File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_SanctumStatue.lsj
Synopsis:
Reading a bronze plaque at the feet of an unidentified statue.

0:0 - *You do not recognise the language on the plaque.*
uid: ce92744c-dc29-5f72-36ca-38e4d1544066
Node context: Reading a plaque Selûne pronounced seh-LOON-eh
=== END NODE ===

0:0 - This text is ancient. A dedication to a forgotten god?
uid: e795d7ce-eb0d-dcb1-b7d2-605385aecbba
Node context: Mockingly reading a plaque. Selûne pronounced seh-LOON-eh
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Check flag(s) (Global):
   true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_SqueletonRoom.lsj
Synopsis:
The player reads a bronze plaque at the feet of a mysterious statue

0:0 - I've never seen this language before. Who was worshipped here?
uid: 557fdd14-8595-e348-21cc-80fe82d99195
Node context: Selûne pronounced seh-LOON-eh. Reading a plaque in a slightly mocking tone before adding some displeased commentary.
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Check flag(s) (Global):
   false - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue.
=== END NODE ===

0:0 - *The inscription is in a language unknown to you.*
uid: 94ebe2bc-efae-2fb6-6ee4-e3065ab81faf
Node context: Commenting on an indecipherable plaque.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_TrappedTomb.lsj
Synopsis:
The player tries to read a bronze plaque in a tomb.

0:0 - *The text on the plaque is a mystery to you.*

uid: a4d00cf4-33b3-c719-f4a5-ff243abcc6d7
Node context: Commenting on a plaque written in an unknown language.
=== END NODE ===

0:0 - A dead language? Something ancient must have been worshipped here.
uid: f7e32e8e-25c4-c15d-6a45-d985c772bc28
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Check flag(s) (Global):
   true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_PAD_RichSarcophagus.lsj
Synopsis:
Player reads the inscription on a plaque in an abandoned chapel dedicated to the god Jergal.

0:0 - *Here lies the Guardian of Tombs. Through knowledge comes atonement.*
uid: 9ee9ffa8-973d-d176-1ba9-ccfa53e968a0
Node context: Reading the inscription on a sarcophagus.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditCrashBanter.lsj
Synopsis:
A group of bandits in an abandoned chapel - they're hoping to loot the place and are a little on edge. Abandoned chapels often have traps or undead guardians. they're startled by a loud noise from one of the side-chambers. The roof just caved in, and the bandit are trying to figure out a plan of action. What they don't know is that the roof collapse was caused by the players who just broke in.

0:0 - Relax! Just stick together.
uid: 049ca4d1-2e79-86ff-9a18-9348588802ae
Node context: these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in one of the rooms just collapsed, and they're reacting to the sound, this guy is trying to take control of the situation and calm his companions
- 0 Set flag(s) to (Local):
   true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description
=== END NODE ===

0:0 - Gods, there's something moving in there!
uid: 0e56ec26-47e2-6a6b-91ba-d65a682f71ea
Node context: a roof in the dungeon they're exploring just collapsed - they're getting into position to investigate/ambush anyone involved and are scared
- 0 Check flag(s) (Local):
   false - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description
   true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description
> Be ready for anything. I told you this wouldn't be easy...

0:0 - Nah, let 'em come to us. Then stick 'em in the guts.
uid: 3290d2f4-86bb-9f90-f29c-e754b0246db4
Node context: hushed tones - trying to set up an ambush in an abandoned chapel, not sure WHAT they're ambushing. twitchy and undisciplined
- 0 Set flag(s) to (Global):
   true - CHA_FL1_Event_CrashBanterOver -
- 1 Set flag(s) to (Local):
   false - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description
=== END NODE ===

0:0 - What the hells was that?
uid: 6124a376-1e2a-49ae-ceb8-66cd3ef732f7
Node context: Panicking - these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in an adjacent room just collapsed, startling them
- 0 Check flag(s) (Local):
   false - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description
> The roof caved in - this place is a deathtrap!

0:0 - Be ready for anything. I told you this wouldn't be easy...
uid: b2796f3a-dc3e-d814-811e-4dce6eee205e
Node context: these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in one of the rooms just collapsed, and they're reacting to the sound. This guy is the pragmatic one of the bandit group - robbing crypts is dangerous work, and he knows it. Doesn't necessarily like it though
- 0 Set flag(s) to (Local):
   true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description
=== END NODE ===

0:0 - Shall we rush 'em?
uid: becec5a5-4e9f-1016-a57d-7f23365a9b6d
Node context: in an abandoned chapel, hearing noises that sound like living things in the room next door. ready to rush into danger, but not confident - speaking in hushed tones
- 0 Check flag(s) (Local):
   true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part2description
   true - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1 - 3f665b97-a69e-81c5-68e6-5b931720721e_Part1description
> Nah, let 'em come to us. Then stick 'em in the guts.

0:0 - The roof caved in - this place is a deathtrap!
uid: c3e3e533-8248-a345-10f2-676f438f65d2
Node context: Panicking - these characters are robbing an abandoned chapel and the roof in one of the rooms just collapsed. They don't know what's happening and are VERY twitchy. The roof in one of the rooms just collapsed, and they're reacting to the sound
> Relax! Just stick together.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardCallHelp.lsj
Synopsis:
One of a group of bandits looting an abandoned chapel. He's just been surprised by the players who have infiltrated the same chapel. He's twitchy and on edge, and now he's in a fight and needs his friends.

0:0 - Over here - we got company!
uid: 9813c992-5d41-31e3-e271-12178cafffc7
Node context: alarmed - he's a tomb-robber in an abandoned chapel, and the players just surprised him. He's calling his friends to help as combat begins
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardSpotting.lsj
Synopsis:
One of a group of bandits looting an abandoned chapel. He's just been surprised by the players who have infiltrated the same chapel

0:0 - Who the - we got company!
uid: 4a463eb7-cc9a-e401-e338-a6983d067519
Node context: A bandit searching an abandoned chapel - he's just been surprised by the player. He thought he was alone here with his crew and is startled and calls for help as combat begins
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardSurprised.lsj
Synopsis:
A bandit guarding the door to an abandoned chapel that his crew are looting. The player just surprised him and he calls for help as he enters combat

0:0 - You're dead!
uid: 01fd970f-45e3-0c6e-ec6c-d9e9fcb04334
Node context: he's part of a crew looting an abandoned chapel - the player just entered, surprising him. He calls for help as he backs away, in combat
- 0 Check flag(s) (Global):
   false - CHA_FL1_State_GuardWaitingAlly -
=== END NODE ===

0:0 - Who the hells? You're dead!

uid: f90579bd-2cec-0f92-a45e-6227a53b0b51
Node context: he's part of a crew looting an abandoned chapel - the player lied to him, convincing him they were part of his team, and now he's seen them and realises he's been tricked. Calls for help as he backs away, in combat
- 0 Check flag(s) (Global):
   true - CHA_FL1_State_GuardWaitingAlly -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditGuardWarning.lsj
Synopsis:
A bandit who is part of a crew looting an abandoned chapel - at this point, he's seen the players entering the chapel - 'the uninvited guests' - and thinks they're after the same loot as his crew. He's calling his friends to help.

0:0 - We got company!
uid: c0da1f8e-3683-8c56-b1a8-0c864109857c
Node context: He's in an abandoned chapel, looting, and has just spotted the players. He calls to his friends for help and enters combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerCallHelp.lsj
Synopsis:
A bandit is surprised by the players who have found a secret entry into an abandoned chapel she was looting with her companions. She calls for help.

0:0 - Ey! Someone's in here!
uid: e3869c7e-2362-2435-3b90-a3ea97dd6048
Node context: surprised by players - calls for help from her companions and prepares for battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerFoundDeadBandit.lsj
Synopsis:
A bandit in an abandoned chapel finds one of her companions dead

0:0 - Barton? Oh gods, somebody killed Barton!
uid: 64bb55e1-43bb-57e1-ae39-49db30cbca43
Node context: just found a dead friend - Barton - and is furious as she starts to hunt for the killer
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerLockpicking.lsj
Synopsis:
A bandit in an abandoned chapel - she's trying and failing to open a door to the lower level of the chapel, searching for loot. Talking to herself as she struggles - confused by the fact the door doesn't have a lock.

0:0 - Not even sure this is a door.
uid: 0ebf97e5-e8b0-9798-b2eb-eba2429bd414
Node context: Confused - trying to unlock a door in an abandoned chapel that doesn't actually have a lock. She's struggling and muttering to herself
- 0 Check flag(s) (Local):
   false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description
   true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description
- 0 Set flag(s) to (Local):
   true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description
=== END NODE ===

0:0 - Gods, I need a drink.
uid: 29dfd0d1-7e0d-c9d3-21c8-243bf95f268f
Node context: Dreaming of a beer at the end of a long work day - she's trying to open a door to a crypt in an abandoned chapel and there's no handle or lock. She's struggling and muttering to herself
- 0 Check flag(s) (Local):
   true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description
   true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description
- 0 Set flag(s) to (Local):
   false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step2description
   false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description
=== END NODE ===

0:0 - Where's the bloody lock?
uid: 52479076-97df-8cc8-2dbe-cd090592af95
Node context: Confused - trying to unlock a door in an abandoned chapel that doesn't actually have a lock. She's struggling and muttering to herself
- 0 Check flag(s) (Local):
   false - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description
- 0 Set flag(s) to (Local):
   true - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1 - 305d2a0a-166d-c52e-dc57-c1cf434333d0_Step1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerOpenDoor.lsj
Synopsis:
Mari realises that the door she was trying to unlock is suddenly opened, but she has not unlocked it.

0:0 - It's... open? Could've sworn I hadn't cracked it.
uid: beac63b8-0753-d573-79ef-5d3e2713f7d8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerSpotting.lsj
Synopsis:
A bandit who was trying to pick a lock in an abandoned chapel - at this point, she's seen the players intruding on her position and tries to alert her friends as she enters combat

0:0 - How'd you get past Andorn? Back off!
uid: 7714de28-7ec5-1afb-a812-f30187c67c86
Node context: She was trying to pick a lock in an abandoned chapel and is surprised to see the players who have either killed or sneaked past her friend 'Andorn'. She's entering combat.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerSurprised.lsj
Synopsis:
Players emerge from a seemingly abandoned crypt, startling a bandit on the other side of the door. Afterward, the bandit attacks.

0:0 - Hells! Something's coming out of the crypt!
uid: 57fff0bb-6a22-f387-0454-dc7a99c0d198
Node context: Terrified - we just emerged from a seemingly abandoned crypt she was trying to break into
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerUnlocked.lsj
Synopsis:
A bandit in an abandoned chapel calls to her companions for help upon spotting the player

0:0 - Someone's here!
uid: d6428158-31f5-06fe-5fab-6d49b915bfa2
Node context: spotted the player - shouting to alert her companions as she becomes hostile
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditLockpickerWander.lsj
Synopsis:
Mari has found the door she is trying to lockpick open. She went to tell Barton, but found him dead. Now, she is looking in the room to find his killer.

0:0 - Show yourself!
uid: 49aaaf3e-a051-3a47-3e9e-69d463564fd1
Node context: Searching. Calling out angrily to whoever killed her comrade.
- 0 Check flag(s) (Local):
   false - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description
   false - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description
- 0 Set flag(s) to (Local):
   true - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description
   false - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description
=== END NODE ===

0:0 - Come on, coward! Let's get this over with!
uid: 67876433-5570-4466-3d09-a3eaf31ed3eb
Node context: Searching. Calling out angrily to whoever killed her comrade.
- 0 Check flag(s) (Local):
   true - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description
- 0 Set flag(s) to (Local):
   false - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description
   false - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description
=== END NODE ===

0:0 - You killed my friend. Answer to me. Now!
uid: 98ab466d-9748-9000-1fc5-1ded7bd63d52
Node context: Searching. Calling out angrily to whoever killed her comrade.
- 0 Check flag(s) (Local):
   true - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description
- 0 Set flag(s) to (Local):
   false - ae5c9a07-95f8-2574-a833-b223642e36fb_step1 - ae5c9a07-95f8-2574-a833-b223642e36fb_step1description
   true - ae5c9a07-95f8-2574-a833-b223642e36fb_step2 - ae5c9a07-95f8-2574-a833-b223642e36fb_step2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditOpenDoorBanter.lsj
Synopsis:
Mari has found the door to lower level open but she did not unlock it. She talks to her comrade, Barton about it.They debate what must have happened.

0:0 - No... you must've done something without realising. Stroke of luck.
uid: 121c4dda-b204-60b9-2153-6f8f61a8143e
Node context: Brushing off. Half-hearted attempt at reasoning.
- 0 Check flag(s) (Local):
   true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description
- 0 Set flag(s) to (Local):
   true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description
   false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description
=== END NODE ===

0:0 - No, listen! I didn't open it. Did you touch something? A lever?
uid: 7f612170-ce92-db33-a6ca-85040e516970
Node context: Confusion. 'Am I losing it?'
- 0 Set flag(s) to (Local):
   true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description
=== END NODE ===

0:0 - I know when I've got a lock beaten and I didn't beat this one.
uid: b20be29c-e41c-f6a5-3b36-e724186efda9
Node context: 'I'm not crazy. Something's up'.
- 0 Check flag(s) (Local):
   true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description
> Maybe it just broke by itself. This place is ancient.

0:0 - Maybe. But keep on your guard.
uid: bcaa13e5-3058-9b4b-2aba-0961c92d8186
Node context: Cautious. Something doesn't add up.
- 0 Set flag(s) to (Global):
   true - CHA_FL1_Event_OpenDoorBanterOver -
- 1 Set flag(s) to (Local):
   false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description
   true - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description
=== END NODE ===

0:0 - Maybe it just broke by itself. This place is ancient.
uid: c914c7b4-8127-413d-f21f-ddfee98d3922
Node context: Further weak effort at explaining the unexplainable.
> Maybe. But keep on your guard.

0:0 - Barton, the door's open!
uid: ef5a2f57-d3b6-5b70-51a5-626ad0028ce7
Node context: Surprised and a little confused.
- 0 Check flag(s) (Local):
   false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step2description
   false - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1 - e743eea4-69cf-b485-b7ca-6f359578a2ba_Step1description
> Finally! I was starting to think we'd have to chop it down...

0:0 - Finally! I was starting to think we'd have to chop it down...
uid: fe3f0fdc-d1fb-07a9-2911-14e35066f2fd
Node context: Oblivious to his partner's confusion. Just happy a door's been unlocked.
> No, listen! I didn't open it. Did you touch something? A lever?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditSanctumAlert.lsj
Synopsis:
Barton is alerted and tells the other bandits inside the room to get ready in their positions.

0:0 - You hear that? Blades out!
uid: 56d991dd-cf6a-9d2a-9da2-3890bdb3d871
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditSanctumSearching.lsj
Synopsis:
A bandit in an abandoned chapel who is searching around an altar for a way to open a passage into the crypt, which is in the corridor outside. He's frustrated, twitchy and nervous. This place is creepy.

0:0 - Rotten food, dusty altars... where's the bloody treasure?
uid: 19a387e9-ac02-a235-bc7e-b450b152ff53
Node context: Referring to his surroundings in an abandoned chapel. He's searching for a way to open the crypt, or some treasure. Muttering to himself
- 0 Check flag(s) (Local):
   false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description
   false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description
- 0 Set flag(s) to (Local):
   true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description
=== END NODE ===

0:0 - At least there's no skeletons this time.
uid: 401c1794-2d96-5dbb-aba4-aeda82518416
Node context: Referring to his surroundings in an abandoned chapel. He's searching for a way to open the crypt, or some treasure. Muttering to himself... the last time he tried something like this, skeletons attacked him.
- 0 Check flag(s) (Local):
   true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description
- 0 Set flag(s) to (Local):
   true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description
   false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description
=== END NODE ===

0:0 - I ain't going home empty-handed again...
uid: 5c89c60b-2cfe-bb3a-331c-d4444938112d
Node context: grumbling to himself - he's looting an abandoned chapel and is annoyed not to have found any good loot
- 0 Check flag(s) (Local):
   true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description
- 0 Set flag(s) to (Local):
   false - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step2description
   true - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1 - 4c78f756-720d-a285-a3e6-8f69a6069abc_Step1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditSanctumSpotting.lsj
Synopsis:
The bandit in the chapel's inner sanctum spots the player and starts combat.

0:0 - Clear off - we got here first!
uid: 0e01675b-8ab3-2570-9a3f-445c04848dbb
Node context: seeing a threat, preparing to attack
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditsSanctumWaitingAlert.lsj
Synopsis:
Three bandits - Barton, Mari and Haseid - are on alert in a crypt they're attempting to rob. They heard a commotion (falling masonry) and are braced for threats.

0:0 - Maybe we should go take a look.
uid: 20d15a3a-4ec3-cd1d-867e-9617bc19a132
> Not a chance - could be a trap. Just keep your eyes peeled.

0:0 - All clear.
uid: 33dc53ee-b3aa-82e0-6ea1-b4671968d4c4
=== END NODE ===

0:0 - Keep looking. Something's up.
uid: 41de5bb2-f1a2-4c19-85a4-2b0632663f31
Node context: On alert
- 0 Check flag(s) (Local):
   true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_A - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Adescription
- 0 Set flag(s) to (Local):
   true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_B - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Bdescription
> This place is falling apart - could've happened by itself.

0:0 - Well it is a crypt, ain't it? Rot's to be expected.
uid: 5c58d8aa-02dc-f624-1781-60b6e097147e
Node context: Cracking a bad joke during a tense moment
> Shut it. This is no time for joking around.

0:0 - Not a chance - could be a trap. Just keep your eyes peeled.
uid: 61058edc-d72f-d184-64aa-30e5f6735a8b
Node context: Paranoid, on alert
=== END NODE ===

0:0 - Shut it. This is no time for joking around.
uid: 80e05d3c-b28d-190c-d116-f9e5635a560e
Node context: Terse, serious
=== END NODE ===

0:0 - Nothing.
uid: 956262b3-289b-2001-1e3e-d35a3ced2a80
> All clear.

0:0 - No such thing as coincidences when there's loot to be had.
uid: b99ba701-4134-460a-4f89-3d83243eb202
Node context: Paranoid, on alert
=== END NODE ===

0:0 - What're Gimblebock and the others doing up there?
uid: be592d7a-d744-4ecb-b7c3-6c0b5790bb70
Node context: Wondering out loud - something's amiss.
- 0 Check flag(s) (Local):
   true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_B - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Bdescription
- 0 Set flag(s) to (Local):
   true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_C - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Cdescription
> Maybe we should go take a look.

0:0 - See anything?
uid: d4bf1be8-f1f9-4766-81a3-183001eb0cdc
Node context: On alert
- 0 Set flag(s) to (Local):
   true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_A - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Adescription
> Nothing.

0:0 - This place is falling apart - could've happened by itself.
uid: d66d70a6-3de1-efb4-5237-5b8fd357956c
Node context: On alert
> No such thing as coincidences when there's loot to be had.

0:0 - Something's rotten about this.
uid: fe960081-b616-4980-9b1c-28f1b73e40a2
Node context: Suspicious
- 0 Check flag(s) (Local):
   true - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_C - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Cdescription
- 0 Set flag(s) to (Local):
   false - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_A - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Adescription
   false - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_B - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Bdescription
   false - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_C - 9b693c09-49f2-8f76-b5a5-986e6570cfd8_Cdescription
> Well it is a crypt, ain't it? Rot's to be expected.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_BanditsSanctumWaitingAlert_OnlyBarton.lsj
Synopsis:
Crypt bandit is on alert - likely after some masonry collapses nearby. (Same as CHA_Crypt_AD_BanditsSanctumWaitingAlert but with only Barton as a speaker.)

0:0 - Whoever's skulking about - show yourself!
uid: 2cc320c9-ad75-4fd3-88c6-79e1de1c925e
Node context: Calling out to possible intruder
- 0 Check flag(s) (Local):
   true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_A - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Adescription
- 0 Set flag(s) to (Local):
   true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_B - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Bdescription
=== END NODE ===

0:0 - Hells. Where's Gimblebock and the others?
uid: 9b407f7b-d874-4e84-a8b0-6aa469d384e9
Node context: Terse, on alert. Wondering to self, out loud
- 0 Check flag(s) (Local):
   true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_B - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Bdescription
- 0 Set flag(s) to (Local):
   true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_C - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Cdescription
=== END NODE ===

0:0 - Something's wrong.
uid: b3083cbe-76d0-4a84-8b32-a34aa0803a5a
Node context: Terse, on alert. Spoken to self, out loud
- 0 Set flag(s) to (Local):
   true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_A - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Adescription
=== END NODE ===

0:0 - Got to keep my eyes peeled.
uid: b38bd0a6-74fd-4f6c-b7bb-ad263b68b4ed
Node context: Terse, on alert. Spoken to self, out loud
- 0 Check flag(s) (Local):
   true - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_C - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Cdescription
- 0 Set flag(s) to (Local):
   false - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_B - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Bdescription
   false - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_C - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Cdescription
   false - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_A - b2a52f0b-5fa8-d275-f080-0fc8edbe1faf_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_JergalInsideTomb.lsj
Synopsis:
Jergal reacts to a player touching his sarcophagus when his servants (the skeletal clerics) have not yet been killed.

0:0 - Dost thou think to rush fate? See to the dead first.
uid: 763d2f35-7479-ce8d-eeb4-0db9955a256c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_JergalWandering.lsj
Synopsis:
Jergal wanders around after his conversation with the player, waiting for them to leave so he can teleport to camp and speak to them again later.

0:0 - What a mess the ages cause.
uid: 74e50b8a-810f-eea7-d239-b9650fa3030c
- 0 Check flag(s) (Local):
   true - bcbd9a44-62a4-994e-5a04-748aa51666e4_B - bcbd9a44-62a4-994e-5a04-748aa51666e4_Bdescription
- 0 Set flag(s) to (Local):
   false - bcbd9a44-62a4-994e-5a04-748aa51666e4_A - bcbd9a44-62a4-994e-5a04-748aa51666e4_Adescription
   false - bcbd9a44-62a4-994e-5a04-748aa51666e4_B - bcbd9a44-62a4-994e-5a04-748aa51666e4_Bdescription
=== END NODE ===

0:0 - These chambers are much changed.
uid: a9949721-327b-4ada-1596-25a1dca5826e
- 0 Check flag(s) (Object):
   true - CHA_Crypt_Event_JergalTalksToSkeleton - Jergal makes a small comment about any of the skeletons in the crypt.
- 0 Set flag(s) to (Object):
   false - CHA_Crypt_Event_JergalTalksToSkeleton - Jergal makes a small comment about any of the skeletons in the crypt.
=== END NODE ===

0:0 - Parchment and bone dust. Still comforting after all this time.
uid: b36e908a-e2fc-3c18-f60e-d26a64d6cdcb
- 0 Check flag(s) (Local):
   true - bcbd9a44-62a4-994e-5a04-748aa51666e4_A - bcbd9a44-62a4-994e-5a04-748aa51666e4_Adescription
- 0 Set flag(s) to (Local):
   true - bcbd9a44-62a4-994e-5a04-748aa51666e4_B - bcbd9a44-62a4-994e-5a04-748aa51666e4_Bdescription
=== END NODE ===

0:0 - How long has it been?
uid: c36fa8f0-659b-e0b9-b062-829d8e33aee0
- 0 Set flag(s) to (Local):
   true - bcbd9a44-62a4-994e-5a04-748aa51666e4_A - bcbd9a44-62a4-994e-5a04-748aa51666e4_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_AD_UpDownDoorInvestigation.lsj
Synopsis:
player finds a door that has no lock or handle

0:0 - No lock, no handle. How does it open?
uid: 0ebde151-56c3-d8cb-d537-8ee1cd4042f6
Node context: found a door without a lock or handle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_Jergal.lsj
Synopsis:
After the party has slain a group of undead scholars, the judge of death--Jergal--climbs out of his sarcophagus to greet them. He has been locked inside for years by the god Helm to atone for his part in raising the Dead Three, wicked gods who are now plotting to conquer the realms. Jergal is emotionless and excessively formal, both resigned to his fate and that of others. He is here to assist the party because that is his divine oath, not out of any true desire to act. Players can attempt to goad or attack him, but to minimal effect, as he is functionally immortal. His only goal was to see their faces, so he can find them at camp later to offer further assistance.

0:0 - Coward. Stand and fight me!
uid: 0061e997-bcf2-d455-5695-5ba83c99a92d
> See what thou hast seen. Know what thou knowest.

0:0 - 'So he has spoken'? What 'he' are you talking about?
uid: 08b8c780-6aca-49e8-aca7-d421840929ff
> An arbiter of certain matters. But that is not important now.

0:0 - Because that would be senseless.
uid: 10f63860-fca0-c1ce-fa7c-08a990b1d163
Cinematic:
> Wilt thou answer my question?

0:0 - Fate has not declared mine injury. Therefore, it shall not occur.
uid: 12119c3a-6744-119d-0bd9-e00ffdb9c1e0
Cinematic:
> null

null
uid: 1c8c039d-6d07-39b0-8506-25fa7e4ba5e8
Jump to another node

0:0 - We have met and I know thy face.
uid: 1fccb943-9230-83b3-324e-b55454edb155
Cinematic:
> We will see each other again at the proper time and place. Farewell.

null
uid: 23e1dcc9-26ba-63cb-1fdb-393548f25f6a
Jump to another node

0:0 - You feel familiar. Do I know you?
uid: 24d4ff76-70d8-f818-2c78-e561033335a4
- 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
- 0:1 Tag: Paladin of Kelemvor - Player or NPC is a paladin of Kelemvor. (Kelemvor is the judge of the dead. His paladins take on quests to destroy powerful undead, for their very existence subverts Kelemvor's will.)
> Yes, but I imagine it is not the way thee believe.

null
uid: 24fed979-1c86-348a-3f4d-a8c1a9a0c1c0
Animation: CDavis: Jergal climbing out of his tomb and standing up before the player.
Cinematic: Jergal climbing out of his tomb and standing up before the player
- 0 Check flag(s) (Global):
   false - GLO_Jergal_State_OutOfTomb - Jergal leaves the tomb were he is.
- 0 Set flag(s) to (Global):
   true - GLO_Jergal_State_OutOfTomb - Jergal leaves the tomb were he is.
> So he has spoken, and so thou standest before me. Right as always.

0:0 - Now I have a question for thee: what is the worth of a single mortal's life?
uid: 2880eb83-b740-fbdc-950d-919f1502e428
Cinematic:
> null
> null

0:0 - I don't owe you answers.
uid: 2a4b5ddf-80a8-4c7b-d164-e785df44c3ec
- 0 Set flag(s) to (Object):
   false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal.
> That is true, but matters not.

null
uid: 33a090bf-65ac-8cf6-b198-3e2b32c474fd
- 0 Check flag(s) (Tag):
   false - Muted - Character can't talk.
> Quite the question. What's the reason for it?
> 'So he has spoken'? What 'he' are you talking about?
> Little spooked by the crawling out of the tomb bit. What are you?
> A peaceful undead. Interesting. Why aren't you attacking me?
> What manner of undead are you to ask such a question?
> You feel familiar. Do I know you?
> You feel familiar. Do I know you?
> null

0:0 - Some do, yes.
uid: 35ed348b-9883-98c2-66ec-2b7d786473d6
Cinematic:
> Very well. I am satisfied.

0:0 - Quite the question. What's the reason for it?
uid: 3eef52aa-39c8-36d8-347b-4ec83db59757
> Curiosity. Nothing more.

0:0 - See what thou hast seen. Know what thou knowest.
uid: 43cff3af-da7a-506c-7b75-12f27cc91729
Cinematic:
> null

0:0 - Little spooked by the crawling out of the tomb bit. What are you?
uid: 4a758527-ac43-b03f-fdac-805d78705c84
> I am not the same as those thou hast slain, if that is what thou askest.

0:0 - Wilt thou answer my question?
uid: 4bd30ff7-0fd4-6429-d2ce-5c48e158882e
Cinematic:
> Yes. Ask away.
> I don't owe you answers.
> Attack.
> Leave.

0:0 - What an imbalance.
uid: 4db773a7-1465-dc64-ae3e-6ea98c44f0ca
Cinematic:
> Very well. I am satisfied.

0:0 - That depends on a person's deeds.
uid: 4fbba46f-fcc2-6c74-acc1-7eaea566ec09
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> I am sure thou believest as such.

null
uid: 4fe0823e-4f0e-5817-ed3a-89b629151b02
Jump to another node

0:0 - In my experience, that depends on what the mortal looks like.
uid: 5814b9a0-39b8-d8e9-dfdd-de085092cde6
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> A life and how it is lived are different equations.

0:0 - That depends on the virtue of the life that is lived.
uid: 66219158-9d45-50da-4cb6-bcf2f7a3df47
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Can you not be harmed? What magic is this?
uid: 66ba3b47-bf84-15fa-8820-49ea4beaf61f
> Fate has not declared mine injury. Therefore, it shall not occur.

null
uid: 6c6dcc5d-b096-7b33-05a3-88c7136b3fb4
Jump to another node

0:0 - I am sure thou believest as such.
uid: 6dd8a66a-e449-4b3d-31b6-7ba6d5191f95
Cinematic:
> Very well. I am satisfied.

0:0 - Some mortals live much longer than others. I can't compare them.
uid: 720a6d3f-3839-149b-447e-6615af8459ea
- 0 Check flag(s) (Tag):
   true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> It is mortality just the same.

null
uid: 72a9c879-3e65-74a6-6495-52923bb4c595
Jump to another node

0:0 - Each life is of infinite value and merits sacrificing everything for.
uid: 7486d0f2-8ae1-3b25-c66a-8b8a856c6f4a
> And thus balance is achieved. If all are at war, none can win.

0:0 - Leave.
uid: 762de025-e497-2f89-57b5-b36f1d3aa141
- 0 Set flag(s) to (Object):
   false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal.
> null

0:0 - You feel familiar. Do I know you?
uid: 7ad86e69-e2f3-bfda-9c12-c98c2355162f
- 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
- 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.)
> Yes, but I imagine it is not the way thee believe.

0:0 - Hast thou finished?
uid: 7db6d0c8-c8c4-db73-07b3-75885a44871a
Cinematic:
- 0 Check flag(s) (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   true - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal.
- 0 Set flag(s) to (Object):
   false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal.
> Lower your weapon and apologise.
> Coward. Stand and fight me!
> Can you not be harmed? What magic is this?
> null

0:0 - And thus balance is achieved. If all are at war, none can win.
uid: 7e23fd6b-bc30-733f-1607-a07971d5b92d
Cinematic:
> Very well. I am satisfied.

null
uid: 8220b3a2-e767-15b8-affb-ea3b65551cee
- 0 Check flag(s) (Tag):
   true - Muted - Character can't talk.
> Ah, but thou lack a voice to speak. No matter. I have seen enough.

0:0 - An arbiter of certain matters. But that is not important now.
uid: 83cd1b7c-d66a-0a77-f569-79d2758b95b6
Cinematic:
> Wilt thou answer my question?

0:0 - At this particular junction, perhaps that is not so far from the truth.
uid: 84da0526-8016-d71b-9bb6-aead2b59aedd
Cinematic:
> Very well. I am satisfied.

0:0 - A peaceful undead. Interesting. Why aren't you attacking me?
uid: 86f6e73a-930a-fc6a-0901-391821f8685e
> Because that would be senseless.

0:0 - I am not the same as those thou hast slain, if that is what thou askest.
uid: 874e6c98-6f34-7127-2cc5-8b3723aff178
Cinematic:
> Wilt thou answer my question?

0:0 - Depends on the mortal.
uid: 8c0b3130-df29-89f6-b799-7960a4b98885
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I am curious by what standards thou shalt judge.

null
uid: 8c67cdf6-7e17-6efe-7ee9-63ee155abd88
Jump to another node

null
uid: 917e1445-7bf9-e5f6-1a94-18a3cc743acf
Jump to another node

0:0 - What manner of undead are you to ask such a question?
uid: 93ad882a-6a80-40f4-69e2-7a300e80aa3a
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null

0:0 - Thou walk with death, child of Kelemvor. That is enough for an understanding between us.
1:0 - Thou walk with death, child of Myrkul. That is enough for an understanding between us.
uid: 957efc6c-428b-8232-2f90-a3af4d9fb37b
Cinematic:
- 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
- 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.)
> null

0:0 - A life is only valuable in service to Vlaakith.
uid: 95c4a7b2-6225-85d3-f755-c50db2ec6c7b
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> What an imbalance.

0:0 - Mortals live to die. To be slaughtered.
uid: 95e5aae1-a024-db8c-50e1-ca8ef009c60a
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Some do, yes.

0:0 - I am curious by what standards thou shalt judge.
uid: 96ad5c00-0e8b-4f7a-d3ea-639618ae71a0
Cinematic:
> Very well. I am satisfied.

null
uid: 9755ce9b-5104-b117-607c-b04e1a79094f
Jump to another node

null
uid: 9950a3ad-08dd-3b54-d8a3-f94206639751
Jump to another node

0:0 - Curiosity. Nothing more.
uid: 9a61b0c7-43aa-e374-09f4-0356795fefe4
Cinematic:
> Wilt thou answer my question?

0:0 - Attack.
uid: 9deabc02-6e5a-e0e8-e12f-ab4761a7b9f9
> Dull your weapons as you wish.

0:0 - Life's only value is as currency. Doesn't matter to me otherwise.
uid: a0712e60-86f4-4859-6480-dde2e7256557
> To some, it is the only currency.

0:0 - A life is worth only as much as the legends remember it.
uid: a162c311-ccf1-0ebd-1ccf-09033efb3f36
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - Life only has value where Lolth decrees it.
uid: a39b9856-0750-5773-1237-591d720e6cb6
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> What an imbalance.

null
uid: a5cf9506-f2b4-93ad-5e7e-7d7559c4c695
Jump to another node

0:0 - In death, that is so.
uid: a7ce7610-99c2-88ac-53e2-4dcf87f28d21
Cinematic:
> Very well. I am satisfied.

0:0 - Mortal lives are not 'single'. They are part of a greater whole - a path to enlightenment.
uid: ad549213-7e5a-8016-e5b8-4154fa1e509a
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Few strive for such balance. Fewer still achieve it.

0:0 - Lower your weapon and apologise.
uid: afa1bc4c-b15d-ea81-f077-9a644c0022c3
> Neither thy outburst nor thy apology is relevant.

0:0 - So he has spoken, and so thou standest before me. Right as always.
uid: b003a963-6cca-62cb-263d-5eb3c46d52dc
Cinematic:
- 0 Set flag(s) to (Global):
   true - CHA_Crypt_Event_JergalAppears - Event for making Jergal visible in game.
   true - GLO_Jergal_State_OutOfTomb - Jergal leaves the tomb were he is.
> What a curious way to awaken.

0:0 - So I ask again: what is the worth of a single mortal life?
uid: b3f22f54-f0d6-d30d-0061-70fe5f3802d1
> Mortals live to die. To be slaughtered.
> Mine seems worth little, as my blood calls me to harm others.
> No one life is worth more than any other. We are all equal.
> That depends on a person's deeds.
> Life's only value is as currency. Doesn't matter to me otherwise.
> Each life is of infinite value and merits sacrificing everything for.
> The only life that matters is mine.
> Depends on the mortal.
> A life is only valuable in service to Vlaakith.
> Life only has value where Lolth decrees it.
> Some mortals live much longer than others. I can't compare them.
> In my experience, that depends on what the mortal looks like.
> A life is worth only as much as the legends remember it.
> Mortal lives are not 'single'. They are part of a greater whole - a path to enlightenment.
> That depends on the virtue of the life that is lived.

null
uid: b9a27ee7-9401-91dd-8313-8910dfaf9fd3
Jump to another node

0:0 - Neither thy outburst nor thy apology is relevant.
uid: babf65d9-01e5-5522-56dc-df03102aefe7
Cinematic:
> null

0:0 - Very well. I am satisfied.
uid: bb278d60-4f18-f343-a8c8-c8fa5123432d
Cinematic:
> We have met and I know thy face.

null
uid: bc38201f-5a59-bd79-3f75-05e85c158712
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   true - CHA_Chapel_Event_OpenedJergalsTomb - Player who opened Jergal's tomb at the chapel.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - We will see each other again at the proper time and place. Farewell.
uid: bf386621-8897-3435-79cf-10b7b69e82ae
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: c46277cd-7b24-86e1-b38d-7a3bcd9d2e3a
Jump to another node

null
uid: c54662f8-a12a-4a42-b65f-3d54a09e5d91
Jump to another node

0:0 - Dull your weapons as you wish.
uid: cac59ddf-78ba-5b84-78cf-330f0f902d34
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal.
=== END NODE ===

0:0 - Yes, but I imagine it is not the way thee believe.
uid: cfeba90c-ceb4-48d6-df9e-1163cce7706a
Cinematic:
> Thou walk with death, child of Kelemvor. That is enough for an understanding between us. Thou walk with death, child of Myrkul. That is enough for an understanding between us.

0:0 - Ah, but thou lack a voice to speak. No matter. I have seen enough.
uid: d70957f1-fdfd-8f99-e977-987423dcf177
> We will see each other again at the proper time and place. Farewell.

0:0 - It is mortality just the same.
uid: dbda0a7e-c207-ae9e-b47f-9afdb9c2508b
Cinematic:
> Very well. I am satisfied.

0:0 - What a curious way to awaken.
uid: dd03d625-347f-20e7-f753-fb68dc0ce503
Cinematic:
> Now I have a question for thee: what is the worth of a single mortal's life?

0:0 - We will see each other again at the proper time and place. Farewell.
uid: dd71a0fb-3b3d-3b04-1241-94b4fce59a48
Cinematic:
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - The only life that matters is mine.
uid: e2d6b085-8c79-6668-591f-7841db1a8f1a
> At this particular junction, perhaps that is not so far from the truth.

0:0 - Few strive for such balance. Fewer still achieve it.
uid: e5ed83a4-ef70-a9f7-ba93-e7661fdda30d
> null

0:0 - That is true, but matters not.
uid: e6c04d80-884d-6045-2cb4-975ad1097d1e
Cinematic:
> null

0:0 - A life and how it is lived are different equations.
uid: e859c93f-ee6d-7f2e-cf03-19046e23de08
Cinematic:
> Very well. I am satisfied.

0:0 - Mine seems worth little, as my blood calls me to harm others.
uid: ecec4686-8063-a4f0-8b09-8022ead61372
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Yes. Ask away.
uid: ee38738c-9a69-8a67-5cd5-6389ad433ed6
- 0 Set flag(s) to (Object):
   false - CHA_Jergal_Event_AttemptedAttack - Player tries to attack jergal.
> So I ask again: what is the worth of a single mortal life?

0:0 - No one life is worth more than any other. We are all equal.
uid: fdb89e4e-fb01-6a88-d449-8c4c160f6a05
> In death, that is so.

0:0 - To some, it is the only currency.
uid: fe85225c-f2ad-8b90-8ce2-e7001a2f45e6
Cinematic:
> Very well. I am satisfied.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_JergalWandering.lsj
Synopsis:
death--Jergal--climbs out of his sarcophagus to greet them. He has been locked inside for years by the god Helm to atone for his part in raising the Dead Three, wicked gods who are now plotting to conquer the realms. Jergal is emotionless and excessively formal, both resigned to his fate and that of others. He is here to assist the party because that is his divine oath, not out of any true desire to act. Players can attempt to goad or attack him, but to minimal effect, as he is functionally immortal. His only goal was to see their faces, so he can find them at camp later to offer further assistance.

0:0 - The mechanics of fate would be difficult to explain to one such as thyself.
uid: 0576ff8b-04b2-7eb8-e4d5-dece08b9acbe
> Regardless, it will occur.

0:0 - You better not follow me. There would be consequences.
uid: 0fd2d734-d375-5b07-f8f7-4206a2fac655
- 0 Check flag(s) (Local):
   false - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollow - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollowdescription
> I had no intention of following thee. We will find one another regardless.

0:0 - We have nothing more to discuss. Continue on thy way, as if I were not here.
uid: 188a9dee-c023-868e-7e6b-fc1f92602d32
- 0 Check flag(s) (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
> I must attend this place, after so many years away. We will see each other again soon.

0:0 - I had no intention of following thee. We will find one another regardless.
uid: 4ca3ac8f-9761-3bbb-7601-c9a57c5d1d49
- 0 Set flag(s) to (Local):
   true - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollow - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_DontFollowdescription
> Inevitability is a wheel that turns of its own accord.

0:0 - Leave.
uid: 5b1125ef-027c-0b19-cdad-4df1c454bab6
=== END NODE ===

0:0 - Regardless, it will occur.
uid: 5fd7554e-4a07-2316-94c9-04ae4cf1aa50
=== END NODE ===

0:0 - 'Soon' is rather vague. When, exactly?
uid: 6b17b41d-8d2a-4a62-d613-aec522ac05af
- 0 Check flag(s) (Local):
   false - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgain - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgaindescription
> When the time is proper. I do not know that hour any more than dost thou.

0:0 - But I do know that the longer thou standest here, the farther away our second meeting becomes.
uid: 76af2cf6-8d19-4170-5c15-9c7aa7581e57
=== END NODE ===

0:0 - You seem very certain of that. How?
uid: 82802e44-4939-ee7e-5bc0-0846c55835fe
> The mechanics of fate would be difficult to explain to one such as thyself.

0:0 - Inevitability is a wheel that turns of its own accord.
uid: 83f135d4-435c-2f45-7fc2-a019a1836d05
=== END NODE ===

0:0 - When the time is proper. I do not know that hour any more than dost thou.
uid: 900f7808-e9f4-11aa-0c88-caa1f5620bd1
- 0 Set flag(s) to (Local):
   true - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgain - 1bddcc22-dadd-92c9-4186-4e10ebbfee68_CHA_Crypt_Jergal_SeeAgaindescription
> But I do know that the longer thou standest here, the farther away our second meeting becomes.

0:0 - Seems you've read ahead in our little story.
uid: cab25c8a-bbd1-b910-98cb-077e1f4c59ca
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> The mechanics of fate would be difficult to explain to one such as thyself.

0:0 - Ah, thou as well? It is noted.
uid: d3c7cbfb-3e57-140a-f4e4-96879306661d
- 0 Check flag(s) (Object):
   false - CHA_Jergal_HasMet - Has met Jergal at the chapel.
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
> I must attend this place, after so many years away. We will see each other again soon.

0:0 - I must attend this place, after so many years away. We will see each other again soon.
uid: e7dd532d-41cc-8923-7c4b-c4bd855dbeb9
> 'Soon' is rather vague. When, exactly?
> You better not follow me. There would be consequences.
> You seem very certain of that. How?
> Seems you've read ahead in our little story.
> Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_ButtonBlocked.lsj
Synopsis:
The player has pressed a button only to find it won't move - because it deactivates a trap they haven't triggered yet.

0:0 - It won't move. How disappointing.
1:0 - Doesn't budge. Maybe the mechanism's broken.
2:0 - Won't budge.
3:0 - Stuck. Must be broken.
4:0 - And... nothing. How thrilling.
5:0 - Stuck. Is this thing broken, or what?
6:0 - Hmm. It won't move.
uid: 9a0597d4-851d-f214-cc31-218fabc18b84
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_FoundCoins.lsj
Synopsis:
Player finds a soul coin inside Jergal's chapel.

0:0 - An iron coin? I'd prefer gold, but I'll take it.
1:0 - Never seen a coin like this before. Most peculiar.
2:0 - Soul coin! Yes! I can use this.
3:0 - Odd. What merchant would accept such a coin?
4:0 - Is this... iron? What kind of currency is this?
5:0 - Never saw a coin quite like this. Fancy.
6:0 - A strange coin. I wonder what it's worth.
uid: 260a7e2b-9008-f8d5-6290-7b233e9a4fef
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_GasPit.lsj
Synopsis:
Player characters comment when the player interacts with a trap that has been spotted but not yet triggered

0:0 - I can't see any way to disarm it.
uid: 7a9c0650-6c3b-d7d2-d1e3-e276d6d6e9c5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_JergalStatueReaction.lsj
Synopsis:
Player succeeds/fails passive check to recognise statue of Jergal.

0:0 - Even gods get left to rot in the dark.
1:0 - Who's this supposed to be? Statue looks ancient.
2:0 - A monument to a forgotten god. How quaint.
3:0 - Nice statue. Can't place the face.
4:0 - Old statue. Don't recognise the mug.
5:0 - This must be the god they worshipped here. Can't say I recognise him.
6:0 - That statue. It seems they worshipped some kind of... scholar?
uid: 0380d5d1-7963-47a4-db89-7c4dbca66cb8
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   false - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue.
=== END NODE ===

0:0 - Jergal? This must be ancient - no one worships the Final Scribe anymore.
1:0 - Jergal? I didn't think anyone worshipped the Scribe of the Dead.
2:0 - A statue to Jergal, if my lessons were true. The Final Scribe.
3:0 - That's Jergal, 'Scribe of the Dead', walked right out of a legend!
4:0 - Jergal, Scribe of the Dead. Must be one ancient chapel.
5:0 - Look at that! Jergal, the Scribe of the Dead. This chapel must be ancient.
6:0 - That's Jergal, Scribe of the Dead. I didn't think anyone still worshipped him.
uid: 373ae375-602a-2445-71a0-c8c9b4e95af6
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_SkeletonRisingCinematic.lsj
Synopsis:


0:0 -
uid: 2a9b4e4b-8e4c-2909-9ead-d2e560b758a8
Cinematic:
=== END NODE ===

0:0 -
uid: 37e460e8-c2f5-83b8-1790-9e8ec8b0a715
Cinematic:
> null

null
uid: b5638e00-f293-cdb5-eeff-fd3cc3b162b3
Cinematic:
>


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Artefact_1.lsj
Synopsis:
Players notice the tomb containing the Selune artefact.

0:0 - A lot of effort to hide one sarcophagus.
uid: 3b30057e-1ab5-4616-29f5-70bc53c6c2f8
Node context: Said with reverence and a touch of fear.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_LowerFloor_1.lsj
Synopsis:
This triggers has the player unlocks a door and enters a secret and, until now, hidden crypt.

0:0 - Oh, I like it. Homely.
1:0 - Yes, I'm getting a distinct whiff of crypt. Undisturbed too, until now.
2:0 - Old undisturbed crypt. Nice.
3:0 - A crypt. What riches might it contain?
4:0 - Looks like nobody's ventured this far down in years...
5:0 - Nobody's been here in an elf's age.
6:0 - This whole place reeks of necromancy.
7:0 - This place wasn't built for the living.
uid: 1f6f8bd8-233f-4b2f-bdfe-89782b633ca5
Node context: Karlach: She's enjoying exploring here.
- 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_1.lsj
Synopsis:
players reflect on an the abandoned inner sanctum of a long-abandoned chapel

0:0 - The air's so stale. It feels more like a tomb than a temple.
1:0 - Such oppressive silence. Must be lonesome to be a forgotten god.
2:0 - Any old bones in here?
3:0 - Nothing but dust. Perhaps the faithful abandoned their god. Or their god abandoned them.
4:0 - Abandoned. Whatever god this place was built for can't be in great demand.
5:0 - Dust everywhere and not a prayer to be heard.
6:0 - I sense another undead presence here. Powerful, but not malevolent.
7:0 - No more prayers... only silence and dust.
uid: b198e4f5-4c9a-d3af-abb6-c4d201a67acb
Node context: player reflects on an the abandoned inner sanctum of a long-abandoned chapel. Possibly quietly reverential; it's a holy place
- 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_1_WithMystic.lsj
Synopsis:
Cleric comments on the presence of a god being felt in a long-abandoned chapel crypt, but they can't pinpoint which one.

0:0 - Something divine lingers here - but I don't recognise this presence.
uid: 3345e72a-4e43-5877-c12b-3f235f821e42
Node context: Player is stepping into an abandoned chapel and feels a holy presence, but can't identify the god.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_1_WithShadowheart.lsj
Synopsis:
Shadowheart (a cleric) remarks that she doesn't recognise the patron god of a mysterious abandoned chapel.

0:0 - I don't recognise this. Who was worshipped here?
uid: 0cf8e493-abaa-1147-5c75-385f5ee86810
- 0 Check flag(s) (Global):
   true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_2_WithMysticShadowheart.lsj
Synopsis:
A mystic comments that they feel the power that once resided in an abandoned chapel. Shadowheart responds. Neither of them recognise which god this place is dedicated to.

0:0 - Whoever that even is. No intact symbols here, no dedications - nothing.
uid: 05c5c180-f46b-9cdf-9511-9d68926a4674
Node context: Mocking her companion's pious reference to the moon goddess, of whom she is no fan.
=== END NODE ===

0:0 - I feel a presence here - a power. The patron god of this place?
uid: 1e2a35b8-5209-c681-6c78-45b6a9d54a80
Node context: Player is stepping into an abandoned chapel and still feels the holy presence of the goddess Selune (seh-LOON-eh). She is a tranquil, protective deity.
- 0 Check flag(s) (Global):
   true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription
> Whoever that even is. No intact symbols here, no dedications - nothing.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Sanctum_2_WithShadowheart.lsj
Synopsis:
Players have entered an abandoned chapel dedicated to an unknown god. Shadowheart is puzzled as to why she can't figure out who was the patron of this place.

0:0 - The air's stale. It's been centuries since any prayers disturbed it.
1:0 - No more prayers, only silence. Must be lonesome to be a forgotten god.
2:0 - No one's prayed here in an aeon.
3:0 - Long abandoned. No more worship, no more prayers.
4:0 - Whoever was worshipped here hasn't been paid homage in some time, by the look of it.
5:0 - Dust everywhere. Been a while since the last prayer was said.
6:0 - No more prayers... only dust and silence.
uid: 17f7db39-6bb3-715b-3464-8d5bebc0e4b6
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription
> Who were those prayers for? Normally the patron god is obvious - not here.

0:0 - Who were those prayers for? Normally the patron god is obvious - not here.
uid: 7cc5fb11-288f-9346-ccb3-2b7dbbd0bcd1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_SideChamber_1.lsj
Synopsis:
VB upon noticing the book chained and padlocked to the table in the side room.

0:0 - A chained book? Oh, that's just begging to be read.
1:0 - A chained-up book in a long-abandoned temple. Temptation, old friend, we meet again.
2:0 - Danger book. Let's read it.
3:0 - Locked - as if that were enough to keep me out.
4:0 - What could a book contain that requires it to be bound with chains...?
5:0 - Chained and locked. A banished evil? Or a hidden truth?
6:0 - Forbidden knowledge - without a doubt.
7:0 - Locked to keep the evil in, or the prying eyes out? Let's see.
8:0 - That's locked for a reason. Let's not disturb it.
9:0 - Now that's a lock that screams 'pick me'.
10:0 - Looks like someone wanted to bury their secrets.
uid: 2878d8a7-cfaf-6de1-cd1f-86653055c2e2
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Skeleton_1.lsj
Synopsis:
Player characters are commenting on skeletons in a chapel. Even though the corpses look like they are scribes, they are all armed.

0:0 - Scribes with swords? So much for the quill being mightier.
1:0 - Sword-carrying scribes... What was so subversive about their words that they commanded protection?
2:0 - These guys are armed to the teeth. Why? What's down here?
3:0 - These scribes were armed, for all the good it did them.
4:0 - They look like scribes, despite the weapons. No wonder they're dead.
5:0 - Well-armed for scribes, I reckon. Wonder what happened.
6:0 - Armed scribes - but no sign of a struggle.
uid: 745c7b97-82f7-a730-501a-09ce9ca30632
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_Skeleton_2.lsj
Synopsis:
Player characters are commenting on skeletons in a chapel. Even though the corpses look like they are scribes, they are all armed.

0:0 - Scribes with swords? So much for the quill being mightier.
1:0 - Sword-carrying scribes... What was so subversive about their words that they commanded protection?
2:0 - These guys are armed to the teeth. Why?
3:0 - These scribes were armed, for all the good it did them.
4:0 - They look like scribes, despite the weapons. No surprise that they died, then...
5:0 - Unfortunate scribes. They never stood a chance in the fight, did they?
6:0 - Armed scribes - but no sign of a struggle.
uid: 53fc8e2f-6323-6efa-6ac3-d684a6e3da62
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> The bones are intact. Would not scavengers have disturbed them? I'd love to know the full story. Let's move before we meet the same fate. I wonder what was so subversive about their words that they commanded protection.

0:0 - The bones are intact. Would not scavengers have disturbed them?
1:0 - I'd love to know the full story.
2:0 - Let's move before we meet the same fate.
3:0 - I wonder what was so subversive about their words that they commanded protection.
uid: c02a876e-36a5-ae2b-0f32-fa434bcd7d2a
Node context: player reacts to companion commenting that skeletons in an abandoned chapel appear to have died without a fight. Slightly unnerved
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_TakingTheArtefact_1.lsj
Synopsis:
The player just stole a relic from a crypt in an abandoned chapel, and all candles around it sputtered out. Sounds of movement come from another room...

0:0 - Oh, hells. Something just woke up...
uid: 9e51df19-5da0-783c-c56a-93e9d91f0938
Node context: just picked up an artefact and heard something awakening in response down in a dungeon - afraid, but with resolve
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_TakingTheArtefact_1_WithShadowheart.lsj
Synopsis:
The player just stole a relic of Selune and all candles around it extinct. Shadowheart reacts defiantly.

0:0 - Trying to frighten me with cheap tricks? Darkness is my element.
uid: 5ac7dd1d-bf4a-43e2-b496-d418bddcfe62
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_OutsideStatue.lsj
Synopsis:
The player tries to read a bronze plaque at the foot of an unidentified statue.

0:0 - Text is too faded. Doesn't tell me who was worshipped here.
uid: 85b4a404-5649-84c5-15e2-8e15d93a4a9c
Node context: Players with religious classes comment on the plaque.
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Check flag(s) (Global):
   true - CHA_Shadowheart_SeluneComment - CHA_Shadowheart_SeluneCommentdescription
=== END NODE ===

0:0 - *Time and the elements have left the plaque unreadable.*
uid: c63052c0-1a83-7824-bc51-067baf396fd8
Node context: Narrator describes an illegible plaque.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Forest_VB_Trap.lsj
Synopsis:
You click on a broken trap on the ground and find it useless.

0:0 - Another. A mere hatchling could do finer work.
1:0 - And yet another. Hardly the warmest of welcomes.

uid: 021bcac7-3dca-28ab-1f9e-24f45962f47e
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Local):
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription
- 0 Set flag(s) to (Local):
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription
=== END NODE ===

0:0 - Broken! Don't worry, it's safe.
1:0 - Broken. Shoddy work.
2:0 - Broken. Must have been here a while.
uid: afddbbb1-2cc4-a3eb-d001-3ec16f1cfbe2
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Local):
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription
- 0 Set flag(s) to (Local):
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription
=== END NODE ===

0:0 - Ugh. Pathetic.
1:0 - Are they all like this?
uid: c527aba4-6726-bb4d-0b6a-db0c0881de58
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Local):
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription
- 0 Set flag(s) to (Local):
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription
=== END NODE ===

0:0 - Broken. Pitiful.
1:0 - Another broken trap. Who made these things?
uid: da20959b-183b-f20a-98c0-e2eb014fe9e1
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Local):
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_C - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Cdescription
   false - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_A - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Adescription
- 0 Set flag(s) to (Local):
   true - a7407f82-add0-9f6d-e4e6-78b9c39195a6_B - a7407f82-add0-9f6d-e4e6-78b9c39195a6_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Forest_VB_TrapReuse.lsj
Synopsis:
You click on a broken trap on the ground and find it useless.

0:0 - Useless.
1:0 - Not much use anymore.
uid: b0f8b8c8-8a5d-22e5-74d8-fc53589b66d9
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_AD_EscortStart.lsj
Synopsis:
Tieflings have shot down Lae'zel from her cage thinking the would tie her up and take her to the grove. They shoul dhave thought it through. Lae'zel is not going quietly.

null
uid: 0bcd19aa-9687-5423-9a62-5172bf5866c4
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
=== END NODE ===

0:0 - You expect a githyanki to surrender? Imbeciles.
uid: 274767a6-3a0e-bfc7-db2d-732dd6d226f6
=== END NODE ===

0:0 - You expect a githyanki to surrender? Imbecile.
uid: 369a3909-6c33-6bfb-846c-58a440c9a8d9
=== END NODE ===

0:0 - Hold it still - I'll tie it up.
uid: 89bb30eb-cfc8-c3ce-4a47-f9d1e5e2fdc1
> null
> You expect a githyanki to surrender? Imbeciles.

0:0 - Time to get this toad tied up.
uid: cf325c63-6a48-a78a-1577-88f0280b1394
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
> You expect a githyanki to surrender? Imbecile.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelCombatComment.lsj
Synopsis:
A random combat was dragged up to Lae'zel Recruitment (bandits, brains, etc.); Lae'zel is still in the cage. She says this AD only once, after a player's turn.

0:0 - Let me down, and I'll show you true might!
uid: cfe9121c-b5a4-0cee-912b-a667f3ce3783
=== END NODE ===

0:0 - Let me down, and we will prove our people's might!
uid: fb95cd33-65bf-2367-a8c4-30310d8f94df
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_AD_LaeZelDead.lsj
Synopsis:
Two tieflings that faced a strange creature (Lae'zel) comment that it is finally dead after battle.

0:0 - Dead. Finally.
uid: 183bcee7-fa91-a531-b6a0-9a4eeaa886ba
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_LaezelIsDead - Lae'zel died at the CHA recruitment (used in the tieflings' behaviour)
> Nymessa. Are you all right?

0:0 - Yes. Of course, of course.
uid: 362ac7c6-1ac7-34e5-0dc4-2ea6261aecbc
=== END NODE ===

0:0 - Nymessa. Are you all right?
uid: 5eeb7c0b-41cc-52ac-6f9d-03423e1b6aad
> I - I think so.

0:0 - Hold it together. We've got to finish what we started.
uid: a0a793ec-5a54-94d8-931f-2a12cf4debcc
> Yes. Of course, of course.

0:0 - I - I think so.
uid: b2f9df5e-9a93-dfea-16fa-65770dc9f1ea
> Hold it together. We've got to finish what we started.

0:0 - Nymessa. Are you all right?
uid: da9b7bdf-cf07-5f78-5e24-72345daf49dd
> I - I think so.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelDeadSolo1.lsj
Synopsis:
A tiefling that faced a strange creature (Lae'zel) comments that it is finally dead after battle.

0:0 - Dead. Finally.
uid: 32a4fba9-98ad-36a2-26de-9449a0921b3a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelDeadSolo2.lsj
Synopsis:
A tiefling that faced a strange creature (Lae'zel) comments that it is finally dead after battle.

0:0 - Dead. Finally.
uid: feb01572-c2d2-dcad-f2e3-b5bd743347cf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelInspectsCorpses.lsj
Synopsis:
Damays and Nymessa are dead. Lae'zel says this once, then will inspect the corpses.

0:0 - They must have carried something useful.
uid: c73cc81c-6eb2-6c2b-e27e-08743e010e3d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LaezelReactsToAttack.lsj
Synopsis:
Lae'zel is in the cage. The player attacked her.

0:0 - Restrain yourself, k'chakhi!
0:1 - Stand down!
0:2 - Enough!
1:0 - Vlaakith curse you!
1:1 - Control yourself!
1:2 - Stand down!
uid: 11394624-c610-4ec7-aabc-f3bfbb25a8ea
Node context: k'chakhi = ke-CHOCK-ee
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_AD_LaeZelTieflingsIntro.lsj
Synopsis:
Two tieflings argue about what to do with Lae'zel. Nymessa thinks to leave her alone. Damays wants to take her back to camp.

0:0 - And let the goblins have it?
uid: 0b694243-6d5b-07bd-48cb-18a24e4eda82
> No. We take it to the grove.

0:0 - And when the goblins ally with it?
uid: 171460df-21f7-7b6a-108f-a30fbbdbd2ea
> We'll be on the road to Baldur's Gate.

0:0 - So let's leave it.
uid: 41681193-752a-9ffd-5569-e343c3d04d10
> And let the goblins have it?

0:0 - We'll be on the road to Baldur's Gate.
uid: 42a8a720-c685-95cf-f082-cf6ec6cad139
> Don't be naive.

0:0 - Of course it's dangerous. One of them carved up Zorru's whole squad.
uid: 48618cc8-eeac-1efe-8f53-b6e8d56ef9d9
> So let's leave it.

0:0 - When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.
uid: 9f5551ff-ba39-1335-cfd7-ad47574e9d7f
- 0 Set flag(s) to (Local):
   false - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description
=== END NODE ===

0:0 - Don't be naive.
uid: a2b056cd-680b-df2f-22ea-6cd1981fa2f2
> When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.

0:0 - No. We take it to the grove.
uid: adcf2c92-445a-04a4-4e84-ce18353e24a5
=== END NODE ===

0:0 - You think it's dangerous?
uid: b03c3459-3998-da6f-a1f5-94bb5d4dc407
- 0 Check flag(s) (Local):
   false - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description
- 0 Set flag(s) to (Local):
   true - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description
> Of course it's dangerous. One of them carved up Zorru's whole squad.

0:0 - Just leave it.
uid: e7b38b40-4136-ee62-dbbb-ac93044b4871
- 0 Check flag(s) (Local):
   true - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1 - 10297257-36dd-3799-f681-657656779d4a_TieflingsLaezelAD1description
> And when the goblins ally with it?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LeavingAnyCombat1.lsj
Synopsis:
|Tieflings joined a random combat and were dragged far from Lae'zel Recruitment. They will leave out of stage while saying this instead of going back to the scene.|

0:0 - I can't stay here. It's too dangerous.
uid: badc61fc-55c6-1f27-f6e0-65775d819711
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_LeavingAnyCombat2.lsj
Synopsis:
|Tieflings joined a random combat and were dragged far from Lae'zel Recruitment. They will leave out of stage while saying this instead of going back to the scene.|

0:0 - I can't remain here. It's too dangerous.
uid: 0944015a-61e4-206e-afab-bf3fe983d827
=== END NODE ===

0:0 - We can't remain here. It's too dangerous.
uid: dbc01972-8d93-70f2-9cc0-d35061032659
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_NymessaIsDefeated - Set when Nymessa is defeated
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OpenCage1.lsj
Synopsis:
A tiefling encourages you to shoot down a cage containing a strange creaturfe (Lae'zel).

0:0 - Go on - shoot the cage down.
0:1 - Shoot it down. Let's kill this thing.
uid: b37e5da6-825e-f509-8e56-565a1e6af0d7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OpenCage2.lsj
Synopsis:
A tiefling encourages you to shoot down a cage containing a strange creaturfe (Lae'zel).

0:0 - Go on - shoot the cage down.
0:1 - Shoot it down. Let's kill this thing.
uid: f330cf23-dea7-7a5c-d9a7-755638f3783f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OpenCageLaezel.lsj
Synopsis:
Lae'zel is still hanging in her cage. She calls to you to let her down.

0:0 - Enough dawdling. Get me down.
uid: 8bf46c0b-e51c-7c66-c8c7-9a59b0437002
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OtherDied1.lsj
Synopsis:
Nymessa reacts to the death of Damayhs at Teifling scene

0:0 - Damays - no!
uid: 875341b1-1c48-764f-42e7-234d61951fd1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_OtherDied2.lsj
Synopsis:
Damays reacts to the death of nymessa at Lae'zel recruitment.

0:0 - Nymessa - no!
uid: 7d87013a-41db-d202-a3c0-89bbb1a3713a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_ReturnAnyCombat1.lsj
Synopsis:
Damays (and Nymessa) got dragged into a combat from another situation (ex.: the brains at the crash site, the bandits at the chapel). Nymessa plays this AD when the combat ends and while she returns to the cage, if Damays is dead (otherwise Damays is the one doing the AD).

0:0 - It's over and done with. I've got my eye on you, toad.
uid: 4587bdfb-9037-77f5-5082-49ed39f87383
=== END NODE ===

0:0 - Back to the toad-freak. I can't risk it escaping.
uid: 86b8e0f1-a00f-14fe-2a79-3f3a1cc12e6b
- 0 Check flag(s) (Global):
   true - CHA_LaezelREcruitment_Event_CombatEndedFar - A random combat ended far from Lae'zel, the tieflings may do an AD to comment on how they have to get back to her
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_ReturnAnyCombat2.lsj
Synopsis:
Damays (and Nymessa) got dragged into a combat from another situation (ex.: the brains at the crash site, the bandits at the chapel). Damays plays this AD when the combat ends, while he returns to the cage.

0:0 - Eyes on the toad-freak. We can't risk it escaping.
uid: 2f32fb4e-8ef6-b73c-0107-3ae7ed044904
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_NymessaIsDefeated - Set when Nymessa is defeated
=== END NODE ===

0:0 - Back to the toad-freak. I can't risk it escaping.
uid: 48d1866c-c2ae-8204-3e26-78b8479fd8f8
- 0 Check flag(s) (Global):
   true - CHA_LaezelREcruitment_Event_CombatEndedFar - A random combat ended far from Lae'zel, the tieflings may do an AD to comment on how they have to get back to her
=== END NODE ===

0:0 - It's over and done with. I've got my eye on you, toad.
uid: 63d95309-cf15-b81d-99f3-99bc0b251ba8
=== END NODE ===

0:0 - Quick - back to the toad-freak. We can't risk it escaping.
uid: f22e075a-0153-e217-0fa2-358dc451e26b
- 0 Check flag(s) (Global):
   true - CHA_LaezelREcruitment_Event_CombatEndedFar - A random combat ended far from Lae'zel, the tieflings may do an AD to comment on how they have to get back to her
   false - CHA_LaezelRecruitment_State_NymessaIsDefeated - Set when Nymessa is defeated
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_AD_TieflingsLeaving.lsj
Synopsis:
Two tieflings discussing goblins, who might be nearby.

0:0 - Observe - and listen. You'll hear goblins before you see them.
uid: 595a563d-f4e2-c56e-7886-7a9a40d41442
> As you say.

0:0 - As you say.
uid: 9096a10d-b36f-d26c-fa70-93b0a9dada11
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_LaezelDead.lsj
Synopsis:
You helped two tieflings kill a strange creature. (Lae'zel.) You talk to them, and they tell you about a blast they heard. (The ship crash.)

0:0 - Be wary. The forest is lousy with goblin traps.
uid: 04160dc6-ee58-6e1d-7c21-5b0069c25729
- 0 Check flag(s) (Dialog):
   true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
=== END NODE ===

- Roll failure -
null
uid: 0449268c-4fdd-318f-3d37-42700f65d6e3
> Find refuge elsewhere. We've enough mouths to feed.

0:0 - I'm sorry, but... we've enough mouths to feed.
uid: 1859adc9-e34a-e959-f098-dce2c94bbd26
=== END NODE ===

0:0 - Th-thank you. I couldn't have done it without you.
uid: 1871b597-9a7c-3051-144e-39062caae25a
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
- 1 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
- 1 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_ReadyToLeave - Cagers are ready to leave after killing Lae'zel
> But I've got to go. I need to check out that blast.

0:0 - And mind the goblin traps, unless you relish a spit-roasting.
uid: 2142ed2f-0d4b-bbb5-11cc-7aa629e35f1e
=== END NODE ===

0:0 - I'm in dire need of healing. Where is this camp?
uid: 2d9bdeca-2f96-bdad-872f-84cdb7235bf1
= Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Local):
   true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription
> null (roll sucessful)
> null (roll failure)

0:0 - I'm sorry, but... we've enough mouths to feed.
uid: 309d5c32-42d6-aab7-0430-573de73fd8e4
=== END NODE ===

0:0 - Godspeed, and good wishes.
uid: 4098fac9-a409-587d-bd10-d5ac10e05f42
=== END NODE ===

0:0 - A blast? Care to be more specific?
uid: 42984146-aae5-db13-9a81-45e9417785d9
> You didn't hear it? Shook our camp good, so we came for a look.

0:0 - A blast? Care to be more specific?
uid: 43858043-4dde-accf-59a1-62c35c4b1322
> You didn't hear it? Shook our camp good, so I came for a look.

0:0 - I'm in dire need of healing. Where is this camp?
uid: 43c15df9-e4d7-05a6-a8a7-c05d2407d7da
= Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 - 0 Check flag(s) (Local):
   true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription
> null (roll sucessful)
> null (roll failure)

0:0 - A blast? Care to be more specific?
uid: 45a9c8ff-4490-36ff-0b6b-0134350a378b
> You didn't hear it? Shook our camp good, so I came for a look.

0:0 - Godspeed, and good wishes.
uid: 4b33f1c7-7b70-6271-628c-f0c9ca4ba456
=== END NODE ===

0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it.
uid: 4f045704-c2be-37f6-bca9-606f4a568d8e
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And mind the goblin traps, unless you relish a spit-roasting.

0:0 - Th-thank you. I couldn't have done it without you.
uid: 524f286e-65eb-2b68-ad7f-67427f624d4e
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
- 1 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
- 1 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_ReadyToLeave - Cagers are ready to leave after killing Lae'zel
> But I've got to go. I need to check out that blast.

0:0 - But I've got to go. I need to check out that blast.
uid: 58064baf-df00-521f-3607-d438979c92b5
> A blast? Care to be more specific?
> I'm in dire need of healing. Where is this camp?
> Leave.

0:0 - Godspeed, and good wishes.
uid: 5cc0c6c5-b626-1cae-39fe-6ff2a6802cc5
=== END NODE ===

0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it.
uid: 7cf19afc-fad4-87a0-3283-db9d88c46d74
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And mind the goblin traps, unless you relish a spit-roasting.

- Roll sucessful -
null
uid: 86cf4a2f-1c4b-9cbb-e376-fed1e9a7b2af
> North-west. Look for Nettie. Whatever your wound, she can mend it.

0:0 - What could make such a ruckus?
uid: 87a0a2cd-01fc-3cb6-e24f-fb320df4788f
- 0 Check flag(s) (Dialog):
   true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
- 1 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
=== END NODE ===

0:0 - Leave.
uid: 9405e90e-3dcf-ba9a-ba00-61cd2b75f6e4
> Godspeed, and good wishes.

0:0 - I'm in dire need of healing. Where is this camp?
uid: 96c1c62a-90e9-3da1-388b-c2fdc51d3a71
= Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 - 0 Check flag(s) (Local):
   true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: a79937aa-0761-4313-22ba-e5f54bafe561
> Godspeed, and good wishes.

0:0 - Find refuge elsewhere. We've enough mouths to feed.
uid: ab5deed7-ef1b-3835-54ab-becd1cbe36b8
> Nymessa. Come.

0:0 - You didn't hear it? Shook our camp good, so I came for a look.
uid: b710eb63-b36d-9b9d-31ec-13e549be8a27
- 0 Set flag(s) to (Local):
   true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription

- Roll failure -
null
uid: ba68246a-f39e-7afc-b78b-936fcdd72c63
> I'm sorry, but... we've enough mouths to feed.

0:0 - Now come. We have a blast to investigate.
uid: c7122cfd-e5d1-4804-d0c5-6d81fb0e6195
> A blast? Care to be more specific?
> I'm in dire need of healing. Where is this camp?
> Leave.

0:0 - Breathe, Nymessa. You did great.
uid: c8c8f400-0115-c76f-a115-4dfffd1d656b
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_HasMet_LaezelDead - CHA_LaezelRecruitment_HasMet_LaezelDeaddescription
- 1 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_ReadyToLeave - Cagers are ready to leave after killing Lae'zel
> Now come. We have a blast to investigate.

- Roll sucessful -
null
uid: ca6685df-56e5-9cff-e2d4-2a7c937afaf2
> North-west. Look for Nettie. Whatever your wound, she can mend it.

0:0 - And mind the goblin traps, unless you relish a spit-roasting.
uid: d675ab4b-d5cb-2a37-ea81-6d511fc68a36
=== END NODE ===

0:0 - You didn't hear it? Shook our camp good, so we came for a look.
uid: d772df9b-036a-3cb1-2200-59a14ac3f242
- 0 Set flag(s) to (Local):
   true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription

0:0 - And mind the goblin traps, unless you relish a spit-roasting.
uid: d7f9acbb-b051-5873-4ec2-bb538098ff35
=== END NODE ===

- Roll failure -
null
uid: dccc6a03-d219-75af-cbd9-04f194df1376
> I'm sorry, but... we've enough mouths to feed.

- Roll sucessful -
null
uid: e1ec9479-9dff-742a-4cac-a57ede4dc167
> North-west. Look for Nettie. Whatever your wound, she can mend it.

0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it.
uid: e6860793-428c-2fa5-ba92-9e2ecf56f053
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And mind the goblin traps, unless you relish a spit-roasting.

0:0 - You didn't hear it? Shook our camp good, so I came for a look.
uid: e75de1da-60e1-80b1-0088-02410ba9423c
- 0 Set flag(s) to (Local):
   true - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grove - 791d2ac2-57c9-e5cd-f6f1-3d7fcff1889c_Grovedescription

0:0 - Leave.
uid: eeaabddb-2865-9745-1155-4a661f8a719f
> Godspeed, and good wishes.

0:0 - But I've got to go. I need to check out that blast.
uid: f3f9a0f1-8206-5641-9ec7-65c3f48b946b
> A blast? Care to be more specific?
> I'm in dire need of healing. Where is this camp?
> Leave.

0:0 - Nymessa. Come.
uid: f5623fa1-de51-8bf6-aeaf-216fd3df0598
Animation: Both Nymessa and Damays walk away together.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_PickASide.lsj
Synopsis:
Occurs if the player tells the tieflings to lower Lae'zel and kill her, or if player lets the tieflings try to take her away. One last chance to choose a side.

0:0 - You've but one chance. Join me, or die.
uid: 0969c279-5e11-ad11-961d-4d254703bd84
Cinematic:
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
> Attack the tieflings.
> Attack the tiefling.
> Attack the tiefling.
> Attack Lae'zel.
> Fight for yourself. This is not my responsibility. This isn't my fight. I'm not picking sides.

null
uid: 0eea326a-6672-c09a-b0e7-dbf68cfa536f
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> null

null
uid: 28860afe-c7dd-fb2a-1c78-356966c84f24
Cinematic:
> Traitor. Coward.

null
uid: 32657af3-63c8-9905-4da1-0377f3354d31
Jump to another node

0:0 - You lying rat!
uid: 35b9142e-b187-fa79-45cb-064c2c540a1c
Cinematic:
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
=== END NODE ===

0:0 - Attack the tiefling.
uid: 395774dc-7881-9493-5ce2-58655ff63ba5
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
   false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - You lying rat!
uid: 6f400509-ffbf-dde4-234b-4f41ee1f35c0
Cinematic:
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
=== END NODE ===

0:0 - Attack the tieflings.
uid: 7d00d0e0-2e3d-1251-1f9b-fd2bc8b51942
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
   false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Fight for yourself. This is not my responsibility.
1:0 - This isn't my fight. I'm not picking sides.
uid: 805a9668-8a3c-c349-898d-0202b86631a2
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_LaezelHostile - CHA_LaezelRecruitment_Event_LaezelHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - No!
uid: 8b1b1033-7575-ef46-45fb-b09097795b16
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
   false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
> You lying rat!
> You rat!

0:0 - Traitor.
1:0 - Coward.
uid: 94d8fdc1-3d0e-6ad3-dffe-725465d0107b
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

null
uid: 97193cb1-e747-70cb-32cd-4a86fa378f38
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> No!
> No!
> You lying rat!
> null

0:0 - No!
uid: 9cb20152-7975-fb8b-71df-3a2b58b8f399
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
=== END NODE ===

0:0 - You rat!
uid: a05d46f6-786c-0a68-57af-73a3f507bca2
=== END NODE ===

null
uid: a87fa210-3623-8077-0975-17a9482c9a5e
Jump to another node

null
uid: bd524027-ea7c-4368-6a10-c9e748c6118e
Jump to another node

0:0 - Prove you're not a craven. Join me, or die.
uid: c122fd1b-d7e7-10ab-1f2d-0f553a1d6a5f
Cinematic:
> null

null
uid: c47bf363-ab71-9485-5635-8673c2476b94
=== END NODE ===

null
uid: df6046f6-e50e-04f2-2ebd-38f213d42810
Cinematic:
> null

0:0 - Attack the tiefling.
uid: f2adb7bd-d330-423e-b48b-bbd488d5e5a9
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Attack Lae'zel.
uid: ff9a2052-2126-41ac-e71d-51c86fcdc9d3
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_LaezelHostile - CHA_LaezelRecruitment_Event_LaezelHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null


File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaeZelRecruitment_TieflingsScene.lsj
Synopsis:
You come upon Lae'zel, an alien-looking githyanki trapped in a cage, with two tieflings deciding her fate. Damays thinks its best to take it back to camp to keep an eye on. Nymessa wants to just leave it alone. If Shadowheart is present, she'll warn the player to not trust Lae'zel (she doesn't trust gith due to previous experiences while on a secret mission against them, but doesn't elaborate).

null
uid: 007e4734-7fa4-3bc6-9b97-53c2e534020b
Jump to another node

0:0 - Damays...
uid: 008014ea-23a6-022f-e7b8-46afefb5b440
Animation: Pleading
Node context: Pleading to Nymessa to lower her weapon.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Come, Nymessa. Now.

- Roll failure -
null
uid: 00da647a-cb4c-a141-72d7-5209077a7cf2
> null

0:0 - Shoot the trap down. We must kill it before it harms someone.
uid: 01426f6e-01d2-67bd-bfd8-0b6b37d2996b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
| Roll target speaker: 2 - 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

0:0 - You're right. No one's safe if that thing goes loose.
uid: 01569e5f-0d53-31a8-5d83-668b3438e2e1
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
> Lower the trap and ready yourself.

0:0 - *And you feel answers. She knows more about your condition.*
uid: 033857b0-809b-78fd-6204-43da20c92cc1
Cinematic:
> This creature is dangerous. Get out of here - leave it to me!
> Shoot the trap down. I'll tear it apart before anyone else gets hurt. Shoot the trap down. We must kill it before it harms someone.
> Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves!
> The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
> Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
> Attack the tieflings.
> Ignore the sensations and leave.

null
uid: 059778ab-f85c-fb70-3ede-443661266af0
Jump to another node

- Roll failure -
null
uid: 07293bc5-b3f1-6608-f2ea-b722022e7a6a
> Damays, let's...

null
uid: 0a6d1c9a-8eb8-fff6-e8b0-983829ce95b5
Jump to another node

- Roll failure -
null
uid: 0a80a45d-2891-f9c6-5636-c601635441b3
> No. I'm not leaving this fiend with a stranger.

null
uid: 0b9120f2-87a6-c210-dc1e-6efbb329193b
Jump to another node

0:0 - Never.
uid: 0c043773-b1d5-7b0f-53ba-2058d8a270d7
Node context: Very matter of fact, a bit arrogant.
=== END NODE ===

0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*
uid: 0f34527a-d0dd-2eb5-cb09-bcbc6620898d
Animation: *DUPE* [Player] expression of pain/discomfort on face as head begins to pound
Cinematic: Camera shows Lae'zel staring at you.
> Get rid of them.
> null

0:0 - It will be done.
uid: 11edf65a-dd6c-42fc-1593-cd2b64e66f66
- 0 Check flag(s) (Global):
   false - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription
   false - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 0 Set flag(s) to (Global):
   true - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription
=== END NODE ===

null
uid: 127a0134-f951-65ce-fa66-e7736a1d0d21
Jump to another node

0:0 - No. I'm not leaving this fiend with a stranger.
uid: 12b22161-8843-af86-1ee6-833467d4f238
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog

null
uid: 15aba0cc-fd81-920d-cd64-1d50252e9e4d
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
> null

0:0 - *The captive's mouth is still, yet her voice is clear.*
uid: 163c8b51-790e-3854-ce79-cd1bf9b4f94c
> null

null
uid: 16432c47-a81d-5506-e6ef-24d12270fca8
Jump to another node

- Roll sucessful -
null
uid: 16cfb1fe-afcf-de2c-2fdb-1f4e848234e6
> You're right. No one's safe if that thing goes loose.

0:0 - Holy hells. Under-elf.
uid: 16e92092-fe45-c5df-553f-39125aa689a3
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> If you value your life, walk away.
> null

0:0 - I know what grows inside you. And I know of a cure.
uid: 171e6128-5120-bd04-6a6d-d7f327003623
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - A githyanki. She ought to be killed, here and now.
uid: 1783541c-74c6-05ac-2026-fa68351a2131
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

0:0 - Can't be that clever - walked right into our trap. I'm taking it back to camp - Zevlor will know what to do with it.
uid: 17c3649e-8a0b-c6b5-824f-f3c25fe26b31
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog

null
uid: 190c7360-ddb2-79b1-1f80-5fcec0734948
> This creature is dangerous. Get out of here - leave it to me!
> Shoot the trap down. We must kill it before it harms someone.
> Shoot the trap down. I'll tear it apart before anyone else gets hurt.
> Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!
> The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
> Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
> Attack the tiefling.
> null

0:0 - I'm ready. Lower the trap.
uid: 1b550bb0-b2d7-45ee-54bb-d09c2b75e03c
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrap - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrapdescription
   false - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrap - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrapdescription
=== END NODE ===

0:0 - Don't worry - I'll get him out of here, one way or another.
uid: 1bee140f-4604-8efc-92e0-08cc505588af
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> null

null
uid: 1cac7b72-d9f6-6ded-abd2-31f42fe7744f
Jump to another node

null
uid: 1f03cf37-f1e5-22f0-7ee0-36bf02a38ebc
Jump to another node

null
uid: 201fef07-875a-8533-7885-2b804f4b6a5e
Jump to another node

0:0 - Can't be that clever - walked right into our trap. I'm taking it back to camp - Zevlor will know what to do with it.
uid: 20e88e6c-6f59-e167-235f-c01c64c9910f
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog

0:0 - Rat.
uid: 21332736-2495-d58e-15bb-c1f5794743ad
=== END NODE ===

0:0 - And be careful. There are goblin traps everywhere.
uid: 24826b48-d232-4611-6559-138007083afa
> Nymessa. Come.

0:0 - Why should I help you?
uid: 257123ab-35fb-6ab5-218c-3b2672e7fa07
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
- 2 Check flag(s) (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

null
uid: 25ea891c-1758-02c3-0ed1-b3dd977a4203
> null

0:0 - If you value your life, walk away.
uid: 25fc3610-8fd7-9cff-2051-827b259cd7ec
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

null
uid: 26641ba7-5652-ddb2-7966-f99e0a40551a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Remember how keen she was to leave me to die on the nautiloid? We can't trust her.
> We can't trust her - her kin nearly got us killed when they attacked the nautiloid.

0:0 - She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
uid: 266fc088-cd7d-5199-3f91-daeaf9444625
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
> null (roll sucessful)
> null (roll failure)

0:0 - Shoot the trap down. We must kill it before it harms someone.
uid: 2797f2ec-8e29-c2ba-9928-d63e59e3ae6c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 27aa2842-4cb4-8d02-60da-7c77f9e5a3f7
> Can't be that clever - walked right into our trap. I'm taking it back to camp - Zevlor will know what to do with it.

0:0 - Don't worry - I'll get rid of her, one way or another.
uid: 2849553d-be96-453a-5e1f-ac96a67d534a
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> null

0:0 - Why should I help you?
uid: 2b69c7b9-28a0-716b-82c8-db5aefdc2d4a
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
- 2 Check flag(s) (Local):
   false - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

0:0 - Attack the tieflings.
uid: 2cff860d-5aba-04a9-6dfe-1864bab6e146
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Leave.
uid: 2d2e9ee4-2a92-f3e0-8329-4c4e7fb88d44
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> null
> null

0:0 - Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
uid: 2e82d038-5b8e-b668-f5df-dd1784e83ee6
= Roll SkillCheck Deception (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

null
uid: 2f76f639-a2aa-2a01-f1eb-a42f4b76b23f
Jump to another node

0:0 - Rather demanding for a woman in your position. Why should I?
uid: 307b8a79-b816-a115-5f3f-371b5e8b143d
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Check flag(s) (Global):
   true - TUT_TransformChamber_State_TriedToFree -
> null

0:0 - Not happening!
uid: 30c59e3d-4151-9bb5-cf89-6aaa07e73465
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Leave.
uid: 317d85b7-a5d5-88d3-5219-6e857e37aa80
=== END NODE ===

0:0 - A blast? I could use more specifics.
uid: 31f02080-718b-e3b4-f453-0a3c8633d52d
> You didn't hear it? Shook our camp good, so we came for a look.

- Roll sucessful -
null
uid: 338b983a-2a0c-3dac-1002-e2977acdffd6
> Hells, this isn't worth it. I'm out of here.

null
uid: 3474ff2e-b9a8-69dd-5816-7d288ce90475
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 34aca8a6-2a81-8fb0-f6bc-0bdf775e8a7b
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_Tiefling2HasMet - CHA_LaezelRecruitment_Tiefling2HasMetdescription
   true - CHA_LaezelRecruitment_Tiefling1HasMet - CHA_LaezelRecruitment_Tiefling1HasMetdescription
- 1 Set flag(s) to (Global):
   true - ORI_Laezel_HasMet - Set when meeting Lae'zel
- 2 Set flag(s) to (Object):
   true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage
- 3 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You're coming with me, 'fore... Oh! Looks like I've got company.

0:0 - Leave.
uid: 35ab19a8-b385-66cf-8699-4ea765715183
> null

0:0 - We can't trust her - her kin nearly got us killed when they attacked the nautiloid.
uid: 35cd8717-e198-9934-eec2-d81931bf76d5
> null

0:0 - No. We're taking it back to camp - Zevlor will know what to do with it.
uid: 37130d75-c3f4-903a-5544-628cb0d23d27
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog

null
uid: 3bdc8d9b-502e-0181-7af1-d0c6d38f9663
Jump to another node

null
uid: 3ca31746-743c-d216-05b4-bac6c90a694f
Jump to another node

null
uid: 3cc20356-8d2c-0d16-9128-bd411ef3957b
Jump to another node

0:0 - Get rid of them.
uid: 3dd09ac2-5cfe-76c4-2d97-fb41f322220f
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Why should I help you?
> Why should I help you?
> Rather demanding for a woman in your position. Why should I?
> Don't worry - I'll get them out of here, one way or another.
> A githyanki. She ought to be killed, here and now.
> null
> null
> null
> null
> null
> null
> Leave.

- Roll failure -
null
uid: 3facbcbe-9f76-630d-9e1e-00b8ff558bf3
> null

null
uid: 3fe06fde-8822-2fb7-f604-6ab828bbd71e
Jump to another node

0:0 - Kill her.
uid: 402a0aed-cfdc-8a81-c991-0591fac53bc9

null
uid: 4058ce3f-c3fa-a4bd-0435-08f0d8f2129c
> null

0:0 - I'm ready. Lower the trap.
uid: 4096ea04-c0e6-0657-66b7-7e89ce83ff80
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrap - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrapdescription
=== END NODE ===

0:0 - Why should I help you?
uid: 42d73d65-3dfc-3584-b220-ef1f38a955b4
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
- 2 Check flag(s) (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> *Your words flow to her, though you never speak them aloud.*

- Roll failure -
null
uid: 42e8a5f3-eef1-670e-4c91-125eac273d5a
> null

null
uid: 43244239-86c2-e628-2596-6fc79bdebbf4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> If you value your life, walk away.
> null

0:0 - Damays?
uid: 4547c681-3475-19dc-1346-0b936f768a13
Node context: Slightly shocked
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
> No. We take it to camp. Zevlor will know what to do with it.

0:0 - Leave.
uid: 45668101-6807-c52b-fa97-c5972e725929
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> null
> null

null
uid: 45909c93-a095-fd7b-d921-056aed8c58b8
Jump to another node

- Roll sucessful -
null
uid: 46b8ed3c-020e-aff2-f3e9-22c3ac696219
> You needn't ask twice.

0:0 - *Your skull aches before you can take a step - and you are the creature. You feel her irritation and indignity.*
uid: 4836525d-4302-563b-01b1-947aeef39188
Animation: *DUPE* [Player] expression of pain/discomfort on face as head begins to pound
Cinematic:
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> *And you feel answers. She knows more about your condition.*

0:0 - Ignore the sensations and leave.
uid: 4a3f8e0a-a1f9-2781-c557-d4e342f8f5c3
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Coward.

null
uid: 4a8a13c6-ddb8-e24b-ceae-2838c3c7bdb6
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> Rat.

0:0 - No. We take it to camp. Zevlor will know what to do with it.
uid: 4ac9ae47-90cb-eb8f-3bb5-7fbb95429955

- Roll failure -
null
uid: 4cde8f08-6839-b044-58f5-dea112eea2fa
> Can't be that clever - walked right into our trap.

0:0 - Not happening. Damays - now!
uid: 4d9770ef-455d-4621-b598-5f5662992a2c
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Kill them.
uid: 4da01d6f-5ff8-9603-08b0-ffed20df2643
Animation: Lea'zel hand on the bars of the cage

- Roll failure -
null
uid: 50296f98-ac60-1cd3-0cc3-6a80368987ae
> null

0:0 - Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!
uid: 51f017a9-150b-1264-0ca9-95b8e5347f9c
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null

null
uid: 5273c649-2104-2480-8ef5-fca1aa5c2762
Jump to another node

0:0 - Holy hells. Another one.
uid: 52ad01f2-2c4c-6a39-4436-1adc21abcf21
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Blades high, Nymessa.

0:0 - Converse with it? I barely know what it is!
uid: 56152060-eec2-fab5-7b68-b46e22731b8e
> null

null
uid: 58c1b140-26d3-51ad-f238-dd897277e3e0
> Get rid of him.
> You again. Get rid of him.

null
uid: 59155a8c-76e2-bf88-082d-12b6d7a92843
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> null

- Roll failure -
null
uid: 59220014-228f-8508-6473-ac788a992afe
> Damays?

0:0 - Shoot the trap down. I'll tear it apart before anyone else gets hurt.
uid: 5b3da83b-5e7a-b04e-254c-d99b635532a4
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

null
uid: 5b6d54cb-1762-f9ec-7bc5-50a946832352
Jump to another node

null
uid: 5bf26d7b-b177-a98e-ef3b-8e4cd7f667d8
Jump to another node

- Roll failure -
null
uid: 5d0fb7dd-dca5-bf03-a750-5b9f0ebbc726
> Not happening. Damays - now!

null
uid: 5d758e06-cd1b-d52e-6b8c-cedca566516b
Jump to another node

- Roll sucessful -
null
uid: 5d8fd84f-c88a-fa1d-c645-f578ade84749
> He's right. No one's safe if that thing goes loose. Not even us. She's right. No one's safe if that thing goes loose. Not even us. They're right. No one's safe if that thing goes loose.

0:0 - A blast? Care to be more specific?
uid: 5de3363d-a35a-4173-5ef3-6d283cf37773
> You didn't hear it? Shook our camp good, so I came for a look.

null
uid: 5e8dd7c1-530f-e3a7-4066-c4cdb6e4b639
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> Rat.

null
uid: 5f7159fa-ea79-049b-841b-4c8e2c4e3a60
Jump to another node

0:0 - Can't be that clever - walked right into our trap.
uid: 6171c0a5-96e8-e68c-7034-9f9b71b95e40
> null

null
uid: 6178288b-5ac9-3ce9-2b5a-70fc74ec56af
> Get rid of her.
> Get rid of her.

0:0 - Find refuge elsewhere. We've enough mouths to feed.
uid: 62477d54-f405-4598-ec90-55e49532bee0
> null

0:0 - Blades high, Nymessa.
uid: 6302707b-ffeb-c3ea-5f12-c9a674337dec
Animation: Raise weapons for a fight
Cinematic: Tieflings raise weapons, ready to fight.
> If you value your life, walk away.
> null

null
uid: 63fe6403-007b-8827-888e-d12cedcf5390
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription
> You're with me, toad.

0:0 - Leave.
uid: 64cf35fb-754c-1ee2-d59c-ab1e3fa44ced
> null

null
uid: 66655a05-765e-3e04-cf34-1d9a52f4399a
Jump to another node

0:0 - A githyanki. She ought to be killed, here and now.
uid: 6668a80b-7874-0b56-5e77-8435a60011cc
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

0:0 - And be careful. There are goblin traps everywhere.
uid: 687e3149-887f-4977-96c7-0e57d9b9e55d
> null

null
uid: 6990b3fc-96a5-49e5-1c5a-4528a6f63848
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
> null

0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*
uid: 6b20f489-19c0-e7a0-5b50-716206d677c3
Animation: [Player] expression of pain/discomfort on face as head begins to pound
Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You again. You.

0:0 - No. I'm not leaving this fiend with a stranger.
uid: 6c6df960-1917-6bcf-73c8-b45cb55eba1e
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
> Kill him.

0:0 - Holy hells. Another one.
uid: 6e4e8845-091d-d9a1-080d-0f4007c04331
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> If you value your life, walk away.
> null

- Roll sucessful -
null
uid: 7047f987-1e64-978d-6bc1-8f30898f6d14
> Converse with it? I barely know what it is!

0:0 - You needn't ask twice.
uid: 71df2f3d-2828-b717-3826-70ae9c7a7f14
Animation: Lower weapons
Cinematic: Tiefling lower their weapon and leaves.
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Leave it alone, Damays.
uid: 722bb5d3-c01f-5c22-a52b-c8df79728b45
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> *The captive's mouth is still, yet her voice is clear.*

- Roll sucessful -
null
uid: 7277307f-95bf-8016-9daf-dddc643aef77
> You needn't ask twice.

0:0 - You're right. No one's safe if that thing goes loose.
uid: 738307cb-0053-9615-3bd1-e4df39cb4369
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
> Lower the trap and ready yourself.

0:0 - Holy hells. Under-dwarf.
uid: 73b3ad55-58ff-3ccc-5550-751b2e2f9915
> Blades high, Nymessa.

null
uid: 747cd0bb-fb3d-4bbd-76d7-42138ebfea91
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription
> You're with me, toad.

null
uid: 7532a9df-5fa3-5bf1-2093-e90150f6ee00
Jump to another node

null
uid: 763cb9c8-3b93-8f09-eac7-2f4f651049aa
Jump to another node

- Roll sucessful -
null
uid: 76f7e88c-13bc-4af8-aad0-1249a2639e0a
> null

0:0 - You're right. I need to go check out that blast.
uid: 773bcebc-fc18-ce50-693a-7cbed469b561
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> A blast? Care to be more specific?
> I'm in dire need of healing. Where is this camp?
> Leave.

0:0 - This creature is dangerous. Get out of here - leave it to me!
uid: 77eb1601-729f-121a-48f6-c5c00a407d0b
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 2 - 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

null
uid: 7ae5a0de-8e48-da21-4b94-9dcc3d3bf7cd
Jump to another node

- Roll sucessful -
null
uid: 7afcadba-c8c8-600c-d563-7d0365bc73a3
> Converse with it? I barely know what it is!

0:0 - Get rid of her.
uid: 7ccc2463-4566-11f8-dd60-91c69330a293
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null
> null
> null
> Don't worry - I'll get rid of her, one way or another.
> null
> null
> null
> null
> null
> null
> A githyanki. She ought to be killed, here and now.
> null
> Leave.

null
uid: 7d6abc44-816b-6e73-2497-cdba3598d7fb
Animation: *DUPE* [Damays] examines the player and nods his head in approval
Cinematic: Damays gives us a once over, then nods his head.
> null

null
uid: 7df7177b-656d-75f8-8e48-8750e7dd72a6
Animation: [Nymessa] shoots the bottom of the cage, [Lae'Zel] falls abruptly to the ground
Cinematic: Nymessa looks unsure for a moment, then pulls the lever to lower Lae'zel.
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription
=== END NODE ===

0:0 - No. I'm taking it to camp. Zevlor will know what to do with it.
uid: 7e87af18-fcae-3154-e3dd-70b0f8380bb2
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog

0:0 - You didn't hear it? Shook our camp good, so we came for a look.
uid: 80ac0e01-114b-fb4f-4189-11f9b5396e5c
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription

null
uid: 80c86d5d-6497-67c1-b4fe-6f2b89045d7a
Jump to another node

0:0 - Shoot the trap down. I'll tear it apart before anyone else gets hurt.
1:0 - Shoot the trap down. We must kill it before it harms someone.
uid: 830af8fd-872c-bee5-1621-12a3642a3069
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 - 0:0 Tag: Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

0:0 - And if it escapes? How will you - Oh! A guest.
uid: 8593a0bc-8c74-4698-f055-4ecba3bfcf29
Cinematic: The tieflings notice you in the middle of their conversation.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*

- Roll sucessful -
null
uid: 85d567b5-2230-56f4-deb4-d5fb503d9fff
> null

null
uid: 8604aea4-2049-31cb-102d-01813e43328b
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> If you value your life, walk away.
> null

0:0 - You needn't ask twice.
uid: 865cbbf2-9732-9056-4a0e-0dd8b6058651
Animation: Lower weapon
Cinematic: Tiefling lower their weapon and leaves.
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 86b504bc-2408-396a-22a0-36d51d181e0c
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> null

- Roll sucessful -
null
uid: 88c5c208-1044-c57e-c992-cf512b6cc2e0
> Converse with it? I barely know what it is!

null
uid: 890bbdf1-6faa-b606-f6c5-f3daafebc98e
Jump to another node

0:0 - The thing's dangerous. Leave it for the goblins to kill.
uid: 895f499c-384b-20cc-037c-490fd514122b
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_Tiefling2HasMet - CHA_LaezelRecruitment_Tiefling2HasMetdescription
   true - CHA_LaezelRecruitment_Tiefling1HasMet - CHA_LaezelRecruitment_Tiefling1HasMetdescription
- 1 Set flag(s) to (Global):
   true - ORI_Laezel_HasMet - Set when meeting Lae'zel
- 2 Set flag(s) to (Object):
   true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage
- 3 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And if it escapes? How will you - Oh! A guest.

0:0 - He's right. Let's go - we need to check out that blast.
1:0 - She's right. Let's go - we need to check out that blast.
2:0 - They're right. No one's safe if that thing goes loose.
uid: 89f21566-a576-a16c-18a0-35bc183f5943
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> A blast? I could use more specifics.
> I'm in dire need of healing. Where is this camp?
> Leave.

null
uid: 8a9a5fc3-9046-0a04-e2ed-f3181eb25297
Jump to another node

0:0 - If you value your life, walk away.
uid: 8b94bbef-db4a-4907-9a60-7f25acb059aa
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 8cc738be-96bb-0a5c-f4f5-daf8e2572457
> You're right. No one's safe if that thing goes loose.

0:0 - I'm in dire need of healing. Where is this camp?
uid: 8d5dc3ec-5dbc-0021-6004-41fa6744c9f0
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 - 0 Check flag(s) (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 8de97b32-67d7-12f2-a48f-ae1a02779fc3
Jump to another node

null
uid: 91e14b3d-125f-24db-a412-57062201bc1d
Jump to another node

null
uid: 92f9ee41-4190-1a64-0577-5b00505dcc73
Jump to another node

0:0 - You again.
1:0 - You.
uid: 93db4906-2103-a796-bed0-88eb6ec737b6
Cinematic:
- 0:0 Tag: Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Meet the prisoner's glare.
> Leave.

null
uid: 953ff995-45bf-1943-6505-467f65196263
Jump to another node

0:0 - I'm in dire need of healing. Where is this camp?
uid: 96f63ea3-f7e4-6eee-9178-8b933651f220
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 - 0 Check flag(s) (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Converse with it? I barely know what it is!
uid: 98022c27-1fc0-8536-5457-9e9468b26de7
> But Damays, if it's intelligent... We can't just...

null
uid: 981a911e-605b-e741-3a33-00a10405ecf8
Jump to another node

0:0 - Nymessa, watch out!
uid: 98d2fa47-a7d0-7caa-b9e2-c256f924ba59
Cinematic:
=== END NODE ===

null
uid: 99651551-f7ad-b605-4eae-b760156bc63b
Animation: [Nymessa] examines the player and nods her head in approval
Cinematic: Nymessa gives us a once over, then nods her head.
> North-west. Look for Nettie. Whatever your wound, she can mend it.

null
uid: 9996aa6f-697e-9c06-f34f-473dd905e873
Animation: [Damays] and [Nymessa] turn to notice the player
Cinematic: The tieflings turn and notice you
> Holy hells. Another one.
> Holy hells. Under-elf.
> Holy hells. Under-dwarf.

0:0 - No. I'm taking it to camp. Zevlor will know what to do with it.
uid: 9ae271bb-36b7-febb-ca3d-c5eb297093ca
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
> Kill her.

0:0 - Converse with it? I barely know what it is!
uid: 9b1c8b0c-8930-fcd3-4f96-aa7e1daedb02
> null

0:0 - You're coming with me, 'fore... Oh! Looks like I've got company.
uid: 9bbb01d7-d23f-bf04-d0ea-d149a6d9be9b
Cinematic: Turns and notices player.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null

0:0 - Why should I help you?
uid: 9bbf1769-161e-5977-0288-92203627cf30
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Check flag(s) (Global):
   false - TUT_TransformChamber_State_TriedToFree -
- 2 Check flag(s) (Local):
   false - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> *Your words flow to her, though you never speak them aloud.*

null
uid: 9cf10663-ab6b-896c-6d99-64b4204c514a
Jump to another node

0:0 - Lower the trap, Nymessa. This creature must die.
uid: 9d6de32e-9833-5af3-42fb-fbc84bdca716
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_BothTieflingsLowerTrap - CHA_LaezelRecruitment_Event_BothTieflingsLowerTrapdescription
=== END NODE ===

null
uid: 9dd62e5d-eeab-a43a-483d-43cf6d4ca556
Jump to another node

0:0 - Find refuge elsewhere. We've enough mouths to feed.
uid: 9eb62384-83b1-7554-9992-c6aba2f5b18d
> Nymessa. Come.

0:0 - Shoot the trap down. I'll tear it apart before anyone else gets hurt.
uid: 9f03da7c-e4f1-e142-2ea4-0fcc2c8b32ac
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

null
uid: a024246f-81da-7f99-4ac2-c80f0c9f2243
> null

null
uid: a0c580a2-51eb-8347-0697-29c92d0549e1
Jump to another node

- Roll sucessful -
null
uid: a199e6a6-cd1c-96e9-6d32-25a5fe9d15fa
> Hells, this isn't worth it. I'm out of here.

0:0 - He's right. No one's safe if that thing goes loose. Not even us.
1:0 - She's right. No one's safe if that thing goes loose. Not even us.
2:0 - They're right. No one's safe if that thing goes loose.
uid: a379a495-db35-3db0-e469-3122deb77b0f
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingPullsLevel - CHA_LaezelRecruitment_Event_TieflingPullsLeveldescription
   true - CHA_LaezelRecruitment_Event_PersuadedKillLaezel - CHA_LaezelRecruitment_Event_PersuadedKillLaezeldescription
> Damays?

0:0 - Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves!
uid: a37c4313-9e1c-0876-a9ab-74f6ad393afc
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 2 - 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null

0:0 - You're with me, toad.
uid: a504c36f-564e-b8b9-bec5-3cb07e95cf9a
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription
=== END NODE ===

null
uid: a5491bb5-3efb-b120-5e8d-827234f7177a
Animation: Nymessa examines the player before shaking her head in disapproval
Cinematic: Nymessa gives us a once over, then shakes her head.
> Find refuge elsewhere. We've enough mouths to feed.

0:0 - *Your words flow to her, though you never speak them aloud.*
uid: a5f23a4c-d1d1-5838-f1e8-c4f16bfafd0e
Cinematic:
> I know what grows inside you. And I know of a cure.

0:0 - Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
uid: a7ad4837-e5b6-ac47-162b-4eea84e7e0c2
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

null
uid: a7f2bb71-3cd9-2a35-5cd0-2fc670a62246
Jump to another node

0:0 - You again. Get rid of him.
uid: a7f58cec-ca6e-0116-ef8e-78c7a87dc32c
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
> null

- Roll sucessful -
null
uid: a8793e80-c47d-e5f1-4e7e-8900d2b2403d
> null

null
uid: a88aa797-b075-84ab-ca16-660c20ab1842
Jump to another node

null
uid: ab13dea5-8de7-be1d-b68b-f5641f589d8c
Jump to another node

null
uid: afb13470-ae34-2089-019f-c7d9af815ca8
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
   true - TUT_TransformChamber_HasMet_PodGirl -
> null

null
uid: b06b9789-9e21-03ea-ee7c-75ee3cc25c45
Animation: *DUPE* [Damays] examines the player before shaking his head in disapproval
Cinematic: Damays gives us a once over, then shakes his head.
> null

0:0 - Leave.
uid: b0a56cad-4a3a-3523-8dd8-5a4873bb627c
> null

null
uid: b10cac1d-5623-b201-4788-6675456ba3d5
Jump to another node

0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it.
uid: b1689a24-058e-76dc-761d-868ea36ab10e
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
uid: b1975035-40d2-af7b-acde-49a38a000fa5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

null
uid: b2233d20-1241-02f6-eb42-c557c9d140ac
> null

null
uid: b383f33a-d3af-2022-061d-5747f80bdfd0
Jump to another node

0:0 - Get rid of her.
uid: b425742f-f9f0-e9d8-a5c2-82cd1df1fb68
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
> null

null
uid: b46f8191-e48f-5c7e-9e94-980e4cbac303
Jump to another node

- Roll failure -
null
uid: b4bf90d9-b3b7-6bc3-eace-1a7acbb2fc8f
> No. I'm taking it to camp. Zevlor will know what to do with it.

null
uid: b5249715-557f-d15b-1756-5b4a7974d8ff
Jump to another node

0:0 - Coward.
uid: b62402d8-d9fb-7d8c-9a92-bf4eb62646df
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription
> Let's get the creature to camp. Then we'll look into the blast.

- Roll sucessful -
null
uid: b6566a52-44ec-13f9-035b-e4bc49ce13fe
> null

0:0 - Holy hells. Under-elf.
uid: b75f8a11-1fd5-cdc6-08ac-3f8700170c43
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Blades high, Nymessa.

0:0 - A githyanki. She ought to be killed, here and now.
uid: b7b2b3a9-4773-fe33-581d-81a40102d323
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

0:0 - Come, Nymessa. Now.
uid: b7b9f556-675c-d80f-d6fe-50025fc64bb9
Animation: Lower weapons
Cinematic: Tieflings lower their weapons and leave.
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
> null

null
uid: b7d47598-d83c-142a-46de-5ab5f8098682
> No. We're taking it back to camp - Zevlor will know what to do with it.

0:0 - Zorru was right. Yellow as a toad, and twice as ugly.
uid: b8d3c561-b566-45d8-b1f3-714c1ad9f277
Cinematic: Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position
   false - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> The thing's dangerous. Leave it for the goblins to kill.

0:0 - Damays?
uid: b932f36f-2d7d-2fa5-2514-e22d3f07d90e
Node context: Slightly shocked
> Enough. Lower the trap. Ready your blade.

0:0 - Leave.
uid: ba4784fa-304a-ce4e-dfc6-3365d44634dd
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> *Your skull aches before you can take a step - and you are the creature. You feel her irritation and indignity.*
> null

null
uid: bc99a14a-773a-623c-c9b0-f7e0c749ffc7
Jump to another node

0:0 - North-west. Look for Nettie. Whatever your wound, she can mend it.
uid: bd985410-fa6b-9eec-810e-09019595d79d
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And be careful. There are goblin traps everywhere.

0:0 - Remember how keen she was to leave me to die on the nautiloid? We can't trust her.
uid: be7452e6-3ba9-6ac7-1664-43d042c7fa20
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_LaezelRushed -
   true - TUT_TransformChamber_HasMet_PodGirl -
> null

null
uid: bfab7517-adbb-d5fb-8043-533def314743
> null

null
uid: bfe96cad-5597-727b-cfec-184fbccd4303
Jump to another node

0:0 - Lower the trap and ready yourself.
uid: c0cec3be-6412-b399-e254-78faa00faad1
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrap - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrapdescription
   true - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrap - CHA_LaezelRecruitment_Event_Tiefling2SaidLowerTrapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
uid: c1b62e86-1679-ff6c-bcfe-7faf5bf56261
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null

null
uid: c20235b6-2c7c-be56-344d-cb0a7a5fa042
Jump to another node

0:0 - Kill him.
uid: c28fb387-4074-52a7-a027-5043e19f8961

0:0 - Not happening!
uid: c425071f-8524-e588-bbc6-5bc5b97ef30e
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: c5262a95-d4b9-2bae-cfb9-d2fdb1617d7f
Animation: [Damays] turns to notice the player
Cinematic: The tieflings turn and notice you
> Holy hells. Another one.
> Holy hells. Under-elf.
> Holy hells. Under-dwarf.

0:0 - Enough gawking - get me down.
uid: c5ede736-dd60-fcde-2baf-70a1e75dd273
Cinematic: (She should be speaking normally here, so her lips should move now.)
> It will be done.
> Now that they're out of earshot, sure.
> Say 'please'.
> Leave.

null
uid: c7a9fe3d-5907-dd0a-02c1-21df306659a6
Animation: [Damays] and [Nymessa] walk away from the scene.
Cinematic: The tieflings walk away and the camera moves back to the caged gith.
> Enough gawking - get me down.

0:0 - You're with me, toad.
uid: c97e7648-2759-6c01-7eaf-30aabcf645f5
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsGetLaeZel - CHA_LaezelRecruitment_Event_TieflingsGetJaccdescription
=== END NODE ===

0:0 - Leave.
uid: cacf131e-80c8-15e2-4c51-703cf24f9e80
> *Your skull briefly aches - and you are her. You feel her irritation and indignity.*

0:0 - Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!
uid: ccd21114-100c-a0fe-44ab-c77777c7bd4f
= Roll SkillCheck Deception (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - This creature is dangerous. Get out of here - leave it to me!
uid: ccd88a6b-d364-383b-690e-93cd74455ac4
= Roll SkillCheck Deception (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
| Roll target speaker: 2 - 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

null
uid: ce0b0f07-64b9-42d6-0fde-645409747f28
Jump to another node

0:0 - Don't worry - I'll get them out of here, one way or another.
uid: ce6d2525-c230-81cb-59f8-4b5090dfda60
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> *Your words flow to her, though you never speak them aloud.*

null
uid: cffa8c3a-d0b0-2b6d-2bce-6db6bd864d98
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_Tiefling2HasMet - CHA_LaezelRecruitment_Tiefling2HasMetdescription
   true - CHA_LaezelRecruitment_Tiefling1HasMet - CHA_LaezelRecruitment_Tiefling1HasMetdescription
- 1 Set flag(s) to (Global):
   true - ORI_Laezel_HasMet - Set when meeting Lae'zel
- 2 Set flag(s) to (Object):
   true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage
- 3 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You're coming with me, 'fore... Oh! Looks like I've got company.

null
uid: d031b5ba-c831-7dc8-6406-1ba7060d0f11
Animation: [Damays] examines the player before shaking his head in disapproval
Cinematic: Damays gives us a once over, then shakes his head.
> Find refuge elsewhere. We've enough mouths to feed.

0:0 - A blast? Care to be more specific?
uid: d037954f-4c60-b084-3045-92e518044d1c
> You didn't hear it? Shook our camp good, so I came for a look.

0:0 - You're right. I need to go check out that blast.
uid: d0f1d112-8de1-3d24-0db3-cf80e7d4dae9
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> A blast? Care to be more specific?
> I'm in dire need of healing. Where is this camp?
> Leave.

0:0 - This creature is dangerous. Get out of here - leave it to me!
uid: d16eddb0-aafd-b400-7177-415462439c68
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

null
uid: d23d85c7-f8a2-f9ab-eee3-e0152959a525
Animation: [Damays] examines the player and nods his head in approval
Cinematic: Damays gives us a once over, then nods his head.
> North-west. Look for Nettie. Whatever your wound, she can mend it.

0:0 - Enough. Lower the trap. Ready your blade.
uid: d2f14018-35f7-165f-990a-44854f4edf4b
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_BothTieflingsLowerTrap - CHA_LaezelRecruitment_Event_BothTieflingsLowerTrapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

- Roll failure -
null
uid: d3df2eb9-ba91-50cc-ece4-7a0645d7d194
> Can't be that clever - walked right into our trap. I'm taking it back to camp - Zevlor will know what to do with it.

0:0 - Hells, this isn't worth it. I'm out of here.
uid: d50b96ae-ce9a-cbb7-0b11-5428c5b1c727
> null

0:0 - Say 'please'.
uid: d575e738-9d0a-36a2-1081-3846e53b3fe8
- 0 Check flag(s) (Global):
   false - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription
- 0 Set flag(s) to (Global):
   true - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription
> Never.

0:0 - I'm in dire need of healing. Where is this camp?
uid: d5c73f79-f1be-fc2f-aaf8-b70631335642
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 - 0 Check flag(s) (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription
> null (roll sucessful)
> null (roll failure)

null
uid: d6df9c92-d9f6-8ff9-510c-5851e6ef89a4
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> Nymessa, watch out!

- Roll sucessful -
null
uid: d719376b-f872-c687-57f6-fac03055e262
> He's right. Let's go - we need to check out that blast. She's right. Let's go - we need to check out that blast. They're right. No one's safe if that thing goes loose.

0:0 - Zorru was right. Yellow as a toad, and twice as ugly.
uid: d71bbb2b-ba87-2e4f-cf94-7ce5e72f901e
Cinematic: Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position
   false - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> The thing's dangerous. Leave it for the goblins to kill.

null
uid: d8ea2267-b772-da11-77ef-4b8e850b62bf
Jump to another node

null
uid: da1f85db-3f18-4a69-c4b7-d4fc7d93e652
Jump to another node

- Roll failure -
null
uid: dbb9ee32-beb1-45d2-d753-d0b802d226fc
> null

0:0 - Meet the prisoner's glare.
uid: dc5946f3-2515-35be-47f2-1a86bdc8be20
> *Your skull briefly aches - and you are her. You feel her irritation and indignity.*

null
uid: dda9bce7-f837-8668-d1bc-a762da43171c
Jump to another node

0:0 - Zorru was right. Yellow as a toad, and twice as ugly.
uid: df0f1625-d185-4975-0696-1ed262c43c19
Cinematic: Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
> null

- Roll failure -
null
uid: df206cff-e0b8-3ee0-9c8c-5e4e62e0f686
> Not happening!

null
uid: e0416c28-afa8-b69c-d1a6-0b91796a8b68
Animation: [Nymessa] turns and notices the player
Cinematic: The tieflings turn and notice you
> null
> null
> null

null
uid: e046ae2d-c61e-7bf1-9dbc-5c739b324202
Jump to another node

0:0 - Let's get the creature to camp. Then we'll look into the blast.
uid: e04ba53c-c6f2-bca3-e68e-261dc5172cae
> null

null
uid: e15ebbef-70a5-bbcb-166c-99ebdce69415
Jump to another node

null
uid: e162e331-7841-bd7f-f018-97644defc00c
Jump to another node

0:0 - Nymessa. Come.
uid: e271e0cc-011c-f2fd-03ad-8658ffa31a5b
> null

null
uid: e2d3f034-8de4-ab22-4cb3-b7e6d2659dcd
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
> null

0:0 - Rat.
uid: e3be04e8-0691-8e50-e116-8f5b37160bb0
=== END NODE ===

- Roll failure -
null
uid: e47e11b8-2616-c7cc-19de-d622539f2295
> No. I'm taking it to camp. Zevlor will know what to do with it.

0:0 - Holy hells. Under-dwarf.
uid: e4e3299d-4bdc-6083-2ccb-3d368ca40522
> If you value your life, walk away.
> null

- Roll sucessful -
null
uid: e5ae651b-5d71-1822-c12f-eeb1cd6aae0b
> null

- Roll sucessful -
null
uid: e5c3e632-fe4d-1721-fba4-8d2a00f6bbac
> You're right. I need to go check out that blast.

0:0 - You're coming with me, 'fore... Oh! Looks like I've got company.
uid: e5e104c3-8aa6-4605-6764-f6e9e9a64c13
Cinematic: Turns and notices player.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null

0:0 - Damays, let's...
uid: e678917a-580b-3de6-7069-daf103be54b5
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Quest_FailedPersuasion - Checked in story to give a question update: player tried to persuade but they failed, then they left the dialog
> No. I'm not leaving this fiend with a stranger.

0:0 - You didn't hear it? Shook our camp good, so I came for a look.
uid: e7563ed8-be9c-9ac5-9f29-e9a0aaf18771
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription

null
uid: e82e15bf-9e42-d92b-b9e3-133ead4df5a8
Jump to another node

- Roll sucessful -
null
uid: e9108031-af14-a815-b660-ac7afc635b5d
> You're right. I need to go check out that blast.

0:0 - If you value your life, walk away.
uid: ea41d030-3cd5-6926-ba31-0c37922bafeb
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - Zorru was right. Yellow as a toad, and twice as ugly.
uid: eaf605d7-03e3-9a5a-91bd-28357a9ee07e
Cinematic: Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
> null

null
uid: ebcc6146-fae6-4c2d-5a6c-140471c05542
> null

- Roll failure -
null
uid: ebd93b32-df84-6c7c-158b-32a8b0be38f8
> No. I'm not leaving this fiend with a stranger.

0:0 - Rather demanding for a woman in your position. Why should I?
uid: ec9a98c1-58c0-c681-0125-b0bbb9dc6a08
- 0 Check flag(s) (Dialog):
   false - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
- 1 Check flag(s) (Global):
   true - TUT_TransformChamber_State_TriedToFree -
> *Your words flow to her, though you never speak them aloud.*

0:0 - *Your skull briefly aches - and you are her. You feel her irritation and indignity.*
uid: ed6fe3b1-1962-ec5c-b702-39423c094276
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> null

0:0 - You didn't hear it? Shook our camp good, so I came for a look.
uid: edba2bb8-5537-0b1f-8cf2-32e528de91c0
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grove - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_Grovedescription

0:0 - The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
uid: ee9a1411-de16-df93-ecef-42b56d5f00d6
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

null
uid: f0279bad-1e7b-a907-3d66-4fd4783395d5
> If you value your life, walk away.
> null

null
uid: f06e32a5-1ec0-68b0-1923-31167466d433
Jump to another node

0:0 - Attack the tiefling.
uid: f0a26ae0-0158-0cbd-dd7c-ee3b21e01d8b
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: f0ea9339-c07f-163f-9f6d-44aa8183edb0
> This creature is dangerous. Get out of here - leave it to me!
> Shoot the trap down. We must kill it before it harms someone.
> Shoot the trap down. I'll tear it apart before anyone else gets hurt.
> Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!
> The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
> She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
> Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
> Attack the tiefling.
> null

0:0 - But Damays, if it's intelligent... We can't just...
uid: f18a1876-b780-6d5e-01fe-355583473147
> null

0:0 - Get rid of him.
uid: f2db42b7-5fe0-af68-880e-56c5b88b9ad2
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Why should I help you?
> Why should I help you?
> Rather demanding for a woman in your position. Why should I?
> Don't worry - I'll get him out of here, one way or another.
> null
> null
> A githyanki. She ought to be killed, here and now.
> null
> null
> null
> null
> null
> null
> Leave.

0:0 - Attack the tiefling.
uid: f39e5620-ca1f-4190-4adc-0378df0d766c
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsHostile - CHA_LaezelRecruitment_Event_TieflingsHostiledescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Zorru was right. Yellow as a toad, and twice as ugly.
uid: f40d3710-810d-b86e-16ce-2d48f02f1731
Cinematic: Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
> null

null
uid: f41f9aa2-7858-a283-eae4-d66c66968e62
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription

- Roll sucessful -
null
uid: f4d263f1-2590-e258-dd06-cc29b34f09fa
> Damays...

0:0 - No. I'm not leaving this fiend with a stranger.
uid: f60c6130-d3fe-ec2f-e5dd-b0ca2dc2b526
> Kill them.

null
uid: f6aa3132-e73d-68c9-fb4f-20cc2c7aeae0
Jump to another node

0:0 - The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
uid: f8152c08-284f-a492-b361-6170fc37446a
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0 Set flag(s) to (Local):
   true - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelp - 4b9219b6-9074-0463-e4e0-1ff4c30e087b_SkippedHelpdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Hells, this isn't worth it. I'm out of here.
uid: f8dcaf1e-4d99-20ce-4316-daeb8a7169f3
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
> null

null
uid: fa5fdb5d-f644-3fa9-15cc-eae17d57c5ff
Jump to another node

0:0 - Zorru was right. Yellow as a toad, and twice as ugly.
uid: fb88ba05-b0ca-df43-683f-fe2c3eda7a38
Cinematic: Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> The thing's dangerous. Leave it for the goblins to kill.

null
uid: fb939d80-9155-415b-42e9-f3c37a0ffc3e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription

null
uid: fbc865a2-91e6-bda3-a241-93cd3dd55899
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_RevealedGroveLocation - Player persuaded Nymessa and/or Damays to reveal where the Grove is
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And be careful. There are goblin traps everywhere.

0:0 - Lower the trap and ready yourself.
uid: fc69fc6d-d682-0f0f-8034-f3dce5fb8b92
- 0 Set flag(s) to (Global):
   true - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrap - CHA_LaezelRecruitment_Event_TieflingSaidLowerTrapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Now that they're out of earshot, sure.
uid: fe3451ff-dcbc-5294-bf9e-742d25f1620b
- 0 Check flag(s) (Global):
   false - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription
   true - CHA_LaezelRecruitment_Event_TieflingsLeaveAlone - CHA_LaezelRecruitment_Event_TieflingsLeaveAlonedescription
- 1 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Global):
   true - CRA_LaezelRecruitment_State_AskedSayPlease - CRA_LaezelRecruitment_State_AskedSayPleasedescription
=== END NODE ===

null
uid: fe6cb66c-0872-3363-46f5-c03754fd41bb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> null
> null

- Roll failure -
null
uid: fe758f12-28cb-29b1-1979-cddcda59a728
> Not happening!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_LaezelRecruitment_TieflingsSceneFallback.lsj
Synopsis:
Edge-case: the normal dialog failed to start. Someone is silenced or wild shaped... Let's just do the midmeld and start combat You come upon Lae'zel, an alien-looking githyanki trapped in a cage, with two tieflings deciding her fate. Damays thinks its best to take it back to camp to keep an eye on. Nymessa wants to just leave it alone. If Shadowheart is present, she'll warn the player to not trust Lae'zel (she doesn't trust gith due to previous experiences while on a secret mission against them, but doesn't elaborate).

0:0 - *And you feel answers. She knows more about your condition.*
uid: 082a459d-bfa3-4c60-b0b9-9b02f85cf7ad
Cinematic:
> Get rid of them.
> Get rid of her.
> Get rid of him.
> Enough gawking - get me down.

0:0 - Get rid of them.
uid: 3eea1c9a-4cd4-4820-99e3-c62bf6cc3982
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Check flag(s) (Global):
   false - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
   false - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
=== END NODE ===

0:0 - Enough gawking - get me down.
uid: 540da906-3976-4c7a-916b-fc82d291db02
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
=== END NODE ===

0:0 - Get rid of her.
uid: 8573316b-9cf8-4dee-901c-7749a0c38351
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling2Missing - Tiefling 2 couldn't be added in the intro dialog
=== END NODE ===

0:0 - You again.
uid: a0bad115-c229-445a-9cc3-633ae283e7b4
Cinematic:
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_State_StartedTieflingsSceneAtCage - Set on the player that starts the tiefling scene at the cage
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> *Your skull briefly aches - and you are her. You feel her irritation and indignity.*

0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*
uid: e8d767af-4606-4e4c-bb24-c347cc336e56
Animation: [Player] expression of pain/discomfort on face as head begins to pound
Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_ArchPosition - Player started the dialog coming from that position
> You again.

0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*
uid: f1e52fd9-56c2-459f-aa39-ad1ad252ab25
Animation: [Player] expression of pain/discomfort on face as head begins to pound
Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots.
> You again.

0:0 - *Your skull briefly aches - and you are her. You feel her irritation and indignity.*
uid: f2ddbeea-22f3-4497-9ce9-76b147863dd8
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - CHA_LaezelRecruitment_MindMeld - CHA_LaezelRecruitment_MindMelddescription
> *And you feel answers. She knows more about your condition.*

0:0 - Get rid of him.
uid: f8600a78-31ab-4fb5-8c77-540cd88b9c22
Cinematic: Laezel should speak this line telepathically. Her lips should not move.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_State_Tiefling1Missing - Tiefling 1 couldn't be added in the intro dialog
=== END NODE ===

0:0 - *Your skull pounds in response to the prisoner's white-hot stare. Her lips don't move, yet you hear her voice.*
uid: f8f0c062-e56e-4f3f-8842-5e407857e6a0
Animation: [Player] expression of pain/discomfort on face as head begins to pound
Cinematic: Camera shows Lae'zel staring at you, Custom scene viewer/cameras for cage shots.
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_Event_WagonPosition - Player started the dialog coming from that position
> You again.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outpost_Crevice.lsj
Synopsis:
The player peeks into a crevice to see a coin pouch covered in small spiders.

- Roll sucessful -
null
uid: 05e61e39-c5fd-3c32-33d4-116fab9c062b
> *The creatures clutch the pouch possessively. You have no doubt: a spider egg is nestled within.*

0:0 - *The creatures clutch the pouch possessively. You have no doubt: a spider egg is nestled within.*
uid: 064bb5c6-8c65-cec8-4e25-db67fd875b58
Animation: Spiders scurrying defensively
Cinematic:
> Boldly reach for the bag.
> Soothe the spiders with a calming lullaby.
> Speak softly to the spiders in hopes of calming them.
> Speak softly to the spiders in hopes of calming them.
> Dart your hand in once more, hoping to snatch the bag.
> Dart your hand in once more, hoping to snatch the bag.
> Dart your hand in, hoping to snatch the bag.
> Dart your hand in, hoping to snatch the bag.
> Leave.

0:0 - Leave.
uid: 0c6b09a4-c59b-874b-45f2-68ea5acf7d82
=== END NODE ===

0:0 - *Your fingers search, but find no bag. Was it a trick of the light?*
uid: 0d4552b0-9a5f-e0a4-6f42-d0cc8c772a5c
Animation: Player searches for bag in crevice
Cinematic:
- 0 Check flag(s) (Global):
   true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
=== END NODE ===

0:0 - Dart your hand in once more, hoping to snatch the bag.
uid: 1378fa15-8010-afee-2e3a-083a13b9adf1
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 2 Check flag(s) (Tag):
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: 150a77d1-570e-2a27-97a7-696bfed1d892
Jump to another node

- Roll failure -
null
uid: 1e7bdbd9-f93e-44cf-c71c-d34704775ee4
> *Agitated clacking chokes your thoughts. The spiders skitter about, more nervous than before.*
> *The spiders skitter about, more nervous than before.*

null
uid: 22327f1c-7b89-3d15-624b-840559cbfe05
Jump to another node

0:0 - Dart your hand in, hoping to snatch the bag.
uid: 24aaf407-f3db-cff8-8280-310710987934
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 2 Check flag(s) (Tag):
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: 261052a1-8f00-674d-c883-f8696f88aa89
Jump to another node

0:0 - *Agitated clacking chokes your thoughts. The spiders skitter about, more nervous than before.*
uid: 2ac350f2-b31b-6d48-35eb-76bcc04c65b6
Animation: Spiders skitter nervously
Cinematic:
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)

- Roll failure -
null
uid: 35190fe6-b24a-bf9e-d342-de9a0f881301
> *The creatures clutch the pouch possessively. Is gold so precious to spiders?*

0:0 - *The infuriated spiders pour in all directions like sand. The swarm is coming.*
uid: 39c74d46-024d-0d18-893b-106b9a6b2346
Animation: Player qucikly reaches into crevice, spiders climb up arm
Cinematic:
- 0 Set flag(s) to (Global):
   true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription
=== END NODE ===

0:0 - *Your voice draws their attention. They are suspicious, then curious, and finally at peace.*
uid: 3e2a66a1-a771-3507-ff55-9ff0798b057b
Animation: Player sings
Cinematic:
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - *The infuriated spiders pour in all directions like sand. The swarm is coming.*
uid: 41a28c1e-5235-6ab3-8966-1365dbcea72a
Animation: Spiders crawl up players arm
- 0 Set flag(s) to (Global):
   true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription
=== END NODE ===

0:0 - *The creatures clutch the pouch possessively. Is gold so precious to spiders?*
uid: 42823096-c436-59d6-4f30-34031c853764
Cinematic:
> null

0:0 - Speak softly to the spiders in hopes of calming them.
uid: 4cdf9629-3f24-ef44-0dc0-593a54567a50
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Dialog):
   false - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 0 Set flag(s) to (Dialog):
   true - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *One by one, the spiders retreat to the rear of the crevice, lulled by your murmurs.*
uid: 50e0d570-832b-45b2-a611-2380a945d9ae
Animation: Spiders retreat
Cinematic:
- 0 Set flag(s) to (Global):
   true - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription

- Roll failure -
null
uid: 5c45bac9-dfaa-eed2-212e-18a940e3d3b0
> *Pincers pierce your flesh. Their chitters became giggles - the intruder is punished!*
> *Pincers pierce your flesh, and pain shoots up your arm and across your back.*

0:0 - *Pincers pierce your flesh, and pain shoots up your arm and across your back.*
uid: 614de078-784c-7c69-c1ef-12e69177398f
Animation: Player qucikly reaches into crevice, spiders bite player hand
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription
=== END NODE ===

null
uid: 688040f9-72ba-dbbb-01ad-c4ddfa48c198
Jump to another node

0:0 - *You stash the bag in your pack. Something clinks among the coins.*
uid: 7867ed1d-cc08-08eb-16d0-b7016476f774
Animation: Player takes bag from crevice, puts away object
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
- 0 Set flag(s) to (Object):
   true - CHA_Outpost_Event_GiveBag - CHA_Outpost_Event_GiveBagdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Reach in to crush the spiders.
uid: 786b8451-98c3-dd17-ba96-c803ecaedb79
> *The infuriated spiders pour in all directions like sand. The swarm is coming.*

0:0 - Watch the spiders, and remain ready to strike.
1:0 - Attune yourself to the spiders' natural rhythm.
uid: 7bc02ae1-60f2-d34f-b609-51cb911aa167
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Local):
   true - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription
> *The creatures clutch the pouch possessively. You have no doubt: a spider egg is nestled within.*

0:0 - *Your voice draws their attention. They are suspicious, then curious, and finally at peace.*
uid: 7ed99c9d-f356-3ed2-d8b9-7e1b370da818
Cinematic:
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *One by one, the spiders retreat to the rear of the crevice, lulled by your murmurs.*

0:0 - *Several spiders rest in the rear of the crevice.*
uid: 83c71627-2b82-4814-9694-b373a0aaab4d
Cinematic: The player looks into the crevice. There are spiders there.
- 0 Check flag(s) (Global):
   true - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
   true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
> Reach in to crush the spiders.
> null

0:0 - *The spiders scatter. You feel their panic; the beloved was taken!*
uid: 8484186d-2a48-6185-709a-83f0a73d67c3
Animation: Player qucikly reaches into crevice and pulls out bag, Spiders scatter
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *You stash the bag. Something clinks among the coins.*

0:0 - *This crevice is empty, save a bit of dust.*
uid: 8a9841e4-ddbd-8e13-4934-c8eb3a3d3388
Animation: Player looks into crevice
Cinematic: The player looks into the crevice. We see it is empty.
- 0 Check flag(s) (Global):
   true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription
   true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
=== END NODE ===

0:0 - Leave.
uid: 8ac26e17-8cfe-951d-2840-0cb815baf412
=== END NODE ===

0:0 - Dart your hand in once more, hoping to snatch the bag.
uid: 8b1c11d7-a379-bb53-70be-a97b243a1a50
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 2 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - Speak softly to the spiders in hopes of calming them.
uid: 91479947-a5b3-f9eb-8ec5-732471a68ccf
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Dialog):
   false - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 2 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Dialog):
   true - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *The spiders scatter, but your hand comes up empty. Was the bag a trick of the light?*
uid: 9aacb539-b506-b2fc-c890-506daf8c276f
Animation: Player qucikly reaches into crevice and pulls up nothing, spiders scatter
Cinematic:
- 0 Check flag(s) (Global):
   true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
=== END NODE ===

0:0 - *Pincers pierce your flesh. Their chitters became giggles - the intruder is punished!*
uid: a21a8495-9cf5-ad4e-34a0-b6fb7a06c629
Animation: Player qucikly reaches into crevice, spiders bite player hand
Cinematic:
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription
=== END NODE ===

- Roll failure -
null
uid: a5d90e74-4d1f-0061-e322-e9cb90eed1cf
> *The infuriated spiders pour in all directions like sand. The swarm is coming.*

0:0 - *At the back of the crevice lies a bag, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.*
uid: a88f6790-5c86-b86d-b9bb-7ba91bae6e07
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription
   false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
- 1 Check flag(s) (Local):
   true - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription
> null

0:0 - *A bag lies within the crevice, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.*
uid: b4788542-0237-106e-14fe-64f3d0597090
Animation: Player looks into crevice
Cinematic: The player looks into the crevice. We see a bag at the bottom with a coin sticking out.
- 0 Check flag(s) (Global):
   true - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription
> Take the bag.
> null

0:0 - *You stash the bag. Something clinks among the coins.*
uid: b8f6b061-f8ad-b7c0-e4b2-6817583daffd
Animation: Player puts away item
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
- 0 Set flag(s) to (Object):
   true - CHA_Outpost_Event_GiveBag - CHA_Outpost_Event_GiveBagdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - *At the back of the crevice lies a bag, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.*
uid: c3bbba67-eafd-8a05-09fb-66c05d8de632
Animation: Player looks into crevice
Cinematic: The player looks into the crevice. We see a bag at the bottom with a coin sticking out.
- 0 Check flag(s) (Global):
   false - CHA_Outpost_Event_SnakeOut - CHA_Outpost_Event_SnakeOutdescription
   false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
- 1 Check flag(s) (Local):
   false - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription
> Watch the spiders, and remain ready to strike. Attune yourself to the spiders' natural rhythm.
> Survey the spiders.
> Leave.

0:0 - Take the bag.
uid: d01b2ca5-033d-35e9-c25f-f86705d4f665
> *You stash the bag in your pack. Something clinks among the coins.*
> *Your fingers search, but find no bag. Was it a trick of the light?*

0:0 - Soothe the spiders with a calming lullaby.
uid: d5b8c62b-fd7c-8ff8-4729-58bcc23d4428
- 0 Check flag(s) (Dialog):
   false - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 2 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Dialog):
   true - CHA_Outpost_Event_Handled - CHA_Outpost_Event_Handleddescription
> *Your voice draws their attention. They are suspicious, then curious, and finally at peace.*

- Roll sucessful -
null
uid: d9bd76f6-ac75-7553-99b9-887de1906c7c
> *The spiders scatter, but your hand comes up empty. Was the bag a trick of the light?*
> *The spiders scatter. You feel their panic; the beloved was taken!*
> *The spiders scatter and you stash the bag. Something clinks among the coins.*

null
uid: dca2850e-eb58-6cf2-1afd-f948f8259ef8
Jump to another node

null
uid: de2dbb0b-339e-0042-6f5c-b8658ba06024
Jump to another node

- Roll sucessful -
null
uid: dfba0b03-e896-9921-5e4e-b5e752bd89a2
> *Your voice draws their attention. They are suspicious, then curious, and finally at peace.*

0:0 - *The spiders scatter and you stash the bag. Something clinks among the coins.*
uid: e34a12ac-88a3-ccde-70a7-d53a5f86f0f5
Animation: Player qucikly reaches into crevice and pulls out bag, Spiders scatter, player puts away object
Cinematic:
- 0 Check flag(s) (Global):
   false - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
- 0 Set flag(s) to (Object):
   true - CHA_Outpost_Event_GiveBag - CHA_Outpost_Event_GiveBagdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Survey the spiders.
uid: e47d0332-44be-a2a3-e3c3-7214369e92a4
= Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Local):
   true - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheck - 687a5077-5eb0-495c-a974-06fced65d325_SpiderCheckdescription
> null (roll sucessful)
> null (roll failure)

0:0 - *A cluster of spiders scuttle inside the crevice.*
uid: e6d6429f-cb83-f851-348b-1111af2b9caf
Animation: Spiders scuttling in crevice
Cinematic: The player looks into the crevice. There are spiders there.
- 0 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
   true - CHA_Outpost_State_BagOut - CHA_Outpost_State_BagOutdescription
> Reach in to crush the spiders.
> null

0:0 - Dart your hand in, hoping to snatch the bag.
uid: ec84e82d-1a32-d659-5698-24fd7d091d0b
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - CHA_Outpost_Event_Bit - CHA_Outpost_Event_Bitdescription
- 1 Check flag(s) (Global):
   false - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
- 2 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The spiders skitter about, more nervous than before.*
uid: f6ad6a8e-631d-c06c-ab64-b86fd93bf462
Animation: Spiders skitter nervously
Cinematic:

0:0 - Boldly reach for the bag.
uid: fff07367-2812-0f0d-02ed-9dfadc7eaa72
- 0 Check flag(s) (Global):
   true - CHA_Outpost_Event_Calmed - CHA_Outpost_Event_Calmeddescription
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outpost_PAD_Jewelry.lsj
Synopsis:
Player finds a necklace at the watchtower. If they pass a History check, they recognize it as belonging to the Harpers. If they encountered the Harper documents hidden in the CRA cave, the player senses a pattern.

0:0 - A sigil of the Harpers. Odd for their kind to misplace this.
1:0 - Necklace has a Harper sigil. Why were they here?
uid: 65b0a0f3-fa9e-5ac8-1de4-fc48b8a7a53a
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - This necklace's sigil was also in the cave. The Harpers have been unusually active here.
1:0 - Necklace matches the sigil in that cave. The Harpers were busy.
uid: 7c3ca839-dddf-6b1c-9caa-a74b9ad69096
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - CRA_HarperBooster_State_ReadDocs - A player read the map or the notes from the Harper cache in the crash site
=== END NODE ===

0:0 - Hideous trinket. Lacking in function or taste.
1:0 - Odd necklace. Might sell for a few coppers.
uid: fe07e017-aa86-8939-6705-8ff6a1118f63
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_BanditReaction.lsj
Synopsis:
A bandit exclaims in alarm/indignity upon spotting the player 'trespassing' near a tomb they intended to loot.

0:0 - Hold it! Not another step!
uid: f0cdd401-378f-a30b-c893-ce645f465cd2
Node context: Anger/alarm
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_BanditsDiscussion.lsj
Synopsis:
Discussion between Gimbleboc and Taman before the scene against them triggers. They're arguing about whether to investigate the crash (this segues into the beginning of their intertactive dialogue when you get near enough)

0:0 - Of course I want to be rich - but not if it'll get me killed.
uid: 249b351a-9c7c-d1c4-930b-58db3bbafc05
Node context: Cautious, defensive
=== END NODE ===

0:0 - Haven't seen anyone but us. It's just wilderness out here.
uid: 37b19def-03f6-4da0-5dd6-43d1bdbe0b0f
Node context: Cautious, defensive
=== END NODE ===

0:0 - You'll die a bloody pauper unless you take a few risks.
uid: 64fa7bce-1442-4cfd-a1c6-70bfb5f7e393
Node context: Short-tempered
- 0 Check flag(s) (Local):
   true - ed70fdfc-3d7b-7753-1171-957f7316fe55_A - ed70fdfc-3d7b-7753-1171-957f7316fe55_Adescription
- 0 Set flag(s) to (Local):
   true - ed70fdfc-3d7b-7753-1171-957f7316fe55_B - ed70fdfc-3d7b-7753-1171-957f7316fe55_Bdescription
> Why don't we just wait a while? Make sure it's safe.

0:0 - Either we act now, or someone else will pick that wreck clean and leave us nothing.
uid: 77949158-1998-42a6-947b-8fadb738f8d0
Node context: Short-tempered
- 0 Check flag(s) (Local):
   true - ed70fdfc-3d7b-7753-1171-957f7316fe55_B - ed70fdfc-3d7b-7753-1171-957f7316fe55_Bdescription
- 0 Set flag(s) to (Local):
   true - ed70fdfc-3d7b-7753-1171-957f7316fe55_C - ed70fdfc-3d7b-7753-1171-957f7316fe55_Cdescription
> Haven't seen anyone but us. It's just wilderness out here.

0:0 - Why don't we just wait a while? Make sure it's safe.
uid: 7aa81437-a283-9597-a907-18c3d3754ea2
Node context: Cautious, defensive
=== END NODE ===

0:0 - Just being careful. Like my mum always said, fools rush in.
uid: 7fcff156-732c-a69f-c4e7-2898c26a1384
Node context: Cautious, defensive
=== END NODE ===

0:0 - There could be all sorts of loot in that thing - don't you want to be rich?
uid: 80e1cc6e-ac1f-4745-942a-a5660fecf501
Node context: Short-tempered
- 0 Set flag(s) to (Local):
   true - ed70fdfc-3d7b-7753-1171-957f7316fe55_A - ed70fdfc-3d7b-7753-1171-957f7316fe55_Adescription
> Of course I want to be rich - but not if it'll get me killed.

0:0 - Hells. Pity you aren't as good at graverobbing as you are at excuses.
uid: ae094e18-a3cd-46aa-894d-b38f7373504e
Node context: Short-tempered
- 0 Check flag(s) (Local):
   true - ed70fdfc-3d7b-7753-1171-957f7316fe55_C - ed70fdfc-3d7b-7753-1171-957f7316fe55_Cdescription
- 0 Set flag(s) to (Local):
   false - ed70fdfc-3d7b-7753-1171-957f7316fe55_C - ed70fdfc-3d7b-7753-1171-957f7316fe55_Cdescription
   false - ed70fdfc-3d7b-7753-1171-957f7316fe55_B - ed70fdfc-3d7b-7753-1171-957f7316fe55_Bdescription
   false - ed70fdfc-3d7b-7753-1171-957f7316fe55_A - ed70fdfc-3d7b-7753-1171-957f7316fe55_Adescription
> Just being careful. Like my mum always said, fools rush in.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Caster_01_CrushedReaction.lsj
Synopsis:
A bandit reacts to finding one of her companions dead in an apparent accident. She looks on the bright side.

0:0 - Well, that's one less greedy bastard to share the loot with.
uid: 687d36ed-d8d7-6418-3a5e-e7cdec6959e0
Node context: with a shrug - found a dead companion and sees the bright side
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Melee_01_CrushedReaction.lsj
Synopsis:
A bandit sees one of his friends crushed (dead) by a boulder and doesn't have a great deal of sympathy

0:0 - How the hells did that happen?!
uid: a3c1a07d-a099-6b9a-e761-ece82bc8f37e
Node context: seeing a companion crushed by a boulder - he thinks it was an accident but is unnerved
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Melee_02_CrushedReaction.lsj
Synopsis:
A bandit sees the corpse of one of his companions, killed by a falling boulder

0:0 - We'd have been safer in the crypt!
uid: 9fc5b3b4-fc7f-d419-6bd8-af1337c68ba7
Node context: reacting with shock on seeing a dead friend
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Bandit_Ranger_01_CrushedReaction.lsj
Synopsis:
A bandit reacts to the corpse of a dead companion, crushed by a falling boulder

0:0 - Gods. Look at that.
uid: 1a45c7e5-64ea-dbbf-e2c0-79d2a7a1c210
Node context: sees the corpse of a friend, crushed by a boulder. Assumes it's an accident. More complaining than sad.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_AD_Boulder.lsj
Synopsis:
Players are investigating a loose boulder outside a chapel that can be shifted to smash through into the crypts below

0:0 - Wouldn't take much to send that stone crashing downwards...
uid: 58c30498-8978-0fb6-1ce6-4a573eb432f2
Node context: Investigating a large piece of masonry suspended from a wooden crane.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_BanditBackInteraction_Spotted.lsj
Synopsis:
Right outside of the abandonned chapel of Selune you encounter a few bandits arguing among themselves. They are rightfully surprise to see you get out of the ruins and worried about the fate of their friend inside.

- Roll sucessful -
null
uid: 1c905cfc-40a7-8c15-6bbb-b6ac8aba63d2
> Where are the others? Mari, Barton? Did he kill them...? Where are the others? Mari, Barton? Did she kill them...? Where are the others? Mari, Barton? Did they kill them...?

0:0 - W-wha...? You killed them...?
uid: 2172e59c-53b6-5042-695c-a639bd0210f2
Node context: Alarm and incredulity. He's just learned his back-up isn't coming, and that this intruder uncannily pointed to his unspoken fear (because they read his mind and used his worries against him).
> null

0:0 - Look out! Someone's comin' from the crypt!
uid: 276ece0a-a093-631d-ae15-cc2df975e113
Cinematic: Notices the players exiting from the crypt.
Node context: An urgent call - alerting comrades to an intruder. *match VO and acting length between actors*
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> What the - Who're you?! That crypt's ours; think you can clear it out from under our noses?

0:0 - Attack.
uid: 27fd1f8b-4a0a-9550-7135-0c1e453706b0
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 2d0f8b79-9a38-cc1a-50eb-3af6e2ee6aed
> C-c'mon, you lot, let's get out of here!

0:0 - It's mine now. Leave, before things get ugly.
uid: 2fbe4dd4-2175-dc6e-9fd7-ac04536980e9
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - You have awoken me from my slumber - now I crave your blood!
uid: 35ea4472-3ff3-17a4-ba02-cdcd39b45ad2
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null (roll sucessful)
> null (roll failure)

0:0 - C-c'mon, you lot, let's get out of here!
uid: 37c21d35-5635-d411-118a-cd1922064fc6
Cinematic: Gimblebock addresses his minions, telling them to flee.
Node context: Nerves showing a little as he orders his underlings to retreat. He's bottled it.
- 0 Set flag(s) to (Dialog):
   true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription
- 1 Set flag(s) to (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Look out! Someone's comin' from the crypt!
uid: 47431c91-3a78-9f0f-e6ca-b12045abb376
- 0 Check flag(s) (Global):
   true - CHA_OUTSIDE_Event_TamanSpotsPlayer - CHA_OUTSIDE_Event_TamanSpotsPlayerdescription
> null

0:0 - What...? Get out of my head!
uid: 4d4f7903-14e2-71c7-bae7-186f33a3b5b9
Node context: Instant alarm and anger - realising the player is trying to read his mind.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 55b3bc9d-a457-893e-d193-86dbe796ec9f
Jump to another node

null
uid: 5737e4f0-b03a-2752-ae48-2786e0b7e093
Jump to another node

0:0 - You have awoken me from my slumber - now I crave your blood!
uid: 66341b58-fb9b-e625-fb61-15f547cba40e
= Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null (roll sucessful)
> null (roll failure)

0:0 - Where are the others? Mari, Barton? Did he kill them...?
1:0 - Where are the others? Mari, Barton? Did she kill them...?
2:0 - Where are the others? Mari, Barton? Did they kill them...?
uid: 6cd70d92-cb8b-9e09-e0cc-5bee381040af
Node context: Tense, a little worried. Could this intruder have the upper hand? Gimblebock's internal thought, being eavesdropped upon by the player.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Local):
   true - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenReaddescription

0:0 - Look out! Someone's comin' from the crypt!
uid: 7085a607-c094-f7d9-985d-8b958e9540a1
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

- Roll failure -
null
uid: 7be0a8e8-f805-bc4a-d857-4ef3427c67f8
> What...? Get out of my head!

0:0 - Mine now. Leave.
uid: 7c4798a9-9671-a175-f207-b3ed07f3cc53
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Now we're going to - Wait! Who're you? And how did you get in there?!
uid: 89d886fb-1475-deac-18d8-2d984f132aa1
Animation: [Gimblebock] turns to face the [player] *CONSTRUCTION* - Matt
Cinematic: Giimblebock addresses his nearby minions - but turns to you when he realises you're near.
Node context: Cut off mid sentence by the realisation that the player is nearby. Challenges them. They just appeared through a door that was supposedly secure.
> That crypt's ours - we've got people guarding it! Tryin' to off us and swipe the loot, is it?

null
uid: 8fd0d54d-2d04-1462-9166-22d5c17d200a
Jump to another node

null
uid: 9c5971e1-b520-f226-bdaf-9773e168717c
Jump to another node

0:0 - ...You're both twice as tall as me but have half the bloody backbone!
uid: a10225b9-cd33-58bf-e508-4e69ccd4de92
Animation: [Player] walks towards [Gimblebock] *CONSTRUCTION* - Matt
Cinematic: Giimblebock addresses his nearby minions
Node context: Angry, domineering. Short-tempered gang boss berating his underling's caution.
> Whoever was flying that thing can't have survived - whatever's left is up for grabs!

0:0 - Whoever was flying that thing can't have survived - whatever's left is up for grabs!
uid: a55d867d-eeae-acc7-b465-cfd73393481f
Cinematic: Giimblebock addresses his nearby minions
Node context: Angry pep talk.
> Look out! Someone's comin' from the crypt!
> Look out! Someone's comin' from the crypt!
> Look out! Someone's comin' from the crypt!
> Now we're going to - Wait! Who're you? And how did you get in there?!

0:0 - Rubbish! Kill him!
1:0 - Rubbish! Kill her!
2:0 - Rubbish! Kill them!
uid: b020319d-1606-3e84-3b9c-be6f64fdb6e6
Node context: Bluster and hostility. He was unconvinced by the player's attempts to lie or intimidate him.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Read the gnome's mind.
uid: bd7bd29e-f218-218d-e623-f470dbd7c36c
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - Leave, before I gut you like I gutted Mari and Barton.
uid: c007b417-4dfa-59c7-a45b-db8ce36ce8c3
- 0 Check flag(s) (Local):
   true - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead - f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenReaddescription
> W-wha...? You killed them...?

0:0 - That crypt's ours - we've got people guarding it! Tryin' to off us and swipe the loot, is it?
uid: cb59b2e8-d0c1-c582-4612-183967f74890
Node context: Anger, with a little confusion. Assumes we're rivals trying to poach his loot.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Leave, before I gut you like I gutted Mari and Barton.
> You have awoken me from my slumber - now I crave your blood!
> You have awoken me from my slumber - now I crave your blood!
> Mine now. Leave.
> It's mine now. Leave, before things get ugly.
> Read the gnome's mind.
> Attack.

0:0 - What the - Who're you?! That crypt's ours; think you can clear it out from under our noses?
uid: d30b2bac-63bb-6271-c176-9b9ea31be925
Animation: [Gimblebock] turns to face the [player] *CONSTRUCTION* - Matt
Cinematic: Turns to spot the player.
Node context: An angry challenge.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

- Roll failure -
null
uid: d4aff98c-b6b9-0e01-495e-8e3189c965b1
> Rubbish! Kill him! Rubbish! Kill her! Rubbish! Kill them!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_BanditInteraction.lsj
Synopsis:
The bandits are encountered near an abandoned chapel and are in the middle of an argument among themselves about whether or not to investigate (and loot) the crashed nautoloid (a spaceship) when the player approaches them. The player can convince them to clear off via lies or threats, or else is forced to fight them. A gnome named Gimblebock is in charge of this group, with his underlings, Quelanna and/or Taman, chiming in at points with their concerns.

0:0 - That ship's full of poisonous vapours. Probably demonic. I'd stay away.
uid: 034090e2-d6e7-9173-e893-5a7dd19f2b1f
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Poisonous wha...?

0:0 - ...You're both twice as tall as me but have half the bloody backbone!
uid: 0920da0b-0ae2-05cc-1059-2a0de5cc46b6
Animation: CMitchell:, TAMAN is being berated by Gimblebock. Whether or not he thinks it's deserved, he doesn't appreciate the scolding., ANIM: _LookDown_Ashamed
Cinematic: Custom scene setup
Node context: bandit leader speaking to his crew - annoyed with them. He's a gnome, braver than the taller characters
> But we don't know what that thing even is! And what about the crypt?

0:0 - The only thing you own is your life. Leave before I take that, too.
uid: 1225ed89-7b32-c9c0-34b5-a8cd39e4c199
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

0:0 - I think that ship's an invasion force. Run while you can!
uid: 12634287-93ab-24a2-85bf-c16aa0db7609
= Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
> null (roll sucessful)
> null (roll failure)

0:0 - Nothing's yours but your life - and I can take that from you just as easily.
uid: 12ffcb1c-18ad-99a5-3148-7c35de7f4bdc
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> Oh yeah? Well, we're... we're -

0:0 - I mean no harm - I'm just looking around.
uid: 1eadea55-392e-f21f-1122-f23ddcb3f202
> First you look, then you touch, then you take!

- Roll sucessful -
null
uid: 28470a4f-3f86-b142-1bbf-30332d30f547
> null

0:0 - And the crypt can wait! Mari and Barton have been trying to break in for days. Now we - Stop!
uid: 2a6b410e-8f3e-3958-eb12-959d3a197fb6
> Got ourselves competition already! I dunno what the hells you are, but that's our ship! Got ourselves competition already! That's our ship!

0:0 - Attack.
uid: 348f2d00-fe6f-94e7-c0fb-3e96961e4d6b
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 3d2c9c04-4cde-6973-3211-f0dcf14352b6
> Well, uh, in that case...

0:0 - Poisonous wha...?
uid: 5c2dd205-f535-27bf-55ad-b4ea2d5a86d3
Node context: surprised and a little scared - he was just told that the thing he was going to loot emits poisonous fumes.
> See? That thing could be carrying a plague for all we know!

0:0 - That ship is full of monsters. I wouldn't go near it.
uid: 5dcdfbc5-7c8a-19b9-2bef-04b70bb5f632
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Take your best shot - you'll only get one.
uid: 66dd737d-9291-b021-2b1b-5d457b248ad4
- 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Oh yeah? Well, we're... we're -

0:0 - C'mon, you lot, no point in gettin' killed. Second worm gets the cheese, an' all...
uid: 69bbf2c4-e5b0-f276-6867-326b5075a5c8
Node context: He's still a little bit shaken from our intimidation, but tries to get over it, by proposing to wait the danger out.
> Uh, second mouse gets the cheese, no?

0:0 - Your loud words hide fear, confusion. Looting that ship will bring you no peace.
uid: 6d7d956b-e475-5f8b-7c28-ec4a49dc10e7
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null

0:0 - What's wrong with his face? Freak.
1:0 - What's wrong with her face? Freak.
2:0 - What's wrong with their face? Freak.
uid: 6ed7eee2-f485-483e-3b84-1a5c5e121b60
Node context: Unnerved and hostile upon seeing someone of a species not common to this world (a githyanki - yellow skin, black eyes, pointed ears and high, flat nose).
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Dead freak. Get 'im! Dead freak. Get 'er! Dead freak. Get 'em!

0:0 - Dead freak. Get 'im!
1:0 - Dead freak. Get 'er!
2:0 - Dead freak. Get 'em!
uid: 6fe2d59b-a249-ae82-54a0-28b857ebfd79
Node context: hostile upon seeing someone of a species not common to this world
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Oh yeah? Well, we're... we're -
uid: 72168b73-8b37-2443-be66-151501e07519
Node context: The player just taunted him, and he's trying to retort, but he's very intimidated.
> I ain't fighting him. Not a chance. I ain't fighting her. Not a chance. I ain't fighting them. Not a chance.

0:0 - First you look, then you touch, then you take!
uid: 73b3d154-4b61-d980-2e35-72237b577013
Node context: He's not happy with the player saying they're just looking around, and he's going to attack soon.
> The only thing we're sharing with you is our pointy ends - get 'im! The only thing we're sharing with you is our pointy ends - get 'er! The only thing we're sharing with you is our pointy ends - get 'em!

0:0 - I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
uid: 76379dd9-9fbd-17f2-1686-a5241cecbc51
= Roll (Strength) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null (roll sucessful)
> null (roll failure)

0:0 - Oh yeah? Well, I don't see any of your kin here to claim it!
uid: 7a3b0d49-750d-cd3f-0de2-b3f6e7455412
Node context: Replying to a player saying the ship he wants is their kin's prize. He thinks he's got the upper hand.
> What's wrong with his face? Freak. What's wrong with her face? Freak. What's wrong with their face? Freak.

0:0 - MINE.
1:0 - Not yours - mine. Leave. Now.
uid: 7c72de5f-efdd-9428-fffd-0cbaae61e20d
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - But we don't know what that thing even is! And what about the crypt?
uid: 81323220-a52f-1032-2f37-4f935e72ea1a
Node context: Arguing for caution - they've never seen the likes of the ship that crashed before. It could be dangerous.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'm telling you - it's a ship.

0:0 - That is my kin's prize, not yours.
uid: 8259d8d3-b028-ebde-487a-00e8dfc77d27
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Oh yeah? Well, I don't see any of your kin here to claim it!

0:0 - Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
uid: 87482a98-79f1-24d8-4084-d3a99c795b7a
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

- Roll failure -
null
uid: 8d7ae68c-13dc-96f6-221d-e297dbf9a926
> null

0:0 - See? That thing could be carrying a plague for all we know!
uid: 914318fb-55af-572e-b8dd-2a2b355f801e
Node context: His/her fears are validated - they should clear off rather than court danger.
> ...We're, uh... we're leaving! C'mon, move it!

0:0 - The only thing we're sharing with you is our pointy ends - get 'im!
1:0 - The only thing we're sharing with you is our pointy ends - get 'er!
2:0 - The only thing we're sharing with you is our pointy ends - get 'em!
uid: 95b7e274-d7b0-e250-c933-f191cb3b5b72
Node context: He's going to attack the player, who just said they were just looking around.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: 99e747d4-1ab8-beb1-4307-269a1d2daa7d
> You're all hot air - think you can get us to leave that bounty to you? Not a chance!

0:0 - You're all hot air - think you can get us to leave that bounty to you? Not a chance!
uid: a800c0bf-29e1-3e9f-5ff6-581b7dcf0f2f
Node context: Looking down on the player (figuratively, not literally) - we tried to scare him away, but he won't be intimidated. He's going to attack soon.
> What're you lot waiting for? Get 'im! What're you lot waiting for? Get 'er! What're you lot waiting for? Get 'em!

null
uid: b064bee6-d797-0e86-ae52-6f889771ff96
Jump to another node

0:0 - I ain't fighting him. Not a chance.
1:0 - I ain't fighting her. Not a chance.
2:0 - I ain't fighting them. Not a chance.
uid: b92de5dc-8b8a-d6cd-e677-4605a8c61d0b
Node context: Decides that the player isn't someone to mess with; tells his/her superior in no uncertain terms that they don't have his back if a fight breaks out.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> ...We're, uh... we're leaving! C'mon, move it!

0:0 - I'm telling you - it's a ship.
uid: bb514728-0382-076c-3c4d-cf5e7ac29247
Node context: the 'crypt' is inside the chapel they're standing outside. 'Thing' refers back to that. 'STOP!" is him interrupting himself because he's just seen the players approaching
> And the crypt can wait! Mari and Barton have been trying to break in for days. Now we - Stop!

0:0 - ...We're, uh... we're leaving! C'mon, move it!
uid: beac49ad-1e9b-0c08-7806-3f99da225a8f
Node context: He's intimidated/scared and his subordunate just told him she doesn't want to fight, so he's backing out of the fight.
- 0 Set flag(s) to (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Well, uh, in that case...
uid: c4bfc70b-4eac-398d-5044-17627b415a28
Node context: We scared the gnome off from attacking us or investigating the crashed ship, though he doesn't really want to show it too much.
> C'mon, you lot, no point in gettin' killed. Second worm gets the cheese, an' all...

0:0 - Uh, second mouse gets the cheese, no?
uid: ce616418-8df3-f3ad-f255-20ad1860e2be
Cinematic: Underling hesitantly chimes in, correcting the gnome's mixed metaphor.
Node context: Hesitantly chiming in to correct the boss's mixed metaphor: 'the second worm gets the cheese'.
> Nobody's getting any damn cheese! Now move it!

null
uid: ce87eb60-a8a4-15ea-eb16-01b0055d535f
Jump to another node

0:0 - I am not competition. I am annihilation.
uid: cf5f7a4c-b478-d65c-ee23-a4357684b0da
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Nobody's getting any damn cheese! Now move it!
uid: d0542c18-d9da-6ce5-2a83-5ff434cc6d21
Node context: Annoyed because his underling corrected him on mixing up a methaphor. He isn't shouting too lood, because he just got intimidated and doesn't want to make too big of a scene.
- 0 Set flag(s) to (Dialog):
   true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription
- 1 Set flag(s) to (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: d5ebefc9-ef62-5482-4aec-6c2d27b7039f
Jump to another node

0:0 - What're you lot waiting for? Get 'im!
1:0 - What're you lot waiting for? Get 'er!
2:0 - What're you lot waiting for? Get 'em!
uid: de5b6976-9695-a66c-fd4c-4194d10c14e2
Node context: Ordering his underlings to kill the player.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: e2524bf2-ba1d-97a5-3050-2a9d1e9a70b3
Jump to another node

0:0 - Got ourselves competition already! I dunno what the hells you are, but that's our ship!
1:0 - Got ourselves competition already! That's our ship!
uid: ea738c8a-c88b-c322-ad81-0ce4b1e504e9
Node context: 'competition' refers to the players. He's seen them coming
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
> I am not competition. I am annihilation.
> I mean no harm - I'm just looking around.
> That ship is full of monsters. I wouldn't go near it.
> I think that ship's an invasion force. Run while you can!
> The only thing you own is your life. Leave before I take that, too.
> MINE. Not yours - mine. Leave. Now.
> Just grin, baring your fangs.
> Your loud words hide fear, confusion. Looting that ship will bring you no peace.
> Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
> That is my kin's prize, not yours.
> Nothing's yours but your life - and I can take that from you just as easily.
> Take your best shot - you'll only get one.
> That ship's full of poisonous vapours. Probably demonic. I'd stay away.
> Attack.

0:0 - Just grin, baring your fangs.
uid: f9392f9d-46e3-3b47-30f8-dee0edfc52fb
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_BanditWestInteraction.lsj
Synopsis:
Alternate version of the confrontation scene between Gimblebock and his bandits at the crypt - triggers if the player approaches the scene from the side, alerting Warryn first.

0:0 - What's this then - trying to creep around us and loot the crypt? Not happening.
uid: 03c86058-9b67-4538-8d29-0b835b23acce
Cinematic:
Node context: Suspicious
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Or is it the ship you're after? Don't matter either way - it's ours, all of it.

0:0 - I think that ship's an invasion force. Run while you can!
uid: 119a1af9-c269-f4f0-ee99-95abb82ec198
= Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - First you look, then you touch, then you take!
uid: 19c2bfc2-9d63-e14c-6b7e-da458381299d
Node context: He's not happy with the player saying they're just looking around, and he's going to attack soon.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> The only thing we're sharing with you is our pointy ends - get 'im! The only thing we're sharing with you is our pointy ends - get 'er! The only thing we're sharing with you is our pointy ends - get 'em!

0:0 - That ship's full of poisonous vapours. Probably demonic. I'd stay away.
uid: 1a7a6f02-b2e6-1a6e-3e6e-0c1fd0dd447d
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Poisonous wha...?

0:0 - That ship is full of monsters. I wouldn't go near it.
uid: 24b707d7-8609-dc59-111e-0bf10028e93a
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Well, uh, in that case...
uid: 2b3bb056-b972-0ce0-4ec5-36d7ed41f99c
Cinematic:
Node context: We scared the gnome off from attacking us or investigating the crashed ship, though he doesn't really want to show it too much.
- 0 Set flag(s) to (Dialog):
   true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription
- 1 Set flag(s) to (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> C'mon you lot, no point in gettin' killed. Second worm gets the cheese, an' all...

null
uid: 31873aab-f7ae-9d42-74f4-8fba9841ce23
Cinematic: Alerted by Warryn, Gimblebock hurries up to confront the player
> What's this then - trying to creep around us and loot the crypt? Not happening.

0:0 - The only thing you own is your life. Leave before I take that, too.
uid: 339ec42a-15c0-c0df-c94a-02df697d47ef
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null (roll sucessful)
> null (roll failure)

0:0 - Or is it the ship you're after? Don't matter either way - it's ours, all of it.
uid: 36326fef-c27a-0e59-c9ff-a28b1d7313c8
Cinematic:
Node context: Threatening
> I mean no harm - I'm just looking around.
> That ship is full of monsters. I wouldn't go near it.
> I think that ship's an invasion force. Run while you can!
> The only thing you own is your life. Leave before I take that, too.
> MINE. Wrong. Walk. Now.
> Just grin, baring your fangs.
> Your loud words hide fear, confusion. Looting that ship will bring you no peace.
> Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
> That is my kin's prize, not yours.
> Nothing's yours but your life - and I can take that from you just as easily.
> Take your best shot - you'll only get one.
> That ship's full of poisonous vapours. Probably demonic. I'd stay away.
> Attack.

0:0 - ... we're, uh... we're leaving! C'mon, move it!
uid: 561af675-770e-4632-5d63-e08bcacdf69d
Node context: He's intimidated/scared and his subordunate just told him she doesn't want to fight, so he's backing out of the fight.
=== END NODE ===

0:0 - You're all hot air - think you can get us to leave that bounty to you? Not a chance!
uid: 5b853452-771f-6229-1b4b-5ec25bf0ee4d
Node context: Looking down on the player (figuratively, not literally) - we tried to scare him away, but he won't be intimidated. He's going to attack soon.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> What're you lot waiting for? Get 'im! What're you lot waiting for? Get 'er! What're you lot waiting for? Get 'em!

- Roll failure -
null
uid: 5cfc31cb-51d1-e404-bc5f-bec6cdcddcba
> You're all hot air - think you can get us to leave that bounty to you? Not a chance!

0:0 - Take your best shot - you'll only get one.
uid: 62271f98-279d-34e7-dbd5-8e6ddba953ab
- 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Oh yeah? Well we're... we're -

0:0 - Just grin, baring your fangs.
uid: 6da9a1fa-36ee-68d1-d879-7588c5dfe324
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null (roll sucessful)
> null (roll failure)

0:0 - Oh yeah? Well we're... we're -
uid: 74cb6d94-7363-7044-a6f1-1ee02a168a77
Node context: The player just taunted him, and he's trying to retort, but he's very intimidated.
- 0 Set flag(s) to (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I ain't fighting him. Not a chance. I ain't fighting her. Not a chance. I ain't fighting them. Not a chance.

0:0 - That is my kin's prize, not yours.
uid: 811b156b-5e33-10c4-f4bc-5159a97971fd
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Oh yeah? Well, I don't see any of your kin here to claim it!

0:0 - I ain't fighting him. Not a chance.
1:0 - I ain't fighting her. Not a chance.
2:0 - I ain't fighting them. Not a chance.
uid: 829d87da-2fef-5a80-4395-9b46efc92c5a
Node context: Decides that the player isn't someone to mess with; tells his/her superior in no uncertain terms that they don't have his back if a fight breaks out.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> ... we're, uh... we're leaving! C'mon, move it!

0:0 - Don't like the sound of this, boss...
uid: 8915344d-ec91-607a-aa26-12f1bb902ad1
Node context: His/her fears are validated - they should clear off rather than court danger.
> ... we're, uh... we're leaving! C'mon, move it!

0:0 - I mean no harm - I'm just looking around.
uid: 8c9b57cd-6fa9-640c-a9d7-b9a742a6e871
> First you look, then you touch, then you take!

0:0 - MINE.
1:0 - Wrong. Walk. Now.
uid: 9297981d-4987-bb94-2935-d0dd78b76c0f
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - The only thing we're sharing with you is our pointy ends - get 'im!
1:0 - The only thing we're sharing with you is our pointy ends - get 'er!
2:0 - The only thing we're sharing with you is our pointy ends - get 'em!
uid: aaa136f0-cf79-2469-8657-5a6c0e75a673
Node context: He's going to attack the player, who just said they were just looking around.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - Nothing's yours but your life - and I can take that from you just as easily.
uid: baec6f91-b1c3-6598-6fa9-23c998ac2d08
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> Oh yeah? Well we're... we're -

null
uid: bb5ac265-a25e-77da-5eca-aeb7b0a504f8
Jump to another node

0:0 - You! Not another step, hear me?
uid: bc8dbd1a-d47b-af0a-7209-6dd5b48a67c3
Cinematic:
Node context: Sharp ultimatum mixed with a little surprise. Found the player approaching from the side of the structure.
> Boss! Got company up here.

0:0 - C'mon you lot, no point in gettin' killed. Second worm gets the cheese, an' all...
uid: be0def25-ea3b-f30d-d216-19a934d3dbdd
Cinematic:
Node context: He's still a little bit shaken from our intimidation, but tries to get over it, by proposing to wait the danger out.
> Uh, second mouse gets the cheese, no?

0:0 - Your loud words hide fear, confusion. Looting that ship will bring you no peace.
uid: c2e89be3-b41f-c96b-20e5-d73dd2b6242f
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null

0:0 - Poisonous wha...?
uid: cddd046a-c1cd-6d55-ce26-5e76cabc4f8e
Node context: surprised and a little scared - he was just told that the thing he was going to loot emits poisonous fumes.
- 0 Set flag(s) to (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Don't like the sound of this, boss...

- Roll sucessful -
null
uid: d4b63942-997e-c378-0f20-dd9d2290d4b2
> Well, uh, in that case...

0:0 - Oh yeah? Well, I don't see any of your kin here to claim it!
uid: d7349125-c3fc-c421-fe6b-744cbe72da47
Node context: Replying to a player saying the ship he wants is their kin's prize. He thinks he's got the upper hand.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> What's wrong with his face? Freak. What's wrong with her face? Freak. What's wrong with their face? Freak.

0:0 - Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
uid: d9a9a723-9721-a236-167c-692e8d76e6fb
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Dead freak. Get 'im!
1:0 - Dead freak. Get 'er!
2:0 - Dead freak. Get 'em!
uid: db84bd29-44bc-c0f6-28b5-68720d6f6b96
Node context: hostile upon seeing someone of a species not common to this world
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - What're you lot waiting for? Get 'im!
1:0 - What're you lot waiting for? Get 'er!
2:0 - What're you lot waiting for? Get 'em!
uid: e5562c0c-87a3-5ea1-95a2-d8351969c3f6
Node context: Ordering his underlings to kill the player.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - Boss! Got company up here.
uid: ee8e0dbb-a252-895e-65b4-bc2773e0b419
Cinematic: Hollering down to Gimblebock, his leader (down some steps behind Warryn, out of view).
Node context: Hollering down to Gimblebock, his leader (down some steps behind Warryn, out of view)
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_RangerCallsOthers - Warryn calls the others after spotting a player
> null

0:0 - What's wrong with his face? Freak.
1:0 - What's wrong with her face? Freak.
2:0 - What's wrong with their face? Freak.
uid: f4c95b2d-8031-2b60-7783-e6c3e329fb8a
Node context: Unnerved and hostile upon seeing someone of a species not common to this world (a githyanki - yellow skin, black eyes, pointed ears and high, flat nose).
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Dead freak. Get 'im! Dead freak. Get 'er! Dead freak. Get 'em!

0:0 - Attack.
uid: f53d3116-b5cb-5db4-2464-24af2e61526a
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Nobody's getting any damn cheese! Now move it!
uid: fbb8194f-21de-cb62-d725-d6505cb351f6
Cinematic:
Node context: Annoyed because his underling corrected him on mixing up a metaphor. He isn't shouting too lood, because he just got intimidated and doesn't want to make too big of a scene.
=== END NODE ===

0:0 - Uh, second mouse gets the cheese, no?
uid: ffa72444-03d8-b81e-f97c-3e22b103075a
Cinematic: Underling hesitantly chimes in, correcting the gnome's mixed metaphor.
Node context: Hesitantly chiming in to correct the boss's mixed metaphor: 'the second worm gets the cheese'.
> Nobody's getting any damn cheese! Now move it!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_Bandit_Melee_01_Dead.lsj
Synopsis:
Speak with Dead dialogue with Gimblebock - the leader of the bandits who're looting the ruined chapel near where the player first wakes up. Gimblebock's answers are fragmented, cryptic. He can only draw on info that he knew when he was alive, and will refuse to speak to his killer if he recognises them. After a maximum of five questions, he'll fall silent for good.

0:0 - Did you find valuables in the ruins?
uid: 152a0412-e2fb-423f-a59c-fe10f24f74b1
- 0 Check flag(s) (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLocked - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLockeddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Some... but lower crypt locked...

0:0 - How do I get into the crypt?
uid: 183af3ff-b23f-49ec-b548-0091e71f4a83
- 0 Check flag(s) (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLocked - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLockeddescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Door sealed... can't break it... can't pick it... must be something...

0:0 - Leave.
uid: 1ce2362d-d943-49d5-9e48-f3cb9411e607
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 2ccc1fda-2fff-4f99-8575-85e66357de7a
> null

null
uid: 2ce81592-cae1-e8a6-b0df-65e772bae510

0:0 - Thieving. Looting. Cutting throats... wherever there's gold...
uid: 34fd7fef-2685-4b8a-8fd6-860f5d579ecf
> null

0:0 - Do you have many people inside?
uid: 3cc8f440-5bf9-5fa1-3936-e5c02ab006c8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Handful... Andorn guarding the door. The rest searching...

0:0 - Who was this chapel dedicated to?
uid: 3db19021-2588-4ea5-af38-1a7360af1c9f
- 0 Check flag(s) (Global):
   false - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

0:0 - Did you know you were breaking into a chapel dedicated to Jergal?
uid: 4e825a4e-6ae7-a6dd-8396-26535eda014c
- 0 Check flag(s) (Global):
   true - CHA_Crypt_Event_JergalReligionCheckSuccess - Religion check successs after approaching Jergal's statue.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> No. Doesn't matter... if his loot's good...

0:0 - What is your profession?
uid: 5659d66b-792f-4e72-ac2a-d5afb11e2441
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Thieving. Looting. Cutting throats... wherever there's gold...

null
uid: 5b17f39d-412f-4cbb-b729-cfe9c266e019

null
uid: 624b561c-1cab-4313-b20c-61c008ed5d13

null
uid: 695f01eb-6085-4571-9e55-ee2e392ca09b

0:0 - Door sealed... can't break it... can't pick it... must be something...
uid: 6afa9c39-f5e9-49d0-97ad-dd0eec112fc4
> null

0:0 - What's inside this place?
uid: 6baa1619-f2c9-48b1-a2c2-0367ada179ed
- 0 Check flag(s) (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLocked - 9ee2017a-89d4-f252-fefb-e0912f3631b7_CryptLockeddescription
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_OtherBandits - 9ee2017a-89d4-f252-fefb-e0912f3631b7_OtherBanditsdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The others, searching... chapel ruins. Can't get into lower crypt...

null
uid: 6e1fe58b-03f6-4b7d-9eac-9bbfc5fc121b

null
uid: 6e66d313-8b1a-48f3-89f0-6f91cb69108b

null
uid: 707f8151-5abc-5fe5-6e2e-5021d7092633

0:0 - Handful... Andorn guarding the door. The rest searching...
uid: 74ba0501-6470-bedb-4e71-0aa9f619261a
> null

0:0 - Do you have any valuables?
uid: 805a43b5-0394-40b5-90ee-37e0614bf629
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Looking for valuables... chapel...

null
uid: 8fdecc05-86fb-4fa0-af89-cb9923e32071

null
uid: 95e2abba-3935-470e-b65c-87776826353d

null
uid: 9be8cb00-ad56-48fa-b69f-1e91aa0a23ff

0:0 - What were you doing here?
uid: b098d583-5659-4e6e-af47-e2a3e54066c4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHere - 9ee2017a-89d4-f252-fefb-e0912f3631b7_WhatDoingHeredescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Looting... chapel ruins...

0:0 - Some... but lower crypt locked...
uid: c6857907-47d6-41da-8246-eea1ef8d5c53
> null

0:0 - Gimblebock...
uid: cb985c65-6cf1-4024-9f88-48bb23abf0eb
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: cd462f62-b87e-4443-a879-7ef1dc8fbab3
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: d3e7ccd8-0c1e-40c6-9d41-98bfacdaf6b4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What is your profession?
> Do you have any valuables?
> What were you doing here?
> What's inside this place?
> Do you have many people inside?
> Did you find valuables in the ruins?
> How do I get into the crypt?
> Did you know you were breaking into a chapel dedicated to Jergal?
> Who was this chapel dedicated to?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: d87ca143-2f94-4436-b265-dfab9afbaf6d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Gimblebock...

0:0 - Looting... chapel ruins...
uid: dff22c9a-2620-4ba6-aced-9daa54bc9add
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: e139f566-678b-4f15-80cb-eb6316960a1a
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - No. Doesn't matter... if his loot's good...
uid: e7aa5944-1ccf-dece-c63e-6032bfe9ba11
> null

0:0 - The others, searching... chapel ruins. Can't get into lower crypt...
uid: fac7ede6-aad0-4c88-bba1-9f5e1c0e45af
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: fbdb59e6-0eaa-4c28-bbee-400f363c318b
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Looking for valuables... chapel...
uid: ff6c443a-4948-4a3b-a6fe-e4e4a5308847
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_EntranceDoor.lsj
Synopsis:
This is the same character as Andorn, the bandit guard within the chapel. This character is talking to the players through a door - he's locked the door and is on the other side, so they'll be talking TO the door and can't see him. The player is talking to a gullible bandit through a door - the bandit is inside a chapel dungeon and his friends are outside. The player has probably either killed them or scared them away at this point. The guard is not very bright...

0:0 - Yes, it's me. Lemme in!
uid: 047b3381-d142-fb10-2b80-900a65fcf084
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 0905f0e2-52a6-1839-d5fb-3b409b697856
> Think I'm stupid? Don't know who you are, or what you've done with the boss...

0:0 - I killed your friends - now I'm here for you.
uid: 110f55f7-4ef1-d6c1-c27f-ab9adc92587e
- 0 Check flag(s) (Global):
   true - CHA_Outside_Event_BanditsPermaDefeated - Bandits were permadefeated.
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardAfraid -
> Yeah? I've got plenty more friends - come in here and you can meet 'em...

0:0 - Let me in, now.
uid: 1a4f8fed-134e-c827-c88c-5c58f8709030
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardAfraid -
> null

- Roll sucessful -
null
uid: 1a71d351-5554-a566-5c9d-8417671dd0ef
> I told him it wasn't safe out there. Get inside, and I'll rustle up some bandages...

0:0 - Think I'm stupid? Don't know who you are, or what you've done with the boss...
uid: 3af95571-10d3-70d5-88f3-20c523f64efc
Node context: Speaking to players through a locked door. PLayer just tried to imitate his boss - a bandit leader - and he saw through the deception. He's not going to let them inside and is a little bit concerned about what's happened to his boss.
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardAfraid -
> ...but if you come through that door, you're getting a knife in the guts.

0:0 - Yeah? I've got plenty more friends - come in here and you can meet 'em...
uid: 3c67c808-0fac-6c44-4b20-7b9871740f67
Node context: Speaking to players through a locked door. Just found out his friends have been 'dealt with' by the player but feels relatively safe behind the door and is threatening. With a hint of bluffing.
=== END NODE ===

0:0 - Yes, it's me. Let me in!
uid: 3e2529cd-ba7f-b28b-0465-40ceee7b0170
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - But I've got plenty of friends who ain't soft. Come in here and you can meet 'em...
uid: 775b0751-18ee-37c7-30dd-58bb6c005fe7
Node context: Speaking to players through a locked door. Just found out players scared his friends away, but he's threatening rather than scared. But he's also bluffing.
=== END NODE ===

- Roll sucessful -
null
uid: 8775525f-dd84-694e-d37b-ae6385a7f4e0
> You sound a bit shaken, boss. Hang on while I find the key...

0:0 - Leave.
uid: 8d02cb66-caca-a34f-8aeb-eaa6fcdafa61
=== END NODE ===

0:0 - Yeah? That lot always were a bit soft.
uid: 9270ce99-73fb-2a82-5391-b2b4d6664813
Node context: Speaking to players through a locked door. He's just found out his friends have run away; he's not particularly surprised
> But I've got plenty of friends who ain't soft. Come in here and you can meet 'em...

0:0 - Yeah? And who are you? Probably your trap that did him in...
uid: 942ee97a-f8a8-3671-0ae7-848958dcdda1
Node context: Speaking to players through a locked door. Player just tried to convince him his boss - a bandit leader - was injured by a trap. He's calling us out on the lie
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardAfraid -
> Come through that door, and you're getting a knife in the guts.

0:0 - You sound a bit shaken, boss. Hang on while I find the key...
uid: 94a8cdc3-5815-2aea-cda5-b2af21544498
Node context: Speaking to players through a locked door. Player just claimed to be his 'boss' - a bandit leader - and he's going to unlock the door to let them in
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardConvinced -
=== END NODE ===

null
uid: 986cc80e-b8e0-d23d-42c3-8bd7c8a9cf5b
Jump to another node

0:0 - ...but if you come through that door, you're getting a knife in the guts.
uid: b71925c3-3ac5-2308-113d-bc906270a7e4
Node context: Speaking to players through a locked door. he's threatening the player, who just tried to convince him they're his boss unsusccessfully. He's bluffing a little bit and is more worried than he's letting on
=== END NODE ===

0:0 - Gimblebock triggered some trap. He needs help - now!
uid: be644a14-a619-76b5-b890-db57251b05b7
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: dfd3c76e-17d2-983c-1237-3c788d2d2ec1
> Yeah? And who are you? Probably your trap that did him in...

0:0 - That you, Gimblebock? Everything all right out there?
uid: eb02463d-7706-9841-4eca-87ba98b9b2bb
Node context: Speaking to players through a locked door. He's reacting to them trying to open it and thinks they're his accomplice, a gnome called Gimblebock (ɡɪmbəl-bock)
> Let me in, now.
> Gimblebock ran. Your friends abandoned you.
> I killed your friends - now I'm here for you.
> Yes, it's me. Lemme in!
> Yes, it's me. Let me in!
> Gimblebock triggered some trap. He needs help - now!
> Leave.

0:0 - Come through that door, and you're getting a knife in the guts.
uid: edf0f504-0bcf-4743-1bd8-e3b90f6fef3c
Node context: Speaking to players through a locked door. he's threatening the player, who just tried to convince him his boss - a bandit leader - was harmed by a trap. He's bluffing a little bit and is more worried than he's letting on
=== END NODE ===

0:0 - Gimblebock ran. Your friends abandoned you.
uid: f492fcc6-2b67-c156-c8dc-e7d6c3a05080
- 0 Check flag(s) (Global):
   true - CHA_OUTSIDE_Event_BanditScared - CHA_OUTSIDE_Event_BanditScareddescription
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardAfraid -
> Yeah? That lot always were a bit soft.

0:0 - I told him it wasn't safe out there. Get inside, and I'll rustle up some bandages...
uid: fe082375-ba75-bac8-96c5-6d582e4d8b89
Node context: Speaking to players through a locked door. Player just lied to him, telling him his boss - a bandit leader - was injured in a trap. He's annoyed and a little concerned that this has happened and prepares to unlock the door
- 0 Set flag(s) to (Global):
   true - CHA_Outside_Event_DoorGuardConvinced -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_BanditsLeaveReaction.lsj
Synopsis:
The player comments on how they talked the bandits into leaving (or companions react to the player's successful persuasion).

0:0 - Lucky those bandits valued their own hides over their loot.
uid: 880b68bc-31f1-fcbf-c633-7eae1b891a4c
- 0 Check flag(s) (Dialog):
   true - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription
=== END NODE ===

0:0 - It would have been quicker to kill them.
1:0 - You're more cunning than you look. I thought we had a fight on our hands.
2:0 - Good work. Thought we had a fight on our hands.
uid: d51e5855-36bb-5adc-bc27-07c96d829332
Node context: pleased that the player just managed to avoid a fight, except the Laezel option in which she thinks the player was weak for avoiding the fight
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Dialog):
   false - CHA_Outside_BanditInteraction_SpeakerPersuadedBandits - CHA_Outside_BanditInteraction_SpeakerPersuadedBanditsdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_Fissure_1.lsj
Synopsis:
The player notices a gap in the flooring of an ancient chapel. There's faint signs of something else below.

0:0 - There's something underneath here...
uid: ab135090-d485-99df-51e9-d1ab25cd838c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_LockpickingCrypt_1_WithShadowheart.lsj
Synopsis:
The player lockpicked the crypt door that shadowheart was trying to bash.

0:0 - What, you got it open, just like that...?
uid: fc8e9480-4842-0395-7914-4ba89616b907
Node context: A little incredulous/exasperated: she's just witnessed someone easily open a door that she's been trying to break down the last while.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Outside_VB_LockpickingShadowheart_1_WithShadowheart.lsj
Synopsis:
Shadowheart lockpicked the crypt door that she usually try to bash.

0:0 - There! Not so impregnable after all.
uid: 79535675-ee7f-3615-53cb-4b8a53b702f5
Node context: Satisfied. She's just successfully lockpicked a large, heavy set of doors.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_AD.lsj
Synopsis:
Utterances by Shadowheart as she tries to bash through a locked door leading into an ancient chapel.

0:0 - They can't hold forever. Come on!
uid: 55d4d031-7fc9-4628-0b87-f68266ce197b
- 0 Check flag(s) (Local):
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription
- 0 Set flag(s) to (Local):
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription
=== END NODE ===

0:0 - Blessed Mother, smite the obstacles in my path.
uid: 5d2f7647-2a59-b737-b8b0-6ef473d8afbd
Node context: Spoken while trying to break down a door. Imploring her patron goddess for help.
- 0 Check flag(s) (Local):
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription
- 0 Set flag(s) to (Local):
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription
=== END NODE ===

0:0 - Bloody doors!
uid: 7589c7f3-1922-d304-2da6-9eb10e7c6e50
- 0 Check flag(s) (Local):
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription
- 0 Set flag(s) to (Local):
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription
=== END NODE ===

0:0 - Why?! Why won't you just open?!
uid: 9bee6ed5-0745-a6df-4ffd-a15ac88a7953
- 0 Check flag(s) (Local):
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription
   true - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription
- 0 Set flag(s) to (Local):
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_C - 35f08b91-666d-20bf-3fea-90e316dfd478_Cdescription
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_A - 35f08b91-666d-20bf-3fea-90e316dfd478_Adescription
   false - 35f08b91-666d-20bf-3fea-90e316dfd478_B - 35f08b91-666d-20bf-3fea-90e316dfd478_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_PAD_Door.lsj
Synopsis:
Shadowheart comments as a companion on another character trying to open the exterior door to Jergal's crypt.

0:0 - Won't get that open easily. Maybe there's another entrance.
uid: 7af2534c-9217-64a9-f650-9985ae4a6df3
- 0 Check flag(s) (Global):
   true - TUT_TransformChamber_State_ShadowheartFreed - Set when Shadowheart is freed.
=== END NODE ===

0:0 - I've tried already. Damn thing won't budge.
uid: 9f8d27f5-4633-249d-1c6b-b0bee32b326f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_PAD_Return.lsj
Synopsis:
Arriving at a juncture in a path, companion Shadowheart points out an opportunity to look for supplies.

0:0 - Dead goblins over there. Worth checking for supplies maybe.
uid: be9ff1cc-af4e-e70f-e53d-d1d4b82f2c5e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_ShadowHeartRecruitment_VB.lsj
Synopsis:
Shadowheart reacts to discovering a mysterious, half-ruined chapel. It's not immediately clear what deity it was built for.

0:0 - Some sort of chapel or sepulchre... but dedicated to whom?
uid: bfe8cf43-2ada-fbb5-3c0c-77359c18bfd8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_Crypt_VB_TakingTheArtefact_2_WithShadowheart.lsj
Synopsis:
The player just stole a relic from a crypt in an abandoned chapel, and all candles around it sputtered out. Sounds of movement come from another room... Shadowheart is with the party

0:0 - Hells... something just woke up down here.
uid: 44a944b9-d9ed-08b3-f283-95cb26b358a7
> Let them come. The darkness can be to our advantage.

0:0 - Let them come. The darkness can be to our advantage.
uid: 4e52cdbe-942f-1906-ec02-d71eca4a900c
Node context: Bold. In her element.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Chapel\CHA_BronzePlaque_AD_FL1Mural.lsj
Synopsis:
The player reads a plaque attached to a statue of Selune, the moon goddess. Shadowheart casually mocks it.

0:0 - A dead tongue. Whoever worshipped here must be long gone.
uid: b866197a-6f8d-0964-44af-f00f7864eca6
=== END NODE ===

0:0 - *Ancient, indecipherable text covers the plaque.*
uid: d36d1513-866c-212b-9691-0efc49301bf3
Node context: Narrator describes a plaque written in a dead language
> A dead tongue. Whoever worshipped here must be long gone.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Chapel\CHA_Crypt_PAD_SuccessfulGraverobbing.lsj
Synopsis:
Voicebark dialog after robbing the amulet from Jergal chapel, about whether it was right to loot the place. Its guardians might have been killed by the player. Or the guardians might have engaged the player, but they found a way to get out without killing them all, by fleeing or distracting them. Or the player might have sneakily escape the guardians. This is played on the party after they leave an area, so Speakers are roughly interchangeable here, the undertaking is assumed to be a party effort.

0:0 - Fools. Rising from the dead just to protect some dusty old baubles.
1:0 - They were fighting to protect something dear to them. I can always tell.
2:0 - The corpses are better fighters than many who draw breath in this world. Curious.
3:0 - Well that was pathetic. Sorry bones, guarding dusty old trinkets.
4:0 - Something here must've been worth protecting.
5:0 - Those undead did not surrender their secrets lightly. Something drove them to resist.
6:0 - They didn't want to surrender their valuables, even after death.
uid: 0af85feb-41cd-4aa9-ad70-a8068568aa10
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - CHA_FL0_State_AllSkeletonDead -
> How about we slip out of here, before the next bone party starts? Let us fill our packs and depart. The dead need no trinkets - but we might make use of them. They're unthinking cadavers. I may as well feel sorry for a bread basket. Fools. Rising from the dead just to protect some dusty old baubles. Let's get what we want and get out. Let's have a look at the loot. It isn't for your pockets only. Relics are wasted on bones. We can make much better use of them.
> null

null
uid: 275bbff4-68db-13b8-506a-8a73a93d458c
=== END NODE ===

0:0 - Who lets their guards' eyes rot away? Honestly, it would've been a crime not to steal that treasure.
1:0 - I might have preferred strife to stealth - but I'll not deny the spoils.
2:0 - They looked formidable enough. Lucky they didn't catch us with their loot.
3:0 - Too close a call, and for what - a handful of baubles?
4:0 - Good sneaking.
5:0 - Bad form, isn't it? Grave robbing?
6:0 - I pity anyone caught by those things. We were lucky to get out with the loot.
uid: 299af825-ff5f-4ab1-aba9-59a36624ce98
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Let's just slip out of here - the chill's getting to me. They have no use for such trinkets. We can make use of them instead. Next time we'll grind their bones to make our bread. Their trinkets may be worth a few coins, all the same. Let's beast an exit - this place is... blech. Now let's have a look at the loot. It isn't for your pockets only. Relics are wasted on bones. We can make much better use of them.
> null

0:0 - How about we slip out of here, before the next bone party starts?
1:0 - Let us fill our packs and depart. The dead need no trinkets - but we might make use of them.
2:0 - They're unthinking cadavers. I may as well feel sorry for a bread basket.
3:0 - Fools. Rising from the dead just to protect some dusty old baubles.
4:0 - Let's get what we want and get out.
5:0 - Let's have a look at the loot. It isn't for your pockets only.
6:0 - Relics are wasted on bones. We can make much better use of them.
uid: 2c87929c-b1aa-4a7e-9bf8-a6347df1cba4
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I can't believe we ran from clacking old bones.
1:0 - Retreat is the coward's way - but I'll not deny our gains.
2:0 - They fought hard, for bone piles. We were lucky to escape with their loot.
3:0 - All that trouble, and for what - a handful of baubles?
4:0 - We could've taken 'em. But hey, what do I know?
5:0 - Ah, fleeing from battle. And I thought desecrating those graves was a low point.
6:0 - A lucky escape. Judging by how they fought, those things weren't happy with our looting.
uid: 675b6b4f-d529-4797-ac67-bda2310fed99
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - CHA_FL0_State_CombatWithSkeletonHappened -
> Let's just slip out of here - the chill's getting to me. They have no use for such trinkets. We can make use of them instead. Next time we'll grind their bones to make our bread. Their trinkets may be worth a few coins, all the same. Let's beast an exit - this place is... blech. Now let's have a look at the loot. It isn't for your pockets only. Relics are wasted on bones. We can make much better use of them.
> null

0:0 - Let's just slip out of here - the chill's getting to me.
1:0 - They have no use for such trinkets. We can make use of them instead.
2:0 - Next time we'll grind their bones to make our bread.
3:0 - Their trinkets may be worth a few coins, all the same.
4:0 - Let's beast an exit - this place is... blech.
5:0 - Now let's have a look at the loot. It isn't for your pockets only.
6:0 - Relics are wasted on bones. We can make much better use of them.
uid: a3ea4637-cac4-435a-9633-15064f5aac27
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: badb3281-d90f-afb1-2afb-ca4e7b1ce7ad
=== END NODE ===