb70 Node context: Wondering out loud - something's amiss. - 0 Check flag(s) (Local): true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_B - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Bdescription - 0 Set flag(s) to (Local): true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_C - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Cdescription > Maybe we should go take a look.
0:0 - See anything? uid: d4bf1be8-f1f9-4766-81a3-183001eb0cdc Node context: On alert - 0 Set flag(s) to (Local): true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_A - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Adescription > Nothing.
0:0 - Something's rotten about this. uid: fe960081-b616-4980-9b1c-28f1b73e40a2 Node context: Suspicious - 0 Check flag(s) (Local): true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_C - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Cdescription - 0 Set flag(s) to (Local): false - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_A - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Adescription false - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_B - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Bdescription false - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_C - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Cdescription > Well it is a crypt, ain't it? Rot's to be expected.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditsSanctumWaitingAlert_OnlyBarton.lsj Synopsis: Crypt bandit is on alert - likely after some masonry collapses nearby.
(Same as CHA_Crypt_AD_BanditsSanctumWaitingAlert but with only Barton as a speaker.)
0:0 - Whoever's skulking about - show yourself! uid: 2cc320c9-ad75-4fd3-88c6-79e1de1c925e Node context: Calling out to possible intruder - 0 Check flag(s) (Local): true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_A - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Adescription - 0 Set flag(s) to (Local): true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_B - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Bdescription === END NODE ===
0:0 - Hells. Where's Gimblebock and the others? uid: 9b407f7b-d874-4e84-a8b0-6aa469d384e9 Node context: Terse, on alert. Wondering to self, out loud - 0 Check flag(s) (Local): true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_B - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Bdescription - 0 Set flag(s) to (Local): true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_C - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Cdescription === END NODE ===
0:0 - Something's wrong. uid: b3083cbe-76d0-4a84-8b32-a34aa0803a5a Node context: Terse, on alert. Spoken to self, out loud - 0 Set flag(s) to (Local): true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_A - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Adescription === END NODE ===
0:0 - Got to keep my eyes peeled. uid: b38bd0a6-74fd-4f6c-b7bb-ad263b68b4ed Node context: Terse, on alert. Spoken to self, out loud - 0 Check flag(s) (Local): true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_C - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Cdescription - 0 Set flag(s) to (Local): false - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_B - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Bdescription false - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_C - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Cdescription false - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_A - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_JergalInsideTomb.lsj Synopsis: Jergal reacts to a player touching his sarcophagus when his servants (the skeletal clerics) have not yet been killed.
0:0 - Dost thou think to rush fate? See to the dead first. uid: 763d2f35-7479-ce8d-eeb4-0db9955a256c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_JergalWandering.lsj Synopsis: Jergal wanders around after his conversation with the player, waiting for them to leave so he can teleport to camp and speak to them again later.
0:0 - What a mess the ages cause. uid: 74e50b8a-810f-eea7-d239-b9650fa3030c - 0 Check flag(s) (Local): true - bcbd9a44-62a4-994e-5a04-748aa51666e4_B - bcbd9a44-62a4-994e-5a04-748aa51666e4_Bdescription - 0 Set flag(s) to (Local): false - bcbd9a44-62a4-994e-5a04-748aa51666e4_A - bcbd9a44-62a4-994e-5a04-748aa51666e4_Adescription false - bcbd9a44-62a4-994e-5a04-748aa51666e4_B - bcbd9a44-62a4-994e-5a04-748aa51666e4_Bdescription === END NODE ===
0:0 - These chambers are much changed. uid: a9949721-327b-4ada-1596-25a1dca5826e - 0 Check flag(s) (Object): true - CHA_Crypt_Event_JergalTalksToSkeleton - Jergal makes a small comment about any of the skeletons in the crypt. - 0 Set flag(s) to (Object): false - CHA_Crypt_Event_JergalTalksToSkeleton - Jergal makes a small comment about any of the skeletons in the crypt. === END NODE ===
0:0 - Parchment and bone dust. Still comforting after all this time. uid: b36e908a-e2fc-3c18-f60e-d26a64d6cdcb - 0 Check flag(s) (Local): true - bcbd9a44-62a4-994e-5a04-748aa51666e4_A - bcbd9a44-62a4-994e-5a04-748aa51666e4_Adescription - 0 Set flag(s) to (Local): true - bcbd9a44-62a4-994e-5a04-748aa51666e4_B - bcbd9a44-62a4-994e-5a04-748aa51666e4_Bdescription === END NODE ===
0:0 - How long has it been? uid: c36fa8f0-659b-e0b9-b062-829d8e33aee0 - 0 Set flag(s) to (Local): true - bcbd9a44-62a4-994e-5a04-748aa51666e4_A - bcbd9a44-62a4-994e-5a04-748aa51666e4_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_UpDownDoorInvestigation.lsj Synopsis: player finds a door that has no lock or handle
0:0 - No lock, no handle. How does it open? uid: 0ebde151-56c3-d8cb-d537-8ee1cd4042f6 Node context: found a door without a lock or handle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_Jergal.lsj Synopsis: After the party has slain a group of undead scholars, the judge of death--Jergal--climbs out of his sarcophagus to greet them. He has been locked inside for years by the god Helm to atone for his part in raising the Dead Three, wicked gods who are now plotting to conquer the realms. Jergal is emotionless and excessively formal, both resigned to his fate and that of others. He is here to assist the party because that is his divine oath, not out of any true desire to act. Players can attempt to goad or attack him, but to minimal effect, as he is functionally immortal. His only goal was to see their faces, so he can find them at camp later to offer further assistance.
0:0 - You feel familiar. Do I know you? uid: 24d4ff76-70d8-f818-2c78-e561033335a4 - 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) - 0:1 Tag: Paladin of Kelemvor - Player or NPC is a paladin of Kelemvor. (Kelemvor is the judge of the dead. His paladins take on quests to destroy powerful undead, for their very existence subverts Kelemvor's will.) > Yes, but I imagine it is not the way thee believe.
null uid: 24fed979-1c86-348a-3f4d-a8c1a9a0c1c0 Animation: CDavis: Jergal climbing out of his tomb and standing up before the player. Cinematic: Jergal climbing out of his tomb and standing up before the player - 0 Check flag(s) (Global): false - GLO_Jergal_State_OutOfTomb - Jergal leaves the tomb were he is. - 0 Set flag(s) to (Global): true - GLO_Jergal_State_OutOfTomb - Jergal leaves the tomb were he is. > So he has spoken, and so thou standest before me. Right as always.
0:0 - Now I have a question for thee: what is the worth of a single mortal's life? uid: 2880eb83-b740-fbdc-950d-919f1502e428 Cinematic: > null > null
0:0 - I don't owe you answers. uid: 2a4b5ddf-80a8-4c7b-d164-e785df44c3ec - 0 Set flag(s) to (Object): false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal. > That is true, but matters not.
0:0 - That depends on a person's deeds. uid: 4fbba46f-fcc2-6c74-acc1-7eaea566ec09 - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > I am sure thou believest as such.
0:0 - In my experience, that depends on what the mortal looks like. uid: 5814b9a0-39b8-d8e9-dfdd-de085092cde6 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > A life and how it is lived are different equations.
0:0 - That depends on the virtue of the life that is lived. uid: 66219158-9d45-50da-4cb6-bcf2f7a3df47 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - I am sure thou believest as such. uid: 6dd8a66a-e449-4b3d-31b6-7ba6d5191f95 Cinematic: > Very well. I am satisfied.
0:0 - Some mortals live much longer than others. I can't compare them. uid: 720a6d3f-3839-149b-447e-6615af8459ea - 0 Check flag(s) (Tag): true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > It is mortality just the same.
0:0 - Leave. uid: 762de025-e497-2f89-57b5-b36f1d3aa141 - 0 Set flag(s) to (Object): false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal. > null
0:0 - You feel familiar. Do I know you? uid: 7ad86e69-e2f3-bfda-9c12-c98c2355162f - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > Yes, but I imagine it is not the way thee believe.
0:0 - Hast thou finished? uid: 7db6d0c8-c8c4-db73-07b3-75885a44871a Cinematic: - 0 Check flag(s) (Object): true - CHA_Jergal_HasMet - Has met Jergal at the chapel. true - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal. - 0 Set flag(s) to (Object): false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal. > Lower your weapon and apologise. > Coward. Stand and fight me! > Can you not be harmed? What magic is this? > null
0:0 - And thus balance is achieved. If all are at war, none can win. uid: 7e23fd6b-bc30-733f-1607-a07971d5b92d Cinematic: > Very well. I am satisfied.
0:0 - An arbiter of certain matters. But that is not important now. uid: 83cd1b7c-d66a-0a77-f569-79d2758b95b6 Cinematic: > Wilt thou answer my question?
0:0 - At this particular junction, perhaps that is not so far from the truth. uid: 84da0526-8016-d71b-9bb6-aead2b59aedd Cinematic: > Very well. I am satisfied.
0:0 - A peaceful undead. Interesting. Why aren't you attacking me? uid: 86f6e73a-930a-fc6a-0901-391821f8685e > Because that would be senseless.
0:0 - I am not the same as those thou hast slain, if that is what thou askest. uid: 874e6c98-6f34-7127-2cc5-8b3723aff178 Cinematic: > Wilt thou answer my question?
0:0 - Depends on the mortal. uid: 8c0b3130-df29-89f6-b799-7960a4b98885 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I am curious by what standards thou shalt judge.
0:0 - What manner of undead are you to ask such a question? uid: 93ad882a-6a80-40f4-69e2-7a300e80aa3a - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Thou walk with death, child of Kelemvor. That is enough for an understanding between us. 1:0 - Thou walk with death, child of Myrkul. That is enough for an understanding between us. uid: 957efc6c-428b-8232-2f90-a3af4d9fb37b Cinematic: - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > null
0:0 - A life is only valuable in service to Vlaakith. uid: 95c4a7b2-6225-85d3-f755-c50db2ec6c7b - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What an imbalance.
0:0 - Mortals live to die. To be slaughtered. uid: 95e5aae1-a024-db8c-50e1-ca8ef009c60a - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Some do, yes.
0:0 - I am curious by what standards thou shalt judge. uid: 96ad5c00-0e8b-4f7a-d3ea-639618ae71a0 Cinematic: > Very well. I am satisfied.
0:0 - Life's only value is as currency. Doesn't matter to me otherwise. uid: a0712e60-86f4-4859-6480-dde2e7256557 > To some, it is the only currency.
0:0 - A life is worth only as much as the legends remember it. uid: a162c311-ccf1-0ebd-1ccf-09033efb3f36 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Life only has value where Lolth decrees it. uid: a39b9856-0750-5773-1237-591d720e6cb6 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > What an imbalance.
0:0 - In death, that is so. uid: a7ce7610-99c2-88ac-53e2-4dcf87f28d21 Cinematic: > Very well. I am satisfied.
0:0 - Mortal lives are not 'single'. They are part of a greater whole - a path to enlightenment. uid: ad549213-7e5a-8016-e5b8-4154fa1e509a - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Few strive for such balance. Fewer still achieve it.
0:0 - So he has spoken, and so thou standest before me. Right as always. uid: b003a963-6cca-62cb-263d-5eb3c46d52dc Cinematic: - 0 Set flag(s) to (Global): true - CHA_Crypt_Event_JergalAppears - Event for making Jergal visible in game. true - GLO_Jergal_State_OutOfTomb - Jergal leaves the tomb were he is. > What a curious way to awaken.
null uid: bc38201f-5a59-bd79-3f75-05e85c158712 - 0 Set flag(s) to (Object): true - CHA_Jergal_HasMet - Has met Jergal at the chapel. true - CHA_Chapel_Event_OpenedJergalsTomb - Player who opened Jergal's tomb at the chapel. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - We will see each other again at the proper time and place. Farewell. uid: bf386621-8897-3435-79cf-10b7b69e82ae - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Dull your weapons as you wish. uid: cac59ddf-78ba-5b84-78cf-330f0f902d34 - 0 Set flag(s) to (Object): true - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal. === END NODE ===
0:0 - We will see each other again at the proper time and place. Farewell. uid: dd71a0fb-3b3d-3b04-1241-94b4fce59a48 Cinematic: - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - No one life is worth more than any other. We are all equal. uid: fdb89e4e-fb01-6a88-d449-8c4c160f6a05 > In death, that is so.
0:0 - To some, it is the only currency. uid: fe85225c-f2ad-8b90-8ce2-e7001a2f45e6 Cinematic: > Very well. I am satisfied.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_JergalWandering.lsj Synopsis: death--Jergal--climbs out of his sarcophagus to greet them. He has been locked inside for years by the god Helm to atone for his part in raising the Dead Three, wicked gods who are now plotting to conquer the realms. Jergal is emotionless and excessively formal, both resigned to his fate and that of others. He is here to assist the party because that is his divine oath, not out of any true desire to act. Players can attempt to goad or attack him, but to minimal effect, as he is functionally immortal. His only goal was to see their faces, so he can find them at camp later to offer further assistance.
0:0 - The mechanics of fate would be difficult to explain to one such as thyself. uid: 0576ff8b-04b2-7eb8-e4d5-dece08b9acbe > Regardless, it will occur.
0:0 - You better not follow me. There would be consequences. uid: 0fd2d734-d375-5b07-f8f7-4206a2fac655 - 0 Check flag(s) (Local): false - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollow - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollowdescription > I had no intention of following thee. We will find one another regardless.
0:0 - I had no intention of following thee. We will find one another regardless. uid: 4ca3ac8f-9761-3bbb-7601-c9a57c5d1d49 - 0 Set flag(s) to (Local): true - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollow - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollowdescription > Inevitability is a wheel that turns of its own accord.
0:0 - Leave. uid: 5b1125ef-027c-0b19-cdad-4df1c454bab6 === END NODE ===
0:0 - Regardless, it will occur. uid: 5fd7554e-4a07-2316-94c9-04ae4cf1aa50 === END NODE ===
0:0 - 'Soon' is rather vague. When, exactly? uid: 6b17b41d-8d2a-4a62-d613-aec522ac05af - 0 Check flag(s) (Local): false - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgain - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgaindescription > When the time is proper. I do not know that hour any more than dost thou.
0:0 - But I do know that the longer thou standest here, the farther away our second meeting becomes. uid: 76af2cf6-8d19-4170-5c15-9c7aa7581e57 === END NODE ===
0:0 - Inevitability is a wheel that turns of its own accord. uid: 83f135d4-435c-2f45-7fc2-a019a1836d05 === END NODE ===
0:0 - When the time is proper. I do not know that hour any more than dost thou. uid: 900f7808-e9f4-11aa-0c88-caa1f5620bd1 - 0 Set flag(s) to (Local): true - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgain - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgaindescription > But I do know that the longer thou standest here, the farther away our second meeting becomes.
0:0 - Seems you've read ahead in our little story. uid: cab25c8a-bbd1-b910-98cb-077e1f4c59ca - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > The mechanics of fate would be difficult to explain to one such as thyself.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_ButtonBlocked.lsj Synopsis: The player has pressed a button only to find it won't move - because it deactivates a trap they haven't triggered yet.
0:0 - It won't move. How disappointing. 1:0 - Doesn't budge. Maybe the mechanism's broken. 2:0 - Won't budge. 3:0 - Stuck. Must be broken. 4:0 - And... nothing. How thrilling. 5:0 - Stuck. Is this thing broken, or what? 6:0 - Hmm. It won't move. uid: 9a0597d4-851d-f214-cc31-218fabc18b84 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_FoundCoins.lsj Synopsis: Player finds a soul coin inside Jergal's chapel.
0:0 - An iron coin? I'd prefer gold, but I'll take it. 1:0 - Never seen a coin like this before. Most peculiar. 2:0 - Soul coin! Yes! I can use this. 3:0 - Odd. What merchant would accept such a coin? 4:0 - Is this... iron? What kind of currency is this? 5:0 - Never saw a coin quite like this. Fancy. 6:0 - A strange coin. I wonder what it's worth. uid: 260a7e2b-9008-f8d5-6290-7b233e9a4fef - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_GasPit.lsj Synopsis: Player characters comment when the player interacts with a trap that has been spotted but not yet triggered
0:0 - I can't see any way to disarm it. uid: 7a9c0650-6c3b-d7d2-d1e3-e276d6d6e9c5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_JergalStatueReaction.lsj Synopsis: Player succeeds/fails passive check to recognise statue of Jergal.
0:0 - Even gods get left to rot in the dark. 1:0 - Who's this supposed to be? Statue looks ancient. 2:0 - A monument to a forgotten god. How quaint. 3:0 - Nice statue. Can't place the face. 4:0 - Old statue. Don't recognise the mug. 5:0 - This must be the god they worshipped here. Can't say I recognise him. 6:0 - That statue. It seems they worshipped some kind of... scholar? uid: 0380d5d1-7963-47a4-db89-7c4dbca66cb8 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): false - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue. === END NODE ===
0:0 - Jergal? This must be ancient - no one worships the Final Scribe anymore. 1:0 - Jergal? I didn't think anyone worshipped the Scribe of the Dead. 2:0 - A statue to Jergal, if my lessons were true. The Final Scribe. 3:0 - That's Jergal, 'Scribe of the Dead', walked right out of a legend! 4:0 - Jergal, Scribe of the Dead. Must be one ancient chapel. 5:0 - Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient. 6:0 - That's Jergal, Scribe of the Dead. I didn't think anyone still worshipped him. uid: 373ae375-602a-2445-71a0-c8c9b4e95af6 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Artefact_1.lsj Synopsis: Players notice the tomb containing the Selune artefact.
0:0 - A lot of effort to hide one sarcophagus. uid: 3b30057e-1ab5-4616-29f5-70bc53c6c2f8 Node context: Said with reverence and a touch of fear. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_LowerFloor_1.lsj Synopsis: This triggers has the player unlocks a door and enters a secret and, until now, hidden crypt.
0:0 - Oh, I like it. Homely. 1:0 - Yes, I'm getting a distinct whiff of crypt. Undisturbed too, until now. 2:0 - Old undisturbed crypt. Nice. 3:0 - A crypt. What riches might it contain? 4:0 - Looks like nobody's ventured this far down in years... 5:0 - Nobody's been here in an elf's age. 6:0 - This whole place reeks of necromancy. 7:0 - This place wasn't built for the living. uid: 1f6f8bd8-233f-4b2f-bdfe-89782b633ca5 Node context: Karlach: She's enjoying exploring here. - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_1.lsj Synopsis: players reflect on an the abandoned inner sanctum of a long-abandoned chapel
0:0 - The air's so stale. It feels more like a tomb than a temple. 1:0 - Such oppressive silence. Must be lonesome to be a forgotten god. 2:0 - Any old bones in here? 3:0 - Nothing but dust. Perhaps the faithful abandoned their god. Or their god abandoned them. 4:0 - Abandoned. Whatever god this place was built for can't be in great demand. 5:0 - Dust everywhere and not a prayer to be heard. 6:0 - I sense another undead presence here. Powerful, but not malevolent. 7:0 - No more prayers... only silence and dust. uid: b198e4f5-4c9a-d3af-abb6-c4d201a67acb Node context: player reflects on an the abandoned inner sanctum of a long-abandoned chapel. Possibly quietly reverential; it's a holy place - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_1_WithMystic.lsj Synopsis: Cleric comments on the presence of a god being felt in a long-abandoned chapel crypt, but they can't pinpoint which one.
0:0 - Something divine lingers here - but I don't recognise this presence. uid: 3345e72a-4e43-5877-c12b-3f235f821e42 Node context: Player is stepping into an abandoned chapel and feels a holy presence, but can't identify the god. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_1_WithShadowheart.lsj Synopsis: Shadowheart (a cleric) remarks that she doesn't recognise the patron god of a mysterious abandoned chapel.
0:0 - I don't recognise this. Who was worshipped here? uid: 0cf8e493-abaa-1147-5c75-385f5ee86810 - 0 Check flag(s) (Global): true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_2_WithMysticShadowheart.lsj Synopsis: A mystic comments that they feel the power that once resided in an abandoned chapel. Shadowheart responds. Neither of them recognise which god this place is dedicated to.
0:0 - Whoever that even is. No intact symbols here, no dedications - nothing. uid: 05c5c180-f46b-9cdf-9511-9d68926a4674 Node context: Mocking her companion's pious reference to the moon goddess, of whom she is no fan. === END NODE ===
0:0 - I feel a presence here - a power. The patron god of this place? uid: 1e2a35b8-5209-c681-6c78-45b6a9d54a80 Node context: Player is stepping into an abandoned chapel and still feels the holy presence of the goddess Selune (seh-LOON-eh). She is a tranquil, protective deity. - 0 Check flag(s) (Global): true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription > Whoever that even is. No intact symbols here, no dedications - nothing.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_2_WithShadowheart.lsj Synopsis: Players have entered an abandoned chapel dedicated to an unknown god. Shadowheart is puzzled as to why she can't figure out who was the patron of this place.
0:0 - The air's stale. It's been centuries since any prayers disturbed it. 1:0 - No more prayers, only silence. Must be lonesome to be a forgotten god. 2:0 - No one's prayed here in an aeon. 3:0 - Long abandoned. No more worship, no more prayers. 4:0 - Whoever was worshipped here hasn't been paid homage in some time, by the look of it. 5:0 - Dust everywhere. Been a while since the last prayer was said. 6:0 - No more prayers... only dust and silence. uid: 17f7db39-6bb3-715b-3464-8d5bebc0e4b6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription > Who were those prayers for? Normally the patron god is obvious - not here.
0:0 - Who were those prayers for? Normally the patron god is obvious - not here. uid: 7cc5fb11-288f-9346-ccb3-2b7dbbd0bcd1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_SideChamber_1.lsj Synopsis: VB upon noticing the book chained and padlocked to the table in the side room.
0:0 - A chained book? Oh, that's just begging to be read. 1:0 - A chained-up book in a long-abandoned temple. Temptation, old friend, we meet again. 2:0 - Danger book. Let's read it. 3:0 - Locked - as if that were enough to keep me out. 4:0 - What could a book contain that requires it to be bound with chains...? 5:0 - Chained and locked. A banished evil? Or a hidden truth? 6:0 - Forbidden knowledge - without a doubt. 7:0 - Locked to keep the evil in, or the prying eyes out? Let's see. 8:0 - That's locked for a reason. Let's not disturb it. 9:0 - Now that's a lock that screams 'pick me'. 10:0 - Looks like someone wanted to bury their secrets. uid: 2878d8a7-cfaf-6de1-cd1f-86653055c2e2 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Skeleton_1.lsj Synopsis: Player characters are commenting on skeletons in a chapel. Even though the corpses look like they are scribes, they are all armed.
0:0 - Scribes with swords? So much for the quill being mightier. 1:0 - Sword-carrying scribes... What was so subversive about their words that they commanded protection? 2:0 - These guys are armed to the teeth. Why? What's down here? 3:0 - These scribes were armed, for all the good it did them. 4:0 - They look like scribes, despite the weapons. No wonder they're dead. 5:0 - Well-armed for scribes, I reckon. Wonder what happened. 6:0 - Armed scribes - but no sign of a struggle. uid: 745c7b97-82f7-a730-501a-09ce9ca30632 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Skeleton_2.lsj Synopsis: Player characters are commenting on skeletons in a chapel. Even though the corpses look like they are scribes, they are all armed.
0:0 - The bones are intact. Would not scavengers have disturbed them? 1:0 - I'd love to know the full story. 2:0 - Let's move before we meet the same fate. 3:0 - I wonder what was so subversive about their words that they commanded protection. uid: c02a876e-36a5-ae2b-0f32-fa434bcd7d2a Node context: player reacts to companion commenting that skeletons in an abandoned chapel appear to have died without a fight. Slightly unnerved - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_TakingTheArtefact_1.lsj Synopsis: The player just stole a relic from a crypt in an abandoned chapel, and all candles around it sputtered out. Sounds of movement come from another room...
0:0 - Oh, hells. Something just woke up... uid: 9e51df19-5da0-783c-c56a-93e9d91f0938 Node context: just picked up an artefact and heard something awakening in response down in a dungeon - afraid, but with resolve === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_TakingTheArtefact_1_WithShadowheart.lsj Synopsis: The player just stole a relic of Selune and all candles around it extinct. Shadowheart reacts defiantly.
0:0 - Trying to frighten me with cheap tricks? Darkness is my element. uid: 5ac7dd1d-bf4a-43e2-b496-d418bddcfe62 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_OutsideStatue.lsj Synopsis: The player tries to read a bronze plaque at the foot of an unidentified statue.
0:0 - Text is too faded. Doesn't tell me who was worshipped here. uid: 85b4a404-5649-84c5-15e2-8e15d93a4a9c Node context: Players with religious classes comment on the plaque. - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Check flag(s) (Global): true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription === END NODE ===
0:0 - *Time and the elements have left the plaque unreadable.* uid: c63052c0-1a83-7824-bc51-067baf396fd8 Node context: Narrator describes an illegible plaque. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Forest_VB_Trap.lsj Synopsis: You click on a broken trap on the ground and find it useless.
0:0 - Another. A mere hatchling could do finer work. 1:0 - And yet another. Hardly the warmest of welcomes.
uid: 021bcac7-3dca-28ab-1f9e-24f45962f47e - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Local): false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription - 0 Set flag(s) to (Local): true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription === END NODE ===
0:0 - Broken! Don't worry, it's safe. 1:0 - Broken. Shoddy work. 2:0 - Broken. Must have been here a while. uid: afddbbb1-2cc4-a3eb-d001-3ec16f1cfbe2 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Local): false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription - 0 Set flag(s) to (Local): true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription === END NODE ===
0:0 - Ugh. Pathetic. 1:0 - Are they all like this? uid: c527aba4-6726-bb4d-0b6a-db0c0881de58 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Local): true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription - 0 Set flag(s) to (Local): false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription === END NODE ===
0:0 - Broken. Pitiful. 1:0 - Another broken trap. Who made these things? uid: da20959b-183b-f20a-98c0-e2eb014fe9e1 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Local): false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription - 0 Set flag(s) to (Local): true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Forest_VB_TrapReuse.lsj Synopsis: You click on a broken trap on the ground and find it useless.
0:0 - Useless. 1:0 - Not much use anymore. uid: b0f8b8c8-8a5d-22e5-74d8-fc53589b66d9 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_AD_EscortStart.lsj Synopsis: Tieflings have shot down Lae'zel from her cage thinking the would tie her up and take her to the grove. They shoul dhave thought it through. Lae'zel is not going quietly.
null uid: 0bcd19aa-9687-5423-9a62-5172bf5866c4 - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog === END NODE ===
0:0 - You expect a githyanki to surrender? Imbeciles. uid: 274767a6-3a0e-bfc7-db2d-732dd6d226f6 === END NODE ===
0:0 - You expect a githyanki to surrender? Imbecile. uid: 369a3909-6c33-6bfb-846c-58a440c9a8d9 === END NODE ===
0:0 - Time to get this toad tied up. uid: cf325c63-6a48-a78a-1577-88f0280b1394 - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog > You expect a githyanki to surrender? Imbecile.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelCombatComment.lsj Synopsis: A random combat was dragged up to Lae'zel Recruitment (bandits, brains, etc.); Lae'zel is still in the cage. She says this AD only once, after a player's turn.
0:0 - Let me down, and I'll show you true might! uid: cfe9121c-b5a4-0cee-912b-a667f3ce3783 === END NODE ===
0:0 - Let me down, and we will prove our people's might! uid: fb95cd33-65bf-2367-a8c4-30310d8f94df - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_AD_LaeZelDead.lsj Synopsis: Two tieflings that faced a strange creature (Lae'zel) comment that it is finally dead after battle.
0:0 - Dead. Finally. uid: 183bcee7-fa91-a531-b6a0-9a4eeaa886ba - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_LaezelIsDead - Lae'zel died at the CHA recruitment (used in the tieflings' behaviour) > Nymessa. Are you all right?
0:0 - Yes. Of course, of course. uid: 362ac7c6-1ac7-34e5-0dc4-2ea6261aecbc === END NODE ===
0:0 - Nymessa. Are you all right? uid: 5eeb7c0b-41cc-52ac-6f9d-03423e1b6aad > I - I think so.
0:0 - Hold it together. We've got to finish what we started. uid: a0a793ec-5a54-94d8-931f-2a12cf4debcc > Yes. Of course, of course.
0:0 - Nymessa. Are you all right? uid: da9b7bdf-cf07-5f78-5e24-72345daf49dd > I - I think so.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelDeadSolo1.lsj Synopsis: A tiefling that faced a strange creature (Lae'zel) comments that it is finally dead after battle.
0:0 - Dead. Finally. uid: 32a4fba9-98ad-36a2-26de-9449a0921b3a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelDeadSolo2.lsj Synopsis: A tiefling that faced a strange creature (Lae'zel) comments that it is finally dead after battle.
0:0 - Dead. Finally. uid: feb01572-c2d2-dcad-f2e3-b5bd743347cf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelInspectsCorpses.lsj Synopsis: Damays and Nymessa are dead. Lae'zel says this once, then will inspect the corpses.
0:0 - They must have carried something useful. uid: c73cc81c-6eb2-6c2b-e27e-08743e010e3d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelReactsToAttack.lsj Synopsis: Lae'zel is in the cage. The player attacked her.
0:0 - Restrain yourself, k'chakhi! 0:1 - Stand down! 0:2 - Enough! 1:0 - Vlaakith curse you! 1:1 - Control yourself! 1:2 - Stand down! uid: 11394624-c610-4ec7-aabc-f3bfbb25a8ea Node context: k'chakhi = ke-CHOCK-ee - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_AD_LaeZelTieflingsIntro.lsj Synopsis: Two tieflings argue about what to do with Lae'zel. Nymessa thinks to leave her alone. Damays wants to take her back to camp.
0:0 - We'll be on the road to Baldur's Gate. uid: 42a8a720-c685-95cf-f082-cf6ec6cad139 > Don't be naive.
0:0 - Of course it's dangerous. One of them carved up Zorru's whole squad. uid: 48618cc8-eeac-1efe-8f53-b6e8d56ef9d9 > So let's leave it.
0:0 - When this thing strikes, there will be no soldiers to protect you. This isn't Elturel. uid: 9f5551ff-ba39-1335-cfd7-ad47574e9d7f - 0 Set flag(s) to (Local): false - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description === END NODE ===
0:0 - No. We take it to the grove. uid: adcf2c92-445a-04a4-4e84-ce18353e24a5 === END NODE ===
0:0 - You think it's dangerous? uid: b03c3459-3998-da6f-a1f5-94bb5d4dc407 - 0 Check flag(s) (Local): false - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description - 0 Set flag(s) to (Local): true - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description > Of course it's dangerous. One of them carved up Zorru's whole squad.
0:0 - Just leave it. uid: e7b38b40-4136-ee62-dbbb-ac93044b4871 - 0 Check flag(s) (Local): true - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description > And when the goblins ally with it?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LeavingAnyCombat1.lsj Synopsis: |Tieflings joined a random combat and were dragged far from Lae'zel Recruitment. They will leave out of stage while saying this instead of going back to the scene.|
0:0 - I can't stay here. It's too dangerous. uid: badc61fc-55c6-1f27-f6e0-65775d819711 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LeavingAnyCombat2.lsj Synopsis: |Tieflings joined a random combat and were dragged far from Lae'zel Recruitment. They will leave out of stage while saying this instead of going back to the scene.|
0:0 - I can't remain here. It's too dangerous. uid: 0944015a-61e4-206e-afab-bf3fe983d827 === END NODE ===
0:0 - We can't remain here. It's too dangerous. uid: dbc01972-8d93-70f2-9cc0-d35061032659 - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_NymessaIsDefeated - Set when Nymessa is defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OpenCage1.lsj Synopsis: A tiefling encourages you to shoot down a cage containing a strange creaturfe (Lae'zel).
0:0 - Go on - shoot the cage down. 0:1 - Shoot it down. Let's kill this thing. uid: b37e5da6-825e-f509-8e56-565a1e6af0d7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OpenCage2.lsj Synopsis: A tiefling encourages you to shoot down a cage containing a strange creaturfe (Lae'zel).
0:0 - Go on - shoot the cage down. 0:1 - Shoot it down. Let's kill this thing. uid: f330cf23-dea7-7a5c-d9a7-755638f3783f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OpenCageLaezel.lsj Synopsis: Lae'zel is still hanging in her cage. She calls to you to let her down.
0:0 - Enough dawdling. Get me down. uid: 8bf46c0b-e51c-7c66-c8c7-9a59b0437002 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OtherDied1.lsj Synopsis: Nymessa reacts to the death of Damayhs at Teifling scene
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OtherDied2.lsj Synopsis: Damays reacts to the death of nymessa at Lae'zel recruitment.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_ReturnAnyCombat1.lsj Synopsis: Damays (and Nymessa) got dragged into a combat from another situation (ex.: the brains at the crash site, the bandits at the chapel). Nymessa plays this AD when the combat ends and while she returns to the cage, if Damays is dead (otherwise Damays is the one doing the AD).
0:0 - It's over and done with. I've got my eye on you, toad. uid: 4587bdfb-9037-77f5-5082-49ed39f87383 === END NODE ===
0:0 - Back to the toad-freak. I can't risk it escaping. uid: 86b8e0f1-a00f-14fe-2a79-3f3a1cc12e6b - 0 Check flag(s) (Global): true - CHA_LaezelREcruitment_Event_CombatEndedFar - A random combat ended far from Lae'zel, the tieflings may do an AD to comment on how they have to get back to her === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_ReturnAnyCombat2.lsj Synopsis: Damays (and Nymessa) got dragged into a combat from another situation (ex.: the brains at the crash site, the bandits at the chapel). Damays plays this AD when the combat ends, while he returns to the cage.
0:0 - Eyes on the toad-freak. We can't risk it escaping. uid: 2f32fb4e-8ef6-b73c-0107-3ae7ed044904 - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_NymessaIsDefeated - Set when Nymessa is defeated === END NODE ===
0:0 - Back to the toad-freak. I can't risk it escaping. uid: 48d1866c-c2ae-8204-3e26-78b8479fd8f8 - 0 Check flag(s) (Global): true - CHA_LaezelREcruitment_Event_CombatEndedFar - A random combat ended far from Lae'zel, the tieflings may do an AD to comment on how they have to get back to her === END NODE ===
0:0 - It's over and done with. I've got my eye on you, toad. uid: 63d95309-cf15-b81d-99f3-99bc0b251ba8 === END NODE ===
0:0 - Quick - back to the toad-freak. We can't risk it escaping. uid: f22e075a-0153-e217-0fa2-358dc451e26b - 0 Check flag(s) (Global): true - CHA_LaezelREcruitment_Event_CombatEndedFar - A random combat ended far from Lae'zel, the tieflings may do an AD to comment on how they have to get back to her false - CHA_LaezelRecruitment_State_NymessaIsDefeated - Set when Nymessa is defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_TieflingsLeaving.lsj Synopsis: Two tieflings discussing goblins, who might be nearby.
0:0 - Observe - and listen. You'll hear goblins before you see them. uid: 595a563d-f4e2-c56e-7886-7a9a40d41442 > As you say.
0:0 - As you say. uid: 9096a10d-b36f-d26c-fa70-93b0a9dada11 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_LaezelDead.lsj Synopsis: You helped two tieflings kill a strange creature. (Lae'zel.) You talk to them, and they tell you about a blast they heard. (The ship crash.)
0:0 - Be wary. The forest is lousy with goblin traps. uid: 04160dc6-ee58-6e1d-7c21-5b0069c25729 - 0 Check flag(s) (Dialog): true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription === END NODE ===
0:0 - I'm sorry, but... we've enough mouths to feed. uid: 1859adc9-e34a-e959-f098-dce2c94bbd26 === END NODE ===
0:0 - Th-thank you. I couldn't have done it without you. uid: 1871b597-9a7c-3051-144e-39062caae25a - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription - 1 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription - 1 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_ReadyToLeave - Cagers are ready to leave after killing Lae'zel > But I've got to go. I need to check out that blast.
0:0 - And mind the goblin traps, unless you relish a spit-roasting. uid: 2142ed2f-0d4b-bbb5-11cc-7aa629e35f1e === END NODE ===
0:0 - I'm in dire need of healing. Where is this camp? uid: 2d9bdeca-2f96-bdad-872f-84cdb7235bf1 = Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Local): true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription > null (roll sucessful) > null (roll failure)
0:0 - I'm sorry, but... we've enough mouths to feed. uid: 309d5c32-42d6-aab7-0430-573de73fd8e4 === END NODE ===
0:0 - Godspeed, and good wishes. uid: 4098fac9-a409-587d-bd10-d5ac10e05f42 === END NODE ===
0:0 - I'm in dire need of healing. Where is this camp? uid: 43c15df9-e4d7-05a6-a8a7-c05d2407d7da = Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 - 0 Check flag(s) (Local): true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription > null (roll sucessful) > null (roll failure)
0:0 - Godspeed, and good wishes. uid: 4b33f1c7-7b70-6271-628c-f0c9ca4ba456 === END NODE ===
0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it. uid: 4f045704-c2be-37f6-bca9-606f4a568d8e - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And mind the goblin traps, unless you relish a spit-roasting.
0:0 - Th-thank you. I couldn't have done it without you. uid: 524f286e-65eb-2b68-ad7f-67427f624d4e - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription - 1 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription - 1 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_ReadyToLeave - Cagers are ready to leave after killing Lae'zel > But I've got to go. I need to check out that blast.
0:0 - Godspeed, and good wishes. uid: 5cc0c6c5-b626-1cae-39fe-6ff2a6802cc5 === END NODE ===
0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it. uid: 7cf19afc-fad4-87a0-3283-db9d88c46d74 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And mind the goblin traps, unless you relish a spit-roasting.
0:0 - What could make such a ruckus? uid: 87a0a2cd-01fc-3cb6-e24f-fb320df4788f - 0 Check flag(s) (Dialog): true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription - 1 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog === END NODE ===
0:0 - I'm in dire need of healing. Where is this camp? uid: 96c1c62a-90e9-3da1-388b-c2fdc51d3a71 = Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 - 0 Check flag(s) (Local): true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription > null (roll sucessful) > null (roll failure)
0:0 - You didn't hear it? Shook our camp good, so I came for a look. uid: b710eb63-b36d-9b9d-31ec-13e549be8a27 - 0 Set flag(s) to (Local): true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription
0:0 - Breathe, Nymessa. You did great. uid: c8c8f400-0115-c76f-a115-4dfffd1d656b - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription - 1 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_ReadyToLeave - Cagers are ready to leave after killing Lae'zel > Now come. We have a blast to investigate.
0:0 - And mind the goblin traps, unless you relish a spit-roasting. uid: d675ab4b-d5cb-2a37-ea81-6d511fc68a36 === END NODE ===
0:0 - You didn't hear it? Shook our camp good, so we came for a look. uid: d772df9b-036a-3cb1-2200-59a14ac3f242 - 0 Set flag(s) to (Local): true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription
0:0 - And mind the goblin traps, unless you relish a spit-roasting. uid: d7f9acbb-b051-5873-4ec2-bb538098ff35 === END NODE ===
0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it. uid: e6860793-428c-2fa5-ba92-9e2ecf56f053 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And mind the goblin traps, unless you relish a spit-roasting.
0:0 - You didn't hear it? Shook our camp good, so I came for a look. uid: e75de1da-60e1-80b1-0088-02410ba9423c - 0 Set flag(s) to (Local): true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription
0:0 - Nymessa. Come. uid: f5623fa1-de51-8bf6-aeaf-216fd3df0598 Animation: Both Nymessa and Damays walk away together. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_PickASide.lsj Synopsis: Occurs if the player tells the tieflings to lower Lae'zel and kill her, or if player lets the tieflings try to take her away. One last chance to choose a side.
null uid: 0eea326a-6672-c09a-b0e7-dbf68cfa536f - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - Attack the tiefling. uid: 395774dc-7881-9493-5ce2-58655ff63ba5 - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Attack the tieflings. uid: 7d00d0e0-2e3d-1251-1f9b-fd2bc8b51942 - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Fight for yourself. This is not my responsibility. 1:0 - This isn't my fight. I'm not picking sides. uid: 805a9668-8a3c-c349-898d-0202b86631a2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_LaezelHostile - CHA_LaezelRecruitment_Event_LaezelHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - No! uid: 8b1b1033-7575-ef46-45fb-b09097795b16 Cinematic: - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog > You lying rat! > You rat!
0:0 - Traitor. 1:0 - Coward. uid: 94d8fdc1-3d0e-6ad3-dffe-725465d0107b - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
null uid: 97193cb1-e747-70cb-32cd-4a86fa378f38 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > No! > No! > You lying rat! > null
0:0 - No! uid: 9cb20152-7975-fb8b-71df-3a2b58b8f399 Cinematic: - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog === END NODE ===
0:0 - You rat! uid: a05d46f6-786c-0a68-57af-73a3f507bca2 === END NODE ===
0:0 - Attack the tiefling. uid: f2adb7bd-d330-423e-b48b-bbd488d5e5a9 - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Attack Lae'zel. uid: ff9a2052-2126-41ac-e71d-51c86fcdc9d3 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_LaezelHostile - CHA_LaezelRecruitment_Event_LaezelHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_TieflingsScene.lsj Synopsis: You come upon Lae'zel, an alien-looking githyanki trapped in a cage, with two tieflings deciding her fate. Damays thinks its best to take it back to camp to keep an eye on. Nymessa wants to just leave it alone. If Shadowheart is present, she'll warn the player to not trust Lae'zel (she doesn't trust gith due to previous experiences while on a secret mission against them, but doesn't elaborate).
0:0 - Damays... uid: 008014ea-23a6-022f-e7b8-46afefb5b440 Animation: Pleading Node context: Pleading to Nymessa to lower her weapon. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Come, Nymessa. Now.
- Roll failure - null uid: 00da647a-cb4c-a141-72d7-5209077a7cf2 > null
0:0 - Shoot the trap down. We must kill it before it harms someone. uid: 01426f6e-01d2-67bd-bfd8-0b6b37d2996b = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = | Roll target speaker: 2 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - You're right. No one's safe if that thing goes loose. uid: 01569e5f-0d53-31a8-5d83-668b3438e2e1 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription > Lower the trap and ready yourself.
0:0 - Never. uid: 0c043773-b1d5-7b0f-53ba-2058d8a270d7 Node context: Very matter of fact, a bit arrogant. === END NODE ===
0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.* uid: 0f34527a-d0dd-2eb5-cb09-bcbc6620898d Animation: *DUPE* [Player] expression of pain/discomfort on face as head begins to pound Cinematic: Camera shows Lae'zel staring at you. > Get rid of them. > null
0:0 - It will be done. uid: 11edf65a-dd6c-42fc-1593-cd2b64e66f66 - 0 Check flag(s) (Global): false - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription false - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 0 Set flag(s) to (Global): true - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription === END NODE ===
0:0 - No. I'm not leaving this fiend with a stranger. uid: 12b22161-8843-af86-1ee6-833467d4f238 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
null uid: 15aba0cc-fd81-920d-cd64-1d50252e9e4d - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog > null
0:0 - *The captive's mouth is still, yet her voice is clear.* uid: 163c8b51-790e-3854-ce79-cd1bf9b4f94c > null
0:0 - Holy hells. Under-elf. uid: 16e92092-fe45-c5df-553f-39125aa689a3 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > If you value your life, walk away. > null
0:0 - I know what grows inside you. And I know of a cure. uid: 171e6128-5120-bd04-6a6d-d7f327003623 Cinematic: - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - A githyanki. She ought to be killed, here and now. uid: 1783541c-74c6-05ac-2026-fa68351a2131 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - Can't be that clever - walked right into our trap. I'm taking it back to camp - Zevlor will know what to do with it. uid: 17c3649e-8a0b-c6b5-824f-f3c25fe26b31 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
0:0 - Don't worry - I'll get him out of here, one way or another. uid: 1bee140f-4604-8efc-92e0-08cc505588af - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription > null
0:0 - Can't be that clever - walked right into our trap. I'm taking it back to camp - Zevlor will know what to do with it. uid: 20e88e6c-6f59-e167-235f-c01c64c9910f - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
0:0 - Rat. uid: 21332736-2495-d58e-15bb-c1f5794743ad === END NODE ===
0:0 - And be careful. There are goblin traps everywhere. uid: 24826b48-d232-4611-6559-138007083afa > Nymessa. Come.
0:0 - If you value your life, walk away. uid: 25fc3610-8fd7-9cff-2051-827b259cd7ec = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. uid: 266fc088-cd7d-5199-3f91-daeaf9444625 = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = > null (roll sucessful) > null (roll failure)
0:0 - Shoot the trap down. We must kill it before it harms someone. uid: 2797f2ec-8e29-c2ba-9928-d63e59e3ae6c = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Attack the tieflings. uid: 2cff860d-5aba-04a9-6dfe-1864bab6e146 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Leave. uid: 2d2e9ee4-2a92-f3e0-8329-4c4e7fb88d44 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description > null > null
0:0 - Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. uid: 2e82d038-5b8e-b668-f5df-dd1784e83ee6 = Roll SkillCheck Deception (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - Rather demanding for a woman in your position. Why should I? uid: 307b8a79-b816-a115-5f3f-371b5e8b143d - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 1 Check flag(s) (Global): true - TUT_TransformChamber_State_TriedToFree - > null
0:0 - Not happening! uid: 30c59e3d-4151-9bb5-cf89-6aaa07e73465 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Leave. uid: 317d85b7-a5d5-88d3-5219-6e857e37aa80 === END NODE ===
null uid: 3474ff2e-b9a8-69dd-5816-7d288ce90475 - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: 34aca8a6-2a81-8fb0-f6bc-0bdf775e8a7b - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_Tiefling2HasMet - CHA_LaezelRecruitment_Tiefling2HasMetdescription true - CHA_LaezelRecruitment_Tiefling1HasMet - CHA_LaezelRecruitment_Tiefling1HasMetdescription - 1 Set flag(s) to (Global): true - ORI_Laezel_HasMet - Set when meeting Lae'zel - 2 Set flag(s) to (Object): true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage - 3 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You're coming with me, 'fore... Oh! Looks like I've got company.
0:0 - We can't trust her - her kin nearly got us killed when they attacked the nautiloid. uid: 35cd8717-e198-9934-eec2-d81931bf76d5 > null
0:0 - No. We're taking it back to camp - Zevlor will know what to do with it. uid: 37130d75-c3f4-903a-5544-628cb0d23d27 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
0:0 - Get rid of them. uid: 3dd09ac2-5cfe-76c4-2d97-fb41f322220f Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Why should I help you? > Why should I help you? > Rather demanding for a woman in your position. Why should I? > Don't worry - I'll get them out of here, one way or another. > A githyanki. She ought to be killed, here and now. > null > null > null > null > null > null > Leave.
- Roll failure - null uid: 3facbcbe-9f76-630d-9e1e-00b8ff558bf3 > null
0:0 - Why should I help you? uid: 42d73d65-3dfc-3584-b220-ef1f38a955b4 - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 1 Check flag(s) (Global): false - TUT_TransformChamber_State_TriedToFree - - 2 Check flag(s) (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > *Your words flow to her, though you never speak them aloud.*
- Roll failure - null uid: 42e8a5f3-eef1-670e-4c91-125eac273d5a > null
null uid: 43244239-86c2-e628-2596-6fc79bdebbf4 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If you value your life, walk away. > null
0:0 - Damays? uid: 4547c681-3475-19dc-1346-0b936f768a13 Node context: Slightly shocked - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog > No. We take it to camp. Zevlor will know what to do with it.
0:0 - Leave. uid: 45668101-6807-c52b-fa97-c5972e725929 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description > null > null
0:0 - *Your skull aches before you can take a step - and you are the creature. You feel her irritation and indignity.* uid: 4836525d-4302-563b-01b1-947aeef39188 Animation: *DUPE* [Player] expression of pain/discomfort on face as head begins to pound Cinematic: - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription > *And you feel answers. She knows more about your condition.*
0:0 - Ignore the sensations and leave. uid: 4a3f8e0a-a1f9-2781-c557-d4e342f8f5c3 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Coward.
null uid: 4a8a13c6-ddb8-e24b-ceae-2838c3c7bdb6 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Rat.
0:0 - No. We take it to camp. Zevlor will know what to do with it. uid: 4ac9ae47-90cb-eb8f-3bb5-7fbb95429955
0:0 - Not happening. Damays - now! uid: 4d9770ef-455d-4621-b598-5f5662992a2c - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Kill them. uid: 4da01d6f-5ff8-9603-08b0-ffed20df2643 Animation: Lea'zel hand on the bars of the cage
- Roll failure - null uid: 50296f98-ac60-1cd3-0cc3-6a80368987ae > null
0:0 - Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! uid: 51f017a9-150b-1264-0ca9-95b8e5347f9c = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null
0:0 - Holy hells. Another one. uid: 52ad01f2-2c4c-6a39-4436-1adc21abcf21 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Blades high, Nymessa.
0:0 - Converse with it? I barely know what it is! uid: 56152060-eec2-fab5-7b68-b46e22731b8e > null
- Roll failure - null uid: 59220014-228f-8508-6473-ac788a992afe > Damays?
0:0 - Shoot the trap down. I'll tear it apart before anyone else gets hurt. uid: 5b3da83b-5e7a-b04e-254c-d99b635532a4 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
null uid: 5e8dd7c1-530f-e3a7-4066-c4cdb6e4b639 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Rat.
0:0 - Blades high, Nymessa. uid: 6302707b-ffeb-c3ea-5f12-c9a674337dec Animation: Raise weapons for a fight Cinematic: Tieflings raise weapons, ready to fight. > If you value your life, walk away. > null
null uid: 63fe6403-007b-8827-888e-d12cedcf5390 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription > You're with me, toad.
0:0 - A githyanki. She ought to be killed, here and now. uid: 6668a80b-7874-0b56-5e77-8435a60011cc - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - And be careful. There are goblin traps everywhere. uid: 687e3149-887f-4977-96c7-0e57d9b9e55d > null
null uid: 6990b3fc-96a5-49e5-1c5a-4528a6f63848 - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog > null
0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.* uid: 6b20f489-19c0-e7a0-5b50-716206d677c3 Animation: [Player] expression of pain/discomfort on face as head begins to pound Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You again.You.
0:0 - No. I'm not leaving this fiend with a stranger. uid: 6c6df960-1917-6bcf-73c8-b45cb55eba1e - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog > Kill him.
0:0 - Holy hells. Another one. uid: 6e4e8845-091d-d9a1-080d-0f4007c04331 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If you value your life, walk away. > null
0:0 - You needn't ask twice. uid: 71df2f3d-2828-b717-3826-70ae9c7a7f14 Animation: Lower weapons Cinematic: Tiefling lower their weapon and leaves. - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Leave it alone, Damays. uid: 722bb5d3-c01f-5c22-a52b-c8df79728b45 - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description > *The captive's mouth is still, yet her voice is clear.*
0:0 - You're right. No one's safe if that thing goes loose. uid: 738307cb-0053-9615-3bd1-e4df39cb4369 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription > Lower the trap and ready yourself.
- Roll sucessful - null uid: 76f7e88c-13bc-4af8-aad0-1249a2639e0a > null
0:0 - You're right. I need to go check out that blast. uid: 773bcebc-fc18-ce50-693a-7cbed469b561 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > A blast? Care to be more specific? > I'm in dire need of healing. Where is this camp? > Leave.
0:0 - This creature is dangerous. Get out of here - leave it to me! uid: 77eb1601-729f-121a-48f6-c5c00a407d0b = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 2 - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Get rid of her. uid: 7ccc2463-4566-11f8-dd60-91c69330a293 Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null > null > null > Don't worry - I'll get rid of her, one way or another. > null > null > null > null > null > null > A githyanki. She ought to be killed, here and now. > null > Leave.
null uid: 7d6abc44-816b-6e73-2497-cdba3598d7fb Animation: *DUPE* [Damays] examines the player and nods his head in approval Cinematic: Damays gives us a once over, then nods his head. > null
null uid: 7df7177b-656d-75f8-8e48-8750e7dd72a6 Animation: [Nymessa] shoots the bottom of the cage, [Lae'Zel] falls abruptly to the ground Cinematic: Nymessa looks unsure for a moment, then pulls the lever to lower Lae'zel. - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription === END NODE ===
0:0 - No. I'm taking it to camp. Zevlor will know what to do with it. uid: 7e87af18-fcae-3154-e3dd-70b0f8380bb2 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
0:0 - You didn't hear it? Shook our camp good, so we came for a look. uid: 80ac0e01-114b-fb4f-4189-11f9b5396e5c - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription
0:0 - Shoot the trap down. I'll tear it apart before anyone else gets hurt. 1:0 - Shoot the trap down. We must kill it before it harms someone. uid: 830af8fd-872c-bee5-1621-12a3642a3069 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 2 - 0:0 Tag: Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - And if it escapes? How will you - Oh! A guest. uid: 8593a0bc-8c74-4698-f055-4ecba3bfcf29 Cinematic: The tieflings notice you in the middle of their conversation. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*
- Roll sucessful - null uid: 85d567b5-2230-56f4-deb4-d5fb503d9fff > null
null uid: 8604aea4-2049-31cb-102d-01813e43328b - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > If you value your life, walk away. > null
0:0 - You needn't ask twice. uid: 865cbbf2-9732-9056-4a0e-0dd8b6058651 Animation: Lower weapon Cinematic: Tiefling lower their weapon and leaves. - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - The thing's dangerous. Leave it for the goblins to kill. uid: 895f499c-384b-20cc-037c-490fd514122b Cinematic: - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_Tiefling2HasMet - CHA_LaezelRecruitment_Tiefling2HasMetdescription true - CHA_LaezelRecruitment_Tiefling1HasMet - CHA_LaezelRecruitment_Tiefling1HasMetdescription - 1 Set flag(s) to (Global): true - ORI_Laezel_HasMet - Set when meeting Lae'zel - 2 Set flag(s) to (Object): true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage - 3 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And if it escapes? How will you - Oh! A guest.
0:0 - He's right. Let's go - we need to check out that blast. 1:0 - She's right. Let's go - we need to check out that blast. 2:0 - They're right. No one's safe if that thing goes loose. uid: 89f21566-a576-a16c-18a0-35bc183f5943 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > A blast? I could use more specifics. > I'm in dire need of healing. Where is this camp? > Leave.
0:0 - If you value your life, walk away. uid: 8b94bbef-db4a-4907-9a60-7f25acb059aa = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - I'm in dire need of healing. Where is this camp? uid: 8d5dc3ec-5dbc-0021-6004-41fa6744c9f0 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 2 - 0 Check flag(s) (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription > null (roll sucessful) > null (roll failure)
0:0 - You again. 1:0 - You. uid: 93db4906-2103-a796-bed0-88eb6ec737b6 Cinematic: - 0:0 Tag: Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Meet the prisoner's glare. > Leave.
0:0 - I'm in dire need of healing. Where is this camp? uid: 96f63ea3-f7e4-6eee-9178-8b933651f220 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 2 - 0 Check flag(s) (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription > null (roll sucessful) > null (roll failure)
0:0 - No. I'm taking it to camp. Zevlor will know what to do with it. uid: 9ae271bb-36b7-febb-ca3d-c5eb297093ca - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog > Kill her.
0:0 - Converse with it? I barely know what it is! uid: 9b1c8b0c-8930-fcd3-4f96-aa7e1daedb02 > null
0:0 - You're coming with me, 'fore... Oh! Looks like I've got company. uid: 9bbb01d7-d23f-bf04-d0ea-d149a6d9be9b Cinematic: Turns and notices player. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - Why should I help you? uid: 9bbf1769-161e-5977-0288-92203627cf30 - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 1 Check flag(s) (Global): false - TUT_TransformChamber_State_TriedToFree - - 2 Check flag(s) (Local): false - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > *Your words flow to her, though you never speak them aloud.*
0:0 - Shoot the trap down. I'll tear it apart before anyone else gets hurt. uid: 9f03da7c-e4f1-e142-2ea4-0fcc2c8b32ac - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - He's right. No one's safe if that thing goes loose. Not even us. 1:0 - She's right. No one's safe if that thing goes loose. Not even us. 2:0 - They're right. No one's safe if that thing goes loose. uid: a379a495-db35-3db0-e469-3122deb77b0f - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingPullsLevel - CHA_LaezelRecruitment_Event_TieflingPullsLeveldescription true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription > Damays?
0:0 - Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves! uid: a37c4313-9e1c-0876-a9ab-74f6ad393afc = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 2 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null
0:0 - You're with me, toad. uid: a504c36f-564e-b8b9-bec5-3cb07e95cf9a - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription === END NODE ===
null uid: a5491bb5-3efb-b120-5e8d-827234f7177a Animation: Nymessa examines the player before shaking her head in disapproval Cinematic: Nymessa gives us a once over, then shakes her head. > Find refuge elsewhere. We've enough mouths to feed.
0:0 - Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. uid: a7ad4837-e5b6-ac47-162b-4eea84e7e0c2 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - You again. Get rid of him. uid: a7f58cec-ca6e-0116-ef8e-78c7a87dc32c Cinematic: Laezel should speak this line telepathically. Her lips should not move. > null
- Roll sucessful - null uid: a8793e80-c47d-e5f1-4e7e-8900d2b2403d > null
null uid: b06b9789-9e21-03ea-ee7c-75ee3cc25c45 Animation: *DUPE* [Damays] examines the player before shaking his head in disapproval Cinematic: Damays gives us a once over, then shakes his head. > null
0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it. uid: b1689a24-058e-76dc-761d-868ea36ab10e - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. uid: b1975035-40d2-af7b-acde-49a38a000fa5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Get rid of her. uid: b425742f-f9f0-e9d8-a5c2-82cd1df1fb68 Cinematic: Laezel should speak this line telepathically. Her lips should not move. > null
0:0 - Coward. uid: b62402d8-d9fb-7d8c-9a92-bf4eb62646df Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription > Let's get the creature to camp. Then we'll look into the blast.
- Roll sucessful - null uid: b6566a52-44ec-13f9-035b-e4bc49ce13fe > null
0:0 - Holy hells. Under-elf. uid: b75f8a11-1fd5-cdc6-08ac-3f8700170c43 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Blades high, Nymessa.
0:0 - A githyanki. She ought to be killed, here and now. uid: b7b2b3a9-4773-fe33-581d-81a40102d323 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - Come, Nymessa. Now. uid: b7b9f556-675c-d80f-d6fe-50025fc64bb9 Animation: Lower weapons Cinematic: Tieflings lower their weapons and leave. - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription > null
0:0 - Zorru was right. Yellow as a toad, and twice as ugly. uid: b8d3c561-b566-45d8-b1f3-714c1ad9f277 Cinematic: Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position false - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description > The thing's dangerous. Leave it for the goblins to kill.
0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it. uid: bd985410-fa6b-9eec-810e-09019595d79d - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And be careful. There are goblin traps everywhere.
0:0 - Remember how keen she was to leave me to die on the nautiloid? We can't trust her. uid: be7452e6-3ba9-6ac7-1664-43d042c7fa20 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_LaezelRushed - true - TUT_TransformChamber_HasMet_PodGirl - > null
0:0 - Lower the trap and ready yourself. uid: c0cec3be-6412-b399-e254-78faa00faad1 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrap - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrapdescription true - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrap - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. uid: c1b62e86-1679-ff6c-bcfe-7faf5bf56261 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null
0:0 - Not happening! uid: c425071f-8524-e588-bbc6-5bc5b97ef30e - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: c7a9fe3d-5907-dd0a-02c1-21df306659a6 Animation: [Damays] and [Nymessa] walk away from the scene. Cinematic: The tieflings walk away and the camera moves back to the caged gith. > Enough gawking - get me down.
0:0 - You're with me, toad. uid: c97e7648-2759-6c01-7eaf-30aabcf645f5 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription === END NODE ===
0:0 - Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! uid: ccd21114-100c-a0fe-44ab-c77777c7bd4f = Roll SkillCheck Deception (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - This creature is dangerous. Get out of here - leave it to me! uid: ccd88a6b-d364-383b-690e-93cd74455ac4 = Roll SkillCheck Deception (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = | Roll target speaker: 2 - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Don't worry - I'll get them out of here, one way or another. uid: ce6d2525-c230-81cb-59f8-4b5090dfda60 - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription > *Your words flow to her, though you never speak them aloud.*
null uid: cffa8c3a-d0b0-2b6d-2bce-6db6bd864d98 - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_Tiefling2HasMet - CHA_LaezelRecruitment_Tiefling2HasMetdescription true - CHA_LaezelRecruitment_Tiefling1HasMet - CHA_LaezelRecruitment_Tiefling1HasMetdescription - 1 Set flag(s) to (Global): true - ORI_Laezel_HasMet - Set when meeting Lae'zel - 2 Set flag(s) to (Object): true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage - 3 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You're coming with me, 'fore... Oh! Looks like I've got company.
null uid: d031b5ba-c831-7dc8-6406-1ba7060d0f11 Animation: [Damays] examines the player before shaking his head in disapproval Cinematic: Damays gives us a once over, then shakes his head. > Find refuge elsewhere. We've enough mouths to feed.
0:0 - You're right. I need to go check out that blast. uid: d0f1d112-8de1-3d24-0db3-cf80e7d4dae9 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > A blast? Care to be more specific? > I'm in dire need of healing. Where is this camp? > Leave.
0:0 - This creature is dangerous. Get out of here - leave it to me! uid: d16eddb0-aafd-b400-7177-415462439c68 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Enough. Lower the trap. Ready your blade. uid: d2f14018-35f7-165f-990a-44854f4edf4b - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_BothTieflingsLowerTrap - CHA_LaezelRecruitment_Event_BothTieflingsLowerTrapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Hells, this isn't worth it. I'm out of here. uid: d50b96ae-ce9a-cbb7-0b11-5428c5b1c727 > null
0:0 - Say 'please'. uid: d575e738-9d0a-36a2-1081-3846e53b3fe8 - 0 Check flag(s) (Global): false - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription - 0 Set flag(s) to (Global): true - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription > Never.
0:0 - I'm in dire need of healing. Where is this camp? uid: d5c73f79-f1be-fc2f-aaf8-b70631335642 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 2 - 0 Check flag(s) (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription > null (roll sucessful) > null (roll failure)
null uid: d6df9c92-d9f6-8ff9-510c-5851e6ef89a4 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Nymessa, watch out!
0:0 - Zorru was right. Yellow as a toad, and twice as ugly. uid: d71bbb2b-ba87-2e4f-cf94-7ce5e72f901e Cinematic: Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position false - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description > The thing's dangerous. Leave it for the goblins to kill.
0:0 - Zorru was right. Yellow as a toad, and twice as ugly. uid: df0f1625-d185-4975-0696-1ed262c43c19 Cinematic: Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog > null
- Roll failure - null uid: df206cff-e0b8-3ee0-9c8c-5e4e62e0f686 > Not happening!
null uid: e0416c28-afa8-b69c-d1a6-0b91796a8b68 Animation: [Nymessa] turns and notices the player Cinematic: The tieflings turn and notice you > null > null > null
null uid: e2d3f034-8de4-ab22-4cb3-b7e6d2659dcd - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog > null
0:0 - Rat. uid: e3be04e8-0691-8e50-e116-8f5b37160bb0 === END NODE ===
0:0 - You're coming with me, 'fore... Oh! Looks like I've got company. uid: e5e104c3-8aa6-4605-6764-f6e9e9a64c13 Cinematic: Turns and notices player. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - Damays, let's... uid: e678917a-580b-3de6-7069-daf103be54b5 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog > No. I'm not leaving this fiend with a stranger.
0:0 - You didn't hear it? Shook our camp good, so I came for a look. uid: e7563ed8-be9c-9ac5-9f29-e9a0aaf18771 - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription
0:0 - If you value your life, walk away. uid: ea41d030-3cd5-6926-ba31-0c37922bafeb = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - Zorru was right. Yellow as a toad, and twice as ugly. uid: eaf605d7-03e3-9a5a-91bd-28357a9ee07e Cinematic: Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog > null
0:0 - Rather demanding for a woman in your position. Why should I? uid: ec9a98c1-58c0-c681-0125-b0bbb9dc6a08 - 0 Check flag(s) (Dialog): false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription - 1 Check flag(s) (Global): true - TUT_TransformChamber_State_TriedToFree - > *Your words flow to her, though you never speak them aloud.*
0:0 - *Your skull briefly aches - and you are her. You feel her irritation and indignity.* uid: ed6fe3b1-1962-ec5c-b702-39423c094276 Cinematic: - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription > null
0:0 - You didn't hear it? Shook our camp good, so I came for a look. uid: edba2bb8-5537-0b1f-8cf2-32e528de91c0 - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription
0:0 - The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. uid: ee9a1411-de16-df93-ecef-42b56d5f00d6 = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Attack the tiefling. uid: f0a26ae0-0158-0cbd-dd7c-ee3b21e01d8b - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - But Damays, if it's intelligent... We can't just... uid: f18a1876-b780-6d5e-01fe-355583473147 > null
0:0 - Get rid of him. uid: f2db42b7-5fe0-af68-880e-56c5b88b9ad2 Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Why should I help you? > Why should I help you? > Rather demanding for a woman in your position. Why should I? > Don't worry - I'll get him out of here, one way or another. > null > null > A githyanki. She ought to be killed, here and now. > null > null > null > null > null > null > Leave.
0:0 - Attack the tiefling. uid: f39e5620-ca1f-4190-4adc-0378df0d766c - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Zorru was right. Yellow as a toad, and twice as ugly. uid: f40d3710-810d-b86e-16ce-2d48f02f1731 Cinematic: Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog > null
null uid: f41f9aa2-7858-a283-eae4-d66c66968e62 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
- Roll sucessful - null uid: f4d263f1-2590-e258-dd06-cc29b34f09fa > Damays...
0:0 - No. I'm not leaving this fiend with a stranger. uid: f60c6130-d3fe-ec2f-e5dd-b0ca2dc2b526 > Kill them.
0:0 - The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. uid: f8152c08-284f-a492-b361-6170fc37446a = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Local): true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription > null (roll sucessful) > null (roll failure)
0:0 - Hells, this isn't worth it. I'm out of here. uid: f8dcaf1e-4d99-20ce-4316-daeb8a7169f3 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription > null
0:0 - Zorru was right. Yellow as a toad, and twice as ugly. uid: fb88ba05-b0ca-df43-683f-fe2c3eda7a38 Cinematic: Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description > The thing's dangerous. Leave it for the goblins to kill.
null uid: fb939d80-9155-415b-42e9-f3c37a0ffc3e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
null uid: fbc865a2-91e6-bda3-a241-93cd3dd55899 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And be careful. There are goblin traps everywhere.
0:0 - Lower the trap and ready yourself. uid: fc69fc6d-d682-0f0f-8034-f3dce5fb8b92 - 0 Set flag(s) to (Global): true - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrap - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Now that they're out of earshot, sure. uid: fe3451ff-dcbc-5294-bf9e-742d25f1620b - 0 Check flag(s) (Global): false - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription - 1 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Global): true - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription === END NODE ===
null uid: fe6cb66c-0872-3363-46f5-c03754fd41bb - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null > null
- Roll failure - null uid: fe758f12-28cb-29b1-1979-cddcda59a728 > Not happening!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_TieflingsSceneFallback.lsj Synopsis: Edge-case: the normal dialog failed to start. Someone is silenced or wild shaped... Let's just do the midmeld and start combat
You come upon Lae'zel, an alien-looking githyanki trapped in a cage, with two tieflings deciding her fate. Damays thinks its best to take it back to camp to keep an eye on. Nymessa wants to just leave it alone. If Shadowheart is present, she'll warn the player to not trust Lae'zel (she doesn't trust gith due to previous experiences while on a secret mission against them, but doesn't elaborate).
0:0 - Get rid of them. uid: 3eea1c9a-4cd4-4820-99e3-c62bf6cc3982 Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Check flag(s) (Global): false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog === END NODE ===
0:0 - Enough gawking - get me down. uid: 540da906-3976-4c7a-916b-fc82d291db02 Cinematic: Laezel should speak this line telepathically. Her lips should not move. === END NODE ===
0:0 - Get rid of her. uid: 8573316b-9cf8-4dee-901c-7749a0c38351 Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog === END NODE ===
0:0 - You again. uid: a0bad115-c229-445a-9cc3-633ae283e7b4 Cinematic: - 0 Set flag(s) to (Object): true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > *Your skull briefly aches - and you are her. You feel her irritation and indignity.*
0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.* uid: e8d767af-4606-4e4c-bb24-c347cc336e56 Animation: [Player] expression of pain/discomfort on face as head begins to pound Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position > You again.
0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.* uid: f1e52fd9-56c2-459f-aa39-ad1ad252ab25 Animation: [Player] expression of pain/discomfort on face as head begins to pound Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots. > You again.
0:0 - *Your skull briefly aches - and you are her. You feel her irritation and indignity.* uid: f2ddbeea-22f3-4497-9ce9-76b147863dd8 Cinematic: - 0 Set flag(s) to (Dialog): true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription > *And you feel answers. She knows more about your condition.*
0:0 - Get rid of him. uid: f8600a78-31ab-4fb5-8c77-540cd88b9c22 Cinematic: Laezel should speak this line telepathically. Her lips should not move. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog === END NODE ===
0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.* uid: f8f0c062-e56e-4f3f-8842-5e407857e6a0 Animation: [Player] expression of pain/discomfort on face as head begins to pound Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots. - 0 Check flag(s) (Global): true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position > You again.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outpost_Crevice.lsj Synopsis: The player peeks into a crevice to see a coin pouch covered in small spiders.
0:0 - Leave. uid: 0c6b09a4-c59b-874b-45f2-68ea5acf7d82 === END NODE ===
0:0 - *Your fingers search, but find no bag. Was it a trick of the light?* uid: 0d4552b0-9a5f-e0a4-6f42-d0cc8c772a5c Animation: Player searches for bag in crevice Cinematic: - 0 Check flag(s) (Global): true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription === END NODE ===
0:0 - Dart your hand in once more, hoping to snatch the bag. uid: 1378fa15-8010-afee-2e3a-083a13b9adf1 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 2 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Dart your hand in, hoping to snatch the bag. uid: 24aaf407-f3db-cff8-8280-310710987934 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 2 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - *The infuriated spiders pour in all directions like sand. The swarm is coming.* uid: 39c74d46-024d-0d18-893b-106b9a6b2346 Animation: Player qucikly reaches into crevice, spiders climb up arm Cinematic: - 0 Set flag(s) to (Global): true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription === END NODE ===
0:0 - *Your voice draws their attention. They are suspicious, then curious, and finally at peace.* uid: 3e2a66a1-a771-3507-ff55-9ff0798b057b Animation: Player sings Cinematic: - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - *The infuriated spiders pour in all directions like sand. The swarm is coming.* uid: 41a28c1e-5235-6ab3-8966-1365dbcea72a Animation: Spiders crawl up players arm - 0 Set flag(s) to (Global): true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription === END NODE ===
0:0 - *The creatures clutch the pouch possessively. Is gold so precious to spiders?* uid: 42823096-c436-59d6-4f30-34031c853764 Cinematic: > null
0:0 - Speak softly to the spiders in hopes of calming them. uid: 4cdf9629-3f24-ef44-0dc0-593a54567a50 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Dialog): false - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 0 Set flag(s) to (Dialog): true - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription > null (roll sucessful) > null (roll failure)
0:0 - *One by one, the spiders retreat to the rear of the crevice, lulled by your murmurs.* uid: 50e0d570-832b-45b2-a611-2380a945d9ae Animation: Spiders retreat Cinematic: - 0 Set flag(s) to (Global): true - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
0:0 - *Pincers pierce your flesh, and pain shoots up your arm and across your back.* uid: 614de078-784c-7c69-c1ef-12e69177398f Animation: Player qucikly reaches into crevice, spiders bite player hand Cinematic: - 0 Set flag(s) to (Dialog): true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription === END NODE ===
0:0 - *You stash the bag in your pack. Something clinks among the coins.* uid: 7867ed1d-cc08-08eb-16d0-b7016476f774 Animation: Player takes bag from crevice, puts away object Cinematic: - 0 Check flag(s) (Global): false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription - 0 Set flag(s) to (Object): true - CHA_Outpost_Event_GiveBag - CHA_Outpost_Event_GiveBagdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Watch the spiders, and remain ready to strike. 1:0 - Attune yourself to the spiders' natural rhythm. uid: 7bc02ae1-60f2-d34f-b609-51cb911aa167 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Local): true - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription > *The creatures clutch the pouch possessively. You have no doubt: a spider egg is nestled within.*
0:0 - *Several spiders rest in the rear of the crevice.* uid: 83c71627-2b82-4814-9694-b373a0aaab4d Cinematic: The player looks into the crevice. There are spiders there. - 0 Check flag(s) (Global): true - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription > Reach in to crush the spiders. > null
0:0 - *The spiders scatter. You feel their panic; the beloved was taken!* uid: 8484186d-2a48-6185-709a-83f0a73d67c3 Animation: Player qucikly reaches into crevice and pulls out bag, Spiders scatter Cinematic: - 0 Check flag(s) (Global): false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *You stash the bag. Something clinks among the coins.*
0:0 - *This crevice is empty, save a bit of dust.* uid: 8a9841e4-ddbd-8e13-4934-c8eb3a3d3388 Animation: Player looks into crevice Cinematic: The player looks into the crevice. We see it is empty. - 0 Check flag(s) (Global): true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription === END NODE ===
0:0 - Leave. uid: 8ac26e17-8cfe-951d-2840-0cb815baf412 === END NODE ===
0:0 - Dart your hand in once more, hoping to snatch the bag. uid: 8b1c11d7-a379-bb53-70be-a97b243a1a50 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 2 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Speak softly to the spiders in hopes of calming them. uid: 91479947-a5b3-f9eb-8ec5-732471a68ccf = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Dialog): false - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 2 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Dialog): true - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription > null (roll sucessful) > null (roll failure)
0:0 - *The spiders scatter, but your hand comes up empty. Was the bag a trick of the light?* uid: 9aacb539-b506-b2fc-c890-506daf8c276f Animation: Player qucikly reaches into crevice and pulls up nothing, spiders scatter Cinematic: - 0 Check flag(s) (Global): true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription === END NODE ===
0:0 - *Pincers pierce your flesh. Their chitters became giggles - the intruder is punished!* uid: a21a8495-9cf5-ad4e-34a0-b6fb7a06c629 Animation: Player qucikly reaches into crevice, spiders bite player hand Cinematic: - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription === END NODE ===
0:0 - *At the back of the crevice lies a bag, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.* uid: a88f6790-5c86-b86d-b9bb-7ba91bae6e07 Cinematic: - 0 Check flag(s) (Global): false - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription - 1 Check flag(s) (Local): true - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription > null
0:0 - *A bag lies within the crevice, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.* uid: b4788542-0237-106e-14fe-64f3d0597090 Animation: Player looks into crevice Cinematic: The player looks into the crevice. We see a bag at the bottom with a coin sticking out. - 0 Check flag(s) (Global): true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription > Take the bag. > null
0:0 - *You stash the bag. Something clinks among the coins.* uid: b8f6b061-f8ad-b7c0-e4b2-6817583daffd Animation: Player puts away item Cinematic: - 0 Check flag(s) (Global): false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription - 0 Set flag(s) to (Object): true - CHA_Outpost_Event_GiveBag - CHA_Outpost_Event_GiveBagdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - *At the back of the crevice lies a bag, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.* uid: c3bbba67-eafd-8a05-09fb-66c05d8de632 Animation: Player looks into crevice Cinematic: The player looks into the crevice. We see a bag at the bottom with a coin sticking out. - 0 Check flag(s) (Global): false - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription - 1 Check flag(s) (Local): false - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription > Watch the spiders, and remain ready to strike.Attune yourself to the spiders' natural rhythm. > Survey the spiders. > Leave.
0:0 - Soothe the spiders with a calming lullaby. uid: d5b8c62b-fd7c-8ff8-4729-58bcc23d4428 - 0 Check flag(s) (Dialog): false - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 2 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Dialog): true - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription > *Your voice draws their attention. They are suspicious, then curious, and finally at peace.*
0:0 - *The spiders scatter and you stash the bag. Something clinks among the coins.* uid: e34a12ac-88a3-ccde-70a7-d53a5f86f0f5 Animation: Player qucikly reaches into crevice and pulls out bag, Spiders scatter, player puts away object Cinematic: - 0 Check flag(s) (Global): false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription - 0 Set flag(s) to (Object): true - CHA_Outpost_Event_GiveBag - CHA_Outpost_Event_GiveBagdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Survey the spiders. uid: e47d0332-44be-a2a3-e3c3-7214369e92a4 = Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Local): true - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription > null (roll sucessful) > null (roll failure)
0:0 - *A cluster of spiders scuttle inside the crevice.* uid: e6d6429f-cb83-f851-348b-1111af2b9caf Animation: Spiders scuttling in crevice Cinematic: The player looks into the crevice. There are spiders there. - 0 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription > Reach in to crush the spiders. > null
0:0 - Dart your hand in, hoping to snatch the bag. uid: ec84e82d-1a32-d659-5698-24fd7d091d0b = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription - 1 Check flag(s) (Global): false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription - 2 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - *The spiders skitter about, more nervous than before.* uid: f6ad6a8e-631d-c06c-ab64-b86fd93bf462 Animation: Spiders skitter nervously Cinematic:
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outpost_PAD_Jewelry.lsj Synopsis: Player finds a necklace at the watchtower. If they pass a History check, they recognize it as belonging to the Harpers. If they encountered the Harper documents hidden in the CRA cave, the player senses a pattern.
0:0 - A sigil of the Harpers. Odd for their kind to misplace this. 1:0 - Necklace has a Harper sigil. Why were they here? uid: 65b0a0f3-fa9e-5ac8-1de4-fc48b8a7a53a - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - This necklace's sigil was also in the cave. The Harpers have been unusually active here. 1:0 - Necklace matches the sigil in that cave. The Harpers were busy. uid: 7c3ca839-dddf-6b1c-9caa-a74b9ad69096 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - CRA_HarperBooster_State_ReadDocs - A player read the map or the notes from the Harper cache in the crash site === END NODE ===
0:0 - Hideous trinket. Lacking in function or taste. 1:0 - Odd necklace. Might sell for a few coppers. uid: fe07e017-aa86-8939-6705-8ff6a1118f63 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_BanditReaction.lsj Synopsis: A bandit exclaims in alarm/indignity upon spotting the player 'trespassing' near a tomb they intended to loot.
0:0 - Hold it! Not another step! uid: f0cdd401-378f-a30b-c893-ce645f465cd2 Node context: Anger/alarm === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_BanditsDiscussion.lsj Synopsis: Discussion between Gimbleboc and Taman before the scene against them triggers. They're arguing about whether to investigate the crash (this segues into the beginning of their intertactive dialogue when you get near enough)
0:0 - Of course I want to be rich - but not if it'll get me killed. uid: 249b351a-9c7c-d1c4-930b-58db3bbafc05 Node context: Cautious, defensive === END NODE ===
0:0 - Haven't seen anyone but us. It's just wilderness out here. uid: 37b19def-03f6-4da0-5dd6-43d1bdbe0b0f Node context: Cautious, defensive === END NODE ===
0:0 - You'll die a bloody pauper unless you take a few risks. uid: 64fa7bce-1442-4cfd-a1c6-70bfb5f7e393 Node context: Short-tempered - 0 Check flag(s) (Local): true - ed70fdfc-3d7b-7753-1171-957f7316fe55_A - ed70fdfc-3d7b-7753-1171-957f7316fe55_Adescription - 0 Set flag(s) to (Local): true - ed70fdfc-3d7b-7753-1171-957f7316fe55_B - ed70fdfc-3d7b-7753-1171-957f7316fe55_Bdescription > Why don't we just wait a while? Make sure it's safe.
0:0 - Either we act now, or someone else will pick that wreck clean and leave us nothing. uid: 77949158-1998-42a6-947b-8fadb738f8d0 Node context: Short-tempered - 0 Check flag(s) (Local): true - ed70fdfc-3d7b-7753-1171-957f7316fe55_B - ed70fdfc-3d7b-7753-1171-957f7316fe55_Bdescription - 0 Set flag(s) to (Local): true - ed70fdfc-3d7b-7753-1171-957f7316fe55_C - ed70fdfc-3d7b-7753-1171-957f7316fe55_Cdescription > Haven't seen anyone but us. It's just wilderness out here.
0:0 - Why don't we just wait a while? Make sure it's safe. uid: 7aa81437-a283-9597-a907-18c3d3754ea2 Node context: Cautious, defensive === END NODE ===
0:0 - Just being careful. Like my mum always said, fools rush in. uid: 7fcff156-732c-a69f-c4e7-2898c26a1384 Node context: Cautious, defensive === END NODE ===
0:0 - There could be all sorts of loot in that thing - don't you want to be rich? uid: 80e1cc6e-ac1f-4745-942a-a5660fecf501 Node context: Short-tempered - 0 Set flag(s) to (Local): true - ed70fdfc-3d7b-7753-1171-957f7316fe55_A - ed70fdfc-3d7b-7753-1171-957f7316fe55_Adescription > Of course I want to be rich - but not if it'll get me killed.
0:0 - Hells. Pity you aren't as good at graverobbing as you are at excuses. uid: ae094e18-a3cd-46aa-894d-b38f7373504e Node context: Short-tempered - 0 Check flag(s) (Local): true - ed70fdfc-3d7b-7753-1171-957f7316fe55_C - ed70fdfc-3d7b-7753-1171-957f7316fe55_Cdescription - 0 Set flag(s) to (Local): false - ed70fdfc-3d7b-7753-1171-957f7316fe55_C - ed70fdfc-3d7b-7753-1171-957f7316fe55_Cdescription false - ed70fdfc-3d7b-7753-1171-957f7316fe55_B - ed70fdfc-3d7b-7753-1171-957f7316fe55_Bdescription false - ed70fdfc-3d7b-7753-1171-957f7316fe55_A - ed70fdfc-3d7b-7753-1171-957f7316fe55_Adescription > Just being careful. Like my mum always said, fools rush in.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Caster_01_CrushedReaction.lsj Synopsis: A bandit reacts to finding one of her companions dead in an apparent accident. She looks on the bright side.
0:0 - Well, that's one less greedy bastard to share the loot with. uid: 687d36ed-d8d7-6418-3a5e-e7cdec6959e0 Node context: with a shrug - found a dead companion and sees the bright side === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Melee_01_CrushedReaction.lsj Synopsis: A bandit sees one of his friends crushed (dead) by a boulder and doesn't have a great deal of sympathy
0:0 - How the hells did that happen?! uid: a3c1a07d-a099-6b9a-e761-ece82bc8f37e Node context: seeing a companion crushed by a boulder - he thinks it was an accident but is unnerved === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Melee_02_CrushedReaction.lsj Synopsis: A bandit sees the corpse of one of his companions, killed by a falling boulder
0:0 - We'd have been safer in the crypt! uid: 9fc5b3b4-fc7f-d419-6bd8-af1337c68ba7 Node context: reacting with shock on seeing a dead friend === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Ranger_01_CrushedReaction.lsj Synopsis: A bandit reacts to the corpse of a dead companion, crushed by a falling boulder
0:0 - Gods. Look at that. uid: 1a45c7e5-64ea-dbbf-e2c0-79d2a7a1c210 Node context: sees the corpse of a friend, crushed by a boulder. Assumes it's an accident. More complaining than sad. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Boulder.lsj Synopsis: Players are investigating a loose boulder outside a chapel that can be shifted to smash through into the crypts below
0:0 - Wouldn't take much to send that stone crashing downwards... uid: 58c30498-8978-0fb6-1ce6-4a573eb432f2 Node context: Investigating a large piece of masonry suspended from a wooden crane. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_BanditBackInteraction_Spotted.lsj Synopsis: Right outside of the abandonned chapel of Selune you encounter a few bandits arguing among themselves. They are rightfully surprise to see you get out of the ruins and worried about the fate of their friend inside.
0:0 - W-wha...? You killed them...? uid: 2172e59c-53b6-5042-695c-a639bd0210f2 Node context: Alarm and incredulity. He's just learned his back-up isn't coming, and that this intruder uncannily pointed to his unspoken fear (because they read his mind and used his worries against him). > null
0:0 - Look out! Someone's comin' from the crypt! uid: 276ece0a-a093-631d-ae15-cc2df975e113 Cinematic: Notices the players exiting from the crypt. Node context: An urgent call - alerting comrades to an intruder. *match VO and acting length between actors* - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > What the - Who're you?! That crypt's ours; think you can clear it out from under our noses?
0:0 - Attack. uid: 27fd1f8b-4a0a-9550-7135-0c1e453706b0 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It's mine now. Leave, before things get ugly. uid: 2fbe4dd4-2175-dc6e-9fd7-ac04536980e9 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - You have awoken me from my slumber - now I crave your blood! uid: 35ea4472-3ff3-17a4-ba02-cdcd39b45ad2 = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - C-c'mon, you lot, let's get out of here! uid: 37c21d35-5635-d411-118a-cd1922064fc6 Cinematic: Gimblebock addresses his minions, telling them to flee. Node context: Nerves showing a little as he orders his underlings to retreat. He's bottled it. - 0 Set flag(s) to (Dialog): true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription - 1 Set flag(s) to (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - What...? Get out of my head! uid: 4d4f7903-14e2-71c7-bae7-186f33a3b5b9 Node context: Instant alarm and anger - realising the player is trying to read his mind. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You have awoken me from my slumber - now I crave your blood! uid: 66341b58-fb9b-e625-fb61-15f547cba40e = Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - Where are the others? Mari, Barton? Did he kill them...? 1:0 - Where are the others? Mari, Barton? Did she kill them...? 2:0 - Where are the others? Mari, Barton? Did they kill them...? uid: 6cd70d92-cb8b-9e09-e0cc-5bee381040af Node context: Tense, a little worried. Could this intruder have the upper hand? Gimblebock's internal thought, being eavesdropped upon by the player. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Local): true - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenReaddescription
0:0 - Look out! Someone's comin' from the crypt! uid: 7085a607-c094-f7d9-985d-8b958e9540a1 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Mine now. Leave. uid: 7c4798a9-9671-a175-f207-b3ed07f3cc53 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Now we're going to - Wait! Who're you? And how did you get in there?! uid: 89d886fb-1475-deac-18d8-2d984f132aa1 Animation: [Gimblebock] turns to face the [player] *CONSTRUCTION* - Matt Cinematic: Giimblebock addresses his nearby minions - but turns to you when he realises you're near. Node context: Cut off mid sentence by the realisation that the player is nearby. Challenges them. They just appeared through a door that was supposedly secure. > That crypt's ours - we've got people guarding it! Tryin' to off us and swipe the loot, is it?
0:0 - ...You're both twice as tall as me but have half the bloody backbone! uid: a10225b9-cd33-58bf-e508-4e69ccd4de92 Animation: [Player] walks towards [Gimblebock] *CONSTRUCTION* - Matt Cinematic: Giimblebock addresses his nearby minions Node context: Angry, domineering. Short-tempered gang boss berating his underling's caution. > Whoever was flying that thing can't have survived - whatever's left is up for grabs!
0:0 - Rubbish! Kill him! 1:0 - Rubbish! Kill her! 2:0 - Rubbish! Kill them! uid: b020319d-1606-3e84-3b9c-be6f64fdb6e6 Node context: Bluster and hostility. He was unconvinced by the player's attempts to lie or intimidate him. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Read the gnome's mind. uid: bd7bd29e-f218-218d-e623-f470dbd7c36c = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Leave, before I gut you like I gutted Mari and Barton. uid: c007b417-4dfa-59c7-a45b-db8ce36ce8c3 - 0 Check flag(s) (Local): true - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenReaddescription > W-wha...? You killed them...?
0:0 - What the - Who're you?! That crypt's ours; think you can clear it out from under our noses? uid: d30b2bac-63bb-6271-c176-9b9ea31be925 Animation: [Gimblebock] turns to face the [player] *CONSTRUCTION* - Matt Cinematic: Turns to spot the player. Node context: An angry challenge. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_BanditInteraction.lsj Synopsis: The bandits are encountered near an abandoned chapel and are in the middle of an argument among themselves about whether or not to investigate (and loot) the crashed nautoloid (a spaceship) when the player approaches them. The player can convince them to clear off via lies or threats, or else is forced to fight them. A gnome named Gimblebock is in charge of this group, with his underlings, Quelanna and/or Taman, chiming in at points with their concerns.
0:0 - That ship's full of poisonous vapours. Probably demonic. I'd stay away. uid: 034090e2-d6e7-9173-e893-5a7dd19f2b1f - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Poisonous wha...?
0:0 - ...You're both twice as tall as me but have half the bloody backbone! uid: 0920da0b-0ae2-05cc-1059-2a0de5cc46b6 Animation: CMitchell:, TAMAN is being berated by Gimblebock. Whether or not he thinks it's deserved, he doesn't appreciate the scolding., ANIM: _LookDown_Ashamed Cinematic: Custom scene setup Node context: bandit leader speaking to his crew - annoyed with them. He's a gnome, braver than the taller characters > But we don't know what that thing even is! And what about the crypt?
0:0 - The only thing you own is your life. Leave before I take that, too. uid: 1225ed89-7b32-c9c0-34b5-a8cd39e4c199 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - I think that ship's an invasion force. Run while you can! uid: 12634287-93ab-24a2-85bf-c16aa0db7609 = Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = > null (roll sucessful) > null (roll failure)
0:0 - Nothing's yours but your life - and I can take that from you just as easily. uid: 12ffcb1c-18ad-99a5-3148-7c35de7f4bdc - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > Oh yeah? Well, we're... we're -
0:0 - Poisonous wha...? uid: 5c2dd205-f535-27bf-55ad-b4ea2d5a86d3 Node context: surprised and a little scared - he was just told that the thing he was going to loot emits poisonous fumes. > See? That thing could be carrying a plague for all we know!
0:0 - That ship is full of monsters. I wouldn't go near it. uid: 5dcdfbc5-7c8a-19b9-2bef-04b70bb5f632 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Take your best shot - you'll only get one. uid: 66dd737d-9291-b021-2b1b-5d457b248ad4 - 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Oh yeah? Well, we're... we're -
0:0 - C'mon, you lot, no point in gettin' killed. Second worm gets the cheese, an' all... uid: 69bbf2c4-e5b0-f276-6867-326b5075a5c8 Node context: He's still a little bit shaken from our intimidation, but tries to get over it, by proposing to wait the danger out. > Uh, second mouse gets the cheese, no?
0:0 - Your loud words hide fear, confusion. Looting that ship will bring you no peace. uid: 6d7d956b-e475-5f8b-7c28-ec4a49dc10e7 = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - What's wrong with his face? Freak. 1:0 - What's wrong with her face? Freak. 2:0 - What's wrong with their face? Freak. uid: 6ed7eee2-f485-483e-3b84-1a5c5e121b60 Node context: Unnerved and hostile upon seeing someone of a species not common to this world (a githyanki - yellow skin, black eyes, pointed ears and high, flat nose). - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Dead freak. Get 'im! Dead freak. Get 'er! Dead freak. Get 'em!
0:0 - Dead freak. Get 'im! 1:0 - Dead freak. Get 'er! 2:0 - Dead freak. Get 'em! uid: 6fe2d59b-a249-ae82-54a0-28b857ebfd79 Node context: hostile upon seeing someone of a species not common to this world - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - MINE. 1:0 - Not yours - mine. Leave. Now. uid: 7c72de5f-efdd-9428-fffd-0cbaae61e20d = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - But we don't know what that thing even is! And what about the crypt? uid: 81323220-a52f-1032-2f37-4f935e72ea1a Node context: Arguing for caution - they've never seen the likes of the ship that crashed before. It could be dangerous. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I'm telling you - it's a ship.
0:0 - That is my kin's prize, not yours. uid: 8259d8d3-b028-ebde-487a-00e8dfc77d27 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Oh yeah? Well, I don't see any of your kin here to claim it!
0:0 - Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. uid: 87482a98-79f1-24d8-4084-d3a99c795b7a = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
- Roll failure - null uid: 8d7ae68c-13dc-96f6-221d-e297dbf9a926 > null
0:0 - See? That thing could be carrying a plague for all we know! uid: 914318fb-55af-572e-b8dd-2a2b355f801e Node context: His/her fears are validated - they should clear off rather than court danger. > ...We're, uh... we're leaving! C'mon, move it!
0:0 - The only thing we're sharing with you is our pointy ends - get 'im! 1:0 - The only thing we're sharing with you is our pointy ends - get 'er! 2:0 - The only thing we're sharing with you is our pointy ends - get 'em! uid: 95b7e274-d7b0-e250-c933-f191cb3b5b72 Node context: He's going to attack the player, who just said they were just looking around. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I ain't fighting him. Not a chance. 1:0 - I ain't fighting her. Not a chance. 2:0 - I ain't fighting them. Not a chance. uid: b92de5dc-8b8a-d6cd-e677-4605a8c61d0b Node context: Decides that the player isn't someone to mess with; tells his/her superior in no uncertain terms that they don't have his back if a fight breaks out. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > ...We're, uh... we're leaving! C'mon, move it!
0:0 - ...We're, uh... we're leaving! C'mon, move it! uid: beac49ad-1e9b-0c08-7806-3f99da225a8f Node context: He's intimidated/scared and his subordunate just told him she doesn't want to fight, so he's backing out of the fight. - 0 Set flag(s) to (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Uh, second mouse gets the cheese, no? uid: ce616418-8df3-f3ad-f255-20ad1860e2be Cinematic: Underling hesitantly chimes in, correcting the gnome's mixed metaphor. Node context: Hesitantly chiming in to correct the boss's mixed metaphor: 'the second worm gets the cheese'. > Nobody's getting any damn cheese! Now move it!
0:0 - I am not competition. I am annihilation. uid: cf5f7a4c-b478-d65c-ee23-a4357684b0da - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Nobody's getting any damn cheese! Now move it! uid: d0542c18-d9da-6ce5-2a83-5ff434cc6d21 Node context: Annoyed because his underling corrected him on mixing up a methaphor. He isn't shouting too lood, because he just got intimidated and doesn't want to make too big of a scene. - 0 Set flag(s) to (Dialog): true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription - 1 Set flag(s) to (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - What're you lot waiting for? Get 'im! 1:0 - What're you lot waiting for? Get 'er! 2:0 - What're you lot waiting for? Get 'em! uid: de5b6976-9695-a66c-fd4c-4194d10c14e2 Node context: Ordering his underlings to kill the player. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Just grin, baring your fangs. uid: f9392f9d-46e3-3b47-30f8-dee0edfc52fb = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_BanditWestInteraction.lsj Synopsis: Alternate version of the confrontation scene between Gimblebock and his bandits at the crypt - triggers if the player approaches the scene from the side, alerting Warryn first.
0:0 - What's this then - trying to creep around us and loot the crypt? Not happening. uid: 03c86058-9b67-4538-8d29-0b835b23acce Cinematic: Node context: Suspicious - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Or is it the ship you're after? Don't matter either way - it's ours, all of it.
0:0 - I think that ship's an invasion force. Run while you can! uid: 119a1af9-c269-f4f0-ee99-95abb82ec198 = Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - That ship's full of poisonous vapours. Probably demonic. I'd stay away. uid: 1a7a6f02-b2e6-1a6e-3e6e-0c1fd0dd447d - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Poisonous wha...?
0:0 - That ship is full of monsters. I wouldn't go near it. uid: 24b707d7-8609-dc59-111e-0bf10028e93a = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Well, uh, in that case... uid: 2b3bb056-b972-0ce0-4ec5-36d7ed41f99c Cinematic: Node context: We scared the gnome off from attacking us or investigating the crashed ship, though he doesn't really want to show it too much. - 0 Set flag(s) to (Dialog): true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription - 1 Set flag(s) to (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > C'mon you lot, no point in gettin' killed. Second worm gets the cheese, an' all...
0:0 - The only thing you own is your life. Leave before I take that, too. uid: 339ec42a-15c0-c0df-c94a-02df697d47ef = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - ... we're, uh... we're leaving! C'mon, move it! uid: 561af675-770e-4632-5d63-e08bcacdf69d Node context: He's intimidated/scared and his subordunate just told him she doesn't want to fight, so he's backing out of the fight. === END NODE ===
0:0 - You're all hot air - think you can get us to leave that bounty to you? Not a chance! uid: 5b853452-771f-6229-1b4b-5ec25bf0ee4d Node context: Looking down on the player (figuratively, not literally) - we tried to scare him away, but he won't be intimidated. He's going to attack soon. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > What're you lot waiting for? Get 'im! What're you lot waiting for? Get 'er! What're you lot waiting for? Get 'em!
0:0 - Take your best shot - you'll only get one. uid: 62271f98-279d-34e7-dbd5-8e6ddba953ab - 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Oh yeah? Well we're... we're -
0:0 - Just grin, baring your fangs. uid: 6da9a1fa-36ee-68d1-d879-7588c5dfe324 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - Oh yeah? Well we're... we're - uid: 74cb6d94-7363-7044-a6f1-1ee02a168a77 Node context: The player just taunted him, and he's trying to retort, but he's very intimidated. - 0 Set flag(s) to (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I ain't fighting him. Not a chance. I ain't fighting her. Not a chance. I ain't fighting them. Not a chance.
0:0 - That is my kin's prize, not yours. uid: 811b156b-5e33-10c4-f4bc-5159a97971fd - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Oh yeah? Well, I don't see any of your kin here to claim it!
0:0 - I ain't fighting him. Not a chance. 1:0 - I ain't fighting her. Not a chance. 2:0 - I ain't fighting them. Not a chance. uid: 829d87da-2fef-5a80-4395-9b46efc92c5a Node context: Decides that the player isn't someone to mess with; tells his/her superior in no uncertain terms that they don't have his back if a fight breaks out. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > ... we're, uh... we're leaving! C'mon, move it!
0:0 - Don't like the sound of this, boss... uid: 8915344d-ec91-607a-aa26-12f1bb902ad1 Node context: His/her fears are validated - they should clear off rather than court danger. > ... we're, uh... we're leaving! C'mon, move it!
0:0 - MINE. 1:0 - Wrong. Walk. Now. uid: 9297981d-4987-bb94-2935-d0dd78b76c0f = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - The only thing we're sharing with you is our pointy ends - get 'im! 1:0 - The only thing we're sharing with you is our pointy ends - get 'er! 2:0 - The only thing we're sharing with you is our pointy ends - get 'em! uid: aaa136f0-cf79-2469-8657-5a6c0e75a673 Node context: He's going to attack the player, who just said they were just looking around. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - Nothing's yours but your life - and I can take that from you just as easily. uid: baec6f91-b1c3-6598-6fa9-23c998ac2d08 - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > Oh yeah? Well we're... we're -
0:0 - You! Not another step, hear me? uid: bc8dbd1a-d47b-af0a-7209-6dd5b48a67c3 Cinematic: Node context: Sharp ultimatum mixed with a little surprise. Found the player approaching from the side of the structure. > Boss! Got company up here.
0:0 - C'mon you lot, no point in gettin' killed. Second worm gets the cheese, an' all... uid: be0def25-ea3b-f30d-d216-19a934d3dbdd Cinematic: Node context: He's still a little bit shaken from our intimidation, but tries to get over it, by proposing to wait the danger out. > Uh, second mouse gets the cheese, no?
0:0 - Your loud words hide fear, confusion. Looting that ship will bring you no peace. uid: c2e89be3-b41f-c96b-20e5-d73dd2b6242f = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - Poisonous wha...? uid: cddd046a-c1cd-6d55-ce26-5e76cabc4f8e Node context: surprised and a little scared - he was just told that the thing he was going to loot emits poisonous fumes. - 0 Set flag(s) to (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Don't like the sound of this, boss...
0:0 - Oh yeah? Well, I don't see any of your kin here to claim it! uid: d7349125-c3fc-c421-fe6b-744cbe72da47 Node context: Replying to a player saying the ship he wants is their kin's prize. He thinks he's got the upper hand. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > What's wrong with his face? Freak. What's wrong with her face? Freak. What's wrong with their face? Freak.
0:0 - Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. uid: d9a9a723-9721-a236-167c-692e8d76e6fb = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Dead freak. Get 'im! 1:0 - Dead freak. Get 'er! 2:0 - Dead freak. Get 'em! uid: db84bd29-44bc-c0f6-28b5-68720d6f6b96 Node context: hostile upon seeing someone of a species not common to this world - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - What're you lot waiting for? Get 'im! 1:0 - What're you lot waiting for? Get 'er! 2:0 - What're you lot waiting for? Get 'em! uid: e5562c0c-87a3-5ea1-95a2-d8351969c3f6 Node context: Ordering his underlings to kill the player. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - Boss! Got company up here. uid: ee8e0dbb-a252-895e-65b4-bc2773e0b419 Cinematic: Hollering down to Gimblebock, his leader (down some steps behind Warryn, out of view). Node context: Hollering down to Gimblebock, his leader (down some steps behind Warryn, out of view) - 0 Set flag(s) to (Global): true - CHA_Outside_Event_RangerCallsOthers - Warryn calls the others after spotting a player > null
0:0 - What's wrong with his face? Freak. 1:0 - What's wrong with her face? Freak. 2:0 - What's wrong with their face? Freak. uid: f4c95b2d-8031-2b60-7783-e6c3e329fb8a Node context: Unnerved and hostile upon seeing someone of a species not common to this world (a githyanki - yellow skin, black eyes, pointed ears and high, flat nose). - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Dead freak. Get 'im! Dead freak. Get 'er! Dead freak. Get 'em!
0:0 - Attack. uid: f53d3116-b5cb-5db4-2464-24af2e61526a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Nobody's getting any damn cheese! Now move it! uid: fbb8194f-21de-cb62-d725-d6505cb351f6 Cinematic: Node context: Annoyed because his underling corrected him on mixing up a metaphor. He isn't shouting too lood, because he just got intimidated and doesn't want to make too big of a scene. === END NODE ===
0:0 - Uh, second mouse gets the cheese, no? uid: ffa72444-03d8-b81e-f97c-3e22b103075a Cinematic: Underling hesitantly chimes in, correcting the gnome's mixed metaphor. Node context: Hesitantly chiming in to correct the boss's mixed metaphor: 'the second worm gets the cheese'. > Nobody's getting any damn cheese! Now move it!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_Bandit_Melee_01_Dead.lsj Synopsis: Speak with Dead dialogue with Gimblebock - the leader of the bandits who're looting the ruined chapel near where the player first wakes up. Gimblebock's answers are fragmented, cryptic. He can only draw on info that he knew when he was alive, and will refuse to speak to his killer if he recognises them. After a maximum of five questions, he'll fall silent for good.
0:0 - Did you find valuables in the ruins? uid: 152a0412-e2fb-423f-a59c-fe10f24f74b1 - 0 Check flag(s) (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLocked - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLockeddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Some... but lower crypt locked...
0:0 - How do I get into the crypt? uid: 183af3ff-b23f-49ec-b548-0091e71f4a83 - 0 Check flag(s) (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLocked - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLockeddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Door sealed... can't break it... can't pick it... must be something...
0:0 - Leave. uid: 1ce2362d-d943-49d5-9e48-f3cb9411e607 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 2ccc1fda-2fff-4f99-8575-85e66357de7a > null
0:0 - Do you have many people inside? uid: 3cc8f440-5bf9-5fa1-3936-e5c02ab006c8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Handful... Andorn guarding the door. The rest searching...
0:0 - Who was this chapel dedicated to? uid: 3db19021-2588-4ea5-af38-1a7360af1c9f - 0 Check flag(s) (Global): false - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Did you know you were breaking into a chapel dedicated to Jergal? uid: 4e825a4e-6ae7-a6dd-8396-26535eda014c - 0 Check flag(s) (Global): true - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No. Doesn't matter... if his loot's good...
0:0 - What is your profession? uid: 5659d66b-792f-4e72-ac2a-d5afb11e2441 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Thieving. Looting. Cutting throats... wherever there's gold...
null uid: 5b17f39d-412f-4cbb-b729-cfe9c266e019
null uid: 624b561c-1cab-4313-b20c-61c008ed5d13
null uid: 695f01eb-6085-4571-9e55-ee2e392ca09b
0:0 - Door sealed... can't break it... can't pick it... must be something... uid: 6afa9c39-f5e9-49d0-97ad-dd0eec112fc4 > null
0:0 - What's inside this place? uid: 6baa1619-f2c9-48b1-a2c2-0367ada179ed - 0 Check flag(s) (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLocked - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLockeddescription true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_OtherBandits - 9ee2017a-89d4-f252-fefb-e0912f3631b7_OtherBanditsdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The others, searching... chapel ruins. Can't get into lower crypt...
null uid: 6e1fe58b-03f6-4b7d-9eac-9bbfc5fc121b
null uid: 6e66d313-8b1a-48f3-89f0-6f91cb69108b
null uid: 707f8151-5abc-5fe5-6e2e-5021d7092633
0:0 - Handful... Andorn guarding the door. The rest searching... uid: 74ba0501-6470-bedb-4e71-0aa9f619261a > null
0:0 - Do you have any valuables? uid: 805a43b5-0394-40b5-90ee-37e0614bf629 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Looking for valuables... chapel...
null uid: 8fdecc05-86fb-4fa0-af89-cb9923e32071
null uid: 95e2abba-3935-470e-b65c-87776826353d
null uid: 9be8cb00-ad56-48fa-b69f-1e91aa0a23ff
0:0 - What were you doing here? uid: b098d583-5659-4e6e-af47-e2a3e54066c4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Looting... chapel ruins...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cd462f62-b87e-4443-a879-7ef1dc8fbab3 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: d87ca143-2f94-4436-b265-dfab9afbaf6d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Gimblebock...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e139f566-678b-4f15-80cb-eb6316960a1a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - No. Doesn't matter... if his loot's good... uid: e7aa5944-1ccf-dece-c63e-6032bfe9ba11 > null
0:0 - The others, searching... chapel ruins. Can't get into lower crypt... uid: fac7ede6-aad0-4c88-bba1-9f5e1c0e45af > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fbdb59e6-0eaa-4c28-bbee-400f363c318b - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Looking for valuables... chapel... uid: ff6c443a-4948-4a3b-a6fe-e4e4a5308847 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_EntranceDoor.lsj Synopsis: This is the same character as Andorn, the bandit guard within the chapel.
This character is talking to the players through a door - he's locked the door and is on the other side, so they'll be talking TO the door and can't see him.
The player is talking to a gullible bandit through a door - the bandit is inside a chapel dungeon and his friends are outside. The player has probably either killed them or scared them away at this point. The guard is not very bright...
0:0 - Yes, it's me. Lemme in! uid: 047b3381-d142-fb10-2b80-900a65fcf084 = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > null (roll sucessful) > null (roll failure)
0:0 - I killed your friends - now I'm here for you. uid: 110f55f7-4ef1-d6c1-c27f-ab9adc92587e - 0 Check flag(s) (Global): true - CHA_Outside_Event_BanditsPermaDefeated - Bandits were permadefeated. - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardAfraid - > Yeah? I've got plenty more friends - come in here and you can meet 'em...
0:0 - Let me in, now. uid: 1a4f8fed-134e-c827-c88c-5c58f8709030 - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardAfraid - > null
0:0 - Think I'm stupid? Don't know who you are, or what you've done with the boss... uid: 3af95571-10d3-70d5-88f3-20c523f64efc Node context: Speaking to players through a locked door. PLayer just tried to imitate his boss - a bandit leader - and he saw through the deception. He's not going to let them inside and is a little bit concerned about what's happened to his boss. - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardAfraid - > ...but if you come through that door, you're getting a knife in the guts.
0:0 - Yeah? I've got plenty more friends - come in here and you can meet 'em... uid: 3c67c808-0fac-6c44-4b20-7b9871740f67 Node context: Speaking to players through a locked door. Just found out his friends have been 'dealt with' by the player but feels relatively safe behind the door and is threatening. With a hint of bluffing. === END NODE ===
0:0 - Yes, it's me. Let me in! uid: 3e2529cd-ba7f-b28b-0465-40ceee7b0170 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - But I've got plenty of friends who ain't soft. Come in here and you can meet 'em... uid: 775b0751-18ee-37c7-30dd-58bb6c005fe7 Node context: Speaking to players through a locked door. Just found out players scared his friends away, but he's threatening rather than scared. But he's also bluffing. === END NODE ===
0:0 - Yeah? And who are you? Probably your trap that did him in... uid: 942ee97a-f8a8-3671-0ae7-848958dcdda1 Node context: Speaking to players through a locked door. Player just tried to convince him his boss - a bandit leader - was injured by a trap. He's calling us out on the lie - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardAfraid - > Come through that door, and you're getting a knife in the guts.
0:0 - You sound a bit shaken, boss. Hang on while I find the key... uid: 94a8cdc3-5815-2aea-cda5-b2af21544498 Node context: Speaking to players through a locked door. Player just claimed to be his 'boss' - a bandit leader - and he's going to unlock the door to let them in - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardConvinced - === END NODE ===
0:0 - ...but if you come through that door, you're getting a knife in the guts. uid: b71925c3-3ac5-2308-113d-bc906270a7e4 Node context: Speaking to players through a locked door. he's threatening the player, who just tried to convince him they're his boss unsusccessfully. He's bluffing a little bit and is more worried than he's letting on === END NODE ===
0:0 - Gimblebock triggered some trap. He needs help - now! uid: be644a14-a619-76b5-b890-db57251b05b7 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Come through that door, and you're getting a knife in the guts. uid: edf0f504-0bcf-4743-1bd8-e3b90f6fef3c Node context: Speaking to players through a locked door. he's threatening the player, who just tried to convince him his boss - a bandit leader - was harmed by a trap. He's bluffing a little bit and is more worried than he's letting on === END NODE ===
0:0 - Gimblebock ran. Your friends abandoned you. uid: f492fcc6-2b67-c156-c8dc-e7d6c3a05080 - 0 Check flag(s) (Global): true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardAfraid - > Yeah? That lot always were a bit soft.
0:0 - I told him it wasn't safe out there. Get inside, and I'll rustle up some bandages... uid: fe082375-ba75-bac8-96c5-6d582e4d8b89 Node context: Speaking to players through a locked door. Player just lied to him, telling him his boss - a bandit leader - was injured in a trap. He's annoyed and a little concerned that this has happened and prepares to unlock the door - 0 Set flag(s) to (Global): true - CHA_Outside_Event_DoorGuardConvinced - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_BanditsLeaveReaction.lsj Synopsis: The player comments on how they talked the bandits into leaving (or companions react to the player's successful persuasion).
0:0 - Lucky those bandits valued their own hides over their loot. uid: 880b68bc-31f1-fcbf-c633-7eae1b891a4c - 0 Check flag(s) (Dialog): true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription === END NODE ===
0:0 - It would have been quicker to kill them. 1:0 - You're more cunning than you look. I thought we had a fight on our hands. 2:0 - Good work. Thought we had a fight on our hands. uid: d51e5855-36bb-5adc-bc27-07c96d829332 Node context: pleased that the player just managed to avoid a fight, except the Laezel option in which she thinks the player was weak for avoiding the fight - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Dialog): false - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_Fissure_1.lsj Synopsis: The player notices a gap in the flooring of an ancient chapel. There's faint signs of something else below.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_LockpickingCrypt_1_WithShadowheart.lsj Synopsis: The player lockpicked the crypt door that shadowheart was trying to bash.
0:0 - What, you got it open, just like that...? uid: fc8e9480-4842-0395-7914-4ba89616b907 Node context: A little incredulous/exasperated: she's just witnessed someone easily open a door that she's been trying to break down the last while. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_LockpickingShadowheart_1_WithShadowheart.lsj Synopsis: Shadowheart lockpicked the crypt door that she usually try to bash.
0:0 - There! Not so impregnable after all. uid: 79535675-ee7f-3615-53cb-4b8a53b702f5 Node context: Satisfied. She's just successfully lockpicked a large, heavy set of doors. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_AD.lsj Synopsis: Utterances by Shadowheart as she tries to bash through a locked door leading into an ancient chapel.
0:0 - They can't hold forever. Come on! uid: 55d4d031-7fc9-4628-0b87-f68266ce197b - 0 Check flag(s) (Local): false - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription true - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription true - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription - 0 Set flag(s) to (Local): true - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription === END NODE ===
0:0 - Blessed Mother, smite the obstacles in my path. uid: 5d2f7647-2a59-b737-b8b0-6ef473d8afbd Node context: Spoken while trying to break down a door. Imploring her patron goddess for help. - 0 Check flag(s) (Local): false - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription false - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription false - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription - 0 Set flag(s) to (Local): true - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_PAD_Door.lsj Synopsis: Shadowheart comments as a companion on another character trying to open the exterior door to Jergal's crypt.
0:0 - Won't get that open easily. Maybe there's another entrance. uid: 7af2534c-9217-64a9-f650-9985ae4a6df3 - 0 Check flag(s) (Global): true - TUT_TransformChamber_State_ShadowheartFreed - Set when Shadowheart is freed. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_PAD_Return.lsj Synopsis: Arriving at a juncture in a path, companion Shadowheart points out an opportunity to look for supplies.
0:0 - Dead goblins over there. Worth checking for supplies maybe. uid: be9ff1cc-af4e-e70f-e53d-d1d4b82f2c5e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_VB.lsj Synopsis: Shadowheart reacts to discovering a mysterious, half-ruined chapel. It's not immediately clear what deity it was built for.
0:0 - Some sort of chapel or sepulchre... but dedicated to whom? uid: bfe8cf43-2ada-fbb5-3c0c-77359c18bfd8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_TakingTheArtefact_2_WithShadowheart.lsj Synopsis: The player just stole a relic from a crypt in an abandoned chapel, and all candles around it sputtered out. Sounds of movement come from another room... Shadowheart is with the party
0:0 - Let them come. The darkness can be to our advantage. uid: 4e52cdbe-942f-1906-ec02-d71eca4a900c Node context: Bold. In her element. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_FL1Mural.lsj Synopsis: The player reads a plaque attached to a statue of Selune, the moon goddess. Shadowheart casually mocks it.
0:0 - A dead tongue. Whoever worshipped here must be long gone. uid: b866197a-6f8d-0964-44af-f00f7864eca6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_SuccessfulGraverobbing.lsj Synopsis: Voicebark dialog after robbing the amulet from Jergal chapel, about whether it was right to loot the place. Its guardians might have been killed by the player. Or the guardians might have engaged the player, but they found a way to get out without killing them all, by fleeing or distracting them. Or the player might have sneakily escape the guardians.
This is played on the party after they leave an area, so Speakers are roughly interchangeable here, the undertaking is assumed to be a party effort.
0:0 - How about we slip out of here, before the next bone party starts? 1:0 - Let us fill our packs and depart. The dead need no trinkets - but we might make use of them. 2:0 - They're unthinking cadavers. I may as well feel sorry for a bread basket. 3:0 - Fools. Rising from the dead just to protect some dusty old baubles. 4:0 - Let's get what we want and get out. 5:0 - Let's have a look at the loot. It isn't for your pockets only. 6:0 - Relics are wasted on bones. We can make much better use of them. uid: 2c87929c-b1aa-4a7e-9bf8-a6347df1cba4 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Let's just slip out of here - the chill's getting to me. 1:0 - They have no use for such trinkets. We can make use of them instead. 2:0 - Next time we'll grind their bones to make our bread. 3:0 - Their trinkets may be worth a few coins, all the same. 4:0 - Let's beast an exit - this place is... blech. 5:0 - Now let's have a look at the loot. It isn't for your pockets only. 6:0 - Relics are wasted on bones. We can make much better use of them. uid: a3ea4637-cac4-435a-9633-15064f5aac27 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
null uid: badb3281-d90f-afb1-2afb-ca4e7b1ce7ad === END NODE ===