File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_DeadFisherman2_Dead.lsj Synopsis: You speak with the dead soul of a fisherman, who hurried to the crash site when he saw your ship fall from the sky. At the site he saw a mindflayer, disguised as a beautiful woman, and was killed by Intellect Devourers (brains).
0:0 - Saw the crash... came quick... try 'n help folk... uid: 1b7b3f4c-28ed-9556-0320-474b5ba36008 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
null uid: 22846672-38e7-9422-329f-158bb5326c6f
null uid: 281dd235-1b86-a87c-e0f0-eee2f3e5610b
null uid: 2a9c3eda-a26f-fd43-9a4a-a4fcd3631574
0:0 - Why didn't you notice the brains? uid: 334a0e18-6687-68a4-4cb8-9065d4bdc363 - 0 Check flag(s) (Dialog): true - CRA_DeadFisherman2_Dead_SawBrains - CRA_DeadFisherman2_Dead_SawBrainsdescription false - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > null
0:0 - Elf... ran north... up the beach... uid: 3bbeff54-3ab1-6773-a93f-10f3b7b9b670 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
null uid: 417fc1f8-258f-02a6-2fae-b897b94a674c
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 59296d21-ff6e-c1e4-af87-ccbfc8015553 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Were there any other survivors? uid: 649102ee-0abe-7c3e-1e30-d892d1478ce7 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Dialog): true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman2_Dead_EllieQuestion - CRA_DeadFisherman2_Dead_EllieQuestiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Elf... ran north... up the beach...
0:0 - Marcus... Fisherman... uid: 6e917594-6d33-2c61-6c81-90d9f4ee1e92 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
0:0 - Went west... others followed... couldn't help 'emselves... uid: 71dc9960-5f05-76af-db4d-598689d06d6d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
0:0 - Where did the woman go? uid: 75fca548-cf83-efd9-10b1-137fa8b0429b - 0 Check flag(s) (Dialog): true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman2_Dead_EllieQuestion - CRA_DeadFisherman2_Dead_EllieQuestiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Went west... others followed... couldn't help 'emselves...
0:0 - Woman... beautiful... couldn't look away... uid: 790adb5a-59e6-8b25-5e81-afbd703547d7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
null uid: 7f1840aa-9751-011e-9e64-43dba7b8d67b
0:0 - Who are you? uid: 9af8d31f-ef62-8ff9-220c-af40b61b8d18 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman2_Dead_WhatDoing - CRA_DeadFisherman2_Dead_WhatDoingdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Marcus... Fisherman...
0:0 - What were you doing here? uid: a76341df-a4a8-3a1f-f636-d9165c5abffc - 0 Check flag(s) (Dialog): true - CRA_DeadFisherman2_Dead_WhatDoing - CRA_DeadFisherman2_Dead_WhatDoingdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Saw the crash... came quick... try 'n help folk...
0:0 - How did you die? uid: c1c81693-d77c-4dd7-407e-b6faa08be0e9 - 0 Check flag(s) (Dialog): false - CRA_DeadFisherman2_Dead_SawBrains - CRA_DeadFisherman2_Dead_SawBrainsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman2_Dead_SawBrains - CRA_DeadFisherman2_Dead_SawBrainsdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Brains... didn't see 'em comin'...
null uid: cb41da12-ae6f-7674-9bea-d77f667296b6
0:0 - Leave. uid: d1d3e3d6-6ec6-ca70-44e1-ff8a20bdd2f8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Brains... didn't see 'em comin'... uid: d498ce96-bbde-e314-3c30-96e3d58f568a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
0:0 - Did anyone survive the crash? uid: ddf7188b-0b4b-d1c0-0575-49c371d5c84b - 0 Check flag(s) (Dialog): false - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman2_Dead_SawSurvivors - CRA_DeadFisherman2_Dead_SawSurvivorsdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Woman... beautiful... couldn't look away...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f5c3d37d-65c5-87c6-e74e-5946396940d4 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_DeadFisherman5_Dead.lsj Synopsis: You speak with the dead soul of a fisherman, who tells you where you are: on a river that flows to Baldur's Gate. However, you're probably too far away to get there before the worm in your brain transforms you into a mindflayer.
0:0 - How did you die? uid: 11b77999-4bfc-bcff-3c2a-0290d94b89a2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Chased elf... brains chased me...
0:0 - Ellie... fisherwoman... Elturel... uid: 2409c300-6ce3-1421-4ed3-e5f7c9be1cb4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 2ca2779b-1cec-e51b-2ee6-152215eb82dc - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Chased elf... brains chased me... uid: 2cae4639-e277-f53d-b7aa-1a603fa1e624 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
null uid: 4b07b47c-37c5-ec3f-0132-4438f31cf590
null uid: 54f0b7b8-6e12-5c5d-384c-4a6468573be7
0:0 - Who are you? uid: 68feff38-53be-100b-1e10-e901e4fed20a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman5_QuestionAsked - CRA_DeadFisherman5_QuestionAskeddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ellie... fisherwoman... Elturel...
0:0 - Leave. uid: 6d4b02ee-a9cb-6443-1526-055a74b5b64f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 73ab24fa-123b-a830-d1de-90adbd908d15
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 99b6c431-d178-defc-46d3-7b84722ccbfb - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - No... upriver... too far... uid: bbd88382-5a8e-396d-6297-d345b42b6ff6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
0:0 - Elturel? Are we close to the city? uid: d749ca34-9e28-7ad5-4dcd-2b8c1cf3b737 - 0 Check flag(s) (Dialog): true - CRA_DeadFisherman5_QuestionAsked - CRA_DeadFisherman5_QuestionAskeddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadFisherman5_KnowsHell - CRA_DeadFisherman5_KnowsHelldescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... upriver... too far...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_DeadPrisoner_Dead.lsj Synopsis: You speak with the dead soul of a merchant, who was kidnapped by the mindflayers and died in the crash. The player can offer to help bury the body or perform any last rites, but they'll be rebuked by the spirit.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 08bd8fb4-ecc2-8044-4ef3-5fa89265b35d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 0e3f1c3d-7aeb-1509-0a1f-984ad9dab220
0:0 - Your body will attract scavengers. Should I bury you? uid: 1c497341-c335-3207-939e-18bec947a7f8 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Dialog): true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Let them come...
0:0 - Would you like me to craft you a stunning tale? Lock your memory in legend forever? uid: 1c8af136-e122-64f6-4229-0bc71749ec9a - 0 Check flag(s) (Dialog): true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Doesn't matter... nothing matters...
null uid: 275ca51d-e5c2-bdf4-3ced-b663711e1649
0:0 - Are there any rites you'd like performed over your body? uid: 35839438-eee3-3ac0-f4b4-d9e501133b16 - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Check flag(s) (Dialog): true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Not from your cursed god... Too late now...
0:0 - Let them come... uid: 35f73b11-4597-6a71-5bfd-076a7a0c5a82 > null
0:0 - They took me... took everything... uid: 3ac6acef-3335-73f4-8ffd-856ace92d916 > null
0:0 - Took me here... put something in my eye... uid: 3f96925e-6af2-42e3-4bb0-46c5443c569e - 0 Check flag(s) (Dialog): false - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription - 0 Set flag(s) to (Dialog): true - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription > null
0:0 - They put something in my eye too. Can we get rid of it? uid: 8447086c-b6c2-f839-5142-7e43ae116e15 - 0 Check flag(s) (Dialog): true - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Find healer...
null uid: 9511986e-e9bd-565c-fa09-01357dd2bb0a
0:0 - Not from your cursed god... 1:0 - Too late now... uid: 97e86ef5-e6f9-b0b6-631f-c0805a4e1c4d - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > null
0:0 - What happened to you? uid: 9b9bad78-23b8-27af-b57d-a39c95cdcdda - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Guiding my cart... shadow fell... tentacle grabbed me...
0:0 - Do you have anything valuable? uid: a6df80f6-f9a1-e758-1cca-8bbbc61b59de - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > They took me... took everything...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: b81e715b-0c0e-471c-c37b-033837971e59 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How did you die? uid: bf168d2f-d7f7-ce5b-6314-b5322c7cc891 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Fire... screaming... then crunch. Nothing...
0:0 - No... took everyone... peasants... lords... took them all... uid: d7461db7-c534-d053-2e58-ad74f7d4f4ee > null
0:0 - Who are you? uid: e6c2a8ea-5c3b-b060-d2ed-c274be696e19 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - CRA_DeadPrisoner_Dead_AskedQuestion - CRA_DeadPrisoner_Dead_AskedQuestiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Francis... merchant... selling pottery...
0:0 - Do you know why any of us were taken? uid: ebe176d1-3472-0763-3f4b-1e947e4d7711 - 0 Check flag(s) (Dialog): true - CRA_DeadPrisoner_Dead_MentionedTadpole - CRA_DeadPrisoner_Dead_MentionedTadpoledescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... took everyone... peasants... lords... took them all...
0:0 - Leave. uid: f9ce7fb9-ea5a-d1d8-1f1c-3775ec0f3e5d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_KilledMindflayer.lsj Synopsis: The party comments after killing the mind flayer that lay dying in the wreckage.
0:0 - Ghaik. Death is too kind a fate. 1:0 - Monster. Death is too good for it. uid: 537be2de-8202-0b40-6b61-0c279d794e7f - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): false - CRA_Escape_State_TriedHelpMindflayer - CRA_Escape_State_TriedHelpMindflayerdescription === END NODE ===
0:0 - For the best. The ghaik earned its fate. 1:0 - For the best. Death is too good for it. uid: a52073b7-a9ae-9039-2e58-621275ae54bc - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - CRA_Escape_State_TriedHelpMindflayer - CRA_Escape_State_TriedHelpMindflayerdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall01_AtBeach.lsj Synopsis: He's just survived the crash of an alien ship and an encounter with the thing that was piloting it. He's in shock, trying to focus and build a raft to get home.
0:0 - Maybe I should. uid: 157fcf9f-d58a-21ce-47e0-d6d4157176d1 === END NODE ===
0:0 - Rosie's going to think I've taken up the drink again. uid: 2b01851a-cb9f-c9b6-0f8c-11f8c6c2162c - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - > Maybe I should.
0:0 - You're not hearing voices. You're just... talking to yourself. uid: 39afb83b-2225-593f-6fd2-43973dc6d674 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
0:0 - Maybe use something from that ship? uid: 4da2bef1-db17-47ab-e0d9-14aa2c75c951 - 0 Check flag(s) (Local): false - This flag template was not found somehow... - true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - > No. Ilmater's ashes, I'll not touch that thing.
0:0 - No. Ilmater's ashes, I'll not touch that thing. uid: 671608cc-3d19-c9c4-e515-dbc168d64fa3 === END NODE ===
0:0 - Our boat. All our bloody gear.
uid: fe159b47-379b-2de4-564c-549664292f85 - 0 Check flag(s) (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall01_Comment.lsj Synopsis: This adventurer journeyed to the nautiloid crash site, only to become a thrall of an injured mindflayer. He was compelled to attack the player, but was subsequently freed. After regaining his senses, he and his (surviving) companions journey back to where they'd moored their boat, only to find it has drifted away. Without a way to get back home, they go about collecting bits to create a raft.
0:0 - Rope. I need rope. uid: 2d591a33-fd74-d361-e43f-80b4766f4043 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - I'll just pretend all of this isn't happening. uid: 3e0dda77-6977-0e3c-2c29-214c4ad62532 - 0 Check flag(s) (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
0:0 - Need to get out of here. uid: 441e7fdc-4823-24f8-fed1-aacb2f0236fd - 0 Check flag(s) (Local): true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall02_AtBeach.lsj Synopsis: A fisherwoman who's just escaped an alien that had been controlling herself and her comrades. She's casting around the beach, trying to process what's just happened while they try to build a raft.
0:0 - I'm not touching that wreck. Not even looking at it. uid: 392db735-8c3a-bb55-eff3-5dfa70caa40c - 0 Check flag(s) (Local): true - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
0:0 - I can't... I don't recognise this stretch of the river. uid: 4045198a-72ce-866d-ed1a-6a470b71762a - 0 Check flag(s) (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
0:0 - These memories. They aren't bloody mine. uid: 7c8670ba-b256-fb1e-1513-e99844ec7c8f - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - We need to move - what if there's more of those things? uid: e49fe6df-faf8-b926-c6de-6555bbe1ab87 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall02_Comment.lsj Synopsis: This adventurer journeyed to the nautiloid crash site, only to become a thrall of an injured mindflayer. He was compelled to attack the player, but was subsequently freed. After regaining his senses, he and his (surviving) companions journey back to where they'd moored their boat, only to find it has drifted away. Without a way to get back home, they go about collecting bits to create a raft.
0:0 - If I see another monster, I'll just jump in the water. uid: 1582ae43-7568-d430-4079-bd080d8b3498 - 0 Check flag(s) (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
0:0 - All right. This might work. uid: 197bd4ba-0fc2-b1bb-8cb1-0870c5ec0008 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - We were supposed to be catching trout today.
uid: 4a35d6a6-5e1d-eb97-f9fe-5d94d9907858 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall03_AtBeach.lsj Synopsis: Spoken when player interacts with civilian leaving the site of the nautiloid crash.
0:0 - It's not safe here - keep moving. uid: faf1fe8b-dad6-12c5-f9bb-8a2943146a11 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_AD_MindflayerThrall03_Comment.lsj Synopsis: This adventurer journeyed to the nautiloid crash site, only to become a thrall of an injured mindflayer. He was compelled to attack the player, but was subsequently freed. After regaining his senses, he and his (surviving) companions journey back to where they'd moored their boat, only to find it has drifted away. Without a way to get back home, they go about collecting bits to create a raft.
0:0 - We're never getting out of here. uid: 2180410a-f23a-d861-480d-78d2d6f75e2a - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - Should never have come ashore. uid: 376e1e2a-96b2-c02f-98ed-04efda212211 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - > That's what you get for wanting to help.
0:0 - My head is killing me. uid: ba363300-d902-07cd-7b7f-f280ff106caa - 0 Check flag(s) (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - === END NODE ===
0:0 - That's what you get for wanting to help. uid: f7dd8eb7-6893-2b1e-638e-0cba8b2ef763 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Mindflayer.lsj Synopsis: The player approaches the dying mind flayer. During the dialog the player describes how the mind flayer still tries to telepathically dominate him or her into feeling compassion for the creature. In the end the player can give in to the mind flayer (which results in death) or resist.
0:0 - *You feel the creature's thoughts stumble against your magic, your will to resist...* uid: 0545ed6c-a69d-f1f9-7d09-25a92e506e8a Cinematic: > null
0:0 - *You can't move, can't think: thinking is mercifully done for you.* uid: 06d1d446-26bf-f501-ba23-88300b2f8207 Animation: [REUSE] MFL: dying idle, on the ground, tentacles twitching [CodyM] Cinematic: Node context: The mind flayer has you under its control now, you earnestly mean this line. > *It will be a joy to serve - to die for it an honour!*
0:0 - Concentrate on its thoughts. uid: 0ac549a2-e5da-ce40-ce57-6c625ddc302a = Roll RawAbility (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Resist the intrusion with everything you have. uid: 0fdd0b02-5af9-95d4-a066-c0fd33c302f9 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - *You approach the dying monster. This is the thing that abducted you.* uid: 1586b1fb-f01a-4e80-f739-341cb09f3d61 Cinematic: Node context: On guard - 0 Check flag(s) (Global): false - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription > *You could end its life here and now, if only you didn't feel...*
0:0 - *Its mind grips your own like a vice. You feel it locking you into obedience.* uid: 1b4e1d6e-7e92-d4c8-bffe-e872ed768e5a Cinematic: > null
0:0 - *But then the feeling slips. The creature's mind seems to focus elsewhere.* uid: 23cf70e8-9b40-0851-ac26-0a873d0476ca Cinematic: Node context: With a bit of relief that the mind flayer's focus on you is abating. > Concentrate on its thoughts. > Take advantage of the lapse - break free.
null uid: 2d63fbf3-3446-fa73-e8e4-a7e56b48aa97 Animation: From a standing position, the player gets onto all fours and leans in to the Mindflayer, as if for a kiss. Mindflayer is laying on its right side. Cinematic: > null
null uid: 389f8774-ad0f-587c-aefc-2a0851799000 Animation: [Beau] The player manages to resist the Mindflayer's influence, suddenly realising the danger they were in and comes to a standing position. Cinematic: > null
0:0 - *It will be a joy to serve - to die for it an honour!* uid: 40f92b63-ecc0-485e-2734-b1002a1fc5f2 Cinematic: Node context: The mind flayer has you under its control now, you earnestly mean this line. > *It's possessing your mind, forcing you to... love it.*
0:0 - *... you're perfectly happy.* uid: 4824bf83-8ed2-211f-59f4-001407ed0edc Cinematic: Node context: With wonder. You feel glorious. Your life is complete. - 0 Set flag(s) to (Global): true - CRA_Escape_Event_GiveInToMindflayer - Let mind flayer use your body to revive itself === END NODE ===
0:0 - Whoa - what in the hells are you doing?! uid: 53461b83-77e6-455c-a7fc-dd9242bff4f0 Cinematic: Node context: Incredulous/ urgent - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null
0:0 - Change your mind. Resist, if you still can. uid: 5a1a6811-69ad-ba6b-3037-1e58d9fddb14 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null (roll sucessful) > null (roll failure)
0:0 - K'chakhi - back. You must resist its call! uid: 5fe61705-772c-4037-a43e-7b0b9acc49fa Cinematic: - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null
- Roll failure - null uid: 62a74d9d-8dd8-cf90-fa04-06debb5ea41d > null
0:0 - *You'd give your life to save it, to nurse it back to health!*
0:0 - What are you... no, no! You have to fight it! uid: 665a70a2-1db7-478d-9aae-20d0e1db3846 Cinematic: - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null
0:0 - Submit to the feeling - lean in, as for a kiss... uid: 74664dd8-be63-9d8e-bcfd-3169c54d0c8a > null
0:0 - *Yes, you feel hate. And you deserve to be punished for it.* uid: 7616a498-30f2-c7c2-0657-34d77c1df676 Animation: [REUSE] MFL: dying idle, on the ground, tentacles twitching [CodyM] Cinematic: Node context: The mind flayer has you under its control now, you earnestly mean this line. > *You should be whipped - made to bow before this creature in shame!*
- Roll failure - null uid: 991f41c9-f23e-2de9-2aa6-7e090258037e > null
0:0 - *You could end its life here and now, if only you didn't feel...* uid: 9c93e9af-f63c-4a8c-e1d8-0a13cb5402ea Cinematic: Node context: Hesitant > *Compassion.*
0:0 - *Warm, wet tentacles wrap themselves around your head, and for the first time in your life...* uid: a20232a5-1e99-f5c2-0d52-7f3a1cd0355e Animation: PLAYER gets on their knees, PLAYER on knees idle (for question node), MFL wraps tentacles around PLAYER head and feasts, [CodyM] Cinematic: Node context: Accepting. This is a good, wonderful thing. > *... you're perfectly happy.*
0:0 - *You should be whipped - made to bow before this creature in shame!* uid: a5e84342-51c6-15d1-cf1d-a42de6efdcd4 Cinematic: Node context: The mind flayer has you under its control now, you earnestly mean this line. > *It's possessing your mind, forcing you to... love it.*
0:0 - *You try to break through, but its mind is impenetrable. With a last surge of defiance, it slaps your efforts away.* uid: b371cbbb-075c-a484-d7cb-6e9bfcfc9e15 Cinematic: > null
0:0 - Get away from that thing! uid: bde92606-d069-49f6-ac40-1bee2a69b083 Cinematic: Node context: Alarm - her companion's at risk of becoming enthralled by a mind flayer - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null
0:0 - You host the blood of a mighty dragon. Channel its will to resist the abomination. 1:0 - Steel your will and allow your untamed magic to unbalance the creature's mind. 2:0 - Draw on your willpower. Improvise a mental shield against the creature's hungry mind. uid: c5c340ba-67e1-a680-4f0e-a307c376d3f3 = Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: c625786e-e428-bbec-d5c1-2de2ee82eac3 > null
0:0 - What are you doing? Stand back! Now! uid: ca22dd83-8fe0-4c90-a962-f4cc53adb5f1 Cinematic: - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null
null uid: d7c2ea94-2470-44c0-c407-7daecaaed61f Animation: [Beau] The mindflayer extends its tentacles to wrap around the player's face and head and feasts. The player doesn't resist and falls to the ground, dead. Cinematic: > null
0:0 - Close those eyes forever. uid: e39df6e0-67a7-d607-3e16-75de868dc7e9 Node context: With relish - 0 Set flag(s) to (Object): true - CRA_Escape_Event_KillMindflayer - CRA_Escape_Event_KillMindflayerdescription > null
0:0 - What in the hells - get away from that thing! uid: e9401225-dca0-4c13-837e-2660c8160960 Cinematic: Node context: Asking "What in the hells are you doing?" - realises halfway through the line that you're going to kiss a mind flayer - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Local): true - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected - 97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjecteddescription > null
0:0 - *You approach the dying ghaik. The foul thing is at your mercy, and you would have its head.* uid: ed08046a-86c8-e5af-07b1-59b55999a3f7 Cinematic: Node context: ghaik is 'gayk' the githyanki word for a mind flayer - this line is only spoken by githyanki characters - 0 Check flag(s) (Global): false - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRA_Escape_MindflayerDialogDone - CRA_Escape_MindflayerDialogDonedescription > *You could end its life here and now, if only you didn't feel...*
- Roll sucessful - null uid: f51125a8-4580-abe9-d17b-10ec76c619a8 > null
null uid: fe3240d0-415e-7bb4-fddc-30e899a63c49 Animation: [Beau] The player manages to resist the Mindflayer's influence, suddenly realising the danger they were in and comes to a standing position. Cinematic: > null
0:0 - *The poor creature is on the brink of death, but there's still time.* uid: fe8c651f-8da5-0daf-5b87-09f9c2aa5d88 Animation: [REUSE] MFL: dying idle, on the ground, tentacles twitching [CodyM] Cinematic: Node context: The mind flayer has you under its control now, you earnestly mean this line. > *You'd give your life to save it, to nurse it back to health!*
0:0 - *The monster lies exhausted, defeated. Its eyes - wet, orange pearls - radiate malice.* uid: fe960f4e-e53e-0b79-487f-9c4f8c3323b8 Animation: If PLAYER was kneeling, they stand stand up after resisting the MFL's intrusion. (will need a node to cover this) [CodyM] Cinematic: Node context: Victorious > Close those eyes forever. > Leave it to die - slowly.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_MindflayerThrall01.lsj Synopsis: One of three fisherfolk who was on the river when the nautiloid crashed. On seeing the crash, they came to the wreckage, hoping to help survivors, but fell under the mental domination of a dying mind flayer. They can be freed from its influence, or killed.
0:0 - Gods, we just... we didn't know what we were doing. We heard a voice in the wreckage - my daughter's voice. uid: 299f9040-5a3a-914c-8db8-455b8961265c > null
0:0 - We didn't... we didn't mean to. We saw the wreckage and I thought... I thought I heard my daughter's voice. uid: 39118d51-a8d7-2192-9295-1540af369fa2 > null
0:0 - There's something in your head! Please - I'll take my chances out here. Just... just don't hurt me any more! uid: 686b05ff-8ae2-9df2-6880-b79a3a0e0adb - 0 Check flag(s) (Global): true - This flag template was not found somehow... - === END NODE ===
0:0 - That monster was using you like a puppet. uid: 6a91e62f-c34a-3c9e-851d-d9cc953112c0 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Gods, I... I think you're right. It called out from the wreckage. Sounded just like my daughter.
null uid: 6d40bee6-b30b-f8d3-fd94-ef597c601b02 - 0 Check flag(s) (Dialog): true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description - 1 Check flag(s) (Object): true - This flag template was not found somehow... - === END NODE ===
0:0 - ...Oh gods, Sonna. What happened to my friend?! uid: 7c4e862e-28a0-1bee-529a-30e24774d45a - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - Whatever was happening, it ended with that monster. uid: 7dd90ec5-2304-d025-4dc3-f198f931d43c - 0 Check flag(s) (Global): false - This flag template was not found somehow... - true - This flag template was not found somehow... - > null
0:0 - We wrecked our boat just trying to get close to it. What do I do now? uid: 85f0e88d-7f9a-e05d-887b-030b402b43c3 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - You were protecting that creature. uid: 8abbbe1d-e7be-0131-3ae6-6d78dddc533c > null
0:0 - Please - get away! We're building a raft - we'll bloody swim if need be. Just leave us be. uid: 92c0d6bd-46a8-f488-5fbc-d926ecc452f2 - 0 Check flag(s) (Dialog): false - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description - 1 Check flag(s) (Object): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description === END NODE ===
0:0 - It weren't our fault! We heard something calling out from the wreckage. It... it sounded like my daughter. uid: 996797fb-e27a-63b1-db44-2e609b81b700 > null
0:0 - ...Oh gods, Thale. What happened to my friend?! uid: a42b3339-8e5e-1abf-c808-e485f030bd42 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - ...Where... where are we? There was... fire in the sky, and then... uid: ab1c99a1-17df-ae37-3469-dc80140da67b - 0 Check flag(s) (Dialog): false - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description - 0 Set flag(s) to (Dialog): true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description > null
0:0 - Just... just let us go. uid: b3247373-4140-ac81-6457-be3590b98ce8 - 0 Check flag(s) (Dialog): true - CRA_DyingMindflayer_HasMet_Thrall1 - CRA_MinscRecruitment_HasMet_Thrall1description === END NODE ===
0:0 - You allowed yourself to be dominated by a ghaik. To be contaminated. uid: b3af936a-4743-df11-31dd-fc6181c8906a - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > It weren't our fault! We heard something calling out from the wreckage. It... it sounded like my daughter.
0:0 - Figure it out yourself. I have neither time nor patience to train a new slave. uid: b86313ca-b53f-419a-8fe5-3e424956e14f - 0 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > You - you what?
0:0 - Calm yourself - all is well now. uid: c0b74a12-6555-de35-b96e-748ae1b8d247 > null
0:0 - Show some gratitude, or you'll find that I'm a lot worse. uid: ca2cc22c-c038-b8af-b7a0-81bf9123307d > null
0:0 - ...Oh gods, my friends. What happened?! uid: cab064e9-30e5-b078-f7e4-ebc6413a5b95 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - What are you - help! uid: ce7db1a5-2c85-34cb-f434-449d733cc067 - 0 Set flag(s) to (Global): true - This flag template was not found somehow... - - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - There's something in your head! Please - we'll take our chances out here. Just... just leave us be! uid: e1bb09b4-42eb-3dd7-3b97-577f6d4d7441 - 0 Check flag(s) (Global): false - This flag template was not found somehow... - === END NODE ===
0:0 - Calm down. They abducted me, but I escaped. uid: e1fc46ab-3096-a112-3684-1f5fff0d36e0 > null
0:0 - I'm sorry, it just... it sounded just like my daughter. I thought I was protecting her. uid: f518eb19-1183-bbc7-aacb-70bab4eba47b > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_MindflayerThrall02.lsj Synopsis: A fisherwoman who was mentally dominated by the dying mind flayer at the crash site. At this point, she's broken free of its control, but unless it's dead, she's still unable to speak coherently. Once the mind flayer is dead, she's relieved but still angry at the creature, that frustration occasionally boiling over on us if we press her too hard.
0:0 - ... oh, damnation. My friend, Thale - what... what happened? uid: 0090f9bb-e6dc-229e-4702-d7500d6af7c5 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - That monster was using you like a puppet. uid: 1a31d47b-dab6-28a3-a854-aeb69dc84b51 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - No! Just... just keep away, all right? I'll go my way, you go yours. Please. uid: 1d59f738-ac82-829e-5c33-3381e4afe24e - 0 Check flag(s) (Global): true - This flag template was not found somehow... - === END NODE ===
0:0 - ... oh, damnation. My friends - what... what happened? uid: 484c305e-019f-56ed-407c-e4fb9dfc4071 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - It looked like you were helping that thing. uid: 5375ea3f-41cc-7564-6a7c-713be6e4f0cc > null
0:0 - Gods... my head... uid: 56e13fc9-6635-1e5c-ec73-60079de3389b - 0 Check flag(s) (Dialog): false - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description - 0 Set flag(s) to (Dialog): true - CRA_DyingMindflayer_HasMet_Thralls - > null
0:0 - I've seen enough blood today, all right? uid: 5b508684-ddb9-d2ff-6be2-abaf3870c32b - 0 Check flag(s) (Dialog): true - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description - 1 Check flag(s) (Object): true - This flag template was not found somehow... - === END NODE ===
0:0 - Figure it out yourself. I have neither time nor patience to train a new slave. uid: 619275da-1e1f-0ed6-38df-2d5a1639b8ac - 0 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > I'm no more eager to cosy up to you, drow, but we're in the wilderness. If we want to -
0:0 - We shouldn't have come here... we had to come here. uid: 687a1014-8a41-c804-5051-ee832e90ec8c - 0 Check flag(s) (Global): false - CRA_Escape_State_MindFlayerDead - CRA_Escape_State_MindFlayerDeaddescription === END NODE ===
0:0 - No! Just... just keep away, all right? We'll go our way, you go yours. Please. uid: 8536f0cb-a594-6047-e84a-2188891e6902 - 0 Check flag(s) (Global): false - This flag template was not found somehow... - === END NODE ===
0:0 - What? No! uid: 898b3ce7-f333-58fd-5559-f08a8840fd9b - 0 Set flag(s) to (Global): true - This flag template was not found somehow... - - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - That monster was using you like a puppet. uid: a8541a60-5cd8-1d83-0ffc-83efc0d3b0d8 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Aye, I... I remember now. We saw the crash from out on the river, flocked to it like damn fools.
0:0 - ... oh, damnation. My friend, Gan - what... what happened? uid: aa425e66-47e7-24d9-6d16-706ff3453bd8 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - You allowed the ghaik to use you. You're unclean. uid: bdff63f5-de43-6c59-711c-2a8975c84caa - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > We came to help. Umberlee's law - never pass a wreck. Even if it... comes from the sky.
0:0 - Whatever was happening, it ended with that monster. uid: c1a7fca0-d285-fb85-cecc-c0705cab1bad - 0 Check flag(s) (Global): false - This flag template was not found somehow... - true - This flag template was not found somehow... - > Good riddance. We were fishing on the river when we saw the crash.
0:0 - ... imagine everyone you've ever loved, screaming for help in one voice. It drove us mad. uid: c85498c1-631f-da92-878b-fce03d05618f > null
0:0 - Keep back. Back! uid: fbd9d531-8e72-2144-bbb5-3bbdce64510d - 0 Check flag(s) (Dialog): false - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description - 1 Check flag(s) (Object): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - CRA_DyingMindflayer_HasMet_Thrall2 - CRA_MinscRecruitment_HasMet_Thrall2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_MindflayerThrall03.lsj Synopsis: A fisherman who was mentally dominated by the dying mind flayer at the crash site. At this point, he's broken free of its control, but unless it's dead, he's still unable to speak coherently. Once the mind flayer is dead, he's relieved and grateful and eager to flee.
0:0 - That monster was using you like a puppet. uid: 0401dd21-5399-4859-5b29-d0796e9966ee - 0 Check flag(s) (Global): true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Start by handing over your valuables. uid: 0bf18542-003d-2a26-cd22-5d9f47a914ef > What? No - please!
0:0 - I... I see. I'm sorry - we meant no harm. We saw the crash, and then I remember... that thing. Its voice, in our minds. uid: 44c642be-b722-92c2-99c6-632b0a17dd24 > null
0:0 - What? No - please! uid: 76b9a478-53f4-fc65-6d5f-7cdaf6fe80fd - 0 Set flag(s) to (Global): true - This flag template was not found somehow... - - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - You allowed the ghaik to use you. You're unclean. uid: 7dc4e39d-b05a-6d77-b4e4-c6c52d1e0716 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > A... a gayk? Whatever that thing is, it would have had me if not for you. We watched the crash from the river.
0:0 - Oh Umberlee spare us, no. My friends - what happened to them? What's going on? uid: 868a3b71-2d37-09ef-a3f0-95bd781d2c27 - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - That... thing. It was speaking... in my head.
0:0 - That monster was using you like a puppet. uid: 9057daf1-181d-38db-8540-acd3effbfa9d - 0 Check flag(s) (Global): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > It's... I'm not sure I want to remember.
0:0 - Figure it out yourself. I have neither time nor patience to train a new slave. uid: 990de679-c7bf-66cc-226b-3d247778c090 - 0 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > You... of course. I did not think to meet a drow in this wilderness, least of all -
0:0 - Whatever was happening, it ended with that monster. uid: cc238d18-25ee-932b-0195-609453ea2b80 - 0 Check flag(s) (Global): false - This flag template was not found somehow... - true - This flag template was not found somehow... - > null
0:0 - Umberlee speed you on your way. Won't trouble you any further. uid: d191f3ca-b690-d40d-0a36-3791fbddbc14 - 0 Check flag(s) (Dialog): false - CRA_DyingMindflayer_HasMet_Thralls - - 1 Check flag(s) (Object): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - CRA_DyingMindflayer_HasMet_Thralls - === END NODE ===
0:0 - Oh Umberlee spare us, no. My friend - what happened to her? What's going on? uid: d8957c3f-9c3b-e7ce-ab62-84f1976547ac - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
0:0 - Please. We're grateful for your help, truly... but we don't want any more trouble. We'll go, all right? We'll go! uid: e28df944-5a93-bec3-4d3e-231cb45726cd - 0 Check flag(s) (Global): false - This flag template was not found somehow... - === END NODE ===
0:0 - Please. I'm grateful for your help, truly... but I don't want any more trouble. I'll go, all right? I'll go! uid: ea3b485f-76c1-d9c9-69cb-d006e54928ab - 0 Check flag(s) (Global): true - This flag template was not found somehow... - === END NODE ===
0:0 - Oh Umberlee spare us, no. My friend - what happened to him? What's going on? uid: ff4c042e-d387-54ae-d059-5b96424d77ff - 0 Check flag(s) (Global): true - This flag template was not found somehow... - > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_PAD_FirstIntellectDevourerCombat.lsj Synopsis: Start of a player's turn. The first time this player (and nearby players, if any) are in combat with Intellect Devourers. Intellect Devourers are lethal at close range. Keep in mind player might be alone.
0:0 - Wicked little beasts - they'll down you in one strike. 1:0 - Intellect devourers. A thinking man's worst nightmare. 2:0 - Can't let these things escape the wreckage. 3:0 - Ghaik devourers. One strike could prove lethal. 4:0 - Vicious filth. Best keep some distance, or this'll be a short fight... 5:0 - Those tentacles look nasty. One hit, and it's over. 6:0 - Better stay back. One strike could be lethal. uid: 51931f41-1d95-2a43-be16-f0e017388d65 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_PAD_SeeWoundedDevourers.lsj Synopsis: You meet with some Intellect Devourers: walking brains essentially that are nasty creatures. They attack you. As non-gith you have no idea what these things are. As gith, you know very well.
0:0 - More of those wretched things. uid: 4f55ed46-bee9-4d7f-9c7a-fa13ec1c6638 Node context: Horrified - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - More of the mind flayers' pets. uid: f05f5d64-20d5-4cd5-9e4d-dea4055b2bd3 Node context: Pleased, anticipating coming face to face with his prey - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Thrall01_Dead.lsj Synopsis: A speak with dead dialogue - talking to the corpse of a fisherman who died at the crash site after being mentally dominated by a mind flayer
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 1c9f5523-f3fd-f459-8bd7-8097550accec Node context: FX_SpeakWithDead_Spell_Leadout - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: 321af7a9-142e-490a-bee4-229feabb6bdc - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 3c16e976-4307-9d8f-b99e-fa411ac2ad73
0:0 - Who are you? uid: 6876ae9b-72be-fe70-4721-be592aeb7cf3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... fisherman... lost here...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 7d20dae7-3fbc-e261-b705-136b430f8ca2 Animation: *DUPE*[Stranded Fisher] SWD Start Loop End until the end of Diag Node context: FX_SpeakWithDead_Spell - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Do you have any secrets? uid: bcd0a628-bcf2-61a3-be37-7fae8b40f91d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...number nine...
0:0 - Who killed you? uid: e43e9e15-9a2b-cc7c-e097-00fea8477c6a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... enemies... murderers...
0:0 - What happened to you? uid: f34c37fc-948f-b467-d133-4201389cd949 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... screams... flames... a voice... commanding...
0:0 - Where in the world are we? uid: f58db876-c7d1-484d-5e70-d818429c7b8a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Sword Coast...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Thrall02_Dead.lsj Synopsis: A speak with dead dialogue - talking to the corpse of a fisherwoman who died at the crash site after being mentally dominated by a mind flayer
null uid: 00248c30-97e3-d35a-b362-7a1637066cb7
0:0 - Who killed you? uid: 098848bd-7c49-de85-fc4e-b64bf0744d7b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... strangers... killers...
0:0 - Leave. uid: 168f41f2-7a1d-73e1-dc54-02ea8a212244 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Were you on the ship? uid: 1d752802-1dfd-f6eb-3942-99ec0909a0f7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... no... it fell... we saw...
0:0 - Do you have any secrets? uid: 3544245c-3194-6ab5-3c41-2bf561c86103 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...White one...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: bf264451-2aa6-e879-b94e-cb83f07467b7 Animation: *DUPE*[Stranded Fisher] [Player] SWD Start, Loop and End until the end of Diag Node context: FX_SpeakWithDead_Spell - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: cba1deb6-0414-b7f1-e1e4-ff8b4b77c3b3
0:0 - Who are you? uid: de75b2d2-2de8-1c3b-c382-6c7c985ed1dd - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... fishmonger...
0:0 - ... no... it fell... we saw... uid: e6014357-4f10-5c67-fef4-5d6307d8ea3e Node context: FX_SpeakWithDead_Spell > null
0:0 - What happened to you? uid: f3c0cafd-2a5a-b6bc-3962-7676151866f4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... lost our... boat...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: fedfbf6d-5734-adb6-822f-75baf80bab32 Node context: FX_SpeakWithDead_Spell - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_Thrall03_Dead.lsj Synopsis: A speak with dead dialogue - talking to the corpse of a fisherman who died at the crash site after being mentally dominated by a mind flayer
0:0 - What happened to you? uid: 1ce06264-d467-5905-b5d5-037f9d90e51e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... a voice... in my mind...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 1f4043b3-3899-4a85-f516-68f7221b9740 Node context: FX_SpeakWithDead_Spell - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Were you on the ship? uid: 2f8391c4-605c-e3bb-ddb3-251d26787db4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... no... on our... yellow boat...
0:0 - Who killed you? uid: 2fe46629-0104-a51f-ad2f-1ade3f327e5f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... enemies... of the voice...
0:0 - Leave. uid: 733b4527-b531-6ba9-148c-541a17fbaa2b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 8b2d3ecb-6b2a-6be4-7127-1fb5d0f0d834 Node context: FX_SpeakWithDead_Spell - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 93f7a87b-9116-d6ea-f5cf-6086fa03d49f
0:0 - Who are you? uid: 96571d86-872f-5f5a-886c-03e32d7fcc5a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... father... fisherman...
null uid: b9839e4b-3f0c-2fec-bc01-459a3fd35d1b
0:0 - Where in the world are we? uid: b9e97510-53da-81b5-b46f-5b93a3d9e121 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... nowhere... woods... danger...
null uid: c4cffab1-7b6c-eb2e-0c80-c99e7a47d5c6
null uid: d2a3a396-490e-86f0-b1fc-b1fcc532fe4d
0:0 - ... a voice... in my mind... uid: fe1920fd-3953-2798-b3b8-f32b12a0def5 Node context: FX_SpeakWithDead_Spell > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_VB_OtherSurvivors.lsj Synopsis: The party remarks on seeing footprints.
0:0 - Footprints. There may be even more that survived the crash. uid: 59e8fa9c-9ce8-95a1-c120-346f7fc36096 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_Escape_VB_SawMindflayer.lsj Synopsis: The party remarks when seeing people trying to dig somebody out of the wreckage in the chaos of the nautiloid crash site
0:0 - That thing's bound to be dangerous, even if injured. Best be careful. 1:0 - Even an injured ghaik is a dangerous one. Do not let your guard down. 2:0 - Injured - but still dangerous. Be careful. 3:0 - Give it a wide berth. It could still do a lot of damage. 4:0 - I'd rather it be hurt than me. Do be careful. 5:0 - Approach with extreme caution. An injured mind flayer is still a dangerous one. 6:0 - Do not let your guard down - one misstep, and we're dead. 7:0 - Even injured, a ghaik can kill. Proceed with caution. 8:0 - Hurt, but still kicking - I can feel it scrabbling from here. Watch yourself. 9:0 - Even injured, it's dangerous. Be careful. uid: d8cb59c5-a745-7052-5da0-5700a6ceeea9 - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_General_PAD_FightingFishers.lsj Synopsis: Player clicked on a fisher's corpse on the beach that's near an intellect devourer's corpse, and remarks they must have put up a fight.
0:0 - A waste of perfectly good blood. 1:0 - These fellows fought to the last. Between fight or flight, they picked the wrong response. 2:0 - Must've been fishing when the nautiloid crashed. Hope they died quickly, at least. 3:0 - Dead, of course. They'd have been no match for a ghaik devourer. 4:0 - Put up a fight by the looks of it. Not that it mattered in the end... 5:0 - Rotten luck. One moment, they're fishing. The next, murdered by monsters. 6:0 - Must have been fishing when these monsters came. Bad luck. uid: 5f68a2a2-1f5c-642a-72a0-db54bf0d9bee - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - A waste of perfectly good blood. 1:0 - These fellows fought to the last. Between fight or flight, they picked the wrong response. 2:0 - Wrong place, wrong time. Hope they died quickly, at least. 3:0 - Dead, of course. They'd have been no match for a ghaik devourer. 4:0 - Rotten luck. One moment, they're fishing. The next, murdered by monsters. 5:0 - Put up a fight by the looks of it. Not that it mattered in the end... 6:0 - Must have been fishing when these monsters came. Bad luck. uid: d431d481-3b4c-2f55-da65-62f45b67fa2c - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > A waste of... you have interesting priorities. Hm. Wouldn't wish that fate on anyone.
0:0 - A waste of... you have interesting priorities. 1:0 - Hm. Wouldn't wish that fate on anyone. uid: fb54f4cb-2da6-3437-0e1c-ab54b5d4eb68 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_General_PAD_Jetty.lsj Synopsis: Player comes near the end of a jetty that looks over the Chiontar.
0:0 - It's the River Chionthar. I'd know these waters anywhere. 1:0 - Do you intend to vocalise every thought? Or just the most obvious ones? 2:0 - Makes a pleasant change from rivers of blood. 3:0 - Let's hope the locals are friendly. uid: 69bd3c41-6324-fb2b-533b-0d8a0c17c85c - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Running water normally burns like acid. But now - who knows? 1:0 - A mighty river. There's bound to be settlements along its shores. 2:0 - Makes a pleasant change from rivers of blood. 3:0 - Fresh water. There will be a settlement near. 4:0 - There's bound to be a settlement somewhere along this river... 5:0 - The River Chionthar. I'd know those clear waters anywhere. 6:0 - Fresh water. There must be a settlement somewhere nearby. uid: cfa8b5b7-6ca6-377f-80ca-4b30ef7790b6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_HarperBooster_AD_Rock.lsj Synopsis: A player passes by a hidden Harper cache. If they pass a Perception check, they discover the rock hiding the cache. Otherwise, they just comment on the nearby ocean view.
0:0 - Nice view. uid: 1eb623fb-90b7-43be-8e98-a55961fddb6d === END NODE ===
0:0 - Deep grooves in the mud around that rock. uid: 5d3c8029-fb61-e9b9-9506-9c5697e52ad2 - 0 Check flag(s) (Global): true - CRA_HarperBooster_Event_RockMovable - Noticed that rock is out of place, makes it movable === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_HarperBooster_ScaredBoar.lsj Synopsis: The player comes across a boar who's been panicked by the noise and confusion of nearby flying vessel crash. A speak with animals dialogue where the player can speak directly, or an animal handling moment where the player gains insight into the animal's temperament.
0:0 - But not me! uid: 12e9b87b-43fe-bb90-c0cb-f03b5078361e Animation: [Boar] runs away Node context: Torn between fight or flight. - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
0:0 - Leave. uid: 142ca7f8-7e4e-681d-9f0a-ad14693616bb - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
0:0 - *Squeeeee!* uid: 2b5e848d-d528-6f60-7443-500a492e6181 - 0 Check flag(s) (Dialog): false - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmet - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmetdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmet - CRA_HarperBooster_ScaredBoar_NoSWA_Hasmetdescription > Observe the boar to see what it does. > Raise your palms to calm the boar. > Attack. > Leave.
- Roll failure - null uid: 34732821-2343-e4dc-1f72-07fd132d8bc8 > null
0:0 - *Squeeeee!* uid: 46055c62-64f1-09e5-2c74-3e18ef839f52 - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
0:0 - Observe the boar to see what it does. uid: 5d4c855f-64c2-4539-6c9d-9d36fab09d78 > *Squeeeee!*
null uid: 8a7db1eb-9f41-d596-ab9a-0d75160a9719 - 0 Set flag(s) to (Dialog): true - CRA_HarperBooster_ScaredBoar_AnimalHandlingFail - CRA_HarperBooster_ScaredBoar_AnimalHandlingFaildescription - 1 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
0:0 - *The boar grunts and eyes you warily with its beady eyes.* uid: 9235dc0e-71b0-4126-756b-ab893b32ea94 - 0 Set flag(s) to (Local): true - f8c3e46f-6d74-637e-2ebd-6cd6d0289d5b_AnimalHandlingSuccess - f8c3e46f-6d74-637e-2ebd-6cd6d0289d5b_AnimalHandlingSuccessdescription > Don't worry. I won't harm you. > Beckon at the boar silently. Try to lure it closer. > null > null
0:0 - Beckon at the boar silently. Try to lure it closer. uid: b982fe16-800d-0ad6-eb6b-dd7c903a5d6d > null
0:0 - Raise your palms to calm the boar. uid: bb3b1e46-69d0-4373-b57f-d9914b6a616c = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): false - CRA_HarperBooster_ScaredBoar_AnimalHandlingFail - CRA_HarperBooster_ScaredBoar_AnimalHandlingFaildescription > null (roll sucessful) > null (roll failure)
0:0 - Yes, I have eyes. Keep away from me! uid: cb064559-81fe-03b5-68f1-dc9425ef4e31 Animation: * DUPE * [Boar] runs away - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
0:0 - Leave. uid: d289bf11-193c-ec8a-3564-c9edead34687 - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
null uid: d9d6b15e-7a8d-cc3f-148e-8c4c7a113607 - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
0:0 - You're all the same. Too many of my kind died because of your spears. uid: df16768a-8c3e-0184-1bbc-e20af816692a > But not me!
null uid: eceac351-f99d-e5b1-0075-484ac6031060 Animation: [Player] Beckons at the Boar to lure it closer Cinematic: The player beckons at the boar to lure it closer > null
0:0 - *The boar shuffles its trotters, unsure. Then it dashes away into the wilderness.*
uid: ed40a7d6-a228-d054-daf5-ba6df08633ea Animation: shuffle its trotters, then run away - 0 Set flag(s) to (Object): true - CRA_Escape_Event_BoarFlee - CRA_Escape_BoarFleedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_LaezelWakingUp.lsj Synopsis: Laezel wakes up and reflects on what she needs to do after the crash. Vlaakith'ka sivim hrath krash'ht: VLAH-kith-kah SIV-im HRATH KRAHSH-het.
0:0 - *At a crèche, you will find your kin. The tadpole will be removed, and you will be purified.* uid: bd6fbb75-b45f-4111-d298-81c1e92a4802 Animation: Cine Animation can be used === END NODE ===
0:0 - *The pain brings the world into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.* uid: d32f92a8-1b31-816b-3de7-c03979e88b4b Animation: *DUPE* hand to head while sitting on ground > null
0:0 - *Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.* uid: d52c1e0b-95cc-d361-a4a5-93270838e3f5 Animation: *DUPE*moves hand away from head and stands up > null
0:0 - *There, you will find your kin. The tadpole will be removed, and you will be purified.* uid: f22f3017-43b6-da8a-f4cf-8bb04639a0b4 Animation: Cine Animation can be used === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_MindFlayerControl_AD_ThrallsDigging.lsj Synopsis: Dialogue that plays when approaching mind-controller fisherfolk at the crash site.
0:0 - Quickly! Save her! uid: 0b326c41-b54c-10c9-a616-17cf2364e668 Cinematic: with their backs to the player, the NPCs are attempting to move some wreckage pinning down the wounded mind flayer Node context: 00000000-0000-0000-0000-000000000000 > So much blood...
0:0 - Just get her out! uid: af39f7c3-ccee-9798-3b49-45c59f9a9703 Node context: 00000000-0000-0000-0000-000000000000 > I'm trying.
0:0 - This is madness. uid: b9235f4f-b089-b237-5742-10b98a58bb67 Node context: 00000000-0000-0000-0000-000000000000 === END NODE ===
0:0 - I'm trying. uid: cd8811cf-55b6-78dc-18a7-00b2f0519a19 Node context: 00000000-0000-0000-0000-000000000000 > This is madness.
0:0 - So much blood... uid: e6ec204e-4a81-15f5-7dba-dab971e083f8 Node context: 00000000-0000-0000-0000-000000000000 > Just get her out!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_MindFlayerControl_Intro.lsj Synopsis: Dialogue that plays when approaching mind-controlled fisherfolk at the crash site.
0:0 - Draw your weapon. uid: 09a21a99-73a1-41cd-a61f-d81ed2769fad Node context: 00000000-0000-0000-0000-000000000000 - 0 Check flag(s) (Global): false - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription - 0 Set flag(s) to (Global): true - CRA_DyingMindflayer_Event_StartFight - > Watch out! He's here to kill her! Watch out! She's here to kill her!
0:0 - *As its influence wanes, they clutch their heads, blinking in confusion.* uid: 2622f4d7-d2f0-5ff4-dd5b-342c895addb5 Animation: Thalls clutch their heads and look around confused Cinematic: Node context: 00000000-0000-0000-0000-000000000000 === END NODE ===
0:0 - LET IT DIE. 1:0 - Let it die, or join it. uid: 386709fc-8395-22ac-da8c-b8c510dd74d3 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Node context: 00000000-0000-0000-0000-000000000000 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - ... you... you did this! You want to kill her! uid: 46b0604b-07fe-b831-b26a-be35185b04aa Animation: Three thralls slowly stand, looking at player Cinematic: Cut to motion - a beat and a confused shake of the head as he tries and fails to clear it Node context: 00000000-0000-0000-0000-000000000000 === END NODE ===
null uid: 4a2e25e7-f87c-431c-4845-3817da64221c Node context: 00000000-0000-0000-0000-000000000000 - 0 Check flag(s) (Object): true - This flag template was not found somehow... - > null
0:0 - *The person they're digging from the rubble - it's the illithid from the ship. Wounded, but still alive.* 1:0 - *The survivor they're trying to save - it's the ghaik from the ship.* 2:0 - *The mind flayer from the ship - it's taken their brittle minds for its own.* 3:0 - *The person they're trying to save... it's the creature from the ship! Still alive, but wounded.* uid: 4cfc4fd3-ce7f-c742-8805-0ffe7237fe4b Animation: Thalls still kneeling by rubble/ dying mindflayer, pulling at rubble Cinematic: close up of the half-dead mind flayer Node context: 00000000-0000-0000-0000-000000000000 - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0:1 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:2 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - This flag template was not found somehow... - true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription > What are you doing? Let the monster die. > Step back. I'm here to help. > Draw your weapon. > It's clouding your minds. Look at what's in front of you. > If you cannot resist the ghaik's power, I must cut you down. > LET IT DIE. Let it die, or join it. > Keep quiet.
0:0 - Step back. I'm here to help. uid: 5632054b-50a7-f7e3-e7a0-dd97f07dcf03 Node context: 00000000-0000-0000-0000-000000000000 - 0 Set flag(s) to (Global): true - CRA_DyingMindflayer_Event_StartFight - > Help, yes... it's my daughter.
0:0 - *Your voice cuts through the fog of confusion - you can see the creature's hold on them wavering.* uid: 66b65a92-20ff-6a0d-054e-d8a53b3774ac Cinematic: Node context: 00000000-0000-0000-0000-000000000000 - 0 Set flag(s) to (Global): true - This flag template was not found somehow... - > *As its influence wanes, they clutch their heads, blinking in confusion.*
0:0 - Help, yes... it's my daughter. uid: 6c8dfcee-f7fa-2d11-c4db-f71f56dc60cf Cinematic: Node context: 00000000-0000-0000-0000-000000000000 > ... you... you did this! You want to kill her!
0:0 - If you cannot resist the ghaik's power, I must cut you down. uid: 6f2cb197-090e-d417-86b8-d9f59c9d555a = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Node context: 00000000-0000-0000-0000-000000000000 - 0 Check flag(s) (Global): true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - It's clouding your minds. Look at what's in front of you. uid: 70f69f32-25ed-c195-1a60-2513bd494300 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Node context: 00000000-0000-0000-0000-000000000000 - 0 Check flag(s) (Global): true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Monster? That's my daughter - she's dying! uid: 89e6b522-8573-7415-ca16-df83228cd870 Animation: Three thalls - still kneeling - turn and look at player Cinematic: They turn from the wreckage to look at the player - VFX playing to show mindflayer's control of them Node context: 00000000-0000-0000-0000-000000000000 > ... you... you did this! You want to kill her!
0:0 - Watch out! He's here to kill her! 1:0 - Watch out! She's here to kill her! uid: 8e0dbe1f-c68d-600c-1403-185c8c62a17b Animation: Three thralls stand and turn to player - preparing to fight Cinematic: Node context: 00000000-0000-0000-0000-000000000000 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - *Your words fall on deaf ears - the creature's hold on them is too strong.* uid: 9473668b-877b-c8e3-ffd0-719b36ecfb0e Cinematic: Node context: 00000000-0000-0000-0000-000000000000 - 0 Set flag(s) to (Global): true - CRA_DyingMindflayer_Event_StartFight - > null
0:0 - Don't die, don't die, don't die... uid: ae1f1deb-2e1a-a78c-c589-85dce6328323 Animation: Thalls still kneeling by rubble/ dying mindflayer Cinematic: still with back to the player, on knees, trying to remove wreckage Node context: 00000000-0000-0000-0000-000000000000 - 0 Set flag(s) to (Object): true - This flag template was not found somehow... - > null
0:0 - What are you doing? Let the monster die. uid: bc473646-136f-d285-70a3-71aaef4cc671 Node context: 00000000-0000-0000-0000-000000000000 - 0 Check flag(s) (Global): true - CRA_DyingMindflayer_SpottedMindflayer - CRA_MinscRecruitment_SpottedMindflayerdescription - 0 Set flag(s) to (Global): true - CRA_DyingMindflayer_Event_StartFight - > Monster? That's my daughter - she's dying!
- Roll sucessful - null uid: cc711bda-2d81-cddd-6719-ba0f3e3054c0 > null
- Roll failure - null uid: ed0ca60d-b13a-f60c-2692-7a256d1d6cf9 > null
0:0 - Come on, dig! Faster! Get her out of there! uid: edcd728e-e7cf-1a19-7d4e-9304535198f2 Animation: Thralls 2 and 3 on their knees - backs to the camera - try to pull away rubble, mindflayer lies on the gound - wounded, Thrall 1 stads over them shouting Cinematic: with their backs to the player, the NPCs are attempting to move some wreckage pinning down the wounded mind flayer - custom scene viewer Node context: 00000000-0000-0000-0000-000000000000 > Don't die, don't die, don't die...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_MindFlayerControl_PAD_ShadowheartComment.lsj Synopsis: Shadowheart realises that some people encountered near the nautiloid crash are being enthralled by an injured mind flayer and have no control over their actions.
0:0 - Those people... the mind flayer made them its puppets. uid: a768d891-6536-0f2b-6e20-b52dddb6e753 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_ShadowheartRecruitment_AD.lsj Synopsis: Shadowheart groans and moans while unconscious. This occurs immediately after the nautiloid crash, with the player finding her lying on the ground amongst the debris.
0:0 - Ngh... no... uid: 3cf8b0b2-8e79-41e4-9502-57734070b20a Node context: Unconscious groans of pain and shock - 0 Check flag(s) (Local): true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_A - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Adescription - 0 Set flag(s) to (Local): true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_B - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Bdescription === END NODE ===
0:0 - Agh... uid: 50c9b1ca-a2f3-47b3-bbcb-53cc1ebfed8f Node context: Unconscious groans of pain and shock - 0 Check flag(s) (Local): true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_B - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Bdescription - 0 Set flag(s) to (Local): false - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_B - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Bdescription false - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_A - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Adescription === END NODE ===
0:0 - Uhh... uid: b15875e4-2240-4f7b-8f64-69ccdea06f9e Node context: Unconscious groans of pain and shock - 0 Set flag(s) to (Local): true - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_A - 3d846e74-5362-ea70-bd9a-379e5d57ebc4_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_AvatarWakesUp.lsj Synopsis: This is the dialogue each avatar gets when they wake up on the beach in WLD_Main_A Crash site.
It's a call to action to find a solution for the tadpole before you turn into a mindflayer.
0:0 - *The chaos of the crash site confuses the landscape. You'll need to find a settlement or landmark.* uid: 0ad82895-46bc-e528-4134-c394c25c20e0 Cinematic: Player glances around general surrounds. > *And you'll need to do it quickly.*
0:0 - *But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.* uid: 35f39b55-1296-66e9-2d0f-ce378b9c38f1 Cinematic: Determined expression === END NODE ===
null uid: 3abda453-e1cf-2d2c-c270-1534f7963334 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Forget the hunter and the parasite. I'm more concerned about the infernal engine burning out. uid: 3cce3176-9efc-9730-7b52-661526eacae7 > Yeah, yeah, one crisis at a time, hm?
0:0 - *According to what you've read, you have but seven days to find a cure... or that's the end of you. Better get moving.* uid: 3d947e18-b0b0-60a0-9567-00cb29bf232d Cinematic: Determined expression === END NODE ===
0:0 - Better ten bugs than another day in the Hells. Than another hour. uid: 464a9e4a-2e70-55e5-e166-8cb8d6f46ce4 Node context: Determined, glad to be free, unwilling to go back. - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Yes. YES! Should be able to follow the river straight to Baldur's Gate. Easy. uid: 474383ed-8f7f-ceaf-338c-e6fdba7e7f84 Node context: Wonder and happiness that she's home at last. - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - If it looks like the Sword Coast, smells like the Sword Coast, and feels like the fucking Sword Coast... uid: 4e747db6-5119-6b56-0258-c4763d3453c9 Node context: Karlach trying to suss if she's on the Sword Coast and realizing she is - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > I did it. I got out.
0:0 - *Other than the infection, you're more or less intact. A miracle, given everything you've been through.* uid: 5a6d9f65-cc43-4d8c-d818-e79322043086 Cinematic: Player glances over themselves > *But it'll all be for nothing if you don't find help soon.*
null uid: 6439dd5f-1688-1463-81ff-8ec7f5ab402b Cinematic: Player gets to their feet groggily. - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > null
0:0 - Been through a lot, but I draw the line at becoming a mind flayer. I'll sort it. I always do. uid: 6a390504-b9c4-6817-8368-3b9d4e88add5 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *The tadpole is a death sentence, and the clock is ticking. You need a cure.* uid: 6e19668a-6d00-dfd8-4876-de6e0c0cae3f Cinematic: Concerned expression === END NODE ===
0:0 - *Perhaps it would be wise to focus on finding a cure. As wonderful as the sun is, you can hardly enjoy it if your face rips open.* uid: 6e4968da-fef8-c0e9-71aa-85bf1d8e52a6 === END NODE ===
0:0 - *Perhaps. But you need to help her before she can return the favour. High time you got back to the hunt.* uid: 6e940661-e580-ea7a-8365-757607665dfd === END NODE ===
null uid: 985f23f8-e8b3-5ded-a563-f103474c0e09 === END NODE ===
0:0 - *Your head whispers vengeance: you cannot wait to slice your way forth, seeking whatever wrought this tragedy upon you.* uid: 9ac4a5ce-a9cc-de96-4e29-c5219a520c5b === END NODE ===
0:0 - *Your mind doesn't want to cooperate. Every time you try to focus on the hunt before you, thoughts of the tadpole brush it aside. You have to find a cure.* uid: 9d70d3ad-5360-690d-2fce-3caf62977874 === END NODE ===
0:0 - *Your patron might see things differently. But if the tadpole has its way, in a few days you won't be worrying about her or anything else.* uid: bf9dbe3b-02d5-d472-3e00-c7ebe4952e81 === END NODE ===
0:0 - *Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.* uid: c14f3cf3-bf0c-d891-5597-1ff05d634c2d - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *But not as alien as the creature hiding deep inside your head. You must get rid of it.*
0:0 - Ye gods! Can it be... I'm... I'm... uid: ca004b52-8346-c73c-64f7-78eca9b82f0a - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > HOME! > ALIVE! > OUT OF THE HELLS! > INFECTED BY A MIND FLAYER PARASITE!
0:0 - *She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.* uid: d6e9aa2a-7e50-0819-811c-337e7c99c9de === END NODE ===
0:0 - Now - time to march. I've got a life to live. Finally. uid: d8e84cca-ac76-7703-dd18-ec50d87c04da Node context: Last node in her first dialogue. She's relieved and happy but determined to make progress. - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Step one: get far away from anything with tentacles. Step two: stay calm and don't burn anything down. Step three: find allies who won't mind a friend who spends a lot of time talking to herself. uid: f1d5f66c-6d4e-a039-51e9-2eb05db91c9a Node context: Last node in her first dialogue. She's relieved and happy but determined to make progress. - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Now - time to march. I've got a life to live. Finally.
0:0 - And not a devil to be found. This is it. I'm finally free. uid: f825e2b8-3e70-62f4-5618-1e5a22140f38 Node context: A moment of awe/ emotion, realizing she did in fact escape Avernus at last. - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > No doubt Zariel will be on my trail soon. Think I even spotted one of her hunters on the ship. I better get moving.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Crash\CRA_AstarionRecruitment_Recruitment_AD.lsj Synopsis: As you walk down the road, Astarion calls out to you. He's got something dangerous trapped and needs your help to finish it off.
0:0 - Hey! I need some help. uid: 58215fc8-92e5-1ddf-2a9d-a48d89b6faa8 Node context: Getting stressed - 0 Check flag(s) (Local): true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description - 0 Set flag(s) to (Local): false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description === END NODE ===
0:0 - Please? Please come and help me? uid: 6eec7d24-c41f-887b-cda2-aaa1fb082102 Node context: Getting tetchy - 0 Check flag(s) (Local): false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description - 0 Set flag(s) to (Local): false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description === END NODE ===
0:0 - You there! Come here - I need help. uid: c0abbcf5-6fee-3baf-fb58-70e614774edf - 0 Check flag(s) (Local): false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description - 0 Set flag(s) to (Local): false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop2description true - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop1description false - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3 - 3b911555-52e5-7791-d2ac-44fe62465fa1_Loop3description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Crash\CRA_GaleRecruitment_PAD_Approach.lsj Synopsis: Player notices a strange magical emission coming from a waypoint rune - different from how they usually look.
0:0 - Is that sigil all right? It doesn't look all right. 1:0 - That rune looks - unsteady. Something's wrong. 2:0 - Something's amiss with that rune. Seems unstable. 3:0 - Look there, on the wall. Something's not right with that sigil. 4:0 - Huh. What's that? 5:0 - What's going on with that rune? Looks unstable somehow. uid: 2e64b9d0-e207-410a-b81c-68a87be30a18 Node context:
Karlach: Fascinated, curious
Wary/a little curious - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Crash\CRA_Boosters_PAD_DeadGuide.lsj Synopsis: PAD for when players get closer to the alternative guide's corpse at the crash site. The guide is a gith mage the replaces Lae'zel in the tutorial introduction if Lae'zel is an avatar (he knows Lae'zel). After tutorial ends and players wake up, his corpse will appear nearby (he didn't get magically saved when falling).
0:0 - Losiir is gone. His spirit now swims the Astral Sea. 1:0 - Our guide suffered a harder landing than we did. 2:0 - Our gith helper didn't make it. So how were we spared...? 3:0 - The gith from the nautiloid. Why did I survive, when he did not?
4:0 - Oh dear - rather a graceless landing from our githyanki guide. 5:0 - Rest in peace, Losiir. Thanks for your help. 6:0 - The githyanki from the mind flayer ship. A shame he didn't survive. uid: 1bb70e6d-abf3-4f8a-87b9-5216c879a410 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
null uid: 6eda833f-0e92-1e67-2638-b0d6f0a9dd1f Cinematic: ~Nautiloid arrives in Faerun > null
null uid: 7b8c426e-9abb-4335-e4ca-cc96ed87e210 Cinematic: Cinematic nautiloid flying idle
Dror Ragzlin watches crashing nautiloid streak across the sky
Minthara walks up next to Dror
Goblin 001 runs out of the camp
Goblin 002 runs out of the camp
Worg 001 runs out of the camp
Goblin 003 runs out of the camp
Cinematic nautiloid flying idle
Nautiloid final explosion > null
null uid: 81f997d1-5e4a-302b-afcb-281b5ec80bff Cinematic: Cinematic nautiloid flying idle
Stargazer looks up from telescope > null
null uid: 9700525a-7318-26ac-0341-0fa51f9de700 Cinematic: [Player] knocked out of hull by console
Mind Flayer Pilot reacts to player falling out of ship
[Player] falls unconscious from the nautiloid
[Player] wakes mid fall
[Player] begins slowing descent
[Player] crashes on beach === END NODE ===
null uid: c3b18de8-3f30-6e3a-ae76-db793ff12f1b Cinematic: Mind Flayer Pilot braces against hole in wall
Peanut gallery 01 flies out hole in wall
[Player] hangs onto console
[Player] loses grip on console
[Player] hits hard next to the hull breach
[Player] idle next to the hull breach
Mind Flayer reacts to player landing in on other side of hull breach
Chunk of console hits player > null