File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_DeadFisherman2_Dead.lsj
Synopsis:
You speak with the dead soul of a fisherman, who hurried to the crash site when he saw your ship fall from the sky. At the site he saw a mindflayer, disguised as a beautiful woman, and was killed by Intellect Devourers (brains).

0:0 - Saw the crash... came quick... try 'n help folk...
uid: 1b7b3f4c-28ed-9556-0320-474b5ba36008
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

null
uid: 22846672-38e7-9422-329f-158bb5326c6f

null
uid: 281dd235-1b86-a87c-e0f0-eee2f3e5610b

null
uid: 2a9c3eda-a26f-fd43-9a4a-a4fcd3631574

0:0 - Why didn't you notice the brains?
uid: 334a0e18-6687-68a4-4cb8-9065d4bdc363
- 0 Check flag(s) (Dialog):
   true - CRA_DeadFisherman2_Dead_SawBrains - CRA_DeadFisherman2_Dead_SawBrainsdescription
   false - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> null

0:0 - Elf... ran north... up the beach...
uid: 3bbeff54-3ab1-6773-a93f-10f3b7b9b670
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

null
uid: 417fc1f8-258f-02a6-2fae-b897b94a674c

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 59296d21-ff6e-c1e4-af87-ccbfc8015553
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Were there any other survivors?
uid: 649102ee-0abe-7c3e-1e30-d892d1478ce7
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Check flag(s) (Dialog):
   true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman2_Dead_EllieQuestion - CRA_DeadFisherman2_Dead_EllieQuestiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Elf... ran north... up the beach...

0:0 - Marcus... Fisherman...
uid: 6e917594-6d33-2c61-6c81-90d9f4ee1e92
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

0:0 - *The corpse regards you lifelessly.*
uid: 716228f2-902b-f4d8-ce07-9824336d7f2f
Animation: Murat - SwD - Tong out of the jerked mouth.
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing here?
> How did you die?
> Why didn't you notice the brains?
> Did anyone survive the crash?
> Where did the woman go?
> Were there any other survivors?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Went west... others followed... couldn't help 'emselves...
uid: 71dc9960-5f05-76af-db4d-598689d06d6d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

0:0 - Where did the woman go?
uid: 75fca548-cf83-efd9-10b1-137fa8b0429b
- 0 Check flag(s) (Dialog):
   true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman2_Dead_EllieQuestion - CRA_DeadFisherman2_Dead_EllieQuestiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Went west... others followed... couldn't help 'emselves...

0:0 - Woman... beautiful... couldn't look away...
uid: 790adb5a-59e6-8b25-5e81-afbd703547d7
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

null
uid: 7f1840aa-9751-011e-9e64-43dba7b8d67b

0:0 - Who are you?
uid: 9af8d31f-ef62-8ff9-220c-af40b61b8d18
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman2_Dead_WhatDoing - CRA_DeadFisherman2_Dead_WhatDoingdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Marcus... Fisherman...

0:0 - What were you doing here?
uid: a76341df-a4a8-3a1f-f636-d9165c5abffc
- 0 Check flag(s) (Dialog):
   true - CRA_DeadFisherman2_Dead_WhatDoing - CRA_DeadFisherman2_Dead_WhatDoingdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Saw the crash... came quick... try 'n help folk...

null
uid: b457b525-f9d0-5396-83e8-f030bfaf77ef
Jump to another node

0:0 - How did you die?
uid: c1c81693-d77c-4dd7-407e-b6faa08be0e9
- 0 Check flag(s) (Dialog):
   false - CRA_DeadFisherman2_Dead_SawBrains - CRA_DeadFisherman2_Dead_SawBrainsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman2_Dead_SawBrains - CRA_DeadFisherman2_Dead_SawBrainsdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Brains... didn't see 'em comin'...

null
uid: cb41da12-ae6f-7674-9bea-d77f667296b6

0:0 - Leave.
uid: d1d3e3d6-6ec6-ca70-44e1-ff8a20bdd2f8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Brains... didn't see 'em comin'...
uid: d498ce96-bbde-e314-3c30-96e3d58f568a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

0:0 - Did anyone survive the crash?
uid: ddf7188b-0b4b-d1c0-0575-49c371d5c84b
- 0 Check flag(s) (Dialog):
   false - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Woman... beautiful... couldn't look away...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: f5c3d37d-65c5-87c6-e74e-5946396940d4
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_DeadFisherman5_Dead.lsj
Synopsis:
You speak with the dead soul of a fisherman, who tells you where you are: on a river that flows to Baldur's Gate. However, you're probably too far away to get there before the worm in your brain transforms you into a mindflayer.

0:0 - How did you die?
uid: 11b77999-4bfc-bcff-3c2a-0290d94b89a2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Chased elf... brains chased me...

0:0 - Ellie... fisherwoman... Elturel...
uid: 2409c300-6ce3-1421-4ed3-e5f7c9be1cb4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 2ca2779b-1cec-e51b-2ee6-152215eb82dc
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Chased elf... brains chased me...
uid: 2cae4639-e277-f53d-b7aa-1a603fa1e624
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

null
uid: 4b07b47c-37c5-ec3f-0132-4438f31cf590

null
uid: 54f0b7b8-6e12-5c5d-384c-4a6468573be7

0:0 - Who are you?
uid: 68feff38-53be-100b-1e10-e901e4fed20a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman5_QuestionAsked - CRA_DeadFisherman5_QuestionAskeddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Ellie... fisherwoman... Elturel...

0:0 - Leave.
uid: 6d4b02ee-a9cb-6443-1526-055a74b5b64f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 73ab24fa-123b-a830-d1de-90adbd908d15

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 99b6c431-d178-defc-46d3-7b84722ccbfb
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - No... upriver... too far...
uid: bbd88382-5a8e-396d-6297-d345b42b6ff6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

0:0 - Elturel? Are we close to the city?
uid: d749ca34-9e28-7ad5-4dcd-2b8c1cf3b737
- 0 Check flag(s) (Dialog):
   true - CRA_DeadFisherman5_QuestionAsked - CRA_DeadFisherman5_QuestionAskeddescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadFisherman5_KnowsHell - CRA_DeadFisherman5_KnowsHelldescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> No... upriver... too far...

0:0 - *The corpse regards you lifelessly.*
uid: fa101b5d-249a-7f10-131d-103fa61cad28
Node context: "elicited" = "el-iss-it-ed": a soft C, not a hard one.
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Elturel? Are we close to the city?
> How did you die?
> Leave.
> *The spell's power wanes. You can ask no more questions.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_DeadPrisoner_Dead.lsj
Synopsis:
You speak with the dead soul of a merchant, who was kidnapped by the mindflayers and died in the crash. The player can offer to help bury the body or perform any last rites, but they'll be rebuked by the spirit.

0:0 - Doesn't matter... nothing matters...
uid: 0481be5d-7651-6037-5974-c85a08e3fe60
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 08bd8fb4-ecc2-8044-4ef3-5fa89265b35d
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 0e3f1c3d-7aeb-1509-0a1f-984ad9dab220

0:0 - Your body will attract scavengers. Should I bury you?
uid: 1c497341-c335-3207-939e-18bec947a7f8
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Dialog):
   true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Let them come...

0:0 - Would you like me to craft you a stunning tale? Lock your memory in legend forever?
uid: 1c8af136-e122-64f6-4229-0bc71749ec9a
- 0 Check flag(s) (Dialog):
   true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Doesn't matter... nothing matters...

null
uid: 275ca51d-e5c2-bdf4-3ced-b663711e1649

0:0 - Are there any rites you'd like performed over your body?
uid: 35839438-eee3-3ac0-f4b4-d9e501133b16
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Check flag(s) (Dialog):
   true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Not from your cursed god... Too late now...

0:0 - Let them come...
uid: 35f73b11-4597-6a71-5bfd-076a7a0c5a82
> null

0:0 - They took me... took everything...
uid: 3ac6acef-3335-73f4-8ffd-856ace92d916
> null

0:0 - Took me here... put something in my eye...
uid: 3f96925e-6af2-42e3-4bb0-46c5443c569e
- 0 Check flag(s) (Dialog):
   false - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription
> null

0:0 - ...or die... it'll leave...
uid: 504194c4-7a3f-039d-2f37-6253c5cd847e
> null

null
uid: 51af84f8-7f5c-cbee-ba03-dd5e39a2531a

null
uid: 5706e9b1-fb19-f33a-731b-078c804f7159

null
uid: 5f474a02-6b5d-d3ca-ed76-7dbb0f133477

null
uid: 7c2dc198-f51f-66cc-99ec-4b1ce2a6209a

null
uid: 818c57c2-5502-3a7d-d53f-0e203ece4632

0:0 - They put something in my eye too. Can we get rid of it?
uid: 8447086c-b6c2-f839-5142-7e43ae116e15
- 0 Check flag(s) (Dialog):
   true - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Find healer...

null
uid: 9511986e-e9bd-565c-fa09-01357dd2bb0a

0:0 - Not from your cursed god...
1:0 - Too late now...
uid: 97e86ef5-e6f9-b0b6-631f-c0805a4e1c4d
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
> null

0:0 - What happened to you?
uid: 9b9bad78-23b8-27af-b57d-a39c95cdcdda
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Guiding my cart... shadow fell... tentacle grabbed me...

0:0 - Guiding my cart... shadow fell... tentacle grabbed me...
uid: a3e3c287-1144-be92-8ebd-3230488bca2f
> Took me here... put something in my eye...

0:0 - Do you have anything valuable?
uid: a6df80f6-f9a1-e758-1cca-8bbbc61b59de
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> They took me... took everything...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: b81e715b-0c0e-471c-c37b-033837971e59
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - How did you die?
uid: bf168d2f-d7f7-ce5b-6314-b5322c7cc891
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Fire... screaming... then crunch. Nothing...

0:0 - *The corpse regards you lifelessly.*
uid: c9fd7385-b26f-3caa-d9f8-3427ce5c67ed
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Do you know why any of us were taken?
> They put something in my eye too. Can we get rid of it?
> Who are you?
> What happened to you?
> How did you die?
> Do you have anything valuable?
> Are there any rites you'd like performed over your body?
> Would you like me to craft you a stunning tale? Lock your memory in legend forever?
> Your body will attract scavengers. Should I bury you?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Fire... screaming... then crunch. Nothing...
uid: d65eca42-cfe6-d55b-ca9e-ce724bf2a2ba
> null

0:0 - No... took everyone... peasants... lords... took them all...
uid: d7461db7-c534-d053-2e58-ad74f7d4f4ee
> null

0:0 - Who are you?
uid: e6c2a8ea-5c3b-b060-d2ed-c274be696e19
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Francis... merchant... selling pottery...

0:0 - Do you know why any of us were taken?
uid: ebe176d1-3472-0763-3f4b-1e947e4d7711
- 0 Check flag(s) (Dialog):
   true - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> No... took everyone... peasants... lords... took them all...

null
uid: efbd50b8-30af-20b9-3ef0-f4529a55b6bf

0:0 - Find healer...
uid: f94044e0-6556-998e-ad54-f2a9de89d595
> ...or die... it'll leave...

0:0 - Leave.
uid: f9ce7fb9-ea5a-d1d8-1f1c-3775ec0f3e5d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Francis... merchant... selling pottery...
uid: fd721a15-8a90-82a8-35ba-a740abc55fa1
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_KilledMindflayer.lsj
Synopsis:
The party comments after killing the mind flayer that lay dying in the wreckage.

0:0 - Ghaik. Death is too kind a fate.
1:0 - Monster. Death is too good for it.
uid: 537be2de-8202-0b40-6b61-0c279d794e7f
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   false - CRA_Escape_State_TriedHelpMindflayer - CRA_Escape_State_TriedHelpMindflayerdescription
=== END NODE ===

0:0 - For the best. The ghaik earned its fate.
1:0 - For the best. Death is too good for it.
uid: a52073b7-a9ae-9039-2e58-621275ae54bc
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - CRA_Escape_State_TriedHelpMindflayer - CRA_Escape_State_TriedHelpMindflayerdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall01_AtBeach.lsj
Synopsis:
He's just survived the crash of an alien ship and an encounter with the thing that was piloting it. He's in shock, trying to focus and build a raft to get home.

0:0 - Maybe I should.
uid: 157fcf9f-d58a-21ce-47e0-d6d4157176d1
=== END NODE ===

0:0 - Rosie's going to think I've taken up the drink again.
uid: 2b01851a-cb9f-c9b6-0f8c-11f8c6c2162c
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> Maybe I should.

0:0 - You're not hearing voices. You're just... talking to yourself.
uid: 39afb83b-2225-593f-6fd2-43973dc6d674
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Maybe use something from that ship?
uid: 4da2bef1-db17-47ab-e0d9-14aa2c75c951
- 0 Check flag(s) (Local):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
> No. Ilmater's ashes, I'll not touch that thing.

0:0 - No. Ilmater's ashes, I'll not touch that thing.
uid: 671608cc-3d19-c9c4-e515-dbc168d64fa3
=== END NODE ===

0:0 - Our boat. All our bloody gear.

uid: fe159b47-379b-2de4-564c-549664292f85
- 0 Check flag(s) (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall01_Comment.lsj
Synopsis:
This adventurer journeyed to the nautiloid crash site, only to become a thrall of an injured mindflayer. He was compelled to attack the player, but was subsequently freed. After regaining his senses, he and his (surviving) companions journey back to where they'd moored their boat, only to find it has drifted away. Without a way to get back home, they go about collecting bits to create a raft.

0:0 - Rope. I need rope.
uid: 2d591a33-fd74-d361-e43f-80b4766f4043
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - I'll just pretend all of this isn't happening.
uid: 3e0dda77-6977-0e3c-2c29-214c4ad62532
- 0 Check flag(s) (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Need to get out of here.
uid: 441e7fdc-4823-24f8-fed1-aacb2f0236fd
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall02_AtBeach.lsj
Synopsis:
A fisherwoman who's just escaped an alien that had been controlling herself and her comrades. She's casting around the beach, trying to process what's just happened while they try to build a raft.

0:0 - I'm not touching that wreck. Not even looking at it.
uid: 392db735-8c3a-bb55-eff3-5dfa70caa40c
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I can't... I don't recognise this stretch of the river.
uid: 4045198a-72ce-866d-ed1a-6a470b71762a
- 0 Check flag(s) (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - These memories. They aren't bloody mine.
uid: 7c8670ba-b256-fb1e-1513-e99844ec7c8f
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - We need to move - what if there's more of those things?
uid: e49fe6df-faf8-b926-c6de-6555bbe1ab87
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall02_Comment.lsj
Synopsis:
This adventurer journeyed to the nautiloid crash site, only to become a thrall of an injured mindflayer. He was compelled to attack the player, but was subsequently freed. After regaining his senses, he and his (surviving) companions journey back to where they'd moored their boat, only to find it has drifted away. Without a way to get back home, they go about collecting bits to create a raft.

0:0 - If I see another monster, I'll just jump in the water.
uid: 1582ae43-7568-d430-4079-bd080d8b3498
- 0 Check flag(s) (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - All right. This might work.
uid: 197bd4ba-0fc2-b1bb-8cb1-0870c5ec0008
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - We were supposed to be catching trout today.

uid: 4a35d6a6-5e1d-eb97-f9fe-5d94d9907858
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall03_AtBeach.lsj
Synopsis:
Spoken when player interacts with civilian leaving the site of the nautiloid crash.

0:0 - It's not safe here - keep moving.
uid: faf1fe8b-dad6-12c5-f9bb-8a2943146a11
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall03_Comment.lsj
Synopsis:
This adventurer journeyed to the nautiloid crash site, only to become a thrall of an injured mindflayer. He was compelled to attack the player, but was subsequently freed. After regaining his senses, he and his (surviving) companions journey back to where they'd moored their boat, only to find it has drifted away. Without a way to get back home, they go about collecting bits to create a raft.

0:0 - We're never getting out of here.
uid: 2180410a-f23a-d861-480d-78d2d6f75e2a
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Should never have come ashore.
uid: 376e1e2a-96b2-c02f-98ed-04efda212211
- 0 Check flag(s) (Local):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
> That's what you get for wanting to help.

0:0 - My head is killing me.
uid: ba363300-d902-07cd-7b7f-f280ff106caa
- 0 Check flag(s) (Local):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - That's what you get for wanting to help.
uid: f7dd8eb7-6893-2b1e-638e-0cba8b2ef763
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Mindflayer.lsj
Synopsis:
The player approaches the dying mind flayer. During the dialog the player describes how the mind flayer still tries to telepathically dominate him or her into feeling compassion for the creature. In the end the player can give in to the mind flayer (which results in death) or resist.

0:0 - *You feel the creature's thoughts stumble against your magic, your will to resist...*
uid: 0545ed6c-a69d-f1f9-7d09-25a92e506e8a
Cinematic:
> null

0:0 - *You can't move, can't think: thinking is mercifully done for you.*
uid: 06d1d446-26bf-f501-ba23-88300b2f8207
Animation: [REUSE] MFL: dying idle, on the ground, tentacles twitching [CodyM]
Cinematic:
Node context: The mind flayer has you under its control now, you earnestly mean this line.
> *It will be a joy to serve - to die for it an honour!*

0:0 - This isn't right. Step away.
uid: 098e9537-4515-9430-8ce6-f8f717cd587e
> *You can't move, can't think: thinking is mercifully done for you.*

- Roll failure -
null
uid: 09d0c4f9-966a-349e-3133-e5f085b7d0dc
> *Your willpower is not enough. The creature's mind slaps away your efforts to resist it.*

0:0 - Concentrate on its thoughts.
uid: 0ac549a2-e5da-ce40-ce57-6c625ddc302a
= Roll RawAbility (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Resist the intrusion with everything you have.
uid: 0fdd0b02-5af9-95d4-a066-c0fd33c302f9
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - *You approach the dying monster. This is the thing that abducted you.*
uid: 1586b1fb-f01a-4e80-f739-341cb09f3d61
Cinematic:
Node context: On guard
- 0 Check flag(s) (Global):
   false - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription
- 1 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription
> *You could end its life here and now, if only you didn't feel...*

0:0 - *Its mind grips your own like a vice. You feel it locking you into obedience.*
uid: 1b4e1d6e-7e92-d4c8-bffe-e872ed768e5a
Cinematic:
> null

0:0 - No. It's fine. Everything will be fine...
uid: 1fd6ee8b-94c6-af0d-5544-fa0cd09a0164
- 0 Check flag(s) (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> *Warm, wet tentacles wrap themselves around your head, and for the first time in your life...*

0:0 - *But then the feeling slips. The creature's mind seems to focus elsewhere.*
uid: 23cf70e8-9b40-0851-ac26-0a873d0476ca
Cinematic:
Node context: With a bit of relief that the mind flayer's focus on you is abating.
> Concentrate on its thoughts.
> Take advantage of the lapse - break free.

0:0 - Give in to the emotion.
uid: 2540412d-1251-6bdb-7a42-10fbd6461423
> *The poor creature is on the brink of death, but there's still time.*

null
uid: 2d63fbf3-3446-fa73-e8e4-a7e56b48aa97
Animation: From a standing position, the player gets onto all fours and leans in to the Mindflayer, as if for a kiss. Mindflayer is laying on its right side.
Cinematic:
> null

null
uid: 389f8774-ad0f-587c-aefc-2a0851799000
Animation: [Beau] The player manages to resist the Mindflayer's influence, suddenly realising the danger they were in and comes to a standing position.
Cinematic:
> null

null
uid: 3add9729-2160-4aac-99c9-294955f14c2b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> K'chakhi - back. You must resist its call!
> Get away from that thing!
> Whoa - what in the hells are you doing?!
> What in the hells - get away from that thing!
> What are you... no, no! You have to fight it!
> What are you doing? Stand back! Now!

0:0 - No. You should be furious... shouldn't you?
uid: 3cf26d0c-b71c-fd74-7405-fb830d352326
> *Yes, you feel hate. And you deserve to be punished for it.*

0:0 - *It will be a joy to serve - to die for it an honour!*
uid: 40f92b63-ecc0-485e-2734-b1002a1fc5f2
Cinematic:
Node context: The mind flayer has you under its control now, you earnestly mean this line.
> *It's possessing your mind, forcing you to... love it.*

null
uid: 40fab06f-c768-15b1-d96d-9a430d8f6fd3
Jump to another node

0:0 - *... you're perfectly happy.*
uid: 4824bf83-8ed2-211f-59f4-001407ed0edc
Cinematic:
Node context: With wonder. You feel glorious. Your life is complete.
- 0 Set flag(s) to (Global):
   true - CRA_Escape_Event_GiveInToMindflayer - Let mind flayer use your body to revive itself
=== END NODE ===

null
uid: 485f3ee5-8a52-a4dd-2a7a-9c2c7da53f56
Jump to another node

null
uid: 52059718-3fc4-36dd-a8af-b7c154c2a67e
Jump to another node

0:0 - Whoa - what in the hells are you doing?!
uid: 53461b83-77e6-455c-a7fc-dd9242bff4f0
Cinematic:
Node context: Incredulous/ urgent
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null

- Roll failure -
null
uid: 53653ed5-fd31-ad47-169e-90e44333938d
> *You try to break through, but its mind is impenetrable. With a last surge of defiance, it slaps your efforts away.*

0:0 - Change your mind. Resist, if you still can.
uid: 5a1a6811-69ad-ba6b-3037-1e58d9fddb14
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null (roll sucessful)
> null (roll failure)

0:0 - K'chakhi - back. You must resist its call!
uid: 5fe61705-772c-4037-a43e-7b0b9acc49fa
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null

- Roll failure -
null
uid: 62a74d9d-8dd8-cf90-fa04-06debb5ea41d
> null

0:0 - *You'd give your life to save it, to nurse it back to health!*

uid: 63f024d0-49a7-8369-c9cc-a9854ae15ebe
Cinematic:
Node context: The mind flayer has you under its control now, you earnestly mean this line.
> *But then the feeling slips. The creature's mind seems to focus elsewhere.*

null
uid: 64777c33-f7bd-1950-984c-7ae22f830204
Jump to another node

0:0 - What are you... no, no! You have to fight it!
uid: 665a70a2-1db7-478d-9aae-20d0e1db3846
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null

- Roll sucessful -
null
uid: 6865acc2-836e-0213-81bd-5d9609095cea
> *You feel the creature's thoughts stumble against your magic, your will to resist...*

- Roll sucessful -
null
uid: 6dcdd77d-5fd7-fc73-effc-c91fc36d1a7d
> *Your minds fuse, lusting for something that is... gone.*

0:0 - *The monster's tentacles twitch weakly. It won't last much longer.*
uid: 6ecbba93-6a5a-dda8-ed20-276c6eb64e20
Animation: MFL: dying idle, on the ground, tentacles twitching [CodyM]
Cinematic:
Node context: With satisfaction
- 0 Check flag(s) (Global):
   true - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription
=== END NODE ===

0:0 - *Compassion?*
uid: 6f208c0f-d832-cd64-3c95-1f085159d307
Cinematic:
Node context: Bewildered. That was the last emotion you were expecting.
> Give in to the emotion.
> This isn't right. Step away.
> No. You should be furious... shouldn't you?

0:0 - *Compassion.*
uid: 737e003e-d138-5ff5-4730-fc7a0a03fda3
Cinematic:
Node context: With warmth
> *Compassion?*

0:0 - Submit to the feeling - lean in, as for a kiss...
uid: 74664dd8-be63-9d8e-bcfd-3169c54d0c8a
> null

0:0 - *Yes, you feel hate. And you deserve to be punished for it.*
uid: 7616a498-30f2-c7c2-0657-34d77c1df676
Animation: [REUSE] MFL: dying idle, on the ground, tentacles twitching [CodyM]
Cinematic:
Node context: The mind flayer has you under its control now, you earnestly mean this line.
> *You should be whipped - made to bow before this creature in shame!*

0:0 - *Your willpower is not enough. The creature's mind slaps away your efforts to resist it.*
uid: 77546237-b24d-c414-cec3-2fbf4cf03003
Cinematic:
> *Its mind grips your own like a vice. You feel it locking you into obedience.*

null
uid: 7c7a8d5c-8fe1-f2bf-f3a8-88fe717ce2d8
Cinematic:
=== END NODE ===

null
uid: 8ac803a7-a6fa-44c7-819d-6876d962214d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> No. It's fine. Everything will be fine...
> Change your mind. Resist, if you still can.

0:0 - Leave it to die - slowly.
uid: 964408f7-29a8-b089-9045-da239a5bdb04
Node context: With relish
=== END NODE ===

0:0 - *It needs sustenance to survive, and with your very body you can provide.*
uid: 9764aed3-ca2c-c567-28de-0ac117bc8c45
Cinematic:
Node context: You're being enthralled again. Giving up yourself up as food sounds like a sensible idea.
> Submit to the feeling - lean in, as for a kiss...
> Resist the intrusion with everything you have.
> You host the blood of a mighty dragon. Channel its will to resist the abomination. Steel your will and allow your untamed magic to unbalance the creature's mind. Draw on your willpower. Improvise a mental shield against the creature's hungry mind.

- Roll failure -
null
uid: 991f41c9-f23e-2de9-2aa6-7e090258037e
> null

0:0 - *You could end its life here and now, if only you didn't feel...*
uid: 9c93e9af-f63c-4a8c-e1d8-0a13cb5402ea
Cinematic:
Node context: Hesitant
> *Compassion.*

null
uid: 9da3696a-726d-14a5-0c7f-61f7615fe23e
Jump to another node

0:0 - *Warm, wet tentacles wrap themselves around your head, and for the first time in your life...*
uid: a20232a5-1e99-f5c2-0d52-7f3a1cd0355e
Animation: PLAYER gets on their knees, PLAYER on knees idle (for question node), MFL wraps tentacles around PLAYER head and feasts, [CodyM]
Cinematic:
Node context: Accepting. This is a good, wonderful thing.
> *... you're perfectly happy.*

0:0 - *You should be whipped - made to bow before this creature in shame!*
uid: a5e84342-51c6-15d1-cf1d-a42de6efdcd4
Cinematic:
Node context: The mind flayer has you under its control now, you earnestly mean this line.
> *It's possessing your mind, forcing you to... love it.*

0:0 - *But then its grip claws back with a vengeance: a vice locking your mind into obedience.*
uid: ae4eb550-8a36-8bef-6a6b-3f3e87934870
Cinematic:
Node context: Intense
> *It needs sustenance to survive, and with your very body you can provide.*

0:0 - *You try to break through, but its mind is impenetrable. With a last surge of defiance, it slaps your efforts away.*
uid: b371cbbb-075c-a484-d7cb-6e9bfcfc9e15
Cinematic:
> null

0:0 - *Your minds fuse, lusting for something that is... gone.*
uid: bcd0da3a-1f05-f6bb-8e3d-ea3f7ad45fb5
Cinematic:
Node context: Mysterious. What is it? What is gone?
> *But then its grip claws back with a vengeance: a vice locking your mind into obedience.*

0:0 - Get away from that thing!
uid: bde92606-d069-49f6-ac40-1bee2a69b083
Cinematic:
Node context: Alarm - her companion's at risk of becoming enthralled by a mind flayer
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null

0:0 - You host the blood of a mighty dragon. Channel its will to resist the abomination.
1:0 - Steel your will and allow your untamed magic to unbalance the creature's mind.
2:0 - Draw on your willpower. Improvise a mental shield against the creature's hungry mind.
uid: c5c340ba-67e1-a680-4f0e-a307c376d3f3
= Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: c625786e-e428-bbec-d5c1-2de2ee82eac3
> null

0:0 - What are you doing? Stand back! Now!
uid: ca22dd83-8fe0-4c90-a962-f4cc53adb5f1
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null

null
uid: d2272e13-3212-0cfc-ab06-4fff34d3b7e8
Jump to another node

null
uid: d7c2ea94-2470-44c0-c407-7daecaaed61f
Animation: [Beau] The mindflayer extends its tentacles to wrap around the player's face and head and feasts. The player doesn't resist and falls to the ground, dead.
Cinematic:
> null

0:0 - Close those eyes forever.
uid: e39df6e0-67a7-d607-3e16-75de868dc7e9
Node context: With relish
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_KillMindflayer - CRA_Escape_Event_KillMindflayerdescription
> null

0:0 - What in the hells - get away from that thing!
uid: e9401225-dca0-4c13-837e-2660c8160960
Cinematic:
Node context: Asking "What in the hells are you doing?" - realises halfway through the line that you're going to kiss a mind flayer
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription
> null

0:0 - *You approach the dying ghaik. The foul thing is at your mercy, and you would have its head.*
uid: ed08046a-86c8-e5af-07b1-59b55999a3f7
Cinematic:
Node context: ghaik is 'gayk' the githyanki word for a mind flayer - this line is only spoken by githyanki characters
- 0 Check flag(s) (Global):
   false - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription
> *You could end its life here and now, if only you didn't feel...*

0:0 - Take advantage of the lapse - break free.
uid: f1813ea1-e7c4-149c-a1cf-869dc59c1d4d
> *The monster lies exhausted, defeated. Its eyes - wet, orange pearls - radiate malice.*

0:0 - *It's possessing your mind, forcing you to... love it.*
uid: f474ec07-340e-d798-f6da-7e42ded74415
Cinematic:
Node context: With a hint of desperation
> *But then the feeling slips. The creature's mind seems to focus elsewhere.*

- Roll sucessful -
null
uid: f51125a8-4580-abe9-d17b-10ec76c619a8
> null

null
uid: fe3240d0-415e-7bb4-fddc-30e899a63c49
Animation: [Beau] The player manages to resist the Mindflayer's influence, suddenly realising the danger they were in and comes to a standing position.
Cinematic:
> null

0:0 - *The poor creature is on the brink of death, but there's still time.*
uid: fe8c651f-8da5-0daf-5b87-09f9c2aa5d88
Animation: [REUSE] MFL: dying idle, on the ground, tentacles twitching [CodyM]
Cinematic:
Node context: The mind flayer has you under its control now, you earnestly mean this line.
> *You'd give your life to save it, to nurse it back to health!*


0:0 - *The monster lies exhausted, defeated. Its eyes - wet, orange pearls - radiate malice.*
uid: fe960f4e-e53e-0b79-487f-9c4f8c3323b8
Animation: If PLAYER was kneeling, they stand stand up after resisting the MFL's intrusion. (will need a node to cover this) [CodyM]
Cinematic:
Node context: Victorious
> Close those eyes forever.
> Leave it to die - slowly.

null
uid: fefdf115-0e0f-2f87-5d93-02b36a96acfc
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_MindflayerThrall01.lsj
Synopsis:
One of three fisherfolk who was on the river when the nautiloid crashed. On seeing the crash, they came to the wreckage, hoping to help survivors, but fell under the mental domination of a dying mind flayer. They can be freed from its influence, or killed.

null
uid: 0041d182-55f8-23cc-72f0-e066d71e0b5b
Jump to another node

0:0 - ...The voice. Oh, gods, the voice. What happened?!
uid: 00aa080d-e3fd-3fba-e8ca-51c88b1f7f04
> You tried to kill me, that's what.
> That monster was using you like a puppet.
> It looked like you were helping that thing.
> This voice - what was it saying?
> The creature's dead - calm yourself.
> null

0:0 - Gods, I... I think you're right. It called out from the wreckage. Sounded just like my daughter.
uid: 077307e2-35d1-6d2b-927e-679386d88e05
> But... she's been dead for years. That thing got into our heads - drove us mad.

0:0 - Start by handing over your valuables.
uid: 0c69b12f-486b-c95d-4888-e2634407a039
> What are you - help!

0:0 - Your boat - can it be repaired?

uid: 18f3ab07-5702-b939-cb85-c6f49e0f9a45
> Not a chance - it's bloody driftwood. And we are in the middle of nowhere, even -

0:0 - I was defending myself. I'm sorry.
uid: 19b35988-f2bd-e4ee-1dec-7fdae0c76180
> Gods, we just... we didn't know what we were doing. We heard a voice in the wreckage - my daughter's voice.

0:0 - It was... calling for help. Gods above, it sounded just like my daughter.
uid: 1d233d96-eeff-f6c6-eb72-7c7b3c95636c
> null

null
uid: 1dff25e9-09e9-0108-6eab-00b5fbbeefa6
Jump to another node

0:0 - This voice - what was it saying?
uid: 1f96c850-f56f-1a70-455f-2bcf5f2e0bdc
> It was... calling for help. Gods above, it sounded just like my daughter.

0:0 - You - you what?
uid: 27d2dd6d-72c7-583d-3e36-df0fb0feb0c6
> Wait. You... I can feel you. Just like one of those things. You're one of them!

0:0 - Gods, we just... we didn't know what we were doing. We heard a voice in the wreckage - my daughter's voice.
uid: 299f9040-5a3a-914c-8db8-455b8961265c
> null

0:0 - But... she's been dead for years. That thing got into our heads - drove us mad.
uid: 2b602b0d-f673-3baf-da87-21315117938c
> We wrecked our boat just trying to get close to it. What do I do now?
> We wrecked our boat just trying to get close to it. What do we do now?

0:0 - I'm sorry, I... I saw the crash. Heard someone screaming in the wreckage - my daughter.

uid: 2e02d59b-6496-fced-da6e-e0c8c798041e
> But... she's been dead for years. That thing got into our heads - drove us mad.

0:0 - First things first. Where are we?
uid: 37f5ce85-3f30-2022-cd00-674e0bfec5f5
> We're nowhere - that's the point. Even with a boat, Baldur's Gate is days -

0:0 - We didn't... we didn't mean to. We saw the wreckage and I thought... I thought I heard my daughter's voice.
uid: 39118d51-a8d7-2192-9295-1540af369fa2
> null

0:0 - We wrecked our boat just trying to get close to it. What do we do now?
uid: 3b07e996-342a-1e54-57ea-d992d06acbde
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
> It could be worse - your ship didn't fall out of the sky.
> First things first. Where are we?
> Your boat - can it be repaired?

> Figure it out yourself. I have neither time nor patience to train a new slave.
> Start by handing over your valuables.

0:0 - The same thing that happens to anyone who attacks me.
uid: 3dbafff7-6102-d286-1d0c-3535bd12a8bf
> We didn't... we didn't mean to. We saw the wreckage and I thought... I thought I heard my daughter's voice.

0:0 - You tried to kill me, that's what.
uid: 3e0133a9-e347-86a4-88ac-e3372c76ec21
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> I'm sorry, I... I saw the crash. Heard someone screaming in the wreckage - my daughter.


0:0 - What? I saved you from that thing.
uid: 4e30da03-48b2-f6fd-da2e-ef93fe2687ac
> There's something in your head! Please - I'll take my chances out here. Just... just don't hurt me any more!
> There's something in your head! Please - we'll take our chances out here. Just... just leave us be!

null
uid: 4f42ddfc-332a-0762-e9cf-af42f76bf256
Jump to another node

null
uid: 58fec694-9e0a-03e3-2221-d668f2b5173f
Jump to another node

null
uid: 5d5ee917-63d8-2971-89c5-b974bc98a621
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
> ...Oh gods, my friends. What happened?!
> ...Oh gods, Sonna. What happened to my friend?!
> ...Oh gods, Thale. What happened to my friend?!
> ...The voice. Oh, gods, the voice. What happened?!

null
uid: 611f8054-886d-21c9-5335-dd1b1ee7c7e6
Jump to another node

0:0 - There's something in your head! Please - I'll take my chances out here. Just... just don't hurt me any more!
uid: 686b05ff-8ae2-9df2-6880-b79a3a0e0adb
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - It could be worse - your ship didn't fall out of the sky.
uid: 68958009-7a44-caae-513a-571379d7a2a1
> You were on that thing? To survive that, only to land in this bloody wilderness.

0:0 - That monster was using you like a puppet.
uid: 6a91e62f-c34a-3c9e-851d-d9cc953112c0
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Gods, I... I think you're right. It called out from the wreckage. Sounded just like my daughter.

null
uid: 6d40bee6-b30b-f8d3-fd94-ef597c601b02
- 0 Check flag(s) (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Wait. You... I can feel you. Just like one of those things. You're one of them!
uid: 7854320e-acc9-4b7e-c4e8-e35b873a12f2
> What? I saved you from that thing.
> Calm down. They abducted me, but I escaped.
> Show some gratitude, or you'll find that I'm a lot worse.

0:0 - ...Oh gods, Sonna. What happened to my friend?!
uid: 7c4e862e-28a0-1bee-529a-30e24774d45a
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - Whatever was happening, it ended with that monster.
uid: 7dd90ec5-2304-d025-4dc3-f198f931d43c
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> null

0:0 - We wrecked our boat just trying to get close to it. What do I do now?
uid: 85f0e88d-7f9a-e05d-887b-030b402b43c3
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

null
uid: 868e7de3-bcd6-04c7-c11c-b2f1d3e02cfb
Jump to another node

0:0 - You were protecting that creature.
uid: 8abbbe1d-e7be-0131-3ae6-6d78dddc533c
> null

0:0 - Please - get away! We're building a raft - we'll bloody swim if need be. Just leave us be.
uid: 92c0d6bd-46a8-f488-5fbc-d926ecc452f2
- 0 Check flag(s) (Dialog):
   false - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
=== END NODE ===

null
uid: 9323dda5-393b-5ac2-71f8-eacfe973f396
Jump to another node

0:0 - You were on that thing? To survive that, only to land in this bloody wilderness.
uid: 939366fd-d23f-6aa5-151a-f3f078d8d03b
> We're in the middle of nowhere. The gods must have it out -

0:0 - The creature's dead - calm yourself.
uid: 9664c7b6-6512-7329-ee76-34c17a714afe
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> I'm sorry, it just... it sounded just like my daughter. I thought I was protecting her.

0:0 - It weren't our fault! We heard something calling out from the wreckage. It... it sounded like my daughter.
uid: 996797fb-e27a-63b1-db44-2e609b81b700
> null

null
uid: 99be9013-8c6b-48c0-12d5-7d6dd3465c0e
Jump to another node

0:0 - We're nowhere - that's the point. Even with a boat, Baldur's Gate is days -
uid: 9a5d5f66-1d71-3eeb-9d93-6082aaed66a3
> Wait. You... I can feel you. Just like one of those things. You're one of them!

0:0 - ...Oh gods, Thale. What happened to my friend?!
uid: a42b3339-8e5e-1abf-c808-e485f030bd42
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - ...Where... where are we? There was... fire in the sky, and then...
uid: ab1c99a1-17df-ae37-3469-dc80140da67b
- 0 Check flag(s) (Dialog):
   false - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
> null

null
uid: ab212632-6b51-078d-b094-c7d594d31e4b
Jump to another node

0:0 - Not a chance - it's bloody driftwood. And we are in the middle of nowhere, even -
uid: abec5025-ca76-62fe-f21b-47bb2a6f578b
> Wait. You... I can feel you. Just like one of those things. You're one of them!

0:0 - It looked like you were helping that thing.
uid: b306b3fe-968f-cb55-08b0-fa08814341cf
> Gods, I... I think you're right. It called out from the wreckage. Sounded just like my daughter.

0:0 - Just... just let us go.
uid: b3247373-4140-ac81-6457-be3590b98ce8
- 0 Check flag(s) (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description
=== END NODE ===

0:0 - You allowed yourself to be dominated by a ghaik. To be contaminated.
uid: b3af936a-4743-df11-31dd-fc6181c8906a
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> It weren't our fault! We heard something calling out from the wreckage. It... it sounded like my daughter.

0:0 - Figure it out yourself. I have neither time nor patience to train a new slave.
uid: b86313ca-b53f-419a-8fe5-3e424956e14f
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> You - you what?

0:0 - Calm yourself - all is well now.
uid: c0b74a12-6555-de35-b96e-748ae1b8d247
> null

null
uid: c3011bfe-b227-c8a2-029f-41af4d6b8f0b
> The same thing that happens to anyone who attacks me.
> I was defending myself. I'm sorry.
> null
> Whatever was happening, it ended with that monster.
> You were protecting that creature.
> Calm yourself - all is well now.
> You allowed yourself to be dominated by a ghaik. To be contaminated.

null
uid: c4cf3d02-6a65-83da-32e2-24dca955c624
Jump to another node

0:0 - Show some gratitude, or you'll find that I'm a lot worse.
uid: ca2cc22c-c038-b8af-b7a0-81bf9123307d
> null

0:0 - ...Oh gods, my friends. What happened?!
uid: cab064e9-30e5-b078-f7e4-ebc6413a5b95
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - We're in the middle of nowhere. The gods must have it out -
uid: ce291c8a-a4ff-98de-3b13-f7f2c5cf0c09
> Wait. You... I can feel you. Just like one of those things. You're one of them!

0:0 - What are you - help!
uid: ce7db1a5-2c85-34cb-f434-449d733cc067
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - There's something in your head! Please - we'll take our chances out here. Just... just leave us be!
uid: e1bb09b4-42eb-3dd7-3b97-577f6d4d7441
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Calm down. They abducted me, but I escaped.
uid: e1fc46ab-3096-a112-3684-1f5fff0d36e0
> null

null
uid: ea4a32d0-99e7-1f84-9f97-366761ca8911
Jump to another node

0:0 - I'm sorry, it just... it sounded just like my daughter. I thought I was protecting her.
uid: f518eb19-1183-bbc7-aacb-70bab4eba47b
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_MindflayerThrall02.lsj
Synopsis:
A fisherwoman who was mentally dominated by the dying mind flayer at the crash site. At this point, she's broken free of its control, but unless it's dead, she's still unable to speak coherently. Once the mind flayer is dead, she's relieved but still angry at the creature, that frustration occasionally boiling over on us if we press her too hard.

0:0 - ... oh, damnation. My friend, Thale - what... what happened?
uid: 0090f9bb-e6dc-229e-4702-d7500d6af7c5
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - It... drew us. We couldn't stop even when we dashed our boat against the shore. What now?
uid: 00a550a1-78a3-ef57-2d53-663dc42ce1fb
> It could be worse - your ship didn't fall from the sky.
> First things first. Where are we?
> Your boat - can it be repaired?

> Figure it out yourself. I have neither time nor patience to train a new slave.
> Start by handing over your valuables.

null
uid: 1084b264-c9f0-1469-5034-f47760e05644
Jump to another node

0:0 - That monster was using you like a puppet.
uid: 1a31d47b-dab6-28a3-a854-aeb69dc84b51
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - No! Just... just keep away, all right? I'll go my way, you go yours. Please.
uid: 1d59f738-ac82-829e-5c33-3381e4afe24e
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 1d5a39a7-585c-9d7b-0968-23a6dfd7ff4a
Jump to another node

0:0 - By who? We're miles from anyone and anywhere. Even if -
uid: 21f8e898-f8c8-ef11-add9-0fcbbd1ef773
> Wait. Your mind - I can... feel it. You're like them - those creatures!

0:0 - You were protecting that creature.
uid: 2581cd39-a3ab-d9e7-5167-739282695a98
> Aye... I remember. We saw the crash from the river, and heard... something.

0:0 - We came to help. Umberlee's law - never pass a wreck. Even if it... comes from the sky.
uid: 2cb8a948-c396-6b87-c0c6-19b7538190d0
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

0:0 - The back-arse of beyond. Baldur's Gate is a few days downriver, but -
uid: 2d080d1b-055c-35a5-aad6-c0aac5db2c76
> Wait. Your mind - I can... feel it. You're like them - those creatures!

0:0 - Calm yourself - you're safe now.
uid: 3a73ba81-d165-68ac-4b50-c4a6ef6e73d4
> Calm? One moment we're hauling in our nets, and the next the damn sky is falling in!

0:0 - ...The voice. Oh, gods, the voice. What happened?!
uid: 3a89b617-a371-24cb-6de3-97135c8b95e9
> You tried to kill me, that's what.
> That monster was using you like a puppet.
> It looked like you were helping that thing.
> This voice - what was it saying?
> null
> null

0:0 - ... aye, me and all. We were fishing - just getting ready to haul our nets in when we saw the crash.
uid: 3d3c8603-eb7a-a017-4a23-de05ff05d2ca
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

0:0 - That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.
uid: 3e9e7cf3-89fb-445c-05e3-48e03f3ccfba
> It... drew us. We couldn't stop even when we dashed our boat against the shore. What now?

null
uid: 416ae48c-3d5b-a636-2e99-f0f28682781f
Jump to another node

0:0 - ... oh, damnation. My friends - what... what happened?
uid: 484c305e-019f-56ed-407c-e4fb9dfc4071
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - Your boat - can it be repaired?

uid: 4a26b5bd-ce32-6e9f-28a3-b20e706c31bc
> By who? We're miles from anyone and anywhere. Even if -

null
uid: 4c1c00d4-8a67-2bbd-fc7b-fb58c7066673
> The same thing that happens to anyone who takes up arms against me.
> I was defending myself. I'm sorry.
> That monster was using you like a puppet.
> Whatever was happening, it ended with that monster.
> You were protecting that creature.
> Calm yourself - you're safe now.
> You allowed the ghaik to use you. You're unclean.

0:0 - You tried to kill me, that's what.
uid: 51d2d891-bfe4-b9e1-a368-ea1a402cbb15
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> null

0:0 - It looked like you were helping that thing.
uid: 5375ea3f-41cc-7564-6a7c-713be6e4f0cc
> null

0:0 - Gods... my head...
uid: 56e13fc9-6635-1e5c-ec73-60079de3389b
- 0 Check flag(s) (Dialog):
   false - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thralls -
> null

0:0 - I've seen enough blood today, all right?
uid: 5b508684-ddb9-d2ff-6be2-abaf3870c32b
- 0 Check flag(s) (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I'm not staying in this damned place.

uid: 5f884fd3-2455-6981-c36d-0c7bfe8b8fe3
- 0 Check flag(s) (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description
=== END NODE ===

0:0 - Figure it out yourself. I have neither time nor patience to train a new slave.
uid: 619275da-1e1f-0ed6-38df-2d5a1639b8ac
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> I'm no more eager to cosy up to you, drow, but we're in the wilderness. If we want to -

0:0 - Aye, I... I remember now. We saw the crash from out on the river, flocked to it like damn fools.
uid: 6599dd8a-d063-1b68-e572-d48ccc96f624
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

0:0 - We shouldn't have come here... we had to come here.
uid: 687a1014-8a41-c804-5051-ee832e90ec8c
- 0 Check flag(s) (Global):
   false - CRA_Escape_State_MindFlayerDead - CRA_Escape_State_MindFlayerDeaddescription
=== END NODE ===

0:0 - First things first. Where are we?
uid: 77415e94-ade4-406d-3019-4e5b1081c779
> The back-arse of beyond. Baldur's Gate is a few days downriver, but -

0:0 - Arms? We're damn fisherfolk! We saw the crash and came to help, more fool us.
uid: 77c60fbe-fbbb-af4d-bf70-2908863d92a1
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

0:0 - Show some gratitude, or you'll find that I'm a lot worse.
uid: 834eb01b-855e-4598-a6dd-75fbe9c5b967
> No! Just... just keep away, all right? I'll go my way, you go yours. Please.
> No! Just... just keep away, all right? We'll go our way, you go yours. Please.

0:0 - No! Just... just keep away, all right? We'll go our way, you go yours. Please.
uid: 8536f0cb-a594-6047-e84a-2188891e6902
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - What? No!
uid: 898b3ce7-f333-58fd-5559-f08a8840fd9b
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Good riddance. We were fishing on the river when we saw the crash.
uid: 8ee3b0f7-6df1-9b47-b583-855bdfbc2b43
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

0:0 - I was defending myself. I'm sorry.
uid: 92881f2f-b4e7-e024-7d7b-162fe71577fe
> ... aye, me and all. We were fishing - just getting ready to haul our nets in when we saw the crash.

0:0 - Start by handing over your valuables.
uid: 9570a345-7d4d-ecd7-7e41-e60d24f19e1b
> What? No!

0:0 - What? I saved you from that thing.
uid: 9b16328d-c632-829e-4c9a-1dc6a7f7aaed
> No! Just... just keep away, all right? I'll go my way, you go yours. Please.
> No! Just... just keep away, all right? We'll go our way, you go yours. Please.

null
uid: a0367fc7-e0de-b444-337e-4353ebf8d709
Jump to another node

0:0 - No. They did... something to me, but I escaped.
uid: a4044990-e150-bf43-d9a2-8d24fd7df0b9
> No! Just... just keep away, all right? I'll go my way, you go yours. Please.
> No! Just... just keep away, all right? We'll go our way, you go yours. Please.

0:0 - It's where you landed that matters. The middle of bloody nowhere. Now-
uid: a64fea3c-427d-c13a-0d6b-3a8816a58be7
> Wait. Your mind - I can... feel it. You're like them - those creatures!

0:0 - That monster was using you like a puppet.
uid: a8541a60-5cd8-1d83-0ffc-83efc0d3b0d8
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Aye, I... I remember now. We saw the crash from out on the river, flocked to it like damn fools.

0:0 - ... oh, damnation. My friend, Gan - what... what happened?
uid: aa425e66-47e7-24d9-6d16-706ff3453bd8
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - This voice - what was it saying?
uid: b232fe73-675d-e5d5-da67-413fc6834db5
> ... imagine everyone you've ever loved, screaming for help in one voice. It drove us mad.

0:0 - It could be worse - your ship didn't fall from the sky.
uid: b559399f-e237-e85e-8f91-50eb9a7a9ed0
> It's where you landed that matters. The middle of bloody nowhere. Now-

0:0 - Calm? One moment we're hauling in our nets, and the next the damn sky is falling in!
uid: b5f5c17c-9278-df45-5020-119af6b6ff5c
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

0:0 - Wait. Your mind - I can... feel it. You're like them - those creatures!
uid: bbffced2-bbad-f952-b10a-bb0d5739b927
> What? I saved you from that thing.
> No. They did... something to me, but I escaped.
> Show some gratitude, or you'll find that I'm a lot worse.

0:0 - You allowed the ghaik to use you. You're unclean.
uid: bdff63f5-de43-6c59-711c-2a8975c84caa
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> We came to help. Umberlee's law - never pass a wreck. Even if it... comes from the sky.

0:0 - Whatever was happening, it ended with that monster.
uid: c1a7fca0-d285-fb85-cecc-c0705cab1bad
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> Good riddance. We were fishing on the river when we saw the crash.

0:0 - ... imagine everyone you've ever loved, screaming for help in one voice. It drove us mad.
uid: c85498c1-631f-da92-878b-fce03d05618f
> null

null
uid: c9161cc2-2fc7-a627-e11c-e00c8cbd9401
Jump to another node

null
uid: ce3ea5de-034f-096d-123e-d56fae3d45c0
Jump to another node

0:0 - I'm no more eager to cosy up to you, drow, but we're in the wilderness. If we want to -
uid: d3d3e713-8f91-b63a-3024-b8229cdc50a6
> Wait. Your mind - I can... feel it. You're like them - those creatures!

0:0 - Aye... I remember. We saw the crash from the river, and heard... something.
uid: d3d5b5d1-fc3c-f4c0-b6da-e09e582aced2
> That thing was in the wreckage. Whatever it did... imagine everyone you've ever loved, screaming for help in one voice.

null
uid: db9ad400-fc48-d09b-328d-d356d1aacd8c
> ... oh, damnation. My friends - what... what happened?
> ... oh, damnation. My friend, Gan - what... what happened?
> ... oh, damnation. My friend, Thale - what... what happened?
> ...The voice. Oh, gods, the voice. What happened?!

null
uid: f1eccd77-25c6-5ea4-7e6b-b5e352477a49
Jump to another node

0:0 - The same thing that happens to anyone who takes up arms against me.
uid: f4f5b10e-7410-521c-f337-ca5d14d7e471
> Arms? We're damn fisherfolk! We saw the crash and came to help, more fool us.

0:0 - Keep back. Back!
uid: fbd9d531-8e72-2144-bbb5-3bbdce64510d
- 0 Check flag(s) (Dialog):
   false - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_MindflayerThrall03.lsj
Synopsis:
A fisherman who was mentally dominated by the dying mind flayer at the crash site. At this point, he's broken free of its control, but unless it's dead, he's still unable to speak coherently. Once the mind flayer is dead, he's relieved and grateful and eager to flee.

0:0 - That monster was using you like a puppet.
uid: 0401dd21-5399-4859-5b29-d0796e9966ee
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Start by handing over your valuables.
uid: 0bf18542-003d-2a26-cd22-5d9f47a914ef
> What? No - please!

0:0 - It looked like you were helping that thing.
uid: 0edc2bfd-8fbe-5894-73e0-29c0aef0ed2b
> I just... I just remember digging.

0:0 - Nowhere I can find on a map. I know Baldur's Gate is a few days downriver, but -
uid: 144b6a3c-d1a7-591b-eafb-7a04f1bf5cd4
> Wait. Your... your mind. I can still feel it, like an echo. You... you're like that thing.

null
uid: 20590711-78e0-6fb3-8d17-e89e0a0c935f
Jump to another node

0:0 - I remember getting close and... hearing a voice. It said we were special. That we could help.
uid: 2abc14a8-a9c2-0433-8889-fb74e67bba9d
> null

0:0 - It's all... it's like a dream. What happened? What's going on?
uid: 3147a557-9513-f23f-1875-e05979e96bd6
> You tried to kill me, that's what.
> That monster was using you like a puppet.
> It looked like you were helping that thing.
> This voice in your head - what was it saying?
> null
> null

0:0 - We saw the crash from the river. We were too scared to move at first, but that thing... spoke to us.
uid: 3259e22c-dae3-0962-fe16-2e6694df25b3
> We... we were ready to die for it. Came ashore so fast we crashed the boat. I... I don't know what we'll do, now.

0:0 - This voice in your head - what was it saying?
uid: 33e6f59b-42f0-de21-14f3-3794cbd77185
> That... that we were special. That it needed our help.

0:0 - First things first. Where are we?
uid: 38ee9486-6f47-145f-eafc-e67f22b80207
> Nowhere I can find on a map. I know Baldur's Gate is a few days downriver, but -

0:0 - Wait. Your... your mind. I can still feel it, like an echo. You... you're like that thing.
uid: 3966b4de-1ff8-b91b-efc0-762a5c4a3df6
> What? I saved you from that thing.
> Calm down. They did something to me, but I escaped.
> Show some gratitude, or you'll find that I'm a lot worse.

0:0 - We were on the river. We were afraid to come ashore, but then we heard... screaming.
uid: 39fc9d4a-9bf6-5ac5-667b-9a6933a4ea53
> I remember getting close and... hearing a voice. It said we were special. That we could help.

0:0 - They tried to kill me. I killed them first.
uid: 3f626c33-f32f-d05c-2987-2d3d87f21b2b
> I... I see. I'm sorry - we meant no harm. We saw the crash, and then I remember... that thing. Its voice, in our minds.

0:0 - It could be worse - your ship didn't fall from the sky.
uid: 3fb4d121-f9e6-37f1-6f1e-c6e5ef0409d6
> You were... you were on that thing? Heading where? This is the middle of nowhere -

0:0 - Ah... ah, good luck to you.

uid: 43a05374-053b-937c-a570-37d4154d9daf
- 0 Check flag(s) (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall3 - CRA_MinscRecruitment_HasMet_Thrall3description
=== END NODE ===

0:0 - I... I see. I'm sorry - we meant no harm. We saw the crash, and then I remember... that thing. Its voice, in our minds.
uid: 44c642be-b722-92c2-99c6-632b0a17dd24
> null

0:0 - What? I saved you from that thing.
uid: 45f10cee-6b63-516e-2d9c-7ea36d15d1f4
> Please. I'm grateful for your help, truly... but I don't want any more trouble. I'll go, all right? I'll go!
> Please. We're grateful for your help, truly... but we don't want any more trouble. We'll go, all right? We'll go!

0:0 - We don't want trouble. We're leaving. Please.
uid: 48106c38-e153-3189-3284-39cef7fc7a59
- 0 Check flag(s) (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thralls -
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - We saw the crash from the river. But even then we could... hear it. Feel it in our minds.
uid: 487def2d-33ce-2c51-b7fd-b044fc2d2a09
> We... we were ready to die for it. Came ashore so fast we crashed the boat. I... I don't know what we'll do, now.

0:0 - We saw the crash and came to help. That... thing got a hold of us.
uid: 4abb6dc9-957d-1dbb-a15d-e001b60bafa6
> null

0:0 - We... we were ready to die for it. Came ashore so fast we crashed the boat. I... I don't know what we'll do, now.
uid: 51ec5b3e-91fa-2b1c-09f5-48494a2de21c
> It could be worse - your ship didn't fall from the sky.
> First things first. Where are we?
> Your boat - can it be repaired?
> Figure it out yourself. I have neither time nor patience to train a new slave.
> Start by handing over your valuables.

0:0 - You were protecting that creature.
uid: 6bc0a5c9-464b-df71-0a2c-c49386bb2f48
> null

null
uid: 6d184c47-d503-13c5-bc14-83cb51510cf2
Jump to another node

0:0 - Calm down. They did something to me, but I escaped.
uid: 74f0a10b-24b6-0016-4235-b507ff5899ac
> Please. I'm grateful for your help, truly... but I don't want any more trouble. I'll go, all right? I'll go!
> Please. We're grateful for your help, truly... but we don't want any more trouble. We'll go, all right? We'll go!

0:0 - I was defending myself. I'm sorry.
uid: 762a365e-f0b2-8c30-8c70-e31b31d6e83d
> I... I understand. Just... please know that we meant no harm.

0:0 - What? No - please!
uid: 76b9a478-53f4-fc65-6d5f-7cdaf6fe80fd
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

null
uid: 7845695e-89ef-1d31-c047-7da7eb4a0d65
Jump to another node

0:0 - You allowed the ghaik to use you. You're unclean.
uid: 7dc4e39d-b05a-6d77-b4e4-c6c52d1e0716
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> A... a gayk? Whatever that thing is, it would have had me if not for you. We watched the crash from the river.

0:0 - Oh Umberlee spare us, no. My friends - what happened to them? What's going on?
uid: 868a3b71-2d37-09ef-a3f0-95bd781d2c27
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - That... thing. It was speaking... in my head.

uid: 8d07d009-31ab-2420-2464-208ceb0cf4e5
- 0 Check flag(s) (Dialog):
   false - CRA_DyingMindflayer_HasMet_Thrall3 - CRA_MinscRecruitment_HasMet_Thrall3description
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thralls -
> null

0:0 - That monster was using you like a puppet.
uid: 9057daf1-181d-38db-8540-acd3effbfa9d
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> It's... I'm not sure I want to remember.

0:0 - Perhaps. But I wouldn't like to tarry too long in this wilderness. We're -
uid: 90856a08-b1d0-3c43-4ab8-d2bc8d83f68b
> Wait. Your... your mind. I can still feel it, like an echo. You... you're like that thing.

null
uid: 91ae5507-e6ad-17c8-55df-94ecc20c271b
Jump to another node

0:0 - Figure it out yourself. I have neither time nor patience to train a new slave.
uid: 990de679-c7bf-66cc-226b-3d247778c090
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> You... of course. I did not think to meet a drow in this wilderness, least of all -

0:0 - Calm yourself - you're safe now.
uid: a4c33fab-99ed-41de-7f50-bbdb0c6bd643
> We were on the river. We were afraid to come ashore, but then we heard... screaming.

0:0 - That... that we were special. That it needed our help.
uid: a91ad266-f1d7-a77f-67cf-898b0178b50a
> We saw the crash from the river. But even then we could... hear it. Feel it in our minds.

null
uid: b97a6f63-f0a2-39a5-c43b-eb1500f43e86
Jump to another node

0:0 - It's... I'm not sure I want to remember.
uid: c15f2823-b557-aca2-f3d9-0e204fc0e5eb
> We saw the crash from the river. We were too scared to move at first, but that thing... spoke to us.

0:0 - Whatever was happening, it ended with that monster.
uid: cc238d18-25ee-932b-0195-609453ea2b80
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> null

0:0 - Show some gratitude, or you'll find that I'm a lot worse.
uid: cd957f7d-456f-4295-1353-0ba9f167f98c
> Please. I'm grateful for your help, truly... but I don't want any more trouble. I'll go, all right? I'll go!
> Please. We're grateful for your help, truly... but we don't want any more trouble. We'll go, all right? We'll go!

0:0 - A... a gayk? Whatever that thing is, it would have had me if not for you. We watched the crash from the river.
uid: cf442ae4-bb4c-9265-f2dd-c03b02faf89e
> I remember getting close and... hearing a voice. It said we were special. That we could help.

0:0 - Umberlee speed you on your way. Won't trouble you any further.
uid: d191f3ca-b690-d40d-0a36-3791fbddbc14
- 0 Check flag(s) (Dialog):
   false - CRA_DyingMindflayer_HasMet_Thralls -
- 1 Check flag(s) (Object):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thralls -
=== END NODE ===

0:0 - Oh Umberlee spare us, no. My friend - what happened to her? What's going on?
uid: d8957c3f-9c3b-e7ce-ab62-84f1976547ac
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null

0:0 - You... of course. I did not think to meet a drow in this wilderness, least of all -
uid: dae6ed4a-9ac1-90d0-8443-35e07b0aa9f0
> Wait. Your... your mind. I can still feel it, like an echo. You... you're like that thing.

null
uid: dbf5ffd3-6f22-58e5-cbb7-bb6056d2fbbd
Jump to another node

0:0 - You tried to kill me, that's what.
uid: ded0ed8a-91e3-aca9-a586-0ce55f005d46
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> I'm truly, truly glad we weren't able. Thank you.

null
uid: e25554da-7fcd-289e-26c3-44c86dbc904e
- 0 Set flag(s) to (Dialog):
   true - CRA_DyingMindflayer_HasMet_Thrall3 - CRA_MinscRecruitment_HasMet_Thrall3description
> Oh Umberlee spare us, no. My friends - what happened to them? What's going on?
> Oh Umberlee spare us, no. My friend - what happened to him? What's going on?
> Oh Umberlee spare us, no. My friend - what happened to her? What's going on?
> It's all... it's like a dream. What happened? What's going on?

0:0 - Your boat - can it be repaired?
uid: e260cfe8-06ea-3454-60a7-bd1fc1ba0bdd
> Perhaps. But I wouldn't like to tarry too long in this wilderness. We're -

0:0 - Please. We're grateful for your help, truly... but we don't want any more trouble. We'll go, all right? We'll go!
uid: e28df944-5a93-bec3-4d3e-231cb45726cd
- 0 Check flag(s) (Global):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - I'm truly, truly glad we weren't able. Thank you.
uid: ea0d6e7a-0729-f7c9-91a1-9e826b3cbd44
> We saw the crash from the river. We were too scared to move at first, but that thing... spoke to us.

0:0 - Please. I'm grateful for your help, truly... but I don't want any more trouble. I'll go, all right? I'll go!
uid: ea3b485f-76c1-d9c9-69cb-d006e54928ab
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: eecf726d-44be-1a8f-08a9-7f5512271d34
> They tried to kill me. I killed them first.
> I was defending myself. I'm sorry.
> That monster was using you like a puppet.
> Whatever was happening, it ended with that monster.
> You were protecting that creature.
> Calm yourself - you're safe now.
> You allowed the ghaik to use you. You're unclean.

0:0 - I just... I just remember digging.
uid: f37c00a8-cb66-116e-0e5a-85fdb1bbf8b8
> We saw the crash from the river. We were too scared to move at first, but that thing... spoke to us.

0:0 - I... I understand. Just... please know that we meant no harm.
uid: fba0cd2b-fd79-f486-1181-0cf7db9d85d2
> We saw the crash and came to help. That... thing got a hold of us.

0:0 - You were... you were on that thing? Heading where? This is the middle of nowhere -
uid: fcbbd98c-daff-ea29-4b75-da0ef8c73a5b
> Wait. Your... your mind. I can still feel it, like an echo. You... you're like that thing.

0:0 - Oh Umberlee spare us, no. My friend - what happened to him? What's going on?
uid: ff4c042e-d387-54ae-d059-5b96424d77ff
- 0 Check flag(s) (Global):
   true - This flag template was not found somehow... -
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_PAD_FirstIntellectDevourerCombat.lsj
Synopsis:
Start of a player's turn. The first time this player (and nearby players, if any) are in combat with Intellect Devourers. Intellect Devourers are lethal at close range. Keep in mind player might be alone.

0:0 - Wicked little beasts - they'll down you in one strike.
1:0 - Intellect devourers. A thinking man's worst nightmare.
2:0 - Can't let these things escape the wreckage.
3:0 - Ghaik devourers. One strike could prove lethal.
4:0 - Vicious filth. Best keep some distance, or this'll be a short fight...
5:0 - Those tentacles look nasty. One hit, and it's over.
6:0 - Better stay back. One strike could be lethal.
uid: 51931f41-1d95-2a43-be16-f0e017388d65
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_PAD_SeeWoundedDevourers.lsj
Synopsis:
You meet with some Intellect Devourers: walking brains essentially that are nasty creatures. They attack you. As non-gith you have no idea what these things are. As gith, you know very well.

0:0 - More of those wretched things.
uid: 4f55ed46-bee9-4d7f-9c7a-fa13ec1c6638
Node context: Horrified
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - More of the mind flayers' pets.
uid: f05f5d64-20d5-4cd5-9e4d-dea4055b2bd3
Node context: Pleased, anticipating coming face to face with his prey
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Thrall01_Dead.lsj
Synopsis:
A speak with dead dialogue - talking to the corpse of a fisherman who died at the crash site after being mentally dominated by a mind flayer

0:0 - ... enemies... murderers...
uid: 189448f2-d42e-fccc-490c-e1641d6c6bb9
Node context: FX_SpeakWithDead_Spell
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 1c9f5523-f3fd-f459-8bd7-8097550accec
Node context: FX_SpeakWithDead_Spell_Leadout
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 1ec44267-6b15-5049-ad46-ef4a97497ab1

0:0 - ... Sword Coast...
uid: 2c3877a8-85e3-2c6d-33f7-a113cc2d7aec
Node context: FX_SpeakWithDead_Spell
> null

0:0 - Leave.
uid: 321af7a9-142e-490a-bee4-229feabb6bdc
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 3c16e976-4307-9d8f-b99e-fa411ac2ad73

0:0 - Who are you?
uid: 6876ae9b-72be-fe70-4721-be592aeb7cf3
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... fisherman... lost here...

0:0 - ... screams... flames... a voice... commanding...
uid: 781f7365-647f-8fc3-4bcd-072972106712
Node context: FX_SpeakWithDead_Spell
> null

0:0 - ... fisherman... lost here...
uid: 7b6479c3-d1c8-c696-07cc-156129b24c36
Node context: FX_SpeakWithDead_Spell
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 7d20dae7-3fbc-e261-b705-136b430f8ca2
Animation: *DUPE*[Stranded Fisher] SWD Start Loop End until the end of Diag
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 8354e9aa-7a52-ceb2-bab7-a2e4bcf6bec9

null
uid: 8ef270be-debe-e18b-dd34-36ea87d17383

null
uid: aeaad357-6139-b2a2-a8ef-333da62defe6

0:0 - ...number nine...
uid: bc6fa5a1-ed7c-ac4a-d913-56cfc505d355
Node context: FX_SpeakWithDead_Spell
> null

0:0 - Do you have any secrets?
uid: bcd0a628-bcf2-61a3-be37-7fae8b40f91d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...number nine...

0:0 - Who killed you?
uid: e43e9e15-9a2b-cc7c-e097-00fea8477c6a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... enemies... murderers...

0:0 - What happened to you?
uid: f34c37fc-948f-b467-d133-4201389cd949
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... screams... flames... a voice... commanding...

0:0 - Where in the world are we?
uid: f58db876-c7d1-484d-5e70-d818429c7b8a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Sword Coast...

0:0 - *The corpse regards you lifelessly.*
uid: faa262c5-7808-1bf2-327b-5510a49f3759
Animation: *DUPE*[Stranded Fisher] SWD Start Loop End until the end of Diag
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Do you have any secrets?
> Who killed you?
> Where in the world are we?
> Leave.
> *The spell's power wanes. You can ask no more questions.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Thrall02_Dead.lsj
Synopsis:
A speak with dead dialogue - talking to the corpse of a fisherwoman who died at the crash site after being mentally dominated by a mind flayer

null
uid: 00248c30-97e3-d35a-b362-7a1637066cb7

0:0 - Who killed you?
uid: 098848bd-7c49-de85-fc4e-b64bf0744d7b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... strangers... killers...

0:0 - *The corpse regards you lifelessly.*
uid: 0cc32bc4-e350-6089-f025-776102ad0281
Animation: *DUPE*[Stranded Fisher] [Player] SWD Start, Loop and End until the end of Diag
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Were you on the ship?
> Who killed you?
> Do you have any secrets?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Leave.
uid: 168f41f2-7a1d-73e1-dc54-02ea8a212244
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Were you on the ship?
uid: 1d752802-1dfd-f6eb-3942-99ec0909a0f7
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... no... it fell... we saw...

0:0 - Do you have any secrets?
uid: 3544245c-3194-6ab5-3c41-2bf561c86103
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...White one...

null
uid: 67c8c8bb-7521-f143-26d8-fcb5796d790f

null
uid: 70d2ea62-2afc-1e0f-6172-57cb5150e8ba

0:0 - ... lost our... boat...
uid: 9f28b2f4-7b2c-ef14-1dde-6ed1be09be60
Node context: FX_SpeakWithDead_Spell
> null

0:0 - ...White one...
uid: a9a8ce14-7572-d874-64b3-605741c93f9c
Node context: FX_SpeakWithDead_Spell
> null

0:0 - ... strangers... killers...
uid: aa902dd8-771b-1c19-2469-91b359698c43
Node context: FX_SpeakWithDead_Spell
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: bf264451-2aa6-e879-b94e-cb83f07467b7
Animation: *DUPE*[Stranded Fisher] [Player] SWD Start, Loop and End until the end of Diag
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: cba1deb6-0414-b7f1-e1e4-ff8b4b77c3b3

0:0 - Who are you?
uid: de75b2d2-2de8-1c3b-c382-6c7c985ed1dd
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... fishmonger...

0:0 - ... no... it fell... we saw...
uid: e6014357-4f10-5c67-fef4-5d6307d8ea3e
Node context: FX_SpeakWithDead_Spell
> null

null
uid: e6dfbd80-f72e-1cca-749c-bff367df93a7

0:0 - ... fishmonger...
uid: e9e4cbe2-2c2e-0d27-af6f-6b97efb30585
Node context: FX_SpeakWithDead_Spell
> null

0:0 - What happened to you?
uid: f3c0cafd-2a5a-b6bc-3962-7676151866f4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... lost our... boat...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: fedfbf6d-5734-adb6-822f-75baf80bab32
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Thrall03_Dead.lsj
Synopsis:
A speak with dead dialogue - talking to the corpse of a fisherman who died at the crash site after being mentally dominated by a mind flayer

0:0 - ... nowhere... woods... danger...
uid: 11d1fa29-fc25-0605-a017-55ceb2aee4bd
Node context: FX_SpeakWithDead_Spell
> null

0:0 - What happened to you?
uid: 1ce06264-d467-5905-b5d5-037f9d90e51e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... a voice... in my mind...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 1f4043b3-3899-4a85-f516-68f7221b9740
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Were you on the ship?
uid: 2f8391c4-605c-e3bb-ddb3-251d26787db4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... no... on our... yellow boat...

0:0 - Who killed you?
uid: 2fe46629-0104-a51f-ad2f-1ade3f327e5f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... enemies... of the voice...

0:0 - ... no... on our... yellow boat...
uid: 3ea23167-2003-b840-4308-39364bb75e58
Node context: FX_SpeakWithDead_Spell
> null

0:0 - ... enemies... of the voice...
uid: 4e9904a4-132a-e11f-07a2-74171fd48d07
Node context: FX_SpeakWithDead_Spell
> null

0:0 - *The corpse regards you lifelessly.*
uid: 612d8435-da91-ae95-198b-bee2ae50ae88
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Were you on the ship?
> Who killed you?
> Where in the world are we?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Leave.
uid: 733b4527-b531-6ba9-148c-541a17fbaa2b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 84d4edc4-35f7-71a5-d904-c36ca4e815fc

0:0 - ... father... fisherman...
uid: 859c3521-9559-1292-5d19-db94b26829f2
Node context: FX_SpeakWithDead_Spell
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 8b2d3ecb-6b2a-6be4-7127-1fb5d0f0d834
Node context: FX_SpeakWithDead_Spell
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 93f7a87b-9116-d6ea-f5cf-6086fa03d49f

0:0 - Who are you?
uid: 96571d86-872f-5f5a-886c-03e32d7fcc5a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... father... fisherman...

null
uid: b9839e4b-3f0c-2fec-bc01-459a3fd35d1b

0:0 - Where in the world are we?
uid: b9e97510-53da-81b5-b46f-5b93a3d9e121
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... nowhere... woods... danger...

null
uid: c4cffab1-7b6c-eb2e-0c80-c99e7a47d5c6

null
uid: d2a3a396-490e-86f0-b1fc-b1fcc532fe4d

0:0 - ... a voice... in my mind...
uid: fe1920fd-3953-2798-b3b8-f32b12a0def5
Node context: FX_SpeakWithDead_Spell
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_VB_OtherSurvivors.lsj
Synopsis:
The party remarks on seeing footprints.

0:0 - Footprints. There may be even more that survived the crash.
uid: 59e8fa9c-9ce8-95a1-c120-346f7fc36096
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_VB_SawMindflayer.lsj
Synopsis:
The party remarks when seeing people trying to dig somebody out of the wreckage in the chaos of the nautiloid crash site

0:0 - There! A mind flayer - and it's hurt.
uid: 4c2286e1-f95a-5ae8-38d0-27655342335a
Node context: uncertain, unnerved
> That thing's bound to be dangerous, even if injured. Best be careful. Even an injured ghaik is a dangerous one. Do not let your guard down. Injured - but still dangerous. Be careful. Give it a wide berth. It could still do a lot of damage. I'd rather it be hurt than me. Do be careful. Approach with extreme caution. An injured mind flayer is still a dangerous one. Do not let your guard down - one misstep, and we're dead. Even injured, a ghaik can kill. Proceed with caution. Hurt, but still kicking - I can feel it scrabbling from here. Watch yourself. Even injured, it's dangerous. Be careful.

0:0 - That thing's bound to be dangerous, even if injured. Best be careful.
1:0 - Even an injured ghaik is a dangerous one. Do not let your guard down.
2:0 - Injured - but still dangerous. Be careful.
3:0 - Give it a wide berth. It could still do a lot of damage.
4:0 - I'd rather it be hurt than me. Do be careful.
5:0 - Approach with extreme caution. An injured mind flayer is still a dangerous one.
6:0 - Do not let your guard down - one misstep, and we're dead.
7:0 - Even injured, a ghaik can kill. Proceed with caution.
8:0 - Hurt, but still kicking - I can feel it scrabbling from here. Watch yourself.
9:0 - Even injured, it's dangerous. Be careful.
uid: d8cb59c5-a745-7052-5da0-5700a6ceeea9
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_General_PAD_FightingFishers.lsj
Synopsis:
Player clicked on a fisher's corpse on the beach that's near an intellect devourer's corpse, and remarks they must have put up a fight.

0:0 - A waste of perfectly good blood.
1:0 - These fellows fought to the last. Between fight or flight, they picked the wrong response.
2:0 - Must've been fishing when the nautiloid crashed. Hope they died quickly, at least.
3:0 - Dead, of course. They'd have been no match for a ghaik devourer.
4:0 - Put up a fight by the looks of it. Not that it mattered in the end...
5:0 - Rotten luck. One moment, they're fishing. The next, murdered by monsters.
6:0 - Must have been fishing when these monsters came. Bad luck.
uid: 5f68a2a2-1f5c-642a-72a0-db54bf0d9bee
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - A waste of perfectly good blood.
1:0 - These fellows fought to the last. Between fight or flight, they picked the wrong response.
2:0 - Wrong place, wrong time. Hope they died quickly, at least.
3:0 - Dead, of course. They'd have been no match for a ghaik devourer.
4:0 - Rotten luck. One moment, they're fishing. The next, murdered by monsters.
5:0 - Put up a fight by the looks of it. Not that it mattered in the end...
6:0 - Must have been fishing when these monsters came. Bad luck.
uid: d431d481-3b4c-2f55-da65-62f45b67fa2c
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> A waste of... you have interesting priorities. Hm. Wouldn't wish that fate on anyone.

0:0 - A waste of... you have interesting priorities.
1:0 - Hm. Wouldn't wish that fate on anyone.
uid: fb54f4cb-2da6-3437-0e1c-ab54b5d4eb68
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_General_PAD_Jetty.lsj
Synopsis:
Player comes near the end of a jetty that looks over the Chiontar.

0:0 - It's the River Chionthar. I'd know these waters anywhere.
1:0 - Do you intend to vocalise every thought? Or just the most obvious ones?
2:0 - Makes a pleasant change from rivers of blood.
3:0 - Let's hope the locals are friendly.
uid: 69bd3c41-6324-fb2b-533b-0d8a0c17c85c
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Running water normally burns like acid. But now - who knows?
1:0 - A mighty river. There's bound to be settlements along its shores.
2:0 - Makes a pleasant change from rivers of blood.
3:0 - Fresh water. There will be a settlement near.
4:0 - There's bound to be a settlement somewhere along this river...
5:0 - The River Chionthar. I'd know those clear waters anywhere.
6:0 - Fresh water. There must be a settlement somewhere nearby.
uid: cfa8b5b7-6ca6-377f-80ca-4b30ef7790b6
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Fresh water. There must be a settlement somewhere nearby.
uid: dfb8732f-90dc-4431-5022-39dda8d98037
> It's the River Chionthar. I'd know these waters anywhere. Do you intend to vocalise every thought? Or just the most obvious ones? Makes a pleasant change from rivers of blood. Let's hope the locals are friendly.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_HarperBooster_AD_Rock.lsj
Synopsis:
A player passes by a hidden Harper cache. If they pass a Perception check, they discover the rock hiding the cache. Otherwise, they just comment on the nearby ocean view.

0:0 - Nice view.
uid: 1eb623fb-90b7-43be-8e98-a55961fddb6d
=== END NODE ===

0:0 - Deep grooves in the mud around that rock.
uid: 5d3c8029-fb61-e9b9-9506-9c5697e52ad2
- 0 Check flag(s) (Global):
   true - CRA_HarperBooster_Event_RockMovable - Noticed that rock is out of place, makes it movable
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_HarperBooster_ScaredBoar.lsj
Synopsis:
The player comes across a boar who's been panicked by the noise and confusion of nearby flying vessel crash. A speak with animals dialogue where the player can speak directly, or an animal handling moment where the player gains insight into the animal's temperament.

null
uid: 06b5e2ac-a4ec-9d7b-541d-3320f40b2f5f
Jump to another node

0:0 - Don't worry. I won't harm you.
uid: 0a5a641f-65b9-c179-3c50-32ab8867075d
> *The boar shuffles its trotters, unsure. Then it dashes away into the wilderness.*


- Roll sucessful -
null
uid: 0fd8223b-04c3-0625-03e3-1ca3fe97aa4d
> *The boar grunts and eyes you warily with its beady eyes.*

0:0 - But not me!
uid: 12e9b87b-43fe-bb90-c0cb-f03b5078361e
Animation: [Boar] runs away
Node context: Torn between fight or flight.
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

0:0 - Leave.
uid: 142ca7f8-7e4e-681d-9f0a-ad14693616bb
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

0:0 - *Squeeeee!*
uid: 2b5e848d-d528-6f60-7443-500a492e6181
- 0 Check flag(s) (Dialog):
   false - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmet - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmetdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmet - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmetdescription
> Observe the boar to see what it does.
> Raise your palms to calm the boar.
> Attack.
> Leave.

- Roll failure -
null
uid: 34732821-2343-e4dc-1f72-07fd132d8bc8
> null

0:0 - *Squeeeee!*
uid: 46055c62-64f1-09e5-2c74-3e18ef839f52
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

null
uid: 476fb651-9a92-b2a0-2e1d-b180ec3e9695
Jump to another node

0:0 - Away! Away!
uid: 5b55acfa-4c14-e80f-c416-0122802f8f1f
- 0 Check flag(s) (Dialog):
   false - CRA_HarperBooster_ScaredBoar_SWA_Hasmet - CRA_HarperBooster_ScaredBoar_SWA_Hasmetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - CRA_HarperBooster_ScaredBoar_SWA_Hasmet - CRA_HarperBooster_ScaredBoar_SWA_Hasmetdescription
> Calm down. I won't hurt you.
> Clear off - it's dangerous here.

> Leave.

0:0 - Observe the boar to see what it does.
uid: 5d4c855f-64c2-4539-6c9d-9d36fab09d78
> *Squeeeee!*

null
uid: 8a7db1eb-9f41-d596-ab9a-0d75160a9719
- 0 Set flag(s) to (Dialog):
   true - CRA_HarperBooster_ScaredBoar_AnimalHandlingFail - CRA_HarperBooster_ScaredBoar_AnimalHandlingFaildescription
- 1 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

0:0 - *The boar grunts and eyes you warily with its beady eyes.*
uid: 9235dc0e-71b0-4126-756b-ab893b32ea94
- 0 Set flag(s) to (Local):
   true - f8c3e46f-6d74-637e-2ebd-6cd6d0289d5b_AnimalHandlingSuccess - f8c3e46f-6d74-637e-2ebd-6cd6d0289d5b_AnimalHandlingSuccessdescription
> Don't worry. I won't harm you.
> Beckon at the boar silently. Try to lure it closer.
> null
> null

0:0 - Attack.
uid: 9c2c094f-3227-5e49-65dc-5a0ec8cf2cdf
> null

null
uid: ae2582e4-53c6-da08-d6ac-93832424a543
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Clear off - it's dangerous here.

uid: b4422b11-c738-9d71-0631-9992f1aee610
> Yes, I have eyes. Keep away from me!

0:0 - Calm down. I won't hurt you.
uid: b6f931e3-7e6a-7dd0-f48c-2c279b95e20a
> You're all the same. Too many of my kind died because of your spears.

0:0 - Beckon at the boar silently. Try to lure it closer.
uid: b982fe16-800d-0ad6-eb6b-dd7c903a5d6d
> null

0:0 - Raise your palms to calm the boar.
uid: bb3b1e46-69d0-4373-b57f-d9914b6a616c
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - CRA_HarperBooster_ScaredBoar_AnimalHandlingFail - CRA_HarperBooster_ScaredBoar_AnimalHandlingFaildescription
> null (roll sucessful)
> null (roll failure)

0:0 - Yes, I have eyes. Keep away from me!
uid: cb064559-81fe-03b5-68f1-dc9425ef4e31
Animation: * DUPE * [Boar] runs away
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

0:0 - Leave.
uid: d289bf11-193c-ec8a-3564-c9edead34687
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

null
uid: d9d6b15e-7a8d-cc3f-148e-8c4c7a113607
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===

0:0 - You're all the same. Too many of my kind died because of your spears.
uid: df16768a-8c3e-0184-1bbc-e20af816692a
> But not me!

null
uid: eceac351-f99d-e5b1-0075-484ac6031060
Animation: [Player] Beckons at the Boar to lure it closer
Cinematic: The player beckons at the boar to lure it closer
> null

0:0 - *The boar shuffles its trotters, unsure. Then it dashes away into the wilderness.*

uid: ed40a7d6-a228-d054-daf5-ba6df08633ea
Animation: shuffle its trotters, then run away
- 0 Set flag(s) to (Object):
   true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_LaezelWakingUp.lsj
Synopsis:
Laezel wakes up and reflects on what she needs to do after the crash. Vlaakith'ka sivim hrath krash'ht: VLAH-kith-kah SIV-im HRATH KRAHSH-het.

0:0 - *The pain deepens as you take in the world around you.*
uid: 0e74fe4b-cbb7-a0cb-4a8c-207c7e767c80
Animation: *DUPE* hand to head while sitting on ground
> *Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.*

0:0 - Brush off the pain - there is no time to waste.
uid: 13948a2f-c79d-9eb5-8ff9-44802454013e
> *The pain deepens as you take in the world around you.*

0:0 - 'Vlaakith'ka sivim hrath krash'ht.' Only in Vlaakith may we find light.
uid: 228c14ee-cb35-b240-357b-9e45d47a1cf8
Animation: hand to head while sitting on ground
Cinematic: Said quietly in meditation.
Node context: Said quietly in meditation. Vlaakith'ka sivim hrath krash'ht: VLAH-kith-kah SIV-im HRATH KRAHSH-het.
> *The world around you comes into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.*

null
uid: 3b4e4149-9d58-5ddb-414b-9f463b36afc3
Jump to another node

0:0 - Rub your forehead. Can you feel the tadpole, wriggling inside?
uid: 411002c7-5038-55ac-014f-cddca2d7a302
> *Inside you, an atrocity is growing - feeding on you, becoming you.*

0:0 - *It's only a matter of days before tentacles split your lips, and your skin turns to gore.*
uid: 50606935-2424-5636-f2be-8545806db82b
Animation: *DUPE*moves hand away from head and stands up
> *If you want a cure, you must follow protocol: locate a githyanki crèche.*

0:0 - Summon your resolve. The ghaik tadpole will not be the end of you.
uid: 573df5dc-50f3-0a26-b432-6944d3325934
> *The pain brings the world into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.*

0:0 - Meditate on the words of your queen. Through them, you will find calm.
uid: 6e925e4b-2353-6f12-3534-b0c0dd849b22
> 'Vlaakith'ka sivim hrath krash'ht.' Only in Vlaakith may we find light.

0:0 - *Your skull throbs, your muscles ache. Memories of the last day swim through your head before taking form.*
uid: 77a6bc30-5375-6beb-ce19-1f61c98d9b05
Animation: Laezel sits up and puts hand to head
Cinematic: Lae'Zel solo scene, custom cameras may be required.
> Meditate on the words of your queen. Through them, you will find calm.
> Summon your resolve. The ghaik tadpole will not be the end of you.
> Rub your forehead. Can you feel the tadpole, wriggling inside?
> Brush off the pain - there is no time to waste.

0:0 - *It is only a matter of days before tentacles split your lips, and your skin turns to gore.*
uid: 8e570c29-52bc-261c-932f-1bea112a0534
Animation: Cine Animation can be used
> *At a crèche, you will find your kin. The tadpole will be removed, and you will be purified.*

0:0 - *The world around you comes into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.*
uid: 9f832004-e6ab-1be4-982a-9a66d6da4155
Animation: moves hand away from head and stands up
> *It is only a matter of days before tentacles split your lips, and your skin turns to gore.*

0:0 - *Inside you, an atrocity is growing - feeding on you, becoming you.*
uid: b40d026e-c89c-1cb1-07e0-cd01443a20b6
Animation: *DUPE* hand to head while sitting on ground
> *It's only a matter of days before tentacles split your lips, and your skin turns to gore.*

0:0 - *If you want a cure, you must follow protocol: locate a githyanki crèche.*
uid: b83d0c53-ab8b-a2b1-cc48-92845a7a5ea6
Animation: Cine Animation can be used
> *There, you will find your kin. The tadpole will be removed, and you will be purified.*

0:0 - *At a crèche, you will find your kin. The tadpole will be removed, and you will be purified.*
uid: bd6fbb75-b45f-4111-d298-81c1e92a4802
Animation: Cine Animation can be used
=== END NODE ===

0:0 - *The pain brings the world into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.*
uid: d32f92a8-1b31-816b-3de7-c03979e88b4b
Animation: *DUPE* hand to head while sitting on ground
> null

0:0 - *Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.*
uid: d52c1e0b-95cc-d361-a4a5-93270838e3f5
Animation: *DUPE*moves hand away from head and stands up
> null

null
uid: e8c8d410-f82f-a09c-286c-e0e832cedc68
Jump to another node

0:0 - *There, you will find your kin. The tadpole will be removed, and you will be purified.*
uid: f22f3017-43b6-da8a-f4cf-8bb04639a0b4
Animation: Cine Animation can be used
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_MindFlayerControl_AD_ThrallsDigging.lsj
Synopsis:
Dialogue that plays when approaching mind-controller fisherfolk at the crash site.

0:0 - Quickly! Save her!
uid: 0b326c41-b54c-10c9-a616-17cf2364e668
Cinematic: with their backs to the player, the NPCs are attempting to move some wreckage pinning down the wounded mind flayer
Node context: 00000000-0000-0000-0000-000000000000
> So much blood...

0:0 - Just get her out!
uid: af39f7c3-ccee-9798-3b49-45c59f9a9703
Node context: 00000000-0000-0000-0000-000000000000
> I'm trying.

0:0 - This is madness.
uid: b9235f4f-b089-b237-5742-10b98a58bb67
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===

0:0 - I'm trying.
uid: cd8811cf-55b6-78dc-18a7-00b2f0519a19
Node context: 00000000-0000-0000-0000-000000000000
> This is madness.

0:0 - So much blood...
uid: e6ec204e-4a81-15f5-7dba-dab971e083f8
Node context: 00000000-0000-0000-0000-000000000000
> Just get her out!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_MindFlayerControl_Intro.lsj
Synopsis:
Dialogue that plays when approaching mind-controlled fisherfolk at the crash site.

0:0 - Draw your weapon.
uid: 09a21a99-73a1-41cd-a61f-d81ed2769fad
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Global):
   false - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription
- 0 Set flag(s) to (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> Watch out! He's here to kill her! Watch out! She's here to kill her!

0:0 - Keep quiet.
uid: 241bfabb-fe1c-28e1-4f25-d506db7361f6
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===

0:0 - *As its influence wanes, they clutch their heads, blinking in confusion.*
uid: 2622f4d7-d2f0-5ff4-dd5b-342c895addb5
Animation: Thalls clutch their heads and look around confused
Cinematic:
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===

0:0 - LET IT DIE.
1:0 - Let it die, or join it.
uid: 386709fc-8395-22ac-da8c-b8c510dd74d3
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Node context: 00000000-0000-0000-0000-000000000000
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 392d2c0b-540d-6da8-067f-8b81d025a31a
Jump to another node

0:0 - ... you... you did this! You want to kill her!
uid: 46b0604b-07fe-b831-b26a-be35185b04aa
Animation: Three thralls slowly stand, looking at player
Cinematic: Cut to motion - a beat and a confused shake of the head as he tries and fails to clear it
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===

null
uid: 4a2e25e7-f87c-431c-4845-3817da64221c
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Object):
   true - This flag template was not found somehow... -
> null

0:0 - *The person they're digging from the rubble - it's the illithid from the ship. Wounded, but still alive.*
1:0 - *The survivor they're trying to save - it's the ghaik from the ship.*
2:0 - *The mind flayer from the ship - it's taken their brittle minds for its own.*
3:0 - *The person they're trying to save... it's the creature from the ship! Still alive, but wounded.*
uid: 4cfc4fd3-ce7f-c742-8805-0ffe7237fe4b
Animation: Thalls still kneeling by rubble/ dying mindflayer, pulling at rubble
Cinematic: close up of the half-dead mind flayer
Node context: 00000000-0000-0000-0000-000000000000
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0:1 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:2 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -
   true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription
> What are you doing? Let the monster die.
> Step back. I'm here to help.
> Draw your weapon.
> It's clouding your minds. Look at what's in front of you.
> If you cannot resist the ghaik's power, I must cut you down.
> LET IT DIE. Let it die, or join it.
> Keep quiet.

0:0 - Step back. I'm here to help.
uid: 5632054b-50a7-f7e3-e7a0-dd97f07dcf03
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> Help, yes... it's my daughter.

null
uid: 5b0c1509-c865-8ccf-afb4-d9efc60c32b7
Jump to another node

null
uid: 5f34015c-46e7-0ce6-d4d2-3e2076f3b0c7
Node context: 00000000-0000-0000-0000-000000000000
> null (roll sucessful)
> null (roll failure)

0:0 - *Your voice cuts through the fog of confusion - you can see the creature's hold on them wavering.*
uid: 66b65a92-20ff-6a0d-054e-d8a53b3774ac
Cinematic:
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - This flag template was not found somehow... -
> *As its influence wanes, they clutch their heads, blinking in confusion.*

0:0 - Help, yes... it's my daughter.
uid: 6c8dfcee-f7fa-2d11-c4db-f71f56dc60cf
Cinematic:
Node context: 00000000-0000-0000-0000-000000000000
> ... you... you did this! You want to kill her!

0:0 - If you cannot resist the ghaik's power, I must cut you down.
uid: 6f2cb197-090e-d417-86b8-d9f59c9d555a
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - It's clouding your minds. Look at what's in front of you.
uid: 70f69f32-25ed-c195-1a60-2513bd494300
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription
- 1 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - Monster? That's my daughter - she's dying!
uid: 89e6b522-8573-7415-ca16-df83228cd870
Animation: Three thalls - still kneeling - turn and look at player
Cinematic: They turn from the wreckage to look at the player - VFX playing to show mindflayer's control of them
Node context: 00000000-0000-0000-0000-000000000000
> ... you... you did this! You want to kill her!

0:0 - Watch out! He's here to kill her!
1:0 - Watch out! She's here to kill her!
uid: 8e0dbe1f-c68d-600c-1403-185c8c62a17b
Animation: Three thralls stand and turn to player - preparing to fight
Cinematic:
Node context: 00000000-0000-0000-0000-000000000000
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - *Your words fall on deaf ears - the creature's hold on them is too strong.*
uid: 9473668b-877b-c8e3-ffd0-719b36ecfb0e
Cinematic:
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> null

- Roll failure -
null
uid: 996e665e-d899-6ca9-1b50-0445042c4fb2
> *Your words fall on deaf ears - the creature's hold on them is too strong.*

- Roll sucessful -
null
uid: 9ad8ed42-76ba-f2d6-6a79-d7e872b46560
> *The person they're digging from the rubble - it's the illithid from the ship. Wounded, but still alive.* *The survivor they're trying to save - it's the ghaik from the ship.* *The mind flayer from the ship - it's taken their brittle minds for its own.* *The person they're trying to save... it's the creature from the ship! Still alive, but wounded.*

null
uid: 9e7ee650-6585-03db-f896-34ac162ed240
Jump to another node

- Roll failure -
null
uid: a2e5862c-b4ec-9ded-8b82-bf820cf7f8b8
> null

null
uid: a310da1d-5d56-9e4c-e8ac-7b11993a9f2f
Jump to another node

- Roll sucessful -
null
uid: a595b41c-8fc4-4986-9de2-438e1a907d10
> *Your voice cuts through the fog of confusion - you can see the creature's hold on them wavering.*

0:0 - Don't die, don't die, don't die...
uid: ae1f1deb-2e1a-a78c-c589-85dce6328323
Animation: Thalls still kneeling by rubble/ dying mindflayer
Cinematic: still with back to the player, on knees, trying to remove wreckage
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Object):
   true - This flag template was not found somehow... -
> null

0:0 - What are you doing? Let the monster die.
uid: bc473646-136f-d285-70a3-71aaef4cc671
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Global):
   true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription
- 0 Set flag(s) to (Global):
   true - CRA_DyingMindflayer_Event_StartFight -
> Monster? That's my daughter - she's dying!

- Roll sucessful -
null
uid: cc711bda-2d81-cddd-6719-ba0f3e3054c0
> null

null
uid: dd142496-2d8d-46dd-3b93-294a0a106dba
Cinematic:
Node context: 00000000-0000-0000-0000-000000000000
> null

null
uid: df11610a-9a19-c142-8670-4b883669f37c
Jump to another node

- Roll failure -
null
uid: ed0ca60d-b13a-f60c-2692-7a256d1d6cf9
> null

0:0 - Come on, dig! Faster! Get her out of there!
uid: edcd728e-e7cf-1a19-7d4e-9304535198f2
Animation: Thralls 2 and 3 on their knees - backs to the camera - try to pull away rubble, mindflayer lies on the gound - wounded, Thrall 1 stads over them shouting
Cinematic: with their backs to the player, the NPCs are attempting to move some wreckage pinning down the wounded mind flayer - custom scene viewer
Node context: 00000000-0000-0000-0000-000000000000
> Don't die, don't die, don't die...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_MindFlayerControl_PAD_ShadowheartComment.lsj
Synopsis:
Shadowheart realises that some people encountered near the nautiloid crash are being enthralled by an injured mind flayer and have no control over their actions.

0:0 - Those people... the mind flayer made them its puppets.
uid: a768d891-6536-0f2b-6e20-b52dddb6e753
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_ShadowheartRecruitment_AD.lsj
Synopsis:
Shadowheart groans and moans while unconscious. This occurs immediately after the nautiloid crash, with the player finding her lying on the ground amongst the debris.

0:0 - Ngh... no...
uid: 3cf8b0b2-8e79-41e4-9502-57734070b20a
Node context: Unconscious groans of pain and shock
- 0 Check flag(s) (Local):
   true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_A - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Adescription
- 0 Set flag(s) to (Local):
   true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_B - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Bdescription
=== END NODE ===

0:0 - Agh...
uid: 50c9b1ca-a2f3-47b3-bbcb-53cc1ebfed8f
Node context: Unconscious groans of pain and shock
- 0 Check flag(s) (Local):
   true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_B - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Bdescription
- 0 Set flag(s) to (Local):
   false - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_B - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Bdescription
   false - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_A - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Adescription
=== END NODE ===

0:0 - Uhh...
uid: b15875e4-2240-4f7b-8f64-69ccdea06f9e
Node context: Unconscious groans of pain and shock
- 0 Set flag(s) to (Local):
   true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_A - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_AvatarWakesUp.lsj
Synopsis:
This is the dialogue each avatar gets when they wake up on the beach in WLD_Main_A Crash site. It's a call to action to find a solution for the tadpole before you turn into a mindflayer.

0:0 - *But it'll all be for nothing if you don't find help soon.*
uid: 02f2660e-fdcd-c1a8-085a-7507e705ebee
> *The tadpole is a death sentence, and the clock is ticking. You need a cure.*

0:0 - *What delicacies might abound? Only one way to find out...*
uid: 096d2abd-36e7-ecdb-510f-611e6d08c641
> *And, of course, you'll be feeding for two now, thanks to your guest. Until it deigns to feast on your brains and split you open to reveal a newborn mind flayer...*

0:0 - *The chaos of the crash site confuses the landscape. You'll need to find a settlement or landmark.*
uid: 0ad82895-46bc-e528-4134-c394c25c20e0
Cinematic: Player glances around general surrounds.
> *And you'll need to do it quickly.*

0:0 - Recall everything you know about illithid tadpoles.
uid: 0c8cac99-d445-792d-1832-a7833bcd7318
> *You know a good deal about illithids and the process known as ceremorphosis. None of it good.*

0:0 - Ponder your miraculous survival.
uid: 0d80f086-d6ab-df33-441a-f2e97b705131
> *It was indeed miraculous... and perhaps a little suspicious. But it will have been for nothing if you don't find a way to remove the tadpole. And quickly.*

0:0 - *You half-expected your memories to return once you were free of the mind flayer ship, but your past is still an aching void.*
uid: 10681791-c4b9-38aa-bef7-7e8fd5ef66ac
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *If you don't find a way to remove the tadpole burrowed in your brain soon, your future will be as blank as your past.*

0:0 - *And, of course, you'll be feeding for two now, thanks to your guest. Until it deigns to feast on your brains and split you open to reveal a newborn mind flayer...*
uid: 10f58a05-1597-3c76-8915-bf563c2714e7
> *Perhaps it would be wise to focus on finding a cure. As wonderful as the sun is, you can hardly enjoy it if your face rips open.*

null
uid: 12339ba3-afe2-b203-e564-504f42ac198f
> null

0:0 - Forget the parasite and savour the warmth of the sun. You are reborn.
uid: 15370e18-0775-b585-16e8-2c25109ff2cc
> *Your stomach rudely announces itself to you with a twinge. Unfortunately, you cannot eat sunlight. Time you found some prey.*

0:0 - I did it. I got out.
uid: 21f41655-d0eb-051e-2649-a272b7acd5aa
Node context: A moment of awe/ emotion, realizing she did in fact escape Avernus at last.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> No doubt Zariel will be on my trail soon. Think I even spotted one of her hunters on the ship. I better get moving.

0:0 - Forget the hunter. I'm more afraid of the parasite in my head.
uid: 2358c742-e36c-3eb1-d44d-a053c4ee1f7e
> Been through a lot, but I draw the line at becoming a mind flayer. I'll sort it. I always do.

0:0 - Don't be daft. That parasite will turn me into a mind flayer if I don't find a cure.
uid: 25d40554-80af-3a01-9e68-239dc1e6cfe9
> I'll sort it. I always do. Might even have a little fun bashing devil bootlickers along the way.

null
uid: 2f080c78-cef8-f4c7-d783-544a7b02774a
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Don't be daft. That parasite will turn me into a mind flayer if I don't find a cure.
> null
> null

0:0 - *Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of netherese magic buried within your chest, of course.*
uid: 35c521cc-252d-c7f7-cd61-67865aa936b1
Cinematic: Small glance down towards chest/heart, concerned expression
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave.*

0:0 - *But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.*
uid: 35f39b55-1296-66e9-2d0f-ce378b9c38f1
Cinematic: Determined expression
=== END NODE ===

null
uid: 3abda453-e1cf-2d2c-c270-1534f7963334
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *You feel nothing. But of course, Lady Shar is no crass teacher, bludgeoning you with her instructions.*
uid: 3c2a8c2e-c12e-1d56-c04f-3a535bbaa574
> *She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.*

0:0 - Forget the hunter and the parasite. I'm more concerned about the infernal engine burning out.
uid: 3cce3176-9efc-9730-7b52-661526eacae7
> Yeah, yeah, one crisis at a time, hm?

0:0 - *According to what you've read, you have but seven days to find a cure... or that's the end of you. Better get moving.*
uid: 3d947e18-b0b0-60a0-9567-00cb29bf232d
Cinematic: Determined expression
=== END NODE ===

null
uid: 4136fd28-3d72-e0de-6842-a6c3f0b2e7db
> null
> *Sunlight. Your first instinct is to flinch from it and hide in the safety of shadows. But to your astonishment, there is no pain.*
> *It hurts just to think, but you need to get your bearings. You went to Avernus as a hunter, but you've left it as prey. Not to devils, but to the tadpole in your brain.*
> Ye gods! Can it be... I'm... I'm...
> *Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.*
> *Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of netherese magic buried within your chest, of course.*
> *You half-expected your memories to return once you were free of the mind flayer ship, but your past is still an aching void.*
> *As you wake, the tadpole squirms in your skull.*

0:0 - Better ten bugs than another day in the Hells. Than another hour.
uid: 464a9e4a-2e70-55e5-e166-8cb8d6f46ce4
Node context: Determined, glad to be free, unwilling to go back.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Yes. YES! Should be able to follow the river straight to Baldur's Gate. Easy.
uid: 474383ed-8f7f-ceaf-338c-e6fdba7e7f84
Node context: Wonder and happiness that she's home at last.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *But not as alien as the creature hiding deep inside your head. You must get rid of it.*
uid: 4977e4ea-1c5b-bb5a-1fff-c6714fe94937
> The artefact. You need to make sure it's secure.
> Offer the Dark Lady silent thanks for your survival this far. Beg her for guidance.

0:0 - Removing the tadpole is all that matters now. Unless you find a cure, your hunting days are over.
uid: 4bcb58b3-7219-a224-d082-05252e784351
> *Your patron might see things differently. But if the tadpole has its way, in a few days you won't be worrying about her or anything else.*

0:0 - If it looks like the Sword Coast, smells like the Sword Coast, and feels like the fucking Sword Coast...
uid: 4e747db6-5119-6b56-0258-c4763d3453c9
Node context: Karlach trying to suss if she's on the Sword Coast and realizing she is
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I did it. I got out.

0:0 - *It's safe with you - Lady Shar's mission can still be fulfilled.*
uid: 4eb99fe3-a5b1-6f7e-1eef-46e42acc97da
Cinematic: Mimes checking something on her hip, out of frame. Expression relaxes.
> *But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.*

0:0 - Orient yourself - where did you land?
uid: 5024b947-988a-95c0-2626-f2db8307fd8b
> *The chaos of the crash site confuses the landscape. You'll need to find a settlement or landmark.*

0:0 - I'll sort it. I always do. Might even have a little fun bashing devil bootlickers along the way.
uid: 57b8dcef-dc8a-225c-c5ae-e096c2dbab15
Node context: With cahracteristic Karlach charm
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Step one: get far away from anything with tentacles. Step two: stay calm and don't burn anything down. Step three: find allies who won't mind a friend who spends a lot of time talking to herself.

0:0 - *Other than the infection, you're more or less intact. A miracle, given everything you've been through.*
uid: 5a6d9f65-cc43-4d8c-d818-e79322043086
Cinematic: Player glances over themselves
> *But it'll all be for nothing if you don't find help soon.*

null
uid: 5b7611a1-524b-09c7-32c3-b2c9f2a8dc78
Jump to another node

0:0 - Perhaps you are being too harsh. The tadpole gifted you the sun, after all...
uid: 5c7bd503-bfb3-cdd3-1e2d-ab0ea7764ae1
> *But it will also bring transformation, given time. Into a mind flayer.*

0:0 - INFECTED BY A MIND FLAYER PARASITE!
uid: 5d37441f-7aae-aee2-a9b6-75bd8dfb8741
> Better ten bugs than another day in the Hells. Than another hour.

0:0 - *As you wake, the tadpole squirms in your skull.*
uid: 6319b2d6-93b2-837a-cb74-f014438234d9
> Check yourself for injuries.
> Orient yourself - where did you land?

null
uid: 6439dd5f-1688-1463-81ff-8ec7f5ab402b
Cinematic: Player gets to their feet groggily.
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

0:0 - *The opposite, in fact. Your skin tingles pleasantly. Like the caress of a lover who doesn't know any better yet.*
uid: 6789acf0-aa88-47df-d156-d92e24d21f25
> *But beneath the skin, flesh, and bone, there is a much more unpleasant sensation. Something nibbles and burrows where it does not belong. The tadpole, nestled in your brain.*

0:0 - Been through a lot, but I draw the line at becoming a mind flayer. I'll sort it. I always do.
uid: 6a390504-b9c4-6817-8368-3b9d4e88add5
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *The tadpole is a death sentence, and the clock is ticking. You need a cure.*
uid: 6e19668a-6d00-dfd8-4876-de6e0c0cae3f
Cinematic: Concerned expression
=== END NODE ===

0:0 - *Perhaps it would be wise to focus on finding a cure. As wonderful as the sun is, you can hardly enjoy it if your face rips open.*
uid: 6e4968da-fef8-c0e9-71aa-85bf1d8e52a6
=== END NODE ===

0:0 - *Perhaps. But you need to help her before she can return the favour. High time you got back to the hunt.*
uid: 6e940661-e580-ea7a-8365-757607665dfd
=== END NODE ===

0:0 - Maybe your patron can help with the tadpole.
uid: 787fca47-6931-b36f-4cd9-99a2d9417f16
> *Perhaps. But you need to help her before she can return the favour. High time you got back to the hunt.*

null
uid: 803506b7-67cf-f3fa-b057-ce13c2e238ff
Jump to another node

0:0 - ALIVE!
uid: 813a28dc-1ec1-d9d2-f104-a687e4329c8e
> And not a devil to be found. This is it. I'm finally free.

0:0 - *And you'll need to do it quickly.*
uid: 8453a9c7-b005-ab5e-2b2b-220ed309117b
> *The tadpole is a death sentence, and the clock is ticking. You need a cure.*

0:0 - You'll find a way to fix this. You are Gale of Waterdeep, after all.
uid: 8ad38437-71f2-a283-921b-bb1aecbf1263
> *That great mind is little more than a playground for a parasite right now. The tadpole must be disposed of.*

0:0 - *Sunlight. Your first instinct is to flinch from it and hide in the safety of shadows. But to your astonishment, there is no pain.*
uid: 8c086ec8-4457-ae18-dfaa-53a0b058b606
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> *The opposite, in fact. Your skin tingles pleasantly. Like the caress of a lover who doesn't know any better yet.*

0:0 - OUT OF THE HELLS!
uid: 8f1b148f-6198-6289-fa7c-ab9ce81cac77
> For good. Forever. No matter what.

0:0 - Yeah, yeah, one crisis at a time, hm?
uid: 8f9b30f8-b3c9-de4e-7d54-535f85f15eec
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - No doubt Zariel will be on my trail soon. Think I even spotted one of her hunters on the ship. I better get moving.
uid: 8ff1ea7c-0b0f-78a5-077a-91890fbe70f8
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Forget the hunter. I'm more afraid of the parasite in my head.
> Forget the hunter and the parasite. I'm more concerned about the infernal engine burning out.
> Forget the hunter, the parasite, and the engine. I'M HOME, GODS DAMN IT! HOME!

0:0 - The artefact. You need to make sure it's secure.
uid: 95b00a18-0551-fff8-2d65-fc9e1510a473
> *It's safe with you - Lady Shar's mission can still be fulfilled.*

null
uid: 985f23f8-e8b3-5ded-a563-f103474c0e09
=== END NODE ===

0:0 - *Your head whispers vengeance: you cannot wait to slice your way forth, seeking whatever wrought this tragedy upon you.*
uid: 9ac4a5ce-a9cc-de96-4e29-c5219a520c5b
=== END NODE ===

0:0 - *That great mind is little more than a playground for a parasite right now. The tadpole must be disposed of.*
uid: 9bfd41a0-2d83-5b12-1cb4-6f9a446c97a3
> *According to what you've read, you have but seven days to find a cure... or that's the end of you. Better get moving.*

0:0 - *Your mind doesn't want to cooperate. Every time you try to focus on the hunt before you, thoughts of the tadpole brush it aside. You have to find a cure.*
uid: 9d70d3ad-5360-690d-2fce-3caf62977874
=== END NODE ===

0:0 - *You know a good deal about illithids and the process known as ceremorphosis. None of it good.*
uid: a8296ec5-1d8b-e34a-1381-c37de43967aa
> *According to what you've read, you have but seven days to find a cure... or that's the end of you. Better get moving.*

null
uid: a850f99e-3f9f-705f-b709-455bd06b5c36
Jump to another node

0:0 - *If you don't find a way to remove the tadpole burrowed in your brain soon, your future will be as blank as your past.*
uid: ac16a23b-4268-63d7-5da5-f43ba2db7a50
Cinematic: Concerned expression.
> *Your head whispers vengeance: you cannot wait to slice your way forth, seeking whatever wrought this tragedy upon you.*

0:0 - Check yourself for injuries.
uid: ad77a614-ccef-0292-c2e6-d48559ea6076
> *Other than the infection, you're more or less intact. A miracle, given everything you've been through.*

0:0 - *Tentacles. Horror. Blood. Oblivion. Only some of those sound appealing.*
uid: b325ae8a-d017-a8b0-6af5-5be82cb7e9e6
> *Perhaps it would be wise to focus on finding a cure. As wonderful as the sun is, you can hardly enjoy it if your face rips open.*

0:0 - *It hurts just to think, but you need to get your bearings. You went to Avernus as a hunter, but you've left it as prey. Not to devils, but to the tadpole in your brain.*
uid: b7255f35-78da-1e8a-8ef1-c07dd8036316
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Focus. You have a devil called Karlach to hunt.
> Maybe your patron can help with the tadpole.
> Removing the tadpole is all that matters now. Unless you find a cure, your hunting days are over.

0:0 - *Your stomach rudely announces itself to you with a twinge. Unfortunately, you cannot eat sunlight. Time you found some prey.*
uid: b95ee2f5-8ee9-0f2b-c978-23b1a0f5fbcc
> *And, of course, you'll be feeding for two now, thanks to your guest. Until it deigns to feast on your brains and split you open to reveal a newborn mind flayer...*

0:0 - *But beneath the skin, flesh, and bone, there is a much more unpleasant sensation. Something nibbles and burrows where it does not belong. The tadpole, nestled in your brain.*
uid: b994ff59-4e0e-9da2-861e-95740208eb97
> Forget the parasite and savour the warmth of the sun. You are reborn.
> Just the thought of nibbling reminds you - it's high time you found some prey to sup on.
> Perhaps you are being too harsh. The tadpole gifted you the sun, after all...

0:0 - *It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave.*
uid: b9aead81-2616-7cb5-1f7d-e59291dc24ff
> *Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.*

0:0 - *It was indeed miraculous... and perhaps a little suspicious. But it will have been for nothing if you don't find a way to remove the tadpole. And quickly.*
uid: bc843cb1-0ecc-f7fa-6982-ea20c47260f5
> *According to what you've read, you have but seven days to find a cure... or that's the end of you. Better get moving.*

0:0 - *Your patron might see things differently. But if the tadpole has its way, in a few days you won't be worrying about her or anything else.*
uid: bf9dbe3b-02d5-d472-3e00-c7ebe4952e81
=== END NODE ===

0:0 - *Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.*
uid: c14f3cf3-bf0c-d891-5597-1ff05d634c2d
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *But not as alien as the creature hiding deep inside your head. You must get rid of it.*

0:0 - Ye gods! Can it be... I'm... I'm...
uid: ca004b52-8346-c73c-64f7-78eca9b82f0a
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> HOME!
> ALIVE!
> OUT OF THE HELLS!
> INFECTED BY A MIND FLAYER PARASITE!

0:0 - Focus. You have a devil called Karlach to hunt.
uid: ce5eab48-8316-a142-13f1-899dc462e7db
> *Your mind doesn't want to cooperate. Every time you try to focus on the hunt before you, thoughts of the tadpole brush it aside. You have to find a cure.*

0:0 - Just the thought of nibbling reminds you - it's high time you found some prey to sup on.
uid: cec5b612-aa3a-924a-160b-2f789ef7da1e
> *What delicacies might abound? Only one way to find out...*

0:0 - HOME!
uid: d4f3ae7e-1c8d-e0ac-d927-2cd0efdf8b64
> If it looks like the Sword Coast, smells like the Sword Coast, and feels like the fucking Sword Coast...

0:0 - *She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.*
uid: d6e9aa2a-7e50-0819-811c-337e7c99c9de
=== END NODE ===

0:0 - Now - time to march. I've got a life to live. Finally.
uid: d8e84cca-ac76-7703-dd18-ec50d87c04da
Node context: Last node in her first dialogue. She's relieved and happy but determined to make progress.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - *But it will also bring transformation, given time. Into a mind flayer.*
uid: db5a8f8a-aa3c-72ca-aa10-68039832e07a
> *Tentacles. Horror. Blood. Oblivion. Only some of those sound appealing.*

0:0 - For good. Forever. No matter what.
uid: de2e526b-7a5c-5e27-0982-91d4b1f3d848
Node context: Determined, a little quiet
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> No doubt Zariel will be on my trail soon. Think I even spotted one of her hunters on the ship. I better get moving.

0:0 - Offer the Dark Lady silent thanks for your survival this far. Beg her for guidance.
uid: dfb07716-9814-9dc2-68b0-25a295fab915
> *You feel nothing. But of course, Lady Shar is no crass teacher, bludgeoning you with her instructions.*

0:0 - Forget the hunter, the parasite, and the engine. I'M HOME, GODS DAMN IT! HOME!
uid: e7758e25-c770-912c-f88d-3cb56f6709ff
> Yes. YES! Should be able to follow the river straight to Baldur's Gate. Easy.

0:0 - *Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.*
uid: eacc7085-6884-49bd-f36d-4c4c3976f68f
> You'll find a way to fix this. You are Gale of Waterdeep, after all.
> Ponder your miraculous survival.
> Recall everything you know about illithid tadpoles.

0:0 - Step one: get far away from anything with tentacles. Step two: stay calm and don't burn anything down. Step three: find allies who won't mind a friend who spends a lot of time talking to herself.
uid: f1d5f66c-6d4e-a039-51e9-2eb05db91c9a
Node context: Last node in her first dialogue. She's relieved and happy but determined to make progress.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Now - time to march. I've got a life to live. Finally.

0:0 - And not a devil to be found. This is it. I'm finally free.
uid: f825e2b8-3e70-62f4-5618-1e5a22140f38
Node context: A moment of awe/ emotion, realizing she did in fact escape Avernus at last.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> No doubt Zariel will be on my trail soon. Think I even spotted one of her hunters on the ship. I better get moving.

null
uid: fbecaa53-b783-84c3-5833-1e57957a6b57
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_AstarionRecruitment_Recruitment_AD.lsj
Synopsis:
As you walk down the road, Astarion calls out to you. He's got something dangerous trapped and needs your help to finish it off.

0:0 - Hey! I need some help.
uid: 58215fc8-92e5-1ddf-2a9d-a48d89b6faa8
Node context: Getting stressed
- 0 Check flag(s) (Local):
   true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
- 0 Set flag(s) to (Local):
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
=== END NODE ===

0:0 - Please? Please come and help me?
uid: 6eec7d24-c41f-887b-cda2-aaa1fb082102
Node context: Getting tetchy
- 0 Check flag(s) (Local):
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
- 0 Set flag(s) to (Local):
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
=== END NODE ===

0:0 - Hello? Over here!
uid: aa517f34-1eeb-adef-44b4-8f3fad42c303
- 0 Check flag(s) (Local):
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
- 0 Set flag(s) to (Local):
   true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
=== END NODE ===

0:0 - You there! Come here - I need help.
uid: c0abbcf5-6fee-3baf-fb58-70e614774edf
- 0 Check flag(s) (Local):
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
- 0 Set flag(s) to (Local):
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description
   true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description
   false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Crash\CRA_GaleRecruitment_PAD_Approach.lsj
Synopsis:
Player notices a strange magical emission coming from a waypoint rune - different from how they usually look.

0:0 - Is that sigil all right? It doesn't look all right.
1:0 - That rune looks - unsteady. Something's wrong.
2:0 - Something's amiss with that rune. Seems unstable.
3:0 - Look there, on the wall. Something's not right with that sigil.
4:0 - Huh. What's that?
5:0 - What's going on with that rune? Looks unstable somehow.
uid: 2e64b9d0-e207-410a-b81c-68a87be30a18
Node context: Karlach: Fascinated, curious Wary/a little curious
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Crash\CRA_Boosters_PAD_DeadGuide.lsj
Synopsis:
PAD for when players get closer to the alternative guide's corpse at the crash site. The guide is a gith mage the replaces Lae'zel in the tutorial introduction if Lae'zel is an avatar (he knows Lae'zel). After tutorial ends and players wake up, his corpse will appear nearby (he didn't get magically saved when falling).

0:0 - Losiir is gone. His spirit now swims the Astral Sea.
1:0 - Our guide suffered a harder landing than we did.
2:0 - Our gith helper didn't make it. So how were we spared...?
3:0 - The gith from the nautiloid. Why did I survive, when he did not?

4:0 - Oh dear - rather a graceless landing from our githyanki guide.
5:0 - Rest in peace, Losiir. Thanks for your help.
6:0 - The githyanki from the mind flayer ship. A shame he didn't survive.
uid: 1bb70e6d-abf3-4f8a-87b9-5216c879a410
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Crash.lsj
Synopsis:


null
uid: 6eda833f-0e92-1e67-2638-b0d6f0a9dd1f
Cinematic: ~Nautiloid arrives in Faerun
> null

null
uid: 7b8c426e-9abb-4335-e4ca-cc96ed87e210
Cinematic: Cinematic nautiloid flying idle Dror Ragzlin watches crashing nautiloid streak across the sky Minthara walks up next to Dror Goblin 001 runs out of the camp Goblin 002 runs out of the camp Worg 001 runs out of the camp Goblin 003 runs out of the camp Cinematic nautiloid flying idle Nautiloid final explosion
> null

null
uid: 81f997d1-5e4a-302b-afcb-281b5ec80bff
Cinematic: Cinematic nautiloid flying idle Stargazer looks up from telescope
> null

null
uid: 9700525a-7318-26ac-0341-0fa51f9de700
Cinematic: [Player] knocked out of hull by console Mind Flayer Pilot reacts to player falling out of ship [Player] falls unconscious from the nautiloid [Player] wakes mid fall [Player] begins slowing descent [Player] crashes on beach
=== END NODE ===

null
uid: c3b18de8-3f30-6e3a-ae76-db793ff12f1b
Cinematic: Mind Flayer Pilot braces against hole in wall Peanut gallery 01 flies out hole in wall [Player] hangs onto console [Player] loses grip on console [Player] hits hard next to the hull breach [Player] idle next to the hull breach Mind Flayer reacts to player landing in on other side of hull breach Chunk of console hits player
> null